|
|
快点注册登录,一起玩更精彩!
您需要 登录 才可以下载或查看,没有帐号?加入我们
x
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
8 H& h! y& ~, S1 w$ |' R
/ k, \3 ?9 j$ c' {. b转笔的招式分为8大系列9 c& @9 j ?: I6 t
around
9 H, N, O9 \# A- M2 ^4 R2 Qsonic* ]7 D0 q/ t. r9 F
Infinity
" i$ ]- V1 y# D* ?( k. @6 JDevil's and Demon's
+ G+ \+ F" d: d' f r4 Echarge8 |! g- g. w$ @: C" C
spin4 C9 X/ m- ~2 B) ?6 s7 v
TAP2 p1 M. f3 b) h( }, [/ m
other
3 w5 t# Q) m+ P, m. y8 ?7 U; a' O3 ]4 O4 P3 c+ T' X; u( [
单独的招式称之为trick% O/ a& J v, w {4 z3 X
把trick连接起来的招式称为combo0 V" L) t, ^- s0 i2 K! u
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。+ i) w: g6 ]/ ?3 |* v
5 W! h0 m' N2 f* v) l9 t5 R5 C8 Y
截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。- J4 `1 g# [- g7 \9 N
$ z& ]7 R L2 n$ ?$ m8 L最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:1 Q& z. H* M |' w
2 M$ } _1 b; J! y5 \& z9 A8 ~
ThumbAround/ b" a. q: x, M
ThumbAround Normal ∮
) L2 V1 P4 V6 W m* ]ThumbAround Reverse ∮
, b* X, l( a" l' y, M& A# c7 @% cFingerless ThumbAround Normal
& u, e; `7 r$ G3 S1 ^0 t: FFingerless ThumbAround Reverse ' g1 p" U8 I; j& g% w' o( D
ThumbAround Harmonic 0 V$ L2 }8 m f' e/ N: {; N$ y
Continuous ThumbAround# U! b1 f9 Y: O
Counter ThumbAround+ Q2 G; t4 c7 ]8 ^2 j" c7 o
Multiple ThumbAround
" m! e7 ^7 [- x" \( |* S# q9 C' k' \" j5 K# _
---------------------------------------------------------7 s% @6 k; d) t; I+ ~& p* m1 i( D
FingerAround+ ^8 F8 j: r6 Z& x
IndexAround Normal ∮
3 |. n3 |2 W( \IndexAround Reverse
7 Y2 b" W/ `5 U2 jFingerless IndexAround Normal # a. C d8 R0 H7 S
Fingerless IndexAround Reverse
2 y L! k4 O9 y9 u- G+ yMiddleAround Normal
3 ~- p$ B; k( k5 C/ l8 QMiddleAround Reverse 8 O: m* D- O1 Y T2 S: F
Fingerless MiddleAround Normal 6 r* ]/ W i5 M$ x9 S# p
Fingerless MiddleAround Reverse ! z3 S* E* V `" n: k: l9 b
RingAround Normal $ k5 |9 n7 U% W% x: H# C8 B
RingAround Reverse 9 O1 ~- @; ]8 e- }& }! e/ T; H
Fingerless RingAround Normal
f% W& _& [" l+ b; s' vFingerless RingAround Reverse
5 ~9 a% s: F; T! [6 J9 ePinkyAround Normal 5 y$ m2 P4 C" w6 H+ K7 v8 `! Y
PinkyAround Reverse
; u% w E0 a l3 a6 V+ PFingerless PinkyAround Normal
/ p* E; K) h. t) e( G2 @- LFingerless PinkyAround Reverse% D0 A, d/ Y& T, Z
7 r4 s2 _! ~" Q8 `
---------------------------------------------------------! ^3 D x; f5 P5 K* E# |2 m
BackAround
8 k' j9 t$ f1 Z. `. ]4 O* IBackAround Normal ∮
0 Z7 Y2 Y" q1 |+ Y& xBackAround Reverse - G# m) ^7 x* W7 J( t3 y
MiddleBackAround Normal∮7 i) F8 F1 O, z; p& H7 b% h
MiddleBackAround Reverse % h3 z1 q& {7 R: i2 w3 R- w
RingBackAround Normal
( I9 B4 ^) D0 W2 }; \5 DRingBackAround Reverse
