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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) / T) ^5 L `4 z- ?; Y2 |
1.Charge Normal 1
% u# D% b! F+ T$ Z2.Charge Reverse 1% A" w" t2 ^$ O% D( K; k7 q. _
3.Triangle Pass Normal 1.5
1 E0 d) c4 ]" l' }% ^$ l! {4.Triangle Pass Reverse 1.5
0 d f9 V1 U8 \% W0 G' N& {5.Fingerpass Normal 1, S( ]0 u1 l! ]4 o/ l: l( {2 A
6.Fingerpass Reverse 1* d+ k7 p$ A. F7 A9 K3 N
7.Twisted Sonic Normal 20 E8 T8 _( N$ d; A; b
8.Twisted Sonic Reverse 2, k& }. b3 J7 @; S/ {
9.Warped Sonic Normal 2
8 I5 L$ c- k0 y3 T) e5 e/ H8 d10.Warped Sonic Reverse 2
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2.sonic(15)
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11.Sonic Normal 21# t: n' ] t* p0 D% b
12.Sonic Reverse 2
$ v6 u, \! b/ e [: n% y0 o) W13.Inverse Sonic Normal 2.5* M% L8 w, P9 r# s
14.Inverse Sonic Reverse 2.5+ J/ L- M& n5 k
15.Sonic 2x Normal 20 Q! R% J; \+ X, S
16.Sonic 2x Reverse 2
9 [. i# b4 R8 U. H17.Sonic Clip Normal 2
' l8 h; Q4 a/ q: a/ N5 e18.Sonic Clip Reverse 2* j1 R, d! c1 q- U* T2 R2 f; j2 I, T; M
19.Invisible Sonic 2
, S% `0 h- N% n* s9 U7 x20.Demon Sonic Normal 2.5
- n. y2 Q+ C# j* h' T" ?5 g21.Angel Sonic Normal 3
! C# ~+ \6 Q' A% l; @% y22.In-Out & Out-In Sonic 2.5
+ ^; W1 J, p v23.Side Sonic Normal 2.5
7 S7 K* N3 P: J! l8 C24.Side Sonic Reverse 2.5
3 d; p- C1 I1 W4 h# W* g; A- S25.Flush Sonic Normal 3
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3.infinity(9)
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26.Wiper Harmonic 1; a; x3 }4 A. P! T3 O' o0 f
27.Figure 8 1
5 T: v/ v/ ~! a28.Infinity Normal 1: C$ a! A. `! i" ]+ f7 m
29.Infinity Reverse 1.5
d; B n1 F% u4 G2 Z$ E, v30.Single Extended Infinity Normal 1+ n: ]1 h0 P8 ?: P# |! D) i5 O
31.Single Extended Infinity Reverse 2, r( J0 y0 g8 _
32.Quadruple Infinity 2.55 K9 ?4 w; o% T$ J5 R2 N
33.Quadruple Extended Infinity 2.5) j9 X, z4 f" ?5 F3 k6 X
34.Index Wiper Harmonic 2.5; y7 O- V, x! R& S) @$ w
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& U% ?+ q# w" c) ], d/ S r4.tap(8)+ X1 S- R, b4 T$ O$ c
S3 D' i# B5 _0 T! Z" z35.Half Tap Normal 2$ t0 L2 w; F- n2 H) h# B% N, z
36.Half Tap Reverse 1.5
0 s. S; X& D) x C1 a37.Full Tap Normal 2
2 ?8 `$ n1 |( ^8 H& ?; c38.Full Tap Reverse 2- s0 ~& Z! h, d, G
39.Back Tap Normal 1.5
% ^) A6 m' L: |! v: s' X40.Back Tap Reverse 1.5
' [" p( H1 t H; k& Z" m' t/ b41.X-tap 2- \/ D9 W4 P8 O
42.Fingerless Fake Reverse 24 r: T, M& P# l
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5.around(26): U/ M$ B+ R: q+ E- Z1 ^
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43.Thumb Around Normal 1- m0 y; j0 M) Y; t
44.Thumb Around Reverse 1.57 R/ q! d5 b8 i! |" f5 A
45.Index Around Normal 2
3 W9 T( d* I; t( I: H% H2 Y, p! c46.Index Around Reverse 23 c' S5 R2 s( e- }, A
47.Middle Around Normal 2, ~/ l) L; O# n8 K
48.Middle Around Reverse 2
1 k2 s& a9 G* L" L( u. @+ _" K$ M49.Ring Around Normal 2.5& ?: D9 D: A& L% f( L! K) X6 e& E
