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发表于 2007-12-14 08:24:09
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去百度了一下。。。
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: @/ Q$ @+ Z- `) A1 r3 e" x转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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& n& O$ X; |" b( J- T- x6 q转笔的招式分为8大系列
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sonic
0 F, m0 J1 X2 M9 K" rInfinity1 {& ~( B- `( R3 ]; K; P
Devil's and Demon's h7 I* Z5 Z: E( j8 ~, B
charge
" g: Y, V0 f% H- uspin
. L0 _1 j! v0 g# HTAP
3 B9 J* C/ g" j* Xother
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+ t9 |) g) ^' o7 j2 I: w! v( r单独的招式称之为trick( _9 ?, R0 G6 t
把trick连接起来的招式称为combo1 O0 t* m) _ q
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 + G; N4 J4 D. i3 g7 H6 h) F6 p7 }
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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8 o* _( J8 l* D1 I, z& e最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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) `( _' s4 g6 \: n# qThumbAround
( {; {6 z3 o+ u' }% xThumbAround Normal ∮
3 M: D E# x% [1 GThumbAround Reverse ∮ 0 K9 \ F* D' z8 p
Fingerless ThumbAround Normal 4 k( w: Q; U& _+ s/ j
Fingerless ThumbAround Reverse 2 i; J; J4 q+ s0 j! N
ThumbAround Harmonic
* G# f2 ]) w& _6 iContinuous ThumbAround 2 P8 A# m6 _* q4 g
Counter ThumbAround " t- P1 q4 D0 ?: w# z; t
Multiple ThumbAround - | W1 E5 h; F) V4 V0 t
1 b* ]1 m$ n" i* l7 X--------------------------------------------------------- 7 e8 X6 W* ~1 z, d! w
FingerAround
% d! a8 w) y; D; g4 u( LIndexAround Normal ∮ 3 g( _* k2 `/ p: B: w1 l
IndexAround Reverse * a; n3 Q X8 @( Y/ m; u. A
Fingerless IndexAround Normal
/ N& k8 ?8 \: r0 GFingerless IndexAround Reverse ; k, S* Y( |, `* M/ \, |
MiddleAround Normal
; @" y: M+ G- k. G8 h8 _0 uMiddleAround Reverse
9 j/ B- ]6 `8 Z2 {. c& M8 gFingerless MiddleAround Normal 6 Z0 u. m+ b3 d6 j, h' F5 Y" U
Fingerless MiddleAround Reverse 3 z( I* Q" p% W
RingAround Normal
6 }5 Z, y1 V. XRingAround Reverse
5 Y& o9 Q* N6 oFingerless RingAround Normal
2 z/ z( ?0 }' b$ uFingerless RingAround Reverse 6 a4 ]3 Q( `1 R3 n5 q/ d+ j
PinkyAround Normal
; v, b8 T2 j1 G. J+ H6 w; O8 IPinkyAround Reverse + e) W" G( h& U- \ u& q# r3 t9 _, B) R
Fingerless PinkyAround Normal 8 d% ]% {2 ~% x6 W: C" e
Fingerless PinkyAround Reverse
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, m' A& j7 G0 a--------------------------------------------------------- 9 W; o( h4 |( s6 o0 k6 ^
BackAround ) q8 ]* ~* ~* ^- N' R
BackAround Normal ∮
( m8 k$ H' z% iBackAround Reverse
