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- 2295
转笔新手
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- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround
) O' i3 W/ g3 T N4 qThumbAround Normal ∮ 4 p/ K1 U( O, _ ?
ThumbAround Reverse ∮ 3 X/ q" w' h! s- y5 J. h: }
Fingerless ThumbAround Normal , t; S3 [) {1 K( [! ?
Fingerless ThumbAround Reverse
: U5 K" ^- o1 n" r" A" C7 jThumbAround Harmonic + S4 f% i( g/ ^( r8 K
Continuous ThumbAround 1 r" u4 N a3 s7 G
Counter ThumbAround
# z- I, |# }6 r) G& |$ rMultiple ThumbAround ' s( @+ Q$ d/ u v
/ Q. d7 {( `* h% D--------------------------------------------------------- 3 E) F9 H+ H1 J! v& k6 b0 P+ ]- E
FingerAround 3 y9 v4 @: {4 ]$ v- C! o- e
IndexAround Normal ∮ 4 ?0 }! `3 ^4 X- }$ f) k
IndexAround Reverse
. z: j1 {" F2 V K0 ]- eFingerless IndexAround Normal
- l4 t2 K @! G! qFingerless IndexAround Reverse 6 P# r# f G @+ J2 d
MiddleAround Normal
6 Z6 w$ ~2 m1 |2 OMiddleAround Reverse
9 y9 g1 N/ G( h5 b: S- n6 kFingerless MiddleAround Normal
% ^# b: s( F2 X, }9 S& JFingerless MiddleAround Reverse - ]3 f5 g! U1 o* f2 x) m5 {6 M
RingAround Normal
* S$ H9 n. X l' s) d8 d# K9 sRingAround Reverse
7 X3 a, s5 g, m7 R. i, H) _2 S9 `Fingerless RingAround Normal
2 T. G: _. n7 c9 s& v8 mFingerless RingAround Reverse
. j9 Q U6 v. \, U! T( o3 jPinkyAround Normal
( d! H- T2 r/ \/ }5 p4 a" c7 b0 FPinkyAround Reverse ( H/ A) S- [ ]+ }7 Q8 Z
Fingerless PinkyAround Normal 7 ~4 B( q# H0 v& t
Fingerless PinkyAround Reverse 4 _6 p' k' ? l9 {+ V; M3 a
( a% O, t; J# x) y---------------------------------------------------------
1 j; U6 ?5 |( s% k# U7 NBackAround $ z1 J/ z3 h0 N% }- n# p) K
BackAround Normal ∮
4 N3 d7 _" S9 E- V2 f# jBackAround Reverse & \& `3 f: E# Z& R5 l7 i
MiddleBackAround Normal∮ , N/ u& j3 t ^% W% w
MiddleBackAround Reverse , I5 }% Z( _! M, W* e6 ~. V! Q% g
RingBackAround Normal
6 [# r+ e+ e3 T! o4 j5 iRingBackAround Reverse
) D! Z3 V, P! {( U# JPinkyBackAround Normal / p9 o3 u# Z t+ Q' ~- A C; a
PinkyBackAround Reverse & c. G+ i/ n+ b3 h; H- \- ^9 t
BackAround Fall
6 X. x( N0 J" L4 QBackAround Rise
0 T3 h6 D0 t+ d4 w+ yKorean BackAround Normal ; r7 V% ~' M0 j @0 z7 C* h, O
3 T0 C! V9 V6 V( x$ ^1 |: h
---------------------------------------------------------
& H2 m* G, b' `/ m& O6 E: P ?Sonic 3 ?, k9 p: c2 C2 B* ^! @
Sonic Normal ∮
2 N" c4 u5 Q3 ~% q0 n$ d9 rSonic Reverse ∮
7 x' u- Q4 O7 PSonic Rise ∮ 7 y( V5 ?. ?: w2 a3 I
Sonic Fall ∮
( }; k# k4 l6 X/ zSonic Harmonic ∮
4 g: R& E. U8 iInverse Sonic Normal ∮ " n6 l( X8 v* A" P4 ?1 `
Inverse Sonic Reverse ∮ " P8 q, i; ^- U% m
Moonwalk Sonic Normal ∮ 0 A; F1 h7 Y: l, \) d/ h% Z- m
Moonwalk Sonic Reverse * R, h* Y3 M% |# f- {( u
Inverse Moonwalk Sonic Normal & W3 K- p1 n9 A( S! I
Inverse Moonwalk Sonic Reverse
0 S% z6 y- S. t5 ]/ A( D* l/ DShadow Normal
) a1 j \. [1 s/ i# BShadow Reverse 0 |+ Q; I4 h* t, C) h) u: m9 f
Inverse Shadow Normal , @7 M Q! O( B0 [& H% M |
