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发表于 2011-2-25 21:22:38
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显示全部楼层
2L说得非常绝 LZ需要别人找就别说粗口
. Z( W! N3 f5 x# G' L2 Q pd tw sonic bust>shadow r 12-t1>korean fltar; W9 T; h$ x2 u `) p8 S/ x! X
=掌心向下的Twisted Sonic Normal+flia>shadow Reverse >korean fltar3 S, [, E; Q9 I/ s4 J& o
百式有的 你可以去找下`这里贴给你: B( b% `$ H" e7 t8 ?+ O( U- x
招式难度系数表
* B* Z' v- G4 O8 Z' q5 j( u9 S1.pass & charge(10)
2 H9 s/ f7 H/ h" O! q7 K- b1 e
" s6 w6 I+ y+ R. W% ^) E1.Charge Normal 1
0 F* o+ H* |. i& S8 v, q2.Charge Reverse 1
6 [; q& d! h0 y/ x' i3.Triangle Pass Normal 1.5. s5 G% C9 s' n3 L, n; i
4.Triangle Pass Reverse 1.5( L+ ?) R* Z) q5 R9 m2 L+ B4 Z, g
5.Fingerpass Normal 1* W( S: J# z% B* i# J
6.Fingerpass Reverse 19 Y, [- i# L( Q6 P! D$ R/ ^9 ]0 U
7.Twisted Sonic Normal 23 R* s F v3 p4 C4 B. J( {
8.Twisted Sonic Reverse 27 {! [ W$ l6 a, ` P, b% u: U# ?
9.Warped Sonic Normal 2; g3 R' f+ j5 I5 M) [, @8 c6 W
10.Warped Sonic Reverse 2
+ R) H2 _: Q L+ t+ `2 O
. R1 g9 x$ g/ Y4 {, E
8 k# G$ j$ v% l+ y0 l' t2.sonic(15); H! O; P, a! Z5 s* c5 O
7 _' ~3 j7 K4 B( N& Z
11.Sonic Normal 21
, Q$ g8 V5 E/ b8 ~9 J$ L" l5 D8 \12.Sonic Reverse 24 h, [# z7 I% J( m+ C
13.Inverse Sonic Normal 2.5# ?2 u$ ~# o8 }0 K& d
14.Inverse Sonic Reverse 2.57 {4 h2 { |+ ?5 n
15.Sonic 2x Normal 28 Q3 W5 x, S( V6 X7 S6 H3 F
16.Sonic 2x Reverse 2
( o, S# ~: _+ h17.Sonic Clip Normal 2% ?$ j7 S" ?1 ?% T' C
18.Sonic Clip Reverse 2
) o3 O9 {0 C, Y- r3 [$ e19.Invisible Sonic 2, h* M O8 G; t5 q- K* a
20.Demon Sonic Normal 2.5
* M( z C, g! w2 ]/ I$ B& h- g" X/ U21.Angel Sonic Normal 3
: ]) v+ K; q# x ]! z22.In-Out & Out-In Sonic 2.5 e9 Z$ x; I1 y2 R5 \) g
23.Side Sonic Normal 2.53 j6 \6 U$ k- {. J/ z/ A) [ V y
24.Side Sonic Reverse 2.5
+ I4 L6 _6 y. L* ^2 q25.Flush Sonic Normal 37 i, N# o+ E# R* d8 } n
5 c; _7 Y8 Z4 [8 q9 Z6 n. E* u2 z
" R7 E0 C8 T1 l* i* H8 g5 G3.infinity(9)1 L k5 b5 ]# X
) O. T( f' L8 v- f# m/ h9 J7 m$ {1 u* [26.Wiper Harmonic 1! ^+ e% G9 v+ \6 h! A
27.Figure 8 1) O6 k, \4 [ H$ u3 m: G
28.Infinity Normal 1+ I$ R) S2 X/ [; N B4 _
29.Infinity Reverse 1.5- d! L3 Q/ j1 `3 o/ r @
30.Single Extended Infinity Normal 15 `8 A( b' k, J
31.Single Extended Infinity Reverse 2
7 N8 x- ^8 d# _7 e32.Quadruple Infinity 2.5+ u# g0 \) w( X& r+ K. q
33.Quadruple Extended Infinity 2.5; [1 T h3 k. ` I/ y( {, q! ^5 S
34.Index Wiper Harmonic 2.5 q/ x/ Q u5 c. V8 G
9 J2 `2 h6 y" E, [, T
/ O4 X& n4 y- M6 W6 r2 O4.tap(8): k( J/ `2 e$ I9 B* w2 z5 O
& @. N4 M7 V8 Z7 @# K: a35.Half Tap Normal 26 H$ E ?' f5 E9 b& Z/ r
36.Half Tap Reverse 1.5
0 a; A* C0 ~. U5 t! C37.Full Tap Normal 2
& u- V; e8 Y0 F38.Full Tap Reverse 2, t6 z- v9 n( V' E) z
39.Back Tap Normal 1.5
; h3 g/ N8 F* Z1 m40.Back Tap Reverse 1.5
. Z7 A0 t, m" S3 G+ I; M41.X-tap 2' m2 Y% F" G; v- Z6 k2 E
42.Fingerless Fake Reverse 24 c- G% u0 V$ |2 u$ g& H
$ Y2 Y. e( u% s5 A- R! n5 d% ?1 Q {) Y, a+ M/ d4 Y
5.around(26)
% | @! R' m2 ^# \
D8 |5 R5 r; r" P7 U: ?1 k43.Thumb Around Normal 1# x8 W; f$ i$ e( n/ ~4 {
44.Thumb Around Reverse 1.57 `) B: H& \( K2 V
45.Index Around Normal 2
