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UID2295转笔新手 注册时间2007-11-13在线时间3 小时最后登录2007-11-29 
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    * ?0 [- W2 n$ e: B$ K6 oThumbAround Normal ∮ : w( a7 b( ?& g2 z9 C
 ThumbAround Reverse ∮
 0 R6 }9 s7 N. {# tFingerless ThumbAround Normal  / S  G4 [& f* X+ ~9 W- ?( q) J
 Fingerless ThumbAround Reverse  % U. ?& d/ V( B7 Y  b; R
 ThumbAround Harmonic  1 r$ d! ^# c3 Q* ~% b
 Continuous ThumbAround # S# Y) |2 P% i- S$ H# h
 Counter ThumbAround
 : v2 P! m4 s, u0 d: l1 C/ FMultiple ThumbAround
 " N5 F9 |' ?# J' K
 0 _6 c) j% ]4 Z! r--------------------------------------------------------- ) n( k! I  l( T$ L, x% I. A
 FingerAround
 8 y, G! C6 o+ o3 ~) L% NIndexAround Normal ∮ 3 n  t- G7 b( W8 V: w
 IndexAround Reverse  ' C8 ]) j# _# U7 u  j
 Fingerless IndexAround Normal
 $ B  Y7 e6 R3 q& ^Fingerless IndexAround Reverse
 4 k- `* {9 _2 N! W0 p$ x: ~% kMiddleAround Normal  9 L% a; J3 d/ K; B5 B' c7 I
 MiddleAround Reverse  5 P# J' D; w( D# f
 Fingerless MiddleAround Normal  ; E. U" b1 \6 w5 q
 Fingerless MiddleAround Reverse  3 o, S6 d  M- k, T
 RingAround Normal
 6 o' B) W/ w# ^( U. L( GRingAround Reverse
 0 c7 Q+ v7 R, h. u; }  U) gFingerless RingAround Normal  * y; V! L0 {# P3 I# Y
 Fingerless RingAround Reverse
 . k" U, N5 D4 E5 \8 {PinkyAround Normal  " q6 R: T7 y* |0 y8 n! m
 PinkyAround Reverse  0 i* \4 f1 Q/ d% x& q
 Fingerless PinkyAround Normal  ; R/ n0 O- W; F  i& B
 Fingerless PinkyAround Reverse
 8 \: h5 m' a* i+ Z( w) v
 1 p7 ~- f0 Q0 j( @/ w---------------------------------------------------------
 ; f; p1 E. E" \6 ^BackAround
 m+ O3 R7 O/ F  G, G/ h! w# mBackAround Normal ∮
 + L) K% i, |$ `( ]# t! L; J9 @* ?BackAround Reverse  4 L# v7 p, E2 t* W' r4 v
 MiddleBackAround Normal∮
 . g: S# }  R- eMiddleBackAround Reverse
 & T6 I! X  w2 i7 [% V9 ^) {. gRingBackAround Normal  % s" x. M8 S( F% W  l
 RingBackAround Reverse  ! m3 n/ Z% O% P& \
 PinkyBackAround Normal
 # Q. Q$ K/ ~9 i( i! TPinkyBackAround Reverse  & H4 b) D; f5 {* E6 j1 l1 V
 BackAround Fall . N' M, P' _0 q
 BackAround Rise
 ) F7 o5 W7 M( w8 K9 D& rKorean BackAround Normal / p: R9 k& x' ]" s; @  S
 
 # \- _- o& \; p- W# V2 {---------------------------------------------------------
 ( r( O( `" S$ ^7 E" @$ j& `& L5 _Sonic 6 t/ w% {" k4 J9 E) B* Q9 }
 Sonic Normal ∮ 8 w5 u2 r) i9 o. [3 F) T( I
 Sonic Reverse ∮
 * Y- I6 t  L( m( t1 T; MSonic Rise ∮ 4 {: d! n: q3 m$ w
 Sonic Fall ∮ 2 W5 `3 W& E1 _* ^2 F' `
 Sonic Harmonic ∮ " v( w7 d- V; l" `5 D
 Inverse Sonic Normal ∮
 % f8 W# W. y) S  a  \Inverse Sonic Reverse ∮ ( D7 Q2 ]) y0 i9 q7 V/ s  o
 Moonwalk Sonic Normal ∮
 9 x3 W' B% w+ d! I. J2 ]6 C# T8 {Moonwalk Sonic Reverse  * m, t; \' B( Q* R, c$ ~1 l5 `2 h
 Inverse Moonwalk Sonic Normal  - c, H' J9 O+ p2 G/ k# v
 Inverse Moonwalk Sonic Reverse  # `* d/ e' j; K$ D, z1 F! z- m
 Shadow Normal
 f. l9 @8 A/ H( L* e0 h5 zShadow Reverse  2 ?5 ^# }7 _+ a- Y
 Inverse Shadow Normal
 ) Z0 s) h) Y6 S4 M2 f6 c3 F# NInverse Shadow Reverse
 0 i( ~' }  ?  O5 H+ O# Y  m' Z8 BPseudo Sonic Normal
 8 O  b2 U* f( A7 S( `! |Pseudo Sonic Reverse
 4 `7 c. G! ^" C  z6 O( p1 SIn Out Sonic Normal  ! b8 S; F3 |2 ?
