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 发表于 2007-12-14 08:24:09
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| 去百度了一下。。。# q- v( @( Z% z/ o 
 " C1 p! F  X) v1 Q% N: x转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。: b1 W% E  q* ?- d6 i/ I
 
 8 f& g' H9 H* V转笔的招式分为8大系列$ t9 v" z$ c3 `% W
 around
 9 K/ U- U0 S" G8 p: M" dsonic
 $ C& v+ H# q! Q# T  @Infinity
 * N' |# r& m8 \+ |Devil's and Demon's$ F4 F  D% ~5 c+ {( _
 charge2 L0 N3 O3 D7 L% t! K
 spin
 % j# V; _/ p; k$ _7 v4 @' ^! v% vTAP
 9 a/ U' E6 k4 eother& J2 V* Y3 S- g+ _* I
 8 m8 c& n; v) G. O. j1 S
 单独的招式称之为trick/ v1 s. l+ [4 Z0 R2 F
 把trick连接起来的招式称为combo
 & i+ S# c7 X# j! x+ V: F  [转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 8 R. X$ Q) Q- ]+ a. w
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 截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 8 [  h( z- d7 r5 G( |
 
 + X) U: q  x( C! ~* ]最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around)  现在转笔的招式已经非常多了。常见的有:
 3 r3 l+ W0 P$ g; ^% Q* a, h7 F6 e0 h& d7 N
 ThumbAround 4 Y1 k: [: ^* k7 T* R
 ThumbAround Normal ∮
 " R( ]5 i- n7 H8 Z) ]- aThumbAround Reverse ∮
 4 S* j" X8 d8 e- p4 `7 R$ W$ [Fingerless ThumbAround Normal  ! M- L7 E/ e, [! T% W5 [" ~7 Y
 Fingerless ThumbAround Reverse
 1 R! g/ x) [& oThumbAround Harmonic
 + S8 I8 U. R: p" m. E# j# qContinuous ThumbAround ) I, ?) V/ z) p& y
 Counter ThumbAround
 ; p( _/ Y3 X- \0 h/ F6 h& d& dMultiple ThumbAround  ! M. H2 k" c, I; O. `- R
 8 b) b- r/ `+ Z2 h' J/ D  c5 C4 j* X
 --------------------------------------------------------- 6 X; y' |" P  m( L9 Z6 H) k4 S
 FingerAround 7 q. b1 [1 @" a7 l
 IndexAround Normal ∮ 1 W* j7 H. U! n: e/ A
 IndexAround Reverse
 3 i; ~  p+ a# Y7 |8 XFingerless IndexAround Normal  & y$ T$ A2 q: G7 O
 Fingerless IndexAround Reverse  $ o2 r* R# z$ I: l- a
 MiddleAround Normal  % i# P, f) u7 j& r
 MiddleAround Reverse
 , j4 ~. p0 ?  I: n- J9 e" {- AFingerless MiddleAround Normal  2 q9 g; g# [! Z+ w: T) G3 F
 Fingerless MiddleAround Reverse  6 f8 J0 ]3 S' h2 d$ Q/ L* }  o
 RingAround Normal  ; ?: q, S& m0 r4 e" \# \+ Y
 RingAround Reverse  % k/ d: l1 ]2 P+ ?. _, ]
 Fingerless RingAround Normal  " \- h" K9 l% |, T* i! Q
 Fingerless RingAround Reverse  1 y2 M6 y; z: T# }1 d# V8 J8 Z# W
 PinkyAround Normal
 ( ~- k* o4 [! X+ Y! iPinkyAround Reverse  * [; g& h# Z9 }+ i: j+ u3 |
 Fingerless PinkyAround Normal  8 i% ]2 O: Q3 N1 Q( n  h" y
 Fingerless PinkyAround Reverse ) b, ~, S# y/ o) ]3 m
 5 F; G# L, `9 _" A! K! b3 I; S* N$ S
 --------------------------------------------------------- / j! t6 E+ Y# F2 K; ~. _
 BackAround $ ?& d+ s2 T, h; d/ u
 BackAround Normal ∮
