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发表于 2009-3-14 03:59:00
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找不到是谁发的这个贴了...., F4 N& W! j6 e' i% J& F$ p/ S
1.pass & charge(10)
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1.Charge Normal 1
; o0 {) t* X; @# {6 a0 t$ x% v( i2.Charge Reverse 17 O# {3 h; V/ `' X7 B% z
3.Triangle Pass Normal 1.5
0 A' S/ s8 M! W2 N9 g$ f4.Triangle Pass Reverse 1.5" `" S' s9 O# ]! l; J p
5.Fingerpass Normal 1
; \$ s9 w/ c9 X* d6.Fingerpass Reverse 1
- }- D% t$ ?, s$ v4 X! T/ q7.Twisted Sonic Normal 25 h9 k: t8 r- n7 c. M) p; D
8.Twisted Sonic Reverse 29 L6 b# d8 a$ y$ d. M' o2 t: K
9.Warped Sonic Normal 2# @' g9 x# C' o6 |
10.Warped Sonic Reverse 2) U4 I: m1 Z r) m! K
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2.sonic(15)
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: G2 c2 {4 @9 b6 c11.Sonic Normal 2
; Z: y: R# s9 l1 X+ |: y12.Sonic Reverse 2
9 X6 J; F2 |/ f6 E13.Inverse Sonic Normal 2.5
8 f; U" E5 D# r1 M8 Q3 i* W+ l: V14.Inverse Sonic Reverse 2.5! H! x) B8 w5 n" l8 b: u' }; T
15.Sonic 2x Normal 2
9 R0 s8 E+ o" Q! i: q2 R16.Sonic 2x Reverse 2! Y( u7 E" V- B; {% u% A
17.Sonic Clip Normal 23 G6 l5 V8 y/ {& t" X
18.Sonic Clip Reverse 2
2 S8 {% ^& ]. V3 F/ |/ w19.Invisible Sonic 2. U+ P. n/ D5 J* r" U1 F, U
20.Demon Sonic Normal 2.5
& n) M8 G! g% m3 ~( T21.Angel Sonic Normal 31 _2 j: @* [; E) h- i' \* u
22.In-Out & Out-In Sonic 2.5: L8 B1 s, O W- j# \% F
23.Side Sonic Normal 2.5* n' H1 Q! Z0 z' B) x: `" V
24.Side Sonic Reverse 2.5( O; u* {& H2 H o" f" S
25.Flush Sonic Normal 34 I2 W9 f. }2 e; g' o+ u% N" L6 s
3 m ]9 F! {1 M& l" {- j5 N2 S
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3.infinity(9)
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" y) H) a; q) [ a3 P% z. U26.Wiper Harmonic 1
) K5 ^% @% b8 E/ \0 y5 D27.Figure 8 1
8 z. J) L1 P/ J28.Infinity Normal 1, A" v. b! h3 m- _) L% @
29.Infinity Reverse 1.5
. N" L, ^+ N5 v) F6 E30.Single Extended Infinity Normal 1# \+ b6 O/ v* T) m! t! I
31.Single Extended Infinity Reverse 2% x, _" h2 w7 Z. @. d9 b2 w
32.Quadruple Infinity 2.5
# J9 H+ a T; z c' V, P* s: k33.Quadruple Extended Infinity 2.5
9 L1 W9 L: R2 }7 m5 q r34.Index Wiper Harmonic 2.5
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4.tap(8)5 r( }" C2 f0 n- K0 Z
& j; p( [/ W7 ^( |& U+ l& ?, O35.Half Tap Normal 2$ C( M3 l) f& {
36.Half Tap Reverse 1.5- ?, J! _; V) q; X. D
37.Full Tap Normal 2
/ r7 Z4 `, }- P38.Full Tap Reverse 2
& g3 i4 \! G+ Z* C) q6 L+ ^2 [8 h, [39.Back Tap Normal 1.51 X j6 v4 N. f. {/ p f$ U
40.Back Tap Reverse 1.5
/ x2 K9 ]% n9 J y1 m1 E6 Z: T41.X-tap 2
5 v8 h# O* {2 l0 x42.Fingerless Fake Reverse 2
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O$ e* c0 L- P& K9 Y5.around(26)7 ]7 y# D* w3 B0 K! ~
3 i, ? B/ a' d3 E; g4 F/ `43.Thumb Around Normal 1; |& Y& {& N' m5 i* S2 _
44.Thumb Around Reverse 1.5
2 a6 b. e( Z) q; y p7 t45.Index Around Normal 2- C4 R2 |3 h& ~8 y7 n$ `+ ^ _
46.Index Around Reverse 2
u5 S* p. ^- w, t* z! D47.Middle Around Normal 2& ?: q2 c' ~# L3 D- C1 v) S. ^
48.Middle Around Reverse 2- m6 ?3 V9 Z) u; R' e* i; f# J! }
49.Ring Around Normal 2.5" I, a9 h, G# ? P0 x( Q/ @
50.Ring Around Reverse 3
X6 G; r: h$ |$ t- ~! P$ d51.Pinky Around Normal 3.5
8 B, I& b0 e( J; m& C% }* N5 \52.Pinky Around Reverse 3.5
9 y# `1 l- O. P53.Cardiod Normal 26 Q9 E- O( `1 }
54.Cardiod Reverse 2
1 `" ^; q g3 a& i; T y6 [* d+ v55.Korean Extended Thumb Around Normal 2.5
) f# f" t3 x8 B& |8 ~56.Fingerless Thumb Around Normal 2
/ A7 U' p( G5 R' e- F7 E/ o57.Fingerless Thumb Around Reverse 2# B5 f$ ~+ O7 z5 F, _+ e! w
58.Back Around 2
! b h3 L/ @ E4 E6 M59.Fingerless Index Around 2* p) S; C6 n; ]2 b9 [: ]: B
60.Fingerless Middle Around 2, R+ M8 q" [8 y* Z
61.Fingerless Ring Around 3( i6 C2 Y% d, `1 a7 a ?0 ?
