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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑 $ T+ u v) z3 S w) O# M8 y0 J9 h) |
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每个人眼里最难的都不一样。所以要自己好好摸索。: `( F4 v+ O: d' n( b# O
我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
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===============================
4 g) N4 U+ X, M! h. u找到了。。。。
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招式难度系数表1.pass & charge(10)
) Q- u; K& }, d @) N3 {3 c! c3 z6 W
& U. S5 G' g( Y2 D1 D* u7 y1.Charge Normal 1
5 m3 r# ^ b; r T0 E& }2.Charge Reverse 1, z9 X9 r$ J% L) Q: O
3.Triangle Pass Normal 1.5
# S+ f; f% r) w: Q4 S" ^4.Triangle Pass Reverse 1.5: s* p4 v& c" f0 m/ M
5.Fingerpass Normal 1
, O3 y5 J7 ?9 |, S9 m$ l* p/ Z6.Fingerpass Reverse 14 v$ D! U j7 f0 B% V
7.Twisted Sonic Normal 29 b5 P& l. m, A( C
8.Twisted Sonic Reverse 27 {& e. s, _7 H
9.Warped Sonic Normal 2
2 D- Z" J* {8 f& V10.Warped Sonic Reverse 2! f: c/ |% ~3 |( \2 u2 Q; E* L- ]
3 _: n2 k6 u2 ^9 Q# F3 C* k [5 g
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2.sonic(15)
6 v" A# i4 k" _% R# }6 A2 e: I7 S" S& O+ U( E
11.Sonic Normal 2! b% A) d# T# I! M4 W" Q4 g6 j
12.Sonic Reverse 2+ l8 i' d+ V0 O U0 N
13.Inverse Sonic Normal 2.5- j% w& G' ? K( o: R
14.Inverse Sonic Reverse 2.52 I e8 B3 o5 h2 K- l' C
15.Sonic 2x Normal 2
9 N" z9 e/ s- [: A! ~' D16.Sonic 2x Reverse 2
$ D1 J( \4 E" T5 r/ Q. V- R4 u17.Sonic Clip Normal 2
7 I8 W) z- m* u# ^$ p2 r/ ~% i9 `0 A18.Sonic Clip Reverse 2
& r4 U) G7 k- {7 A5 _& c19.Invisible Sonic 2
% Z0 M3 u: m% n+ I2 x. P20.Demon Sonic Normal 2.57 j' @4 z( P) K. {$ p) }7 H
21.Angel Sonic Normal 3
, r1 y7 C2 m1 Q! m, K. c7 @$ c3 I9 S22.In-Out & Out-In Sonic 2.5
, V& @3 ^2 i( N23.Side Sonic Normal 2.5
$ K; T3 s0 X1 _/ k24.Side Sonic Reverse 2.5 T- T6 t: Q5 ?( I. L; t4 O
25.Flush Sonic Normal 3
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+ q. A0 d# C2 \5 T# c6 u" ~! _
3.infinity(9)
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# j. {! L/ Y" I4 J& ^26.Wiper Harmonic 1& i$ |' X! S9 z
27.Figure 8 1
3 J v4 ]# Y4 F' o* W28.Infinity Normal 1% }4 H/ a- p' t: ]8 R$ h% {/ ^. P
29.Infinity Reverse 1.5
/ {2 S! H) L" Z3 t' h+ s% [1 h30.Single Extended Infinity Normal 1% t% o4 k) u! z8 n y
31.Single Extended Infinity Reverse 2
; K7 X5 x; t7 t' Z5 s" _32.Quadruple Infinity 2.5
; J* ?6 q6 N9 g; t33.Quadruple Extended Infinity 2.5
0 K( q; G) H: e( o34.Index Wiper Harmonic 2.5' o$ |( t s2 A, y3 M7 ]
$ @7 N4 K9 z( F9 W* {2 D9 d
M# I! V4 p$ R+ i" h$ B. M4.tap(8)
1 S5 w: [8 G5 y- G
9 t( W/ ` \" a3 U' M. g' c. Z2 b) `35.Half Tap Normal 2
`5 e6 } J" J36.Half Tap Reverse 1.5
& ~* w; r! x2 \( @37.Full Tap Normal 2
p8 B7 l( y1 g; ~38.Full Tap Reverse 2
, r$ P2 x! Y! w1 z. s" F39.Back Tap Normal 1.5
5 [0 |( _7 j5 w! E0 f1 Y a. K40.Back Tap Reverse 1.5) O/ q7 o. `: s7 b3 Z' k" Z
41.X-tap 23 w* \7 s$ T- L6 s4 L
42.Fingerless Fake Reverse 22 i) x& Y9 k, f3 |) L
0 p; i5 Y1 Z: R# l. j
$ S" c/ G$ D' h; M& T5 a
5.around(26)
