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发表于 2009-3-1 22:26:25
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招式难度系数表! S0 D; x8 _$ v' A1 e0 x
' ~, P4 v1 I* E, f
1.pass & charge(10)* m; G' w3 ^* k0 ?4 P
0 b& G5 }4 M/ ]% E5 t8 D
1.Charge Normal 1
$ U2 N& A; l( C$ w2.Charge Reverse 12 m+ b) ]1 q' K4 m" D8 o, \) b
3.Triangle Pass Normal 1.5
0 |2 C5 @" o' W. E- c* D4.Triangle Pass Reverse 1.5: ~( R! J0 A. w6 V6 I) A5 p0 l& n
5.Fingerpass Normal 1/ n' w% Y, ^3 y: x O
6.Fingerpass Reverse 11 i" _/ @- c3 A, R3 L) V. p& x. ^4 q
7.Twisted Sonic Normal 2* D! H; X) j$ E7 Y b% `
8.Twisted Sonic Reverse 2- E p2 I. \" ~! I8 L
9.Warped Sonic Normal 2
0 M0 b- k8 f7 J7 v$ {. l2 Z10.Warped Sonic Reverse 2; d Y: R" A4 b% i1 H3 R4 L
! n3 V1 {, l. B- g) i9 ~! Z7 u( C5 Q& F
2.sonic(15)
# n. I; L: v) E8 e) U/ d; ~: P+ Q% A
11.Sonic Normal 2
% C" D A# q$ Q/ z; f y+ Z$ b12.Sonic Reverse 2 ~5 h7 ~6 j" m5 X; Q
13.Inverse Sonic Normal 2.5
9 R1 a, {& F2 \( \- Y4 q14.Inverse Sonic Reverse 2.5
$ A" S. K z$ I! ]15.Sonic 2x Normal 2* ] W# e5 ~ b, @7 h
16.Sonic 2x Reverse 2
' a% B9 O* v; Q: F8 S2 R17.Sonic Clip Normal 22 Y- a; R8 Z1 ^$ H
18.Sonic Clip Reverse 2
( r/ H, t+ Q% f p Y; t19.Invisible Sonic 2' T4 x" e5 v8 k6 ]/ T; L( a8 ^
20.Demon Sonic Normal 2.5; |4 F& l& Y; E" l- {
21.Angel Sonic Normal 36 ?; t9 v! s. m9 Z4 G# s
22.In-Out & Out-In Sonic 2.5
* j r$ a% {6 W1 Y* [3 @0 c5 x, Z23.Side Sonic Normal 2.53 A6 y# a j9 }, r4 y
24.Side Sonic Reverse 2.55 m- i% F7 F, I7 k
25.Flush Sonic Normal 3
7 B$ g1 L5 p8 W* J
& U1 a; j: ^) H' x
1 X" H/ Y" y# ?+ |3.infinity(9)
: _! l9 C8 c% `9 f, J2 H
/ [ q5 @& `& g4 O' y+ ]26.Wiper Harmonic 10 e7 B( {( ?! T0 Y) e- p' q ~: s) L
27.Figure 8 1
( x, k2 {8 F6 q: v* g; f28.Infinity Normal 1 ?, i2 _" h$ ]3 e/ G1 J
29.Infinity Reverse 1.5
. C( W3 N, Z; L30.Single Extended Infinity Normal 1
7 ~/ k1 F# M. W& u" l9 @) S31.Single Extended Infinity Reverse 2+ Y, t h2 v, i9 R/ w' U( m. y
32.Quadruple Infinity 2.57 K. y: D7 D3 L' C) R! F
33.Quadruple Extended Infinity 2.5! Y2 m/ f& t; v- y* b* N
34.Index Wiper Harmonic 2.5
1 B0 u A5 T8 v4 l- q4 X% w
6 Q4 i4 W! e& T! [3 p @% L+ N Q/ r/ y8 J
4.tap(8)
. J, q- C) e9 s5 W: D& y3 U5 S; L5 M' j: c, l
35.Half Tap Normal 2# c% h7 ]. H+ L! X
36.Half Tap Reverse 1.5% \$ ~, u) s1 r; ?3 k( `( Y) R
37.Full Tap Normal 2! b1 I [5 X# X+ @- A. z" N
38.Full Tap Reverse 2
. i4 z: z& o& k8 H# Q( b8 Y39.Back Tap Normal 1.5
" N; ~3 k& H0 v40.Back Tap Reverse 1.5; e# @, q3 O) s& \) S2 @: o9 \
41.X-tap 29 P" X' R$ ^# g# x0 B
42.Fingerless Fake Reverse 2( h: b |- V9 k( D( @1 _" L2 X
& s: U# u; p9 }- Z& V( S
5 U: ?# K/ b8 U+ i5.around(26)
2 {! t$ n6 m# {& x4 p* Y6 G' ]# E. W7 K* G. \# g% T
43.Thumb Around Normal 1
" q6 J/ |8 ]( m0 q. M44.Thumb Around Reverse 1.5
1 r! ]9 k# u( J! ^45.Index Around Normal 2
& _, C' J7 M, P8 v9 R46.Index Around Reverse 2: A' X& @, g# H: d
47.Middle Around Normal 2$ M! w! B7 u5 ?
