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转笔
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    ( H: e3 C- Z7 H6 X                                                                                        转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。' j% @& K: `% Y! t( _) w" t
 
 / R9 u4 e( K/ e9 g- O# F2 B转笔的招式分为8大系列
 ( j- h1 ^. ~& h+ t4 Haround' [' b  B/ a+ Y# O: Q6 i9 c
 sonic
 ! L! {3 ^2 H/ }Infinity" L- Z/ \4 Z9 C* e# X6 T4 @
 Devil's and Demon's  M4 l4 t" [% [" M; }3 {
 charge
 : i0 f- S$ a5 j3 Ispin) q' |4 m# ^% C/ p/ J- D
 TAP: M+ `5 ^3 J& w; h, l
 other0 s: p: F+ x% T; }8 `# |6 d( }
 
 , \6 o/ f, j, t  t$ Z/ K单独的招式称之为trick
 5 a9 P; ~9 I  J1 t! q把trick连接起来的招式称为combo: U3 Q8 R' x: q. r4 ^# d
 转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 ; w% M' k8 }0 n  x
 
 % J: w" W, e- t! L7 ?6 F5 g截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
 ) k1 p8 e5 [7 S7 ^# o$ \" ]: i8 L' ?0 ~& W5 ]/ S
 最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around)  现在转笔的招式已经非常多了。常见的有:) [) x8 {) Z! e
 
 , c& Y' I! U- O3 U  [ThumbAround
 - |+ H' R+ q7 i1 LThumbAround Normal ∮ / C( N6 ~0 g, E" t& y  h% n
 ThumbAround Reverse ∮
 - r- q1 W& d: F2 o2 {5 J0 tFingerless ThumbAround Normal
 0 f! H. C1 l' E. {: U  Z/ {Fingerless ThumbAround Reverse  ( C5 w* ~9 T( k
 ThumbAround Harmonic  % V) f8 d. Q/ L
 Continuous ThumbAround 7 U; k7 L' }* _+ d8 ~7 x  x
 Counter ThumbAround 2 ]$ ~& y8 e& Q( _8 B, i
 Multiple ThumbAround  1 _9 ]# W4 K" I3 I3 Q: ?/ ]' o
 
 , A) b. x  l3 p) L! [: r1 e; a4 t---------------------------------------------------------
 5 g( a. m/ R; t! C- m! E( mFingerAround
 9 g1 G7 m" R2 p" EIndexAround Normal ∮
 * v3 p3 j! z' R6 L! gIndexAround Reverse
 ) b% }5 |2 y3 a! tFingerless IndexAround Normal  + l% w" ?5 m" _" g0 A$ ]
 Fingerless IndexAround Reverse
 " M: c) y9 w) R& _MiddleAround Normal  : W- \3 K( H/ Q" F3 t. u
 MiddleAround Reverse
 8 V& i" |3 s% ~3 r$ G5 MFingerless MiddleAround Normal
 9 N& {5 l) a- t- v, z+ l5 EFingerless MiddleAround Reverse  & n1 s7 i4 M# U- Z2 C
 RingAround Normal  4 _% Y0 D3 L1 r1 X  d7 z" d2 |
 RingAround Reverse
 ( {6 W- ^6 f5 W7 f  w# s$ B  ~Fingerless RingAround Normal  ; ^  U3 v0 s4 e& M" f7 [* k
 Fingerless RingAround Reverse
 , X7 }9 f; F! b- W/ D& FPinkyAround Normal
 $ ^# h$ N2 v/ ~, |) {1 C2 iPinkyAround Reverse
 1 a! @+ a7 ~, M$ J  b6 @; ~Fingerless PinkyAround Normal  ) h: P8 t" m+ ^( Q9 p
 Fingerless PinkyAround Reverse
 g3 m  O) A% ^9 D: |3 |4 s: Q& F' |1 |$ I: z8 e2 t2 \9 @
 ---------------------------------------------------------
 # _; s- m$ q1 t  ]BackAround 0 S% q& e7 |' ?( H" H5 G
 BackAround Normal ∮
 3 b! n4 M" r% ^/ eBackAround Reverse
 2 Q+ A7 }" f* N) q, a4 GMiddleBackAround Normal∮ ' i) O9 L5 v8 b( h  ^1 n% v2 ?
 MiddleBackAround Reverse  . t# |% N$ {: ?4 `
 RingBackAround Normal  3 J( }  H- C* r: T8 v
 RingBackAround Reverse
 8 u3 _7 u7 w0 |$ ^PinkyBackAround Normal
 " O7 r3 I9 g8 ePinkyBackAround Reverse
 * `) F- K! `- jBackAround Fall # [' J; G% m, X1 K9 a! P7 d
 BackAround Rise
 5 P- s3 m9 |* ?; KKorean BackAround Normal 8 K8 E8 |/ j7 q0 I; j3 C/ d* U
 
