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转笔
* R" P0 n# @6 l 转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列: D: ~/ [* B+ E. W1 d
around
2 j% Q. m2 Y+ X$ K U Q8 j1 {sonic( C- M' }0 m% y) p1 I- Q/ V& E
Infinity( G$ C! ]& J* p9 t
Devil's and Demon's
* ]' V. x! Y: } hcharge
1 V+ M1 ]9 H8 b. `) p+ yspin
& s' S, _6 e+ X4 k& hTAP
3 g M' m: |9 W0 Q" A3 B6 D1 v& Lother
3 Z4 T- R- V8 H& V& I- i
8 A2 \# h8 C, f7 I) @单独的招式称之为trick
3 N- O; D# J9 ?+ X( d5 C把trick连接起来的招式称为combo" p4 R: n3 K. t7 @* Z4 a8 l4 Z' b
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 8 I. l& S3 q ]
+ ]6 h: u# t" ~1 ~5 T1 S; K5 G, r: P截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 # k T9 `) C7 k x$ z" v# ]4 o
6 o9 |) i7 [2 [7 J, Z# v最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:6 S! J* D! A0 |" j& t6 J' ~
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ThumbAround
+ {! Q1 ?1 P7 x, t4 CThumbAround Normal ∮ , H: e! D- B9 `% g6 _% ~/ T( ]
ThumbAround Reverse ∮
! G$ f8 A( c7 qFingerless ThumbAround Normal
8 H& R2 P' [+ I; Q& k/ zFingerless ThumbAround Reverse 1 K: w, Z; N7 I2 h# S
ThumbAround Harmonic 7 B( ~' g1 E* B/ W/ K# t% D1 h% {
Continuous ThumbAround ; ?. C" u3 s. ?. {. b# v
Counter ThumbAround ( {: ^& }1 [! k2 I) H; k2 k
Multiple ThumbAround ! M" S1 `5 X& R. F& y
" h. N0 v# h' B6 O---------------------------------------------------------
; a( N" Y$ J2 y3 A, T! k. @FingerAround
7 _& V& e. U7 h, h Z- UIndexAround Normal ∮
" [! Z7 j7 e3 F' W( _% ~) ~IndexAround Reverse 7 x1 J% o h1 S) M
Fingerless IndexAround Normal
6 ~, _7 V+ V3 ~6 v B5 ]1 R6 JFingerless IndexAround Reverse
i5 G( L1 M% y/ M) pMiddleAround Normal
( B( x, a* b: C" [! @MiddleAround Reverse : l1 J# j0 }/ J0 ^$ ~
Fingerless MiddleAround Normal
+ c$ c Q8 K! ^9 i' FFingerless MiddleAround Reverse & i l" X! `5 H o7 b
RingAround Normal
7 Y. i$ O4 j8 l% ?9 ZRingAround Reverse
o ]: z/ a. d, F% t0 f" j5 pFingerless RingAround Normal 1 s ~2 X% t* M5 _) y- N# Q) T" A
Fingerless RingAround Reverse % `/ ]+ m% l$ X; L Y
PinkyAround Normal 9 K* j5 S! n' _4 P0 `1 J2 `6 y
PinkyAround Reverse
7 B9 s% Y; P7 U1 |+ H/ J! x5 n/ }Fingerless PinkyAround Normal ! z# u& l1 A* M; I
Fingerless PinkyAround Reverse
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' w W1 {2 I0 ~, w& @( d. o* Y& j--------------------------------------------------------- ' i" h- c O( b# S; D" q
BackAround ; g4 x! C& v& T% e% _
BackAround Normal ∮
9 a1 d8 W: u: |& KBackAround Reverse
3 d% M+ ~1 J# V1 n( W6 FMiddleBackAround Normal∮ \; x( ^; v D& Z1 l: V* o
MiddleBackAround Reverse 9 V& x {+ s6 ^# ^6 O
RingBackAround Normal 1 [9 d; h, H+ S
RingBackAround Reverse 3 q4 l. X( u- f* U Y# H
PinkyBackAround Normal # ]+ x3 q1 X0 ?
