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发表于 2008-7-14 08:26:43
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显示全部楼层
招式难度系数表
1.pass & charge(10)/ v6 _" l! |. N }. U. E' x; N1 _) h
+ k8 g$ q: ?) W1.Charge Normal 1
1 f- d( s+ Z g1 m4 T0 Q0 s0 b2.Charge Reverse 1
$ _) ?) n5 g, J- q v. G+ M3.Triangle Pass Normal 1.5
+ N" ~5 l1 G) W* |( ~' K) m! a4.Triangle Pass Reverse 1.5
' m1 r2 A1 t0 F4 |( v% f3 g1 n0 v$ o5.Fingerpass Normal 1
& V" ]2 V1 S. P- |. x" ~6.Fingerpass Reverse 19 ^2 [! ~* F- @! A
7.Twisted Sonic Normal 2
9 S3 k) N. i% Y6 R, A8 [8.Twisted Sonic Reverse 2 @- y# N3 `- ?- V" c7 C1 _2 I p
9.Warped Sonic Normal 21 Q& ?9 w# X E% G6 E) W
10.Warped Sonic Reverse 2: k% e& J3 y( S! S1 _. h1 d) s
: `% Q+ e+ F& \' W: {" U3 o+ J3 ~1 r% b. r/ e4 r4 j, x* v0 X' Y5 [
2.sonic(15)
4 ~7 M' _% W' B7 x4 Z
, Z8 b2 q- Q! u* ]) H! {11.Sonic Normal 2
% l6 Y- Q2 B- w12.Sonic Reverse 2$ G2 ~, K }! D; l2 _% p
13.Inverse Sonic Normal 2.5
: Y& L9 ^# B% A' m* O14.Inverse Sonic Reverse 2.5. b: O( I5 H8 t0 W% J9 K4 m7 ]
15.Sonic 2x Normal 2
x; M' M5 Y) x, N7 [, J6 |( O16.Sonic 2x Reverse 2. Q# {0 C2 i1 t0 F/ m! @* e; H
17.Sonic Clip Normal 2
# _7 e. X5 U9 M/ x8 w% n- V3 r18.Sonic Clip Reverse 2
|; ^! m0 {" J' |. \6 x6 E0 o, l19.Invisible Sonic 2
$ f* i) X* w: |$ c# q" G1 \: {20.Demon Sonic Normal 2.5& }) r4 Q/ L3 ]; w
21.Angel Sonic Normal 32 |' T% e; q/ P# p2 ~
22.In-Out & Out-In Sonic 2.5; q# C! a/ `+ [- ~5 s; L
23.Side Sonic Normal 2.5
* n. e1 E5 k/ J d3 B* B24.Side Sonic Reverse 2.5. O9 L! V7 \5 r5 O9 n h$ u& W
25.Flush Sonic Normal 3
. h/ C! S8 U: H7 q& H) X7 w/ U) i. j
' x- n8 [ p7 K: H# |+ D3.infinity(9)
, A Q4 k1 W" s* o) I8 G0 F; j
5 d- X& l5 L9 u! m$ d" k% S7 v26.Wiper Harmonic 1 U' ~8 ?* p8 x: A
27.Figure 8 1# t7 l5 i' p/ `$ P( a: j0 j! l
28.Infinity Normal 1* J9 {! j9 m0 p! x8 `% L" Z; j
29.Infinity Reverse 1.5
8 G* j- h6 w) ^" i6 f* N4 m30.Single Extended Infinity Normal 1
9 }# B! l" g/ L9 I31.Single Extended Infinity Reverse 20 ^8 K! D3 f: A; Z( m' U: ]( v* f2 |+ m
32.Quadruple Infinity 2.5
- Z1 }/ I: D) ^( T, B33.Quadruple Extended Infinity 2.5
# V6 f- z F; M! R" `34.Index Wiper Harmonic 2.5, I1 F# w1 [. |3 H# w
' c/ u/ ~4 F+ R/ z+ f6 W' x
5 X' R" d4 I+ `; z% ^4.tap(8)
1 v( `/ U5 V" w& P" E+ q/ a% S# a
2 `+ a. T% g0 J# ?35.Half Tap Normal 27 O" t- U; z! `$ c) Z
36.Half Tap Reverse 1.56 [2 O: o+ S& ?1 Z* B6 t
37.Full Tap Normal 2
( ^! S- e, C( ~4 e D9 v0 d38.Full Tap Reverse 2
9 P$ p1 F7 R& O3 |) P' x2 l5 s39.Back Tap Normal 1.5% p E$ m1 p# x
40.Back Tap Reverse 1.50 t: s5 Y' o# E9 S" N: I: f
41.X-tap 21 [+ ]# G; ], v5 W& Y
42.Fingerless Fake Reverse 2
" N3 ~; \! t& f$ u$ ~2 {& j+ l
B+ {: v1 }2 I9 m! B+ q3 y/ w9 [& H8 W6 i$ w
5.around(26)$ b4 v5 B5 U& i6 {
; h5 L7 g9 H* |, ]
43.Thumb Around Normal 1
4 n1 k0 n/ K L, r# H& ~& }44.Thumb Around Reverse 1.5& n3 ^0 m9 }: c2 B3 O
45.Index Around Normal 2
8 Y& ]! u( u D' D& |46.Index Around Reverse 2
5 g5 D1 B9 q/ u" C C, J: ~ V47.Middle Around Normal 2
