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转笔3 c/ ?" p( F, {, L4 i2 ?
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。5 [ R2 T! [; U
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转笔的招式分为8大系列
* f6 O. q& e4 L+ Z: G5 I4 daround4 T8 i, V) [" G: v. D; y
sonic6 s# R' z* D3 _- D8 }- M$ P
Infinity# U8 ^, T0 Y7 C! c) y7 D, v
Devil's and Demon's/ z' n' m/ o! X- Q# H, `& {
charge
" y1 W5 X" i0 v0 I! c& W$ }9 C4 d5 r0 P: {spin1 E8 g# l b4 ]+ o; ]
TAP
8 ~4 e5 K7 I" P9 p7 o. ?& aother
; l4 `, S _- p F( P$ H4 s" `! v2 I8 O7 L! x
单独的招式称之为trick$ o4 v& [! X* b) v# r
把trick连接起来的招式称为combo
! e: ~* H7 }, y, B6 B转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 $ y+ u' u: L1 U$ \6 n6 v/ H
7 k& B# C: C: x3 }& H截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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2 m4 k6 V8 P% _. K$ p' C$ B( G# t) e, dThumbAround + v- E1 K4 h9 x( y& }* {
ThumbAround Normal ∮
! j ^( T0 z" m. J# i3 }* KThumbAround Reverse ∮
3 [# p( M7 l6 D1 ^* LFingerless ThumbAround Normal * a7 \9 W8 d$ R+ M4 E1 j' w1 i1 W# V
Fingerless ThumbAround Reverse - I. B6 S8 J5 v( q- o: I
ThumbAround Harmonic . u6 d3 O* B5 m( M7 a5 R
Continuous ThumbAround
8 t9 Y5 l6 K+ y; J* m* z+ UCounter ThumbAround 4 I$ t( a+ x9 A7 r9 r
Multiple ThumbAround
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---------------------------------------------------------
F) L# v9 {9 m- ?$ J* cFingerAround
! S M' h( t$ a6 CIndexAround Normal ∮ 6 X& e0 @) G) j) e
IndexAround Reverse % n1 ^/ Q: a0 E. Y* V
Fingerless IndexAround Normal - W' d% c/ s6 Q* E" M
Fingerless IndexAround Reverse ) O/ `( Z2 h2 @6 O) ]0 ~( a- r
MiddleAround Normal
. n! m' N( ~, F8 I) _9 @ P6 fMiddleAround Reverse ! D5 [' n6 o/ D2 U6 e7 v
Fingerless MiddleAround Normal
2 N& k- Y/ A' Z0 [Fingerless MiddleAround Reverse 5 x: \# _) R5 b; j) g
RingAround Normal
& i$ |5 `# z, y& aRingAround Reverse
- ], ?" o# g) d8 WFingerless RingAround Normal
# p" R5 @* d b& \6 OFingerless RingAround Reverse
5 C7 H n7 B+ }! A+ ]! ~9 z/ R6 r: EPinkyAround Normal
5 q5 Z3 q0 r# mPinkyAround Reverse
0 n- g' b( ~2 `" [3 lFingerless PinkyAround Normal
; @0 |1 G( B' }; r5 b( `Fingerless PinkyAround Reverse
& E" V6 Y* U: j7 f1 f# @! H0 z, B9 c: ^7 }* p* w0 d: {1 g3 w$ T V
---------------------------------------------------------
1 N4 r% m' l, `! bBackAround + h, Y! O8 ^% U- p& _1 J
BackAround Normal ∮
, N. p" F4 d5 p4 u7 G' f( R/ T1 j. [BackAround Reverse
* X2 m/ j+ H% [2 n0 W0 lMiddleBackAround Normal∮
. ?4 X; Z( [' KMiddleBackAround Reverse % m& D+ w# n2 j c
