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- 2295
转笔新手
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- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround
: a. w. Y i2 y) G4 M( DThumbAround Normal ∮ 7 b0 ?5 y1 U; s6 D
ThumbAround Reverse ∮
* u. e1 f8 u4 h0 yFingerless ThumbAround Normal ; o8 h' }! D4 W/ Q/ O$ Z
Fingerless ThumbAround Reverse " U/ [ Q# ^# O
ThumbAround Harmonic
' Y8 ?/ U# U2 gContinuous ThumbAround * P4 s& I k8 j' [9 I8 o6 K+ k0 ^6 q7 H" `+ ]
Counter ThumbAround
% j% P5 {' Y9 W6 ?! M# E! C( A5 I+ @Multiple ThumbAround
! m* {4 f( u) n! c: t2 m9 A, |* c& J1 h! r) {
--------------------------------------------------------- 7 J' [1 g4 V. d
FingerAround
7 s: E8 y* m' ?, W( h9 [IndexAround Normal ∮ $ h$ n e( m" c) \7 L' F
IndexAround Reverse & a9 W2 m V( T( @& k+ V1 F
Fingerless IndexAround Normal . b6 Y/ c3 C4 c( w3 x
Fingerless IndexAround Reverse
' m$ w% o( @2 u# p3 FMiddleAround Normal " @2 g5 q% h4 s8 q0 a. z
MiddleAround Reverse 5 F4 B+ s I. k& A
Fingerless MiddleAround Normal
/ Q$ A1 ~" C3 r5 l* `6 @2 bFingerless MiddleAround Reverse
$ h" [) B# J% N/ F5 K, Y# L& SRingAround Normal
& N' Z2 e1 }. K' xRingAround Reverse
' L5 \! G6 g9 b, j5 o. l: E+ aFingerless RingAround Normal
, L+ K7 j0 W9 z5 TFingerless RingAround Reverse
% e4 k3 j( s# IPinkyAround Normal
3 H" s3 y" R: ]8 u1 p3 w) GPinkyAround Reverse
7 q# b! Q" a3 i$ v* L. GFingerless PinkyAround Normal / l8 t+ {- V' Y/ n* `
Fingerless PinkyAround Reverse `2 e: A. z1 h( `; y5 m1 B( b( x
8 q3 T e# e# w5 \4 T--------------------------------------------------------- , o! |: z) y9 V/ n* R" {
BackAround
( n6 p0 l- A: R% Y/ cBackAround Normal ∮ & } Y0 R9 Z' B: L j
BackAround Reverse
1 c! t K& ?8 ?* PMiddleBackAround Normal∮ ) F8 f; ^6 Q8 |- K
MiddleBackAround Reverse
6 p0 `/ X6 z4 ~0 |/ [( kRingBackAround Normal
! Z0 a, c- J% ~' o, FRingBackAround Reverse & m7 {+ s8 {, ]6 T3 w8 R! J0 [
PinkyBackAround Normal
2 E2 v- {% P" c; t3 EPinkyBackAround Reverse
+ _: j5 f- C% |. S F( e) b! fBackAround Fall 4 J- X6 H0 F2 M/ x1 X8 }. I
BackAround Rise 6 q% X; v* ]( l
Korean BackAround Normal
- W4 j! G6 w8 [$ c0 i# T; T9 J% {1 r
--------------------------------------------------------- ! E, u5 \7 L. t9 \( _0 y" O. a. P
Sonic
( }# ~9 n q7 Q1 O% }% BSonic Normal ∮ ; [; D! s4 z9 y$ [5 j- X3 a
Sonic Reverse ∮ # ^4 A1 z0 k; D. T
Sonic Rise ∮ 2 m$ g8 h! c. x( o
Sonic Fall ∮
5 O9 a/ h. ]0 R, F3 w/ DSonic Harmonic ∮ 5 U! g% N! a& a' }# X
Inverse Sonic Normal ∮
" @/ T/ b! k1 h" u6 Z9 P0 tInverse Sonic Reverse ∮
: ^# M8 }* a4 @4 Z! NMoonwalk Sonic Normal ∮ 1 O& A7 |; a/ C7 r4 o
Moonwalk Sonic Reverse n( R6 t1 I+ \7 `( ?5 M" O. C/ F
Inverse Moonwalk Sonic Normal 1 u1 Z( q- d7 ^# T$ N0 g0 j1 `
Inverse Moonwalk Sonic Reverse & f* L# i! c3 l, ]) I. z# T
Shadow Normal ) r, i, F8 T; v# t6 y3 O, V9 T
Shadow Reverse
