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发表于 2011-2-25 21:22:38
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2L说得非常绝 LZ需要别人找就别说粗口, o2 S- m9 f$ v; H
pd tw sonic bust>shadow r 12-t1>korean fltar
# M! j8 u8 i' b% d' J( ^ =掌心向下的Twisted Sonic Normal+flia>shadow Reverse >korean fltar
% Q3 V- G3 V y: I/ t7 [ 百式有的 你可以去找下`这里贴给你
, O7 W F( Z# a招式难度系数表
# v8 u& S: d& E% r* q1 U1.pass & charge(10) $ m& Z* i' X% B7 Y7 ^0 T/ ^
, n$ H' e4 J# j* a1.Charge Normal 1
, }2 N3 p& @% V2.Charge Reverse 1) |7 K9 s- d, B$ v4 C x
3.Triangle Pass Normal 1.5
0 i& k2 C( X( ~0 T: A) z4.Triangle Pass Reverse 1.5# a! E7 \+ w" W8 R1 j8 j9 Z
5.Fingerpass Normal 1
+ B! M9 i7 |9 D& n0 V6.Fingerpass Reverse 1
' r# Z" Z( @' Q- h/ N$ I; S7.Twisted Sonic Normal 2, F0 b& Y6 u, @2 u, Z
8.Twisted Sonic Reverse 2: O- {9 |: V; ?4 {6 T: J
9.Warped Sonic Normal 2! f) b# e% |. N& M8 X i, a/ f
10.Warped Sonic Reverse 2
6 `3 ], R: s' }/ w8 m& n9 P+ S4 {3 n8 c+ r5 s5 u* z
9 j* S7 u8 b! S
2.sonic(15)
0 g# |) D2 P" P6 O" A" o
& k( S) p6 z: ]/ {7 `11.Sonic Normal 21
5 o M! @" E w8 S t12.Sonic Reverse 2% M$ n# k5 c2 ]9 h9 {
13.Inverse Sonic Normal 2.5
4 g/ j" n# P6 b7 I14.Inverse Sonic Reverse 2.5) R% x0 v9 s! Z [: X# ]
15.Sonic 2x Normal 2
( x6 w" j* G8 H9 U) {16.Sonic 2x Reverse 2
, W- C+ u5 j" E- m+ e: f% [7 @5 D) a6 U17.Sonic Clip Normal 2
- K1 v/ b" v P- o" y$ F4 N1 [) g( s18.Sonic Clip Reverse 2* q3 H# q% ^: K
19.Invisible Sonic 2& }+ I X/ J1 u# B, {; s7 H" l
20.Demon Sonic Normal 2.5
1 C/ ^. F$ o% a/ P21.Angel Sonic Normal 3( A( W" @0 D9 V5 Z
22.In-Out & Out-In Sonic 2.5- F6 `( |* p3 N7 l1 q
23.Side Sonic Normal 2.5
" i, L8 X7 V# f( n0 u$ G; X24.Side Sonic Reverse 2.5. V6 r' _: Z6 I6 b4 s
25.Flush Sonic Normal 3
" @; K5 @) D4 g# H* l' d% G" a3 X0 @4 r: q7 o) ]. H/ D" w$ u; S
: f2 b; m8 K! q0 F9 |# \! M; N
3.infinity(9)
9 w- I6 p' m, I9 q4 Z
) d/ \- E7 z! \* d' z- v' X26.Wiper Harmonic 1, p' z4 T6 J" i& i
27.Figure 8 1
4 f% n9 x7 {$ n2 Q( D) b28.Infinity Normal 12 x" W( r. Q0 y- Q9 C6 n
29.Infinity Reverse 1.5
4 T4 n$ m! D" t30.Single Extended Infinity Normal 13 O+ ^$ d* q, [
31.Single Extended Infinity Reverse 2& ]3 l* c* p s, G8 J0 |# \
32.Quadruple Infinity 2.5- n# P: q) _& f) M- l0 o! f
33.Quadruple Extended Infinity 2.5
: J( V0 x" H' [6 U' {' H) ~; b9 P8 w( ]34.Index Wiper Harmonic 2.5& _6 E9 e8 V, y6 ?" H3 j8 ^. j
% O( }5 B' S5 g$ x9 v; T! E3 ^$ S) J3 u/ Z F- @
4.tap(8)
) t, R, N: B# ]/ s/ g6 [# B# A5 f# w2 ~
35.Half Tap Normal 2( f8 Q( I8 ^* a& j5 c# I
36.Half Tap Reverse 1.5
# I! `. ~2 K4 D6 p9 x37.Full Tap Normal 2
' l* U9 a' }/ d2 w% U, {38.Full Tap Reverse 2; o- o2 F$ ^% `" ]: M
39.Back Tap Normal 1.5( S& C! f4 W; {& z+ d+ ?
