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发表于 2008-7-14 08:26:43
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招式难度系数表
1.pass & charge(10)
* q1 I6 F% p" Y# P
0 Z$ n0 b! m7 O0 w1.Charge Normal 1 , V; c/ y/ I' t$ h, d4 A
2.Charge Reverse 17 w5 A- g9 J. c B3 {
3.Triangle Pass Normal 1.5
- d t+ W4 ?/ j, K& Q) V, r* n7 Y4.Triangle Pass Reverse 1.5* j0 p7 ^1 H% a7 N. @
5.Fingerpass Normal 1
( C, e6 q, i# K8 z* `6.Fingerpass Reverse 1
4 \: @, o( T6 l! F& E4 R. S) [7.Twisted Sonic Normal 25 V' n5 x; L `* {
8.Twisted Sonic Reverse 2
4 ^- v: O8 u/ P; Q# u8 K9.Warped Sonic Normal 2
" d+ S% ^' { O/ V, N10.Warped Sonic Reverse 2* K" c5 F% _7 Z/ m, m
# W6 F! a4 k2 g; N3 w& F
% k i" c- M( W& M* ~2.sonic(15)
% g: Z( {* e3 w1 m9 }: @4 ~% e6 X, b; P# v
11.Sonic Normal 2
5 w: s7 H. ]5 G- Q* k9 R1 ~+ K2 i12.Sonic Reverse 2
1 z8 g( s; \( ^3 @13.Inverse Sonic Normal 2.5
. c1 Z0 u' I; V" a+ {5 G2 e+ _14.Inverse Sonic Reverse 2.5
) m7 S6 d. N( X% \4 O" L1 H15.Sonic 2x Normal 2( A0 ~1 I! O0 R5 L2 k
16.Sonic 2x Reverse 23 L* g4 c, I" j' Y* n* @
17.Sonic Clip Normal 2
' K) Q8 t* ~/ v2 i3 v18.Sonic Clip Reverse 2/ [ s$ X ]$ S* V5 W
19.Invisible Sonic 23 w- o, c& N/ w; G6 K
20.Demon Sonic Normal 2.5
1 L3 I% e; H. h. d21.Angel Sonic Normal 30 M* y- @' f/ K r7 u9 O7 [
22.In-Out & Out-In Sonic 2.5- e( A. t2 \, L2 d+ E- e4 w
23.Side Sonic Normal 2.5
; F, ?7 H, Q$ S" e; j. i' Q' A24.Side Sonic Reverse 2.5
7 y4 L1 N4 i# L8 Z$ W25.Flush Sonic Normal 3
6 V/ K8 @! }3 b }$ u0 }$ [
2 e; S9 A# U" \4 N' I% V2 |+ \, o: r
3.infinity(9)
. m D# s5 ~, `* c+ A( N2 _% T/ W. ~1 i/ {
26.Wiper Harmonic 1- L2 D# Q7 i' `6 l$ r( c& }2 d% W. s
27.Figure 8 1
5 z$ G8 I6 p) i! d+ z: r28.Infinity Normal 10 R3 T+ J8 t( M/ c5 M7 q1 N5 A
29.Infinity Reverse 1.5
0 `2 w- H; B7 d+ V U% j30.Single Extended Infinity Normal 1# q8 c' v. e9 ?5 g; Z0 h
31.Single Extended Infinity Reverse 24 @4 q5 ~) d8 @& m& l p
32.Quadruple Infinity 2.5 ^5 `; \4 g. _/ z
33.Quadruple Extended Infinity 2.5
% d* I' `: |8 y# @2 z0 E34.Index Wiper Harmonic 2.5/ [( ~5 A: t5 f$ N) A2 [4 y
: g S% _. M( g" Z* ]4 b
+ q( n# q& v; |* A. M0 j1 P4.tap(8)
; Z; b& n! K6 B/ u, T" q% h9 i/ e N% S8 u1 S0 C a& e
35.Half Tap Normal 2; ~- g ^" A Q! Y' z6 g
36.Half Tap Reverse 1.5$ O5 ^. S4 B9 M& U3 T/ `4 O
37.Full Tap Normal 2( M6 b. y2 }4 X+ i
38.Full Tap Reverse 2
1 z, w) A. r6 G, M- z39.Back Tap Normal 1.5
, z! q- P# P: }3 N# B% [, c40.Back Tap Reverse 1.5
4 U* U3 ]; P& |7 z41.X-tap 2
: W6 R2 b+ l# B, t- T' _42.Fingerless Fake Reverse 2" B2 t4 O6 c. e% D7 l4 }
8 |+ F3 z( G2 H6 C
$ `- C1 [% j. @& b' O4 _5 Y" ^5.around(26)
% t9 Z' C8 {+ U- U: y* J0 {1 t2 w
43.Thumb Around Normal 13 Q3 y/ |9 t' X$ ?; s
44.Thumb Around Reverse 1.5
7 J9 T+ h! y! a7 _45.Index Around Normal 2
\1 k( ^; _+ X+ s9 A5 O3 U46.Index Around Reverse 2$ |: z, B1 t3 ^$ ^0 [
47.Middle Around Normal 2
! w" ^. N5 c; n- m, s8 m48.Middle Around Reverse 2& W+ _% K7 D0 a) |9 |) V2 R
