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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10)
5 M$ T% v- Y8 c5 b1.Charge Normal 1 * ] t9 W" M0 k0 x2 J, ^; C) k' R
2.Charge Reverse 1( a/ w! O5 H8 q1 Z% {
3.Triangle Pass Normal 1.5" t+ `- e: e3 ~4 i9 L
4.Triangle Pass Reverse 1.53 f# q. n8 \3 ^) ~5 w! N8 K0 L, |
5.Fingerpass Normal 1
1 Y! P. o5 [+ K8 e& _6.Fingerpass Reverse 1
; z9 l: v" @5 W, P, M3 ]7.Twisted Sonic Normal 2! @6 F. U! V7 R' k" p4 Q$ U
8.Twisted Sonic Reverse 2
% B, t# Q+ V/ i# j! L, [6 B9.Warped Sonic Normal 2
( j x6 X; b9 K! F7 z10.Warped Sonic Reverse 2
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! }1 v5 U% J9 @# r2.sonic(15)- U3 O0 @/ w9 q. m
! W5 } d* H. E6 v! t! I/ |; \$ j' S' ?11.Sonic Normal 21
5 K+ T/ O+ B1 L; S1 e3 D6 D12.Sonic Reverse 2: S7 `( M: K& x5 Q8 O
13.Inverse Sonic Normal 2.5- G9 x7 A6 u. W8 d/ I
14.Inverse Sonic Reverse 2.5
0 r" X" {/ t/ o3 C; ?8 h& O7 @6 q. s# U15.Sonic 2x Normal 2
) i: p: V% o' P16.Sonic 2x Reverse 2
, V5 Z2 Z4 E6 D4 h3 i17.Sonic Clip Normal 25 r, e7 B& q1 M1 p4 I, v% g
18.Sonic Clip Reverse 2
; Z# i! l/ C6 v9 d* F, \3 c: R19.Invisible Sonic 23 N9 u% T# |8 r4 w" ]
20.Demon Sonic Normal 2.5 E. G+ ?* {# ~& }
21.Angel Sonic Normal 36 @% K* `. H3 h; [+ W
22.In-Out & Out-In Sonic 2.57 K3 X9 c6 v& x7 p- r* d- ~: ]
23.Side Sonic Normal 2.5
2 U5 d- L c0 i/ F1 t- a24.Side Sonic Reverse 2.5
" ^ x: g2 j% O, W P7 m* X25.Flush Sonic Normal 3
2 c4 }6 L) F2 Z" D* n0 n# n: b: q+ B3 x# Z, W
+ p. l0 E- |. M6 f) ~( u3.infinity(9)' U2 ~: E8 T2 v) H6 V
0 R+ Y5 M( d+ v1 z2 R% |26.Wiper Harmonic 13 V2 L4 E6 X4 n$ m7 ^% ?
27.Figure 8 1
+ f( ?& e/ h$ v0 d# Z+ x28.Infinity Normal 1
9 K3 b/ C: K9 O* _4 D8 Y29.Infinity Reverse 1.5, H2 ~' f/ v8 t6 n3 _- Q
30.Single Extended Infinity Normal 1, a3 C+ [1 p: L9 _2 m" N) t
31.Single Extended Infinity Reverse 2% @1 y6 d8 V" }2 D ?
