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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) " W) w( F$ G; q) Y8 f/ E+ ]. d) U: c
1.Charge Normal 1
, e! f$ ]% {! B7 f( x" j2.Charge Reverse 1+ Y0 b- Q# Q! d3 o2 C( Y
3.Triangle Pass Normal 1.5
& H$ H" d: X' L% T2 Y( j* }0 T4.Triangle Pass Reverse 1.5, N' O; @' @1 t3 |: Z" q
5.Fingerpass Normal 1
! z; y: j. c w9 j& o6.Fingerpass Reverse 15 B$ `, n. o& u1 K; [8 n1 X% G
7.Twisted Sonic Normal 2: v& H* C+ V( l8 \0 H+ [
8.Twisted Sonic Reverse 2) H, ?+ g4 n: z% ?
9.Warped Sonic Normal 20 _0 D8 U- O0 V! k- C2 t' l
10.Warped Sonic Reverse 2
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2.sonic(15)
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6 y+ b6 Z! c# z4 Y4 w/ k11.Sonic Normal 211 d. m1 N. ~! _
12.Sonic Reverse 2
8 z5 j# c9 i: x/ c13.Inverse Sonic Normal 2.5
6 `5 Y3 y$ G+ r, |5 m# o( _5 J14.Inverse Sonic Reverse 2.5. F& i+ v* A- f4 U% Z! L+ x# e/ W
15.Sonic 2x Normal 26 A [1 @) [ [- I" P5 k
16.Sonic 2x Reverse 2
. r @0 ^/ ?4 u/ F17.Sonic Clip Normal 2
. N# D9 j( v; Y18.Sonic Clip Reverse 2
/ T# r9 m5 J' |7 s* f19.Invisible Sonic 2
8 Z: C. M1 B/ W/ O7 Z20.Demon Sonic Normal 2.5, ^2 }5 e. V0 Z! J, n# z
21.Angel Sonic Normal 3/ @ D J& i* T7 |
22.In-Out & Out-In Sonic 2.5
6 `! i' \9 s$ g1 C23.Side Sonic Normal 2.5" s! j$ e N* l% t& K6 \
24.Side Sonic Reverse 2.59 m! N1 p! R: b5 ^
25.Flush Sonic Normal 3 Q4 g0 V% v7 @ y$ w5 @+ |2 U
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4 G; u4 b9 P4 d6 l, m3.infinity(9)# A3 o' y" A2 E4 J2 x1 O! S
" k; {; f7 ]. j2 k2 F26.Wiper Harmonic 16 q) M. ~' ]& z, `8 b" u" Y
27.Figure 8 13 `6 C( i' w6 h* X1 d0 w; H3 ?& c
28.Infinity Normal 1
- m1 I+ M [$ h9 |8 T( {29.Infinity Reverse 1.5
5 S- d; d) q2 }8 L; \4 B30.Single Extended Infinity Normal 1
, ^$ N) r5 U) h( N$ G" F3 h0 K31.Single Extended Infinity Reverse 2+ i# w# Z# o, H2 X5 ^( g
32.Quadruple Infinity 2.5) t; s& m \3 i) e
33.Quadruple Extended Infinity 2.5
& d( S& s& I, v/ d7 ^, p34.Index Wiper Harmonic 2.5
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- b* z: P2 r4 L' o- }4.tap(8)5 G% c d& n, y9 b+ n8 L6 O1 E) K
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35.Half Tap Normal 2
" X7 S3 x, e/ e9 p+ ?6 K; \36.Half Tap Reverse 1.5* h/ c! l4 S' ?4 @
37.Full Tap Normal 2
% h5 T' \7 B3 A( j2 a( q4 D38.Full Tap Reverse 2
3 c/ ?4 i3 u" Y# j+ Q39.Back Tap Normal 1.5
% b3 I2 |3 S% K9 h. V9 A& o" i40.Back Tap Reverse 1.5
# N. ^; S$ B, u" @41.X-tap 2
# S, t' [ P( e& [& t5 F: y5 J42.Fingerless Fake Reverse 2
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" X- |8 k( x4 X7 |5.around(26)# O* @. J* g7 x, U. d
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43.Thumb Around Normal 11 b, T6 c$ j# G. }: h) S. u
44.Thumb Around Reverse 1.5, h& P! |; N1 C0 J3 p4 T8 R4 ^
45.Index Around Normal 2
9 |' D4 i( H& J. c2 p8 c5 K% I46.Index Around Reverse 2( Q7 q5 w* X% E1 g; d* a" |6 D
47.Middle Around Normal 2
* Y7 M/ j2 X l48.Middle Around Reverse 2% J" q2 N* l, d3 Z
49.Ring Around Normal 2.5
9 N. l1 P$ w5 c' A7 y# C: [50.Ring Around Reverse 38 C' t7 b+ }2 ]; m
51.Pinky Around Normal 3.5
* z8 T% x, p$ x" P: h% d52.Pinky Around Reverse 3.53 g+ I: p( K! J" D1 m2 o, q
53.Cardiod Normal 29 R0 r( m) a; j4 O2 w9 o# {
54.Cardiod Reverse 2# `, W: R$ X% i3 {+ G
55.Korean Extended Thumb Around Normal 2.5) I) E8 D! w) ], u: S
56.Fingerless Thumb Around Normal 2* R8 ?0 D! Y' d; ?