# ?8 W/ ~: G) M2 rInverse Shadow Normal
0 K0 X! x# b! {7 t H/ W$ { QInverse Shadow Reverse ' K4 v1 q' E5 x; |1 I: o0 Q
Pseudo Sonic Normal , y) ~6 I0 h t1 n
Pseudo Sonic Reverse ! w" l( C/ ^. |7 U# p! y
In Out Sonic Normal
4 e1 M( }; z0 uIn Out Sonic Reverse
0 }- P6 m. v1 l P8 DiSonic Normal
* b. \0 L, F$ ^$ I1 o; oiSonic Reverse & k/ n) Z$ ?" y8 Q' k
Devil's Sonic ∮
* ^+ w, @; t, \1 r% b( ] ^2 ]Demon's Sonic ∮
7 |! {& D+ ~+ a, T. S% s1 D
3 H/ Q" Z. h' G/ n3 M: z--------------------------------------------------------- . ]) `7 \& o; J+ |9 e/ G* S( N
Charge 4 x7 Q( Q# }" D% g
Charge Normal ∮
. O% I, B) z1 t# {8 MCharge Reverse ∮ 7 | T8 h" L Q8 K$ I: ]0 H
Twisted Sonic Normal ∮ $ y) A& ^. B1 D# G
Twisted Sonic Reverse ∮
; A( f9 x8 H0 Q( _Warped Sonic Normal
0 F; f( ^5 l* e: N6 s$ o$ r+ ZWarped Sonic Reverse
" w K% a0 }- r) r0 J! X1 Q' y( pFake Inverse Sonic Normal
7 H2 g4 X+ G( x8 |1 mRising Fans
0 j2 k& A$ \# P2 \) R! VDouble Charge Normal
, E, i5 F- e& O# B6 I0 G+ V: n" |
---------------------------------------------------------
, a8 |( A3 J1 |1 DFingerpass - H8 ~1 T, N# k7 B
Pass Normal ∮
9 w1 d N0 b! E6 a7 w: } f XPass Reverse
- n& g, \- J1 y% T1 K5 J8 |5 B8 n/ \9 O+ u+ A2 i3 b; A
--------------------------------------------------------- 9 _2 J& K. o: {2 R0 _7 ~$ m5 K* K% L
Infinity
" d- L- h3 ^7 m n; v9 F" e' X8 tWiper Normal
5 x: V/ Q; [- z8 U! zWiper Reverse ; I$ ^* x) k& A3 Z
Infinity Normal ∮ , v8 a5 ?4 v! ]3 k' Q
Infinity Reverse ∮ 6 O- `) R4 A$ n9 Q( D, H
Inverse Infinity Normal ! V1 {4 Q% H7 x% Z
Inverse Infinity Reverse
' F& r3 U+ Z1 G' C% _Figure 8 Normal
; k. U% H' x) v6 {9 p& H7 Z. sFigure 8 Reverse . W7 o0 q; g5 ?9 j
Single Extended Infinity Normal
! S. y+ o. f7 {/ ?) e* OSingle Extended Infinity Reverse 0 }! \8 s# o1 c
Double Infinity Normal ) Y- P ], ?/ E$ I- p% D9 e) T6 N* n
Double Infinity Reverse
) F0 x) ^1 V& x' @7 i- L ^: RInverse Double Infinity Normal
7 c" t2 p# X3 G! v5 S3 G1 wInverse Double Infinity Reverse 1 K7 h) ~4 e' ?: N+ N7 T
Double Extended Infinity Normal
7 m9 }' _& s& nDouble Extended Infinity Reverse
) G0 Z9 p6 U0 IInverse Double Extended Infinity Normal
8 A! i2 g" q d' x% K. w: E; ZInverse Double Extended Infinity Reverse
0 w1 p z* } n2 `0 w+ I3 \Triple Infinity Normal * Y' z, }) L V9 ~% E V1 t# M5 r
Triple Infinity Reverse
: C: \5 j+ \1 d$ S* n+ n$ hInverse Triple Infinity Normal
6 w ^* ?! n( A# s4 T. K' Y1 R! ^& yInverse Triple Infinity Reverse & Z" g% ~" u' O2 |) [
Triple Extended Infinity Normal 9 a+ v- i% [1 ^( J+ c9 s# R
Triple Extended Infinity Reverse
+ u7 {' w# g* CInverse Triple Extended Infinity Normal 5 B$ J" `/ ]# j9 U8 s5 R7 b
Inverse Triple Extended Infinity Reverse
6 E& W* D) ?, \* A, mQuadruple Infinity Normal 1 ` F J' d7 k3 M# c1 G! p
Quadruple Infinity Reverse
$ q* m9 O6 h( U7 \Inverse Quadruple Infinity Normal 6 V) v5 D+ K8 w+ C9 J0 y3 L
Inverse Quadruple Infinity Reverse $ o' ?/ @9 ? [# Y2 v3 t' {
