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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10)
2 B- ?. `$ h' N8 `1.Charge Normal 1 & K" I$ \; P- g& l' Q8 B, g9 a
2.Charge Reverse 1
9 Z; T/ W/ s2 y N2 b. X3.Triangle Pass Normal 1.5
& ]; M5 y' z+ @/ [1 C5 O" j- ~4.Triangle Pass Reverse 1.5
9 `0 m* f! h/ I5.Fingerpass Normal 1
9 {0 f' p8 b6 J8 o4 F6.Fingerpass Reverse 12 s4 j* c9 P: J5 V8 D, b
7.Twisted Sonic Normal 2! Z* n V$ ]7 Q$ N; @ ]: C+ I
8.Twisted Sonic Reverse 29 l/ v; b1 i' c- u8 K& p# j1 j. f
9.Warped Sonic Normal 2
; C( a; t. m W8 [8 X10.Warped Sonic Reverse 2
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7 N' O4 b U; k, u+ F$ _/ Q$ R2.sonic(15)
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$ L+ o) W; }! p5 ~5 g5 d! B11.Sonic Normal 21
( R8 o$ i+ F; m* [( Q- @9 q12.Sonic Reverse 2
) Z6 M) I0 U8 D4 i+ t9 b13.Inverse Sonic Normal 2.5' \4 q9 a9 S E8 S" y/ x, D
14.Inverse Sonic Reverse 2.5
' G' w/ I. P6 C$ k0 f- p( a15.Sonic 2x Normal 2
% k' \3 f, y, A) Y# I' N' e16.Sonic 2x Reverse 28 z/ y; j" ~1 X; y+ T
17.Sonic Clip Normal 2
* s4 i) t% K) A; N$ q18.Sonic Clip Reverse 2
9 Q( z' s* @' p- a5 }$ R19.Invisible Sonic 2
* `7 q8 v3 T; C! {/ R20.Demon Sonic Normal 2.5+ r% \. e) L- O1 I7 k3 C
21.Angel Sonic Normal 3+ j: i, I8 k2 x' W9 n
22.In-Out & Out-In Sonic 2.5
2 h# b9 O. X* ^23.Side Sonic Normal 2.5* V" c- o* K6 e6 r
24.Side Sonic Reverse 2.5
+ c3 k4 h$ |/ J0 S# U v2 k) j25.Flush Sonic Normal 3. K9 r+ T1 `' B# E4 S+ |, _2 x. L
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3.infinity(9)
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26.Wiper Harmonic 1
- Y: m m: v; k: h) b. L27.Figure 8 1
. S) C; w: f/ J/ P w28.Infinity Normal 1
. ?! r+ I& d4 q6 p# ~# ^ d29.Infinity Reverse 1.5
# R$ m5 L" C* k0 C O: Q30.Single Extended Infinity Normal 1
* E9 }* t+ \: `5 [: ^- s31.Single Extended Infinity Reverse 2 F( [" Z9 d* M7 s8 J$ A* p
32.Quadruple Infinity 2.5
* J U2 O- X" x" s9 v33.Quadruple Extended Infinity 2.53 r, R2 t5 b8 ]* x
34.Index Wiper Harmonic 2.5; @. |) M* K8 ?% V% q! \% J
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4.tap(8)
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35.Half Tap Normal 24 w0 m/ W! t% [
36.Half Tap Reverse 1.5
% h/ e1 O' S3 y6 U5 L37.Full Tap Normal 2
3 t% E) K# Y5 \, ]- ?2 d38.Full Tap Reverse 2/ E- C2 r( Z$ f
39.Back Tap Normal 1.5
9 H# G7 ^ [0 U5 f6 w4 e40.Back Tap Reverse 1.5$ S& K6 X2 F' \) R% h, O
41.X-tap 2
8 k1 l5 s' a( x; q" V42.Fingerless Fake Reverse 2
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5.around(26)
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& F* J$ I4 z: N, ?43.Thumb Around Normal 1
, k$ H& y$ |- x3 H: @44.Thumb Around Reverse 1.5
' J5 a/ B) l: K( D+ i45.Index Around Normal 2
9 l$ P& H( K' v" ^% N0 K: ]46.Index Around Reverse 2
: Q+ }: ] k8 P3 ^+ ~ j8 x! t47.Middle Around Normal 2
A- ^7 f% x9 Y& {6 D5 ]5 D48.Middle Around Reverse 24 b$ d6 ?' F/ n
49.Ring Around Normal 2.5
