- UID
- 2295
转笔新手
- 注册时间
- 2007-11-13
- 在线时间
- 3 小时
- 最后登录
- 2007-11-29
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ThumbAround
4 n# L% a& s! W' g, x& ]& P' D2 j3 }ThumbAround Normal ∮
1 n( g3 j, y1 ]7 yThumbAround Reverse ∮
( n9 k0 A& W: \. U2 @" E5 i6 gFingerless ThumbAround Normal . S; | I }9 w. Q7 W3 b0 x2 R! C
Fingerless ThumbAround Reverse
& A( Y4 q4 l+ H; K# I5 IThumbAround Harmonic # W# N+ K1 w& N' Y! l
Continuous ThumbAround
% B1 E8 W$ v& q/ LCounter ThumbAround ' C0 g, X2 S8 r8 m) F
Multiple ThumbAround
+ O3 R+ D0 c0 y$ J* ~/ _. ?* I0 I0 ]( |3 c+ B% A6 K J& n
---------------------------------------------------------
9 r- n/ J- T7 P- K7 |; uFingerAround
+ P$ ]- o; j. A, L7 IIndexAround Normal ∮
g2 N5 N: [- g0 L8 B% Z5 W" S- pIndexAround Reverse : ]/ O4 X$ M! i! ^6 ~3 [
Fingerless IndexAround Normal
. ^0 Q% L g. ~: _, OFingerless IndexAround Reverse $ }! `# M ^; L( l6 C% I6 j; r
MiddleAround Normal
$ [2 x" M( c( N5 oMiddleAround Reverse
7 f2 W0 n& U6 b( n6 p6 \Fingerless MiddleAround Normal : c( _- v5 [9 O7 _4 b
Fingerless MiddleAround Reverse
( N# m& J# h2 Z9 T4 _9 ~RingAround Normal + k& a5 Z2 D, o1 c- \
RingAround Reverse 2 l. s% Z! {/ k
Fingerless RingAround Normal
3 L! G3 ]/ @6 e7 U9 ^& D4 MFingerless RingAround Reverse
8 [& T& ~, i8 dPinkyAround Normal
$ W/ B; |$ s. V; ~) c! O4 p7 QPinkyAround Reverse & j& ?0 s+ v% \9 O) }& v4 k8 |+ c
Fingerless PinkyAround Normal
! U2 Q1 M/ a. Z- J: ~3 M6 T1 j0 sFingerless PinkyAround Reverse ) u3 a" s2 j) C! ^: h8 }- h
; {! D0 _- b. R
--------------------------------------------------------- 5 K( \: _6 u/ B/ k
BackAround 9 Q9 Q; g, P6 y) C4 ?" N" ~0 [ n
BackAround Normal ∮
# S$ {9 {% D0 \. s( H } ]" [BackAround Reverse
! \" p/ ?. v3 n" Q+ D/ I3 D# W2 m+ MMiddleBackAround Normal∮
3 d/ J& M5 n! E9 _: j* w* z) K$ pMiddleBackAround Reverse
$ n- W* X' X9 D% d$ Q! C! Y VRingBackAround Normal
8 j/ D) y0 V" E; l B5 b4 tRingBackAround Reverse 0 b. v4 R# Y5 k! w6 d; ^
PinkyBackAround Normal 5 V: z$ I6 K+ u/ `9 N+ F# N9 o
PinkyBackAround Reverse
% t# ?+ t C; J) A7 v7 m. c; }BackAround Fall
* t. ~8 P% p" g1 P1 a; vBackAround Rise
* y9 D% G9 V4 X0 b4 n# x& EKorean BackAround Normal 4 l! D. j/ b4 {
$ i* D& ~, R8 H---------------------------------------------------------
# p7 e$ ]! P6 Z- QSonic . F1 ^) A: i/ `9 \/ W; [
Sonic Normal ∮
- T# j G& u7 c1 H q( P; fSonic Reverse ∮ 4 G# @. j0 S B$ G( L
Sonic Rise ∮ 9 L# h0 ~ L. |" b5 P
Sonic Fall ∮
, C4 ^2 D7 Y$ j5 E8 i \Sonic Harmonic ∮ ; S# t: j' h6 [' U- z6 y- w! L
Inverse Sonic Normal ∮ 8 G6 X, t6 U$ a0 e& s) h
Inverse Sonic Reverse ∮ 3 {7 Q4 | X8 T* Q
Moonwalk Sonic Normal ∮ 7 i. [6 e8 Y/ u; |, Q3 r
Moonwalk Sonic Reverse
$ ~* m% S5 Y! h& z% E- y3 e" u6 RInverse Moonwalk Sonic Normal : W Y8 o& \) @5 W1 Q
Inverse Moonwalk Sonic Reverse
; X2 r6 Q$ a @5 H4 @Shadow Normal
% a0 e) S& B# S8 _! RShadow Reverse
3 I: T5 a& a J# S( `3 t2 u. k; U$ ~Inverse Shadow Normal . I. R7 c3 {" U! _/ D
