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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10)
1 d" X0 j% j2 X4 V& F- z1.Charge Normal 1
% Y }, y. N( W u% P2.Charge Reverse 1
1 S' c) q% Y% c( f3.Triangle Pass Normal 1.5
1 [$ ?0 k% H4 f4 \0 g) [% u4.Triangle Pass Reverse 1.5( l G" {0 X: t4 e
5.Fingerpass Normal 1/ J: G5 v: Q5 m" |
6.Fingerpass Reverse 1
7 \% L/ l! z0 a' a" ^/ k7.Twisted Sonic Normal 2
4 `4 {! p5 z9 a, |% I8.Twisted Sonic Reverse 2
8 w# v, @3 _$ j9 s3 o' ^9.Warped Sonic Normal 2# T8 x% c% l/ P( t
10.Warped Sonic Reverse 2
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2.sonic(15)
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3 T0 T3 P1 E1 Y11.Sonic Normal 215 b. R, {9 T5 W Z7 E
12.Sonic Reverse 2+ p8 P4 z3 T8 `% w" U# ~+ A
13.Inverse Sonic Normal 2.5
. J" A# c4 x% G1 U& f: Z) b14.Inverse Sonic Reverse 2.5! Z( p; Y: R7 |5 S2 L
15.Sonic 2x Normal 2
9 a, a- n% D1 f& b2 J16.Sonic 2x Reverse 2
5 x4 t5 O$ B- ]( V0 {3 s4 K5 ?+ Y17.Sonic Clip Normal 2$ a8 K( t( y g& e' b" w S" M
18.Sonic Clip Reverse 2; {/ f) U% F+ |2 z( c
19.Invisible Sonic 2
/ a2 _4 G" `/ k' J0 X20.Demon Sonic Normal 2.51 h3 _! I+ G5 K; T7 r: @, w
21.Angel Sonic Normal 3) a: N. a' Q2 P! O, F
22.In-Out & Out-In Sonic 2.5" U+ Z. P$ y: v# U" s
23.Side Sonic Normal 2.5
$ Q; b: w5 E# Z' j* B6 z24.Side Sonic Reverse 2.5* h5 G* O T. C( l- V, J
25.Flush Sonic Normal 3# ], r6 a' |2 K w
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( o# H7 P* ^. O/ c, y3.infinity(9)
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- u6 }3 w" W$ k; D! H26.Wiper Harmonic 1$ O& ?- `3 G2 _7 y
27.Figure 8 14 [4 ?2 E0 U+ o) w9 w
28.Infinity Normal 1/ b! _% a2 z) D4 d4 g
29.Infinity Reverse 1.55 B( `: n( a7 x+ w- \( W1 I3 E8 M
30.Single Extended Infinity Normal 1$ I; N0 x8 }: m; e. A
31.Single Extended Infinity Reverse 2* Y4 X f# C% L5 `6 n8 `! i
32.Quadruple Infinity 2.5
* R1 t- m- J a/ w33.Quadruple Extended Infinity 2.5 z; I5 @& l, t2 j7 R
34.Index Wiper Harmonic 2.5+ d# `; G/ b# T+ y0 }7 Q
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4.tap(8)
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$ P+ ]9 p5 b0 _9 V0 W$ j" K" r# @; z35.Half Tap Normal 2) n" @2 ?" ~$ V
36.Half Tap Reverse 1.5
A: ^7 v1 L2 y% p0 `& }+ p1 m37.Full Tap Normal 27 h' @9 D3 H2 r2 F
38.Full Tap Reverse 2
+ \8 X. y. f8 V, R' x39.Back Tap Normal 1.5
' T: b$ C, o+ f0 P) k40.Back Tap Reverse 1.5" l# D2 a# Y. |5 B% `1 w
41.X-tap 2
( x- f" }/ D- d. f42.Fingerless Fake Reverse 28 e) I9 G1 h& ~- l/ } {# B6 X! s
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1 f' }9 v( i% H9 E2 _5.around(26)
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$ v$ l+ u* t! S43.Thumb Around Normal 15 e2 T4 [6 Q, H3 `9 g. o6 g
44.Thumb Around Reverse 1.5
( m5 q. r/ m4 w2 v3 E! U45.Index Around Normal 2
. ^; y. b9 H& M46.Index Around Reverse 2
& _; e* h' `7 F47.Middle Around Normal 2
t& t# L0 @6 o7 `8 D4 Q c48.Middle Around Reverse 2
* t* v$ z. k( c9 ]6 n49.Ring Around Normal 2.59 o- J/ ~0 ?: M6 M
50.Ring Around Reverse 36 z# ?7 T+ i. c) l( f3 _8 O, [
