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发表于 2011-3-27 20:18:32
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显示全部楼层
1.pass & charge(10) 9 e6 W- P+ c' ]8 w* z2 S' s
# S2 y9 j+ k+ h0 N9 h4 }( q; P1.Charge Normal 1 ' n( [7 ^ N$ {( l! o
2.Charge Reverse 13 T# H' d7 A" t+ o" J2 s; I( S
3.Triangle Pass Normal 1.5
' ~& t. T; A; W; e% m4.Triangle Pass Reverse 1.57 x0 r$ v" w; J# n' G
5.Fingerpass Normal 1/ B7 Y6 B+ U4 Z- T) G
6.Fingerpass Reverse 1
8 l1 N0 n! }4 R& K4 n( x7.Twisted Sonic Normal 2 y7 ]; d3 e. @5 Y$ e, l) J
8.Twisted Sonic Reverse 2
3 k/ @7 o/ V- [7 ~1 f9 S5 Q" |9.Warped Sonic Normal 29 f c/ U2 q. ^6 h
10.Warped Sonic Reverse 2" |! n- b! H3 @4 n
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2.sonic(15)
5 n; E/ J4 c8 p% s8 r* g8 v/ t; m( g q
11.Sonic Normal 21; x6 Z2 Z4 G4 G6 [6 Z1 @
12.Sonic Reverse 2: ~( x3 ]& v7 c( [/ I( c( a
13.Inverse Sonic Normal 2.5
b3 y4 p* X" b2 E4 A14.Inverse Sonic Reverse 2.54 v# T- M( }4 \3 J. U6 s
15.Sonic 2x Normal 2* \8 \9 _* R) J, }5 ^8 K
16.Sonic 2x Reverse 2- ~1 L3 D+ m3 y+ o) E3 X- q
17.Sonic Clip Normal 2
3 ]" X2 d* p* g4 _$ C- r/ j18.Sonic Clip Reverse 2, R C" U& K2 b9 a4 B: S: W- L: h/ ?9 O3 [
19.Invisible Sonic 2* \2 h/ A; ]3 @
20.Demon Sonic Normal 2.5' K9 I: R% V6 I) c0 I( e
21.Angel Sonic Normal 3/ H7 D7 O3 d0 V) E4 \, a
22.In-Out & Out-In Sonic 2.5+ h/ ~6 A0 e) N3 ?/ K! S: r- q& N
23.Side Sonic Normal 2.5
5 E- r: _3 r, p/ w2 L24.Side Sonic Reverse 2.5- Y! ?& @- e) b0 T
25.Flush Sonic Normal 32 A; I1 a! r* r$ D
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3 Z# F3 {- L/ s1 F q* a3.infinity(9), U/ l2 _% @( @6 ?& v- b
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26.Wiper Harmonic 14 c' {! W/ i6 o3 G. P1 j' e+ K
27.Figure 8 1
6 q' G/ a9 i0 O28.Infinity Normal 1# y. S# M; S. b* }
29.Infinity Reverse 1.5* A: K- f8 q+ w
30.Single Extended Infinity Normal 1- a3 Y& U/ |7 H# N5 \- R1 q
31.Single Extended Infinity Reverse 2+ B+ u# b! a! F
32.Quadruple Infinity 2.5
2 T) k8 \5 { z+ X3 U+ {33.Quadruple Extended Infinity 2.5
/ G2 R) c/ Q1 A" M34.Index Wiper Harmonic 2.58 v s( n3 ?1 w
0 T9 ]" l: P+ [7 c$ ?5 e3 I. N
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4.tap(8). [5 g4 L0 W+ O0 d; x" B: P
; p& {$ d( K6 n35.Half Tap Normal 2% N) ^: Z' C: _; S
36.Half Tap Reverse 1.52 p. u9 B( s$ `; W
37.Full Tap Normal 2) X2 }2 O1 L! Z2 X& }& ?9 x
38.Full Tap Reverse 2
& U* w* M- O7 b) O9 ^39.Back Tap Normal 1.5# O' r; U+ y) k6 q; ^9 J
40.Back Tap Reverse 1.5/ B' B% f0 m- T
41.X-tap 2
2 ?" H4 Q. @" z2 ~% H) @2 B42.Fingerless Fake Reverse 24 b) C& V* P* a% m+ x: w. V
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5.around(26)
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43.Thumb Around Normal 1
0 ^% _0 s/ `2 ?' Q; g' z% \4 z, }44.Thumb Around Reverse 1.57 h0 [% y) P0 u
45.Index Around Normal 2
( b3 [+ k) ^. m, g46.Index Around Reverse 2% g2 e; L: ^5 C6 z# w7 x
47.Middle Around Normal 2$ X1 e0 G% W! P& h7 T X$ C) W4 ~
48.Middle Around Reverse 2