RingBackAround Normal
5 K1 t3 @. u0 }5 z- W+ V _5 mRingBackAround Reverse 5 O# R' D) x% Z; ^
PinkyBackAround Normal
' D% d g: H8 u: [4 Q3 K9 J# LPinkyBackAround Reverse
* v% I$ N' u# W6 y$ L( mBackAround Fall 7 f4 g* i2 M/ }% |
BackAround Rise * A# e# V- }# G; u! J: W
Korean BackAround Normal : F3 R0 |. [9 Z$ V
. }5 f% g/ E6 C& H- G: e5 _---------------------------------------------------------
_+ O9 ^+ p% h) tSonic / I2 @+ |/ a& s( h) y
Sonic Normal ∮
( K7 Y* _) m! Z! M7 q: D+ MSonic Reverse ∮ + g, d/ J* N' y) r/ }6 E8 z- u
Sonic Rise ∮
& D8 J- i3 j7 b9 r& f' ISonic Fall ∮ * Y% C, R5 X8 ?) S# j2 G
Sonic Harmonic ∮
0 X$ ~/ _6 r5 o* h2 Q# S. HInverse Sonic Normal ∮ 8 |5 ^3 I0 y) P) g9 J
Inverse Sonic Reverse ∮
( N9 b" q8 n0 {0 \/ eMoonwalk Sonic Normal ∮
. E$ C% e/ a, L% T0 QMoonwalk Sonic Reverse 1 `2 |( x; m5 z5 X4 }
Inverse Moonwalk Sonic Normal
6 l9 w: }/ f4 Y8 u, O3 PInverse Moonwalk Sonic Reverse
; H( q% |5 f+ v( D3 p8 e! j* K; yShadow Normal
, m! I5 O: T5 c: `" o, nShadow Reverse + I. |" m; t f
Inverse Shadow Normal 7 ?5 X1 @7 h; R9 W
Inverse Shadow Reverse & R2 H# F/ {; E" A
Pseudo Sonic Normal
. h. w* p' L2 LPseudo Sonic Reverse
( z* D; L3 V z aIn Out Sonic Normal
& G$ T( e) @- `In Out Sonic Reverse ; i2 w% }5 R! m# w8 ]
iSonic Normal
% k$ X, j3 X2 g9 m& Z. p; _iSonic Reverse
8 d9 z- k6 n/ p/ s3 [3 ^! W3 [Devil's Sonic ∮
7 k$ b; @0 Y2 f; A0 M, ~- D8 z# i ^Demon's Sonic ∮
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' ~& C, k+ w+ v S% `3 X5 G. A0 J--------------------------------------------------------- ( w! o0 K# ~( z: M6 F2 ~- [
Charge 7 I0 l5 _3 Q6 x! n+ m
Charge Normal ∮ - x! P7 ?- F; Q/ \/ r) [$ p
Charge Reverse ∮ 8 W# ]& Q& G: i, Z, q
Twisted Sonic Normal ∮
" \/ u4 e4 h* o9 g. Y3 PTwisted Sonic Reverse ∮
) i! ^$ _) U. T' [0 m% Q+ E v( ~Warped Sonic Normal % p8 p' t9 p0 a7 N
Warped Sonic Reverse
. y2 _4 L# z9 Q. yFake Inverse Sonic Normal
( Y6 }, f7 N( L; MRising Fans 5 Z1 ?- w2 _& j* z5 C4 t5 Q
Double Charge Normal % v$ n9 ], E7 q
, G. h5 ], Q5 r* J--------------------------------------------------------- " z5 @8 ^/ E5 H( Q2 X P- M
Fingerpass # M# @: V% ]4 k6 h) U* k& _5 A5 V
Pass Normal ∮
}- `2 H+ J/ {, Z! D7 p( fPass Reverse
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---------------------------------------------------------
; m1 a# B' N; [Infinity 3 _0 ]( U" V% F( l
Wiper Normal
) u5 G6 o# _( \7 y+ Z; V$ x, }' MWiper Reverse
9 |7 h2 f! z9 b# HInfinity Normal ∮ , T/ ?3 @ i& g
Infinity Reverse ∮ 1 c7 B, J# k! H% \" O
