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发表于 2007-12-14 08:24:09
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去百度了一下。。。
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- K8 p0 q. [, M6 y转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。9 V0 e) g) x/ W& u$ N
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转笔的招式分为8大系列
W8 d0 {7 s. G5 X3 Naround
$ r" }0 _& D: @sonic
$ G1 g+ y/ u, C( bInfinity- b9 W; n# C. q3 l8 M5 G! ^
Devil's and Demon's
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spin
3 y$ _4 P$ H( @; fTAP
2 z$ k# ~8 A" R' e ?other
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* Y' a, N( @2 p1 d7 G3 }6 w. U' N单独的招式称之为trick5 [* Q. V6 x( u% X
把trick连接起来的招式称为combo7 C( O9 V3 R( ]2 n& z L
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 % i3 n! Q& F3 }% }6 N
3 x& T5 n4 \4 X/ `5 C! F8 d) Y最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:2 T) H. k' A/ X3 }
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ThumbAround & ?$ V0 L; s4 C R6 j. W
ThumbAround Normal ∮ 0 X' C" s. q( O* @) l- A& j
ThumbAround Reverse ∮ : j3 g9 I* m; {; Z) Y0 M
Fingerless ThumbAround Normal
0 }2 m" n3 t' Q. i/ DFingerless ThumbAround Reverse
: f' r) p$ Y, b/ EThumbAround Harmonic
7 o* F3 S- ~$ X+ S* ]) iContinuous ThumbAround
3 R4 h- F' j# FCounter ThumbAround ; ^8 g4 M. m# U2 B
Multiple ThumbAround
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---------------------------------------------------------
! {3 Q: F- K0 T% w/ RFingerAround
y7 {" z2 O5 C' [- J1 SIndexAround Normal ∮ W& Z/ `$ W/ B0 a& T3 m
IndexAround Reverse
$ G7 v$ O) C4 I% |- y* tFingerless IndexAround Normal , l# P) }$ a$ f- w
Fingerless IndexAround Reverse ' m. t8 W. O& L1 N. P( U# l9 [
MiddleAround Normal
! q" C1 `7 {% |8 ]+ u8 N2 q2 mMiddleAround Reverse 7 d/ P4 a2 [3 q' |6 C4 C
Fingerless MiddleAround Normal % Z2 a# N, @2 [! _, B
Fingerless MiddleAround Reverse : J3 R: t9 ?6 j3 X% a7 Q
RingAround Normal
* N9 v% W7 T2 z- C: c$ q* K& wRingAround Reverse 8 I; ^" [" z1 K1 Q9 M, K
Fingerless RingAround Normal ; Y. p+ y: o4 u$ m
Fingerless RingAround Reverse
8 P- Z) [: K% R0 i, v6 b. R0 \! SPinkyAround Normal
& J( e# b8 q8 h# ^' {PinkyAround Reverse
, A- G9 v4 R4 U8 _$ W! YFingerless PinkyAround Normal % X4 o9 M# x& Q8 v T$ P0 ^3 \/ m
Fingerless PinkyAround Reverse
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--------------------------------------------------------- T- F1 i4 w5 A; t5 t2 i
BackAround % ~, Q# m9 H9 z8 L
BackAround Normal ∮
! l" ]: A2 q0 O% r5 qBackAround Reverse % m) y5 T& O5 V& @
