|
|
发表于 2011-2-25 21:22:38
|
显示全部楼层
2L说得非常绝 LZ需要别人找就别说粗口4 v% I4 t. X8 k- Y9 Y1 T
pd tw sonic bust>shadow r 12-t1>korean fltar
$ l) Z$ u4 }. o z' r =掌心向下的Twisted Sonic Normal+flia>shadow Reverse >korean fltar5 K& A" R( X' g: n6 z, O/ K
百式有的 你可以去找下`这里贴给你( Z& y/ F4 E) W! Q# X
招式难度系数表
' H6 L' l" g0 R9 s3 k$ B5 ~8 N1.pass & charge(10)
. \% @+ [$ I* c3 X
9 H) v9 V5 m" G1 L1 a n* c- B# a1.Charge Normal 1
4 h# V5 Z, M+ I: L ^2.Charge Reverse 19 G, j- B% G) Q7 t1 E ~
3.Triangle Pass Normal 1.5
; I% D' n; R7 ?. w5 Z+ c4.Triangle Pass Reverse 1.5. B: [$ S ~. n9 y& D2 O
5.Fingerpass Normal 1
! F! U$ y9 S- U6.Fingerpass Reverse 11 m" ]1 l4 K4 u& C
7.Twisted Sonic Normal 25 {5 ]% |4 I1 K2 t; J- P5 }, b) d8 i
8.Twisted Sonic Reverse 2
7 V7 W+ s8 b; |; J8 _9 D9.Warped Sonic Normal 29 r1 H* O/ Q- K( H1 \- w6 k( @
10.Warped Sonic Reverse 2/ {0 s* w- Z: N8 z
3 v6 C" X. T0 |# q$ _: _( ]0 e& z0 t9 M5 |' W; x3 M+ H" k& b
2.sonic(15): P4 P3 y x0 ~: ~3 L7 ^
2 l7 {* @; {' l5 F
11.Sonic Normal 21# Y- C" n5 D* V* Z! A: v: X5 Z
12.Sonic Reverse 2: Z( Q. i$ Z; G
13.Inverse Sonic Normal 2.50 b- B' o. B& q( D' m: \& f1 X
14.Inverse Sonic Reverse 2.5$ O, n1 f K2 A2 |& \$ J& ~
15.Sonic 2x Normal 2; f2 {6 B; B5 S( r
16.Sonic 2x Reverse 2
; H0 |- L' z* ?17.Sonic Clip Normal 2
f% F, X) `; y0 [, F ?18.Sonic Clip Reverse 2
7 `0 J* Z, {5 c; _3 E19.Invisible Sonic 2; P+ h. y% b$ N7 r
20.Demon Sonic Normal 2.5
1 {$ R. P: v. }! H3 t* B( u$ i21.Angel Sonic Normal 3& s8 y) S( z0 t6 r
22.In-Out & Out-In Sonic 2.5
+ K" V# ?" L( X$ }23.Side Sonic Normal 2.5
. _0 h7 K6 X1 u% |! a24.Side Sonic Reverse 2.5
* Y* u! l8 b% d' ]0 W* p( Y25.Flush Sonic Normal 3; r$ d/ t, E# Y$ N7 Z- L: D
6 K3 G% B$ F, }7 x, m0 W6 g
' n( [. v4 v7 M. s" B% N3.infinity(9)+ U+ N7 P. G* W& I, }. X
& W$ G8 _, r8 [$ b! Y26.Wiper Harmonic 1. e+ A$ X/ ^3 M
27.Figure 8 18 `1 e1 e3 M% S7 O: y
28.Infinity Normal 1$ `- x+ P3 g+ R4 D. h; u
29.Infinity Reverse 1.5
9 @0 r" z) [5 z# W30.Single Extended Infinity Normal 1
$ ^3 Y1 J5 _) l31.Single Extended Infinity Reverse 2" A. A$ u* x: Q
32.Quadruple Infinity 2.5* e0 d6 C1 I4 N( a+ _& \
33.Quadruple Extended Infinity 2.5# k {! |- L: ]3 M- X- y- p
34.Index Wiper Harmonic 2.5
) a+ |2 i9 r8 B4 y/ d9 i" Q z
. \* t: t% d) Z' |4 s7 R! F- a- f3 S; V
4.tap(8)2 n3 y' Z# y, j( P
5 z4 G: {& p9 g1 T% J, V
35.Half Tap Normal 2( G" Y# Y/ M) }$ d8 ?
36.Half Tap Reverse 1.5
9 _- p7 ]. [1 y' @37.Full Tap Normal 2
2 t5 L) n" f7 \) y P38.Full Tap Reverse 2
* F1 ?1 s- G0 g( M, u39.Back Tap Normal 1.5) j9 X8 J! W2 J8 [
40.Back Tap Reverse 1.5
& J5 f+ I9 z' w& l; g% ^41.X-tap 2& l9 m! I9 v, _+ z
42.Fingerless Fake Reverse 2
" h; r N! x2 D, K! F7 o2 J# y2 W7 l* [, `$ }
7 z, |: V( j4 k J% B5.around(26)
2 Z! c) C: u) q; L6 H O- M/ k; I5 c; V" _/ z% G
43.Thumb Around Normal 18 I# M8 L: x: e" t4 y4 s
44.Thumb Around Reverse 1.5
4 D* c* g# k7 i, a45.Index Around Normal 2. U+ V C1 W2 B
46.Index Around Reverse 2( S" U# q; T" i# Q) a, ?
