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发表于 2011-2-25 21:22:38
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2L说得非常绝 LZ需要别人找就别说粗口: \0 A% P0 f% p6 _$ ^
pd tw sonic bust>shadow r 12-t1>korean fltar
6 u5 ^+ L; H/ H8 } =掌心向下的Twisted Sonic Normal+flia>shadow Reverse >korean fltar: K& ~0 O, U3 o# z$ W
百式有的 你可以去找下`这里贴给你6 O P0 _+ ^) ]
招式难度系数表
# m- I" Q$ p& O: ~$ q9 g1.pass & charge(10)
9 M1 n7 ~4 z7 Z& ~' j7 {9 a8 [" A0 C1 W$ t+ v
1.Charge Normal 1
: I. u; c* L# X4 ?3 S' T2.Charge Reverse 1( B4 f) A( ]3 x I# Q7 D
3.Triangle Pass Normal 1.5
; m* h0 H& X6 R& F/ K4.Triangle Pass Reverse 1.51 z0 J" Y5 ?( |, I3 U5 {, B( \0 }
5.Fingerpass Normal 1
. i9 J2 y* R+ W6 L8 p/ U& j. |- K6.Fingerpass Reverse 1
9 E5 `/ q" S% |2 M7.Twisted Sonic Normal 20 J# b/ k$ ]( E+ r
8.Twisted Sonic Reverse 26 T3 y& R* f+ k4 [8 P# a; a- e
9.Warped Sonic Normal 2( M% j" i5 ], @
10.Warped Sonic Reverse 2
/ Y& C. `: b* Y' {
: z# f% f5 B$ ` a, J+ d7 |9 W1 y0 F
2.sonic(15)& J' n: s. W( d: |. y4 d# f
0 U& j8 S5 q6 x. w8 Q
11.Sonic Normal 21
" q4 n% ^6 H3 p0 G12.Sonic Reverse 2
: H" t' r7 c7 n4 G7 W- ], R$ X4 ]13.Inverse Sonic Normal 2.50 x: Y+ X( k r( D
14.Inverse Sonic Reverse 2.5
* A9 B" j% y2 Q) q0 P; R* W15.Sonic 2x Normal 2
/ P! I h) y `' |; x8 E! p# Q16.Sonic 2x Reverse 2- L. l0 N+ `% { K
17.Sonic Clip Normal 2 H2 } T) j3 i: h, J$ o
18.Sonic Clip Reverse 26 ^- V, @4 [3 A! V
19.Invisible Sonic 20 D6 Y5 {- S/ M; V
20.Demon Sonic Normal 2.5
" p& D- [0 q4 g( O- Z21.Angel Sonic Normal 3% S) u/ J5 _+ K
22.In-Out & Out-In Sonic 2.52 [% M o4 e" q9 x' V* W$ K
23.Side Sonic Normal 2.56 b; I* h* {6 K ?- l9 G
24.Side Sonic Reverse 2.5
t; _" j6 m- M1 |6 x+ [ l+ v25.Flush Sonic Normal 3
. B5 ]7 f3 ]- t# n8 u- D' ]) J$ n* D) F- r$ c5 h
S9 M1 f. j2 m+ K; A7 |- ^
3.infinity(9)
* G" [/ a7 ~) {3 x* G7 S0 l! c7 w4 J" o, ]5 M
26.Wiper Harmonic 1
: c' p9 K8 a9 {- s$ y: N6 h) Y# z27.Figure 8 1$ X$ G, K5 g* H* ]' I
28.Infinity Normal 1- Y+ X8 f3 ^+ r" m9 }+ e
29.Infinity Reverse 1.5
6 \4 `: F3 }- G30.Single Extended Infinity Normal 12 \( H: [1 `% Z! S# B' G
31.Single Extended Infinity Reverse 2
- X% s2 C$ w' N32.Quadruple Infinity 2.5
8 Q, p- v4 k1 I }# Z% j( q33.Quadruple Extended Infinity 2.5
2 t; s) w6 `# I5 O5 A1 \: U( Y34.Index Wiper Harmonic 2.5
1 u$ @. u( |2 T3 Q5 V
, c; U# G4 F2 w8 Y3 y
& R" ~2 C% J0 x4.tap(8)/ `9 K, l9 @4 i
$ d, [7 p2 s/ P0 H35.Half Tap Normal 2
6 H: E8 Y- k, d* p. q g0 [36.Half Tap Reverse 1.5
$ n& t K+ H0 X6 r( u$ ^9 N37.Full Tap Normal 2
+ c3 {1 a+ y) @" f n) H, M38.Full Tap Reverse 2
- r' p I8 k6 Z. [: a& \39.Back Tap Normal 1.5
; J# A' B7 V- z+ d" {40.Back Tap Reverse 1.5
8 r3 O, X6 F; |/ p4 e41.X-tap 2. ]7 K+ f2 j' R
42.Fingerless Fake Reverse 2
) x. J# W6 Y4 T- m( p: X, H& z1 t+ E
3 W9 a) B0 `$ N% U/ Q' j5.around(26)
2 @* O6 j- {5 L# h) a9 C4 l# u7 O
0 f5 Y0 O" A7 H" W4 C43.Thumb Around Normal 1' w2 c+ @$ b; R) W3 x+ r8 ^
44.Thumb Around Reverse 1.5- N/ r3 C: H1 Y4 c0 G6 v
45.Index Around Normal 2
9 l7 {0 D; N' ~8 y7 [" C46.Index Around Reverse 2* v; Q+ Q" P/ a: P, r( H
47.Middle Around Normal 2
' K/ f( K9 q, u4 S S% e48.Middle Around Reverse 2
