|
快点注册登录,一起玩更精彩!
您需要 登录 才可以下载或查看,没有帐号?加入我们
x
转笔2 d+ l O: e$ i( v P4 \5 S
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。$ Z, [+ f/ u1 y4 ^/ C7 ^* l
+ b7 [7 i2 e) q; \: x0 _转笔的招式分为8大系列7 R3 ^* f/ s! ?8 T& C+ W
around
# F: I- v, B9 I L# \sonic
4 y' h$ D) W! o$ {0 c; d; AInfinity
+ p( i1 g: B/ k9 s& R, IDevil's and Demon's$ N5 Q, K, k% m4 ^8 V! k
charge8 l( ~* m9 R- p9 F3 u2 o8 U( W+ Y
spin
7 J4 h0 l& R6 E( nTAP' y; C8 i2 H! P9 r) f. v2 K
other
U' I2 r7 j+ [3 I1 s$ ]
% G& h0 `4 u8 S/ t/ B6 {& u单独的招式称之为trick
; m9 ~2 [5 Z& V( [8 S. [把trick连接起来的招式称为combo
8 L; E0 o. ~0 e; ?4 {1 ?转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 1 }! S7 u9 n) Q1 _! ?2 A, D
& f3 S& m5 U L$ i5 p
截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
- H g! m8 m' ~; H. X6 p% S4 ^6 B
) H4 y+ Y+ `# O# W( y7 j. p最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
1 u: Z0 p4 `! ?2 \- I* A) W' ?% A& t3 Y& l3 ~0 Z
ThumbAround " l/ A9 n7 d# `& @3 W9 W) I
ThumbAround Normal ∮
% [7 ^, J& _7 f+ t* ?2 y, pThumbAround Reverse ∮ 9 N2 ~1 h% b9 C8 B1 B
Fingerless ThumbAround Normal 0 N/ ]! d& j% E) q" s0 Q. d0 D/ O
Fingerless ThumbAround Reverse
: d# O* M% j7 I4 t: C' dThumbAround Harmonic 8 N; l, L3 v+ ]" {
Continuous ThumbAround
$ J8 {. e5 L+ h& b2 B+ o# I) b, ECounter ThumbAround
: |/ K/ h4 e# X) |9 L8 SMultiple ThumbAround
% A+ V$ E2 {3 I# L
2 [- {' }. w- P8 | f3 U5 B---------------------------------------------------------
. f0 y$ u" \0 S' a6 HFingerAround
" d' c0 L: g% {* e2 e6 Z) ^IndexAround Normal ∮ : t% `( Y4 i/ J3 x, {% n1 \
IndexAround Reverse
5 P* Z8 P9 g e/ i1 EFingerless IndexAround Normal
' \1 t, J" |/ }5 H! W. w* BFingerless IndexAround Reverse
0 R$ i9 W. u9 [$ VMiddleAround Normal - T5 {* |3 ^) f# m/ t
MiddleAround Reverse
0 h9 [$ `7 A$ p% oFingerless MiddleAround Normal # f/ I% O3 V% i3 M
Fingerless MiddleAround Reverse
; L/ ?( ^& b QRingAround Normal + @- n4 ` u% C" T7 ~4 ?
