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发表于 2007-7-26 23:15:09 | 显示全部楼层 |阅读模式

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無能的教學視頻! D7 j  q5 S! A& ?1 H4 w, U

) t$ y. y  K+ S8 U1 N' zAROUND 系列 [52]7 B# z) s9 ^6 r
THUMBAROUND [14]
& ]' y+ ~& @4 {3 s1 F0 Othumbaround normal
# E& H2 z; p2 z. D+ Z3 i+ Wthumbaround reverse0 ?9 l, g, ^$ g: O
thumbaround harmonic- w; I! `2 }3 W: X5 B  c
fingerless thumbaround normal" Q8 i8 e% n, [' \
fingerless thumbaround reverse % Y$ H- w2 s' t5 P1 y' t0 A
fingerless thumbaround harmonic
* @+ H1 u2 d0 Y, ]0 a1 jmultiple thumbaound normal
! X9 {; A" w5 O' V* xmultiple thumbaround reverse
! n* f  v9 n4 S* N) w( fcontinous thumbaround normal  V/ h1 d0 i' ^4 t2 a: a
continous thumbaround reverse
; W& \3 l" h# Q9 m6 G" b9 P) Pextended thumbaround normal  _. I  @' W  I8 K9 ~
extended thumbaround reverse # D) |2 r. z3 R  X9 Q  K
fingerless extended thumbaround normal 8 H+ T/ S: \) j! d: \; o
fingerless extended thumbaround reverse
. O1 w/ ~0 q: ?# B( @, ~5 V: \& X: n) k! `
INDEX AROUND [4]' D# Y' o  r8 W$ P2 \
index around normal
7 h5 s8 S( H4 X- e& B4 }1 F2 lindex around reverse) j3 x1 ?  i7 k( k- L" |7 M
index around harmonic 2 D$ g5 y: y, b! h/ A" V
fake indexaround
: D* t% X: B% ~- F. {
8 e( m# u3 L8 BMIDDLE AROUND [4]! q5 }$ @9 V1 c& c
middle around normal9 ]% j8 k+ H7 I" v/ ?  g5 `) R
middle around reverse
  Q  H) L( U/ K9 R6 Rmiddle around harmonic* ?0 h4 }8 @( r  y. Q4 R2 R
half middle around
7 t/ C' v) d( f30
; U$ H. I* k+ r- [" C, b1 |RING AROUND [4]
" b- O( J: `6 ~5 x' `, Nring around normal8 _! p4 ?) L+ ?/ V$ N# t. \* Q! z
ring around reverse. ?4 }8 H0 ?5 y
ring around harmonic' ^2 G) @# `! p
half ring around! _) O* G; u1 p; t4 i' _9 E

5 E- F. c# H/ d+ ZPINKY AROUND [4]3 W, T7 O. b. [+ s7 N
pinky around normal
3 D2 L% o+ N% x2 T; j, V( u, Kpinky around reverse
# w  j8 U, _* G5 p5 upinky around harmonic8 |6 T4 _  J# w  Q2 V
/ C; k6 v  l; `5 P) Q5 H
BACKAROUND [18]8 O' m; Y+ p  f1 v
backaround normal" K2 S. R: _7 d/ m4 n7 H, @0 q
korean backaround normal' Z, B3 s3 X0 ^1 I
weissan backaround normal
% O3 i4 G4 e8 c4 l4 \- i$ ]backaround reverse
8 P0 q8 ?" b9 s, m$ Okorean backaround reverse
" d/ I# m( L, Z; [2 x( bweissan backaround reverse
" e0 g# J4 M& `. S4 ?3 zneo backaround normal, _1 m* ~* p1 l/ w- v( ~1 P2 }
korean neo backaround normal) \3 h' U7 x* M
weissan neo backaround normal) e$ E/ B. n! ?% `; E) f- M
neo backaround reverse
: Q6 ~7 C. p. Okorean neo backaround reverse
- I. N. I# Z6 A$ E4 ]4 nweissan neo backaround reverse
" i! @8 d+ ]2 Z* scontinous backaround normal
: t" K( D8 t1 Z' u9 vcontinous korean backaround normal8 q! j# `* E& i  X2 e* Q0 `
continous weissan neo backaround normal
  G3 T* l' z; _- v  u+ c! k& N- Kcontinous backaround reverse* k5 P! ^) Q/ {3 |, r
continous korean backaround reverse
; W: q! f: z, gcontinous weissan neo backaround reverse  C" k( v# e$ F5 z( y0 ?5 Z

