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- 2295
转笔新手
- 注册时间
- 2007-11-13
- 在线时间
- 3 小时
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- 2007-11-29
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ThumbAround
6 `6 S7 a/ Z7 V. mThumbAround Normal ∮
) V( o3 t& M7 j& j; i/ h& mThumbAround Reverse ∮ 5 w- h, H7 C; E& A" F& U
Fingerless ThumbAround Normal ! l1 U4 r% w/ e" E) B: u3 x# v: A
Fingerless ThumbAround Reverse
. |( J+ y u% }# V8 XThumbAround Harmonic
$ W) T1 U' O* IContinuous ThumbAround 7 h; J/ w {$ F# \4 x4 S
Counter ThumbAround
1 [8 d/ h; ~% O. i' N5 i$ k Y4 yMultiple ThumbAround ( w# F$ b+ ?' C4 M8 I# Y; T7 k$ _5 U
( T6 N8 e! P+ D---------------------------------------------------------
l) o" |; v$ GFingerAround ) N* d3 p1 E& i
IndexAround Normal ∮ & w1 q) X2 d6 G( Y$ B
IndexAround Reverse 9 W1 h i! `9 e
Fingerless IndexAround Normal
7 r [7 m/ y8 g p& y$ [; Z+ c3 }Fingerless IndexAround Reverse
' [5 h7 I' {2 J" EMiddleAround Normal
0 g- |$ }, |8 `" p4 K* `MiddleAround Reverse
. J" @7 K2 O( `# i# p8 SFingerless MiddleAround Normal 3 S) n$ {! w+ f: d+ o
Fingerless MiddleAround Reverse
B0 z) w) V2 H$ R" tRingAround Normal / Q5 u- V, w$ b B" V1 I: l1 ^! d
RingAround Reverse
8 `4 v D( x3 r7 Y Q: hFingerless RingAround Normal 6 D, |6 x3 y4 [1 b5 l# ^- w9 k7 G
Fingerless RingAround Reverse
$ G2 S8 m. c7 @7 M6 s6 \, m9 IPinkyAround Normal
, J4 h0 [0 t, ?* l: y3 }1 W$ rPinkyAround Reverse
* ~5 P+ T9 t& d B' kFingerless PinkyAround Normal ' t! x/ I' U2 v
Fingerless PinkyAround Reverse 4 C% \; R& ~+ l4 N. O2 u
0 O) I' }% y7 Z1 C+ c9 K& j
--------------------------------------------------------- 1 G" i/ [! g3 v G8 Y
BackAround / V" m! l$ w: ^" Z
BackAround Normal ∮ 7 d2 {' H+ D8 Y
BackAround Reverse
$ N' x) m- @: \! I/ k1 L$ q+ VMiddleBackAround Normal∮ ' L) j! H, h" i, j0 F2 t
MiddleBackAround Reverse
. y8 f) q# ?9 `# l; Q4 P$ dRingBackAround Normal 7 z8 [- i6 `8 y! q" N
RingBackAround Reverse * g1 U) L9 s6 s
PinkyBackAround Normal 8 R) p& g4 Z, F6 y: i
PinkyBackAround Reverse
- l# q3 v$ J+ N6 X5 `* bBackAround Fall / k! G. j* b" r5 @6 {, U9 z! q- A
BackAround Rise
5 Z6 S% q, V6 L3 R- v" s3 UKorean BackAround Normal
+ G0 c$ |- Z- T' f
( @3 u$ ]6 L2 [5 w4 W+ w3 R% W--------------------------------------------------------- 2 ]) l, A' p& M: J
Sonic
, x4 J2 d# t- }# \/ _ HSonic Normal ∮
4 o' ~! E1 u3 X% _Sonic Reverse ∮
+ T1 [/ {! }5 g- wSonic Rise ∮ ( V& S& v3 {1 e0 }: \) m5 i+ n6 C
Sonic Fall ∮ % b3 F6 q& B4 |; e
Sonic Harmonic ∮ 9 [/ \4 r2 l8 c ?1 g
Inverse Sonic Normal ∮ % S' Z6 `! l0 l
Inverse Sonic Reverse ∮ ) r* |- }# H% V5 f a4 M+ E: v
Moonwalk Sonic Normal ∮ , @2 x# B5 r# ?: [: u/ P% d
Moonwalk Sonic Reverse 6 M- c7 P- {( n Z3 |" \- `5 G
Inverse Moonwalk Sonic Normal
# M" ~- }& F( c" Q( r' ^Inverse Moonwalk Sonic Reverse : o: |$ V! n" A0 n: `; S3 r& J
Shadow Normal 6 l9 _- w! [4 R1 o( Q7 N
Shadow Reverse
