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- 2295
转笔新手
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- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround ) C8 t/ t3 B; z
ThumbAround Normal ∮
# }7 [2 ^$ O4 h2 TThumbAround Reverse ∮
2 X! C! n7 w9 V/ z; Z6 J; c& C" yFingerless ThumbAround Normal - }6 Z$ B" j8 `# `- ?7 b6 X- R6 f7 x7 Q
Fingerless ThumbAround Reverse
+ b5 H! _( d( {4 o( B% sThumbAround Harmonic
: M, i* n3 J: Z( q; Y% EContinuous ThumbAround 9 O; ]$ s6 j9 n% a6 j
Counter ThumbAround
7 z0 h8 u/ M5 KMultiple ThumbAround L' t: Z; O4 O+ c4 d) A' a
7 B- X" N4 i' W" H2 b( q* [--------------------------------------------------------- / W6 m. T! Z2 L, y: @$ f: i0 i
FingerAround * ~( U2 M6 b, F d4 ^) W
IndexAround Normal ∮
7 Q: g6 V2 T! l+ g1 y0 D) nIndexAround Reverse
3 |" f+ |, A' ] ?Fingerless IndexAround Normal , [, t; {# D0 C1 v5 p
Fingerless IndexAround Reverse : W' ~& Q2 p4 d& ~+ |
MiddleAround Normal
( B. A% C- F" E' FMiddleAround Reverse
; k- G( n9 @# c. SFingerless MiddleAround Normal # L; Y& V) o& f# c7 r2 O" I
Fingerless MiddleAround Reverse
( _) R5 k; u) s4 P' v- D+ Q9 d. jRingAround Normal
% `9 E* N2 i2 s* @% n2 iRingAround Reverse
* {9 G8 Q9 Q2 N. yFingerless RingAround Normal
8 F$ e) w6 _, T. jFingerless RingAround Reverse / \, h% @3 L, L
PinkyAround Normal 0 v7 O0 K1 r d0 ~; a9 H3 O- Q
PinkyAround Reverse x. h9 {1 `' _5 E
Fingerless PinkyAround Normal / I' ]: K5 u4 }& F* y6 X
Fingerless PinkyAround Reverse
q+ [2 W" D* [; @& h% |2 ~( W5 T, |) C
--------------------------------------------------------- 2 p' b- L) v Y' ]0 p
BackAround , S% R3 ]) c5 u! M" C2 o( v3 x
BackAround Normal ∮
6 }/ L6 `' T: P) k8 _% O! b$ H+ M* eBackAround Reverse , y) c3 |% O! \) t( x
MiddleBackAround Normal∮
$ O4 j4 q s2 j+ o0 KMiddleBackAround Reverse ) Z4 C; s# R. Y3 r7 @7 l
RingBackAround Normal
; b/ ~! U$ V$ N2 m; lRingBackAround Reverse
( J; r0 \, |3 O2 T# C4 U! yPinkyBackAround Normal - H' Z v9 B4 l8 U. |( w! h
PinkyBackAround Reverse
+ T3 x/ k* A8 _/ g" R! \5 Z* MBackAround Fall
4 I! ?5 L" O" e" u7 z2 yBackAround Rise 2 [1 k) V2 j# b9 z2 Z' u: \
Korean BackAround Normal
3 Y! j! C: @" v. l
& I0 Y0 G' y& h5 L1 V* d" _8 A& |" Y: V--------------------------------------------------------- : ?4 E- m4 B9 }4 n2 L1 j& Q3 \
Sonic , j7 s& p$ y+ p8 ~1 o+ X1 n
Sonic Normal ∮
# Z- g2 g8 Z6 w2 q y6 gSonic Reverse ∮
% N) b A% c4 P( ]" q. SSonic Rise ∮
! s3 e" s- |) y e e8 iSonic Fall ∮ + O; G8 _% O5 B! s& D8 k4 ^
Sonic Harmonic ∮ 9 G a# K; X; z( N7 V# [: j
Inverse Sonic Normal ∮
2 Y- B: p- \- N4 TInverse Sonic Reverse ∮ ; g6 L: D4 q4 w: R3 s; m% Q
Moonwalk Sonic Normal ∮ 8 n% \9 c0 n5 F7 L
Moonwalk Sonic Reverse
8 b/ f4 ?8 E! i1 ^1 B( KInverse Moonwalk Sonic Normal
6 N8 d' H1 V% p9 K$ M8 C! `) aInverse Moonwalk Sonic Reverse ( a- g& Y7 Y1 J$ U5 W
Shadow Normal
) L0 }4 ]' }+ W! M6 g) {Shadow Reverse 9 L+ k& N8 G& h+ a+ L