( x+ ^3 {4 V6 h0 P49.Ring Around Normal 2.5- C* a9 k9 I) A) J
50.Ring Around Reverse 3. V& z4 d: o& r( n3 [6 r' z
51.Pinky Around Normal 3.5
5 f' E; p" J: B2 @/ }52.Pinky Around Reverse 3.5% n- R! ?% |. a5 A0 ~* V
53.Cardiod Normal 2& `1 M/ ~/ `. x- e8 F- v8 N
54.Cardiod Reverse 26 d" v: h. _8 B2 I
55.Korean Extended Thumb Around Normal 2.59 V6 [3 Y8 }" B* c
56.Fingerless Thumb Around Normal 2
( x3 O5 [1 A( z8 f57.Fingerless Thumb Around Reverse 2
5 a0 e! Z% m. Z$ K' I7 L58.Back Around 2
% E# `+ l" H2 @/ J- X- }/ r! J59.Fingerless Index Around 29 ?9 P; X6 ]9 ~ }
60.Fingerless Middle Around 2
( Y, v! F' ?' k) G61.Fingerless Ring Around 38 L+ [+ J' M( M: n$ q- k# `7 ` v
62.Fingerless Pinky Around 3
, E; a# }) x7 a- u7 \ W% l63.Fingerless Korean Extended Thunb Around Normal 3
1 }2 y; m- r1 m' i6 D& r64.Hand Around 3
, F# [7 k* j3 Z1 |' ~% | U! O65.Neophyte Back Around 2
0 q" b/ N8 S3 g, r66.Neophyte Index Around Normal 2
( T! s' _/ _% p7 ], d G# q- U67.Neophyte Index Around Reverse 2
5 w' w' L' P. y4 k68.Side Ring Around 3.5' Y( x: u9 L! H, F8 r$ j
" t( {6 W0 E; L0 }; K! {' i$ z7 f, _2 r- v5 l4 [9 F
6.shadow(7)
# K3 p' e, {% k$ W
# |1 C: Y0 g/ L2 `0 h1 v W69.Shadow Normal 2 X; o* t5 _# g- K) M0 G
70.Shadow Reverse 2% ?- t ~4 J7 f& F
71.Devil Sonic Normal 2.53 k, I5 j: Z" t }( t
72.Devil Sonic Reverse 2.5
* U: T6 W$ O" U4 V5 S73.Devil Around Normal 2.56 E1 G. {! y! O f1 X0 a
74.Inverse Shadow Normal 3, e8 u7 l& ?5 v( e8 d5 x
75.Inverse Shadow Revese 3.56 | k% e6 r* p" B
1 j- P9 |2 q2 D; j/ V
; T6 q4 a* y5 x% M, M1 L7.spin(16)& ?+ A; c, O( h" w$ Y( k1 K
7 o# q* W: j4 I4 m0 v0 `2 t
76.Thumb Spin Normal 2.50 E6 _, _3 ^* B
77.Thumb Spin Reverse 2.5# T/ ^2 n9 h k- @4 \) q6 E
78.Extended Thumb Spin 2.5
0 z* W: Z d. f0 E8 n79.Fingerless Extended Thumb Spin 3$ o: R, w# J( e5 h3 i
80.Fake Reverse 3.5
1 \- o/ V% z3 }. r9 K81.Index Spin 3.5
; N( a0 q7 y" I82.Fake Index Spin 4
0 ?; l- {- J& M0 g# P83.Basketball Spin 4.5
, J" u) D5 c' Q" m84.Basketball Spin Reverse 5
! v/ q. m7 Q7 `* i$ O; t. ?2 |85.Back Spin Normal 3.5# v) C/ @5 Z _) p' h0 \4 U
86.Pinky Spin 4
6 d4 {) J0 ?: r4 V* L: \87.Palm Spin Normal 3; D. W1 B z% ~ [* Z
88.Palm Spin Reverse 3.5; O" y1 @, h5 H& R
89.Fingerless Thumb Spin Normal 3
+ v+ x ~" t! z4 Z! y! ~+ e90.Fingerless Thumb Spin Reverse 3
( G4 E. p3 v- A, ]/ t5 [9 E& B91.Back Spin Reverse 12-34 4
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. i: o, i) \) |/ i1 K+ q+ |8.air(9)
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s% [$ p7 A; a$ s92.Thumb Around To Air 3
. G+ U* w* e5 m2 o) o93.Thumb Around Reverse To Air 37 a7 u, h$ Y0 ?. v# x
94.Index Around To Air 3; a9 ~: h. c) s; A6 D
95.Index Around Reverse To Air 30 I; n$ }' ^- Y; I, Q7 U% b( E
96.Back Spin To Air 3.5& r8 U/ f% r3 k- e
97.Thumb Spin To Air 3
5 t" a2 ?5 F$ y& x4 k# {1 D; R98.Infinity To Air 2.5
5 i8 o$ ^$ R S) K' U99.Tap To Air 3 . H0 }! p- ~: E
100.Leigun 2 J+ d. {) x& G9 f* s' I
" ?6 g: s" i# d. f$ f/ D/ cLZ是要这个么?? |
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