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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) $ Q0 I8 P2 k! {5 F h
1.Charge Normal 1
# O6 b: e: V8 N6 z2.Charge Reverse 1
3 ~' F4 E* r, {; X5 t& b+ X6 V3.Triangle Pass Normal 1.5
; s# y, R" N1 i4.Triangle Pass Reverse 1.5
6 q( ]# X7 Z% \1 U& s. w" E) H5.Fingerpass Normal 1
' u4 \7 I/ e6 W: N |+ D& l3 w6.Fingerpass Reverse 19 F/ A! v3 [' b; o& d
7.Twisted Sonic Normal 27 X7 h9 ?0 j/ \ m, l: @
8.Twisted Sonic Reverse 2, p% ?# u& i- K! `$ e) p
9.Warped Sonic Normal 2
1 z3 S$ c( Z% _( g8 }( B10.Warped Sonic Reverse 2+ s& u2 Z K+ a" ?8 V' g' {/ c" K
3 q/ _1 N" m* s. ~
5 ]" x4 j. q* {9 A( I2.sonic(15)" f, K l% A- u/ ~6 a
( r1 K3 g6 h( H6 u4 A$ b/ B) c11.Sonic Normal 21* G7 x/ s M: }$ |" O3 n* B# E
12.Sonic Reverse 2! b n0 |, ?" V' `3 I
13.Inverse Sonic Normal 2.5; w" d& N$ d0 N' s# L+ b
14.Inverse Sonic Reverse 2.5; Z$ l4 e+ w( T3 C+ X* _
15.Sonic 2x Normal 2
7 Y! M+ ~# l6 u1 D16.Sonic 2x Reverse 2
7 y# A2 c4 C; {8 k17.Sonic Clip Normal 2
: u6 u! ?. \2 g2 w1 Z6 {7 B18.Sonic Clip Reverse 2
* \ X: `+ v- l: k19.Invisible Sonic 2
5 b, l3 i+ J. v! s20.Demon Sonic Normal 2.5
# H) l9 G0 J" {! `5 M, ?! V+ p& r# J21.Angel Sonic Normal 36 }* _3 i0 o0 c3 y
22.In-Out & Out-In Sonic 2.5
' b- G( d! v( o) v6 u# a9 n23.Side Sonic Normal 2.5
( _: D1 o7 u5 G* t, r# z% N" j24.Side Sonic Reverse 2.5& a, {" l# `' b) `' i( ^! M
25.Flush Sonic Normal 3
- }1 {; Y; ]" ~! i8 c4 A* _( f' ` L1 a6 ~, J" L6 }
; G3 f9 i" v- U( P3.infinity(9)( i$ F; {( J6 n, c* W( ^
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26.Wiper Harmonic 10 m4 x2 n( z9 L/ c. W
27.Figure 8 1/ e! q. E: Y8 i* m/ ?& g
28.Infinity Normal 1
3 [# q. W9 Y7 O$ @) e2 y0 `29.Infinity Reverse 1.53 t! o0 b) k5 E: K% f2 Z# m: ~
30.Single Extended Infinity Normal 1; R" ]* O! J5 I; R7 F
31.Single Extended Infinity Reverse 2
& H! J! S9 K8 O0 A) O& ?8 H) N: t) O; S32.Quadruple Infinity 2.5
" K$ X; Z3 L/ o8 d/ O33.Quadruple Extended Infinity 2.5# I: T+ I, Y" Y$ `; [
34.Index Wiper Harmonic 2.5
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, f2 `. U0 P) s! w. S# N t. t4.tap(8)
5 _ U Z5 E6 `+ [4 t# |$ E8 y! R$ W6 K
35.Half Tap Normal 2) u, I" @* a$ W
36.Half Tap Reverse 1.58 l! i: J9 c" o5 C# O% e* t( g. k
37.Full Tap Normal 2
5 N, C; ]" m$ M" m/ ]# d5 k3 D38.Full Tap Reverse 2
5 v9 V- L. e$ {9 a1 C+ J39.Back Tap Normal 1.5
: a' a( K2 Q, U. K& y40.Back Tap Reverse 1.5
" X( j* l2 A( e p1 ]' F- Y* o41.X-tap 2
) J8 M6 d% {% X% p42.Fingerless Fake Reverse 2
$ b2 Z5 T( {: D8 x" e A0 f
0 c; p0 V* j, j1 d& K0 B
! ~+ W r4 E# b/ s; X) w) n5.around(26)
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43.Thumb Around Normal 1% O0 l2 w ?$ y
44.Thumb Around Reverse 1.5! ^2 P( C; d' @& j4 S
45.Index Around Normal 2
x, K4 G( j. p46.Index Around Reverse 24 p) L) l1 o2 K/ i) ~8 |2 l! I
47.Middle Around Normal 23 P, [1 q6 n( @9 a) G$ W4 K
48.Middle Around Reverse 2% d. t% z8 u8 f& W
