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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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, B4 g4 F4 t0 E) y& P' n5 I: z% Y" S转笔的招式分为8大系列) e( K' e+ v/ c% K1 O/ \
around
; g9 i2 I* N$ B2 W- A9 Ysonic- G2 w# Z. @3 y7 d! `+ ]% E
Infinity
& I( a. x3 j; X" HDevil's and Demon's
; H3 g' U1 Q! F. Xcharge0 D& n( v7 L4 I6 w) i
spin
/ U9 G' f0 K( y4 hTAP9 b7 k( S* }& l8 v
other
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单独的招式称之为trick, l( n5 C+ T& O* Z# y
把trick连接起来的招式称为combo
8 A: F8 q/ |; V, n7 h2 {5 a转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。# V1 m( i- m7 ~, l5 y3 l5 H1 e( Y1 j8 J
: q& u8 k8 b' Y b& v0 L& e; }截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。: y; p3 x1 D% S: c* Y7 h8 h
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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) J6 \- D( Q4 r8 Q! ?1 lThumbAround0 @& w3 d6 p6 j3 I/ i" G! |8 p, `
ThumbAround Normal ∮1 x8 }. g* v0 f, K" h7 x9 g* l5 w
ThumbAround Reverse ∮4 H# N' P; ~' z9 w
Fingerless ThumbAround Normal
3 u4 K% n% b4 z9 s5 d" W8 W) vFingerless ThumbAround Reverse
- e* r: x4 |3 F. e) f+ N9 tThumbAround Harmonic
- F$ b2 |2 m) z" [* N$ WContinuous ThumbAround |' h' e& E) B
Counter ThumbAround H9 o1 }% F. u k! p7 k4 x4 g$ j" p8 }
Multiple ThumbAround 4 c$ B4 u" P, {! b
N% \3 u8 [% j1 `7 ~6 _1 c+ @
---------------------------------------------------------
' {" m6 ~1 d5 ]. nFingerAround( ?% {3 O3 F. F! Z; z4 f
IndexAround Normal ∮
% ^# q; B) N+ \$ a5 n. VIndexAround Reverse
. X# D* \ i" E, E; C$ p5 cFingerless IndexAround Normal ! Y) w J# V6 E* @4 q
Fingerless IndexAround Reverse
& p; d8 [ b7 \! w! q- vMiddleAround Normal " c. C5 R H$ q$ }; _* l8 g( R
MiddleAround Reverse - w% x: A D/ S
Fingerless MiddleAround Normal
/ C& p9 [! e6 T$ u3 |8 Q6 xFingerless MiddleAround Reverse 1 T2 N7 i; S: W3 g6 p9 k, t5 I
RingAround Normal
, E9 X/ J- E5 I Y+ {RingAround Reverse
' N% R" ~/ s+ i/ u2 k2 SFingerless RingAround Normal
; P4 C) B6 r2 w. {, ~2 F2 s+ \Fingerless RingAround Reverse z: t, F5 r+ Z) l/ m
PinkyAround Normal
6 S. c, S+ }( t: C* v' L- ]3 fPinkyAround Reverse . B% t) P+ f2 {2 u6 P
Fingerless PinkyAround Normal ) C& f; B3 M' g& O- x) b B' }- O$ I s
Fingerless PinkyAround Reverse- o t3 V: v4 A
0 E4 S3 E! {5 g: p0 P8 h
---------------------------------------------------------
, Q7 p0 I3 x( pBackAround
: a3 C& d6 n, Q& W( `" [& r% nBackAround Normal ∮% U8 B. c- @8 P" E. r
BackAround Reverse
5 J. o1 t1 i5 c1 BMiddleBackAround Normal∮
2 M, x, @: M) `/ s: V( b+ F) ?MiddleBackAround Reverse
' f3 m: X6 t5 C8 `2 kRingBackAround Normal
3 w# E# V0 `* H QRingBackAround Reverse
