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- 2295
转笔新手
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- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround M4 R, l$ U: L" ]8 `9 ~5 O
ThumbAround Normal ∮
x) j' D Q/ i& O4 g: H& w1 [ThumbAround Reverse ∮ % Y, v1 ?8 `# x$ `6 b
Fingerless ThumbAround Normal
+ U- e4 u+ n1 [" GFingerless ThumbAround Reverse & f0 C1 U$ _8 {' z, Q) c
ThumbAround Harmonic 4 `7 p/ h' B* z+ y- j
Continuous ThumbAround ; V3 e. O/ X! n) r
Counter ThumbAround
. o9 w) V# v* I3 ^1 ]/ X8 a5 pMultiple ThumbAround 6 |3 e) `; |2 w" C! U, n7 Q' {
) a5 r g1 g2 ], R! P) `--------------------------------------------------------- ) P% n7 ?% |0 F1 l) ^8 N
FingerAround
: F, Q l6 k+ n CIndexAround Normal ∮
8 P" _ Y+ P) nIndexAround Reverse , _3 z. X6 R1 V# m+ F3 d
Fingerless IndexAround Normal ( F4 [2 W/ F' o# R8 L: n* D1 a0 K
Fingerless IndexAround Reverse
0 r0 N7 r" s- W! j2 ^$ x* \MiddleAround Normal
9 V& R- j3 _" N$ Q! Y: kMiddleAround Reverse - `: S/ T7 Q: \1 T
Fingerless MiddleAround Normal , t" [$ d5 F8 S. g" r0 I4 c0 x
Fingerless MiddleAround Reverse 1 U* } W: b8 Z$ `; @7 e6 p
RingAround Normal - K$ ]; L: R) u5 @( `% B
RingAround Reverse
5 }% S1 A- |4 CFingerless RingAround Normal & f- \- ?, a( d0 t3 _# W
Fingerless RingAround Reverse
% M5 m+ Z" g, ~* ]PinkyAround Normal
8 J: t- X6 c7 c+ X! a- U) w. B. NPinkyAround Reverse
; g) j) e* C( t$ @) V, bFingerless PinkyAround Normal
8 ]( m5 X: X2 A6 v( x8 {Fingerless PinkyAround Reverse
9 Y" k$ h( { R' w3 f2 D: }' A4 H7 f6 ?, N# [8 D& ^$ s
---------------------------------------------------------
( I- F. S& |# g2 EBackAround # Q( Y" k; V/ H# x i0 ^, X! ~
BackAround Normal ∮ 6 m0 B- C3 T* O2 Z
BackAround Reverse ! j) E& i+ M0 r0 T9 b7 Y
MiddleBackAround Normal∮ & Z' i9 ~+ [9 T! R& h
MiddleBackAround Reverse
( T9 R# r# Y: D! Y; `RingBackAround Normal
# ~0 d! o, ]$ H! ]& ^! K# w% E" \RingBackAround Reverse : m0 _) {1 B; b- P$ k7 V. E
PinkyBackAround Normal
- K5 X+ k6 A/ LPinkyBackAround Reverse C% N4 t* s8 v4 c: ~9 [; K0 h7 r1 o
BackAround Fall
! X/ R! ~2 F% l& a% OBackAround Rise
+ m" u5 w( K1 O9 tKorean BackAround Normal _; `" ?! I6 {" H z. H
. Z# _, }* n, _# U6 |--------------------------------------------------------- , H# y0 N! u5 U+ [# `0 V9 X& ?
