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发表于 2007-12-14 08:24:09
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去百度了一下。。。' r2 H: o" y. G2 y0 z8 E
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。" h) _& f1 }2 ?. R+ C
U% L2 a/ X e1 |; S转笔的招式分为8大系列1 a- [; Z! G$ G. v: g
around" W/ U& r6 r& u
sonic! F" @; ^! g) S x" Y0 Q" {
Infinity
& T( r0 k, W% ^8 T3 z% j' ]Devil's and Demon's
1 X- ]9 h0 N/ @$ g# O. ^, w: @charge
Z! ]9 p3 o5 M* H! p& p3 n( g( Dspin% ]% B; E5 c6 ?3 h; n( \
TAP0 p" i4 Q7 F( n( S* L' I
other7 L. o( B/ U2 n( w8 U: D6 \; g* K
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单独的招式称之为trick
/ G: M. W. n) v. `9 X把trick连接起来的招式称为combo. T3 l+ e- S6 X0 O/ n$ W
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 4 Q' ] O p9 g/ |$ h; d1 F
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround
5 o% [) A0 L, A% X8 [1 ^/ a$ s: UThumbAround Normal ∮
: K. i# T! ?# i. x1 v& ]3 CThumbAround Reverse ∮
3 n2 W0 L3 J* G$ @ g) x+ w2 U b# DFingerless ThumbAround Normal 0 j1 M& [6 e) X' X4 V. P5 q
Fingerless ThumbAround Reverse % a3 c3 ~- R C; `
ThumbAround Harmonic
* e0 s5 Z0 J& m x4 }Continuous ThumbAround
8 I$ a4 r0 B% {% r; E* \% eCounter ThumbAround - Q% f# c9 t& c/ d
Multiple ThumbAround * f {5 o9 |% Z# a s7 [& r
5 W- q" d d0 R' T w5 B5 C6 T
--------------------------------------------------------- 4 h1 A0 H3 Z4 o. I/ H
FingerAround
9 U& I& }* `. R/ iIndexAround Normal ∮
: ? e j% _$ ]! iIndexAround Reverse 0 U% N* n1 B3 k% @
Fingerless IndexAround Normal # q( v( X* X( m& T2 L4 w2 }* G9 j
Fingerless IndexAround Reverse
1 q9 b- ?' x* mMiddleAround Normal 4 L! N E6 K7 `3 f' ?, c) V2 l
MiddleAround Reverse " c9 T4 u" W- \" S5 f
Fingerless MiddleAround Normal
1 m5 ?8 {, `0 [- y" m7 E: oFingerless MiddleAround Reverse
" L5 G8 ?' \/ E# W7 kRingAround Normal 4 [& C8 z; @9 r
RingAround Reverse
. z: j z! n4 f% F; Q( H5 {Fingerless RingAround Normal % j. S1 z' [+ r
Fingerless RingAround Reverse 8 `, ]: Z2 G" X$ V" |- E1 l T0 I
PinkyAround Normal
/ n( \, ^" l; w+ ~/ U2 Z7 dPinkyAround Reverse
; r; y9 o- W$ U" A2 [/ i8 cFingerless PinkyAround Normal 4 }7 w% q. | }* U
Fingerless PinkyAround Reverse . D8 m) Z8 e F8 V* n! h: H
j( u' \3 ]) p# W' K# G
---------------------------------------------------------
, v$ E2 h+ D6 G o# pBackAround
7 T* y, g1 Z7 W) W% |& ~0 }* fBackAround Normal ∮
% l* \. [" m1 oBackAround Reverse , q1 k9 V; @6 G6 r. f% s* \
MiddleBackAround Normal∮ ( A% o% n9 R0 ~! H$ E) M; m, [* v1 S7 g, J