: r6 q/ |- a5 }( Y }. `$ MPinkyBackAround Normal 3 u/ j5 d/ A6 }) `) ~1 u( Q( ~! L- n
PinkyBackAround Reverse
1 t3 y( |3 G: {3 O' u8 P7 a: `BackAround Fall
, q3 j& h; _8 }: J) ]& h6 ]' aBackAround Rise- B- }1 _& k0 c7 Y+ k
Korean BackAround Normal3 \1 { F) c+ w& {3 }1 `* E9 v
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---------------------------------------------------------
4 F, c2 J& ?, Y3 hSonic
1 e2 P( O6 A/ zSonic Normal ∮) l6 y# J, v! e. G1 ]0 K6 k
Sonic Reverse ∮
! E+ g G# m9 ?" l# o6 mSonic Rise ∮
. N" ^% N5 y F. eSonic Fall ∮
9 B* \1 H; S4 V6 lSonic Harmonic ∮
# @ h8 K2 Q# p) S" v( q! E6 \7 pInverse Sonic Normal ∮- [7 u1 i) W! A4 l( }
Inverse Sonic Reverse ∮
( u) m; x+ z" m+ Y8 P5 E5 GMoonwalk Sonic Normal ∮
: {1 h! v5 ^9 I8 ^. N ?/ P6 IMoonwalk Sonic Reverse 8 x% H! c o# [9 M5 f0 p. d
Inverse Moonwalk Sonic Normal
+ o4 h% r) s/ J9 C' CInverse Moonwalk Sonic Reverse " F+ m; Y9 \( V2 l6 v; a
Shadow Normal
% a1 l( a) n1 tShadow Reverse . |: b2 ]9 D4 t' q
Inverse Shadow Normal . |& o, Y+ a/ |) C) b4 D
Inverse Shadow Reverse 4 a! f6 [2 }, L' ?) T5 c' q
Pseudo Sonic Normal
6 e s* }% B* ~Pseudo Sonic Reverse
, L$ Y8 Z( F4 T' J R8 U$ `# wIn Out Sonic Normal * g% G# A% E) w3 I3 J& ?
In Out Sonic Reverse ) F" o$ m8 F6 O) `4 T6 S8 _
iSonic Normal
4 P; x; W2 |5 f7 e' V: i2 ?iSonic Reverse
+ e# N/ f4 W1 \7 K0 @( U$ W# ~Devil's Sonic ∮
2 Z" n0 T+ X2 c" ]. vDemon's Sonic ∮- l' A( _# R/ N- b1 f& r* E
3 }3 k& i$ ]7 g0 H- }---------------------------------------------------------4 G5 x) a. d( S6 Y7 |& a/ ^3 M8 s3 m
Charge- Y Q- [2 D- M" Z
Charge Normal ∮ 4 N9 X; W, `% V, a+ ~
Charge Reverse ∮
" M# X3 \( t8 T' D- u) \4 NTwisted Sonic Normal ∮
& O3 H: h# P( ~, C) @4 Z. p0 l' ?Twisted Sonic Reverse ∮# | L2 R1 `( |% }( |$ \
Warped Sonic Normal+ D" N5 @; b) f2 ^
Warped Sonic Reverse
/ K& j U- l6 y$ ?Fake Inverse Sonic Normal
9 w1 {; Q1 r* u, g8 }* y3 D0 NRising Fans
) M+ M, W; @5 _; L4 N6 WDouble Charge Normal2 |% F1 Q* r$ w) z
8 @3 x( t3 H3 }5 E9 B4 o---------------------------------------------------------- u- e# W& M* |- g0 D; ]
Fingerpass! b2 p0 ~! d6 p: B @0 f
Pass Normal ∮1 z7 D8 I9 y6 d! J- @
Pass Reverse# m M3 C- l! |
7 U+ L/ n: H w0 L& m9 F---------------------------------------------------------) p1 ~+ g$ E3 F: p1 |
Infinity! O5 N8 _7 i( c+ L3 A V. ]
Wiper Normal 3 [% l8 q7 K. r1 i
Wiper Reverse
, m8 G7 L( ]# v4 M% q8 T( ?Infinity Normal ∮
# n8 u E0 s% M3 L; j/ bInfinity Reverse ∮
- D' c5 ~ B9 h+ k3 [. bInverse Infinity Normal $ s! {9 M! \( {
Inverse Infinity Reverse
2 T( V7 F0 I4 H/ }* r ?+ o7 VFigure 8 Normal \/ n' r: d0 j- j+ }# ^. J; v
Figure 8 Reverse ; K) m) W0 d4 h# J2 u! e# B: y) n" \