 ' ], X, w* Z+ |---------------------------------------------------------   a8 R2 G5 w+ `3 N+ K5 M1 T
 Sonic
 / n, N$ L- L) J0 T3 M8 DSonic Normal ∮ 8 d  q1 w8 d( f/ n" A+ R
 Sonic Reverse ∮ 4 D1 q$ S  C( k/ A# R& ?5 g
 Sonic Rise ∮
 ' i* S' \8 s6 A* q! t; }# dSonic Fall ∮ 3 T0 [7 y( p1 [# W$ |" Z
 Sonic Harmonic ∮ . x0 C" d4 v  Z5 j
 Inverse Sonic Normal ∮ + G6 b" z1 ^5 x- s8 i
 Inverse Sonic Reverse ∮ 8 V; s5 |1 l+ B
 Moonwalk Sonic Normal ∮
 - r7 W# ?$ F& ^Moonwalk Sonic Reverse  2 O/ u4 l4 L8 V4 b( r) V
 Inverse Moonwalk Sonic Normal  8 O, t+ S$ f' A/ j
 Inverse Moonwalk Sonic Reverse  5 D  R& m2 A+ A2 q* y7 W2 b
 Shadow Normal  ) v2 I( v& [7 p* h
 Shadow Reverse
 & s* p9 a1 `( |4 q+ FInverse Shadow Normal  9 w  p% J  u0 x
 Inverse Shadow Reverse
 - `. G! D. S' R* ~0 \- B. X5 ~0 LPseudo Sonic Normal
 $ u4 j' }' D+ R5 d9 |Pseudo Sonic Reverse  / l# G4 |  X) J7 N0 W
 In Out Sonic Normal  8 D9 f* d$ ?7 s2 j# u
 In Out Sonic Reverse
 / ?* H! I3 |2 t- {  B: ^iSonic Normal  4 e8 k/ P- ~, S# I9 C
 iSonic Reverse
 * K& u. |* \& z/ h6 E* bDevil's Sonic ∮ 3 ~  H8 u( m$ g6 ?; F2 W: q" c2 R
 Demon's Sonic ∮
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 ---------------------------------------------------------
 % A! ?8 [" W0 t# tCharge 8 }7 _6 a' E% q$ t4 g% W2 e- M. d3 Z
 Charge Normal ∮  0 c; G4 c6 o5 x3 {4 p- B
 Charge Reverse ∮ + l8 _4 n- |; A, X- j! \& x
 Twisted Sonic Normal ∮ ; b  u" S& n$ J& r& q8 r! d# {
 Twisted Sonic Reverse ∮ - ~, J$ d, e* V7 Y
 Warped Sonic Normal
 4 A" a. z; [$ uWarped Sonic Reverse
 ) U- @8 T1 v$ q8 j4 e/ n; oFake Inverse Sonic Normal
 / g- p, w$ [6 f+ n- O9 G: t4 G7 vRising Fans
 % u2 p# |" [: y2 ?8 l- eDouble Charge Normal
 ) S( L0 o" C; l* ?. M9 P( Z$ j- N# Q8 q5 r- ?
 ---------------------------------------------------------
 ?. {$ i: ^8 R7 F, nFingerpass
 ) j. K* F1 D5 S5 W8 W& m, g" uPass Normal ∮ 9 c, p6 N: U# P- r4 L! @8 \% t8 t/ S
 Pass Reverse
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 , ?" M5 s' m4 o7 y8 V---------------------------------------------------------
