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发表于 2007-12-14 08:24:09
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去百度了一下。。。+ S) _1 z% K+ U' @2 v9 x
& }$ N M$ w. o5 h% s" W) O9 s转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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6 Q" p( F7 S4 P8 i8 l- l转笔的招式分为8大系列
6 @; {! c% w* f& N5 c" Paround
7 U- l- {+ _- a- c f4 asonic, @. j8 `( g) |; }2 o' r
Infinity
! K8 H, i# U2 i6 BDevil's and Demon's
2 ~' f" O R9 F Tcharge& S$ c# w# l" z5 V, K
spin
( M# q7 f3 C2 E5 sTAP
* h" J2 Y: h+ d" P. Q ^# Bother I) f$ h8 i t/ R) V9 |) t
7 |' f9 L) E* J* P4 [8 N% _5 A% U
单独的招式称之为trick
# u' B1 \- }& l4 P* F把trick连接起来的招式称为combo: G% d- b/ c' W" \7 l; s" N
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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; ?. n2 B5 Y. ^! G9 b. L截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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* o2 z. s0 R( m最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround % b" P% l( B& J5 s2 i w) l2 T% u3 ]
ThumbAround Normal ∮
9 C7 n4 Y: A3 L: X$ \ThumbAround Reverse ∮ 7 w: |1 A8 @! ]% g$ M( }4 T# T
Fingerless ThumbAround Normal 5 J4 D7 h; F3 g; i) }+ R
Fingerless ThumbAround Reverse ( U& `, l& m$ Z' S9 ^
ThumbAround Harmonic
, `. E. v/ C; u( Q- b; ^& zContinuous ThumbAround
, t# X* F# i* W6 c; @ UCounter ThumbAround
: ], x) L" p0 T( D: }# J. oMultiple ThumbAround " M# F9 @$ l I& U
, L* k1 m6 i8 O- y( X
---------------------------------------------------------
* z* H) S, j3 z: x0 B% y% MFingerAround : @' l b5 }- G Z( P
IndexAround Normal ∮ ; e2 t W: O& c( K' E' T
IndexAround Reverse " T! N& f; G2 O% C
Fingerless IndexAround Normal * Z% N3 r3 F3 f5 P9 ]: G0 x
Fingerless IndexAround Reverse
) P7 Y" j8 q5 N9 x3 w* jMiddleAround Normal
5 N/ Q, T5 u2 x" ~MiddleAround Reverse 3 p9 E" A8 N) a4 F
Fingerless MiddleAround Normal ' S' j# X3 x, q# h
Fingerless MiddleAround Reverse
" u0 v! S9 ?! z& n" \* KRingAround Normal 9 f4 N! F. M7 |" T) G, b$ N# r
RingAround Reverse ! O* {/ _1 f1 R8 N9 K
Fingerless RingAround Normal
6 G5 Y+ c2 m o/ N- |Fingerless RingAround Reverse 8 ~& R2 z- Q7 H: z" u* {* E
PinkyAround Normal & D0 C% N- O1 K, K; U0 {
PinkyAround Reverse
* b' c- D7 ^' b# E) p2 X5 WFingerless PinkyAround Normal
- b/ R* {! ]' y* ZFingerless PinkyAround Reverse & F# z) ?- h5 P4 l
# s& T8 o# P4 B0 w* T--------------------------------------------------------- # U# A/ B7 o$ L+ z
BackAround
8 s9 a O( e7 x; P4 x2 _. k$ PBackAround Normal ∮
+ t) o9 B+ D) g' \' WBackAround Reverse ' l, z k( ~: u, W% I* Z' M
MiddleBackAround Normal∮ & Y5 s, f+ f: K3 u; Y3 o. ]5 V* h
MiddleBackAround Reverse
% g" p$ y- T: z0 j$ fRingBackAround Normal ! s1 O O2 J! G+ v
RingBackAround Reverse
* p& q( X" \, q8 c( C" ]& wPinkyBackAround Normal
b' T2 I8 {& Y0 L5 M0 DPinkyBackAround Reverse
% m4 p0 C! k' @0 V. Q' sBackAround Fall
1 X# i4 g) s! s; f/ V: YBackAround Rise * w3 ^ _# N; A1 r; Q; Q t2 E
Korean BackAround Normal
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& h1 O+ M K* l--------------------------------------------------------- $ T7 G% p; V" p* p! K- h' Q- O2 r
Sonic $ h' C& ~8 D& Y0 C! ?