3 V0 F+ H7 ~7 B- P' d) n, F/ s5 t! {! S: T: L' C
43.Thumb Around Normal 1
6 G7 H% g: t+ U+ C44.Thumb Around Reverse 1.5% ]' f" i) |, d$ T: R! y8 ?
45.Index Around Normal 2
. b! r3 D- R8 F9 f' W' Z46.Index Around Reverse 29 _' w3 }; d9 m' ]" k" P) d* f
47.Middle Around Normal 2' j0 a: k; \6 p1 o2 ^
48.Middle Around Reverse 2
% s! o5 N" o, O" w49.Ring Around Normal 2.5
" h( c4 {" I& P1 I& h; }- j50.Ring Around Reverse 3) H2 ]* h l7 x3 T! s+ w
51.Pinky Around Normal 3.52 Y7 c) K- y4 W0 }: D5 {8 h
52.Pinky Around Reverse 3.5
! P0 |4 c t2 Q$ c53.Cardiod Normal 2
6 e1 v# _& Y% \; Z% _ R* k54.Cardiod Reverse 2# P6 S! B5 n, a! I( q
55.Korean Extended Thumb Around Normal 2.51 _/ X g g4 G" ? d
56.Fingerless Thumb Around Normal 2
w* C! O) _' O7 c1 S0 ?% a57.Fingerless Thumb Around Reverse 21 G. ~9 r; L0 Y, x
58.Back Around 2' W6 U: d7 ^/ ]! v [
59.Fingerless Index Around 2: Y; m, x& Q$ `% O7 R
60.Fingerless Middle Around 2+ y7 ` Q) E4 q+ U: x
61.Fingerless Ring Around 3; S7 b0 D) M3 I4 A w
62.Fingerless Pinky Around 3- {( s3 d6 j7 d7 X! m7 y1 y9 K
63.Fingerless Korean Extended Thunb Around Normal 3
' \$ ~; w) C, q% T& J- G) q- D64.Hand Around 31 b+ C9 p- b0 ]3 I0 P% C' M
65.Neophyte Back Around 2
9 G9 [8 G3 W& e) S66.Neophyte Index Around Normal 2& O9 n1 w* k6 h: _+ K
67.Neophyte Index Around Reverse 28 s) W7 d# M8 e# a! M+ \1 n
68.Side Ring Around 3.5 ? P& @6 ]6 S* r6 k! @5 q5 [
6 G+ O3 {! {( D/ F5 D. A) B2 ]
0 ^% F# e8 ]7 \4 }/ B/ O
6.shadow(7). z7 w; f# L5 v; ~# G3 k* y
2 u) B7 y) X: P1 P) T7 b* n9 d- ~69.Shadow Normal 2
5 b( ?. F2 ^8 }) h7 j9 J, L# t, n70.Shadow Reverse 2
. r/ u8 c0 [& A0 ]71.Devil Sonic Normal 2.5
5 v4 t8 h, U/ m3 [( k4 I9 x72.Devil Sonic Reverse 2.5* `" b/ K! V7 p6 P
73.Devil Around Normal 2.52 R) D* Z& m- G6 r
74.Inverse Shadow Normal 3! A! g, Y5 t9 p, ?9 i" N& c
75.Inverse Shadow Revese 3.56 J* Z ?( `% B8 Z( I7 T9 M5 r
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- ?+ N" ?9 z! u0 [! P- M7.spin(16)- T6 Y& I4 y- m6 ]7 x8 k# W, t
. R" s, m" K, _9 ?( ?& c* Q: ^# E76.Thumb Spin Normal 2.5- @4 Z9 p$ y7 b( I
77.Thumb Spin Reverse 2.5( o% M2 f% N9 V
78.Extended Thumb Spin 2.5$ ]1 t. q8 E" F \, }( ]' _# m$ `
79.Fingerless Extended Thumb Spin 39 o5 V: L2 i2 v' i
80.Fake Reverse 3.5* J9 K: i4 o7 `2 f, @ K
81.Index Spin 3.5
' N. T6 ^ @. ]# b9 A8 e' X3 L. i82.Fake Index Spin 4
4 E- _, O' L9 R/ [) P7 w2 v: S& J83.Basketball Spin 4.5
9 N3 Z+ }/ d! a7 s84.Basketball Spin Reverse 59 b3 H5 m0 i* ~7 k" B9 k" _
85.Back Spin Normal 3.5
! k" X' Z `7 y( A* ~9 ]86.Pinky Spin 48 d& V$ d& {! @
87.Palm Spin Normal 3 i) j, q( p* ~ N# n# \( F: Y
88.Palm Spin Reverse 3.55 U9 w, K/ M* C' O2 I# M' J
89.Fingerless Thumb Spin Normal 3* Y% I p% m% X! m) m. k
90.Fingerless Thumb Spin Reverse 3
6 O9 f/ W5 n! T5 O0 a1 O4 a91.Back Spin Reverse 12-34 4 M' c( n* E; B! g8 u$ f
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: j7 |& J4 q: Q7 x* W8 Z8.air(9)' U! L9 j+ K2 M6 b% k+ G
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92.Thumb Around To Air 3) W1 _0 F ^" G1 J
93.Thumb Around Reverse To Air 3 r9 v; \3 _7 S3 }, A% j, u
94.Index Around To Air 3 c* P* y. |1 h
95.Index Around Reverse To Air 3/ ?) W/ {# f: F" g; h( H2 a/ ~- M
96.Back Spin To Air 3.5
0 i! P' g- P# T Q2 M97.Thumb Spin To Air 3& {+ P$ y9 }+ _' C& n
98.Infinity To Air 2.5: m i7 }; f! w" N$ G% O0 ~0 g
99.Tap To Air 32 t- p" b8 o6 `8 }$ I% D! m
100.Leigun 2 |
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