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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10)
" ?! Y6 l$ D/ p; l! \1 ~1.Charge Normal 1 , v0 a, F1 o F* q; c' U
2.Charge Reverse 1
# }1 m$ r0 }1 R! x. h3.Triangle Pass Normal 1.5
/ R4 M" i6 ?& Y% y9 E- U4.Triangle Pass Reverse 1.5
9 x# h/ V/ |6 z7 U1 b+ M/ B2 w/ R5.Fingerpass Normal 1
V m) y, V5 v' E6.Fingerpass Reverse 1% a$ L/ ?" a8 p- \) ?
7.Twisted Sonic Normal 21 G" m8 b) E0 h
8.Twisted Sonic Reverse 21 l& H- k2 R: G6 S9 D) t
9.Warped Sonic Normal 29 P. W2 O0 q4 h- F% h* I/ {& M
10.Warped Sonic Reverse 2- D# H' }6 K) |8 i6 n
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2.sonic(15)
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* A; ]0 j, @% \- k% }: H) @11.Sonic Normal 218 q! z+ [; Y& S4 I
12.Sonic Reverse 2
s- z3 s9 @' k7 x/ h! R' R( }13.Inverse Sonic Normal 2.5
( k' y4 ]2 r: N& E; Q14.Inverse Sonic Reverse 2.5
; O& O: X- O$ i0 T& {8 T15.Sonic 2x Normal 2" ~! X8 y" R) U# a$ h, j
16.Sonic 2x Reverse 2
# X* J7 r4 q& Z& K- v6 W17.Sonic Clip Normal 2' N$ D- |8 v1 b
18.Sonic Clip Reverse 2' i/ M: r) |1 D1 Q8 D* p$ G& ^
19.Invisible Sonic 20 h% f8 z( X5 U7 F
20.Demon Sonic Normal 2.5% f3 g9 Y1 N9 m! O: p( ? x$ G
21.Angel Sonic Normal 35 P' K, V3 M+ X1 k+ {( X
22.In-Out & Out-In Sonic 2.5
: R# ]! ~ c: {+ ?7 ^23.Side Sonic Normal 2.5% g9 h& j/ M/ N9 s
24.Side Sonic Reverse 2.5
- y: A' w! f# q; F6 ?6 |$ t25.Flush Sonic Normal 3
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3.infinity(9)
2 j5 w/ l+ L: ]) {% w& w7 G
: h0 U4 J1 P& H26.Wiper Harmonic 1
* d# s' s* ]' `* x27.Figure 8 1
: e: N" {: C' @% G# U' C7 S" T28.Infinity Normal 1
: n G1 g( w4 Z/ E' a% ]29.Infinity Reverse 1.5
; V j3 X2 Z% I1 ?9 B30.Single Extended Infinity Normal 1
7 I; O8 R6 E9 N# i% L31.Single Extended Infinity Reverse 23 q3 b8 }' u' v3 Y5 F9 y9 M
32.Quadruple Infinity 2.5
5 Q7 D8 G& }* |( N/ H: [33.Quadruple Extended Infinity 2.5
) a& X( O" E7 f, Q x f, o34.Index Wiper Harmonic 2.58 i. a* Y% i$ B' L
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+ W9 r4 C3 n8 |4.tap(8)% H' a0 J0 w* h2 U
. z7 w1 `% v. H w; a' V1 Q35.Half Tap Normal 21 A9 j- [& J2 A# q# o: M
36.Half Tap Reverse 1.5 s' `0 {0 c& P) _3 R$ q5 H) ~
37.Full Tap Normal 2$ t% |3 T5 Q: h
38.Full Tap Reverse 2
; l& z2 \: L; P: g5 e( C39.Back Tap Normal 1.53 g( e. i9 |+ K" E; h
40.Back Tap Reverse 1.5% S3 e6 i: ], F; n
41.X-tap 2
u7 n# H2 W7 X: ?42.Fingerless Fake Reverse 20 O3 n. H8 K. k4 Q9 L2 g! G
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3 B4 x- a. H) G8 x n+ X7 q" J5.around(26)8 b, S- B& j& O
! y6 g6 K5 ]9 B, N& x, I43.Thumb Around Normal 1
; W( W* Z7 H x' f% l) H44.Thumb Around Reverse 1.53 ]/ y5 k3 L0 k$ T( n- K! ?
