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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列2 W. O0 Q" `& O4 a# Y5 p5 C
around
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Infinity
1 w4 O& d( `5 rDevil's and Demon's
* L: B* J( H _charge) f) A6 s T8 y+ O# V/ e
spin. d8 }9 k2 ~. L: C, t) w
TAP
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) Y) m* y/ g2 s单独的招式称之为trick
0 l( U5 H4 ?) t) s. ~把trick连接起来的招式称为combo+ E% \3 G, V' W' h
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。' x( [, j8 K9 \7 j5 r
# p7 b/ `( T, w' c, e$ z: \$ Y截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。. D& w" T2 [3 }: k# u! {0 L
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:. o( m! Q$ P+ c" `6 k" q
% k$ F$ e" w7 K4 gThumbAround, ^, D6 h9 o6 P1 Z0 j* ]. a
ThumbAround Normal ∮
/ L% M7 N$ r( v- S1 Y/ Y! a5 sThumbAround Reverse ∮- Y0 h# O/ P+ P. ^* {6 X
Fingerless ThumbAround Normal ' B/ {" E# |, e g
Fingerless ThumbAround Reverse
7 ]2 i2 X7 t E3 `8 C" {ThumbAround Harmonic
0 M+ A1 t) T) P3 Z) @0 d3 [Continuous ThumbAround
. I6 s! b% k- n D- M/ O, {" K# JCounter ThumbAround/ ^" ]+ O k0 j- }; ^
Multiple ThumbAround " {. r, `: r- r+ S
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---------------------------------------------------------! s9 J/ F$ g2 z$ g* _0 G3 S
FingerAround
# t/ G T& ]& Z& u) `IndexAround Normal ∮/ X; c. F! q" Z
IndexAround Reverse
. l7 V, K. T' W$ i# f9 v$ xFingerless IndexAround Normal
: Q( k4 [9 Z; ^5 GFingerless IndexAround Reverse / r3 |) i7 f( A% D3 B& T
MiddleAround Normal 2 \# k' e5 q: `& J9 `- z
MiddleAround Reverse
. {+ B5 B. y, b! @Fingerless MiddleAround Normal . S' d4 v6 _5 k! t+ x2 g! V
Fingerless MiddleAround Reverse 7 F7 n1 R( V0 r3 q% q
RingAround Normal 7 R1 I* Y/ h) Q
RingAround Reverse
+ A1 h9 d7 U u( z$ W& uFingerless RingAround Normal 4 u& d% G6 x: W, S+ m
Fingerless RingAround Reverse
( j2 a5 V+ f0 V U9 ]6 mPinkyAround Normal ~" Q9 L$ }9 q+ w g, ~" D: O
PinkyAround Reverse * m# m" U0 m2 ^0 F% i
Fingerless PinkyAround Normal 6 e- s( ?( }' s( k: i
Fingerless PinkyAround Reverse$ x. J) ^! V8 D) ^: }( N4 G6 X8 W
& q0 }8 {4 \' e0 f9 w9 [---------------------------------------------------------& h: R/ v! _/ o. m$ f; \" ]$ S* Y
BackAround
5 B* ~, @7 V' w& r. VBackAround Normal ∮
e+ b- o" K7 }; OBackAround Reverse
; m9 c& o9 ^: b: B' x6 G! \MiddleBackAround Normal∮
1 q$ p. `3 Z% eMiddleBackAround Reverse
& Q1 }& v/ X0 ^3 c( wRingBackAround Normal
; E, F0 s3 ^( E3 f( }( tRingBackAround Reverse : K9 K- w. `: S0 _. R. X
PinkyBackAround Normal
/ Y( }. i) F6 Q( m; C+ pPinkyBackAround Reverse