MiddleBackAround Normal∮
# O+ m, y9 D9 T2 |* e3 vMiddleBackAround Reverse
& W& ]8 o2 I! FRingBackAround Normal 2 @) H, q/ ~+ J+ C$ h
RingBackAround Reverse
6 k# V+ N B" @PinkyBackAround Normal 5 k0 l! a+ Y2 V) R
PinkyBackAround Reverse
, _+ M, ^6 l. G1 m$ A& |! P8 ]BackAround Fall & g, M; w; U; D; @$ y, }5 |+ W, o3 h3 ?* F
BackAround Rise . \: \/ f9 h+ i+ f6 E2 h
Korean BackAround Normal
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--------------------------------------------------------- # L) |4 {1 `4 f8 o" U3 V
Sonic . a7 k4 `( v! J: ~
Sonic Normal ∮
, N. x: R z, G0 c7 \1 LSonic Reverse ∮ {# q1 \/ c1 D- t! u& F8 M3 ~
Sonic Rise ∮
% q1 Z$ V b, e8 DSonic Fall ∮ + @$ q0 f: J0 N+ s& v4 ?2 \
Sonic Harmonic ∮ 0 S' H2 M. I! A' O& g
Inverse Sonic Normal ∮ " z- F1 ^+ }" }9 a
Inverse Sonic Reverse ∮ 4 o. y3 n& B4 n$ H- ~
Moonwalk Sonic Normal ∮
, K7 h+ M, e5 g- R& L+ GMoonwalk Sonic Reverse 5 |/ l2 x. d3 N, w2 \6 y: d
Inverse Moonwalk Sonic Normal 3 d! H' y8 Z5 c6 e/ b4 ?7 K
Inverse Moonwalk Sonic Reverse
|) N. s& ?; T+ ^- m/ U" GShadow Normal 4 z1 [9 n- ?9 j y
Shadow Reverse $ b* i! a* u5 t4 d# w' S) L
Inverse Shadow Normal
; j! F2 F* Q7 g) j0 @% l& ?# u+ F. FInverse Shadow Reverse / }* Y" A) G3 M- O6 h
Pseudo Sonic Normal
4 A! _$ n) G" }, c# i& @3 t0 R$ k# hPseudo Sonic Reverse ( k: C3 ?, t+ t# c+ x) V
In Out Sonic Normal . g Q2 o% n) Z& R4 X/ a
In Out Sonic Reverse - \8 }- z3 S* l
iSonic Normal
9 D. y' Z% [' V8 j! p8 EiSonic Reverse
9 W3 k1 K" t9 S8 A8 z$ E8 cDevil's Sonic ∮ : f: L- K# e5 a( D/ G( {2 R) Y
Demon's Sonic ∮ $ ^: u3 m3 G' M2 {% G
/ b% k3 D- ~. P% j+ P' x! m---------------------------------------------------------
, h D) b. V( X1 t$ i' OCharge " Y8 G4 W- q3 o6 m. L& a4 C+ a B
Charge Normal ∮
( b9 ^ L1 |( J! PCharge Reverse ∮ $ v1 i( M+ [) O4 F
Twisted Sonic Normal ∮ % M! v- ~3 J& [) S
Twisted Sonic Reverse ∮ 5 v! X4 I/ t: U. C
Warped Sonic Normal
/ F/ W, r5 f& B" u' Y+ D1 @! }Warped Sonic Reverse : l; k, ^" U& V5 Q1 L
Fake Inverse Sonic Normal
" m5 U2 S5 o) X# u# _1 aRising Fans " X& l6 j- m4 ~: [3 T* _2 y3 x
Double Charge Normal
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--------------------------------------------------------- ( h; g1 @6 J) S* e1 }
Fingerpass
# o/ \+ k6 K# _- j# WPass Normal ∮
8 I: G3 p# @# Y+ bPass Reverse
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--------------------------------------------------------- 0 A3 m, O, Y, K! q
Infinity 4 ]( \, }- O" O$ W# h6 A6 m& T0 e
Wiper Normal - r( C3 R- j( R1 _' ^4 p
Wiper Reverse 0 J6 r& w+ f' B6 ?' q& ^- m
