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发表于 2007-12-14 08:24:09
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去百度了一下。。。: g& C3 J, O- N5 e
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。3 D6 h4 R- _, ?& ^
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转笔的招式分为8大系列
0 @) d& e# l5 t% k2 z2 o U2 taround
/ V1 y- J2 E Gsonic
! v4 K6 ~7 p6 B$ z8 dInfinity& [4 m9 L' @! `' g" J
Devil's and Demon's
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spin+ f3 q3 Q+ B7 ?6 U; g5 n$ o2 C# p
TAP. }% |* W& a' }; x, k
other
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单独的招式称之为trick6 x! a `8 h; {! [9 B" m8 u
把trick连接起来的招式称为combo9 T8 C$ e5 T4 I4 J$ k" j
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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. d$ n+ V& L6 Q' E7 y8 ?最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:! b4 N6 Z2 {) D0 r
0 q" ^* V3 O, ^% zThumbAround 4 n2 |; M: \; u/ @- T. o4 S$ q
ThumbAround Normal ∮ : K: w- [, y) Z3 V: z
ThumbAround Reverse ∮
2 a' T O( D e$ }7 U* `8 a% VFingerless ThumbAround Normal
" z3 X) R' m8 lFingerless ThumbAround Reverse
" @1 R3 ]# N( W% J3 [ThumbAround Harmonic
5 L! l6 J5 u! _" D* R5 CContinuous ThumbAround
" }; ?# i$ O5 Y3 k. r% u" G1 wCounter ThumbAround
& {* e4 L0 n# G& U Y) W( ~; P1 e1 VMultiple ThumbAround : l! u& Q) m0 T' l! f; `5 g4 [
7 ~# e- u. Y% Y- Q) n5 G/ ~--------------------------------------------------------- ! j" w4 ]1 Z% ?4 ^1 {3 o9 d
FingerAround / j; J" ~$ w5 I! u, s; `! _0 T6 e
IndexAround Normal ∮
" g" n1 Q0 f7 o7 [' x3 Q; uIndexAround Reverse
8 O; w5 C a# [9 q" E0 `Fingerless IndexAround Normal
4 F y# `0 w+ z" Q P0 J" |$ EFingerless IndexAround Reverse
5 v% L$ b8 a+ t* Q& [) n8 wMiddleAround Normal $ r7 S( x4 K3 x/ p! `$ t
MiddleAround Reverse $ W8 d1 c# g4 l/ T5 `3 J
Fingerless MiddleAround Normal
! P! ]( w8 C7 fFingerless MiddleAround Reverse 2 s2 V& Y: E+ B& b: p# A0 l1 j
RingAround Normal
% t. q0 W1 Q. U2 j7 QRingAround Reverse ( P1 B: H, L: {: D- f' b% _, J
Fingerless RingAround Normal
- f: u3 {# p) L+ X; S9 y$ \Fingerless RingAround Reverse
/ l: v3 i5 f+ `, C4 `PinkyAround Normal
4 A5 F6 q" T3 \. `1 TPinkyAround Reverse : M# {& J& t' S0 {2 h. X: U
Fingerless PinkyAround Normal
$ R, I: S/ ] P9 x( ?Fingerless PinkyAround Reverse - x6 c9 V0 w7 D) _. N
& M( |( X- K8 Z---------------------------------------------------------
- w7 M1 X; X! m( n9 SBackAround : @) P+ `( N% R4 \! H
BackAround Normal ∮
# A6 z5 V' i) u% g1 b' [+ F- d! F' sBackAround Reverse
2 R- o* C$ t6 _' bMiddleBackAround Normal∮ ' k9 C2 Y% H0 N* V, j
MiddleBackAround Reverse
/ A) L. Q, D# n' W' T1 S7 O2 XRingBackAround Normal
3 s( [# K& v8 |4 k, ERingBackAround Reverse 6 r: G. G' c6 g' w- ~1 b
