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转笔 D& O- V% a6 T0 I
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列
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sonic
/ D3 f* n8 R# d2 i: v, {1 AInfinity
) f# p# C$ y. X+ R" z1 S/ wDevil's and Demon's" l' x# Y# w& `7 @1 f5 s* T
charge; Y2 N, c! |7 l8 ` F1 j
spin
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other
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- Z& d6 ^2 B. |' T( w, Q, w单独的招式称之为trick
9 A, W [+ d/ o! ^4 b; h! P把trick连接起来的招式称为combo' w& ~; h# q$ Y2 D
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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, Z6 O2 Q* y9 A: k& o G9 W" S截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 h4 h- j! U) o% W; P5 _
$ i" t2 L' Q* w, v7 r9 r4 |最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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0 m' f" v+ C- i4 j6 m. I3 B6 i/ TThumbAround
. R2 k8 E8 ?/ ]/ y/ v! hThumbAround Normal ∮
- `4 `% `( L) b# k& v! ?1 XThumbAround Reverse ∮
9 U, Y& N$ t- f0 S+ u' a: T3 SFingerless ThumbAround Normal
( \5 \& c2 H5 B, ?; p, FFingerless ThumbAround Reverse Y% Z! ~. s) Q! _7 g% ]7 k; V+ a
ThumbAround Harmonic
; b3 h& I( L8 L$ oContinuous ThumbAround
- \% |: o; N/ A( q) |. ZCounter ThumbAround 5 h. `0 c1 K; T o9 P( u6 W
Multiple ThumbAround 2 b+ G. ~6 S2 E! E1 h7 v1 [
3 ]* Q( Y! m: A. D/ [; O
--------------------------------------------------------- ! j7 l2 t& a, c
FingerAround
; e( J9 l" ] E+ G1 p5 e- cIndexAround Normal ∮ 8 u# r1 T7 B1 ?/ O: ?. b4 {
IndexAround Reverse B# H: r+ A! J6 W
Fingerless IndexAround Normal
: P- z y4 L% p3 GFingerless IndexAround Reverse + F6 B0 s# n" e6 `9 R
MiddleAround Normal 1 O8 g9 X. m* \4 {1 l8 t, q
MiddleAround Reverse 1 t+ T1 P+ [) e. a/ Z
Fingerless MiddleAround Normal
& X5 Q/ _% Z7 s+ zFingerless MiddleAround Reverse : {3 ?" k( V/ N! m: k" U/ T
RingAround Normal
/ H6 w0 [7 P; [- H' R3 kRingAround Reverse + i9 ~- q& R( p5 ` L, H2 w+ w @$ z( P
Fingerless RingAround Normal : V8 j. f, D7 h0 A3 e3 U( V
Fingerless RingAround Reverse , [6 _$ O9 o0 V u: S. |
PinkyAround Normal
9 N& r# T, j/ ePinkyAround Reverse
, r/ o- @# \: a; P XFingerless PinkyAround Normal
( Q! {- D7 u7 y7 {' ~$ @Fingerless PinkyAround Reverse - O& L, N1 B( G5 P1 u" f# w
" ]( x- p% n5 u+ Q0 P6 g--------------------------------------------------------- % B9 {8 s0 M5 _' n |, k
BackAround ; b r; M$ j! G7 ~9 Z: M( X
BackAround Normal ∮
4 T7 r: E4 K; `. pBackAround Reverse
0 y) K7 t& V- H( IMiddleBackAround Normal∮
8 q5 t2 @. a4 L2 a8 j: S; CMiddleBackAround Reverse 6 Z7 v/ j2 Y0 f) @8 O& Q4 O- e
RingBackAround Normal
2 d4 N4 G7 g6 Z0 \' x% j% CRingBackAround Reverse
) b# e$ H& A* |) HPinkyBackAround Normal
% B% i$ D/ w2 `/ l( fPinkyBackAround Reverse
5 |$ A( D, v3 e: l, [3 FBackAround Fall
' q# h1 O6 g5 E/ bBackAround Rise 7 N! B+ N! H! b( x) C2 R+ a
Korean BackAround Normal
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: o+ w* C( K) P, y% Z3 p--------------------------------------------------------- 4 U2 Q3 G' ]0 S; s
Sonic
" g0 e5 w7 @ w+ t' v% N; ySonic Normal ∮ L t- z5 t6 C9 ^% m0 F' |3 ^
Sonic Reverse ∮ ' h0 S0 J. j4 _' k8 R6 v
Sonic Rise ∮
2 b, m+ }% R6 t/ T5 ~! bSonic Fall ∮
' ~1 s' l' d# p5 U, t- ^Sonic Harmonic ∮ * u! a6 A; k: C( W! A' m: t. X# P
Inverse Sonic Normal ∮ " C6 x9 m4 n/ U [
Inverse Sonic Reverse ∮
