- UID
- 2295
转笔新手
- 注册时间
- 2007-11-13
- 在线时间
- 3 小时
- 最后登录
- 2007-11-29
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ThumbAround
9 N( D# A; z, ]9 u$ u& hThumbAround Normal ∮ ( e6 U: X, d( _0 [5 \' D) i
ThumbAround Reverse ∮ , E' ]6 a( G3 C5 e
Fingerless ThumbAround Normal
( J3 X: M' n. G' f; ^; X! g. tFingerless ThumbAround Reverse
4 J: Y, |8 X2 Y& S9 HThumbAround Harmonic 6 _4 m* _4 C! B( L8 O' U
Continuous ThumbAround 5 \3 Y- E+ T. C0 v0 m2 o
Counter ThumbAround % d, s: o6 V# z
Multiple ThumbAround 6 S# t4 _" m. _( Z
$ W5 i; `- y8 V8 f0 N5 H
--------------------------------------------------------- ' Z7 n+ @1 {. s4 z- R5 ?
FingerAround
/ _: [* q& R+ Z8 S* xIndexAround Normal ∮
' S' g3 @5 a; yIndexAround Reverse 1 C b+ m+ G, _6 a$ ~& \
Fingerless IndexAround Normal , v2 ~' X2 K4 r' ~/ g# K" h3 M
Fingerless IndexAround Reverse
; Q& P) h \6 C0 G6 \MiddleAround Normal
) q6 ^8 r% n" V, P; Z; ?+ G* sMiddleAround Reverse
. } i9 {* k2 L! r9 SFingerless MiddleAround Normal ; F) q# h9 [. l# R B5 H* t
Fingerless MiddleAround Reverse 6 E. G" U1 D( r+ P9 E
RingAround Normal
/ ?1 ~4 T, e# A1 E" }RingAround Reverse
7 U$ T V! b& {, X8 qFingerless RingAround Normal 6 O1 m3 c+ b8 \1 ?8 ^. ?. K
Fingerless RingAround Reverse
* o. u: k. f* r, x* bPinkyAround Normal 0 k& I" _0 g' P' D' b C
PinkyAround Reverse
5 N/ y/ S9 M! gFingerless PinkyAround Normal
# Z5 E3 C4 t6 ^' @' r; tFingerless PinkyAround Reverse
/ B( N) b2 F; I0 k) c' z) y! i0 u c( U% p9 x1 M
--------------------------------------------------------- 4 A( }2 q" m& A; y5 Z2 P' O6 L
BackAround 2 l* D) s h8 p3 `$ ?. h8 A
BackAround Normal ∮
7 _0 z2 z8 B+ @BackAround Reverse . |; ~; S. c4 X( n8 }- V& P) c8 ]
MiddleBackAround Normal∮
3 R7 M# x4 J6 L7 X. i& BMiddleBackAround Reverse
) ^) O W" Y! [0 J0 d' G+ }RingBackAround Normal
/ A1 V& L' [# e N+ h( dRingBackAround Reverse
# R8 n0 E7 `- m& J2 w+ DPinkyBackAround Normal
$ L5 n2 s9 P+ \8 H5 {PinkyBackAround Reverse 7 y4 g) Y: V$ } Y
BackAround Fall - \2 T2 `, @9 |6 o; s- H8 k7 B" I4 x
BackAround Rise
, P @# N7 t6 ~$ B VKorean BackAround Normal 6 D1 D! ^. t7 @- d' u' R3 x+ N
( {! ~4 _& A* b, ^---------------------------------------------------------
" m) Q+ a2 D* R9 z% r! o M- oSonic
# z; G: h& _6 S& Y- ISonic Normal ∮
$ L1 M. B$ E% @4 f1 X0 t' R5 g4 B" o" RSonic Reverse ∮ U7 Y, u7 ^( U" n
Sonic Rise ∮ 4 f8 Q- g) R0 D, D. D* @
Sonic Fall ∮
6 u5 G" m3 j! |+ Q0 N( hSonic Harmonic ∮ 1 V1 m' y0 g8 u9 N& @' R$ \7 e% C7 q
Inverse Sonic Normal ∮ : }% {' i+ ?9 [. l2 y
Inverse Sonic Reverse ∮
: H; `& @" x& nMoonwalk Sonic Normal ∮
, y4 v9 v; M. s y: h' cMoonwalk Sonic Reverse # f. B, Y0 |7 M# r
Inverse Moonwalk Sonic Normal $ F0 B7 a! S; {3 e. P) o: }' j
Inverse Moonwalk Sonic Reverse # a* m3 ]1 H5 c T+ R5 @) t& b
Shadow Normal $ [8 Z7 J, v1 `
Shadow Reverse
( ~4 A8 ]* u8 w$ ~' t9 g ]Inverse Shadow Normal
