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- 2295
转笔新手
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- 2007-11-13
- 在线时间
- 3 小时
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- 2007-11-29
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ThumbAround
8 F( f6 \8 e N1 g5 P% DThumbAround Normal ∮ . n- w1 t2 M: l5 h1 G
ThumbAround Reverse ∮
3 P6 |+ ^. ^- c7 uFingerless ThumbAround Normal ( E [* p) `1 ~$ s' A
Fingerless ThumbAround Reverse 5 `2 s6 v2 _5 B0 |' C
ThumbAround Harmonic # {9 t( a5 H' Q. x' N
Continuous ThumbAround
; C9 p7 g" a' X- q, E6 k( v: yCounter ThumbAround
. p0 F2 J+ O) R- _& m6 M' IMultiple ThumbAround 3 ~5 o3 i& S# L4 f# a: D/ p. ?
: k$ q; b D# n0 o) U* L--------------------------------------------------------- ; n7 X- f4 s% y$ V% j% h
FingerAround ; E8 b% [% S# p- Q/ @/ g1 w
IndexAround Normal ∮
2 t6 n' K3 V& vIndexAround Reverse
8 j% E8 @- c& [: @% L! T2 F0 t" vFingerless IndexAround Normal
# I: l4 g! D+ ]Fingerless IndexAround Reverse 1 a6 v, z* z t+ V
MiddleAround Normal
. L& X' G. C% m6 t3 HMiddleAround Reverse
: g4 P; Q7 J# j) o gFingerless MiddleAround Normal 5 U4 z% I& Q( ?
Fingerless MiddleAround Reverse " U+ \) ]8 f( z9 f' L$ u
RingAround Normal
5 P1 Q0 r) ]6 [RingAround Reverse 6 H* @5 w/ h: r7 r( I
Fingerless RingAround Normal , u6 Z$ p& k* N! S
Fingerless RingAround Reverse
) r( k1 ^- V6 p& aPinkyAround Normal
# ]2 S6 Z# B3 uPinkyAround Reverse q* A* p5 e( J6 N" a, R
Fingerless PinkyAround Normal 7 N+ Y: V j% W4 M
Fingerless PinkyAround Reverse
6 `" r: w! y# S% G/ k/ P5 `- r) H- q- I) ~# F1 ]+ j' P
---------------------------------------------------------
$ z4 f @! K9 O% K5 w/ mBackAround
& P: ?* }, J' S/ u/ aBackAround Normal ∮ 9 ~9 o8 s7 n0 E. ?# v4 ]
BackAround Reverse
1 I5 K# D: r$ D( SMiddleBackAround Normal∮
: x0 S( C9 U. j; R/ eMiddleBackAround Reverse
" C( `. @# O) j# z# f8 ~1 V( wRingBackAround Normal
) X0 R) R% G' G3 D7 zRingBackAround Reverse 5 ]1 \ J, x# z; I
PinkyBackAround Normal
5 h0 l4 B, ^; ~% v; [# A" ^, FPinkyBackAround Reverse - B% f" g9 [- P9 C% {
BackAround Fall 2 v5 F7 Y' Q: e9 O
BackAround Rise
3 F+ ?+ r: V, n, {4 C VKorean BackAround Normal
' @# [+ S, b: F' g0 ^3 n! E2 p9 [* G3 C4 ~3 e7 Y/ M. Q I# z! p
---------------------------------------------------------
* {. L# v6 H+ Y* S n2 s/ @Sonic % P2 L, l( a% a* ]# ^: N
Sonic Normal ∮ 5 y# b; V0 ?$ Q0 B; z" A
Sonic Reverse ∮ . S& b! ~, }$ L
Sonic Rise ∮ 5 S4 Q" _* @0 _& z `; I6 U
Sonic Fall ∮ i5 c. w+ s' Q% u7 ?" M& o' ^
Sonic Harmonic ∮
& d' v( _! t4 u/ M# P9 P; vInverse Sonic Normal ∮
8 b1 I& f, Q. C0 hInverse Sonic Reverse ∮
7 W" e- J4 U! O. P. KMoonwalk Sonic Normal ∮
- B/ L9 |8 ^+ u Z/ XMoonwalk Sonic Reverse
. N$ w7 W' O9 q- q& B4 PInverse Moonwalk Sonic Normal
' N, R3 W; V7 Z: u- t$ nInverse Moonwalk Sonic Reverse - ^/ T9 P1 ~2 P* {1 U
Shadow Normal
9 k. z6 H: }; c2 F/ Y$ l1 TShadow Reverse - N9 ]* ^+ n7 P1 w9 M) L
Inverse Shadow Normal
