|
发表于 2008-11-12 19:45:58
|
显示全部楼层
招式难度系数表
" U; S3 m+ F+ Q8 T9 q: r9 x/ h& }- t
1.pass & charge(10)2 W/ O* }% |8 w1 g* T5 }/ ?
- A7 y @- N& t- ^) k3 ~% B3 L9 `2 u1.Charge Normal 1
+ w/ s, K2 Y3 ], Q9 w2.Charge Reverse 1
$ Z2 V2 U9 k6 w3.Triangle Pass Normal 1.5* Z; p0 D. _ @9 r0 M; I: ~
4.Triangle Pass Reverse 1.5
; J" Q& p; ~7 g+ l4 z( M+ |; y5.Fingerpass Normal 1
$ x) h0 {2 `' _7 U) k6.Fingerpass Reverse 1
- c+ b2 f# R* J9 T7.Twisted Sonic Normal 21 R& ~4 V, J$ Z
8.Twisted Sonic Reverse 2
: j+ \ p7 S+ c3 v. O9.Warped Sonic Normal 2
. E7 N3 L0 Y' b: p! h0 n10.Warped Sonic Reverse 2
9 u) a8 t& ?( `% W/ E7 S- C# p: y' X
8 e8 \3 D5 t Z7 D7 d! E1 j3 }0 v1 N
2.sonic(15)
+ L7 w# @* T1 l/ w. ~* v. y( j9 x
0 A, W) z5 ^; W9 l7 d* f11.Sonic Normal 2& }# X( J) x/ l. Z, ?9 Y, m
12.Sonic Reverse 2
4 E6 s" w. ?2 }/ k13.Inverse Sonic Normal 2.5! {( q- c! t+ D, O7 q6 D2 }
14.Inverse Sonic Reverse 2.5
5 _' M* I. |: K* H% Z3 p15.Sonic 2x Normal 22 T" [: A5 a% W/ r3 z
16.Sonic 2x Reverse 2
8 Q( o% \# b- }! q- A/ O' B8 b17.Sonic Clip Normal 2! x1 R3 A. L4 P. Z0 E' g' H* }8 ~
18.Sonic Clip Reverse 2
. u# Z& c3 _( F c% Q7 e19.Invisible Sonic 21 Q7 A3 Y7 o& k: d! ~
20.Demon Sonic Normal 2.57 q: u) W; A3 y: j! ]' H: m. }
21.Angel Sonic Normal 32 p5 f" s& W+ \) _: q7 z1 Y
22.In-Out & Out-In Sonic 2.55 S* y( Y I8 q! R4 m
23.Side Sonic Normal 2.5
/ K* x% `" E/ V24.Side Sonic Reverse 2.5
6 T& d/ Z# u5 w+ R: X( [! `25.Flush Sonic Normal 30 p- X8 p( w* C. _. d A. _0 e
. u+ E* k8 P; ^8 f
9 Y2 \0 B1 p9 B! w& `- u3.infinity(9)
- A! p/ i5 [. J' S9 V) z6 b0 Q8 ?% z, _3 f6 q) j! t& ?
26.Wiper Harmonic 1
+ R9 \$ p) l% J* c& e5 B( I1 k- D27.Figure 8 1& j0 R. L2 j' Y/ a5 Y
28.Infinity Normal 1" y/ K7 z$ l. _% T, `
29.Infinity Reverse 1.5
' {5 r2 |% ]; c O, Q2 ?0 }30.Single Extended Infinity Normal 1
9 f- ^2 G6 `) a- b8 d% Y31.Single Extended Infinity Reverse 2* M A& p# b: b& E
32.Quadruple Infinity 2.5( D- O" g9 `9 p
33.Quadruple Extended Infinity 2.54 ^1 t% [1 o/ f3 j8 a: t7 T b3 f5 V
34.Index Wiper Harmonic 2.5
9 K5 ^1 G9 f; x2 o- Z* V- a
+ o4 l: D( G1 R' K7 E* C' l! k3 W! {9 h6 \1 H- a
4.tap(8)
$ C( b0 q. _7 @. p. D# c$ ^8 K7 h* s8 j+ C5 ^6 \3 d* a
35.Half Tap Normal 26 W1 I* F. h0 i
36.Half Tap Reverse 1.5
3 s v/ d' F, }( R, l+ G37.Full Tap Normal 2' v" f7 Q4 ]" o) g4 N% a: a, F
38.Full Tap Reverse 2
4 H1 `5 h& l/ X8 ^' W39.Back Tap Normal 1.5
: n# m) }- s7 v0 N3 D. J) n40.Back Tap Reverse 1.5) `1 G: c3 ~0 n+ \4 C1 @
41.X-tap 2
' t% G" n5 r3 w7 C5 R7 u42.Fingerless Fake Reverse 2/ {1 C; M, n' x: m6 C1 A
' P6 {$ i( q8 |6 q/ i4 V" p H; a! _# r% F% O o
5.around(26)/ b1 b: ]6 ~, y }
$ T: z+ X% g# p. U' [8 X9 \6 b' G43.Thumb Around Normal 1
& V- o. k$ R+ z7 x8 |& r& C44.Thumb Around Reverse 1.5
r0 E# s$ _+ X5 F4 E. ^1 h9 i! P45.Index Around Normal 2
( X, l6 a5 `3 @' n! c2 \* }( Q46.Index Around Reverse 2
* U* f- X' J, v8 w) O$ y8 }; V47.Middle Around Normal 2 e1 N! a8 t' O5 D. `) ?
