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发表于 2007-12-14 08:24:09
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去百度了一下。。。" @4 q# B/ Q+ Y, j
2 h: G9 D1 {* S2 j) v- ^9 B转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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. {9 r- C: G& [; {# c: u转笔的招式分为8大系列
7 n; @9 Q6 d; yaround
9 I1 a( V5 U, q. |3 N/ W# asonic
2 z1 @& i$ u* R |/ B0 [' XInfinity
# f5 m' W5 |; PDevil's and Demon's8 h6 o# c1 f0 y7 h( M2 x
charge
+ {% W5 T, C) w ?1 ^spin
2 o n7 c% T& E0 k2 o( ^, }TAP$ L1 Q9 ~# v z {' b% M) ~; Z
other; ?' W' h+ T7 k e
: w+ k/ }# R& n; W# m6 d& S- t单独的招式称之为trick
3 W. o: s* e( K, U- T+ e# I9 F- `把trick连接起来的招式称为combo% R8 g* J8 M! f7 X) s0 o
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 e9 b3 @7 a: L, _. j2 ]
! z a& w, x, q/ g7 H8 P截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround 1 S" U1 v9 i1 \4 r l3 y5 q
ThumbAround Normal ∮
9 I6 h! i: a7 l1 }3 i7 lThumbAround Reverse ∮
! ^! p6 i% ]% y" X8 z9 TFingerless ThumbAround Normal & [) u3 n$ [# O" {4 N9 H( r
Fingerless ThumbAround Reverse 4 v; c q; k0 M
ThumbAround Harmonic
, C; ]: R5 N) \+ \$ E5 GContinuous ThumbAround ' J9 P( U7 ?4 U" V x
Counter ThumbAround - ^6 s2 u, u" P5 ]5 z3 B- M' O
Multiple ThumbAround
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& V8 {- N+ D2 x. \, ?. l% l' u---------------------------------------------------------
7 X0 w8 `- w& p% Q: e" n/ bFingerAround ' `% L$ F) }+ i3 l; z Q# X& b y/ w( W4 Z
IndexAround Normal ∮ % c, @ T6 L4 ^. Y5 `
IndexAround Reverse
9 M2 Y' c6 e4 J; KFingerless IndexAround Normal 1 K$ Z' Z, |8 Q" u5 c# R! Y) ~: V) B8 ^
Fingerless IndexAround Reverse # ? A2 ~& T- w" P
MiddleAround Normal
5 J) A+ C4 k' l7 `. `; VMiddleAround Reverse / ^' |# d: I8 \, l9 L% F+ X3 I
Fingerless MiddleAround Normal 0 J9 X# w8 S) n* j
Fingerless MiddleAround Reverse U' d3 a S9 N' J& Y) F
RingAround Normal 9 R# \5 B7 e0 w1 e1 e* _
RingAround Reverse
! v8 o% o) e7 [( E2 `* KFingerless RingAround Normal
0 S/ Y. s) l# [. f1 h$ QFingerless RingAround Reverse 0 N g6 F2 |6 D+ v* N" Q2 u
PinkyAround Normal $ d9 W( ?, m2 E# V2 h
PinkyAround Reverse
4 }) z7 x% F% I3 d, a0 |Fingerless PinkyAround Normal
2 P/ K+ c8 d% P+ e1 KFingerless PinkyAround Reverse 1 o" Z. o' [# b2 o+ y1 `
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--------------------------------------------------------- 7 Q3 ^+ c8 b, Z2 s/ ]# ~+ L- m
BackAround
. ]* [+ R4 E9 ^ K8 Q' a" r0 y. UBackAround Normal ∮
