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UID2295转笔新手 注册时间2007-11-13在线时间3 小时最后登录2007-11-29 
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ThumbAround 5 s% b) t, o2 @- d- n  k
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    ThumbAround Normal ∮
 8 ?) c: ^* g/ O( e) W# G( lThumbAround Reverse ∮ ) \( g3 O* W1 k! A9 Y( _- F% P
 Fingerless ThumbAround Normal  1 n$ \3 K0 x- m
 Fingerless ThumbAround Reverse  . D( f* }4 `( {3 |! X" |
 ThumbAround Harmonic  & {: `1 z# f: c/ w1 O1 G4 z$ F
 Continuous ThumbAround # _6 F" r2 E" C5 t
 Counter ThumbAround 1 N1 Y5 k- F' `( Z9 k- U- G, r9 n
 Multiple ThumbAround
 # x9 j: `' W$ ]; ]( }1 z3 d0 O/ d+ J
 --------------------------------------------------------- + ?' B3 U$ F- J
 FingerAround & X  d2 p% Z+ R% g3 q" l$ H: ~
 IndexAround Normal ∮ 6 J1 Z# I% h# e; i! l4 O
 IndexAround Reverse  ; c1 P9 j# M7 z/ t- m! c
 Fingerless IndexAround Normal
 5 t1 m4 g+ @% N# ^3 DFingerless IndexAround Reverse
 * e) T/ K3 E5 [$ I! ?MiddleAround Normal
 " p, l8 C' `% YMiddleAround Reverse  2 l2 `3 E8 p3 `
 Fingerless MiddleAround Normal  # J) h0 h7 M$ P& U; M  Y. K
 Fingerless MiddleAround Reverse
 / i( D5 v5 r2 @RingAround Normal
 ' G$ y8 D/ C) L8 \+ k3 FRingAround Reverse  % w  z6 _3 ?% K4 d: [* [
 Fingerless RingAround Normal  * Z4 R7 w2 q! O  o% E" k
 Fingerless RingAround Reverse
 9 v9 c' `! y( f) L! C; kPinkyAround Normal  4 G% L) X3 ^! C+ Z, Z7 G0 N6 n- w
 PinkyAround Reverse
 # ?0 G8 n; h3 k1 q( |$ E& JFingerless PinkyAround Normal  / y' D* W/ s' A# e* r
 Fingerless PinkyAround Reverse
 9 v, {5 p$ B% F6 s/ f; d
 - S. S1 Z$ X% ?! b1 O6 F0 ]# m---------------------------------------------------------
 # _0 U; q6 j2 Y( R; @9 e7 }BackAround 2 W4 w# c' V4 B8 a& q3 l2 w
 BackAround Normal ∮
 1 x; [, B2 m$ w+ vBackAround Reverse
 : _8 ]9 m/ Q) b% UMiddleBackAround Normal∮ 4 u4 C$ P% J7 i6 U9 Z
 MiddleBackAround Reverse
 2 U" n; v' n4 k5 GRingBackAround Normal  4 j7 c' `9 A, z5 j5 C" I, b
 RingBackAround Reverse
 / P% m5 v  t& S" p  k$ n3 hPinkyBackAround Normal
 & P9 p& e# d" |3 I9 BPinkyBackAround Reverse  & i6 g2 l0 H  ~% ?! g( I
 BackAround Fall
 : f8 E4 u$ W% t" T0 kBackAround Rise
 $ m# z9 L+ F+ x5 iKorean BackAround Normal
 6 R4 w) @  H0 V+ c# C$ t$ l$ a' @
 : g4 A. ]& [" e2 }0 J--------------------------------------------------------- 6 h+ \/ `" N2 A* G$ E2 I
 Sonic / O; O5 a+ p6 E3 X/ d7 f; W5 q7 D
 Sonic Normal ∮
 9 c; S- ^3 c7 U; [/ DSonic Reverse ∮ ( O. |: _7 Q; p' E. U6 |4 M7 ^( S
 Sonic Rise ∮
 $ U. u+ F! r7 y7 I3 A+ ySonic Fall ∮ 9 G4 D) l# G2 U7 i  S  n
 Sonic Harmonic ∮
 ' Q0 }6 A# U; B1 F+ HInverse Sonic Normal ∮ 4 A* {! A) a0 ^1 p
 Inverse Sonic Reverse ∮ 1 O% r0 w4 a& l# h
 Moonwalk Sonic Normal ∮ * j+ S6 N+ W6 W, Z: v
 Moonwalk Sonic Reverse
 ) g& {4 J. ?+ S' g% TInverse Moonwalk Sonic Normal  6 {# g$ W, e: `
 Inverse Moonwalk Sonic Reverse  + b9 o7 Y, A$ O( u, o
 Shadow Normal
 % ^0 q5 T1 J$ S7 u$ e7 OShadow Reverse
 - n, ~. V% ~) G3 wInverse Shadow Normal  - M$ L, Y" n$ }3 A6 B4 g
