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发表于 2009-3-1 22:26:25
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招式难度系数表
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# f- j. _* l& ^2 p1.pass & charge(10)2 Y7 O9 E3 t2 T! G. w1 B0 w* i5 f
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1.Charge Normal 1 - r5 R7 ]1 a$ f9 H; E# G
2.Charge Reverse 1
% c5 p- E5 ]2 O0 K3.Triangle Pass Normal 1.5* U* I6 A- y q( ]! w
4.Triangle Pass Reverse 1.5 N8 g- H6 F( c
5.Fingerpass Normal 1
$ m4 ~* V7 j5 @0 X- v6 ` U+ B( R5 `6.Fingerpass Reverse 1
0 [( d' y ?8 t/ j7.Twisted Sonic Normal 2" w5 k/ n- x' J; P
8.Twisted Sonic Reverse 2
: V" d( J2 i, ~* @! z# s1 D9 I1 Q9 G9.Warped Sonic Normal 2
1 a% ?; U4 s/ ^$ t1 R10.Warped Sonic Reverse 20 C* }9 ]; l) Z' C% H) w5 A
7 K# ]. a* U' F. d
: {4 @; k; D( v2 q& G1 x; d2.sonic(15)
8 B8 E4 o! a9 E% G8 s4 K6 R# ?$ d3 O. F) G& u' W2 ]& @: |# d9 K
11.Sonic Normal 2* c6 s' k) i2 {4 `, c9 X' O1 W2 k9 Y
12.Sonic Reverse 22 A+ F) r& z" [- C
13.Inverse Sonic Normal 2.56 j# N( a# O/ X) w1 Y
14.Inverse Sonic Reverse 2.5
5 a( g' S" s- m! L+ n3 a15.Sonic 2x Normal 2
5 h2 V e0 m1 A0 S16.Sonic 2x Reverse 2
2 _- S3 z( X6 P# g, s: [17.Sonic Clip Normal 29 m9 L7 Y$ P2 u
18.Sonic Clip Reverse 2* k1 T4 e% K% S$ R9 [8 U1 z
19.Invisible Sonic 2
1 f+ A) _# e) S- C; N20.Demon Sonic Normal 2.5
( J4 Y6 Y0 u0 R1 c, Y/ r5 J: i21.Angel Sonic Normal 39 m1 Y- ` D7 z- D( |
22.In-Out & Out-In Sonic 2.5
5 ~" \ b6 w: H o23.Side Sonic Normal 2.5
$ k( s% R* k+ f# g1 i* P24.Side Sonic Reverse 2.5+ S, P: B% s# k7 W3 N
25.Flush Sonic Normal 34 a1 i+ x' v, t o3 y) ^
% [ [9 {" n/ V9 @, G4 y
$ {4 T b2 e9 p" \7 n3.infinity(9)
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26.Wiper Harmonic 1
4 m7 |' l5 n. ~& X0 H; O$ E27.Figure 8 1
/ K n3 B/ R2 ~2 \; G' B; s) ]3 S28.Infinity Normal 1
) z, u& P2 f% i# W& ]0 E7 `29.Infinity Reverse 1.5
7 N3 ?! J' Q; ?, i4 ~/ r30.Single Extended Infinity Normal 1
! ?9 h8 Q! w4 W31.Single Extended Infinity Reverse 2
1 F7 M x1 ` l32.Quadruple Infinity 2.58 N) r) ~) p; e* @& x4 f3 W0 |
33.Quadruple Extended Infinity 2.55 s0 z- z7 Z" r8 X) h% m3 `
34.Index Wiper Harmonic 2.5" Z3 o- j* P" _9 e6 F: O
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$ n5 h5 U9 k; ~# F2 |. ?4.tap(8)& M; U, w+ d( a" }; c& W& S/ ?
