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发表于 2008-7-27 14:49:30
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百式招式名称
1.pass & charge(10)& F+ Z0 \+ J& t& F: [/ A, F
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1.Charge Normal 1 4 d' L' h0 n5 n$ A
2.Charge Reverse 16 N% a. H1 u' X. Z, _
3.Triangle Pass Normal 1.5
) ?0 Y7 a8 u' b4.Triangle Pass Reverse 1.5' F: ~4 D: c( Q; r ?0 g
5.Fingerpass Normal 15 b: F; z* N. g7 ~$ E( }' Z
6.Fingerpass Reverse 1
. q' ~( K `: h8 V( n7.Twisted Sonic Normal 2
$ i4 m3 l# N. W# P/ b" N- l8.Twisted Sonic Reverse 24 |7 T2 k Y U% C& u
9.Warped Sonic Normal 2
/ t6 Y$ v& J8 \2 G10.Warped Sonic Reverse 2
3 O4 j$ g# _- J
" b% i1 @9 |! _0 U# N1 f
+ J8 j5 W2 n! L/ e9 _. X) a9 ?2.sonic(15)/ l8 C. b6 x9 X5 F. K
& ~5 j5 }0 l/ Y* b, N11.Sonic Normal 2: K4 W% V0 c: ^5 [9 O- S4 e. J
12.Sonic Reverse 2# `+ j$ z t) M3 V( U& r
13.Inverse Sonic Normal 2.5, U) [" K+ @' j3 Y5 N0 h3 O; H
14.Inverse Sonic Reverse 2.56 X4 t4 f9 i- g
15.Sonic 2x Normal 2
! X7 r7 h9 q2 f4 f16.Sonic 2x Reverse 2& `( [; J$ r$ N8 g6 \( k
17.Sonic Clip Normal 2. I7 z& [; m! f+ N
18.Sonic Clip Reverse 2
5 t n; t" y! m6 K' l; z19.Invisible Sonic 2
. d/ C& M. B/ ?+ v/ @2 [& r, G20.Demon Sonic Normal 2.56 f- H/ h( [' N. l+ u
21.Angel Sonic Normal 3
4 B0 Z4 K2 a* t2 _# `! `" @22.In-Out & Out-In Sonic 2.5
3 S9 C0 b% ~6 T8 v# A s0 ~23.Side Sonic Normal 2.5
8 g2 x0 O* y7 I9 i K) i5 d+ b" D24.Side Sonic Reverse 2.5" l6 l: q) i: q% p$ _
25.Flush Sonic Normal 3
0 D/ [ d4 n: N: T7 K8 G6 I* H' @# G; W2 D2 r8 j4 C
; \( A1 g2 K2 q. o) S% L3.infinity(9)" r5 j5 r# F% e% k. c2 T" x1 z
8 e' R* p/ A- \' B% i5 y26.Wiper Harmonic 1
4 t; ^- O+ }0 s# `27.Figure 8 1- T. l) P) y! Z" z' d# P" U9 K
28.Infinity Normal 1
+ C% t) G, M1 ^8 B29.Infinity Reverse 1.5
S/ ?6 h! j4 I5 N9 A7 G5 C30.Single Extended Infinity Normal 1
, K) {3 U0 R* ~7 `0 Z* f4 i31.Single Extended Infinity Reverse 2
1 a2 a# K6 W' S) ?7 L4 y32.Quadruple Infinity 2.50 j ]& C( o8 Z+ U
33.Quadruple Extended Infinity 2.5
0 i0 z8 ~* M+ k1 ~) H$ ~! e* m2 S& h34.Index Wiper Harmonic 2.55 e* R2 @ Y7 A0 Y, V% P
9 ~8 H8 ]0 ?7 R* I1 M7 S9 c0 m x, {) v- _1 i* l- T
4.tap(8)( _+ }7 P$ n/ w* E' R9 H
8 _+ d1 U/ m2 }' r$ p( w35.Half Tap Normal 2
u- R! C' G/ Z( {5 Z. V. {36.Half Tap Reverse 1.5
' O/ V2 @, N( e/ k) o) ^4 V8 j37.Full Tap Normal 2
2 U$ v" S" u8 Z( N: v9 k38.Full Tap Reverse 2
, i+ p# [; C# a) }- l39.Back Tap Normal 1.5' |8 C5 N/ ^; A! Y7 E, c
40.Back Tap Reverse 1.5* E/ E9 J3 i$ N: f. v
41.X-tap 25 x5 C2 @; e9 N" N
42.Fingerless Fake Reverse 2' l; t1 Z% F5 X$ h% a
9 S% o- \% \/ C: w* k! A4 G; F/ f# b% c" a: f
' N/ [! V$ n8 @- s" D5.around(26)
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43.Thumb Around Normal 1
) C% |' \5 o3 c" q44.Thumb Around Reverse 1.5
1 }, |' q$ r5 ]8 [# O45.Index Around Normal 2
* k1 ]* N; A$ x2 n- a9 L46.Index Around Reverse 27 q3 b( W9 E0 N: C7 b
47.Middle Around Normal 2
( P$ m& x& Y8 t48.Middle Around Reverse 2
( ]4 r; w" p& r' v1 V: { [' h49.Ring Around Normal 2.57 y- B" N3 H I5 f7 B9 t: S
50.Ring Around Reverse 3
# W" Z( o4 |2 C% S3 `) O0 c51.Pinky Around Normal 3.5/ B/ ?8 O" a: e( {* j2 ^
52.Pinky Around Reverse 3.5
* P; O1 q, a' N c4 x0 B4 D53.Cardiod Normal 2
. B/ w/ r) r3 |' y7 E- ?* |! `54.Cardiod Reverse 2, A1 R3 [+ p( N* K5 T) W
55.Korean Extended Thumb Around Normal 2.5# r. ^6 _( P- w1 S
56.Fingerless Thumb Around Normal 2
9 ]' n% Q* \& Y) ^57.Fingerless Thumb Around Reverse 2
( e+ `* {& c! @% k: W; w58.Back Around 2
9 Z+ c8 f3 x, x% r" i59.Fingerless Index Around 2/ R6 l, Z* g1 g2 U7 @# s* e
60.Fingerless Middle Around 2( P5 |3 v# p8 E8 p! \& ?
