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发表于 2009-3-14 03:59:00
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显示全部楼层
找不到是谁发的这个贴了...., A3 K# |8 r7 n3 y$ Y# n
1.pass & charge(10)
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3 N7 I+ x# Z+ U! W1.Charge Normal 1 8 O, f c+ j7 U; K" q9 R
2.Charge Reverse 1: A2 _' I( Z6 p" n2 r& i9 b
3.Triangle Pass Normal 1.5' {- b6 n/ _4 a
4.Triangle Pass Reverse 1.5! u. e$ o; H# H* U% Q& G
5.Fingerpass Normal 1
M6 G" J' w3 O# T7 E: Y6.Fingerpass Reverse 1' O4 G- ]* ~, w; N, l( X
7.Twisted Sonic Normal 2/ z: _" q/ y8 K1 J
8.Twisted Sonic Reverse 2
9 _8 {( d/ j+ S4 [9.Warped Sonic Normal 2
. `8 G# f# X/ u- Z+ u' x; T- V( S10.Warped Sonic Reverse 2
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: m* `! ?$ d& f/ \2.sonic(15)
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J, j ?' c4 r3 C! ]; g11.Sonic Normal 2 e* w: G7 @- P: ~" E
12.Sonic Reverse 20 `- o+ d3 g; r' q; \& ~, L0 N
13.Inverse Sonic Normal 2.5
$ j4 w; I7 j( N, d# p# ? _14.Inverse Sonic Reverse 2.5
9 t$ q# u3 B) d2 i6 V15.Sonic 2x Normal 2
) }8 ?/ ?: A" H' v16.Sonic 2x Reverse 20 M2 {3 U/ N I$ B
17.Sonic Clip Normal 2
+ ^' q, e+ h h: J& N$ ^18.Sonic Clip Reverse 24 q6 v- ]8 q+ p
19.Invisible Sonic 2( b9 E" m* c) q6 |7 D
20.Demon Sonic Normal 2.5
7 }4 L4 M/ Z7 ]4 T/ A4 M21.Angel Sonic Normal 39 B" t. S# t& w8 d+ l2 v" s
22.In-Out & Out-In Sonic 2.54 h( e. t9 P7 o% t7 F/ C+ v
23.Side Sonic Normal 2.5
0 f5 b. L; n' W9 V5 T- M: X24.Side Sonic Reverse 2.54 K* y8 [7 n6 k! _
25.Flush Sonic Normal 38 H2 U; |+ S) Q' x6 h
) R& G8 b# u9 F" ]" n2 e
' d" g, z( L- T% E: |, }: u# o/ R3.infinity(9)
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26.Wiper Harmonic 1( U! a! Q& t" n' w
27.Figure 8 1+ q8 Q# f: E' \# [
28.Infinity Normal 1
$ O0 o. ?' m3 u, J- ]( ?9 T+ N z29.Infinity Reverse 1.5% n9 C$ b5 E+ ?' U$ g
30.Single Extended Infinity Normal 1$ C8 J' P0 F+ F
31.Single Extended Infinity Reverse 2& O- C# [6 g k% R0 a3 n
32.Quadruple Infinity 2.5
/ ^/ A( x+ g4 y. Y33.Quadruple Extended Infinity 2.5) @; j0 L& `# {4 I; ^% Q9 a5 G$ L
34.Index Wiper Harmonic 2.5/ d4 h" A/ h! E7 `' k: f% S# m/ O/ s
5 ]( F. J+ p; D5 R. r
+ m) R8 A0 @0 G4.tap(8); r/ n8 H/ a( U: X
" }) k) H: ^: E5 H# A# Z k
35.Half Tap Normal 2
- J7 X8 q7 _4 }36.Half Tap Reverse 1.5
! W/ B+ g0 p' d' i/ T `37.Full Tap Normal 2 c* Y: B; p0 K$ e6 B4 c7 l$ B8 r& N
38.Full Tap Reverse 2) u: J( H) n8 q& c' K9 \" Q" a8 X4 L
39.Back Tap Normal 1.5
- k( V8 W' G$ n8 i/ [# S1 D40.Back Tap Reverse 1.5
0 n# x7 P, h9 n; C% u41.X-tap 2# Z, z1 B9 Y4 F) u& [ @/ u, @
42.Fingerless Fake Reverse 2' ~: Z, S* F; ?' m6 M; q
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1 w# D I8 w: E! f( v6 p5.around(26)
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2 K/ j; s1 K7 r9 X$ ^7 M# w43.Thumb Around Normal 1; L& [6 w3 X; b6 C5 j1 P6 B
44.Thumb Around Reverse 1.5
0 Y0 ~. o/ \3 G& O* k* U) g; I45.Index Around Normal 2, G$ g/ c7 F2 A/ ^6 D1 U4 I6 L
46.Index Around Reverse 2& `1 y4 L( j2 l, z' p+ F3 _
47.Middle Around Normal 2( z( W- R0 f: G9 d1 n" j4 h# B