Infinity Normal ∮ 7 w/ S4 R7 s/ o. m0 s, y. V1 h
Infinity Reverse ∮ # v& V' O+ p) q0 G& e/ F! ]" s
Inverse Infinity Normal 7 g, D6 t/ k8 \! c: j2 B
Inverse Infinity Reverse
0 `& |# l) J ?& e5 ?Figure 8 Normal
8 X6 \9 A% s4 \Figure 8 Reverse
9 h* p. J4 c* N4 j0 l. g0 RSingle Extended Infinity Normal % I* y5 R q( k- Y" [
Single Extended Infinity Reverse 8 F& p) f8 g O( h% C. Q) P4 X3 c
Double Infinity Normal
, s, a' y: S5 Q: rDouble Infinity Reverse " y* I2 g2 [' e" W& T; |
Inverse Double Infinity Normal
: q* M8 ^& Z- Y" {3 ~7 `* V6 sInverse Double Infinity Reverse / v# T, Y$ m) O/ u+ i4 d( g
Double Extended Infinity Normal * C, z9 J M0 \
Double Extended Infinity Reverse 1 D- Q' g I' x
Inverse Double Extended Infinity Normal 7 ^" |. q( q& P
Inverse Double Extended Infinity Reverse ) X; G4 K# p- |/ ~5 _* z9 q
Triple Infinity Normal
8 z; f6 ^8 `4 dTriple Infinity Reverse 2 m' n- f4 x3 X0 w, p2 P1 ?# }
Inverse Triple Infinity Normal
8 x _5 l( I i8 ]5 pInverse Triple Infinity Reverse : O1 i/ f& s# D' r! P) D4 j
Triple Extended Infinity Normal 2 Y, S, K2 w4 y% q/ S* Z9 J7 M1 e0 v
Triple Extended Infinity Reverse
) n* v4 T1 l8 n ?+ v6 wInverse Triple Extended Infinity Normal
$ R1 j2 u. e9 s7 ~2 v9 VInverse Triple Extended Infinity Reverse " A0 |5 E( O3 F' t
Quadruple Infinity Normal 2 ^; H& }1 D3 c7 t$ h
Quadruple Infinity Reverse , s* e0 J; }- k. E- O
Inverse Quadruple Infinity Normal
* e B: X. x: d, J0 F/ N' oInverse Quadruple Infinity Reverse
6 p9 d. Q! e1 b. A$ g6 H; zQuadruple Extended Infinity Normal
$ J; J. h) R$ n8 e5 O$ hQuadruple Extended Infinity Reverse
4 Q y8 }- J, _/ eInverse Quadruple Extended Infinity Normal % _/ B- k( D$ f( P) `' V
Inverse Quadruple Extended Infinity Reverse
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9 i: Q( x5 V0 j/ r! o8 v3 }6 f---------------------------------------------------------
, D$ H+ ^! T- r+ b" N- t4 L2 K/ aSpin
$ e( M# S( k% j+ F) S1 h" Z9 FThumbspin Normal
/ O( x; V9 o0 x& J: kThumbspin Reverse % n! c6 ?0 T9 l# M# \* k. N
Fingerless Thumbspin Normal ( h* a, y, H7 D$ M6 w8 j) M( e& I
Fingerless Thumbspin Reverse
3 j8 U x ^7 z8 ~2 l$ AIndexspin Normal
. O/ M! G4 H) a+ [ B3 h5 n5 M5 n& qIndexspin Reverse
0 [: C; }0 _; H1 X6 ~4 BFingerless Indexspin Normal
8 ^. o+ J9 B' j9 ? PFingerless Indexspin Reverse 5 }0 S2 Z+ I7 j. |
Middlespin Normal
; ]& Y. ^* o6 qMiddlespin Reverse 6 }0 c _- b* O) j9 Z; S4 X
Fingerless Middlespin Normal 9 U Y& r. Q* O! N; D! K. N, D
Fingerless Middlespin Reverse
/ Q) T2 t6 L& M) q; s! tRingspin Normal
6 H% S. M" l! y' K. V$ u2 b" CRingspin Reverse 2 W' S) {- d# h* V
