|  | 
 
| 
转笔: f3 f% W- @# ^
x
快点注册登录,一起玩更精彩!您需要 登录 才可以下载或查看,没有帐号?加入我们 
    转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。/ I( ~  n! t. m! I" T9 v6 c" A* v
 
 & K+ h9 B! x# @9 j' L& E& w转笔的招式分为8大系列
 , _, }2 p8 F, D; K( l" V5 faround6 V& _4 e1 n0 S" b! U6 g& g/ w
 sonic
 : S3 r! T+ c0 F' M7 AInfinity9 j% a5 V2 @3 F) n2 Z
 Devil's and Demon's( ^3 W5 f" A$ k/ y! B) p
 charge
 5 a5 E9 U; D, A) w! n* E2 \spin
 0 q6 F; C! b% c0 `TAP& w! X7 Q9 o2 R. g
 other
 1 M% M3 Z2 d2 y; D9 Y5 C* @0 p' \% u1 ]. G. U% j
 单独的招式称之为trick
 1 N; L$ D, ~4 W把trick连接起来的招式称为combo5 z6 C1 |/ K* p3 e2 J' ~
 转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
 ' p. f% @& M- L! g. f; s+ F1 N7 o% L$ J$ R" Y' p6 t5 T
 截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 ! T: I1 |9 f: ?. B1 E% w% I. E
 
 ]% J: J8 D  |1 w, f( d最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around)  现在转笔的招式已经非常多了。常见的有:3 ~/ u( y% J: I
 . e6 m! \: m2 h, o& v! d' R) n4 X) Y
 ThumbAround
 5 A6 f  X, q  p' }8 `ThumbAround Normal ∮
 9 ~: M7 z9 `0 ]ThumbAround Reverse ∮
 9 }' L0 r; C2 Z7 x) [# KFingerless ThumbAround Normal
 ) f" F/ q- A  _3 Y0 O1 ?5 v' sFingerless ThumbAround Reverse
 1 K3 b- b4 m+ ?6 ?7 zThumbAround Harmonic
 * T4 o6 [4 }6 {* IContinuous ThumbAround
 ! P4 D3 X& r  N. [9 {Counter ThumbAround 0 [( U+ u$ \( Y9 i. _, t$ \' s
 Multiple ThumbAround
 d/ D4 U  O6 G/ H5 Z( z
 " r5 W. D* H$ R& M6 E  d# C--------------------------------------------------------- 0 D& B; P% m+ R% ?' C* p" Z" B
 FingerAround 7 d% t  {7 B+ w
 IndexAround Normal ∮
 8 w. W, y" h- m+ z$ W& z( \IndexAround Reverse  6 p- a3 G3 Q( J: T8 E
 Fingerless IndexAround Normal
 5 d' f- \1 k# e( w7 c! U- X0 b- S% ~Fingerless IndexAround Reverse
 # x4 K1 ^2 y& gMiddleAround Normal
 m) B! f* }- H1 c0 A) PMiddleAround Reverse
 1 O# C, F- `. e, R- Q- QFingerless MiddleAround Normal
 % p: H$ w" G2 |" cFingerless MiddleAround Reverse
 3 Z. y6 P' ~! I8 c" }RingAround Normal  * Y8 @( ?+ ]! K6 t
 RingAround Reverse
 6 V) j# X$ L1 f" H1 uFingerless RingAround Normal  9 ^6 Z6 A& A3 A! G$ B, }
 Fingerless RingAround Reverse  5 W! j, y7 j' B
 PinkyAround Normal  ( j5 Q  o$ z( Y- x
 PinkyAround Reverse  & e( i) q3 n3 r3 o1 o) L, c
 Fingerless PinkyAround Normal  ) r, I! p/ n! d5 L! n7 z
 Fingerless PinkyAround Reverse 5 ^% j: E8 F5 v: F8 N
 
 9 F5 Y( z  V5 \$ K+ b# m---------------------------------------------------------
 " j, ~1 \- N: E+ ^1 R: J/ t# \BackAround + T. V% J) q0 a# r' P
 BackAround Normal ∮
 % i+ J; t& o0 h$ d% yBackAround Reverse
 2 a5 f1 D& d; I! U; [: m5 Z5 CMiddleBackAround Normal∮
 ! S7 Q0 b. D" `0 UMiddleBackAround Reverse
