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发表于 2011-2-25 21:22:38
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2L说得非常绝 LZ需要别人找就别说粗口
( U; g3 I) u T( h pd tw sonic bust>shadow r 12-t1>korean fltar+ A1 P2 Y: t( ^/ v& V. e. R
=掌心向下的Twisted Sonic Normal+flia>shadow Reverse >korean fltar1 `, y# n" \5 x
百式有的 你可以去找下`这里贴给你3 @9 o) @: B* P6 ?
招式难度系数表( g8 i9 k% r' p3 t3 l" n
1.pass & charge(10) % c: R( l8 j7 c* c- U2 u) X
/ t3 U2 ` b9 H: h8 i1.Charge Normal 1 y- {) m+ l6 S9 G+ Q+ `- S+ |
2.Charge Reverse 12 p. F% j: w5 H5 k w1 w
3.Triangle Pass Normal 1.5
* n( {' x4 ^% |4.Triangle Pass Reverse 1.5
/ P2 c9 c+ E$ Y+ h5 K4 x: `$ @5.Fingerpass Normal 1. R6 O& w5 ~/ B' J$ i% E/ I9 T
6.Fingerpass Reverse 1
! Q1 Z# i1 ?2 B+ o8 Z; ]6 p+ f7.Twisted Sonic Normal 2
! T g9 x3 r3 S* |5 Z8.Twisted Sonic Reverse 2
' |1 c# c$ c6 }: `) {9.Warped Sonic Normal 2) o5 f2 H: N+ o2 u/ Q
10.Warped Sonic Reverse 2/ ?' x7 l" x0 ^0 Q
* y4 p p4 [1 Z/ v
3 k% I) {! W/ \/ Z0 R; W2.sonic(15)! r3 I7 M+ G) {6 G8 {4 z) H6 |
7 U: |, e; v. s# }. @/ `11.Sonic Normal 21+ Y& j( ]8 }: a- b* X
12.Sonic Reverse 2
; k+ j% L: o9 G# `, V' |4 W8 R13.Inverse Sonic Normal 2.5* ]" a; W4 h9 g& E) f- L+ Q
14.Inverse Sonic Reverse 2.5- T& v# j9 H* z/ ~8 u
15.Sonic 2x Normal 2
+ H4 k$ L. C1 v, F7 n16.Sonic 2x Reverse 2
; F$ n5 H' u, E% W) S( N) R8 @17.Sonic Clip Normal 2
- E7 a0 s, v+ z- y( j18.Sonic Clip Reverse 2! P: M( Y! X) P6 V% N3 l, N
19.Invisible Sonic 2" n3 B0 z0 n( G$ ?( B7 F
20.Demon Sonic Normal 2.54 }1 r; Z8 b# z+ ?) a
21.Angel Sonic Normal 35 G, o! E4 t* H1 p& @6 A
22.In-Out & Out-In Sonic 2.5- W+ S4 U* }( n$ k* Q
23.Side Sonic Normal 2.5
( N- v$ {0 b% c% S24.Side Sonic Reverse 2.5
1 b; [ o% p' S z6 g; F25.Flush Sonic Normal 3
" I1 {5 Q' V" w3 s
) T: A: e* L# Y0 s1 t$ |4 e7 J9 {, H
3.infinity(9)8 r6 T7 K7 f) r$ U1 W: V; Z! C
( `$ ^5 u4 h9 h
26.Wiper Harmonic 1 l# _! ?- {( v, Z s
27.Figure 8 1
0 s+ a& p) P: d! @28.Infinity Normal 10 L" b" b4 a1 t$ s
29.Infinity Reverse 1.5
3 U o0 W4 H6 }. m/ l0 F30.Single Extended Infinity Normal 1" C& G; {9 {4 m+ u! Z$ X( ]; s" N
31.Single Extended Infinity Reverse 2
9 v, V" `8 x0 `* B2 n& v32.Quadruple Infinity 2.5
1 j0 }, r# J9 P/ h, E33.Quadruple Extended Infinity 2.5' p$ N( n& V1 F4 l! Q
34.Index Wiper Harmonic 2.5" z# Y' r# F2 U; e& d
5 G1 }8 M* Q D0 S% K: j6 {% `) h- H
4.tap(8)9 O) |# e9 p% Z
) _( v6 t; y8 r/ b35.Half Tap Normal 23 g5 J0 M" E0 [1 d1 v# @$ E. g0 D
36.Half Tap Reverse 1.5, ^7 [- x) b: {! k
37.Full Tap Normal 2
$ c7 R4 g) L! x& } q38.Full Tap Reverse 2
" {8 o4 J/ K" p39.Back Tap Normal 1.5( ^: X* M* K/ f8 d+ B- y$ }
40.Back Tap Reverse 1.5: T5 I2 Z( B4 I, i6 q- q
41.X-tap 2
: G5 s; j6 q& e42.Fingerless Fake Reverse 2
' K, z) _+ c, t
# P1 @' D: j" H P8 M2 |
_3 p: k5 D- }5.around(26). C/ O; G u; F; r* l
2 R- ]4 y" q! z% Z& {& g7 v
43.Thumb Around Normal 11 ~& ]5 Z5 x* S4 b1 z1 m, O: b
44.Thumb Around Reverse 1.5( F7 J7 B. }) z' o1 p
45.Index Around Normal 2+ U$ _* ~' D& A+ Z" O& z! U
46.Index Around Reverse 2
0 x2 ?& E7 Z, R: r1 d) g47.Middle Around Normal 2