! S4 A1 `0 h7 [" X) P/ ~3 v, D; ?49.Ring Around Normal 2.51 F, M w% C) U
50.Ring Around Reverse 3
# y/ q7 V: y5 E7 h) q( S% R2 L51.Pinky Around Normal 3.5
, u( [' `9 L; |% W: r, M, N0 Z52.Pinky Around Reverse 3.54 X, n1 W' o; p
53.Cardiod Normal 2; [& Y ]3 w3 h2 K6 _7 g: A
54.Cardiod Reverse 2
/ n U' z) c+ v F+ e1 q3 d9 J8 v/ ^55.Korean Extended Thumb Around Normal 2.59 _; m) c+ @. G! {$ g( `" F7 o0 u" p
56.Fingerless Thumb Around Normal 2
6 n* N/ ?7 W/ e7 u57.Fingerless Thumb Around Reverse 2
( N! U3 `! n, z7 k* i9 q7 t1 t! b+ a8 d58.Back Around 23 w! s$ c) n* d
59.Fingerless Index Around 2
& e, w1 [1 }8 w7 ~: e( S* D ~% h60.Fingerless Middle Around 2
, ~0 n7 F3 @8 ~! v s/ Q: {. S61.Fingerless Ring Around 3
2 x8 l3 P6 S7 W2 J4 h$ V" T62.Fingerless Pinky Around 3
) R: `* _, }5 F$ o6 L" x. j63.Fingerless Korean Extended Thunb Around Normal 3( u# e0 E, }; V2 u9 B# i4 w
64.Hand Around 3
4 w- p8 x) B8 ]65.Neophyte Back Around 2
- Z- R7 l# Y4 N# |$ G5 [9 A66.Neophyte Index Around Normal 2* a, n/ M( X+ Q8 r" c7 M2 Y d
67.Neophyte Index Around Reverse 2
- K# q* w# \- M& P" k% J% r68.Side Ring Around 3.5
) {; S V3 {7 ]8 R2 ^7 ]2 _
! @0 k4 h2 J0 S/ U+ @$ G# Q" k& ?- I2 z; W- @9 z. Y8 I
6.shadow(7)
7 E4 _: n/ r9 p( B/ S4 Q5 f [
( j* _: A( G3 k* a4 I- p$ p D4 m4 z69.Shadow Normal 2; f+ _4 {3 f( G% U
70.Shadow Reverse 23 k8 _) p" m4 {
71.Devil Sonic Normal 2.5
0 y( ^! F9 F# @ C" }' L. S72.Devil Sonic Reverse 2.5
+ t" s* J% X3 Y' H73.Devil Around Normal 2.5. ?- w2 W6 ], o, T+ i: p# Y$ M+ q
74.Inverse Shadow Normal 3
+ g4 e" v5 N; X1 N1 ^! L1 P75.Inverse Shadow Revese 3.5
$ B9 I4 j. q1 ?) N; R3 N: D0 c7 [- x! Q
! ? \. o/ i& [2 E, {; L) S) J. V
7.spin(16)
* \! r: B% F# M4 L3 E8 Q0 W4 _
/ T2 U0 f% u! j0 X76.Thumb Spin Normal 2.5! n* x5 B+ Z& A! I4 ]$ F- X9 Y( B
77.Thumb Spin Reverse 2.5
3 q- _. [; B) p7 N9 N; U- P+ i. U. e78.Extended Thumb Spin 2.5
8 m# a5 F8 q8 A0 s79.Fingerless Extended Thumb Spin 3
+ Z+ m3 [( s& ^# f \* _/ s( t& N80.Fake Reverse 3.59 H. g& E$ [" m3 K7 x+ G
81.Index Spin 3.5
2 @7 w' ?2 Y/ M1 b82.Fake Index Spin 40 |0 l$ r& ~) I$ L- z+ \) D4 q) n. z
83.Basketball Spin 4.56 x, m' e$ j( q; G' u
84.Basketball Spin Reverse 5
' \" d6 S' F( ?85.Back Spin Normal 3.5
3 T9 d" g0 u! G Q86.Pinky Spin 4
5 @* }- x" e, a: ^6 a87.Palm Spin Normal 3( n Z% i! r o' M' a
88.Palm Spin Reverse 3.5: C/ S) ]$ R9 `, q+ z' ]
89.Fingerless Thumb Spin Normal 30 c; M$ I9 W0 P$ I% O/ N
90.Fingerless Thumb Spin Reverse 3
/ z* j. {4 ` J V6 g* h; B" r91.Back Spin Reverse 12-34 42 Z' ]7 h3 ~. p. z& Z
0 e J' U5 [% J% l& C$ T' C4 m
% U0 _4 v! T1 c' x8.air(9)
1 \% f% _6 A' W2 P7 H7 _& E4 D5 r/ y
92.Thumb Around To Air 34 p1 P3 Q) u) w1 ^" p/ @" |3 I$ q2 x
93.Thumb Around Reverse To Air 3
; G$ w1 o! U2 A( M2 t6 D0 {) |94.Index Around To Air 3
: b* R4 a$ S$ l95.Index Around Reverse To Air 3
6 M3 B0 u6 X9 W" H5 L% O96.Back Spin To Air 3.51 c$ H; X1 }# n. S4 n
97.Thumb Spin To Air 3' B' {, x1 r" H2 o, m: J
98.Infinity To Air 2.5
" D$ u5 e' M0 _7 } z9 {99.Tap To Air 3- D( m& b* I" J0 ?
100.Leigun 2 |
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