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发表于 2007-7-26 23:15:09 | 显示全部楼层 |阅读模式

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無能的教學視頻$ ~! W: v* i6 b
/ }1 F2 U! e) U6 |
AROUND 系列 [52]
% H5 U& h' h8 V5 s3 pTHUMBAROUND [14]' O' c$ l0 G  a
thumbaround normal7 i7 f6 T4 D( ^  v; ^
thumbaround reverse# }8 U4 K3 H! I- h: U, D
thumbaround harmonic  U: M8 M" D6 o- T. ?
fingerless thumbaround normal
, A* R+ k) e0 }' ~  q' Efingerless thumbaround reverse
% M' p" W0 d& w3 e9 l1 _fingerless thumbaround harmonic3 j+ A5 N/ U8 K/ X$ o
multiple thumbaound normal 8 D- B6 e4 ~7 B
multiple thumbaround reverse
$ m, x2 I  l5 s4 X% f' v! _+ Wcontinous thumbaround normal& D0 x5 f9 z- y0 W# J/ ~7 W. J2 Z
continous thumbaround reverse+ W. O$ e( H6 O, n* Z, [
extended thumbaround normal
. s% [3 k+ M9 O+ m  t2 p0 {extended thumbaround reverse
% J2 b& H, W' h, S+ }" gfingerless extended thumbaround normal
" U5 ?7 _, @0 }, E7 {8 |0 d, C9 afingerless extended thumbaround reverse
! ?: j6 E( h* z  Q. S  M
: E9 j  |2 o$ a5 V& o0 e7 vINDEX AROUND [4]! I" X  f7 I1 Q
index around normal
# G2 i$ ?; c  P- }index around reverse
5 R1 ?, `  _& Findex around harmonic
* n; j3 Q- S3 E, X. V& w" sfake indexaround
# ^( v, \1 [, E5 `& m) P. q; `4 k" n: j3 \
MIDDLE AROUND [4]
/ U3 J2 P; B6 r3 ~8 ]0 f! l* zmiddle around normal
1 K$ a7 ~/ f4 ]- A- m" B. Rmiddle around reverse
' `5 F( x. ]: i4 C& Z) v0 W6 rmiddle around harmonic
* o; `8 C& Z! Q4 U# Ghalf middle around
1 Y2 b. q( \& _, J, f. n( a30, {& I7 q3 J  u, u, P4 \' G
RING AROUND [4]4 u& [# B( p! R' s1 G
ring around normal4 r( v2 D* q  ?" L$ q; P; F
ring around reverse. |; K- i& x- F
ring around harmonic# ]( u7 S6 E2 l0 d# ~6 D& y
half ring around- l# u4 a! _. H5 R1 H1 e4 D0 u1 m

1 ]+ y/ w4 m( Q/ uPINKY AROUND [4]0 X7 Z* t, L( |5 r3 r
pinky around normal
7 c9 L; d8 k5 h) f2 K" Kpinky around reverse7 e( G7 g/ [8 z/ n# T( h6 s
pinky around harmonic
6 F! |  _9 O/ \" R( g8 v$ O0 g+ ?6 W; e
BACKAROUND [18]. h( b  ^, W& u8 r. x  M$ t  w
backaround normal' ]$ y  f' A6 m: w3 G% k1 s; D
korean backaround normal+ ~6 V( Y# }. P5 A/ A
weissan backaround normal
9 w( m* {8 o6 l! H9 f& \3 C. H8 Bbackaround reverse
- |' ^2 l. [3 j+ m- Ykorean backaround reverse' @7 c+ E. D7 G! R2 o0 `
weissan backaround reverse
9 k- b/ n2 q% |neo backaround normal
  L  D, w6 L, j$ J# m( Wkorean neo backaround normal4 P* Y/ i5 S. \3 p1 D9 y
weissan neo backaround normal
0 Q3 @; _" i5 k) _! [, i( U: V  A  ^neo backaround reverse
9 [, U& y; o& X- K3 L$ f$ q; F5 Gkorean neo backaround reverse
5 O6 B/ j4 C- oweissan neo backaround reverse2 K6 N$ W+ {7 e" [
continous backaround normal
; S) o# l1 h, w* S1 Y( M) i) F$ Acontinous korean backaround normal5 L2 u$ n. N8 d* ^! Z9 Q
continous weissan neo backaround normal
( A+ V2 I" p: C* d: rcontinous backaround reverse# m; B- K1 u/ |$ o, o. N; Z
continous korean backaround reverse* G8 b! v0 v' s3 J) B) _# @" r, ^. ]) L
continous weissan neo backaround reverse9 [7 D8 q: M; z" K! B! _" G. _1 B& l

