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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑 4 Q4 }8 w Z4 J& ~
8 x+ M& D. e5 l每个人眼里最难的都不一样。所以要自己好好摸索。
. B) s! P$ G' Z. T- ~$ L* ?我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
1 _* i$ _. }" c# _, u
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找到了。。。。6 A0 P3 o/ E1 D
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招式难度系数表1.pass & charge(10)
# Y( F$ ~& Q G% W2 M6 t2 u3 R* n, S) ]$ g% R
1.Charge Normal 1 0 l8 m- Y, ^. U$ g6 y
2.Charge Reverse 1$ c% E7 W7 I% b% h3 a
3.Triangle Pass Normal 1.5
! Q" y% z+ ?; R4.Triangle Pass Reverse 1.56 J# {" o: Y8 |4 f3 c
5.Fingerpass Normal 1
. o' h/ |. R% V) L7 [6.Fingerpass Reverse 1
" ?$ k6 N; E, U4 j" X4 [9 V6 l& U7.Twisted Sonic Normal 2$ \4 C- o" @9 G7 |) ^3 t
8.Twisted Sonic Reverse 2
9 x5 o/ l. `: z2 z& S9.Warped Sonic Normal 2
3 S* m3 C3 N3 ?* o' M: t10.Warped Sonic Reverse 2+ F0 r' S/ ?" B d3 A: G" M' H
- e3 ]* s( C* n3 u
, K+ l" h6 s2 C' _
2.sonic(15)' H! c4 w( B7 h$ R4 E
1 n6 O" u( `# b" x; J; X& [+ A. g11.Sonic Normal 2
8 m9 p _' `" k. _12.Sonic Reverse 27 z9 g* G0 S6 B L0 F( N
13.Inverse Sonic Normal 2.5
3 B. L# c$ ^- @4 G8 ]! U5 a. U. w- Q% ^14.Inverse Sonic Reverse 2.59 t2 F* J; T! l' o9 p( G1 Q
15.Sonic 2x Normal 2
( r: b& ^6 ^8 l3 y16.Sonic 2x Reverse 2
9 S' n8 A: y3 u' n/ e17.Sonic Clip Normal 22 Z3 g, ^# m2 @1 k8 h1 v
18.Sonic Clip Reverse 2
4 P& P. l/ j/ K8 I9 R; H, d19.Invisible Sonic 2
+ j, I L! u( h* n/ o- D* m, e20.Demon Sonic Normal 2.5* Q( S: _( B. C7 f( y
21.Angel Sonic Normal 3- a5 x4 o; V, v, S& S
22.In-Out & Out-In Sonic 2.5
2 h. |5 U2 Q2 {3 i23.Side Sonic Normal 2.54 G8 Q2 h1 y# @$ I
24.Side Sonic Reverse 2.5) d Z; o* u+ h
25.Flush Sonic Normal 3: N$ f* p$ `9 C$ f
# S$ e: n7 Y6 ~) U: l
5 F0 s5 }/ } f, R3.infinity(9)/ `- |: v8 ], [
N: ?2 o# o/ Z5 X' t P4 o( A26.Wiper Harmonic 1: p4 i# Y4 c) S7 b% {* P4 ?: H# h5 ]
27.Figure 8 19 {$ X# b; N! ]
28.Infinity Normal 1
: D3 E. a5 z2 @+ C$ \29.Infinity Reverse 1.5* L% s/ K( L" I7 C0 ~; c8 ]# Q
30.Single Extended Infinity Normal 1
5 q% u* z$ e- @ D9 L8 i! d* ?3 S; _+ B31.Single Extended Infinity Reverse 2
# O2 y# s' u) i/ `2 k' J0 d! ?32.Quadruple Infinity 2.5
: X! S' A r- @$ ]( K/ a4 f! H2 u33.Quadruple Extended Infinity 2.5
8 f- W& k& I1 x/ l4 _; J8 a. |6 W1 i34.Index Wiper Harmonic 2.5
! s2 J9 g+ W1 @* u5 A! Q, t! `( }- Q& \' t
4 p9 D2 o# R6 e& p, w/ F4.tap(8)' ` N) ?2 U; r/ {, J% @. b
8 S* P8 K# W( }& C# ~
35.Half Tap Normal 27 ]& F1 V+ l. D8 V
36.Half Tap Reverse 1.5
7 L3 V/ w" l* G# S. U6 ~8 G8 @/ u37.Full Tap Normal 26 G) z/ a1 N$ z) c% N
38.Full Tap Reverse 22 ~3 L, n# i- t1 o0 H/ [2 C
39.Back Tap Normal 1.52 d" z* F, h6 F2 ^) M
40.Back Tap Reverse 1.5: [3 ]" l% M+ {& D! u) s
41.X-tap 2
& ?' K9 Q$ K4 F3 ?42.Fingerless Fake Reverse 2$ W2 ^) ^) V% u; X, V
; s' @% V* H7 E( j q3 w4 B
& X n$ \! s8 Y, n1 u6 Q- `2 H5.around(26)' z [; z: t) \
Z% u" k* l3 r- C2 S- g) B43.Thumb Around Normal 19 {+ L3 S) M& }( j: q% A$ V
44.Thumb Around Reverse 1.5
P. n r( ]/ V; Q, ^$ B45.Index Around Normal 2
. I1 k- l) q/ X46.Index Around Reverse 2
& }) Y. j9 ?8 u9 `5 _47.Middle Around Normal 2" o* u; A- m. N/ n5 B! e* ^
