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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) . e ^7 B j3 ?9 H
1.Charge Normal 1
d: j2 N6 \/ K' U+ J* N0 B/ P2.Charge Reverse 1
" s0 x2 ~6 r( @4 X3.Triangle Pass Normal 1.51 W; p; S; ?8 v2 Q
4.Triangle Pass Reverse 1.5
# T" o4 i7 L7 S7 Q; e. h( K5.Fingerpass Normal 16 @5 C8 @9 [3 T- \
6.Fingerpass Reverse 1 t- [9 H; Y; j8 b* r# C
7.Twisted Sonic Normal 2
, H" e) o S$ H8.Twisted Sonic Reverse 2' T3 p! p- {3 t5 a) |6 w, V ?6 e M5 j
9.Warped Sonic Normal 23 X/ K. X+ H# I3 g. P0 ?1 b
10.Warped Sonic Reverse 2% O9 C# E. M4 f+ z8 ]! R
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2.sonic(15)0 {3 @, l1 H. n0 \: F
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11.Sonic Normal 21
. ^4 [ m O( [# u! u. @ h9 s3 r12.Sonic Reverse 2$ u% x" b9 u; c/ O, @
13.Inverse Sonic Normal 2.5; O$ v; d l& j0 H6 P
14.Inverse Sonic Reverse 2.5
# x; N6 }% t2 e& e15.Sonic 2x Normal 2
. [* E, \- h; E8 t; L16.Sonic 2x Reverse 2
1 C a# y$ ^ O& u' M& |- W8 k17.Sonic Clip Normal 27 ~: u/ ?0 [. J, A
18.Sonic Clip Reverse 2
* q/ m' Q. E8 v19.Invisible Sonic 2& U4 D* W/ g2 Z9 s, p
20.Demon Sonic Normal 2.5
0 X7 @% G: I" k9 ~21.Angel Sonic Normal 3
3 E7 `. W* G" i# x/ }22.In-Out & Out-In Sonic 2.5
/ {5 _$ @4 y% k2 H. E' L23.Side Sonic Normal 2.5
1 ^. [6 X9 r5 C, c0 d# _24.Side Sonic Reverse 2.5/ }" L1 I6 ?/ g1 R! k, Y% r
25.Flush Sonic Normal 3
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. z7 j: m( M4 } K3.infinity(9)) R& e/ B0 A0 x# I# G/ E
1 o9 _& K) B t0 m2 H8 n
26.Wiper Harmonic 19 b3 m4 Q8 ~$ B( X6 ]
27.Figure 8 1% ~ R7 ~0 ?' Q! j
28.Infinity Normal 1# B7 Y' _/ J- F* ~6 P) @
29.Infinity Reverse 1.5% V' l) `5 A g
30.Single Extended Infinity Normal 1, l: I. e/ ~9 \( @" I1 {. X% s
31.Single Extended Infinity Reverse 22 n$ _7 o! a* o$ U% N, `& H9 G
32.Quadruple Infinity 2.5" B0 T1 D, ?4 c
33.Quadruple Extended Infinity 2.5
6 v. E% |, n* u& C1 X- M9 Y34.Index Wiper Harmonic 2.5
. x& R, }! A" O9 h" L" g9 {! K! N; I2 @, J) L2 J! I
$ k( L9 H: s1 K% p" ?6 C. s E% U4.tap(8)
7 ^+ A" V3 p( L- k4 a% s& m2 G1 |8 c8 f
35.Half Tap Normal 28 U( U: X3 f, Q$ [: w+ N
36.Half Tap Reverse 1.5
3 j: {! v, D7 K/ k! l37.Full Tap Normal 23 X) W% H+ ?. O3 f
38.Full Tap Reverse 2) |% a; `8 `& }! g. @ A
39.Back Tap Normal 1.5, F- M$ a2 p8 R
40.Back Tap Reverse 1.5
2 b# ?/ T- n1 _# y* L8 X41.X-tap 2! T2 @3 M& W- D8 b, r; x* y# y: j- h
42.Fingerless Fake Reverse 2
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- z; c0 Y& T4 O1 Q* P5.around(26)) p& E3 T8 q' R
1 j" D f2 U" v$ Z2 e1 M43.Thumb Around Normal 15 u' W, z0 B. \& O4 f. N: q
44.Thumb Around Reverse 1.5
: \( @9 }; j5 S3 Y l2 z7 |45.Index Around Normal 2
* ?" l& \$ j3 i; D" \+ e7 |+ P; s46.Index Around Reverse 2
7 _: u; |/ _, R5 [) U5 ?5 s47.Middle Around Normal 2
7 C0 u; l$ e: i8 ?" E2 d48.Middle Around Reverse 2
8 |2 u3 i [) J49.Ring Around Normal 2.57 a/ R3 w$ s+ P8 k; p" \
50.Ring Around Reverse 3
; a5 E# D8 L: {* h) `51.Pinky Around Normal 3.5
) {; d# h% X) ]% r52.Pinky Around Reverse 3.5
7 z7 C+ I7 s0 g2 T) K5 ^53.Cardiod Normal 2
$ a% V9 q, ?/ o! s7 c9 W% p54.Cardiod Reverse 21 I$ _4 Y6 v s5 d4 H6 b
55.Korean Extended Thumb Around Normal 2.5
+ G) Q2 S0 f+ w9 o, N7 l56.Fingerless Thumb Around Normal 28 t9 B" G! @2 Y5 n; @
57.Fingerless Thumb Around Reverse 2
7 l+ s' u8 k( A58.Back Around 2# Y% r+ w% w) {8 `1 B$ E; J
59.Fingerless Index Around 2
/ c& w) E% h% ?' j1 \60.Fingerless Middle Around 2
- A) v1 ]9 T3 @: v/ A61.Fingerless Ring Around 3
5 {# s1 v, A# m5 q/ u62.Fingerless Pinky Around 3
1 t* f$ T# t& d7 B- k$ | Q63.Fingerless Korean Extended Thunb Around Normal 3
; J9 l, M ?5 ~7 q3 k; \( i64.Hand Around 3$ M: O3 s. z' k4 L8 v$ B9 ?