Single Extended Infinity Normal ) o4 p" U3 ^% d9 q$ I
Single Extended Infinity Reverse) A* _( K( g4 J% G0 o
Double Infinity Normal
5 m' J6 o7 ?6 qDouble Infinity Reverse
: O( N7 M4 D' n: _. N: O% nInverse Double Infinity Normal 8 u; U4 W5 i3 S
Inverse Double Infinity Reverse 8 ~0 X/ p1 Z4 G3 P
Double Extended Infinity Normal : f6 j9 O; R' p2 o5 z# v
Double Extended Infinity Reverse . T) c W( q/ N' }% C
Inverse Double Extended Infinity Normal
; I0 @& \; S7 B" d2 y A; T! cInverse Double Extended Infinity Reverse
1 b' \' S4 @( w2 l9 I+ |Triple Infinity Normal . P5 g8 h. G8 C, i
Triple Infinity Reverse
) x4 B; |; Q3 sInverse Triple Infinity Normal 2 a a4 V; _' P. y' ^6 S' n3 h. x! t& P
Inverse Triple Infinity Reverse
. ]; R0 G; o Z6 B: a$ m- cTriple Extended Infinity Normal % m( B% C( d+ C! n D9 g9 p& I# L
Triple Extended Infinity Reverse 4 p3 x# d9 _8 H. W& ~
Inverse Triple Extended Infinity Normal
0 ]6 E$ Z% I/ c, z9 K Y9 [Inverse Triple Extended Infinity Reverse 8 E2 x& j; ?8 B" i# e" R- D
Quadruple Infinity Normal
6 T6 o4 k, r6 Z% s: RQuadruple Infinity Reverse 4 S, d1 `: @& l8 V* D
Inverse Quadruple Infinity Normal
/ w; w. h" Q$ h6 W4 g6 IInverse Quadruple Infinity Reverse
3 r! e. ~8 X8 E6 H' `& n, p% UQuadruple Extended Infinity Normal 9 Q- ]* V2 W4 A: [% S$ n, O" V4 H ?
Quadruple Extended Infinity Reverse
& }/ i9 a; p# @/ @& DInverse Quadruple Extended Infinity Normal
/ o4 c2 i+ h; d' SInverse Quadruple Extended Infinity Reverse( R+ p0 P, R" @3 @
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---------------------------------------------------------* M W' D# y! Y8 }
Spin
/ M% s8 P7 J& E8 eThumbspin Normal
2 {8 m$ e0 I3 V0 x: Z" b7 C( M0 oThumbspin Reverse
% ?! K' K2 l' |6 L; ~Fingerless Thumbspin Normal % R- S7 Q5 T6 m! `4 p) T% F
Fingerless Thumbspin Reverse ! C% {' {# q( W; Z3 w
Indexspin Normal
+ f" M2 E) {% XIndexspin Reverse
8 B+ m- K/ [: A6 ~6 ^Fingerless Indexspin Normal
2 L1 b$ _+ ~) f2 |3 H& sFingerless Indexspin Reverse , w9 t2 A# y4 ^- R
Middlespin Normal
1 e( x% h$ Z0 V% QMiddlespin Reverse # d; b! Z! I" }$ q: A; @5 k
Fingerless Middlespin Normal ; `$ k; a5 j7 I3 z" {
Fingerless Middlespin Reverse
# R* u* ?7 e' e+ N5 yRingspin Normal , c8 j1 E& k+ ?% r
Ringspin Reverse
; S) b5 m0 \" c; V: ZFingerless Ringspin Normal 0 R2 D4 F; K* ]* j# W
Fingerless Ringspin Reverse ) g5 y1 y& c& b/ d* m) R; ?3 y
Pinkyspin Normal
- c* O! E7 O$ D: X8 Y( dPinkyspin Reverse
+ o$ S1 _# d: w9 k2 V6 P2 f BFingerless Pinkyspin Normal
1 G& b! r6 z: \ ~0 U# D; yFingerless Pinkyspin Reverse 4 C. e7 \0 {: ~- Y
Palmspin Normal 2 _/ Y8 O$ n& V$ p, L2 I
Palmspin Reverse
