|
|
快点注册登录,一起玩更精彩!
您需要 登录 才可以下载或查看,没有帐号?加入我们
x
转笔
" N* c% T% G; C& a/ |( b 转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
% H: L* |! K8 [. y. R e, W7 ~. \- v3 _
转笔的招式分为8大系列0 \0 f- g7 \3 t% Q+ p
around" J4 S# q. ^# W! N( ~
sonic+ R& f: k! A; x" B9 R5 R
Infinity
; k7 n7 V. \; Z$ F" RDevil's and Demon's
1 I* Q, w5 ?/ w/ N5 F- { Acharge- b u. K& w6 p( l0 C: L
spin
- e- c- I$ i1 }, p. e' J/ iTAP
C. U4 e; s& w; h2 s0 E* K# jother* J$ [2 U: Q) t1 q
( R6 g) E, d* l单独的招式称之为trick
9 e+ w( s% D1 T把trick连接起来的招式称为combo1 X) ^9 D. h; V) k+ w8 a4 v6 P- c0 D
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
+ H& q8 z, x/ \2 \+ |4 @ v3 I, z% ?" M0 g0 o
截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
2 H/ M1 K. i$ i& B) N; Y: A$ [# d+ G6 ]0 Y! r
最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
+ d/ C, n2 n9 y) H2 x7 \) s
# j5 \# s7 @, B( WThumbAround
4 `- |+ b! |) ^ThumbAround Normal ∮
" u, Z) H5 a$ V; FThumbAround Reverse ∮
- v/ r, r4 v7 u+ q+ v" HFingerless ThumbAround Normal 6 r" s0 N; {7 b- I+ j+ q( O% U
Fingerless ThumbAround Reverse
# Z: D' L z4 J3 [ThumbAround Harmonic 5 v' v! D! R* x5 X$ }
Continuous ThumbAround
& Z4 q; ]1 U6 O. [ r* NCounter ThumbAround 0 k1 P/ q- p/ B+ y
Multiple ThumbAround
5 ]% G7 u- e/ ?
- z* h7 B0 |) z% B, f' B* d; h7 a--------------------------------------------------------- p& B) o+ o' ?7 I- R
FingerAround 4 T0 X, a& w- A2 \
IndexAround Normal ∮
; l! k1 I7 X5 I* b1 k; pIndexAround Reverse
. S5 Y0 q0 }# Z1 G3 C8 Y8 CFingerless IndexAround Normal + k9 l3 b% P' Y* x3 `! u2 `' y O
Fingerless IndexAround Reverse
2 u" g9 a4 s+ N0 P+ S1 u7 g6 @- [MiddleAround Normal
- @3 U: D0 s( L9 s1 bMiddleAround Reverse
$ C2 C3 y* z2 y- S/ Q6 ]Fingerless MiddleAround Normal ! S9 ^& S8 |, @9 q
Fingerless MiddleAround Reverse . L' x X- r7 n+ p' I( T+ Y# J
RingAround Normal 9 h u- q6 K, I1 W6 M6 m4 r6 x
RingAround Reverse
" W4 q* w1 \ [# T/ O! UFingerless RingAround Normal & R3 u" J& `7 O* E
Fingerless RingAround Reverse
, q3 \$ o! f2 q! S9 F( EPinkyAround Normal
8 q' S2 S+ H3 _) [/ PPinkyAround Reverse . A: {2 r8 r6 W/ K1 j4 @7 V( p
Fingerless PinkyAround Normal
* ]9 K- R+ |2 H aFingerless PinkyAround Reverse : e4 e X! x4 U4 V1 |: w$ K
/ @& c! U8 g. x$ N---------------------------------------------------------