Sonic Normal ∮
, z5 W9 a4 O b% C4 s' OSonic Reverse ∮
" l) [! Y' @' Y$ b1 K0 LSonic Rise ∮
7 ?3 [3 w6 {& }- W( H2 KSonic Fall ∮ % g5 e3 F6 G3 r
Sonic Harmonic ∮
9 V6 t( Z% J5 c( bInverse Sonic Normal ∮ " R2 `+ j5 h0 k$ `
Inverse Sonic Reverse ∮ 5 O6 [; Z7 S9 `
Moonwalk Sonic Normal ∮
+ {5 J7 d% @; r( a2 p: XMoonwalk Sonic Reverse 2 v1 e2 X x3 m( V0 z: x8 u& j
Inverse Moonwalk Sonic Normal
& X; D' w0 J2 Z5 [8 D x" C) WInverse Moonwalk Sonic Reverse
& V$ M x n0 [. l2 v7 yShadow Normal
- d2 M* X/ L2 OShadow Reverse ! B$ U; |4 k6 L: ?% q' V) f( B, E
Inverse Shadow Normal
i- F* _; j2 B) q0 j, yInverse Shadow Reverse
$ c5 ?+ o. S2 f6 e& \) j! YPseudo Sonic Normal ; A$ g ~: C# G! p& P
Pseudo Sonic Reverse
2 t4 _: j* c3 Z$ k6 H+ @; {In Out Sonic Normal ; B/ k" a& R+ V, v$ Q
In Out Sonic Reverse / a& m- `' G% H5 p% B/ R: h# Y/ i
iSonic Normal
* [% ~' [( _/ oiSonic Reverse
" T w$ Z1 i/ L- ?5 @, L' n2 KDevil's Sonic ∮
w5 R4 i% }+ t L- ^Demon's Sonic ∮ 4 z) c" M; Q' U l0 T) E$ r
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---------------------------------------------------------
4 q% ]8 s- H. E1 u8 N C* q1 }Charge
% U* J2 U2 W; }$ a0 f5 [5 o, SCharge Normal ∮ $ w7 T7 Q, P! g) E
Charge Reverse ∮
$ Y% C# Y& a: t, q5 ^' H0 gTwisted Sonic Normal ∮
2 \' @9 `( o% g- z" f* {8 iTwisted Sonic Reverse ∮
2 ^% y E+ u1 M/ n* JWarped Sonic Normal
2 W6 {1 K. G; f" a: g: h, TWarped Sonic Reverse
8 M( B* o! Z# c, {Fake Inverse Sonic Normal
7 K6 P! g( [5 ^9 V( C2 }Rising Fans & }2 P+ l; |" V
Double Charge Normal ! h E7 F6 x0 X
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--------------------------------------------------------- 8 G2 p' u' G8 C( D- K+ }
Fingerpass 8 k' k3 Q2 x [2 E/ i2 w7 L7 p
Pass Normal ∮
: @) Y, |( w8 k4 _Pass Reverse
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& Q/ u, L* v- y' u( F; [8 @& \---------------------------------------------------------
1 |1 T: v6 {' |, ~+ _* m5 N* iInfinity . g V5 Z! A3 h& n; s' v' j
Wiper Normal
% n/ G Z0 h0 g, z' a3 k. M8 jWiper Reverse & ]* }) H! Z4 E* C. i1 W
Infinity Normal ∮
. B$ a* }; N: j( |; P& M! y6 _- MInfinity Reverse ∮
+ z6 Z1 ]5 Q+ p( s/ G1 d& aInverse Infinity Normal 6 g! H- I5 F. G, ]- N
Inverse Infinity Reverse 6 Y5 ?: V+ f c8 J. B; s
Figure 8 Normal 7 ^. J9 g `5 b ?" W$ C# E- z
Figure 8 Reverse C: b8 ~! T z5 z/ Z
Single Extended Infinity Normal
; b* g' F1 K# n, ~Single Extended Infinity Reverse / W- y0 @/ R- z5 [. L7 z: ]6 P
