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发表于 2008-7-14 08:26:43
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显示全部楼层
招式难度系数表
1.pass & charge(10). m- N+ y% B2 r$ E" a
5 D6 ^7 J; P/ S# N
1.Charge Normal 1
d5 u& ?' b) ?4 W! J w8 ?* M2.Charge Reverse 1
: Y, Z& F6 G) P1 {: `. e+ K/ Z3.Triangle Pass Normal 1.5+ f% N, Z+ U- f( Y( Z
4.Triangle Pass Reverse 1.5) A& o G1 A3 m4 l$ q7 @
5.Fingerpass Normal 1& M( k {6 [6 D' x4 P6 S5 ]
6.Fingerpass Reverse 1
, f1 \9 U$ x4 C7.Twisted Sonic Normal 2* x% D& A7 a- i
8.Twisted Sonic Reverse 2! b' x: f5 V. ~
9.Warped Sonic Normal 2
% n3 m4 E, Q$ g. L& y10.Warped Sonic Reverse 2
. z) a& f/ b5 q' d z' X- x9 L: H# D' |" K) f
# t1 M' X: v! c3 r& S3 H. Y. k9 U2.sonic(15)
7 m6 W- ]$ l1 w& I( a) P2 ]! x6 A$ ]
11.Sonic Normal 2
' }9 S2 \# _4 C. u2 q& C% w- Q12.Sonic Reverse 2
4 } n$ a \& C13.Inverse Sonic Normal 2.52 S* T' u# W5 G3 G3 V" S- }! v. _0 {
14.Inverse Sonic Reverse 2.5! N+ a4 X8 L' k4 O7 W
15.Sonic 2x Normal 2
3 u; e! x; O8 N- \16.Sonic 2x Reverse 2/ U! z8 f! ]4 |; I `9 [6 T) G
17.Sonic Clip Normal 2
! R( y: F, J, D. N18.Sonic Clip Reverse 23 f: U' _# L5 |( ]7 d
19.Invisible Sonic 27 e$ h' r7 R9 |& G/ H0 Y L
20.Demon Sonic Normal 2.5
% G: v5 E' e H21.Angel Sonic Normal 3
/ E* o. D$ S& ~7 [22.In-Out & Out-In Sonic 2.50 I+ {$ S* p( a' @5 _
23.Side Sonic Normal 2.5
2 i+ f) d& B: Q8 }24.Side Sonic Reverse 2.5. t2 a6 u1 r9 Q W1 ^) I/ i
25.Flush Sonic Normal 3
1 y3 f9 l+ i1 {+ U
' z: V( `/ x. q% n- i, o
# J2 \0 @7 K. A3.infinity(9)
" I) v4 J5 O5 F! K4 ?5 ` h& t- G! L- F" ?/ S6 L
26.Wiper Harmonic 1
! F( z" i7 f' F. G% H) I27.Figure 8 18 ~: a# W! E$ l k1 ^" D# B; }
28.Infinity Normal 1! V% {' c2 C3 a" _
29.Infinity Reverse 1.5
3 F) s: {& r* M( }' N+ c/ S30.Single Extended Infinity Normal 1
& ]! U, `$ Q! r/ p6 l: C H31.Single Extended Infinity Reverse 2
' t; O7 k' r) ]32.Quadruple Infinity 2.5
+ t2 E; c+ b& A+ v8 P1 ~4 G33.Quadruple Extended Infinity 2.5
4 D) Q9 @( I. T/ M" P34.Index Wiper Harmonic 2.57 p/ Q" y/ Q' C. X: V$ M
( ~- }% k/ X8 q" \# |
9 b) Z5 _; }" _2 ?% @( z2 R
4.tap(8)
! c5 g4 S3 j$ c
+ c3 C5 r4 r$ Q+ ^- H35.Half Tap Normal 2
5 u$ k' o& u+ ?; L$ C. ~5 [) E36.Half Tap Reverse 1.57 o/ i9 a3 e3 k, \7 F* G
37.Full Tap Normal 2
0 Q4 O; A# b4 V, R38.Full Tap Reverse 2
9 Z! V9 |3 @! ~' }39.Back Tap Normal 1.5
9 u6 x/ B) @* [4 C1 G6 d2 E# F1 |8 g40.Back Tap Reverse 1.5
: j0 ?' U( ?$ X3 E% m41.X-tap 2
% U- q/ u' _5 G+ u) @$ Y4 I42.Fingerless Fake Reverse 2
6 r6 Z3 r0 `: g: D% F8 L1 J9 o# Y$ {" v
; g, s* M- L2 q$ d Y' r) ~
5.around(26)
" f) X" G v, u# Y2 N/ @" p8 i. O, W
43.Thumb Around Normal 1
: F2 X- Q. A. ^/ N, W3 E0 H44.Thumb Around Reverse 1.58 W, ]( f3 f$ g' }% i7 E" ?$ p: {
45.Index Around Normal 2
5 t" V$ v- @2 b7 ~& ^6 u46.Index Around Reverse 2
; ~6 d! O1 i$ }0 Y1 K0 g47.Middle Around Normal 29 ?4 n R( @6 c
48.Middle Around Reverse 2
4 K% D$ d U; {8 W/ y49.Ring Around Normal 2.5