Fingerless Ringspin Normal
- W3 i5 v4 z, d2 eFingerless Ringspin Reverse 7 v* S, T3 Y- F+ {, c& n$ a
Pinkyspin Normal ' P# K& |5 b) g/ Q
Pinkyspin Reverse " \" o) C2 j( R; n6 t5 h! H
Fingerless Pinkyspin Normal
* m7 {# x" L# x) M( I" IFingerless Pinkyspin Reverse
0 u+ x8 S$ o4 T: M9 L" ]Palmspin Normal + K/ u2 _: N- t. j/ A4 b- Z* _
Palmspin Reverse 6 T* [" V3 [ Q) k
Side Spin Normal
1 _5 h3 j9 G) a0 S5 ^" _. pHalftap 9 K& d' K& ?: ~% \. s. U, C4 a& x+ x
Scissor Spin ∮
* M+ [* C; f# \5 O4 b4 @+ [Fulltap Normal a, j" x) [5 }* V y8 X$ M
Fulltap Reverse ( r% e" K8 O- a
Fake Reverse ∮ - Z2 S; @& h4 f! C3 D3 S1 I+ E
Basketball Spin + ?6 j" k: _3 \
Spider Spin ( ]) L: ^/ e G" M5 w1 M3 |
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---------------------------------------------------------
+ K) e! @" a) a" C7 uContinuous ThumbAround ) O- q m& ?2 T9 E6 ^
Counter ThumbAround * r8 y. S, ]/ C3 p# w) s# C
Multiple ThumbAround 6 a; H8 n* X; [
PinkyAround Normal f7 _0 }, g0 m' Y
PinkyAround Reverse
- [! I& X) o9 ?, r( p# t! V. |Fingerless PinkyAround Normal
e" ~ l. T/ F- `5 z# vFingerless PinkyAround Reverse 4 L* J v" L2 ]' z
PinkyBackAround Normal , W6 K5 X$ ^. M+ p" G
PinkyBackAround Reverse 2 q' ]+ V& i) r: u
Sonic Fall
: y% q/ ?$ V# Z6 zseudo Sonic Normal
/ \8 x* A4 H( r$ m+ DPseudo Sonic Reverse
5 S8 H, M% V4 B9 e( Y$ BIn Out Sonic Normal
2 W9 O4 W0 z8 q/ hIn Out Sonic Reverse
: j% t/ z) g& y( h3 kiSonic Normal & l. t$ F2 H0 X
iSonic Reverse
" T$ J9 r7 _4 v% F, ?1 xSonic Rise
+ N4 s: Z4 Y/ B9 ?$ K6 c g; wFake Inverse Sonic Normal % G, d0 K; M0 k& W+ r$ C$ K P
Rising Fans
6 z7 I! S9 a' dInverse Infinity系列 + }! V1 D4 Y% d& }: Z5 [
Spider Spin $ z5 d9 X& c+ l- [% B1 e _
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' r# g% |: y" F0 X) ]0 A1 c以上的招式转自香港组织kitcat
( b8 J) f5 |! j+ K, q. ^当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。9 {# u+ D5 h1 W' G
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。 a) \+ d5 Q5 [3 P5 m
德国:GPC
/ X/ S4 j1 K" ~7 M; C% c" s法国:FPSB, Z6 o( P1 a6 D+ w* S8 p
波兰:PPP7 P# m; |, W" p, j; [& H ~% _
中国大陆:pserhome(PSH)
' [6 b. H" V5 J1 K0 [4 U, Y- S中国香港:kitcat、penzone
+ `" E! o$ B2 N; S( l5 ~" @日本:JEB
4 o" m# q( K n! I+ [& ~ H, ?韩国:pendolsa(PDS)
/ l* z; I' Q9 [8 i( Z; i9 c瑞典:swespin( z& J9 x8 e& c: ]5 {# A. N& i5 e
全世界范围内的:UCPSB、UPSB
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+ n' C) s3 O$ e, ~2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话5 w7 @5 ?4 p" g" R
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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