' B0 r7 p. q- |( E# qDEVIL'S & DEMON'S AROUND [4]
; E( I' o( ^. N3 D% t) |  I$ Xdevil's around normal; q1 _6 U" t! G( g& A; N, B
devil's around reverse- i3 c$ T: V7 J! a% `2 s
demon's devil's around normal
: _3 {6 }* y& p& y& o; q- ldemon's devil's around reverse- G- H9 [6 A* {: U+ ?+ v

; F" i& P# ]/ ~--------------------------------------------------------------------------------------2 W1 k( [. f9 T8 `1 w4 N( l" r9 s, ]4 A
3 l: ?$ t$ q, u# \- W
CHARGE 系列 [14]
& ]) a! \2 i( y# hCHARGE [10]
( s# h$ F* x/ B& s$ I" r; i/ hcharge normal
1 C+ w7 g6 |# O; A) D1 D6 Acharge reverse
/ B' H  R9 x$ |6 ^1 A. U2 Rthumbflap charge normal/ R% b) v7 b1 a4 p) W/ e
thumbflap charge reverse
$ A8 M5 V# H2 I2 j. z3 edouble charge normal8 E  p. C. H( N( d- E. M5 U3 o" b! ?
double charge reverse
' }5 \/ k4 b; B, j! n+ b' f4 y4 |7 Striple charge normal  a" u5 L+ N: t* R/ t0 ]
triple charge reverse
& K2 X2 B4 B3 H# D% Nquadruple charge normal
; U: f+ X4 y+ X" pquadruple charge reverse0 p, K) }* t7 ]8 o% s. y: \: {) Z

2 L* ~1 S( [) gTWIST SONIC [4]: d2 \/ y4 J  U- E0 {, Y! R0 ~  |0 y9 @
twist sonic normal) b* H, E6 C2 ^7 H1 [' t
twist sonic reverse4 F1 Y! |( s# B0 |
twist sonic 2X normal5 R8 d, K( U' t  P$ H5 B5 G; o  V- n
twist sonic 2X reverse
: C& p0 n* ]0 V( I% \! o
1 T7 {4 t& s( {--------------------------------------------------------------------------------------5 L' \- l% o; _  H4 q# p

