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转笔# B+ u2 c- {/ {4 ]3 F
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列0 r+ |, `* V0 h; E/ Q
around' ~7 c) H% M, L0 G' T' T
sonic
' u" N+ {. {+ D" v7 O) ?Infinity& }) P3 i# {- _3 x
Devil's and Demon's
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spin( b9 P# L6 i8 d% n% p$ [
TAP. o$ o: D6 ^2 P2 e+ J! D J1 X: v
other
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5 e+ ~) B0 d* r单独的招式称之为trick
' ^9 B* k# i8 c9 r4 s; _) {9 Y把trick连接起来的招式称为combo
) o* _8 N! o& U8 B转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 $ J9 |' [3 _2 r( q% V; \5 l' X: h
: X+ T/ y* u1 K" u) {6 Z最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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7 B% B- N' P4 RThumbAround
" U% u: z& c. I$ @ J" G TThumbAround Normal ∮
( J/ [# \* W7 {/ Y4 rThumbAround Reverse ∮ 5 B8 O0 S: s/ q* O
Fingerless ThumbAround Normal
6 `! ~6 p" h0 W& q; {& Q# ]Fingerless ThumbAround Reverse
8 X4 [' O3 N( e3 F/ IThumbAround Harmonic $ I/ l6 x/ T( p+ s, m
Continuous ThumbAround 9 }2 \% M8 ^& A& N' H
Counter ThumbAround
( p( `! E2 N; R- I$ O3 e0 qMultiple ThumbAround
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2 ?7 Y: E8 V5 O$ Z8 t6 I--------------------------------------------------------- 5 C$ M. M6 \5 G8 ~- ?) Y8 b
FingerAround 4 X4 u) a* W7 j9 q5 v9 h
IndexAround Normal ∮ " X! m. i l T2 ~* ~4 Z
IndexAround Reverse
) {, J) e5 I- ?Fingerless IndexAround Normal
( A; ?& D& r. e1 O! g- B! UFingerless IndexAround Reverse
9 @) I/ x& r! B( eMiddleAround Normal 3 L2 G. `( e* m/ Y
MiddleAround Reverse
' L6 N1 n( x. `4 Y p2 F) q! |Fingerless MiddleAround Normal $ M5 R; I: I5 D$ D7 M+ t; c) G
Fingerless MiddleAround Reverse
; H5 i2 n l) GRingAround Normal % A! J0 ]% N) g( c. Y ~
RingAround Reverse 4 f2 v7 {: _& |
Fingerless RingAround Normal : O" |. _8 Y! p+ z8 N4 t
Fingerless RingAround Reverse
" O6 ^+ U4 s' ?' y3 c% L3 OPinkyAround Normal
% s* f* u% {! ~PinkyAround Reverse
o7 a: a) B: B7 C& AFingerless PinkyAround Normal . e/ Y; \, q+ M0 c$ Q8 a# |
Fingerless PinkyAround Reverse , B1 Q( d. a6 @7 u* {5 ]( ^
: P. U! ~& {7 g! O& R& C; U3 V--------------------------------------------------------- ' I* z1 b' E f# f& d- v' |
BackAround $ p% p( \, p; i8 K
BackAround Normal ∮ / D& q- L- n' ]# k4 j- X2 Y
BackAround Reverse
0 P3 s _0 j- r Q2 sMiddleBackAround Normal∮
( V' j6 h9 Y5 Y" H9 y5 y: pMiddleBackAround Reverse ( q! h% ]7 f* a) `
RingBackAround Normal
& j. c0 L# ] U+ E- L+ f) N8 cRingBackAround Reverse 0 l7 R+ ]* w$ q. z% F
PinkyBackAround Normal
3 W# q Z/ L x6 O- JPinkyBackAround Reverse
. |2 z) k5 |7 u. h" p0 wBackAround Fall
5 |3 ~: Y5 @5 d8 s, ~BackAround Rise
! p* ]& b F" ?. V! DKorean BackAround Normal & G) h1 T9 I+ f
3 }3 w( z8 y4 H( ~--------------------------------------------------------- . w7 _' E: k/ K. L# f
Sonic
! X, l7 k4 B; V/ g& |( P/ g3 YSonic Normal ∮
6 t6 \) O" {0 \& GSonic Reverse ∮
. X9 a! d& k" vSonic Rise ∮
" O) e. D# t8 k* H% BSonic Fall ∮
! z( `: w ~5 }% O5 y% ySonic Harmonic ∮
9 o! j ^( A: u2 `Inverse Sonic Normal ∮
" P9 f3 U' M0 HInverse Sonic Reverse ∮
4 H) H- `6 f6 TMoonwalk Sonic Normal ∮ 7 a3 G- l) \# u* V
Moonwalk Sonic Reverse & q# R1 A% ]( H/ m" v3 {2 \
Inverse Moonwalk Sonic Normal
3 I. m2 Q$ W v/ m f. lInverse Moonwalk Sonic Reverse
: V$ Z9 c3 w! R( k$ dShadow Normal ( x8 ^) r/ b3 ~! Q
Shadow Reverse 4 T6 B1 L& p* R9 |5 E# Z9 G
Inverse Shadow Normal + {! O; }; S/ m0 p% o) v" k
Inverse Shadow Reverse + K( L3 S% A: |" c* t! r+ u7 @
Pseudo Sonic Normal 5 x, E6 E( o1 i, a c, x
Pseudo Sonic Reverse ' b. L4 Y0 e- N9 y$ D2 g
In Out Sonic Normal - s5 h! U' ~ j" T7 ?
