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发表于 2008-7-14 08:26:43
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显示全部楼层
招式难度系数表
1.pass & charge(10)
: A1 ]" g0 u* g3 K" B) `; h" T9 P
1.Charge Normal 1 - Y! e( u7 Q+ K) i p7 ?( B
2.Charge Reverse 1
- ~$ l5 A( x+ v+ w' |$ |% t3.Triangle Pass Normal 1.5* c; r$ M! U. N: E# d% L
4.Triangle Pass Reverse 1.54 `7 u6 ]/ j, Z( m4 z8 `
5.Fingerpass Normal 11 t& K: c9 T3 b
6.Fingerpass Reverse 11 ^/ M" q8 e) a
7.Twisted Sonic Normal 2- C) R" Y# B8 y( ]2 E' l3 d* I8 i
8.Twisted Sonic Reverse 2, w, x" g+ v4 D K
9.Warped Sonic Normal 2
: P6 D: Q9 r0 P: m5 X10.Warped Sonic Reverse 2
0 Y6 F2 l1 {0 M) \% J8 L9 P( P) S' H7 q" a- u; E0 q: b& u2 W
( \- o- j* Z$ y8 k- n2.sonic(15). D( o$ v1 h7 ~/ u9 U4 U% t
$ ~0 M- u$ @1 w0 F" P) C, K$ ^11.Sonic Normal 2: G+ ~6 t1 ]- S/ o# g1 S! a
12.Sonic Reverse 2
0 }( U$ C! Z5 B5 @7 p3 R+ a% E13.Inverse Sonic Normal 2.5: P$ q1 G/ D* u8 s
14.Inverse Sonic Reverse 2.51 N3 z6 R6 o/ `% [# D
15.Sonic 2x Normal 2, O7 l) h, h. e
16.Sonic 2x Reverse 2
( g* |5 f! F" a9 Y/ ^17.Sonic Clip Normal 2' E( e7 ^6 o" ~. R) N+ p8 h) T
18.Sonic Clip Reverse 2
# j& p$ P% B* I5 }5 e3 @7 q# p7 Q19.Invisible Sonic 2
* [! t( f3 G6 {6 a6 i. z; n4 z20.Demon Sonic Normal 2.5' j) ?, R! d; R- w- f
21.Angel Sonic Normal 3- T( l6 s+ M' u) |6 V6 C
22.In-Out & Out-In Sonic 2.5/ z+ k2 \% m0 O! ^
23.Side Sonic Normal 2.5
, ^% H- l5 j6 F# T9 u24.Side Sonic Reverse 2.5
" d. Q6 |% A) e4 x3 C7 u1 G25.Flush Sonic Normal 3
. ?3 d5 y$ E4 Q% o% r
* i6 r0 j1 ~1 e# Q$ G/ Z5 ^9 Y& s4 T& `8 t: v; b
3.infinity(9)' G# a5 i4 r! W, u1 g" K/ d# ^& N
4 ^& Y8 Q7 N+ W) v0 O/ i; |4 p
26.Wiper Harmonic 10 ]5 S5 D$ P7 u9 P6 M6 Y" ]& I' E
27.Figure 8 1* @! U' P& y/ K8 v
28.Infinity Normal 1
2 i, K! ~3 o* ^: M! n29.Infinity Reverse 1.5% }( R5 k( y8 A: `
30.Single Extended Infinity Normal 1' u& q+ D# q L3 z9 Y, e
31.Single Extended Infinity Reverse 2" g) P5 }; S, q. Y4 v0 G
32.Quadruple Infinity 2.5
/ U4 L" Y9 o1 o7 b n5 M5 [33.Quadruple Extended Infinity 2.5: k: \& s! \) b9 J+ P7 j
34.Index Wiper Harmonic 2.5
, _ L/ n$ r+ Y$ A# v
. o L; L, \# t4 z$ Y2 u3 B& a8 ]% I! h% y ~8 \5 ^
4.tap(8): W: @# w9 A+ i$ S5 f: y
4 s6 U5 X9 w; A1 _2 m% Y35.Half Tap Normal 2( l' H: o& K0 u; F& r2 l3 @9 ~- z3 n
36.Half Tap Reverse 1.5/ Z4 g- f7 x+ X6 @
37.Full Tap Normal 2
/ @% @3 g. D$ @/ S$ s/ D38.Full Tap Reverse 2- Z, w& m; u" ~" G; c- |0 Q3 d
39.Back Tap Normal 1.5
6 l, {! L' K. g. m. ]40.Back Tap Reverse 1.5
- {: v# ` F. {9 u$ X0 H4 w, L( S41.X-tap 2" i# E8 i# _2 X$ c. d$ _9 S. ^3 T
42.Fingerless Fake Reverse 2
0 T2 V/ Q, [5 `* F. r2 \5 T! D
. B% y3 B- n1 M6 i7 n/ h3 F5.around(26), g5 ?/ i% m8 C
% \- N+ B6 N% J5 o# f/ }43.Thumb Around Normal 1
& c" \2 G; C5 g44.Thumb Around Reverse 1.57 i! L Q) E; \" q o
45.Index Around Normal 2
: D! y% B% B& J! u) h- W) U46.Index Around Reverse 2" k& B# z: ?" T/ Z
47.Middle Around Normal 2
% F; {6 z4 Y3 Y& b7 }$ g s48.Middle Around Reverse 2
* N9 L: _8 ]: K/ G; M, F49.Ring Around Normal 2.57 i. ?: Q8 d# \1 c4 S8 w
50.Ring Around Reverse 3
% X0 m' |3 [' Y3 {5 F# T* S51.Pinky Around Normal 3.5/ a& y- @6 F+ S& J" e
52.Pinky Around Reverse 3.5: d( k3 [( W" l4 {
53.Cardiod Normal 2
! U/ }8 ~. k: X) X54.Cardiod Reverse 2
/ W4 u) G0 W! _; [" W9 w4 u55.Korean Extended Thumb Around Normal 2.5
, U5 x4 @( R; A6 ^. T( s6 |56.Fingerless Thumb Around Normal 2
- R, G/ Z4 C) O" W57.Fingerless Thumb Around Reverse 2" e/ e6 x' _4 h" M6 n
58.Back Around 25 p! a# E" G. I% t9 L
59.Fingerless Index Around 29 [- K2 q& u! E$ `1 U; n4 P2 Y0 P
60.Fingerless Middle Around 25 G1 J }% I% I; d4 B6 ]2 A" X) M' y* N
61.Fingerless Ring Around 38 V, R, T$ Z* x* ~" `& Z4 f4 Q
62.Fingerless Pinky Around 3; b9 {4 k* U" y4 \2 |+ p# ?