Inverse Shadow Reverse
4 G: s/ z& Z8 B# g, D' ~; @; NPseudo Sonic Normal " u9 S: q( h6 x$ D* S- w5 w
Pseudo Sonic Reverse
% ~( r/ `2 }" I& s, r# n1 z) L% Z. |In Out Sonic Normal
( Q6 n" a/ `1 \! P9 V9 |In Out Sonic Reverse
% c/ d7 a& ^- I7 ^0 giSonic Normal
: D6 g9 }2 P7 o$ y; TiSonic Reverse 1 P+ ~0 w: [4 k. w' C$ b
Devil's Sonic ∮ 4 q0 S! H8 ~6 [% q# t
Demon's Sonic ∮
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---------------------------------------------------------
6 s6 p6 A5 z& S7 W" \Charge
' n. d" Z$ z: m8 Z$ N2 OCharge Normal ∮ 4 }% J L' Z/ a' {9 }
Charge Reverse ∮ + c2 g* h( H0 V: p9 }
Twisted Sonic Normal ∮ * k: p* n2 ^3 x* u- O
Twisted Sonic Reverse ∮
8 S9 c7 Y+ P0 l5 v w6 \6 {Warped Sonic Normal
6 {' {6 ^; o y" lWarped Sonic Reverse
9 g- n& d8 k- f" I* qFake Inverse Sonic Normal
2 ~ \6 s1 @; d2 q) ~- gRising Fans
" ^1 q, C8 B& {* ]7 ~; nDouble Charge Normal 2 y: Z: ~8 v; g( B% l
# K8 ^6 e4 a% y3 C9 `" ?, Z) r* A; n
---------------------------------------------------------
7 L1 _ L! j9 d" @9 d {2 YFingerpass 1 [7 v4 ^' m9 Q& Z. C
Pass Normal ∮
4 l3 r9 z' p/ m5 |Pass Reverse
/ m9 ]$ m) E/ B* r+ N
" S8 o7 ~: X4 y% P9 c7 l8 I--------------------------------------------------------- 9 L2 F5 o& u+ g
Infinity
4 j" v8 h( d( B8 T5 i& `Wiper Normal
% Y) j' T+ P6 B) b5 H' \% ~Wiper Reverse ) V; ]* w8 p/ E4 b6 F- e0 p
Infinity Normal ∮ $ d+ @& J( O2 m$ \1 t# R
Infinity Reverse ∮ X: v! R$ W2 o5 R, e
Inverse Infinity Normal 5 Z; B1 b; h7 B" s, q
Inverse Infinity Reverse ! C+ P% d/ T" X0 t
Figure 8 Normal / a8 {' f+ D& B+ b
Figure 8 Reverse
# T' f7 D5 H# @0 N8 L) hSingle Extended Infinity Normal ; I$ w; B% `% B7 y) n6 Z5 o
Single Extended Infinity Reverse
# S1 M) o5 r- G9 h9 w/ ?Double Infinity Normal 0 h' }1 Q2 _) O- f9 n
Double Infinity Reverse
% y6 w. |# q& ]2 \3 S- lInverse Double Infinity Normal
3 z% m' S- o8 p! aInverse Double Infinity Reverse ; d6 Y3 u* g1 c$ p7 {, u
Double Extended Infinity Normal 4 s# M/ @' b3 d: R8 k
Double Extended Infinity Reverse , ~1 n- n! v9 G2 c6 k
Inverse Double Extended Infinity Normal q, ^' M* a9 @% t! g, b
Inverse Double Extended Infinity Reverse
/ ^. z9 h: ~* R' v8 {' m8 j' N$ f# DTriple Infinity Normal
1 I% K, ~0 _0 m$ t6 eTriple Infinity Reverse
6 ?. n& o/ l7 ?Inverse Triple Infinity Normal
- X) G# I0 n2 i6 i$ ]' |Inverse Triple Infinity Reverse , v* |' S3 q" Z* i* r0 l: q9 H
Triple Extended Infinity Normal
2 ^8 u; f* m( mTriple Extended Infinity Reverse
+ {/ w1 l. | j+ {4 V- n6 Z, X0 dInverse Triple Extended Infinity Normal
. I% Q; P( U7 b3 J; F/ bInverse Triple Extended Infinity Reverse + Z1 N; S* Q% Y( g
Quadruple Infinity Normal
4 K8 C! C, C$ Q! \1 L' DQuadruple Infinity Reverse
L! y2 f0 T2 } U! _Inverse Quadruple Infinity Normal % v- H1 u5 [" a. h- W2 m2 o
Inverse Quadruple Infinity Reverse
0 e2 g* ^8 R% J3 S1 [" J/ |- dQuadruple Extended Infinity Normal