" \( ~, \% \- e; M# M; G' `5 WSONIC 系列 [44]& u* J4 J' k8 b$ h( m3 N# \! C
SONIC [8]  }7 H2 X; b$ h7 |  E
sonic normal
4 e, ?5 N6 _3 M& a6 L* @" }sonic reverse
6 Z' |3 K( n6 X; Jsonic harmonic4 N- [& V; d7 p3 h* e6 @; D
sonic 2X normal$ Y/ ~4 ^; b' k
sonic 2X reverse
6 K+ N! t( H- q8 [sonic 2X harmonic7 K! ]$ v1 w+ p$ {. u
side sonic normal
3 n& c7 e/ X) y9 y1 eside sonic reverse+ w6 Y# c: M. w0 S. v4 ^& k
0 O# \1 t' M4 s# e3 h
INVERSE SONIC [6]
- ~6 a6 T9 @/ ninverse sonic normal
* [( h, C$ j& M; `* c. @inverse sonic reverse( M$ z. r2 {8 o  x) R, V8 P0 `
inverse sonic harmonic6 H4 ?7 B. |% B: a
inverse sonic 2X normal
* B4 c  Y  P! i, _9 H5 ~inverse sonic 2X reverse
" m6 f9 ~8 E8 A7 b0 ]inverse sonic 2X harmonic6 {; I( v3 e9 e$ i% U7 g8 G0 d
1 p+ @" ^; [) C# ?& v
TIPPED SONIC [3]! o) C9 [) ?" ?# D/ N4 @
tipped sonic normal
- E6 q5 x0 y1 _: rtipped sonic reverse
# Y! \  ^7 ]" R6 ]tipped sonic harmonic
2 A& ^% D# l* d0 n7 n# l
/ T$ m2 A3 ]* f+ xINVISIBLE SONIC [3]
$ _2 h. R3 `) @" X+ q0 i# r8 o9 Dinvisible sonic normal+ ~  {" O4 ^8 `% Q8 ?% D  C
invisible sonic reverse
$ @1 D0 n% _4 |) T7 Minvinible sonic harmonic
* H& Z" k2 C1 n- C7 F8 B. p. }$ J" X
PSEUDO SONIC [4]
6 y+ n: `" a6 q0 B" I( ]" I4 ipseudo sonic normal2 M0 M# d6 h1 H1 ~3 N* M7 g
pseudo sonic reverse
: }# Y9 U4 o4 E# f: Z) m" ipseudo sonic 2X normal! Q1 ]) [, o, r+ \# f  C& m
pseudo sonic 2X reverse
1 M+ i8 ^1 v! v6 x- n+ Z. x2 s$ e  ^: x% z4 W5 n. P
MOONWALK SONIC [4]
1 Q; B1 h8 @+ e- w4 X8 \moonwalk sonic normal
0 O& @8 F8 H$ p" ?* }+ kmoonwalk sonic reverse9 ]* S- N' }$ k4 l6 ]1 l
moonwalk sonic 2X normal
$ {8 f- U* q+ E) r1 Zmoonwalk sonic 2X reverse
+ k+ i& _' X0 W; T( c! f
  l# F; {  J/ [NEO SONIC [2]* T3 [: Q2 i8 u7 R7 Q0 k+ \$ \% r
neo sonic normal
7 {, I; }% d, j9 ^neo sonic reverse
2 \' n: u4 i* g' M$ E- @2 [6 m$ G9 S& o
IN & OUT SONIC [4]7 i" Z- J5 L* `  M% |
in out sonic normal
+ K1 h" L  h2 D, P6 Y0 xin out sonic reverse
( R% R3 x! I  `out in sonic normal
% P% C: r2 [' v9 B) A# k1 Fout in sonic reverse. s; V% f( f6 q
4 ^" D* l& m! I# e
SONIC CLIP [4]
) v9 a6 j' S0 P1 M# i" Tsonic clip normal
/ Z4 m% R+ n6 s) Y9 W  R% R) A: osonic clip reverse, h/ s$ g% O% D5 o$ A- p# X* \% d0 X
sonic clip 2X normal
$ w# R) j9 `  ^/ u# R  bsonic clip 2X reverse
: r. E9 R3 l) z% H! t
0 }0 I0 O& o, z; B  ?& L# FDEVIL'S & DEMON'S SONIC [6]3 m+ }* N, y1 G
devil's sonic normal
  p3 C0 f$ e# g( xdevil's sonic reverse
# K: d! g  l% ^, }  g2 x+ _6 Xdemon's sonic normal
1 V' r3 I$ [' I" D5 Q6 Q$ Hdemon's sonic reverse6 ?, A- E+ |: W8 r8 J6 y2 s
demon's devil's sonic normal3 y  i8 m0 i) P+ o# D. h: k& f
demon's devil's sonic reverse4 w5 a" [( D. R8 `: Q$ q" d. B

