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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。 / v/ N( ^2 D6 r& S+ G+ `
! W) H. F/ `- ^( \- w. u! H转笔的招式分为8大系列 & r% p, T4 ` U
around
* U: R( Y1 J6 c, O% X5 W- D, ssonic # X# f. s9 i8 J. z% }
Infinity
5 N/ W$ E, B) O) ~2 K: |Devil's and Demon's * V0 n. A) n$ v, h3 |8 Z) R1 C
charge % z1 |) x4 S! w+ M/ M6 ?, d0 ^
spin
5 x' G4 Z6 [- e8 pTAP % o! J* s- V- u6 ?4 ^1 w! e, v
other ! x% Z1 {, t! {! G% F8 o1 y
m, q) {$ ]' t5 [" \单独的招式称之为trick
2 X. v5 j8 Z) a# i把trick连接起来的招式称为combo
- z5 t* w! `4 p. T7 m: N转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 5 X. z Q0 N* e/ B) ]
) f$ i" q: ?3 c* d7 A6 N$ ?截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
* Y; ~. C1 Q: U9 {% w B9 ?
4 }% t9 o, d4 Q9 }- c最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: ; }- F3 h, T |4 b$ r0 y0 \; f/ i
5 ]3 q3 ~- n0 ^0 F1 K4 Q8 W( KThumbAround
9 ]7 s2 M0 A% d5 ^5 I3 SThumbAround Normal ∮
' g. D4 {! }. T9 ?6 f& H) ?ThumbAround Reverse ∮ 4 M) ~/ @. ^5 e( f
Fingerless ThumbAround Normal
' Q9 i$ D! _9 B9 T" P, B ]Fingerless ThumbAround Reverse ) U& j6 H9 i/ l. J) ]* v# S+ Q
ThumbAround Harmonic
3 ^+ D; T: ?4 G d n+ y, RContinuous ThumbAround
) B) K* o: C1 W- w d) f; yCounter ThumbAround
0 I7 n5 c: U+ N! n7 {! XMultiple ThumbAround
& h3 `4 Z* c7 g0 t8 k; ?2 p T' }# a: O; _( s! Q* h2 a% D7 \, X2 n
---------------------------------------------------------
2 S3 \3 a( u5 @9 wFingerAround
, X _, F0 g$ f( q# X# j' vIndexAround Normal ∮ # I+ X w* \' O- k
IndexAround Reverse * N9 V& j+ b1 }3 W: m4 c
Fingerless IndexAround Normal
s) x; m0 ]' c4 _; XFingerless IndexAround Reverse 4 w, @6 g3 b: c
MiddleAround Normal + R* A' o& C- h2 Q0 k
MiddleAround Reverse
4 k7 |7 M8 D/ \2 s" QFingerless MiddleAround Normal 3 Y0 ]! r$ p: T+ i
Fingerless MiddleAround Reverse ( Y) [$ A( Q+ C, n
RingAround Normal
7 \- ~$ X7 U* f7 jRingAround Reverse
: R- T Q6 J) c% lFingerless RingAround Normal 9 U# a. W' y+ O% l& e
Fingerless RingAround Reverse
, U4 y- ~9 L* iPinkyAround Normal 8 \. t) N; U+ P" ]5 e+ Q
PinkyAround Reverse ( B3 H' b# _) v* ^# P
Fingerless PinkyAround Normal
3 {; K: L) p' z1 b, h! {' g3 D6 ?Fingerless PinkyAround Reverse
* R9 F: F$ J# Z }* l
a/ W/ n$ o2 A' V+ m/ O---------------------------------------------------------
3 E1 {+ y3 n9 g4 ^* JBackAround $ x4 c& J1 {, q" h. w
BackAround Normal ∮
6 Z0 w, e @& e- i3 G3 Q) @6 eBackAround Reverse
& f$ b0 m' v8 e+ s. ?MiddleBackAround Normal∮ / _$ Z5 h0 V9 }6 L1 F
MiddleBackAround Reverse
~; M3 x; D8 N6 t, W! Y1 L, XRingBackAround Normal 4 u; \- E+ |- V d: s0 m' B) z
RingBackAround Reverse ! `2 v* i/ E C1 s* }" l. d" m9 W
