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发表于 2011-3-27 20:18:32
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显示全部楼层
1.pass & charge(10) / g! |+ u& q9 ~+ x
( L* X& `+ }& b) n$ e- n1.Charge Normal 1 3 C0 k3 M. J) ^
2.Charge Reverse 1
3 [" N8 r* u( j) f9 E! V3 N0 g3.Triangle Pass Normal 1.5
4 f* O3 ]3 M! e# h' ^6 Y4.Triangle Pass Reverse 1.5
/ X5 i6 r# ^) m' y/ R5.Fingerpass Normal 1
. A2 o' |2 L! l4 z6.Fingerpass Reverse 13 E$ [0 T1 g0 A& u" v7 ^* v) M
7.Twisted Sonic Normal 2
. R' c* v# l/ T7 S8 q; |2 Z8.Twisted Sonic Reverse 2
! o# a- e: { m. v' t9.Warped Sonic Normal 2
: q- {2 }) c5 l+ n8 Q6 q. d10.Warped Sonic Reverse 20 M& c. R/ j8 |6 S. N2 a' e0 p% C
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3 G* X6 L6 I1 g d2.sonic(15)
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/ E8 A/ q [# Q3 E& H% H11.Sonic Normal 211 S% [% E; O* c- _) b/ H( |
12.Sonic Reverse 2. d8 S/ z9 _; u0 B* d6 Y
13.Inverse Sonic Normal 2.5" `7 i& o; ]! b" G2 \( F8 b4 m
14.Inverse Sonic Reverse 2.5
( y* g5 N7 T# m$ C2 h15.Sonic 2x Normal 2
; R/ h& N' M7 f5 |+ j! u: r16.Sonic 2x Reverse 2
& Y2 h7 a& W: ]17.Sonic Clip Normal 2
! P$ h# }" f6 g" N18.Sonic Clip Reverse 28 K1 c# I8 F' j' e4 n
19.Invisible Sonic 2( U; z0 I" w: h$ R/ O' l
20.Demon Sonic Normal 2.5" t b0 M- ~ ^5 L1 n" C$ Z
21.Angel Sonic Normal 3$ k8 l. k3 j Y3 O+ P
22.In-Out & Out-In Sonic 2.5
* d1 ]) k, {4 Y% K7 y5 \3 ?% a23.Side Sonic Normal 2.5% W* }' C, v1 {+ ]7 M- X8 v9 {( i
24.Side Sonic Reverse 2.5
5 c; O1 e" h$ Y5 z; v3 j% f3 N8 ^25.Flush Sonic Normal 36 N3 [0 B1 T/ D8 Y7 Z0 f9 H! `
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3.infinity(9)
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26.Wiper Harmonic 1- Y+ d% r% E; ?+ k( M: L3 [
27.Figure 8 1
" [& h- |+ M, b28.Infinity Normal 1# P$ l/ M2 P9 p8 x' Y
29.Infinity Reverse 1.5
$ @% d, X/ d. c30.Single Extended Infinity Normal 17 Z7 P& j& e: B0 d3 C
31.Single Extended Infinity Reverse 2
* e4 F+ t- H5 w9 T% o32.Quadruple Infinity 2.5
: m' ^7 J3 e$ c0 T: M' U33.Quadruple Extended Infinity 2.5
. N9 a7 T9 o" B0 q I) t" u& D" K34.Index Wiper Harmonic 2.5
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4.tap(8)
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35.Half Tap Normal 2/ Z0 J/ ^4 J0 _* Q2 L! c
36.Half Tap Reverse 1.5
6 h; g" Q! r$ X/ H; y) I2 C, J2 `37.Full Tap Normal 2/ J! d0 d% M5 Z! X
38.Full Tap Reverse 2; X, l3 I$ Y& K9 ?9 [# Z
39.Back Tap Normal 1.5
/ s# E+ B, I* S: V* A4 p40.Back Tap Reverse 1.5
0 [' g8 H7 F# [! X( B. d7 }7 t41.X-tap 2
% a9 P: I6 r! _" Y, X42.Fingerless Fake Reverse 2$ m) L; q& |; L# M
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5.around(26): u' w5 A- W" q, M
- x: ]: I4 A, u6 \5 \43.Thumb Around Normal 16 c7 I9 I- w7 i& P5 t9 } w
44.Thumb Around Reverse 1.56 w+ b( k$ y, p6 r a8 V; q, o
45.Index Around Normal 2* t- @" w1 }. Q
46.Index Around Reverse 21 y! S9 T7 t0 m; ~! |, k
47.Middle Around Normal 2
! f: H6 p* m- r* A7 ?! i48.Middle Around Reverse 2
1 @9 w* H# e6 I. J49.Ring Around Normal 2.5