PinkyBackAround Normal / P5 U& l8 g( [1 M4 C$ r3 N, {& g) v
PinkyBackAround Reverse
: s# `- G6 T ~2 D9 N/ EBackAround Fall |! Z# c7 F; \& \
BackAround Rise # |3 R7 N1 v6 ?9 j$ u
Korean BackAround Normal % G7 L) K: J4 G% k3 P/ Y: [/ A
2 b L; _5 }/ H( i8 N/ u C--------------------------------------------------------- 4 ] c& a, B. q& n2 `' L
Sonic / I9 t4 ?0 p9 P8 `
Sonic Normal ∮
0 `9 |) r' R k$ k8 x; eSonic Reverse ∮
$ d5 S5 M% y, wSonic Rise ∮
8 F$ i4 B( C& fSonic Fall ∮ 3 e8 E5 g3 E( O2 _
Sonic Harmonic ∮ ! N- ]* x: D" d
Inverse Sonic Normal ∮ 9 f2 ?) h+ }$ v2 m
Inverse Sonic Reverse ∮ ) x; S) [3 M% {8 M! s' U$ r+ [, Z" w
Moonwalk Sonic Normal ∮ ' W8 @, E" N: H/ @# {& R' u1 H) L
Moonwalk Sonic Reverse
e, l3 a9 a5 F8 Q, |Inverse Moonwalk Sonic Normal # h- j9 p1 ^4 M e2 A, K$ e
Inverse Moonwalk Sonic Reverse
* [ R! u# G, n, ]9 w0 OShadow Normal
6 y' c* ~$ x3 A: F2 H1 c3 a+ tShadow Reverse
1 O: g. a7 N! d6 D$ e7 BInverse Shadow Normal
. L% B; B0 _& b3 b8 aInverse Shadow Reverse
2 J/ `3 u/ k/ c' SPseudo Sonic Normal
* _/ R2 K: k: Z w& oPseudo Sonic Reverse
) i3 M9 k3 V8 XIn Out Sonic Normal 1 U& ~' {5 W8 j4 t' U) @
In Out Sonic Reverse
1 C3 t, |* Q1 o. TiSonic Normal - ~' `: H# |+ k% |7 D
iSonic Reverse * z: ]: I0 F' t$ B8 [' N
Devil's Sonic ∮
& [ ~! t# a8 X& ~Demon's Sonic ∮ 8 x5 V N) |7 B6 m0 R
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--------------------------------------------------------- : p4 Z! {- L) X# {! `4 M: B m
Charge
# h* {4 w8 B1 h/ X3 u: fCharge Normal ∮
2 x% o0 \$ `0 b; y8 p3 h, d$ sCharge Reverse ∮ 7 Z6 s9 n) Q- q7 N7 M* @( \/ ~1 f
Twisted Sonic Normal ∮
( j5 d' a1 F4 i3 F+ I! f/ I; E& pTwisted Sonic Reverse ∮
' n& {: ?! b+ K% DWarped Sonic Normal
0 x( i# y% }+ W* q' eWarped Sonic Reverse 7 @) C J. O1 J/ h5 G
Fake Inverse Sonic Normal ) V5 |' N; v$ C" Z7 U2 c
Rising Fans
+ y) `6 c% ]5 B6 g6 o& D0 J8 [ _Double Charge Normal
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8 ?& O" U: v% ^, f9 x6 g. Q---------------------------------------------------------
. i. }5 f( {4 t2 i1 EFingerpass
# O1 A O; H: q4 T: o1 U" z6 VPass Normal ∮
5 {0 r2 {0 Q9 V; {/ r8 t* O" d; XPass Reverse
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9 t( k! x5 ~7 v' j; J1 B( N7 V( ?6 K---------------------------------------------------------
# a9 ]% a' s8 A, d2 K6 m/ _% ]* pInfinity
1 |# m6 \" u& R% _# cWiper Normal ; t( w# _+ W% u0 w+ g
Wiper Reverse
; w6 h0 a4 U- V" M- EInfinity Normal ∮ ! x% f8 b" O, c) c' b" i' H8 w' ~) [
Infinity Reverse ∮ 1 d" b+ @! r' O; M* R. Z
Inverse Infinity Normal # ^* |* x, O: y8 H
Inverse Infinity Reverse
$ H8 P, |- p) }! qFigure 8 Normal , V2 @: S; A/ C" K! V3 \
Figure 8 Reverse