( f* K1 t) z# WInverse Shadow Reverse
: J. D9 P2 D1 O9 h3 t1 H0 S5 _Pseudo Sonic Normal
/ a* D. q: N5 r. k' D3 X. WPseudo Sonic Reverse 4 D! O4 o2 {7 b# t
In Out Sonic Normal 4 P; u& H4 g" w; R6 F/ |. x, }
In Out Sonic Reverse
& D( k# _+ u& A8 @iSonic Normal 5 b9 v* o* k L# R1 {' T
iSonic Reverse 6 A+ E8 u* Y% a! W1 U; u
Devil's Sonic ∮
& R5 o$ ?, [; {0 ^' U) n PDemon's Sonic ∮
7 F0 a0 L. ~. y1 U( J$ U: M/ [8 T1 L5 g+ u9 T5 Y% E
--------------------------------------------------------- L; F" A* H' T2 O3 R
Charge % Z8 R3 u. ?' D* N5 _0 h
Charge Normal ∮
( b5 r4 o" F/ iCharge Reverse ∮ . p. v8 S2 v' _$ r6 a
Twisted Sonic Normal ∮
! e( M3 f& x4 c$ F8 Z; [; T9 ^5 bTwisted Sonic Reverse ∮ # _5 B5 @3 K3 B6 z7 |7 q
Warped Sonic Normal
9 M' v" N0 r2 M; S) F$ ^7 v! R1 _Warped Sonic Reverse
+ _ S M, i. U* w( qFake Inverse Sonic Normal
: `* K% s; Y4 U5 `5 wRising Fans & f" N" ?& t- E, R9 v
Double Charge Normal
! g \9 e2 \' x+ v3 C
8 u0 h) [& b* l* o# O5 t. q1 x7 u--------------------------------------------------------- * m' T6 k0 F1 t' H" U) N
Fingerpass
& W% F9 B, T5 Q4 [: e3 d) sPass Normal ∮ 4 m5 @) d4 c$ M. {" Y' i6 u/ }& \
Pass Reverse , d( h% c: H) I
5 h: M2 v7 v' X0 F- {--------------------------------------------------------- ' R- { _3 U+ s4 s: C- b
Infinity
" u& ^! u) D2 a' G: r u. v3 TWiper Normal % } s6 E( R7 n1 G9 r! |
Wiper Reverse / W& l. M" E9 ? v) U# I
Infinity Normal ∮ ' M! f$ x3 V! F) |3 X) x4 U) @
Infinity Reverse ∮ * @; b/ ^: o& s7 I7 f5 `
Inverse Infinity Normal , r6 P. i6 G2 u
Inverse Infinity Reverse
$ Q$ n1 {( S* b2 m! v* x+ B- m6 [1 X% ^2 dFigure 8 Normal ; n# ^& y( t& w4 _, G$ q% ]
Figure 8 Reverse 3 J* d$ b6 T( Y9 J. c
Single Extended Infinity Normal
$ [% U+ u! Z% Z3 a0 d: xSingle Extended Infinity Reverse
$ Q8 q4 x0 g4 X, uDouble Infinity Normal 5 Z! A) L0 q" C! C% m/ }8 |; ^
Double Infinity Reverse
% f# Z' U8 Y i- y% }7 hInverse Double Infinity Normal
' {8 |6 e1 X/ A: k9 X4 M! c6 R0 uInverse Double Infinity Reverse
% Y$ {+ g, Q; X9 [& T% NDouble Extended Infinity Normal 7 _# W" W) \) E$ R
Double Extended Infinity Reverse
2 M4 {+ m( S. _- VInverse Double Extended Infinity Normal
' B2 |# f) y4 ~7 ~7 Z: L2 o6 O# F4 DInverse Double Extended Infinity Reverse
3 F/ h- |- |$ W& D4 q6 S" gTriple Infinity Normal
- ^0 s3 J3 d) s" w# S& r1 }Triple Infinity Reverse
. K) L2 Q) m& v' x, c3 mInverse Triple Infinity Normal 2 @6 v$ D& Z8 K) \' X" O6 c; |
Inverse Triple Infinity Reverse " e% Z, Q9 \0 H$ }2 A4 r% Z; } a
Triple Extended Infinity Normal
6 @7 Q8 q6 q0 R: {4 ]) YTriple Extended Infinity Reverse
6 B' ~. G L5 yInverse Triple Extended Infinity Normal
g' {0 V! x' N! jInverse Triple Extended Infinity Reverse 8 h3 O8 K. y5 i; ^, [
Quadruple Infinity Normal W: y3 e% Z5 {3 R+ G, E
Quadruple Infinity Reverse
, f! M9 {) }1 a% F9 [Inverse Quadruple Infinity Normal 0 K8 I# u: @" q6 O, j2 V4 G
Inverse Quadruple Infinity Reverse
