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发表于 2008-7-27 14:49:30
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百式招式名称
1.pass & charge(10)2 t+ Y8 C$ |* ?4 Q2 ^0 v# c0 M" ~ 
5 U+ O) b' E/ K( Q: f3 h! g6 l 
1.Charge Normal 1       & c4 b" t8 N2 M1 h% S. P2 e 
2.Charge Reverse 1 
  J; W: N: i' V  Q9 q0 d3.Triangle Pass Normal 1.5! M  P  E2 ~" x0 C, c 
4.Triangle Pass Reverse 1.5 
5 y: w% a& f* }) h. @5.Fingerpass Normal 10 W4 g# ^" e6 E! \/ V- V- b 
6.Fingerpass Reverse 1: ]7 B& ~$ d5 \$ i3 L# u: C 
7.Twisted Sonic Normal 2 
9 {6 d0 v) }9 Q, P8.Twisted Sonic Reverse 2+ f. \) K; A0 p$ S 
9.Warped Sonic Normal 2+ g+ {, c  f% q 
10.Warped Sonic Reverse 2: b. _9 i7 p) u9 Z1 Y, _ 
  U/ g0 b( a7 y" D2 C- a' H* t 
 
- s/ G3 J: w, p$ \2.sonic(15)) m0 E. y- ~4 [4 C+ V/ } 
 
8 Z# }0 A& o$ |11.Sonic Normal 2, w% I: o5 `) o: ~. y3 S+ F 
12.Sonic Reverse 2 
! T7 U2 x  x8 \" ]' U0 V( h13.Inverse Sonic Normal 2.57 s+ ]% ^: e3 u6 q 
14.Inverse Sonic Reverse 2.53 J- L3 J7 C8 T- ?4 c* c0 n! s. h2 V9 ` 
15.Sonic 2x Normal 2 
( P( |5 t( R2 O. d- p7 b- T6 {; e3 P1 p16.Sonic 2x Reverse 2 
% K0 V2 r4 Z5 p& B6 f/ E7 u* G3 |17.Sonic Clip Normal 20 \, Z0 z* A" g7 a$ @0 K  \ 
18.Sonic Clip Reverse 2* K8 v1 _1 g  k0 a6 l8 C 
19.Invisible Sonic 2 
) |( K8 I- H% u  N& }. y3 {! c20.Demon Sonic Normal 2.56 p0 q4 j, v6 M2 V 
21.Angel Sonic Normal 32 ?+ H$ R7 a3 n9 z* ^ 
22.In-Out & Out-In Sonic 2.55 C& E$ e4 m0 r* D. [) D, ]1 T 
23.Side Sonic Normal 2.5 
; K3 i! d# A& e- g, w24.Side Sonic Reverse 2.5% f7 x6 R2 ~! g. j 
25.Flush Sonic Normal 3* Q- O0 Y' j2 X+ \$ k, M 
' \% }* j; L! S7 o# {1 f1 c 
& \3 R$ b. }' e  ]  `" c 
3.infinity(9): s" g+ L* u& e 
 
' O7 s; {) d1 e* h$ L0 K26.Wiper Harmonic 1 
# H+ D% u8 W( R; }27.Figure 8 15 w1 F& g  r, |" Y 
28.Infinity Normal 10 u  B, D  n% z+ P1 B( y 
29.Infinity Reverse 1.5' q( G2 ]. Y6 ?/ \; h1 G6 h3 _ 
30.Single Extended Infinity Normal 1. _( p4 |/ s" C6 m) B 
31.Single Extended Infinity Reverse 2 
7 W; Z2 L& A7 B6 h1 M3 U32.Quadruple Infinity 2.5 
; B% R) P' _( W33.Quadruple Extended Infinity 2.5. _& h* O% W( X% ~) h 
34.Index Wiper Harmonic 2.5 
2 G4 b, R# }5 X8 {1 a4 b# j- |# i 
7 `$ S$ z( @; ^1 |; W$ f0 l* } 
4.tap(8)- s+ w: G/ i2 X& i1 V, I& B" n 
+ u5 c% S' a! [8 B8 Y+ l. F 
35.Half Tap Normal 2 
3 C/ f8 J0 X  d% u36.Half Tap Reverse 1.5 
# `3 ~$ T9 U% V) W, n. ]2 p& _. x37.Full Tap Normal 2) A" l* u/ L% \) m4 r* s; i$ V 
38.Full Tap Reverse 2/ c( ?" o# _' ^* Y. D+ N8 L 
39.Back Tap Normal 1.5 
% a2 j3 ?% q7 X7 ?2 z2 Z; R40.Back Tap Reverse 1.5 
, p& d$ b& z8 g41.X-tap 2" i. g+ X+ I& p: v' ~9 v3 k- Z 
42.Fingerless Fake Reverse 25 M: i. c# d# E! H( M! @' ]# c 
& M) h7 }9 A1 y( \+ E 
+ @: X4 K% i  w$ t" f) D; C$ P/ C 
5.around(26)9 {6 t+ v" X, ~( a# { 
  N& h( \6 N, N6 M: o: i4 @ 
43.Thumb Around Normal 1 
& M8 @( W& o3 ^" R44.Thumb Around Reverse 1.5 
" ~8 w  @7 e* }. o! f45.Index Around Normal 2" O& X& ?  X3 V. Z8 d 
46.Index Around Reverse 2 
  c; m( C0 x2 @  {' c9 R47.Middle Around Normal 2. `6 B. V( l0 ]) L3 T! y 
48.Middle Around Reverse 2" u( ]4 _" j  {4 b 
49.Ring Around Normal 2.5 
: K3 o: R! a; \; b% i50.Ring Around Reverse 3 
! f( w( Q4 ]0 l/ ]5 G9 U  i51.Pinky Around Normal 3.50 ]$ z0 Q9 l, \- g# w6 _ 
52.Pinky Around Reverse 3.5' N+ A, Y( D% E' \ 
53.Cardiod Normal 2' C5 ^' b+ L( k1 _" g 
54.Cardiod Reverse 2- E% F: P- p( f* w8 k 
55.Korean Extended Thumb Around Normal 2.5 
/ C  y4 T6 c& i; _) i/ k# g56.Fingerless Thumb Around Normal 2' N9 S. ^! L0 V/ Z4 c1 \ 
57.Fingerless Thumb Around Reverse 2% O9 [/ c0 h. W" _ 
58.Back Around 2 
: v6 ~$ g# Q( t: J59.Fingerless Index Around 2 
* g" Q- h: w0 }6 P) K- x8 r9 k60.Fingerless  Middle Around 2+ X; C; |( Q8 e. H- o3 A 
61.Fingerless  Ring Around 3: f: J( P8 k+ R1 ]+ t6 J+ }8 s 
62.Fingerless Pinky Around 32 P$ X% l) K5 V" b0 g8 P, m 
63.Fingerless Korean Extended Thunb Around Normal 3 
$ N" ?+ s+ A: |& Z' u64.Hand Around 37 D- z% V( G& K  E4 w0 d8 Y/ A7 s 
65.Neophyte Back Around 2 
- A0 A$ ]# R  c, K66.Neophyte Index Around Normal 22 }! i8 M: p& |$ Z" ? 
67.Neophyte Index Around Reverse 27 A3 E& S, z/ t- l0 X2 i: P 
68.Side Ring Around 3.5+ v% I" d* W3 B" I# ` 
9 Q4 v1 i" o6 u0 m% l/ F 
 