Inverse Infinity Normal ; K* u) W5 a( }$ s; ]2 n& n4 a2 U4 k
Inverse Infinity Reverse
; m0 x$ F2 b _% p Z- MFigure 8 Normal
2 \+ H- p3 D9 q8 \0 @Figure 8 Reverse 1 K1 D" e) ~3 q% _) u% I8 o1 X
Single Extended Infinity Normal
, R- @" w2 S2 H; Z& B a% vSingle Extended Infinity Reverse ( v f. J) C; V- N( P
Double Infinity Normal ( q) D' D: W9 ]
Double Infinity Reverse ; {+ D! u5 N' {' u: q
Inverse Double Infinity Normal . Y- J8 @; q5 y) C
Inverse Double Infinity Reverse
& P: q3 [* C4 e6 {) V4 C, kDouble Extended Infinity Normal : h& Q$ `7 M) i
Double Extended Infinity Reverse ( L$ J7 ~4 U# w2 q+ Q' O8 f
Inverse Double Extended Infinity Normal : M8 c, @+ K2 P g
Inverse Double Extended Infinity Reverse 0 c8 M; E& \% j+ q8 _
Triple Infinity Normal 4 C6 N# `/ R p1 R$ K$ R2 ?+ q
Triple Infinity Reverse ) N, p+ \' t# T+ Q& Y" Z6 O
Inverse Triple Infinity Normal
# `/ |8 {( z8 Q$ w5 T: t+ rInverse Triple Infinity Reverse 8 \7 C& t, Y5 L' O# j8 [
Triple Extended Infinity Normal
. G7 Y2 r2 L( a; a# Q" ^Triple Extended Infinity Reverse ! ?1 ]; }- H# B6 Q- t6 X
Inverse Triple Extended Infinity Normal
3 e, S2 `# |6 ^9 t! E1 fInverse Triple Extended Infinity Reverse
" }, M; o# _. \5 ^1 F) hQuadruple Infinity Normal
$ ]2 F H# q) ?7 X$ C$ {Quadruple Infinity Reverse
. M9 q! o2 e0 kInverse Quadruple Infinity Normal
/ P& P1 M$ Y1 _% }7 T, xInverse Quadruple Infinity Reverse 8 M+ @6 P! x; d6 `
Quadruple Extended Infinity Normal # |1 Z. Z& X; A3 `! g
Quadruple Extended Infinity Reverse
1 p1 j8 s2 N1 D* L) p4 T5 k+ MInverse Quadruple Extended Infinity Normal
1 c* |( p& B) B: m9 u3 ?Inverse Quadruple Extended Infinity Reverse
; [+ T0 |; R% F4 }6 }" r" {( X) W; R9 w: k4 ~# s- M
--------------------------------------------------------- # z% @: m6 F" t# |. l' Y F; A
Spin ' K3 y* R' j; |0 P2 k
Thumbspin Normal . e# E$ m0 L, t: l
Thumbspin Reverse
$ s" R& Z& z3 d) hFingerless Thumbspin Normal ) M& i$ a0 ?: h
Fingerless Thumbspin Reverse
# x, w7 V" E+ ?- v( YIndexspin Normal
* {; v& B5 d; ?8 t6 iIndexspin Reverse . U8 w m- o/ H; E% I
Fingerless Indexspin Normal
( V& A' K, I- }1 H% qFingerless Indexspin Reverse
: [4 @, g7 S/ x% \Middlespin Normal % C- @- {# o; ?( Z
Middlespin Reverse ) A0 E+ ]% U: K0 ^' d) P, e: ^
Fingerless Middlespin Normal 1 c Z( d, J% _0 p7 w! U
Fingerless Middlespin Reverse
# J8 Z* m7 w6 e+ ^Ringspin Normal 2 T& E- N6 V( ^5 s `1 I2 j1 t4 ]
Ringspin Reverse 8 o$ |/ y8 M" y6 ^
Fingerless Ringspin Normal
9 @' Q6 N3 e+ |0 K; }$ |6 `2 T9 NFingerless Ringspin Reverse
. P7 A8 {7 r( A, WPinkyspin Normal ( U6 E+ }# t* ?