5 G. [; u4 A' f- x1 r. c4 KMiddleBackAround Normal∮ e6 e1 _: V6 f. s" v7 ^
MiddleBackAround Reverse
. P0 h7 [5 V' eRingBackAround Normal # o$ G+ x$ j7 k8 f' a7 G9 f
RingBackAround Reverse + O& k" @) t! b/ I( e
PinkyBackAround Normal 8 h1 t& N6 k I7 H
PinkyBackAround Reverse ; O, q' A3 `4 Z% J m0 t; |9 L
BackAround Fall 8 Z5 v# k9 G) Y# P$ m
BackAround Rise ! X( k: I7 Y/ M7 ^, z9 n, M
Korean BackAround Normal % X* V1 {5 X/ i I# k( L3 `
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--------------------------------------------------------- 0 B! m& u M* I5 x
Sonic 9 t" S" B2 C: g* B
Sonic Normal ∮
; V- J$ v6 a: y7 k, pSonic Reverse ∮ + V& b2 f0 e$ w) F* N% O9 ]
Sonic Rise ∮
7 i0 c2 K% _" ]1 t4 CSonic Fall ∮
s0 U5 q! g$ Q' W% {1 wSonic Harmonic ∮
/ ?. J+ {# N5 ~% p K6 sInverse Sonic Normal ∮
0 H. Q# w; Y# e$ W7 [. D8 EInverse Sonic Reverse ∮
/ A+ D* p; T H, ]Moonwalk Sonic Normal ∮
9 z. y/ ^( P! o/ uMoonwalk Sonic Reverse
/ q* S2 A3 x1 X* T g& U- |Inverse Moonwalk Sonic Normal
# D+ K( v" J/ e$ w: g+ R+ hInverse Moonwalk Sonic Reverse
) r4 i. {7 m, K( r) l8 TShadow Normal " I$ y; r: q8 |& v$ T
Shadow Reverse 4 r. z0 J% ]* X' X3 d- s4 G
Inverse Shadow Normal
$ L' Z, o% V" g# w* qInverse Shadow Reverse " F* i' d( `/ |5 X6 J+ ~
Pseudo Sonic Normal
3 o) q0 g8 u9 j9 Z( r, ]Pseudo Sonic Reverse
. @; L7 a6 a: _7 m2 X0 nIn Out Sonic Normal E3 D# W0 x9 `: Y0 A, c- A
In Out Sonic Reverse / b5 p" n5 s7 _3 H$ s4 p/ Z
iSonic Normal / \$ C5 r+ ~8 n: I7 G; R% f
iSonic Reverse
" W, p& X, _" ], _3 u- L, y$ \0 BDevil's Sonic ∮ ) g! L$ b# g* F+ o
Demon's Sonic ∮ / b$ Y$ o& S5 G( n9 r
/ x8 q( d/ `! Z4 v/ t--------------------------------------------------------- ' e: ]" F: H0 j9 ~+ N8 {
Charge
( h% r" B$ q% fCharge Normal ∮ 9 U1 c9 e9 U) h' o
Charge Reverse ∮ L6 y, N& h2 p9 G
Twisted Sonic Normal ∮
2 L$ ]+ O$ Q2 ]2 cTwisted Sonic Reverse ∮
# f" e6 H1 u! ]3 j0 D7 l2 e& @Warped Sonic Normal ' W+ i- q! U7 e4 t+ u
Warped Sonic Reverse 7 L4 e$ A2 o7 P" e9 I
Fake Inverse Sonic Normal ) v9 s9 Q; r- x* U" f# C
Rising Fans : h4 f* p1 d. {: J$ }1 {) K
Double Charge Normal 7 ]5 i. O: K9 l$ p) z5 S
+ K/ o1 V2 z/ {+ `+ c3 h--------------------------------------------------------- 2 Y: O$ h( x' n+ L
Fingerpass
4 V- D* f, K; k, BPass Normal ∮ # s! X6 Q6 ]2 E9 x F0 T
Pass Reverse ) t: N& b, C9 M' Q; |9 R
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--------------------------------------------------------- + z. l: Y8 S o) K5 ?( p
Infinity " ]- t& t: [! ]7 [! ^ \
Wiper Normal
9 S, G& R' p' N' J$ D5 rWiper Reverse N: q4 ^! S0 t$ C
Infinity Normal ∮ 1 |; {- M6 R, F/ l( `" e
Infinity Reverse ∮ " h' Y( |3 ?. c# ~+ ]
