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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10)
9 u! j% T/ J4 g3 P% D( ]1 I5 }" l1.Charge Normal 1
8 r; Z& b& y6 ` y; f" `$ k* S0 F2.Charge Reverse 1
5 N4 J. A7 B2 \# T! f3.Triangle Pass Normal 1.5$ A. F0 J$ j. v, {
4.Triangle Pass Reverse 1.5
/ o- H/ T4 g9 b @# D# A6 w5.Fingerpass Normal 1# n# {. r' Z3 C" _3 P
6.Fingerpass Reverse 1
5 P, T7 c/ B/ ^# u% Y* W. Z7.Twisted Sonic Normal 2" Y$ J: `0 u5 O! |, I
8.Twisted Sonic Reverse 2
$ G( s+ q% t6 S; P" Q8 l9.Warped Sonic Normal 2
# @, A2 l& q) S, t: x10.Warped Sonic Reverse 2
/ z5 l2 n. ~' G& c+ L% J" }8 E9 J8 ?( |( p. {
+ S1 x3 }+ a% o% }3 ?
2.sonic(15)9 q2 x% J8 d: G- P% H
3 T" A) i' h* x: i+ N11.Sonic Normal 21
& ^0 f9 x" Y4 b; g' S) n6 S# a! U12.Sonic Reverse 2. y' i9 |3 N7 Q! t S
13.Inverse Sonic Normal 2.5
0 b A5 B' D6 d: H" y14.Inverse Sonic Reverse 2.5
& Z; W# T' M: \- ]) U, m" l5 G15.Sonic 2x Normal 2% W- Z, @/ h& i/ x- j4 y7 t! d
16.Sonic 2x Reverse 2
% v9 X: A6 v N# b7 q, Z+ y17.Sonic Clip Normal 2! y1 T) G2 c4 d2 D2 K6 T
18.Sonic Clip Reverse 2. W" E5 F$ d( a# p5 M6 y
19.Invisible Sonic 2
8 p9 j$ R, C5 F" G7 B9 ]9 y20.Demon Sonic Normal 2.5
* y7 K7 X- m' ~- n( }5 H( P21.Angel Sonic Normal 39 Z( _4 C1 C# D
22.In-Out & Out-In Sonic 2.5( @7 x$ q$ {/ x: R# }5 W7 o
23.Side Sonic Normal 2.5- ~3 A: C. ?% A$ s Y# o5 u' Y
24.Side Sonic Reverse 2.57 Y; G* a. l3 P. r8 k
25.Flush Sonic Normal 3- r4 G* r! w8 d p, [
- X9 \6 S# V- W& w; }8 Q8 ~
2 v; K) I! X! Y V
3.infinity(9). p, N& P) p; \% I& z# @6 a
. Q) @8 i( P3 L; p/ U; {
26.Wiper Harmonic 1
2 m# V1 U& `2 @3 g$ M& t4 W27.Figure 8 19 v7 L9 N" J6 P
28.Infinity Normal 1$ s) ?) |, C+ w* S2 E9 r
29.Infinity Reverse 1.55 _* c' I4 w7 y: h( W
30.Single Extended Infinity Normal 1( K7 {2 o) C, N' l: z. W, O( M
31.Single Extended Infinity Reverse 2
4 `5 b0 X; o6 \5 v7 r+ k9 U' @32.Quadruple Infinity 2.58 k/ ~; y8 b6 T2 S$ S
33.Quadruple Extended Infinity 2.5
6 @. Z' U* W' c6 c1 g+ R7 }/ w3 }34.Index Wiper Harmonic 2.5
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, }* l$ m0 g4 ]7 \+ @! y Y; d: I$ R3 h4 i/ `5 Z
4.tap(8)4 f: n( J9 C! {3 a' N2 w3 a
6 z6 M: S. Z! {35.Half Tap Normal 2# Y8 `9 o- T; V* `9 R
36.Half Tap Reverse 1.5
" Z0 P+ d: I; ~8 j+ D' u37.Full Tap Normal 2
8 P! m( X: v C) ^& u9 ~! f( R! f38.Full Tap Reverse 2
% m1 b: i5 u+ E3 C- s' t39.Back Tap Normal 1.5
4 B' H0 ?5 x! }0 P/ V) j) U/ Z! u# o8 Q40.Back Tap Reverse 1.5* `) \* Q* Y2 I* P2 e9 y
41.X-tap 2
# k0 [3 v" o5 R" n% i- N0 F7 ]8 _( h42.Fingerless Fake Reverse 2
0 T9 E9 |2 B# M& G5 H% o' F2 } G8 r9 o4 K* I8 }1 R
* V. s2 J( N! }( y6 ?5.around(26)
. x5 g9 }; |5 r$ M8 h7 r' g3 j
8 D6 m# e# p: [' ]+ l& _43.Thumb Around Normal 1
4 ]. ?0 q4 o4 o: |8 Q. S44.Thumb Around Reverse 1.5
7 Q' y8 i% a$ Z- E( y3 w45.Index Around Normal 2+ O1 O+ M; ]; _8 d$ Y' X4 d8 I9 B
46.Index Around Reverse 2
- r3 Z( s( [, B8 [" h' C* S) ~47.Middle Around Normal 21 H* d3 Y/ A0 A7 B& R7 d
48.Middle Around Reverse 2; {4 m9 z. X1 v3 @/ T' @! b9 `6 L