& t) ^+ m7 T# fSingle Extended Infinity Normal 3 d j3 |7 H' w
Single Extended Infinity Reverse - g6 J4 x3 a$ f) R
Double Infinity Normal % o; V7 K5 v3 A
Double Infinity Reverse 9 |$ N6 {. _2 N! J( Y
Inverse Double Infinity Normal
# }+ ]) _- C& kInverse Double Infinity Reverse # n7 o. W u" A" r" X6 J4 A
Double Extended Infinity Normal
# n8 z% q( i4 v [% N9 S3 s- TDouble Extended Infinity Reverse " G8 d9 p d0 ^1 d4 c" t v& Z
Inverse Double Extended Infinity Normal
+ ]4 R3 N* W$ V1 W" fInverse Double Extended Infinity Reverse
# ~) v$ M$ m5 W4 xTriple Infinity Normal
3 D; ]6 Z$ k, _: c4 E* GTriple Infinity Reverse . g' J& V9 k, |+ E. ?# Q
Inverse Triple Infinity Normal
9 a* ]! Y7 |9 r0 B8 U. RInverse Triple Infinity Reverse 0 h# Y3 m5 j; M" F
Triple Extended Infinity Normal
; B. n2 J/ f& YTriple Extended Infinity Reverse
. c4 j$ v5 r( H8 [1 V" z7 N* Q6 xInverse Triple Extended Infinity Normal 1 n. l% t2 p+ O- }; e
Inverse Triple Extended Infinity Reverse
, i* x8 b: m! L% A5 M1 C: DQuadruple Infinity Normal : N% _4 g8 q; s
Quadruple Infinity Reverse + H! l2 O3 e8 S& [1 G# S& r
Inverse Quadruple Infinity Normal
4 U5 \2 e* X) i/ V8 P- l5 jInverse Quadruple Infinity Reverse
. t4 u5 O7 g) g% Z+ e. KQuadruple Extended Infinity Normal 2 b7 g3 v r( B% O# u
Quadruple Extended Infinity Reverse / a9 r' R. R0 W, a9 f
Inverse Quadruple Extended Infinity Normal $ w3 \3 i% K; b: q& Q* D$ L# d$ {
Inverse Quadruple Extended Infinity Reverse
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--------------------------------------------------------- 0 k3 F# }" |- y) s- J
Spin }4 R ]; N, ?5 v$ C" i- P
Thumbspin Normal 6 V- A/ w, E! f7 l. H
Thumbspin Reverse 5 }* z* x2 \$ x: Q2 a$ L1 m$ u
Fingerless Thumbspin Normal
' l8 [8 ` R0 B" ~; xFingerless Thumbspin Reverse & d( _5 I7 o, V7 Y& Z
Indexspin Normal $ v$ y* J0 n' O" T+ Z6 D" V
Indexspin Reverse
5 J) _$ ~$ \7 ?% s' E& q+ u' C% q; UFingerless Indexspin Normal 6 g+ P* B1 n' f" C8 I, U a
Fingerless Indexspin Reverse
- e4 V# y# Z9 }* L+ N8 \# ~: XMiddlespin Normal 0 w( O& a; V/ R% y& B
Middlespin Reverse 6 I6 R. M% r! L
Fingerless Middlespin Normal
& w E- }. ^* HFingerless Middlespin Reverse
9 c' |8 d+ X4 j- FRingspin Normal
; t! Q0 [& a+ }: X5 jRingspin Reverse ( u2 i# t: M, b+ }* v3 W* {
Fingerless Ringspin Normal
. W! {& P# m! R# X: \$ _! x1 LFingerless Ringspin Reverse
6 V% Y2 {& D& S9 `Pinkyspin Normal & t# X" j" k/ g4 N6 m, o" p# i
Pinkyspin Reverse 2 A- h0 p+ \ G: ^8 P+ }. t) y7 Y8 e
Fingerless Pinkyspin Normal + S' m3 ?, W9 ~; [
Fingerless Pinkyspin Reverse : m m. D( R8 I! v' z
Palmspin Normal - H" Y( u0 ]. t; [+ H& Q
Palmspin Reverse
- G( X* @3 q" \+ qSide Spin Normal
. R* {' } g. f0 w+ J& Q- h: `/ jHalftap ! q% l# t! X: p2 ?