5 ^, V; i5 F, ^--------------------------------------------------------------------------------------
3 ^* C- m. {+ L: D& A3 q" e) L9 }4 H
$ q  Y7 E  _& G$ e7 K, J; y/ RINFINITY 系列 [21]
* L. M0 F  b  B" W# o' ?" O8 b# DINFINITY [16]4 X8 e8 Y& B" C; C# g- G4 D9 l
infinity normal
0 N. F& o' f* i. z* \* l1 i8 yinfinity reverse  S. G* x- c1 E+ _
double infinity normal
1 i# s6 D8 p- D5 @double infinity reverse
8 ~3 i# _9 I' I( u& ^! }triple infinity normal+ ]. e. i/ q) k0 ?
triple infinity reverse
8 P! |6 m) b+ e/ K4 Zquadruple infinity normal
% i5 h8 ]  P2 q' L; p" xquadruple infinity reverse& `% c  N& P8 i, _8 p
extended infinity normal
( @3 K5 y( [6 d: _$ x$ uextended infinity reverse: f  q: ]0 y$ m" \, S
double extended infinity normal3 \; N* _1 K0 M4 e; N) }) I
double extended infinity reverse$ [6 c$ n) f0 k+ Q: W
triple extended infinity normal
$ b5 p* G! x1 gtriple extended infinity reverse
8 T9 D+ J1 C! o* a! g6 W- i# E  [quadruple extended infinity normal
! P: p( P1 n& ]6 lquadruoke extended infinity reverse
& e8 z7 n5 p& N, K4 H9 f" ]+ p3 I
WIPER [3]/ @  A0 Q" E3 y- o6 I
wiper normal
1 ?. ^1 n6 o8 `+ jwiper reverse: h, n) \) b* P0 k" V1 z8 p
wiper harmonic$ `: |* _& h) [0 e' a8 Q
& f. }! B( i5 W0 [& j- Y
FIGURE 8 [2]
3 D- L: Q8 @( o7 n3 _+ B, Kfigure 8 normal4 s7 Q( z# ~/ n0 R& `
figure 8 reverse
  S! L% ^) U/ K( }# P, P- }. ]2 X1 ]$ ?/ }  G
--------------------------------------------------------------------------------------
4 q1 t9 H5 F" h( Y
/ M5 {4 ?9 ~0 T5 D! U3 N& KPASS 系列 [10]
3 W, x8 P# G( W* p( d4 hpass normal
4 a* i  a0 p' b+ V2 Y, bpass reverse+ J) C7 J) @% ?/ o4 e3 x
fingerpass normal, A0 z2 U- ~6 L0 A
fingerpass reverse( x2 G7 D) M# _% o
fingerpass 2X normal5 G) `8 j$ t. X) |$ R
fingerpass 2X reverse
# x+ t( o  D* B5 k( Q$ Striangle pass normal
2 s3 w- l7 {% \" Utriangle pass reverse
5 g! C8 @- t, o: u: w- i2 _# y2 b( `, mbackhand tracer normal( X2 G; w, P7 r9 Y  }
backhand tracer reverse
! T) a* _- x2 M* z% g7 l4 N' U- ?" N% J: O
--------------------------------------------------------------------------------------
, U" s) ~  k9 ]8 w  t6 a' c% m1 y: d& y$ @5 R* }( }7 c
SPIN 系列 [61]
+ h6 y6 i( D. [; q, q) b! P! TTHUMBSPIN [6]
( {5 B! z! E- F! ?4 u: K0 Ithumbspin normal0 L5 B3 f) l, [6 y7 V/ M$ z
thumbspin reverse; K( L. f2 ?. f7 Z7 B
fingerless thumbspin normal
4 x( y6 `+ b- I% o& Z* B/ y# Z3 q! sfingerless thumbspin reverse) E+ J/ H6 {# r2 c% N3 C
extended thumbspin normal
7 u. [' ?+ o7 wextended thumbspin reverse
1 z0 P7 C8 \3 f. o8 V4 r* B! U; N7 g1 K9 L8 H
INDEX SPIN [4]
" I2 M, Y1 G1 k7 {- |index spin normal+ P# e  c1 P( w, m
index spin reverse
, X" g; v) W: {# Ifingerless index spin normal
3 s0 N, p' z0 d; p6 Tfingerless index spin reverse
; h2 d, o7 v+ ?3 w; d4 L/ f% u- l4 ?( w6 _0 M* S
MIDDLE SPIN [4]  H. t0 X5 c0 ?/ W4 c: c
middle spin normal
# P9 J5 q% Y) L# P; G: s1 nmiddle spin reverse; [# A, X7 g* H: S  a
fingerless middle spin normal0 U+ h4 ~% C  [" y# b5 y& K" E
fingerless middle spin reverse
9 w' J9 h, F* l; o
' `6 J( h8 z8 n: FRING SPIN [4]4 ~3 {+ h$ q! G
ring spin normal) ]/ {+ o1 S. V* d
ring spin reverse3 \9 t5 i3 _  j& ^+ C) V
fingerless ring spin normal$ S5 |" t% G; {2 W- c0 ]3 n/ P
fingerless ring spin reverse! q& ^0 L* E  r- @" t

4 C  }5 L8 f/ t, S( qPINKY SPIN [4]
, ~6 [9 O" ^6 V& ypinky spin normal5 O7 J7 g* w' j2 t3 L8 b1 R
pinky spin reverse
7 r' S: l% i, O8 ]. i+ ]fingerless pinky spin normal! `$ d8 ^. S8 @. j% V
fingerless pinky spin reverse" O5 S* h' r/ t9 ^8 h- _

