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- 2295
转笔新手
- 注册时间
- 2007-11-13
- 在线时间
- 3 小时
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- 2007-11-29
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ThumbAround
: @+ Q8 v% ~" x' q" t2 L/ P5 D) W* {ThumbAround Normal ∮
( z( ~7 R% f/ v7 t9 w! v kThumbAround Reverse ∮
: W/ F; [- B, c$ M7 P3 \Fingerless ThumbAround Normal
_ m% x5 |: L$ Y, k: T4 L, C& TFingerless ThumbAround Reverse ; E; _1 D; w. u8 u) i$ r
ThumbAround Harmonic
3 g: [& @9 a# X: ~7 I. B9 E, `Continuous ThumbAround " p9 P C, Z. r, [+ g$ Z1 D' v
Counter ThumbAround
- `1 }5 X' g: \Multiple ThumbAround $ |& h) O3 ^% [) ~& c
- N2 P0 e5 H: H3 z: @8 x---------------------------------------------------------
1 W; l! k1 I0 k& q/ uFingerAround
) e2 i1 K4 B9 L7 l1 k6 nIndexAround Normal ∮ 6 s$ a4 [& d" s. s7 h! o
IndexAround Reverse
) S9 b5 \ d X9 ~# Z; T# m7 N- jFingerless IndexAround Normal j/ x. j% ?+ N q8 K# {2 Q9 \. v
Fingerless IndexAround Reverse
6 ?. S l! U- V5 l. `# ^ \' b2 f& rMiddleAround Normal ( w% p; p6 d, x2 D' \
MiddleAround Reverse ( e+ G: | P' I, B/ E6 ~
Fingerless MiddleAround Normal
) z; y% w1 G+ A3 B, [9 X: _9 |Fingerless MiddleAround Reverse
0 z: |4 U2 S- J. o6 ERingAround Normal
) S ]. F: b2 w& `: rRingAround Reverse ' Q1 O+ f# b$ G4 K/ T1 V4 i
Fingerless RingAround Normal
* }* Y2 s1 w w# s# ^Fingerless RingAround Reverse $ _ r9 { r' R
PinkyAround Normal
F3 e* F6 t3 u) z9 ?: @; H2 ~PinkyAround Reverse ; d+ H9 V8 d0 U) h: q/ U9 d
Fingerless PinkyAround Normal " a# {6 X+ o1 x- E. E; H- |! S
Fingerless PinkyAround Reverse 8 H1 t2 O6 d2 n3 E7 V" V, @
& r3 `; [7 Y7 P7 K! N
--------------------------------------------------------- 9 u9 Y7 F) w- H: q t8 c+ l3 c8 r
BackAround
1 S2 _) p8 e( [* ~% t8 U4 g, yBackAround Normal ∮
0 K5 Q0 B$ l q7 z/ G+ RBackAround Reverse
) L, F- X+ S# W( A5 \MiddleBackAround Normal∮
; j. B: d1 e- m! a: sMiddleBackAround Reverse
* d0 ]9 Y7 ]$ r) E7 T4 t. ?RingBackAround Normal
! V3 w, K# \; R, CRingBackAround Reverse % D% @% c4 V6 {$ P5 h
PinkyBackAround Normal
4 f% P/ x' z- W+ u: C0 \+ CPinkyBackAround Reverse
' e- c0 Z% L7 ?& bBackAround Fall
" t6 |3 p# u/ K. J* YBackAround Rise
& d, {3 t2 s% E" XKorean BackAround Normal
0 Y$ {" _ T" G4 B
4 _0 m" S8 {: H, d( S/ n4 y---------------------------------------------------------
* [+ Q4 p% A8 e/ a( _; h* `, _3 BSonic
0 R& H( m& A6 q) L% c, HSonic Normal ∮ * O( D( Z- h. _# I( m
Sonic Reverse ∮ 7 o# y6 a( I7 X. M
Sonic Rise ∮
7 A5 R1 ^3 J' S* l) Z0 R% F) v/ [Sonic Fall ∮
! b* w7 m- m' E9 S6 J/ r& _Sonic Harmonic ∮
$ D; i/ Y+ x. h/ O6 U6 PInverse Sonic Normal ∮ % c; O5 J0 b1 O: i
Inverse Sonic Reverse ∮ , ?* F( v0 l) |1 ^) b- u! s7 e
Moonwalk Sonic Normal ∮ $ D# E; [# e; X0 v" m
Moonwalk Sonic Reverse + n. q ]8 A7 j4 [- a1 N! l
Inverse Moonwalk Sonic Normal
; p* S" r; L {9 w+ vInverse Moonwalk Sonic Reverse
5 X' e7 N6 v) K+ T2 YShadow Normal
9 D' j0 {0 D3 |& _, |' [, sShadow Reverse
, [: P- ^( Q$ \5 DInverse Shadow Normal * s$ I' ^- M: Q; V) z& I
Inverse Shadow Reverse
: p4 f( ^; T% UPseudo Sonic Normal
# ?" ]. d0 M1 q2 fPseudo Sonic Reverse 4 H" q; y( _- R
In Out Sonic Normal 7 B: N. Y. w6 n K4 [& q
In Out Sonic Reverse
8 J# w$ o4 i5 ^# c. n* @iSonic Normal
; Q) ^9 F8 z3 g4 ^iSonic Reverse
! j% c& f" ^& _! y9 _. i; cDevil's Sonic ∮
. ^& }, {, o2 a1 N2 L8 CDemon's Sonic ∮