Inverse Shadow Reverse
9 v3 Q9 e2 H' b# q9 K9 t9 wPseudo Sonic Normal 3 h3 z3 `+ t/ }2 N5 B
Pseudo Sonic Reverse
$ m; `7 x% B6 {7 lIn Out Sonic Normal
* J4 F' c; n: f8 OIn Out Sonic Reverse - D5 ]+ P8 J5 G1 L! V( Z G+ k: Q
iSonic Normal ; v9 a1 j- e$ K2 Q& d
iSonic Reverse
% ~' d) y, `1 M- r% sDevil's Sonic ∮ , z+ S+ Q0 N' k5 N7 r. H1 A. z
Demon's Sonic ∮
1 Y9 c5 M: R- F* ~
& ^% j2 \6 I* t2 m--------------------------------------------------------- " s0 l% |" B0 w+ x! ]
Charge & J& o7 z( e6 @3 p% \- W
Charge Normal ∮
1 X- a, }, G1 z' c3 G; ICharge Reverse ∮ 1 [5 g/ Y* z% ~1 ~/ } E+ K
Twisted Sonic Normal ∮ 3 i9 A2 P* m( K6 j$ x# W% b
Twisted Sonic Reverse ∮ $ {" M! k9 [* X9 @* }) T; M- T" ]0 N1 B
Warped Sonic Normal
4 F) ^" i. i( j5 mWarped Sonic Reverse , p. Z0 H4 H, {6 O- j/ y
Fake Inverse Sonic Normal
* J- W7 T [3 c+ H' j2 H0 ]8 ARising Fans : c+ l8 \1 t. }4 x' [
Double Charge Normal : \# X5 C1 w" d N H( F: _# c
7 T- F$ G/ R; X/ ?
--------------------------------------------------------- 0 {1 _, h0 M! ~* d
Fingerpass
% s# f# d5 U9 `, b5 Z! K7 `Pass Normal ∮
) {# _! e; c- U1 F# x/ K1 QPass Reverse
) O/ ]1 D# T* v) M6 |& w
. w# ^) G5 V a5 G5 o--------------------------------------------------------- . z9 q- z Y. C
Infinity % s2 y8 }% Y) y* M
Wiper Normal K- V; s& B' J; o
Wiper Reverse - N* @ B8 V* |* C7 l
Infinity Normal ∮
: h6 M* ~ W+ q: w9 A. Q% \# iInfinity Reverse ∮
0 R4 |! V5 s* k# eInverse Infinity Normal : b# X/ q1 Y0 g0 l- {: k0 p
Inverse Infinity Reverse
& A$ ~# m6 E/ F, M0 O- nFigure 8 Normal 4 w+ L* K) D! d( f- p/ `
Figure 8 Reverse
$ c' d9 f# I% ^( ?. F# cSingle Extended Infinity Normal . I: u& T( x6 R1 ^3 |
Single Extended Infinity Reverse 7 N" P7 O4 q! a
Double Infinity Normal + k3 y7 ^5 t2 Y: K) q/ }
Double Infinity Reverse
- x& G, W+ r. s8 ]% `7 U0 NInverse Double Infinity Normal & [; S, ]* @ F8 t6 r7 L
Inverse Double Infinity Reverse
) ^8 }/ V- X' j# PDouble Extended Infinity Normal 2 _# y1 `2 t# S6 B' }# J7 B( G
Double Extended Infinity Reverse ! Z- w, M1 |& e2 B- f8 |% Y2 `8 `! b
Inverse Double Extended Infinity Normal - m) F9 W' W4 A* S0 h
Inverse Double Extended Infinity Reverse " u6 g" `# c3 F8 g' o P0 C) u
Triple Infinity Normal # ]4 ?+ d9 n1 ^
Triple Infinity Reverse
' _6 c+ K5 U& V6 \8 iInverse Triple Infinity Normal
) y! \" W" M* g( O% o8 oInverse Triple Infinity Reverse
- o$ o+ o6 r0 ], `. p1 lTriple Extended Infinity Normal
4 U! L# g( D# ~1 w9 y4 {. mTriple Extended Infinity Reverse
. s) M8 z" d2 R* q4 q$ PInverse Triple Extended Infinity Normal
# Q. |& S. |, A3 V. U- W9 M* GInverse Triple Extended Infinity Reverse
# P/ u5 A) D3 Z7 Z. s$ J3 AQuadruple Infinity Normal
$ E% w! P; ?, l8 C% DQuadruple Infinity Reverse
9 ^& W5 b6 E; c/ Q& j; ~Inverse Quadruple Infinity Normal
# W5 w7 N( j2 O6 j( h- z; @! ~+ W% d' h4 ]Inverse Quadruple Infinity Reverse
: a( c. V5 ^; Y* t; BQuadruple Extended Infinity Normal ; o( V/ S& D' }# R5 C4 _+ ]