6 @% p. H5 {% e1 ~; u3 w" ~! \SHADOW [14]
8 o5 o- H; T) vshadow normal
( F# U' c7 f, u5 W2 v+ g8 s. m. xshadow reverse" v4 R5 R% [3 e" V% Z/ C) C5 m+ d
shadow still normal    6 e; m8 X$ S& H2 W/ q8 H
shadow still reverse
( ~# M4 L7 P& {; q  _9 l. z/ Qshadow still normal3 T2 t% O7 Q+ ?
shadow still reverse
4 l' F4 |& O: P2 |continous shadow still normal
0 O; g+ [7 V0 [continous shadow still reverse& G8 |! R# z4 j+ T4 C5 ~7 U# J
inverse sonic shadow hybrid" ]# r+ Q8 W1 l( A" ]
inverse sonic shadow hybrid reverse
/ I# V' e7 o/ z% o) y, }8 j) Q  hreverse inverse sonic shadow hybrid& R/ J. S1 H- `
inverse sonic shadow still hybrid
! Z7 G, n0 Z5 ]( S+ Ninverse sonic shadow still hybrid reverse
, e! K+ y, l: p9 {6 h+ v9 jreverse inverse sonic shadow still hybrid' P# l* `5 o5 C* o" S# X( g
9 K3 G# V; s) e2 g! I  i
SCISSOR'S SPIN [1]3 X. l+ x0 W9 V1 I. K) h9 {
scissor's spin normal4 F7 F4 ]$ f9 o
7 r- |, z# E0 F
FAKE REVERSE [2]1 A' G+ T, \% m2 Y
fake reverse normal
/ @3 T. W- c+ B3 h0 gfingerless fake reverse normal
5 ]& @. Y( q5 ?, t* O: T
) _: B2 m, T4 UPALM SPIN [2]2 v2 x7 ~* |( b
palm spin normal; D* I1 B1 s/ m' M4 R' j
palm spin reverse
7 |3 }7 ~3 d; ~$ p! d: ]% V6 y% i
6 Y* M7 S$ _8 _& H9 g1 eBACK SPIN [10]
* M& k: T+ S+ z5 d; D& Qback spin normal
$ W8 V; S7 _) [3 R3 o' Q" cback spin reverse3 G; k& J2 V' |. k: F2 Q
middle back spin normal
7 @. T- t# ]+ e  ^: T% ~. Lmiddle back spin reverse: {+ f  a, f* Y' m+ ~
ring back spin normal, y& _/ G. {5 E) {, h8 J' m; u
ring back spin reverse3 ]9 e# }5 G; B* F1 K  F/ {4 w( a
pinky back spin normal
& M1 d% I' d7 A$ n  Y# Upinky back spin reverse
' `7 _, e. _% b* }! S! ptwist sonic bust back spin normal
& c+ W' ~. `9 }; N/ B6 r1 Mtwist sonic bust back spin reverse! y, P2 l5 h( w+ e9 z1 U8 p) ~
9 V- O8 x; w2 C5 V) R( }
SIDE SPIN [2]
9 o0 V/ `1 `. H: x3 k! hside spin normal: M; a1 S; p3 \: P1 T, h% |3 G
side spin reverse; l; D- m& h. ~5 l6 e
  {' X' C8 |+ I- t
BASKET BALL SPIN [2]
" p5 s. ?5 Z: l' r) Bbasket ball spin normal9 @& [, s% P( o6 \4 ]4 V7 O
basket ball spin reverse
' j( A- A; e9 z5 K; k5 T- C6 o' Q) h+ v; s$ I# X, y/ n. F! ]
SPIDER SPIN [3]: M9 h, N" ~  L, q
spider spin
) B* S. q# i  d$ ?, U8 Tdouble spider spin
' B& W" w- d# v0 hmultiple spider spin% M3 c( P) m' x4 K
& I1 E: N5 o2 I$ g7 g
DEVIL'S SPIN [2]
8 `8 D1 N  j  J1 A% _% Gdevil's spin normal+ `# t9 t3 `0 Y& D
devil's spin reverse
( A. [8 Q8 y5 f' O, t5 {5 m# l
' y2 ?0 Z" }* B7 [8 T# ZFLICK [1]. D0 G. C% z; z$ R, _0 o
flick5 n: l4 Z4 I. F3 p. h

0 H( A/ o) c0 `& x3 e--------------------------------------------------------------------------------------
4 q3 ~3 B4 l- Q% N. e# H
' v9 x4 Q1 ^9 @4 Y" PTAP 系列 [13]
3 W% q$ h7 T, ]$ ~2 J0 \7 \TAP [8]# G7 c0 f+ [5 b$ r# ^% }3 w) R- G
half tap normal. a3 w% c5 c; V* E7 v2 w
half tap reverse+ D! u. k4 C8 p: q0 O3 a
full tap normal1 p  q) U, c" Z- y) ^
full tap reverse
( ~' Q# H# m$ W( s1 b3 A3 Mcontinous half tap normal
3 i9 r' R, \& w) H0 j* F) dcontinous half tap reverse
8 b7 j" W& z0 k+ ^- S# wcontinous full tap normal
& f4 h( x/ Z( r0 ~5 o. ?continous full tap reverse/ i1 U* \" ~  ]5 U1 P