48.Middle Around Reverse 20 ~0 W, i8 s# a4 H
49.Ring Around Normal 2.55 u1 ~- d: n \/ h( ]: L
50.Ring Around Reverse 3
2 \; \ }5 K" h7 N; H51.Pinky Around Normal 3.5
" }9 r j* F& i2 V _3 s4 O! x52.Pinky Around Reverse 3.5
4 P1 y/ B7 e6 X O' u, c$ a& j9 i53.Cardiod Normal 2
% A- ], }9 a8 y/ ?+ @ P54.Cardiod Reverse 2# d0 p+ d' V4 r8 `9 \' M/ d& d
55.Korean Extended Thumb Around Normal 2.5* f( d. g) r+ P' P. s) T! Z
56.Fingerless Thumb Around Normal 2; j4 w* s4 A9 ^* T( ~
57.Fingerless Thumb Around Reverse 2
+ I q) o$ ~; Y( M' k58.Back Around 2
9 B9 P2 B! O/ ~* D2 ~59.Fingerless Index Around 26 u4 ^, X1 d2 R& k2 S# H' _
60.Fingerless Middle Around 2
" b0 G7 U+ @: X! Q9 C61.Fingerless Ring Around 3
3 g+ X l% S) l3 R# V$ `62.Fingerless Pinky Around 3
& Z6 G" u) {$ Q J# |3 x3 K63.Fingerless Korean Extended Thunb Around Normal 3
4 i, c6 n6 T- {5 B% M, E64.Hand Around 3
7 Z. E! Y7 j, U+ @ Q8 X* O65.Neophyte Back Around 2
) Y/ ?- L _ {, m& }/ X ~' [, U1 A$ C66.Neophyte Index Around Normal 2
4 K' F1 L5 ^6 N9 s67.Neophyte Index Around Reverse 2 @9 m4 O1 h4 q8 I7 Q! [$ w
68.Side Ring Around 3.5
$ n3 Y- ^3 a( G$ _# @% o/ L4 s
- i) S; L7 L8 |' D w4 a8 @( s
5 N% m0 \5 O, M- F* G6.shadow(7)
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69.Shadow Normal 2
$ h! X1 _' m* b, m4 ^70.Shadow Reverse 2
( G9 I8 q+ _" f3 N% D& k$ c71.Devil Sonic Normal 2.5
* s* Y' G- ? q: h# {% e# M% F+ Z72.Devil Sonic Reverse 2.5: c4 F- K* V: x6 ?! ?
73.Devil Around Normal 2.5
. ?) d) _$ P- ]* l74.Inverse Shadow Normal 3
- `2 y9 [: W1 T' Z4 U! }- z4 b: o# o0 Q75.Inverse Shadow Revese 3.5
. D9 u# N7 U6 Z% b) i& T4 Y. l3 c: n' I) N
% K- P; ^/ Y2 `( @2 d
7.spin(16)
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" ^. V4 K4 b$ i$ h: x& E9 z76.Thumb Spin Normal 2.5
& B# a( l# D. C' `7 x: N77.Thumb Spin Reverse 2.5
6 e4 X p3 {1 u$ Q1 T5 b% M78.Extended Thumb Spin 2.5
: Y3 s6 Y: S& z" R79.Fingerless Extended Thumb Spin 3
0 s! X! K0 w9 d8 b6 Q8 z3 ~4 L" b80.Fake Reverse 3.53 C3 u, {4 z0 R# q8 l, X3 S
81.Index Spin 3.5
: ?8 i1 Q# Z0 W8 Q0 L* j, g6 k3 J82.Fake Index Spin 4
, E8 O8 @2 C' j9 s$ B% @# g& L83.Basketball Spin 4.5' s# P6 {# p' Q1 {
84.Basketball Spin Reverse 5- F$ x% L# h# J; W0 Q1 v4 a
85.Back Spin Normal 3.5
4 |! g2 ]" T e! n86.Pinky Spin 4/ B2 e, _0 h+ v2 _
87.Palm Spin Normal 3! L) g' q5 { q8 o- [, U i- w8 V- T
88.Palm Spin Reverse 3.5
" N2 M4 c% C8 v6 M }89.Fingerless Thumb Spin Normal 3# d) r8 |0 ~2 q- \ t' e8 ?
90.Fingerless Thumb Spin Reverse 3+ K% I" H% f! g
91.Back Spin Reverse 12-34 4. Q. l2 h o# Z% R* R
( F. X$ T* W+ ~& v, {
% Q- _8 w$ i' O& C+ Z8.air(9)
7 S, a- n6 H7 t" S0 J, Z, Z# y
+ g: U, H; p. Q8 {! w1 o5 H92.Thumb Around To Air 38 @! e5 v9 h5 O# _6 s
93.Thumb Around Reverse To Air 3, |- L" i: l5 M* f% L9 @; K' H8 [
94.Index Around To Air 3
+ A( S9 \; `# ~95.Index Around Reverse To Air 3$ I' V p) c# @) h, y3 n7 a
96.Back Spin To Air 3.5/ Z. r X) G( s+ x8 c7 ]
97.Thumb Spin To Air 3
: L% g c. y! l/ |; c# y; `98.Infinity To Air 2.5
9 [4 ?3 T# Z. j: h K99.Tap To Air 3. v, R4 [! H1 Y: h3 V" z1 v; C
100.Leigun 2 |
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