, m3 O b6 [' _# d6 TBackAround
8 O/ a8 Z. h( \7 X- `; E+ aBackAround Normal ∮
7 S) Q: \: J, a2 J/ GBackAround Reverse
1 C+ {; d% d) P, \5 `MiddleBackAround Normal∮
0 A0 \ S- n& b! IMiddleBackAround Reverse
$ a1 ]! U+ k/ `+ o4 n- U( |RingBackAround Normal
/ @' I1 s0 S2 n. a2 m. W; \ ~RingBackAround Reverse
+ i5 p/ p! Z6 C; Q& i0 R. UPinkyBackAround Normal . F# Y5 A7 W: @+ |" a& |, Z; J# W( G
PinkyBackAround Reverse 5 k7 Z0 r6 G1 g0 D' y! d" q) u
BackAround Fall
+ d7 N! Y9 l5 pBackAround Rise k: {6 @9 t# E$ c; }% w4 S1 b
Korean BackAround Normal % p* ^9 W: r/ b) @
) ^4 L$ l, d6 N; \$ M+ {! e/ M- K
---------------------------------------------------------
9 V# ?( j/ q' q/ F5 \! ?9 NSonic , [ B6 U2 X" y* |
Sonic Normal ∮
* R0 }3 P5 X8 b# g- s/ k5 ^( B$ cSonic Reverse ∮ % Y; Y" R2 p; j8 O" V9 P9 o0 T0 s
Sonic Rise ∮
5 ^ O: N$ x+ E6 k; K# U( aSonic Fall ∮
1 }+ ]4 E! ]0 X. N" }, xSonic Harmonic ∮
5 b7 K# w3 Q/ b) w5 l s' b% wInverse Sonic Normal ∮
5 q, v# U V' M. IInverse Sonic Reverse ∮ 2 K5 H+ A5 l' H. d* } A/ P
Moonwalk Sonic Normal ∮ ( Q+ c$ p P: |% J1 i- D
Moonwalk Sonic Reverse
. a( C: N. q) O; U9 CInverse Moonwalk Sonic Normal
+ C% m! p% O% K. o4 ~( \, V0 x: _0 tInverse Moonwalk Sonic Reverse 7 Y1 x5 R& F+ Y
Shadow Normal
8 G- T+ R [4 u3 _9 h6 k. ]Shadow Reverse ! h# b# @$ H# F- Q- V2 M
Inverse Shadow Normal
- A' j7 I; L; X KInverse Shadow Reverse
9 s$ k) D5 G! L" Y" ePseudo Sonic Normal * q( t$ C+ g7 |9 V1 }% n! r
Pseudo Sonic Reverse
" ~$ T9 [, @1 w; yIn Out Sonic Normal , {- M0 P$ P# I) G! G8 K
In Out Sonic Reverse 5 N3 Z6 P# L/ f! E
iSonic Normal ! U% y) l$ Z- ?6 `% r8 l
iSonic Reverse 0 W% O9 v* F! E: M* ]1 u) r" E
Devil's Sonic ∮ ) M& z* j$ a1 Q l
Demon's Sonic ∮ / ?5 S6 s: y* @" y% A) `6 o
7 c1 k" N2 \0 ~' N, \! y! o
--------------------------------------------------------- % C4 y& f" M0 m$ a: J4 m' T1 x1 c! J
Charge
3 P* L: M& j6 K; G! y, WCharge Normal ∮
0 l9 o% v" Z& |$ D& Q& KCharge Reverse ∮
2 w3 M) P" z6 r! O0 ~, V. D; I4 HTwisted Sonic Normal ∮ ; b+ j* f1 H, w! T1 h
Twisted Sonic Reverse ∮ 5 z% S) W7 m( J& H" d% |0 [
Warped Sonic Normal
" J1 ^" N6 d. ?7 Z/ W1 gWarped Sonic Reverse
/ }0 o: s2 ]( wFake Inverse Sonic Normal
) h7 k2 K+ k+ F2 l$ O: uRising Fans
