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发表于 2008-11-12 19:45:58
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招式难度系数表
2 p2 v4 G/ d# X4 p
% B1 s" z3 R( u. M1.pass & charge(10)
) `" l* d+ g! j
4 H! a6 d) {0 y5 G5 p3 H% y b1.Charge Normal 1 " Q) n* i0 I& Z G
2.Charge Reverse 1
' H3 L) p$ k' x( i# X9 A2 W+ M6 O3.Triangle Pass Normal 1.5
4 V# k ~4 A" D% p4.Triangle Pass Reverse 1.57 w! X$ n( ]' W" Z1 w$ d
5.Fingerpass Normal 1
7 j7 H6 e/ {2 ?9 H6.Fingerpass Reverse 16 w; E) @& H1 U4 R( d% M6 X
7.Twisted Sonic Normal 2' d/ Z2 z! m- `. g
8.Twisted Sonic Reverse 2
) e3 J6 V. p1 `9.Warped Sonic Normal 2
( v0 ~4 h$ v. _* k10.Warped Sonic Reverse 2+ e3 K0 a* C# Z& n" X" N T
6 [3 w9 }( u, Y' i# S
/ C5 t9 j" {2 l* P& O3 z
2.sonic(15)5 L; I2 u- h' B p
6 y' u# Q/ c4 Q/ A+ K. I11.Sonic Normal 2/ E) N3 k' q, P: H& U
12.Sonic Reverse 2
8 `, \3 X( t+ w13.Inverse Sonic Normal 2.5$ i; A* A2 ?" P4 G+ C5 z5 A
14.Inverse Sonic Reverse 2.5
1 _4 `! j& G6 c/ K15.Sonic 2x Normal 2
( |$ ], H6 h% q& f4 `/ { e16.Sonic 2x Reverse 2! \" \' R6 s3 {
17.Sonic Clip Normal 2
# O7 e4 h5 M7 G% ^18.Sonic Clip Reverse 2 T5 b7 C+ a( C+ }- @ e. ^
19.Invisible Sonic 25 j1 \( \9 `8 |2 T+ g
20.Demon Sonic Normal 2.5
) a: g! y8 w5 k8 n/ T21.Angel Sonic Normal 3
3 ~8 {, k2 S- O7 v& S; i22.In-Out & Out-In Sonic 2.5. y. W! t# Q5 a7 z8 H# o
23.Side Sonic Normal 2.5) j+ X) D" G' D$ h/ s
24.Side Sonic Reverse 2.5 P S+ U) z: Z. J# e
25.Flush Sonic Normal 37 l, S1 W3 c$ |# E4 \4 K+ C N
! K _3 |8 H- S+ D& c) n. Z3 {
. g+ F5 U# P* D% m! w3.infinity(9)8 R9 U2 i6 C( v! D' M4 }( o
1 [6 N7 `. q6 }+ `3 j7 z
26.Wiper Harmonic 1
9 ~4 T, M1 w5 V+ p, h$ \27.Figure 8 1( b- U+ j% D- M7 b
28.Infinity Normal 15 Y# Y, u. X; F
29.Infinity Reverse 1.5
3 x! @% y$ N" x! ]30.Single Extended Infinity Normal 1
0 b) M1 k# c& R: B+ [* ?31.Single Extended Infinity Reverse 29 q! q2 h2 L* B' S( ~. R/ V
32.Quadruple Infinity 2.5
$ C3 P0 P# Q+ e* |! o33.Quadruple Extended Infinity 2.5 H! r- D& S' Y
34.Index Wiper Harmonic 2.53 G; D) k" W7 g3 F! L
! J3 }) H& P3 ~
) b9 W( ?. b# }- u* K( j1 K
4.tap(8)9 }/ V" j+ V6 u5 ~; Z/ m( i) _
1 L, W9 S; y; ^% U8 s35.Half Tap Normal 2
" \% b* l6 v1 m% q: t' G7 E7 R36.Half Tap Reverse 1.5
' v( k( ?# Y1 S, v37.Full Tap Normal 2# g, o5 g5 W% p
38.Full Tap Reverse 2
( l Z. W: `" E9 I$ o* T39.Back Tap Normal 1.55 e; x) `9 d8 b" R* `1 H# x _
40.Back Tap Reverse 1.5& W0 S/ E' j- v
41.X-tap 2( I$ }4 h8 n% J; |. Y0 v. J+ l
42.Fingerless Fake Reverse 2
2 G" Y6 O! r( H; q: i2 t: c- e4 c( S
' e! n7 v% _7 w) b# B- \7 l- l7 a4 }, \3 H. e
5.around(26)# h' D; a/ C6 ]7 a
- o9 ?4 u, ?0 C( g8 s, e43.Thumb Around Normal 1
# [" L& F! v$ \( e. k( t- `# S44.Thumb Around Reverse 1.5/ A# f- Q# ~7 S* ]3 \
45.Index Around Normal 2
4 G& M9 h- g/ K7 j/ b$ L46.Index Around Reverse 2/ N4 _: f7 @: Q4 Y1 k" g$ g
47.Middle Around Normal 2
" O1 l( S. L# s& C- y48.Middle Around Reverse 2
4 H A8 X9 N8 \: m8 U$ O49.Ring Around Normal 2.5
