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发表于 2008-11-12 19:45:58
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招式难度系数表
T* j- Y) a3 R
/ ~- D% y0 J6 U$ [& N1.pass & charge(10)1 o. P8 ^" L P* e5 K+ X% H+ M
. F+ n* e0 T/ B8 o w6 r1.Charge Normal 1
: E, _1 ]* N# k9 W' d; o# w& S6 Q2.Charge Reverse 1
5 f% U1 p F* l$ j" |0 m; [3.Triangle Pass Normal 1.5
) B8 g: Q1 u+ s% Y6 m1 M$ `' e4.Triangle Pass Reverse 1.5; h( o; @; R" J) a* i( m
5.Fingerpass Normal 1
$ q. u- _$ o8 a5 \( J2 I6.Fingerpass Reverse 13 C1 n/ j! Q3 R% j! ]
7.Twisted Sonic Normal 2
: t4 U5 m, \6 v- m2 Y9 n# g$ {8.Twisted Sonic Reverse 2& G: Y. g4 B$ G+ U. G
9.Warped Sonic Normal 2
- W- \! h$ n+ u10.Warped Sonic Reverse 2
% m9 j, }' X+ @$ {$ w& |5 I" A C" A5 y. B
$ O% p+ C# I2 L0 O2.sonic(15)
( a4 q; N$ c- a0 D; ~% Z: V. I: S9 Y% V
11.Sonic Normal 2
" J( { | Z1 V2 @. {4 [' q12.Sonic Reverse 29 K }/ K* Y) O9 H% I: m4 {5 l8 i
13.Inverse Sonic Normal 2.5
4 |3 f' d) f' n( y- v* \14.Inverse Sonic Reverse 2.5
' j, ^2 w6 |1 t8 h15.Sonic 2x Normal 2# O7 N+ p! _2 K. |, p" w2 t
16.Sonic 2x Reverse 2
/ Z* } O# }& a! N; H17.Sonic Clip Normal 2
" y1 v% J$ K2 T+ ^, q18.Sonic Clip Reverse 2
. w1 Y9 J1 S( G3 O2 s19.Invisible Sonic 2# e. Z4 s; f, W4 a( b
20.Demon Sonic Normal 2.5( d& o& X N/ i( a( S# j a0 R
21.Angel Sonic Normal 3
: a% @) j/ a0 ?7 y" Z22.In-Out & Out-In Sonic 2.5, y! B! H- |0 I* u5 z) W
23.Side Sonic Normal 2.5& P. j) I5 U0 ~1 u4 x2 Y/ i* R
24.Side Sonic Reverse 2.5
6 k; @" @3 ^. E, ]6 C* |25.Flush Sonic Normal 3. H9 F* O6 z0 k5 [, @( r
2 j7 U7 c' ^8 W& p5 I
4 y( P4 J! b# ], U% H1 L
3.infinity(9). i' b( a6 D6 k1 u0 g+ R. L& }
( f/ L" \% N# |- m6 g; \) E
26.Wiper Harmonic 1' c p4 W! E1 Q% v' \7 P' y
27.Figure 8 1: Z# ?3 n# A( L2 u( T2 ?
28.Infinity Normal 1 ^# s* p- G) \
29.Infinity Reverse 1.53 h9 e2 T$ J: Q7 I c# R
30.Single Extended Infinity Normal 1
1 u" Y5 P1 V& }) B; V9 y31.Single Extended Infinity Reverse 2, i) b( D; l# |, r: m
32.Quadruple Infinity 2.5% n. u! T2 n3 v" ?4 }
33.Quadruple Extended Infinity 2.59 u/ R$ }1 m) h( M' E
34.Index Wiper Harmonic 2.5
+ h( y1 @* L- e% V# f' ~1 R' _7 h! |8 K9 _# y( d. I
3 ~3 J9 t0 h/ T3 `" v
4.tap(8)) y7 H! } B# H) Z4 o
0 w! h2 f3 [& @+ C8 B
35.Half Tap Normal 2+ c' ]: k& y0 P, h
36.Half Tap Reverse 1.5
( b5 U+ |* O# { @37.Full Tap Normal 2+ U+ w# y/ U, W
38.Full Tap Reverse 2
s6 f. n- u: y* Q& H0 q2 A39.Back Tap Normal 1.54 K, t+ z7 F5 D4 `$ b" P' X' ~
40.Back Tap Reverse 1.5
1 `/ u4 ~0 b1 F$ y$ X2 f41.X-tap 2
. F- D. j0 b+ E% J$ I) g42.Fingerless Fake Reverse 2# M6 w- D2 P a9 G( A
# W: o; ]8 O3 x$ i( h
* y: `# q' c! z5.around(26)8 n/ f0 p, a3 Q" z2 B0 r7 S! |( m
4 V& `" O; ~; ]5 @! F
43.Thumb Around Normal 1
4 G; k/ s& a; g/ A4 x" V- a% O' H44.Thumb Around Reverse 1.5- W' h. G" P/ |7 |
45.Index Around Normal 2
' X1 W5 C; @! \1 A. y; [46.Index Around Reverse 2
9 W) O1 J: z+ @( Y1 O: k47.Middle Around Normal 2
' _7 B9 }& `. L% M5 s& z& t( I48.Middle Around Reverse 2
* k' ? }3 s! |5 c* f49.Ring Around Normal 2.5