7 U6 x. ?, p' b; @* VBackAround Reverse # D" D% k0 A1 z: L. {
MiddleBackAround Normal∮ 2 O: `0 ]( h) N `8 Y
MiddleBackAround Reverse ' g: A' O3 g5 ]' a
RingBackAround Normal
9 D$ q7 s N! _- c9 b7 p+ [ `- }RingBackAround Reverse
. ]7 L& z3 b y, o4 k J& s hPinkyBackAround Normal ( Y' ^) \8 u8 L& m" |& u. x
PinkyBackAround Reverse
! U) |6 C7 G/ s1 {. M3 ^BackAround Fall 6 Y# X7 @' m5 W2 w5 s! H
BackAround Rise 5 ~5 P( B1 B, W% w8 D
Korean BackAround Normal 3 W% t- b& W7 S( [- z& {- {4 T
( d: Y. R' [4 X$ q$ F" R---------------------------------------------------------
T6 N9 A/ H. S- J) g) G! TSonic
' P( u0 H' ]$ D. D6 DSonic Normal ∮
2 ]4 G7 v; @1 G# m8 C7 F( cSonic Reverse ∮
: Z0 P$ X8 M# r2 a& {" |& jSonic Rise ∮
; E) M! ]/ M5 LSonic Fall ∮ : \& B/ q" S+ `
Sonic Harmonic ∮ ) z( o0 T; d7 w' w. e L* j% f! s
Inverse Sonic Normal ∮ 5 `# X% T' q- U$ `6 X" V7 @
Inverse Sonic Reverse ∮
7 T2 F ?; l dMoonwalk Sonic Normal ∮ 4 x" Y) X6 S6 s- c# f
Moonwalk Sonic Reverse
; C R$ h* S! WInverse Moonwalk Sonic Normal 9 n6 ]' e E1 S* b
Inverse Moonwalk Sonic Reverse : f; n2 [ k7 B4 _+ A8 ~, w
Shadow Normal " m& \" j6 Q% E! U/ b' Z
Shadow Reverse
% X+ f" q# y1 F) Q7 oInverse Shadow Normal - i# X9 T! n" `8 I! D
Inverse Shadow Reverse
+ S8 N2 `: ]; h: r" f/ s5 }Pseudo Sonic Normal 7 L0 j6 D! [0 L7 u' S: x) b5 _
Pseudo Sonic Reverse 9 y* \- D8 @; F' v4 i
In Out Sonic Normal # S$ K3 m8 Q4 a0 @9 K7 p/ J) _) [+ c
In Out Sonic Reverse
( k) R: m! w: d2 E1 u1 N7 aiSonic Normal
" J3 v9 w M, G8 d# ~iSonic Reverse 7 d/ y. t4 B0 z' W X( w9 X+ O
Devil's Sonic ∮ 5 D4 Y: ~% B/ ]( v
Demon's Sonic ∮
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--------------------------------------------------------- ; S# p7 n5 I8 l4 \2 V; s% U2 s% y
Charge
, B1 l' W) g2 F! tCharge Normal ∮
( x5 V' K) \5 \6 {6 W. ICharge Reverse ∮ , ~& ~5 c6 n" m( c& N% m" z2 z
Twisted Sonic Normal ∮
- M5 v$ U# q3 d) t% \! eTwisted Sonic Reverse ∮ . @ w X" h, l2 e- c: m
Warped Sonic Normal $ j! A7 L6 L$ j0 K: L
Warped Sonic Reverse
0 t6 _8 |2 q, HFake Inverse Sonic Normal : ?" o9 p v/ L3 y0 R& c
Rising Fans 9 g8 C6 S& j! C$ N# S
Double Charge Normal
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---------------------------------------------------------
$ I3 M ~2 x5 i# }& m. m2 q! wFingerpass
; ]7 S0 N9 S. m" o5 N% @Pass Normal ∮
" ~9 {1 i3 Z- Z3 j0 T2 {Pass Reverse
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---------------------------------------------------------
# ~6 q4 c& B) p( c8 m6 f5 k6 AInfinity
3 [0 M0 e, r7 n" AWiper Normal ; R: L* n5 L9 E c, l