* V- ~2 g# r9 p) I% G3 }' h50.Ring Around Reverse 3
0 j" E) R2 i4 n8 d% a" h5 ]$ |* P51.Pinky Around Normal 3.5$ o1 [3 b- V! o: J% V5 j
52.Pinky Around Reverse 3.5
* e& x& E% V+ \/ C2 R5 S53.Cardiod Normal 2) U5 f9 M$ n1 l
54.Cardiod Reverse 28 I! X0 B* o, J5 J
55.Korean Extended Thumb Around Normal 2.5
" S3 r4 A2 u" S2 k: N* t: r56.Fingerless Thumb Around Normal 2' p+ i; e; V( i S% p2 q; x
57.Fingerless Thumb Around Reverse 2
+ C+ s) N2 w' l4 u. m5 \: U58.Back Around 28 t; R1 j- Y8 X$ I
59.Fingerless Index Around 2
1 F$ E# I7 P% X* u60.Fingerless Middle Around 25 U# ~( V* G/ w' _& U5 `" {
61.Fingerless Ring Around 3
+ X! }; Z5 j4 J5 Q2 z3 l2 V& U0 p( R2 K62.Fingerless Pinky Around 3
5 o/ E# P) j9 r% \. }63.Fingerless Korean Extended Thunb Around Normal 3
$ _% U- m; O% m: y$ a5 D64.Hand Around 3( N) ^8 O2 v; Q# \( q! h
65.Neophyte Back Around 2! C; O3 t1 s. u( L4 t* m
66.Neophyte Index Around Normal 2( b1 u9 d* e9 z+ u: v
67.Neophyte Index Around Reverse 2" \. z$ {+ a: N5 i
68.Side Ring Around 3.52 f: y; W$ q5 E9 n
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6.shadow(7)% V& E5 z7 q% ~2 h1 x' T, }% o, U7 M% r+ \
" j& f5 K" N1 v2 n2 ?( ?: I8 f69.Shadow Normal 2
2 V" [6 d! ^4 H, k/ k; e' f70.Shadow Reverse 2
& `- |( U" k! }# \71.Devil Sonic Normal 2.53 D2 n8 F( P" r+ N# \6 {
72.Devil Sonic Reverse 2.53 O7 N- m0 |* ^1 B* n; x& Z9 {* e3 u* s
73.Devil Around Normal 2.5
3 S/ o" w4 h! x74.Inverse Shadow Normal 3$ p6 C9 Q" W- L- C& Y" t
75.Inverse Shadow Revese 3.5
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, ?; N: f" M+ Q' C' n7.spin(16)
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76.Thumb Spin Normal 2.5/ o/ y& F0 {, |
77.Thumb Spin Reverse 2.5
2 U4 R; ]2 T( ?78.Extended Thumb Spin 2.5
. y% [' a7 C3 }5 T! i' D79.Fingerless Extended Thumb Spin 3* [2 g/ X, h8 c Z$ V6 M' r" D
80.Fake Reverse 3.5' h3 x5 h/ c/ x0 h2 {9 J5 S) |
81.Index Spin 3.5
; D# T V1 T2 X1 C82.Fake Index Spin 46 p. k6 ^" E7 @% U
83.Basketball Spin 4.5, `7 H- Z: G& M2 f# K7 S P
84.Basketball Spin Reverse 5
% {' H% @3 W$ j# X85.Back Spin Normal 3.5% T: t0 O/ U {! s* [
86.Pinky Spin 4
x4 B g9 E# h* g* k( k87.Palm Spin Normal 3
( v3 ~0 S" `: I9 g88.Palm Spin Reverse 3.5; M% \. |- _+ n" U% w
89.Fingerless Thumb Spin Normal 3
$ N5 C+ e: o3 v: A" z9 |( y90.Fingerless Thumb Spin Reverse 3/ s, I2 v, \# w$ u
91.Back Spin Reverse 12-34 4" l: Z- Q& L4 r% `
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8.air(9) Q* ~% I" b1 T: `5 C+ h- c' h* p# i
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92.Thumb Around To Air 3- t* {7 P7 U' B+ S3 g$ ?$ Z! K% h
93.Thumb Around Reverse To Air 3
! A5 ~) K- Y) c% v94.Index Around To Air 3
: Z' D3 W) ~ r. R% T95.Index Around Reverse To Air 3
- U* Z# M, `! ]6 C7 ]& I& C96.Back Spin To Air 3.57 ]/ l( t+ f% O0 m- I) M& V& w
97.Thumb Spin To Air 30 ~ }5 t& l* B" S& D& p4 X8 ^! T* g
98.Infinity To Air 2.5' n) ^( V& A: {# s7 q6 @
99.Tap To Air 3
9 l) T: \' r# _, R- \* O100.Leigun 2 9 X" A* r9 y, y- c* X
* g. [7 E) H" f0 ~; g% H5 B, uLZ是要这个么?? |
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