5 J8 J, G, x6 l- W6 \. vDEVIL'S & DEMON'S AROUND [4]
/ {0 V% U5 U9 e& E  r' j9 Cdevil's around normal# S1 ^& N& Y- t( t7 v+ ^# j1 z
devil's around reverse% @, o. S8 f$ _5 d0 b2 o
demon's devil's around normal
9 y' H$ e# u: _8 D2 Mdemon's devil's around reverse
! V: ]0 L' p- z. [1 Q; e$ e
$ Y9 U) T/ g- |--------------------------------------------------------------------------------------
6 c3 q# N3 N; Y9 L$ z  [5 D. `% v8 a* L/ P" ?1 y
CHARGE 系列 [14]
4 L9 w- B( a) kCHARGE [10]; X1 B' W4 k: H8 B+ `
charge normal$ Y5 ?6 y) u- o+ z6 W' Z: [' G
charge reverse; d1 \1 ]7 A4 z3 c" {( Q$ D
thumbflap charge normal
+ }# Y. F, i8 m# Rthumbflap charge reverse$ g" h  T- e& E
double charge normal
* a! A3 P7 P& m# z* @double charge reverse- P' J3 [$ k# I( X. g6 a3 v/ l
triple charge normal
( k1 _# K1 l0 B8 x4 j; ttriple charge reverse
; d8 m5 m0 ^. Y! `+ o$ X! aquadruple charge normal
/ V0 t; M7 \; p% v4 X6 }0 n# }8 |quadruple charge reverse- w( m3 K/ G, M  a7 {0 B3 H0 I1 X
+ O: B3 x- I7 t) L$ D- I
TWIST SONIC [4]7 \1 n/ z: d. y+ E8 i
twist sonic normal
  y. m* G# E- m) x/ D9 V1 _twist sonic reverse
4 u, u! W" s; N% A& c4 _twist sonic 2X normal
  Y) b3 ?# g8 |0 A/ S! I% E; Ltwist sonic 2X reverse$ ~2 R4 o4 Y" `4 s- M

: E! M  |" h7 Z# O--------------------------------------------------------------------------------------) n6 d4 D) q- R
- D' U: [( r8 _9 u, H
SONIC 系列 [44]
! K, j0 _1 k3 i7 F: [SONIC [8]
" D  Y, a) V/ M) O  J  Gsonic normal
9 i) P6 ~. x! [' v0 h  ksonic reverse: K! P0 c8 P5 \
sonic harmonic' E- ^# d" Q8 ^) f$ p. f* J
sonic 2X normal
& i9 c9 N3 @- N& c& M$ _' a* Y0 Dsonic 2X reverse: E* m0 E7 C# W
sonic 2X harmonic
( a; @* C' G% hside sonic normal
. [2 M& t; x7 u% o6 s6 A$ sside sonic reverse2 g1 Z* J$ v) H5 y# C4 J6 l

* b8 o: V' {- ?  N9 u" gINVERSE SONIC [6]. v( U: G) ~& W
inverse sonic normal
. t' J9 a* M& g6 X$ |. c" ?& dinverse sonic reverse
' V" g) ?" v" ?& Y  n7 V" uinverse sonic harmonic
" A2 \6 T% U" o0 q8 s4 Hinverse sonic 2X normal
8 N, m' V0 h% l1 e& h5 tinverse sonic 2X reverse2 a' ~- {) U0 C) X6 D, a  e. _
inverse sonic 2X harmonic
* L6 G# J4 r5 s6 h  D
7 }% b2 Y( y' jTIPPED SONIC [3]
( v# g; A* ]5 {tipped sonic normal
& Y% ^, v$ R% A1 c, T2 s+ C8 }4 E9 Etipped sonic reverse
- S5 e; e. I$ A2 |/ Qtipped sonic harmonic" x3 b# H. a* f
$ @0 Z! o" Q1 @8 y6 _
INVISIBLE SONIC [3]
9 ~+ R: P1 ~+ p* C8 `& s! vinvisible sonic normal& m" `7 l5 r! e7 q
invisible sonic reverse
4 L/ l; [! A! L4 finvinible sonic harmonic+ O% Y5 V4 t" g, d" I" @