 In Out Sonic Reverse
 # Z8 U& b$ B: ViSonic Normal
 % b" r+ }# p4 G+ ciSonic Reverse
 - p: w3 V5 m# V7 gDevil's Sonic ∮ 4 J2 x% ]. m; _! A
 Demon's Sonic ∮
 * ?& D0 Q6 ^/ G0 b. {# K& \+ a+ d
 * ~/ F% ~1 C, e---------------------------------------------------------
 2 u" P2 @; V* s0 S: w, a7 GCharge
 6 B4 u! I  e3 P& _Charge Normal ∮  / X) T' Q! U7 }' F
 Charge Reverse ∮
 5 m- d% W" G  X4 Z' y3 Y/ JTwisted Sonic Normal ∮ ; T5 |; X6 w. I0 z. C
 Twisted Sonic Reverse ∮
 ) a. Z' _! L' i/ p+ c) VWarped Sonic Normal % X4 \" ]: H! W7 h! Y
 Warped Sonic Reverse
 6 l8 a3 B5 ^/ I0 z9 ?( r/ NFake Inverse Sonic Normal
 . Q7 j* p+ ~$ ]0 u! o6 M9 j! i6 MRising Fans
 4 t# ?; B7 J6 v. DDouble Charge Normal
 - h4 E) t0 x# S) V# m9 C; o4 W8 ~1 \  P+ s" c; V" x
 --------------------------------------------------------- $ Z* f3 x+ |0 N- b9 Z4 L
 Fingerpass : K- D! R; T6 P4 @& ~, t. i9 \
 Pass Normal ∮ ( x0 l8 u  S9 q; p; p; r( V
 Pass Reverse
 " A! `) x+ l' _/ X
 3 E: V' m! J- P+ _+ K---------------------------------------------------------
 : [/ w9 V# i' @Infinity ' X9 ~( f. i+ o2 y% I) t1 c% u% P
 Wiper Normal
 3 F( N7 j8 f- b2 {Wiper Reverse
 7 I) J: E- `, `; b- sInfinity Normal ∮  3 t3 f# w+ z/ H5 I5 p8 V- T
 Infinity Reverse ∮
 % @7 e/ n, q2 F7 P% rInverse Infinity Normal
 7 {  q; G6 p0 h7 v0 c- [9 dInverse Infinity Reverse
 6 O% H- y' {2 N) f7 n6 V" V) L; iFigure 8 Normal
 1 t' B9 o  O0 [6 M% y1 @Figure 8 Reverse  0 X) J& a( K9 H9 ^: j; W
 Single Extended Infinity Normal
 * M8 t. L/ X# v2 S5 X3 iSingle Extended Infinity Reverse
 - h! M6 C; i0 Z8 ZDouble Infinity Normal  # X$ N$ \2 G+ {% ^, J
 Double Infinity Reverse  . z. o2 Z4 z! [, ~4 v# `. y5 A
 Inverse Double Infinity Normal
 7 Z7 y9 j& T9 B- @' \* EInverse Double Infinity Reverse  4 {( Q9 M7 F& [5 B# G1 ]2 L
 Double Extended Infinity Normal  $ C3 [/ y- V& o; i' b. ]) e8 ?; c
 Double Extended Infinity Reverse  & t& q. {' Y; K, N4 \
 Inverse Double Extended Infinity Normal  % D  j' k: t3 O! q8 w' `
 Inverse Double Extended Infinity Reverse  " `. G3 K# J. Q/ O7 f8 a; N
 Triple Infinity Normal  " F, q, `5 v8 a3 b9 {3 ]7 S( h
 Triple Infinity Reverse
 2 [+ \/ B: l" e* C# a1 eInverse Triple Infinity Normal
 ' f" M& a' {- B2 {Inverse Triple Infinity Reverse
 + R# a# G. O- h; aTriple Extended Infinity Normal
 ; d3 H8 c7 n8 Q+ tTriple Extended Infinity Reverse
 6 L- N: N2 b8 X& g2 jInverse Triple Extended Infinity Normal  5 t9 w2 P" P* h, D+ y1 @
 Inverse Triple Extended Infinity Reverse
 ; F0 S) {9 O: j7 B: tQuadruple Infinity Normal
 + I/ p4 @2 Z$ [" b5 }Quadruple Infinity Reverse  9 c/ ~: t3 `" h
 Inverse Quadruple Infinity Normal  : y" Q- M  F" E2 h# |% g
 Inverse Quadruple Infinity Reverse
 ) B6 ?, j/ n: d# B" @Quadruple Extended Infinity Normal  * J6 H* H# Z& {1 F& q" {
 Quadruple Extended Infinity Reverse
 ) L" h: Y; Q! J6 J* |7 CInverse Quadruple Extended Infinity Normal
