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转笔' M! Z( q1 t, B
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。& a0 K; z% ?9 n: n9 H* j- w, b
2 K! t% N" r, H7 X/ e转笔的招式分为8大系列( ~4 k1 i3 B0 @3 R' w f% K
around0 I ?- ^5 W' M/ d/ c' F4 d
sonic# j1 g* M3 q1 T5 T4 T u
Infinity* o; M, ^% [+ V) B
Devil's and Demon's
" j$ R/ D4 w( d) acharge
# E+ A i) W" ?9 qspin" t% w+ W) X$ u1 {- p( f
TAP
3 g7 b! E9 a+ j) J2 wother
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$ v% E9 y# m& {5 _* c' p$ |& T( q单独的招式称之为trick r9 j2 v, J1 K' m) c
把trick连接起来的招式称为combo& z0 ^+ z. P5 T' n7 U4 `% g
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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+ f8 i" M' N1 W, C截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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' u2 O; ]. u" C) ]! p最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround
9 P3 E+ R5 ?8 T& Q7 u; sThumbAround Normal ∮
' ]" m ~" D z5 u3 J- IThumbAround Reverse ∮ & |0 _# Q# u5 n' F
Fingerless ThumbAround Normal @! A" u* c$ ? t% J
Fingerless ThumbAround Reverse
/ f$ d. V5 Y: W4 ]ThumbAround Harmonic 9 w- t2 Z8 Q+ z) t4 w; G
Continuous ThumbAround
4 U0 \5 i" y' y, s2 MCounter ThumbAround * M: Y) n4 y) w$ ? G8 j6 ~, c
Multiple ThumbAround 1 T; N& L2 {8 h% p/ K$ i
1 @! ~. ]- m! U--------------------------------------------------------- ; k# u. z( P. p8 O, q+ F% r8 R
FingerAround . S) K3 ?2 V# g0 o( S+ G! S
IndexAround Normal ∮
2 D w n% v `6 b0 nIndexAround Reverse / \3 d2 g$ b- J: v% ?8 q; w
Fingerless IndexAround Normal , B5 M$ V- A: W
Fingerless IndexAround Reverse
( _- l3 ^4 Q9 h7 t7 BMiddleAround Normal 8 o! A# t( C: E4 x8 N/ I
MiddleAround Reverse 0 r& d3 C( J7 w5 E7 G
Fingerless MiddleAround Normal
~9 J" v0 I# `Fingerless MiddleAround Reverse 3 L. J/ m5 g) @# F: o ~2 l1 E
RingAround Normal
* t; L; J8 E; v9 ^; T, lRingAround Reverse * u: l9 K3 a% H3 H) q/ N
Fingerless RingAround Normal
0 l6 c) ?& L* e- ]' PFingerless RingAround Reverse ' A! R( u' S0 c( N8 A
PinkyAround Normal . n6 V9 M5 k1 }4 E$ E0 ~- S/ \( k
PinkyAround Reverse
$ x8 m2 d H C$ P! e5 p6 ~1 AFingerless PinkyAround Normal
- [4 {+ W, N9 r! fFingerless PinkyAround Reverse - y" _* B! U0 a6 e {
; I, W+ P9 d6 t, B! S--------------------------------------------------------- ; f }6 J; x/ E7 K, y
BackAround
* B" p y5 v- P0 VBackAround Normal ∮ , o2 `/ X* m g' q& V
BackAround Reverse
1 O$ K& l4 U( ?8 v. V: qMiddleBackAround Normal∮ . ~: {7 q& a# S% p* J- t
MiddleBackAround Reverse
0 w1 b; |; h5 wRingBackAround Normal 6 p x. G8 j- q8 H% Q* c$ Q
RingBackAround Reverse
8 g2 N2 x# F7 VPinkyBackAround Normal & \6 b; o0 ]+ E$ ]8 G; s7 `) U- A
PinkyBackAround Reverse
3 T. d6 c8 b/ v; U. S# ]BackAround Fall : o+ \# a; |1 ^: b" A, t
BackAround Rise 4 c4 y. C+ {0 h* B$ g
Korean BackAround Normal
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---------------------------------------------------------
- G( o; c! s' w2 oSonic
5 ~' C# A5 Y6 S" ?4 GSonic Normal ∮
9 ?6 m' a3 m8 S' T! C6 M; HSonic Reverse ∮ 3 v0 [1 j7 _# l* F% w& K
Sonic Rise ∮
: t4 v5 p0 S6 _) i0 kSonic Fall ∮
0 K5 E0 g T2 C% i2 }Sonic Harmonic ∮
5 u3 r3 w/ z# x: YInverse Sonic Normal ∮
2 n N$ G, A$ ]Inverse Sonic Reverse ∮
8 Y' R( v9 G- R$ C$ m, M0 ]' SMoonwalk Sonic Normal ∮ . o- m+ Y( T/ Y6 `0 q8 G
Moonwalk Sonic Reverse . P- N% W, [# e) s9 y( v' a* a( r; u
