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转笔) U" p/ {, _, F
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。+ M- ?) j! t0 e, ~ A
/ I+ X5 [2 [: c+ _, D; U5 W& [转笔的招式分为8大系列
9 S# N6 n! Q2 S7 Xaround
" o! x" e& q0 ?* l/ H6 X5 `- ~- [ isonic
" q: a9 M* _$ q$ g) T! N4 ^Infinity
3 [$ i4 V& g4 M0 {; r' PDevil's and Demon's
) I5 y; }6 x$ I( qcharge
2 {, @" _, M: D! m7 U5 o4 u0 jspin
A- M" P4 Z7 M$ PTAP
2 Q" {* B; ] Z4 gother [+ ^# U" @9 D- D1 y
9 |( h4 t1 m9 [/ o单独的招式称之为trick
" }; ^( F7 D6 y# y把trick连接起来的招式称为combo4 L4 @3 U) e$ P4 J0 w, \6 I' M
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 : j9 j8 ^! o! Y* a
; h. V! W" h+ `+ G6 b截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 5 q4 i: A5 _6 t \9 w3 a1 O, |
3 O: u2 @$ x2 r% n' S1 A最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
( {/ x w3 O$ m! ]0 b# ?; N8 {' @2 s. D: J( x I
ThumbAround % `/ O/ U: ~; s8 j/ H2 R* _1 D: k( n
ThumbAround Normal ∮ " @" \& h- X8 H
ThumbAround Reverse ∮ & l4 e) L2 S2 M
Fingerless ThumbAround Normal
' Z- Q, z6 T5 k5 `, R9 CFingerless ThumbAround Reverse
2 x9 `$ B9 l1 _* t* aThumbAround Harmonic
6 {/ W% u0 \- A- nContinuous ThumbAround 4 x0 t6 r# {) q; K% d3 {' q
Counter ThumbAround
6 t: @5 z7 C4 ]% w) g5 G& x) M( pMultiple ThumbAround # v1 p2 m7 K }0 ]& o0 V$ x: v
, f+ ^" F' q+ _---------------------------------------------------------
( T) h% e6 C6 H0 A+ bFingerAround
H) Q, m T+ l @IndexAround Normal ∮
& t$ c' n& u7 D' [; P4 Y% LIndexAround Reverse
: O) x0 q: X9 R7 @1 Q1 A% bFingerless IndexAround Normal " L2 p( f. U1 I U! h5 a* P
Fingerless IndexAround Reverse / b$ d4 x0 } k$ y# I% S
MiddleAround Normal - }; y, i& m9 q
MiddleAround Reverse 5 x6 V; k7 H) a! }7 V% n
Fingerless MiddleAround Normal
4 e& }' G/ ?5 \$ |2 |0 M. uFingerless MiddleAround Reverse 9 k7 @0 L ` K- N' Y0 ~5 [
RingAround Normal / Y6 H1 C3 d7 q* E! q6 I4 N0 O
RingAround Reverse
; {2 k$ c/ {# |/ {$ x. @( fFingerless RingAround Normal
$ l6 @( q! g/ a2 V, o6 K, ^Fingerless RingAround Reverse
( ~ ` x4 P+ NPinkyAround Normal 7 r, @# ` K5 c) r# X
PinkyAround Reverse
: q' }' v+ k8 S5 q t- SFingerless PinkyAround Normal : S( k9 {6 l Z+ Y! o
Fingerless PinkyAround Reverse 5 ]6 R( p5 J7 T: f0 f5 U. y
* G/ Y1 b1 T* _1 B" E( Z5 W) i---------------------------------------------------------
0 X6 d V/ _$ y+ n7 g& E* ^BackAround
8 g! |; v2 ?% E) s% {: r6 aBackAround Normal ∮ 5 U/ e0 `) a% \' ^) {* x$ H" u
BackAround Reverse " q k. D* `/ F9 ~3 Y+ ?- }; f. v" c
MiddleBackAround Normal∮