8 e1 d! V- p2 P" }! a( ~6.shadow(7)( X; l) _' l: P2 \5 l( X; i+ x" u( K 
 
5 F3 _; P# D3 N5 N69.Shadow Normal 2 
" [/ @1 ]5 U( ]- T) ]  o70.Shadow Reverse 2 
7 q; J5 Y' q! a4 a! }7 g71.Devil Sonic Normal 2.52 ]& M2 W5 S3 U. n: y4 D 
72.Devil Sonic Reverse 2.5  \5 R1 H$ y- @6 g+ q% c2 P 
73.Devil Around Normal 2.5 
% y" E/ ~  I! L" c74.Inverse Shadow Normal 3* w2 o' E0 U! Y, T8 b 
75.Inverse Shadow Revese 3.5& q. ?2 x0 C' \4 f1 E 
1 m! Q' e2 I, _$ I" J$ b 
 
" {1 j4 a$ |9 o/ X2 K) B7.spin(16)5 v+ m9 }% v5 t/ F 
8 ?) ]6 m- u9 W, T* p) G/ m 
76.Thumb Spin Normal 2.5 
, r% w6 ]; k% i3 ^77.Thumb Spin Reverse 2.5 
: V- e8 v, R8 \7 j' [78.Extended Thumb Spin 2.5 
! y* P6 O' R. @( r79.Fingerless Extended Thumb Spin 3& ^4 Z- E5 F. D$ i6 b# Z5 S 
80.Fake Reverse 3.5 
' u! @1 D  e6 @( R' l81.Index Spin 3.5  S- D6 T$ ~, e 
82.Fake Index Spin 4 
, O" Y6 ?9 d: G( m  @& g83.Basketball Spin 4.5( n# o! {8 J. W0 i* j. V 
84.Basketball Spin Reverse 5 
/ w8 j# F1 X9 t% j85.Back Spin Normal 3.5( f3 K* u! a' H6 N 
86.Pinky Spin 4 
; m' Q" n1 e5 a5 E2 S, v" U87.Palm Spin Normal 3 
# R! z! n5 N$ r2 r. q0 ?1 `3 r88.Palm Spin Reverse 3.5$ o/ |! Q3 I$ l8 t& ?$ [  O* K5 { 
89.Fingerless Thumb Spin Normal 3 
. |& K1 C$ C1 p90.Fingerless Thumb Spin Reverse 3% ~3 W4 d) S6 U7 s 
91.Back Spin Reverse 12-34 4 
3 I+ M4 E" K. S9 ?/ n4 \; P 
& W, d  t6 w: V; O+ A3 ~$ h9 k6 Q# m3 Q* ~% V) ? 
8.air(9); D! H% z, ^' o; a* g0 J) D 
 
8 L- V6 h. r7 X; A  W92.Thumb Around To Air 3+ J" e/ P# d2 }) b7 h 
93.Thumb Around Reverse To Air 3* z6 |: q9 u. H9 t& O5 w0 w3 ?0 O 
94.Index Around To Air 3/ v) n3 d4 u6 d% r0 [7 Z; n1 b0 q; ? 
95.Index Around Reverse To Air 3 
( r" p  ~; _9 C96.Back Spin To Air 3.5 
. w# k7 R- D, ]! u97.Thumb Spin To Air 3 
) o% i; s; u! a) @% F98.Infinity To Air 2.5 
1 K* b  R0 H2 P$ Z* A' |99.Tap To Air 3; v8 @4 h0 Z, w5 ]' p; W 
100.Leigun 2 |   
 
 
 
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