Inverse Moonwalk Sonic Normal
7 |% B& N: ?( ?! g) mInverse Moonwalk Sonic Reverse
; a* F# {4 t2 C6 f; J8 D7 e* m* ZShadow Normal
/ N' s1 U! b% Q! `: ~Shadow Reverse # u* \2 D1 ~$ }6 y3 I" ~% ~
Inverse Shadow Normal
. I6 z0 j9 N: f- j, yInverse Shadow Reverse " M' C, D3 z* F0 F; q0 R
Pseudo Sonic Normal * [! a/ Q0 E i+ H, e8 J( @1 T3 M
Pseudo Sonic Reverse
% T3 Y; [# I( z0 q/ l) F) JIn Out Sonic Normal $ Y% H5 i: y/ x
In Out Sonic Reverse
$ f$ Z" _# O- V/ NiSonic Normal / r' ?8 k1 }0 D0 m! o5 l2 [! n
iSonic Reverse
( }# h6 [* l& `: N0 d% ~, CDevil's Sonic ∮ # R; R- ?3 e; p" R4 z
Demon's Sonic ∮
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---------------------------------------------------------
8 Y/ ~: M0 i) QCharge / g0 M. v9 C. q! f% ~
Charge Normal ∮
" m0 J6 v/ X% E) D$ ?1 P8 ?Charge Reverse ∮
+ y* r/ f% l7 ^; I( a, N0 JTwisted Sonic Normal ∮
% ]" j/ }2 z. y/ ]# KTwisted Sonic Reverse ∮ $ F3 t) R$ @: e8 E. U5 n
Warped Sonic Normal * u7 s) `3 a+ ]% z4 m2 M! t
Warped Sonic Reverse 7 K) u( p5 f; e( p* b2 _7 f# s4 F) |* k
Fake Inverse Sonic Normal
5 g7 j3 @9 q3 S; @: x1 z4 d, M# `Rising Fans ^! F# h5 k0 E; B
Double Charge Normal
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0 L0 J c: [1 HFingerpass 4 X( J" e/ r. z& H* M
Pass Normal ∮
& t! d" f6 q+ M, N' pPass Reverse 6 X5 U7 {' L5 |7 X* n0 l
; n3 V! E2 d8 H- @# F8 \
--------------------------------------------------------- . t" Y. I2 T- B1 \; e0 ]- ]
Infinity ; q$ c4 O' T# [$ b* z$ A
Wiper Normal $ B4 ~* M m' R2 |' N* R2 O& x* U
Wiper Reverse
0 Q5 w$ c* i' q- K {Infinity Normal ∮
" X5 W6 y% k( x" |) r( M9 |5 {0 qInfinity Reverse ∮ / Q' F# h5 o( q6 H3 _ z
Inverse Infinity Normal
" W$ C5 a( x( C& \; [0 MInverse Infinity Reverse ( |# b q6 c0 d5 g
Figure 8 Normal ! ~ e* F- R! `
Figure 8 Reverse
. O I6 L( c0 m8 p, c; rSingle Extended Infinity Normal
- A9 G3 _7 |0 H p9 ~! o% D l, kSingle Extended Infinity Reverse ' u& V# @% d& c
Double Infinity Normal , d$ @& y: c' u
Double Infinity Reverse 1 X: G- U% z1 V
Inverse Double Infinity Normal
% x9 g$ \" C. U3 o- y/ Z# I4 ^Inverse Double Infinity Reverse
. W" C7 Q6 p. |, BDouble Extended Infinity Normal " P P. _, O9 e! r6 p/ c) D
Double Extended Infinity Reverse 5 j' i1 t7 y/ U
Inverse Double Extended Infinity Normal
4 R7 N8 g* J! l0 u# X6 j& h! PInverse Double Extended Infinity Reverse
: l D' G8 `1 ^3 e* D/ I& mTriple Infinity Normal # S4 p$ V5 M) E4 ?# g; g% a. @! |1 S6 C
Triple Infinity Reverse ; c7 _8 D; w g# e c
Inverse Triple Infinity Normal
2 X. v( R/ N/ V; F5 `) eInverse Triple Infinity Reverse 1 }( n# ]/ D& ^+ Z+ T
Triple Extended Infinity Normal
. k: K: n( X3 k+ a4 n2 qTriple Extended Infinity Reverse $ n: x7 K' ?8 W9 c/ X$ }* U! e) U
Inverse Triple Extended Infinity Normal % V3 W# N1 u' r4 m
Inverse Triple Extended Infinity Reverse + w P# A9 S. _1 m: q
Quadruple Infinity Normal , v; J# Q$ I4 x; x& e% d7 `4 ]" E
Quadruple Infinity Reverse ; p2 D3 z. h6 O
Inverse Quadruple Infinity Normal
9 u) ~0 V* _7 o* O7 Z& U8 LInverse Quadruple Infinity Reverse
3 W |! G" }* c7 xQuadruple Extended Infinity Normal
1 }, d- `2 f1 H' d$ y/ J7 K+ X0 vQuadruple Extended Infinity Reverse , `/ V8 J8 z/ P9 { l* O
Inverse Quadruple Extended Infinity Normal
. @+ z5 _3 {- u; ]Inverse Quadruple Extended Infinity Reverse
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---------------------------------------------------------