Scissor Spin ∮ - G; m# E% N( j/ |
Fulltap Normal
# |7 G7 x+ Q' T# h9 W1 S! oFulltap Reverse 6 M3 p, I( U- h7 T
Fake Reverse ∮
& w3 D/ D, D, ~) k" I" M" a( kBasketball Spin v: r. x% M2 B9 ~+ S! u( j
Spider Spin
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" U1 B( I1 g8 V---------------------------------------------------------
1 [/ g% _/ S; F0 w t5 }Continuous ThumbAround & Z P) H' x" m: [
Counter ThumbAround 5 V5 T) C& E, f( I9 h9 S I
Multiple ThumbAround
/ N% J; |8 _. i$ o& r) Z" TPinkyAround Normal
* w% |; e- j0 A5 R, pPinkyAround Reverse % v4 p1 \; R7 b; `
Fingerless PinkyAround Normal ) X, ^0 n9 I, x9 \# e; E
Fingerless PinkyAround Reverse V1 j" n% R" D
PinkyBackAround Normal 6 g! t, v! u2 K8 n
PinkyBackAround Reverse 7 M$ o+ E5 j8 g _
Sonic Fall
* T! I% o3 c0 V, g, Eseudo Sonic Normal - }4 B1 b8 X% e! b( c
Pseudo Sonic Reverse
' D8 h8 X, d" v- Y6 Y/ dIn Out Sonic Normal
' Y; v5 F3 M& u1 P" EIn Out Sonic Reverse
& n# }" O+ W% q* H+ v3 ` H: i, qiSonic Normal
! O; t; _% p9 `/ s3 P" O3 ^iSonic Reverse ; h' j3 |( t$ x0 |
Sonic Rise
' l9 E6 e% \- x- ^/ pFake Inverse Sonic Normal % V6 n* h+ D, A; Q K9 b* v
Rising Fans 3 e" N$ |. f% q" V% P* a; _
Inverse Infinity系列 1 R' G. G3 I, T9 [9 }* F8 l
Spider Spin
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9 `2 J* {' E/ F4 o! d2 ^以上的招式转自香港组织kitcat! g& `. Y. J. ]2 y
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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! \3 y$ V$ V; n1 x0 N. R现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。& c* f4 e. z& j0 F6 R* V
德国:GPC
F; V' e' D1 S7 q% W% S法国:FPSB% {; s; p$ ~9 s5 p
波兰:PPP" T% U3 u4 v* n& ~
中国大陆:pserhome(PSH)' Z5 E5 u3 Q' F2 l2 ^ x
中国香港:kitcat、penzone* h7 c0 P, k" |) m
日本:JEB
+ p; A# r0 h4 P3 E" k' s韩国:pendolsa(PDS)
# ^2 K. a$ [- L8 P5 Z3 |8 R* D瑞典:swespin7 O( v4 x/ Y, P
全世界范围内的:UCPSB、UPSB T/ E2 V5 m+ p+ t$ f( b" y! f# H
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话, ^7 x8 x+ q2 Q! s
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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