# L# I$ F+ a* v% g4 Y1 m! ^+ N/ hPinkyBackAround Normal
9 w# ~ B% q, \) j. {9 j9 t8 G% v% FPinkyBackAround Reverse
* t0 z/ }1 X' k) KBackAround Fall
) a7 J$ q3 Q6 C$ b: Q! XBackAround Rise; Y! b3 t/ M* E8 X* I, G8 L
Korean BackAround Normal
, S1 s4 e, q3 Z$ o7 x# J) t
0 _1 [5 g# ~ h* q' n---------------------------------------------------------# {8 y& r6 H3 ], N; G) {
Sonic
4 Z+ g+ J' g7 {+ `4 f' U/ ?/ ~) h; L7 mSonic Normal ∮
2 n3 r" k; _3 \0 _0 z; rSonic Reverse ∮
7 E6 L" }- k* p; I4 [% }Sonic Rise ∮
! e2 f; }$ M1 Z1 x# x: ISonic Fall ∮5 z$ A3 p! |% X2 U7 l2 `5 e# n) I
Sonic Harmonic ∮# f( \- k, V1 W! U F: S5 E( m
Inverse Sonic Normal ∮: L7 w! B }& z+ `: a$ O$ w: Q
Inverse Sonic Reverse ∮
, O- t$ Q, c7 {6 o1 DMoonwalk Sonic Normal ∮& a9 E S! u1 _% a. l
Moonwalk Sonic Reverse S* D8 M% }2 f
Inverse Moonwalk Sonic Normal
. f; S* n% n: h( D& T: X. L" u G1 `Inverse Moonwalk Sonic Reverse R+ ]! {1 ]1 E3 v8 p. k
Shadow Normal
. o9 w- l% v/ tShadow Reverse
) O2 z: K" S- ?Inverse Shadow Normal * x8 t4 C. [) O" p9 d; t) k. Z
Inverse Shadow Reverse % U% b8 @' c# r% K& Z! k
Pseudo Sonic Normal # l: P+ n+ d U9 f. N3 Y: ^
Pseudo Sonic Reverse
3 F( m, P& f7 n: D' E& IIn Out Sonic Normal & E) {" v9 d( I& r- Y: g5 f
In Out Sonic Reverse
4 M' ]% h2 J4 n2 q8 ?2 Y- C' j* i1 BiSonic Normal
L$ D. N8 g" Z# z6 F; R' MiSonic Reverse
; {+ R( p' R& h5 \8 O2 y; i: D l5 ?Devil's Sonic ∮
+ ~6 K9 T9 {4 i0 pDemon's Sonic ∮
~2 _9 \* B, S% _8 m' W
2 _1 C: G) J+ |8 _' `: `---------------------------------------------------------3 B r; E2 i) v5 [
Charge. m ?5 u% w* y) C% c% ^ w/ m/ o
Charge Normal ∮ # H7 G2 G P' B' B" O8 H9 g! i
Charge Reverse ∮
! J, d# T3 D. e! i$ qTwisted Sonic Normal ∮
1 E& c% |1 S5 m& B' W7 X$ V1 vTwisted Sonic Reverse ∮
: x/ D+ L# i) K. {! nWarped Sonic Normal( d9 F$ O' w9 ^ l# A
Warped Sonic Reverse
% E( \$ _8 r4 [& p6 @; i' x0 eFake Inverse Sonic Normal
- q( J2 l( \! i8 z0 ~0 TRising Fans) V) [9 W( l+ B% T2 F) D2 o
Double Charge Normal" U, C( z1 N0 K' d* f$ F
# ]! n# G4 `7 P---------------------------------------------------------5 F2 S6 v, {7 d/ H5 g
Fingerpass$ R, @4 o# i; W- @/ K
Pass Normal ∮
. H- |, z T$ Q0 `; ~4 pPass Reverse
$ U* }. P; v" V) w' j( q% Z$ }& T& j0 e. A8 @9 o0 N
---------------------------------------------------------4 X& L7 T; `8 {
Infinity
( O" ?8 w. D4 n# b0 vWiper Normal . A5 e4 e! {: r, m
Wiper Reverse ' g0 X9 ~( w2 h6 H/ h
Infinity Normal ∮
7 ]: m2 ^0 i1 C0 a! V R, `+ S4 I }Infinity Reverse ∮
, p# H9 N2 e! L4 [4 ZInverse Infinity Normal 3 ]) E' t1 [& i2 U/ B7 y
Inverse Infinity Reverse
3 Q4 g( X! A! h7 F% UFigure 8 Normal
2 H& O! j$ a* o% z W8 d) oFigure 8 Reverse