2 G! V1 l& n# y% g' i, ^+ h u* S7 UMiddleBackAround Reverse . j5 o: I" @5 c8 F0 k0 J. s4 ~
RingBackAround Normal 2 J: @- _, z0 r6 ~# i" D8 E% h
RingBackAround Reverse
# k# D N* E' M. H, b+ R+ FPinkyBackAround Normal # B2 U3 ]! {& E0 g+ r1 l5 ~4 T
PinkyBackAround Reverse 3 @9 _( ?# S) D7 d5 J( [
BackAround Fall
V$ G7 z" b2 X/ W, KBackAround Rise
4 N& A, e2 j* pKorean BackAround Normal 3 X& K0 M" q: X1 h
( y; U7 W& J4 T6 ~# x9 E
---------------------------------------------------------
) Z! M( q: ], y5 q% k% q; YSonic 7 ]( F; d0 G, u, a/ Q
Sonic Normal ∮
$ |8 N1 j1 c w/ YSonic Reverse ∮ " m3 c* u* N$ Z, Q, g: h& m
Sonic Rise ∮ . f( x) h1 I# K* b7 i3 n; A, O
Sonic Fall ∮
5 O4 o }6 c" ~+ d! PSonic Harmonic ∮
) ~' p/ \3 P- W* [; V: a* \Inverse Sonic Normal ∮ / m* _) B# `: h, f8 T3 [0 }
Inverse Sonic Reverse ∮
) Q9 H: U1 F9 IMoonwalk Sonic Normal ∮ # i3 V+ w0 ~* }
Moonwalk Sonic Reverse ; b$ V! l% e8 i" G" w$ C
Inverse Moonwalk Sonic Normal
' D1 z3 a+ M, A- O& @* ~1 yInverse Moonwalk Sonic Reverse 6 `" \& O. c) {& n _2 y7 C
Shadow Normal . B1 r; Q, q1 _% j6 C4 k. E
Shadow Reverse $ O: ~1 N6 G# m+ [0 p8 p. ^. M
Inverse Shadow Normal : ]0 A6 E7 d6 L5 \# Y b' L# M; I
Inverse Shadow Reverse " H* c" k9 ^( ?& n [2 C% c
Pseudo Sonic Normal
- g* }( H# @% J- R% ~Pseudo Sonic Reverse
# |; k) s z9 }6 }2 Z cIn Out Sonic Normal ; f7 j- c3 k+ g: ]
In Out Sonic Reverse - n: V$ m# O% E7 w: y
iSonic Normal
6 L- u, r" W+ z0 d' riSonic Reverse 0 @. p7 u" T) C' s! `/ f* P
Devil's Sonic ∮ 0 B/ p& \# j$ g7 i4 j- J4 U
Demon's Sonic ∮ + p8 `1 i1 d" r/ A7 P0 q& J8 O
# j' X, b8 l1 T---------------------------------------------------------
5 T6 D5 D; z; sCharge ( i( ^9 I k7 o0 M
Charge Normal ∮ - L) l& z. g# H2 v5 {
Charge Reverse ∮ 9 m" S& O7 X9 t3 Q0 D8 c k
Twisted Sonic Normal ∮
# p! ^* S9 V0 `: gTwisted Sonic Reverse ∮ 3 G. y* d' H8 a0 F9 u$ M
Warped Sonic Normal 9 A& D3 f/ N* D+ [/ ~
Warped Sonic Reverse
) ~8 q/ h" M$ \" U( A( M+ hFake Inverse Sonic Normal
/ z9 ^& e" J$ I VRising Fans 9 R) Y1 P: C) O$ Y7 Y6 ]9 V; ]
Double Charge Normal . R: k6 j/ j8 H
m* n# u! L. B1 w5 i9 _- V
---------------------------------------------------------
: D G( [! v' x% a5 N& A; J- QFingerpass
) w5 ~3 V& L# P& }# K. @: `Pass Normal ∮ : f+ {; e9 M" _" J
Pass Reverse
5 x4 a+ k; l$ p
) ^2 q" ^9 B/ g6 D% Z1 W7 Z--------------------------------------------------------- , x/ i4 e a, A- A
Infinity - p5 {, k# L/ r- h' l3 H, z
Wiper Normal - U1 w5 i/ q' p' _" @+ o7 ~! W
Wiper Reverse
# }: B& v2 B q7 n. ZInfinity Normal ∮
, z- K* }7 q* ~/ k4 R4 ^9 tInfinity Reverse ∮ 8 Z# | h: ]: z% P$ Q6 P
