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发表于 2007-12-14 08:24:09
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去百度了一下。。。0 R- Q$ ^# ?5 i1 F6 B0 K5 u
* }2 |$ W* w: _& e转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列
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Infinity. h4 H2 J9 P0 K! g. j' t
Devil's and Demon's
1 K4 k4 h- {, `$ |% Q/ U* \- Qcharge
: C( J3 M& i* @# S! Yspin
; g9 b# r% z9 G. S; y4 wTAP
! B. n* a" z0 ]7 a8 Q' hother! w/ C* D- Q( \
2 p) c5 s3 g, ~单独的招式称之为trick. l4 ?( ^/ x' B& P0 ^' H
把trick连接起来的招式称为combo @! L/ v: O# U1 f, o
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 , U; p) W, t* }
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:# q5 U) s6 [ ]' u4 C2 n
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ThumbAround 4 u% y- u! b# T
ThumbAround Normal ∮
. ?- Q6 a# _1 z7 EThumbAround Reverse ∮
% g8 {: q: P& YFingerless ThumbAround Normal " T; r8 ?! Z' k/ J- }2 N4 m& k
Fingerless ThumbAround Reverse - F0 ^; C% w) P3 z! Y: z
ThumbAround Harmonic
, c2 N8 _) Z7 Z8 c. d3 hContinuous ThumbAround , C0 T, f) ^7 q, p0 s0 I" P
Counter ThumbAround
2 [" n% d) N6 `: t2 l Z- \- qMultiple ThumbAround 9 X# |( n& p+ |5 T* [& n% R! s
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--------------------------------------------------------- + H6 W2 z5 q( A# t
FingerAround
6 T5 d( c/ C, e' u; P4 _IndexAround Normal ∮ . m0 `% i; Z7 o: Y: u8 k
IndexAround Reverse
6 d/ M( [4 _0 \( KFingerless IndexAround Normal % T( j1 \1 Z% j4 J2 S8 N
Fingerless IndexAround Reverse 0 q2 U1 r, e) Q( u& z$ P
MiddleAround Normal
0 o0 E, z, w6 z6 k9 j2 pMiddleAround Reverse
1 S" x" ?8 h) R) ~; u% z0 J8 DFingerless MiddleAround Normal
: T; B8 m8 D2 z2 J bFingerless MiddleAround Reverse ) U$ @! r+ n' T
RingAround Normal 1 e- N- n5 z I7 E( w8 N
RingAround Reverse 7 e A! o+ a" J
Fingerless RingAround Normal . B: S! B& I, c- Q2 z! U
Fingerless RingAround Reverse
) I% {# ^+ T0 d a8 UPinkyAround Normal
' \ O5 z1 U% x, IPinkyAround Reverse
& I" i/ q! S" P6 ?" Y( c0 _ DFingerless PinkyAround Normal
+ u* x' b" ^* j& A/ q& @Fingerless PinkyAround Reverse 1 G, v: ]+ U5 L+ c; \0 f5 c
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---------------------------------------------------------
@9 \3 `. V6 cBackAround
% L9 H. Y2 z3 J. m+ i! X$ dBackAround Normal ∮
- W$ E' V4 s4 w, U- ?* dBackAround Reverse
5 F: R. h) m$ f! a( iMiddleBackAround Normal∮ ) s( U1 m3 U( i, I9 s: P" A
MiddleBackAround Reverse
6 E a0 z! Y8 m ?! s# w( e; \RingBackAround Normal
?0 ?. n4 q7 _8 M+ yRingBackAround Reverse
8 w+ }8 t) K9 V' w* k; vPinkyBackAround Normal ' X, w- y$ o: F
PinkyBackAround Reverse # e: F+ b% P* C" A
BackAround Fall 9 f7 A, e' s: f
BackAround Rise
/ P" t% _. _& w7 E1 p" G5 ?6 BKorean BackAround Normal
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8 Y: ?2 ?4 z4 R D8 E) \/ B' i--------------------------------------------------------- " @ n" C. p4 z4 d& l5 V
Sonic
; h! T5 n: z5 _$ y4 k: JSonic Normal ∮ , m4 w: d# h" W5 L" C
Sonic Reverse ∮
$ a( d+ e. |# ~" G. U5 ]Sonic Rise ∮
e$ W8 u) v% v) u0 M6 A# hSonic Fall ∮
9 o% G/ s/ m o @Sonic Harmonic ∮ + j8 E% e* {5 _ y% r$ ~
Inverse Sonic Normal ∮
& ~$ E: {3 q8 Q: Y* HInverse Sonic Reverse ∮
9 h3 x1 k* }3 R/ OMoonwalk Sonic Normal ∮
8 t) X6 [- b) a" jMoonwalk Sonic Reverse 3 F( Z d4 d: D9 D3 t: z
Inverse Moonwalk Sonic Normal ; l z; G4 o, p3 A; d0 M5 e