$ _ P, l8 c" z% L2 L) Z4 QInverse Shadow Normal
0 W3 o/ [0 b4 ^, d j$ gInverse Shadow Reverse
8 X h: O1 Z$ C) mPseudo Sonic Normal
6 [% o6 j6 y: ?1 v; UPseudo Sonic Reverse ! P3 A# h; l/ }/ O8 S
In Out Sonic Normal # F) \9 K& B4 O: t% f) P* R
In Out Sonic Reverse
/ J! d. a& v3 Q+ jiSonic Normal
5 }; s4 l1 p# \6 y9 [& n2 g1 biSonic Reverse 2 b$ m9 x: j/ U$ f% Z0 X% z8 M2 a. y
Devil's Sonic ∮ * G. y4 K, h+ B I2 K+ b
Demon's Sonic ∮
' }9 f6 q- ~4 E% x" ?( U
9 o. m6 t$ I, l0 i--------------------------------------------------------- & G$ I9 j/ S8 Y# J$ c: I
Charge
, |7 t; p# {) q2 P# A' pCharge Normal ∮ : @3 O7 P0 |9 b0 q0 M0 B
Charge Reverse ∮ 5 d( r& B( A! i$ g. H4 e/ m" Q
Twisted Sonic Normal ∮
0 Z; v: g6 X; W) {Twisted Sonic Reverse ∮ % P2 y1 y2 U4 m, G( x# m# r
Warped Sonic Normal 0 w+ k+ ?2 i" O {
Warped Sonic Reverse
7 x, ^7 `3 ^" ^2 sFake Inverse Sonic Normal : n1 ^8 `. s" x+ @. q" K
Rising Fans & k8 `: J% _' P$ F: B4 k
Double Charge Normal
+ _4 h/ N/ G6 e- h
3 y* N1 R- y, Z; H8 q4 m h--------------------------------------------------------- - s _" C$ N" V# r: Z- r6 Q' j) _
Fingerpass
# {" K5 V" p4 k& rPass Normal ∮
1 v# r* g; J; C, uPass Reverse
: `4 M" L, q: J1 Q
5 _' u& K( \7 _, C( A9 j- a4 T--------------------------------------------------------- 6 ]" `" O$ [( V2 n$ \/ L5 @" [
Infinity
6 Q6 X5 q$ I, @3 n: w0 xWiper Normal 4 D* D: _8 W/ m' D* w
Wiper Reverse ! _3 F9 m7 \6 L5 ~$ F
Infinity Normal ∮
, G: Y/ @0 I4 V1 A3 P8 w" YInfinity Reverse ∮
9 ]$ d* D7 A+ ?! Y" GInverse Infinity Normal ; H _) g) A; n1 y/ x& e) A
Inverse Infinity Reverse
* e( f8 @$ N! h! zFigure 8 Normal
" J. `/ ^$ n; J1 r" aFigure 8 Reverse
0 N# L6 c1 e% W; ]3 o" S- sSingle Extended Infinity Normal
! n& ]0 q1 d$ T" M/ Y+ i% PSingle Extended Infinity Reverse 2 E! z: |; i3 o: l* }, L0 e9 d
Double Infinity Normal 6 I$ F, g6 ?+ q" L7 |2 l, s' P
Double Infinity Reverse 6 [/ Z o; b% m
Inverse Double Infinity Normal 7 [. D" Y4 c# c! X2 J
Inverse Double Infinity Reverse
[2 h( S* p. |& y' W/ GDouble Extended Infinity Normal 1 q7 e( K% F* E" G3 Y; d
Double Extended Infinity Reverse
1 m" V" X1 {& m2 o4 rInverse Double Extended Infinity Normal
$ |4 V: `* @. R6 f; j ~Inverse Double Extended Infinity Reverse
. u) H+ \* I/ [/ Q5 wTriple Infinity Normal ) F, C9 i! M3 b5 |2 S/ ?" t
Triple Infinity Reverse [4 z8 C. I9 A% P1 @6 I( }9 o
Inverse Triple Infinity Normal
% M2 ~) h2 Q& ~4 P( dInverse Triple Infinity Reverse
/ q1 ~+ }8 ~4 U. Y' fTriple Extended Infinity Normal 6 R7 i' v% c7 O5 W
Triple Extended Infinity Reverse ! F: m; ?: K$ f" T, L' x, v
Inverse Triple Extended Infinity Normal 4 a! v, ~: ?" u9 c- u5 z, D
Inverse Triple Extended Infinity Reverse b6 r7 v4 R% ~9 O6 s2 u; l
Quadruple Infinity Normal
6 i" q. G7 t! w9 b2 fQuadruple Infinity Reverse ) {1 z/ P$ Z6 d" [% `# J
Inverse Quadruple Infinity Normal # Y& _0 O. ^& u) U# v
Inverse Quadruple Infinity Reverse