48.Middle Around Reverse 2
6 h6 M1 ~$ z* H, p* H% T/ W49.Ring Around Normal 2.5
. e+ _3 x8 t& m' E* i( {50.Ring Around Reverse 3% ~2 j7 c' b) s7 G. D& D( u r
51.Pinky Around Normal 3.59 J4 f) `% }! N
52.Pinky Around Reverse 3.5 Y8 N( ?4 D) j) Q: r) W4 M
53.Cardiod Normal 2
+ s2 j* y7 e% {4 V, _% H# E54.Cardiod Reverse 2- Y" O7 b4 P; R# r: s$ E
55.Korean Extended Thumb Around Normal 2.5% L7 N; j2 C, H' Q+ X
56.Fingerless Thumb Around Normal 2
7 r3 e; t8 |3 ?57.Fingerless Thumb Around Reverse 2
1 |1 G- t/ `% V* R2 k58.Back Around 2
7 G7 Q3 c; Y* f1 j59.Fingerless Index Around 20 s6 J! T$ m) ~& o$ c
60.Fingerless Middle Around 2
7 q6 {' Y3 P" E61.Fingerless Ring Around 3" x5 _+ y1 ^' e$ A
62.Fingerless Pinky Around 3
+ Y6 c( k' |" t6 H63.Fingerless Korean Extended Thunb Around Normal 3
- k/ o( M" V. J& c* p64.Hand Around 3
1 E5 _5 c. n; r65.Neophyte Back Around 2& t/ ?6 \( k0 i9 T2 m1 G
66.Neophyte Index Around Normal 23 U' ^$ t6 w4 ?/ c2 |; u
67.Neophyte Index Around Reverse 29 G% O' f+ Y/ D R; R7 A
68.Side Ring Around 3.5) r7 A, x$ v' k! Y7 L
1 |4 o- {9 ~4 S' x& V% P) J
/ M% M3 ?! M# m6 U( s: I: _6.shadow(7)( b4 u4 D1 P3 r p
% s0 \+ W- Y, y4 ^8 C69.Shadow Normal 2
9 s; U/ r) o! O0 v1 E2 D70.Shadow Reverse 28 I* \$ H2 L4 |* \
71.Devil Sonic Normal 2.5
) E! Y& ~/ s; L1 t7 q. y9 I72.Devil Sonic Reverse 2.5& M* F! D4 `1 X3 p6 t
73.Devil Around Normal 2.5
, p4 v2 J3 O' @2 {1 \74.Inverse Shadow Normal 3
" U p4 z* }4 |& M8 j75.Inverse Shadow Revese 3.5
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, M7 w& e2 L: w! d* B- U0 U7.spin(16)
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# c2 B7 a# q+ F! `* B- S& s0 S4 t/ d; y76.Thumb Spin Normal 2.5
# }6 ~, `& h4 j& g( ^; x77.Thumb Spin Reverse 2.58 M& d% n0 O7 q; j( D
78.Extended Thumb Spin 2.57 c( S) {6 ` l) _6 M! a
79.Fingerless Extended Thumb Spin 3
2 [) E+ l0 l0 K80.Fake Reverse 3.5
- `! n* z: h7 ~ w& Z$ W6 Z) i81.Index Spin 3.5
- @; m) F2 E' {82.Fake Index Spin 48 Q( _, E) ~2 y2 K
83.Basketball Spin 4.5( M! o9 T- `8 x& R8 p8 q
84.Basketball Spin Reverse 5- z5 j+ l2 l! R9 q. F
85.Back Spin Normal 3.5+ P) T+ k% s8 P
86.Pinky Spin 4% ]8 Q6 C) R' Q# [. _3 X
87.Palm Spin Normal 3) C) P" `! [+ k: M
88.Palm Spin Reverse 3.5& W% s9 @; T( W4 U# d8 _
89.Fingerless Thumb Spin Normal 3& S/ Z! x2 c: Q* e7 [
90.Fingerless Thumb Spin Reverse 3
0 C0 x8 {+ j' g7 H" Q1 u) t. e91.Back Spin Reverse 12-34 4
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( I6 s; f5 k! R/ z. n8.air(9)
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x0 b* }$ _8 P8 z7 [2 d92.Thumb Around To Air 3
' ]+ ]! F1 v& @4 A1 R- E: U93.Thumb Around Reverse To Air 3
& d0 g, f1 o8 V; W& U# G+ i* t0 O g2 w94.Index Around To Air 35 y8 k7 \* j; G$ M% b k
95.Index Around Reverse To Air 3: h v( N# n, f' u8 F* T3 _
96.Back Spin To Air 3.5
% m$ P/ v9 ]/ N1 W4 l* d! X' U! ~97.Thumb Spin To Air 3
6 g5 }( Z. e4 Y: k; m98.Infinity To Air 2.5
5 H9 I# x4 W% t$ g& B6 F99.Tap To Air 3
% y" {& j G6 l- ~+ E& z2 r, f! o100.Leigun 2 |
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