57.Fingerless Thumb Around Reverse 2
- }! l- P7 r) T3 X# E1 _$ x58.Back Around 2
. }, y& j4 x d0 C+ L5 s& e* D# I v59.Fingerless Index Around 2
4 D* i* @% g4 e6 W+ [; i60.Fingerless Middle Around 26 m0 t, }+ v! l/ Q2 _. ~
61.Fingerless Ring Around 3
$ g( H# P0 w, q; w3 ]% E' y5 x62.Fingerless Pinky Around 32 q! Y6 ~! T7 [8 E$ y9 W6 o0 r7 Q
63.Fingerless Korean Extended Thunb Around Normal 3
7 V$ R; X- t3 E3 i% u: W64.Hand Around 3& F3 H8 K+ V0 G; T" S
65.Neophyte Back Around 2 ]" D/ ~2 E+ b" G V3 ?4 s" ]
66.Neophyte Index Around Normal 2; |# P+ ]4 Y Z1 W
67.Neophyte Index Around Reverse 2
6 Y+ r" [8 V) v& n7 G68.Side Ring Around 3.5, X% `5 _; {/ [; H/ h
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6.shadow(7): I$ @* F e6 I' p6 S' E
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69.Shadow Normal 2
, ?; [: U: _5 @% j" c70.Shadow Reverse 2
1 j1 W, ^( P, R# Z0 y71.Devil Sonic Normal 2.5( S# k* [ P2 U, y
72.Devil Sonic Reverse 2.5 ~4 w% y, O5 Y- \: C
73.Devil Around Normal 2.5
5 J) u; [0 M0 O: E- ?74.Inverse Shadow Normal 3; N. V+ z! Y+ J
75.Inverse Shadow Revese 3.5
p2 B+ y& `3 l6 l2 T1 X2 F9 _# c2 J8 w4 y: |2 @3 I/ }
' ^, Y& ^ L8 {9 q/ h: j0 o2 [; }7.spin(16)+ p9 P0 M! L0 J2 _
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76.Thumb Spin Normal 2.5
; e$ k8 d+ ?1 ]1 L77.Thumb Spin Reverse 2.5- F. D4 I/ i! _% L3 \" v
78.Extended Thumb Spin 2.5
' S9 G4 @5 @, H3 M( M( i79.Fingerless Extended Thumb Spin 37 N* h% k! I6 f/ g
80.Fake Reverse 3.5
) I+ n, w# B9 p3 T, C& V81.Index Spin 3.5
; T- S8 r1 V+ u* A2 H! ~$ B! H82.Fake Index Spin 4
9 f8 o' O! W: S. [7 O" `83.Basketball Spin 4.55 l& i6 p# `/ m, C o
84.Basketball Spin Reverse 5
6 E; k- A# }& W. b% U$ H85.Back Spin Normal 3.5/ D9 Q1 S& c0 R: t7 b( O
86.Pinky Spin 4
& w9 C7 d+ H3 L0 ^7 _; g87.Palm Spin Normal 3
8 P2 V; \0 B5 L- C( L$ i; j88.Palm Spin Reverse 3.5/ E4 c2 J; y) M8 s0 i
89.Fingerless Thumb Spin Normal 3
1 H: ` B& m$ Y; \, i0 R90.Fingerless Thumb Spin Reverse 3
6 A' I% V V% z$ v2 k91.Back Spin Reverse 12-34 4
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8.air(9)- s1 }+ g3 p2 G8 G9 G
5 {! ]& G6 _2 X! N92.Thumb Around To Air 3
8 k( X9 e# e0 q+ a! m! J93.Thumb Around Reverse To Air 39 y4 w; k( H9 ?, P# r
94.Index Around To Air 3
2 ~' ], k/ {4 x2 s0 X! Q( M95.Index Around Reverse To Air 3
9 D/ w7 ?, a4 l! u; n2 b7 q96.Back Spin To Air 3.5( D3 E j3 `* \5 Y3 Z
97.Thumb Spin To Air 3
* U& R( U3 h% E3 T* F98.Infinity To Air 2.5
5 _8 c; h1 m4 ~9 w8 ~/ l99.Tap To Air 3 " d; W0 [) M% _) d
100.Leigun 2 |
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