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发表于 2011-3-27 20:18:32
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显示全部楼层
1.pass & charge(10) 6 `& o+ V; \" g) C1 d6 Y
$ Q- ^% w/ o& e& W5 O, \1.Charge Normal 1
. P2 K- ^7 X- O. ~" e% S2.Charge Reverse 1
9 I6 c0 ?% E% V# J# k5 `3.Triangle Pass Normal 1.5; Q _; z: W& _* P7 d5 Q
4.Triangle Pass Reverse 1.5
i0 B% ^$ o+ e4 i* I5.Fingerpass Normal 1
( e3 z9 O; c, K1 K$ U. V% w6.Fingerpass Reverse 1- X- i9 i! K/ x; K
7.Twisted Sonic Normal 2* n0 `+ {9 {: H, V5 _
8.Twisted Sonic Reverse 2
. q" P0 c/ k% \' k9.Warped Sonic Normal 20 F# g) l: U0 v X
10.Warped Sonic Reverse 2
( z# S! u% N8 \2 |! R
2 | K% E ?8 M% I
2 H4 _4 q8 i" p7 [2.sonic(15)8 |6 i$ e! i( }5 W Z
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11.Sonic Normal 213 Q4 F; @ X6 ?+ X
12.Sonic Reverse 2
9 k9 u$ q4 K( H( M3 U$ [) b4 R3 @13.Inverse Sonic Normal 2.5
) A) D# Q! Z2 s, C' G14.Inverse Sonic Reverse 2.5) M4 |8 }$ ^1 N8 i/ a: {. |0 M
15.Sonic 2x Normal 2
, }! @+ ^, { R2 c6 R: D$ v; e' _1 v16.Sonic 2x Reverse 2
. ~2 h1 G: ]0 G: h" Y# w17.Sonic Clip Normal 2
4 `, p4 a `8 k. R18.Sonic Clip Reverse 2
: W/ }' f) E$ O+ d/ [1 \19.Invisible Sonic 24 f9 |" n3 H2 [6 D/ B
20.Demon Sonic Normal 2.5
, H4 d, z' ]1 C, x% }, K1 t21.Angel Sonic Normal 3
1 f1 h3 w" W# }8 p3 S$ q% E22.In-Out & Out-In Sonic 2.5, O4 y; L/ @' M
23.Side Sonic Normal 2.5/ m K; Q9 N8 U+ G- @+ a8 S( f
24.Side Sonic Reverse 2.5/ d: ? U, b0 f9 h* {
25.Flush Sonic Normal 3
9 B& o6 F+ ^$ D9 A2 T9 Z/ T/ ^. W2 S" ^7 m) j
2 o& |9 G# _; ^( B3.infinity(9)1 v& l( T5 x' E) _* m
0 p& \9 z( c6 q+ n) V+ V( V26.Wiper Harmonic 19 ^. c4 G' u: k5 r7 S" a5 ~0 c0 q Q
27.Figure 8 1
, W: a5 ^/ t; ^# _0 r1 H28.Infinity Normal 1 U5 j3 {7 I* l
29.Infinity Reverse 1.5
) d) W: `9 g8 K1 x! K+ K# k/ w30.Single Extended Infinity Normal 1
" m8 Q- N: K5 G9 K8 j31.Single Extended Infinity Reverse 2, O" K9 D5 p) B2 u
32.Quadruple Infinity 2.5
9 \- g7 f, w1 J33.Quadruple Extended Infinity 2.5& V0 X, Z% ?& y
34.Index Wiper Harmonic 2.5+ t- @3 B4 r- X: p: `
; N! F$ _# d2 ~' b; P2 b# s& x5 R2 x
- t9 [3 W- ~2 o: k! t$ J" S0 I4.tap(8)
t* G' e- B$ v2 E, S
; L0 |- |" _8 _, j8 d. \" e* e35.Half Tap Normal 26 ]3 P- o0 J( k |" J! l. f
36.Half Tap Reverse 1.5
( U, \6 j$ l! }: H) x37.Full Tap Normal 2
/ {6 s" n' k9 {38.Full Tap Reverse 2, e' V6 L" h' v" o8 j
39.Back Tap Normal 1.5
. b A9 Y# O& a d! f m$ y9 [' Z40.Back Tap Reverse 1.5+ X8 w! {* r, \2 Z3 S
41.X-tap 2
) ^ t7 y+ E" Y2 \( q- H. }% Y2 E42.Fingerless Fake Reverse 2
9 R+ S" E6 X' N9 T0 q
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* g2 C2 c' e2 T q4 V9 |5.around(26)
0 L x. [' H n+ i7 D
- e7 K0 C: B$ k( r& L' V- s. e U2 d3 V0 v43.Thumb Around Normal 1" a8 y7 P9 z) r4 T' d" f5 T9 a3 u
44.Thumb Around Reverse 1.5! D3 `1 \; x: |+ U# s
45.Index Around Normal 2
$ H8 O: P' i! p4 Y1 {/ w- K46.Index Around Reverse 2
7 o. `2 z" J# P47.Middle Around Normal 2
+ u0 s5 k/ q- P/ l6 A" M48.Middle Around Reverse 2
( H1 D3 `9 X7 [; d j49.Ring Around Normal 2.5; w! W' g1 K$ a m1 n