PinkyBackAround Reverse
& x5 G! Z- e+ d+ pBackAround Fall % Y- E4 |0 \' B
BackAround Rise ( v8 @* T% B2 c: Z4 A
Korean BackAround Normal # d2 u) l5 T" ?5 r9 D. j$ ~$ |; y
0 d# s4 ? n. l- y6 u--------------------------------------------------------- & @: v$ ?" I: f0 J
Sonic
; }8 W4 x+ j, n( eSonic Normal ∮
2 I- D$ A0 E, ^5 c5 [' ^1 p6 HSonic Reverse ∮
+ k" o. R5 @ R$ F: b* C1 {Sonic Rise ∮ 7 F+ }1 a, B& A+ l# e% b# E
Sonic Fall ∮ * A3 J! W( ?# z$ B
Sonic Harmonic ∮ ! [5 u: ^ B* ]1 I
Inverse Sonic Normal ∮ 7 ?& k6 V3 ~/ g* D Z# B
Inverse Sonic Reverse ∮
`% m* H3 _3 ~* ]" E. JMoonwalk Sonic Normal ∮
5 p9 {" u% `- F; qMoonwalk Sonic Reverse
5 Y, J. ?. D3 {9 S! D# [2 @7 cInverse Moonwalk Sonic Normal ( Y7 C4 i) ^+ D6 m6 i2 U1 [( n$ O
Inverse Moonwalk Sonic Reverse
& a# a: D/ |8 n3 U6 P7 [+ |Shadow Normal 6 w( t; d% [: | Z# Z' y3 A
Shadow Reverse
7 z3 K! B# d+ ]) ~Inverse Shadow Normal
+ {6 w4 H/ e& ]Inverse Shadow Reverse ! _, D$ k3 q2 ^2 U$ R5 z( C) d7 q
Pseudo Sonic Normal . o) {! J* t% v" q8 E$ l
Pseudo Sonic Reverse
8 R3 W+ t5 f* MIn Out Sonic Normal
5 Z1 ~$ a7 f- g" c2 }In Out Sonic Reverse
0 u! _0 C% @& jiSonic Normal
9 p! f+ w! N$ b( i- kiSonic Reverse
. K0 ?2 g. z! z8 Q& HDevil's Sonic ∮ 4 _. W" h0 M( V+ ~% S4 b
Demon's Sonic ∮ $ y' v F7 Y* o) i) z G ~
" E1 ~9 s4 M/ z) Z- l" I--------------------------------------------------------- " E: ]5 N$ P N8 N' Y
Charge - N; h e- O' g3 {
Charge Normal ∮ 7 C5 a; N# P# V5 E9 r% u$ V. ]0 I
Charge Reverse ∮
8 z* E! Y) x$ l+ L p6 DTwisted Sonic Normal ∮
7 x- g. h$ I; x2 k2 MTwisted Sonic Reverse ∮ 7 a" C! e4 ], z
Warped Sonic Normal : |' E" V [. u9 S; z
Warped Sonic Reverse $ v6 ]# F! x! m# n
Fake Inverse Sonic Normal
6 }. |0 Z4 P, X$ h- Z; x; T$ y# jRising Fans ) V) a$ {2 s4 t1 o. n' I( r" N
Double Charge Normal
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--------------------------------------------------------- ]$ y8 R& a0 d
Fingerpass
# U8 [* I% N& y% G8 q" h% a$ o! W" ePass Normal ∮ ' h. _% K+ O0 W( D m$ S! t3 W
Pass Reverse
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---------------------------------------------------------
, a) f) D3 W% nInfinity
' Z# K2 p7 C; z- Q! fWiper Normal
2 o' L; X y1 I+ s i. aWiper Reverse
- f& Z. x2 V/ ~' O6 y/ MInfinity Normal ∮
; l+ V% e. b7 g0 DInfinity Reverse ∮ ' _ x6 X. f8 P) w2 Q
Inverse Infinity Normal
/ v3 b0 m6 q+ ~" uInverse Infinity Reverse
- {# {5 }$ s3 e1 [" VFigure 8 Normal 6 B" A! x7 |$ D% D( V* n. H
Figure 8 Reverse 2 i+ Q3 ?5 a( @) ]
Single Extended Infinity Normal
" ^) \1 W& L, N- YSingle Extended Infinity Reverse ( N6 R3 B7 G2 u( G9 T9 ?
