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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑 7 U; a p8 H! e- G& i) D) j9 u. I
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每个人眼里最难的都不一样。所以要自己好好摸索。
0 I2 p$ n; Y1 m: c( V( }我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
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找到了。。。。 s8 b6 l% m/ L- \8 C' a6 ~, D
( E. W4 \4 e: ]招式难度系数表1.pass & charge(10)
, o8 x9 S9 i, E# U1 W
8 i; l1 h, V: a: E1.Charge Normal 1
5 }: j4 x$ \, P2.Charge Reverse 1+ U6 ^" Z+ o2 y7 E$ g9 y$ Z
3.Triangle Pass Normal 1.5
2 l; Z3 [' b: l& ?" Z! l, g- D4.Triangle Pass Reverse 1.5
! z ?: t. `: t9 c2 c) Y7 V7 H+ s3 Z5.Fingerpass Normal 1
4 q5 i8 v2 q( M J6.Fingerpass Reverse 1) O7 j$ a) n. `6 d5 ?; F+ z
7.Twisted Sonic Normal 25 ^% H/ [2 ^* P5 }: k( B4 D8 |
8.Twisted Sonic Reverse 28 F) W% E: q/ a/ h6 i; h- b) p
9.Warped Sonic Normal 2 t; _* I0 {% s" @# x- F' \: `4 P. E
10.Warped Sonic Reverse 25 Q. H" D9 M6 n: R$ _
* O! J1 _6 [2 @; [
) @7 T. z- y3 ]0 ~4 L9 P3 x# H4 x' p2.sonic(15)5 G4 n; S q! u4 |3 V
+ ^" J* _+ J0 u* i
11.Sonic Normal 2
: T" C' V, I5 K$ x3 J0 j2 X12.Sonic Reverse 2
. U3 ?; ]( f; x13.Inverse Sonic Normal 2.5/ R0 ~4 Q7 r! t
14.Inverse Sonic Reverse 2.5
& v/ w9 X, F- A. o% W$ ^- D15.Sonic 2x Normal 2( w5 i2 y, h6 P/ G" \5 ?2 L
16.Sonic 2x Reverse 2
' I; E6 o7 r, I17.Sonic Clip Normal 2
) v0 Z$ d5 G0 A/ H/ N$ e18.Sonic Clip Reverse 2
4 t0 X9 X6 Y3 T/ H8 L9 i/ l19.Invisible Sonic 2! x: D2 y# F$ Q3 O3 e# I0 w* ~
20.Demon Sonic Normal 2.51 Z9 h: b4 V5 S2 z- L- v
21.Angel Sonic Normal 3' B# m! I+ Y) m5 Z4 R, G& R* ^; X
22.In-Out & Out-In Sonic 2.5! ~. j) M0 r( w T
23.Side Sonic Normal 2.5& J& U _8 M: _$ B3 l5 b9 N
24.Side Sonic Reverse 2.5
9 O, ]3 {6 L2 Q$ ? N* g9 |25.Flush Sonic Normal 3$ M j2 ~, ?0 ~6 J0 h# e# r
, T7 g u- j! _* l3 f8 L+ W! I$ g. F( T5 V# |, n: Y
3.infinity(9)0 z9 ^# K: {3 @, {7 B J) G
^7 }& H1 N b0 l a! O2 E' E
26.Wiper Harmonic 1
5 f& Y* V+ `0 N/ s8 }/ I27.Figure 8 1
" T/ l+ x5 K1 d2 N+ X# k$ ?' i7 |28.Infinity Normal 1, v/ ^4 o9 g4 h3 l
29.Infinity Reverse 1.5- G0 I9 x4 L! m8 n, `
30.Single Extended Infinity Normal 1) o& {$ V/ h' i4 _6 K0 c
31.Single Extended Infinity Reverse 2/ V3 I* {2 w1 s& Y8 Z/ Q
32.Quadruple Infinity 2.5. J$ R7 P( A7 l7 I# j0 D4 M \
33.Quadruple Extended Infinity 2.55 m# B- s/ S4 z: W0 K" O
34.Index Wiper Harmonic 2.5" A/ k; H Y3 c7 I9 g) m0 {3 X" F
( A# a, o$ ]3 A, c* I
' S8 C8 ]1 R) {- x8 }" N. k Y4.tap(8)
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35.Half Tap Normal 21 F9 E }# ~1 f
36.Half Tap Reverse 1.5
4 `6 P8 _5 E* x8 h$ s+ I% d4 S5 J! ]37.Full Tap Normal 23 n9 K, }2 v( B6 q. S) m
38.Full Tap Reverse 2
1 _1 n2 m* N- k- u) H# b0 z# S39.Back Tap Normal 1.5
; n6 y1 \( N. [3 i5 w! g40.Back Tap Reverse 1.5
4 S. Y3 L- A( m; `: [41.X-tap 2
; U5 ^$ u6 {9 w6 c42.Fingerless Fake Reverse 2
0 @ X" u# G1 w% T' a# P' m0 `. |+ `; W
. N1 p+ v1 { m) W3 {5 m1 w
9 i. x2 J1 _. G. D7 P5.around(26)0 [6 x ?7 f! B" W
; k- T2 j, A4 ]/ C; f
43.Thumb Around Normal 17 L' u! ~6 m q
44.Thumb Around Reverse 1.5
3 ` F+ `. }% ]& r6 g45.Index Around Normal 2) v5 L9 |/ T' I3 @4 Q# k