RingAround Reverse
: B8 E& x& N' l) T# {1 X( uFingerless RingAround Normal 6 K' h0 ^3 @# u
Fingerless RingAround Reverse / c X7 N7 @' l7 u4 j( ^
PinkyAround Normal
% s0 e# ^( R! T% d. \% `PinkyAround Reverse $ ?# ]5 o! l" r
Fingerless PinkyAround Normal ( ]2 q4 Z- G. P \
Fingerless PinkyAround Reverse ' _. ~1 \1 r5 q! V
; L6 O# Y, X4 r- M) p---------------------------------------------------------
0 R/ G; M& u3 i9 s( w/ v% ~BackAround
( H) e; T. z9 T/ jBackAround Normal ∮ 0 c+ Z1 I. }) s) G
BackAround Reverse
, W$ g( d! Y5 G: ?- R" R! yMiddleBackAround Normal∮ " [8 d! |: V5 \# t! Z
MiddleBackAround Reverse
- X. n# g6 ^7 b5 TRingBackAround Normal / [* x6 ]# x t3 A. B, \7 L, q& T& P
RingBackAround Reverse 8 P0 r" w- i' q- z N Q
PinkyBackAround Normal 4 G' M' v9 z- f0 Q$ B% T* l
PinkyBackAround Reverse
- T& p$ Q3 N/ |" j. T$ ?! E, bBackAround Fall
; O: V3 `9 K4 M. ~5 bBackAround Rise
j2 O5 B: a; F) jKorean BackAround Normal 7 H$ H+ B" V: ^; f7 {! f4 D0 U7 ^
0 t7 [ W. X6 z E3 j }---------------------------------------------------------
2 F, ?5 y: S# q% ]" ]7 {Sonic 3 S6 e/ H6 P9 t5 g
Sonic Normal ∮ # u4 _& V: j! k/ r. A! \
Sonic Reverse ∮ 9 n6 I$ g: \/ X6 _0 w* }
Sonic Rise ∮
6 d5 S& k2 L. R- P" jSonic Fall ∮
9 {1 l& W4 t& F& N9 N! g( C: MSonic Harmonic ∮
y5 l) e6 {! f2 y+ ~Inverse Sonic Normal ∮
- Q3 q, u& ~8 ]1 h% Z# |: j& I+ S) a) IInverse Sonic Reverse ∮
% W9 h Q, [' B7 j9 U4 H4 w; v+ fMoonwalk Sonic Normal ∮ 1 A& R: |( Q1 O U
Moonwalk Sonic Reverse 1 I' D$ F8 s5 `" Q$ x* _6 I% e2 m1 h
Inverse Moonwalk Sonic Normal n$ @7 e5 |; j% R
Inverse Moonwalk Sonic Reverse # g# b/ \8 P2 u
Shadow Normal
( |- j" x, n5 x$ C. F6 d9 jShadow Reverse " g" X; s. d) k
Inverse Shadow Normal
1 A" C# f+ c* u! p/ pInverse Shadow Reverse 5 {; S& e G" S
Pseudo Sonic Normal
1 s( O0 L7 F3 G( _/ f3 c- z+ F- v7 v9 APseudo Sonic Reverse ^3 \# A' w% j
In Out Sonic Normal * E# t8 k% H( m" V4 x
In Out Sonic Reverse
( C' m w9 K$ f( m. _# D( ] JiSonic Normal
2 C7 e2 G3 Z. P. ~( T3 @4 ^* {iSonic Reverse
5 K! A- H& M K. r1 b6 d: ?/ m2 fDevil's Sonic ∮ - [5 z5 n3 @- L. T& S3 K. ^( k
Demon's Sonic ∮
, K7 A) q2 l$ M- v2 O, U- y
4 b2 ~/ F R5 A' B--------------------------------------------------------- 6 v5 n' P& T7 w: h4 Q0 y( t
Charge
1 n! O& G4 F. L+ `' zCharge Normal ∮ 2 x4 R0 N# ~2 {0 }+ u0 n1 R% g+ b
Charge Reverse ∮
0 a& i* z: }- s' LTwisted Sonic Normal ∮ ( N i' `# S! `( u0 G) E+ A4 z
Twisted Sonic Reverse ∮
5 V$ Z, ^' j6 ~Warped Sonic Normal
" o E- t: J- q$ k& {4 O9 }# CWarped Sonic Reverse
: X" {6 I5 p4 V1 Y# u) S1 XFake Inverse Sonic Normal . R2 h; l! r% ^: \0 b, P9 m. T! ?
