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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑
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4 P0 r. V8 d, P1 p每个人眼里最难的都不一样。所以要自己好好摸索。) h+ K# @/ E$ l. U$ d: L
我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
0 ?8 y# T( }9 [$ r5 X" [1 X% n
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6 {* @% d ^# G5 q) q+ i: s4 t. C
; u* {, z1 }; y, A. z2 w' ^=============================== x. C1 y, ^' y. ^: g
找到了。。。。
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8 ^1 Y1 N9 A. q' Q$ i" G# d5 _招式难度系数表1.pass & charge(10)
5 b, p/ d! n" l/ h. B+ o8 X. B
8 b1 a$ Q3 `, K7 h+ r1 n1.Charge Normal 1 $ ~- N6 _2 [0 q' e
2.Charge Reverse 14 a$ H. I0 p% n
3.Triangle Pass Normal 1.5
0 s1 H0 q) a* q9 {5 f4.Triangle Pass Reverse 1.5
% h0 B+ J. Y' _5.Fingerpass Normal 15 f" R( @$ D; \: d+ G
6.Fingerpass Reverse 1, D; g0 s1 B; u
7.Twisted Sonic Normal 2
9 f5 S4 L6 k/ e* K2 \/ u2 [8.Twisted Sonic Reverse 2
# j/ c, `$ B* @4 k K$ q1 R) k9.Warped Sonic Normal 23 y+ o" Q. e! T5 | s
10.Warped Sonic Reverse 2* L( K* Y- }- ^" d
) Q1 c$ ]. m! B- A, I
# H4 r' P8 N/ ^" K1 P) m$ X
2.sonic(15)+ I4 `3 J8 L+ }5 v1 o7 w
! k% x; @; U8 }& t11.Sonic Normal 2" D; @3 o$ C, Q1 }! j* c& S
12.Sonic Reverse 2% i" d, w) Y( Z$ }2 e
13.Inverse Sonic Normal 2.5
+ G8 k" H. q: B3 W4 Y; j& B+ b14.Inverse Sonic Reverse 2.5- e. l( B g9 }& Z0 l' K# [
15.Sonic 2x Normal 2
' @! d! o7 s" M- ^4 S- B4 G) E5 J16.Sonic 2x Reverse 2
) z& z6 ], u4 {0 D: ^. I( F6 X6 N17.Sonic Clip Normal 2% p, @" U5 B' i# ~% o1 e
18.Sonic Clip Reverse 2$ T1 \ f, n- ]) ?
19.Invisible Sonic 2
I @' i) F3 J- H20.Demon Sonic Normal 2.5" V3 J7 F% m8 a; Q- ~
21.Angel Sonic Normal 33 t; a/ @* ~' o
22.In-Out & Out-In Sonic 2.53 f/ F, B6 m; u+ j
23.Side Sonic Normal 2.5
/ y3 [% d9 h7 O; B$ v1 |+ q5 V24.Side Sonic Reverse 2.5
# o+ @4 W& H9 v25.Flush Sonic Normal 3
E5 Z- `: D B. L( C
- w. k: u9 G" x
5 Q9 P6 P/ T, o- r+ c5 @3.infinity(9)3 j, \1 V; m' B) g
$ ^0 }% W7 e+ {; d3 ?
26.Wiper Harmonic 1
% Y5 w1 H. j- f9 }6 a0 {& |: h27.Figure 8 1
' u3 g7 m5 [! L28.Infinity Normal 1" }/ F3 t: U5 G5 L- P+ L/ A* D
29.Infinity Reverse 1.51 `( t* x6 c& N3 u: a
30.Single Extended Infinity Normal 1
& j/ j! h, t2 `/ V* i( E3 Y, ?) H31.Single Extended Infinity Reverse 2* E0 }5 X6 l1 J6 _
32.Quadruple Infinity 2.5 N4 y' n% K$ r' Z( p' @9 {
33.Quadruple Extended Infinity 2.55 Q: Q1 |+ m7 M
34.Index Wiper Harmonic 2.5' X, n( Y. ?- ]4 j
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1 m/ A/ \3 V! ^+ T4.tap(8)
5 }- [5 R" U* |) ~3 g/ p" N
% u0 ?+ a% i: o( x/ V" S35.Half Tap Normal 25 r1 v$ K) ~ K4 e8 u. Y1 ], k
36.Half Tap Reverse 1.5) f) t0 s) Q2 p* x( `
37.Full Tap Normal 2
" i3 n, E5 Y& r: g) o38.Full Tap Reverse 2
& C) l& F3 F4 a& b% R& X' A; n39.Back Tap Normal 1.5
4 |! z5 E- ]$ O3 @- F40.Back Tap Reverse 1.5
4 x4 U- W" b& ^41.X-tap 2
' h& `' G$ u0 t0 U% [42.Fingerless Fake Reverse 2
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# U3 y5 j* X# t; \& Z
5.around(26)
?) V! f! W# l c- g; b
+ v5 I; S1 ]1 {- e/ t9 p43.Thumb Around Normal 1
1 X" D: _4 @! v: n44.Thumb Around Reverse 1.5
, {& t$ R2 `" E* W45.Index Around Normal 2