 ' I3 B4 u$ L1 n! Q: }# xInverse Quadruple Extended Infinity Reverse
 7 ]( S. f/ Y# W% \9 W3 S6 P2 t
 4 C/ i: ]" u; w: N---------------------------------------------------------
 . I1 K2 N2 y4 }8 H- cSpin + E, @* i, V# b  G$ O% l
 Thumbspin Normal
 3 x+ b# h& M1 B/ ^, LThumbspin Reverse
 4 d4 ?8 r+ h  a  z& ~3 f) r2 |Fingerless Thumbspin Normal
 `& @& o9 ?9 Q/ }; Y7 \Fingerless Thumbspin Reverse
 * u, a- |# D( I: B) dIndexspin Normal  0 n/ h1 g) `4 f5 ]: v. s3 m
 Indexspin Reverse  7 ^7 Q' W1 h7 ?: m( @; Y
 Fingerless Indexspin Normal  * i8 j, Q. z# o
 Fingerless Indexspin Reverse  , A2 U* {* E! x/ F# F# t7 X. C
 Middlespin Normal  ; h* q9 R' D* ?/ R) N
 Middlespin Reverse
 ! S! ^& F! A" ?Fingerless Middlespin Normal  7 G: u+ y; L3 z0 p6 M. _
 Fingerless Middlespin Reverse
 $ b- P/ w9 N) N3 g4 T$ f9 WRingspin Normal  - O( e5 o& R6 E: q! i
 Ringspin Reverse
 # w, Z, B7 w% `" YFingerless Ringspin Normal
 ' x( r  s# W: @% y& [Fingerless Ringspin Reverse  . j& `$ _1 l; u0 q* ^, A5 ?* R' _
 Pinkyspin Normal  2 I) Y# l: }/ z3 Y# X1 M
 Pinkyspin Reverse
 # b* u! E3 b% g9 j5 }! gFingerless Pinkyspin Normal
 3 S: q# m. t# y3 F5 C+ X( TFingerless Pinkyspin Reverse  $ q* P: @3 j7 h. i9 K# I' T
 Palmspin Normal  + Y/ b& [) u7 r7 n# ^2 M# n
 Palmspin Reverse
 $ A$ M  Y5 {' K' B5 }! b' NSide Spin Normal
 * A* E+ b$ o7 E" K) ^* ^Halftap  ( g, i" t) k% e* T7 t6 k
 Scissor Spin ∮
 9 l1 [# [- C/ C+ ~7 u# f/ [5 F! p3 H- vFulltap Normal
 9 I& k' U0 C# Z7 TFulltap Reverse  2 u% _$ c6 u+ }& O* H0 L2 y
 Fake Reverse ∮ 1 Q/ e: m8 T: k3 e
 Basketball Spin  ' I( D* x7 C1 y+ ^( f' t
 Spider Spin ; _/ H3 s2 O/ J2 K- }
 
 . O4 r% F* _5 J& A$ g0 `---------------------------------------------------------
 : T" d& f1 d) S  V( pContinuous ThumbAround 3 `0 q; m7 m( I' d
 Counter ThumbAround 2 U+ H. q) H" j
 Multiple ThumbAround - F$ \( n; b9 C4 t
 PinkyAround Normal
 & Q. I" D0 S' T# {PinkyAround Reverse  8 J  @( ~" `1 w4 Z+ a6 I4 @6 e7 g+ ^
 Fingerless PinkyAround Normal  8 n' q& e- A$ |  R
 Fingerless PinkyAround Reverse
 ( O) I- n: `: m2 D5 C2 ]( oPinkyBackAround Normal
 : w# O. t0 \  V& Y) M; b9 O9 pPinkyBackAround Reverse
 ' u3 F" G5 R6 O" RSonic Fall
 t# k9 P; |# w6 P+ T! ]6 ]1 [seudo Sonic Normal
 8 J/ q+ L" L/ k" B; }Pseudo Sonic Reverse
 - F6 C6 h* U6 t3 n3 Z& |In Out Sonic Normal  + m9 `+ a1 g' L
 In Out Sonic Reverse
 2 t$ `$ [6 I; K" Q0 H2 d- Y% f7 NiSonic Normal  ' T% M8 e! T5 L1 d# K4 `
 iSonic Reverse
 1 N& f1 o5 Q% |! N1 tSonic Rise ' D% ^. O4 n! e3 ]/ x! @. }4 @; N
 Fake Inverse Sonic Normal - A  F2 F6 }+ d* F) P4 ^
 Rising Fans
 / h6 ^& E6 o6 q& o- RInverse Infinity系列
 / z2 C5 ?+ W4 D0 v9 PSpider Spin  ( C& y) ]  U* `& ~. z  Z
 
 5 ~  }; K1 k( f0 u
 + ~0 c8 \+ V4 J+ t, B) t% r8 M: E, e0 X; |) U
 
 $ \0 f3 V9 Z$ N, Z% K          谢谢前辈了!
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