Wiper Reverse & G. \2 f6 m2 r; h
Infinity Normal ∮
5 y4 l) Q) A6 a' f7 M; A4 HInfinity Reverse ∮ 3 ]7 y" L& T. a
Inverse Infinity Normal
( P5 D; I5 T Y7 ?( I1 M# QInverse Infinity Reverse $ \ b8 \( U3 P; X
Figure 8 Normal / G8 E5 R. C* H0 @
Figure 8 Reverse
1 u, r7 n7 a' t5 l8 }Single Extended Infinity Normal
# r! {( M) {# I, W) pSingle Extended Infinity Reverse + J; ^9 U5 O; O' b# g( I
Double Infinity Normal
, }# ]- r4 l8 i2 D2 eDouble Infinity Reverse & ~ {3 |& s: W$ {) e& |) I( x
Inverse Double Infinity Normal
0 ^- B' p- R/ ]; rInverse Double Infinity Reverse ( u0 ]2 K4 ^/ a4 \
Double Extended Infinity Normal + i- i* \/ L) S
Double Extended Infinity Reverse 4 B) f4 L: X- @" D9 X4 R, r
Inverse Double Extended Infinity Normal , |2 j4 ]" }! w* R- h& ^1 Z
Inverse Double Extended Infinity Reverse 0 o$ J* p- n' }/ a- l \3 z% J
Triple Infinity Normal
3 {7 R* R2 V# D3 Z* k. OTriple Infinity Reverse T1 R6 Q5 O4 a/ [
Inverse Triple Infinity Normal , M4 v& y% i; }# @6 l
Inverse Triple Infinity Reverse
! O6 j" d, v8 C- ?+ T. a1 ?Triple Extended Infinity Normal
1 l" X7 h) q" T8 h* gTriple Extended Infinity Reverse 0 O9 K# K2 M; z0 V" Z1 r8 |2 [. T
Inverse Triple Extended Infinity Normal 2 B8 K. Z6 P+ y' Z' {2 ^, _
Inverse Triple Extended Infinity Reverse
9 e7 q: N5 b8 ^0 dQuadruple Infinity Normal
) G; v( S3 P* N! y8 BQuadruple Infinity Reverse / }+ a8 Q2 U7 a0 n4 s
Inverse Quadruple Infinity Normal
$ Y% B1 [3 H6 zInverse Quadruple Infinity Reverse 5 q# S, v q, c) F2 R+ \% S
Quadruple Extended Infinity Normal
8 v% X0 [ d2 w# _Quadruple Extended Infinity Reverse # s2 H4 c5 h5 U( O U
Inverse Quadruple Extended Infinity Normal
+ \+ g8 `* i0 X2 i5 O" _Inverse Quadruple Extended Infinity Reverse b: Q& e. @% H% m3 J& N0 x4 Y
9 ^! E2 C9 W+ G% M( r& [
---------------------------------------------------------
- p, ?: `( C( Z/ O$ p. a3 X) WSpin
% A6 P1 y0 n! d; ]# {5 nThumbspin Normal
! f7 u* O6 @0 ~Thumbspin Reverse 7 o6 ?% k& W+ ?. r0 D
Fingerless Thumbspin Normal , l7 n, h. E- X
Fingerless Thumbspin Reverse
& Q7 i: i* u2 ?8 R8 ^Indexspin Normal
' A3 N: A5 j+ i8 VIndexspin Reverse
( K! K9 H- f x4 ] ^+ ~' hFingerless Indexspin Normal
4 i4 A' X7 | z# D$ wFingerless Indexspin Reverse
9 o/ K3 X+ r* Z, J8 M3 t cMiddlespin Normal . F" _% s) A7 T4 X
Middlespin Reverse 2 h h% h% Y1 s
Fingerless Middlespin Normal
# F3 j6 f, W$ Q3 M) EFingerless Middlespin Reverse , s9 X* g+ y+ Y" w2 K" W1 ]9 p
Ringspin Normal
) ?9 }4 r, w% F' R2 A7 R, T `Ringspin Reverse ) I5 @/ W* |, ], c$ Q# _