In Out Sonic Reverse
8 k1 n7 F0 c. y* ~$ E& y# o$ QiSonic Normal
! l% H% s! C! |! W4 m' [% AiSonic Reverse 4 y1 {! n, s" `: o* p2 P
Devil's Sonic ∮ 3 j: b- `6 W) q1 c
Demon's Sonic ∮
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8 K8 r% B1 i1 g* Y& @--------------------------------------------------------- . s, F! n1 o, C8 P: F2 I$ U
Charge - R- ^6 a" m) z. `! k! c
Charge Normal ∮
$ g) B& M4 {: l+ F$ O. I0 x) ECharge Reverse ∮
$ I1 x1 A1 _# }Twisted Sonic Normal ∮
; N/ L; v! H9 _$ E& rTwisted Sonic Reverse ∮ 6 L! [- z K: g% K
Warped Sonic Normal
2 R# Z' ^5 G7 K& ?! I. n" W fWarped Sonic Reverse
7 T& L* C f( u) cFake Inverse Sonic Normal ' }/ a: @# {% e A% o0 N6 B: W1 X
Rising Fans
5 G7 w/ M y8 l7 d% zDouble Charge Normal
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) _& R% m' r8 c1 ~! x---------------------------------------------------------
& o* J! `& P% `- _. Y1 gFingerpass
; B8 M6 c; [! V3 uPass Normal ∮
8 s5 i! |) U/ {0 x- S# |Pass Reverse
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" c- \, a( y* [1 P" @/ v @; L--------------------------------------------------------- a, B# r! a5 c$ N$ R4 a9 w& z- H
Infinity # c1 H k9 i+ O1 j% P0 U
Wiper Normal # o- B( b1 S) w' \4 ^
Wiper Reverse
: D6 k/ _# `) r \ w6 CInfinity Normal ∮ # {0 n# h+ N) p2 t& n7 U& p; T
Infinity Reverse ∮ ' D/ [ b- `+ i0 l) l# b
Inverse Infinity Normal * |8 ~, }! [* \7 i. [& w, W
Inverse Infinity Reverse
2 \) i3 g4 c. b8 |/ V% A0 P; _! nFigure 8 Normal
7 P( F5 u" ~8 nFigure 8 Reverse ( c# _, b, Z+ t
Single Extended Infinity Normal 2 C& H7 ]: h- }6 c n
Single Extended Infinity Reverse
0 W% q0 p: t+ n6 @/ J- UDouble Infinity Normal
& W2 c: J2 Y: n( l% O# BDouble Infinity Reverse l4 z& W; o5 T' {+ b4 E+ G7 Z7 t
Inverse Double Infinity Normal
2 G8 ^3 }6 t9 AInverse Double Infinity Reverse
# Y3 S0 }3 Y4 n/ H- Y# W( wDouble Extended Infinity Normal
: d& @7 j! B# i* b( j s8 QDouble Extended Infinity Reverse 0 A3 p& L: R% l X5 H
Inverse Double Extended Infinity Normal : T3 w2 v( W& ]: z4 u O
Inverse Double Extended Infinity Reverse
7 L& [- B D; R# sTriple Infinity Normal
7 N# M H2 T9 sTriple Infinity Reverse
/ T3 q3 u I' {. b) [; pInverse Triple Infinity Normal 8 s: p5 m3 R( F1 X; R8 _
Inverse Triple Infinity Reverse
' U, Y4 Y- Z1 z9 `& ^Triple Extended Infinity Normal
- [6 y' J3 ~3 O% [1 w' RTriple Extended Infinity Reverse
) B: k' M/ Z; U5 NInverse Triple Extended Infinity Normal
( R6 W2 R; b+ |; K# gInverse Triple Extended Infinity Reverse
8 j( s M% ^$ D& F9 oQuadruple Infinity Normal 8 i: J5 w& O# W4 D
Quadruple Infinity Reverse + l1 E- a" i/ A
Inverse Quadruple Infinity Normal
7 @/ e7 J# e# x/ `1 w3 ~Inverse Quadruple Infinity Reverse 9 y7 D! a5 v0 E& e& c
Quadruple Extended Infinity Normal
- U; B0 K# V. e1 B+ J0 y8 Q2 J# eQuadruple Extended Infinity Reverse 3 g# h) A" c, G+ u* \. B5 W
Inverse Quadruple Extended Infinity Normal
8 E0 d3 f9 o! j9 [! G' y6 AInverse Quadruple Extended Infinity Reverse 7 O4 B( ]# v" v, ~$ U* P8 h
C7 R3 |4 T6 N) [6 _/ P--------------------------------------------------------- ) l6 k# i0 z+ R( r& K) s! B, A
Spin # p6 N- Y! t }0 s( X ], E
Thumbspin Normal 3 c% a5 `: m9 X$ ?5 R3 o
Thumbspin Reverse