) X( {% ~: r6 g% J3 e# V4 x50.Ring Around Reverse 3
( |, `8 Q' s0 \# C/ r/ h9 a1 `51.Pinky Around Normal 3.5. J4 W7 [# B! L8 P$ N
52.Pinky Around Reverse 3.5; g. i3 N* h* @* I/ l7 h
53.Cardiod Normal 2- I$ R6 Z, |$ ]/ ^: m) D3 n
54.Cardiod Reverse 2
# U5 q0 Q; l1 H" U$ f2 u( U/ C55.Korean Extended Thumb Around Normal 2.5, K( }& F9 p9 `& J5 m
56.Fingerless Thumb Around Normal 23 M, J. W( {& G
57.Fingerless Thumb Around Reverse 2
5 r5 [; X6 v5 b1 F) s* K% ~5 z58.Back Around 29 M, O" N4 P2 H' C7 u
59.Fingerless Index Around 2
3 c' Z" c/ A+ z; x1 V d60.Fingerless Middle Around 23 J3 v8 T! V' a- V! P
61.Fingerless Ring Around 3
; I, s* ^4 g! e! T2 R+ }" q2 a" {' P62.Fingerless Pinky Around 3# q$ F4 q" I6 f6 W
63.Fingerless Korean Extended Thunb Around Normal 3
1 S+ c% d# j* t8 S$ ?! f# c; m64.Hand Around 3% [$ a: y# [7 _# r' L
65.Neophyte Back Around 2/ _6 a/ P5 M) C
66.Neophyte Index Around Normal 2
% r5 R7 ^' @, E: ~" m2 }2 C# E9 ^67.Neophyte Index Around Reverse 27 G" P# \# _; N+ v1 @ _4 O
68.Side Ring Around 3.5
. _+ r; _ U/ b- k( `& S& Y1 ]* E6 p$ T/ g: o* n
# {- p8 E1 r6 D/ q9 @/ s6.shadow(7)
6 a% c: x, @3 n/ a. R/ I/ v
( C; t' F7 H. f7 E( k7 x" h69.Shadow Normal 2% R0 C2 j! ?4 A% F
70.Shadow Reverse 2
5 f( Y E8 t- h/ \0 ]# k6 m! s71.Devil Sonic Normal 2.5/ ~* \ q2 T# S/ M' `
72.Devil Sonic Reverse 2.5
5 P" R1 v! H* P% W9 V73.Devil Around Normal 2.5' P! Z( K+ `3 _( \/ a: ?% U0 R4 _
74.Inverse Shadow Normal 3
0 F0 J( `0 p# s# ~% C75.Inverse Shadow Revese 3.5
3 R2 K& R, X% f# f. a" E
& H( j' y& v% I9 q) n3 j3 K4 q2 @0 m9 Y( u
7.spin(16)
! _5 E/ u5 X) F9 I! f7 u
1 L6 z& L( q9 s. e! w76.Thumb Spin Normal 2.5; ^# N; O6 a* d3 Z9 P4 D4 L5 W E
77.Thumb Spin Reverse 2.5
5 t' d2 _+ @2 o3 w% t' f; f4 U78.Extended Thumb Spin 2.5
3 {, o' S( V& G' u4 K( y/ c3 u79.Fingerless Extended Thumb Spin 31 R+ W2 j" W4 x x. V
80.Fake Reverse 3.5
5 E! ]# p: B [' R7 j! [81.Index Spin 3.5' t+ F% T2 ^& O
82.Fake Index Spin 4
, ^% C7 n8 W ?7 p83.Basketball Spin 4.5" D9 `" H) t1 J6 M# z6 d8 n& Y
84.Basketball Spin Reverse 58 T, o+ Y, v: p# D& l
85.Back Spin Normal 3.59 a" A! A; a! l+ v% Z) Q7 Y
86.Pinky Spin 4
+ F, }3 G* _: |+ v0 D$ e I8 [' X87.Palm Spin Normal 3
8 M5 o* p! @1 I7 P88.Palm Spin Reverse 3.5
4 u6 E- s3 F5 H/ f+ v* C89.Fingerless Thumb Spin Normal 3
r7 H3 p4 Y+ _& t1 k0 v90.Fingerless Thumb Spin Reverse 3
. D; D7 Z' o% B9 }91.Back Spin Reverse 12-34 4" [$ A- ]0 O( t/ g- O
q9 L7 y ~0 T( ^5 [6 l. x
: t8 C3 D" i. x
8.air(9)9 t6 c* K$ ]+ z5 u9 W9 g) W$ B( }
+ @' z: Z2 G2 B/ I, t8 ]9 h# ~92.Thumb Around To Air 3
0 F! L/ H8 I, A2 z93.Thumb Around Reverse To Air 3, T# y/ ]1 X$ ]0 F
94.Index Around To Air 3
, P& t5 U2 A1 v! K8 [' K9 H2 t5 W95.Index Around Reverse To Air 3
. r2 l# H0 J2 b- U ~96.Back Spin To Air 3.5- F( S! T/ r x& V0 H+ W
97.Thumb Spin To Air 3
& g: l& ~3 y D. N1 D98.Infinity To Air 2.5
7 m! s* U& a6 }5 ~99.Tap To Air 3, B/ N; T, X- l9 b" m' {* h
100.Leigun 2 |
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