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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal# Z* S9 f. H" m" H& J# A
Thumbaround Reverse! S+ [- G* w1 u
Thumbaround Harmonic: U$ `5 ~9 t" l. B
Fingerless Thumbaround Normal 6 @ u6 I3 S8 h7 b. T
Fingerless Thumbaround Reverse R! W8 H. Y. e& X, Q e |2 c
Fingerless Thumbaround Harmonic8 X. ~) S H" w+ o; Y
Extended Thumbaround Normal
X' x/ D8 H5 k8 B) EExtended Thumbaround Reverse
( I" f5 I3 M9 ?- KIndexaround Normal
* C3 E) F( m' c7 R4 D( N: |8 o: uIndexaround Reverse
5 A/ i4 v9 v0 D) d. A& IIndexaround Harmonic6 Z9 G2 T; ?$ W+ k
Middlearound Normal 8 ?9 E% n; X5 C5 C" D
Middlearound Reverse
2 c: m I0 I: U' i2 P: n: e$ _- YMiddlearound Harmonic
! m( e/ {, \+ [4 }Half Middlearound
/ ^6 o# v; @1 Z9 I5 B' s% U2 |- zRingaround Normal ) F8 P" K" t9 H
Ringaround Reverse
7 j5 Y/ ^$ }. n4 J+ i1 DRingaround Harmonic
9 E/ p2 q$ h! l: @1 O) Q1 ?) LHalf Ringaround# k+ B- t& Q% B. k" d
Fake Indexaround! R8 q% v# O' i7 I. {; W6 y
Backaround Normal
+ f& g/ _, p2 h+ lBackaround Reverse
4 B" m1 X& y4 M0 m5 fNeo Backaround4 \6 U( _# r+ \ B3 I, H) M
MiddleBackaround Normal" m+ o) W% n3 s0 }/ F( ?! ~& }
RingBackaround Normal 9 |; H# z" M v! c8 |
PinkyBackaround Normal
; ~: g" i, E$ }! g2 d) j, hSonic Normal7 r' O2 l+ X2 L4 M$ r
Sonic Reverse
& E* j/ y) Q" ^Sonic Harmonic5 U3 s @. }2 L8 ]2 z
Sonic Rise2 N0 ^6 z0 }* u
Sonic Fall. f; q, b3 A8 U1 c/ K0 d6 m# w- \
Sonic Rise Harmonic
5 Q* b: Y. W0 v* c# WSonic 2x Normal" [/ q7 `0 m4 L9 ?8 C
Sonic 2x Reverse3 n& G7 c9 C& O$ r# M
Inverse Sonic Normal
: U9 }* J( k" q' fInverse Sonic Reverse7 \# u; ~' l9 t) D5 H" t
Inverse Sonic 2x Normal
6 Q& K" O: _# _" u3 \Inverse Sonic 2x Reverse: H5 [% @* u, |7 m9 s2 W9 S
Moonwalk Sonic Normal8 O- [+ r! N- m) E$ y, ~
Moonwalk Sonic Reverse
& v; g; Q' l4 c& }: w2 O8 CSonic Clip Normal* _ N0 h5 T' W/ e& a; b. y
Sonic Clip Reverse
$ \6 A* i. X; u- e! I" G& ?Sonic Clip 2x Normal
+ i- b- ?. `/ ]% n$ `+ t: c$ hSonic Clip 2x Reverse5 F1 y }; G) p( S9 r' ~
Neo Sonic Normal! J+ K! u0 G' i
Neo Sonic Reverse. h- u2 N, V @7 q6 @( n
Pseudo Sonic Normal - K/ H& T% J) p& {$ Z* r
Pseudo Sonic Reverse ) E( Z% k5 Q$ x- M/ }. a2 V
In Out Sonic
6 b; A0 J/ }' b( [Out In Sonic) L' }4 x, }7 z- |
Invisible Sonic Normal
2 q2 h$ |& N, EInvisible Sonic Reverse
1 b& \- W) s7 g! G7 _0 \" yDevil's Sonic2 s0 h$ a4 [) @" m. } Y, s, L
Devil’s Around
% Z. E5 j( R! r, |Demon's Sonic9 b+ Q" S" P: G
Demon’s Devil’s Sonic
1 ^4 Q; k/ a) d4 }% F4 z4 GDemon’s Devil’s Around
3 o) i& d5 L5 D0 _Charge Normal
; i! e" V' o2 R) c: H/ bCharge Reverse/ \- s* }, s+ m- ]" [+ I' h. H' _
