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发表于 2008-7-14 08:26:43
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招式难度系数表
1.pass & charge(10)
6 k' P$ e; A5 H' u1 d7 R
( z5 f4 ?3 s# d! P1 {6 P# b1.Charge Normal 1 , X" Q( g) H# \ Z& o# E( j
2.Charge Reverse 1# e% l9 H- d9 T6 b( S* {
3.Triangle Pass Normal 1.5
' z+ H. [. A' _" F$ l0 I4.Triangle Pass Reverse 1.5
7 Y* G0 w! i( z- q( k) Q( N- W5.Fingerpass Normal 1
& a. [2 u& l4 Q- L! Z# I, Z& x6.Fingerpass Reverse 1
" E* x: v' V7 Q5 l: v) A, ?9 y1 A7.Twisted Sonic Normal 2' J5 m, H3 ?' ]* D$ t) ]1 D7 n
8.Twisted Sonic Reverse 24 ^+ Y$ O; t; A) j
9.Warped Sonic Normal 2* `* s( |9 ]2 h/ h
10.Warped Sonic Reverse 2
+ i. `! o0 F) o7 `$ g2 U2 K: R, V7 ]! s" x2 d
( X2 C3 x9 t/ X/ \3 ~0 D. O! q( B2.sonic(15)1 F. N H/ D, D+ a- q, M3 T% ~: u, G
% y" C; N) H( Q* b4 y1 ]11.Sonic Normal 22 U7 x3 Y; D4 F( z9 Y+ j& |
12.Sonic Reverse 20 ^5 }( ?( v! k1 h0 u( F: n
13.Inverse Sonic Normal 2.5# ?! e3 O; {0 q$ I# ^
14.Inverse Sonic Reverse 2.5
: b0 c0 `% r, O* w! c15.Sonic 2x Normal 2
* M5 h1 a1 F7 f2 X2 \16.Sonic 2x Reverse 28 C7 u8 X2 W5 b0 D7 t
17.Sonic Clip Normal 2
0 P1 G& o: v# Y" P# Y3 @18.Sonic Clip Reverse 25 C3 ^7 O7 _' H2 U4 U g
19.Invisible Sonic 2
& o1 z# L0 l2 p% G( ]20.Demon Sonic Normal 2.56 V6 B0 N9 f. T d0 i
21.Angel Sonic Normal 3
2 z2 }9 W/ [6 N2 b2 Z7 e22.In-Out & Out-In Sonic 2.5
$ E# v* r$ S' v% v; W3 U) Y23.Side Sonic Normal 2.5# d R4 E" F W$ ?
24.Side Sonic Reverse 2.5
# Z; Z$ E0 T* b) L p2 m25.Flush Sonic Normal 3" ` K( N' }8 [ _
R; m6 G( U1 w; Q S+ o1 z: u5 t$ C
4 d. ^0 `. i( A5 W& B3.infinity(9) M* O- G3 o. \; c
4 [! G: _% ?* F! @' ?4 N) j+ M9 S9 x
26.Wiper Harmonic 1
5 {4 J9 w6 f. M, N) k27.Figure 8 1) b. t& o) i6 N2 W
28.Infinity Normal 1
% {1 O) I. K$ D" t2 l29.Infinity Reverse 1.53 {3 R/ L1 E. k) V: e
30.Single Extended Infinity Normal 1& ?# b7 _7 b8 s& v* u
31.Single Extended Infinity Reverse 2+ H& h* Y" e/ d; X
32.Quadruple Infinity 2.5
! w) A0 w6 t& D) f" g( T N33.Quadruple Extended Infinity 2.5
+ Q' p4 v; a4 t' d( r34.Index Wiper Harmonic 2.59 [! |' N* ]% R! @5 L& _
# ~3 A; m4 L& X9 t; G; L8 j
* B7 V; H7 n% u2 O4 m
4.tap(8)/ S8 U7 A W4 g; Z, V3 b
* R! w3 C9 x* e9 ~
35.Half Tap Normal 2+ |0 J% i' X: n' _
36.Half Tap Reverse 1.54 k0 r _4 c0 {' T
37.Full Tap Normal 2/ x% T- D& S' ?. O3 D. N: i& _
38.Full Tap Reverse 2% e: X4 v7 ]# g$ j" c
39.Back Tap Normal 1.5
- j8 n2 v( u b% _0 f: c, v/ V3 R3 Q40.Back Tap Reverse 1.5
9 {. I( @% B a; H4 F- |41.X-tap 2
( Q( o9 v" L" C% I* D c2 ^ U42.Fingerless Fake Reverse 2
& d B- ]3 K! J2 E/ ~- m: ^( A/ Y1 V
5 k e7 x1 q2 z7 h, z- s& s# _: K2 D
5.around(26)
) M F$ S, Q9 H% a
2 e" s+ b8 q9 y) d* w43.Thumb Around Normal 14 w- l/ A) F: T% _- M
44.Thumb Around Reverse 1.55 x4 Q% n" _4 n, O; D# Z
45.Index Around Normal 2
0 u8 U* _+ g! ?& f, {0 e46.Index Around Reverse 2
# l: o, s- \6 r( E47.Middle Around Normal 21 y' v8 z, @2 e/ h; y* j, }
48.Middle Around Reverse 2