) Y4 N4 M6 L4 Z$ v7 k! \, wQuadruple Extended Infinity Normal
8 `$ [) e/ P( m( k0 e# V2 MQuadruple Extended Infinity Reverse ) W: \) D0 \. N% g" q6 k% D* O+ w
Inverse Quadruple Extended Infinity Normal
# H4 X' L6 |# s& s) o+ wInverse Quadruple Extended Infinity Reverse " ?0 K2 S! u' k; G2 e Y' }
9 V3 @4 \! c" d4 Y/ w, U; a3 M+ f--------------------------------------------------------- & S7 x8 t9 q5 I, W
Spin
9 J( H# V' v+ G# r2 X5 D' @Thumbspin Normal
; t1 h( G6 }0 Y# K: X7 `Thumbspin Reverse
2 g* v6 |# K6 Z; N/ rFingerless Thumbspin Normal ) B- {1 r$ h" @/ |1 F& n. u
Fingerless Thumbspin Reverse # x* a& B+ S O
Indexspin Normal
& u& `- T. l9 @5 Q9 jIndexspin Reverse , s0 n6 T1 W2 @% o% B
Fingerless Indexspin Normal
% N- h5 N4 K9 K* c" |Fingerless Indexspin Reverse
4 v3 {+ I& l1 c6 m. N E/ ?Middlespin Normal
+ \0 @3 ]" K7 i4 D# ^Middlespin Reverse
7 U, i) h* Q7 Q3 k# R: s6 B% jFingerless Middlespin Normal
" [4 w- j* h; B9 w, e( B- n) b- \Fingerless Middlespin Reverse
6 m3 }3 M \- l" k R7 \, v a: TRingspin Normal 1 I# k3 m% Z$ ?9 `: W
Ringspin Reverse
. I+ E: J5 y0 y4 R& X2 ~! i7 L4 AFingerless Ringspin Normal " d6 F: e1 d! I
Fingerless Ringspin Reverse
z* U% T; _5 p* W) Y8 D% R5 ZPinkyspin Normal
( a, O0 l# ?+ @+ J/ `Pinkyspin Reverse
6 I a* s$ P( ]1 ]7 VFingerless Pinkyspin Normal
7 c6 [- T! T4 D& K8 yFingerless Pinkyspin Reverse
& A: o1 F8 r& `. Z1 [Palmspin Normal
% L) B1 N; |- S. y6 I7 J: FPalmspin Reverse 8 w% o/ a9 H! T; o4 A7 s% w- ^
Side Spin Normal
: H4 ]: S9 F3 j- l% [Halftap $ z3 ~+ J6 K- u9 T
Scissor Spin ∮
4 C5 F8 K' o; T6 K, B4 tFulltap Normal 5 }7 B2 J3 C+ H7 L1 n
Fulltap Reverse
& N$ S) m8 [( T/ e1 C. [8 AFake Reverse ∮ ! J# j' L! s9 ^! J
Basketball Spin ! N: Y* ~$ \; n" @/ E. C
Spider Spin + \" G3 Q, x& h. \! T+ G* R
) c3 B$ W7 z4 a4 k
--------------------------------------------------------- 0 L0 @3 n" f+ E m4 M3 F
Continuous ThumbAround
$ l8 ?, h E/ ^& v" [7 }Counter ThumbAround / a* e. @! S1 G. ]) ]5 o! x
Multiple ThumbAround . d. z2 s9 ]) `+ E) e8 ?) @8 |
PinkyAround Normal - Z8 k- ^/ H% {" k
PinkyAround Reverse
7 F q5 Z' }: R: M& lFingerless PinkyAround Normal 2 F% i4 _) k+ A3 ?0 U' @
Fingerless PinkyAround Reverse & A: T6 b) w. L- } r8 A! s/ E
PinkyBackAround Normal ( q, ?- y( l/ ~% C2 A* I
PinkyBackAround Reverse
' F9 a8 a* q4 |* j; ^ T0 }- Y$ ?7 DSonic Fall
& s. y9 V+ V- L- A M6 g) Useudo Sonic Normal ! f& \% e6 S; O% L8 b. K
Pseudo Sonic Reverse
, c( G' I' V& f2 h0 g5 R( rIn Out Sonic Normal , ], H. u4 l, a( }& k& J6 f- {- t
In Out Sonic Reverse $ G0 X6 X8 r- V
iSonic Normal # ^( u4 h) v6 s( M
iSonic Reverse
0 @" l3 S7 S8 t* ^/ GSonic Rise e- z2 x0 H) n
Fake Inverse Sonic Normal
5 s/ q) K7 {: y& lRising Fans # ?0 B* Y% W: R2 i1 j4 v
Inverse Infinity系列 , u. c8 T/ O7 n# e3 C7 Y2 P' v
Spider Spin 2 g' h$ g6 G* l( G# V
3 [' ?( Q& `, d# v/ W
( C6 p, I; N8 F$ O! e
* r" _ F' [$ y% m# q3 v/ u$ D- x- O- A' y+ d
谢谢前辈了! |
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