3 S# j* \  M' H# XPSEUDO SONIC [4]0 a1 ^! M0 c# \; R5 e
pseudo sonic normal
7 Q, @+ H0 v2 Q9 }0 U& _- G+ i+ i1 N, C% \pseudo sonic reverse8 G& X( [, ]( a9 h4 `7 i
pseudo sonic 2X normal
9 l9 A$ m  G1 `1 |8 o  t) r4 Z3 qpseudo sonic 2X reverse, J' h: o" O% U  F
# q+ z6 x  [% b  ~5 |. e
MOONWALK SONIC [4], d6 N2 I; W, n0 i! c7 f; l
moonwalk sonic normal
& z. S8 q$ K# b. emoonwalk sonic reverse
  N# E/ [5 O3 s! Jmoonwalk sonic 2X normal2 Z6 h/ z4 {6 p- o; p
moonwalk sonic 2X reverse
* ^2 Y( e  Q0 X- d/ J6 D
% ~) J& \" I9 `NEO SONIC [2]1 t( ^  Z: n+ P3 A9 A# ^) C
neo sonic normal
$ t3 p! M) t7 g& n. Z. Q) Zneo sonic reverse
5 Q8 k! R, `! B
; z& K- e1 l! K$ S' y7 XIN & OUT SONIC [4]
8 z! [8 q4 T% u  R1 oin out sonic normal$ R) v$ \$ y: O7 q5 s! ^; e
in out sonic reverse
6 W* N3 p9 A! q+ w  Yout in sonic normal
, V' t8 R9 Z' `9 Nout in sonic reverse
( }: t# f/ K, J4 @& Y" I1 a
6 t6 o6 R8 y: t5 V4 g, zSONIC CLIP [4]
7 n. b0 h0 r: r' y5 X8 E; w1 }$ f0 L4 Esonic clip normal3 B$ X5 M: t. o) S; P
sonic clip reverse2 w0 F( x9 V* F8 S' M
sonic clip 2X normal' @: L  d( X, k  \5 z- N+ _8 t
sonic clip 2X reverse
/ f# O% E1 [/ v% }
( C" b9 |9 b0 aDEVIL'S & DEMON'S SONIC [6]
! H) l$ J/ Q4 q! n- ^/ f: Z' Vdevil's sonic normal: m' \- l6 E/ c5 `
devil's sonic reverse% v, E. |3 ~0 \3 Q
demon's sonic normal
% Y+ ]. ]* ]5 r) m" ademon's sonic reverse2 Q+ K7 `' |" k5 n) p# f( W
demon's devil's sonic normal
1 {0 s" J  j, q+ A# M$ R- qdemon's devil's sonic reverse& ~+ H2 V: u, f) f* e
; |5 C: v6 x, x: \
--------------------------------------------------------------------------------------
- n# S: [/ s) m2 B. Q- ~" D  D( o6 l$ s; f
INFINITY 系列 [21]( N2 D' L! F% ?! V1 y/ u2 r
INFINITY [16]
; I2 s1 b% _2 U) s% Q3 @infinity normal
6 g$ _& N% i4 minfinity reverse8 Z7 j/ e; ^6 F0 w$ x7 Y+ G
double infinity normal
- t1 k1 a* w% u( J! ndouble infinity reverse
0 ?1 n) ~/ k$ f. D2 r# R; A) c( vtriple infinity normal9 H" H  ]# L% u; j
triple infinity reverse, [8 Z# l0 F$ C& s4 o8 v: k
quadruple infinity normal
1 l8 c7 h% ?2 {2 |3 B, x- M/ a8 {2 oquadruple infinity reverse
8 V0 U" M* ^  R& B7 r# aextended infinity normal1 A4 v2 u. X4 Z& o/ h
extended infinity reverse
* V6 F. u9 p9 A! r; ddouble extended infinity normal3 ]0 ?, Y# B5 Y2 _2 @
double extended infinity reverse
1 Q( b8 u! g- p0 Z7 ^% dtriple extended infinity normal
- X, B% |8 N5 ]) ]+ utriple extended infinity reverse" d2 H- U8 t9 t  m7 m: m
quadruple extended infinity normal
7 L: X" G- z: T- _quadruoke extended infinity reverse4 }# R5 D1 E7 @5 F( f( z

9 @  o+ |+ I: T6 l: T& o: CWIPER [3]
/ \2 b) l9 F* E/ Y4 q, |5 S* M- Dwiper normal( L6 T$ r) y0 a
wiper reverse! D' e  p( ~8 ^# \  R) U" o
wiper harmonic! s! M+ k- z: X4 W/ O% g8 n: ^
6 X4 [, i4 h+ _, U" @
FIGURE 8 [2]0 c0 F  T% A2 L# j& Z2 B
figure 8 normal
7 ~0 X1 Q6 ?' Tfigure 8 reverse5 t6 M' n& ^' _' M4 |; h* c