Sonic ( @0 |0 x2 N' b0 Z
Sonic Normal ∮ * r9 @# M; w4 Z# x9 q) H, z
Sonic Reverse ∮
" i& v" B, x9 C# |; i% _* {( w- qSonic Rise ∮ ; Y, X5 W" W4 C3 m) t5 n
Sonic Fall ∮
S% I7 R4 {8 r+ o3 hSonic Harmonic ∮
$ i0 D' z1 W2 V0 P7 ?' X; R4 Z LInverse Sonic Normal ∮ ; X1 C7 d& A3 U" Y* j/ |) j1 l1 ^
Inverse Sonic Reverse ∮
, f; I" ?2 H7 M, }3 p, XMoonwalk Sonic Normal ∮
, ?5 _2 ?9 x# Q6 q- d7 @Moonwalk Sonic Reverse
. Q6 S: h* S) |1 B) q( dInverse Moonwalk Sonic Normal
, w" X9 C- O' N8 R$ t+ K5 EInverse Moonwalk Sonic Reverse 2 r) K5 p! T ^6 n4 i3 D
Shadow Normal - ]3 v$ V8 a( h. b) h# t
Shadow Reverse
2 W: d: ~) f6 B3 A7 _4 ?0 WInverse Shadow Normal 3 {. [" F' C- ?9 _9 p: Q
Inverse Shadow Reverse
5 y0 w' K3 F; S- m, k, vPseudo Sonic Normal
% U5 K. I" c; k+ k KPseudo Sonic Reverse 2 V) Z( f8 h; p& w; v
In Out Sonic Normal 5 s* ] J# T6 _% C
In Out Sonic Reverse 3 |( W3 u2 |# w' b
iSonic Normal : {! c$ {# g, j. A, D
iSonic Reverse 0 g9 T" j# a5 n/ c. t$ `& r
Devil's Sonic ∮
* N$ P( ]1 R0 t# c, f, i6 NDemon's Sonic ∮ * c9 l; ~6 }3 d) K" Z
/ }% g- i& p9 g1 L. A4 P6 y--------------------------------------------------------- + {' Y5 ~ R% ?9 N6 N$ P
Charge C1 o5 ? b) h; _& W
Charge Normal ∮ 5 u! ]" ~) z& k! T
Charge Reverse ∮ ' D( A% t3 ^" ]/ u9 f* d" T( W
Twisted Sonic Normal ∮ & b+ P4 _- ^1 h' h6 Q
Twisted Sonic Reverse ∮ % o6 h; v/ H1 K4 d7 X( l
Warped Sonic Normal
3 N& ^5 S, F# ]Warped Sonic Reverse
9 E1 J* u* G* {7 g. wFake Inverse Sonic Normal + F" Q) e# t; l0 j" }: o
Rising Fans
8 `; I; }) \8 k/ b' m1 Z) ]Double Charge Normal $ U) T' `* P2 b% C* {+ s
2 U, [$ [: P5 [% \' o: ^ s/ c/ i---------------------------------------------------------
2 T& Z' S2 X5 [* p9 @8 ?" _Fingerpass + _% a/ q1 j" U7 B9 s/ q& [4 U
Pass Normal ∮ 8 I; _" w. g6 V3 R. i# C
Pass Reverse
' P* W m6 S6 M( k& x C7 c. E+ L, I$ Q( R) Q0 D1 q6 H0 e
--------------------------------------------------------- % v( u. c$ ^% Q" o
Infinity
_9 A& F; \8 u* [. _Wiper Normal
3 n* I, Q. e8 ?- Z; G4 A. YWiper Reverse . ]& k* u6 @% i4 b$ R* D( O( e
Infinity Normal ∮
: d5 ~7 ~: \ d+ J) z5 F; M% _Infinity Reverse ∮ / U: U H. w( e# @8 D- z
Inverse Infinity Normal
! p& w* e* z$ m: T; d5 TInverse Infinity Reverse ( V, L6 K3 g( k5 }
Figure 8 Normal 7 m* N! V" G$ e
Figure 8 Reverse
' |* O( K9 T n) j- Y; bSingle Extended Infinity Normal
" B3 K2 u( {. e% m0 LSingle Extended Infinity Reverse
% W6 H y3 g* Z8 ~Double Infinity Normal ) E. x8 k6 U* o4 \; J# F6 u
Double Infinity Reverse
7 W! d3 r& P# z( q) PInverse Double Infinity Normal
8 h1 T& \+ V$ {3 f- K6 E y+ k2 w% UInverse Double Infinity Reverse 4 a& L i7 H6 r6 ~2 ~
Double Extended Infinity Normal
- G* M* ^# O7 J0 yDouble Extended Infinity Reverse
+ O/ N$ {5 H4 QInverse Double Extended Infinity Normal
3 |2 Q0 a: x- `4 @5 ?6 {. |Inverse Double Extended Infinity Reverse F0 T- Q/ }* c
Triple Infinity Normal / K. {) C" p% ~! Q; ^ n
Triple Infinity Reverse
& f) ~4 t) c( |' J( P. ?3 H. J4 c" R" uInverse Triple Infinity Normal 7 c* s, f Z0 m5 T+ ?