Fingerless Ringspin Normal
5 H- @8 X$ V$ P6 P$ S: `* sFingerless Ringspin Reverse
. s/ ?/ X! z' W$ ^4 ^0 N* K; CPinkyspin Normal : V0 |: E% O: ~: ?* v
Pinkyspin Reverse : ]# N& k }9 x; ]2 s `" P' v
Fingerless Pinkyspin Normal ( v( y( r! P/ O( P; C8 e
Fingerless Pinkyspin Reverse
4 s; i9 w" T8 m) ~Palmspin Normal $ O0 ?, i; f6 U$ ~0 m5 n3 x* K
Palmspin Reverse 3 N5 _9 i( ]& U4 I5 p) _$ `
Side Spin Normal ! @) ?8 m! H5 V% y. \
Halftap $ x, A& R, A% c
Scissor Spin ∮
; ^% c1 x9 W6 J* J, ^8 XFulltap Normal b4 K6 m2 y) w7 G5 Z- l# Q
Fulltap Reverse 1 U. m5 o) n, {! ]+ G% V
Fake Reverse ∮ ( i* H0 e# a! _9 D& l
Basketball Spin - H7 \' d# N' r$ t4 l
Spider Spin
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--------------------------------------------------------- : @* l5 x9 A+ b; j2 k: Y6 P
Continuous ThumbAround
" _7 n$ _4 A; T/ T4 wCounter ThumbAround
5 K4 c1 V" @2 J' K9 v$ WMultiple ThumbAround 9 a1 a5 h+ _( w# ~: ?
PinkyAround Normal & R: N- s+ J6 O! m6 M4 ?
PinkyAround Reverse
. `& F$ e- L. H1 l8 LFingerless PinkyAround Normal # k1 l; N A5 l/ B) K% M$ I
Fingerless PinkyAround Reverse
* c5 D. J2 ?# }% j$ LPinkyBackAround Normal * B+ b8 r( j2 l2 t
PinkyBackAround Reverse
3 v& U2 c, q! b- [2 {5 B! pSonic Fall & x2 ?% r. h& A
seudo Sonic Normal # D% D7 W* T' t. U. y. O
Pseudo Sonic Reverse
/ [1 U- h0 X3 [: |% s) `0 _' `In Out Sonic Normal
) \% Y$ B( z" x: y2 HIn Out Sonic Reverse , i1 }3 f. _* g6 ]0 ?1 ^
iSonic Normal 8 G5 i* K) c: W# V& J; m
iSonic Reverse # a0 C7 V. x2 M
Sonic Rise % Z, H' m* [4 J; d
Fake Inverse Sonic Normal * N9 z. Q* S# c9 `* q" n9 F
Rising Fans 7 I' o$ H, ?8 A! s6 |' c2 B
Inverse Infinity系列
. w* C$ e L4 H7 h1 V) ]Spider Spin x% L) c6 ?) F/ z
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% U2 O/ ~/ ^! r, E+ e以上的招式转自香港组织kitcat) m. c! t& R) I$ F
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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2 ?) k5 b; n( h# T3 ]/ o( A5 U现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
' P' v5 h2 |2 X* r德国:GPC7 ?8 y* X' s) t1 ?
法国:FPSB3 _ K, X+ o- C( ]
波兰:PPP
. W6 k- ?6 R. i中国大陆:pserhome(PSH)% }+ s6 u; x" P
中国香港:kitcat、penzone* D" C1 Z6 m& D) {) T+ \
日本:JEB
( R# S/ I" l5 S4 F' w韩国:pendolsa(PDS) m, o' F5 d; `4 f' e- x& I, \ z
瑞典:swespin5 H A5 K2 |! ~7 Q2 r- w& v
全世界范围内的:UCPSB、UPSB
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话! {$ m' j+ c1 m# o) v. D
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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