+ W1 G8 c* w& ]" M& Q% ~Single Extended Infinity Normal - d5 W" m- l/ z! e' r
Single Extended Infinity Reverse
1 H2 _: w% _6 Z( LDouble Infinity Normal ' E3 A9 o; D9 ?* G9 c8 B
Double Infinity Reverse # e/ I) `% V: r2 k' n2 P3 j
Inverse Double Infinity Normal
: K7 o& g8 v! t7 Q% n( g" _Inverse Double Infinity Reverse 0 L9 Z3 J9 E" X% x1 V
Double Extended Infinity Normal
( E7 B+ J) Z9 JDouble Extended Infinity Reverse
& l5 r8 ]5 i* v$ F0 u& D6 r& [Inverse Double Extended Infinity Normal 4 `7 }8 p8 g) F+ @8 d8 u
Inverse Double Extended Infinity Reverse
. g2 D- v _9 C: i5 s" S/ UTriple Infinity Normal 8 V4 o8 m3 W4 `1 a$ v8 J
Triple Infinity Reverse - G7 q5 f3 k6 w0 X
Inverse Triple Infinity Normal
" b! b [; ]/ K$ g; o6 ^Inverse Triple Infinity Reverse
) k1 L1 R: x, ~, M+ N6 w) VTriple Extended Infinity Normal
! w' f3 X! f6 v: o, F6 F8 Y7 aTriple Extended Infinity Reverse
/ d7 ~( X, j3 mInverse Triple Extended Infinity Normal % n" o& {# Q' I' j3 I7 @* L
Inverse Triple Extended Infinity Reverse # [ ?0 {. } D: s% G" z! _! h m
Quadruple Infinity Normal
' \) |, k, y0 e2 \& K2 g, gQuadruple Infinity Reverse
) S. `+ Q R% V2 {& M7 j3 cInverse Quadruple Infinity Normal ( h! d% G1 `* |! f2 X/ p* e. X
Inverse Quadruple Infinity Reverse * d2 a8 L4 ?. a" k* l/ F- \% `
Quadruple Extended Infinity Normal * p- h0 M# w, F: r' o' V
Quadruple Extended Infinity Reverse
; z9 |0 x, X( f7 PInverse Quadruple Extended Infinity Normal
/ C0 D% j3 H( w$ W7 O% |$ `% ZInverse Quadruple Extended Infinity Reverse# r3 P% m6 Q6 }3 B, D) O" N J6 Q
0 }4 v. O' f7 a& V! a- f---------------------------------------------------------" ]4 g6 y- b1 C1 L( A0 a2 ~
Spin0 k2 W% G6 J; w! s# P- |
Thumbspin Normal
% ?2 Z( Y& _$ W4 ZThumbspin Reverse 1 t0 W2 m; U7 V" q7 @# ^- b- u/ H
Fingerless Thumbspin Normal * F+ ?/ Q) s" a+ W
Fingerless Thumbspin Reverse 4 r6 T3 ]2 e6 V
Indexspin Normal " h# |# {3 Z" x" J: r. v" w
Indexspin Reverse $ ~. A" J- J( z
Fingerless Indexspin Normal . X: X# _6 e! Q, ]; |! F) w
Fingerless Indexspin Reverse
$ p/ k/ H: S5 }Middlespin Normal
7 I9 ]* a3 g1 }/ u6 oMiddlespin Reverse
* |5 P9 N, ]$ T+ WFingerless Middlespin Normal
0 x' o) w) v3 ^) n) rFingerless Middlespin Reverse $ _7 i7 k) d# v8 q1 ? w% W( ^- D
Ringspin Normal
' ?9 w* V* z0 H3 l! RRingspin Reverse
& _3 G% z9 t8 \2 J7 WFingerless Ringspin Normal ' p: N4 \% C8 }
Fingerless Ringspin Reverse
! }, B$ P7 e! @3 g) B/ U- c5 ~1 kPinkyspin Normal , @/ ^: }0 K8 T" j8 h. ~0 L
Pinkyspin Reverse ; } D& a. l) v4 T( h: k7 [
Fingerless Pinkyspin Normal
: o+ y+ u( k3 }Fingerless Pinkyspin Reverse 2 Z$ z0 L! W& w) m. a. _) O+ T {