; b; ]/ s1 r. T; NMoonwalk Sonic Normal ∮ + Z D/ ~7 Q8 L9 h M+ ]+ \
Moonwalk Sonic Reverse 8 A' V t- l; I3 r# Y9 e ^: d
Inverse Moonwalk Sonic Normal
' f7 a1 l9 K/ y9 c4 GInverse Moonwalk Sonic Reverse / L7 T+ \% R7 v% |, u
Shadow Normal
7 h K, U& e; D6 R0 E, K. L: zShadow Reverse 0 s4 {. v& c( X8 ^
Inverse Shadow Normal 0 X( E4 R, @* J v' t _
Inverse Shadow Reverse A$ R# j! A/ l5 \1 i
Pseudo Sonic Normal 9 {) z# @7 j* i( e) q) _2 Q
Pseudo Sonic Reverse ' X2 x2 U" g4 w) {! U: a
In Out Sonic Normal ( ]6 ? o+ Y# |2 @' E
In Out Sonic Reverse
- t" i, ]8 K9 m; O |iSonic Normal
5 w( H1 u9 X9 l6 S( Q6 W( ]( uiSonic Reverse
; Q: i1 S0 j3 P' T' E, QDevil's Sonic ∮
. X+ x/ j9 c# s5 gDemon's Sonic ∮
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--------------------------------------------------------- ! b" } o9 {% {5 M0 z
Charge ) ?- Z4 s. ^3 }. ~6 Q
Charge Normal ∮ ! f4 ]. Z; \ _' @/ X/ c X
Charge Reverse ∮ + e3 U0 o% Q$ {4 b
Twisted Sonic Normal ∮ 3 N; {3 c. c* D- r
Twisted Sonic Reverse ∮ 2 p8 X+ k; L. D/ D% U' O' }& r, Q
Warped Sonic Normal 9 G& g$ N/ L' K( x. {, G
Warped Sonic Reverse
5 k( \& o+ v- N, V, @! ?" ]Fake Inverse Sonic Normal
" \7 H; X, Q& R% Y" S( uRising Fans
- d% J) K3 X9 B& ^Double Charge Normal ) ~ J" k' ^& j: g4 U- B3 ]6 u
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--------------------------------------------------------- Z5 E0 k3 X$ W; V" c" g) E
Fingerpass
7 B9 t4 u1 I* bPass Normal ∮
! G2 D+ _3 w5 \ k, sPass Reverse
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---------------------------------------------------------
- F( { v: U4 d! mInfinity
! K7 N+ ~5 K) }& f/ P0 C/ `Wiper Normal . V( [$ N3 S; Z- t# H8 ~; i: n
Wiper Reverse
4 A4 p( v: |6 Q: D$ i! X- VInfinity Normal ∮ ( b' v1 `5 W. u; o
Infinity Reverse ∮
( q, R5 s1 H" T# ^6 g6 jInverse Infinity Normal $ @. X* i6 l) e; M* u! Z
Inverse Infinity Reverse 0 `& d& _# R+ p* e
Figure 8 Normal 3 ]7 D1 m/ s/ {+ G
Figure 8 Reverse : ` n1 F8 I" i$ x
Single Extended Infinity Normal 6 N. q8 Z; H1 Y6 u
Single Extended Infinity Reverse
1 _ _" x* i. U' vDouble Infinity Normal ) |5 L- d1 Q6 }6 J& d
Double Infinity Reverse + O( M" V/ c& F" Z' q' _
Inverse Double Infinity Normal
! @6 F5 M6 I( l, n. o! @) jInverse Double Infinity Reverse $ Y3 Y5 C1 [* d _' K) q
Double Extended Infinity Normal " F$ j0 s: u( D8 a
Double Extended Infinity Reverse
/ W; P- Z! z$ V5 L3 F+ K) EInverse Double Extended Infinity Normal
7 f3 n! A) Y RInverse Double Extended Infinity Reverse ( g) V! s1 }8 s/ `0 f( U
Triple Infinity Normal
3 Z7 N0 ^, f* k: y/ j2 x9 }Triple Infinity Reverse 7 M/ q6 @- x( }0 R6 o, b) u$ m
Inverse Triple Infinity Normal
# l/ c; J* S; p, p. j0 gInverse Triple Infinity Reverse
H" `0 y- F: A1 tTriple Extended Infinity Normal - E1 T9 I, N6 H$ Q
Triple Extended Infinity Reverse ) V: i1 R4 f$ F3 V `& [
Inverse Triple Extended Infinity Normal ; I; B1 s' v$ W& Q% L5 b
Inverse Triple Extended Infinity Reverse / `# g" `" W& R& P. u4 v: b
Quadruple Infinity Normal " d% @/ p. g" S' Z3 p/ n
Quadruple Infinity Reverse * n5 e& ^! |+ t) Z: n; o
Inverse Quadruple Infinity Normal
& L0 v9 v% G- K- s6 q- E" TInverse Quadruple Infinity Reverse
7 b5 w: w7 M c3 _ R0 R! z2 S7 H: L: hQuadruple Extended Infinity Normal
+ z$ V, }* i/ G9 L5 W8 N9 tQuadruple Extended Infinity Reverse * Q. W0 w$ n& H! \
Inverse Quadruple Extended Infinity Normal . b0 y B( L6 d( G