& q5 u$ d0 S1 k0 h+ ]2 v) E' ^Spin
9 D1 o8 Z$ _- r% XThumbspin Normal ' ]% P$ c; U" i" Q$ ?( ]
Thumbspin Reverse
8 M5 b# Z5 }+ ]Fingerless Thumbspin Normal
" S0 N; n5 @* L3 s0 uFingerless Thumbspin Reverse
4 ?* e7 m' \# t. o6 o1 q) I+ ZIndexspin Normal 6 o. |# C) ~7 m
Indexspin Reverse 2 [/ f' u+ Q" q2 [: {
Fingerless Indexspin Normal
. w7 z5 B) C/ \1 o0 X) z# z2 FFingerless Indexspin Reverse
) U3 b3 t0 p: j1 x/ |* A3 xMiddlespin Normal
8 F( j7 I# v4 PMiddlespin Reverse
: t- v3 u6 v6 E* Q* tFingerless Middlespin Normal ) g$ O( a7 c( Q ]0 d8 [# @
Fingerless Middlespin Reverse 7 @* Y; h0 y7 U& L" x' h+ j7 E% P
Ringspin Normal
/ L4 y5 i, Y1 i. o' ]6 ~! a& i; gRingspin Reverse V- |6 o9 X' [1 J: b R
Fingerless Ringspin Normal ! C1 M0 ]3 _ A; R0 r3 A: x2 |
Fingerless Ringspin Reverse # d- y) B0 P3 |6 _1 {2 c
Pinkyspin Normal
+ ?- l L( _! P0 KPinkyspin Reverse
8 b A" s; [- @7 e: D. wFingerless Pinkyspin Normal 0 [8 T) q7 k+ k- z
Fingerless Pinkyspin Reverse . e0 y2 z$ O; G0 P- }7 `: ~- a' _
Palmspin Normal 9 K7 p+ X7 C2 N# X: H
Palmspin Reverse ) f/ S, F8 Q1 ^3 \5 C* o v0 [( J
Side Spin Normal ( _7 }4 e; s1 s( z# Y% u3 G
Halftap
+ ?: c3 y) h; Z8 V' pScissor Spin ∮
+ ] `/ ?6 E) a0 {) bFulltap Normal i3 B2 k c8 Q4 c9 S4 ?! m
Fulltap Reverse . X: S y( z. d" D1 C" k6 P" w
Fake Reverse ∮
2 W8 a! A7 B, J( V8 NBasketball Spin
( O8 X! s9 Y& KSpider Spin
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---------------------------------------------------------
& j1 W& w) W& D, C! f. uContinuous ThumbAround
& U: r7 ~$ v, f0 Y) T3 f- L8 ^Counter ThumbAround
/ \* g h- ~, [) f$ n' KMultiple ThumbAround
8 n" u6 z: _' N/ r j( EPinkyAround Normal P \2 J: D$ E3 m3 R
PinkyAround Reverse 9 K3 P! w& C5 R
Fingerless PinkyAround Normal
7 {7 S& b) P% |0 eFingerless PinkyAround Reverse 6 Q* t+ _! _; n( d; D
PinkyBackAround Normal % M+ N& W4 f% L
PinkyBackAround Reverse , R0 P" M/ k7 A V! k
Sonic Fall
9 ]) Z& L% t. H) b* D# oseudo Sonic Normal
% V( F1 V% K$ \6 x* ?Pseudo Sonic Reverse a- V3 J# J/ v2 l( X
In Out Sonic Normal - E2 P: X% I9 n
In Out Sonic Reverse
& \5 \( Z* _+ w, jiSonic Normal
1 j: y/ Z6 M9 G7 ?& DiSonic Reverse " [8 o% T/ ~1 Z6 m
Sonic Rise * F& r6 @* k& K9 }3 e
Fake Inverse Sonic Normal
6 ^$ r3 T! O! h9 mRising Fans
/ g% N4 s& y! c6 _$ r3 aInverse Infinity系列 ' P( b$ D: Y0 D/ J' b- E; O
Spider Spin
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以上的招式转自香港组织kitcat
% E: |5 R4 s; |+ p当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。( I7 H/ a( [# D
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
9 T. [5 f M% j# ?! _7 L4 T" z1 T. x德国:GPC
7 Z1 P! q& m% b" s A5 \法国:FPSB! S* y- |- W7 K2 R6 i+ s& Q E# \5 |
波兰:PPP0 I1 |% R6 k2 d# p3 e% n% v* g
中国大陆:pserhome(PSH)
5 j5 B5 u- ?, j; g+ p中国香港:kitcat、penzone
1 m# T) l: B4 Y6 |) N日本:JEB" ~7 c8 V0 C9 i, [" f6 n
韩国:pendolsa(PDS)
0 o+ h8 J* Y, s* r- `) b瑞典:swespin
9 C. Q( Q) b m: L& \全世界范围内的:UCPSB、UPSB) O3 o5 N8 d" ^9 Y; L4 A
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5 a. T. f+ Z2 X2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话: H5 v9 }( f' K; {+ x% x
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
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+ i& A& n7 ]4 X% V; T[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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