# [9 A* e r2 y- ?BackAround Fall- e2 |- A5 ^$ W- F5 c* m5 h
BackAround Rise. n0 ]% s, ?. w& Y6 ]8 J% Y
Korean BackAround Normal
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1 ?4 f/ H( T9 X---------------------------------------------------------7 y, k7 n, t7 J! ~$ ~
Sonic
5 M9 f9 M( u& W# K$ C, m4 mSonic Normal ∮1 U0 y' I& l W+ X1 v
Sonic Reverse ∮
- w; `/ K$ b7 ?6 e2 p r$ USonic Rise ∮6 x& W+ I6 |+ Q1 x5 b+ \+ D2 B
Sonic Fall ∮
$ P8 d+ Q1 n2 S5 H2 m3 K. a5 sSonic Harmonic ∮
8 T1 `+ ?) w4 {7 R- B3 W) dInverse Sonic Normal ∮' P3 D8 v0 g6 B
Inverse Sonic Reverse ∮+ L" w" X1 G# |* A" I# r/ O3 S5 w, X* q
Moonwalk Sonic Normal ∮
0 T. H" C N& P# J' A, T! N% RMoonwalk Sonic Reverse ; g+ k+ F5 J3 l! k8 i
Inverse Moonwalk Sonic Normal ' `7 I& Z% {* r2 w7 j
Inverse Moonwalk Sonic Reverse / X0 U2 T& ?. y# {1 G" O
Shadow Normal
+ b6 V; `2 z# ?* o. B J0 X6 eShadow Reverse
7 c: b( Z" \$ `; y; U; I- EInverse Shadow Normal 0 R7 p" s0 H1 O- f
Inverse Shadow Reverse 9 `. u! @" a: [" W. D1 _/ E
Pseudo Sonic Normal
6 `1 `+ c$ F! Y' M. k2 mPseudo Sonic Reverse
Y9 d+ v/ ?- J. c; ?1 N* @; RIn Out Sonic Normal
4 a, j, e& N. r1 C/ [6 Y7 F: EIn Out Sonic Reverse
' [# T5 v! Q9 F: j9 wiSonic Normal , [- j3 e1 i# X5 E% y8 H" C, j% J
iSonic Reverse
2 h8 ? Q* h9 SDevil's Sonic ∮
5 V7 j6 {$ x. U9 ~: Y% C7 c# f2 m# }Demon's Sonic ∮; J0 z5 r# [3 r" T" U, }
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---------------------------------------------------------( i" Q* q8 b& y$ y
Charge
1 i5 {" z5 X- u; g; ~3 ^" @ {Charge Normal ∮ 2 }2 ^& @+ e5 Q3 i7 D$ @
Charge Reverse ∮! G' V, v2 J' Y* `9 U7 B
Twisted Sonic Normal ∮! ~+ e" w: @9 P" n9 p
Twisted Sonic Reverse ∮
# R A5 p# g. ?3 R: k+ S8 DWarped Sonic Normal
3 r% E8 a" P+ a! \+ O7 }# fWarped Sonic Reverse
1 i W* Y# U1 G8 J# J" L; k% aFake Inverse Sonic Normal6 k/ _+ F- L' i# _7 L" D
Rising Fans
2 n: Y/ |' `6 g0 [Double Charge Normal$ G( V8 K; }* v
* S6 S$ [/ z6 g---------------------------------------------------------. t1 k. r9 F+ j- x3 A# X2 o; z
Fingerpass+ p6 q2 C# s: G9 F( X: ~
Pass Normal ∮
( \5 b* d' I* A) k- y+ z3 gPass Reverse$ j! F) d" \7 L; l0 }
' m7 Z5 w" C% l---------------------------------------------------------4 x2 M" O# a0 T. u$ w9 @# n2 c
Infinity
- F+ I5 {+ s5 x* N UWiper Normal
d9 u4 m E4 _$ T$ Z0 kWiper Reverse " k& ~, O# d* v8 N- a
Infinity Normal ∮ & b2 e+ w3 f N
Infinity Reverse ∮ L2 U9 o+ r3 |- `' G. u$ q
Inverse Infinity Normal
8 c2 p: v* K+ I2 ^1 E+ H$ {1 rInverse Infinity Reverse
. X) r2 \+ k( q7 f( kFigure 8 Normal
; [. N$ ^6 Z! A$ ~ N( b4 AFigure 8 Reverse