Double Infinity Normal 6 p1 ?% A; c6 c
Double Infinity Reverse
6 C+ D* i& G# W8 K4 ~8 C3 TInverse Double Infinity Normal 7 x6 }' o ~ r' g; @+ p0 z5 n
Inverse Double Infinity Reverse C8 e- W8 {- u, s" j+ w. h
Double Extended Infinity Normal ) q9 ?/ I! \* m2 o' @
Double Extended Infinity Reverse
1 l6 c7 d7 ?: y1 h3 E% t9 v# MInverse Double Extended Infinity Normal
% ]' k) E/ U6 A. y1 ^6 ]; O3 QInverse Double Extended Infinity Reverse
0 i; e) M# ^ c4 GTriple Infinity Normal
& f; A" W/ R' d& |/ x: \Triple Infinity Reverse
3 q9 ?9 f& Q+ t0 F' d8 j# ]& IInverse Triple Infinity Normal
* _4 A0 }. h2 \1 _" f9 KInverse Triple Infinity Reverse 6 |9 S2 w+ `7 X, { ?- ]# {
Triple Extended Infinity Normal
7 H( a* Q! P5 ? U jTriple Extended Infinity Reverse
5 M; u# P* t& t- w* T( AInverse Triple Extended Infinity Normal " A+ o5 z$ n2 U- p* `, H# [
Inverse Triple Extended Infinity Reverse
: z. w. b- Y3 n- l! zQuadruple Infinity Normal
; K* t9 x+ R, S; x$ AQuadruple Infinity Reverse
2 U# Y# @9 R$ Q0 pInverse Quadruple Infinity Normal
; j$ K7 @- }- MInverse Quadruple Infinity Reverse
# D/ m) s$ h# ?1 E0 `# fQuadruple Extended Infinity Normal . }, C) B0 }4 m9 ]% U U ?) Z
Quadruple Extended Infinity Reverse
9 ~; l# a$ f/ `1 dInverse Quadruple Extended Infinity Normal ) q( v, `' g% W: }* P7 M
Inverse Quadruple Extended Infinity Reverse - V& o& J; z: r
% w) E. Z* p$ U! q
--------------------------------------------------------- " v2 v) M5 m" l& P# V2 c
Spin & Y: j. D' q/ k
Thumbspin Normal ! }; @0 i* H3 ]* S/ m
Thumbspin Reverse
* i/ ]0 w0 F' ]7 D) OFingerless Thumbspin Normal
& q4 ^: z3 R i" E( X, NFingerless Thumbspin Reverse
! x6 ?3 Q+ X, D, k3 {3 ~ OIndexspin Normal ( `5 X& ~/ r( w' _
Indexspin Reverse 7 s( B1 ]7 D4 z! q
Fingerless Indexspin Normal e0 b/ Y( ^) n" W, I, q
Fingerless Indexspin Reverse , A" u- P7 D- |( q) u; l- G
Middlespin Normal
9 L: x; ]; J& u( B+ @" gMiddlespin Reverse 3 E) ]. v) Q. P, e$ V% ]
Fingerless Middlespin Normal $ d* h1 S2 h( d7 p2 a6 f( ]# K5 u# v
Fingerless Middlespin Reverse
* [' N" ]" k0 C' u' pRingspin Normal ) g9 r$ k- w8 Y+ K9 D
Ringspin Reverse
, `1 ?3 T4 V+ P8 }+ W+ HFingerless Ringspin Normal 8 Q4 z# G) ?9 X1 a
Fingerless Ringspin Reverse
7 L; b8 `" K, M. I( k/ h" D) B8 kPinkyspin Normal
/ @' l4 Z" n- u# qPinkyspin Reverse
% S) U* P" A" v) eFingerless Pinkyspin Normal 6 C E4 b" Q0 W8 k
Fingerless Pinkyspin Reverse
g$ w' |2 B5 C$ ?4 t4 bPalmspin Normal