$ ^* T y1 g) m& T6 Q48.Middle Around Reverse 2
3 } E3 t2 p' }0 {49.Ring Around Normal 2.56 ^8 p7 s3 `4 Q9 P$ b
50.Ring Around Reverse 3
2 q6 t# l* D( ]# J% ]51.Pinky Around Normal 3.5
. ~* ?- b p( T' C# I# U5 x52.Pinky Around Reverse 3.5! ~3 x9 M8 M3 d" |2 ~0 T: R M" `
53.Cardiod Normal 2
- T+ g+ R% G( o" k( a54.Cardiod Reverse 2: `# y6 d3 ]; }; t% ^. I
55.Korean Extended Thumb Around Normal 2.5% @3 H* l* m7 L4 L, z2 A* K% ?. z
56.Fingerless Thumb Around Normal 2: b8 s u0 ^1 Q7 x
57.Fingerless Thumb Around Reverse 21 e! s* v" t4 M2 G0 i% Q
58.Back Around 2
+ u! T( ]) k% Z# {( M59.Fingerless Index Around 2
5 y* Y( S6 d) h0 U. [0 A60.Fingerless Middle Around 23 `1 l9 T+ O7 Y6 {: X+ s/ j* H
61.Fingerless Ring Around 37 i- k/ O, q* p8 y' M: u) ]
62.Fingerless Pinky Around 3
! C! Y& R3 S- x+ _1 b! N63.Fingerless Korean Extended Thunb Around Normal 3
( e j2 P; p% E9 I- Z64.Hand Around 3
# @/ U2 H7 `6 s) t4 p! y6 r65.Neophyte Back Around 2" b$ d$ F/ A9 W1 u6 P& b
66.Neophyte Index Around Normal 24 f) c9 _ M( R
67.Neophyte Index Around Reverse 2
! }: p; @- \* H* i, l- |* M7 m68.Side Ring Around 3.5; z: E( C% w1 v2 q a' |) S
. a" O& T( _& p m; ]% |
# K* t9 x/ a. p! t6.shadow(7)
6 A8 G3 ~0 K3 M) ^2 s' u3 {+ w7 n0 V3 }4 q. \6 Q a
69.Shadow Normal 2
2 A2 D& K) i; Q- ^70.Shadow Reverse 2. @3 k. M7 {7 x( k P$ V8 k I
71.Devil Sonic Normal 2.5
4 ^) y4 d# U! Z. U E' U$ T72.Devil Sonic Reverse 2.5
/ C+ @! J+ N f" C; O# u73.Devil Around Normal 2.5
- m5 k1 l# y' P74.Inverse Shadow Normal 37 d& ~" u4 V: C
75.Inverse Shadow Revese 3.5
8 k8 g! s' y/ I# e0 e# T# G" Q4 D. p9 k
( B; l2 S! m8 z7.spin(16)
8 o( v) H7 k' b* r: S: K* O+ g' u2 ]3 g8 p& f7 `9 G Y; K# v
76.Thumb Spin Normal 2.5
, C( {: o) R5 S2 h) W ~( m77.Thumb Spin Reverse 2.53 p# t" r7 B" e
78.Extended Thumb Spin 2.5
0 z' P6 h% j: z0 r# X79.Fingerless Extended Thumb Spin 3
( N9 b% B( @1 m/ k* f8 {0 o80.Fake Reverse 3.58 n+ o8 s! G0 i( ?: y
81.Index Spin 3.54 ^, f7 t3 H0 X7 [" l* O) G
82.Fake Index Spin 46 i$ @) l/ `! _ c. d
83.Basketball Spin 4.59 d: f7 x" y2 I) r6 Z2 A1 d# E
84.Basketball Spin Reverse 5
3 o+ q, {) W1 Z" S. e3 K85.Back Spin Normal 3.5' C* U8 e" {8 h3 e C
86.Pinky Spin 46 H2 `3 c# M2 x$ N
87.Palm Spin Normal 3 K( ]% h2 M I6 F% j
88.Palm Spin Reverse 3.5
) h2 G) r! `, l$ S89.Fingerless Thumb Spin Normal 3% H: ?. S' V4 Z, \# H4 {$ `
90.Fingerless Thumb Spin Reverse 3
" b w7 y2 X; m' F' j91.Back Spin Reverse 12-34 4
+ Z1 Q( w0 Q8 r' A/ Q) y0 a0 S" G' t- |- E) P3 `- n: W
( [& D0 H4 G, O/ W; t5 \% I8.air(9)0 c' v" o3 t/ O! Z: X$ @! F H
" C# ]/ {3 g/ r2 {; q* t
92.Thumb Around To Air 39 S% o- \5 P) `$ R" t5 l4 u6 J, ~
93.Thumb Around Reverse To Air 3
0 X# @; J, n8 T. l94.Index Around To Air 3
f: n8 Q4 [$ J* P, ^" U7 q95.Index Around Reverse To Air 34 n3 y7 n0 E4 b* \" a% ^% z
96.Back Spin To Air 3.58 I$ [8 y7 h1 l, D$ f
97.Thumb Spin To Air 3
+ L+ E+ Z) n" u) A- z( u98.Infinity To Air 2.5
3 y4 p4 J! \4 J* j2 w99.Tap To Air 30 c! q/ ~# n1 x4 I* o: h$ w4 ^" H* Q% A
100.Leigun 2 |
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