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发表于 2007-12-14 08:24:09
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去百度了一下。。。
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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- s% t A3 i( a+ l1 {8 Q转笔的招式分为8大系列/ u/ @; f1 ~/ \6 n* K- N' r
around
, u* Q4 q" q+ C1 T9 Bsonic
3 s! ]) e- d6 a0 N6 S3 |Infinity
* D: N! A. {0 J; \+ QDevil's and Demon's: G# H8 ~+ ~# Y2 i
charge
4 W1 k" X) X2 i( n9 }: dspin
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other
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单独的招式称之为trick
! ~) ?! k2 R, A- @# _* K, Q, Y把trick连接起来的招式称为combo6 D4 t& }" {% v- _9 H* ~
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 + Y0 S" X2 f7 M5 u2 c) H
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:1 q* P( Y+ Z& v t v' p0 u
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ThumbAround
. c! j1 R2 s, L! c `( }9 HThumbAround Normal ∮ - e7 f( R0 m/ Y+ ^; ~6 s1 \2 l
ThumbAround Reverse ∮
6 Q% O, g ?$ N2 xFingerless ThumbAround Normal 7 M! Q7 s6 f$ k2 m! a; H' s
Fingerless ThumbAround Reverse
% `9 z- o. Q5 d* u U# PThumbAround Harmonic , f4 U8 O y/ b+ i9 G9 [
Continuous ThumbAround & G* Z7 q. e* R# j' R" d+ S
Counter ThumbAround
; |* J, }5 a9 i3 ]3 ~Multiple ThumbAround
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" x7 g5 M6 W/ b# h--------------------------------------------------------- ! ^( I6 H- a1 p; ~ t4 C2 A8 i
FingerAround ( v& w9 g: f: f& \6 y6 g- m
IndexAround Normal ∮ 7 S$ L! |8 I3 \$ R6 K0 K
IndexAround Reverse
6 v- s0 k! a7 m7 T! Z/ MFingerless IndexAround Normal % k) h* t& A" t" m9 B" R9 t# g
Fingerless IndexAround Reverse " R. |' l) P2 P* u) k
MiddleAround Normal 9 |7 j8 d& r6 d( m- ]
MiddleAround Reverse % W/ l( c. Y. B& D& S" @- w: f
Fingerless MiddleAround Normal 1 @" b( e1 \& ^+ t7 D
Fingerless MiddleAround Reverse
/ Y0 Z8 J6 S# CRingAround Normal * F* V4 |2 ]0 C
RingAround Reverse
; Y3 H. i- d7 ?Fingerless RingAround Normal
) d" z8 g4 H+ LFingerless RingAround Reverse 0 J2 L6 i, H0 W$ f0 R& Y
PinkyAround Normal 6 f2 ` K! p+ V: J! `: r6 e
PinkyAround Reverse
$ n2 y/ w- a' Z4 p0 iFingerless PinkyAround Normal
/ s, {: M( R' F, |0 G6 I4 uFingerless PinkyAround Reverse ( f7 A7 e' X7 C/ p
9 a) k6 W& A8 f U---------------------------------------------------------
1 h6 U' G) @/ z5 d/ K0 OBackAround
2 v0 k0 C- \; e& J* DBackAround Normal ∮ : \, o f& e# z0 \
BackAround Reverse
3 \7 X; @5 E5 K% jMiddleBackAround Normal∮
2 D$ y8 l i4 ?% N) J6 P `% C' g) rMiddleBackAround Reverse & O8 k$ S6 `+ ^
RingBackAround Normal & o0 z; R, I. m9 N; _1 R1 c* {) ]
RingBackAround Reverse
# \9 H S& k; r" v/ B0 oPinkyBackAround Normal 2 K3 B: T7 s4 x1 E2 t- P7 C% P
PinkyBackAround Reverse
( o# e! X1 t% ?& D9 @BackAround Fall 7 k) f+ d f: Q6 s
BackAround Rise
! y( b4 I$ R8 F4 P. OKorean BackAround Normal & a9 V5 T) E% S! Q
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--------------------------------------------------------- ( B2 p a" T+ p$ r4 s
Sonic ! }+ w; F' H. n) w# J
Sonic Normal ∮
" z5 n8 L8 ]' N/ x5 B6 t& jSonic Reverse ∮
2 z' W4 M5 I0 D4 J4 |Sonic Rise ∮
[" k2 c4 H7 PSonic Fall ∮
4 K+ T) P5 M. S- v, MSonic Harmonic ∮
4 R8 p% Z U' U: x8 _1 j* G wInverse Sonic Normal ∮ , M4 Q! c9 f; @' |) Z$ j0 U" k3 L# n
Inverse Sonic Reverse ∮ . a) q, Q3 ?, P0 q
Moonwalk Sonic Normal ∮ , n9 s- L; [% C! C* S