 0 G/ ^% p* A- K8 ]Infinity
 2 G0 M' j' I# f# S1 aWiper Normal  $ @2 y# j3 H' g' l$ I
 Wiper Reverse  8 k8 k& b# G' y2 ~/ D
 Infinity Normal ∮  ! s) t2 a0 G* ~1 j8 F  g/ W
 Infinity Reverse ∮
 9 j% g/ J. @8 r5 a9 t" CInverse Infinity Normal  3 M* Y4 S0 g6 z( G" R' s
 Inverse Infinity Reverse
 5 u% }' y1 [/ C" i8 W/ QFigure 8 Normal
 . x- w) r  F  m- ~$ N6 MFigure 8 Reverse  # M+ Y+ x% X, j) I
 Single Extended Infinity Normal
 ) z6 N9 L1 c4 V0 W9 N5 H  n8 FSingle Extended Infinity Reverse
 ; x- ^" X: y( I) ~8 z( ]# yDouble Infinity Normal  ! [% o8 s0 R6 U- j& {; X& W5 q
 Double Infinity Reverse    u; u0 S4 f* E8 G5 A' J
 Inverse Double Infinity Normal  9 K' b& H" Y/ C3 l+ q. @, M
 Inverse Double Infinity Reverse  ' D3 [" ]6 R7 n5 ?
 Double Extended Infinity Normal
 m) d0 u* C& r7 QDouble Extended Infinity Reverse
 2 S" c0 x- R3 V) ?Inverse Double Extended Infinity Normal  $ U9 n' ?  c) ]6 J7 u
 Inverse Double Extended Infinity Reverse  7 x9 \8 C3 A5 w( y. z0 b% p. {
 Triple Infinity Normal
 9 s- e/ `, X8 w: k$ cTriple Infinity Reverse  9 R, X7 F8 A0 z- E  z, k" Y
 Inverse Triple Infinity Normal  $ W; B% n2 |1 J' R2 P7 x- G
 Inverse Triple Infinity Reverse
 9 k$ f/ b5 m# ]0 n/ DTriple Extended Infinity Normal  ! Q0 x+ ?* F: S& k4 `; b
 Triple Extended Infinity Reverse
 $ k8 m* K6 w( g8 S" [# hInverse Triple Extended Infinity Normal
 + \5 T( H  d% }' e' f+ J4 g* TInverse Triple Extended Infinity Reverse  # _; I- l- D+ T; @0 I2 \
 Quadruple Infinity Normal
 3 }4 x% r, K% pQuadruple Infinity Reverse
 & X" p! X1 u$ [3 ^8 H7 t3 M  I, CInverse Quadruple Infinity Normal
 , L3 n# ~* O, n5 A" P2 L7 b' XInverse Quadruple Infinity Reverse  # ]8 }8 V- t' i0 ^& ?
 Quadruple Extended Infinity Normal  1 g( N" u, L. x* C. U) K3 [3 |
 Quadruple Extended Infinity Reverse
 7 C' v* r0 c% C2 e+ t! N. L9 `6 tInverse Quadruple Extended Infinity Normal
 # w. p- I& P4 U2 |0 h! q* IInverse Quadruple Extended Infinity Reverse . Q4 v3 B' @. A
 