65.Neophyte Back Around 2
+ W: B0 T# i/ @! q$ @. ^& @& c66.Neophyte Index Around Normal 2
! |. B; Q2 }' ]67.Neophyte Index Around Reverse 2/ W$ ?' g# F4 n0 X1 l
68.Side Ring Around 3.5. w2 X/ b# o$ d; {! S
+ N- e) A& H, p; o1 _( x
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6.shadow(7)
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69.Shadow Normal 2% |6 p6 R5 p9 `6 b$ f
70.Shadow Reverse 2
* R9 _. I% z3 Y! Y" S: h71.Devil Sonic Normal 2.5
; M2 Y1 d" _5 D0 e( K( l- v" h1 J72.Devil Sonic Reverse 2.59 @# f$ F# A8 Y+ y8 a. u
73.Devil Around Normal 2.5
9 Z3 W! z$ r% q3 j9 c74.Inverse Shadow Normal 3. e: z5 W2 }1 f5 ?
75.Inverse Shadow Revese 3.51 m6 p7 r8 {2 o
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7.spin(16)/ j9 k( q3 t3 D5 j9 U
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76.Thumb Spin Normal 2.5" h+ w3 h) R! I2 E- F
77.Thumb Spin Reverse 2.5% l# M+ ^& }2 o' C
78.Extended Thumb Spin 2.5: x% d4 e( `$ x' G1 o
79.Fingerless Extended Thumb Spin 3
; Q% ^0 t! W" t6 C- [$ h80.Fake Reverse 3.5% o! V9 _/ X+ i
81.Index Spin 3.5
* d# G0 W; f7 O. A& z& r" P4 d82.Fake Index Spin 4
8 n4 Y; C4 k! p$ M+ S8 m83.Basketball Spin 4.5
$ J; y; }# K# u$ h6 v0 u84.Basketball Spin Reverse 5
2 S3 q) s+ c; f; V1 ]85.Back Spin Normal 3.5
2 [+ h/ m7 F) I/ `6 y* ]86.Pinky Spin 4$ m3 a, a a* w8 ^9 W3 t
87.Palm Spin Normal 3
. y7 U& X3 b5 n3 k/ N88.Palm Spin Reverse 3.5# _* A% ^6 F4 ?! t l, C0 [" Q
89.Fingerless Thumb Spin Normal 3
( B& O0 R# ^1 ^+ v W% A90.Fingerless Thumb Spin Reverse 3
" x+ c2 B5 d0 T( A91.Back Spin Reverse 12-34 4' H+ v5 C6 s$ b; b9 X V
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8.air(9)8 C* G6 R# K L/ v' t0 D+ g
( Q& W2 P! i/ b7 K/ ]7 _92.Thumb Around To Air 3
0 r. `, A9 P2 R93.Thumb Around Reverse To Air 3' a% a" N: B5 K' m( p" M
94.Index Around To Air 3
' o3 o1 [' n; }) T95.Index Around Reverse To Air 3
4 e% W1 }& q- ? Z! p$ g/ A96.Back Spin To Air 3.5
1 G% _! I. O0 G97.Thumb Spin To Air 3
9 ]/ ?, H$ R. A: r" N98.Infinity To Air 2.5( d- [' J2 z4 f. i6 l
99.Tap To Air 3 . `- L8 t! s5 M* T- F
100.Leigun 2 |
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