|
|
发表于 2011-3-27 20:18:32
|
显示全部楼层
1.pass & charge(10)
e9 H" ~* ^- _' q/ C J1 |+ @! i" @5 i9 a: D9 I) \
1.Charge Normal 1
' O! O4 U, p6 P. P" A" x1 ^) r" l2.Charge Reverse 1
U1 h$ X( O( n7 n2 z3.Triangle Pass Normal 1.5* ?2 I { _ R( R$ j
4.Triangle Pass Reverse 1.5
* t7 [6 _% B1 w' N5 C5.Fingerpass Normal 1
~0 I+ Y, W& S3 k2 Y1 i6.Fingerpass Reverse 1
/ |, q" F: m0 t; Y; v) {: o7.Twisted Sonic Normal 2
: u" Q+ l1 |; z, O8.Twisted Sonic Reverse 29 o& F: [' t" j: R0 {: U: ~5 L8 G- G, u
9.Warped Sonic Normal 2' l! J0 n M0 ?% z( J
10.Warped Sonic Reverse 2
; @) q/ y# e+ F$ o5 {, V; s$ r3 v" X/ ?. ?# u
/ b3 }* r5 O6 N2.sonic(15)
% Q) u5 ?1 D5 v2 K0 {# V, \- ^6 C$ Z2 V4 i6 e2 w
11.Sonic Normal 21
& f7 ^* Z+ l( A) l12.Sonic Reverse 29 E N6 a1 S1 ]% N( D7 Z9 C" c
13.Inverse Sonic Normal 2.5# F1 n2 D# A& g0 a d+ }
14.Inverse Sonic Reverse 2.5- \# Y* {8 I- q
15.Sonic 2x Normal 2
( M5 e, P3 J0 E' p& l16.Sonic 2x Reverse 2
7 p; I4 I: }! ^6 C( T+ K j8 v17.Sonic Clip Normal 2 u7 z9 O" J% c# G$ ^( O
18.Sonic Clip Reverse 26 H" S+ T7 g$ E
19.Invisible Sonic 25 N; ?, ]' f, w v8 E
20.Demon Sonic Normal 2.5
! p5 E/ _2 M0 m21.Angel Sonic Normal 31 \! G* T1 r8 {% a
22.In-Out & Out-In Sonic 2.5# X( d; D, F' {7 c& I
23.Side Sonic Normal 2.58 Z3 K1 J( u: }3 Y; h
24.Side Sonic Reverse 2.5
1 w, w7 m8 A; h! v25.Flush Sonic Normal 3& v6 {1 L1 c0 Z$ {
: ~# q( F2 u! t' I! F" O& o
' `1 B# B9 h" i
3.infinity(9)
+ ?1 j# n' _2 |
2 {7 _5 Z% ^7 P' Y5 V26.Wiper Harmonic 1
6 W5 m+ f7 }: t27.Figure 8 1: h5 u4 j0 B5 i3 c
28.Infinity Normal 1/ z" V6 R) `. B2 D- C
29.Infinity Reverse 1.5, ^( s6 ~8 l6 d5 B
30.Single Extended Infinity Normal 1. g1 J7 j4 v* m
31.Single Extended Infinity Reverse 2
: K: p9 J& j" a$ y, v- f32.Quadruple Infinity 2.5
7 }$ X+ [$ ~) a' B P9 |0 }33.Quadruple Extended Infinity 2.5
- N/ o# Y0 I6 B. I9 x34.Index Wiper Harmonic 2.5
( [( j! I& r6 n( p$ ]; j9 G3 _
$ k" M/ |4 _9 c2 }5 C5 O& V3 L% {0 ~/ l) R6 P
4.tap(8)
( r/ o( G& T7 l7 S) h9 E4 R6 [9 d; J5 x& j
35.Half Tap Normal 24 k0 n) ?3 Q% S. I# D2 S
36.Half Tap Reverse 1.5
/ l2 u i+ ]( J1 ^3 h- H+ A37.Full Tap Normal 2
" W2 Y' N. i* x* Z5 h) {* c38.Full Tap Reverse 2( f+ u1 @5 O) e' Z- }( @# J% s2 H
39.Back Tap Normal 1.5
( E6 o ^/ A: h9 D$ M8 V3 u/ G# s40.Back Tap Reverse 1.5
4 X$ |, y! Z; x# S41.X-tap 2: l! S7 m" \$ N( U7 Y v" R4 b5 x
42.Fingerless Fake Reverse 2
% ?7 L/ |+ X/ G4 ~
6 z$ n( I, j1 \$ m
# b; l& ^+ F) f5.around(26)
( @) ?4 L2 W5 U" b. d% R! Q
1 `" e w' f5 A+ t) p; }' S! S: w43.Thumb Around Normal 1. ^% B* ~2 W( D9 Q( \' R
44.Thumb Around Reverse 1.5" i: [4 p R$ v B, w
45.Index Around Normal 2
3 l2 F9 N+ ?( t2 Q, J, `46.Index Around Reverse 2
5 W. `7 X) j8 U c& G0 K6 u47.Middle Around Normal 2 b3 ?2 v# i) ^) e& }
48.Middle Around Reverse 2
- e2 g3 B( B/ c49.Ring Around Normal 2.5
' P. {* T/ Q% J50.Ring Around Reverse 3
