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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列 6 I( e# R" J/ i9 J
around
; d, c- E* K7 D( Msonic
# v& D1 z+ I8 S! _2 mInfinity
- ?+ @% J9 H% b8 y8 y9 L l* GDevil's and Demon's
$ R) D" c$ Q. `4 Q: F, Ocharge
% F2 F0 N! e) b& ^) x. @/ F- sspin ) S$ k. ?5 i, ^1 H4 M' s
TAP ) s, o7 }9 |- Q7 X$ Q
other
i7 l; q. }4 {: k
0 c4 d$ v' W9 f5 E单独的招式称之为trick
5 T2 ^" P9 O- w# a$ Y把trick连接起来的招式称为combo
# |# P% v4 V+ J6 Y1 Y转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 + D% H' y0 ?" H! B
' a# x* K5 ~6 A截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround # j7 T5 ?2 a! K5 E ~3 V! N
ThumbAround Normal ∮
: _' j9 U4 v- B( N; IThumbAround Reverse ∮
6 n, D# R; d( e" t( l( lFingerless ThumbAround Normal
6 ?6 \/ h. F+ w& S8 \& k$ eFingerless ThumbAround Reverse
1 [4 c; H( L' J: F; K9 z% ?+ L- DThumbAround Harmonic , k; C% |: N' j' W9 a
Continuous ThumbAround
7 B, d' |4 E2 T/ U8 P5 ~0 u+ KCounter ThumbAround . @' P' e" b% U) M
Multiple ThumbAround 6 v9 n$ v2 [; ~+ l, w1 S
4 t; n3 O" z7 W7 _
--------------------------------------------------------- + s6 S7 F* P2 b1 W
FingerAround - L0 ]0 E' `0 u
IndexAround Normal ∮
- [1 J7 g* P% p* b2 kIndexAround Reverse
q( b8 z$ |; n6 k* A) f6 bFingerless IndexAround Normal
0 s, ^# E# T( q* LFingerless IndexAround Reverse 3 n9 D2 T+ a# A2 q' a# j4 t
MiddleAround Normal
6 K+ i- \( D0 `MiddleAround Reverse
; m- O' K- T* o$ w) A% dFingerless MiddleAround Normal
; `2 `6 a: _* I! EFingerless MiddleAround Reverse 1 o7 H; L. w L6 S- i
RingAround Normal ! o: o& \/ f" x2 B
RingAround Reverse
6 e. p7 ]! t1 S& W8 P VFingerless RingAround Normal & \. [ T) G" s$ K+ [' Y) f
Fingerless RingAround Reverse
6 d2 u1 ?; R; B/ S4 D+ t) l1 |PinkyAround Normal # }6 Z! k- y( w8 M% x' u0 u
PinkyAround Reverse
" G1 b$ M; G2 x) `5 m' PFingerless PinkyAround Normal $ B' ^& z7 I6 O; B; r
Fingerless PinkyAround Reverse
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---------------------------------------------------------
; p5 d* z1 {# A, tBackAround : x0 x8 g2 ]2 s
BackAround Normal ∮ ! u0 ~# M9 I2 D
BackAround Reverse 7 ?4 ^3 D; ^$ v2 A+ e4 y" K. A" J
MiddleBackAround Normal∮
+ o3 U0 l6 r4 t! K) y2 Z# Y9 ~MiddleBackAround Reverse 5 B ` O: o+ n' m# b
RingBackAround Normal . q |4 X ^2 s- P" v% Z6 o P
RingBackAround Reverse
5 S0 B$ K2 o( @+ Q2 @PinkyBackAround Normal
2 p _) c \0 R- o, nPinkyBackAround Reverse 4 [& `8 I, F5 ^; z
BackAround Fall
4 ]; Y H8 e5 Z: NBackAround Rise ; a" w0 }$ p5 W" x" G s
Korean BackAround Normal ! l7 S' d# i* V9 ]
' E5 {7 H% n- H, u5 V# k--------------------------------------------------------- ) e- d% i5 }: ~+ e( G
Sonic
% T& k( y. k" jSonic Normal ∮ 1 U/ K) P2 P9 I: s
Sonic Reverse ∮ ( p2 h, x+ N8 c) b# K5 X0 X, m
Sonic Rise ∮
) t1 _( d8 R r: E, `Sonic Fall ∮ 4 U8 e0 v& `+ {
Sonic Harmonic ∮ ! Z: C* j8 p4 ?3 @ g/ M. j
Inverse Sonic Normal ∮ & m' b9 J/ Y" T
Inverse Sonic Reverse ∮
% y% K3 A7 g: |. l7 {Moonwalk Sonic Normal ∮ Z# m( e8 z4 k0 t. {7 B: f
Moonwalk Sonic Reverse ! k$ ~& e5 n; _' l
Inverse Moonwalk Sonic Normal
# y) w0 ~! Q/ k* qInverse Moonwalk Sonic Reverse
p9 a' [2 o6 D c# i* EShadow Normal R+ ? l5 z4 s5 s* [+ t3 u( Q& }
Shadow Reverse
3 z) l w7 }2 W; v* ]1 `Inverse Shadow Normal
0 O5 M" y8 k* u: |6 P- ^1 PInverse Shadow Reverse / m( ~; H& f" j b# G
Pseudo Sonic Normal
1 h( S; @ n4 L9 g; QPseudo Sonic Reverse
+ O: F* P k3 X. A cIn Out Sonic Normal
% b: M/ R7 q0 B6 FIn Out Sonic Reverse ) y% ^6 n9 c( P! y. j! k/ g D( P
iSonic Normal . z+ m. P! B$ J/ q# [0 ^& M
iSonic Reverse 8 t0 u/ v5 ~9 H
Devil's Sonic ∮ , c4 P& c# y. C( R. X/ J8 i/ m
Demon's Sonic ∮
7 @8 T- ?* v) Z" m
0 x9 ]. m# u% ~---------------------------------------------------------
3 G% i' q" w' y, y0 {Charge
, s- m+ [: ?9 ^' SCharge Normal ∮ ) N4 h8 F5 H! s" k, x0 y( f
Charge Reverse ∮
6 K* `' J6 t% oTwisted Sonic Normal ∮
/ F0 k, M$ J- @! Q: z# _Twisted Sonic Reverse ∮
: Q8 d; T0 k: eWarped Sonic Normal # t9 v& O$ G C% T; J0 j6 c
Warped Sonic Reverse
7 [: f t b6 u. B8 w9 QFake Inverse Sonic Normal
) Y* I8 {$ S0 }4 v( A1 V0 iRising Fans
. \' S2 ]7 v, ODouble Charge Normal ' |2 Z; V( }9 m: @6 R* P, K
% f$ g$ q: ?( G& _4 J--------------------------------------------------------- ( E. u J- l" t6 g- a" C8 Z+ u
Fingerpass $ y& C! _* \5 ?& J8 V& z- y
Pass Normal ∮
: Z7 ]" f& T X% HPass Reverse
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" q6 k# x5 u; a1 ~7 @- S--------------------------------------------------------- * ^! P7 O; W& y# X% k
Infinity + D0 h5 F) ~2 |. o
Wiper Normal
+ ]) t* V4 Z, R5 ?1 t' K9 _! u0 `, nWiper Reverse
5 U6 R# B, \( e, a3 ^Infinity Normal ∮
" R- z5 H ~2 B6 ]% }+ M7 YInfinity Reverse ∮
7 t& C3 M* j% ]) z% DInverse Infinity Normal
: h4 F! Z8 r, q. H' FInverse Infinity Reverse
9 y; P, m) s8 z/ pFigure 8 Normal |
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