Rising Fans
& h. P/ A. c, Q* m: G; t& C3 yDouble Charge Normal # ]# B/ s$ N9 d U2 S& A& B
m9 j6 l/ }. k
---------------------------------------------------------
. R& s1 E y; ^: MFingerpass 9 ?% \( t2 C Z0 D
Pass Normal ∮
; J w, U! G3 L& l' Z: _Pass Reverse
. s. e: y- Q3 k8 \5 W8 u: }1 b( U% G1 w+ i+ ~# \7 H9 [
---------------------------------------------------------
8 J0 r7 `- S B6 W3 KInfinity 5 v4 d" w. s# S m' }
Wiper Normal 6 ^& a- ?& {2 @+ h
Wiper Reverse
# J% t- R" N6 C6 k: WInfinity Normal ∮ 4 n( m0 a2 s ^, O/ x6 L( i
Infinity Reverse ∮ 0 g7 @' Y( S& F* r, W1 e
Inverse Infinity Normal ( P- g- o7 q* O! P7 [8 _4 [
Inverse Infinity Reverse 0 Q6 |3 d, K: k P. ~7 H
Figure 8 Normal
! y6 s, _4 E7 ^9 W+ k/ J F0 N. ]Figure 8 Reverse ( Q i$ B) }) z5 L) ~6 S6 G
Single Extended Infinity Normal
+ D) T# y6 \6 }$ uSingle Extended Infinity Reverse
) {+ B" W+ k5 C/ KDouble Infinity Normal 1 F0 I3 |9 |+ |( w- j% L* Z
Double Infinity Reverse ' z3 J) H+ j3 V0 w; [
Inverse Double Infinity Normal # {- {% ]- b% F5 l& X8 U
Inverse Double Infinity Reverse ( J5 C, {% v. ?
Double Extended Infinity Normal
) F' \% ^: u. F* gDouble Extended Infinity Reverse 6 \9 H, N v: h9 _9 y
Inverse Double Extended Infinity Normal
1 A1 N, p9 ?( n7 ]! KInverse Double Extended Infinity Reverse
5 r9 N+ I! c" f" ? w) mTriple Infinity Normal - F, S( m7 S% H; _, j, ~
Triple Infinity Reverse 6 I( T/ m# B) k) \" k: [. d
Inverse Triple Infinity Normal $ ]. \$ L' H4 Z" L7 V
Inverse Triple Infinity Reverse
$ f* \8 h$ b; h% |6 S. PTriple Extended Infinity Normal . g# W1 H/ p! z: c B" L. p0 l
Triple Extended Infinity Reverse " J, N$ l. s: B$ w& y. _
Inverse Triple Extended Infinity Normal
: K: g+ Y; |0 \( ]+ Q/ FInverse Triple Extended Infinity Reverse . k2 i( Y$ W" O3 a/ x9 o, j
Quadruple Infinity Normal . M+ N Y$ N4 [9 |$ M
Quadruple Infinity Reverse + r) z% S/ {4 A4 W8 |8 M
Inverse Quadruple Infinity Normal
2 s: ~ |' M/ R' y6 C2 `7 N& A2 xInverse Quadruple Infinity Reverse ) a9 H5 n3 P- i' X; O& W5 _3 `
Quadruple Extended Infinity Normal " P/ I0 p# r% B
Quadruple Extended Infinity Reverse $ E& v3 N1 h! t
Inverse Quadruple Extended Infinity Normal % c4 t% I2 d g! Y3 p
Inverse Quadruple Extended Infinity Reverse 3 l2 U: s- ^8 p0 I! v
8 j0 S% R" _8 @9 `' ]---------------------------------------------------------
, \7 d: W8 s& @# l6 z: RSpin
& u D/ D k, r" V9 V& CThumbspin Normal
. j0 M: [, s4 _" i' w0 ^7 QThumbspin Reverse * l: {: O+ M7 G" k5 |3 g
Fingerless Thumbspin Normal # [. G0 Y) P/ {$ g g/ `* w
Fingerless Thumbspin Reverse
" [% x& D" T% Z9 N7 J. uIndexspin Normal
]# N( n/ e, `+ LIndexspin Reverse 2 D" [ `% m4 ?