1 u M) d! X4 g! WInverse Shadow Reverse ! v6 M I5 a0 F/ q+ Q* ^1 L
Pseudo Sonic Normal
% x4 s n$ }6 Z- A+ m% V& iPseudo Sonic Reverse
4 f" H" U) T- HIn Out Sonic Normal
# T1 Q3 ]' E: z4 M% ]In Out Sonic Reverse
' a$ z" ]- C1 R" G7 {iSonic Normal - C; t: ^- j4 z9 o9 m" \$ B6 M9 [& V
iSonic Reverse
- K$ G8 q# Q% X8 u6 aDevil's Sonic ∮
$ Z9 T# l- H9 g# H2 MDemon's Sonic ∮
$ E4 _3 J+ a/ U. W" S5 a0 E. z- D' m# R5 k- U( k" U4 r) d
---------------------------------------------------------
6 p) Y# U6 w8 w! S" NCharge - y: Z" j" p4 i. ^( ~
Charge Normal ∮
. q: |! M9 F0 D" o; [7 a2 X7 n/ g- bCharge Reverse ∮
1 P6 ~9 I0 |2 W9 Y% sTwisted Sonic Normal ∮
1 I( A9 Y( p' P. M+ F/ KTwisted Sonic Reverse ∮ & X2 E9 @( j5 K0 o9 } v0 f: A
Warped Sonic Normal
2 m- G. d! k/ a, H0 G w) y5 }% ~) IWarped Sonic Reverse
& M7 K" H$ M; @3 S! b" P9 Q3 b% PFake Inverse Sonic Normal 8 }1 Q- E* U ?' q% I
Rising Fans 8 H! ?5 a6 k2 ]+ @4 |3 W% R
Double Charge Normal
5 d) y8 { I+ ~# U* s5 S! C3 R8 Y. S$ w
---------------------------------------------------------
2 W& S5 c8 Y1 B. m% sFingerpass
. A% |& X, `5 ?/ m) S8 Y3 j; gPass Normal ∮
% I" w7 I. K u+ F% PPass Reverse
7 G1 }( O) S% m- H8 l: g) t; k3 R: c
--------------------------------------------------------- 5 \' ]0 }) J1 k% ]( b @& C, `" ^
Infinity
: I9 y8 R8 M3 I8 E8 dWiper Normal 7 N i" C0 |* l6 @- G
Wiper Reverse
' _3 m2 V! t4 V/ U* y1 \Infinity Normal ∮ ! n+ r8 ]! u6 K5 f
Infinity Reverse ∮ 8 t. M v0 j5 f; E4 {% x, N
Inverse Infinity Normal 5 Z) H' P0 P7 [3 `1 P5 a/ C
Inverse Infinity Reverse 5 p3 j3 C7 U- J9 t3 W
Figure 8 Normal
& h ^2 o, C" x6 ~9 ~1 \) IFigure 8 Reverse
1 @5 o2 N$ s( l k8 XSingle Extended Infinity Normal # F2 i, q4 u( Z
Single Extended Infinity Reverse 6 j. [7 z ~$ P4 l
Double Infinity Normal
/ s4 f; I9 D! j# i) UDouble Infinity Reverse $ ~* S8 r! C. O
Inverse Double Infinity Normal 3 f: A# ~1 @: ?. i* ~. a" q/ q
Inverse Double Infinity Reverse
, R# C: t" o; B$ l% T5 C1 QDouble Extended Infinity Normal
3 J) R' L' R& m; U+ cDouble Extended Infinity Reverse
$ s. }; u& f4 F, J8 g0 pInverse Double Extended Infinity Normal
% ]( p+ a! h$ W1 vInverse Double Extended Infinity Reverse o! N; ^5 m. e# L( o% o. K- T2 C
Triple Infinity Normal
% \$ \1 s0 t/ ~9 e' {; M4 gTriple Infinity Reverse 9 Q( {7 n! [+ D/ H( S
Inverse Triple Infinity Normal
1 @9 c+ e5 C+ QInverse Triple Infinity Reverse 3 n: G4 y, \& L) E/ @2 G( o' D
Triple Extended Infinity Normal / |* A" t# g: u0 ~- o8 a
Triple Extended Infinity Reverse $ Z% C; w% z f- q5 g! S8 o
Inverse Triple Extended Infinity Normal 6 c1 T9 s5 d: L N
Inverse Triple Extended Infinity Reverse 4 f1 W0 E8 _+ @9 [/ O
Quadruple Infinity Normal
2 \, S. m) ^0 d1 jQuadruple Infinity Reverse ; T" H! o- Y, W* L5 s5 K& v
Inverse Quadruple Infinity Normal
- Q: ]; c3 a* \& m/ c! U2 kInverse Quadruple Infinity Reverse u# l) f1 \4 ]
