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发表于 2008-11-12 19:45:58
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招式难度系数表
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( E( r) [ b+ d$ w% T1.pass & charge(10)! }; v1 b3 G d' i7 ~
" v: {4 P- P" c; M2 _. y1.Charge Normal 1 1 @" k0 g- T) x' w
2.Charge Reverse 1
/ p: p4 n- r7 L% a9 x4 S( {3.Triangle Pass Normal 1.55 F" I: w: g1 c
4.Triangle Pass Reverse 1.5" z. N, e' M& [, z
5.Fingerpass Normal 1$ ]+ E4 x. ]# ]) m+ l+ m" Z
6.Fingerpass Reverse 1. E# k5 Q" T! @" z
7.Twisted Sonic Normal 2) X; K3 w, E/ T3 s5 X. S
8.Twisted Sonic Reverse 2
, Z- N$ M# x; R6 ~# C7 H D! s9.Warped Sonic Normal 2
6 d% l+ k7 N1 t+ v# i: l% K3 [10.Warped Sonic Reverse 2! c- Y( T$ w8 T
7 V# H; @$ z% K, \+ F7 u
! ?7 k7 D) {; k% s, U# @3 O6 z M2.sonic(15)5 o; t' V! A+ I; o: m0 N' a0 ~
! y* v$ B9 P% g+ O
11.Sonic Normal 2% N7 j& \, c* z2 ~2 y
12.Sonic Reverse 2
* K+ X- a/ b* q13.Inverse Sonic Normal 2.5
7 h& g# Q3 F) I" ]. l3 C4 ]14.Inverse Sonic Reverse 2.5
6 ^6 J2 x7 H1 e5 w1 J2 B; y6 |15.Sonic 2x Normal 2& r7 p" t# C! U
16.Sonic 2x Reverse 2( o' L2 ?/ [1 w# I+ h
17.Sonic Clip Normal 2
% O3 t% d1 l. a/ s18.Sonic Clip Reverse 2
+ F# h( f7 B( s0 o8 | O2 a19.Invisible Sonic 2: x1 A- N @$ P1 c
20.Demon Sonic Normal 2.5
! c; x1 L2 z2 L( t- T21.Angel Sonic Normal 3
& {" ^0 T$ {1 k$ I0 Y4 J4 i2 v. {22.In-Out & Out-In Sonic 2.5
, h; z6 {0 w& I4 g3 |& c) f" b23.Side Sonic Normal 2.5
8 }9 f7 C! I# u24.Side Sonic Reverse 2.5 y' }5 _0 h# m: x8 c% r3 H# \
25.Flush Sonic Normal 3
9 {; g: x$ G0 e3 P8 [9 ^0 I) f! O# J/ q
$ X0 R: h4 T( m+ e8 c1 c! ]0 L) [3.infinity(9)
~! W5 x, n, |# r& A( G- z: z, {
26.Wiper Harmonic 1
" [- ?" a0 k: I# n$ l27.Figure 8 1
" `: p3 ` Q _% e28.Infinity Normal 1) H2 B; K; e6 j7 I0 b
29.Infinity Reverse 1.5
7 H" i+ O# R: y h9 d30.Single Extended Infinity Normal 1( x I# }! c& H- x* V1 y
31.Single Extended Infinity Reverse 2+ ], W9 E, y& s3 E7 L7 G
32.Quadruple Infinity 2.55 @5 Z9 c+ r2 r3 l' {
33.Quadruple Extended Infinity 2.5
' H. Y; Q+ f% N6 E' e1 _( L0 J. f% F34.Index Wiper Harmonic 2.57 g+ J4 W2 K+ D
: s5 H7 P- n0 w' c; v
" b, z1 R: v; s5 }! d L! h+ E- d4.tap(8)2 @& |. T5 y8 J$ t! T! J
% a8 z( O( n1 z, N7 e1 m
35.Half Tap Normal 2+ E; l, i* q0 p, E) d: k% h
36.Half Tap Reverse 1.5
$ W) l E$ A9 ]37.Full Tap Normal 2
A" |, q' J' }8 H5 q* x( s38.Full Tap Reverse 23 l6 s. ` \# ?6 }
39.Back Tap Normal 1.5
+ ]& {3 {, Q( T' c40.Back Tap Reverse 1.5
4 ~' k Y* C- g41.X-tap 2; _) e7 n, a: M# [
42.Fingerless Fake Reverse 2
6 Z# ?( l# H/ i% G5 }( E* }( v9 C% c9 G% ?7 Z% V. y
$ F( l1 c. P( n& I; f9 d. w
5.around(26)
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9 u2 i0 l8 i+ ?" O0 }43.Thumb Around Normal 1
: U6 L4 E& X+ Y9 u9 ?44.Thumb Around Reverse 1.5
% \* i$ q/ q) P2 }) L45.Index Around Normal 2
- v' z6 s0 |7 v7 g% n6 o# p% B46.Index Around Reverse 24 v9 i* d0 m Q0 F$ e
47.Middle Around Normal 2
! q( u; n- R, X s- }7 y48.Middle Around Reverse 2+ M+ k7 c p- d
49.Ring Around Normal 2.5