MiddleBackAround Reverse 5 g% U. g( v9 [: F# n- W* l" D9 L
RingBackAround Normal ' T0 ^2 l G5 @3 M
RingBackAround Reverse
& p( B% |! T& V- \: S0 p( B _3 _PinkyBackAround Normal
. U: d* W5 s/ D c2 A0 a/ l- IPinkyBackAround Reverse
5 i/ `& |0 h, B/ ]% M. _6 q" a mBackAround Fall
: Z" L" i& g) ` D% |) bBackAround Rise
; ~6 W: f/ z: A; @& E4 rKorean BackAround Normal $ K9 J" |2 V# k2 Q1 w! x: p
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---------------------------------------------------------
) ~4 L* M4 @1 k9 U) |Sonic . z6 Z9 G. T! ^+ K
Sonic Normal ∮
J6 P' a# H( s* |* I; eSonic Reverse ∮
. P! H, m& W+ h, H# l3 u$ lSonic Rise ∮ 4 S7 R7 y0 b. f
Sonic Fall ∮
& X- e2 j- {6 P6 u* nSonic Harmonic ∮
2 U$ }5 A& @" Y$ b; c+ WInverse Sonic Normal ∮
- F- L, J8 S* o3 `Inverse Sonic Reverse ∮ 6 W0 Q. g3 i, G* z2 T- c
Moonwalk Sonic Normal ∮
5 O# ~- G5 {2 L( K- B# u, s+ @Moonwalk Sonic Reverse , V5 G7 i g; `6 x( u: m) G
Inverse Moonwalk Sonic Normal
" p# h4 m6 Y4 H2 V9 G8 [/ WInverse Moonwalk Sonic Reverse / p' U2 a' x; s4 b
Shadow Normal : o+ ?2 g+ Z8 O6 N' ?
Shadow Reverse 8 `! M+ c' o1 F- e4 R
Inverse Shadow Normal
; X: I3 o8 I, q$ Q: U7 `5 RInverse Shadow Reverse
, ?$ z, ~2 s! VPseudo Sonic Normal
7 U' ^0 Y5 x1 l, DPseudo Sonic Reverse
0 a1 W7 f/ _! q9 kIn Out Sonic Normal
/ f% S7 B) a# o* nIn Out Sonic Reverse % |/ k$ s: i! e6 R1 y
iSonic Normal
8 p( n$ g* U6 N; P/ f) GiSonic Reverse . O/ j2 H" r4 T& I, [
Devil's Sonic ∮
Q/ l6 b/ r* gDemon's Sonic ∮ + G' w! i& I+ K) {
& u- b4 g% u& n: u- V& J--------------------------------------------------------- ( _, q8 c/ a( \2 H* q2 ^
Charge # L( i6 _3 O3 y W" F
Charge Normal ∮
: a. c; Y& X0 l% e) bCharge Reverse ∮
+ b! [: [1 A/ z& \Twisted Sonic Normal ∮
! I0 U- G: c. U9 \6 o7 P7 Y* o/ PTwisted Sonic Reverse ∮ $ V+ v I4 b/ }) ?. X) @# ?( K
Warped Sonic Normal . e6 a" y* r0 i) i* c! Q
Warped Sonic Reverse
( U6 U/ Y# Y6 K2 ^: tFake Inverse Sonic Normal $ q W* b& \* J0 E/ ]' O
Rising Fans
0 o' }% Q" h8 |# ?Double Charge Normal * l& ?. s* g: }: G _" a
1 l+ { r9 Z% M0 E--------------------------------------------------------- 7 `& t/ d% g+ h- K9 F' J4 r
Fingerpass - N6 R3 W/ I% `& E3 n$ a
Pass Normal ∮ " I4 l+ C9 K# ~7 f: N$ @) |6 F1 m2 _# s
Pass Reverse
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--------------------------------------------------------- " l& r3 S5 m K
Infinity $ B6 y! U" K0 ^0 s
Wiper Normal
4 j' H! _0 G2 j% gWiper Reverse * G3 x- u h' {( n
Infinity Normal ∮