51.Pinky Around Normal 3.5
' x y$ _7 r3 h' k52.Pinky Around Reverse 3.56 V" `0 z7 J( ?& i! L4 ~
53.Cardiod Normal 2
; x/ ` q* m+ t54.Cardiod Reverse 2
8 n5 L2 W* I1 n R5 Y6 _2 l55.Korean Extended Thumb Around Normal 2.58 I) U F' @9 x- X2 a
56.Fingerless Thumb Around Normal 2: `# |1 G+ ^; M. ]$ P. D# f" ~+ K% {
57.Fingerless Thumb Around Reverse 2* a9 z% b; x; f
58.Back Around 2
! a& P. t7 s* Q. [4 h: H" M# X59.Fingerless Index Around 22 Y( k4 f2 }( w
60.Fingerless Middle Around 2
, C$ { p# t; {, \4 j61.Fingerless Ring Around 3
, L- h N. Z* ?0 F6 c8 l; g9 a) m62.Fingerless Pinky Around 3
* j; q, d2 ^2 k" ^63.Fingerless Korean Extended Thunb Around Normal 3. C+ q- \3 V6 {. D! p
64.Hand Around 3
. W8 o2 ]2 K% f! U& `* \65.Neophyte Back Around 2' R9 T5 T- [$ R( p5 K( Q9 `! `
66.Neophyte Index Around Normal 2
) [" G( D( Q; k3 ~/ ^67.Neophyte Index Around Reverse 28 F; b8 x8 ~1 ~* d: i
68.Side Ring Around 3.5/ k1 n: s6 N2 {1 U* E. X
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6.shadow(7)
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0 F# }6 i! g& m: {* t0 G, v69.Shadow Normal 2
3 }( ?" c1 @0 b2 ^: @70.Shadow Reverse 2' R, X* z# \: ~/ @$ v4 n* u0 e7 _
71.Devil Sonic Normal 2.5
% Q( G% R$ ]9 C" v8 |3 i& ]/ r" _72.Devil Sonic Reverse 2.5/ I4 ^$ l. z O$ ^- x6 ]9 |
73.Devil Around Normal 2.5
( O( I( k* _) ]6 j$ u6 Y3 M74.Inverse Shadow Normal 3
" P1 d3 h! V) {1 I1 r0 p75.Inverse Shadow Revese 3.5* d. h/ }1 u6 {# {
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* l3 A9 A. }& P! `7.spin(16)
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- C4 A& m8 M# L/ t4 l# Z( v6 M76.Thumb Spin Normal 2.5, G& m' t' e' p/ o- p- q/ t
77.Thumb Spin Reverse 2.59 G3 _) s( y. N1 u/ f1 ]5 v% X
78.Extended Thumb Spin 2.5
3 ]+ m3 e7 Z; b G79.Fingerless Extended Thumb Spin 35 D7 D/ F8 C+ }1 u( k3 x9 j9 P7 I
80.Fake Reverse 3.5
, |6 f+ c8 E, T0 D3 ^! c81.Index Spin 3.5/ x% \, C+ j2 d! ]3 x
82.Fake Index Spin 4! e& m& G$ T: k, K, X7 `, Q2 A
83.Basketball Spin 4.5
$ C3 U. c* k8 B& y, |4 q84.Basketball Spin Reverse 5/ o$ k5 c0 @- p2 K9 `& X
85.Back Spin Normal 3.5' l; _$ {' {. a! f* Y
86.Pinky Spin 4
) V, K$ q2 n1 N8 @7 }9 J4 }87.Palm Spin Normal 3. U, q- D- D/ U
88.Palm Spin Reverse 3.56 z8 I! K4 s3 R C2 |! l' F8 w0 ]
89.Fingerless Thumb Spin Normal 3
5 g `, r# K' `! `7 d( q90.Fingerless Thumb Spin Reverse 3
9 q8 X% a7 r4 F* Y1 Z, i91.Back Spin Reverse 12-34 4
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6 |( L9 A. S4 S) K3 ]" n& T8.air(9)7 i! K; j3 R4 q: y/ Y6 V' K
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92.Thumb Around To Air 3) s. V% L$ L! w
93.Thumb Around Reverse To Air 3
8 L* u- ]! T* A3 K94.Index Around To Air 3
% C) }; {& o0 _2 i95.Index Around Reverse To Air 3
# {2 e/ T* n, n4 L# V96.Back Spin To Air 3.5
5 c* n- E4 C3 G' [' p& i5 {+ K97.Thumb Spin To Air 3) o7 z3 v, D/ e5 |3 h. k+ r
98.Infinity To Air 2.5
1 n4 w) C0 c6 j2 n4 h99.Tap To Air 3
7 ?" J% [3 r8 p6 B100.Leigun 2 |
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