48.Middle Around Reverse 2
$ L/ T( N3 S2 c( P49.Ring Around Normal 2.5% A& c3 c+ I9 w4 Z, o# D. P4 K
50.Ring Around Reverse 3: |/ m8 P% u* y7 A! C. R5 F5 f
51.Pinky Around Normal 3.5
/ X6 D' U/ V! F/ h52.Pinky Around Reverse 3.5, Z _3 r* o! h! U. Z+ |
53.Cardiod Normal 2! o5 r6 W" c; e8 x" d( i6 l
54.Cardiod Reverse 2
$ z1 ]2 U% A& C' {7 ? E" u5 [$ b55.Korean Extended Thumb Around Normal 2.5- w- f2 J# B2 O. S6 a3 k I9 h+ c! u
56.Fingerless Thumb Around Normal 2
1 P1 x6 |4 t" P7 f57.Fingerless Thumb Around Reverse 23 l' k' f+ ?6 w! e
58.Back Around 2
3 z& Z+ G7 G) k' Q- b: J! A* T1 z59.Fingerless Index Around 21 L1 a: R D& Y5 m; F
60.Fingerless Middle Around 28 F+ s8 ]: x" `7 W: W
61.Fingerless Ring Around 30 D% L5 a& _, Z9 \- g) d7 `
62.Fingerless Pinky Around 3
" c7 F* J+ g1 L8 Z% f& }63.Fingerless Korean Extended Thunb Around Normal 3
2 R9 e9 r8 X( t K9 M/ Q3 v64.Hand Around 3- n+ }, g, D% n' \% q) f$ }
65.Neophyte Back Around 21 u- Y G8 C9 G7 F6 ~
66.Neophyte Index Around Normal 27 Y( I. Z7 x/ s: J P* H y5 n
67.Neophyte Index Around Reverse 2
. _% t$ n* a% g S- m9 u1 P# s1 e68.Side Ring Around 3.5, ~4 z0 ^3 |! t+ P# b/ U
' X" N: W5 e U! l9 R
4 s' _) v8 K" ?1 K+ f6.shadow(7)( `1 }- k; }' k7 w2 Z
- u% _; n8 j3 F; @* L1 I$ ^
69.Shadow Normal 2 s6 @6 `- s+ D
70.Shadow Reverse 2) {' h' \6 W8 J3 n( @2 |2 H
71.Devil Sonic Normal 2.5
, h! {( i! u+ [. E72.Devil Sonic Reverse 2.51 v4 j) j; l: P; w8 \
73.Devil Around Normal 2.5
5 p X) Z; A5 R9 l7 i @74.Inverse Shadow Normal 3! S) Z o6 X4 U4 T6 P
75.Inverse Shadow Revese 3.5; p4 l1 S! V; r. c; E
: ~, Q6 c% r8 x, k' J+ }) [5 k! |0 ^, r8 b# t. _( V- X- M
7.spin(16): B8 P3 X. X& X1 \/ E0 P
2 d6 j" L2 J- W/ \$ R( r
76.Thumb Spin Normal 2.5( e7 |0 I- O {3 i& Y; W) M) O
77.Thumb Spin Reverse 2.5' ?# v ]4 g) O, n' x
78.Extended Thumb Spin 2.5. I& s8 R% w+ U( Z" N8 I* d3 I- E5 Z
79.Fingerless Extended Thumb Spin 3& _- X! y9 o; ~% x% H
80.Fake Reverse 3.5
3 y5 Z/ H+ m+ ^! B" g+ L( p81.Index Spin 3.54 ^7 J$ J1 `2 ^4 n. _
82.Fake Index Spin 4! l6 X4 j+ }: E4 J) Y# M) w0 |
83.Basketball Spin 4.5
B' l c3 z: [( }1 U4 ^84.Basketball Spin Reverse 5
! e, O9 T0 c$ l! Y" n1 i- F85.Back Spin Normal 3.58 N# c1 a* ?6 O2 _
86.Pinky Spin 4- J1 g, O! ~% `8 y1 S; {3 t9 C
87.Palm Spin Normal 3( m$ N' q. H& G# Z* E( W) W
88.Palm Spin Reverse 3.5
+ N7 B; c. C7 N+ X/ j89.Fingerless Thumb Spin Normal 3/ w9 [2 E/ k7 Q( Q) r6 ^' Y
90.Fingerless Thumb Spin Reverse 3
) I6 x7 A& B* c' K l2 T$ u91.Back Spin Reverse 12-34 42 S: E# H7 @& G* S
& w2 n* i% J4 Z
- S$ l4 i4 W) f; \; G
8.air(9)
' B4 P( z& E( T' v4 z. A: Y _7 @4 S8 O$ k
92.Thumb Around To Air 3
5 W' c, t J$ z3 O( v5 K93.Thumb Around Reverse To Air 3
) y: _6 p6 v# U+ S# O94.Index Around To Air 3# S; t9 V" p9 r* E0 f! |
95.Index Around Reverse To Air 36 K$ @. |2 ~. G; |9 O. ]' o2 e
96.Back Spin To Air 3.5
/ M1 \2 l7 ?% |' c# I4 K97.Thumb Spin To Air 3, h9 N# P1 o+ C' C3 }7 |
98.Infinity To Air 2.5$ W0 F7 t( c- f0 ?: W
99.Tap To Air 3' H9 h( {" D" q% y) l7 n( E
100.Leigun 2 |
|