$ y0 e9 W/ K+ z- u: q  [3 l--------------------------------------------------------------------------------------" ]4 \1 f% G" s0 d7 X# L( C
* [. A& D& e1 @9 h$ C' X6 k( e  b
PASS 系列 [10]: P' R. ^( S5 x
pass normal
& u3 |$ Q4 P  ppass reverse2 c: T% ~5 z" `3 [, b! Y& z
fingerpass normal$ b3 p) K8 H+ G( ^+ `9 g
fingerpass reverse# m1 R6 y) V3 |
fingerpass 2X normal/ Z8 K' v3 x# m; _/ `& O
fingerpass 2X reverse
3 a' f" H( O. t3 R% K0 N  qtriangle pass normal
/ [, D( S: K+ k$ `" dtriangle pass reverse
+ A- Z. p6 V. V, C" Bbackhand tracer normal9 }2 m3 F0 ~0 l) V8 n' d0 v0 U) N
backhand tracer reverse
1 Q. Q8 U5 T9 s  {( T# b' ~/ S' C: r( e, g+ g3 ?
--------------------------------------------------------------------------------------
4 K8 @- n% b4 G& M6 U6 y2 k( _0 A
; i- g/ h3 F+ X: I, u2 MSPIN 系列 [61]
/ V; c' U$ |+ ?/ d0 WTHUMBSPIN [6]
* c/ l8 H+ C$ j( ?6 a% B+ r3 @thumbspin normal
9 h5 X& t% k' y1 U" \thumbspin reverse) O/ ~2 @2 J1 W/ T8 w
fingerless thumbspin normal
. |; ~% M% Z# G! |1 B  Efingerless thumbspin reverse) ?3 z1 A' s" h8 m; ^5 W5 R
extended thumbspin normal
  D" ^  k. v+ N( O9 b; Iextended thumbspin reverse
8 n3 B# Z/ T1 t# b. d, J5 e% E" F& |9 T
INDEX SPIN [4]
5 V3 @: `" x4 r  |$ zindex spin normal( L2 f' J1 l  \& ~4 f: I
index spin reverse
& j  S% v8 U* L/ `3 Wfingerless index spin normal" U6 ?: r5 C8 a) g  Z! d
fingerless index spin reverse! A4 ~: x! u9 O$ p) O6 L3 z
. W# E% L" h; G' Y& G
MIDDLE SPIN [4]
7 x0 G: ^' f/ H  Bmiddle spin normal
1 F" _& O6 G7 W& U* ^$ Pmiddle spin reverse9 s# Q2 E+ w$ Y# r# a* j3 {
fingerless middle spin normal) u5 {5 G: ~2 j+ \
fingerless middle spin reverse: h! c+ y/ O9 a8 ?; b' C2 w
; M9 z  T, X- z, ^; J! h
RING SPIN [4]
6 c6 V0 V. @. _6 vring spin normal
( C: Q& s7 ]0 u6 k, z" y# T4 N& \ring spin reverse3 ?  a' ~3 E% D! g6 [* C
fingerless ring spin normal/ N- H" n' k) b1 {
fingerless ring spin reverse
8 \7 N8 r$ U3 w9 w, i
) l4 y4 N, E) V' u0 S8 zPINKY SPIN [4]
& \7 f4 x; n1 H$ p1 n* H+ Jpinky spin normal
, B, D! M1 R1 ~) M2 g, E* e8 rpinky spin reverse
3 k5 q% D$ R$ vfingerless pinky spin normal1 r$ m8 A! i4 H3 X) ]6 Z: \, L
fingerless pinky spin reverse  J4 Y8 Y, X5 [0 e