2 A7 n7 l" u% F% R$ K; {7 W" mSide Spin Normal ) c, k* q. {# N! @
Halftap
% \9 s$ |/ U" P! JScissor Spin ∮, H, u( c! _) @: h9 @% S- \
Fulltap Normal
6 o3 _' M! D( G: @Fulltap Reverse
# y* {' D" } w9 {3 z: G) }1 a8 }Fake Reverse ∮2 {8 R' D3 c# a' f( t/ g! c" z9 i
Basketball Spin
: k# H2 a/ s$ V: _Spider Spin
; D8 n c6 w. r& q5 N0 N. R5 U+ {' ]/ a. N
---------------------------------------------------------: `: c9 N8 v. l
Continuous ThumbAround
. Z* t1 Q, N; q$ iCounter ThumbAround
" p8 O/ P4 t4 D; b7 p$ y, zMultiple ThumbAround
9 o, u b+ }% B+ CPinkyAround Normal
. u+ ]9 V" o2 F; b3 p1 N1 w- y; v, YPinkyAround Reverse ; S9 w( V- U: n9 _3 \9 o/ o
Fingerless PinkyAround Normal $ c* {9 V: _+ Q8 m6 V1 Z
Fingerless PinkyAround Reverse4 J/ \) o: e+ g- ]/ T) D* o) m
PinkyBackAround Normal
: ~3 D# n+ J) S8 b! i- o0 ?PinkyBackAround Reverse
8 f' ^3 Z/ s' D% B+ }# fSonic Fall
/ y7 h o- s9 E6 `" N8 C0 jseudo Sonic Normal
5 h5 k' m% X6 PPseudo Sonic Reverse 4 G) L8 M' r: {9 m2 R
In Out Sonic Normal
7 I N3 R, w+ T; @1 wIn Out Sonic Reverse ' g2 u. C, l2 q: B: h+ B
iSonic Normal
5 Z! ], `! a' h6 t& L, BiSonic Reverse2 U \/ g j+ ~* d6 ^
Sonic Rise
; I3 T7 D( f$ n$ _5 B V% KFake Inverse Sonic Normal' D8 n+ b. F1 K* ?; K
Rising Fans+ R3 `6 x) ?" U6 }1 n( B; R2 z* J/ ~
Inverse Infinity系列. ]& T7 f5 V2 G4 C- q5 r& F
Spider Spin ; [5 G$ y; {- ]7 M( ^
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( E0 p& S% H' P. f! w以上的招式转自香港组织kitcat
+ ]$ j# g# | _( {0 e当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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5 Z3 }) v4 [7 G. e3 }4 x4 I现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
9 P! }2 x; G9 w9 h; L8 f德国:GPC
% @4 _3 j2 }$ s$ W) I法国:FPSB
$ B: q8 Z. f- ?6 s波兰:PPP
7 @+ N- G/ A0 ~ T) d) q中国大陆:pserhome(PSH)顶!# Z+ ^) K, l$ w
中国香港:kitcat、penzone9 [/ ^1 X" C3 `9 C
中国台湾:TWPS
' U; l+ b$ p& q/ t- J# R日本:JEB
: W6 q; U8 B4 k3 |2 `/ ?/ Y韩国:pendolsa(PDS)
9 N1 v9 x& U0 ?$ ]6 _7 p* n e瑞典:swespin
4 D O6 E) S8 z; g泰国:THPSC(ThaiSpinner Community)4 s% k2 E3 X) [5 Y
全世界范围内的:UCPSB、UPSB& H Z. B7 Y8 H' S7 a/ J
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
# P! n0 r! l5 u) p0 p世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html& Y- r" { p5 A* @0 W0 t, V
08年世界杯官网: http://www.alexsimpsononline.com
0 w X( [1 }# H/ K0 N亢龙有悔 - ThumbAround Normal8 u6 i: C, j' o5 C& {! K
见龙在田 - ThumbAround Reverse1 R+ G( n8 a; o7 q, e
双龙取水 - Sonic Normal3 ?/ V5 p' _5 l1 B7 p# Y
履霜冰至 - Sonic Reverse
9 f; \3 ]0 `- B, _/ ^( ]神龙摆尾 - Single Extended Infinity
1 V& e7 e, U) ^" r' h( Z" N+ I* D7 v飞龙在天 - Shadow 12-T1
" V' G1 B M, r2 ~. o1 c' P" ~无限幻变 - Double Charge Normal |
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