Moonwalk Sonic Reverse
% M4 h; I+ {, ZInverse Moonwalk Sonic Normal % Z+ u2 }7 D: W7 m9 C, Q
Inverse Moonwalk Sonic Reverse
o3 O E$ k$ n D6 LShadow Normal
" k+ t0 k2 Z7 V( H0 g# U BShadow Reverse
7 V6 I- x& M9 @8 |3 E2 uInverse Shadow Normal
+ y% g, G% O0 J/ N5 K$ KInverse Shadow Reverse $ Y* e: ^, T8 t- p
Pseudo Sonic Normal 1 J; n" f5 c4 u0 n' Z0 E# L# e
Pseudo Sonic Reverse ! R" ^- u& M$ _# F, x
In Out Sonic Normal 1 M$ D& F) o7 B: Z
In Out Sonic Reverse & |. c$ j! @9 w: M! v- I7 S, J
iSonic Normal
. ~5 A3 R' L9 w0 ?- S% `iSonic Reverse Q$ j8 o+ q. j& N
Devil's Sonic ∮ 1 w3 V" ^0 M3 k) J1 G
Demon's Sonic ∮ # L2 u X" d& _+ B: p5 W
' y8 [6 T: P2 E2 c: w---------------------------------------------------------
9 s y: Z& r7 `- P; H LCharge 3 g) f% Q4 P* Z
Charge Normal ∮
' k! Q+ G8 U" u; m# J& y' p3 H4 rCharge Reverse ∮ , T N: |5 x0 H: N d& A0 E
Twisted Sonic Normal ∮ % A7 D1 b6 t- k! [) ^7 r- C6 X
Twisted Sonic Reverse ∮ / k3 a& S, v5 t, h6 ~' h* G6 u {( W
Warped Sonic Normal : G2 O# e3 E4 K( g/ j6 z
Warped Sonic Reverse
8 X) t; o# Y- G2 I2 j$ RFake Inverse Sonic Normal & y& U. l* O: _- ^7 S q4 {" M3 u
Rising Fans
: N. z' `" O2 @, }Double Charge Normal
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6 v: x% V. F& N0 m* T, ~: U: a% F2 U---------------------------------------------------------
* Q3 }4 K1 S: C; D0 XFingerpass / B( T* A8 V, D
Pass Normal ∮ 8 {$ O6 Z. f# n! p. H& Q0 r" O4 t0 N$ }
Pass Reverse
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' M% w+ a+ Z, b# u& ?* z) ]0 y) q--------------------------------------------------------- / `7 u$ H# a9 M
Infinity
' a: S! U- Y ?- F( H: kWiper Normal $ C% d, E" m( X+ S
Wiper Reverse
; J$ ^3 F! o. FInfinity Normal ∮
E7 v/ G$ i9 vInfinity Reverse ∮ ( ~$ ~- d! x) W
Inverse Infinity Normal ' {8 g* B- @5 L0 n6 G
Inverse Infinity Reverse
% [* H) V) G" N6 j' t+ S& L1 oFigure 8 Normal 9 r7 N; W5 x* j
Figure 8 Reverse % D; @7 L% X4 H5 C. e1 W
Single Extended Infinity Normal
* B! W, h h1 o" ?( D5 [Single Extended Infinity Reverse
+ m% N! ?* G: a# L8 e& `- dDouble Infinity Normal . D, R" I- U# F$ u
Double Infinity Reverse
# W: j- E( G' F% d+ E3 w4 OInverse Double Infinity Normal 2 N+ I: \& {! E" ~- z
Inverse Double Infinity Reverse
- `% J: w# y+ c) A- YDouble Extended Infinity Normal
2 c i$ S' Y3 L) `9 f3 `: bDouble Extended Infinity Reverse 3 p/ G7 D/ r/ [ W; v% h) q8 S
Inverse Double Extended Infinity Normal
) A$ V p1 R( H- d! `5 sInverse Double Extended Infinity Reverse
6 m# N% P# s( {+ d* E/ xTriple Infinity Normal
2 O* A0 u7 C/ V1 @2 x$ F" q% F8 \Triple Infinity Reverse . _* C+ k. w- r8 L
Inverse Triple Infinity Normal - f, t5 S! m4 e" A9 I: @
Inverse Triple Infinity Reverse 7 s, P$ U2 |. z: X7 J4 [9 G* u
Triple Extended Infinity Normal + C+ S, r: w0 C" D7 O& a) E4 q
Triple Extended Infinity Reverse ! |0 x4 b/ ~, m1 F; \! n
Inverse Triple Extended Infinity Normal
; k% `! ~- E& V- b0 lInverse Triple Extended Infinity Reverse , }! U& R( x. E1 M- K
Quadruple Infinity Normal
% o! D s- Z1 \Quadruple Infinity Reverse / B9 t5 w4 Y5 [
Inverse Quadruple Infinity Normal
$ j$ B \! T7 VInverse Quadruple Infinity Reverse
5 ?6 P' x7 s7 l/ xQuadruple Extended Infinity Normal . _* B( E. ]% ?) o* s
Quadruple Extended Infinity Reverse
, X, _- L. \4 Q( K( WInverse Quadruple Extended Infinity Normal
% m6 @3 c* {& {$ j) U6 A- JInverse Quadruple Extended Infinity Reverse