 ( w/ `# j4 {/ C; q$ P6 Q1 V- t" \--------------------------------------------------------- 3 P0 E* G/ B) L" G; |! B* d/ f
 Spin
 # A' ^6 T$ E$ s( |5 l* rThumbspin Normal  6 I" z  Z: z6 h- w
 Thumbspin Reverse
 8 S* I- j2 ?; U$ zFingerless Thumbspin Normal  ( C4 y% m% C, `7 q) H
 Fingerless Thumbspin Reverse  3 G' `4 l4 L- ^# `- w4 D9 K+ s
 Indexspin Normal
 & i' E  z% r. ?2 EIndexspin Reverse  2 c, @: g# }, U% A. `( M6 e7 ~+ B
 Fingerless Indexspin Normal
 0 m7 s7 |7 s* [2 VFingerless Indexspin Reverse  * i3 l: P) \$ g; \
 Middlespin Normal  * r0 r+ e2 e( Y/ n# p5 i) O7 x) F
 Middlespin Reverse  9 A  w0 Y$ d5 l3 U  E* j
 Fingerless Middlespin Normal
 ' _4 ]0 ?; Y+ K5 q+ A4 vFingerless Middlespin Reverse  % h. L: n0 ?3 }, u) W* [& A1 \
 Ringspin Normal
 3 L9 b% o9 C6 Y8 SRingspin Reverse
 . j- }7 `) w/ F6 d+ FFingerless Ringspin Normal
 8 i, V+ |; `9 i) M3 YFingerless Ringspin Reverse  ) b0 W! O( w. a3 U: {" d
 Pinkyspin Normal  3 C* a8 B# i" J( ]: F( M
 Pinkyspin Reverse
 4 N5 N0 w0 N( J0 tFingerless Pinkyspin Normal
 3 w0 W& b+ n6 h3 @- T9 N* M- |* b1 U* CFingerless Pinkyspin Reverse
 ?& h0 W( |! t* KPalmspin Normal  4 w& d/ E( p  r+ k0 c
 Palmspin Reverse
 : {" {8 P9 L$ E7 N7 c5 O2 ?: U; LSide Spin Normal  0 |1 d2 y" Y% W5 a5 q. T3 N
 Halftap  ) W% x# m' s+ [, _- a; ]4 N
 Scissor Spin ∮
 # w3 q% y0 J) N; u9 }" I3 gFulltap Normal  2 M9 M+ }  l2 n4 y  n% p8 Y! g1 H
 Fulltap Reverse
 : `1 y9 K* K) c1 d% d) {6 c& vFake Reverse ∮ 1 s6 i, B! ~: A3 {1 C. ]5 }
 Basketball Spin  9 e2 l0 h2 j3 f! \& P
 Spider Spin
 z6 ^. {% @* b+ u6 q) P" O% j2 m1 b& N8 s) ^
 ---------------------------------------------------------
 1 t# W% R7 H( [% {, O. {Continuous ThumbAround
 , ~3 T* x% P# D, _; L+ Y& tCounter ThumbAround
 % f# D, q  x: ?/ vMultiple ThumbAround . [# G4 t2 D* X+ J. L# M
 PinkyAround Normal  7 {4 G% l. q8 ^$ ], s& a
 PinkyAround Reverse
 & G$ k% P8 i& s4 v+ S3 S, hFingerless PinkyAround Normal  ; F3 A' J% R% Z/ _; ~2 `8 q
 Fingerless PinkyAround Reverse . d9 |: o' m# d; R$ t& N7 g
 PinkyBackAround Normal  4 [1 w2 V7 |+ ^. V$ V' {" R2 f- i3 ?6 G
 PinkyBackAround Reverse
 $ T1 J; m  D  i" OSonic Fall
 8 O2 ^( v7 S9 pseudo Sonic Normal
 - t: k. K6 t, nPseudo Sonic Reverse
 6 u/ K; }4 [1 |2 h4 zIn Out Sonic Normal
 + g6 z$ j5 H  l+ ?8 G; g8 V; dIn Out Sonic Reverse
 5 S, k, s% M( \2 u3 k- kiSonic Normal
 7 G; c) X3 m- T/ i5 t$ o: \8 y/ iiSonic Reverse
 . n8 t2 L7 }  c6 t8 v$ W3 PSonic Rise
 ( T: x7 C% ~' t; D* A6 c8 mFake Inverse Sonic Normal & }* u2 [& Z5 f0 [
 Rising Fans ; p/ ]0 E& P6 L7 H4 ~
 Inverse Infinity系列
 $ m  a6 W) t+ F5 i" ZSpider Spin
 4 y5 ?9 X& D# ?+ s# s, M# Y
 ) S% x0 U8 a, P2 s& N# E# {
 5 x" q, p- D' i6 A% [以上的招式转自香港组织kitcat4 g* F7 i3 x6 @) q, v3 q6 D
 当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。- H& ?1 h' n9 ~% r3 V
 s8 r8 F' C$ b. f
 现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
 0 c, j" q3 M. a7 T4 }, Z2 J9 m: b德国:GPC
 $ }) J# Y. @1 N4 Y4 j法国:FPSB
 $ U3 X9 o. b) b5 U5 b. V波兰:PPP% j" M1 R1 [; F5 W8 j) P
 中国大陆:pserhome(PSH)
 9 a; j# ]3 I5 a/ m6 H中国香港:kitcat、penzone9 c. b: r! h: E1 ?; e$ M! G1 x
 日本:JEB0 a9 C, e7 X% O- F4 r
 韩国:pendolsa(PDS)& q5 O8 K. k4 u% W" n* g( N
 瑞典:swespin
 ! y; z* s1 ~+ w% ?7 ]6 ^全世界范围内的:UCPSB、UPSB1 j; @& `: i3 ~! P$ q
 % w' V. V/ Q- x3 J, q
 
 3 d& [1 V- g1 u' g* h2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
 % h" k8 ]( \* \4 O- e世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
 5 E2 m& v; m' c9 _! e
 ; e) n) v% Y( q  _[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ]
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