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发表于 2008-7-14 08:26:43
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招式难度系数表
1.pass & charge(10)- s0 N2 d, o. P
% ^" T1 h' T3 a! H, v
1.Charge Normal 1 # f" c; Z1 k* A4 O+ n; j7 i. i' i4 t
2.Charge Reverse 1
, z/ k# H7 s/ F1 g* j3.Triangle Pass Normal 1.5
# J0 _2 e% \5 H4 I- @' E4.Triangle Pass Reverse 1.5
) d" j) W9 A }$ M0 G5.Fingerpass Normal 1( J ?% X* o$ }/ a
6.Fingerpass Reverse 1
' i) I, Q4 _3 f0 K4 p2 c0 Y; l7.Twisted Sonic Normal 2
& e# {. L5 d8 z9 @" V" H2 Q8.Twisted Sonic Reverse 2
. W) c7 r3 T: R, Q- a) `# {9.Warped Sonic Normal 2& L* y7 a8 E, a3 a- u
10.Warped Sonic Reverse 2# K. S! u2 ]$ H8 `
! M9 Y- }; ]" I- j
o9 N; A) f4 _: @( ^- e) Z2.sonic(15)
; M9 L* ^* {/ s$ K2 O$ Y0 ?
, u R: T" } C# o11.Sonic Normal 2
1 q2 O# T1 h. b1 P( W" ^12.Sonic Reverse 24 p8 j" ~% L: H: w3 w4 e
13.Inverse Sonic Normal 2.5$ |2 g7 e9 o, E- {8 d: a8 x+ h
14.Inverse Sonic Reverse 2.55 y }# d+ ^/ T6 o4 @
15.Sonic 2x Normal 2
( M8 L- O1 n$ ?! d% W( r$ u16.Sonic 2x Reverse 2: [) x' k" y7 Y: w; w9 X
17.Sonic Clip Normal 2
1 Z1 }/ G+ ~' x' P2 \# J# X0 ?2 d18.Sonic Clip Reverse 2
9 M) `4 a$ }, A0 `19.Invisible Sonic 2, r$ i! w4 r/ u3 l% X8 u
20.Demon Sonic Normal 2.50 |# R) C K& T
21.Angel Sonic Normal 30 q% |: z* b; v& |% [6 T
22.In-Out & Out-In Sonic 2.5
4 V/ A7 |" D2 x7 F9 A23.Side Sonic Normal 2.51 L8 j5 U! o! B; X# f/ g
24.Side Sonic Reverse 2.5
3 j$ u. \4 B( {( J3 Q+ |) m9 k5 g( E25.Flush Sonic Normal 3, A2 I4 M9 r! j, K, l! v
@3 Q+ x1 f3 n+ [1 H+ J$ S
4 A ^& [2 H3 |3.infinity(9)
* D4 Y T6 D8 l2 a3 ^( ~: y Q* [4 p( H7 U$ |9 o
26.Wiper Harmonic 1
8 y) | y+ O2 _3 J2 d( B27.Figure 8 1
+ m0 W! b: o8 e; `- q& h$ |28.Infinity Normal 1
7 u8 @( f, a" P, [, `7 } q: A29.Infinity Reverse 1.5
/ U8 Z3 N R& y6 R30.Single Extended Infinity Normal 1
1 _& X+ e1 y+ F& _6 j8 v/ P31.Single Extended Infinity Reverse 2
) P0 P/ `/ x1 T# p+ l# D32.Quadruple Infinity 2.5
+ l# H1 L' Q% R( f7 l33.Quadruple Extended Infinity 2.5
7 R" J& c5 I; t* ~6 p34.Index Wiper Harmonic 2.5
8 G( N) r8 b Y5 `# _& E2 k) {' ~: L' w; N, Q/ [/ v1 S, g
. T6 Q/ S! u6 f+ ~
4.tap(8)6 X0 P9 C0 N; m0 c" A
7 a& s* z5 i- E
35.Half Tap Normal 2
4 |; _; y2 W9 G5 E+ a36.Half Tap Reverse 1.5; ?" H& N: P6 d5 A' o7 ~
37.Full Tap Normal 23 X2 y1 c; W9 q4 c4 ]
38.Full Tap Reverse 2
: l3 Y- G. C3 l9 M4 |) E- p39.Back Tap Normal 1.5
! P) |& a% T/ e4 Z40.Back Tap Reverse 1.5
* J c: F: v* H, X! w+ Z' ^41.X-tap 2
* Z3 Q5 B3 G9 J6 ?/ C3 U42.Fingerless Fake Reverse 2
7 g5 c$ _, ?+ H4 s9 }0 D% g+ q5 t9 D7 ]' M# V8 k
* g* U* J* E* B6 b3 Z5.around(26)$ I0 [* a% K3 P# S( h! `7 S
; a. q( e0 W! H& F* _* G! r
43.Thumb Around Normal 1
7 s4 Y% l/ e5 N1 v2 U44.Thumb Around Reverse 1.52 [! ?* \: |6 d6 H/ _4 E! ^% M
45.Index Around Normal 2
2 D, x8 i e# v46.Index Around Reverse 2# W* M, H+ i- G0 f" t2 A( {
47.Middle Around Normal 2, [$ u3 `# E$ d) n8 a5 Q
48.Middle Around Reverse 2
^: l$ t8 z1 o0 m% `5 T4 V49.Ring Around Normal 2.5