`( b4 t6 a B1 W& hQuadruple Extended Infinity Reverse 9 x8 k' R3 W- h& o8 v. s. Z
Inverse Quadruple Extended Infinity Normal
6 D) l7 s5 F5 E4 o: t5 W& E3 {Inverse Quadruple Extended Infinity Reverse
e% l" }5 }3 S7 |9 K( b5 C: d& R4 J6 @3 r% s7 y
---------------------------------------------------------
; V6 h3 s y+ B8 f4 lSpin
' b# S6 V' D) w6 [7 v7 }+ D" X3 bThumbspin Normal - c" R0 D5 A9 O
Thumbspin Reverse " O( q( F' H7 w) z( T+ m
Fingerless Thumbspin Normal $ h f0 `) C% R9 v# _* b& R
Fingerless Thumbspin Reverse
) }7 B' L4 |3 B6 h8 _/ @, P; xIndexspin Normal $ v: F/ y8 a! A7 [. |2 R
Indexspin Reverse
0 |0 \) }1 ^2 f& K* {+ u" V& G! wFingerless Indexspin Normal . N% p( W+ s2 s$ [0 Y c( h+ h; |
Fingerless Indexspin Reverse
& v0 T1 c+ M6 j3 ? e' p7 aMiddlespin Normal & A4 N6 [2 q5 O/ P
Middlespin Reverse
1 o0 t* G- y2 _) P4 X8 O3 r8 A0 BFingerless Middlespin Normal
0 j: K% ^, E" |Fingerless Middlespin Reverse " u5 [' X, j8 }$ L% x7 D
Ringspin Normal
. z9 u8 W0 V! w( l2 V( B; Y' t3 URingspin Reverse 3 v) W$ C* R6 ~% p! |5 _7 z* R8 ?
Fingerless Ringspin Normal
. q# `# p1 P3 o; c& n$ Z' V; VFingerless Ringspin Reverse - N) a. } D& T5 L
Pinkyspin Normal 9 N% i# i1 ]9 H% X5 z; v
Pinkyspin Reverse ( ?. }9 Z# h( U# [% c( p8 O
Fingerless Pinkyspin Normal ( N% j+ z; g2 k9 L7 u! N% K
Fingerless Pinkyspin Reverse
m i! ?" A3 t7 k' e2 f' r7 MPalmspin Normal
3 k t9 w+ w" Q) ZPalmspin Reverse % n H! ?' c; c6 U4 x; `0 O, D7 T
Side Spin Normal 3 X# e8 j8 w. t F, [% H- y9 {& n: `
Halftap
T8 M: i2 V* r! k5 J2 l( W' J9 n! Y! jScissor Spin ∮
; V6 j# M! |1 p O: h% @4 OFulltap Normal 9 c# w& ^3 D( |% Y. W3 k
Fulltap Reverse
! n9 z4 h$ _& i3 H" ?' M! a0 rFake Reverse ∮
; ?+ S( m3 i; n8 ^Basketball Spin ; @% P7 c' I# C
Spider Spin 9 i- {* R: a! E; d' u9 ?7 w) r
7 I) y3 n7 v% m8 m& K' N( v
---------------------------------------------------------
" v l& r. P, f( EContinuous ThumbAround
* |" D& x! H; e% c$ X X" hCounter ThumbAround
+ M$ o: e! ?9 Y" e* V+ FMultiple ThumbAround ) _+ {0 E% S; @/ }# ]
PinkyAround Normal 9 a5 Y/ m+ s* N( q
PinkyAround Reverse
: n3 ^8 r' X! k c0 V0 Y0 rFingerless PinkyAround Normal + x+ d" i/ N5 [1 c- R& }% i- k
Fingerless PinkyAround Reverse & D, B6 K; G5 A2 j0 _8 k5 ?: U+ \
PinkyBackAround Normal $ V. R( |6 L: o- ^
PinkyBackAround Reverse
5 t. M3 e. b/ n) RSonic Fall
, n1 q, G1 i* V. \/ kseudo Sonic Normal
! L0 v" ~& z/ z! T# _' k; }1 p _Pseudo Sonic Reverse
. S: f9 z* Q5 K. `9 [In Out Sonic Normal
1 O# ?* B4 d2 gIn Out Sonic Reverse 4 |, }, E6 G5 O9 h) f
iSonic Normal
! s7 @" i; ^- _1 YiSonic Reverse
d# I. J2 n$ O/ c7 \Sonic Rise / t* T. H( G5 |7 I8 b: z" n3 C
Fake Inverse Sonic Normal 9 Z& A" X$ Q9 a
Rising Fans - b) q% O9 Q& `% w! M7 W& Z
Inverse Infinity系列 ; \: U: n9 f) k3 J
Spider Spin
3 k7 n1 W# i, @; N* [5 ^9 G' `& V% {* b$ I
/ p# v) A$ X+ A% `/ C( _
4 @7 N% X; W! _6 V4 k1 |# p2 G" \& l; q. Z5 X
谢谢前辈了! |
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