6 G% }% ]8 C; s" H2 u  Q* IBACK TAP [5]
9 `/ W6 ~" r- \* |8 |- ?2 N: Zback tap normal
% @4 p4 V- F- R5 Eback tap reverse
1 [' u7 I! d1 jback tap harmonic2 S% d) V" Z- W* g$ u$ u
continous back tap normal+ R$ N7 p$ y/ l' q+ e
continous back tap reverse
* P3 h0 \& O5 m* `+ Q* W, [3 C* c' w# N% w. F1 D8 Z- n' K
--------------------------------------------------------------------------------------
9 w$ ~# D4 g. J  ~7 _) N( O% s5 _% w7 ?; `0 O
AIR TRICKS [17]
& ~4 b1 c7 P- C# GTHUMBAROUND AIR [6]9 s, z& k, A7 Q  |% a  }( S
thumbaround air normal
. z1 y6 ~' |/ H* g! v1 ]  Rthumbaround air reverse
6 T; f- R0 H% G# t7 mextended thumbaround air normal# E( Z  h+ j% f
extended thumbaround air reverse9 C+ W8 v; \) _6 J0 c+ c
continous thumbaround air normal; r- p! V( s* W5 d  l, @/ L* H) O
contimous thumbaround air reverse
  U! Z, A4 U+ `" N; ^" \5 G4 T% u) O
[sze=4]AROUND AIR [1]$ _) Y4 d5 X7 |
back around air5 L, h+ k' D+ D! j# w

7 V4 i9 u7 Y. f3 p, O" yBUST AIR [2]8 p; F( S: J. z% f4 U
sonic bust air
) r# R) K! e$ n" v  \" W. W, Ltwisted sonic bust air: W8 J/ B3 ]& S+ t' f4 ~

! E7 w7 o9 c0 H% |! ?$ A) ^INFINITY AIR [4]+ ]$ e$ h+ L# |% g% l
infinity air normal  ?1 c* A* @1 Q
double infinity air normal  k% O3 P1 R* U8 q
triple infinity air normal
$ Z, c. O6 Z& R+ y. I: u' L5 _& jquatriple infinity air normal; f9 @4 `4 `- F. B* Y

) S9 T5 p0 o2 ]' R( fSNAP and FLIP [4]: J) i3 t5 \& S5 f: r
snap flip5 G, Z/ P; X1 ^
thumb snap4 ]' V4 H& }% L8 o1 Z+ q) y2 X' W1 p
horiqontal thumb snap& q8 a. x3 W- J
back flip8 Z% @* L0 Z* A
5 F( I2 D! p; Y! }1 L+ z
[ 本帖最后由 無能 于 2007-9-9 21:39 编辑 ]