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35.Half Tap Normal 23 U' T/ C4 [2 J- i# }+ y# p
36.Half Tap Reverse 1.5
+ E+ _7 E0 d/ e37.Full Tap Normal 2
0 y: T l$ I* N$ \$ s Z# H38.Full Tap Reverse 2
o$ H/ n! u- l. W1 _+ D) s6 z! F39.Back Tap Normal 1.5
, o5 w* Y( S: ]40.Back Tap Reverse 1.5
w, @5 k9 v A/ L41.X-tap 2
9 _7 l1 Y* ^+ a4 z5 B42.Fingerless Fake Reverse 2% R, Q9 m; m6 Q- n$ K
2 U. P) D3 ?1 W# T# ~/ I ^6 E3 L5 P, K) B7 c
5.around(26)9 L/ P' w$ I+ k$ l/ ~
% j! m2 h1 |' K7 E5 ~( k43.Thumb Around Normal 1
! W# E7 z5 ?8 E44.Thumb Around Reverse 1.5
7 K) x a: I0 u' @. g/ l45.Index Around Normal 2: ]: c0 n* R( B. R, m1 E+ H
46.Index Around Reverse 2- y) i+ [- E3 a5 V a
47.Middle Around Normal 20 |7 v0 Q+ R ~
48.Middle Around Reverse 29 y; D* _5 l) r; x, H5 I+ M
49.Ring Around Normal 2.5: A$ a& w7 b9 `5 g, z( X# f0 v$ |
50.Ring Around Reverse 3
% m- G' b! s1 a6 \7 G51.Pinky Around Normal 3.5) V# `& D- l6 c# W
52.Pinky Around Reverse 3.5
% g$ k( [# j% W9 U5 n4 U2 a2 }. j/ r53.Cardiod Normal 2
# o) a1 [: b D, U54.Cardiod Reverse 2
: L1 V8 |7 w3 G, D55.Korean Extended Thumb Around Normal 2.5
0 m$ f) e$ J4 y2 |& N56.Fingerless Thumb Around Normal 2
; T I- h; t: {* p57.Fingerless Thumb Around Reverse 2
6 G5 v9 ?4 e+ J! m4 Z. [58.Back Around 2 r! D2 p% t9 x5 `& X" @
59.Fingerless Index Around 2
+ @! ]- ?! ]0 V' S3 A& u% H60.Fingerless Middle Around 2
; N; U5 B. l c$ o+ o: f; s) M61.Fingerless Ring Around 3
7 \% O$ X0 |% |8 O$ e. A62.Fingerless Pinky Around 37 [9 }8 j- Y" e2 ?% W& L
63.Fingerless Korean Extended Thunb Around Normal 3
1 S. c1 k( m* m: s' I H, a5 `64.Hand Around 3
' `4 d2 f; A& e" J65.Neophyte Back Around 2
# F t1 }2 D# m0 K" ~& B8 F# p66.Neophyte Index Around Normal 2
& g W$ p, P/ U* ]4 f( ]0 y( b" ~& m67.Neophyte Index Around Reverse 21 w8 }$ X8 H1 Y& y: X. J
68.Side Ring Around 3.5% V( y& ]7 p/ [
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6.shadow(7)
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& \) u! h1 p& e# a* V69.Shadow Normal 28 j$ k8 e7 c, h) ?
70.Shadow Reverse 26 }9 |% V; g4 b( p2 {) X
71.Devil Sonic Normal 2.5
2 ^, ^3 b* ^( j' j+ q; n, W4 L72.Devil Sonic Reverse 2.5" O6 S. x* `0 i# z
73.Devil Around Normal 2.5" w1 T) z, Y7 B% X+ O/ k) r/ {. k
74.Inverse Shadow Normal 3: e8 q7 y" c; K# l/ W! B/ \- ?& _
75.Inverse Shadow Revese 3.5
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# o0 h" c1 T. C7.spin(16); r5 r! E4 r- G! G1 [+ x
; C! O$ i# O7 B. B0 R* b76.Thumb Spin Normal 2.5
: Q7 v V6 @5 u: b' s77.Thumb Spin Reverse 2.53 ^/ D/ k7 m' }
78.Extended Thumb Spin 2.5
" y, Z- q! e8 ]4 r; R7 Y79.Fingerless Extended Thumb Spin 3
% ~+ G7 G% M9 N) o; J' a) g80.Fake Reverse 3.5' ~( l( h' u- X, x9 n# f! O
81.Index Spin 3.5" P% a/ Y ^$ s( Y; F4 s, N
82.Fake Index Spin 4
! [. g) r* E8 l5 u# y/ @0 @. E+ d83.Basketball Spin 4.5
, n. y( T' U! _' Z* m/ g# } v# U84.Basketball Spin Reverse 5( X8 O* e4 C5 j; a' s
85.Back Spin Normal 3.53 B$ {% }- {; s; ^
86.Pinky Spin 4
& d6 |/ t# a: Q, S* N% O& t87.Palm Spin Normal 39 N! d. S" C4 Q4 Z
88.Palm Spin Reverse 3.5
; i) a" K5 ? [* ^) |3 d. B7 n+ V2 z89.Fingerless Thumb Spin Normal 3 P5 A0 `. ]) J- c6 g- |! V( v
90.Fingerless Thumb Spin Reverse 3) ]4 [; ^# c* O
91.Back Spin Reverse 12-34 4! n, c2 J+ K9 W3 d
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8.air(9)
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92.Thumb Around To Air 3+ n* b2 s2 |9 D# C& w6 [
93.Thumb Around Reverse To Air 3
. L, `8 H! P9 P' D& C) E7 G/ Q94.Index Around To Air 3. z# t P1 }6 e |2 S/ y
95.Index Around Reverse To Air 3: w# b+ p0 z$ j
96.Back Spin To Air 3.5' Z2 s6 T( t/ |' `. [( A+ V4 U% d
97.Thumb Spin To Air 3 Y8 n9 R. T' v8 c: F8 ~ E' b
98.Infinity To Air 2.54 y" q8 N i/ u+ Q, Z! U& W1 i
99.Tap To Air 3
* L8 r) P# F3 _; y% a- ~100.Leigun 2
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