48.Middle Around Reverse 2
' C- d( M6 r1 z2 M' D49.Ring Around Normal 2.5
& L0 J H K: z& ^7 o y0 l. I- X50.Ring Around Reverse 3- R. [6 E' B9 F0 d
51.Pinky Around Normal 3.5- G v9 F) j& N! g+ e' H2 H$ U9 l1 `
52.Pinky Around Reverse 3.5
* q; W2 r+ J- x9 A3 @' }& O2 U53.Cardiod Normal 2" Q9 l8 d2 z w& ` p8 S$ j7 c
54.Cardiod Reverse 2
* a1 ]: r- @4 R1 C8 ^55.Korean Extended Thumb Around Normal 2.5
6 A% m6 _" V8 s- V: ~56.Fingerless Thumb Around Normal 2
) D0 _- V+ k$ {8 c: v4 T- Z57.Fingerless Thumb Around Reverse 2 x2 O! r/ \% e6 `0 ` H
58.Back Around 2
7 e, A1 L& z$ E4 a N& j. u1 b2 O2 |59.Fingerless Index Around 2
5 I4 R2 w# x. w2 B: z+ t60.Fingerless Middle Around 2* r# G, W" o( h* B
61.Fingerless Ring Around 32 G& L3 M6 [% H9 f, e7 V2 r J. h) b
62.Fingerless Pinky Around 30 X( x4 K1 m$ a% z
63.Fingerless Korean Extended Thunb Around Normal 3
$ Z. f* o/ Q' @, K7 O2 c64.Hand Around 3
3 r2 R: D0 y% F! h3 ~% @! t65.Neophyte Back Around 20 [6 Q0 z. `8 T* S
66.Neophyte Index Around Normal 2
6 o7 f0 ~/ P# ?6 E67.Neophyte Index Around Reverse 21 ^0 R8 ]# B% I+ R/ h) g0 a$ r
68.Side Ring Around 3.55 b' a- B- `, g5 R& f9 U [
: E# [* n# O! }
' w3 _+ b# W! S8 X0 G u+ g$ c
6.shadow(7)0 V A, P# \/ R% I. c
' Y# W1 v) @3 c) n; m69.Shadow Normal 2
{9 I5 b I9 L8 u* S Z2 \ [70.Shadow Reverse 2
9 U! ^# G1 z; j& X3 _0 k0 r" @71.Devil Sonic Normal 2.53 y5 X4 C3 D7 Z# C5 b. m
72.Devil Sonic Reverse 2.5
9 s0 ?% A8 z2 S* V73.Devil Around Normal 2.5
- G5 P7 z; {/ ?3 ~74.Inverse Shadow Normal 3* C1 U4 x) S& X q
75.Inverse Shadow Revese 3.5 B9 {& `* T6 ~1 B4 H
* T& o; G, W3 Q6 x u
' m2 ]7 p! l+ q @1 Y7.spin(16)
. n0 _% D& ~9 l" A/ @
& X& o. H& [) g- e! ]; [& \, w5 ?76.Thumb Spin Normal 2.52 c% p6 M d7 l7 m6 L
77.Thumb Spin Reverse 2.5
; v" D0 @8 x; K* s: ~78.Extended Thumb Spin 2.5! u1 y* U% ?9 N6 b
79.Fingerless Extended Thumb Spin 3
) K, @# F% u3 D80.Fake Reverse 3.5, n7 V% F! R: p/ v9 {0 Y
81.Index Spin 3.5( Q% P- o @7 e7 e. l) _' k1 A( t
82.Fake Index Spin 49 D, l% Z( G. z* N6 k, D
83.Basketball Spin 4.5
1 D) \, w2 C0 Q9 }8 W84.Basketball Spin Reverse 5
2 t5 J5 R8 z) S! Q7 s% |85.Back Spin Normal 3.5
- M. q( y0 \+ V1 }! a8 @6 S86.Pinky Spin 4/ s+ I, Z5 u$ @: r! q
87.Palm Spin Normal 38 S0 M( K6 v7 @' M5 C3 L; o
88.Palm Spin Reverse 3.5
6 {# H/ A5 z9 C+ Z89.Fingerless Thumb Spin Normal 38 c! G( ~' m5 Y
90.Fingerless Thumb Spin Reverse 3
: U0 A: R- D+ K2 `91.Back Spin Reverse 12-34 4
. L& e, q8 M4 l H1 f* `
3 v6 X4 {- V6 t. E, M# h2 N1 p7 {& U6 f4 f4 ?+ O( a( {0 n
8.air(9)
6 w9 R6 k, ]1 N
( N( u7 u) {8 w( L- U* R92.Thumb Around To Air 3) A8 O1 A+ f* r5 f7 f0 [# Z
93.Thumb Around Reverse To Air 3
! J; x' U, Z; s& v- O6 M! e o94.Index Around To Air 3
( d+ `3 r8 o# r) ^95.Index Around Reverse To Air 3- b5 I' F3 s' [/ v! I& m0 [5 s4 t
96.Back Spin To Air 3.5: `+ ^' i. D# h2 q
97.Thumb Spin To Air 3
y3 g5 |, o3 q; O98.Infinity To Air 2.51 F j) k( |: T
99.Tap To Air 3
: Q% r6 t1 E4 O7 u100.Leigun 29 C; D4 P$ J+ Z" y
0 d' X$ U/ @- [1 V# S5 ]2 ]& C& u# B6 b
9 a: g$ f" B# K3 T, @你下百式没看到??# B2 [, N) x# _
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