49.Ring Around Normal 2.5
0 ?8 d: y2 B, l50.Ring Around Reverse 3 u+ s( G$ o& P1 }( J0 t
51.Pinky Around Normal 3.55 O* j2 H( j7 C1 n0 O
52.Pinky Around Reverse 3.51 W9 y3 U0 }2 E! G. W+ w9 i( D
53.Cardiod Normal 2
6 f4 m; T- e4 K0 z' \54.Cardiod Reverse 2' Z8 l) p1 h# ?, m, r
55.Korean Extended Thumb Around Normal 2.5# `, g8 z. _# f! B
56.Fingerless Thumb Around Normal 2& c7 @2 q/ s& h% y6 C3 h5 }1 O
57.Fingerless Thumb Around Reverse 2% B6 @; S7 C( {: r
58.Back Around 2
" g' i" Z) m$ n& k; G) c- K59.Fingerless Index Around 2
1 A% X0 F4 t& Y* S1 C60.Fingerless Middle Around 2
) r3 f7 W4 C w+ I0 Q61.Fingerless Ring Around 3
! C7 m# o" s# C5 k) n. P62.Fingerless Pinky Around 3
, C$ p) u) ?' Z/ N1 E63.Fingerless Korean Extended Thunb Around Normal 3
/ x" x4 k- @, ]; x" e& Z* y+ M6 M2 ~64.Hand Around 3
" c$ }% @2 z0 }2 x5 L3 a65.Neophyte Back Around 2
5 q1 G2 G8 b! T66.Neophyte Index Around Normal 2* C* z" c7 }/ ?( D; k$ u
67.Neophyte Index Around Reverse 2+ O* l7 ^* C, ]8 d, z$ |
68.Side Ring Around 3.5# I" D0 f5 b) h* O
K1 a6 i1 P& r/ V# Q2 M
$ x, M) Q+ k6 p& H: H( B6.shadow(7)
3 `) |1 b7 A1 t* u, D7 q$ m9 O
: h6 p! f0 u) H1 N1 T8 {% ~69.Shadow Normal 2) S$ S/ Q' X0 b' [/ b
70.Shadow Reverse 25 a' l" L5 m1 n4 ~
71.Devil Sonic Normal 2.5
Q( b4 C4 f2 O$ S3 U1 o72.Devil Sonic Reverse 2.53 h: {* t$ C; m' z* s5 B
73.Devil Around Normal 2.5
; G% y3 O" ]# U! Q3 r0 m& N* e8 V74.Inverse Shadow Normal 3$ I, ~0 L! G, P% T% s2 z; e; Z
75.Inverse Shadow Revese 3.58 x! y: I; S% Q* _: z% }; K
. \- z4 i8 l+ @$ C8 F3 a; _+ X* J3 y2 d+ J, {3 j; {
7.spin(16)/ P. i/ z- d# I" U7 @/ Y
1 P1 Y% Q8 r O6 ~6 g% E
76.Thumb Spin Normal 2.5# l2 D {! Q. v% A
77.Thumb Spin Reverse 2.50 D) F" K: {4 [! V3 J
78.Extended Thumb Spin 2.5
* ~4 }% ?* B# _* X' `' o* H- c6 z79.Fingerless Extended Thumb Spin 3+ a9 [0 Z f) t# a" S
80.Fake Reverse 3.55 b. W* Y( ?# F
81.Index Spin 3.5/ s g/ v5 k7 J( A3 ~% ~. w' p
82.Fake Index Spin 47 ]% | f# b, K. @' e
83.Basketball Spin 4.5
, n/ T' i# W2 E84.Basketball Spin Reverse 5$ i6 g% `) I5 ]2 p2 ^+ O
85.Back Spin Normal 3.5
; y- l! y$ r3 {7 _3 B86.Pinky Spin 4
f% c, O: n; X# n87.Palm Spin Normal 3
& T1 B' D0 V. ^) e88.Palm Spin Reverse 3.5) f( [/ x c' z0 S" ?9 j, t
89.Fingerless Thumb Spin Normal 38 W7 }* g" q: X' c7 Q! S& P# X/ `
90.Fingerless Thumb Spin Reverse 3. l# T" Z- o8 P$ l/ r4 z5 k
91.Back Spin Reverse 12-34 4' L" o8 z9 E" f0 V9 Q5 u
~5 A; {- ^$ P! V) O4 x0 V8 j
# Y6 ]% @- \! |8.air(9)
& H; k; |+ C( f9 m' p# S) y* R& t
# n- _" X) Q4 v" ]6 b& B7 B! ^92.Thumb Around To Air 3
2 y1 J2 r2 j# Y7 I" v3 R93.Thumb Around Reverse To Air 3
6 S! d/ t, C" J) m6 J! U2 ?" t94.Index Around To Air 3, W% y+ `3 w0 O( m3 ]+ P5 C
95.Index Around Reverse To Air 3
+ ?( S: r1 u7 Y) F" N96.Back Spin To Air 3.5
* ?# r# n' v& i97.Thumb Spin To Air 3
" P6 ]- Q( f1 `- j5 H9 R98.Infinity To Air 2.5/ R0 l- r* z+ n" H- [2 x) }2 U
99.Tap To Air 3
! k2 X4 n/ U4 @8 u100.Leigun 2 |
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