9 W, G. T0 C% h$ t( p, FSHADOW [14]
/ |" m8 V! e$ ?; W# u6 l9 hshadow normal) H& i, s3 T2 |" G# {: L, A; {+ p5 o
shadow reverse
2 E7 L# I' g( Q8 ]% zshadow still normal   
7 B6 N' g( Z$ ~6 @9 Rshadow still reverse 6 P8 G  `- }6 k
shadow still normal
! @5 r, [2 \4 Pshadow still reverse) w! W" f* K- i
continous shadow still normal' U2 P/ E7 k9 y. s( N* k
continous shadow still reverse
6 d% B6 A; o; Q2 n/ @inverse sonic shadow hybrid6 u. h1 m8 t, g$ @: ~# ^( @
inverse sonic shadow hybrid reverse8 N# `9 J( b% h9 e# g. @$ \$ ^! P
reverse inverse sonic shadow hybrid! S) |* {- U' k" @! T6 y1 x' B
inverse sonic shadow still hybrid- e# }$ o' J, k4 b2 b; Y
inverse sonic shadow still hybrid reverse
6 q4 G7 U3 B# {# t( breverse inverse sonic shadow still hybrid
: L1 c+ |, P' w+ W' h' H5 c+ y' L9 a3 T
SCISSOR'S SPIN [1]
$ z1 |* s( u( r8 ?1 B# J9 Rscissor's spin normal9 M+ t5 s% _1 x' u9 f4 ?
4 |9 I- c+ G* @; {
FAKE REVERSE [2]
& P9 @" i  k# o/ W! A- d1 afake reverse normal, q/ D* ~9 x/ ^$ R
fingerless fake reverse normal& B+ i' q1 q) f, W+ A' u! o0 S
6 q- j* O0 T8 t) b& |
PALM SPIN [2]1 f# G9 ?: o9 Z/ Q
palm spin normal. E. |6 k: q5 u% S' f# F! q4 L4 @
palm spin reverse
8 w$ o. v- k3 T7 Y; ?
3 Y2 h5 W' m; W8 G; F" BBACK SPIN [10]' C6 ~- [" {2 m4 i2 \
back spin normal
+ H+ U( e! u( ?1 D  z. dback spin reverse
& K! H) U: n1 zmiddle back spin normal
/ g* ?$ F. ?- }7 ]+ v0 j# r1 Pmiddle back spin reverse& ~8 _! D  T2 H3 G! T" H+ i1 H
ring back spin normal8 N3 f& U/ s! h; n) M, b% {
ring back spin reverse, u4 Q6 F" i0 R2 C4 S. V
pinky back spin normal- G; `' X1 k* m
pinky back spin reverse9 u* X+ }& f) W! Z+ Y5 P
twist sonic bust back spin normal
) Q/ G! `, G) @( a" c/ Ctwist sonic bust back spin reverse+ j3 y$ w' e1 m' t; c. p1 O

$ \/ d( }3 w2 l/ mSIDE SPIN [2]; I3 q4 c0 m. G. |$ X
side spin normal
* ^+ E6 m5 k* ~. w3 I4 ~side spin reverse
$ H# X: c7 J4 v: M$ J4 k9 g. o6 C7 A. C  j2 Z
BASKET BALL SPIN [2]
& _, Z$ W. ?' I9 `! v2 `# y- J, ibasket ball spin normal
- J. ]  D) ~( h$ _basket ball spin reverse
' g: v( E) V/ V  x1 g4 n( o: y# E. c  |/ v+ \+ K4 p1 A
SPIDER SPIN [3]
) L4 K$ E3 A! j% @) c3 O" c9 Ispider spin
. g1 F& F! B$ |# Y% N& a) @: Ndouble spider spin
8 ^9 s- g, P- e( s2 H0 imultiple spider spin; i2 t) s5 @( Q* C# B
& R1 h7 A9 W5 }5 t! G
DEVIL'S SPIN [2]
$ d- E$ V$ s. m; a3 jdevil's spin normal
. B; S0 I7 U0 b3 ~1 s- b$ w8 ?5 Udevil's spin reverse
5 m* S) D2 y  y% F% s$ C- ]
  @" d! u+ z: Q* ~7 C  lFLICK [1]
$ U  R9 R$ T* _# Lflick+ f" }9 p! S- W: M2 H
# \, g5 `$ `# I* f; N
--------------------------------------------------------------------------------------
1 }+ w1 A% l' |6 g2 a( y! e+ v* t3 M9 Y- Y6 n. ?* g
TAP 系列 [13]9 R9 `( C# U- ^7 w9 i
TAP [8]" C) k& m8 h9 H- v& a: B
half tap normal
  ~+ n$ f. K# [: J) Shalf tap reverse( C0 g7 A0 i0 p; ]1 }6 m5 I
full tap normal
9 _4 ^5 G- H0 z" f7 Ufull tap reverse
# [0 p& r& ?. Gcontinous half tap normal
, X8 X; H7 A" A0 D, @- @continous half tap reverse
9 ?, t! ]/ D+ C& |3 `+ y# ycontinous full tap normal
: m. m% g% B% ^3 o* v3 m4 R. econtinous full tap reverse- H& D$ R% i/ v! Q: v2 S! Q
. e1 Y% W8 @% U3 q( ?
BACK TAP [5]
+ b! w, T" O2 Z  a' Eback tap normal1 G/ w3 F) o0 t
back tap reverse) a4 a+ C2 ~2 \  ~
back tap harmonic$ L; q0 C9 k8 h, y4 Q
continous back tap normal: [" y- ^+ d7 z& _) k
continous back tap reverse( Q* t+ \0 }9 P! u, P+ s
0 B- C- Z1 Q$ ^
--------------------------------------------------------------------------------------* g/ ?2 {& x3 ~! x% y6 T