 ) Q& u. K6 [+ v( X# D' b4 I- H* Z8 a+ iRingBackAround Normal  * |  u8 V) c" D8 k
 RingBackAround Reverse  * l4 x) P  h/ U$ x: y) q7 u3 v
 PinkyBackAround Normal
 / ^' [, t' U* [  J# g9 m/ aPinkyBackAround Reverse
 2 N! s' `$ d* [$ U: |6 P$ NBackAround Fall 5 K/ Z( P$ ?/ R) i6 I$ H+ N
 BackAround Rise % C5 b8 {  b+ g
 Korean BackAround Normal ; b9 T- ^2 p; q( h* h
 ) _  G5 u5 T# H' K# x& n. q- e
 ---------------------------------------------------------
 3 X' X6 T2 F. A" z% USonic
 ( ^. l* }) x* e# J0 R/ m, ySonic Normal ∮
 6 {9 {/ w1 ?% Z  fSonic Reverse ∮ % O5 U  f9 Q5 D( q3 ]
 Sonic Rise ∮ $ r' b- }+ L4 E# B
 Sonic Fall ∮
 & q0 v0 ^# d" _/ ~* ^2 J7 {% [Sonic Harmonic ∮ . {* P) ?7 \, c7 y1 c8 q  d' [3 R4 X
 Inverse Sonic Normal ∮
 & i" V: \+ v! N% pInverse Sonic Reverse ∮ / E6 Q0 L6 i% C3 [* V& k
 Moonwalk Sonic Normal ∮ 5 @% }8 x8 U) e! s2 \% \$ o& Y) U: O" _
 Moonwalk Sonic Reverse  0 h. \( W" n7 C  K
 Inverse Moonwalk Sonic Normal
 9 J2 F# U6 i/ @0 Z9 v" Z' Y! VInverse Moonwalk Sonic Reverse
 1 z4 j7 k6 {( i5 x6 |Shadow Normal
 , w7 e) ^5 O" J; \- V$ y2 l4 cShadow Reverse
 : f4 s9 [) t+ L2 q6 C8 r) U2 dInverse Shadow Normal  " Q) e% Y. ^& }$ |) {; @
 Inverse Shadow Reverse
 & u* j! {3 }% SPseudo Sonic Normal
 0 l. A$ T6 t" a& @! dPseudo Sonic Reverse  1 }( r* u' r, |
 In Out Sonic Normal  $ ?* I/ z# K1 n3 _  S
 In Out Sonic Reverse
 - L; r& D3 C0 a! {! b- D6 m; a) yiSonic Normal  " F; R! N7 ^) X' O0 R  F
 iSonic Reverse
 . F6 J7 T! q! L' gDevil's Sonic ∮
 * _, @1 x& G  D2 m4 v& v. ^Demon's Sonic ∮ + }1 Q! e" j% ?5 K0 [
 : c4 w7 B, V: h$ T* W6 g0 U& G
 ---------------------------------------------------------
 1 s8 w2 Q+ Y6 q" [; R! hCharge ; u  p& w. G2 y' t2 O+ Q
 Charge Normal ∮
 $ D0 W/ m$ V2 `Charge Reverse ∮ % ?8 n* F0 g( w7 U" w6 q
 Twisted Sonic Normal ∮ 2 j# [; p) q: [, U! U) ^+ l
 Twisted Sonic Reverse ∮
 " K! f: o) j, q( |$ m) @+ ~, \Warped Sonic Normal
 ( a5 D' H) K  |Warped Sonic Reverse
 * U; M0 @, h, v  I; FFake Inverse Sonic Normal
 & l2 Y3 U* u0 K3 C2 D$ \2 ERising Fans + ~  t! B2 t3 D( H) `3 d0 x( A
 Double Charge Normal
 4 R0 l8 T4 ~  _! E0 \& v
 : R. O+ `6 Z, \. \--------------------------------------------------------- " a6 N3 l4 m( U7 f: s' r
 Fingerpass 8 P; e5 ~1 j- Z
 Pass Normal ∮ 4 j+ ~, f! ]) _5 G  a( U& N
 Pass Reverse 7 F: N* t0 R" G3 N9 b( H
 
 + N- `" J9 G0 t# V4 `2 A- ~---------------------------------------------------------
 ' G5 i$ @6 A$ b; kInfinity 2 Z0 u4 T( s$ n/ E
 Wiper Normal  : {  }( A& _/ E1 F/ ~+ E9 c/ u
 Wiper Reverse
 3 B. e, a8 X& E/ aInfinity Normal ∮  7 G& d( k) ?) T+ J
 Infinity Reverse ∮ 3 u$ O) X% C; u- z6 T2 C! z0 K: `