( K! j3 z9 t* M3 n& UDouble Charge Normal - s( i* o$ z! r4 b3 F, {4 o
; q* [% r* r s; O y. Q! k--------------------------------------------------------- 2 g, y, c: Y$ h2 I
Fingerpass
( y) K( n$ a/ F& o2 r( WPass Normal ∮ 0 @+ `/ }6 c: w* z, }: h
Pass Reverse % t0 O. C9 }- {+ O7 E% F
0 y5 b7 i( k2 N- h0 a
--------------------------------------------------------- 8 M! B" ?5 T8 Z, L
Infinity & h8 G: Z. T. ^2 @6 {
Wiper Normal . X$ q' N) @5 C8 b& q( K9 n
Wiper Reverse
0 o7 k. s7 L! w. h e: xInfinity Normal ∮ & u# {$ f- R/ q
Infinity Reverse ∮
3 g% T& y5 u1 c+ [% G1 bInverse Infinity Normal 7 t7 R7 F' g# R# f3 Z
Inverse Infinity Reverse ) X4 X7 b' r8 \3 [' B/ X% J
Figure 8 Normal # T% F9 j; F) @: X( \
Figure 8 Reverse
+ _/ b% g. \6 u# `6 z9 kSingle Extended Infinity Normal
3 h7 R9 s7 W1 w. ~3 G! MSingle Extended Infinity Reverse
/ n& y% O, |8 }; ~/ SDouble Infinity Normal
$ p8 p2 Q2 {$ p' k+ \Double Infinity Reverse
3 w2 n, F2 ?( F& a/ L2 eInverse Double Infinity Normal
, h- K. {# T& O' [: j0 yInverse Double Infinity Reverse 7 L& i0 L9 Y, N8 @
Double Extended Infinity Normal
4 A1 A% O7 e# b; C. f: f, PDouble Extended Infinity Reverse
7 W9 ~9 P* W: OInverse Double Extended Infinity Normal
7 |! u& ~% f" { [ o9 cInverse Double Extended Infinity Reverse $ ?1 `& H5 }; O
Triple Infinity Normal % h- z/ F( W5 K: b( ]- D
Triple Infinity Reverse
5 R& Y5 E9 j7 F" hInverse Triple Infinity Normal
! r5 }. p( D2 z' VInverse Triple Infinity Reverse
+ V6 f9 d& G7 }7 e! oTriple Extended Infinity Normal
6 h$ H' a. }* `3 JTriple Extended Infinity Reverse 4 q2 i2 l- _) x
Inverse Triple Extended Infinity Normal 6 F( `; E' l6 f
Inverse Triple Extended Infinity Reverse
: q% m7 }) k) PQuadruple Infinity Normal ! k+ o" g; w) Z7 p$ P
Quadruple Infinity Reverse
" S% s( x! Z* p" C1 EInverse Quadruple Infinity Normal
" ~, C' H1 n6 U% U: o+ oInverse Quadruple Infinity Reverse
) K8 M/ K/ G3 |3 I2 wQuadruple Extended Infinity Normal ( b' Z9 c! ?- v0 l
Quadruple Extended Infinity Reverse 4 w( C- X- P1 G
Inverse Quadruple Extended Infinity Normal
6 T* `* ~! v( B) A1 h6 i1 kInverse Quadruple Extended Infinity Reverse
3 E2 m3 T, N( |3 h: d& ?0 v4 r
3 p& D" ] L/ K% E& w6 ]--------------------------------------------------------- 9 I9 Q, a) O: k6 R' @7 p% \) k. ?
