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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal
- @" \7 v5 `# m# Y2 y7 sThumbaround Reverse0 B' o" z' K6 r( `
Thumbaround Harmonic- Z5 |; [4 z* L6 v
Fingerless Thumbaround Normal
. f$ k1 h+ Z5 g5 q) h& \Fingerless Thumbaround Reverse
* B' {0 i1 E; |! Z/ NFingerless Thumbaround Harmonic
. a" ~% A1 g8 S8 p' U+ oExtended Thumbaround Normal
8 g/ M" ]2 n! W2 a% FExtended Thumbaround Reverse
8 G+ q, C6 j( U2 A" N9 z* b2 AIndexaround Normal
% g0 v6 B$ X0 e7 ]' ]2 o! e2 U* ^2 y. sIndexaround Reverse - \# U/ l& n }
Indexaround Harmonic
: q6 K0 o* m8 @& i! E3 g2 {3 oMiddlearound Normal
- @, D ^( \) s* d/ TMiddlearound Reverse 0 B" D3 e' I4 j0 ?4 } ? I+ w
Middlearound Harmonic
( M1 X+ B4 A7 i: L) f! XHalf Middlearound
- h" R8 q' U* J s/ tRingaround Normal " s3 v6 G9 a$ w- n* i7 s% C
Ringaround Reverse ) D/ B5 o) a0 k; S8 w( H% z+ F# A' g
Ringaround Harmonic
' q# v( T; u6 j* \ XHalf Ringaround
& b& I0 ^- c- W# d9 ~2 T% Z. c' c3 lFake Indexaround
" v3 i! C! B9 V2 e: p. e- q: ^5 EBackaround Normal
2 l! w" h$ c& |/ [, {Backaround Reverse 0 W0 O' d! {& G% e
Neo Backaround
2 O# ^- b) q- ?* O/ j: Q' ~# JMiddleBackaround Normal
. s5 J. q+ [7 w( y8 L5 ]9 d8 q* CRingBackaround Normal ) p" M0 n6 R8 @
PinkyBackaround Normal
j; Z7 W* R8 ~7 x. S& Y; OSonic Normal
& U) D! e6 C# f7 y* l4 \3 W5 RSonic Reverse- \' p& A0 }+ r; Y/ ?. ~$ c& R8 F, l
Sonic Harmonic
( ?+ |6 Y" W9 U6 `/ ?Sonic Rise
( I- Y3 ^) W2 d, dSonic Fall
9 @: A9 R1 h6 b& N4 y" [Sonic Rise Harmonic) E; F( _' E$ I2 s1 {, H
Sonic 2x Normal; K& P9 n( A6 w6 P6 H! M( e
Sonic 2x Reverse8 q d, q5 z) }
Inverse Sonic Normal
& k3 H" d& E! Z: ]Inverse Sonic Reverse- g2 D+ _/ t; N, x2 x8 ]
Inverse Sonic 2x Normal
' S0 [5 Y/ s% P! l+ ]+ |Inverse Sonic 2x Reverse
9 o4 G+ T1 q% U' R7 ?; @Moonwalk Sonic Normal% G3 r, ^' c/ y* D i1 E6 E
Moonwalk Sonic Reverse 0 L! I$ z7 M1 P
Sonic Clip Normal" g, L8 r" c( ~# `+ y/ ~
Sonic Clip Reverse
0 u0 @, v: K* e: P, } z7 ySonic Clip 2x Normal+ m' t$ M$ |& P( v
Sonic Clip 2x Reverse1 u4 L# C+ M& `0 f0 f0 O K. h7 b
Neo Sonic Normal
. \! a2 D w7 l6 ]; C& @Neo Sonic Reverse, d* c5 T: x# A0 t% D1 n6 z) I
Pseudo Sonic Normal
9 ?1 U; U6 A- d! }Pseudo Sonic Reverse 7 S+ a' M- V, c7 R4 U( C' ~+ M1 \# M
In Out Sonic/ u# N. L) f6 ]
Out In Sonic) D5 g6 @: P# Q1 @6 C. ~6 Y5 Y7 f$ T
Invisible Sonic Normal% ]/ }% ]( l6 ?- P
Invisible Sonic Reverse: d* a/ H& j/ D& M P
Devil's Sonic
+ ~( s* W$ @7 @3 D0 V P% t' `" v: P7 `Devil’s Around: |2 o' _* A; f7 b8 \
Demon's Sonic e8 A* [. h. ?. ?5 p
Demon’s Devil’s Sonic
- {% N6 q8 S9 W3 B, `! ]7 Y2 N+ hDemon’s Devil’s Around
4 z( F! B6 \" lCharge Normal, [) |/ ?/ m2 f& Y' c