Inverse Shadow Normal
- R& c$ ?; _# T# Y" @Inverse Shadow Reverse 7 b$ l, h1 @* F; I
Pseudo Sonic Normal * D# T1 ~' |4 z9 g
Pseudo Sonic Reverse
# V% D D: ]; ~In Out Sonic Normal
% y' U% a. l0 U3 [In Out Sonic Reverse
1 u8 v9 U' a1 ]$ O9 e9 V- a! niSonic Normal
& i! c0 v: x0 n8 kiSonic Reverse 0 o. p' b; x. o$ E' j! b' t
Devil's Sonic ∮
# f5 x2 |: m0 M" ^. rDemon's Sonic ∮
b' L6 k l2 X# \# Z3 q) Y4 f7 ~' E* U+ V! x* _
--------------------------------------------------------- $ K$ V: ^5 ?; u6 o) K$ d4 a
Charge
) v) R3 G: V4 W! n) OCharge Normal ∮
. ]- V1 D8 O2 ` ZCharge Reverse ∮
- k& n2 E% b. D2 S1 {Twisted Sonic Normal ∮
# ^) g# V6 r: G. k4 b( LTwisted Sonic Reverse ∮ ; S! \; i3 J5 x9 |" r5 E
Warped Sonic Normal
" }7 m2 _( c* p5 F$ ]2 {Warped Sonic Reverse
' a. {0 M* V% Q) W" j% FFake Inverse Sonic Normal . y3 a( } T" z: R z; F' j
Rising Fans , Y8 t8 `% {" M+ |$ s+ g
Double Charge Normal ~7 A. `% j( o N8 e( ~
2 T- i5 p; c) R5 I/ R9 A8 u- d* z
--------------------------------------------------------- 1 d2 k. f7 a) F4 K( T6 S# A, C
Fingerpass 6 |( l" r, p' B6 y. s2 I0 g2 R
Pass Normal ∮ + ^) d3 |$ i$ f- T0 N I
Pass Reverse $ \% I3 f% @/ @* O$ I! s% x
5 c( _1 @) L0 [
---------------------------------------------------------
9 }9 j0 W# o& @5 A" FInfinity
- i4 h- U2 Y+ S8 \% d* bWiper Normal . G3 I& ~" N+ I* f3 [2 X% q
Wiper Reverse $ I/ r4 y4 c5 D8 C1 ]" G
Infinity Normal ∮ 8 h9 h3 W& n- k0 v" h; J
Infinity Reverse ∮ ) ~' z ?$ H1 Y
Inverse Infinity Normal * c& C% Y! b5 n% ^
Inverse Infinity Reverse
* ~; y6 a- p) g- I% N1 P- d& vFigure 8 Normal 5 X/ w% i7 @( h) z" F8 g$ w" V4 Q
Figure 8 Reverse
! t- A8 j- [" E' RSingle Extended Infinity Normal 3 {* b" f# {: t' M0 [ Y5 I& a
Single Extended Infinity Reverse $ `& A8 a q( r- Y& p* D
Double Infinity Normal 1 r( @' c0 i# S, u4 \) I
Double Infinity Reverse & C! W4 N6 K" i% y, O
Inverse Double Infinity Normal
2 d8 G* B4 ~( j& AInverse Double Infinity Reverse
6 M3 J. ?" H6 p. F6 [Double Extended Infinity Normal
6 i8 M& D, g" x+ cDouble Extended Infinity Reverse
" ~: X! Q9 T* X: I3 Z+ w0 FInverse Double Extended Infinity Normal
% g2 [% ~' U ~4 a. G4 gInverse Double Extended Infinity Reverse * [ F) I+ O8 u7 u& J
Triple Infinity Normal ( d2 \! w7 K1 `2 ^6 {
Triple Infinity Reverse ( V- X! x0 e3 T: A
Inverse Triple Infinity Normal
. D- E; ~5 Q# C+ {' ?; E2 GInverse Triple Infinity Reverse
9 \4 L& _' o7 O. ^( B2 ^7 R; u& yTriple Extended Infinity Normal
6 \" |4 z5 E$ J( C5 tTriple Extended Infinity Reverse
/ {" b8 h- I* f2 C* m( M, NInverse Triple Extended Infinity Normal
" B- n* l4 t1 W+ E" N( \Inverse Triple Extended Infinity Reverse
0 l O# [4 w- I# h' i' KQuadruple Infinity Normal
& W Z1 w( }- T; BQuadruple Infinity Reverse + g0 s: h* u* N7 o2 z2 T
Inverse Quadruple Infinity Normal ! L" [& z* `( j3 g9 U6 r+ T) J7 B
Inverse Quadruple Infinity Reverse
" m" n& A! T- VQuadruple Extended Infinity Normal