Pinkyspin Reverse + ~- N* W: s0 G! t5 _" z1 n. ~
Fingerless Pinkyspin Normal $ J A- t% N4 _: W4 P
Fingerless Pinkyspin Reverse
+ C1 f. f5 w Z% v7 h7 v; |Palmspin Normal * P1 `/ `; ?, m
Palmspin Reverse
. q; r- s. }9 y1 b YSide Spin Normal
! j% ]( a Q; o4 G7 f: C# v. ?Halftap
7 b4 S+ A% v; a! z0 TScissor Spin ∮ 6 @3 U/ l4 k) {3 Z3 c0 \8 U2 S
Fulltap Normal Q( Z4 h/ O# d
Fulltap Reverse
: a# p( }1 k5 aFake Reverse ∮
( U2 |/ I# a- j' FBasketball Spin
0 O4 w; v/ @8 O" S* M' HSpider Spin
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" B4 z2 N0 M& v% M& n( s* }---------------------------------------------------------
7 q- E% h/ n; E, d$ fContinuous ThumbAround
. y6 T! C8 T" Q5 n' ]Counter ThumbAround % X% i! G% f O! k$ x0 a
Multiple ThumbAround ' g9 i0 S3 X8 m9 u
PinkyAround Normal ' T- {# l9 \9 O0 |) V
PinkyAround Reverse
. I! R; ~" z9 mFingerless PinkyAround Normal ; E0 x u/ L7 C! C
Fingerless PinkyAround Reverse * [: [$ U5 ]" \& S
PinkyBackAround Normal
: ]4 s9 p' J; C6 k) HPinkyBackAround Reverse 0 u. j9 |' [1 |
Sonic Fall 4 S0 U/ x! P7 I8 m; T! d! q, J2 j( ]
seudo Sonic Normal
( b8 F5 f9 _3 D% g @7 oPseudo Sonic Reverse
6 c( X. r; |- W6 E$ U5 w" {; r; ?( XIn Out Sonic Normal
+ O, v- j; K: p; L% n- T4 CIn Out Sonic Reverse 9 ]; Q$ q/ f4 F$ ^3 c9 n- q. t" r
iSonic Normal 1 y/ q `/ |. B8 D1 x' a
iSonic Reverse
, u8 l, X1 j: i$ v5 _0 U- _7 zSonic Rise + n: z: m3 t& s$ c% b; P. J; b4 W
Fake Inverse Sonic Normal - y' S/ @$ j5 V* b. a+ h6 s
Rising Fans
7 u- s/ @! d1 C; q) F$ y- gInverse Infinity系列
2 P$ ^1 o& E2 X4 J- X- sSpider Spin $ w, p( K0 `) {8 o4 q
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# P" D5 ^6 q1 n, k以上的招式转自香港组织kitcat
" S! ~1 H! a9 e! S& ^, ]% `. C当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。$ V9 Z1 l& g& @' p# O; Y, |
* {% X1 G( F; T4 b! u6 {/ i现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。1 h6 O' W/ e! Q6 |* Z' Z
德国:GPC. a+ n* W' L# L; n: s: k
法国:FPSB
/ o5 ~; ?1 i6 v" P' Q1 C/ l波兰:PPP3 E, b3 S; G. T5 K$ r5 A! g3 N
中国大陆:pserhome(PSH)' ~9 E3 N M, k8 A. H
中国香港:kitcat、penzone
6 E; m" J0 h0 f5 l日本:JEB7 W- n1 u+ o- Y, O: g* ?
韩国:pendolsa(PDS)
% i9 t" t" |/ S瑞典:swespin1 s; [4 n+ ?) G5 {3 I
全世界范围内的:UCPSB、UPSB
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- ?6 S( \; b/ ~6 E( U3 U2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
9 ?2 x* n- j, V* j" u( \6 T世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html& [- K4 y9 ~6 A( ~
' B+ w- K7 w' p9 H[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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