49.Ring Around Normal 2.5
( [$ `/ H: m: T5 A- S0 c: I50.Ring Around Reverse 3
; ], [3 _# \9 E51.Pinky Around Normal 3.5; f8 a/ C* |- f6 a
52.Pinky Around Reverse 3.5
% Y2 n& L. I0 g Y0 L( M0 s' d53.Cardiod Normal 2
3 @, b Y2 `, w# M- m' A54.Cardiod Reverse 2
; X) z- C! g6 E' k+ }55.Korean Extended Thumb Around Normal 2.5
" T6 u' t3 D0 W+ _3 c; u5 u56.Fingerless Thumb Around Normal 2
& E7 c$ ]- Y$ d# w4 a% b- ]57.Fingerless Thumb Around Reverse 2
3 {4 i1 C. f% K5 s* ]7 i; V58.Back Around 2
0 H9 A8 ?7 K- |% T* Y6 V' U59.Fingerless Index Around 2
# C* n9 `8 h! l60.Fingerless Middle Around 2
7 }8 K0 d2 r* E61.Fingerless Ring Around 3' U7 p; J) j" b: R! M4 N0 D3 t
62.Fingerless Pinky Around 3
) z; ^& g" q& g7 h63.Fingerless Korean Extended Thunb Around Normal 30 m8 G9 T5 F$ Y3 o, G& m# s% a! u
64.Hand Around 3, S+ H7 y; ~4 B+ s1 }+ C( Y- G: n
65.Neophyte Back Around 2
0 D+ ~/ |& F) ^' \/ b8 E66.Neophyte Index Around Normal 2
( v9 X+ Z9 ]: ^67.Neophyte Index Around Reverse 2
& Q3 X$ }" u& b68.Side Ring Around 3.55 z* G4 o8 ?- g& [: g% g. W. q2 Z
4 v% [, t2 Y" u z2 B i e0 ?* e- r; y8 F$ ^- d8 y* ]
6.shadow(7)( b* q' K0 e& C. ~! r m
: ~6 [! e0 u q2 I, s69.Shadow Normal 2
8 m7 e6 Q1 _( [. N- i: r. D+ m70.Shadow Reverse 2
7 [/ ?) U, k* j" {& Y( b71.Devil Sonic Normal 2.5
; N1 g2 y5 h& G' h7 q8 O72.Devil Sonic Reverse 2.5
- z; [% @' |# Z, J' _73.Devil Around Normal 2.5
; E4 K/ [% Q- b9 Z5 w& H7 ?74.Inverse Shadow Normal 3& h4 U& K3 S& [4 p
75.Inverse Shadow Revese 3.5
% k' Z K% v, c, ~
- R2 V) n8 H) M7 R s0 A
4 z% ~7 u3 |7 K: _; B7.spin(16)
! o; z/ r$ c1 R3 V0 i! U% s0 i, O. J/ ?
76.Thumb Spin Normal 2.55 N. F+ y( Y& V
77.Thumb Spin Reverse 2.5 Q1 X* x3 K( t1 c$ n
78.Extended Thumb Spin 2.5) J9 B4 o& z$ g; f% n+ q4 G
79.Fingerless Extended Thumb Spin 3" p! v- R+ j3 K5 M
80.Fake Reverse 3.5
# g) t e2 m) K" W% p81.Index Spin 3.5
8 r f8 y2 L3 z. @& H$ F: K& ]82.Fake Index Spin 4" x# c' I" t7 }. X( ?+ k- |. N
83.Basketball Spin 4.5$ {, M: f0 S8 o0 ]7 V Z2 a) W
84.Basketball Spin Reverse 5! G: ?# ]! q6 |: s# s
85.Back Spin Normal 3.58 n; p0 Y$ N& Z. _6 j
86.Pinky Spin 47 p. E n- `) R: N
87.Palm Spin Normal 3
- A0 W. A/ F0 T: B1 a" J88.Palm Spin Reverse 3.5# r! _5 x. s3 L, P
89.Fingerless Thumb Spin Normal 3
5 l' _# J: }: ?* o- x. d90.Fingerless Thumb Spin Reverse 3
) y& w) I Y: _2 {( X9 y91.Back Spin Reverse 12-34 4& V* V2 _9 o8 k$ n' @/ h
! R; _ X: ^' J) {/ e/ ^
9 r: P) b& R0 {. }, d& s& E
8.air(9)2 \3 u0 R# Z9 @1 v# j+ E/ w
4 ~, G& w; p, Q# J; Z92.Thumb Around To Air 3
0 c( E" l2 v7 o6 X$ K' y" s93.Thumb Around Reverse To Air 3
6 q8 F& {8 y! Z! G" Q94.Index Around To Air 3
, b: Z8 U f: A7 W95.Index Around Reverse To Air 3
- K5 f1 n; s/ J" o W96.Back Spin To Air 3.5
7 Y* z. }; }7 i- L; q& i5 J, ]5 f97.Thumb Spin To Air 3* S. h# }( @8 u
98.Infinity To Air 2.5
5 S) ]5 i% g5 R. ]5 v" {99.Tap To Air 3! B% z0 V8 F5 r4 ^: {& _
100.Leigun 2 |
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