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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑 $ P K( Y# _' d( M. n: i
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每个人眼里最难的都不一样。所以要自己好好摸索。
- N, i2 o: i# l4 j' n3 }我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
2 @: ]5 e! y5 A2 K( C4 r% z
1 T) S& v5 s4 A" T* O3 a/ c$ h: h
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8 E* D! s& r3 u4 {2 s: H% }* }4 n===============================" f) B- ~& Y. o- b' r
找到了。。。。) O7 t7 I2 v& X: ]* U( a/ s
9 K: N1 f4 u, r( P3 b8 V7 j: ?招式难度系数表1.pass & charge(10)5 ?, M1 v* u7 _0 ]2 Z! X$ I) C% F
2 I/ K) \+ B& g" a: X1 x1.Charge Normal 1 8 d6 f# {# S7 B( U
2.Charge Reverse 18 V. t3 Y' F+ O: j1 ?2 ]# ^2 p
3.Triangle Pass Normal 1.55 e: Q2 D* Y0 Q4 R
4.Triangle Pass Reverse 1.5" ~5 h$ o% ]* W( v# O% D6 j. q7 ^
5.Fingerpass Normal 1
+ J5 z* t+ Y+ w$ a) l0 h5 P) H* A6.Fingerpass Reverse 1
. n1 t/ t) }' N n7.Twisted Sonic Normal 2
0 k" S# u G+ u+ ]/ E/ B# D8.Twisted Sonic Reverse 2
$ [9 t6 j6 l, w9.Warped Sonic Normal 2
1 x3 Y2 H% W2 U8 n; M10.Warped Sonic Reverse 2! }2 A: s" j0 E7 K7 i
3 _# [% r2 Q: }7 x8 |& _4 ~8 `1 ]6 p! ~. T: m
2.sonic(15)& x# h7 |) R4 Y( d' f9 H
: V+ a1 k/ j" Z8 u2 n. |, w11.Sonic Normal 22 _3 a3 u7 [) v* N7 z& d
12.Sonic Reverse 26 M# f- m. S$ l$ t
13.Inverse Sonic Normal 2.5
' \! T( E" i6 e B6 M j14.Inverse Sonic Reverse 2.5! p- e% d6 g9 { @
15.Sonic 2x Normal 2
2 b) S( R& I* o; C# t2 P16.Sonic 2x Reverse 2; h) A2 d( E4 Z& a9 b5 e
17.Sonic Clip Normal 2' j* }) B5 f: {7 l, A
18.Sonic Clip Reverse 2
6 Q0 o4 r8 p( E; l19.Invisible Sonic 2
! K1 h. B$ D( |20.Demon Sonic Normal 2.5
. n2 N* J9 r+ ^+ U) Z1 A& q" y21.Angel Sonic Normal 31 l! i) v. G- D% }
22.In-Out & Out-In Sonic 2.50 K7 ]4 S l4 T
23.Side Sonic Normal 2.5) h0 X# [3 A6 B8 H8 }" j2 N
24.Side Sonic Reverse 2.58 ^/ Y S# W3 O1 k, Y6 Y: U
25.Flush Sonic Normal 3! ^- T1 t$ d. v A' K
/ w, p8 L% }5 }' T0 L( G$ Q' M# v J% z( f4 d! B3 }0 ~1 Y- t, c' Y
3.infinity(9)
8 I1 L* u! {. X! B0 W, b
% {: E, S. j6 s4 z9 S2 f26.Wiper Harmonic 1 N! h" L. W8 `1 b
27.Figure 8 1+ Y! u2 ]+ \/ X
28.Infinity Normal 18 T5 l4 W9 O7 F
29.Infinity Reverse 1.50 G" F2 v( M# ~7 d/ y. I, P. ?) O
30.Single Extended Infinity Normal 1+ |$ a& N1 }6 Q, I- B
31.Single Extended Infinity Reverse 22 }3 ]! Y; u, }0 C: c4 h: T
32.Quadruple Infinity 2.50 R% G- K! B# S+ t$ ~
33.Quadruple Extended Infinity 2.58 E9 Q# N' Y2 v
34.Index Wiper Harmonic 2.52 C; ?2 U5 v R- f3 d
! j3 y: z$ X+ E, q1 _
$ g0 c1 B. J3 }+ x' O
4.tap(8)# e7 U5 k( B8 Z* e1 B( }5 q$ u
0 l3 L, d6 ^6 l- q1 T ]9 b4 i35.Half Tap Normal 2
# j) |" u. l2 i1 @36.Half Tap Reverse 1.5
* ~( a' c; f; N/ u0 @37.Full Tap Normal 28 \6 g2 N5 f1 b: ^; U
38.Full Tap Reverse 29 Z1 O% F( b% h
39.Back Tap Normal 1.5, \* S7 R& q1 ], e2 m
40.Back Tap Reverse 1.5
* V" ]% F3 P) i P41.X-tap 2
" n) |5 W; o3 Y) z! W% e1 O; f42.Fingerless Fake Reverse 2
% t" ]3 m1 `* l# z7 E& h3 G
6 W1 \+ m3 K, C5 h2 J9 @4 w
4 Q4 N- x9 i! S( v/ n4 ]7 f5.around(26)
: q3 ` s# K3 G! [: f+ _* _# z
2 b1 i! z) A+ V( l5 F43.Thumb Around Normal 1
, _+ e" p0 u+ i( ~/ L. q44.Thumb Around Reverse 1.5& E' g5 z; `) @% p# H- [; z( p8 [