& w# n4 M5 z# W/ P7 T$ VSingle Extended Infinity Normal
6 c" U4 q7 ?; w* v0 [# ASingle Extended Infinity Reverse- P4 d+ L! D [) H# E# ]- A) H& W* h
Double Infinity Normal + N) z0 k# `+ O5 F! q# K5 t% d2 v1 M
Double Infinity Reverse
9 x4 D. w$ W. pInverse Double Infinity Normal 7 \$ q: D1 ~9 V8 h9 C) I
Inverse Double Infinity Reverse ! B0 ^. `; s7 h$ Y6 W- r
Double Extended Infinity Normal
) l3 c1 Y: ?; C. x; }, JDouble Extended Infinity Reverse
$ O0 r% u: p/ rInverse Double Extended Infinity Normal / t# ]8 [ \6 O+ ^% K% D: V$ [ _
Inverse Double Extended Infinity Reverse
! ^ r/ M: }/ LTriple Infinity Normal ; U/ u) H+ {8 _* M+ Y) S; [; n, W
Triple Infinity Reverse + f; y$ n, Q- c- i$ p+ I4 G) }
Inverse Triple Infinity Normal . x2 T2 P) b L* \5 P# L! e
Inverse Triple Infinity Reverse
3 U- h9 A) ^7 v0 BTriple Extended Infinity Normal 0 m& N" V1 G a: K# F( P( i
Triple Extended Infinity Reverse + v1 ?$ p6 @0 G" H+ B& [- h
Inverse Triple Extended Infinity Normal 8 w) k5 K G* c8 K+ L9 X
Inverse Triple Extended Infinity Reverse ; Y" W; M. k7 k7 G
Quadruple Infinity Normal + d3 L. l$ x! R. N0 O. s$ p% Z
Quadruple Infinity Reverse
) s/ ]' q+ A& n3 a; o, {2 PInverse Quadruple Infinity Normal
$ C4 C& w( o7 D; d& _Inverse Quadruple Infinity Reverse $ S% j' R+ w& j. `( u" u7 W
Quadruple Extended Infinity Normal 9 W W% K" V( [1 D7 C
Quadruple Extended Infinity Reverse
' N4 n, G( Q+ K% qInverse Quadruple Extended Infinity Normal # X+ A2 h p7 O7 @, o( s( E0 ?
Inverse Quadruple Extended Infinity Reverse
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---------------------------------------------------------
* K8 w; Q2 q) c1 Q/ M- z" o" JSpin5 ^# R" Y9 h& V
Thumbspin Normal : ^. k4 t, T3 S! N2 I
Thumbspin Reverse
: X {! @5 |7 I2 e. u; bFingerless Thumbspin Normal 9 O( b8 J6 m5 ^! N
Fingerless Thumbspin Reverse 4 q3 Y* z. q+ K; n8 s: X( t
Indexspin Normal , F& K) ~6 A; |
Indexspin Reverse
, c- J4 h" x; J$ t/ }Fingerless Indexspin Normal
9 m- b& [$ a9 G4 W0 W, rFingerless Indexspin Reverse
* I% I$ _4 m5 Y' X5 PMiddlespin Normal
; e8 `9 h, m' a3 M, vMiddlespin Reverse , t; e8 S+ U7 E, t
Fingerless Middlespin Normal
9 Z: T. y8 Q6 g. @) oFingerless Middlespin Reverse ( H c& t4 ~* ^3 [. B
Ringspin Normal
$ ~" Z8 J1 N; S7 qRingspin Reverse
4 O( u( m, m+ l z O, u3 H. KFingerless Ringspin Normal
6 D9 x: P, x/ B! b% l$ L% MFingerless Ringspin Reverse
6 {8 | o1 o" g# j+ y7 e5 l gPinkyspin Normal ( @8 t& G. Q' s/ ]
Pinkyspin Reverse ! M& J) W, d2 k! h- {% z! O
Fingerless Pinkyspin Normal
& O- w3 L r" K9 Z9 L4 tFingerless Pinkyspin Reverse 7 k( a# i6 A3 H
Palmspin Normal / Z: Y. L# p% n. k
