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发表于 2008-11-12 19:45:58
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招式难度系数表& V8 C( a1 u. ?$ L9 x6 s
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1.pass & charge(10)
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1.Charge Normal 1 0 G& _( I- } \
2.Charge Reverse 1( h) M8 J0 j4 c
3.Triangle Pass Normal 1.58 z2 s4 v8 w% B8 L% F8 t
4.Triangle Pass Reverse 1.5
$ Z# g3 ^- R) b& z) P* [% z' `$ B" q5.Fingerpass Normal 1
9 R9 D& d6 d+ q, ^! b1 [( ~% {& L! G6.Fingerpass Reverse 1
9 Y7 T2 T8 |) u- G! ~1 O' D+ J" X+ \7 O7.Twisted Sonic Normal 2
( ]. t% r1 T+ M' F' s% T8.Twisted Sonic Reverse 2
3 x% ]; r' v' R. u4 [' i: P3 t C9.Warped Sonic Normal 2 V; n0 s9 t6 n# i
10.Warped Sonic Reverse 2
2 `" u& T" j- C7 [- v3 a
, s6 O; O' _9 S/ k5 ~9 i$ Y' C* T _# F! ]5 j9 e
2.sonic(15)
/ x9 j, a- `/ X: {7 }
) q. s/ L6 K4 X11.Sonic Normal 2
5 p/ n2 [9 ^4 Z* Z. g& X! Z0 ~12.Sonic Reverse 25 ?4 Z- O" l+ r! I: H
13.Inverse Sonic Normal 2.5
& R+ e7 l9 \* p5 N14.Inverse Sonic Reverse 2.59 t& }9 w- {$ o; ~; W+ i: ^
15.Sonic 2x Normal 2
% Y0 c- [# K8 M5 h, \4 x' W16.Sonic 2x Reverse 2) K7 B' s4 c* f: e2 n9 t3 V
17.Sonic Clip Normal 2
- s$ \0 L/ u# g( Q# e2 l+ n18.Sonic Clip Reverse 2- F1 X: x4 |$ ? M
19.Invisible Sonic 28 T' d) Y( C f
20.Demon Sonic Normal 2.5% _% d" t# e! T, B
21.Angel Sonic Normal 39 V p9 F7 w0 o- z% O, r
22.In-Out & Out-In Sonic 2.5; H" D7 S% X5 T1 _) V
23.Side Sonic Normal 2.54 ~4 Z1 o9 X. |: ]6 |" r) G2 F" e2 I
24.Side Sonic Reverse 2.5, N- H6 u ^, z/ \7 v" u
25.Flush Sonic Normal 3
( n9 o- b* B) F- G7 W! Y9 ]; [ x# o* w! |# t/ g
) g2 H6 o3 t% D; A3.infinity(9)$ n$ U2 w' l2 ~# @9 |6 b- p, z
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26.Wiper Harmonic 1
5 o' a( Y" n, i/ Q, t+ h# M27.Figure 8 1
4 e4 a9 h+ q& G28.Infinity Normal 1
. Z }* s( t; c8 d6 [( k29.Infinity Reverse 1.5
( C' s- k# n/ ~7 p; w8 \; \& e30.Single Extended Infinity Normal 1
8 K9 p: |3 W `, s0 {31.Single Extended Infinity Reverse 2
& k& f, h8 z, o8 X+ d32.Quadruple Infinity 2.5
$ N5 Q* k4 i" }$ v/ z0 I' M33.Quadruple Extended Infinity 2.5% Q! P4 F8 Z$ d" f3 [" C+ w9 V
34.Index Wiper Harmonic 2.5# Q5 s+ U/ X" i+ N+ g. Q$ B
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4.tap(8)5 D {+ z* a) M" \( u1 J/ v1 u
' E ^& p& U7 E! A. d& r35.Half Tap Normal 20 p6 f0 P0 F+ J
36.Half Tap Reverse 1.58 Y/ K! S/ ? h/ r: Y- r7 M& \' ^( m
37.Full Tap Normal 2/ z ^* u1 f) v' v/ p
38.Full Tap Reverse 2
4 N5 N( v/ Z; _" \6 G5 @39.Back Tap Normal 1.5" b% z% Z) a3 v# C1 m
40.Back Tap Reverse 1.52 Z9 @( z. S; u& v
41.X-tap 2& O0 }+ ?; E' h- y2 j5 C! _/ a
42.Fingerless Fake Reverse 29 @% [+ k& s. e: }/ V, ~& ]( e
5 {" G5 p) F4 W: e" m* D6 A$ q1 A8 l
5.around(26)+ o( e) c; u$ U% _. G9 p
( a! C/ n2 P, A1 @6 x43.Thumb Around Normal 1
2 D w' ^0 T+ x! S9 K) w44.Thumb Around Reverse 1.5
I, h$ N9 m1 d$ Q7 j45.Index Around Normal 2/ U6 Y) z0 _) k$ L
46.Index Around Reverse 2
% n' G* }1 i" [1 l u: {# z% i47.Middle Around Normal 23 g6 m" p2 ?/ E2 B# ~+ {* ^
