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- 2295
转笔新手
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- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround , X+ C O( i$ u
ThumbAround Normal ∮ & |9 N) h: A- X1 m
ThumbAround Reverse ∮
: Y/ k! ]4 K3 f. ]/ BFingerless ThumbAround Normal
6 t' `3 X+ M! P4 O+ q3 x, Z+ ^Fingerless ThumbAround Reverse : H" q: N! u/ _, ?$ @
ThumbAround Harmonic $ q o' y2 ]; R; A' H; K2 O! T
Continuous ThumbAround
$ c( b" U& _! V6 Z4 y8 g RCounter ThumbAround
% ?% X3 `' J$ Q bMultiple ThumbAround . l" r2 p+ v, k- R$ S( Y
+ C( r, _2 c3 _) v* a( o p
--------------------------------------------------------- 0 O9 j7 B4 A, m4 ~7 E2 H9 N" l
FingerAround 0 Z( U* G' Q, P' ^5 i7 e3 m6 D3 A1 g/ |
IndexAround Normal ∮
/ `7 T' \& m3 N$ bIndexAround Reverse / U8 n% x, V# m$ e. @
Fingerless IndexAround Normal
8 F; J9 ^- f( n+ Q( g) LFingerless IndexAround Reverse 2 v" c( I6 G/ Q0 B, M5 ?' e
MiddleAround Normal
1 f0 y' z" I4 u, FMiddleAround Reverse 3 X! y& F0 t! u3 E% d) }
Fingerless MiddleAround Normal : X1 E" Z3 l0 N) h4 o! o1 ^
Fingerless MiddleAround Reverse
. g" m& P" W; r$ ERingAround Normal
8 V8 Y) j' K/ M& J2 bRingAround Reverse 9 H4 Q8 o# _! w" t9 j# k& J' r1 R
Fingerless RingAround Normal
9 @5 c/ [# s+ v6 L' K D3 f# T- uFingerless RingAround Reverse + ?+ `4 b# ]4 @* r# x' S& d
PinkyAround Normal * d; \* U8 {- N
PinkyAround Reverse
9 X( l; ]0 V) l6 [% b. GFingerless PinkyAround Normal " |4 h; w8 ^/ F$ y- k
Fingerless PinkyAround Reverse ) J- n8 ]; a- p2 f
& `' V, J$ X2 n4 d6 }$ P---------------------------------------------------------
3 u; n+ y$ ^: m2 VBackAround
' i& l4 N/ S* GBackAround Normal ∮
% U& Q. Z) s8 X+ sBackAround Reverse 8 Q% K$ c( X. }2 Q
MiddleBackAround Normal∮ + ~/ J* E7 G( C' T7 [* y0 w* r
MiddleBackAround Reverse 8 o7 F6 [, ~% G) r
RingBackAround Normal
2 J+ c' T6 y) g/ |2 N: W2 f9 cRingBackAround Reverse 7 I$ v) u( W5 l, x! L! w
PinkyBackAround Normal ) E& {9 R m6 L P6 z' Y
PinkyBackAround Reverse
" l9 h+ S6 M3 ^8 g+ W1 KBackAround Fall
6 [+ e z1 V' k, a0 q( C" l' b' jBackAround Rise ! Q( B0 Y/ z2 R' c1 ]/ R+ {! ]8 d
Korean BackAround Normal . v4 h: s$ D; }2 T1 u$ k3 i( y; U3 f/ x$ x
2 r( F; u) B/ |- J+ Q
--------------------------------------------------------- 7 Y1 N8 D: U: }8 V9 |
Sonic 9 z" p& ]4 R: b9 P, T/ I2 k: I) x
Sonic Normal ∮
+ F; d/ I H2 c& s" i& YSonic Reverse ∮
- [2 B" p" g9 m4 d* U! O, W7 GSonic Rise ∮
e% _$ a% [6 JSonic Fall ∮ 7 l7 `3 @" C$ p6 |( g
Sonic Harmonic ∮ + t( K g, e- k7 f
Inverse Sonic Normal ∮ ) {$ S& L' i( D3 X
Inverse Sonic Reverse ∮
; u5 p+ C, | {7 @; n& j- {Moonwalk Sonic Normal ∮ 1 S4 a; a3 ]/ B4 Z2 y c d8 u
Moonwalk Sonic Reverse
% |, s) A+ Z* {' lInverse Moonwalk Sonic Normal
0 v5 M/ P0 @: c/ t3 j X$ t+ E* o" gInverse Moonwalk Sonic Reverse 2 Z; c' |9 X N
Shadow Normal ' d! C8 i# W$ A4 _) B6 z
Shadow Reverse 3 T0 k; J# D% u' |0 Z! v* a' R
