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发表于 2011-3-27 20:18:32
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显示全部楼层
1.pass & charge(10) . i2 j/ N! p& ~$ M& K4 ]
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1.Charge Normal 1
$ R! M+ p* ^/ I9 T2 l: O2.Charge Reverse 12 V7 d& y8 z# x/ g6 C
3.Triangle Pass Normal 1.5
0 c- S. C* K0 d4 T( G' H9 P2 v4.Triangle Pass Reverse 1.53 P# T$ z& [! B9 `$ ?3 x, g
5.Fingerpass Normal 18 M" @2 ^* e+ a; I
6.Fingerpass Reverse 14 y- o/ X& B$ O( H' C+ [- B
7.Twisted Sonic Normal 2
1 J$ T! A; P* @. X4 |8.Twisted Sonic Reverse 2
( h2 c& x/ K. G" h7 f9.Warped Sonic Normal 24 E3 V3 j( n; l) \5 D* D
10.Warped Sonic Reverse 2, l4 v O: K+ P1 k% }) p/ l
# R4 O" t% B- T% G5 c0 \6 D
1 s( F$ b6 T2 @& y% Q7 @8 o, `, h2 t2.sonic(15)- q; H- U {# d( z; X& J
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11.Sonic Normal 21
d2 }# r" K/ z8 F) ?2 b12.Sonic Reverse 2, t3 J3 [! ? n- u& Z8 F
13.Inverse Sonic Normal 2.5* g$ E2 s# O7 [1 y1 {
14.Inverse Sonic Reverse 2.52 l* Q7 I7 G2 E
15.Sonic 2x Normal 2
1 ~! X. P! D9 K# A& V$ E( ~16.Sonic 2x Reverse 29 f- H' w' n& n" T6 ~5 K
17.Sonic Clip Normal 2* M. M* e: N9 q# r" F
18.Sonic Clip Reverse 2
4 x+ U5 P# c: h( V- o5 X. G6 l19.Invisible Sonic 2
0 p k* K" M6 s. a5 b$ h3 k U20.Demon Sonic Normal 2.5
4 v3 j( V& ^5 n- ~21.Angel Sonic Normal 3
3 a2 f1 [5 ^3 O22.In-Out & Out-In Sonic 2.5
9 E; a1 ?# b2 n0 [23.Side Sonic Normal 2.5
0 Z# ^+ _/ D$ C24.Side Sonic Reverse 2.56 `* m1 E$ ~9 a2 |) \( W9 F1 T
25.Flush Sonic Normal 3
' N9 H/ H( I/ s+ b* L& P: {7 w* b f) q. M
$ W( l. W# @. E9 ?* {8 Y3.infinity(9)
7 J* z B3 K" V- A0 k& I4 n. z i$ p8 {8 {( Z
26.Wiper Harmonic 1
$ c3 ~7 }% v& C. s) ^6 _ F27.Figure 8 1; b: p3 }* i; H3 x9 D, y; L( F1 R4 v
28.Infinity Normal 1, w+ G1 F2 z( e" r8 D
29.Infinity Reverse 1.50 v6 A; N7 T1 ~7 ^% l) @
30.Single Extended Infinity Normal 1
6 h0 _$ g* ?; e31.Single Extended Infinity Reverse 2: O# M3 z4 ^7 M; J, d, ?3 B9 r* I
32.Quadruple Infinity 2.5
6 d7 l- U( `2 u0 \33.Quadruple Extended Infinity 2.57 I+ T& `" c. |: j y
34.Index Wiper Harmonic 2.54 D, v; J5 i. z; I
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; ], |" M8 }1 E, \2 B4 d4.tap(8)
2 l8 N7 ^4 `7 w7 ^ F. K9 n8 e" ~8 O) k. }0 u. r) `$ E
35.Half Tap Normal 27 r2 [1 A7 f) f& D
36.Half Tap Reverse 1.5
$ g# [; a0 {$ {6 L6 j37.Full Tap Normal 2
; d9 G/ U9 S( g" D/ z38.Full Tap Reverse 2
9 b+ g$ m- k4 e39.Back Tap Normal 1.5+ L: e8 ]3 Q; }9 r) F
40.Back Tap Reverse 1.5+ @2 r' g/ ]& e( L( w7 o S& B4 y0 X
41.X-tap 2 B8 e. u8 _+ u8 w; a/ R6 M
42.Fingerless Fake Reverse 2, K0 G4 b6 K: U0 q. j) r( ]
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5.around(26)
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43.Thumb Around Normal 11 c7 L0 Y% b7 n9 b8 b! Z
44.Thumb Around Reverse 1.5
( c: q- I9 G u3 q E- I7 S- U! B45.Index Around Normal 2* s3 y# H& _4 Z
46.Index Around Reverse 2
! h, ^$ }0 Y' j. @) `+ K& M7 X% d47.Middle Around Normal 2 f! Y% S/ j1 v1 [8 l
48.Middle Around Reverse 2