45.Index Around Normal 2
b" e3 L2 y; J l46.Index Around Reverse 2
2 h1 v: e4 {+ k n/ ~$ b# K47.Middle Around Normal 2/ c/ J% a+ H' Q1 h5 i
48.Middle Around Reverse 2
2 Z* a, @. @$ ^( ?49.Ring Around Normal 2.5& |" G7 J k6 c9 ~; k$ Y& Y4 A
50.Ring Around Reverse 3
7 L$ {% F8 h3 ~; C# ~51.Pinky Around Normal 3.5
v* R$ G$ H Q+ I# H8 o52.Pinky Around Reverse 3.5+ Y* P8 }0 ?: h. J' u6 b
53.Cardiod Normal 2
( ?4 w4 D5 c, f. ]! B! j54.Cardiod Reverse 2
5 F8 v( }1 M8 K. w55.Korean Extended Thumb Around Normal 2.59 Q7 p* y8 E [, k1 S
56.Fingerless Thumb Around Normal 2
# A6 L) E& f# f! \* d1 ?3 O: v5 n57.Fingerless Thumb Around Reverse 2$ |( }8 U6 V; T. }+ P: {2 a
58.Back Around 2
" N0 O' _; @/ V& r k$ y- x59.Fingerless Index Around 2/ q7 J9 a' V5 m% N* A! g
60.Fingerless Middle Around 2& O0 [1 K u T; l
61.Fingerless Ring Around 3$ t o& ?0 f2 M8 M* S( i+ t
62.Fingerless Pinky Around 3
9 [4 l D3 s# V& Y9 R63.Fingerless Korean Extended Thunb Around Normal 3
% R! Z6 D: R W' R64.Hand Around 3
. m3 @ q( Z+ K1 [/ n65.Neophyte Back Around 2
! ]7 U$ A: m b9 C) t" t, n7 \/ _66.Neophyte Index Around Normal 2
. s% f) i' W- M# ]67.Neophyte Index Around Reverse 2
2 c# g) n& @" ]68.Side Ring Around 3.5
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4 x0 `, }9 T% n' {0 d: O- a/ g6.shadow(7)
q& G9 {0 `0 ]3 ]' q5 C/ x* y# [" X, x& X' J
69.Shadow Normal 20 ?( `2 `1 K: C2 N
70.Shadow Reverse 25 k6 y! k1 D1 I! {4 g+ M) \! p5 Z
71.Devil Sonic Normal 2.59 _. I, Y1 P' {8 |% M
72.Devil Sonic Reverse 2.5: k; P; b+ {, L% m ]2 `7 D
73.Devil Around Normal 2.5# _) N0 ]1 ]9 f$ }% a
74.Inverse Shadow Normal 39 A. ] b& b: z% ~! @
75.Inverse Shadow Revese 3.5$ A6 s) s/ N4 q; T, Y7 [
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4 `& n0 N" P( f4 X8 _7.spin(16): b' n- S4 d! H; y
+ U- z# h: i7 Y; G! N- f
76.Thumb Spin Normal 2.5 J6 T2 e) P) J& J/ n
77.Thumb Spin Reverse 2.5
" G/ g* F V ]$ R: h, E9 g78.Extended Thumb Spin 2.50 h2 v; ?6 W- S8 `: w2 Z
79.Fingerless Extended Thumb Spin 3, {' E4 V5 z4 d2 {3 G- F' C
80.Fake Reverse 3.5( Y$ u, U0 c C
81.Index Spin 3.5
6 T; [' [; n& R' h. f; [9 r82.Fake Index Spin 4
; P0 r3 w- _- I/ ^! ^$ ~/ ]83.Basketball Spin 4.50 x' E ?2 }: @' E. y8 I$ k" I i
84.Basketball Spin Reverse 5
' o* f& Z# X; V0 I85.Back Spin Normal 3.59 q2 @8 r5 T2 W
86.Pinky Spin 4; c% m. Q9 ~9 @( q
87.Palm Spin Normal 3
. [+ W* G; G% O d4 z! V88.Palm Spin Reverse 3.5& u$ Q% |6 O" x6 T
89.Fingerless Thumb Spin Normal 3
) W: U/ |7 r! y! q4 q2 B8 n90.Fingerless Thumb Spin Reverse 3
+ q6 q2 }3 j; r91.Back Spin Reverse 12-34 4
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4 c: ]& E6 x( P/ c/ n+ z- k( ?2 N
/ M7 M' L/ g" ^0 U& j5 S8.air(9)
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92.Thumb Around To Air 3
4 F2 S, F. A1 ]0 e93.Thumb Around Reverse To Air 3
; n& U3 l4 }* c) G94.Index Around To Air 3
. ]" `' n9 T9 p3 Z95.Index Around Reverse To Air 3
. ?8 x+ \' K4 |$ e( a96.Back Spin To Air 3.57 z& d' ]' H( s& b! a, \
97.Thumb Spin To Air 3( y8 p( _7 w- R6 m2 h* I; _6 C
98.Infinity To Air 2.5
. y( w% e& L9 A6 V99.Tap To Air 3
* J. a* H; Z9 E100.Leigun 2 |
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