PinkyBackAround Normal * f% \9 ]1 W3 ], S; ^ P* @8 D( d
PinkyBackAround Reverse ) c) t0 t0 f9 d8 C
BackAround Fall 0 W' v1 m3 q4 T' C- C3 z; o2 U
BackAround Rise ) w! [6 H v, G, R; u0 o0 M
Korean BackAround Normal
. K8 v- S3 u$ T$ w1 m
2 B1 Z5 Q; G) y) r' T( Y) [--------------------------------------------------------- _! ]/ r$ j6 k s3 _! h1 j
Sonic
& B: H& P: n# T( B2 ]1 C, N8 W7 xSonic Normal ∮ % o$ H6 J! C8 [# R: L6 t
Sonic Reverse ∮ 1 V) I8 t$ e' F7 Q+ M7 q T( z
Sonic Rise ∮
; [: w" I; e7 S* s3 I: u3 zSonic Fall ∮
; T1 V3 d8 ~" g6 w# \Sonic Harmonic ∮
5 M, r% U! v. OInverse Sonic Normal ∮
/ |( Q, n' `/ s) tInverse Sonic Reverse ∮
J# {$ \( q/ y9 \9 Z2 FMoonwalk Sonic Normal ∮
8 J6 w# V7 ~3 ?" a% u* iMoonwalk Sonic Reverse
- v. z7 u" _. f. x; G6 iInverse Moonwalk Sonic Normal
4 f: V- ?3 f) P, |" U2 h CInverse Moonwalk Sonic Reverse
! u! n. k& F- w; mShadow Normal
: l3 r. V) F3 z, r Z7 q5 QShadow Reverse
/ A z, M# D% c9 Q ^1 z* L4 M- hInverse Shadow Normal
/ U! x' e1 D: [7 h' UInverse Shadow Reverse 8 f- i/ ~. n" d9 A. g ]3 y
Pseudo Sonic Normal ! a) l9 l( j' N& N6 X' p
Pseudo Sonic Reverse ( r* ^% f2 S7 }5 N9 h
In Out Sonic Normal
9 E6 }" e. u, J3 I% |5 h1 bIn Out Sonic Reverse ) t9 g9 ]+ e# {7 }/ U9 s7 L! m/ x, F
iSonic Normal 3 y0 j( [* T- U$ }
iSonic Reverse 8 p! o" t q% A3 V) `: Q! \/ ~
Devil's Sonic ∮ ' L. L2 G% j! x6 \- d1 l
Demon's Sonic ∮ 1 S3 c# { u+ \
$ ~! R" c, G8 p--------------------------------------------------------- * ^! z- A' h1 n' \& K- {0 l
Charge
/ i+ a1 u2 R g5 X. B! a2 |Charge Normal ∮ k6 b w2 P% s
Charge Reverse ∮ d: L1 \( V$ r h/ f8 u
Twisted Sonic Normal ∮
! x- Y/ L, v, d+ n8 K3 L- [Twisted Sonic Reverse ∮ : P/ A% ]5 q# K2 g1 d
Warped Sonic Normal
$ j5 c; T4 H M9 u5 S% lWarped Sonic Reverse
) v( g ~+ T; Q- MFake Inverse Sonic Normal
$ N, S) a2 h0 J+ rRising Fans 2 ~ c) T$ v3 F Z0 y) M' a! U
Double Charge Normal
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: U5 C1 A0 ~& g. v" E3 M5 J0 X' u--------------------------------------------------------- 4 L- x& r, O2 f k/ n
Fingerpass . S$ |: N" c0 x2 s! m: W: C
Pass Normal ∮
% C) z8 d0 F, ~; \1 aPass Reverse / y, J$ T3 i" Q7 f1 H4 b
$ P! v* a/ Y! @--------------------------------------------------------- 2 q% w! J5 `% `8 f
Infinity
: b0 r! B& N# R+ C4 U" [6 m6 @3 uWiper Normal
0 Y; B( S5 O: J2 ]* h. P/ p- r1 mWiper Reverse
- }8 v& u+ _3 V( w& K9 K AInfinity Normal ∮ g2 M' W2 K. n% J7 r& `. ^6 F; s$ o
Infinity Reverse ∮ 3 e8 A1 H# V1 B! s2 N
Inverse Infinity Normal
4 J4 R7 _8 g2 q+ j2 oInverse Infinity Reverse ; }* K; B1 P( M9 Z7 Z1 E
Figure 8 Normal |
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