Palmspin Reverse & R2 f* u' @. x
Side Spin Normal
- M9 ?9 Q* s) t/ ]9 d- I2 Z; [, gHalftap 3 X+ D9 s. M& {( h7 J* b9 q; u$ A
Scissor Spin ∮
: x( M, e: L2 l6 w* ^/ [Fulltap Normal 0 u& ?( A" R: n* p) ]0 u6 ^; k
Fulltap Reverse
: t* s8 O) s+ E6 q1 s& KFake Reverse ∮
$ ?) _' _5 v0 x$ `( o9 v, R9 G# [Basketball Spin
. l0 ?2 B; X! E( M2 `* a3 fSpider Spin$ s9 U9 ?. r" t, m4 a' H! O
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---------------------------------------------------------
& }+ A6 c4 T, b: rContinuous ThumbAround
0 k* ]& v, \: V# x" |3 OCounter ThumbAround
2 W: l0 ]8 s. B; p$ SMultiple ThumbAround
. w T& _' Y; {, M6 XPinkyAround Normal
@, L- |3 I% Q" J' s$ sPinkyAround Reverse
$ V, H8 ?& j2 d5 R) Z6 R3 x+ v) PFingerless PinkyAround Normal
! \% [' [9 R# ~' qFingerless PinkyAround Reverse
6 @: j1 q K" }* K5 ZPinkyBackAround Normal
# ~, u' K& `8 N- ~( U& o- h: I* GPinkyBackAround Reverse
" n$ [: [# b1 p4 q) M% CSonic Fall$ h- J# Z+ S5 r+ s; Y5 x j5 \
seudo Sonic Normal
. I+ d, N7 X, t' t+ pPseudo Sonic Reverse
c) V4 ^( N0 [4 U$ X- I5 vIn Out Sonic Normal
+ f# }& I2 J% `' rIn Out Sonic Reverse
u ]3 L- p( \8 qiSonic Normal
+ z+ `% W8 }9 e5 k# WiSonic Reverse, \$ E; F9 r4 b( I9 L9 J# z
Sonic Rise+ x! ]. O6 E9 D ], G
Fake Inverse Sonic Normal
; s0 G& X1 W ^: PRising Fans
) i. m9 E8 d' v3 N. A6 b' DInverse Infinity系列2 R. l( h& z& u3 u( T/ d+ c! \0 z
Spider Spin
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以上的招式转自香港组织kitcat
) w" ?+ w9 {/ h' R5 H q当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
+ R& v, U9 S+ E9 s! Y1 L德国:GPC4 p ^- Z: y, I1 o) b
法国:FPSB; g0 r2 j1 l2 Z3 m! f; K# L
波兰:PPP
7 ?/ k& g m H* S, {- Y) m中国大陆:pserhome(PSH)顶!
0 X, R! j9 H2 c7 L中国香港:kitcat、penzone
2 ~# J3 d, n* I4 c* G3 H中国台湾:TWPS
# r1 R5 a# z, W5 {日本:JEB: m7 N; z. t/ q# c
韩国:pendolsa(PDS). r5 r& @9 V* z. u
瑞典:swespin, U% V; z! |8 J3 |) y7 L7 h& t( y
泰国:THPSC(ThaiSpinner Community)2 b! e% v, ] h2 l) Z' I
全世界范围内的:UCPSB、UPSB/ U) w4 ^9 p% F+ Q& q; b9 h+ Q
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
' H4 @" X3 w: n1 y) T世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html A9 ~4 F, M7 a3 x) _( Q* D
08年世界杯官网: http://www.alexsimpsononline.com
. z X: C# {0 X8 R. |亢龙有悔 - ThumbAround Normal
7 r/ J& v( N4 j1 E( P, z/ y9 L+ W见龙在田 - ThumbAround Reverse% p i I- B+ S' K) C. q( D/ Z
双龙取水 - Sonic Normal: J% L/ J4 t% c$ j
履霜冰至 - Sonic Reverse$ p5 e( K6 a$ [% G/ {% H
神龙摆尾 - Single Extended Infinity
/ z$ r' y+ A" a% ?) b7 W飞龙在天 - Shadow 12-T1
3 v- G& s; B, S6 B- |' P无限幻变 - Double Charge Normal |
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