Quadruple Extended Infinity Reverse
+ _5 _3 b9 I, uInverse Quadruple Extended Infinity Normal : [; Z3 G8 `/ _( W" _" L
Inverse Quadruple Extended Infinity Reverse * O2 e7 ~2 ] U: e4 k; l; a- o
, F+ E; P A) ~! m9 f, @, P& c
--------------------------------------------------------- , {, H3 e1 ~' L" P, K: k1 i
Spin & e4 d# n1 U$ R3 `8 C' P; i. P* n
Thumbspin Normal " n! m; N3 K, N+ ?' I
Thumbspin Reverse * A/ K! [3 T: [' w7 U4 S
Fingerless Thumbspin Normal ( q/ _% B5 ~* h% I2 h2 T
Fingerless Thumbspin Reverse 7 A$ O' g! z; X0 Y* e
Indexspin Normal * v' r" U5 A/ a/ T% L
Indexspin Reverse
' j2 ^ l! s9 eFingerless Indexspin Normal - }7 I; N# o* x ]8 {0 V9 F7 M) f5 j
Fingerless Indexspin Reverse
8 `: ?, C& Q6 E9 A+ S j; FMiddlespin Normal
( d) N P- x% ~1 X7 g9 CMiddlespin Reverse # q8 e2 R7 H1 P+ Q. i2 ^
Fingerless Middlespin Normal
# H. Z* b( U. C+ k# O+ S3 N, ^Fingerless Middlespin Reverse : {0 l" g1 `% u- d$ K
Ringspin Normal
0 B" E3 f' ~6 |3 M9 N6 VRingspin Reverse 1 a( `/ U7 @9 ?' ]- L+ A
Fingerless Ringspin Normal
& e& X( P+ u& Y; _+ a5 DFingerless Ringspin Reverse . ]5 a/ z% H8 I h
Pinkyspin Normal
! m) W6 |6 N e4 kPinkyspin Reverse $ D5 c- O( _. x2 G2 t# c! Q: U3 c4 I
Fingerless Pinkyspin Normal 6 u, A& P& A+ I" i# x, D
Fingerless Pinkyspin Reverse
2 i2 ^4 ^; B3 j1 C0 mPalmspin Normal
& I2 j3 b, w! B; {+ s5 pPalmspin Reverse
; ?: g" E: Y; J) v- i0 NSide Spin Normal + [1 u, t6 x+ X' W4 U' _. K
Halftap + A7 x; }2 _2 D% F! b! a
Scissor Spin ∮ " |: q0 E1 @" g: A
Fulltap Normal
$ u" c2 R5 y/ {8 M9 ^' iFulltap Reverse 5 `/ f, B& L8 a& v( q
Fake Reverse ∮ , X* t7 B/ E/ ]4 m c; q2 [
Basketball Spin & j# k: d8 Z5 _) Y
Spider Spin . d' {' A1 _$ M j- B0 V
/ J1 \0 W' J0 X" y. q
--------------------------------------------------------- 1 Q8 t4 d4 J' m4 g+ z' y' h
Continuous ThumbAround j1 }+ V% E E, g
Counter ThumbAround
. r% d3 B" \! {: \1 ^Multiple ThumbAround % {. R/ y3 |- ]+ E# L5 J; ^
PinkyAround Normal N! ]) S% G. ~% |& `
PinkyAround Reverse
: N: U+ G2 `( q" K" J. V. [6 qFingerless PinkyAround Normal 4 L. N7 h/ F3 X, ^# ~
Fingerless PinkyAround Reverse - D( B6 I. i j/ d1 E/ R1 `0 h1 ]/ }
PinkyBackAround Normal / m9 y1 j) [& Z- \, f# P0 l+ p' Z/ W
PinkyBackAround Reverse * p9 w0 \4 ?8 k3 o& C8 j9 B
Sonic Fall
4 j& v8 q# Q# B2 [! X; k* f1 Cseudo Sonic Normal
9 s3 e8 {0 N7 e+ w, c( L. HPseudo Sonic Reverse
7 Z1 `! S3 p6 z. ]In Out Sonic Normal
% }1 c. b7 n# f7 hIn Out Sonic Reverse 1 }; e) i5 ?+ K `& F+ Y0 \1 M
iSonic Normal 9 p. |# w) Q$ `% I- c9 I4 U
iSonic Reverse
* N3 L! ]' ]! O% T; y1 SSonic Rise 2 E8 w5 Z! q0 n4 f
Fake Inverse Sonic Normal ! E4 K# i6 O6 e
Rising Fans + ?" m( W0 \2 ^; c* U S
Inverse Infinity系列
# s5 p; R; R; l& C: Y' p. j% ^+ cSpider Spin ; t! h$ R' l8 q
, d& O( x+ r0 h
) e4 b, {) p+ p( p/ a; N! P4 ?# u8 j: K0 `
( ~7 k& ]7 F) y; b8 s( ? 谢谢前辈了! |
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