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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑 ! P* E3 E/ {( P- o7 o' L. e
" h' i8 W5 k7 s5 |0 t0 U每个人眼里最难的都不一样。所以要自己好好摸索。
- x9 o/ ]8 ~! O5 S$ H我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
0 A# k# N, C/ }! `5 t+ k& m' c# C* X: a/ L2 }, t2 O6 u
B) C" s3 I. Q* W' }
5 h. v0 Y5 H8 H' L' P7 V===============================5 w x0 C$ A- A! t
找到了。。。。
' y0 o% Y- B% X0 U7 q2 W$ t
9 R; m8 W# w7 F* V! c# i. l! G, q招式难度系数表1.pass & charge(10)
, c4 a$ u( w8 ?) v
! V# F f3 C' D$ w% U8 u5 [1.Charge Normal 1
- g2 J: j3 w9 y1 q; y0 O9 [: m2.Charge Reverse 1
5 ]' p5 B: d0 ~3.Triangle Pass Normal 1.5
( i# N! `# r& Y; p. w3 @& H4.Triangle Pass Reverse 1.5
) d0 E: Q$ G) Q* s6 k5.Fingerpass Normal 15 ?4 j7 `( ?' n* Z
6.Fingerpass Reverse 1- r) \( ?4 f4 G$ j" D5 a
7.Twisted Sonic Normal 28 K0 X7 }' m+ ^9 `! C
8.Twisted Sonic Reverse 29 m4 J. o; t- w
9.Warped Sonic Normal 2
" U1 M" M- F% I8 b u% C10.Warped Sonic Reverse 2
# K O- `9 A( Y* z; p' n
6 J0 t$ E! B! D* y8 | b* X) E0 \! O+ g
2.sonic(15)1 T2 u0 b' E7 w \) C
/ {( e* E2 L5 r" S3 W4 r I' X- x11.Sonic Normal 24 ]; O6 m( e! @' N
12.Sonic Reverse 25 p0 f M3 K! Z/ [
13.Inverse Sonic Normal 2.5 E. {9 r5 o3 c1 L# L- p1 n
14.Inverse Sonic Reverse 2.5
' J7 m- w" L4 Y' l0 H15.Sonic 2x Normal 2- U6 G" K* v: t/ u& }0 H; c N
16.Sonic 2x Reverse 2
$ n8 [( ~5 A4 A: d8 Q- G17.Sonic Clip Normal 2- J5 y& ]& ]7 m! x+ W
18.Sonic Clip Reverse 2
! v7 f' }& U4 a$ f19.Invisible Sonic 2
2 b% E5 i/ O# f7 P4 n4 Q7 h( _20.Demon Sonic Normal 2.5
) `# }, G. |9 f" ?+ Z; b21.Angel Sonic Normal 3
3 F* d% e9 V0 n# c& p" }22.In-Out & Out-In Sonic 2.5
( |( C' C, u- Z, w6 p& U( B: ~23.Side Sonic Normal 2.5
7 D* ^" c% h( g24.Side Sonic Reverse 2.5$ p& h; g, r; W
25.Flush Sonic Normal 3
' `: x3 [) B; @; W6 \1 o$ l
: Q* O) Q0 j8 v5 S& ~9 g) B4 l
3 ~) s) @8 J# i3.infinity(9)
0 u. X4 R9 m$ I& T' ~& T1 m5 ~( F+ L; E/ e, K
26.Wiper Harmonic 1
! u/ e0 q( j% \7 j9 u27.Figure 8 1
* T2 h8 k4 g. O. @7 O" I" N28.Infinity Normal 1
+ b9 o J. |% k% h+ N29.Infinity Reverse 1.5
& U+ }# R/ J. r$ B% |0 v1 `30.Single Extended Infinity Normal 1
) j( u; D/ N( ?31.Single Extended Infinity Reverse 2
6 x8 y" N4 }- ^1 v32.Quadruple Infinity 2.5
4 D( [5 ?* }1 Y4 W, [( K33.Quadruple Extended Infinity 2.59 Q# b6 G# i9 p8 b
34.Index Wiper Harmonic 2.5
1 y+ c2 E' j- r8 ^. Q: T- Z% ]
# |, ]5 `6 {# x0 e& D: ^) |: U1 A
# {' h8 D+ X$ G2 f V4.tap(8)
" z' j, g% P4 n: c. }( L( ?6 T. {$ w1 B1 ]! o1 d
35.Half Tap Normal 2
9 Y& g' D* \6 r$ Z4 ]+ _36.Half Tap Reverse 1.5
# r' l9 {2 i D C$ n3 U* J37.Full Tap Normal 2: M1 C+ l/ _. H% w, a/ p
38.Full Tap Reverse 2: c# T d7 \! U' m. G
39.Back Tap Normal 1.59 ~% z, b% B5 W% C9 |# P* |% F
40.Back Tap Reverse 1.5
, a+ r3 v5 d, k9 b41.X-tap 2; i* }& M7 A% i! d, ~
42.Fingerless Fake Reverse 2! \. G( b7 f7 e" M# \( [% V
/ {3 O# o% R3 G0 r" c7 B m8 W8 Y" U) J, Q) U
5.around(26)
5 r) ]% T/ u1 I u! b0 o, o7 Z! u# {& E; y% X2 }$ q5 o; P' _( ^; P
43.Thumb Around Normal 1
9 G4 v2 j& H2 {. L$ g# q& p% y5 e44.Thumb Around Reverse 1.5
7 T& @) u5 |3 F) d5 ^45.Index Around Normal 2
