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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑
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每个人眼里最难的都不一样。所以要自己好好摸索。
% i7 \5 C0 G5 t, T3 e9 h我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。% \0 V e. o1 y
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找到了。。。。
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& G7 v6 P5 ^! s) t% D( j招式难度系数表1.pass & charge(10)
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1.Charge Normal 1
% L; v# k# \/ b3 n& l2.Charge Reverse 1) p" w' M' I; U2 L, c; W
3.Triangle Pass Normal 1.54 Z& i @2 t3 s5 {# ~" @9 K
4.Triangle Pass Reverse 1.5* }9 y% C" A1 T) Q2 S
5.Fingerpass Normal 1
4 W* d" X/ H6 x$ B I6.Fingerpass Reverse 1
2 ~( o3 R! h4 y- z) T7.Twisted Sonic Normal 2
: v T* W" P3 g2 d$ f/ R8.Twisted Sonic Reverse 2
[8 p8 y& P, C5 Z9 a- X9.Warped Sonic Normal 2
0 D p8 y6 N7 y10.Warped Sonic Reverse 2, l* C" K9 C7 ^( Y' v; k
8 G0 M* H/ @2 z/ h0 x* }$ g2 _# p# g- A5 j* I& s2 R+ l
2.sonic(15)4 i% Y6 o1 m0 T4 U
$ F4 W& o- Y3 y, h
11.Sonic Normal 2
) c0 |0 H' G! q P- K/ N5 \0 e12.Sonic Reverse 2
9 ~! \: ^7 `& o3 J" d: S d Z. F13.Inverse Sonic Normal 2.58 W- N" g0 v9 f9 ~' C) D j
14.Inverse Sonic Reverse 2.5( c$ O3 T8 x" B$ q3 n( g9 V
15.Sonic 2x Normal 2
4 L3 B7 q6 ^4 t16.Sonic 2x Reverse 2& Q' z; O+ m/ C2 ]9 K9 j# x
17.Sonic Clip Normal 2
: H9 R, d: J/ }$ } A2 `, b18.Sonic Clip Reverse 20 M- G- D9 r/ h4 x4 R. ]
19.Invisible Sonic 2
. c ?+ a: S/ a0 |6 @1 v! @2 s8 \5 Y20.Demon Sonic Normal 2.5
% I" g" q/ T/ I" e; k# j& e, D21.Angel Sonic Normal 3; t8 a9 L0 v6 [4 n5 {- ^. m
22.In-Out & Out-In Sonic 2.5
: r1 G# t% r2 `23.Side Sonic Normal 2.5
7 h5 F8 t- g4 Z. Z, y+ p2 t24.Side Sonic Reverse 2.53 }2 z) a |6 B# V
25.Flush Sonic Normal 30 Q/ d" H; P/ K5 a3 x4 Z1 D
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$ X. g, A* I; E% f3 g3 d0 B }1 \3.infinity(9)6 `" {# A; _; I0 s8 V& L x
7 @0 {& ?- N7 L1 f u9 r26.Wiper Harmonic 1
- W$ N! A# R3 D, L8 h27.Figure 8 1
6 U; O/ S( p+ I3 _% |" }8 A; k5 u$ n28.Infinity Normal 1, {; g' T% N/ l9 J. |, J, Q+ T
29.Infinity Reverse 1.5
, }, v. K- ]' J* a30.Single Extended Infinity Normal 1
) E7 a9 W5 K Q6 D- u1 P8 j31.Single Extended Infinity Reverse 2$ P% }1 ]/ ? D" S+ x
32.Quadruple Infinity 2.5
1 Z' ~5 k9 t1 j: h. [33.Quadruple Extended Infinity 2.59 y- f: o" ^$ P8 J+ _ M# a) g- H6 G
34.Index Wiper Harmonic 2.5- J- R: Q+ ?/ g- ~% f
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* E$ @+ Y6 n+ T$ _& B4.tap(8)
7 [3 A4 r9 E8 j( m4 y8 Y# v
3 E: f0 H5 u4 E; p9 Y d% Z8 f35.Half Tap Normal 2
- q1 {" V. e% ~4 z7 X36.Half Tap Reverse 1.5
3 C1 u2 C+ g& s& s37.Full Tap Normal 2
7 e- ?1 X6 c1 }% W( K38.Full Tap Reverse 2
4 e! ~; J, H0 L5 b; d* h# p39.Back Tap Normal 1.5
& j. K; s* A# C$ _40.Back Tap Reverse 1.5% r2 ?% k! Q) {2 j& Z3 D( W/ d" B
41.X-tap 2% Z; D0 g) `, R1 ?, |; m
42.Fingerless Fake Reverse 29 Q' c( i" z* b& I0 l$ e
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1 w/ Y* Z( c% x( R
5.around(26)
0 M v0 r8 Q3 C8 r# D) B
& T9 f& [/ ~8 H l% r, Q- y43.Thumb Around Normal 10 _! K7 _: W& ^% V5 v
44.Thumb Around Reverse 1.53 c: |) A0 [7 k