50.Ring Around Reverse 3
8 V" ]* c9 Y$ Q: _51.Pinky Around Normal 3.5. F v9 h/ G8 I' N- |$ E0 Z$ y
52.Pinky Around Reverse 3.5. H4 S J& l& {# d( ]1 a1 W
53.Cardiod Normal 21 n, a% Y2 a# j" J* F) p
54.Cardiod Reverse 2
& R' M4 n. n/ T% ]# ~8 ^# w55.Korean Extended Thumb Around Normal 2.58 H7 E% }: x1 U8 I% P6 p4 Q
56.Fingerless Thumb Around Normal 2) p1 |/ A! W5 \2 u
57.Fingerless Thumb Around Reverse 2
0 c' x( R, m, i+ ]1 v$ n58.Back Around 2
5 l2 ^% X$ {+ }. e) f5 x3 L4 d4 e4 m59.Fingerless Index Around 2
# p: g, @$ [+ v# t' D4 M60.Fingerless Middle Around 2
, p8 n8 _; {8 q" r61.Fingerless Ring Around 3
6 E7 S8 D. y* x62.Fingerless Pinky Around 3
8 M% m& Y4 u, `% v63.Fingerless Korean Extended Thunb Around Normal 3
# T3 K; |8 V% ?7 p* N n$ J64.Hand Around 3; R9 Q" f- K* i$ @& L z
65.Neophyte Back Around 2- {( a6 r5 l9 D+ x7 ^
66.Neophyte Index Around Normal 21 o& M3 v0 [3 D" k* A9 F5 a
67.Neophyte Index Around Reverse 2
! p7 Z4 K. r: `$ s, T68.Side Ring Around 3.5
: _3 o6 t# L' y- `0 J3 k* q, |, H: c# b8 |
# U+ R# R& h2 `' ~6.shadow(7): A$ k( I1 O' D# Y# @3 |
' {' c1 k# B0 ^. Y. p( X/ D2 o2 b
69.Shadow Normal 27 j* r/ H6 W E( Q6 }1 ~' w
70.Shadow Reverse 2
8 f O# O, ?( {$ x71.Devil Sonic Normal 2.5" M; S5 J+ d4 Y* U7 D- a' h
72.Devil Sonic Reverse 2.5, S, p8 h W3 y) Y6 c h/ O" ?
73.Devil Around Normal 2.5- a2 B [+ ]" t+ p7 b$ S& o) A
74.Inverse Shadow Normal 3- h& P, L! y: c1 h: B) ]5 N
75.Inverse Shadow Revese 3.57 ]# u/ y6 k, h4 y6 w
0 u2 h7 l0 _1 B
3 \% t) i' \5 o F! T* `7.spin(16)
2 r1 ^# F) ?3 @1 M" h0 [+ e
) t5 A p7 q5 ?2 I. @7 m76.Thumb Spin Normal 2.5+ R) d; o& z8 X8 T( V2 r$ B
77.Thumb Spin Reverse 2.5
& \/ s# b1 J k) u; U: Z( ~78.Extended Thumb Spin 2.5
; u9 P% x* x. E3 r* m! E79.Fingerless Extended Thumb Spin 3
0 t) Q, A( s" T$ ?! u6 N80.Fake Reverse 3.5; B! p S% ?" N: }( d0 l0 _: `
81.Index Spin 3.5
# }4 p% L4 R) s0 R! l7 _4 T x82.Fake Index Spin 4" D3 [6 s2 O; y5 o5 w
83.Basketball Spin 4.54 U/ I; B" j" W1 D9 k$ d
84.Basketball Spin Reverse 5
3 X+ x3 q4 ^6 g) G- W1 Z- `85.Back Spin Normal 3.5 ?' j: e! }& L8 t1 V
86.Pinky Spin 4' ?2 L, V$ a9 b5 ^
87.Palm Spin Normal 3
9 E% V9 E7 L, |3 N% y88.Palm Spin Reverse 3.5
' E% I9 Q* v! H! E- p1 G89.Fingerless Thumb Spin Normal 3/ U& Q3 v) {: [8 M# d
90.Fingerless Thumb Spin Reverse 3) h X X* |1 g/ B6 O1 q: N
91.Back Spin Reverse 12-34 42 ~, `5 x" G9 Q6 X7 f
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0 u' e1 m u7 t8 s
8.air(9)
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92.Thumb Around To Air 3
5 ~ P/ Z/ d5 `8 N93.Thumb Around Reverse To Air 3
/ ?. N, `8 S+ ]; `/ }* K94.Index Around To Air 3: V6 U$ E' q! p. J+ I
95.Index Around Reverse To Air 3
( u+ `! ? p, R96.Back Spin To Air 3.5
. }9 W1 i7 t/ \. A97.Thumb Spin To Air 3
% h' F R3 ]9 u, r6 m7 b1 o98.Infinity To Air 2.56 R5 t: n8 d* y& Y. J* k% _
99.Tap To Air 3 # ~; n) V/ A0 ~* y0 j
100.Leigun 2 6 s- {7 W4 F) U6 W: ^
8 g0 T% K2 S! J/ n6 j( kLZ是要这个么?? |
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