|
|
发表于 2007-7-23 13:33:48
|
显示全部楼层
1. Thumbaround Normal
/ ~- r# h7 ^$ B& g' }' D8 |Thumbaround Reverse
" {) _* m$ r/ Y5 ZThumbaround Harmonic" T( z4 j0 q) m. i E' i" s
Fingerless Thumbaround Normal
; {0 d5 {( B' A; N5 j( WFingerless Thumbaround Reverse 5 Z0 G; x+ w1 S! G
Fingerless Thumbaround Harmonic, ^' h0 F0 D. ~9 h7 w
Extended Thumbaround Normal! n# R# Y* `- {6 N0 X( G4 W
Extended Thumbaround Reverse
. }3 {- x* W2 @5 S- {Indexaround Normal
! }# r5 t' E+ qIndexaround Reverse
9 s p4 i# e# p8 K# TIndexaround Harmonic
5 g$ c8 P. H1 o% @& wMiddlearound Normal
, f% J, h3 \( I' B5 |Middlearound Reverse ! i# ^ I* d8 R ]
Middlearound Harmonic) T0 m8 g4 e# p1 _* }
Half Middlearound
. i5 d+ ?; P* \6 _6 ^$ W1 z3 vRingaround Normal + s. X4 ` `" i" L4 \4 O$ _
Ringaround Reverse
* }! e7 E) r+ j7 D) LRingaround Harmonic
& V- Z1 `; o8 A d7 JHalf Ringaround/ a* w3 x, F" i
Fake Indexaround; G6 W, F+ E) x I6 W4 G
Backaround Normal# E+ v( Y% p2 J) B
Backaround Reverse
/ ]) F o; w/ {# B5 XNeo Backaround, J# }+ W. o" y) y: @5 h+ |0 a; s7 m
MiddleBackaround Normal
' m, q4 D1 A" D' q% d4 URingBackaround Normal $ ~0 A8 B% M2 l0 m, N1 V8 b& i
PinkyBackaround Normal
( T, y/ @. g2 G) x( ?Sonic Normal9 I9 K& O' v- C7 Y
Sonic Reverse" ^! o8 x( _. s2 s0 l, G* r
Sonic Harmonic
8 Q. z3 t q9 V# A ?6 gSonic Rise
! h Z" B( h/ k/ {3 LSonic Fall
( W/ s% u4 i- n- g0 ]& ASonic Rise Harmonic9 [2 n7 ?. h4 W9 e$ r+ {
Sonic 2x Normal
& [' c2 A, A6 J) ?8 v/ zSonic 2x Reverse) ^# L9 k2 e& B% h# m' x2 c
Inverse Sonic Normal* f1 ?2 u- q3 F! {: H; U
Inverse Sonic Reverse
" o" \3 V! i8 {# e1 o. k- B+ QInverse Sonic 2x Normal1 @' x7 u" z! p& e( I
Inverse Sonic 2x Reverse
' L3 }2 W, m* g$ LMoonwalk Sonic Normal5 c; P3 v. j7 N i% `
Moonwalk Sonic Reverse
3 K& h' o* m }% P! K# I' wSonic Clip Normal4 O0 m5 s. ?& R
Sonic Clip Reverse
" L/ r5 O/ q$ k. Y1 ^4 |& a* iSonic Clip 2x Normal
\' ?4 s0 L1 l& I! A# YSonic Clip 2x Reverse# C/ X: r5 l5 x6 _3 {9 g7 q) S
Neo Sonic Normal
7 }+ b ~. W3 K5 m5 HNeo Sonic Reverse
# ?! T8 r! D) m+ _/ \2 IPseudo Sonic Normal . {& e i% i5 X% G; j
Pseudo Sonic Reverse : S, u* X6 n2 l. I# g: V
In Out Sonic
. h* J/ }. c: wOut In Sonic& T/ u. Z: q: d
Invisible Sonic Normal
0 X" T7 p3 _& ?7 d4 C; c7 y3 L% tInvisible Sonic Reverse# `- Y% J" |& a4 w( ?" O4 ^9 H
Devil's Sonic
4 X9 g- i) H3 l) O- ^' G3 gDevil’s Around
2 r2 ^& [: y) M. l9 {5 A# QDemon's Sonic+ M" O& b8 S7 j) @
Demon’s Devil’s Sonic
. n( M0 ^4 `/ N8 O. LDemon’s Devil’s Around
3 Y z5 w; O; Z4 S* A2 Z7 lCharge Normal
9 _* @. o" |7 a7 ^+ {3 vCharge Reverse
7 r/ A3 T$ Z: f3 k; p4 \) w; M' zTwisted Sonic Normal/ i* C9 o- U; x' _" f; |
Twisted Sonic Reverse, }" t# s9 }, p9 a2 p- N
Twisted Sonic 2x Normal' m: h: C' I/ t3 b$ I( P- L
Twisted Sonic 2x Reverse
9 \- T# J- X- k f0 N6 ~5 aWarped Sonic Normal2 K3 }) r' c" I1 }- q4 b
Warped Sonic Reverse8 ~' N% U' }4 g& p/ e; W' m+ J
Double Charge Normal% C r% ^5 g( W* L& w) L
Double Charge Reverse/ \; x7 B/ S/ r% n# p! d. z9 i( n. B
Fingerpass Normal7 M: }" }8 J! U: |6 ?