Inverse Shadow Normal ( E' V' y" c4 }6 [2 Y, e! C/ E% Y
Inverse Shadow Reverse 6 q: K* V$ [& ~ @' N
Pseudo Sonic Normal 7 c; R- Q; d2 e! |9 H4 e8 T3 [
Pseudo Sonic Reverse " D) V/ \. y/ D5 e
In Out Sonic Normal
% X/ G' b/ n5 H& T& q: FIn Out Sonic Reverse # ?+ u, E% }. Y3 w1 W5 W
iSonic Normal ( d; e0 M: D; N" u- Q1 h) z
iSonic Reverse 5 V, D: g8 ?0 s y0 X% o- k
Devil's Sonic ∮
, S: m0 ?/ c# U- L* NDemon's Sonic ∮ 6 r) Z) _" a7 j; X) d# m
2 a' e/ D$ i" B) V3 v; i---------------------------------------------------------
6 H4 C' K% x8 G1 P5 Z8 Y6 h8 TCharge
" f/ `- x' }9 T! M" ?Charge Normal ∮ , Y8 W( q+ t- C+ ~" M. ^, b
Charge Reverse ∮
. g- s' ], ?7 n1 H9 [5 |% h( bTwisted Sonic Normal ∮
- g' v9 }6 L7 s: L7 hTwisted Sonic Reverse ∮ $ e. b; `! N- ~3 d8 v8 }8 g
Warped Sonic Normal
8 I! O. ], j, k+ kWarped Sonic Reverse
' `+ v+ p/ B0 ]9 XFake Inverse Sonic Normal : R$ C- f. d7 M
Rising Fans 5 [6 j- c B8 X: w5 h: {. _
Double Charge Normal 6 B' `% i) d2 I$ C7 t
' M, G9 U, }" ~, e& e* F# k5 O
---------------------------------------------------------
w# _) G! Q6 q( iFingerpass : H& o* G! m) z: n, f: T
Pass Normal ∮ ; }2 l+ e1 h t' {5 U- P9 b, q; L
Pass Reverse 6 E$ t, H" P8 C+ p
6 D% y6 q9 l- v* G
---------------------------------------------------------
% T& }: H( ?4 B' K6 l$ n1 Y# j9 [6 [Infinity
2 u+ A% o1 s( I1 `& e; mWiper Normal
" b7 Q+ }6 X4 Y C# jWiper Reverse
V, m1 e) h5 j. ]/ x1 c0 gInfinity Normal ∮ 4 {9 k# M1 L# t: J
Infinity Reverse ∮
0 n% f/ c1 J8 L; i! [! }2 W5 ZInverse Infinity Normal
6 { G/ d. y1 t* p! rInverse Infinity Reverse 6 |. u7 ^$ o1 H/ Z2 v# o
Figure 8 Normal 2 i2 d9 _$ m5 h! }* u: u. T2 d
Figure 8 Reverse
* n5 H+ J3 d( kSingle Extended Infinity Normal - Q) f- @4 E, [1 ?1 S6 e$ O
Single Extended Infinity Reverse
$ f3 b5 |3 X3 t7 ~3 BDouble Infinity Normal / w$ [+ ?- x) x
Double Infinity Reverse
7 o1 ?9 \" l3 s( v9 u0 rInverse Double Infinity Normal : W! Q5 B7 T) b6 u! `/ _
Inverse Double Infinity Reverse , y3 i3 `5 X5 K0 T! f
Double Extended Infinity Normal 4 s5 L4 y. V4 c1 r7 d" m
Double Extended Infinity Reverse , d/ B3 A$ V ~# U; T& L' W6 y: k6 D" J
Inverse Double Extended Infinity Normal
; ?. m8 ^6 C7 P0 G$ J$ n5 }$ ]Inverse Double Extended Infinity Reverse 0 K/ `4 T' Q# N* d
Triple Infinity Normal % M d# r* v' z) l* g
Triple Infinity Reverse
( ~+ p3 M7 D" }: F6 D6 yInverse Triple Infinity Normal 6 o% s: y9 y, c/ [' w, H! n
Inverse Triple Infinity Reverse 6 g( f2 K" c7 z6 v6 h, d
Triple Extended Infinity Normal ( }8 t. U4 g) V
Triple Extended Infinity Reverse 4 N3 W* p" p2 q' G* s9 T
Inverse Triple Extended Infinity Normal : \9 C# Z f: V. ]2 ~
Inverse Triple Extended Infinity Reverse 7 l" \. t7 x% W( P
Quadruple Infinity Normal ' ^0 _$ h6 c4 P+ S/ Y
Quadruple Infinity Reverse 4 S& I% g5 G8 z& @# o
Inverse Quadruple Infinity Normal
0 T! O! r3 R. i( T9 DInverse Quadruple Infinity Reverse : K2 |: Q3 k0 o# E4 k