Inverse Moonwalk Sonic Reverse ' y: N/ j; A6 W) K' E
Shadow Normal
Q% h4 V$ ~# e% I1 a: \) CShadow Reverse * C9 A6 `; f3 G7 x% ?& \# m
Inverse Shadow Normal & V) b- Z- v0 c! _, ?7 [: d
Inverse Shadow Reverse . W" p* x1 ]% o( U
Pseudo Sonic Normal # d( ?1 T8 E- ~/ k, F V( f
Pseudo Sonic Reverse " N2 p" i$ M o( Z: t
In Out Sonic Normal 5 f4 k: z4 X% Z/ I- \: Y
In Out Sonic Reverse & G, p4 _2 \$ O K! v4 d3 X
iSonic Normal " l$ Y3 p( b* `, p0 k
iSonic Reverse $ ~3 f5 A. R1 ?/ H9 ?8 A
Devil's Sonic ∮ : |0 Y) B, i% ]5 J. K0 I+ U
Demon's Sonic ∮
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--------------------------------------------------------- 1 j, P1 `) z0 N, O I
Charge ' x8 }& A. ~$ L# \
Charge Normal ∮
2 Q; b0 o9 V H3 ^7 A4 TCharge Reverse ∮ 1 B4 N2 C* {0 `' M3 Q; ^
Twisted Sonic Normal ∮ ( K2 U! p. `7 e$ ^" ^; |. z- L$ L
Twisted Sonic Reverse ∮ S2 P& A8 S/ E$ ^% ?/ r6 w
Warped Sonic Normal
! [& f9 n' [) Q7 @& q" X. OWarped Sonic Reverse # w9 {: i( m- b% q5 j+ v
Fake Inverse Sonic Normal ; D' e1 {0 F. W4 ?4 J
Rising Fans
1 a7 E" u1 Q1 E) U& e' t5 SDouble Charge Normal
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4 u. s& Q+ q7 E0 ]---------------------------------------------------------
+ Q: @* F X' g- \Fingerpass
) L, p5 q( c9 _7 \Pass Normal ∮
, _( d3 t2 E: ~4 b6 D HPass Reverse
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- C A( v+ y3 \---------------------------------------------------------
. ^( f" V- y2 f9 P) K' Y2 U) _, VInfinity " J( a8 w) z0 Z W0 y* a
Wiper Normal ; A5 G4 }) A1 S w2 `
Wiper Reverse
1 P5 O5 b6 H+ JInfinity Normal ∮
- Z3 O: Y1 p7 Q% AInfinity Reverse ∮
/ @2 x& T% D. q5 K( OInverse Infinity Normal
8 x" C; s: r: D# yInverse Infinity Reverse
) m* v; B& P0 C2 YFigure 8 Normal
; A# a1 o4 S* c' L0 l- k& _, ^Figure 8 Reverse & u3 G6 |% K2 ] a/ X% Y [' K
Single Extended Infinity Normal
& e7 x# h+ e% S- w5 w E& x4 `Single Extended Infinity Reverse
6 }& l8 ]1 G3 {% [Double Infinity Normal
' j4 N. a/ ^- U" T; E! T+ E* @Double Infinity Reverse " B0 L) \( |( e. e& r+ ^# Q
Inverse Double Infinity Normal
% ] H& h" y* _4 ^Inverse Double Infinity Reverse ' W8 f* p- [' X! S' m: |% o9 _
Double Extended Infinity Normal 0 ?% F. \, ?' j0 i6 O+ W' L& I
Double Extended Infinity Reverse 3 H2 r/ [8 J2 l0 S
Inverse Double Extended Infinity Normal 6 m, p0 x. \3 ^. D
Inverse Double Extended Infinity Reverse
2 f4 a3 j4 f0 _7 }Triple Infinity Normal ' p: w }2 j# q7 M' e( O0 E
Triple Infinity Reverse
$ O3 F5 I5 Q$ O1 _4 T( x1 eInverse Triple Infinity Normal
, h' w1 V! a8 ]Inverse Triple Infinity Reverse / e4 v. X% p' `3 m
Triple Extended Infinity Normal $ u9 @; ]7 A* G# O t
Triple Extended Infinity Reverse 1 V. ] v" z5 q
Inverse Triple Extended Infinity Normal . J8 V$ J, n' w) v
Inverse Triple Extended Infinity Reverse
+ H" ~: Z# m) p9 Q7 yQuadruple Infinity Normal # L. V+ B# w5 m, Y) T' q' j
Quadruple Infinity Reverse , z3 R5 ?. s) E6 x; I
Inverse Quadruple Infinity Normal ! f* X$ c1 ]. l
Inverse Quadruple Infinity Reverse
! k; | j; p+ ]- Q' k0 k/ EQuadruple Extended Infinity Normal
8 R, f0 M/ o% |; N+ E7 M- w$ _0 gQuadruple Extended Infinity Reverse
$ A4 L8 e" p5 H* w5 ZInverse Quadruple Extended Infinity Normal % X) R3 n4 D. G
Inverse Quadruple Extended Infinity Reverse : B$ W$ Q7 T y3 x2 i