 % t6 A4 S! _/ e6 UBackAround Reverse
 . O2 r( I1 ]! v2 s! r0 W1 XMiddleBackAround Normal∮
 & x+ \* T$ m9 T0 wMiddleBackAround Reverse  1 z; q8 d5 C0 y! j' M
 RingBackAround Normal  - j* B$ k0 q8 V7 K
 RingBackAround Reverse  " k0 ?9 R5 q, Y* l* B
 PinkyBackAround Normal  . F% T( e7 ?! C* P
 PinkyBackAround Reverse  9 V4 [" S* [9 n, @6 L& p2 y9 ]9 V
 BackAround Fall 0 g6 Z7 y# K  @& S' m1 ]; N" a9 ^, e
 BackAround Rise
 & b& V& V* ?+ T& v5 TKorean BackAround Normal
 1 ~( {) W, g' c! W! H# P# F. ]
 9 p: v7 C, B3 y( N3 @" k--------------------------------------------------------- $ R- S6 B0 U: n* `
 Sonic
 $ N$ g, y* {+ w; d1 TSonic Normal ∮
 + k. q  r$ m3 a% k4 B$ h: W/ _+ oSonic Reverse ∮ 6 f6 Z) c# H( P( Z' `0 m! \  u
 Sonic Rise ∮
 3 l- O9 G( B( h* |" iSonic Fall ∮
 " h. ?7 O, }( {7 v- MSonic Harmonic ∮
 ' V! {6 w- ~# V9 T* xInverse Sonic Normal ∮
 5 x$ Z0 w; g2 Y2 C8 y8 D! aInverse Sonic Reverse ∮
 ( s, X( `3 d' d& m) WMoonwalk Sonic Normal ∮ 4 r5 A& R8 H% H
 Moonwalk Sonic Reverse  3 c) Q' {! R8 E# _4 |+ i. a
 Inverse Moonwalk Sonic Normal  4 i8 z: C9 r) v+ Y' K) W* F
 Inverse Moonwalk Sonic Reverse  / H' f  Y5 i: |# j+ ~# u2 y& k- }. m
 Shadow Normal
 2 e3 x+ k" I# |) I/ q% W: i4 jShadow Reverse  6 }4 l, l& D6 S# q4 R
 Inverse Shadow Normal
 3 V! }. s, u: ^/ pInverse Shadow Reverse
 f3 F5 U% g# W! ?& ]9 d. U% X! SPseudo Sonic Normal  8 e9 m& i; g* R& j+ b8 l( ?
 Pseudo Sonic Reverse  ' v3 m) l3 U5 N% m6 D7 h
 In Out Sonic Normal  $ I* D1 J! K+ P
 In Out Sonic Reverse
 ' J. ^2 h; \3 q$ uiSonic Normal  0 f- n  `5 o$ B+ [' m
 iSonic Reverse 8 b" X- p" B. g
 Devil's Sonic ∮ ' @* u# Y4 R: v6 r
 Demon's Sonic ∮
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 --------------------------------------------------------- 6 ^8 ^4 f1 b+ B: s: F
 Charge # b/ K' b3 S! n" x! i( V
 Charge Normal ∮
 2 a8 {0 s2 f3 `7 s* OCharge Reverse ∮ " s7 s- O1 k# m& q0 x
 Twisted Sonic Normal ∮ & o& |$ u8 W* e7 p# g$ H& X, N
 Twisted Sonic Reverse ∮
 7 V. A+ b) v$ W5 ]& R  V. c' zWarped Sonic Normal
 / j# b  O6 ?+ LWarped Sonic Reverse
 + A) o' h  a, T; ~/ J6 O+ r: sFake Inverse Sonic Normal
 % g: s; {4 {) f" wRising Fans # U; r1 R# n3 X% |. N8 i6 O
 Double Charge Normal ' U; A3 b5 ^! j$ J* G/ q) u4 j! K
 7 u3 T# i( d0 P, m1 x7 J
 ---------------------------------------------------------
 # v+ V( z" d$ ^" e! g4 Z& Z/ yFingerpass
 ( I( A0 r# ], k" lPass Normal ∮ . i4 U5 l) R/ D  e9 o$ B: q- C
 Pass Reverse 0 _# Z; s- i. k: }: F3 T- w" q9 k
 
 4 c7 F& f, X1 V) `9 e; T1 D---------------------------------------------------------
 6 K3 R9 |; M5 DInfinity   o) t5 H- M6 G+ X* S
 Wiper Normal
