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基本功
3 a! p0 T# @/ V7 A1 W' sArounds
- z1 n3 P. T2 N3 _# {, aThumbaround Normal (Ta n)6 W a9 S+ w9 b" l" ^1 j: V
Thumbaround Reverse (Ta r)# ~, x/ X0 d: {: M3 t8 _2 @
↓+ q, _; A3 X5 r) ^- v) F% a( T
Thumbaround Harmonic (Ta h)9 e- H% M* Q0 k. ?! d
" U' W: V3 `) \
Fingerless Thumbaround Normal (Fl tan)
/ T, K9 I& ^, Q gFingerless Thumbaround Reverse (Fl tar)
3 c, H3 _( Q' ^2 U, A
" B$ n7 v+ |9 K! p3 QIndex Backaround (Bak1)# X; ]. r, i! K" U- f- W0 `) @/ ?
Index Around (Ia)
: c- v9 U% B& X& ]- x: t5 G0 Y5 x$ L- N0 u
Sonics9 b9 {% ]' m- @
Sonic Normal (Sonic n)% W) q5 I; S) }) B; h$ U! X4 p
Sonic Reverse (Sonic r)
4 Q# f7 d& x, P' {; ]# z↓
2 M% O5 E4 K9 v7 N/ H% _Sonic Harmonic (Sonic h)" u& \0 d/ B1 f
v0 w/ _1 ]7 j/ j, GCharges
) ]$ z( o2 R# S# P$ mCharge Normal (Ch n[逆時針]){註:pd時為順時針}' ^/ o" [) ^" j* c8 C
Charge Reverse (Ch r[順時針]){註:pd時為逆時針}% _0 H( b. @) a' t+ m( `- Y4 w
$ a0 R$ D2 }* K5 t; I
C4 |+ u# F% S, jWiper and Infinities
+ e6 n7 g6 \# ]4 N! Q( Q3 B8 NWiper n
6 R4 N9 {" I0 u; ?5 [5 o! SWiper r& j+ M& a9 L; ?; S
Infinity Normal (inf n)
$ b& V0 ^1 o2 O7 Y) i& t3 lInfinity Reverse (Inf r)4 w5 d% r: Q3 i; _
# o" _5 h6 Y9 y* y9 i- w
新手級
6 g1 {9 l1 a0 ~; O+ u# o9 p+ k q' Y. y0 E- S( A
Arounds3 G; p' w6 m) L: t \1 B `" D& S
Extended Thumbaround (Ex tan)! v r2 E2 n- x, m2 f* _" k7 x* B
Extended Thumbaround Reverse (Ex tar)$ `# |, j4 N4 M' T# w& V
Middle Backaround (Mid bak/Bak2)
6 p" i1 p( C s! [' u3 H& O0 B0 QMiddle Around (Ma)
0 c% E& o- o& X* [, c) L6 [6 uDevil's Around
1 `7 S, \- ?/ Z5 ?Thumb-Middle around (thumb ma)0 Y6 d* `& `8 X1 h7 n
Backaround Reverse (bak r)
* c! }+ Y* i: i
: U- _6 B9 \$ w# }Sonics8 C+ s8 |7 V) a1 J2 B
Twisted Sonic Normal (Tw sonic n), g4 {: W) J/ _( f
Twisted Sonic Reverse (Tw sonic r)
0 g w+ X7 V; i/ C7 M6 RInverse Sonic Normal (Inv sonic n)$ ~9 \7 B4 q, \0 D" n
Inverse Sonic Reverse (inv sonic r)
) p$ A" K) b! c. {Devil's Sonic2 u+ b( A& d" v& u6 s9 c7 i& e
Demon Sonic
9 D0 U( C5 C8 ^Neo sonic __-___
! I( _( K2 c) _" R+ \
: i* Q: v0 t" w% a$ Z* {Infinities and wipers- X' ]0 X5 i# P8 E/ S0 V1 p" i
13 wiper
0 [# w! Z( }/ |1 |3 O( o) X24 wiper
* c! W1 X& I1 T2 G+ B5 `8 zExtended Infinity; h: z# p! Z' y/ u+ y( h
Shadows:
9 P, [7 D6 c& gShadow n 12-23
?% F0 K( ~- m$ A; TShadow r 12-t1& ?( I: p0 `' d. k& y9 L V
[* e& T* f d: B8 b
: U' ^$ ~$ c5 z. \4 E6 D1 |1 [Combos:# X* N1 ^1 T) g" C) V
Neo sonic__-__>ch r t1>fltar
) u! i5 s' t& c! L4 B! opd twsited sonic23-12>bak r
5 n# R5 \9 g7 q/ ?5 o9 D1 W# @* f$ @7 F- P% r; S0 c: I) j, G# J
( z8 U) l8 @# l) f( R2 `% S
中手級
( w3 W9 o4 F7 N, t" ?: \: a: `. w, F1 c! p; s
Arounds* J* z' s; |2 X' x: F
Ringaround Normal (Ra n)% \* k& J$ G0 ? C A
Ring Backaround (Bak 3)
! y( ^/ s, U7 k0 ~1 ^Pinky Bacaround (Bak 4)0 M8 W* F4 L2 E, ?* B* z+ [; m
Bak Fall
2 F2 E( S6 |6 b7 M$ T6 I# j/ |' ]/ qIndex around reverse (ia r)2 R0 |. j3 w* R4 o, V! i; b6 c! i& I! d
) ] H: g" ^7 k' i, A4 aSonics
n* P' B3 o" C% k* itwisted sonic r 12-24