Twisted Sonic Normal
) `1 g/ r+ ^/ Y I% H' MTwisted Sonic Reverse3 s5 ]0 v6 j! K& F
Twisted Sonic 2x Normal( L7 C" m0 Q4 u( x- o4 V# g8 N
Twisted Sonic 2x Reverse
) P, O2 w' c3 K8 V7 j1 RWarped Sonic Normal( r4 k$ w# @- S0 k
Warped Sonic Reverse
f) K# C8 F: K8 g5 GDouble Charge Normal/ w6 E* t, E2 D" X8 I
Double Charge Reverse
! H5 O) r* l! Z9 q9 r( J) z& Z9 PFingerpass Normal- u; B, A0 o6 t% L' N0 l/ [
Fingerpass Reverse+ i! y# T1 [4 A' U
Fingerpass 2x Normal8 v; w, h9 p6 V; b* J
Fingerpass 2x Reverse
b% `) N( Q4 V, C; RTriangle Pass7 ?/ l8 @* W9 D* T# Y% [! S4 r
Wiper Normal $ Y+ d3 y# d; C; s
Wiper Reverse
' F* t9 p2 z9 nInfinity Normal5 u0 G) a& c! Z* _( }! Z5 A
Infinity Reverse
4 ^- n2 y5 R6 ]Figure 8 Normal
' |- A, g6 c) B& ]Figure 8 Reverse 3 h5 H' ?( L! h" \
Single Extended Infinity Normal + C* m1 l" L& X! B7 I
Single Extended Infinity Reverse1 ^: u- R8 d2 i ]: J* B
Double Infinity Normal
( O6 h7 L0 N; k8 jDouble Extended Infinity Normal
: q9 o6 d$ Q6 t) b! QTriple Infinity Normal
v( M+ p$ n# w. u; W. }7 ]Triple Extended Infinity Normal
5 i' {+ p- U5 u" h9 ]Quadruple Infinity Normal
3 [5 d+ \$ N& yQuadruple Extended Infinity Normal , G3 W& p2 T0 v$ @ U: V' Z
Thumbspin Normal
0 \1 t# e) V% x! F3 @3 wThumbspin Reverse " }! G5 x$ `6 E! B* i; r
Fingerless Thumbspin Normal # l6 b- w; _' p- w0 L. l6 z
Fingerless Thumbspin Reverse
6 E0 b7 r" ]6 _* E7 J2 [) d7 n" EIndexspin Normal 9 ?' `+ o/ ^8 ~( G; e3 x
Fingerless Indexspin Normal
' C0 V+ A$ \) \# l1 c0 V3 V4 r+ XBackspin Normal
# d3 T' H1 Q! v! V4 BMiddleBackspin Normal1 e: w l! K' l6 @3 k& \% f0 v2 k
Shadow Normal / }' v3 ?: o: e2 W( c
Shadow Reverse 8 K8 [+ b. S3 j' I3 b0 |
Inverse Shadow Normal
' n3 Z2 h3 v& q/ _# g2 T+ y0 dInverse Shadow Reverse # _, P/ h3 V; {4 r# y! J7 ~
Palmspin Normal 9 p7 X& K( M: S1 V
Scissor Spin
% s% z# ]9 `0 r7 x9 wFake Reverse
" U3 p6 q& a/ N, Q* B' M0 t+ ~Fingerless Fake Reverse
3 |6 q" [2 L% H8 C/ kHalftap Normal1 ~ @0 W: J f3 T; [
Fulltap Normal
4 C9 o# [9 t( T% V; tBack tap Normal
9 k$ _' M1 q+ W, w! ~5 j$ n+ M* Y) B3 b1 h! d$ ?3 ], J( B( x" {7 c
2. 1年多0 b1 R9 Q& |1 M) m) |
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3. 每天練大約2小時
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+ ] C( I( M( Q% W4. 學了超過100種tricks
2 c+ F$ o& M8 r0 D! o2 U" L2 m+ c' { @! G9 R7 ?5 y; g
5. 加入了6天, J2 z3 Q- T6 O
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6. 最喜歡Leo910912, KTH, bonkura的style {! ~+ }( T7 k# W) a8 E
) V/ r) f* s' r& _7 v5 |4 q3 q[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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