8 ]2 V% e3 v' v! T50.Ring Around Reverse 3
], i3 Y: g* Y: O9 m: Y51.Pinky Around Normal 3.5
% t" [8 E; V. R0 P52.Pinky Around Reverse 3.5" {; R6 @9 O4 ?) ^- f* X. ]3 V& ]. }
53.Cardiod Normal 2
+ [7 A8 b% F p% V! Z54.Cardiod Reverse 2
4 m. _5 m# I( [& E55.Korean Extended Thumb Around Normal 2.5" ` @" v2 u* C1 X8 z+ \
56.Fingerless Thumb Around Normal 2
2 q& J# M, e" C/ {+ O- o9 O# _57.Fingerless Thumb Around Reverse 2! I4 Y# u6 ]8 Z0 U. i; K- C2 f# c
58.Back Around 2% d5 ~2 b8 I" @
59.Fingerless Index Around 2
" X* m5 S9 M7 A* B! I60.Fingerless Middle Around 2
' h0 b: g: z) `) l/ Q3 X61.Fingerless Ring Around 39 j z& e9 L) g i8 l* |: I
62.Fingerless Pinky Around 3
: c: _! g7 d! C" U' X! {) M63.Fingerless Korean Extended Thunb Around Normal 3+ s7 U [; {3 D3 T! v6 ]
64.Hand Around 3
6 t1 }2 L N8 w7 z65.Neophyte Back Around 2- ]1 N; I6 \# H& b5 I- ?5 D l
66.Neophyte Index Around Normal 2
2 I0 P. F9 M" }/ A( P N+ f67.Neophyte Index Around Reverse 20 K! k9 i8 H* x7 R* q
68.Side Ring Around 3.5 j6 S$ W \: w8 k: y: _
3 D0 n$ e+ l. v/ a
" Q9 ]9 d7 V! O7 |' A: Q
6.shadow(7)" T6 k% b& @/ x. {# N5 s& A t
l1 W0 V& Z& x; z J, I
69.Shadow Normal 2
2 @7 S3 I0 J6 W: ~9 a70.Shadow Reverse 28 B5 v5 d X, _: C/ M. p- s
71.Devil Sonic Normal 2.5
7 F4 q6 F9 ^. t( Z72.Devil Sonic Reverse 2.5
- N$ C% r/ h' u& [& Q: r( d$ Z73.Devil Around Normal 2.5
9 \$ w$ M6 K6 n% l- z( i74.Inverse Shadow Normal 3
1 v# J+ q% V7 o) G75.Inverse Shadow Revese 3.5
# _% M3 M7 `7 Y9 Q" ^4 G! o: w7 l+ f. K5 J/ W; F8 \$ I& [% T
2 f' h+ C6 C! Q5 x5 n/ I1 h
7.spin(16)
- J( s. E b: M+ W7 T1 l/ G4 {1 `4 p# @# g9 |0 W- ?
76.Thumb Spin Normal 2.5
# ?: h6 h# M2 p: ^" P& F6 u! l! N1 K" Q2 b77.Thumb Spin Reverse 2.5! O* v' w, a, z# r! ]3 I# P
78.Extended Thumb Spin 2.5 n) E( U; _: I" a5 W
79.Fingerless Extended Thumb Spin 3
" A: O' a9 o% _80.Fake Reverse 3.50 S! K( ?; |& z# Q- z- y
81.Index Spin 3.5+ Q7 @* q/ E6 }8 g, J- d( E6 A
82.Fake Index Spin 43 |0 V: S) V. V! C9 U, T
83.Basketball Spin 4.5: k# p/ y4 L/ S. B2 G) H* n3 `
84.Basketball Spin Reverse 5
6 ]; j6 e* ?1 ^5 {85.Back Spin Normal 3.52 h8 I& i" W; Q( J. X
86.Pinky Spin 45 `( D b- i' y4 J1 f, y$ R
87.Palm Spin Normal 3; k* F7 [. }3 j" W1 l; X, q9 K( u
88.Palm Spin Reverse 3.5
9 V/ V- S9 B5 q) V4 }) P89.Fingerless Thumb Spin Normal 3
; o0 |1 x* v5 O90.Fingerless Thumb Spin Reverse 3
5 H) E- j' V, Z. U91.Back Spin Reverse 12-34 4
2 Y) e" ^$ @4 C7 [$ f
' l |) o/ x. ~5 o0 ^& h
! y% \7 V2 e9 s t- B8.air(9)
, g. c( e" F$ W! c. D1 z/ w+ Z# {) J0 N" M# X0 I# `
92.Thumb Around To Air 3
% ~/ Z |+ X- T! ^; n3 f* s+ a6 s93.Thumb Around Reverse To Air 3
2 F4 t3 w7 h+ H# F7 N& S94.Index Around To Air 3
1 m+ b! x y! a! T* M4 |8 G95.Index Around Reverse To Air 3! T5 b+ a/ ~( |/ w- B2 u( P
96.Back Spin To Air 3.59 N: x: H! P: S7 |/ J; R* {0 C
97.Thumb Spin To Air 3, G! C& m4 \! ^, F
98.Infinity To Air 2.5
" W1 d* C. d1 J+ Y8 Z. Y: g99.Tap To Air 3
& t* J; W5 K( I9 o- G100.Leigun 2 |
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