Inverse Triple Infinity Reverse 0 H. f3 v4 B. W# }! g
Triple Extended Infinity Normal
* B% u1 X3 G8 E3 H4 ETriple Extended Infinity Reverse
- h% r9 A k6 U; k1 a% O9 m! Y7 QInverse Triple Extended Infinity Normal # [& H0 x4 J5 d2 L2 u! }* n& j
Inverse Triple Extended Infinity Reverse 0 A( Q2 W0 t( }1 {, C
Quadruple Infinity Normal & X& f5 f+ Z7 O C
Quadruple Infinity Reverse 5 u, | i( `+ y3 k2 u. H7 j
Inverse Quadruple Infinity Normal
! R3 ^( W5 v; f# [( |Inverse Quadruple Infinity Reverse $ i: M8 p% R1 v5 {' ?6 ^
Quadruple Extended Infinity Normal & G& B5 C+ q" o7 C% S
Quadruple Extended Infinity Reverse 2 T# i9 x7 z; H! f* c
Inverse Quadruple Extended Infinity Normal
/ g( E. c- I/ w# ^! k6 q2 ]. z, eInverse Quadruple Extended Infinity Reverse " o3 l, {, F) p% M; {) j
% k% {* C2 d- {0 ?* \- F---------------------------------------------------------
$ n) }& _5 b( K, r8 V) PSpin ! c1 \: _ g$ P0 g# c
Thumbspin Normal
: f! w7 P: G6 ?% B5 TThumbspin Reverse $ k2 a0 |$ J, m' x) P! N/ q4 i
Fingerless Thumbspin Normal 3 A9 W9 a) ~( x- M' j
Fingerless Thumbspin Reverse 6 I% H1 {! {: H3 U
Indexspin Normal ' n/ R7 G& @- n8 ?% z: c2 q7 [
Indexspin Reverse $ D1 P& f# A+ J
Fingerless Indexspin Normal
7 o& E: n/ Z6 ?& D4 lFingerless Indexspin Reverse 7 l, Z3 E; H1 z4 M( y) f/ F" w4 F
Middlespin Normal
; B4 o* F6 d! }1 M0 l2 c, JMiddlespin Reverse 6 W0 i' I3 P7 @% w
Fingerless Middlespin Normal
i( e+ Y |9 J9 vFingerless Middlespin Reverse
+ a4 M5 n" q; V9 WRingspin Normal
3 E* ~" l7 \% N' dRingspin Reverse
- y; y+ @" ]6 p6 b$ a' vFingerless Ringspin Normal
, A0 e8 n% `/ Z6 h* S# z, @: V# zFingerless Ringspin Reverse 3 t! o9 [% N* D1 _% _7 _- f
Pinkyspin Normal ' I6 R7 p! a4 M2 |& g# O/ _0 Q! H
Pinkyspin Reverse
/ i2 f2 r E1 B' k% g* pFingerless Pinkyspin Normal - i& a, o$ m6 V3 m# L
Fingerless Pinkyspin Reverse 1 v4 S# [: F. }- r2 F* L
Palmspin Normal 6 B3 V4 b! A- T1 `
Palmspin Reverse
; O/ A& Q0 I, J( v% R0 i9 @& D5 DSide Spin Normal 2 Y$ T+ u, q# b$ I6 d3 m7 u
Halftap
) h [5 k0 @$ i) SScissor Spin ∮ + i- X1 O" I* P4 `$ r
Fulltap Normal
2 B* x+ L( E! H/ t1 `- tFulltap Reverse
8 f$ r. n# W* LFake Reverse ∮
6 ? }1 _6 m2 j# u7 CBasketball Spin 8 O8 P7 G1 z- S5 M( j% m
Spider Spin
6 o0 M/ O9 d. o$ M5 S u! v- t6 H
; X/ s* E! w3 l4 K: G+ A- Q---------------------------------------------------------
1 w3 p* d" O: hContinuous ThumbAround , i$ _7 s6 A1 N* u
Counter ThumbAround
! T9 Y7 J. H& |4 i9 ~# OMultiple ThumbAround 1 ?4 `- ?0 Q9 S3 h- t' \
PinkyAround Normal 4 m$ R3 w& x+ t5 G0 A% p0 s- ?( B. m0 t
PinkyAround Reverse ) W$ o' l! ]) @' q8 R1 Y
Fingerless PinkyAround Normal ' }, [2 M5 A9 e$ T, m' v
Fingerless PinkyAround Reverse
% ~6 n0 d' x/ P8 w5 i3 E# I vPinkyBackAround Normal
3 A# c+ N X! I2 X7 ~PinkyBackAround Reverse
* v$ x8 y9 D9 ]2 C+ JSonic Fall ) b) F; q+ r( V( \
seudo Sonic Normal # ~! M" y4 D g- @8 r
Pseudo Sonic Reverse ! H. z/ p/ m* K6 }, Y
In Out Sonic Normal
9 }5 N+ V! J: o5 b7 OIn Out Sonic Reverse
' M" d. m6 G. N9 HiSonic Normal ; D9 `5 E2 |- V, i" k
iSonic Reverse
0 G* c3 D% T7 G- `Sonic Rise
5 j' C4 U! C0 x# ]Fake Inverse Sonic Normal
5 ~5 N1 l7 @, N* w3 }' b! }4 e3 ^Rising Fans
, B1 |# l( G9 c& y, K$ M- mInverse Infinity系列 1 ~) [1 a1 t d9 J
Spider Spin @5 ~" x- U. U2 M$ q$ S
1 C$ T# l# W+ L2 h8 c! P9 }5 B& ^" b' q0 ~
2 [# d5 N( D4 X4 ?
0 Q5 k" x, N9 X5 i# U- X5 G% d
谢谢前辈了! |
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