1 E( D4 g, V/ y- y7 y: z48.Middle Around Reverse 2- B O" g& r2 m& B8 ~- Z& m0 ~, J* Z
49.Ring Around Normal 2.5
u V. P9 t6 F0 Z50.Ring Around Reverse 3
( W& p+ ?. N: N51.Pinky Around Normal 3.5
6 w. a0 Y* U. U* U8 f% d0 I52.Pinky Around Reverse 3.57 Y8 @: }- x% o2 g p7 B
53.Cardiod Normal 2
2 j \3 O0 u& S$ m0 W+ V54.Cardiod Reverse 23 s1 G- W# {! O9 q( A# u/ A9 {
55.Korean Extended Thumb Around Normal 2.55 F$ k6 Q: {! n! M' @" @9 {9 s
56.Fingerless Thumb Around Normal 2
& L/ e% c' q2 m& J7 L! Q57.Fingerless Thumb Around Reverse 2, Q7 @! s. K& K7 F
58.Back Around 2
- S' ?+ s: |7 { c2 R1 ]$ O59.Fingerless Index Around 2+ p5 H9 K {2 @4 T& s A6 \( s
60.Fingerless Middle Around 2
* g- Q' Y# ^1 g61.Fingerless Ring Around 3
" o7 o$ r1 r- o) J5 _5 b62.Fingerless Pinky Around 3' Y6 ?" z& y; C
63.Fingerless Korean Extended Thunb Around Normal 3
4 O3 `' _; g8 y64.Hand Around 3
, Z3 X, M$ V, Y7 u. Z; X" ]65.Neophyte Back Around 27 a1 R1 @( i3 b6 n
66.Neophyte Index Around Normal 26 w# U& I5 c2 V8 h
67.Neophyte Index Around Reverse 22 f: u$ X. M. k: [
68.Side Ring Around 3.5) N) }& Y! x/ L7 q
0 J3 W5 |) v- _0 H9 J% f- d1 D6 g' B5 R3 z
6.shadow(7)
6 I D$ D; u! M0 U& S( t7 v7 k9 `
69.Shadow Normal 2( O; t/ D4 N- Q- Z% ^: C
70.Shadow Reverse 2+ S& n5 o' z% [4 d" n" F5 M
71.Devil Sonic Normal 2.5
' p6 \& J' \9 D( u% l72.Devil Sonic Reverse 2.57 k5 L+ N% H9 n
73.Devil Around Normal 2.5
6 ^: n( g: W! j1 d5 ?# L& ^' a3 k9 }74.Inverse Shadow Normal 39 }5 D$ \$ x1 c, s8 X3 t+ Y
75.Inverse Shadow Revese 3.5; G* `) z$ P8 |* ?) L
5 P; u# M Z l2 P
! v- V' s( \7 Q1 m4 r! x
7.spin(16)
3 V* l; M2 _6 }! C
# [ `5 q/ |1 ~6 E76.Thumb Spin Normal 2.5; k V5 O; O* P5 l
77.Thumb Spin Reverse 2.5
2 ~9 C3 n. B) {; }+ Q! ]78.Extended Thumb Spin 2.5 r4 ?$ P" `* ^8 l5 @/ W- X+ Q7 \
79.Fingerless Extended Thumb Spin 3
3 o; e9 \) P& h: }5 N; \! j80.Fake Reverse 3.5
# `$ k* ^3 g& u2 J i3 }81.Index Spin 3.50 [) N3 P0 T1 B/ g6 R
82.Fake Index Spin 4
8 U* X/ c! E" l, B; Z83.Basketball Spin 4.5" T* {( ^+ O8 l, G% j9 I
84.Basketball Spin Reverse 5
% R, [2 H* G1 Q T4 G85.Back Spin Normal 3.5% \2 r+ Q% L% K, B X
86.Pinky Spin 4
]4 W4 F. M4 n- i87.Palm Spin Normal 3- [/ I5 X& H% d
88.Palm Spin Reverse 3.5# s8 C3 A) z# ^+ b/ t
89.Fingerless Thumb Spin Normal 3 K0 M( c' y8 ?6 ?1 H- v7 g
90.Fingerless Thumb Spin Reverse 3
/ e W: f0 C" b. G( e% ~91.Back Spin Reverse 12-34 4/ H- j6 p! t4 Y2 A; P$ I2 _: D- ?
) a7 w% B* c" ~6 j V
/ C( m" _; C' z6 j9 ]
8.air(9)! Q9 N3 a @0 Y* @ j" l
- E7 z* ]& d% V* B, J4 m" X2 C# z
92.Thumb Around To Air 3
4 d+ r8 x1 g( E4 D+ B0 @, D1 I Z93.Thumb Around Reverse To Air 3$ U0 x( d" A& f9 @ {
94.Index Around To Air 3
: D2 z6 t. X7 c3 z95.Index Around Reverse To Air 3
0 E2 B: t v& G8 T& H96.Back Spin To Air 3.5$ E, n, q5 h/ x2 r' l0 d
97.Thumb Spin To Air 32 I+ h' Z& r- M# m1 o: l8 n% w* w M
98.Infinity To Air 2.5
7 i9 Y( V% B/ Y99.Tap To Air 3
9 b! `9 [8 o, `# m0 b100.Leigun 2 |
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