7 g; R3 h% D& c S9 c' M51.Pinky Around Normal 3.5
* c- Q% s- X8 ?& m. K2 [52.Pinky Around Reverse 3.5
/ g2 h2 [! Y. ?: u53.Cardiod Normal 26 y( e {& F/ T g+ }
54.Cardiod Reverse 28 e; ^ V7 u1 W# U4 v
55.Korean Extended Thumb Around Normal 2.5
7 r2 F. v% @: }. ^0 ]2 A0 y# C56.Fingerless Thumb Around Normal 2
9 W7 ] l; P& a0 X# k) p! d+ S% w" O57.Fingerless Thumb Around Reverse 2
) F' v; X8 {' r) m, W: W* W( ^( H58.Back Around 2: c: {# z- W) P2 H
59.Fingerless Index Around 23 [$ a5 r; U; h& S: u7 j
60.Fingerless Middle Around 2$ p% a8 l% \" P8 y7 O( u
61.Fingerless Ring Around 3/ P( X" \ s6 O( ]1 `& c
62.Fingerless Pinky Around 3. U- T6 A! \2 A. w( ^9 ]2 n
63.Fingerless Korean Extended Thunb Around Normal 3
& R+ U/ U5 V( M3 n' x% w& ~! |64.Hand Around 3
0 p6 f# [% \ p! Q2 {* K65.Neophyte Back Around 2
# s% u9 G3 e. o7 }4 g66.Neophyte Index Around Normal 2+ n8 G/ O8 p0 t! |9 p
67.Neophyte Index Around Reverse 2
4 a9 k. z$ D4 ?4 p4 b4 V68.Side Ring Around 3.5
, Q$ k1 g3 h" r. p$ v! `3 t3 @$ ]& N" j( _
& c. n) _, n4 ?* A3 V4 v6.shadow(7)+ D' S0 ^% g5 V$ j
. ^/ N' G- k, O- Q7 n* J69.Shadow Normal 2
2 h$ k. e: { B9 @ K$ `. }0 K; `70.Shadow Reverse 2; [& k, Z% s* I0 o* H
71.Devil Sonic Normal 2.5
: ~ M5 H, K% k: `% {) q$ M72.Devil Sonic Reverse 2.5
. d! W' X K2 t! \) ]$ C" a# j73.Devil Around Normal 2.5/ j! T2 V5 G/ x
74.Inverse Shadow Normal 3
; }! H5 @! o M! [9 \! N75.Inverse Shadow Revese 3.5, u: h" w; |- O, e$ O; _* I" J/ \
5 S" N6 Z0 ^+ }9 K: ?6 J0 E% u% v) s% n6 v( u: T. [; P( n- N
7.spin(16)
' l* i8 q, g: A8 R* |; ?
% m% Z5 R' T9 g/ u+ C1 b; y4 g" I" D76.Thumb Spin Normal 2.5
6 ~6 l; v: N2 G; d77.Thumb Spin Reverse 2.5( s* @; \) B/ K" i& I! ?% `
78.Extended Thumb Spin 2.5
7 S6 C7 |8 g& s8 D0 s79.Fingerless Extended Thumb Spin 35 V! ]& a$ x) \0 M- e1 x
80.Fake Reverse 3.5
; X4 `! u# w f2 Y# @81.Index Spin 3.51 C& y5 _# L a% ~6 ]
82.Fake Index Spin 4
, G! _( W5 {" d9 S/ a83.Basketball Spin 4.5
0 a; U5 P" ~. c! J# @0 {84.Basketball Spin Reverse 5+ t9 X n5 o7 {1 M8 }0 P
85.Back Spin Normal 3.5, v" i* O: i2 H7 f6 M1 B
86.Pinky Spin 49 n/ H- ?5 c. |% |6 p
87.Palm Spin Normal 3
4 P$ j O X& c) k1 _88.Palm Spin Reverse 3.5
: V1 \ h% a4 g89.Fingerless Thumb Spin Normal 3& E% m R" b8 _2 M
90.Fingerless Thumb Spin Reverse 3
1 E$ p; p2 B7 X91.Back Spin Reverse 12-34 41 `& Y6 }% K& \3 m
: ], e4 W2 w% D. }
% o% d* |3 s* G% q& k' Q# R8.air(9)
, X* U2 g$ n* K: B' g" s( E# @; c% ?' W- W
92.Thumb Around To Air 3
) J! W2 i8 H- e2 |93.Thumb Around Reverse To Air 33 W+ y2 ?3 h% m* T" l9 @
94.Index Around To Air 3( ~3 R! ~8 Y3 L$ c
95.Index Around Reverse To Air 3
$ I* _6 W* n0 {: U. h( L* i96.Back Spin To Air 3.5+ }+ p0 R) t3 G( H3 S( q5 b
97.Thumb Spin To Air 3$ a1 i0 w4 |6 `4 {( S
98.Infinity To Air 2.53 u9 C' I# D/ I2 ^
99.Tap To Air 3 ! Q! i, `( a# @/ A+ J0 _
100.Leigun 2
Y3 _$ T0 G3 O' [! m5 j9 O; S* l' s! G0 l) l" S
LZ是要这个么?? |
|