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--------------------------------------------------------- $ g& b3 w' V6 }
Spin 2 b7 w( ^4 L$ h4 L E) [
Thumbspin Normal
]- M: A; Y; G5 I8 d( mThumbspin Reverse
+ Z# D9 S2 v ]Fingerless Thumbspin Normal
2 {: b' G2 |1 B$ }3 T" W8 HFingerless Thumbspin Reverse 4 w* E" @6 B* T5 F" C
Indexspin Normal - u3 v; J3 i+ Z; G- G( k5 U7 w. y
Indexspin Reverse
- R- ]2 u2 C4 {Fingerless Indexspin Normal
) y5 V( k' P9 |( t/ z* SFingerless Indexspin Reverse
6 }% h& ?1 D: J8 i$ B3 LMiddlespin Normal
9 P! ^4 ~2 }' x" h$ [( h# A! z$ A) iMiddlespin Reverse + G, p! P8 `- B( x& [$ q' \/ w
Fingerless Middlespin Normal
, C' n1 g, O: N Q0 S9 P* J- ?Fingerless Middlespin Reverse & `, e0 h, q$ M7 o0 H
Ringspin Normal % N4 U* `# z) F6 T. p: \
Ringspin Reverse
/ k% F8 [0 i" u3 k, N& f0 v2 w$ RFingerless Ringspin Normal 4 P7 c: t0 q- D Y# C
Fingerless Ringspin Reverse * Q' }- e5 S0 W7 Z( e
Pinkyspin Normal % w- g7 d! ]6 p# V9 m# d
Pinkyspin Reverse
8 m `8 f( F1 z; _, ?7 X( eFingerless Pinkyspin Normal
5 B# {2 m0 F6 j; G d/ |7 @' jFingerless Pinkyspin Reverse
/ f7 J5 R8 S5 F" q' h( W" [$ {Palmspin Normal V- n+ @/ ^5 C, n, }
Palmspin Reverse - K& o0 e; I# [/ @8 D# Q7 V
Side Spin Normal
9 Z2 W1 t# w; V# Q4 y" YHalftap + V: c6 w# ]4 p. j7 o2 a
Scissor Spin ∮ 3 S3 m" k3 t2 L- w* T, P
Fulltap Normal / h) ]+ @+ Z! n: Z8 [6 i- J
Fulltap Reverse
! N o q3 A9 ZFake Reverse ∮
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Spider Spin . O( D" Z% ?5 ]) }- Q% w
+ g- `! n" X9 Y/ b! D: S---------------------------------------------------------
; I) p5 R" p0 t4 x% l$ Q- v- MContinuous ThumbAround
: d, v2 D( K# Q1 C% G6 I- A/ BCounter ThumbAround 6 d' a2 e& Q! w
Multiple ThumbAround
3 Q. B# M% j/ y1 P* jPinkyAround Normal 7 I0 _1 m: l1 B7 T
PinkyAround Reverse 3 q' L, m% ], g1 P6 N+ {7 d+ h
Fingerless PinkyAround Normal
% A, j* v, M; k( [Fingerless PinkyAround Reverse 2 A4 V; P# P7 E
PinkyBackAround Normal ' S' ^( ~3 A: h% B5 Q
PinkyBackAround Reverse 1 X* S% {: N5 y+ n
Sonic Fall . C3 |/ L$ ]" m1 t" L
seudo Sonic Normal " p& ]0 h4 ~1 S+ O: B+ W3 ]+ U
Pseudo Sonic Reverse
& B' u% R. A4 oIn Out Sonic Normal
) X# |' o: R% P; SIn Out Sonic Reverse
1 H4 Q$ N9 {" M# J# jiSonic Normal 3 J' E7 ]2 u7 f: W8 e% Z
iSonic Reverse % j5 S+ l$ D/ D1 s) R1 u% P) k' m, b
Sonic Rise
( P8 h- Y' \2 e: r7 C- tFake Inverse Sonic Normal
/ t, o- W6 J: w6 N( U, jRising Fans
6 o T0 R' T% h0 JInverse Infinity系列 0 V$ X2 m9 T5 @$ g7 l1 ~" ^! a" R! j
Spider Spin
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) Z# S" j3 t9 X以上的招式转自香港组织kitcat3 C1 i3 I6 M- q! I! J1 g
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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& K+ e f7 U1 ] w6 x现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。$ f( K d. k; u+ x) q
德国:GPC/ I7 G) {- Z/ }9 e
法国:FPSB
, E# z1 C0 ^, Y3 E( Y5 p; ]- D波兰:PPP
+ k1 q6 Y5 h8 z" e: y' p中国大陆:pserhome(PSH)
0 P \ O/ R W0 c% e3 U i8 o中国香港:kitcat、penzone$ S: R! N" D( F, [: b
日本:JEB
% d* L/ Y! c: V' s: p7 j韩国:pendolsa(PDS)
# S- F; r$ A8 S# c$ h. @* a6 _瑞典:swespin% G$ j+ H- W8 o' d
全世界范围内的:UCPSB、UPSB
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s, V+ Z; W9 p! f9 K) f. C2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话4 V5 o9 k5 A! C: }) J% L: R, R
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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