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---------------------------------------------------------
1 J5 P5 I( {4 l: b- c$ fSpin 8 h) [& G7 s& a" S! u+ W9 s% x
Thumbspin Normal # N w1 G+ O( ^/ i P% G0 H
Thumbspin Reverse 4 d# [9 B2 k6 `! A5 G+ W( B
Fingerless Thumbspin Normal 8 }0 Q2 f! s' C( Q& y
Fingerless Thumbspin Reverse
# U, O1 k) q7 \4 `Indexspin Normal 1 O' w C/ ^2 P
Indexspin Reverse
' r6 I) b# e6 J! Z5 J; OFingerless Indexspin Normal : Q! B6 z4 Q B) A2 W" G
Fingerless Indexspin Reverse 0 C' c$ c, `9 Q X1 z, \
Middlespin Normal
6 S; u) _7 \ n( y0 fMiddlespin Reverse ) ?; s7 g. h! H- H* k
Fingerless Middlespin Normal l: l' q* f" v @3 z- V
Fingerless Middlespin Reverse 2 z& ^, V9 Z+ F q
Ringspin Normal " [$ F' f6 F0 y$ p( O9 s3 J
Ringspin Reverse ( {: J/ h' w+ t" E( W; B3 d/ W8 v& v
Fingerless Ringspin Normal
. ^0 E( l1 C+ I6 P0 K0 a2 w# q( yFingerless Ringspin Reverse
9 H% Z' m' W5 F. J: A8 u' s' Z5 ]* \Pinkyspin Normal
1 [1 \, d+ i7 `7 tPinkyspin Reverse
( M6 d( h: J+ Z: j3 r6 z' |Fingerless Pinkyspin Normal
9 j% z$ x7 e9 T8 dFingerless Pinkyspin Reverse * Q* I/ v8 v( z! x4 K. T8 B& q
Palmspin Normal
1 t7 F Y* |& Z; C0 i" fPalmspin Reverse 4 g! R7 a6 W* |6 a& E
Side Spin Normal 6 K$ I% W1 A7 ?3 z5 ^/ s1 d
Halftap
' W9 i" ?7 E: @% i6 p. C6 Z* b9 I: CScissor Spin ∮ 2 C/ V, b- i- B" |7 @
Fulltap Normal ( C2 U; ?- G/ \) `! N
Fulltap Reverse & v* C- v- x& m" m) `
Fake Reverse ∮ 0 j+ o5 r4 A% l7 D1 D) l! b1 V
Basketball Spin
9 Q- q8 j ?# h, R* y6 pSpider Spin
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$ h' |/ J1 } w& Y" u; r--------------------------------------------------------- 0 j! H( j# b/ ?# Q
Continuous ThumbAround
( r# a) b' B! d3 q1 j5 wCounter ThumbAround . x0 t) R( p. ?: }( d, u
Multiple ThumbAround
/ x) O& y# V' GPinkyAround Normal - O+ q( L+ Z. S. V1 M' a
PinkyAround Reverse
) P9 C5 x4 p- K6 p' A7 l5 fFingerless PinkyAround Normal 0 Y4 r6 R, s3 o' A! r
Fingerless PinkyAround Reverse
# G+ g! {/ b- ]8 z+ |' aPinkyBackAround Normal 4 v3 N9 p$ i9 [5 T
PinkyBackAround Reverse - o( J( k* f$ u% H
Sonic Fall
; L( f% T3 I1 ]* Hseudo Sonic Normal
9 ^% v* u: X. E' u8 IPseudo Sonic Reverse
2 O2 q% ?& i+ IIn Out Sonic Normal
6 A3 @% d3 Y1 h/ f, G0 h! B" v4 BIn Out Sonic Reverse & k/ D4 f: r: c# q! Y
iSonic Normal : j8 i6 t" K: u0 C( F& D
iSonic Reverse J6 {3 J; A! Q! l E7 O& R
Sonic Rise . Y# C/ F* q, W9 l; v- E
Fake Inverse Sonic Normal 8 ~. R n2 C7 w8 |* |2 D5 M
Rising Fans
' D4 ]+ F8 U! q8 l( Z: CInverse Infinity系列 3 s# B5 i7 ]6 z3 k5 M' H
Spider Spin
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( Z& v# x6 i' S3 {- _以上的招式转自香港组织kitcat
( W. y1 b0 t# ^/ @$ |) v当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。: h. Y. m; @5 K9 I- Z) J, ^+ g: G
/ R' P" Y3 n2 P现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。& C2 f, B# K" f# q. G" {
德国:GPC
" @1 ?: [; y% {" K0 H& V7 O法国:FPSB
5 @! j1 e+ T ?- Y5 k9 L, `波兰:PPP* ~3 ?3 p1 X9 |0 t2 L: n! W
中国大陆:pserhome(PSH)
' E3 f+ g0 f9 G3 l& k }中国香港:kitcat、penzone/ ?! y7 A+ d% u( Q5 q8 }: \
日本:JEB. `8 u) e% c8 h) L5 l" F
韩国:pendolsa(PDS)& U7 f" }2 h8 _" t6 M5 `$ d* x
瑞典:swespin
+ K: c7 P% ~. _' Z全世界范围内的:UCPSB、UPSB
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; M: {6 M$ G0 P2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话$ f! I! M, h' u4 P7 o5 Z) w5 q
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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