Quadruple Extended Infinity Normal 1 L* R( }& X# n* p: M5 j A' B: o& ]: W
Quadruple Extended Infinity Reverse
5 J2 @9 I8 u2 e [: i# f! OInverse Quadruple Extended Infinity Normal
* C+ j( |$ z( S8 iInverse Quadruple Extended Infinity Reverse ' y' _" }& J' `) q6 E( f
8 L" b. v5 z$ T3 I---------------------------------------------------------
$ x; u- K& I* [' w6 U5 a4 u# h8 pSpin . S3 }2 N7 b0 R$ {
Thumbspin Normal
9 |" w' m! `4 m! m8 F/ Q4 ~6 \6 cThumbspin Reverse # D2 M* g/ C: N- ]5 R- V
Fingerless Thumbspin Normal % S ^/ X6 e t5 x
Fingerless Thumbspin Reverse
# g% ~0 e3 F+ l& v. dIndexspin Normal
& `' c( l' |; w' \Indexspin Reverse . i, @$ I( s' r1 G U
Fingerless Indexspin Normal
5 G" @! a9 Z7 h1 H: @. BFingerless Indexspin Reverse 3 `, Y: a; u; k0 e8 P8 x' J, E
Middlespin Normal
, h' v" T! P7 l" J* @/ Z- eMiddlespin Reverse $ P u1 Z/ @) ?% T; h3 K
Fingerless Middlespin Normal
+ u7 {! M' A& [6 u- ?Fingerless Middlespin Reverse 1 M# d; ~& v2 f( C$ ]+ Q
Ringspin Normal
+ g& O: U9 \* p9 S* S9 JRingspin Reverse " z# I( M8 @+ I2 S U3 B
Fingerless Ringspin Normal $ L& y9 F1 M: @! H
Fingerless Ringspin Reverse
0 G' ]% v# W2 S. k5 C+ c) gPinkyspin Normal
# H8 }( k) ~, U$ l. ?3 ]Pinkyspin Reverse
1 E" g/ U4 _* n2 e2 n2 OFingerless Pinkyspin Normal
$ \. n- u& w) v5 ?5 GFingerless Pinkyspin Reverse
) j% B: r+ v5 L9 E% ], qPalmspin Normal 7 d, r2 L$ P0 u- O$ a2 [0 q1 a
Palmspin Reverse ' O5 o; X5 _! f% s+ y5 I4 R$ i
Side Spin Normal
5 }: E+ P4 X! T( XHalftap
% ], ~. P/ @: J+ r2 [" Q4 i% fScissor Spin ∮ 6 |! S/ W; J( z- W
Fulltap Normal + g7 z/ v# W" Y5 ~7 r
Fulltap Reverse
: G! ?+ I; l- ~+ @/ tFake Reverse ∮
' D4 u) l0 [* }- cBasketball Spin
( v4 `0 o# O) xSpider Spin # F* }+ F; J# @! Q
* \2 ]) o& c2 U
---------------------------------------------------------
3 `* l. ~. ~, C7 y# r1 CContinuous ThumbAround & z5 B- D+ A& ^2 H; T6 k6 j0 w/ H
Counter ThumbAround * Y9 M4 E3 z$ Z+ X+ L% f
Multiple ThumbAround
4 o7 U" H8 m" h. l" C2 N) rPinkyAround Normal & p6 r7 H1 `: C/ J0 z
PinkyAround Reverse ' v- m: v2 C/ n* B( ~5 y8 w) D
Fingerless PinkyAround Normal 0 S: j/ @) F/ W3 P( j6 A A% {3 x
Fingerless PinkyAround Reverse ! X( Y( ~: w# W8 W. p6 X; X
PinkyBackAround Normal
0 X. I3 D9 ?; b- [( YPinkyBackAround Reverse + A- u2 U. h, U& w
Sonic Fall
5 I7 V8 ~* v( z- \6 Mseudo Sonic Normal
! L" g. i" m8 ~. u+ O5 SPseudo Sonic Reverse 4 l, R& S7 s+ t. i$ z2 [) P) l
In Out Sonic Normal ( l! @! L( f* D$ I
In Out Sonic Reverse / ]0 H4 b4 x! y# f/ V9 T3 ]1 A
iSonic Normal
' o6 G1 P/ n uiSonic Reverse
( O" i0 o3 C- a6 T$ dSonic Rise 5 _- w9 `# K$ n4 x
Fake Inverse Sonic Normal
: u1 h |. T( z1 B- c% C' d ^Rising Fans : c1 Q: m! ]( l3 i
Inverse Infinity系列
( H4 x8 A; M1 b$ ]; n. q( {4 aSpider Spin " Y5 G8 V1 }1 a9 m
4 y' Y+ Y, a7 z8 _0 I
& j; Q7 Q% A+ z# B
2 c1 u# e8 C! d- m* S8 b: K9 J* F% a" [. O. Z3 ~
谢谢前辈了! |
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