47.Middle Around Normal 2
5 j2 E/ i, [8 U48.Middle Around Reverse 25 y2 D' V# q2 X" x! m0 N6 x
49.Ring Around Normal 2.5, S" {7 O3 `9 P; f- w! D
50.Ring Around Reverse 3
$ b8 p! M2 |. z& q2 L51.Pinky Around Normal 3.5
; G1 ^) E" p/ f52.Pinky Around Reverse 3.5" Q5 _3 }0 {: Q* i% D: M
53.Cardiod Normal 2
/ ~+ L+ w9 }; ]* K- ~54.Cardiod Reverse 2+ D! ]1 h0 B- j( `
55.Korean Extended Thumb Around Normal 2.5
1 V2 `; N& n2 N56.Fingerless Thumb Around Normal 2
% s( `1 j$ w2 W% _& g, R' s9 h57.Fingerless Thumb Around Reverse 2
. b5 C7 l9 Q' E5 L: Z7 \58.Back Around 26 I- O5 }, `6 {- w2 A) k1 A! H9 i
59.Fingerless Index Around 2
8 h8 d3 W t0 [2 |; v, n: J60.Fingerless Middle Around 2* r, ?4 C, z! ]' x- a( M$ N- y9 i
61.Fingerless Ring Around 3
! ^: B' C& Z/ ?4 I- n* {' p62.Fingerless Pinky Around 3
+ X( B& `/ a0 \0 j4 |" [2 ~63.Fingerless Korean Extended Thunb Around Normal 3& j2 h- m- o- C& M
64.Hand Around 3% |/ H* L* D/ O$ [# A3 W6 J
65.Neophyte Back Around 2( X( G5 N% D$ |4 J: q
66.Neophyte Index Around Normal 21 n# v1 E" N) Z- a* D8 {
67.Neophyte Index Around Reverse 23 y8 j; O* w5 L8 f$ w
68.Side Ring Around 3.52 J! M& K& e, Z1 H8 T4 O5 o
2 `) N; G5 N$ G# Q3 U' `7 X
7 T8 f" p5 \& ?. D# L6 G4 s
6.shadow(7)
* y; e$ r2 Y B6 J8 k
/ t" E6 Z) y2 Z+ N$ E69.Shadow Normal 2
6 T$ |" w! j4 H" x: f70.Shadow Reverse 2
& u& z1 c# Y2 u4 W% B* R; d1 [, Y71.Devil Sonic Normal 2.5
6 n! x+ V. x( C0 T( u72.Devil Sonic Reverse 2.5
) _9 f; k+ A* B" a' y M/ [73.Devil Around Normal 2.5
( V/ J$ T/ c3 { F4 f74.Inverse Shadow Normal 3+ \, j7 T( Z& J
75.Inverse Shadow Revese 3.5& X' S; B$ \- E1 X
# x2 M/ h- [, F' D x. v7 k% Y7 ?( H3 l
7.spin(16)
+ @! j$ T) d, c4 z) k% G+ ?+ b$ ], v, l# n& U, P/ q
76.Thumb Spin Normal 2.5
1 Q! \/ b0 W% U9 H77.Thumb Spin Reverse 2.5
# _8 J, R/ }# Q/ B- f. B78.Extended Thumb Spin 2.5: P8 l3 A# S, N5 X) R, L9 U
79.Fingerless Extended Thumb Spin 3# }, J7 _9 i" J! s* ~/ M
80.Fake Reverse 3.5
9 w* \! x5 n6 f( Y8 _/ F( p. a" G" t81.Index Spin 3.5" X+ e2 m E8 F* w
82.Fake Index Spin 4
6 m# o z M1 R% V+ S83.Basketball Spin 4.5
$ x. [1 f) r2 p# l, s0 ~- n/ T2 u0 H9 T84.Basketball Spin Reverse 5 h/ M# C$ Q% y: h: h8 j
85.Back Spin Normal 3.5
( ~- a8 u( u8 N! D$ w/ i {5 E* ?86.Pinky Spin 4" r' _, V- f( _ e) j7 r
87.Palm Spin Normal 3
* J; B" y" M L: ^, }) [88.Palm Spin Reverse 3.5
) A8 Z9 j/ W: G1 x8 `; Y- a ~" ]89.Fingerless Thumb Spin Normal 3, Y d9 q6 m+ f( Y4 W
90.Fingerless Thumb Spin Reverse 3% z3 F! h% b# X4 o y; k& E
91.Back Spin Reverse 12-34 4
! p9 c" s" s" W2 W+ X% P
! P& c" y2 W8 E, v2 R" v$ R) B$ e% C; S* R5 K; W
8.air(9)0 `6 y. U" H9 D. w. Z% S. m
( ], t0 T9 q4 ?6 X
92.Thumb Around To Air 3
6 l2 X z3 y4 G) t8 ^& D93.Thumb Around Reverse To Air 3
+ N1 w: Y: K% ]# T, ]6 B94.Index Around To Air 39 b- C" g; ~, }* O/ ~ W# ~) a
95.Index Around Reverse To Air 3
$ b& t$ U& s) [, H' I( Y4 G96.Back Spin To Air 3.55 {1 C: \. N9 }3 d
97.Thumb Spin To Air 32 g8 W% `. e% I5 d) ~5 @" t
98.Infinity To Air 2.5
; W- o7 y+ `; [99.Tap To Air 3
4 a6 f) @# E( Z6 v100.Leigun 2 |
|