Spin
2 }3 [$ x2 ?5 e! HThumbspin Normal ; p! p) q0 H+ X9 I
Thumbspin Reverse
# G5 R& O7 ]! ?4 S+ r {Fingerless Thumbspin Normal " p$ A* x8 B* `, U; h
Fingerless Thumbspin Reverse
1 B0 C( \* N6 N* iIndexspin Normal & j; Q7 C. x& A& r: |
Indexspin Reverse 3 m5 Z6 v4 d& c
Fingerless Indexspin Normal
' ~ y4 ~2 J, e+ f: bFingerless Indexspin Reverse
" A, S/ o2 k3 kMiddlespin Normal / G+ f# u0 s! }" J
Middlespin Reverse : U. [5 B# N% c9 {0 [) h! R
Fingerless Middlespin Normal ! z1 P: W4 ?% N8 [3 b" Q6 J( |
Fingerless Middlespin Reverse & O6 M' e& `- w: `" D
Ringspin Normal 4 d; g' k3 W& m7 [3 W' V+ M
Ringspin Reverse ) b# i3 a+ E& d. \: ~
Fingerless Ringspin Normal
% i' }8 h; K, x' M$ rFingerless Ringspin Reverse ( v* z- J3 `2 U
Pinkyspin Normal : S& _% a0 w1 p, |' G0 g& @1 V* Y
Pinkyspin Reverse
4 W6 ~; N& b$ @" M) [8 AFingerless Pinkyspin Normal
5 v8 U* c$ J' g: r5 KFingerless Pinkyspin Reverse
. M$ G2 f" H2 t7 _5 \Palmspin Normal
" D2 V! Y1 j K) ?* DPalmspin Reverse
+ v& a. L1 v) y$ T# FSide Spin Normal + I: u1 G, u: n/ E/ X
Halftap + Y2 R) M p. t- F
Scissor Spin ∮
" U7 \4 Q7 q6 wFulltap Normal
, L* x. ?/ b. H: h" S% z, aFulltap Reverse $ r* q$ \! ]( I/ j
Fake Reverse ∮ : ?- Z2 w& Y F) D# _8 q
Basketball Spin * c! F. C a: F* Y' }' |. d
Spider Spin ( g: U3 X. S7 j
: I N) e! r0 r---------------------------------------------------------
( S" m3 K3 b2 l: l: DContinuous ThumbAround 9 |) ?; s( w& z
Counter ThumbAround
7 T2 v I3 Y: eMultiple ThumbAround
4 w. P( V; R" `9 t& _PinkyAround Normal
8 r8 j |0 |$ o: }) r' \) ~- CPinkyAround Reverse
4 ~7 w0 X$ r+ q) }' DFingerless PinkyAround Normal
0 h! [3 _: i8 y' H: c) E2 t1 \ @Fingerless PinkyAround Reverse 7 w. s; J- r/ e: G
PinkyBackAround Normal 6 e- y8 N* z; w$ p! X* B
PinkyBackAround Reverse ) B/ Y8 X! \2 S# _
Sonic Fall
0 m1 w! ~% @/ @seudo Sonic Normal 6 H* J1 v1 v$ r/ g5 f: }9 M
Pseudo Sonic Reverse 1 ^% J- m( f8 j* L3 Z- M3 \* H
In Out Sonic Normal
2 z9 e# g9 @* d. Y- nIn Out Sonic Reverse * N: G% [. q9 X* @. ]4 W
iSonic Normal 8 \; g; l7 _/ P M
iSonic Reverse , p4 M& Q9 P, c0 r" k
Sonic Rise # P. w5 W: m6 b- z, }; {2 Q: g% u
Fake Inverse Sonic Normal
4 v9 @! k( y, B& w yRising Fans
& h: c" Z! P2 M/ |- u/ c6 dInverse Infinity系列
2 D9 z j; x. {. p, c; xSpider Spin
! z O/ O2 X9 H ]0 X3 X- t9 f. v5 W# _ |4 D3 c! K; q9 x
O, P. y6 s! W以上的招式转自香港组织kitcat9 @# r) l; a. N R. b3 l o) L
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
I0 O, ~' @6 l4 Q
4 q7 I: n$ q# E' l% t现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。2 \' N& Z" F5 M \
德国:GPC
! M4 F. Z. S' L. J% o- p法国:FPSB
G' Y' t: Z- H波兰:PPP
: @* m5 \6 c8 v+ W& r中国大陆:pserhome(PSH); Z. z1 z) i% q! V, Y% D/ O
中国香港:kitcat、penzone$ K# Z! y( S) Z
日本:JEB. _4 n5 |3 B% X3 o" Y
韩国:pendolsa(PDS)
& f3 l J/ K! [( c, o瑞典:swespin' S8 g2 r3 n; [$ r: ]' u% K- x/ j
全世界范围内的:UCPSB、UPSB
) K( ]: q0 h* {# Q$ `
" I( h! `( \: M/ {8 k/ d
6 U1 D: ~" r+ d# P! Z- p% `. ?4 k- A2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
* p* f& G1 B) O' L! x4 B世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html7 E9 G* T; e7 u; R2 V/ k- N1 z6 e% T4 e
! j! Q8 L7 s$ I$ @1 ^; |
[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
|