* f, H4 H( o6 _. f5 ]! ^+ ~! V# dTipped Sonic Variations
: q& Q6 o& y* L3 Q4 J! o# B& i; G. P+ z. U+ o( Q" g1 Z# u5 |' f
Spins:
# i) J0 _6 u7 NScissors spin 0.5& y4 k8 W( J# {9 T* @* c
a" z; T/ c; ~$ S5 k) b0 C
Combos:
9 w" _/ h, g' {) ytar>fltar
! u( @' s4 a$ f( x# H7 L6 [scissor's spin 0.5>fltan* @1 ^2 }4 i/ D, u
man>tan>fltan
$ m- T0 X' j0 u' V4 J6 g9 xextan>bak r# Y, j: x6 |* W, ?+ b/ P
pd twsited sonic23-12>bak r>bak r
* ~' M0 e5 n7 W+ R. Q0 ^4 l7 _& z" r1 h1 R: o
8 e, Q" s% ~1 B: Q7 h* }高手級:
8 ] a# X" ^( L5 J9 F4 C
# F, i* H" ~9 O# w, {( R4 ]: DArounds:
0 u3 |1 o* q5 Ppinky around (p a)8 {0 ]. U9 C& q3 a7 s
middle around reverse (ma r)( c4 k( l' @5 f, q. l
fingerless middle around reverse (fl ma r)
/ N5 g5 b I: ~" z+ Lfingerless ringaround reverse (fl ra r)2 `. N% Z9 Z; {$ k. u1 Z& l
! o2 |) L" O9 W2 a: p8 z$ vSonics:( E! q* S" G- M* ~
Sonic normal 12-t1; `: \! o. \. M& U9 Q
! K" ^0 t+ w( ] I
3 r( ]0 E9 [0 J8 S. `# G8 @
Spins:% j3 N. c/ ~. V1 d
Mid bak spin 1.5
1 ?) K0 c% I% Q' _7 wThumbspin 1.5 (Optional)
( O6 F& X( w: h% L3 M; Q; ~4 TAir Back Spin
5 E; e3 U7 o8 w( p: K
( R3 t- t/ X1 t; b7 T& dCombos:
7 J, x( F Q+ x! }Indexspin 1.5>bak r
3 [3 {3 O0 K1 Tbak 1>mid bak spin 1.5>mid bak; h' Z/ C4 S0 W# s
neo bak12-12>mid bak spin1.5>mid bak4 r9 D4 A; u9 m- H
thumbspin 1.5>fltan
, C9 M# s) R0 Q, _extan>bak r>bak r: ]6 q [; M3 @9 k( z" k$ @* i
scissor's spin0.5>fltan>fl exta n
$ q% B: j: s% ^3 v6 l0 ?pass12-23>pass23-34>tan
0 w. j+ |& b Ipass12-23>pass23-34>thumb ma) Q- s1 Y4 |9 v4 ^- x
flma r>fl rar
$ ` u- R& ?& m0 c$ A& d/ WRing Bak spin 1.5>ring bak
; c" m5 S8 U; T4 _, ?& JAir bakspin>bak 1> mid bak spin 1.5>mid bak $ X9 u) W$ Z3 f {* ]0 B
; z2 Z& T( B& G" g2 S% I0 Q6 m2 N' s Y* N9 W' r2 x4 M
. T5 S0 ]- C E: c1 c) s6 v' s: @
神手級:
4 k8 E" _- T* A H9 u9 p! S; {
8 K) Q5 k9 s- Q/ C0 MArounds:
- S- E+ s6 Z& m8 i5 P/ E2 R5 i0 tRingaround Reverse (ra r)
* N6 F2 B0 D0 S, \Fingerless Pinky Around Reverse (fl pa r)7 K. {% B a ?& o0 }3 |3 X, d
Fingerless Middle Spin 1.5 (Fl ma 1.5)1 r( [8 z" x4 `" ^# J
Fingerless Ring Spin 1.5 (Fl ra 1.5)
+ M, m! b- r" h$ TSymmetrical Backaround3 } s/ p# g' s. L
. R; f3 k9 h$ S- |/ K0 X
) j/ L3 F- @+ _0 T2 ]( pSpins:/ |3 z" ]+ e; ^. v
Inverse Shadow2 X- `' y; \& I i' B
Devil's Spin9 K2 q- V f% ^# B& T3 S! P
Spider Spin
! X4 g! F! w* P, n* d% vCont mid bak spin 1.5 (Optional)
# t0 I3 o, C; J8 \3 X3 R) g* t0 B- d) G9 m
Combos:6 J7 ?& B9 d+ a& p6 z- q
devil's around 23-23>extan>fl extan>bak r>bak r5 ]0 h0 ^3 B7 x# s, }2 }
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)- ?4 ]. _: [& j; Z8 J" r7 U
scissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)
& R- K5 w) @: _; `8 v) Dextan>fltan>fltan>fltan (Ayatori)$ ~0 g# D; ?9 }
fl ma 1.5>fl ra 1.5 (key3)& o- x, P8 I' m% |+ x& F, @* W! p% a
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)
6 r" s% R1 _/ Y6 Z* p6 Y) VInverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)/ p, d* J* M$ O8 O5 J
neo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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