# }/ k( j7 g8 G50.Ring Around Reverse 3
; C; o5 a3 k% V8 p51.Pinky Around Normal 3.5, P; J1 s1 o, z' p' X' E4 e, j" y
52.Pinky Around Reverse 3.5
5 ^- O" S* d4 P9 H c' t, R53.Cardiod Normal 2
$ Z' b, i$ r9 W: @* O! I, a4 s" _* ?54.Cardiod Reverse 2
, ^; o% b$ u/ V8 E$ U55.Korean Extended Thumb Around Normal 2.5
" X* C, l9 }; {/ W. T56.Fingerless Thumb Around Normal 2: t3 \/ f ?% ]
57.Fingerless Thumb Around Reverse 2/ Z; y8 z$ ?/ u+ z, c6 l
58.Back Around 24 H8 I. A Z* a
59.Fingerless Index Around 2' W+ g( J& C4 S4 H
60.Fingerless Middle Around 2
! ?0 f( x, v& M8 y& X3 K3 s9 p61.Fingerless Ring Around 3) W0 ]6 z' G3 y) Q
62.Fingerless Pinky Around 3
: b8 ]1 P/ w" D2 T+ h" A63.Fingerless Korean Extended Thunb Around Normal 31 D& [# X0 u8 q- Y% ], @& K
64.Hand Around 3
2 U5 T2 ~- f# k4 Q; _9 S- D65.Neophyte Back Around 2* g( e1 w O) u3 B) l L
66.Neophyte Index Around Normal 2/ Q, f3 i7 J' R% f0 [( o
67.Neophyte Index Around Reverse 2' x2 @5 V2 D1 }
68.Side Ring Around 3.5! x- D) Q# Q6 k: G# I
# \: N( O6 W9 D* @$ x4 @
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6.shadow(7)
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69.Shadow Normal 2
2 J4 i2 w; ]5 z6 U70.Shadow Reverse 24 ], l1 p6 E* f
71.Devil Sonic Normal 2.56 u+ k+ x; r! m8 z# G5 Z
72.Devil Sonic Reverse 2.5
: m7 y0 d! F5 L" L73.Devil Around Normal 2.5
7 B- Z+ V% I6 y) W- X% a3 Q74.Inverse Shadow Normal 3
3 J3 A: D8 N0 s7 Y! ?* W75.Inverse Shadow Revese 3.5
& p+ |. ]: ]- c; V1 h, R* N' c4 R) x9 E1 e+ z
1 N2 a4 w+ i+ s' q" p7.spin(16)
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* M3 S5 q0 ^' X& j) j76.Thumb Spin Normal 2.5
, ?+ ]9 f% D6 r1 A* M8 q77.Thumb Spin Reverse 2.5! ~" q& G! L+ n( P0 u9 X. r0 @
78.Extended Thumb Spin 2.5' a8 b {* H% B6 ~
79.Fingerless Extended Thumb Spin 3
* s8 Z: G X& I; i7 I80.Fake Reverse 3.5# |! h# z$ Q9 q# k
81.Index Spin 3.5, B3 _9 n7 T$ I1 ^: \; g
82.Fake Index Spin 4( G( b7 i1 ?/ J& l. j6 n% C- a8 t
83.Basketball Spin 4.5: d8 f; s! H- A0 X7 G o& i
84.Basketball Spin Reverse 52 ~7 N# X+ V0 k. q& Y( f* E! b! j) r
85.Back Spin Normal 3.5
* i) c' i. ^, x& ~9 X86.Pinky Spin 4
! p4 I* b/ u+ ^( b/ w0 j6 e87.Palm Spin Normal 3; A- M/ S8 {" `8 t/ s6 r
88.Palm Spin Reverse 3.5
# Z: @3 z( _5 K7 Z/ w0 _( n89.Fingerless Thumb Spin Normal 3# b: _( n5 w7 Y& v0 o
90.Fingerless Thumb Spin Reverse 3
) ^$ I- c; p4 F# l+ c91.Back Spin Reverse 12-34 4
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8 {* h' x0 n# H* P0 V$ t8.air(9): p3 a; }7 B- _5 R" l
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92.Thumb Around To Air 3% |1 O& n) ?* `& u5 c2 A. V! g
93.Thumb Around Reverse To Air 3
; [7 x+ C! X9 R3 U: f) d+ W94.Index Around To Air 3# M% P8 a/ {- Q5 B, ~7 {
95.Index Around Reverse To Air 3
- d6 j# U$ h* [( R9 x+ v* {96.Back Spin To Air 3.5
% x+ U7 @1 X: E7 Y( n) U97.Thumb Spin To Air 3$ J3 |2 s, ~9 M: A0 y4 x6 o% z6 `
98.Infinity To Air 2.5
! L- d( Y. H& k/ _99.Tap To Air 3
" @* Y0 D+ n1 y/ H100.Leigun 2 |
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