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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。 J: s' T# M( u- M" [+ ^ |! c
0 ?/ W8 Q5 h; |4 j# r6 o转笔的招式分为8大系列
- M! o$ y- C5 Jaround
; c( @9 T ^; y! \. isonic
$ J- d! I! G( p# ]Infinity
8 f* r- l U; x9 H3 t% v, XDevil's and Demon's
W0 T& z3 K, kcharge 7 U3 t6 V3 x. S# g+ r1 H- `/ ~
spin ! u1 H9 k, ~2 ]) q, I
TAP 6 f& f8 z% R- v& P
other $ F/ P, s6 ]7 Y4 ?
, O, {5 N: O+ |9 H) F$ L
单独的招式称之为trick
/ d; F4 B+ C8 B g6 U把trick连接起来的招式称为combo
2 `1 C0 A; S& K, F+ `1 A c* p转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 0 b' A7 [ P# @, _: K* r- D4 P0 X
S8 j s* o1 I8 Y, { _截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 , s/ _+ {- ^% C
3 {# h1 \8 L% t1 l# u0 l( H2 U5 y T最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: 7 _- k* m j! N
3 @" l$ t" }( gThumbAround
7 \3 `) K7 y# s- l/ B W5 gThumbAround Normal ∮
b+ x8 N- G' d) N2 p, {ThumbAround Reverse ∮
2 K" Y# V/ n) w/ f6 yFingerless ThumbAround Normal 9 T3 L% N* E, d
Fingerless ThumbAround Reverse # b- Z7 G5 g% R1 P
ThumbAround Harmonic
+ B9 h: {9 d: NContinuous ThumbAround
+ c; q" z6 [ ACounter ThumbAround
' w' E( A* M ^, h j zMultiple ThumbAround ! g! }- \" q& D l. U! K$ j
& R* A5 ?3 P$ L
---------------------------------------------------------
: F! @' `/ m" A* d" LFingerAround ^: A5 o* F# ?7 q
IndexAround Normal ∮ * w3 ]& i( `' h0 _# I: T/ i
IndexAround Reverse
) G0 J& B) P5 X1 B) y5 Z7 l3 [3 J" qFingerless IndexAround Normal
7 t0 S3 X! B# R( L& N! {, vFingerless IndexAround Reverse
! e7 ~8 m* q0 F% @0 |2 HMiddleAround Normal
# P9 p4 U& p0 w5 h5 B7 a$ b# n2 u% xMiddleAround Reverse
( |+ a" H+ S$ Q- A3 QFingerless MiddleAround Normal - h# g, _/ g- R7 c
Fingerless MiddleAround Reverse
M; m# e4 h1 z3 J; ZRingAround Normal . s: K9 h* U, R& F9 G. F0 l8 N# |
RingAround Reverse
9 P; y/ h2 @5 F1 UFingerless RingAround Normal
; }$ G2 q6 o1 R6 _2 M7 t+ E' m' x) uFingerless RingAround Reverse
' o# Z& b7 E, qPinkyAround Normal
' [3 X2 ]6 [6 \PinkyAround Reverse
: @1 {; C& A6 E% j6 i) e4 U: rFingerless PinkyAround Normal
8 ?; q7 q$ t' YFingerless PinkyAround Reverse
: _1 H. S. ?- V
9 Z% f6 l6 u. O1 j$ f" _---------------------------------------------------------
5 O' t3 G* p( ZBackAround
6 }. Q' G+ l TBackAround Normal ∮ ' B; y( G7 @2 w9 H# X% B5 j
BackAround Reverse 1 h" F) i0 L* n+ x. s. }
MiddleBackAround Normal∮ 8 }) t8 k9 e: B" B I
MiddleBackAround Reverse
9 l: ~9 N1 F3 w( O VRingBackAround Normal + m. @! f; o: h$ N
RingBackAround Reverse / O6 K& ?4 I1 z4 t