45.Index Around Normal 2
0 X$ e h ?4 ~5 M4 I46.Index Around Reverse 2: p1 M7 n( U0 U
47.Middle Around Normal 2
+ u6 K7 A; l# b+ P48.Middle Around Reverse 20 d6 U, R- T0 v, U- k
49.Ring Around Normal 2.5
/ Z) {: u+ t! h9 o: I50.Ring Around Reverse 3
% O4 L" w( M/ h6 k5 b! {51.Pinky Around Normal 3.5
8 E1 @0 s- t, z# D- u52.Pinky Around Reverse 3.5! h/ r* c8 N5 p7 t8 D3 a) P
53.Cardiod Normal 2
$ G$ I$ \0 e- g8 L3 d9 k5 W54.Cardiod Reverse 2
9 W$ \; _0 W0 l. b55.Korean Extended Thumb Around Normal 2.5; h- w6 m' C1 ^) Q5 u
56.Fingerless Thumb Around Normal 2
" p; ?4 o" J( ~* r9 |7 l57.Fingerless Thumb Around Reverse 2
; S7 n# v" p- j- K2 n8 @58.Back Around 2
: n' m3 P- A5 o) P- K2 K59.Fingerless Index Around 2: M/ R6 o9 X) T5 l, }- A$ _
60.Fingerless Middle Around 26 t- ~7 N7 c3 b7 a+ ]- E
61.Fingerless Ring Around 3
- p9 J( l# q" t' h62.Fingerless Pinky Around 3' E5 K! D5 }3 c% c i) v: h$ [
63.Fingerless Korean Extended Thunb Around Normal 3- `2 k0 a# Q z7 U# R3 C- V8 r
64.Hand Around 3
0 Y6 q5 O0 l4 h. o7 x65.Neophyte Back Around 2
0 I" d0 z6 {2 v n% l$ U66.Neophyte Index Around Normal 2
+ E9 J& t3 ^# M( A' Z67.Neophyte Index Around Reverse 2
& L* v4 K4 h" X+ C- ~7 k" F5 C68.Side Ring Around 3.5
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% e1 P2 r6 P- T' z6.shadow(7)
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69.Shadow Normal 2+ N* d; q: |0 |' x; i
70.Shadow Reverse 2+ b; a; T& s: J$ z
71.Devil Sonic Normal 2.5
# I9 D4 V( s7 j m' I2 B72.Devil Sonic Reverse 2.5
9 V3 _8 C/ J) g8 h73.Devil Around Normal 2.5/ w( @* G* u& c+ W4 @) _. [
74.Inverse Shadow Normal 3
) n1 V' J5 S( z3 H75.Inverse Shadow Revese 3.5
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0 J" t/ u8 Y! d" K5 O7.spin(16)
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76.Thumb Spin Normal 2.5
2 v# @3 p0 c: U3 q2 \0 t4 Y77.Thumb Spin Reverse 2.5! u7 O- b Z! b& A6 I4 J" h
78.Extended Thumb Spin 2.5
: \$ D( O3 J7 p& ~* o3 d6 C& i79.Fingerless Extended Thumb Spin 3
8 D% b8 k5 b7 Y4 u- _80.Fake Reverse 3.5
' R* z u/ J1 V81.Index Spin 3.5
6 ]# J& c4 g9 k8 T6 J4 f82.Fake Index Spin 4
" O$ y, q- T4 |9 C2 t2 ~' c/ R83.Basketball Spin 4.5) Z( l, i: [* L0 o* }3 c9 r8 D
84.Basketball Spin Reverse 5/ T0 h+ u7 e8 ^9 \6 L1 E
85.Back Spin Normal 3.5
5 @% S- L) Y" r" S* c86.Pinky Spin 4% t) e- a7 S! p9 m
87.Palm Spin Normal 3$ S2 `" @" i9 s; ]5 Y8 p
88.Palm Spin Reverse 3.5- z/ ^: G; g0 B
89.Fingerless Thumb Spin Normal 3+ ~7 s' e3 \: _7 f$ k
90.Fingerless Thumb Spin Reverse 3
- q' l* {, ~$ H8 b91.Back Spin Reverse 12-34 4
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* e" ?; u, J2 x4 X8.air(9)3 f2 [+ U5 D: E9 ]* c4 y; u
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92.Thumb Around To Air 3 S! o# W; P! W$ `' F) B
93.Thumb Around Reverse To Air 3) F2 W! F* Z# f* i( k- W
94.Index Around To Air 3
2 K- F( H* u( w95.Index Around Reverse To Air 3
$ R6 E* g' Z- T96.Back Spin To Air 3.59 G: ?! f/ s+ W |( e6 ]! \
97.Thumb Spin To Air 36 c" w* N P i' P# M+ A/ O
98.Infinity To Air 2.5
& |0 c( u, x2 g. r99.Tap To Air 30 J7 F" b- z7 r4 H- n- {. ]: U
100.Leigun 2 |
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