 Inverse Infinity Normal
 * X( }7 d' l& ^2 e# CInverse Infinity Reverse
 8 w7 D& l- s9 g8 U3 m2 {& S. QFigure 8 Normal  4 v) g2 w0 L* T1 W
 Figure 8 Reverse
 7 r( k. p8 l. j; i) p+ u! iSingle Extended Infinity Normal
 . l# h! j+ K9 N2 ?; i. W  S" `Single Extended Infinity Reverse
 , \% D7 L4 n2 z" L$ HDouble Infinity Normal  * p  B: @4 R6 B* Z, T
 Double Infinity Reverse  ( \8 C" Q2 ~$ o: C* I: C$ e
 Inverse Double Infinity Normal  + I# Q# g0 h/ }9 n6 K) t
 Inverse Double Infinity Reverse
 & M9 q3 [: N0 F: o  a: aDouble Extended Infinity Normal  - g( k8 g$ k- v5 Q5 `6 k
 Double Extended Infinity Reverse
 2 K# O+ ~$ e' P, G" j* zInverse Double Extended Infinity Normal  $ V$ p0 j$ `4 a6 L8 V
 Inverse Double Extended Infinity Reverse  . K; S' C$ X* m& n0 j; k9 m+ _' f; k6 e
 Triple Infinity Normal
 " P  d+ N$ f5 P1 t! [Triple Infinity Reverse
 # n6 v5 K& }2 N: h" ~& q& O, L" NInverse Triple Infinity Normal  * K4 Y) _- b0 R# s0 O, b9 \
 Inverse Triple Infinity Reverse  1 m. M, G- I. s! @  F# L
 Triple Extended Infinity Normal  + Z/ m! R) |/ T& F8 S: [
 Triple Extended Infinity Reverse  : b: U) H$ @1 y1 Y* J  b
 Inverse Triple Extended Infinity Normal
 1 C8 @" O# H7 V' T) V: o4 Z% N* MInverse Triple Extended Infinity Reverse
 / l* t' w5 h: U+ r2 gQuadruple Infinity Normal  2 A9 @5 M! a, x2 t) f' h
 Quadruple Infinity Reverse
 . n+ O: }, F0 {- {: v/ GInverse Quadruple Infinity Normal
 # s% T5 O0 u! m/ o% b! A: k7 ?* ?Inverse Quadruple Infinity Reverse
 * `, y  k( X* r( N0 A# Y3 e8 kQuadruple Extended Infinity Normal    V& M6 O0 F1 y1 g9 r5 `
 Quadruple Extended Infinity Reverse
 1 w- f: v7 Y6 r+ T& [Inverse Quadruple Extended Infinity Normal  5 ~1 ^+ j* t7 i4 I6 c8 }2 e* y8 a
 Inverse Quadruple Extended Infinity Reverse
 / t/ p# S9 }' W" Y2 |7 p7 K- }0 p/ S8 m5 S: [
 ---------------------------------------------------------
 9 v9 Y4 [5 C3 ]  b- LSpin & L9 R6 E' i7 Q' p; S
 Thumbspin Normal
 + E8 x* j4 w8 E" oThumbspin Reverse  % `& S1 Z& V/ ?1 D2 ~+ w
 Fingerless Thumbspin Normal
 # Q! U0 J" B3 ?7 _- v' ZFingerless Thumbspin Reverse  + m2 ?+ G4 R; R  Y+ L7 ~
 Indexspin Normal
 , j  @) ^5 U) L5 xIndexspin Reverse  5 ^: F/ {; }9 ]
 Fingerless Indexspin Normal
 & i1 o" C7 P- d( `1 A* b$ tFingerless Indexspin Reverse
 1 N! r$ z0 a* R  l! N' YMiddlespin Normal  2 Y% n1 O& G9 s7 S" L
 Middlespin Reverse  ; Q- d. v& p' n( f, M- W) k
 Fingerless Middlespin Normal  " \$ k$ F& M' C0 @" ^
 Fingerless Middlespin Reverse
 , L/ Y9 A+ X% F) DRingspin Normal  ; N( k- I5 g$ n7 `
 Ringspin Reverse
 % i6 o$ Q9 W. NFingerless Ringspin Normal  . a3 k' D& X9 y7 A
 Fingerless Ringspin Reverse  " _' T( Z( @/ D! m/ `8 R* d( ^; }