. @5 K* s, z% Q: U- [  y2 ZAIR TRICKS [17]  S7 p' Y/ C- c  r
THUMBAROUND AIR [6]5 W, t- Z2 e- S! I: j8 j
thumbaround air normal
# p% J6 ~& S1 U7 j& Athumbaround air reverse  Q" _$ {' W4 H/ K' y
extended thumbaround air normal! g4 K/ y, J7 m  S# W, X1 N
extended thumbaround air reverse
9 L, w, h( o, R3 [% O& xcontinous thumbaround air normal
. v9 I- C# s% l2 ^* t0 ycontimous thumbaround air reverse
3 |7 ]5 ]5 A% p5 k! q7 f9 H) B- P: n4 d2 W
[sze=4]AROUND AIR [1]( N2 {8 h) w" W  \
back around air% [  I9 [. l# T
8 K  z; R4 c) }. K/ W9 q# u  U- t& q" D
BUST AIR [2]
2 M" i! t* }, J& k7 n( bsonic bust air
& E2 `3 T/ |/ Z. `3 F3 p, D% Ltwisted sonic bust air2 J! y6 l9 {- K  d2 J; n/ h/ I
5 D$ N) m7 `0 h4 o8 v. y* Q9 {0 d
INFINITY AIR [4]5 j# \+ |/ F6 q- m, e0 K
infinity air normal
, P3 y( F1 k0 A4 {2 ^1 {9 Mdouble infinity air normal4 L5 R& g. _  \
triple infinity air normal9 l9 N# ~/ N' O% Y" P8 }( T0 E. ^% M
quatriple infinity air normal
+ B4 j% J! C4 X$ e- X# s/ }
+ }. s4 B9 y% A& d9 Q" uSNAP and FLIP [4]
. v$ y% T- S3 c" ksnap flip
1 {" x" O: t- i$ s# ]) Rthumb snap
5 C8 C) B) D% F& A1 _6 ahoriqontal thumb snap/ C6 s& g; C! |# N. M6 ?
back flip5 E, p1 U0 S0 r
) n+ W, I7 M* C5 s+ ^
[ 本帖最后由 無能 于 2007-9-9 21:39 编辑 ]

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 楼主| 发表于 2007-7-26 23:15:44 | 显示全部楼层
COMBO
  R) z4 W- @, N, x  e7 aSIMPLE COMBO
( }3 F- q0 A4 e  U/ W+ Q" gKam's 4 Loop Combo
/ y; E7 v# m* M. o' m          sonic normal 34-23 > twist sonic normal 23-12 > thumb spin normal 1.50 \; d& t4 W1 q
THUMBAROUND
! y& K; ?& t- U# V, v0 L8 @- zthumbaround fall* H! W/ Y1 u4 n; z* M
          fingerless thumbaround normal > thumbaround normal t1 > thumbaround normal t2 > thumbaround normal t3 > thumbaround normal t4
1 {+ U' @3 G4 n9 x2 \) sthumbaround rise
" Z1 x4 O# Z7 P! A2 K8 Z          thumbaround normal t4 > thumbaround normal t3 > thumbaround normal t2 > thumbaround normal t1 > fingerless thumbaround normal# |' A. p* j; Y. e# B, ^
thumbaround fall harmonic
. U6 b- s) Z  G% Z2 h          thumbaround fall > thumbaround rise; Q: F5 ~8 b7 g4 a9 f6 O
fake triple thumbaround! I' u8 J0 h) V2 i
          extended thumbaround normal > thumbaround% u& S& u) V# O! O; D3 Q: G
counter thumbaround normal
/ J: f( p2 D0 R) @          thumbaround normal > fingerless thumbaround reverse
0 W& {) X3 y7 b8 a( N( L% gcounter thumbaround reverse# x) T/ |9 F+ |! g  k# ~7 w
          thumbaround reverse > fingerless thumbaround normal
- }/ T4 b9 H7 xcardioid normal' P  l' A' h9 M  U: [# k
          thumbaround normal > wiper reverse > thumbaround normal
9 U, u. \1 p1 }$ R3 K9 xcardioid reverse
3 g6 H; m' C5 w* u) Z3 B          thumbaround reverse > wiper normal > thumbaround reverse
; E' V- M; t# Q" n* R! n% r0 X. N
BACKAROUND8 Z  O8 X: h/ V, d; _
counter bakcaround' [% F; d7 |6 k# @

