- UID
- 7986
论坛贵宾
- 注册时间
- 2008-3-30
- 在线时间
- 1712 小时
- 最后登录
- 2016-3-14
签到天数: 1 天 [LV.1]初来乍到
论坛贵宾
蹭吃蹭喝技术又渣的懒人。
  
- 积分
- 1029
- P币
- 67
- 笔魂
- 62
 
|
发表于 2009-8-8 17:51:08
|
显示全部楼层
本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑
% @+ k% w( Y' @% L- b' O% z4 c0 T9 j; m& d1 x( b
每个人眼里最难的都不一样。所以要自己好好摸索。" v! s2 [) c% g: E
我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。+ v6 l( h' g! t( T4 z
, a, f3 J5 u/ b/ W% m1 m; R" f" X4 ?, N. l$ c9 d
- ~% }/ o# j( z+ _' \% W4 y
===============================: S9 N% |( ] z- p; b
找到了。。。。. S4 h, ^$ q0 d! w. Z
, D* S' H x% v4 a# {
招式难度系数表1.pass & charge(10): j; X6 D- V7 ^2 H2 ?; d: v0 `: a
" j2 b8 T, b m( n- _
1.Charge Normal 1
% ^, `4 R5 B+ y+ F0 H' g6 P% ^5 l2.Charge Reverse 1
2 r& s4 v0 g4 {3 g3.Triangle Pass Normal 1.5
) X, w, Z" |8 f2 W2 j8 R, j4.Triangle Pass Reverse 1.59 L& V- v6 h" F# c$ O6 V
5.Fingerpass Normal 1
( j7 N! V' g% m! ]' i+ l6.Fingerpass Reverse 19 o; M& W- N2 x) I" p
7.Twisted Sonic Normal 2
9 M+ w3 X7 y {2 T3 J1 _. u- a8.Twisted Sonic Reverse 2
! H. }8 k8 A+ ]* D9 E0 W g9.Warped Sonic Normal 2
( X& H1 G# X. l0 ?+ H/ u9 ?10.Warped Sonic Reverse 2- ?; [. p( b$ O+ M# n- s) ?
$ e1 {& p3 r& ?& {: \$ M
! F; X! c$ U! ?# z; X2 `2.sonic(15)- C C3 H2 Q3 @( {* J- d/ q
* {+ U; r# q+ V- j! i
11.Sonic Normal 2
# `& `( _" d: i8 C8 \0 ?' v12.Sonic Reverse 2& S$ I) p, ~% Z' I2 _& p
13.Inverse Sonic Normal 2.5 H* W/ ^* \& T0 r
14.Inverse Sonic Reverse 2.5
* E7 w6 L# Z8 C9 T& E2 [15.Sonic 2x Normal 2
% M$ S6 p# |. k# y16.Sonic 2x Reverse 2
6 R4 c2 z, J4 h% K4 ]17.Sonic Clip Normal 2
' F( O$ W) e+ j( v18.Sonic Clip Reverse 2 ]+ ?; Y' y7 H7 l n" K
19.Invisible Sonic 2' {* _ K5 i# L
20.Demon Sonic Normal 2.5
1 m c. }( t; k* W k8 v21.Angel Sonic Normal 3
2 ^ ~' t' c1 u9 V. e22.In-Out & Out-In Sonic 2.5
8 g' y' @: x7 A! K# z3 @23.Side Sonic Normal 2.5
- Z+ L! e& Z" k24.Side Sonic Reverse 2.5( v$ r9 A6 d" q( ?3 w/ U
25.Flush Sonic Normal 3
! P# T4 H5 O. `, D. j4 Z
2 I. S8 q( B& p$ {, N. W6 J. }8 b9 ?9 u" u5 C: C; G9 x
3.infinity(9)1 ] \' I" p& D1 H
3 n. i" V) g! p. |3 G26.Wiper Harmonic 1
% D C: d, X8 r4 R' S5 D+ j27.Figure 8 1
% b3 ^8 y" b6 F5 q' e28.Infinity Normal 19 |( ?8 j( l2 D/ a j1 b* R
29.Infinity Reverse 1.5
5 A, ~5 c0 Q" p) |8 ^0 Q3 l1 {) }! Q30.Single Extended Infinity Normal 14 l; o( ?! Z* S$ T; v8 ^$ {
31.Single Extended Infinity Reverse 2
2 e9 W8 q+ a- ^* j) T! M. z X32.Quadruple Infinity 2.5
; { c- D. |1 _& g" w) M! A) ^33.Quadruple Extended Infinity 2.5; I& r% t* j' s$ V9 b
34.Index Wiper Harmonic 2.5
% p7 I: {: z: P4 _6 C: a9 w c* B/ B# _" O5 L. }! [ `
; Z4 j- |' p* K" @4 h* D7 q w8 t4.tap(8) t+ S/ Q" H8 K* d
! [! |, ?0 w7 _* B. A. f
35.Half Tap Normal 2 X0 o1 E4 t7 J v$ b1 @
36.Half Tap Reverse 1.5
% L' I+ P7 F% e' p8 t5 s$ u37.Full Tap Normal 2: s% b' [! `7 ^( C5 D5 H
38.Full Tap Reverse 2
$ k4 l8 L8 w* U8 }2 U+ G39.Back Tap Normal 1.5* n) }& d4 u- \
40.Back Tap Reverse 1.5
, M( Z+ U' \+ D0 G: @4 e41.X-tap 28 a* }' g7 \( h7 k$ P
42.Fingerless Fake Reverse 2
8 `, ^) [* h0 x6 J' p& w) g# z
% D6 y3 C- d( u Z0 w% n' f
3 `3 z9 a; h0 K. H: i. ]) \5.around(26)+ i# _) F1 k5 \) C# p/ j$ p
3 z3 S& _8 b/ o2 _; a
43.Thumb Around Normal 1( s6 C! r9 w' u