Inverse Infinity Normal , i+ \" l$ u$ L5 N& \
Inverse Infinity Reverse 0 l7 ?; y% _. s3 a+ T8 @9 g1 L, U% l( w6 X
Figure 8 Normal
3 V e6 x3 ]5 V4 E2 CFigure 8 Reverse 7 a; t. E/ b3 v& |- Y- W
Single Extended Infinity Normal # _8 K% G+ \) z$ p$ r
Single Extended Infinity Reverse 4 N8 P8 P5 n$ a* K2 T, P% ~
Double Infinity Normal
& E# ?+ K {" P1 q4 LDouble Infinity Reverse
3 E) N# p( K8 ~) MInverse Double Infinity Normal + P( N6 T$ B# S
Inverse Double Infinity Reverse
* s+ O" [1 d N6 x6 BDouble Extended Infinity Normal
. H7 ^3 V& h5 P, \9 K( V& }" NDouble Extended Infinity Reverse
$ l% n5 E% p; p* XInverse Double Extended Infinity Normal
: V: Q1 I2 g* d' G( C) D0 x+ h: ] gInverse Double Extended Infinity Reverse + V: G3 ^& q0 S7 w
Triple Infinity Normal
1 u. w) r3 [: Y+ j' R$ HTriple Infinity Reverse " F+ `/ e7 w( w& l# U/ d+ w
Inverse Triple Infinity Normal # h' g/ j6 s. D
Inverse Triple Infinity Reverse
. e" W; w- p1 P8 ?7 }3 |Triple Extended Infinity Normal 2 c# d, y# L0 k5 @6 v. S1 z, y
Triple Extended Infinity Reverse
. d1 @, }0 \, D: J: jInverse Triple Extended Infinity Normal 5 j' e* A9 n8 B) m9 \% I, b
Inverse Triple Extended Infinity Reverse # D3 h, y$ D7 M( \2 @
Quadruple Infinity Normal . f) Z7 s9 @& U9 v/ c$ \
Quadruple Infinity Reverse 7 Q, }, X* J5 l2 o- l, T/ s) w w3 ^/ C
Inverse Quadruple Infinity Normal 3 n* K6 F3 ]/ f
Inverse Quadruple Infinity Reverse 7 U& `' |; x) k4 h+ n3 h" d
Quadruple Extended Infinity Normal
+ L# s8 ^* A' B' n) f! L& R7 oQuadruple Extended Infinity Reverse # j4 A/ H; }! [% w! s$ Y
Inverse Quadruple Extended Infinity Normal % T+ m3 m- w# j8 \" B' \; i
Inverse Quadruple Extended Infinity Reverse
5 m/ |+ U) X1 w8 q2 v5 l/ Q' }: I% u% h7 _/ d9 f& ~
---------------------------------------------------------
2 Q9 |: v- N+ Z a, r# C9 \Spin
8 s. P1 s' P% F! k! dThumbspin Normal : O& w, z1 Y. P, x
Thumbspin Reverse
% Z( d/ c& `* B5 l9 oFingerless Thumbspin Normal , i: _+ G' G6 y; ^% U
Fingerless Thumbspin Reverse
! z6 Y- A$ p* t" b) h/ tIndexspin Normal ) Y! z3 T! _/ H3 j+ y* [) r
Indexspin Reverse ! e# [- G3 D$ ~
Fingerless Indexspin Normal , C+ N% t" L- c z7 g# r+ `9 F
Fingerless Indexspin Reverse 6 K* i5 C( U4 Y ^+ I8 B$ ~
Middlespin Normal
; ], C9 F- p% L I3 L, ~Middlespin Reverse
3 l1 B6 o7 K. J- `# m5 X6 o" RFingerless Middlespin Normal
' k8 b6 e U0 ^, w% R7 oFingerless Middlespin Reverse 4 U9 t; `0 I9 H
Ringspin Normal ) k' C `, {/ H B! v$ `" F- ~6 _
Ringspin Reverse
$ ^+ c4 b, e, ]; M: R) l( BFingerless Ringspin Normal