 8 x5 r5 e! ]1 |% uWiper Reverse  $ ]* N+ N) F: r  C+ Q7 J1 e) ?. l
 Infinity Normal ∮  ; j# a0 m2 i- y! I
 Infinity Reverse ∮ " o" b1 |8 u4 s8 i6 L. J; j
 Inverse Infinity Normal  6 q% E( B7 n. ~8 U- H
 Inverse Infinity Reverse
 % e' T. x0 [6 b- M$ [# [9 k& qFigure 8 Normal  5 D* p1 u4 A. y$ ?' f7 h9 y7 s
 Figure 8 Reverse
 " A# M3 o. {# H& V6 r. QSingle Extended Infinity Normal  8 `2 \9 R" X5 u+ |- a
 Single Extended Infinity Reverse 5 k- v) g; I' ~+ L) G: L$ R" V$ Y
 Double Infinity Normal  ! p# K, H3 Z* h; ^% r3 x
 Double Infinity Reverse
 . W# T1 q0 Z. SInverse Double Infinity Normal
 8 v! ^* L; w9 g! G4 c: PInverse Double Infinity Reverse  4 ?: z1 G+ n! ~. B
 Double Extended Infinity Normal  4 P& y+ z3 p0 p" A5 T
 Double Extended Infinity Reverse
 2 }6 j- o* Z; M0 F+ q( @Inverse Double Extended Infinity Normal
 - Y! {9 J9 p/ Y! vInverse Double Extended Infinity Reverse  : z  y* L; g* N2 g2 s7 ^
 Triple Infinity Normal
 & f4 }2 f' a6 K6 w" S! dTriple Infinity Reverse  : S" {+ ]' k7 b- E3 G5 w# `0 Q6 `
 Inverse Triple Infinity Normal  $ C+ M/ @) s5 X! Q* E! t0 S9 L4 {
 Inverse Triple Infinity Reverse
 * O- `: g$ C5 |% ^9 w" XTriple Extended Infinity Normal
 * U* i, L, x1 M; z/ X3 eTriple Extended Infinity Reverse
 ' l4 S3 n3 d4 \: }8 B) r4 L2 VInverse Triple Extended Infinity Normal  2 p' q7 h- B0 V
 Inverse Triple Extended Infinity Reverse
 6 X+ E' j, c, Y5 b; b" o/ F/ AQuadruple Infinity Normal
 ; b* z" Y+ `+ `/ X! r- {$ `Quadruple Infinity Reverse
 2 K" |% L9 ^; nInverse Quadruple Infinity Normal
 0 o; `+ {7 }8 p4 y+ b0 YInverse Quadruple Infinity Reverse  ; [( K& h8 Z  g+ Y( x- S
 Quadruple Extended Infinity Normal  : h& W; a' V/ S" [9 q' e
 Quadruple Extended Infinity Reverse
 / L8 |9 A- U2 z3 j& @Inverse Quadruple Extended Infinity Normal  , p& w# G7 ^% I
 Inverse Quadruple Extended Infinity Reverse 1 w# c3 e: y5 N# h- Z4 O
 
 5 p! c1 [9 c$ l6 v  w) R# k. c--------------------------------------------------------- + n5 E! m9 E% E2 b, f. y0 }
 Spin % ?3 O! u/ ^3 K6 `' s( I
 Thumbspin Normal  8 {+ k/ |2 H9 ~! _, o
 Thumbspin Reverse  3 Q5 l* w/ @! n+ w+ V6 ]8 Y( @
 Fingerless Thumbspin Normal  6 L  h) z. e. Q8 ?$ ^8 T% x
 Fingerless Thumbspin Reverse  6 I' i& }8 P) K  ~; b
 Indexspin Normal
 ' i( ?% K( o  K5 \! ?$ SIndexspin Reverse  , v) A8 x! ~9 j* [( N
 Fingerless Indexspin Normal  ' Q1 Y: Z. {% u3 t' O- S
 Fingerless Indexspin Reverse
 # E1 q! I% d1 P2 ^" q9 kMiddlespin Normal  % s; B) H7 }  F% ]1 S2 p- N( D2 c( t$ }
 Middlespin Reverse
 9 A- r: B# t" M+ m; R1 I% vFingerless Middlespin Normal
 - c. Q3 K0 f, M& g" i  [Fingerless Middlespin Reverse
 9 ~3 j  c# z+ P9 D+ {" y( d: JRingspin Normal