" z2 I" m& M5 SInfinity Reverse ∮ " t0 o7 f% U+ X. G
Inverse Infinity Normal
! G. K! `' b) E3 C3 sInverse Infinity Reverse
% m# v; }% }1 MFigure 8 Normal - F0 a, W+ k% Q
Figure 8 Reverse
$ `4 \* ` R# H* R( |4 zSingle Extended Infinity Normal
' J- g1 d4 V* v/ b E4 }Single Extended Infinity Reverse
2 h' {, ]- _+ F4 X8 D, G0 V! MDouble Infinity Normal $ d7 m/ i5 x2 p M, b
Double Infinity Reverse
, S4 q# ` ^/ UInverse Double Infinity Normal , N6 q' a7 H/ H) i0 e
Inverse Double Infinity Reverse - k5 ^7 Z! H5 W+ v' _$ u. Z) Z
Double Extended Infinity Normal 9 E8 u/ W7 f- r) A: {* e% J9 r
Double Extended Infinity Reverse 5 d, Z$ [6 L1 m' X4 y3 i5 u
Inverse Double Extended Infinity Normal 6 w7 q& { `. T1 d0 K1 ]4 U
Inverse Double Extended Infinity Reverse
5 s4 {0 p2 h1 B5 s: y/ B6 BTriple Infinity Normal 0 U) y! f: q! V) ?/ B
Triple Infinity Reverse 5 \0 N3 |% N* A
Inverse Triple Infinity Normal " v7 p3 G$ l0 z" e4 s
Inverse Triple Infinity Reverse
0 F5 O: D0 \2 |, g3 v5 Q9 UTriple Extended Infinity Normal
0 ~- L. U- _2 t0 j. o2 m( ^Triple Extended Infinity Reverse
# F0 g4 s3 t# Y; XInverse Triple Extended Infinity Normal O g0 e" K/ g5 I: ]3 a
Inverse Triple Extended Infinity Reverse
; o5 j8 g: l }0 m: BQuadruple Infinity Normal
+ P3 _$ D2 s( R0 `( s/ X+ P3 AQuadruple Infinity Reverse
9 y% Y8 I7 B( r0 \Inverse Quadruple Infinity Normal 5 |+ i' g: N$ ~# y
Inverse Quadruple Infinity Reverse ' C8 l/ a9 z! L+ f
Quadruple Extended Infinity Normal + M' a0 m* \$ T+ M
Quadruple Extended Infinity Reverse
- y7 K z# C6 `/ E- dInverse Quadruple Extended Infinity Normal
+ }' i1 O& m o4 R9 ?- OInverse Quadruple Extended Infinity Reverse
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. `2 G, \: ]6 R& r3 ]' h---------------------------------------------------------
- T" u9 }" @$ K! E( d4 k9 hSpin
* g+ o& H+ D- X# q9 d& x" ~Thumbspin Normal
* [- M' m* k9 i( k( Z# FThumbspin Reverse 4 M) _0 T8 s* G @ l7 W
Fingerless Thumbspin Normal # U, b0 y, C+ z5 ~# I
Fingerless Thumbspin Reverse % Q+ j( ?0 X9 P- U6 c; `0 _7 w
Indexspin Normal
1 _; Q- x( e' i2 lIndexspin Reverse / _2 g) u& Z- H9 @5 n* s
Fingerless Indexspin Normal
0 q6 u' W' ~# b7 [- m3 x6 cFingerless Indexspin Reverse
9 p A! t Q) Z# i. ~Middlespin Normal 8 P& ^7 K# S% W4 V& n' x
Middlespin Reverse
3 Z& K0 j+ E9 O' @Fingerless Middlespin Normal 5 R% c4 H6 F+ {) I( d# I& q% t% s/ G
Fingerless Middlespin Reverse ' D+ Z0 V: y {' I, Z
Ringspin Normal # R$ b; @ W+ p/ Z; H! s
Ringspin Reverse ; |; q! @. a i& P. J