Double Infinity Normal
2 z! M# j6 B: G m# | ?3 ]4 j" h* GDouble Infinity Reverse
' M) k9 f7 i1 I* m; h [# L, dInverse Double Infinity Normal - a7 i* T7 A+ K' V- ?, t
Inverse Double Infinity Reverse
8 }) r9 O- S4 q- ~ B4 zDouble Extended Infinity Normal 1 b) Q( B+ c5 J* |
Double Extended Infinity Reverse . E, t& v1 k& u* m; `% v
Inverse Double Extended Infinity Normal
% o6 C3 z! S' g: q- g5 v* s% aInverse Double Extended Infinity Reverse
& J, K+ Q& @8 W* B6 ^# Z! ETriple Infinity Normal
7 t( T( L; B z1 F w' n" zTriple Infinity Reverse
) W0 G- d8 i: D) H, q2 `# EInverse Triple Infinity Normal
9 I" x$ R5 Z( sInverse Triple Infinity Reverse
8 c% K2 z* f3 G1 B+ bTriple Extended Infinity Normal
, }3 X. l X2 o8 B3 F4 P5 ETriple Extended Infinity Reverse
8 l0 f7 S( [# c4 GInverse Triple Extended Infinity Normal + Y, ^6 o+ e2 z& x1 r% Q U3 y
Inverse Triple Extended Infinity Reverse 7 s! W, _$ D- [" F1 p+ b/ F% e7 g
Quadruple Infinity Normal
. w# f) P( f1 k8 ]Quadruple Infinity Reverse . T1 x/ ]' x) v' B5 I
Inverse Quadruple Infinity Normal . s# Q6 F9 R" C0 I0 i A
Inverse Quadruple Infinity Reverse 1 B, V( }& n% U$ o0 u
Quadruple Extended Infinity Normal $ ?% K! e1 g2 ?) i) }8 E
Quadruple Extended Infinity Reverse
, B7 v- e! D4 vInverse Quadruple Extended Infinity Normal 5 n% B! z+ S. l) f& x, ?' ^- y+ Q/ N8 ^
Inverse Quadruple Extended Infinity Reverse
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% @8 N0 c/ ^# b# q& Y& A# X--------------------------------------------------------- ' w) x- K! F0 \; {: \( J- d
Spin 7 C4 A D; j& k0 L# U/ B8 [$ @% L
Thumbspin Normal 9 h5 d5 _& g! o
Thumbspin Reverse + A! N: O; g" `; d7 H7 R
Fingerless Thumbspin Normal
. p! A' r+ M9 W8 Z; F. `8 S- r/ bFingerless Thumbspin Reverse
: O9 t: ]& |3 gIndexspin Normal
7 a# u; p5 H. t1 I2 DIndexspin Reverse
3 g/ L2 W8 N, w1 s# EFingerless Indexspin Normal
' g/ g, @' v& C7 b \) ]% Z: ?Fingerless Indexspin Reverse
# s1 C2 K+ e' |. N& yMiddlespin Normal 2 D. J2 S9 q& B) @, m
Middlespin Reverse 5 L% m: [$ `% I/ E$ X
Fingerless Middlespin Normal
: r$ I' ?" y$ NFingerless Middlespin Reverse 2 J6 r* ~: Q) }: t/ s9 Y! q
Ringspin Normal % E5 G6 ?5 W4 U+ u
Ringspin Reverse
: ~, ~; s# A5 d+ {Fingerless Ringspin Normal
# C0 Z: G y: j2 rFingerless Ringspin Reverse
1 E; ~' F( ^+ BPinkyspin Normal ; s1 R+ G2 e( z/ Y; H
Pinkyspin Reverse ( I0 I$ K. \; j b, u
Fingerless Pinkyspin Normal ) O& V3 B. y, c X1 @1 l! ?