49.Ring Around Normal 2.5/ p% {/ e) x. ?' k) V9 f
50.Ring Around Reverse 3
1 |$ ?$ F5 h% T7 K51.Pinky Around Normal 3.5
8 J" H9 e! f+ x+ A4 O1 b52.Pinky Around Reverse 3.5
, F" w$ w' E' F5 }: S53.Cardiod Normal 2, t- U! ~; `5 w' G a1 [% |
54.Cardiod Reverse 2& b+ d+ y! U* c6 t1 [
55.Korean Extended Thumb Around Normal 2.5: T2 c( S# c2 G7 U
56.Fingerless Thumb Around Normal 2: z5 O0 Q) g% F+ h- S! x' H
57.Fingerless Thumb Around Reverse 2' j. C/ d: M. }) F) y
58.Back Around 2: x) J7 ]/ F- n! E3 J
59.Fingerless Index Around 29 F7 i8 {# k$ e1 ?1 w* Z
60.Fingerless Middle Around 20 q% r$ ^+ c. _ {* q: j
61.Fingerless Ring Around 3) D a, M) v; ]
62.Fingerless Pinky Around 3
7 L4 `- N2 Z1 B63.Fingerless Korean Extended Thunb Around Normal 31 V# o1 O$ V$ z9 x9 i
64.Hand Around 32 f" h1 ~' z- e" W9 G. g( H
65.Neophyte Back Around 2
9 b. T# ?9 ~- Z' Z3 \66.Neophyte Index Around Normal 2) m% [9 ^/ a; j- `
67.Neophyte Index Around Reverse 2# m1 t) v5 A6 H- ~, z0 ~
68.Side Ring Around 3.52 C. R3 p$ u+ m/ `0 y% _
7 X: z% b, E) W0 ]# |# p
' `: L0 a' r2 S/ F3 a9 l6 {7 c6.shadow(7)- j# K) i& }/ I5 `
9 M) L8 N% R4 [0 f, a69.Shadow Normal 2
3 P" o9 l' t7 R Q/ Z70.Shadow Reverse 2
/ |9 S3 M2 y4 K& Q* {71.Devil Sonic Normal 2.5, G9 W2 w& J9 a! H/ B- X/ S
72.Devil Sonic Reverse 2.52 q }' r, i- R+ Q
73.Devil Around Normal 2.5, H9 {4 V! d q2 U' t% J9 `6 @
74.Inverse Shadow Normal 32 m$ K. @, M- s. O4 n
75.Inverse Shadow Revese 3.5) N, L7 o) P0 w
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! B# U( h: @; t7.spin(16)) u- D1 c- ]9 h) ~) u9 q
$ Q+ ~& ]' w3 F. c! _- O+ \) c76.Thumb Spin Normal 2.50 F- o: a1 ~& M
77.Thumb Spin Reverse 2.5
4 g4 Y4 P* D8 h; x; o78.Extended Thumb Spin 2.5
0 V9 F! `2 t( e6 n) L- M& c79.Fingerless Extended Thumb Spin 3
5 |* k: f4 ^7 e' m80.Fake Reverse 3.5
6 ]/ T4 Z+ e( q- A3 ~- }6 M81.Index Spin 3.5/ B4 c, a/ h/ v( r
82.Fake Index Spin 4
3 y6 w* Q$ }+ I& g4 A8 j83.Basketball Spin 4.56 S1 ]7 T6 y/ p
84.Basketball Spin Reverse 5
. q' l" p% `: }85.Back Spin Normal 3.52 k$ G' e4 M% d T ?
86.Pinky Spin 4
* N' g& m+ ?. s' }+ o6 `87.Palm Spin Normal 3
4 v" B" S8 g+ a; n* |8 w88.Palm Spin Reverse 3.5
* `: f2 s" p; l; p89.Fingerless Thumb Spin Normal 3
- G- Q: Y1 S9 G( F) B+ Q90.Fingerless Thumb Spin Reverse 32 _1 {- Q- |. H$ ?3 L( }
91.Back Spin Reverse 12-34 48 }5 v1 X1 D2 g- O) `; d. i
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4 ]7 G0 d h' R, L8.air(9)
7 J1 a3 q, ?: W6 a: M; x3 e
$ T8 Z7 |: I* L' P7 P% H92.Thumb Around To Air 3
- `1 J* a; R! Y V6 A93.Thumb Around Reverse To Air 3% f j# i3 P; k/ ^" E
94.Index Around To Air 3/ K' p3 i, v$ g' D3 }
95.Index Around Reverse To Air 36 i4 |4 z% d7 i) B+ h
96.Back Spin To Air 3.5/ H7 C+ e5 Y) \" w0 Y7 F
97.Thumb Spin To Air 3
* |: h- @: s) d. F5 S98.Infinity To Air 2.5+ O! d/ t4 N/ v# D
99.Tap To Air 3
. z" B; w* J1 d1 o' o0 i6 ]100.Leigun 2 |
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