+ V! o" ?8 H1 @
$ Z( U2 g% I% M: p, R t- z9 A) x) P--------------------------------------------------------- 1 Y7 e0 L1 ?. E% b6 X: @9 t
Charge
7 L- R0 V! H9 e+ @( UCharge Normal ∮ $ V) B: ?- S3 D% E' \9 n2 Q
Charge Reverse ∮ 6 u1 h. o. D( X4 B% }" T/ a. R
Twisted Sonic Normal ∮ / i) V y1 i# S/ I& C
Twisted Sonic Reverse ∮ ) }! b# ?; j; b) ]' L. }
Warped Sonic Normal $ G9 Z$ ?. [9 r, \/ ]' Q
Warped Sonic Reverse
" U" U/ s$ h7 k% A. ^; W5 {# Y- cFake Inverse Sonic Normal 9 U& [- A3 | I- s$ J, K
Rising Fans
- X2 l/ B/ \0 _( Y. h" Q; cDouble Charge Normal + W6 N( A$ Q+ C7 n1 R+ {" p
! ~1 q1 f; m+ T) B. T3 p7 _--------------------------------------------------------- - ~) \- i- d4 x/ k, }% I9 z4 u
Fingerpass # o" z% c6 u& ?3 z
Pass Normal ∮
1 w, n& H' _& w$ P$ gPass Reverse
2 S" x9 b/ U+ k Z4 k, a7 H1 ]. s
1 g9 s1 F$ I$ l3 L--------------------------------------------------------- 3 a- e% h! O) P
Infinity % o0 h( C ]" K$ P* }* l
Wiper Normal ( l9 x1 A5 S4 p8 r2 l8 l% o
Wiper Reverse * Z; R$ V( a# ]/ F- Z( n" c7 }
Infinity Normal ∮ 3 H$ d; E3 `4 |6 E: Y% F2 s5 z
Infinity Reverse ∮ 2 @" S1 S" X. M1 T: I
Inverse Infinity Normal 0 K+ H' |* A1 f! ~5 K: D
Inverse Infinity Reverse - x; G, E; w/ r3 Y3 r v
Figure 8 Normal # v3 p: A# W3 _( D. B. L' @$ N
Figure 8 Reverse
& u7 l P- d' Z& ?# ^- T, USingle Extended Infinity Normal
# ~4 h5 O8 b: u$ c3 f, r VSingle Extended Infinity Reverse
; `! b$ n0 q2 s7 @2 G# ZDouble Infinity Normal $ g7 a1 w3 A. j a8 T/ j. H* Z
Double Infinity Reverse ) N. C. O) [/ K1 B
Inverse Double Infinity Normal 6 s6 w0 r7 A8 B0 `& @
Inverse Double Infinity Reverse + P0 z" d b5 f: W: ]: E9 U$ u1 A
Double Extended Infinity Normal
R; w U" T1 ?( sDouble Extended Infinity Reverse
! k. w/ P; |( E g4 Y% TInverse Double Extended Infinity Normal
9 g* v: m! d$ e" U! k2 UInverse Double Extended Infinity Reverse
: B( z) a0 Z+ R# O) J1 pTriple Infinity Normal 5 \: q: C* e9 |9 s) {
Triple Infinity Reverse
$ u& Z! Y8 T& e2 dInverse Triple Infinity Normal ' i) L8 T1 |9 s, u3 ^) o
Inverse Triple Infinity Reverse 1 _5 W7 p: t! K$ j8 P
Triple Extended Infinity Normal @2 ^1 M2 g) {/ Q
Triple Extended Infinity Reverse
5 J4 R8 Z2 r7 ]1 @+ m, R/ LInverse Triple Extended Infinity Normal
/ B0 I" N0 k& m5 E8 [* \Inverse Triple Extended Infinity Reverse * G+ _9 z+ a4 p% ^* \0 x3 i' H- {
Quadruple Infinity Normal 3 K% h% e) ]3 Z3 ^, j A
Quadruple Infinity Reverse
. E u- m) M' P; w* B1 N% q' SInverse Quadruple Infinity Normal
1 h# W. \# T" _/ C% [Inverse Quadruple Infinity Reverse ) y+ L3 Z$ t' W6 y3 `
Quadruple Extended Infinity Normal
: C" f* l* y. Q' l: u6 ZQuadruple Extended Infinity Reverse
( S9 Q+ _% _% _) D. A" I; Z4 tInverse Quadruple Extended Infinity Normal 4 |1 k2 ]" D5 t+ {0 b, u
Inverse Quadruple Extended Infinity Reverse 2 y3 I6 O. n; A! `( q
* U2 o- L1 R- p! R
---------------------------------------------------------
B3 Y( m) U5 e1 sSpin
4 _' Z& ]# r5 y2 `Thumbspin Normal
: E2 J! ]: \$ v! K2 [Thumbspin Reverse
! s4 e+ n, k& R9 M# k* m0 r6 p" bFingerless Thumbspin Normal ! \4 u- z) J. Y) _
Fingerless Thumbspin Reverse 0 I- `1 ?/ w6 A$ M% q. M* U
Indexspin Normal
1 m0 T2 @6 Y% Q; {- eIndexspin Reverse
' Y3 o. s& r+ A' i- P" q( @Fingerless Indexspin Normal
& e5 ?+ {3 ~4 U" t |% R( VFingerless Indexspin Reverse
) W; F7 j- e4 O, C* z; z% \5 M2 SMiddlespin Normal $ q M1 h2 _! ]2 t; y/ J( ?