Fingerless Ringspin Normal * {% [! N& m2 Q) }# J* d2 C
Fingerless Ringspin Reverse
+ Z7 f' P4 U8 H% c, c0 XPinkyspin Normal / v* k7 f$ J9 q
Pinkyspin Reverse , W9 ?' n3 }3 r& p
Fingerless Pinkyspin Normal / ?& w& c1 e! F5 T5 m
Fingerless Pinkyspin Reverse c ?3 |- I5 j
Palmspin Normal ! g K% U: M P f, a# N7 ^- A
Palmspin Reverse 1 A- R1 ~3 b* o+ v- Y& ^2 d
Side Spin Normal 7 A: o; }9 J% r# H) P7 X+ P4 A
Halftap
1 g9 O1 s: ^5 n: V! gScissor Spin ∮
- x/ c% `" L8 z+ s5 ~Fulltap Normal
U* T6 ?# t+ P9 B9 ^Fulltap Reverse
; \2 k0 Y6 P( }$ v3 p! a, AFake Reverse ∮
) t0 u; W" r* P$ f7 U4 \5 qBasketball Spin
0 B( T- ^5 R0 `Spider Spin
) D2 }. f" C) [& Q. d- _
) y6 T7 v1 j6 `& q# O5 N1 r--------------------------------------------------------- , J1 F: v f$ s" d
Continuous ThumbAround " |1 K5 g5 V1 o
Counter ThumbAround 3 c4 w$ ?0 {; c! o
Multiple ThumbAround 3 m( N% T% ?0 l" K+ i8 H3 z
PinkyAround Normal ( q6 b" ^) d4 r9 ~
PinkyAround Reverse
0 J0 V# E) \( w9 g0 A& o5 a. s* QFingerless PinkyAround Normal & J# X2 u5 n7 v& W8 f
Fingerless PinkyAround Reverse 7 c7 j8 ~ P" u3 y1 j
PinkyBackAround Normal
& |7 r: E: @( |# cPinkyBackAround Reverse " M P3 a9 t/ N* c
Sonic Fall
B7 [- d( @$ J' aseudo Sonic Normal ! G: M! i" Y# y6 {2 m
Pseudo Sonic Reverse 6 L9 h t4 G8 D) u
In Out Sonic Normal * k/ u1 m) j7 \8 l3 m7 Y$ I+ S ^
In Out Sonic Reverse
2 Q# b' O6 C/ `" E; P* M3 l3 r7 D5 q/ |iSonic Normal
: S, h7 w% N0 biSonic Reverse + |# B) ?! N! C j- O
Sonic Rise $ R) }9 [ g" ^# M7 w' j+ C$ `4 C
Fake Inverse Sonic Normal # ]" v2 N1 ?* \; g( e$ X
Rising Fans
- `* ?( N1 y3 x4 F5 P% HInverse Infinity系列
1 z9 D$ u* N' \* ?$ @: U5 v8 n. bSpider Spin ( i9 A0 O! a1 |- `* R
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& D8 A* A6 |6 v9 f( P+ X以上的招式转自香港组织kitcat) Z& g# B, I8 x( W
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。' r" r" ~+ T. A* j0 E( F* G1 ]
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。' z4 ^2 C* s" b4 Y( E9 p2 C
德国:GPC
) Z! w; r' ~$ s% A- x0 N0 D法国:FPSB
7 F( S; V0 z% @/ ?3 w: q波兰:PPP
; L' J( S7 k+ Q4 t8 Z$ t中国大陆:pserhome(PSH)) X5 y% N5 h; r( O& n
中国香港:kitcat、penzone
: L7 c/ a& X6 f- S8 n日本:JEB8 ?# j! @1 p) c# X
韩国:pendolsa(PDS)
9 c) o' E3 T. X5 `瑞典:swespin* _ [8 R9 a6 b7 W- g2 Z
全世界范围内的:UCPSB、UPSB( N7 S5 }, L+ M: E2 ^* G9 V
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话$ `8 X' N( C% l# T6 q$ r
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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