8 ?5 i% ]8 q6 ~. n7 [% e3 m46.Index Around Reverse 2$ w. @8 }* t! p, s9 T7 b" A
47.Middle Around Normal 2
) c U* I! V8 K, z8 j( y. x" B4 E5 ~48.Middle Around Reverse 2) a0 I/ \/ ^8 C4 |9 ?# x0 {7 T; h
49.Ring Around Normal 2.5
2 C2 t) w' F+ d0 _! H! V50.Ring Around Reverse 3: `6 U$ @( `3 {: R: j
51.Pinky Around Normal 3.5
3 [/ \# B7 Y: q \) M5 h52.Pinky Around Reverse 3.5. Z. i8 ]& `8 P$ b* b, _& Y9 a
53.Cardiod Normal 20 }. |# X: H' l! C R) U
54.Cardiod Reverse 2
( i W) S' P# v" B" T# ?55.Korean Extended Thumb Around Normal 2.5
: d x/ Y* \# b$ v56.Fingerless Thumb Around Normal 2
! t& a0 ^' y- l57.Fingerless Thumb Around Reverse 2- ?! K: \$ u. B8 r, \
58.Back Around 27 F- E$ v' V/ r' N& ^
59.Fingerless Index Around 2/ `1 x& [( t5 _7 @3 z/ B" [
60.Fingerless Middle Around 2
. a e! j y5 s6 C61.Fingerless Ring Around 3; \8 @+ K. w" r& Z
62.Fingerless Pinky Around 34 U8 D8 E. |! E, M
63.Fingerless Korean Extended Thunb Around Normal 3
) q0 Q9 [( g7 L7 s5 ^& Y64.Hand Around 3
4 O: T6 v7 | [, @; b2 H* @65.Neophyte Back Around 27 U) p* F4 B0 Z- @
66.Neophyte Index Around Normal 2
. d) z: A6 O) }2 L67.Neophyte Index Around Reverse 23 J2 u b( _, C2 x1 M6 b% e
68.Side Ring Around 3.5# I- W* J; I( U v5 ]% h
/ q$ V: G* n6 E% n" F3 N* Z* @
( |2 R) Q. [) E" n4 b6 r$ p6.shadow(7)
" c$ E O M% s2 h" B8 U# X( y4 M/ O: l
69.Shadow Normal 2
7 e) A8 H3 W5 y, ?$ _5 b2 l- }70.Shadow Reverse 2% y4 z# c K j2 {3 z: `- R
71.Devil Sonic Normal 2.5) X Y2 k4 T% S4 H) Q
72.Devil Sonic Reverse 2.5
6 c' F4 G0 Q w2 s1 W73.Devil Around Normal 2.5
) n0 y7 M0 @4 b7 a74.Inverse Shadow Normal 3, N# v5 Y( V0 T* P; G7 D
75.Inverse Shadow Revese 3.5
. _5 i$ J/ c; G$ V! x4 H
0 G) R/ Z) `6 D$ ~* V5 h
2 Z5 X; L& ^6 V' Y7.spin(16)8 |* W$ V" z! ?9 \) g
" q- f w$ B1 @: V1 c
76.Thumb Spin Normal 2.5% R9 s; b, [6 L3 E7 i z: @
77.Thumb Spin Reverse 2.5- u3 x' r: R+ L0 S% S
78.Extended Thumb Spin 2.5
- m$ H1 O' z( n( n79.Fingerless Extended Thumb Spin 3
9 Y0 H1 [0 v' `0 a' b80.Fake Reverse 3.5
+ n) V% J0 O6 B5 R0 U81.Index Spin 3.5) Y3 H( d. }. G: s1 S9 ^
82.Fake Index Spin 4
@+ \+ r' _3 a, M9 z83.Basketball Spin 4.5/ W5 ]* C. j- Z' w$ c* G* L% U2 _
84.Basketball Spin Reverse 5+ ]- \5 b4 D0 A+ G1 {7 y/ g2 k
85.Back Spin Normal 3.5
1 z" _( g) }2 A- l0 Q8 r86.Pinky Spin 4
* z( M; k+ r }2 i S: a" O87.Palm Spin Normal 3
& {( V, N0 A$ B1 L" M2 s88.Palm Spin Reverse 3.5
8 a4 }& X: ^2 R9 _89.Fingerless Thumb Spin Normal 3% r4 P- a0 x) Y% F2 V& N- V
90.Fingerless Thumb Spin Reverse 3
4 |, ]$ X5 b0 l' e91.Back Spin Reverse 12-34 49 j8 L9 B1 C7 y1 x- u
/ s- U" c* c6 z- b" `
7 o/ F# p/ @7 J) R0 k
8.air(9) w$ r5 ]! u# m. y5 U# w C6 j
+ I; N$ s0 e2 B. [; ~# M3 Z
92.Thumb Around To Air 34 m! u* B! p9 S% ?: C6 u6 r
93.Thumb Around Reverse To Air 3- o8 n% g* e0 M) Q0 Q5 a
94.Index Around To Air 3+ y, N H- x' N6 N
95.Index Around Reverse To Air 3. d* O- }6 c: v. O
96.Back Spin To Air 3.5
, P; G' Y3 l9 e4 o0 |5 K97.Thumb Spin To Air 33 h: s# K) E; w' k7 y# A, [
98.Infinity To Air 2.5' h" M& u1 i# Z" r; v0 Q# c
99.Tap To Air 3: K' J. f( m, d9 F3 a" A/ j
100.Leigun 2 |
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