Middlespin Reverse
" X6 V, e ]5 P* x/ x: Q$ `Fingerless Middlespin Normal
' s( N' }. K; F8 j& s8 V$ j) KFingerless Middlespin Reverse - Y' \" L5 J! U- ?5 h; a7 r* p9 ^" Q/ R( r
Ringspin Normal 1 i) U6 F7 p3 ~
Ringspin Reverse
8 [' s4 l! {' ?( w& K6 _1 }Fingerless Ringspin Normal
" O2 L7 Z ~3 C. j9 u* tFingerless Ringspin Reverse
8 r9 Y% J; Z# ]2 g! s7 t9 vPinkyspin Normal
: t4 g0 e% t) x4 g6 D! N/ \" PPinkyspin Reverse % ~8 I; F% a; C) [: ~$ z* I- j2 S" _
Fingerless Pinkyspin Normal
4 E& e/ O# a1 X& d. ^* nFingerless Pinkyspin Reverse ( I) N7 A+ K0 q8 ]5 }: C
Palmspin Normal ) y3 D* |8 Q7 ]& j6 j
Palmspin Reverse : ~6 V$ f: Z1 b1 f1 I1 b8 {
Side Spin Normal
2 u3 S# r& S% {# M6 m2 {* Q$ M' T2 j' ?Halftap ' J5 C9 u5 ?- C$ V" u/ b7 ~( ]$ w
Scissor Spin ∮ f3 b e1 n3 v% S: k. y# G( G, Z
Fulltap Normal 9 B5 H$ }4 q4 n7 a6 [5 T+ \0 q
Fulltap Reverse
. N9 ~3 I M5 H' B$ y5 w, vFake Reverse ∮ 7 o/ }+ z0 n ]9 P A5 ^- N
Basketball Spin 3 f8 k$ A6 [% e: c2 X
Spider Spin
+ s! B$ c0 }) \# j- k! y% R1 g7 i2 q! S7 r$ @
---------------------------------------------------------
: v% ?8 S% f2 G; `7 ^7 @8 fContinuous ThumbAround 2 s" \& i! w, `( X5 C5 [
Counter ThumbAround
6 l- w8 H# z! M$ c, gMultiple ThumbAround
6 c, G7 ?* `3 g% A% CPinkyAround Normal
* L: ^0 W+ D7 @PinkyAround Reverse $ y7 F. [ D* o5 ?4 x2 F5 d
Fingerless PinkyAround Normal . n% c( W8 Q4 t, T: J
Fingerless PinkyAround Reverse ! a- g% j, L/ m t% F% A4 z: a
PinkyBackAround Normal " p$ f! ]& g s5 O3 d- }
PinkyBackAround Reverse
9 \1 p7 W, o! U% tSonic Fall
/ d- X* {$ P Q. Rseudo Sonic Normal
d; |2 w; R3 \; P* UPseudo Sonic Reverse / ~5 X! D/ D0 L5 K% V4 C
In Out Sonic Normal 7 f7 d- F: x1 F9 I- C3 t
In Out Sonic Reverse % Q, q, R3 Q+ J$ |$ h H6 W
iSonic Normal 8 l" J* X7 [6 v+ c+ N k
iSonic Reverse
& _4 x! ^0 ]% s9 s4 d/ NSonic Rise ; w, k3 n U: ~+ c+ F3 N
Fake Inverse Sonic Normal ' m2 J0 T& C O% D/ r
Rising Fans
( l% ]9 X3 g+ M7 I* j7 z2 OInverse Infinity系列
" V/ t* @6 Z7 Q/ u6 I& [5 H9 Z \. kSpider Spin 8 X$ T2 d1 a3 n; }8 c. H/ x
: v" O% A# U! Z. ]8 T& i' O7 h
" I+ N5 |8 M% x7 c* F
1 k* K {) g2 ^5 F* V
/ d# ]/ `* [* H4 f" Q: I 谢谢前辈了! |
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