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基本功" i( q; ^2 S* z- _9 v! j( H
Arounds" x" J6 J' T1 ^$ `; a- J
Thumbaround Normal (Ta n)! d9 |# ^3 Z% |+ z! b
Thumbaround Reverse (Ta r)* `" I0 N3 V; C, @
↓
* a1 M l9 B4 OThumbaround Harmonic (Ta h)6 ^) R8 p; i2 n" s$ S6 Z
( ~2 H! k0 H/ t& V/ MFingerless Thumbaround Normal (Fl tan)
: L, g$ `5 L- g7 J7 kFingerless Thumbaround Reverse (Fl tar) ( |/ R2 D2 ^8 j3 X2 j/ H
# J, S/ a2 D6 V; `% N) C/ t
Index Backaround (Bak1)
8 H5 X- I, _! i# W3 c, y( DIndex Around (Ia)
8 R4 k! l# V8 r% j8 U! O$ b% S1 R3 R( i- Q
Sonics
% c* F$ K7 F. [9 {( vSonic Normal (Sonic n)6 G$ D O$ [# Y4 o7 h
Sonic Reverse (Sonic r)
& a+ R1 ^( |) E7 b4 g2 [! }- a↓
/ C7 Y. e- o, ?! hSonic Harmonic (Sonic h)+ \! Y2 i. a5 b7 C! D- s0 e n4 s6 e# t
) e3 g0 U6 \: E# Z8 ^3 i( c" ~
Charges
1 b$ P1 C# p# ^" l: G2 V* zCharge Normal (Ch n[逆時針]){註:pd時為順時針}
! f* r0 o; M H# q8 S' C: A- PCharge Reverse (Ch r[順時針]){註:pd時為逆時針}
/ |, V' v, ]" J5 ?# e7 w) k2 {+ V; A: ~* Z4 g8 W% `: q
; i- z; g+ t: Z3 A4 \) c# Q0 e
Wiper and Infinities
* S7 s/ {5 v- u+ H. z+ mWiper n# h3 s1 e% W0 B; W# n' s
Wiper r& E; y$ q; _) |) a0 z
Infinity Normal (inf n)+ b( H( H. [4 ]/ a: i
Infinity Reverse (Inf r)
3 |+ Z5 ^ a2 {' F% ^8 J' ]; ?' ~6 W, S
新手級2 C3 t2 u' O7 M5 J9 B
) _! ?: C) A9 q. x3 _. b4 N9 m
Arounds* M1 ]) P9 ]" p0 M6 @
Extended Thumbaround (Ex tan)
, q) v! n( ^7 |/ S* j0 H6 JExtended Thumbaround Reverse (Ex tar)' Q: W1 U8 H9 a" x b: [" o! j2 E- Z5 s: z
Middle Backaround (Mid bak/Bak2)
- C$ E h! I8 a" F1 h( DMiddle Around (Ma)
! n3 K' R9 v F9 p( T' j8 {' MDevil's Around8 E! i0 C, z% A8 Q2 s# ` Y
Thumb-Middle around (thumb ma)7 B& E2 F6 a( C/ f7 E a2 x+ `5 l1 U
Backaround Reverse (bak r)
+ i1 t- R/ q- ], Y* ~1 c+ L- Q+ `+ c0 R- s {( v- V
Sonics4 V' Z% ^" }3 ^0 o7 J& C/ c8 F0 J' X
Twisted Sonic Normal (Tw sonic n)/ x5 z( o# }; b- e
Twisted Sonic Reverse (Tw sonic r)" B( ?! ^, ^* F7 z) V9 a) n
Inverse Sonic Normal (Inv sonic n)
7 ^4 w- v% D& o+ `9 eInverse Sonic Reverse (inv sonic r)
/ \# x, ]# Q+ B d' BDevil's Sonic, h! M& A" [8 D0 ]1 s/ k# h
Demon Sonic, E! C8 X' v; }+ M
Neo sonic __-___
( D9 E4 y' ^% {3 f6 X7 [9 ?$ A
: `1 J4 v4 K+ NInfinities and wipers1 D5 K" n/ n5 s
13 wiper
* J6 S" N$ N9 Y; a+ t( X24 wiper
( X. a! A5 B# u" x/ UExtended Infinity! R9 \* w9 h* ~$ g# x$ Q
Shadows:
/ J0 [/ C$ d9 b. C# l" fShadow n 12-23; Q& s& i$ R# N
Shadow r 12-t1
( e7 B! s0 G& e( |/ R
1 }+ g7 A8 L, W: ^! y8 ~, Z4 x7 h5 A
Combos:- g- W! |/ c' Z1 B6 C$ k7 M' L
Neo sonic__-__>ch r t1>fltar
, V5 H3 h' K f' |1 Kpd twsited sonic23-12>bak r; ]. B& h4 v# M4 j) Y
: ]0 P9 [' c; E3 ]8 c
4 M4 D6 Y; V; S中手級
- w* D1 S+ g1 z" z
* {6 S( u1 y6 ~- `) dArounds2 C1 {# W. x$ |' R% k$ Q
Ringaround Normal (Ra n)( m7 W5 W* x. }( v$ Z& i& |
Ring Backaround (Bak 3)
9 l5 m; p" p! ^: o( {0 lPinky Bacaround (Bak 4)
# {# a' Z/ s1 e1 ~% tBak Fall; O% E/ f5 n8 T$ C: R' U; R
Index around reverse (ia r)
/ Z1 T6 _$ X+ Z& N! e% U( s$ _2 y$ L! Q
Sonics' K- K E$ m# p3 A {8 ^
twisted sonic r 12-24