Palmspin Normal , D' h I# Q; h6 j; |6 _& A
Palmspin Reverse ( o; x- _" O3 L; Y
Side Spin Normal
1 L. ?2 o$ v9 u" WHalftap 5 i) q0 y# k7 v" C5 h+ ^1 j% A
Scissor Spin ∮8 j. l5 N) g1 Y9 d
Fulltap Normal
0 S* ?8 i& U3 y- L; PFulltap Reverse ! m z) b, B( A. m. j
Fake Reverse ∮
7 {; Z. q" l h% y& O( iBasketball Spin
" l/ ^" F: m# ?8 Q. ~+ N: @Spider Spin
/ [5 ? k* q# ^6 Z2 ]/ ^0 _
0 X5 r; M8 x M" U; K* q. q# y* I---------------------------------------------------------
, t* x( @' q! Z3 C- G" d3 a* E( oContinuous ThumbAround6 L+ }: J) A* J |3 v5 V# H) k
Counter ThumbAround) h2 Y* R. O- `6 b$ h5 H# E( m
Multiple ThumbAround
$ j+ s( s/ L! m Q2 MPinkyAround Normal ( x* a: z' y! m8 H- v" s- h
PinkyAround Reverse
V% D* h+ I% j3 oFingerless PinkyAround Normal 0 V0 v3 F/ {- J5 M* l
Fingerless PinkyAround Reverse! Z2 A7 C, p6 j: u& e+ D- {
PinkyBackAround Normal 3 Y* n. b! U) d& J; x) k
PinkyBackAround Reverse
4 r3 Q0 ]+ v$ Z/ {Sonic Fall
?& d* R4 {3 N( `seudo Sonic Normal $ E; ~1 N; m" I( X
Pseudo Sonic Reverse # J3 M+ |" u9 h
In Out Sonic Normal
C9 z5 U$ o* T0 O. d& i( L0 N) sIn Out Sonic Reverse - M8 t$ S g" p: W, P! j
iSonic Normal
' @9 x5 d, u9 t9 d( piSonic Reverse: ?) q: w( ~, R! H
Sonic Rise
) `4 A4 c% U3 c/ t4 l1 |Fake Inverse Sonic Normal
) z& o0 D) m) P* G. zRising Fans
2 I" J" ]7 I5 aInverse Infinity系列
" a& D- k5 Q2 F% ^! a. aSpider Spin
! l6 L: ~3 \2 Y; u, X9 C+ s: t" H) `& }& A; r
' g$ m, f+ r6 G; `以上的招式转自香港组织kitcat
8 s* u+ X5 U% W' N当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。2 m. Q# k: m# R% B7 f
5 h& I' @3 e2 r现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。$ i1 D, s4 t3 E6 z8 u
德国:GPC
# W" Y1 M0 b) G法国:FPSB
2 K" q& z! m4 |$ q, f波兰:PPP+ l: A5 p4 s0 p e5 o
中国大陆:pserhome(PSH)顶!5 e$ N- c! i& M( [) i' @. I, Q
中国香港:kitcat、penzone" L+ P6 l0 {5 w% O) H9 Y) G! B' I
中国台湾:TWPS
1 n& j7 u# ]9 f/ X" q9 p日本:JEB
9 S% ?+ [ y& o8 \韩国:pendolsa(PDS)& y0 r p0 O9 b4 v# _
瑞典:swespin3 |, q, w' E# \( I
泰国:THPSC(ThaiSpinner Community)2 l4 `9 R' z4 y1 B+ N- }
全世界范围内的:UCPSB、UPSB4 K3 E1 K5 z" L4 R' @2 {) ^
* l8 j6 Q4 u7 }) `
8 g6 r' }; D( X$ A" D" U- I2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
- p% C r; y4 R b) D& m$ H+ p世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html# c9 M+ v. c! p% ^1 @
08年世界杯官网: http://www.alexsimpsononline.com5 e5 R* t S! Z5 N5 J5 D8 u
亢龙有悔 - ThumbAround Normal% C8 k* b9 e7 T& U9 U8 h5 H
见龙在田 - ThumbAround Reverse+ J9 e4 o2 n" q5 O) h
双龙取水 - Sonic Normal
j2 ]: \" Z0 t% v+ Q' I8 L履霜冰至 - Sonic Reverse8 t# e0 ?! E6 [
神龙摆尾 - Single Extended Infinity! l1 i6 h& }" q' f' c
飞龙在天 - Shadow 12-T1
4 y% ^# A; I: D6 k无限幻变 - Double Charge Normal |
|