Inverse Infinity Normal
. H5 V$ x, b. ~4 F: IInverse Infinity Reverse . q: u8 a/ Z- D! E0 Z
Figure 8 Normal " N b. I! c: ]9 V# B
Figure 8 Reverse
: K) ?7 H0 O- w- O5 Z3 nSingle Extended Infinity Normal
6 W* g6 q5 U4 D' GSingle Extended Infinity Reverse
! @- f0 w* I7 T6 ^: ^Double Infinity Normal 3 { K2 l1 X+ ^
Double Infinity Reverse
# \* E9 f9 ~& _Inverse Double Infinity Normal ! n0 `8 A' Z( [7 p* ?
Inverse Double Infinity Reverse $ w9 W" B8 Q ]
Double Extended Infinity Normal
, o1 r5 q: p; \0 Z! o8 e/ hDouble Extended Infinity Reverse * c$ y" A2 ^# g; A9 R2 n0 W
Inverse Double Extended Infinity Normal ) l0 d) x- R+ o9 n! g! g2 c
Inverse Double Extended Infinity Reverse
4 `8 `. t% G( p7 E3 ^. B4 jTriple Infinity Normal
5 i3 e8 n( d! m' t2 O# e* pTriple Infinity Reverse * _8 G$ g1 F+ z
Inverse Triple Infinity Normal 4 u7 c7 r% @) [* i: I$ s
Inverse Triple Infinity Reverse
& h3 t/ @ `" S5 P- u0 ] z* g: S$ VTriple Extended Infinity Normal
8 u2 h* u( f7 a2 s$ s+ l7 b! A8 ^Triple Extended Infinity Reverse 0 ~# U9 O; t8 H0 \& E2 _3 F
Inverse Triple Extended Infinity Normal 3 {8 @2 u6 J3 k6 O
Inverse Triple Extended Infinity Reverse : U* X% ~8 z* i. \& x; R
Quadruple Infinity Normal 0 S( ~2 ~& G+ m; e/ b( b, B0 g, k
Quadruple Infinity Reverse : J1 I5 u# H1 ?; p9 \+ a) G
Inverse Quadruple Infinity Normal + C6 H) {- M% i: w# q+ T4 h e
Inverse Quadruple Infinity Reverse
5 U. a5 R9 g. ^2 S7 E1 o4 O; `Quadruple Extended Infinity Normal . l6 L8 O# w3 s& x) D; A x1 O& z
Quadruple Extended Infinity Reverse
9 v0 T; S" E) p4 ?3 v: H' E: hInverse Quadruple Extended Infinity Normal ; B( I4 x! {2 O o, X
Inverse Quadruple Extended Infinity Reverse , S8 z. n+ e5 |; U5 y$ n. Y
% M: U4 m4 U( T! m" F5 l w) p--------------------------------------------------------- 7 i) ~7 W# ]' m+ |+ W( v
Spin
7 v- A4 q4 y- a9 @$ aThumbspin Normal
/ s" k! L( y* m6 @. E& RThumbspin Reverse
4 H- x( U b8 @) _Fingerless Thumbspin Normal
5 { J) [" x: Y6 x- y3 V3 hFingerless Thumbspin Reverse & |: x+ \' ]0 _
Indexspin Normal
" p ?" j8 s0 l5 c- O; z$ Q: r% V: uIndexspin Reverse
) K( g) \9 G5 {3 d$ l4 I4 ?$ ~Fingerless Indexspin Normal 6 h" X! J# k( G: f. X
Fingerless Indexspin Reverse " w! r+ u3 b5 w" d* m% I! u
Middlespin Normal
/ y' c. O! r! ?/ V6 i# z( iMiddlespin Reverse 0 q4 f6 k4 b$ F; y" e: }5 K3 ]
Fingerless Middlespin Normal W3 F( [) T. ?/ A* ^; F/ V7 B+ c4 O3 q8 k
Fingerless Middlespin Reverse . Z% r! e- [1 z! R
Ringspin Normal & b& w+ G5 ?( L% w3 _0 T$ q
Ringspin Reverse & S+ e6 c: O0 L1 H, Y6 _- H0 K