: U& O) X! N' A) a: ^, FPalmspin Reverse 6 H/ G& u6 a& e1 Q( I( c' T+ f/ g2 g
Side Spin Normal
) I. x3 y- l; P* I7 W) |. UHalftap - w6 o: R& ^% P2 N' h) u
Scissor Spin ∮ $ q* T# x% F( j0 S K6 W
Fulltap Normal
( ], s1 W$ o+ O0 F, F; mFulltap Reverse
; W8 C! U. Z! j/ p+ WFake Reverse ∮
) ]! H* k# x8 e) K2 pBasketball Spin
' b0 P3 t$ ?/ p% |! |2 @+ v2 ISpider Spin
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" K2 O7 {' v8 v0 P4 X0 T0 U( K6 U---------------------------------------------------------
# C' m8 z& ~4 h7 f" p5 bContinuous ThumbAround 8 U4 s( a8 M( O) p0 q5 q3 P
Counter ThumbAround
2 B( L$ a% ~6 d" X, V4 WMultiple ThumbAround
+ U& t! _& o+ Z' q9 c/ X1 oPinkyAround Normal
$ L m) |! k0 n& b! [# g8 s. R% HPinkyAround Reverse
- w3 s# B. O% U0 H5 {/ d; kFingerless PinkyAround Normal ) R p4 {5 H. Q0 b0 i8 @7 _
Fingerless PinkyAround Reverse 5 u! Y8 ~8 W7 L8 N- Y9 l' {7 a
PinkyBackAround Normal
& W7 _; i( g$ u9 ^! a {# H, [PinkyBackAround Reverse
7 W8 }! Y2 S1 s0 b: }! [- r' OSonic Fall
/ @, [' F% F ^: h7 i! e4 Lseudo Sonic Normal ' l! O+ A/ Y/ Q3 `6 L
Pseudo Sonic Reverse " J4 d. Z5 r3 u0 W3 L3 s9 n
In Out Sonic Normal
4 \% F3 y5 T- {. C1 }( KIn Out Sonic Reverse
`2 \# ~* r* R' m/ N* ~iSonic Normal $ M4 i. l% p2 i- H6 M
iSonic Reverse * a' P* k; U, @) I: M) C
Sonic Rise " M7 u; R5 j2 [' |) f
Fake Inverse Sonic Normal " B4 \; i; G% d4 e
Rising Fans
; |9 a- d# q" @( S0 v5 IInverse Infinity系列
`- s1 L o3 iSpider Spin , z8 ?: i9 y* a, K7 [+ Y+ z/ E
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以上的招式转自香港组织kitcat
1 h0 T7 r3 ?6 {0 m. Q当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。$ [5 P& ~; B, i. [
( Q( X* f/ x3 h5 q6 f6 W* S: B现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。" w. L/ \" X- }5 }9 N1 r: b
德国:GPC8 S, }5 s$ _" {/ @5 ?
法国:FPSB% ~8 [+ e: |6 z( c
波兰:PPP: {, e; ?7 j0 Y! [" q, j9 Y, v0 T
中国大陆:pserhome(PSH)' A7 W+ M/ z& X* y/ b% X
中国香港:kitcat、penzone$ c: I) h# C& o" }# D% o
日本:JEB
) W) g6 H4 F+ v; p/ \韩国:pendolsa(PDS)( M ?, M) I; ~: J
瑞典:swespin
* y2 E# b+ `( }+ x1 U% I- S. K全世界范围内的:UCPSB、UPSB5 J0 b U$ O. I& O. J1 H1 q3 J" f3 G
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' H% t* G- J @. C9 U& E3 O% f2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
7 u# d% u6 U; Q" @- O世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html* M0 K8 j. H ~# J
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[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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