3 }0 u1 q3 p8 H( N, T46.Index Around Reverse 2
/ y7 v; p; k8 s+ X; B47.Middle Around Normal 2
, Q- U" t) ]- [0 V" W0 B2 e- X48.Middle Around Reverse 2
, F- `1 S a$ L7 O3 K49.Ring Around Normal 2.5
3 _2 t9 n+ j8 X0 B" T( r4 u0 B50.Ring Around Reverse 3
+ f2 N- f: K8 r% C51.Pinky Around Normal 3.5: x5 ^* s5 N2 d- H4 F% B3 G
52.Pinky Around Reverse 3.5
8 h- N" r9 x' ~' F53.Cardiod Normal 29 J+ l7 J7 H1 P. w
54.Cardiod Reverse 2. c( y& r# ?0 q5 v3 f
55.Korean Extended Thumb Around Normal 2.5
: v6 S. v. ^ s7 o( e/ }0 H56.Fingerless Thumb Around Normal 2/ j& O7 W" g9 C: b( w* n" j1 Q; Z
57.Fingerless Thumb Around Reverse 2
2 K) q. V% w8 ^: r- @& @! e$ k) t$ z58.Back Around 22 M1 U8 J$ {2 E' M$ V
59.Fingerless Index Around 26 i4 n" w2 B3 A, G
60.Fingerless Middle Around 2( D8 [3 Y# U$ z5 H% a3 A
61.Fingerless Ring Around 3 s: n! @+ [4 b
62.Fingerless Pinky Around 3
9 K9 d8 G! k, i; t* t63.Fingerless Korean Extended Thunb Around Normal 3
+ @7 A- E. Y: G- M( a2 S P64.Hand Around 30 P! N9 {- u! O( J8 n8 M% e2 \& t
65.Neophyte Back Around 2
9 [# t0 ~. Z0 I3 m) F+ `7 i0 c66.Neophyte Index Around Normal 2
5 ~) w' I" q) X5 j2 v# j% E67.Neophyte Index Around Reverse 2& d: ?+ X3 z: f: Z r$ F
68.Side Ring Around 3.5+ g" f( t# p' y& B) v/ ^
: b4 t) j0 F7 G1 a6 t$ \5 A7 r
3 I/ s* h) J$ G- f! X) J8 T' O
6.shadow(7)
3 ?% B; f+ F. p5 {5 ~7 E* s! O
$ [% O% R% N! U3 U69.Shadow Normal 2: l6 l! k" P" Y. k7 M
70.Shadow Reverse 2
5 h$ O+ Q% t7 l+ r. t- Q F71.Devil Sonic Normal 2.52 a* g, q1 v( w+ G" m# j
72.Devil Sonic Reverse 2.5& _" X3 b: Z5 w/ U7 C
73.Devil Around Normal 2.5
2 L$ ^" _4 T4 J0 @( v74.Inverse Shadow Normal 37 ~# S" Z' b x, @( a
75.Inverse Shadow Revese 3.5
4 y; ]+ ~, b7 r4 [3 d) u% y$ o1 m2 ^/ j& G: c2 h& m, k
2 _ |* s3 {- S" {. \+ p. N
7.spin(16)
0 J% s( _6 C1 W; b$ C& Z
# q8 y0 |( G# n4 {. a4 U' z# o2 b76.Thumb Spin Normal 2.5
6 l1 {6 H8 j6 G% p6 n. M" y+ S9 k& b77.Thumb Spin Reverse 2.5
0 G( g( N7 _4 J1 y! I78.Extended Thumb Spin 2.57 a' y5 t2 g. U$ F6 B6 c
79.Fingerless Extended Thumb Spin 3
; O$ h( _6 @/ H80.Fake Reverse 3.51 Y" g5 u }: ~, L$ t, L; M
81.Index Spin 3.5
) f4 x r/ Q! |/ k+ W82.Fake Index Spin 4
6 ` Z) ?) y0 ]1 U9 v4 m83.Basketball Spin 4.5
! ^8 Z. ~; G* Z0 i84.Basketball Spin Reverse 5
& I7 o. m4 ?' b2 ~85.Back Spin Normal 3.59 C% x$ o, d) J- h6 ^( K$ Y3 w
86.Pinky Spin 4
1 o1 |# g1 k8 l7 ^87.Palm Spin Normal 3% N5 Q$ y0 J% n6 u& w+ j, V# p
88.Palm Spin Reverse 3.5& d5 J; @% {& Z" j
89.Fingerless Thumb Spin Normal 3! `5 z; u7 i% w+ }
90.Fingerless Thumb Spin Reverse 3
: `! e3 F- `2 x+ a/ \6 T91.Back Spin Reverse 12-34 4, R. s' W' @$ b6 V4 C6 y
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8.air(9)
8 o* E* _ a K' Z, N- H
. S* G5 H7 G3 _: ^7 [9 r92.Thumb Around To Air 3+ ^3 m2 l( j) x# g
93.Thumb Around Reverse To Air 3
% k3 ]( @1 Q, B. [4 R94.Index Around To Air 3
4 Y6 W0 }+ G8 Y% ~. ^95.Index Around Reverse To Air 3+ |) l9 w0 p$ `0 `( q7 s
96.Back Spin To Air 3.5% U( p+ K, D7 U: J* }" O4 _& i
97.Thumb Spin To Air 35 H, |3 x! N! x* \# h, L8 q
98.Infinity To Air 2.5
# H2 N! d8 T/ w, R! |3 [9 o99.Tap To Air 3
) [/ J2 l1 B# e9 v( x" E) j100.Leigun 2 |
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