4 f) ]6 v4 Z# W- j( {Fingerless Ringspin Reverse 4 z# f' T+ I7 Y. u& ^# i
Pinkyspin Normal
* p! G/ s1 t) Q/ oPinkyspin Reverse
1 k/ a' A# N% wFingerless Pinkyspin Normal
. c4 p9 B, q0 Q' P g; S% \Fingerless Pinkyspin Reverse $ o4 J: `# T4 @3 F. O7 p
Palmspin Normal ' _6 A S# u2 I9 g* i2 p
Palmspin Reverse % p& a' N5 I: r% V4 o2 b) ]
Side Spin Normal
; L0 f8 |1 P. k8 J- gHalftap
) e9 w8 _+ S1 W0 EScissor Spin ∮ ( X: g0 C5 \: M! e1 d! u! |5 N
Fulltap Normal
' ^, X0 p% h# Z% xFulltap Reverse
4 T0 L. H) e1 YFake Reverse ∮ 9 t9 n/ L: D; l! ]9 S* A
Basketball Spin
7 G8 z# R5 f" Q* W$ z! FSpider Spin
1 v. z7 ]5 u& ]( f/ K% v- T/ \ k' P1 Q
--------------------------------------------------------- " G0 T+ l. O2 h
Continuous ThumbAround 7 F8 Y8 x, X" Q0 J* u
Counter ThumbAround
- ?4 e& N/ \3 y3 g: u8 PMultiple ThumbAround 1 ~- V+ B3 c' u) @
PinkyAround Normal
; A# [) Z" @% f2 S3 }+ sPinkyAround Reverse
2 T' o6 J' d7 x& |4 `" vFingerless PinkyAround Normal 1 n7 O. z& E! V% \ c
Fingerless PinkyAround Reverse 2 b4 o. w* b) P4 I9 m3 [
PinkyBackAround Normal 7 U9 v8 Z8 h; a7 f9 l' e! y4 a
PinkyBackAround Reverse
$ W! m. N$ k4 OSonic Fall / b4 F7 Z5 H# j6 {8 l3 C
seudo Sonic Normal " f2 K7 C6 e7 |; ]! l. [6 e
Pseudo Sonic Reverse . a1 G/ p6 j" M/ _* m! H" e0 d [
In Out Sonic Normal
- J: I% } J9 c7 l Y4 O0 uIn Out Sonic Reverse
9 K% h. ^* b9 ~+ M: L a ciSonic Normal
$ N/ m0 {) o8 m+ [. q6 OiSonic Reverse 1 X' y" g2 k$ L" V! p4 ~0 t
Sonic Rise
& E# y# I/ w1 O1 i5 H$ O8 }Fake Inverse Sonic Normal 8 ^+ N; R2 x( g# f0 g
Rising Fans
) J5 ] p* }# B2 S& l, M) n/ [* a yInverse Infinity系列 % _* }1 A5 \7 Q) |2 d5 z
Spider Spin 7 o6 d( m; G8 T( a8 T2 F
+ G& ?$ W* z1 H5 ~" ?. f& i2 C
) ]0 F c; b e; |6 P以上的招式转自香港组织kitcat" l& y! H# _! W- U' V5 \
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。2 |% v( _* \- }6 t6 Q3 y6 L9 j. b
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
. I' Q _, j# E, s4 s; A德国:GPC4 c; y& w! l' w; |( [ r
法国:FPSB
( A9 r3 I9 d* @+ p: x" l波兰:PPP: e2 _+ Z- o* w
中国大陆:pserhome(PSH)1 E3 P& Z3 ~- R7 K9 R
中国香港:kitcat、penzone
' O' @) x) L( {4 U, C' W日本:JEB
7 V N6 ~) v. \) {& A韩国:pendolsa(PDS)+ |# h8 |( J. T) Y9 G( G* @% f
瑞典:swespin
/ K5 q' d! H; J" \; N全世界范围内的:UCPSB、UPSB; b4 D& l3 Z( {/ W) @- a, y
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
' B" z% }2 D/ o世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html/ [' W! ~2 W2 y8 O) z$ m
$ f9 _5 I" S3 F4 I4 c+ \[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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