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星铁人

QQ
 楼主| 发表于 2007-7-26 23:15:44 | 显示全部楼层
COMBO1 Q8 ?6 S+ a3 \$ E
SIMPLE COMBO
- A! \/ V" d6 |, P3 T' J% b6 GKam's 4 Loop Combo " f; e4 n2 {0 I! e, ]
          sonic normal 34-23 > twist sonic normal 23-12 > thumb spin normal 1.5
3 A* e/ S- n+ n5 aTHUMBAROUND5 f8 s( n9 o" Z7 P( P
thumbaround fall; U! r# p: R) {9 j6 h8 U5 P# ?
          fingerless thumbaround normal > thumbaround normal t1 > thumbaround normal t2 > thumbaround normal t3 > thumbaround normal t4
5 n1 y1 Y+ v1 h& l# w- C$ ]+ ythumbaround rise" Q3 m: ~9 s9 b0 z" S9 t) P$ ^
          thumbaround normal t4 > thumbaround normal t3 > thumbaround normal t2 > thumbaround normal t1 > fingerless thumbaround normal0 |# s3 J; s, ~
thumbaround fall harmonic
9 Q' F- I3 W; R  `' T          thumbaround fall > thumbaround rise  Z4 S# u2 s) R- k
fake triple thumbaround
3 l: |8 W2 V7 d6 \1 Y          extended thumbaround normal > thumbaround
: }3 w0 p" i1 \3 dcounter thumbaround normal
% m6 l, G% O0 |# Y7 A, T( `6 i          thumbaround normal > fingerless thumbaround reverse3 h# k% k: n! y' u" `3 E$ [
counter thumbaround reverse
9 ~( |8 b5 c, a# i/ d5 @* a% s          thumbaround reverse > fingerless thumbaround normal
' e' `& A$ z4 i* {! xcardioid normal  c$ \. t  n* t+ F9 a& `; I
          thumbaround normal > wiper reverse > thumbaround normal
2 w8 P# n" b6 i% E& a3 w& @cardioid reverse
: N5 W2 _4 h1 A8 c1 @+ q          thumbaround reverse > wiper normal > thumbaround reverse, U' u5 k. `2 u2 b9 h# x
% x% e* P9 y9 r4 K6 c) O2 n( h6 A7 t
BACKAROUND
9 o( h! i$ m$ _& P7 {& R! R* r) Z; Scounter bakcaround
& C/ x1 z- u2 d. P6 {8 b: c' r( M0 Y$ a4 A9 Z
backaround fall1 Q5 `# f9 r7 @  i, T% i
          backaround 1 > pass 12-23 > backaround 2 > pass 23-34 > backaround 3 > backaround 4: C. m6 h4 h8 y4 u- E" J
backaround rise8 m9 ?" N8 u' n& d
          backaround  4 > backaround 3 > pass 34-23 > backaround 2 > pass 23-12 > backaround 1
2 K9 X$ X& j8 q/ y+ k3 h$ _backaround fall reverse
9 o& M) }1 \: _( P8 U- M' [          backaround 4 reverse > backaround 3 reverse > pass reverse 34-23 > backaround 2 reverse > pass reverse 23-12 > backaround 1 reverse
- b) a) ?3 z5 {3 Cbackaround rise reverse  U- \( f$ c. z9 d; |# @4 {6 {
          backaround 1 reverse > pass reverse 12-23 > backaround 2 reverse > pass reverse 23-34 > backaround 3 reverse > backaround 4 reverse# u, X$ Q  D# K8 E
backaround fall harmonic
( j, d1 @( r4 v. d/ y          backaround fall > back around rise. v4 e" z, t" B$ G! Z
backaround fall reverse harmonic
$ @* d( f% m% U, \3 c( o( B          backaround fall reverse > backaround rise reverse
% q4 M9 K; i4 F: M  \! M& g" `0 c3 d+ l: I$ S: A& O
SONIC# d9 w! b5 w% M. H! s
counter sonic
" _7 n+ N4 ]) b! b( |  `. M* a
4 o7 Q" s, A/ u& xcounter neo sonic. \/ t7 C! h- k% }" e
% s8 v* t- f! q
sonic fall
5 S6 r% m. O# c; r3 m          sonic reverse 34-23 > sonic reverse 23-129 k/ ]: `' c$ [4 Z5 L
sonic rise
1 E* |" B0 C, c: g* ~. X          sonic normal 12-23 > sonic normal 23-34
7 Y! `2 o, F" j$ g8 ~9 `/ Vsonic fall harmonic
$ o0 j$ }- n2 d2 S7 o& X' f          sonic fall > sonic rise4 X5 d5 O8 K1 ^5 z% ?/ T  ]0 y1 J; u6 ]0 O
tipped sonic fall
1 X2 _" Y5 h2 h1 X; G( ~, |, I          tipped sonic normal t1-t2 > tipped sonic normal t2-t3 > tipped sonic normal t3-t4
! V5 |* ]' ~  d8 X9 atipped sonic rise! }; Q" j* y, p2 |4 o9 w5 Y
         tipped sonic reverse t4-t3 > tipped sonic reverse t3-t2 > tipped sonic reverse t2-t16 L/ p2 x4 u$ |3 v- {1 b6 V
tipped sonic fall harmonic9 W7 n- ^/ ^' x# G( a! Z# s. m
          tipped sonic fall > tipped sonic rise/ U6 D, U* U4 h. K4 g9 ]
rising fans
( Q. Z( G3 u8 X  U! u1 R
% [0 k4 t( V3 n% V8 DINFINITY6 p# r0 Z1 {- O3 u2 v
counter infinity
. Z0 j2 `5 s% z; b* @
. ?! Q+ ^: v. k4 B4 {' o9 HBUST  Q3 A7 E2 E$ M" Y' P3 Q
extended thumbaround bust$ U4 ?0 p+ }  a3 a* h8 s
          extended thumbaround normal > fingerless indexaround normal
5 Y' Y& |/ |0 Hshadow still bust; e: t' a0 i& P1 ~$ s
          shadow still 12 > fingerless indexaround normal
2 w/ u& J' M4 u/ N2 t; Rsonic bust
$ a" K3 B$ I: h7 X' {" m: F          sonic normal 23-13 > fingerless indexaround normal. E- j9 C2 d* l$ |
twist sonic bust
$ x/ F/ E: j" Z( O" E2 U# K          twist sonic 23-12 > indexaround normal/ j' i- L$ Z% p  a, d6 L
devil's coniv bust
$ Q( ?+ l  T- ~, J          devil's sonic 23-12 > fingerless indexaround normal
. e1 g" k3 N3 P5 \2 ?% G6 idemon's sonic bust# S8 v5 C. [' x7 r: k
          demon's sonic 34-12 > indexaround normal5 Q/ e9 G' ?3 S' L" N
demon's devil's sonic bust
8 t4 }# m1 A; J9 }          demon's devil's sonic 34-12 > fingerless indexaround2 o, W  T; Z& s. [  f8 _! _