4 d, v/ s' r( G# b46.Index Around Reverse 2
- k4 N2 a7 E5 g47.Middle Around Normal 2
7 g& I' q: Y' z48.Middle Around Reverse 2
/ `; X4 t- g4 h n) |49.Ring Around Normal 2.5
5 X2 U' \+ i* R, n `8 F50.Ring Around Reverse 3# A* `1 T W2 z; d
51.Pinky Around Normal 3.5# B+ k6 W" m$ o! r& X/ ^! L
52.Pinky Around Reverse 3.5
2 T% Q0 m; M7 [/ f4 a4 _% M53.Cardiod Normal 2+ b% Q8 ]/ u3 J. a7 g
54.Cardiod Reverse 2) p8 [! {3 R7 O% y
55.Korean Extended Thumb Around Normal 2.5
0 Z e. X" N3 S) w' ^: t* P- _56.Fingerless Thumb Around Normal 2
6 J7 i9 v, @: H+ e+ d9 a/ a57.Fingerless Thumb Around Reverse 2
5 c2 a; p0 e' W+ s& q58.Back Around 2
7 k, v( P6 p5 O8 J- ~% y+ n6 F59.Fingerless Index Around 2
/ \" r) [$ l k8 M( {1 C60.Fingerless Middle Around 29 }9 O+ ?* z. R% D; K
61.Fingerless Ring Around 3
% V% M6 S- Y5 x* K: v. G62.Fingerless Pinky Around 3
/ w/ V' K* B' U/ L63.Fingerless Korean Extended Thunb Around Normal 3
$ K6 d/ R6 o1 a- [8 M% x! R64.Hand Around 3
4 j' j' G9 K M. m* }. A65.Neophyte Back Around 2$ b/ S/ a! X, T! o- a; }: }. [, [, z: y
66.Neophyte Index Around Normal 2# C2 [' X: k5 i; m3 }6 ~( w
67.Neophyte Index Around Reverse 2
3 @( B( C1 b* v6 _68.Side Ring Around 3.5; R- R2 x! c6 Z
' }. w6 h) K: C- }1 E8 e
3 n" P3 a9 [$ W6.shadow(7)
# `) H. R) A# {$ o: l6 }
, b' Z1 y: _" ]% Q3 Q1 i8 P69.Shadow Normal 2' H2 L" {% d: V" [& e( ?
70.Shadow Reverse 2
8 U6 L U, g: L71.Devil Sonic Normal 2.5, B! v! a1 ~2 b, O
72.Devil Sonic Reverse 2.5, }" B1 q( r/ V. N6 C) j
73.Devil Around Normal 2.5
. u$ n- ?& l% w- b$ J8 q74.Inverse Shadow Normal 3
4 K/ ?/ F3 S2 Q1 d) O5 h75.Inverse Shadow Revese 3.5/ t6 b7 c' U. v7 S# F2 g- V; A2 T
. {0 x$ _8 s2 R6 G
" _) ?7 F2 E- L$ Y9 F7.spin(16)7 ]; B E' ~$ v- A( c% y# E
/ v3 _, f* h. ?% K
76.Thumb Spin Normal 2.5
" k; `9 w# W2 [77.Thumb Spin Reverse 2.5
+ l" Z; H6 \! \3 V78.Extended Thumb Spin 2.5
8 T; w* [; g5 ^% i79.Fingerless Extended Thumb Spin 3) {- W, H9 e+ ?. Z: d
80.Fake Reverse 3.5: g: _4 G$ Y% B3 |# P
81.Index Spin 3.5& l& S: ]# }# f; L
82.Fake Index Spin 4; ]! W& i) y& X6 [" u
83.Basketball Spin 4.5
1 c; i# t) [6 t84.Basketball Spin Reverse 56 |( x+ `" t- b% n/ d! H$ |
85.Back Spin Normal 3.5
v! A2 }$ s. R! Z4 r9 M; h: H) M( \0 x86.Pinky Spin 4, ^" ^4 [, [3 D, e. I0 b$ h
87.Palm Spin Normal 3
3 M5 K/ |) j9 \3 A' u# W88.Palm Spin Reverse 3.53 T f7 @/ k& Q
89.Fingerless Thumb Spin Normal 3" s9 ]: K8 K- D- n9 ]
90.Fingerless Thumb Spin Reverse 37 C6 s3 @, y( K- R- U6 Z7 X* w9 U3 }
91.Back Spin Reverse 12-34 4* q- W' h a+ }
1 @8 Y0 M( T9 T: R# M. F9 h J
6 ]( `4 h! [0 ^& p3 R1 ]8.air(9): G3 k! t3 O! i9 ?$ T' z
f5 v# t1 o* K \- t* X
92.Thumb Around To Air 3
- G) F+ W6 L5 G93.Thumb Around Reverse To Air 3
8 y$ a5 Y A8 v6 J2 M7 G94.Index Around To Air 3: h8 A: z' \8 B. l; x8 A/ B9 x
95.Index Around Reverse To Air 3- \+ v/ Z- K* I# X
96.Back Spin To Air 3.5
3 S: h6 F# k6 k7 t3 e. t Z' N q1 G97.Thumb Spin To Air 37 I; J! e+ [1 [4 z( L/ K/ o5 c/ L
98.Infinity To Air 2.5
5 N- |9 c* o, U0 w, h99.Tap To Air 3
' G9 g8 x& X! N" ~/ n/ ?- I100.Leigun 2 |
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