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基本功
8 p3 j) k% u9 y& l+ AArounds
7 O, @' `' S& d/ ]Thumbaround Normal (Ta n)2 U# H% y& v3 L6 N
Thumbaround Reverse (Ta r)' C/ Y" Y% K1 ?: S( X& F# _
↓# Z) M( A6 Z; R
Thumbaround Harmonic (Ta h)* k2 Z5 d. h" z
8 n/ G% y2 p* K- y% ` J6 WFingerless Thumbaround Normal (Fl tan)
) d" D1 m4 P6 k" l) a8 u# {, J3 qFingerless Thumbaround Reverse (Fl tar)
! T6 O; F! m( W1 n; F) W k
1 @" l/ P% ]( i; y/ Y! kIndex Backaround (Bak1)1 T" V( m" w2 e. b9 u/ u
Index Around (Ia): f- r, U1 |4 u: H% k$ }
2 T% x# V1 u/ }- H: \
Sonics
9 h8 n& b: X" PSonic Normal (Sonic n)
6 p. v) U6 N# u+ {% o. j" P3 ~5 d3 ZSonic Reverse (Sonic r)
, [' B; m! N; k↓
5 ]$ j) Q& |7 ~% g; O( PSonic Harmonic (Sonic h)
; d' B& v# M; \: n1 y7 y1 @
& b, r) k% R m, XCharges) [7 W/ @* J! Y4 z$ X c
Charge Normal (Ch n[逆時針]){註:pd時為順時針}' x4 o N' ]* w+ s1 ~& T1 x
Charge Reverse (Ch r[順時針]){註:pd時為逆時針}
& h( U( h% u3 L2 Y; t) x; I# z
5 u) i! _& r" w6 S4 [! M( ^) l9 z; G0 \) l% s, e
Wiper and Infinities: ^$ a: }6 [, S8 s/ x% W$ ~
Wiper n# K1 ~( g, f0 d0 ~/ c
Wiper r% f N. z$ k# {5 A9 ^1 a7 z
Infinity Normal (inf n)7 y1 V# K! N' `* u' q
Infinity Reverse (Inf r)
$ t7 H1 N" ~2 h( L# q, c, ?
: K* J! [% R, Y8 t新手級2 W, A$ s2 p( H g4 [& s" y, e9 I
( |- w7 h4 M% b. v8 fArounds% g) E& F: o: F5 Z: {) e/ _4 J
Extended Thumbaround (Ex tan)
5 O: Y" K2 {( H, v: |; }' r5 a9 gExtended Thumbaround Reverse (Ex tar)& j3 H$ \/ L/ h
Middle Backaround (Mid bak/Bak2)9 }* |. G6 F, i+ Z
Middle Around (Ma)- |. N) e/ p2 A5 p' R m2 _* o
Devil's Around* S1 N0 M) r; R7 I8 M& Z* n
Thumb-Middle around (thumb ma)
' L D% U: b2 a0 @# S, LBackaround Reverse (bak r)
/ s, m/ j( M |. f6 e6 }
/ |" p! b( \4 \/ @! L/ wSonics7 t% i! |1 @, E @4 i5 Q
Twisted Sonic Normal (Tw sonic n)* y& A( _* J* x3 Z
Twisted Sonic Reverse (Tw sonic r)
, e- g5 a) H# E3 \; y3 ]2 |8 G: VInverse Sonic Normal (Inv sonic n)
% ?. f5 a$ Z6 C5 o* c' CInverse Sonic Reverse (inv sonic r)
& [% d& K m- G: nDevil's Sonic9 U7 m! e$ i0 `+ D# q% D
Demon Sonic
: s* J2 B) n$ I. }. ]6 A: Q1 iNeo sonic __-___
, t; q9 h% ?% ?6 F
) @+ z5 E% {" J0 G, RInfinities and wipers
' b7 o3 T9 B- I$ o% y5 O" |# L% ^% X13 wiper
+ v: g& F6 S) A6 N* m! f9 L/ M6 Y24 wiper+ F5 r( w E) S0 \6 R- g
Extended Infinity" A+ N+ ]; O# ]
Shadows:
$ z; H4 }) Z+ _6 n0 c7 YShadow n 12-23/ _$ K, N }. }( H+ a- |
Shadow r 12-t1
7 R5 F, ]+ D9 n w) f0 }$ z
/ H, j2 z& h9 l [+ a5 e0 |( e- l/ m! `' {
Combos:
! A& W) [; S* g/ u2 J5 l) sNeo sonic__-__>ch r t1>fltar
+ {% I4 ^9 [4 \9 {+ R; spd twsited sonic23-12>bak r2 i: i$ T- ]9 R* x' Y* D) w' c _" N
) o5 h3 \1 V' `# [
7 S @( T& T# B2 E% h: q) F中手級4 [+ o, @# m C0 \
. c8 I7 X: y0 r6 s
Arounds/ D+ m }7 u7 W* I) u3 L
Ringaround Normal (Ra n)/ R B( z; |5 @6 Q5 z
Ring Backaround (Bak 3)
3 N% t+ J, Q9 p1 U! Q. b; xPinky Bacaround (Bak 4)
' J% l' \3 \8 }" z$ ZBak Fall) ~: u3 Y- C! d4 w
Index around reverse (ia r)5 q. p! t! n8 ? }9 j
( R& F& C# Q: V/ ?6 j/ R8 H5 OSonics
+ `+ v7 E8 s Stwisted sonic r 12-24
