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发表于 2008-11-12 19:45:58
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招式难度系数表
2 @% f3 t# ]# ~5 K) u# |; x" Y
! k; A* Y! |( O; x* W2 S6 ?0 Z. T1.pass & charge(10)
4 O4 G( ?. u) y P4 B
: O7 H1 e D; T0 u+ x1.Charge Normal 1
! T+ j! @$ q) u) H' \5 { Q$ V2.Charge Reverse 1( R- `4 }5 y: W9 y ]7 i
3.Triangle Pass Normal 1.5
l9 y/ ^- K/ b. l4.Triangle Pass Reverse 1.5
- L5 \% e v* n0 \6 n S1 G+ U5.Fingerpass Normal 1
) Y5 B# C% S3 h6 g6.Fingerpass Reverse 1
6 `" |; }; f& x) |) O8 D7.Twisted Sonic Normal 2 A& q; B0 `* L0 N: f2 y; Z
8.Twisted Sonic Reverse 2
) F/ A5 a( Q5 C( @9.Warped Sonic Normal 2
$ q: U% S0 r: Q& ?) ]10.Warped Sonic Reverse 2
# w" j" m: G7 P" T
! u" B' N4 o. u: {* i4 x' |% b* p8 Z5 g- g! K# p
2.sonic(15)
7 u! B, J" j" Q* z* u7 P0 S$ s% B$ W) w
11.Sonic Normal 2
" u" h) a9 }0 Y& t; _# S12.Sonic Reverse 2
; ]) \: Y! O' t$ h- ]13.Inverse Sonic Normal 2.5
4 `6 H3 _9 c; z$ n% `& |/ g14.Inverse Sonic Reverse 2.5& @' c+ c4 D7 k# o _) I* m) t
15.Sonic 2x Normal 2
5 {3 l, N Q# N; K. i16.Sonic 2x Reverse 2" G( E2 X# Q9 Z" J ^$ L' Y! Y* V
17.Sonic Clip Normal 2
: T4 h1 r- T! @3 X7 y0 J8 K- \18.Sonic Clip Reverse 2
- U! u0 x) z( L+ I2 _" \1 G3 H4 r9 u B19.Invisible Sonic 21 d* k, t$ u# g, c# w
20.Demon Sonic Normal 2.5
8 \- B5 L4 t8 D; Z1 t21.Angel Sonic Normal 3
5 C8 ` o+ K8 ]7 O; m; Z( [, V22.In-Out & Out-In Sonic 2.5/ c+ g6 d: x( {' \+ t
23.Side Sonic Normal 2.5
9 j, C; t: J- f24.Side Sonic Reverse 2.5
+ U: K0 `: z g6 E! Y/ b; V/ V! e25.Flush Sonic Normal 37 S6 ?* {; @4 X
9 D" A$ K* s, \; G& z1 L( S
; y7 A9 ]2 X& s, N
3.infinity(9)
; ~- T& Q3 V+ H
: ]6 {4 k" u' N26.Wiper Harmonic 1
- r) O H/ Q9 i" l27.Figure 8 1
, C2 p- v6 W# j5 Z# F28.Infinity Normal 1$ _, t# i! Z$ {3 ~+ Z& _. a: \
29.Infinity Reverse 1.5
( ?: i( N) d8 t* U) M( g3 V30.Single Extended Infinity Normal 1( b8 Q8 N) {! o( B" r0 a B% G' ?; {
31.Single Extended Infinity Reverse 2
3 z- H* f" j: u+ A32.Quadruple Infinity 2.5, R4 ?, y; g- j5 D( l
33.Quadruple Extended Infinity 2.5
. @7 P: q8 h8 _/ c1 N34.Index Wiper Harmonic 2.5! R, ?! w* u, z& U0 K1 t
5 i; c( K% u `- Q% r
5 `+ F1 w0 y+ e+ b4.tap(8)
* ^5 W& ~, W8 C6 W, g: k/ I' {" Y' P" r' d
35.Half Tap Normal 2
: j" P3 }3 O4 O# Z36.Half Tap Reverse 1.5) N1 ?( w0 d" j7 [2 Y2 t
37.Full Tap Normal 20 }) E. }; a" @3 `; q! }
38.Full Tap Reverse 27 p- l+ c- r+ ^: b* ^
39.Back Tap Normal 1.58 z6 b) V: V$ ]5 m7 ], W
40.Back Tap Reverse 1.5( r' L0 E9 W, y1 H/ Z* c1 [
41.X-tap 2
o3 u+ i; f% O+ q% ?42.Fingerless Fake Reverse 2
7 y9 z0 x1 O6 K( z" i3 l1 g7 f# k4 ~2 M* Y) H' y, H0 s& r( w
* `. E: q- Z. c6 o
5.around(26) i1 u; I6 t6 v+ H7 `
- F2 w0 F( S* M! H. g& Q% l
43.Thumb Around Normal 1
7 q5 \, }# C" m1 R44.Thumb Around Reverse 1.5
. C5 @8 w. ?) M0 A: j45.Index Around Normal 2
2 m( t% y% o B( ?46.Index Around Reverse 2
- Z! o' f% }& q c6 f9 i47.Middle Around Normal 2& O6 E- N; P- {
48.Middle Around Reverse 26 e( @# b+ p9 z7 o" z2 g