" b) C p; f- y y49.Ring Around Normal 2.51 }" i3 \1 J7 V5 T8 l- x
50.Ring Around Reverse 3
* l; q! t; J; |! ?9 e3 V51.Pinky Around Normal 3.5
' [/ A4 E6 j. H" X52.Pinky Around Reverse 3.53 w+ P8 z: a( q. Y4 N, b
53.Cardiod Normal 2
8 {9 ^/ c3 m7 Z4 U54.Cardiod Reverse 2: m. J- n2 T8 |: y5 e
55.Korean Extended Thumb Around Normal 2.5
% c- y+ R$ t9 p# o! l; y* Z4 Q: O8 @56.Fingerless Thumb Around Normal 2
) H, K( ] h2 e4 I5 D57.Fingerless Thumb Around Reverse 2/ }% E* s; X! j5 c- P; a
58.Back Around 2! `/ Q4 `- F- ?; ?* e
59.Fingerless Index Around 2% T- E; x: T; {7 e3 q0 B0 r
60.Fingerless Middle Around 2
. c m- E8 \1 k: `- E' Y61.Fingerless Ring Around 33 ?) X+ a; w# j H6 _
62.Fingerless Pinky Around 30 H/ J- P. ^! E D; k0 M2 _
63.Fingerless Korean Extended Thunb Around Normal 3/ i( Z/ Y9 m5 G
64.Hand Around 3
( }" k' X3 C" T: O65.Neophyte Back Around 2
J( _7 m W6 X& q66.Neophyte Index Around Normal 2' U: {. c& F! X' u3 G! ?
67.Neophyte Index Around Reverse 2
" p; I: v2 s% Z5 |68.Side Ring Around 3.5
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6 Z7 P o' X! g% d l+ j6.shadow(7)) N: o$ S- t3 R; ?
# ^' U9 W/ ^3 y& I( j! ?; R
69.Shadow Normal 2
. c$ R, Z/ p# V, @70.Shadow Reverse 2
. ?9 y. g- c# o' ]/ I/ m) `& G$ @71.Devil Sonic Normal 2.5
" R, {- y, _# }4 t72.Devil Sonic Reverse 2.5# T2 a7 o9 n" ~2 ^4 @
73.Devil Around Normal 2.5
+ B {% ?. R1 j7 i( A1 Y74.Inverse Shadow Normal 3
5 C4 i* v! u; |7 R' \75.Inverse Shadow Revese 3.5
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3 ?4 k7 n+ B$ g' h; M" X- _
7.spin(16)8 g* y! W) E9 |& z7 u2 A
& L9 e- ]# f6 ]2 q
76.Thumb Spin Normal 2.5
7 w! D7 r6 {- o& o$ E! @77.Thumb Spin Reverse 2.5* z% y2 J0 U" S$ u! H+ V
78.Extended Thumb Spin 2.57 z* I/ `: ~) z3 c; `
79.Fingerless Extended Thumb Spin 3
_# j! P8 }& B6 l0 R# d# c80.Fake Reverse 3.5$ z) c6 T1 P0 y E1 h1 j1 k8 R" X: x
81.Index Spin 3.5# z+ N5 l/ I% e. R1 f
82.Fake Index Spin 4
9 K; |0 b' A: [5 u83.Basketball Spin 4.5% E) X7 h* z! q
84.Basketball Spin Reverse 5
+ E, I- ?. z+ Z" |9 \9 K85.Back Spin Normal 3.5
: ]7 E- P0 m9 I86.Pinky Spin 4
' @5 Q% ^6 j. v( H4 }* L; S1 L1 D87.Palm Spin Normal 3! c D- H2 C: m; l% O$ @; J
88.Palm Spin Reverse 3.5
3 {2 M0 z& r; _$ i" s/ ^89.Fingerless Thumb Spin Normal 35 x# R/ N+ v5 W+ w! |+ i
90.Fingerless Thumb Spin Reverse 3; ]- |8 q& S4 ~/ m: h' l
91.Back Spin Reverse 12-34 4- [4 @9 B9 {+ i( i
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9 N1 _& n" U j+ q2 w0 m. J8.air(9)* W7 A( J+ R" s2 t
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92.Thumb Around To Air 3
: i% @4 O0 t# |; E93.Thumb Around Reverse To Air 31 N. M8 V* y7 m8 h; c( b
94.Index Around To Air 3
) @. Q" ]. f# ?6 ~' X9 r" W95.Index Around Reverse To Air 3- g/ Z! P0 K4 ?5 `) v7 t
96.Back Spin To Air 3.5
- j" h2 N) B" l. l97.Thumb Spin To Air 3
2 U) R; C7 N" K3 C98.Infinity To Air 2.5
/ Y$ m5 C, I% r9 y- B5 j99.Tap To Air 3 & H% q/ R# M$ P4 l. E9 Q! ~
100.Leigun 2 6 C" T8 C( M$ x2 b
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LZ是要这个么?? |
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