+ u: Z5 ^& V9 }4 ?9 O2 t, @7 W4 tTipped Sonic Variations& n3 B4 g7 f5 Q/ R7 F
- v$ V" N0 L4 nSpins:; M6 ]3 O) [- D" |3 f; g
Scissors spin 0.56 A, V9 V4 w) k+ f, w+ @
; \+ K) I; P) c( H- |Combos:3 w) V+ E* w3 r( l) d+ a9 {
tar>fltar
3 G, u; l5 t3 r! p) ~3 zscissor's spin 0.5>fltan6 }9 ?& C: f! G8 x2 S
man>tan>fltan
5 I& _8 X" K& S/ mextan>bak r
5 {: X" N. `0 c& K& Kpd twsited sonic23-12>bak r>bak r/ ?' e0 v1 o0 q* t
' v" e3 C7 ?$ W3 F+ I$ X o8 v9 ~
) u. K- s( n- [. a+ \9 {) k高手級:/ _$ u; Q2 U5 N
4 F; z1 d/ D3 Z/ q9 ]" _% h$ G
Arounds:
$ P; D |4 w4 a( p' D. V1 |0 xpinky around (p a)) K. e# I f2 v k
middle around reverse (ma r): j: {$ A; H; a# v
fingerless middle around reverse (fl ma r)" z! K* m! }' [, ^: A8 d: X
fingerless ringaround reverse (fl ra r)
& I% R3 k8 F+ ^! @! C% E5 t& y
0 x2 P, m" q d1 G& YSonics:
' p) G8 a9 Q$ U" WSonic normal 12-t14 r% w- |, d ]- ^3 o( r6 D: g
) J. k3 F2 O" V
0 v9 {3 \2 b# Q8 B4 e5 aSpins:( D! B. e, i3 D) [& N8 ]/ U% r
Mid bak spin 1.5
$ S: S# {; I6 ?! [, cThumbspin 1.5 (Optional)" q% a X/ w! P4 _# l
Air Back Spin
' U9 {4 \% |3 u- x4 f. {3 l4 w$ a
Combos:* l- r1 a! ^) v' B& @! l
Indexspin 1.5>bak r, Q2 A7 y! s7 w/ c
bak 1>mid bak spin 1.5>mid bak
- }* d- c6 F, j9 f+ cneo bak12-12>mid bak spin1.5>mid bak
' k3 u, p8 `7 l' D, }# qthumbspin 1.5>fltan! y7 q O1 U& Z1 `$ Q* A
extan>bak r>bak r( ^* g* R3 K$ I/ d- h
scissor's spin0.5>fltan>fl exta n' ^% N4 ]: R9 B8 k5 a1 C* O
pass12-23>pass23-34>tan0 d3 W7 q/ ^2 c ?' t5 \& A. P
pass12-23>pass23-34>thumb ma
- q- c3 L5 n3 dflma r>fl rar, ^3 Y9 b% G P$ R$ b# ^; \' e
Ring Bak spin 1.5>ring bak
' M8 H& u3 T4 W4 [Air bakspin>bak 1> mid bak spin 1.5>mid bak * X0 ? w& z/ x3 K8 k& @
. O. O8 ]4 @2 ?- v( s) r
! V' X0 U. V5 c: H3 C3 B( v- ~6 d& j; m
神手級:, ^0 c; \" X7 H; p' ]6 q* Y
& l5 Q$ t# Z! {4 Q) O b
Arounds:
/ ~% O. b0 d1 z0 n* ?) ?' y. _( Z* ERingaround Reverse (ra r)
( Z1 v: _. X5 WFingerless Pinky Around Reverse (fl pa r)
, z2 v) s2 L1 lFingerless Middle Spin 1.5 (Fl ma 1.5)! U7 U3 W( z% M6 e! P3 T
Fingerless Ring Spin 1.5 (Fl ra 1.5)- q1 u3 P4 L1 M
Symmetrical Backaround3 N ~ p# ^& g: A5 _8 f5 w9 f
- s5 _' J. A6 k y# ^3 ?5 v
9 m& V! q( j# {/ _: xSpins:% l# l( U8 L5 J2 F1 m M
Inverse Shadow1 R( l/ I! J4 K% D8 Z- p7 M/ N: S
Devil's Spin
4 Q/ s6 Y0 @ ^ i2 tSpider Spin" Q- c) S6 E$ M1 d1 T
Cont mid bak spin 1.5 (Optional)2 O" K. {: k7 r9 x; {
- O% T1 P5 A8 M5 U# e0 yCombos:9 m. b) ]' r) o
devil's around 23-23>extan>fl extan>bak r>bak r
. l7 k: B$ v; c* {- i6 T) t# Z, ~0 Dscissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)( |- ~" Z- ?* a+ G
scissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)8 t! N/ W# `8 A* V
extan>fltan>fltan>fltan (Ayatori): |0 |* I. Q0 c, Y: @6 s2 ]3 V3 ^/ r
fl ma 1.5>fl ra 1.5 (key3)# f7 s( _1 R3 p: H/ Z0 F& K- F# `
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata) S4 X: G2 v/ ~3 U
Inverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)
}1 x5 ~0 s3 g$ R Oneo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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