Quadruple Extended Infinity Normal . E+ |1 r. P7 I% E( n
Quadruple Extended Infinity Reverse
3 \- y. @1 K4 MInverse Quadruple Extended Infinity Normal
' F% `4 ^8 S8 E8 A, p* tInverse Quadruple Extended Infinity Reverse ' U B2 f! m- p6 y0 C! {/ `% C
4 K& e9 l9 [: J& C) V---------------------------------------------------------
8 d0 M* r( |# ]' W2 j8 XSpin
4 }4 ?9 e; h2 `7 s l' b; G, nThumbspin Normal , v" }3 H, f1 D. L' j& t/ d
Thumbspin Reverse ( \2 S( [# L! p! H3 ~' J0 W* V
Fingerless Thumbspin Normal 5 P7 v% D" C6 F4 @
Fingerless Thumbspin Reverse 2 r8 u. n) q4 G% |! } ~0 C% e
Indexspin Normal ) c* R. C7 t; ^; F) U
Indexspin Reverse * U- o5 q6 K1 Y7 y s
Fingerless Indexspin Normal ' `. q6 ?, w) N i4 f- Q. S
Fingerless Indexspin Reverse # g3 Q6 F* g9 O% A
Middlespin Normal 4 ~6 I8 M ]# t- ^! \" u
Middlespin Reverse - c. E' H: U: u
Fingerless Middlespin Normal
+ p1 @% ?6 l, i; H9 Y. {0 u: Q3 J$ QFingerless Middlespin Reverse
% m) q& y+ K2 ]3 {2 BRingspin Normal 1 J" d0 x( G7 [8 g/ h
Ringspin Reverse $ g$ \% N6 B' Z% ~& U {
Fingerless Ringspin Normal
% G# j/ M, ]' \Fingerless Ringspin Reverse # }4 a2 n* g' p) b0 ]
Pinkyspin Normal $ n: g7 [. r! P% c# }6 l
Pinkyspin Reverse 7 r7 Q+ L% Y% v- e4 @& D& [7 V% L
Fingerless Pinkyspin Normal
+ [+ x" n; Z7 BFingerless Pinkyspin Reverse
9 m9 |' A5 q/ v3 Z5 u! lPalmspin Normal
# |/ d; A6 F* d; yPalmspin Reverse 1 H6 o* O: h% |7 o+ c
Side Spin Normal
5 u" w1 u* s" i; E$ ~# |( f9 _Halftap
" l0 Q2 Y' y% T" V; P6 eScissor Spin ∮
/ y( M5 a" @. K5 I FFulltap Normal + z$ e+ e) d% D; a
Fulltap Reverse
! S) d/ q u, A F1 _0 HFake Reverse ∮ x7 I) w& [+ @- W4 ^; d4 N2 j
Basketball Spin
/ B* D0 }% m5 e% j+ U0 vSpider Spin
0 A9 Z) \* n% T$ z9 S. `& f9 A" l0 ]+ X0 T! q' x' b
---------------------------------------------------------
( I% ]: \6 _/ x3 ^) h( h8 N! ^Continuous ThumbAround 5 `8 Q( N& n I& r7 ^9 z
Counter ThumbAround , h L9 F6 b6 `, o6 p% q
Multiple ThumbAround & Y+ u* s' ^3 X) f2 g7 h
PinkyAround Normal ) m8 @+ J# U7 R% H
PinkyAround Reverse
5 @! R5 q5 }4 o6 H3 t& ~& y. SFingerless PinkyAround Normal
6 h6 c; F2 n2 j5 }7 W9 w% LFingerless PinkyAround Reverse $ z' b2 t% K% w5 f, H
PinkyBackAround Normal 1 Y M+ v: Q$ @8 d2 D
PinkyBackAround Reverse 1 ]% |# q$ H6 h+ }) s
Sonic Fall ; S" n1 v3 I/ S, {
seudo Sonic Normal
+ H" c" E9 T4 a! C* m. j$ TPseudo Sonic Reverse
6 Z7 @+ \ o M( BIn Out Sonic Normal
6 s/ j' M0 L1 h t1 W) XIn Out Sonic Reverse % p: k' `% `" ^$ L! s$ i( W( j
iSonic Normal
2 w7 U6 t* ]1 z' Y: k; N& j& niSonic Reverse 1 L) Q3 J: j/ X2 \$ X
Sonic Rise * Q# C. m2 \* z" F# K: y3 r( J& @
Fake Inverse Sonic Normal
2 k" H/ x7 u$ _/ JRising Fans
: ^+ c' s( w; Y' Y; Q' ]Inverse Infinity系列
7 x5 ~7 f+ k5 }Spider Spin
! a( f2 O* s8 O) D! c1 z+ U7 E: v: \) K" ]5 t! z/ d
3 A: O' U9 L$ i7 _" K6 _! u3 U/ R& z3 i$ r# T: B- e/ }
0 w5 ?: O3 y$ R. B# c! s
谢谢前辈了! |
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