46.Index Around Reverse 2
( H. [1 `; m, U/ |& {47.Middle Around Normal 2
, ? g; v' B3 S ?4 { q0 C48.Middle Around Reverse 2 U; d2 ~6 q: T7 j, J9 T, k7 R" A1 i; ]
49.Ring Around Normal 2.5
% q* S; [* Z3 b! V: T$ e m50.Ring Around Reverse 32 y9 \* z" a. D6 m% g; r" Q
51.Pinky Around Normal 3.5
v9 Y2 A* w0 ^6 N- E9 f2 T52.Pinky Around Reverse 3.5' `6 f- n, |5 ~1 `6 O
53.Cardiod Normal 2% G6 X) v) g9 X1 V
54.Cardiod Reverse 2
n0 @. P6 |) b" e/ t55.Korean Extended Thumb Around Normal 2.51 O- I+ v8 \: ]6 e# k
56.Fingerless Thumb Around Normal 26 s+ S9 C% [6 w; r' U" a2 V" C& V, y# R
57.Fingerless Thumb Around Reverse 2, K) {; Q7 O" ~
58.Back Around 2( q6 E- Q2 }* e! }6 T! J- _" p. G
59.Fingerless Index Around 2
1 @7 S. Y& {! |% p# q5 y- o60.Fingerless Middle Around 2
; w8 _; [$ X1 P# h; [3 |- o" X61.Fingerless Ring Around 3
/ s. _* ]$ Z( E) d# C62.Fingerless Pinky Around 3* ^/ b9 n6 O/ U& |1 C4 J9 }7 c
63.Fingerless Korean Extended Thunb Around Normal 3
, K. o1 l M5 W. v64.Hand Around 3
+ a+ ]6 ~$ C0 j5 `' ^3 s$ A65.Neophyte Back Around 2- g. b: `( E9 E( q! w: U9 P
66.Neophyte Index Around Normal 2
& l. s4 Z7 K+ j67.Neophyte Index Around Reverse 2
4 r* V, K- F& H: v/ J1 M68.Side Ring Around 3.5
& L1 i6 n- e7 z2 @
( ]- m& A6 ]) y8 Y7 u
7 J4 i$ p5 D) \6.shadow(7)1 R/ l- P/ \3 ~, N
, I w7 f; C. U8 X0 B
69.Shadow Normal 2
7 Y* M+ S F6 `5 |70.Shadow Reverse 2
* }3 K" z* |$ t; f; Q' M71.Devil Sonic Normal 2.5
% A4 S1 ]6 g7 p8 |72.Devil Sonic Reverse 2.5
. N3 m+ {" R6 B' e8 n% M, Y73.Devil Around Normal 2.57 c4 Z+ r! O% W. T
74.Inverse Shadow Normal 3' M2 \4 O k4 Y" f' ~& p
75.Inverse Shadow Revese 3.5
. w* b+ b; f! G a) h4 }0 G
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7.spin(16), N/ a' B' }5 @
5 R4 d# I/ Q- X5 A$ u; Y76.Thumb Spin Normal 2.5
0 s4 d& i5 }# {/ d' w77.Thumb Spin Reverse 2.5
. b5 w' H5 S- e* J78.Extended Thumb Spin 2.5
% F2 V( h: s1 b- a; ^79.Fingerless Extended Thumb Spin 3
( B( @- n: G7 l5 I) O! I" M80.Fake Reverse 3.5
1 H( Y4 A& E2 d# h) L2 P( }( N6 R81.Index Spin 3.51 x( g0 E3 J& J8 M3 H+ I: P
82.Fake Index Spin 44 i0 U' U% l* i+ o% }
83.Basketball Spin 4.5
( Z `& K, p: ^6 R7 h) V84.Basketball Spin Reverse 54 [. D3 {+ J0 y
85.Back Spin Normal 3.5
`' H1 }4 K# }86.Pinky Spin 4
$ n' k, P- R6 N y87.Palm Spin Normal 3
$ I2 ~; G$ u; Y- |5 ^5 b) G9 Q88.Palm Spin Reverse 3.52 S" q5 F5 H, j
89.Fingerless Thumb Spin Normal 3
3 |, w+ A/ s* m8 k: B90.Fingerless Thumb Spin Reverse 3
" p! z4 R( [/ U* E2 }1 u& _! l91.Back Spin Reverse 12-34 4
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2 m& T f, I S# p }/ z! y6 W W9 G( _" Z' {$ J6 N
8.air(9)
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92.Thumb Around To Air 3
1 `( u4 ?4 N3 W4 ^& |93.Thumb Around Reverse To Air 3$ H9 d0 z9 v& \% g! d4 O
94.Index Around To Air 3: `* A+ Z) ]2 W& T, k
95.Index Around Reverse To Air 3
N0 l+ q* _' u- n96.Back Spin To Air 3.5
0 I# _7 J; F T* I' [- A; l97.Thumb Spin To Air 3
# @ u+ d6 Q* Z# ~4 O" R98.Infinity To Air 2.5
0 H+ q7 Z0 l3 k: h% R7 c' Q7 c99.Tap To Air 3
, B* X P, p7 h8 x2 _% |# j; D6 w/ R100.Leigun 2 |
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