50.Ring Around Reverse 3
' V6 r" L0 j2 e& c! F51.Pinky Around Normal 3.53 q' d2 m/ C9 u
52.Pinky Around Reverse 3.5$ g' C+ B, ~3 g8 l/ c
53.Cardiod Normal 2
, F7 S4 T* @- N54.Cardiod Reverse 2
8 x! B* q) o! d: W2 t! f5 E55.Korean Extended Thumb Around Normal 2.5
* L% [/ D5 \! Z56.Fingerless Thumb Around Normal 2
$ C) `8 {5 S( b) _) L0 q57.Fingerless Thumb Around Reverse 2/ o1 l* ?+ K9 {4 H, G9 z
58.Back Around 2
6 V2 L7 n9 w2 o6 v59.Fingerless Index Around 24 s T5 d. G% U' d7 _3 K5 i
60.Fingerless Middle Around 2
4 f8 p" i% S0 E4 i3 E61.Fingerless Ring Around 32 l: `" |" k7 c+ Y, \9 S
62.Fingerless Pinky Around 3
A Z$ l4 ], n: ] ~63.Fingerless Korean Extended Thunb Around Normal 3
" r& p# j, K0 \8 t" w- Q64.Hand Around 35 O. ~5 J% F6 Q, q7 Q, L! F
65.Neophyte Back Around 2
7 _1 G: Q9 g" J$ ] K- |* }. }; p R66.Neophyte Index Around Normal 2/ j1 E5 A B3 g
67.Neophyte Index Around Reverse 2' W) c& q, Z5 }( G$ _- I5 s
68.Side Ring Around 3.5
, I5 @7 ?9 r* i7 Q6 t7 C) f) a8 i+ h: l6 Y) t# |$ v# ~
: d8 p! r& c2 O, [4 W6.shadow(7)0 ?* y" R: x( J* g$ r$ M. G
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69.Shadow Normal 2. {+ }4 }. ?2 }5 M% {5 ?
70.Shadow Reverse 2; K, a1 r3 W1 T- W2 y( [' I. T! f
71.Devil Sonic Normal 2.5
- o/ ]( I8 ~ B* ?3 B72.Devil Sonic Reverse 2.50 r% M" R( c% d4 j8 c
73.Devil Around Normal 2.5
, M) X% f7 F. E74.Inverse Shadow Normal 3, L7 w' f5 b" T) Z! @
75.Inverse Shadow Revese 3.5
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) y- a0 m9 i% J6 H7.spin(16)
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76.Thumb Spin Normal 2.58 Y: g* y7 h# Q% L. u+ U/ R
77.Thumb Spin Reverse 2.59 u. M2 ^$ b R1 p) D1 x) ?- E
78.Extended Thumb Spin 2.5) n, a. B" T; @
79.Fingerless Extended Thumb Spin 3
% R5 f8 R3 u4 v! L7 _7 I0 \80.Fake Reverse 3.5
1 O9 ]% g, p+ K2 P2 Q81.Index Spin 3.5
7 m6 H7 T6 N0 |! k; d82.Fake Index Spin 4
% z) _* M. F% s# C# C0 B! _% g83.Basketball Spin 4.5
' j5 g6 i( }+ J, f84.Basketball Spin Reverse 5
8 D. P3 U* {$ A6 a* K85.Back Spin Normal 3.5
+ ]' V) y' o3 p) T( E2 A$ {86.Pinky Spin 4
) H; D( ^3 {: M }87.Palm Spin Normal 3
8 g G+ f3 c0 p/ ]& b* c0 A88.Palm Spin Reverse 3.5
) G$ N3 P' b2 i% e. d89.Fingerless Thumb Spin Normal 3
) L1 F: P# _$ z3 T$ @9 ?90.Fingerless Thumb Spin Reverse 3
" ~5 r, f% v" s! G1 K1 m6 W( v# X91.Back Spin Reverse 12-34 4) R; i5 y/ G4 [5 U) W
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8.air(9)/ `! T5 @2 Z5 Q" N$ O
+ f* _/ L% v1 L! D92.Thumb Around To Air 3
1 N0 X. C4 E. s7 L; |93.Thumb Around Reverse To Air 3
' T/ A0 _7 q3 J6 o6 n* U94.Index Around To Air 3& `( ^3 P8 s$ P
95.Index Around Reverse To Air 3
2 |9 f% |7 B$ E$ f96.Back Spin To Air 3.5
9 [, \& D* T3 J, o" W! n4 x97.Thumb Spin To Air 3
# d' [) _8 G/ V9 R- r98.Infinity To Air 2.5
" k+ o! a a7 o1 q/ E9 F99.Tap To Air 3 % [# C. m0 H P3 k9 H8 t; ^
100.Leigun 2 |
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