62.Fingerless Pinky Around 37 A. H" n; ~6 {1 e& G: d c9 [8 a k" N
63.Fingerless Korean Extended Thunb Around Normal 3
0 F R2 o" J: V+ S64.Hand Around 3, y7 v2 X% d8 `, @
65.Neophyte Back Around 2( F& V1 j- I; r' K l2 ~
66.Neophyte Index Around Normal 2
0 _1 L6 c" O* e$ p# g67.Neophyte Index Around Reverse 2
1 @. v. _* y9 ?68.Side Ring Around 3.5
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+ B; z% R& m3 e& E2 v0 N6.shadow(7). T0 r6 L/ ?7 i% F1 X5 Y
1 `/ @( h/ k0 A; \" Z3 o
69.Shadow Normal 2! [% d$ a: Y4 A5 A
70.Shadow Reverse 2* K8 S: U0 T l7 S( M; [: [
71.Devil Sonic Normal 2.57 O1 n- g5 s( W+ y2 {9 z
72.Devil Sonic Reverse 2.51 B& e8 s" r; @8 B/ E! l, k
73.Devil Around Normal 2.5* x% d7 o! e$ C, s2 M0 ]: O9 E4 p% t
74.Inverse Shadow Normal 3
. I) I7 x) D" @: Z75.Inverse Shadow Revese 3.5( J2 [2 e- ~2 z- S
3 c0 @2 S8 n/ h# F
- \% l- @/ m8 ^* x7.spin(16)5 L+ l5 Y2 J h. T; q" g: y) O
- ]) Y, A0 y4 T8 i" `# }; i) `, ~76.Thumb Spin Normal 2.50 s8 T' }/ d5 H& t; p
77.Thumb Spin Reverse 2.5
5 P/ r) W% i% Z. P [78.Extended Thumb Spin 2.5; Z- W- u% `0 U7 s5 N! J( }
79.Fingerless Extended Thumb Spin 38 b" \1 l6 X3 f$ q8 l- S: ~0 F
80.Fake Reverse 3.51 l# K( e/ f3 d+ K' D
81.Index Spin 3.5
) ^) o: @8 G9 G% R4 f& W82.Fake Index Spin 4% |$ |( n: c$ E. Q: E* h4 W
83.Basketball Spin 4.5
2 ^. ]4 s1 ~- y$ z/ \. V/ O84.Basketball Spin Reverse 5 P7 D5 K8 Z* h5 J1 V
85.Back Spin Normal 3.5) L7 z! O5 W- c. y8 V* b
86.Pinky Spin 4% A+ C! P( W+ R3 d$ ~
87.Palm Spin Normal 3" x0 H$ m1 \+ z5 o
88.Palm Spin Reverse 3.5
3 ?8 M0 v- V/ a* e7 K! i89.Fingerless Thumb Spin Normal 3
& b! x( u3 N0 N) D90.Fingerless Thumb Spin Reverse 3
$ N& \/ C2 [( [( r- Z91.Back Spin Reverse 12-34 4
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3 ^( q W( c4 r A
" T2 f: E* E! q: R' _8.air(9)+ b5 r9 n7 C) F
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92.Thumb Around To Air 3: Y3 k- S B5 L! q& }, Z
93.Thumb Around Reverse To Air 38 w8 E6 d' j7 f+ x" P
94.Index Around To Air 3
- f' F3 S8 F+ g8 v6 E/ ?; `$ b# q95.Index Around Reverse To Air 3
8 C% b5 ~; b0 D! n. i6 S96.Back Spin To Air 3.5
+ \/ ^. O3 m: l# D97.Thumb Spin To Air 32 L9 ]% G$ h6 D0 T0 @! k( {; {! }+ d
98.Infinity To Air 2.5
& X( n0 `: O: D8 F6 I99.Tap To Air 3
% i. {) U2 ]" `- |. T1 W100.Leigun 2 |
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