61.Fingerless Ring Around 3, D }# ^, h0 O" D; P
62.Fingerless Pinky Around 3
, u9 s- m% ` S8 \& i63.Fingerless Korean Extended Thunb Around Normal 31 u8 S( Z9 G9 ~% @: d0 q6 T( p7 D
64.Hand Around 3! O5 i+ B8 L+ e/ J" n( v
65.Neophyte Back Around 2
# S3 q4 K! q4 M% o- L \3 T66.Neophyte Index Around Normal 2
! y* K; A0 u8 A+ ? x67.Neophyte Index Around Reverse 2/ ?; Q1 N. R- g. ~- m% i# n
68.Side Ring Around 3.5
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6.shadow(7)2 i3 @' P" M [# L" q8 x0 g+ X( g: r7 E
6 E) H6 B. _3 q* o; S& q V; n
69.Shadow Normal 2# l) t7 Y2 J9 |4 E5 r' Z2 D
70.Shadow Reverse 2! ~* i b& N- C- N
71.Devil Sonic Normal 2.5+ `, j1 T2 s2 t1 N
72.Devil Sonic Reverse 2.5( K' r6 k/ r, @1 w( X7 H% J! B
73.Devil Around Normal 2.59 K; a1 a# Y1 Y. x- ~
74.Inverse Shadow Normal 3
) w; Q) S9 q/ R- x75.Inverse Shadow Revese 3.5
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6 B. j6 C( y& o+ u+ ^! {" x) u& n6 w4 y/ c, m2 A: ?( K( `% M
7.spin(16)
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. t: E4 G, Q" w7 C) O76.Thumb Spin Normal 2.50 b$ J# U/ {9 Y8 y2 R, A8 {, S; E5 F
77.Thumb Spin Reverse 2.5
) u* {- p' x# E, h78.Extended Thumb Spin 2.5" E- \3 |$ ^# U; {. k4 f# U
79.Fingerless Extended Thumb Spin 3
3 e5 T; Z7 V! s80.Fake Reverse 3.5
% B* H% n' l8 i. l81.Index Spin 3.5
4 l' ^) v2 d! o j82.Fake Index Spin 45 S# ^* ~5 k2 ?2 w
83.Basketball Spin 4.5
- l N' l' Z1 J, ?84.Basketball Spin Reverse 5# [$ v/ i3 D- c
85.Back Spin Normal 3.5
6 \2 o8 V6 z- W+ j, M: |. a1 ^86.Pinky Spin 4
" p* o" \, O" ]- o87.Palm Spin Normal 3
! V# w2 ~' p, C+ q' z g# y3 l0 m: s88.Palm Spin Reverse 3.5
% v+ b8 d( {+ C; E89.Fingerless Thumb Spin Normal 3$ V0 Z6 b- y7 I
90.Fingerless Thumb Spin Reverse 3# z% Z" f9 h( H: H5 ~
91.Back Spin Reverse 12-34 4 H, w d" ]4 Y3 d; ?) O: f2 W' b
& H) ]0 V' Q' D- j/ `: n
9 z) z5 J( Z9 y1 y8 I$ A3 W, q8.air(9)) n/ J+ p2 O7 N/ q6 u% [2 S; V3 Q
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92.Thumb Around To Air 3
9 q6 G+ D% Z' k( T" W* s93.Thumb Around Reverse To Air 3, h" ?1 H% R9 }' g( V5 d& T' a$ M! A
94.Index Around To Air 3
) C2 {# ` _+ r95.Index Around Reverse To Air 33 U0 r9 `+ j# Y
96.Back Spin To Air 3.5$ k0 B% N6 d' T) P' B+ |
97.Thumb Spin To Air 3! S' q& ^" d: I( c+ \/ n( }5 l. l
98.Infinity To Air 2.5
+ N' i# a ]- J& v99.Tap To Air 3
6 U4 y; x3 L y l9 [$ j100.Leigun 2 |
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