- X6 r5 z( a" e  S( S1 X) }backaround fall) K6 S4 I" u5 W9 \: S2 R- w
          backaround 1 > pass 12-23 > backaround 2 > pass 23-34 > backaround 3 > backaround 42 Q9 S$ e" M8 D0 D* p- j
backaround rise
) a- W3 P$ f* x. N: U, ]( S          backaround  4 > backaround 3 > pass 34-23 > backaround 2 > pass 23-12 > backaround 1
. y7 G# ~7 z  C0 [+ N7 Ebackaround fall reverse  w8 Z  v6 \% g. m
          backaround 4 reverse > backaround 3 reverse > pass reverse 34-23 > backaround 2 reverse > pass reverse 23-12 > backaround 1 reverse1 g0 ]1 l- ~' L* U  w3 o% t" ]
backaround rise reverse: P% M4 V4 `) S4 v, @2 p" W7 i3 Q
          backaround 1 reverse > pass reverse 12-23 > backaround 2 reverse > pass reverse 23-34 > backaround 3 reverse > backaround 4 reverse$ v: E4 ^0 U* i! Q' B6 C* [
backaround fall harmonic( g2 Z; D$ e, @- g: U
          backaround fall > back around rise
! ^  s) w( ?- A* p6 f2 Xbackaround fall reverse harmonic
: b# q7 J* s6 N. a) ]9 g          backaround fall reverse > backaround rise reverse
; s1 w% E0 N6 I% ]7 b  B
6 F2 s1 v; z4 A4 ?4 p: N6 PSONIC
  Z/ }. @  ^7 f% Q( {  `. Qcounter sonic
8 i* j/ F7 L8 C1 \2 U
- }& O& Q: J, |7 X6 ]6 ecounter neo sonic$ u! v1 P  Y: W$ c# q. U7 F
( Y$ {& ]4 @3 E) e+ B5 j
sonic fall
& Q! |% D( i( [: Y* w6 E5 O# s          sonic reverse 34-23 > sonic reverse 23-12
$ }' T  b: S9 ~: Osonic rise
: Z7 J& y- p1 [4 H" G* q          sonic normal 12-23 > sonic normal 23-34( p+ {" U7 J6 O6 p
sonic fall harmonic
8 r" x6 P8 g4 q5 L          sonic fall > sonic rise
% D  b; B8 R% ztipped sonic fall
! P3 A* y3 n# B2 J3 G. X8 m2 e9 p" L          tipped sonic normal t1-t2 > tipped sonic normal t2-t3 > tipped sonic normal t3-t43 T: q6 x. G* {2 p; I6 Z
tipped sonic rise
7 C5 S% c5 E) C; ], Q- t         tipped sonic reverse t4-t3 > tipped sonic reverse t3-t2 > tipped sonic reverse t2-t1( D! Q, b  t0 _
tipped sonic fall harmonic6 s6 y' T# U  h: [8 V
          tipped sonic fall > tipped sonic rise
9 O+ G% c7 \9 O5 i" mrising fans/ o. p! E& L, C1 d6 q2 A) _
- C5 k1 I2 M4 H! p* \5 Z
INFINITY! S0 m- ~5 a; e* K9 ~( t
counter infinity/ u% O6 L# m* P) u

; n) F' c2 `" A  w6 }0 ]BUST) W3 J3 ]- z2 \4 l9 b
extended thumbaround bust
7 b& r7 D/ q$ K0 ]0 g          extended thumbaround normal > fingerless indexaround normal
( |  ]  m1 A3 h: i& \shadow still bust
6 N& L0 N+ D/ G) b0 N! T5 c. T          shadow still 12 > fingerless indexaround normal0 d+ W* {7 _& ^6 U( }; b3 n
sonic bust" R8 Q) {, V$ s# o& }( C! Z% F4 |
          sonic normal 23-13 > fingerless indexaround normal, P. ~$ k2 x" h
twist sonic bust; C! R: L* {* @# \) u' ~
          twist sonic 23-12 > indexaround normal
3 t; e( c8 C' N& }4 U$ Tdevil's coniv bust5 M% j2 w- P. g2 c
          devil's sonic 23-12 > fingerless indexaround normal
; t; |, s% ?4 Z* ~- |demon's sonic bust( ]% r+ _: _' K& n* X9 ^- Z
          demon's sonic 34-12 > indexaround normal+ e+ k" l! B" T
demon's devil's sonic bust8 C6 X( p% _8 }( L6 S6 a" e( M/ }
          demon's devil's sonic 34-12 > fingerless indexaround0 h) y! f/ f  W, O) Z" R3 h4 v5 v

