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转笔新手
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- 2011-5-25
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。 7 c' H G! C4 N
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转笔的招式分为8大系列 . T3 T3 T" j- i" x
around & U. N' ]9 r" B7 q$ L
sonic
, l# h( m5 \! yInfinity
+ }% j$ B; _7 HDevil's and Demon's
2 t7 O8 S/ h4 ? Ocharge $ M' L0 l/ ]9 z7 x y) ~5 u9 D
spin
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other
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单独的招式称之为trick / w1 I# L! n# }5 r' y2 w2 Z
把trick连接起来的招式称为combo , F* h+ V9 ^2 c9 \: J: B9 K( D" R
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 8 h/ e3 [0 k$ V! X
0 U" i. R5 `5 X截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: 4 R+ G1 R. ]3 ~+ n- w
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ThumbAround
( b% ^% Q6 y% T; L+ Y" HThumbAround Normal ∮
8 U1 e# G$ r8 O, D; v1 P5 iThumbAround Reverse ∮
$ l, M0 |! }) |" xFingerless ThumbAround Normal # y+ n" t' |2 a) {: \, l+ s$ l
Fingerless ThumbAround Reverse . M( Z7 U/ U9 i8 N: H& K8 y
ThumbAround Harmonic 7 F( m/ l1 C, M
Continuous ThumbAround
9 S' C1 s \% G- _9 r* B6 jCounter ThumbAround
B: h: O) p# Y p) @Multiple ThumbAround W) L2 E. O( n8 G
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---------------------------------------------------------
0 M0 {3 p1 c* c; P& P' j7 r8 sFingerAround . N# s9 P, j* |/ u" K! Y5 z/ @
IndexAround Normal ∮
, |* Y( n% X, W- {( z1 X& SIndexAround Reverse ; s. ?9 R: W. f, o7 X: z
Fingerless IndexAround Normal
7 g9 J1 b; Q- T+ R7 gFingerless IndexAround Reverse
* v' N5 f. K+ |3 @5 G2 A7 yMiddleAround Normal
- w8 K5 |( J5 o7 BMiddleAround Reverse & A! r" i# F7 a
Fingerless MiddleAround Normal
6 t/ m, h0 X' e/ v7 H1 `Fingerless MiddleAround Reverse 1 t$ x3 z& c9 ]) N+ o9 i# P* O9 |2 i
RingAround Normal 0 T0 l( c- h6 N1 @4 T3 j4 L
RingAround Reverse
3 ~5 F, T. I8 j* K9 WFingerless RingAround Normal
% d, t% P2 a& BFingerless RingAround Reverse $ ?3 @0 x4 B. Y5 m4 M
PinkyAround Normal
+ [" B- D2 p3 N1 S" X# MPinkyAround Reverse 3 m6 z/ G' e2 x) E- U. u: M
Fingerless PinkyAround Normal / Q4 D: o2 O+ z ?9 _
Fingerless PinkyAround Reverse
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8 B1 }" T. _! X P g---------------------------------------------------------
; `$ ]" q5 Q" y, S" ?BackAround # h1 d( ?% ^ \9 D
BackAround Normal ∮ + r1 M% H* X& V0 W; h3 k
BackAround Reverse
# v N2 w3 v4 M0 U9 pMiddleBackAround Normal∮ 0 C r4 X' h8 s/ A
MiddleBackAround Reverse ; J' s: m4 u3 h5 w0 h' O
RingBackAround Normal
8 F8 M: B; e) U' XRingBackAround Reverse
8 @( r, P, q7 @. v7 u! q* A' O TPinkyBackAround Normal 4 r: e) f5 |) d! E0 N& j% X3 B