Fingerless Indexspin Normal ; I* L" t( s U5 `
Fingerless Indexspin Reverse 5 p* {4 x) o$ {
Middlespin Normal - s- @# u+ Z0 y& G- K& w
Middlespin Reverse
) W9 Q( b3 _2 N" i; P7 bFingerless Middlespin Normal 7 n: X2 N" l6 I" v7 M' [
Fingerless Middlespin Reverse % ]7 a( R; _7 {8 J! M, q, ?* a
Ringspin Normal
$ V$ y+ ]0 ?# _0 D6 o: h( zRingspin Reverse 1 ]9 ]' r/ A# M: m0 l9 v& b" y: t
Fingerless Ringspin Normal
. r4 ^* b4 f0 O; G* i5 LFingerless Ringspin Reverse 7 t& L/ [: g' u1 r6 z+ ]4 o
Pinkyspin Normal
( u/ n$ U- s6 N* [: VPinkyspin Reverse # d7 {+ X4 }8 z: V c+ X" E
Fingerless Pinkyspin Normal 0 s; F7 ]! C3 @' s2 n- g
Fingerless Pinkyspin Reverse n( W2 o, S( c! a1 x% q% h8 Y
Palmspin Normal
M) N4 |9 X; XPalmspin Reverse ! b2 O h% H' t7 C
Side Spin Normal
: e5 w; R0 d) `$ ?8 W/ N" A" ^Halftap
' m: h' J+ S6 m5 c2 e8 RScissor Spin ∮
* M+ N& S4 ]) A: ZFulltap Normal 0 [, e4 H- i9 J! w! ?$ i8 g
Fulltap Reverse
! A9 T7 Z$ x3 q" Q! a8 zFake Reverse ∮
+ y- z! {( K/ x" n$ BBasketball Spin
9 I( D( d- o; s# }Spider Spin : s2 n: ?" m# V: Z1 w X2 A
3 B% p2 h. m/ P% d% B3 s---------------------------------------------------------
( @$ J+ q& P3 X8 c0 }Continuous ThumbAround 6 P. d# k0 Z, I- m3 u
Counter ThumbAround
( k; o$ C2 }- d l9 m4 OMultiple ThumbAround 4 d% w0 ]. K3 a8 m+ |" [( ?) {
PinkyAround Normal
, l8 y9 t3 k2 m- H0 }! p; D- @8 HPinkyAround Reverse
" l7 Z& Z: ^: G# A) WFingerless PinkyAround Normal 4 r6 y5 R/ q7 E7 Q# l4 i7 l6 t: F
Fingerless PinkyAround Reverse
3 e6 q! W+ _6 r2 O0 h2 n: YPinkyBackAround Normal
$ }! T( A; P$ ~PinkyBackAround Reverse & y1 d7 O, x- [8 Q2 b- k& B$ k
Sonic Fall $ p" O( {; @" j. K% k* o5 ]
seudo Sonic Normal
0 U3 J! D1 x* I; c; _9 k6 `) dPseudo Sonic Reverse
/ E: h. m0 u- j. L3 z$ bIn Out Sonic Normal
0 R: f Y: R0 i! xIn Out Sonic Reverse
/ z1 ^& L6 Q% D; J% K! p& D5 Q4 c. S6 biSonic Normal
7 D! I' I2 \$ xiSonic Reverse & K+ H8 X/ M1 r/ d
Sonic Rise * f! H) @8 M% e+ ~/ ]( y
Fake Inverse Sonic Normal 2 |; h! d1 P3 d9 x$ t
Rising Fans u" x- A$ P$ e& g
Inverse Infinity系列
9 i1 t' S( Q! e% M ASpider Spin
6 c) t* m8 K6 b2 r' o$ j5 l
% a8 |5 b0 ?* h% M9 R% O, A
) z- ?; c" }6 T! V0 T以上的招式转自香港组织kitcat8 i& T5 ?+ d- ]8 o
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
6 j7 [ S' b; `; B0 S. [; B. J8 i n* k+ {
现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
% y6 p; [" Z* \& v德国:GPC
; ]; w+ u: L# O! f法国:FPSB
7 ]& f3 d/ j7 k [: I2 P# e波兰:PPP% _; L+ Y) t- Q8 a! V: _
中国大陆:pserhome(PSH)
* g: w0 q# |3 G$ n' s4 F中国香港:kitcat、penzone
- X6 i1 M6 x" j& H$ D% l日本:JEB
- s+ ~2 Q7 x/ A( |" f7 _5 W" ?( Z韩国:pendolsa(PDS)
3 d8 b7 ?! M5 A, @瑞典:swespin
5 z0 @* [! A! v) F$ n. `1 W全世界范围内的:UCPSB、UPSB
0 Q% L0 {4 [0 h3 I$ }: S
0 J4 h) j6 @: a: M* Z P3 Q, t
: S( v$ E; V/ R# j2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
W4 B, _& Z3 W) q; Y' U世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html' K* L% R3 ?9 y# c, `1 O
9 p+ \0 y% D: K4 I4 s/ O[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
|