6 V3 g. J; r) F[ 本帖最后由 無能 于 2007-7-28 17:20 编辑 ]

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 楼主| 发表于 2007-7-26 23:17:29 | 显示全部楼层
這是我在另一個論壇做的列表,貼出來和大家分享一下吧

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PSH第一届晚会之星论坛双人赛冠军

发表于 2007-7-26 23:19:41 | 显示全部楼层
很不错很全面+ e4 |) C! ?0 `6 W/ C7 t3 \5 X
这个是不是参照 UCPSB trickbook做的?

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 楼主| 发表于 2007-7-26 23:22:22 | 显示全部楼层

5 V6 x3 n0 h  W* e# L. K7 D/ V  C$ S呃....是有啦...不過我是參照兩個論壇和兩個轉筆教學網站做的....

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我不会转笔..

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发表于 2007-7-27 08:33:50 | 显示全部楼层
不错~很有参考价值~置顶吧

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发表于 2007-7-27 12:17:03 | 显示全部楼层
triple charge normal, O' l5 `$ @- N/ R: E7 ^2 r7 C( w8 |
triple charge reverse& I$ A1 `: m; @* T! U
quadruple charge normal
+ p' S$ Q3 {7 Gquadruple charge reverse/ J4 i2 u9 e! T1 N) Q/ A& N
???????????# v) q1 E, m$ {. t
没见过

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发表于 2007-7-27 12:28:05 | 显示全部楼层
真佩服啊  就这些弄不明白啊 谢谢 哈
我是吉林的
想壮大东北转笔的队伍
有意的加QQ544423227
请注明 省份 地区 还有论坛ID

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 楼主| 发表于 2007-7-27 12:30:11 | 显示全部楼层
原帖由 tiancaifxq 于 2007-7-27 12:17 发表
1 }: r' t1 S* e6 m: M* u! Ptriple charge normal9 W; X8 f2 H8 V5 C7 |
triple charge reverse" v) o0 P9 A# Y+ H( C  t' A
quadruple charge normal
, O4 @" J% r2 qquadruple charge reverse: d7 n# {+ {5 J2 o) p' y1 O
???????????! n' b# H: G4 k/ r3 F7 x3 ~
没见过
' f5 ~; f0 I6 Q+ i( y# T
double charge的加長版而已! u* Y1 l" O$ h; m
即是要連到t1 cgarge和34charge
黑之旋風,吹襲一切,捲起萬物,
環之華麗,速之瞬間,旋之豪邁,
無之奇妙,蘊之持久,移之極限,
擊之無息,空之飛騰,筆之無極。

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发表于 2007-7-27 14:20:52 | 显示全部楼层
超多没看过~~~晕~~

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发表于 2007-7-27 17:19:54 | 显示全部楼层

哇!!

哇!好多啊!可惜有些看不懂

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发表于 2007-7-28 08:58:09 | 显示全部楼层
太强了,看不懂,哪里有录像?

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 楼主| 发表于 2007-7-28 13:14:05 | 显示全部楼层
原帖由 heweifyfe 于 2007-7-28 08:58 发表 4 m% v, i3 I! }. |6 i7 r3 y3 v
太强了,看不懂,哪里有录像?
/ g) Q2 k1 p2 z$ y6 X$ N
拍攝進行中
黑之旋風,吹襲一切,捲起萬物,
環之華麗,速之瞬間,旋之豪邁,
無之奇妙,蘊之持久,移之極限,
擊之無息,空之飛騰,筆之無極。

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 楼主| 发表于 2007-7-28 17:41:09 | 显示全部楼层
我還想加上教學連結的,可惜剛剛多了3331字...
黑之旋風,吹襲一切,捲起萬物,
環之華麗,速之瞬間,旋之豪邁,
無之奇妙,蘊之持久,移之極限,
擊之無息,空之飛騰,筆之無極。

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发表于 2007-7-30 19:21:57 | 显示全部楼层
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