Fingerless Pinkyspin Reverse ' Z! w& ~3 R4 _8 S( w! K. V9 @
Palmspin Normal
) N$ e+ f! P' \: ]7 Q0 \( |6 ePalmspin Reverse
9 ~+ f! [, S5 A& A0 b5 tSide Spin Normal ; J5 X& @- }* q
Halftap - i/ |% d, t! w
Scissor Spin ∮
. X s; @) ?, [3 {Fulltap Normal
& m) v( j4 @2 Y/ T. |$ D$ R% m6 H6 nFulltap Reverse , y+ k" d& k& L) a6 D
Fake Reverse ∮
6 F# V1 L4 S1 n& I% v2 IBasketball Spin 7 z1 h, |6 e; U% e% W
Spider Spin
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( U0 E8 ?1 p2 c--------------------------------------------------------- ; p& a# W7 _3 \2 p$ ?' {+ |
Continuous ThumbAround ; H E. V1 n5 s5 U
Counter ThumbAround ( V2 u1 h! E' e! B
Multiple ThumbAround
# }* F7 i/ b+ h. O( `! l, P4 |PinkyAround Normal ; E% ~7 E$ j0 v! a5 Q
PinkyAround Reverse
& y) {8 v; _! I" PFingerless PinkyAround Normal
& Q* t1 b9 l* h, v( W" ]Fingerless PinkyAround Reverse " H X/ d3 l8 a3 h/ |6 m
PinkyBackAround Normal
% y5 C, v! { [( UPinkyBackAround Reverse 3 b& A1 O$ z$ t$ n4 |$ R+ l
Sonic Fall
2 V* h9 z4 w( ^8 z. r! J: W1 tseudo Sonic Normal
) l8 W3 F+ I8 ^3 _ hPseudo Sonic Reverse
( R0 B( ] d5 F) OIn Out Sonic Normal / e0 d" f5 A4 ~% c, f
In Out Sonic Reverse
6 t3 V4 f* I# kiSonic Normal % H" _& n. D3 ^- z* g
iSonic Reverse
# d; l$ T1 j' rSonic Rise
: p7 L! S/ n) M+ x" mFake Inverse Sonic Normal 2 a9 c# Z" n2 N3 D% N) _2 m1 r2 q
Rising Fans $ h9 v% |" t4 _) T
Inverse Infinity系列
8 u8 E' a' I0 D& e1 ?: {1 [% @& R: MSpider Spin # n+ l; d; i+ d# d8 Z n
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以上的招式转自香港组织kitcat
& z" E% r1 l# z& g5 P; \当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。( D' N# [ }+ |) J P; q6 ~
$ u7 H3 G k8 A6 j# X现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
& e* v+ x: p" ^德国:GPC
0 m4 K: c1 r6 m O1 A法国:FPSB
+ k! W( U q: d' B7 b波兰:PPP
$ [) e/ T9 n( o" a8 K中国大陆:pserhome(PSH)# B: x3 Y/ c; b* A3 e+ p
中国香港:kitcat、penzone" s0 u/ V" y% a: k- t
日本:JEB0 Y9 j* J2 I( L9 @5 W# D2 a
韩国:pendolsa(PDS)
. g+ Y% u6 {1 T& _2 ?瑞典:swespin3 N9 Z7 A: Z/ c0 u
全世界范围内的:UCPSB、UPSB
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* i# Y. U2 ~: l x/ V3 J8 m2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话) J& H) C" y& f
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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