; H6 c. u! |4 bQuadruple Extended Infinity Normal
5 @4 K, y% y6 {+ ~1 B2 k6 ?Quadruple Extended Infinity Reverse 1 E3 T) e) A+ ~5 R
Inverse Quadruple Extended Infinity Normal
3 j& C- f, B2 x! hInverse Quadruple Extended Infinity Reverse : @1 g/ X4 }$ {6 c/ O# Q
. y( R E- Z* `* a# {--------------------------------------------------------- , A$ D/ i/ O! M
Spin ! |6 e4 Q$ i: l( i% @ a8 w
Thumbspin Normal
1 Q& f; n! _9 y/ U5 H8 p5 rThumbspin Reverse
* J% f Q8 j. \2 FFingerless Thumbspin Normal
h/ o# ]( b) [+ U# d" B: @Fingerless Thumbspin Reverse
& j8 c/ v/ L7 I0 F; n) hIndexspin Normal : {0 |5 L7 R3 R- s4 _ v
Indexspin Reverse
5 @/ @# R, Y! T3 P0 \8 ?& lFingerless Indexspin Normal
! J- N- ~# s: d( x# A8 Q0 hFingerless Indexspin Reverse + X# E" b' |; J @6 ^' U- M0 _' y
Middlespin Normal ; W& V7 B, y7 p4 x8 N# F \
Middlespin Reverse
8 b, N$ M0 o# Y' X2 [Fingerless Middlespin Normal * ~4 c" \; k2 r! j. C" q; Q& u3 u
Fingerless Middlespin Reverse
; G6 o7 b8 `+ n6 X% fRingspin Normal
. ]7 a% V2 L5 x9 A+ I: xRingspin Reverse 6 k; [! Z& G1 N
Fingerless Ringspin Normal
! c: Q3 W7 ]4 F/ C9 d' `! cFingerless Ringspin Reverse , S/ z$ `- S4 m. h- }; _0 C
Pinkyspin Normal
! D# r9 a# K2 z5 XPinkyspin Reverse
' L0 w7 l; h1 k9 J [/ j1 gFingerless Pinkyspin Normal 3 @: X% z# s" }! n' Y( Y/ V7 \, s/ P
Fingerless Pinkyspin Reverse 5 {: i8 h: P/ X: i, I: C
Palmspin Normal
5 \8 O3 S+ Z2 p( C8 @$ ]Palmspin Reverse
_/ [$ @# A8 p* ?Side Spin Normal
1 `- b, R& p( i5 R0 R( a+ AHalftap 3 n, X7 }; S0 Y& H% k
Scissor Spin ∮
( T4 g t$ o- p* A, lFulltap Normal 8 x3 \) f6 |: j, Y) s9 P
Fulltap Reverse
# X2 m! |. N3 g7 b/ ^Fake Reverse ∮ I' M8 ?5 ]. q$ {
Basketball Spin 9 x( l0 z* `" ]8 C" f
Spider Spin
! J2 j& W: P; q/ s& Q I
3 D" L+ i* Z; D--------------------------------------------------------- e: a' l( g" L1 N* N! Z0 T( R
Continuous ThumbAround 8 m U, e+ a0 {( ~5 d( R
Counter ThumbAround * f0 e5 _# D5 J
Multiple ThumbAround 3 ?" I( I% d! Y" j7 O: o
PinkyAround Normal
' w* }1 @& J4 F4 tPinkyAround Reverse
6 l- e: t5 {5 X% n) _8 RFingerless PinkyAround Normal
. E0 `' j( K) x' D1 I" R# h0 P; F( }Fingerless PinkyAround Reverse
: W0 _# y5 m- U( Y, w3 Z& IPinkyBackAround Normal , b3 n& I! X0 j6 p- M8 N
PinkyBackAround Reverse # Z+ d: @/ w- @
Sonic Fall ) }% }# ?9 H4 x# ]0 T9 n$ {
seudo Sonic Normal 3 h/ e/ P$ J" d$ R
Pseudo Sonic Reverse
. I5 i3 ^2 S1 |. c- IIn Out Sonic Normal
/ V1 K v, o$ AIn Out Sonic Reverse
% d& S& S3 S& ~" ?6 PiSonic Normal 0 g& F( ^; ?% U3 O* _
iSonic Reverse
$ X5 x0 r" D0 l) U+ t; Y) H/ dSonic Rise ! f/ B! `/ {1 Y! T; u+ m+ i
Fake Inverse Sonic Normal
0 J$ r! V- Z* ^) k7 T3 z2 I8 p; YRising Fans 0 \- q# O5 R# G& R: Q E
Inverse Infinity系列
2 c1 U; t1 a( J; a9 x6 ESpider Spin 2 b3 v* e: t* B7 G! N6 H' z8 E
* s/ |. ^$ J( ~- ]1 j9 w
& q+ W; P3 W% v3 w7 `' Y! Z
0 _" I3 j9 X0 a( ^ Z5 U' ?1 J3 c6 k' r4 s; Q9 e
谢谢前辈了! |
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