PinkyBackAround Normal $ s* P X' m* W! J' Z
PinkyBackAround Reverse 2 n; D) H6 C" ^6 q2 p
BackAround Fall
" @3 D+ t2 L4 A6 T" \; PBackAround Rise
/ b G* k4 J# q( G$ U3 ^Korean BackAround Normal 9 x: D# K" ^& f0 A' U, w
% P+ x, S; u: k/ y5 p) e
--------------------------------------------------------- 5 y0 h1 r8 y; L1 V. T3 R
Sonic * @% C6 B8 Q! Z4 z) q1 h
Sonic Normal ∮ % C% U# o, |/ y
Sonic Reverse ∮
% F" o6 I/ `" ]7 f# _! V- {, USonic Rise ∮ 0 G) A* f5 a$ c" a9 r
Sonic Fall ∮ 2 ^0 N; R4 d( h# v
Sonic Harmonic ∮ T% s, i$ Z7 M0 K% y/ n B
Inverse Sonic Normal ∮ 2 c9 X$ v9 t' y0 c r
Inverse Sonic Reverse ∮
2 X% E. `7 `0 l5 a+ p: g( FMoonwalk Sonic Normal ∮
" y0 C* j; ?$ K: j! m$ NMoonwalk Sonic Reverse
2 g3 y4 h2 z+ ]8 ~: v8 @7 kInverse Moonwalk Sonic Normal
3 b9 P0 z6 H. }% s7 f, DInverse Moonwalk Sonic Reverse
. o+ A% @3 n8 |% a$ C& ^9 [( vShadow Normal " G* R6 c/ s$ ]1 ]# U: ^
Shadow Reverse M* K. O0 k- `" l Y
Inverse Shadow Normal % C- f+ d5 h! K3 W( z2 {
Inverse Shadow Reverse
, V- d. s/ u8 {Pseudo Sonic Normal
; R1 J6 v4 Z+ H8 ~Pseudo Sonic Reverse
- U8 r4 {. Q+ I3 ~! u4 lIn Out Sonic Normal $ j, x+ @9 u! G3 s
In Out Sonic Reverse
. n, \- ?! k' K* s3 ^ Z5 YiSonic Normal - q8 `2 d* v) o! U9 W
iSonic Reverse
% x* e5 w6 t) ^Devil's Sonic ∮
" R! `, }# p& s$ jDemon's Sonic ∮
$ K% \, c& [: G. a1 y3 s; C; ~8 D
, v4 W+ b8 o4 _" N% J: X4 Q/ `---------------------------------------------------------
- S% M4 ~* a/ t C7 F- `Charge 9 I. K$ ?! a. I+ \1 V9 }) i
Charge Normal ∮
2 V7 j4 `- M' c8 `! xCharge Reverse ∮
7 j4 g4 S4 M! \ F# a% m6 v6 |Twisted Sonic Normal ∮
0 B: x( X8 Y! P1 t# u. qTwisted Sonic Reverse ∮
# B0 P# G: y- _' j) YWarped Sonic Normal
6 {+ a1 I6 n1 \9 M+ ]# M. UWarped Sonic Reverse
2 p$ P2 }! U. FFake Inverse Sonic Normal
: c: b' G5 T7 u, b: `; F6 x. TRising Fans
E/ \; v2 t/ l7 N. KDouble Charge Normal
) y& Y. L! v7 n8 T8 t) a+ J' m7 ]
--------------------------------------------------------- Y2 f# T# m2 u: W/ K
Fingerpass ) y7 y) F+ I! V! W+ h
Pass Normal ∮
% x) X O- F7 rPass Reverse ) V6 e2 E! P( Y" X1 }( h, O4 g3 z
, H& @* [1 b1 M& A--------------------------------------------------------- * a4 d8 t% R, t) o* Z3 K% i6 e$ c
Infinity 2 r3 K+ a- _+ J* T
Wiper Normal
5 R6 `& A& [7 F* }1 H) i& @% A hWiper Reverse : E' ]* \5 R' {% E v/ h- v
Infinity Normal ∮ : ~" i( r* W$ z. V; j
Infinity Reverse ∮
' o9 ^; F3 A# j2 ]6 h4 MInverse Infinity Normal ! R- I5 T. u) C* n- q
Inverse Infinity Reverse * J/ {5 c+ [& G' l0 ]) M
Figure 8 Normal |
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