Quadruple Extended Infinity Normal + J; j/ r) k4 R1 D
Quadruple Extended Infinity Reverse ( f; k J l% ~- y, B# U5 |
Inverse Quadruple Extended Infinity Normal
8 k1 S' W2 I9 fInverse Quadruple Extended Infinity Reverse + k! o- G# v( g# D: v
; ?% I* c$ M- C4 y2 z4 o- E
--------------------------------------------------------- ' T2 E( j$ z6 t. a+ T
Spin
9 T7 P1 p$ i W$ o8 B5 V9 ]Thumbspin Normal
% [( F: B$ L- o0 _Thumbspin Reverse # `5 u4 M+ D9 D5 K2 `
Fingerless Thumbspin Normal % c* Q- F' l- h; E
Fingerless Thumbspin Reverse : e$ _* @) V" j& M! f! A
Indexspin Normal 3 y% y( g/ F* N3 {
Indexspin Reverse
( r9 R7 k& k7 [$ J3 zFingerless Indexspin Normal ' Z. C6 y5 ?$ G1 y. P d- ]
Fingerless Indexspin Reverse - h( E! ^& x/ h5 X2 s
Middlespin Normal . j1 F0 ]! S* G9 d# ?# {) @6 w
Middlespin Reverse
% a; t( h- ]! p- H/ mFingerless Middlespin Normal 4 t& N, \; j: k" f' O
Fingerless Middlespin Reverse
+ E* ^- ~3 x2 t' y+ ^% R) ~5 ORingspin Normal
t; o% N( L$ c' _8 ~Ringspin Reverse ) \9 p, L+ m. `/ \6 P6 Q
Fingerless Ringspin Normal ) d% f# \: u8 Y" }- i% n
Fingerless Ringspin Reverse
1 B# q7 R( Z2 T, A; M* s7 Z& {3 `Pinkyspin Normal
% J: }" Z: Y% gPinkyspin Reverse
- O0 A) r2 e7 sFingerless Pinkyspin Normal - p X" ~1 U8 l3 L
Fingerless Pinkyspin Reverse * i ~ V* g3 a+ u
Palmspin Normal # _7 U' P, g- Q s1 F
Palmspin Reverse
) t1 j. l8 w# v0 n HSide Spin Normal 3 y) e( Z0 X2 N- `# g
Halftap * L3 P! c6 Y9 m, `: z( L! s
Scissor Spin ∮
- @1 x3 a. j; s6 ]8 n6 jFulltap Normal
( B Q% w9 F* {! y A) tFulltap Reverse 8 V3 H1 z6 E+ {4 @) S) O: l# ]1 Q
Fake Reverse ∮
! o9 q% U; e. a; R/ FBasketball Spin
! C2 L0 @- f$ { y% D5 wSpider Spin
% S: F' m! X- f# ^4 z1 Z+ y) F/ v& O3 {! S3 {
---------------------------------------------------------
- n& w+ k0 |. h7 h; u% ]Continuous ThumbAround 8 N! d6 m5 U( i1 t
Counter ThumbAround 1 k' N; j: {9 j/ ^# M5 Y- Q0 y
Multiple ThumbAround $ g/ \% T/ h! z. b3 L6 W
PinkyAround Normal ( \3 y5 j# R6 L
PinkyAround Reverse
. V, n6 F! {9 u- SFingerless PinkyAround Normal
8 U) U& [3 k4 h/ qFingerless PinkyAround Reverse 3 s- O. k4 n* p1 X
PinkyBackAround Normal , \2 Q- s' `- D4 q# X
PinkyBackAround Reverse . J* a/ E+ z' @9 _4 J( {. k; I2 l2 ?: c
Sonic Fall
' e H! k3 |' Q* @seudo Sonic Normal
" E v9 }2 \" f* F" I- c: GPseudo Sonic Reverse & L) U9 C$ |+ t L$ h
In Out Sonic Normal : Y2 }* W* C m! J- v+ Q0 @
In Out Sonic Reverse
1 R0 s, Y) F* liSonic Normal ( [0 o: L: l" K6 |
iSonic Reverse
9 _- w* R9 {+ u$ j" e1 {* MSonic Rise
7 m5 v! W& E! m; X# O+ BFake Inverse Sonic Normal 5 G( ^2 `4 W' P9 _
Rising Fans
# T8 v% ?# M3 R6 A8 IInverse Infinity系列
/ T I& y5 I; g; E" @* D* vSpider Spin
6 ?( E _; u+ J" J6 w
# |* U J3 G; f& L% Q( Q; Q
/ a' t. i+ n3 G3 u( n9 T) ^7 \* b( X# a( I# g
( a( r1 h* F" }. o3 q% Q 谢谢前辈了! |
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