Fingerless Ringspin Normal
1 E: w) k( W+ P4 }; YFingerless Ringspin Reverse 1 @% X' V% K! ^6 J
Pinkyspin Normal ! w8 }* B; |7 _
Pinkyspin Reverse
* e$ N$ A5 w1 {/ Z3 q& OFingerless Pinkyspin Normal
) q2 c) c, G# V1 MFingerless Pinkyspin Reverse - D Q0 r0 C2 n, \, G
Palmspin Normal
4 D/ Y4 G4 i2 c" [; UPalmspin Reverse ; ?& i5 t- ~5 ~; ^' F) b% ?6 T; T8 N
Side Spin Normal
) u& h7 n) s. g& _' pHalftap
5 z$ p4 w( c. y' NScissor Spin ∮
5 _2 _& J1 ]( d# eFulltap Normal
, c7 s" }' G5 rFulltap Reverse
+ I0 n& {3 d: J! J& ]. \9 ]Fake Reverse ∮ . E+ e, `) d$ H) h8 S0 a
Basketball Spin
& G! ~) J! Y% T, ?: O: K( P( O& pSpider Spin
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---------------------------------------------------------
3 p. m& `5 ]) p5 b. {2 |% U ]Continuous ThumbAround 9 g! H& j, Y h* r
Counter ThumbAround
# S# W6 @# C7 N3 S3 R& `Multiple ThumbAround
1 g" U8 E$ I0 u @5 `8 ]# bPinkyAround Normal
" q9 w5 J1 O: F+ A0 B" I1 B) s4 |9 IPinkyAround Reverse
$ O# i1 c4 C. M) e6 k2 VFingerless PinkyAround Normal
/ B9 L2 P/ M5 }- zFingerless PinkyAround Reverse ' y- O! M4 K {) |: h
PinkyBackAround Normal 2 U( J U8 h9 l! G1 f
PinkyBackAround Reverse ( z. N7 F7 D$ L7 i+ W8 D
Sonic Fall
" |$ w, `2 A7 N7 S# s- d1 k; I/ Kseudo Sonic Normal
3 a9 R" E' I3 {4 SPseudo Sonic Reverse
! i U+ q! @' B q$ h4 b0 b& L+ AIn Out Sonic Normal 3 R+ P5 ?8 D" ?
In Out Sonic Reverse
4 q4 q& G, C! N0 W* jiSonic Normal
; C" h( F4 c; i3 tiSonic Reverse
0 H }0 C5 ^+ q+ u; W! pSonic Rise 7 L: w# M' |1 J: ?; B
Fake Inverse Sonic Normal 3 x m! B* V3 Q& q, e
Rising Fans
) ]) s) a7 y! t: C& F5 wInverse Infinity系列 / t/ _( X. G/ h0 U0 a9 s, U
Spider Spin + K6 ?0 l( e! `- J
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/ B7 W) P/ `4 T- y* n4 |以上的招式转自香港组织kitcat
$ Y; M/ o5 w, M1 E/ |1 `, y当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。. m" |& k9 ^' p) g% W
3 K* J" \; V4 Q9 c# _, u现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
/ n" s) Y% W, z: V+ q! ?! k德国:GPC0 v+ {- D4 X1 a, |
法国:FPSB
/ v: X6 |, C- W6 Z$ I% N/ [% ^) p波兰:PPP' J; F+ T5 D$ D; n$ E
中国大陆:pserhome(PSH)+ ~3 {. i1 h4 g
中国香港:kitcat、penzone# S. f: K7 F9 y
日本:JEB
# p9 n7 w# W0 W韩国:pendolsa(PDS)
, a9 T7 z% C( a5 e+ q瑞典:swespin( j6 n- O1 z) ~0 Q( ?
全世界范围内的:UCPSB、UPSB0 j- ^! s# r( m, a: q
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8 A' `6 R9 s2 v2 J1 ~, q% i& U2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话- n/ c! Q3 |5 m
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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