5 E7 y, P+ ~0 ~Tipped Sonic Variations
- o: [4 M6 D; [3 ?7 P
: J" f# A. X4 g& i! G- _Spins:
: r8 \3 H- F! _9 zScissors spin 0.5
; L+ B' ~8 \' ~; i6 b z A3 n+ ~7 a8 R
Combos:! V4 L8 _) Q i1 ]- e
tar>fltar
# i5 z# d9 @) V4 |" l& L4 \; cscissor's spin 0.5>fltan
h1 G% p j7 q- K7 \man>tan>fltan% P: ~/ s O7 J6 } F6 B
extan>bak r7 \' P' y* T1 H1 E* }
pd twsited sonic23-12>bak r>bak r
3 Y F B7 y s+ ]" L x
( O3 k' C7 J& ^; _( ?! u, r1 z: m$ t% {" R
高手級:
% _9 t/ s5 E3 X2 V) n: X
' |( J4 N2 ?( K# z) a# b8 V! cArounds:
1 o- h9 j* l! z% P# l7 ppinky around (p a)& ?) r. A+ |: A; X. D* Z
middle around reverse (ma r)7 F- L" a0 l5 a$ E& ?+ z
fingerless middle around reverse (fl ma r)
* T0 M! k8 M7 R* R* w( O/ I4 [fingerless ringaround reverse (fl ra r) A0 E$ Q3 q7 [- X5 V
* x6 Q# ~. g7 h. R& y$ fSonics:9 c$ B& }& \2 A/ _; x
Sonic normal 12-t1
4 O+ U& G- K( h9 [( C J# I Q" S9 a) L/ B* Z
: B$ f/ y4 D0 D
Spins:
x1 C3 m% e. b) Y5 I9 K# DMid bak spin 1.53 a, D$ a4 ~) y& p$ ]# V
Thumbspin 1.5 (Optional)
2 d3 Z' v$ O& h* GAir Back Spin
1 n4 J# x, g ^; R+ z( j' G' q1 i X! N/ l) p
Combos:
: v8 c! \/ {8 Y( c EIndexspin 1.5>bak r; {* @- J+ |# g3 j! \5 W, u" G f
bak 1>mid bak spin 1.5>mid bak
+ ^4 [' T' n& Jneo bak12-12>mid bak spin1.5>mid bak
( {( \8 U& ], d: ithumbspin 1.5>fltan
% o; p8 A+ f$ a* [extan>bak r>bak r
' ~* n- D+ G! `* } {! d5 Hscissor's spin0.5>fltan>fl exta n
! `' Z3 M) ^* Y) _pass12-23>pass23-34>tan9 w8 b: ?6 y' ?/ W# H1 ?$ d0 v8 h
pass12-23>pass23-34>thumb ma
+ ]: o4 O8 b( l7 a3 gflma r>fl rar
/ |$ H4 m6 f' u8 ZRing Bak spin 1.5>ring bak
" B- ?) w8 y$ L* A, Z1 n5 f5 K" j* @Air bakspin>bak 1> mid bak spin 1.5>mid bak $ T2 l/ F/ b0 R8 x. E% F3 o
/ |4 |; f7 }! y9 a* N& H; ?
/ g8 b- R3 I# m6 n6 R
$ h: E7 i$ G" ~# s6 s7 y! w% f神手級:
9 Q- l- C, S( ~- u" l# E5 T g3 t! N8 _4 F; i( j
Arounds:
" p6 E6 r" Z# R aRingaround Reverse (ra r)! {' A# L4 t8 }, F9 F- i% L
Fingerless Pinky Around Reverse (fl pa r)* d; C! H+ R$ C# U C2 h: o
Fingerless Middle Spin 1.5 (Fl ma 1.5)
/ l E- E% h9 E( S" e: zFingerless Ring Spin 1.5 (Fl ra 1.5)) t! C0 P T: c6 u
Symmetrical Backaround
3 L2 @ a4 B5 e7 r! m9 N
$ ?- E6 o( u1 ] c3 ]7 v4 M) I1 `' [0 p# @2 D4 v1 d
Spins:- j R' _# h4 K8 g7 r
Inverse Shadow
4 {6 L& ]0 s. @7 U7 }; |Devil's Spin
0 h* M5 ?/ @$ A! D) DSpider Spin/ z6 {4 }! w: \
Cont mid bak spin 1.5 (Optional)2 a! o& b; A; Z6 l8 m" k7 }
2 ?- S* `+ e | y
Combos:, E1 |, S6 ^* B4 M! v) M
devil's around 23-23>extan>fl extan>bak r>bak r+ m7 N: B: `: V1 I c6 q
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)
; ?$ _! S/ i5 U7 S8 t+ _* rscissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)- |4 p" b, R. l5 K
extan>fltan>fltan>fltan (Ayatori)
; P9 `& g/ ]1 |/ ]8 ]fl ma 1.5>fl ra 1.5 (key3)
0 X7 h& R% c9 k$ ^2 u# P1 G0 |twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)
' [: `/ _! H0 m2 kInverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)
& V! b: c2 n7 f; g9 h3 bneo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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