63.Fingerless Korean Extended Thunb Around Normal 3$ v2 l# m* `- g! ~5 K
64.Hand Around 3
4 e' P/ g* q- \/ G) S g3 X; Y65.Neophyte Back Around 2, m/ J* ?: }5 Z* r$ B8 p6 k% y2 q
66.Neophyte Index Around Normal 2
2 f! {. s- m! p4 V$ N9 ?3 `0 {" x67.Neophyte Index Around Reverse 23 Z) N7 C' V# s% ~" T( f8 V5 Q" {
68.Side Ring Around 3.5
5 s2 l4 K7 Y4 j7 H2 K( C" ^
# k1 j" u- J, Q
0 N5 S* x! ]0 {- c8 I8 j6.shadow(7)* E, E: l: s, o
+ }7 K/ t, I0 K1 K, b0 A( S69.Shadow Normal 20 q) B- S- |" a8 f; z: {
70.Shadow Reverse 20 ?6 W9 X6 `; r% x0 l
71.Devil Sonic Normal 2.5
$ Z. q, k5 M$ X72.Devil Sonic Reverse 2.53 }( V# }" D ^% H8 W2 S! C t
73.Devil Around Normal 2.5
( \0 w- W; G: K/ n- z, \74.Inverse Shadow Normal 33 O$ q9 N4 h8 m" h
75.Inverse Shadow Revese 3.5
9 c9 K. ^1 r. G7 n: t4 v! ^% p& s7 U' ?' b2 _% f
( @3 {- {! }+ P7 a8 n& c7 A7 E
7.spin(16)1 ?5 f; J. \6 S' ]
/ T v7 J' D1 d- R! S76.Thumb Spin Normal 2.5% ?* Q' e, M- m7 j2 `: A1 Z; J
77.Thumb Spin Reverse 2.54 n9 V9 [- x, d# p) v
78.Extended Thumb Spin 2.5
* E1 z6 c t/ h4 t( C79.Fingerless Extended Thumb Spin 37 _- |) |/ s; M. v3 W, F: [
80.Fake Reverse 3.5* _# Q9 b: w X8 y( m/ a
81.Index Spin 3.5
0 J" b& g# { H/ e1 h82.Fake Index Spin 4
; [+ m" R' {+ _8 N# i _83.Basketball Spin 4.5
) ~( ~: p7 E: G9 P: j5 t) L5 d84.Basketball Spin Reverse 5
8 }2 I9 l# O4 z' x5 H k85.Back Spin Normal 3.5% T$ x- g3 ?9 O8 ~6 k
86.Pinky Spin 4* f3 O9 x5 s6 w6 ?% m5 d
87.Palm Spin Normal 3! b% k* Y, c3 X5 {8 Y* k
88.Palm Spin Reverse 3.5- [3 U- Q0 O' _( x" @* F
89.Fingerless Thumb Spin Normal 36 F/ K8 w9 U% P) [% A4 R4 p! Q
90.Fingerless Thumb Spin Reverse 3
/ f; R1 \1 i7 ~91.Back Spin Reverse 12-34 4
4 m; }& a5 P: W* x
0 X0 B. u$ y/ _$ T) O3 _% t! U
' f" y( j2 ?0 o% \& ~8 d) s1 b8.air(9)& o4 i5 z0 J' z9 I1 p
, n( K; l& T. B0 I' B: o92.Thumb Around To Air 3
: W8 n' a5 L% P5 o0 z93.Thumb Around Reverse To Air 3' \8 u) Y% L5 X
94.Index Around To Air 3
- R& E N6 y: V* p1 D95.Index Around Reverse To Air 3- X3 v1 X( T9 ~( p
96.Back Spin To Air 3.5
/ k- w' y- d I+ N4 Y1 |: e97.Thumb Spin To Air 3
( D6 w+ }- @. l# _0 f! o1 y98.Infinity To Air 2.5, ^" o, v' f8 V9 O e2 S _5 n
99.Tap To Air 36 M( {4 \, P; S, H5 Q& I) b5 w
100.Leigun 2 |
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