, D5 ^0 u, V9 Z, w50.Ring Around Reverse 33 T8 U; B5 |) F- \& d5 S
51.Pinky Around Normal 3.5
/ E6 o$ Y" D+ k) K$ n52.Pinky Around Reverse 3.52 A6 h; o! J0 q! T
53.Cardiod Normal 2/ |2 r+ P4 a4 ~1 r" [9 ^
54.Cardiod Reverse 20 [; C3 J/ d0 f M: Q4 G$ \
55.Korean Extended Thumb Around Normal 2.5$ L: B: P# l: P
56.Fingerless Thumb Around Normal 2
! {3 s9 I4 V' p( M) B4 r57.Fingerless Thumb Around Reverse 2
( \) s7 }- X) G1 m. s# Y58.Back Around 2
; ]1 }, T# a2 h) C59.Fingerless Index Around 21 e4 ]% C8 `" v/ J: S3 R
60.Fingerless Middle Around 2
' h7 s1 Y( g1 y2 A" G61.Fingerless Ring Around 3' w& q9 G7 u6 }+ w ^
62.Fingerless Pinky Around 3+ g/ O* n& i% ]: b. F8 y
63.Fingerless Korean Extended Thunb Around Normal 37 e1 ~* E' Y: l2 C
64.Hand Around 3
! y0 o0 v1 y: i I# n1 z' N3 i3 |65.Neophyte Back Around 2) C" s, o/ D+ y1 S7 O5 u& Q
66.Neophyte Index Around Normal 2
9 e0 q; M0 B8 J67.Neophyte Index Around Reverse 2
6 d9 Y. G0 d0 i& F68.Side Ring Around 3.5
# h% L+ K# e( a7 E7 N
B5 g& B3 t0 M- X$ |7 ^) e- q3 t/ D) E/ K1 Z
6.shadow(7)
! U* Z2 K+ H3 x' w$ l$ `+ `( l, x! g) S5 @
69.Shadow Normal 2
0 F J+ J' _8 ?; ? V70.Shadow Reverse 2
8 T1 o2 v2 F0 J71.Devil Sonic Normal 2.5( q A4 Y- v# G
72.Devil Sonic Reverse 2.5
# F* u! Q% j- ^73.Devil Around Normal 2.5
: x) l5 I$ @8 c( c _; q3 D74.Inverse Shadow Normal 3
- W" o! w5 G) C) D# }75.Inverse Shadow Revese 3.5
) ~/ o2 h& d6 j: K9 g" j. ?
! T6 \. {% X# V1 e$ ^: a% \- _' i$ E/ M
7.spin(16)
9 ]( r6 ^$ i. J- M' J0 ~: h
8 ~6 m2 y9 x4 d! `0 S. }, c; F. \76.Thumb Spin Normal 2.5
( U/ ]2 R8 g& v) H! j, D4 R77.Thumb Spin Reverse 2.5
- D$ a6 a2 B8 ^0 E! {0 O g& F78.Extended Thumb Spin 2.53 v; ?' c: B- {) O. V2 I( i
79.Fingerless Extended Thumb Spin 3
* R; N: P4 o( ]6 I# k80.Fake Reverse 3.5- z7 ]8 P' B* ~! Q. l
81.Index Spin 3.5) v: m' B4 }8 Y4 `/ ?
82.Fake Index Spin 4; t% Y- V0 ?5 ?. v, b4 @2 m
83.Basketball Spin 4.5
' o7 e$ K* i/ B5 b! Z4 b- {& K84.Basketball Spin Reverse 5( Z- W# q+ S% A
85.Back Spin Normal 3.5% k. R4 x. B( p) w" K
86.Pinky Spin 4
0 N& H8 U- d9 a, A) k) Z- m/ o87.Palm Spin Normal 38 k# D1 t4 X& F9 g* E5 r
88.Palm Spin Reverse 3.5$ v0 ~) W2 e2 }+ ~) T# l
89.Fingerless Thumb Spin Normal 3% A. i7 T- V; W% g# G/ p* B
90.Fingerless Thumb Spin Reverse 3& O; W* V) E6 T* `5 T" `/ k
91.Back Spin Reverse 12-34 4+ G/ x9 T4 x& Z& v- \
; s1 ?' N4 t1 ~3 \! M
* A( T6 S$ G8 s. K1 Q) q0 w) ~
8.air(9)
/ ^) ^; e* Q, ^/ h2 [1 Z
! ?& C. k/ h# K6 `$ u7 r( Q( f! s7 b92.Thumb Around To Air 3& S; i) ^: R* w) p% o# A# ] D! G
93.Thumb Around Reverse To Air 3
+ m* [: A; t# X X" d5 |& k94.Index Around To Air 3
9 {. O5 |( s- u5 r2 a95.Index Around Reverse To Air 35 J& |6 I& y5 Z3 o# D5 l& E
96.Back Spin To Air 3.5
% s, E( y+ U: {! {1 J97.Thumb Spin To Air 3
! x4 \5 c4 M6 f i6 R5 K S98.Infinity To Air 2.59 e' j W$ {7 q) m
99.Tap To Air 3
% a A, `( z% m' W" b6 K100.Leigun 2 |
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