49.Ring Around Normal 2.5" e$ I3 F2 _* ?7 S. j! a' b) r
50.Ring Around Reverse 3
7 } P* O1 K: t; Q51.Pinky Around Normal 3.55 Y. b7 L$ w" R* T7 A% e6 w- {
52.Pinky Around Reverse 3.58 ^2 x; l! O) {5 \% g$ E5 {
53.Cardiod Normal 23 M9 X6 t; f" `- Z% W, S* ~7 }( @
54.Cardiod Reverse 2: B% q4 X, |: m; r
55.Korean Extended Thumb Around Normal 2.5
3 D9 i, [, ]9 r+ k* p1 K. K56.Fingerless Thumb Around Normal 2
: J& k6 a4 i" U7 v" M7 W& R- H57.Fingerless Thumb Around Reverse 2. b4 ~/ y# T2 @4 a) T1 \, a
58.Back Around 2
2 Y- r: r5 k. k; z59.Fingerless Index Around 2
; j6 B3 V4 j% T# {60.Fingerless Middle Around 23 a1 C9 @) g& F
61.Fingerless Ring Around 3/ m1 [1 A1 O' f% c
62.Fingerless Pinky Around 3
7 r- P7 \' ?8 j0 Y* B0 U% k8 J# C( R63.Fingerless Korean Extended Thunb Around Normal 3 P" X& d' E6 T/ r
64.Hand Around 3& E6 a6 O7 ^, `
65.Neophyte Back Around 2
|4 v. V( p4 R# x: l66.Neophyte Index Around Normal 2' ~) {1 t2 Q; ^! g }4 d1 a
67.Neophyte Index Around Reverse 2
: @$ z) l" I/ k) g$ r. ~+ h" A68.Side Ring Around 3.5
' r: T8 v( ], t% z7 g$ x% u$ c9 i8 S0 ]# `9 r, e% s. Y
& Y) \) g& o3 M: ]0 k; F6.shadow(7)
, M+ q& G) u. `" `2 q4 B' P4 l; j- b% _9 a% H* ~5 ]
69.Shadow Normal 2
6 z6 m/ R/ Q T) Q/ K( j70.Shadow Reverse 2
% I5 d) m5 n& H3 m71.Devil Sonic Normal 2.51 U9 I% S4 s" B% p
72.Devil Sonic Reverse 2.5. T V0 l, H0 _* J* \, p
73.Devil Around Normal 2.5
. Q* b: R% H+ ^& m8 X% Y$ |0 i74.Inverse Shadow Normal 3( N& s4 V& o ^
75.Inverse Shadow Revese 3.5% z( Q% x# n4 j# D8 r
5 `7 T2 k6 V# h2 g9 B! g: s
' m8 I q! C0 O( M2 R) U: y
7.spin(16)$ ]9 k0 k* D, m' O
9 o' |. }, J1 N2 f; X4 d0 w
76.Thumb Spin Normal 2.5- m z, v' ?7 M1 q
77.Thumb Spin Reverse 2.5( N! v% a7 p/ o# k3 Z6 V- S) R
78.Extended Thumb Spin 2.5! C4 Y: j( `7 g9 r# ]) B
79.Fingerless Extended Thumb Spin 3
Q+ ~9 K: U0 o4 R1 n/ G80.Fake Reverse 3.5
2 t( _- l) F& o81.Index Spin 3.5) P! B8 X. o" o7 Z. L
82.Fake Index Spin 4
3 M6 _& |" |: s83.Basketball Spin 4.5
3 `- {' u1 X( v$ Z T84.Basketball Spin Reverse 5# b/ M, B- v: G+ C8 y3 A% @
85.Back Spin Normal 3.5
\7 A R' v+ @' { f86.Pinky Spin 4
0 l7 V& `# B0 @# I) e87.Palm Spin Normal 31 ~0 K1 E1 U4 |2 f! X+ i. |) B* y
88.Palm Spin Reverse 3.5# @9 U0 @# O: U6 ~: w; Q
89.Fingerless Thumb Spin Normal 30 E5 g& y2 }8 j8 p1 p4 l3 }
90.Fingerless Thumb Spin Reverse 38 [, P5 k" n) N. B' d% N
91.Back Spin Reverse 12-34 4
5 t0 K V0 e* \' h" }; ^
q% O% \: [8 |) e- J0 r- _ i" c4 Q7 Z- N
8.air(9)2 b# l- h7 P/ t3 C' q5 f, v9 z- R
/ |0 L9 s9 G) H o2 V/ x92.Thumb Around To Air 3" B$ W! y% v. N4 W5 c# y
93.Thumb Around Reverse To Air 3
* H$ Y, c6 O% \0 N& [) n+ h3 n% L94.Index Around To Air 34 ~' n4 w2 \) W2 f6 U: O7 J
95.Index Around Reverse To Air 3
1 G2 y" A" l; J' P: V$ D6 [5 C# h96.Back Spin To Air 3.5
6 `1 k/ {. y: i$ e: y) A) Y97.Thumb Spin To Air 3 F6 [2 L* D: g% ]& K7 n- `, J
98.Infinity To Air 2.5
4 M0 n" V/ u* K1 D+ K. H" E/ G& w99.Tap To Air 3
% J% l3 q% U5 K; I; s8 U7 G100.Leigun 2 |
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