Inverse Quadruple Extended Infinity Reverse
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9 m2 a* s1 W3 Q9 s3 W# N---------------------------------------------------------
8 d# r' j6 u/ P2 wSpin
" S4 Z7 ?; m6 E7 e/ ?3 mThumbspin Normal * c: ~# ?/ R" @8 }4 ]) h3 a
Thumbspin Reverse
' b" v. t0 x, s9 d) w- e5 g* GFingerless Thumbspin Normal
+ K) A! J# }7 G5 t# |Fingerless Thumbspin Reverse # W1 W4 b) r! f* T1 o2 f
Indexspin Normal + ?# B C4 G4 f3 ]
Indexspin Reverse # ]7 D! n: K) }$ P5 g6 u `4 ^
Fingerless Indexspin Normal
2 S' u5 O: q# \& w- V; ?1 u: ]Fingerless Indexspin Reverse
8 E1 o; d! Z! `% j8 {. kMiddlespin Normal / |6 V/ i# b% C/ \
Middlespin Reverse
# |+ ~5 W p7 t/ [% q5 r! @Fingerless Middlespin Normal
- W5 |' |/ @) O; y: |, r: |Fingerless Middlespin Reverse 5 V4 f0 _. Z* S' q
Ringspin Normal 8 R5 P; T" f$ P5 \
Ringspin Reverse
6 n3 x; `) r6 n1 z* g; LFingerless Ringspin Normal
* l0 z( ]3 m+ D' h$ X9 ^1 k# uFingerless Ringspin Reverse
5 y4 z+ a5 E& ?6 W, zPinkyspin Normal # f# S! \% B* L
Pinkyspin Reverse 7 D8 }! _1 W4 n( h, }2 ^- t
Fingerless Pinkyspin Normal - n- _' G) j3 g9 D [8 l. B
Fingerless Pinkyspin Reverse 2 D) d9 w# U) K3 G F$ N' `+ }: z s0 e4 r
Palmspin Normal
) X9 Q# u3 R3 f: X4 ~Palmspin Reverse
# D z8 \' H* ~! h1 @" PSide Spin Normal " F" v: O2 h# f8 R
Halftap
; L. h+ q1 S5 A! C# \8 t' LScissor Spin ∮
9 ~) B; o8 x0 T# WFulltap Normal
s8 h B7 S% o& V( C( BFulltap Reverse 3 O W5 `' ~) ^5 e6 Z3 p! d
Fake Reverse ∮
0 G) Y3 g" H6 ]" O1 y$ D( p2 IBasketball Spin ! V$ g( L8 c7 A+ H
Spider Spin % e R: f5 j7 g
/ [$ s$ {, k {---------------------------------------------------------
+ g7 G, O" r0 X+ eContinuous ThumbAround 6 O6 `4 t- w4 N; \4 X" ? y! h# A) \) P
Counter ThumbAround 1 n+ o& Q. Q* c' E2 I9 c3 e" O
Multiple ThumbAround
8 M9 I# r) a, L% v% EPinkyAround Normal
7 [, }% L. P' f/ {- I% P: ZPinkyAround Reverse
0 \" w+ t' e2 L; u) t# I0 A- aFingerless PinkyAround Normal 8 W4 U& W7 t3 r/ h4 X9 @- {
Fingerless PinkyAround Reverse
4 w6 E; D, o% ~1 _PinkyBackAround Normal
3 u% D& A* L" L* D% \3 X# DPinkyBackAround Reverse
: R, X6 o. `+ X: eSonic Fall & c( e6 {6 X( X* ]- T0 [ s, k
seudo Sonic Normal
" D, K# ? l0 G, ePseudo Sonic Reverse 4 d% B7 E# r4 S# M+ M- W
In Out Sonic Normal
! T/ g2 l. G4 C; G ~In Out Sonic Reverse
2 N" S6 D4 Z1 c. u" A. W5 GiSonic Normal 3 \3 A8 D3 c( @9 S% h; V3 ~
iSonic Reverse 7 O+ o, L" N" ~* R4 D' X$ i7 O
Sonic Rise
, i4 l. w# k7 G5 ~Fake Inverse Sonic Normal + ~* p% s' v U. U; @1 Y
Rising Fans
& L' `. X8 q' \" P) O; d. j3 l3 jInverse Infinity系列
4 d( C8 T3 ]9 [4 p" WSpider Spin
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5 T) ]* n O$ m0 D以上的招式转自香港组织kitcat
+ U& O1 e. }, m' [2 N' {' t当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
* D) U) [5 i7 N, P德国:GPC: c9 G3 e ] v5 Z: _6 S3 Z* |' \* N
法国:FPSB" H# ^& ` l0 J5 P- q
波兰:PPP/ o2 V2 g! _& }# D
中国大陆:pserhome(PSH)# {- q( H$ n* w+ _" Z# u: @
中国香港:kitcat、penzone
' x/ x' H { r0 M: g日本:JEB
+ M: o i8 O- m, L9 c% v4 E J7 @* i韩国:pendolsa(PDS)
3 j, v8 H k: I! I) Q. o" n瑞典:swespin
- w& {. g4 H1 [' \" k全世界范围内的:UCPSB、UPSB
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
- y; d; ^8 m0 j世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
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[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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