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发表于 2011-3-27 20:18:32
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1.pass & charge(10) 4 E& |5 v4 _ @+ A' `" o
% @4 b& c2 a3 @, J) z5 S) i( `1.Charge Normal 1 : P: C& B# B( @ E6 X9 y" ?2 W
2.Charge Reverse 18 s7 |& l/ Q0 S5 q+ [5 p' b' G9 y
3.Triangle Pass Normal 1.5
# X; r" m# F0 x7 r0 x6 W) L4.Triangle Pass Reverse 1.5
. J1 d$ ^/ L. r6 J6 o5.Fingerpass Normal 1
/ N9 o% l1 b; s ^6.Fingerpass Reverse 1' T S9 R: \2 j# l+ G
7.Twisted Sonic Normal 2* Q1 U- p& r& D! R, V; x! o) x
8.Twisted Sonic Reverse 29 f, b- D1 b% A, }
9.Warped Sonic Normal 2
) T1 o2 d: L3 p' K2 G( ^10.Warped Sonic Reverse 2
" }+ u2 W7 [) O4 l: ~& e" g; m
m) A. D4 N6 r" x# {+ ^- ^9 Q6 [( m/ l8 J( \* @
2.sonic(15)
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11.Sonic Normal 21
/ D2 W' T7 ~/ ~1 D/ W* |' k12.Sonic Reverse 2
9 D! [( x& m+ O! H5 }; \; G13.Inverse Sonic Normal 2.5
; J. n- o! H- H8 `! e6 O14.Inverse Sonic Reverse 2.5
8 q* I g$ D+ l" q15.Sonic 2x Normal 27 u- R& D& Y& e
16.Sonic 2x Reverse 2
: z% Y8 R: M0 J: q! t$ J17.Sonic Clip Normal 2
& n. u) P/ m" ~9 @; E# ~, t8 W18.Sonic Clip Reverse 2
/ W0 h: R: c* G6 x6 L19.Invisible Sonic 27 M7 s1 h8 V& Z4 q' }
20.Demon Sonic Normal 2.5
& u. y+ z q$ f3 Y/ N% v21.Angel Sonic Normal 3
" Z5 m) j: }" t22.In-Out & Out-In Sonic 2.5+ O6 f" x' b. y- I5 _7 N
23.Side Sonic Normal 2.5
3 |7 D2 j4 @5 M5 F% p24.Side Sonic Reverse 2.5
/ W& L" z' d4 x% A+ H; f2 M4 ], e y25.Flush Sonic Normal 38 U5 c: |& g" \2 O: w: S6 g9 Y6 @
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3.infinity(9)* v# N& O( g+ r' y
4 Q7 _. v4 ~- Z% G" L. z1 C- y3 U" N
26.Wiper Harmonic 1
* x( L: W3 l" I( D& D; ?/ G* z5 m1 ]27.Figure 8 19 C) V! R& C+ L& _
28.Infinity Normal 14 ^, e5 ]! x: g c [
29.Infinity Reverse 1.5
/ G. K4 J- k* v+ I: V30.Single Extended Infinity Normal 1# o4 t! X1 }& G% a, @
31.Single Extended Infinity Reverse 2
$ |8 X, T1 G# w32.Quadruple Infinity 2.5
; C1 r/ r) E7 p- m/ d33.Quadruple Extended Infinity 2.5* B- q- e, ~! r5 Y# P9 u. Z4 Y
34.Index Wiper Harmonic 2.5) F8 \9 N8 H3 Z1 \7 {
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+ x1 I0 D, z1 }& A4.tap(8)7 T! ?: m" _, G/ e& @6 @6 n# N
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35.Half Tap Normal 2
; D2 E3 ^" D; ^7 Q |36.Half Tap Reverse 1.5& s N7 E0 W& t5 k/ W: |2 E
37.Full Tap Normal 2
0 x9 k3 `$ a/ n) r+ u- J# e: s38.Full Tap Reverse 2; y2 u5 S# A: j
39.Back Tap Normal 1.5
- t" |; T |8 {% C# M/ r4 \$ B. K40.Back Tap Reverse 1.5
. Q; R9 t/ i# t& I# U% ], W41.X-tap 2+ {2 F8 l1 z1 L7 m
42.Fingerless Fake Reverse 2
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$ [, M3 }5 K, i3 C! Q- h5.around(26)! [6 ?4 J" r' p+ D. P
; |: D8 `- _' `2 t2 W4 Z43.Thumb Around Normal 17 v$ ]( G% Z! ]4 a \
44.Thumb Around Reverse 1.5
1 S7 [ w/ h2 j% w* v45.Index Around Normal 2
" j5 W3 ]+ {& R) d$ q( [46.Index Around Reverse 2
8 \9 s9 }- w. v) o x- [6 N [47.Middle Around Normal 2/ k$ s) `; ]9 N7 H! F
48.Middle Around Reverse 2
- H$ H u3 d! f) s! @4 I( i49.Ring Around Normal 2.5+ g. @ q- \ s1 s, M