 ( m+ J! v2 j& c: F1 V4 L* z; wRingspin Reverse
 w5 t% [3 G* [0 F4 nFingerless Ringspin Normal
 ! u0 T! m/ y" J& K& ^Fingerless Ringspin Reverse  $ v+ e/ k6 U% U. m
 Pinkyspin Normal  ; f" Y# J$ r$ ]- D: r
 Pinkyspin Reverse
 / ^3 p% h1 T$ d/ Z# h+ |Fingerless Pinkyspin Normal  0 Z6 H1 o$ g3 T
 Fingerless Pinkyspin Reverse
 * Y8 w3 [# J" m2 t" a0 SPalmspin Normal
 - C; T& C/ s) aPalmspin Reverse  ; B! S# Y4 Y* n) |
 Side Spin Normal
 & Q8 L, Y1 j5 x9 dHalftap
 0 I& H' q1 O8 M( UScissor Spin ∮ ' _/ ]# B0 C( g/ k& O& w/ Y
 Fulltap Normal
 . W3 y. y) J& S. bFulltap Reverse  : }& W0 A) {0 `. S: g( W
 Fake Reverse ∮ # M8 f$ w3 W; }4 _4 K! \
 Basketball Spin
 4 Y. J% }: ]1 |  u8 B) A! a) L1 oSpider Spin
 : N# Y) Q/ e9 C+ ?1 ?% |1 J# |& E5 i% s9 ?
 --------------------------------------------------------- , O& ^% A2 V/ O
 Continuous ThumbAround
 ! B. h3 N1 Y/ {0 \! ?Counter ThumbAround
 3 C: S/ i( k( M; VMultiple ThumbAround 3 \9 X- k# B! k/ a) D
 PinkyAround Normal
 5 T  I( g5 y( ~1 A4 w* f7 I% }$ lPinkyAround Reverse
 5 c/ d3 g: [5 e4 B- KFingerless PinkyAround Normal
 ) z) R- {+ |, ?/ O. o9 i* y- Z/ rFingerless PinkyAround Reverse
 8 ?6 L' _% H& T5 D9 N/ cPinkyBackAround Normal
 ) `4 g' p+ {' L, Q& XPinkyBackAround Reverse  / R+ M: g" W. j  X2 k, n
 Sonic Fall & {- p. k, g4 B7 j
 seudo Sonic Normal
 - _9 ?; I# \9 M, tPseudo Sonic Reverse
 : W" h+ @1 f* i! P$ KIn Out Sonic Normal  ; |: w, [- B- @* p2 b. Z8 S
 In Out Sonic Reverse
 6 X6 y: m/ G' ~9 I0 _iSonic Normal  / T2 `) c! C7 o) e
 iSonic Reverse * p- D7 U0 [( @
 Sonic Rise
 7 `' W0 O( g7 s' ~( NFake Inverse Sonic Normal
 " i" d4 e  k8 U# G% L) HRising Fans
 : \" Z" Q) p( M! q! r6 rInverse Infinity系列 3 V2 D9 }' c( b7 z( R2 Q
 Spider Spin  % j; ?) Y( g  @5 |- J2 ~6 z. ?
 5 S7 `! Z9 k& |3 Y4 j1 Z
 
 . D; k5 o  o$ T5 W1 z5 C1 s以上的招式转自香港组织kitcat0 C' \) A  K  l7 {0 b9 h4 c0 V
 当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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 # E8 Q# T( {* _3 ~. [) o; g现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。1 t# @! b6 z& U4 C9 l
 德国:GPC
 ( }- l% c; r5 p3 z法国:FPSB" F/ ]: ~# p! r6 R8 H
 波兰:PPP
 : o5 C2 V/ k# r8 @. z- z: r, D中国大陆:pserhome(PSH)* D8 V# y( w4 F3 s
 中国香港:kitcat、penzone& e2 R6 G1 W" e- o" V
 日本:JEB
 ! f! f  G; G- ^  X韩国:pendolsa(PDS)9 ]& ?6 n' w- q
 瑞典:swespin
 / j8 l# r' S8 {9 x- [全世界范围内的:UCPSB、UPSB- _  c' t3 \4 @) |5 @- y
 7 m$ e5 x1 e- i- h  l- v
 " m3 m( w# \4 b4 V; H+ ~* ^
 2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
 " W3 ^7 E/ ~) @世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
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