PinkyBackAround Reverse : e$ f+ T) r# c( r2 i3 Y+ U
BackAround Fall 4 @9 |3 R, a0 }8 b+ E9 i$ A. M
BackAround Rise 7 k0 A5 w3 E7 R4 y1 n# J2 Y
Korean BackAround Normal , |$ ~; C$ }4 e( a- K" V
8 L; y/ B! J3 ~1 q---------------------------------------------------------
" ?+ Y( ?* x4 J' NSonic
8 m8 \# F: t3 iSonic Normal ∮
$ C& H5 c1 C; K1 R. C0 L/ ]/ u3 S' @Sonic Reverse ∮
+ K$ }3 U8 T# ~% n" X) P2 ySonic Rise ∮
2 f- z$ T% z# W$ Z0 k2 s+ P1 C0 ~Sonic Fall ∮
3 @. G. z8 w' A. TSonic Harmonic ∮ # n9 M( y, k: b! `2 @5 C
Inverse Sonic Normal ∮
* }) _$ e1 r+ Z vInverse Sonic Reverse ∮ ! F+ G" R4 e$ O# I9 K$ _
Moonwalk Sonic Normal ∮ E' E4 l) H6 X- z
Moonwalk Sonic Reverse
" L" m% q; ^2 s& @0 Z8 U0 q" |Inverse Moonwalk Sonic Normal ) ~% z E4 `; P9 E
Inverse Moonwalk Sonic Reverse ! x9 w7 L# m6 p
Shadow Normal
. j8 G. k: y. C# n2 L/ _Shadow Reverse
. l* a6 K- E% u7 C# B: R4 F1 v' Y$ ^7 WInverse Shadow Normal , T& q' \% k- X' s
Inverse Shadow Reverse 4 u+ s8 {. K2 K3 M6 J' d; Y
Pseudo Sonic Normal
2 b( P5 T7 u% m1 g3 ^1 `, n3 U" G$ yPseudo Sonic Reverse ; G/ i8 d9 O) Y4 I9 S4 X+ w
In Out Sonic Normal
* E( t- f* x9 y0 { PIn Out Sonic Reverse - ]& [) t3 @) U6 }' ~* \
iSonic Normal
6 g* p9 o, a7 Z& B" GiSonic Reverse
2 t# T" W9 f5 P7 M9 X( W4 [' q3 @Devil's Sonic ∮ " X! H$ @0 h b% x, F2 e
Demon's Sonic ∮ , `( y$ M2 c+ Y, J9 W# c
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---------------------------------------------------------
& F- K2 ~, L, `& jCharge , \1 `+ w; ~: }; q
Charge Normal ∮ 6 x) w& W1 ^9 U; Y8 {" @) c$ K
Charge Reverse ∮ 6 G( _3 M1 ~3 i% t8 W7 B: Q
Twisted Sonic Normal ∮
( t. w6 j' O) w6 E8 k7 xTwisted Sonic Reverse ∮
) t& o! [& V: s" eWarped Sonic Normal
. ^" m" L. w* a# a8 NWarped Sonic Reverse ! E" E8 }! w% o9 D* U) e
Fake Inverse Sonic Normal
) K- T/ J& Y3 `* F1 ORising Fans 0 A1 D( g) h0 j. Y( F5 Y
Double Charge Normal
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---------------------------------------------------------
$ J# n9 ~1 k9 L4 N9 t8 DFingerpass * P6 K2 B8 u. P, D4 A# i0 \" _
Pass Normal ∮ % H3 W$ ^! I3 d, [% T
Pass Reverse
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$ z3 ` f, Z, Q2 s1 D9 ?7 g--------------------------------------------------------- ( R5 w0 B/ B3 K, W3 e
Infinity - M8 l f+ y9 A1 `* p6 c8 l/ k
Wiper Normal 9 U5 p' e9 U$ {- b
Wiper Reverse
, _4 S/ D2 L% p9 \Infinity Normal ∮
1 J8 V, I8 D% R/ F! H: p2 p( j, ZInfinity Reverse ∮ - G. p7 S" B$ z$ J0 X6 L! q
Inverse Infinity Normal
" v9 Z( G& c8 \/ ]8 M6 F& NInverse Infinity Reverse
) K- k1 q) s% I8 }. M& l7 GFigure 8 Normal |
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