 Inverse Shadow Reverse  6 {* C" y7 D( B2 m  B' q! ]
 Pseudo Sonic Normal
 # N- N2 {7 s( F1 S. I/ oPseudo Sonic Reverse
 - b7 i7 @) k* I% B9 SIn Out Sonic Normal
 / V! r6 z9 o5 I  XIn Out Sonic Reverse
 6 M! E+ o- Y3 D4 {iSonic Normal  , [, O2 ]1 m8 N6 _( q
 iSonic Reverse
 4 g4 v* g" y, D& `: X+ gDevil's Sonic ∮
 6 J* P- R+ K* [# ADemon's Sonic ∮
 8 k( b! v$ s9 p$ J
 : U: ]- J8 ?8 B& @--------------------------------------------------------- 4 _; ]# I  v7 J6 W- Z
 Charge
 $ H1 u: O" O" J+ ?/ e  qCharge Normal ∮
 : `  c: W' g0 {; d/ H7 ECharge Reverse ∮
 , l' Q! z5 U6 W! k$ o$ ZTwisted Sonic Normal ∮ ! O+ Q$ w; Q) O5 ~! e: P
 Twisted Sonic Reverse ∮
 ! _6 i- P$ {1 A2 FWarped Sonic Normal " `4 U; p" l! L; t4 x. j
 Warped Sonic Reverse 4 ~, S2 s/ h! s) S
 Fake Inverse Sonic Normal % Y4 Z+ Q. s* k  U2 Q& m/ O
 Rising Fans 8 G  w' @' B7 x, d+ L0 u9 b
 Double Charge Normal 6 N, {0 j# A6 [  ?& f- T0 F, O; S/ X
 
 * e& |; k) {/ B---------------------------------------------------------
 5 t. A# p& g. B  q% U3 j0 S3 IFingerpass
 5 j: a3 m+ m+ M; ?$ W6 C0 mPass Normal ∮
 9 }. \3 g" Y6 I; cPass Reverse 6 l+ t* B  A# p9 K
 ! v7 u( x) @3 H7 N
 ---------------------------------------------------------
 1 c: _5 }/ b0 I- I  I& zInfinity ' v4 ~5 B" ^8 `" C  t; ]
 Wiper Normal  : n2 _3 ~9 m8 A  \6 r# }  F3 k. Y2 T0 F
 Wiper Reverse  9 _9 q3 V  C, }4 D5 D4 }3 l
 Infinity Normal ∮
 ; s& R. c+ R3 o- L5 M' s1 Y/ _, @' TInfinity Reverse ∮ 9 D" n+ g  _9 k9 V
 Inverse Infinity Normal  . N% z5 [  }8 O) }, L/ Z* _( a
 Inverse Infinity Reverse  ! ?3 G3 K, \/ o: u
 Figure 8 Normal  6 a) t0 `! w% K
 Figure 8 Reverse
 . }3 J; E4 ^2 b0 H( U4 x; M1 X% uSingle Extended Infinity Normal
 " ^) l8 J9 ~' D% y! L& Y/ C+ lSingle Extended Infinity Reverse   N" O, Z! q4 E6 m
 Double Infinity Normal
 / p4 Q6 i! N( ]0 ?2 u  RDouble Infinity Reverse
 4 ]& m% f8 ]" M9 j  OInverse Double Infinity Normal
 $ g9 D) R0 |) Q; w  ^5 TInverse Double Infinity Reverse  ( k) d+ ?' a1 r! R' \& l  f3 |
 Double Extended Infinity Normal
 5 y1 G1 c8 b" z$ M* m  U/ uDouble Extended Infinity Reverse
 $ y1 M7 M. }. I, J0 R/ QInverse Double Extended Infinity Normal  # k( Z# m# \1 a  n  V6 C
 Inverse Double Extended Infinity Reverse
 9 O. ~- S$ A& O+ Q: Q# QTriple Infinity Normal  ( T- O! p0 d  X- M
 Triple Infinity Reverse
 * Q' m2 ]9 P$ [/ d  rInverse Triple Infinity Normal
 % W: F# v4 k9 H8 F" G' }Inverse Triple Infinity Reverse
 2 F; w. _# z2 ?  k+ B4 P/ o  YTriple Extended Infinity Normal
 . F, b/ B9 A2 z/ ^. E6 y% [0 YTriple Extended Infinity Reverse
 * Q% F# ]( \7 Q+ Q$ xInverse Triple Extended Infinity Normal  : }- }6 w$ W( s- n
 Inverse Triple Extended Infinity Reverse  $ d  m+ M7 \1 `3 R, e$ y4 i
 Quadruple Infinity Normal
 * V5 N& a* t7 {& I7 I' `Quadruple Infinity Reverse  6 F9 G$ z- q/ G- E+ V7 j
 Inverse Quadruple Infinity Normal  . Y3 t* {: o7 I3 ^/ V, d! d* N' ~
 Inverse Quadruple Infinity Reverse  ! C* W. _0 b/ @9 F! C