' d( Y! Y8 }# K3 G( {[ 本帖最后由 無能 于 2007-7-28 17:20 编辑 ]

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 楼主| 发表于 2007-7-26 23:17:29 | 显示全部楼层
這是我在另一個論壇做的列表,貼出來和大家分享一下吧

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PSH第一届晚会之星论坛双人赛冠军

发表于 2007-7-26 23:19:41 | 显示全部楼层
很不错很全面
  B# b6 m! ]2 O& I, r& ^) A这个是不是参照 UCPSB trickbook做的?

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 楼主| 发表于 2007-7-26 23:22:22 | 显示全部楼层

$ K7 d% [/ x& l% n呃....是有啦...不過我是參照兩個論壇和兩個轉筆教學網站做的....

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我不会转笔..

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发表于 2007-7-27 08:33:50 | 显示全部楼层
不错~很有参考价值~置顶吧

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发表于 2007-7-27 12:17:03 | 显示全部楼层
triple charge normal
" l8 S9 Q/ c+ H3 s( V4 Striple charge reverse
2 N8 m' V# b6 d$ ^# Z6 qquadruple charge normal
( C2 r' }9 q+ A% F. {6 e$ b% S. m8 Tquadruple charge reverse
  j5 w2 H3 d8 I???????????3 W( g6 N, I6 r
没见过

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发表于 2007-7-27 12:28:05 | 显示全部楼层
真佩服啊  就这些弄不明白啊 谢谢 哈
我是吉林的
想壮大东北转笔的队伍
有意的加QQ544423227
请注明 省份 地区 还有论坛ID

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 楼主| 发表于 2007-7-27 12:30:11 | 显示全部楼层
原帖由 tiancaifxq 于 2007-7-27 12:17 发表
6 S) A+ H7 H0 Q# m% T( |: p: Q" B. _triple charge normal
# T1 \4 q3 S' j; P* p* y6 @4 y& Ftriple charge reverse
- e  M7 S' I( e- k' F. k. @; O4 |quadruple charge normal
- Y9 p( U& K7 A/ D8 Wquadruple charge reverse
8 X- W2 E; @- v* d' }0 C???????????
( V7 @) y1 Y. I5 `9 ^+ D' t没见过
) a8 e7 G: j: \" j, e7 S6 J, \
double charge的加長版而已' T9 \1 }1 T6 h0 R
即是要連到t1 cgarge和34charge
黑之旋風,吹襲一切,捲起萬物,
環之華麗,速之瞬間,旋之豪邁,
無之奇妙,蘊之持久,移之極限,
擊之無息,空之飛騰,筆之無極。

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发表于 2007-7-27 14:20:52 | 显示全部楼层
超多没看过~~~晕~~

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发表于 2007-7-27 17:19:54 | 显示全部楼层

哇!!

哇!好多啊!可惜有些看不懂

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发表于 2007-7-28 08:58:09 | 显示全部楼层
太强了,看不懂,哪里有录像?

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 楼主| 发表于 2007-7-28 13:14:05 | 显示全部楼层
原帖由 heweifyfe 于 2007-7-28 08:58 发表 2 o' b8 i# k1 g0 r
太强了,看不懂,哪里有录像?

4 ]# `- x( f3 a& B2 z# \8 P拍攝進行中
黑之旋風,吹襲一切,捲起萬物,
環之華麗,速之瞬間,旋之豪邁,
無之奇妙,蘊之持久,移之極限,
擊之無息,空之飛騰,筆之無極。

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 楼主| 发表于 2007-7-28 17:41:09 | 显示全部楼层
我還想加上教學連結的,可惜剛剛多了3331字...
黑之旋風,吹襲一切,捲起萬物,
環之華麗,速之瞬間,旋之豪邁,
無之奇妙,蘊之持久,移之極限,
擊之無息,空之飛騰,筆之無極。

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发表于 2007-7-30 19:21:57 | 显示全部楼层
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