* x/ n8 L2 P) P3 D' @50.Ring Around Reverse 3- H( Y3 }% e5 h t
51.Pinky Around Normal 3.5
+ r6 s# P, c/ G9 q52.Pinky Around Reverse 3.5
) u- N( _5 z9 k& m53.Cardiod Normal 2
1 o/ x n# r% U' M54.Cardiod Reverse 25 Z6 t! j! X7 c6 \) q" \1 g0 c
55.Korean Extended Thumb Around Normal 2.5/ P; |' Z; C9 ^# L2 b I
56.Fingerless Thumb Around Normal 2
. M b7 U$ S" z, C57.Fingerless Thumb Around Reverse 2( D2 y' }% _, @( N" j1 ^( e- r4 c
58.Back Around 2' U/ I' f2 l9 X7 V: K( I d, e8 d0 L* ?7 N
59.Fingerless Index Around 2
* c d$ f2 t3 t! {# E6 I60.Fingerless Middle Around 2
" i2 d$ H) u8 D/ a# Q61.Fingerless Ring Around 3
; z. q5 h1 }; l9 f5 W62.Fingerless Pinky Around 3* W O+ L/ f& w0 l$ n
63.Fingerless Korean Extended Thunb Around Normal 3
( H+ \2 M$ t" K, s+ Z9 R8 u) M64.Hand Around 3" C/ d' Q# N5 |. A2 V: E2 W
65.Neophyte Back Around 2* ~- B$ `! o$ u) H0 q5 U8 t, P
66.Neophyte Index Around Normal 2
# u" P' O0 ` q& j( ]" D" o& a67.Neophyte Index Around Reverse 2
. I' c/ a$ g! d o& ]6 J68.Side Ring Around 3.5
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6.shadow(7)
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69.Shadow Normal 2
1 w2 W8 Q$ Y3 J70.Shadow Reverse 2
$ f- t5 v N3 t1 M' H* Y71.Devil Sonic Normal 2.5
! ~7 T3 L2 O5 z* p l8 U% P i72.Devil Sonic Reverse 2.5
/ p/ [: G; R; z* }; g73.Devil Around Normal 2.5+ A& j+ v) p6 q) F6 ~7 k; a @
74.Inverse Shadow Normal 3
`1 z( U( O, F; K75.Inverse Shadow Revese 3.5
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- d# u% k" h9 t; G- ~. O7.spin(16)3 K: o4 N" t. o1 V6 J
3 B( T7 M- B* n* x3 f9 C! ?' |* x1 H76.Thumb Spin Normal 2.5
" }3 A# G- G8 `& ]/ S4 [77.Thumb Spin Reverse 2.51 _( @2 @/ y% R' O2 K" a* y
78.Extended Thumb Spin 2.5* E r! J- }$ n- _" A) j
79.Fingerless Extended Thumb Spin 3
$ H; A; h0 f% o% q6 N8 ]80.Fake Reverse 3.5
- B, n6 e }5 G' l81.Index Spin 3.5. s* Q1 O2 k1 D7 i; n$ F
82.Fake Index Spin 4' G9 R/ i" h3 f! @9 @, @
83.Basketball Spin 4.5; B& E$ ?0 ~9 @) g- S' K3 ^: G
84.Basketball Spin Reverse 56 c+ y' j3 [* x
85.Back Spin Normal 3.5
8 R4 y: y1 P) J7 t! J86.Pinky Spin 4 A6 H& O) r- S
87.Palm Spin Normal 33 l+ Q! M& f* g, A& x
88.Palm Spin Reverse 3.5! [* _6 i+ x0 V8 T" x
89.Fingerless Thumb Spin Normal 3
- |, y, d! w( J8 B) {90.Fingerless Thumb Spin Reverse 3
: O8 R/ ^! G, W0 C1 K91.Back Spin Reverse 12-34 4: W4 R2 g/ I* M' E( z, u
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% K3 J1 t3 f C2 ^8.air(9)7 d4 ^9 i, _9 f5 i c
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92.Thumb Around To Air 30 ?( }. L( _4 {' w+ f2 [
93.Thumb Around Reverse To Air 3
* T# R7 M/ g* V6 ?) g& U6 c94.Index Around To Air 3/ ?+ e5 ^) o) J: U6 N7 G
95.Index Around Reverse To Air 32 s6 |. j1 K( l, `, A9 i, z6 c
96.Back Spin To Air 3.5/ K% [4 p r" J4 f- U
97.Thumb Spin To Air 3
* b/ b+ e; I# o# D9 }+ ^98.Infinity To Air 2.51 c( `. e2 s$ X, G0 }
99.Tap To Air 3 ! U) Q: i8 b3 P: j: F! n$ I% N
100.Leigun 2 |
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