 Quadruple Extended Infinity Normal  , N* u; l4 ~1 B) u1 K
 Quadruple Extended Infinity Reverse  & Y5 G6 `5 b7 ^
 Inverse Quadruple Extended Infinity Normal  - m" N; a8 x: {7 q. n/ s
 Inverse Quadruple Extended Infinity Reverse
 : u1 T9 c( Q7 X) X1 N+ p* A$ H. P: x6 l
 --------------------------------------------------------- 1 _; s. i! t3 E5 H% U/ q- W5 t
 Spin 1 c  ~- R. S1 k4 F/ |8 k
 Thumbspin Normal
 - g4 p6 h5 @0 k( r( j5 E3 S8 TThumbspin Reverse
 ; k1 K% o8 n# G) |Fingerless Thumbspin Normal
 i, K1 Q2 p, w$ Z1 }2 `" AFingerless Thumbspin Reverse
 $ t9 w* Y/ z$ s! ~, O3 B1 ^Indexspin Normal  5 B: t9 e' I/ r- o& I
 Indexspin Reverse  : t7 X6 ]9 A% B& G0 [
 Fingerless Indexspin Normal  % U+ o1 \# H* T5 W* G; H
 Fingerless Indexspin Reverse
 + G+ Q4 i' x9 s1 l: l1 Q- XMiddlespin Normal
 - E# a, K) N5 X, UMiddlespin Reverse  9 e6 T7 I- E% n" g+ o
 Fingerless Middlespin Normal
 : }) B" A% L/ v" e0 x; B, u0 XFingerless Middlespin Reverse  ; o2 X9 C+ t0 i
 Ringspin Normal  : ^; v5 |; @: c( w1 r, E+ R
 Ringspin Reverse
 9 L5 `! n1 Y9 n$ s8 V' i- n3 `Fingerless Ringspin Normal
 6 @  m/ Q# c+ uFingerless Ringspin Reverse
 * Q5 v( C! M. cPinkyspin Normal
 / q) s7 y, h6 ~: i/ mPinkyspin Reverse
 - t/ u" C" _# y0 H7 n2 \Fingerless Pinkyspin Normal  $ r8 C& `$ }1 b$ c$ j7 Q  r+ ~" Q. Q
 Fingerless Pinkyspin Reverse  ; X- y+ I8 e6 J( F+ K
 Palmspin Normal
 : p0 N* f0 G2 TPalmspin Reverse  . _2 i* h5 r1 N3 c% e
 Side Spin Normal  3 Q# I3 t9 G2 k( t9 V
 Halftap
 / M6 j; o' P0 oScissor Spin ∮
 - t2 R& }% B# N& X( dFulltap Normal  ( `8 ^5 J/ a2 I- ]2 H$ C
 Fulltap Reverse  + G% o5 ^" _6 `* r* N6 v
 Fake Reverse ∮
 ' v8 U: P9 n6 A" OBasketball Spin
 4 s" f% N7 H1 ]5 ~, ~Spider Spin $ D, a# s% O& W2 @3 n
 
 & O* E* f" r3 J" z; M  q0 R---------------------------------------------------------
 ' c$ V6 ?- e5 \, u, f. G* \Continuous ThumbAround . ?% p! s+ y7 C8 X' A/ J; q5 a
 Counter ThumbAround # a0 V) s2 J7 j
 Multiple ThumbAround ' ]/ R* E: s6 q: C& ]6 q
 PinkyAround Normal
 ( ?# ^4 c' W! Q" \' oPinkyAround Reverse
 2 A: s* q1 k' D; c9 Q7 x& }6 [Fingerless PinkyAround Normal  # i; c) a1 ^1 Z9 D; E' J) t' J
 Fingerless PinkyAround Reverse ; z+ d/ g) `7 V3 E% Y1 `8 S
 PinkyBackAround Normal  ; o- B4 ~/ L+ |6 E  z' O  y: x6 J% ^
 PinkyBackAround Reverse
 : Z& C$ [2 t, @5 y6 P, ^5 nSonic Fall 7 N( m  B2 y2 w: [
 seudo Sonic Normal  ( D" Q/ l. S) s% f6 ?" d7 p
 Pseudo Sonic Reverse  + K9 G+ u; F: `8 W
 In Out Sonic Normal    W" P; H- C: q. I; N6 n3 }) ~
 In Out Sonic Reverse
 3 [7 U8 V2 v3 v: B+ diSonic Normal  8 n( H( H9 r5 n% L9 j
 iSonic Reverse
 : T( T8 A( ^% O; n# m+ h0 GSonic Rise
 6 Q& B$ O! ^/ _Fake Inverse Sonic Normal
 , o6 `) d5 J0 D* K* lRising Fans
 : a1 ~6 U% q6 H0 A3 T* G" ^; uInverse Infinity系列   O7 b8 ~: d1 j5 r
 Spider Spin
 2 I( @& E2 S, B; M5 N6 }3 s, n  x, f2 B9 s
 8 P4 |7 `# {8 t' V
 
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 3 q2 P* f  M4 r  R5 u# q          谢谢前辈了!
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