Charge Reverse
* u- N% G* E1 v4 y' B) PTwisted Sonic Normal
1 c7 u5 Y, R5 E6 ]- |0 eTwisted Sonic Reverse
2 }9 r$ \) f# \4 v+ V: hTwisted Sonic 2x Normal, `. \4 a% _3 E2 W9 l( G5 y" V' G
Twisted Sonic 2x Reverse
$ M, @8 N8 I E5 u4 N5 wWarped Sonic Normal$ S% t. N6 f: _1 D# y, M
Warped Sonic Reverse% n4 C3 C1 f- W: W
Double Charge Normal; v3 Z- G0 `7 D% `1 G
Double Charge Reverse7 b- K3 O+ L( |. F
Fingerpass Normal2 `; Q# P3 E! e& D9 _: o& u9 x8 ^
Fingerpass Reverse
/ F- S+ M% K/ G; }6 PFingerpass 2x Normal
( C: M) X! b5 S* F. [+ j9 f8 \Fingerpass 2x Reverse
4 r }4 H) P5 b/ I& G1 N$ [Triangle Pass0 t% M3 Y3 R" o" m
Wiper Normal
" U1 r) k/ X' O0 {Wiper Reverse
1 ]8 U5 n" [" D6 Q! ~- ?( YInfinity Normal' \$ ?, {/ _1 s1 Q
Infinity Reverse
& I) P& j1 ^& mFigure 8 Normal & w. w3 R/ Q9 A- Z
Figure 8 Reverse 5 u9 ^5 b' S+ `3 A* d, m
Single Extended Infinity Normal
/ E# [$ V4 k. KSingle Extended Infinity Reverse
. r) |& }) I% E1 `& v0 VDouble Infinity Normal
+ l! E* B8 r& P/ t2 Z% Y: nDouble Extended Infinity Normal - R1 h4 N- V8 j; y2 t5 q
Triple Infinity Normal ; ~% }6 y/ P* r0 e5 g% E4 p* x% w; \
Triple Extended Infinity Normal , h( T9 U6 z1 d) V
Quadruple Infinity Normal
7 U6 t) R, k6 W' K- v( S, TQuadruple Extended Infinity Normal 2 j) w, {( v9 R2 a" K) ]1 g
Thumbspin Normal
+ q1 N* y% k, P8 UThumbspin Reverse
b$ m5 }( b; d, W! YFingerless Thumbspin Normal
. R# v3 H* A& k. R3 ^Fingerless Thumbspin Reverse
9 R5 c( E1 u$ r" d2 |9 I: @% f; aIndexspin Normal " E4 n! z& p/ ~# F$ W- W' y* j8 c$ S
Fingerless Indexspin Normal
5 s% K7 l+ h- k9 g- DBackspin Normal
4 v0 I2 W S3 B! ?0 LMiddleBackspin Normal
" t) U$ a* h \! ]) ZShadow Normal 2 u# v6 v2 a2 _: `2 ^! p
Shadow Reverse
# \+ T: A! Y2 }5 B$ o$ x' E" qInverse Shadow Normal
% L/ R9 Y* e7 n& ~# }. l& sInverse Shadow Reverse ' m3 ]3 P% @9 O) V9 J6 V% P* |
Palmspin Normal 6 P0 ?1 p! _- d
Scissor Spin& d# {" ]" ~# i! t, l) L$ C4 O
Fake Reverse
0 N1 Y5 J2 G, Y1 y) A2 G5 nFingerless Fake Reverse& I# X% J6 G1 V7 l9 ]: Z7 a. C
Halftap Normal
1 L+ a5 M9 |" p+ D* F1 tFulltap Normal ) E9 b9 g' I6 R
Back tap Normal
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. K' q# n4 u# f8 i# t% ]; j, M2 h7 N2. 1年多
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3. 每天練大約2小時- k8 T2 ~& v7 j* h4 ]
& i; }9 P* {8 |4 q8 Y4. 學了超過100種tricks
4 u! g/ ]! R' n
" M) V% f/ E1 X( a: d5. 加入了6天
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6. 最喜歡Leo910912, KTH, bonkura的style
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0 U" M Z+ @ w# M' ]9 P, ^* X[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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