 Pinkyspin Normal  / V6 l, K+ X4 v. g) u9 x
 Pinkyspin Reverse  8 \. {6 j$ D6 z' U4 g0 C
 Fingerless Pinkyspin Normal
 8 @- }, }1 ~7 r% Y& yFingerless Pinkyspin Reverse  - J. S2 E) D: Z  ^! J
 Palmspin Normal  4 V% q. |8 Q0 ~% ]( n- Y
 Palmspin Reverse
 ) b$ E- O7 [3 q9 o; o6 |9 MSide Spin Normal  . O+ e9 O) O0 X$ D. N, `
 Halftap
 - w6 n2 K# s% ^) mScissor Spin ∮
 ! o) d. e) i% a0 F) sFulltap Normal  ! [( c* a8 |0 {; ]# p" I2 m
 Fulltap Reverse  . q5 `2 A  K# a1 z9 |
 Fake Reverse ∮
 J. G3 c" Y) F2 |* T" s* I+ Q7 F; ^- tBasketball Spin  1 J/ R- w% H5 K. T+ |
 Spider Spin 5 D! x" w3 S/ t
 : \( X& x% n" a* c. {% F' \
 ---------------------------------------------------------   d5 r* t2 o5 y% {, `
 Continuous ThumbAround % [  g" ^0 M3 C. n) L' f8 N
 Counter ThumbAround / V# r1 ]( s& r5 A0 @# A5 G
 Multiple ThumbAround   [9 j( i+ M7 ]4 @
 PinkyAround Normal
 _: K. N* L$ qPinkyAround Reverse
 5 q* A7 N% J5 r9 `Fingerless PinkyAround Normal  ' _+ G+ {: G0 I$ O6 p
 Fingerless PinkyAround Reverse
 6 J9 M& ~  U) v' p% I# \0 D8 m4 SPinkyBackAround Normal
 0 r; v/ ~0 y' _# r& z+ \/ z8 X! _PinkyBackAround Reverse    r6 v7 g2 H# q/ Z4 p9 {' v9 `
 Sonic Fall
 - m6 D: c- e  f) Kseudo Sonic Normal  - }2 z! a( X+ D; S( H
 Pseudo Sonic Reverse
 ) y/ Q0 Y& M1 M  n8 t5 i: r9 rIn Out Sonic Normal  9 n" f) b9 G9 |& q: [! S0 q
 In Out Sonic Reverse  - E: y+ X$ q8 V; g7 o- K9 l
 iSonic Normal  & h$ R! e% o- h9 z6 U! [0 {
 iSonic Reverse . R7 o2 {: p  ~4 v9 C) W* P
 Sonic Rise
 , F0 G+ J+ P  Q7 H8 lFake Inverse Sonic Normal " r& i; h' J0 m2 X5 O7 @
 Rising Fans / ^5 \1 n& o) v7 p# \
 Inverse Infinity系列   m5 ?/ b- e7 V  E4 j" N3 c
 Spider Spin
 3 s9 T7 O, Y4 i* I9 y+ J
 ! L' t( Z/ Z" }3 j$ q6 W# o8 Q4 O! x: s8 j' c7 `
 以上的招式转自香港组织kitcat7 g4 i1 u* ^% S1 M2 _( {0 ^
 当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。" `) R! B" W9 t6 z
 % Q# G* L  ?: k0 Y7 y! i
 现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
 % X" a/ v! m) S" u6 z8 `+ j德国:GPC
 3 I! d+ e3 f# d* V$ {! h$ D* h法国:FPSB
 & s* @7 ]% t7 x波兰:PPP
 $ [9 N! C& y' e& S1 g# \; |! \中国大陆:pserhome(PSH)2 G1 [5 N9 n+ _3 m) G7 l: i
 中国香港:kitcat、penzone
 ; v% \/ N* O0 G& {8 ]; f; k日本:JEB
 . c/ X* ~" H- f/ s3 N2 x- P( ]韩国:pendolsa(PDS)
 + ~( L1 @% O/ y* L4 O瑞典:swespin1 a& d$ R* A/ p- x$ R% n3 ?% @
 全世界范围内的:UCPSB、UPSB2 c- ?( Z% S) l) j& |
 
 6 k5 C. T6 C' O, r
 6 N; `) `+ H! s  m2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
 n" w# K/ a! W! }8 F7 i世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html, t3 p7 T8 s% N# M
 ( p5 e+ k" {( _7 `$ T0 [- X
 [ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ]
 | 
 |