Fingerpass Reverse2 h2 A6 [. ~3 Q, I
Fingerpass 2x Normal3 Y0 y0 r, w8 l3 K
Fingerpass 2x Reverse
. x9 X% x R+ g! x3 M! G9 CTriangle Pass
! q; K E6 S ^9 C" pWiper Normal
) j9 e& `/ \" z, e6 \' F$ aWiper Reverse
, i2 W' L* d5 M) ?- I m: f- [; ?Infinity Normal
: b+ S3 q! C6 QInfinity Reverse% q& i6 j' v5 d* g, @6 L( E
Figure 8 Normal
" z8 K& _2 K5 ^; v9 VFigure 8 Reverse
2 R7 `$ e) R; M7 c, v" S/ ?Single Extended Infinity Normal
/ Y: X$ K; X" `Single Extended Infinity Reverse
. M: h# @0 M; K" T4 D7 n; s# Z7 ?Double Infinity Normal & I H% E) A: a: v4 _" e) Q
Double Extended Infinity Normal
2 @: Z/ m. f1 \6 N6 U2 g5 ` U' `Triple Infinity Normal ( g. V5 T: }! M( Z+ o
Triple Extended Infinity Normal ; u' y0 ~- z9 ^" o$ {# m/ B
Quadruple Infinity Normal
1 Q2 ]6 ?6 Z3 k& e# FQuadruple Extended Infinity Normal : O' j; _5 ^# L/ |( K- [
Thumbspin Normal 6 D. `: M) r( D, s
Thumbspin Reverse ' M3 o. Q' r9 Y6 `& M
Fingerless Thumbspin Normal
, S5 L* Q* ]6 b4 C6 n( l9 tFingerless Thumbspin Reverse
" L" Q- h1 K! b+ H8 WIndexspin Normal
4 C# g3 j! `) nFingerless Indexspin Normal
2 u4 j- q- ?& r% Q7 \) xBackspin Normal/ v1 w' g* [- I
MiddleBackspin Normal1 ^- {! Y# m. R- \6 ?1 ~. T
Shadow Normal
+ T6 Q1 M# ^, H: _. _$ R& i$ EShadow Reverse
! J8 ^3 j+ M jInverse Shadow Normal 7 |. H1 A a j5 I3 N3 X
Inverse Shadow Reverse 1 e/ E( y G$ v" ^9 m( D3 u' U
Palmspin Normal
: N9 \' N6 r% v' O3 d) WScissor Spin- j! i( Y2 j5 z' x0 H
Fake Reverse1 Z, c. b+ y# w) D! j8 q+ F
Fingerless Fake Reverse
( ] @+ q: f0 w' A) |) E; `Halftap Normal
* m0 \3 Z/ a* H- `# k8 lFulltap Normal
8 v7 Z* W3 J0 GBack tap Normal: X1 p. q4 [. ~1 ^- N$ n
, L9 j4 o* \9 S& v# c8 t( O! Z2. 1年多
( g$ E: c) Y8 y2 L7 b5 g( h0 I1 N5 u3 _/ B
3. 每天練大約2小時
6 P3 R" s9 ~$ L0 q) L# o* n3 d; e9 C. X, C% Z% q
4. 學了超過100種tricks
/ s3 p( a: K7 K! X. A% L$ w8 A
0 t5 I6 x3 m4 @* v& \% d* p5. 加入了6天
8 I$ e6 t+ l4 p: }$ N$ `, m- A6 U" [) b" q' k5 X- |
6. 最喜歡Leo910912, KTH, bonkura的style( Q( _1 u$ C, `
, d) C7 D+ g5 U9 @& ?5 @
[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
|