9 g( A2 w) Y4 Q49.Ring Around Normal 2.5
0 l7 u. f4 Q; m50.Ring Around Reverse 3
7 I" u& f6 o1 G4 {, S( B5 ?, P51.Pinky Around Normal 3.5
7 h+ S% [- t( @, D' k3 e/ p% m& p52.Pinky Around Reverse 3.5+ u8 x6 V* o. L
53.Cardiod Normal 2
( X+ v7 ~& g0 e54.Cardiod Reverse 22 I1 R1 I) K3 j3 }3 L* @
55.Korean Extended Thumb Around Normal 2.5
1 q7 I2 c7 O" S( @" V$ E56.Fingerless Thumb Around Normal 2! k4 t- j7 {$ G! `
57.Fingerless Thumb Around Reverse 2( G0 ]! R4 r6 W P# n
58.Back Around 2
% V k4 ]6 b0 b0 q1 }59.Fingerless Index Around 2
5 I) E X. X7 u; i( `60.Fingerless Middle Around 2
! X/ V6 N" h" H" c8 _1 p61.Fingerless Ring Around 3
# F& h, l" T) q2 j" }. W/ @3 K5 g62.Fingerless Pinky Around 3
& W# e Z @1 ~63.Fingerless Korean Extended Thunb Around Normal 3! }' r. l( r* U% Y9 ]# n
64.Hand Around 30 H5 `: q/ K" e# H" N$ q" _$ o
65.Neophyte Back Around 22 p3 R% y- v! R
66.Neophyte Index Around Normal 2" `1 G( V9 B" e# E7 B
67.Neophyte Index Around Reverse 2
f* o9 I/ L$ W0 h( i& w68.Side Ring Around 3.5. f# }# y6 l& A$ T# H! J3 |
' w) O' |9 W( a/ P) ?3 `5 p9 W- k# j9 B
6.shadow(7)% P. d! A: u% a+ O: D% d
) s5 Z$ S: y, x* n2 a+ F: M l# Y+ x69.Shadow Normal 2+ J% l! b3 g( |. C# e! v& e
70.Shadow Reverse 2
8 p3 N7 T& m% U71.Devil Sonic Normal 2.5
6 M! J, m( i$ F* T& ^# j72.Devil Sonic Reverse 2.5/ A. o" L3 T! m6 M+ ~
73.Devil Around Normal 2.5
1 u. }' v: ]2 U! g/ b9 B2 d( w74.Inverse Shadow Normal 3* {9 ?( X1 q, J3 U2 e1 \& A! E
75.Inverse Shadow Revese 3.5
% ]4 J# u: F; x" e* t! z/ {1 x* l4 a& t/ f
3 U# J% V% }5 j- h5 ]# u
7.spin(16)% w) ?! z' O4 U [& ~. K
# f# S. T" m" z0 s2 V: D) ]
76.Thumb Spin Normal 2.5; z- i+ B" x' Z K8 r, b$ h
77.Thumb Spin Reverse 2.5" v8 r4 D3 Z3 C0 \/ v! J
78.Extended Thumb Spin 2.5. h8 e Y4 ^9 u
79.Fingerless Extended Thumb Spin 3
, V" Z9 }5 F r( \0 T6 b {9 o" q5 M80.Fake Reverse 3.5
/ f- c$ x- j8 F! O) B81.Index Spin 3.5
q, F% y. F; i5 \: ?+ r& y3 j82.Fake Index Spin 4& f+ O' L5 J9 z
83.Basketball Spin 4.5
( w) g! D0 x& P- g0 r, [84.Basketball Spin Reverse 5
7 \) [" E( M( O* f6 E$ S h( k: Y85.Back Spin Normal 3.5
6 h) p! B& D' ]7 s2 Y) d0 x/ r86.Pinky Spin 4) j# k6 V- R; }; B. a
87.Palm Spin Normal 3
C; _9 t; c I/ M88.Palm Spin Reverse 3.58 B8 d! u4 d8 B0 f5 O& x$ @
89.Fingerless Thumb Spin Normal 34 l8 }9 }& B n8 X6 |3 C
90.Fingerless Thumb Spin Reverse 3
/ c4 p5 `( M3 {91.Back Spin Reverse 12-34 4; A3 Y& }$ P1 j+ V# e z
9 h: E S" g3 z( S6 B
! k v3 D) k$ h8 k. k0 Z* a( D8.air(9)% E3 \* o f6 c: E# o
* u) {3 @) g, X. g
92.Thumb Around To Air 3' m+ `5 w) t8 j# \7 F
93.Thumb Around Reverse To Air 3
# {7 [; q. ]7 @" w0 b94.Index Around To Air 3+ h5 V5 @; |- L( W- y- i' i
95.Index Around Reverse To Air 3
7 I7 u, t( e1 |7 W3 c! H3 Y96.Back Spin To Air 3.5# F- N8 B1 B0 ]+ M3 ~8 }
97.Thumb Spin To Air 3
. q$ m7 x$ _ ]5 A& l8 t98.Infinity To Air 2.5
9 h7 ^2 a f# V( E) t8 t8 T99.Tap To Air 3
$ I% F$ _( q7 g9 _100.Leigun 2 |
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