3 w/ t" Y) u5 v* e# z; dFingerless Thumbspin Normal 8 Z# N$ n' ~3 u: K: I- G# p
Fingerless Thumbspin Reverse
$ V: S# J0 C% @& q7 y aIndexspin Normal $ k# k" b9 V, a, L4 `, \! {) X, g# p
Indexspin Reverse - `+ M' f% B5 j- f2 i
Fingerless Indexspin Normal 2 F3 l" |/ K+ R' W, m1 p) X
Fingerless Indexspin Reverse 8 C9 D5 \# ~, b0 F3 j
Middlespin Normal
0 C8 t* @4 U. J- Y X B9 aMiddlespin Reverse 1 N' F7 h9 z& P
Fingerless Middlespin Normal 0 z- @; u( }; j" M& k, v
Fingerless Middlespin Reverse : W6 x/ m/ b* T* o+ Q8 w
Ringspin Normal
" v9 N: R( H8 v% M+ _* bRingspin Reverse " c5 b9 ~4 F: J$ ` Q4 {: G
Fingerless Ringspin Normal # m0 u. R$ y' n
Fingerless Ringspin Reverse
9 q% Z7 N, g* O) w7 zPinkyspin Normal
1 @# j( c9 H. p1 QPinkyspin Reverse
9 i+ {+ y2 R$ w9 N+ z& `# kFingerless Pinkyspin Normal
/ m2 n M( C8 S6 f7 p2 EFingerless Pinkyspin Reverse + B6 x1 w$ R3 F' Z
Palmspin Normal
. \3 [2 c S$ w6 ~( gPalmspin Reverse
Z' h7 U+ o1 {4 ]. @) oSide Spin Normal
, l5 F% [5 s3 r: VHalftap
5 Y e" i) ], w5 M nScissor Spin ∮
: \" I# T2 l) Z; ?! Z" e* BFulltap Normal
: I% s% G Q0 p1 ` Y# @$ x1 hFulltap Reverse
* I6 |4 Y# Y5 K! n2 n/ zFake Reverse ∮
5 c y% g& M! m8 PBasketball Spin
2 T$ p$ r% ~0 A! Q5 bSpider Spin . y F+ b0 n, {8 z
. {' R- M% ~ m8 {8 z/ k--------------------------------------------------------- 5 C& A, N9 [; B" Y9 K
Continuous ThumbAround
I, w% J. e% J g7 ?: {# |Counter ThumbAround
& u, [- f/ B. z2 T0 ^Multiple ThumbAround
( m/ a; _ E; VPinkyAround Normal
/ S5 }8 x' u! L7 s2 Y; UPinkyAround Reverse
( j# f& x% T3 }1 t; }: Y* m1 KFingerless PinkyAround Normal 0 }) v9 f0 z+ e
Fingerless PinkyAround Reverse % l- {% ?+ J9 ^8 }& K) H
PinkyBackAround Normal
/ }% O0 A6 l6 ~* B' d3 NPinkyBackAround Reverse
# Q2 _5 i' S/ i ASonic Fall
0 g2 k/ M; c M( Wseudo Sonic Normal
; E! `6 T* w8 X5 a1 _; A3 sPseudo Sonic Reverse
/ s! @+ S1 C2 u hIn Out Sonic Normal
: @& s# n2 n; T1 ]( `7 q$ zIn Out Sonic Reverse / C# c6 h# ^4 S. b/ O8 R+ {6 |5 [
iSonic Normal
& ~& i% [0 K M) ?' V$ f& kiSonic Reverse
8 Y# }8 V6 M( ]Sonic Rise
$ ~' N) U0 W) U* K/ ^Fake Inverse Sonic Normal 9 `! K6 I: w7 M5 j
Rising Fans 1 ?# F7 I8 `& E8 ~% M
Inverse Infinity系列
4 g5 T! B5 |/ E7 K1 H# ]" C6 Z% gSpider Spin 3 i8 q- ^$ O8 R3 _0 r( [( g1 o
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以上的招式转自香港组织kitcat. O$ N" J3 o: D, r" |# z% |
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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, l& v: C) G9 ?: [5 u/ C2 v现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
5 M) b9 \& r) f5 F. s% s德国:GPC. \& s4 V1 b4 U" f% g
法国:FPSB& C! D5 Q* b$ ?7 ]7 U
波兰:PPP
* o" q6 W7 R2 v中国大陆:pserhome(PSH)- l0 t" p& T N( {. Q
中国香港:kitcat、penzone, q" T' t* v. s) c, \7 W; @
日本:JEB
5 ]' @1 o6 z' N# O s韩国:pendolsa(PDS)7 z5 m0 ^' d/ {9 T0 f% _
瑞典:swespin
* f0 S% d! t" _3 D: K: S全世界范围内的:UCPSB、UPSB
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0 t, {% Y5 z/ x: w+ C3 O2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话% Z" q9 x9 e" V* f, t
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
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4 m6 Q9 F, x4 Y, r2 |[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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