45.Index Around Normal 25 o. e5 v. z5 _# @4 [
46.Index Around Reverse 2
& O6 C# o- c1 P; ~7 T8 A1 n9 A. X47.Middle Around Normal 2$ G2 ~6 a4 v7 w
48.Middle Around Reverse 2
- ?) Z, U3 B0 e% \ x$ J5 K8 b* x49.Ring Around Normal 2.5: }" G2 f! L5 R' z/ \8 g% a% l
50.Ring Around Reverse 3& E) w- D# i2 R; | n7 b1 P/ w" x
51.Pinky Around Normal 3.5
/ Z2 N7 z. Y2 k5 ?$ J8 X4 W! s52.Pinky Around Reverse 3.5# Y; `3 ?% x" a3 K' `+ W; r
53.Cardiod Normal 2/ R* v' B5 a4 k: B8 m, h
54.Cardiod Reverse 2
4 e, D* E, B- ^+ D55.Korean Extended Thumb Around Normal 2.5
- G* b, R: B( a- Q56.Fingerless Thumb Around Normal 2: b( F( [! c2 Q5 n. N% Z, e
57.Fingerless Thumb Around Reverse 20 K9 l" `( Y# @; L
58.Back Around 2
0 e+ b4 u2 ~$ x7 v( G% t9 P59.Fingerless Index Around 22 J1 j5 I4 a; f
60.Fingerless Middle Around 2
& m3 X2 @6 C P4 |61.Fingerless Ring Around 34 ~3 m7 c- M; k1 d. W; ^" _
62.Fingerless Pinky Around 3' ^ u+ D1 L0 M) I$ ~- p
63.Fingerless Korean Extended Thunb Around Normal 3' k2 v2 ^9 p% L# ?1 m! D
64.Hand Around 3: u& J+ c" [ ]9 y% G
65.Neophyte Back Around 2. v1 F7 c( e/ q5 P# `, l/ s) ~) W. d
66.Neophyte Index Around Normal 2. E9 E' }) ?/ Z% V; u4 g
67.Neophyte Index Around Reverse 2
- k7 N# W1 J' R, f68.Side Ring Around 3.5+ r+ D/ n. r+ h6 l& P1 L/ r
$ c9 Z/ p: k- i3 ^( J
/ D$ o" K8 A0 `* X$ Z6.shadow(7)" s u1 p- i% H& h# q; X
2 n0 n7 `) g2 ~8 I! w" Q* U! `7 m4 I
69.Shadow Normal 2+ q5 S$ U5 i8 x! z2 B+ [
70.Shadow Reverse 2" c& x/ _5 Z/ k! x: ^% {) U
71.Devil Sonic Normal 2.5
8 G0 C& l0 i# L G* I0 `1 e72.Devil Sonic Reverse 2.53 { t: C0 D: W# a
73.Devil Around Normal 2.5
$ y' p4 E1 C: v. s5 s" [+ e74.Inverse Shadow Normal 3
$ ^. @; J! C( G75.Inverse Shadow Revese 3.5. q f# k1 Z6 L/ W l9 L
7 E1 I& l6 C; i( l$ B
5 R9 F4 U. ^$ p6 U' x1 M7.spin(16)
$ _, [2 Y# E- I+ p, j. u
; l- K" l* [+ R; F, W& Y76.Thumb Spin Normal 2.5/ M: s* o. Y S5 Q; I
77.Thumb Spin Reverse 2.5
9 k; ~ o1 d2 \) Y0 w) i9 M78.Extended Thumb Spin 2.5
9 f! _: J3 T: g6 P4 L79.Fingerless Extended Thumb Spin 37 s" \" C" Q0 w" L6 Y
80.Fake Reverse 3.5
! \' l/ n$ ^# D3 D# d9 W% S81.Index Spin 3.5
$ h N/ M( h; K8 |6 P' r4 K: \82.Fake Index Spin 4- i. F2 N& q( d
83.Basketball Spin 4.5
) C0 v& A- T# B1 G F! y9 m84.Basketball Spin Reverse 5 m, K! ?8 B# I4 f
85.Back Spin Normal 3.5# S- H( ?" U+ q$ ~
86.Pinky Spin 4
5 B0 I1 X; |7 }1 x' O- V87.Palm Spin Normal 3
2 X+ ^( t2 a6 x: u88.Palm Spin Reverse 3.5 G. e8 `1 |- K, X
89.Fingerless Thumb Spin Normal 3
0 a; g7 v. d2 {90.Fingerless Thumb Spin Reverse 34 L, T! y _5 s
91.Back Spin Reverse 12-34 4
2 G$ N( M2 m5 g7 ^( @3 X/ Y4 N, g
2 r2 w) ~, O5 t" w" L
8.air(9)# A$ k/ z% ^; H
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92.Thumb Around To Air 3
7 h ]+ H! ~& o$ Q$ w4 N93.Thumb Around Reverse To Air 3
( i$ X( J+ }; `" _1 K4 k94.Index Around To Air 3
% a" c6 \% L6 J* B% J1 C95.Index Around Reverse To Air 3
* M6 V+ J% c. n( v+ D( G3 q96.Back Spin To Air 3.51 L: {( L4 k. L" }- ` P
97.Thumb Spin To Air 3& `" m0 r/ h* [. A
98.Infinity To Air 2.5& p- a9 r8 F( K8 I1 G: e% |
99.Tap To Air 3
8 q8 R* r* f4 y) O# w$ q4 F# J100.Leigun 2 |
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