50.Ring Around Reverse 36 z; R" T; a8 s! w! W8 ?3 g* Q
51.Pinky Around Normal 3.5& s8 f, H5 b4 S! ?4 s% B" d- c, M. G
52.Pinky Around Reverse 3.58 J% ]3 s5 ]) i2 |6 c
53.Cardiod Normal 2
- M; z. q% \' t54.Cardiod Reverse 2) j1 e5 l; q; b- s: f
55.Korean Extended Thumb Around Normal 2.5$ T2 q& b" g5 \ \+ `
56.Fingerless Thumb Around Normal 2! u1 ?9 N: b- C, p4 h7 D" t/ q
57.Fingerless Thumb Around Reverse 2
3 H" L9 h, s$ j! Y) L' O. s5 w58.Back Around 2
- G; d% C3 A8 o% Y: t7 O59.Fingerless Index Around 2$ |' @) a3 `5 P j! m- ?. z& M5 y
60.Fingerless Middle Around 2" N4 L0 n3 n' u; t. S/ |
61.Fingerless Ring Around 3- D9 H# h1 H ^ o0 h
62.Fingerless Pinky Around 3
" O r% l/ _2 K( t' \* H5 g9 @63.Fingerless Korean Extended Thunb Around Normal 3
* s1 k# g5 ^( S7 T$ {64.Hand Around 3
( e, T! e# O8 M+ G8 H6 V( T65.Neophyte Back Around 2" `( I, Z( Y# | L' ~7 _6 w
66.Neophyte Index Around Normal 2
+ R" ^, n4 D7 X9 ]" I* C67.Neophyte Index Around Reverse 2
, b# r4 i: a( n68.Side Ring Around 3.5
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/ O/ H# z F, p- K( X9 d* c6.shadow(7)
5 S0 f: H, z2 [3 G! c* v- x; C6 {' r- U4 p5 O; H( b1 y: _( S
69.Shadow Normal 2
2 u3 N9 z8 X$ F3 }; X70.Shadow Reverse 2" D7 }* u9 _( d4 ^8 G/ H" |
71.Devil Sonic Normal 2.5
8 |/ y# M/ f- D4 @72.Devil Sonic Reverse 2.5
/ T5 i; q9 ?* t+ c! p73.Devil Around Normal 2.5
* z! l" C6 L, e' [' i+ H# T74.Inverse Shadow Normal 3
8 e, O. g* H$ p- M75.Inverse Shadow Revese 3.5 H1 s7 ^- q! G0 H" m
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1 p: I9 {2 R: u/ ?0 t7 a( b: K
7.spin(16)
3 Q2 a3 L4 u% ^% l5 o* N
* t( C; `; o9 A+ I' P' O4 w+ X76.Thumb Spin Normal 2.5
4 E2 F0 L% u; B/ f" l; r i8 |0 t77.Thumb Spin Reverse 2.5. }4 C% p$ A7 K
78.Extended Thumb Spin 2.58 ^7 ], ^! |4 Z2 w H/ J
79.Fingerless Extended Thumb Spin 3! Q! s; z1 y# X1 s8 t
80.Fake Reverse 3.5
; d. Q5 g# t# X) a81.Index Spin 3.5
' u A% Y/ N0 Y6 I# _82.Fake Index Spin 43 Y7 ^. k6 o. D z. z7 u3 p
83.Basketball Spin 4.59 l: V/ P7 {/ o7 @7 b; P
84.Basketball Spin Reverse 5
0 x# R* U9 U2 m& o85.Back Spin Normal 3.5% K, H* _ r2 E3 q n
86.Pinky Spin 4
3 _4 g& b. A3 R) q87.Palm Spin Normal 3( C" h% F+ V, Q- B
88.Palm Spin Reverse 3.56 @0 u# F; `2 \* O6 ?- i" R
89.Fingerless Thumb Spin Normal 3
. S2 Y, L1 k' s( @( K90.Fingerless Thumb Spin Reverse 3
/ Z i' ~( w3 x( c91.Back Spin Reverse 12-34 4# T" P: F! v t
8 Q2 d5 n7 t' H
& j1 h' g6 x0 I" ~" W! w, a8.air(9)
6 c9 F* V) k( I- O9 P! r& b' G& C) W7 H3 H x
92.Thumb Around To Air 3
& y- t6 K5 b: S$ c. d5 K93.Thumb Around Reverse To Air 33 T) Y+ W5 P4 @9 R& z% c
94.Index Around To Air 34 ]- Q% c# S: b. B$ l
95.Index Around Reverse To Air 3, W' S) b" z. H' \7 }$ k& _. y
96.Back Spin To Air 3.57 U/ n, d! |* Q8 T3 M2 `
97.Thumb Spin To Air 3
. R9 ?$ Y5 U( v! l98.Infinity To Air 2.5
6 V1 F' J; R) m7 X; \! o% S" _* L! R99.Tap To Air 3
3 Z, I; X$ z+ Z6 ^9 w9 t7 V100.Leigun 2
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LZ是要这个么?? |
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