48.Middle Around Reverse 2
0 G, y1 P; ~5 M5 I: o* n$ ]7 g49.Ring Around Normal 2.5
# o% J/ T! ?; [+ r50.Ring Around Reverse 3
/ G2 t% J( Q4 d9 Y @51.Pinky Around Normal 3.5* |& A3 ]2 ]3 ^- }( i4 X
52.Pinky Around Reverse 3.5
8 v6 m5 w; j' C, Q5 R4 u& C53.Cardiod Normal 2
$ F" E) `3 g2 W$ v* \1 I54.Cardiod Reverse 2
4 M {3 @+ `4 ~+ t2 L55.Korean Extended Thumb Around Normal 2.5
% `: X5 A5 m( q56.Fingerless Thumb Around Normal 2
% C+ {* k, s9 X0 p57.Fingerless Thumb Around Reverse 2
# x. b1 J0 E" \6 }+ _& ?: }" A5 J58.Back Around 2
7 D/ p0 Y/ d- b2 [# h5 Z59.Fingerless Index Around 2% N- K; g6 L+ C0 ^- Q( Q" a# S& M' @
60.Fingerless Middle Around 2$ k! N8 N+ l. W7 T& V
61.Fingerless Ring Around 3
m) ?, b: r6 G# B" F62.Fingerless Pinky Around 3
+ {, y0 n7 n) R63.Fingerless Korean Extended Thunb Around Normal 3
( f, u" n; E1 |64.Hand Around 3
2 d# O! }# W# ?65.Neophyte Back Around 2- ?* N/ v3 m4 z2 Y0 n
66.Neophyte Index Around Normal 27 F S: C$ d. \7 U8 F
67.Neophyte Index Around Reverse 23 B& {1 R( ^5 \% A4 E8 J( A9 z
68.Side Ring Around 3.5 K- ?& O0 o3 C
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6.shadow(7)# |8 H/ X' Z9 e4 h
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69.Shadow Normal 2( B: z2 t# E4 J! W2 n
70.Shadow Reverse 26 w5 s" j+ H) |1 M3 ~9 \& U
71.Devil Sonic Normal 2.57 b2 Z# b$ L6 S6 M% F
72.Devil Sonic Reverse 2.5% K# C9 H$ j+ S7 u# e3 @
73.Devil Around Normal 2.58 `) Z% @. K7 p3 X
74.Inverse Shadow Normal 3+ L' P6 |" t3 |/ h* u3 A
75.Inverse Shadow Revese 3.5& y# c, ^. a; E5 ~+ c, X# t4 L
8 l# `7 r+ l) c9 j3 p) f2 f
# G) E: X; d* Q9 b J; M% n7.spin(16)- m" r S8 S1 J. E N8 u
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76.Thumb Spin Normal 2.5
- m; ]; E: ^& R# y$ U c! n2 U' H) @77.Thumb Spin Reverse 2.5" H r$ [+ E P# g( b" b# f
78.Extended Thumb Spin 2.5
8 A! A& P) i' @8 ~' {7 Z Z79.Fingerless Extended Thumb Spin 3* ^/ |( \% |6 T$ r
80.Fake Reverse 3.5) c+ N3 X5 R5 L3 K% i0 J
81.Index Spin 3.5+ Y$ o2 j+ J$ `1 ^9 T: R
82.Fake Index Spin 4; p/ T* {0 O! r7 V, g# [
83.Basketball Spin 4.5
3 f# P: X" ^7 p* ?8 p; ]84.Basketball Spin Reverse 5( Z2 H+ w+ v' D
85.Back Spin Normal 3.5# Q9 B8 Z. v2 Q' H! ^
86.Pinky Spin 40 I- P7 b' }3 j# J5 t
87.Palm Spin Normal 39 @1 \+ f! Z9 v+ D
88.Palm Spin Reverse 3.5 h* d3 F) C0 E) Y) k
89.Fingerless Thumb Spin Normal 32 @; E% C/ S3 g
90.Fingerless Thumb Spin Reverse 3
# P- @3 r; q6 ~4 g; p91.Back Spin Reverse 12-34 4
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8.air(9)% w* Z B% P: C1 f* e% F+ V
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92.Thumb Around To Air 3
& \1 n) e4 q% w' ] x93.Thumb Around Reverse To Air 3
# X( Y$ a3 b/ S0 Z2 {94.Index Around To Air 3
6 l* O v# I3 r: q95.Index Around Reverse To Air 3
& D* M) r0 X3 x) @96.Back Spin To Air 3.5' m6 Y: w' g" e- Y- @
97.Thumb Spin To Air 3: O3 s$ ?1 i5 C W$ k
98.Infinity To Air 2.5/ x& I9 b+ Q: `; r# Z& U7 q
99.Tap To Air 3* l- _7 Q" n6 ^+ G' |& ]
100.Leigun 2 |
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