& Q" Q) W# w3 c: |0 {50.Ring Around Reverse 3
: L. T; Y& E$ z! {" e51.Pinky Around Normal 3.5
, e9 t' U, _3 S" g& x+ e52.Pinky Around Reverse 3.5: ^- d9 I& r) ]* y% w
53.Cardiod Normal 2
. q! \' k9 S% \1 [: a" A# H! v54.Cardiod Reverse 2; W8 e5 ]4 }, ?' g& M U% E, Y9 l
55.Korean Extended Thumb Around Normal 2.5
K8 B9 g1 i, H8 A6 u56.Fingerless Thumb Around Normal 2: ?0 E8 k" `- i
57.Fingerless Thumb Around Reverse 27 f4 Q! F6 w5 H: m4 y& {
58.Back Around 2! ^" L/ c2 s/ C' F3 W/ n+ S
59.Fingerless Index Around 2; r% G" |0 y8 V8 p% b
60.Fingerless Middle Around 2
z+ v; I* }! I& y/ X$ N61.Fingerless Ring Around 3) d' ^5 u% V) k8 a
62.Fingerless Pinky Around 3
3 W( Z# p R; k, q1 L: n4 \: ~63.Fingerless Korean Extended Thunb Around Normal 3
' @0 Y8 I* h" {9 J- F; G9 K8 I/ w64.Hand Around 3$ C2 E {& B4 x" Q
65.Neophyte Back Around 2" J; u2 c! U- p5 j# C7 W' K0 U
66.Neophyte Index Around Normal 2
$ L+ c. {0 I* y67.Neophyte Index Around Reverse 23 l" ]8 R0 L# H7 Y1 c0 o" f
68.Side Ring Around 3.5 Z" W6 i2 i0 A! I1 v( m" l
- ]) U' X4 B# w' n6 U. U& X, S) @* e2 h+ n, a% j( ?
6.shadow(7)
0 I6 `8 L& ]! S; }
/ v# M3 n K) e5 n2 d* G69.Shadow Normal 2! I( r5 f* F3 k- Q3 A
70.Shadow Reverse 2
8 }5 U$ J# z% n3 `& V, W$ e71.Devil Sonic Normal 2.5
2 ~+ a* x9 e" T1 T0 v72.Devil Sonic Reverse 2.5
. l- T# N5 k4 [3 F+ V5 |73.Devil Around Normal 2.5
" x1 U" \3 j- E2 s! R: b( F7 _74.Inverse Shadow Normal 3
& E# g4 g9 L$ o( H75.Inverse Shadow Revese 3.5
" i- M/ B+ C1 S8 O4 ?1 x2 }1 r1 z9 X b: {& e% u
/ Z* ]; ]+ y8 i$ D7.spin(16)% C0 d7 `! |# n, s4 t
5 o+ J) V* X# V `, }3 `76.Thumb Spin Normal 2.5
# c% @. r% A# W3 Z9 l' E& N) \77.Thumb Spin Reverse 2.59 j: d" F4 U; _6 Z$ Y
78.Extended Thumb Spin 2.57 K1 U i5 q- Q
79.Fingerless Extended Thumb Spin 3; I! D' r! P! n& Z7 \1 \0 t
80.Fake Reverse 3.5
Z8 Z# Q3 \, v" Q# z6 ~81.Index Spin 3.5! z. X9 ]% \: D" j6 R4 Q
82.Fake Index Spin 4
. _' Y# r+ [8 p! k5 M+ z83.Basketball Spin 4.5
! ^2 `8 R' }( j' _& b84.Basketball Spin Reverse 5
1 H* U6 |* T( @. f85.Back Spin Normal 3.5* n. o5 D8 J$ D8 U
86.Pinky Spin 47 P! O5 P' w+ I& L! K3 x
87.Palm Spin Normal 3
( P/ [2 D1 I6 k- N) \88.Palm Spin Reverse 3.56 O. M& L j) G1 Y& A
89.Fingerless Thumb Spin Normal 3! Q" u4 u- t8 @& }5 z; q$ o2 C
90.Fingerless Thumb Spin Reverse 37 L" H: J( E/ k9 g% m$ x# \
91.Back Spin Reverse 12-34 48 R; B$ V2 {; s7 P8 f
& l# I* n, W/ X$ t: c- V9 Y. g1 K3 d* O, Z" c$ y7 q" r
8.air(9)
9 O; N* U# l# y; i% Z+ H0 E* g
4 }; c4 c2 g; Z( H$ P3 c+ |/ d92.Thumb Around To Air 3; @: I; a" ?/ z4 x$ n: s
93.Thumb Around Reverse To Air 3
8 N$ Z. `+ d. Q! ]% k94.Index Around To Air 3
! J; Y- [; v: N6 [7 a/ P8 Z' G% T4 \95.Index Around Reverse To Air 3- d2 U( t1 D; B' m# z5 l
96.Back Spin To Air 3.5
# v$ s: U5 E7 C4 a% A' a1 E% S97.Thumb Spin To Air 3% Z O2 H* @9 {
98.Infinity To Air 2.55 r% j" b" P* A* n6 Z: F- B1 C4 v
99.Tap To Air 3 d! q( G. F2 k3 Q$ B
100.Leigun 2 |
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