44.Thumb Around Reverse 1.57 o$ N" C+ n# p: J, ]
45.Index Around Normal 2
$ b6 b+ j* w) M$ R" X& B46.Index Around Reverse 2
. B) \; t- l5 Y }4 l8 o" B47.Middle Around Normal 2
. F1 c7 _2 J3 I% J, W48.Middle Around Reverse 2! K2 h: C; V8 Y. t$ p
49.Ring Around Normal 2.5
( B. w: c9 l( c; K) }50.Ring Around Reverse 3, _. w' u4 X! g% U
51.Pinky Around Normal 3.5
' L, E3 B1 J; `# A9 @$ c# t+ H0 X) [7 ]52.Pinky Around Reverse 3.5, Z$ |; f( n3 _/ ~; W
53.Cardiod Normal 2% j' a- Z' K1 t/ d/ `
54.Cardiod Reverse 2. D. n5 E! y2 V( a7 U
55.Korean Extended Thumb Around Normal 2.5
) I" u* {+ B; p8 o56.Fingerless Thumb Around Normal 2
: C' E$ A) }- B- `" b% m57.Fingerless Thumb Around Reverse 2
$ @ g1 H( C, ^58.Back Around 2
" {- R0 J* g* X' Q: M* Q59.Fingerless Index Around 21 e( ?# @4 U8 q/ [4 F
60.Fingerless Middle Around 2. q9 g j7 Z. e- R6 `
61.Fingerless Ring Around 3: c4 \3 m, b' z3 ^
62.Fingerless Pinky Around 3
) Q9 p5 {3 V/ B63.Fingerless Korean Extended Thunb Around Normal 3* P/ _' H3 q/ l. {: o
64.Hand Around 3
, l9 F6 M% R* U. V65.Neophyte Back Around 2
]7 H& {9 {7 i- G& _# @- A66.Neophyte Index Around Normal 27 X9 Q9 P& u; r, G& ~
67.Neophyte Index Around Reverse 2, h5 J, P7 F, g( A
68.Side Ring Around 3.5
+ J, ^9 c, E' r) I
" h+ H8 D" u/ ]. l) F
$ ]) \8 x/ A; B) i4 J, ^6.shadow(7)8 @2 m7 s4 L! }6 B _ g& O; h% k; q6 p' z
: {% g8 S+ r! F9 }8 n69.Shadow Normal 2+ @; R; e6 D2 T# \! P
70.Shadow Reverse 2% m8 y/ ?3 x9 r/ H2 y
71.Devil Sonic Normal 2.5
& v# b' f6 A; `8 Z; p z72.Devil Sonic Reverse 2.5
. \8 x/ n. _* J& k5 O73.Devil Around Normal 2.5
/ p$ Q5 M* \ c+ I74.Inverse Shadow Normal 3
; @* v$ I q" q$ R6 a7 a1 U6 m75.Inverse Shadow Revese 3.56 }8 [, ]5 \) x' ]& I, D7 b" [' r- N
/ @4 N! m5 X0 `6 S+ ^7 y9 }
+ h5 r `( t/ Q9 F+ o$ j
7.spin(16)
# w" p4 \' Z$ t- e% s4 P% P
5 z$ K6 o& o3 O" y9 T" \! E- s+ V76.Thumb Spin Normal 2.5
) G" w* S& g( z+ L77.Thumb Spin Reverse 2.50 o3 j+ Z5 ?* Y- e6 Y5 V X
78.Extended Thumb Spin 2.5
4 e7 X9 K' x$ x/ f5 l; r79.Fingerless Extended Thumb Spin 3; H) j: }; ^$ O; x( \5 X) L
80.Fake Reverse 3.5! A2 u O: {9 l, k; e, Y% r
81.Index Spin 3.5: W* }$ C$ T3 z
82.Fake Index Spin 4
: r* O+ _. E- ~' ~83.Basketball Spin 4.5; N [* O& \: }: u
84.Basketball Spin Reverse 52 s9 \2 ?. x4 m. O8 l o5 ]& L- x
85.Back Spin Normal 3.5
3 D6 Q3 y7 m) v/ j. g2 `( ?" C* g86.Pinky Spin 4, C1 i! \. T# o6 R* z s5 o1 z
87.Palm Spin Normal 3
4 G+ [% h$ Z* e5 g1 h/ a! S) k; ~+ H& x88.Palm Spin Reverse 3.5
& k- v' M( M- {1 w& }89.Fingerless Thumb Spin Normal 3
, i) A: g9 G R/ {( s5 J90.Fingerless Thumb Spin Reverse 30 _" t |8 n7 q# y% l3 G
91.Back Spin Reverse 12-34 4
. j2 ?+ x- v; R |# [; d
1 j3 n. u0 D5 A, W' d$ J! F7 f* f% H" U" m9 |5 z q; d4 o
8.air(9); I& a4 N0 i" B M: r: T
4 Y% k* _+ K& H/ Z0 e92.Thumb Around To Air 3
# I6 F8 ]( Z$ A% }1 _+ Q: I93.Thumb Around Reverse To Air 3
" P( _& T! b2 A- R4 A& h4 J94.Index Around To Air 3
- ?1 c5 c& O- C1 ^1 }" K) X95.Index Around Reverse To Air 37 _* q; u5 J- N. ~* R
96.Back Spin To Air 3.5& j, e6 e, _4 m
97.Thumb Spin To Air 3/ Q5 u- R6 X3 i$ `4 ?
98.Infinity To Air 2.5" P9 j# R) O3 Q" f6 G6 V/ p/ l
99.Tap To Air 3
h8 a/ J( u& G4 C3 r100.Leigun 2 |
|
|