40.Back Tap Reverse 1.55 @! l& I. U! }. A+ L; E# F
41.X-tap 2
8 ^ K2 p; f' I, F7 v42.Fingerless Fake Reverse 2
) I' u1 N1 d1 y
0 V; ?" H" N7 t7 M G
0 R z) {) L0 J0 l5.around(26)2 q3 ? r' g9 R8 J
3 y0 }- F" n3 _& z0 l* |, j& ?43.Thumb Around Normal 1+ l; b( O6 u/ F0 k% i" P$ y$ d* X2 L7 _
44.Thumb Around Reverse 1.5$ p2 o0 P4 \+ t0 _5 ~
45.Index Around Normal 2
+ o6 Z- e! }3 @1 W I- U46.Index Around Reverse 20 E/ k# z% W; _5 O
47.Middle Around Normal 20 N; @% o6 M& }2 a5 A+ L
48.Middle Around Reverse 2
; U, K0 M- p" l49.Ring Around Normal 2.5
0 y( |- Y7 Y0 A' R: i" g& p4 T# g50.Ring Around Reverse 3
, w* F1 M0 q% i' A51.Pinky Around Normal 3.5
" X# [* t8 b6 _8 Z8 ^52.Pinky Around Reverse 3.5
' ]4 u+ Z1 U2 k% A5 W53.Cardiod Normal 2% @& S. B7 A8 \2 r5 I6 _! X" _
54.Cardiod Reverse 2
* e& z1 {; S2 M# O O55.Korean Extended Thumb Around Normal 2.5' X3 _) A3 d& N' z3 t) G! g
56.Fingerless Thumb Around Normal 22 b1 V; ?8 d+ X7 u3 ^! A# H; ~
57.Fingerless Thumb Around Reverse 21 M9 I% m0 J: [0 w: `! R9 d
58.Back Around 2
" _. W, P. k9 t; E. {6 D- X( S59.Fingerless Index Around 2
) M& L# n+ E3 |" S6 A! O60.Fingerless Middle Around 2
* S T$ H m4 M2 P1 o61.Fingerless Ring Around 3
{- M' J5 y5 J: k62.Fingerless Pinky Around 3
3 s! L. p# E, r, J% t63.Fingerless Korean Extended Thunb Around Normal 3/ e8 m+ w! v; N7 H! A8 E% t
64.Hand Around 3
: {$ u: P+ k* Q: P65.Neophyte Back Around 2" g W$ z/ C6 X g; [
66.Neophyte Index Around Normal 2" V, B% @2 }7 F. Z c* F, J2 t
67.Neophyte Index Around Reverse 2* j6 U. H$ `4 y8 P$ w' S' d
68.Side Ring Around 3.5
. R# T7 d7 G0 q# s! |8 m
3 K. @& q; A1 j$ d
; ~; Z1 n; }6 t) l6.shadow(7)% J6 ~2 y2 u% ^, n
7 t3 [. i; r% P" w; _
69.Shadow Normal 2
Z8 M% ^8 F$ s+ i4 p# O+ ]70.Shadow Reverse 2& C/ y/ I( L, N8 Q, |( e9 a
71.Devil Sonic Normal 2.5: E+ l( x4 C5 z6 Z( {8 f. A
72.Devil Sonic Reverse 2.5
1 {8 I$ d$ B. V% ]/ O: g73.Devil Around Normal 2.5
+ g$ m/ ^5 p4 s* l; {+ l$ @8 w74.Inverse Shadow Normal 3
. u: Q# g- m2 l# F6 V$ W75.Inverse Shadow Revese 3.5- x! b3 U7 @- H- Q% l! |+ x
D" _7 p, I( h. f; e+ h- O* j& W
S; m0 [" ~5 z2 s& l4 _7.spin(16)
1 F: R7 Y9 X+ K
1 R+ W i8 l3 e( R' ^& a5 I76.Thumb Spin Normal 2.5/ l1 k2 l( h8 w; a
77.Thumb Spin Reverse 2.5
: V- g4 ]3 Z& r: [+ |78.Extended Thumb Spin 2.56 q7 ?% k( N5 `# \% ]; ?
79.Fingerless Extended Thumb Spin 33 P2 h5 Q0 }: j j, x
80.Fake Reverse 3.5. {- j. ~* C5 ]5 W6 l& A
81.Index Spin 3.5! N! c- e# E- o
82.Fake Index Spin 4' X& c% \6 `7 o9 l6 q4 f
83.Basketball Spin 4.5
2 T6 |! s: C# p. w' F3 ~3 B84.Basketball Spin Reverse 5- ^3 @) m" p6 y% R
85.Back Spin Normal 3.5
3 G3 N$ s$ m @2 Z86.Pinky Spin 41 H* c' Q5 \1 g3 U
87.Palm Spin Normal 3/ z1 _% W1 n# ]2 I2 Y% y5 U
88.Palm Spin Reverse 3.5
% `5 K" _, [4 T0 X2 t3 j* [. i+ }+ j89.Fingerless Thumb Spin Normal 3
2 U1 A1 s* ]8 u90.Fingerless Thumb Spin Reverse 3; c1 u# ?4 ]+ c+ X
91.Back Spin Reverse 12-34 47 f s n8 Q f2 w( |$ i' P0 l
, R7 b$ {. B% p
* ?$ J" K- V1 _2 c: z( P8.air(9)/ N3 L& `2 Q4 g" H. @/ r$ F
, G8 X8 b' N" x: L5 w' m92.Thumb Around To Air 3
' J2 A. S# {( ^9 G93.Thumb Around Reverse To Air 3: C8 a' F* z7 w7 E
94.Index Around To Air 3
! M$ U" [' g, Y8 C95.Index Around Reverse To Air 3
8 J: p* O- ?8 Q% G) r3 s( t# N3 w" z96.Back Spin To Air 3.5
; d2 O! p8 ~8 M7 V97.Thumb Spin To Air 3' ^$ U' w9 K$ ~' f9 B4 A
98.Infinity To Air 2.5
' u% G, W6 g0 o99.Tap To Air 3
$ l& T4 k* A; n' a2 H7 D9 R100.Leigun 2 |
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