6 v: ` p- h. KQuadruple Extended Infinity Reverse 5 g u! C7 A0 t3 s0 W
Inverse Quadruple Extended Infinity Normal 5 j' w' `" e. W- p1 [% s% k
Inverse Quadruple Extended Infinity Reverse
9 e) |3 v; Z9 a& ~+ u( G$ |- O. f" n5 O1 G( c2 P
---------------------------------------------------------
+ {: b9 `) c3 d& JSpin
R0 S2 b' C/ M AThumbspin Normal
! t# |; ?2 P" N/ @, T H6 X! ^Thumbspin Reverse 3 S) |% Q! s" F$ r. K; z; {
Fingerless Thumbspin Normal
* L6 h: I) f/ B8 N0 M$ m% ?Fingerless Thumbspin Reverse
% n) f8 f( Q* b* ~" V2 @* }# jIndexspin Normal
+ R+ `) h" ^) ]' EIndexspin Reverse
7 E# P. ?5 I9 O( D0 l* Z4 RFingerless Indexspin Normal 1 h1 k8 ^. C8 X1 }! A \" k
Fingerless Indexspin Reverse
5 U. K- q$ ^- \# W# H" S# PMiddlespin Normal
! U. o+ ?; T1 ]2 I. P3 b% JMiddlespin Reverse $ V2 G5 {/ {. E, V, I% R' j# B
Fingerless Middlespin Normal
8 M7 b5 ~$ R' wFingerless Middlespin Reverse 5 e, J8 a: {0 n* o A
Ringspin Normal - q x' W/ H( _( u
Ringspin Reverse 8 `" M9 i3 y' u* `& P# `0 c
Fingerless Ringspin Normal % g6 y- i! D; c- _" E7 B
Fingerless Ringspin Reverse " x3 N2 b2 t, q1 ?0 j( u4 O
Pinkyspin Normal
7 j7 ]1 g1 g0 l2 Z6 L1 r, jPinkyspin Reverse : ^& I$ q3 ]4 ^6 g- i; u( q/ f
Fingerless Pinkyspin Normal 9 b1 e' l; U, ]" h$ B+ Y8 W) H& t& U
Fingerless Pinkyspin Reverse
( k% d% e; X4 L4 S$ ]/ IPalmspin Normal
! e2 U" \% N# o$ J$ K' r6 s$ ^/ gPalmspin Reverse ) D) h; ~, s& ~2 j; t
Side Spin Normal
. n9 P5 @: Q$ z( UHalftap
5 c3 i, `# H8 |) O+ q6 sScissor Spin ∮
3 w) k" e. w9 W8 S5 }2 }Fulltap Normal 2 \4 w7 h. N# E3 \3 d6 `$ _
Fulltap Reverse 1 ]4 v/ m" S* N9 z
Fake Reverse ∮ 1 @4 G X, o) _' i. e% p
Basketball Spin
* o/ |+ M7 c& u- Z$ q# H; a) G' M1 mSpider Spin
, z; `* ]0 ^* W( g! v
! w& X1 w; U1 w$ o* }0 N& R--------------------------------------------------------- ; {; n, N7 i; O+ b; _1 v# {' R
Continuous ThumbAround
S( Z+ A! k0 F' U( F! eCounter ThumbAround ' m' N* [( J* b3 P
Multiple ThumbAround
( x. U& o. W! T. ], n9 B" \- ]( |PinkyAround Normal 5 O, J S: j7 C
PinkyAround Reverse
: t9 ~5 K, D0 H. g9 p1 WFingerless PinkyAround Normal
0 u" k* J/ F& |) dFingerless PinkyAround Reverse
5 F4 F6 u: |/ S0 K; W8 q+ VPinkyBackAround Normal
3 z4 {7 J& k+ y$ E% A bPinkyBackAround Reverse
6 R& E" h' D8 x4 {2 ], MSonic Fall
7 ~7 u2 B: }7 F3 A" w1 _seudo Sonic Normal
$ x, @, n" y1 @; w% bPseudo Sonic Reverse
H, O! M( X* p/ B QIn Out Sonic Normal
3 x7 V& c8 P/ l8 eIn Out Sonic Reverse . h' ?" j- N [) e% Y; Z
iSonic Normal
( @) `* l: ~( ]' X1 I9 ciSonic Reverse + G4 c# R$ w. v6 s3 f% h
Sonic Rise 1 g/ R/ g2 {" [! s I
Fake Inverse Sonic Normal
3 H+ o/ I! Z, ^6 A3 MRising Fans
5 l- k' t# K# X& ?# TInverse Infinity系列 % u' M" g5 `5 c8 w% [3 \
Spider Spin
2 U5 @: \" X* j+ R" Y: |3 j. _6 d& v) C' c Y+ ^
2 s3 u. j% t) n
0 m, F8 v' \6 s% b- b
/ a! ]# b5 K, Y( @0 F! N) R 谢谢前辈了! |
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