32.Quadruple Infinity 2.54 B5 P$ `' W6 _ P% {
33.Quadruple Extended Infinity 2.50 \0 d7 W6 k) K- `8 Z
34.Index Wiper Harmonic 2.50 o% b4 |: m6 [0 m' y+ n+ T
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3 w8 C9 U" D) X v, N# K4.tap(8)$ r0 O1 c, U6 l4 P0 k
6 j8 a0 x: Q8 r) S) Y. K
35.Half Tap Normal 2
, }) @$ S$ \5 L/ c: N0 _/ T: t0 v36.Half Tap Reverse 1.5. Q3 \& X' Y9 |/ g
37.Full Tap Normal 2
5 \' _$ g# E0 c, `) ~2 E38.Full Tap Reverse 2
7 U1 b1 D6 n; l f4 \39.Back Tap Normal 1.5
$ z/ _# l+ Y( e% {8 O& U40.Back Tap Reverse 1.5
P/ Q8 y% q; ~4 v4 ^/ N: t41.X-tap 2; H+ }5 D6 k: \+ R+ h
42.Fingerless Fake Reverse 2
3 [; I( p6 P) R, B% c) X, N k" S/ X$ Y, b- {. ~8 E
) a# b' j& r- W* _5.around(26)+ w. K0 D7 ?5 w5 q; _. M
7 ` p" l2 C1 ^43.Thumb Around Normal 1
! J$ i: f( H" o44.Thumb Around Reverse 1.5
/ _ V, ~1 z! V3 A; Q45.Index Around Normal 2
: F+ Y# r- m4 M46.Index Around Reverse 2
5 ~% e/ \/ X, s/ g2 D p) u2 O, v47.Middle Around Normal 2
' a/ p) b! G+ C$ B0 h- v48.Middle Around Reverse 26 `& H. {/ H& F. z( p
49.Ring Around Normal 2.50 s1 F( w/ g4 q7 C3 h: W% m
50.Ring Around Reverse 32 E$ l4 s J H' K" [+ S) h
51.Pinky Around Normal 3.5
: v F% d$ J4 q! |0 R1 y7 F9 w52.Pinky Around Reverse 3.5
# @6 `$ D% R) G7 h53.Cardiod Normal 2
1 v9 j2 _% b& Q4 G! x54.Cardiod Reverse 2
' `6 _7 y( o( M7 Y* r55.Korean Extended Thumb Around Normal 2.5
( x* @, p8 F Q$ S8 S56.Fingerless Thumb Around Normal 2! I: K( ?! x/ X9 d- K
57.Fingerless Thumb Around Reverse 2/ X* J8 U1 U& Y9 w7 e6 s
58.Back Around 2( X7 |7 ~ ], s( ^$ R& u
59.Fingerless Index Around 2
0 i. F' @1 \/ r) Y) X" K' @60.Fingerless Middle Around 2
8 U7 l4 K' P3 ^ w8 S1 _' x% A61.Fingerless Ring Around 3& L! X- w* s2 B- l4 ^& B1 v( r
62.Fingerless Pinky Around 38 C0 o! \: w6 ~( Y) j
63.Fingerless Korean Extended Thunb Around Normal 31 n; Q+ m6 y( E( m/ |
64.Hand Around 3
( O0 N+ R6 J6 z4 ?5 L$ i' w' ^65.Neophyte Back Around 2
7 [5 ?6 O; z4 O; P$ R; g66.Neophyte Index Around Normal 27 @& m# c/ u- O" V; C7 d
67.Neophyte Index Around Reverse 2! k3 [; K k- l0 [
68.Side Ring Around 3.5
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6.shadow(7)( f- Z' T3 A3 U- W
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69.Shadow Normal 24 O% ]1 l' b! ?
70.Shadow Reverse 2
! H/ T; }+ p3 w0 d% B; {( z2 r71.Devil Sonic Normal 2.5
9 v y* v) ^6 v2 q* Q a) Y" j. _72.Devil Sonic Reverse 2.5
: [9 X/ r Z- @$ T73.Devil Around Normal 2.5
: ]3 O1 Q9 W" j5 p* G74.Inverse Shadow Normal 3
2 q7 y: d |8 f75.Inverse Shadow Revese 3.50 j/ v& ]. {& @! x1 R1 ~
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7.spin(16)
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# m: R, \2 ~( T+ K: i8 |76.Thumb Spin Normal 2.5) c, @% B9 k) ]. Z. \; j5 W% q
77.Thumb Spin Reverse 2.5
% D4 {; M9 a8 l" p0 i) r& [$ j5 K78.Extended Thumb Spin 2.5" S' q! q# L4 x5 b! Z4 t
79.Fingerless Extended Thumb Spin 3
7 R( ]+ C# {+ n/ X/ p c80.Fake Reverse 3.50 T0 Z' B/ a; p+ P4 [& _7 B
81.Index Spin 3.5
& d! i# `$ q4 N" V( B9 Y82.Fake Index Spin 48 F# e3 ^3 M9 h9 M1 t. c0 r9 n, u- u
83.Basketball Spin 4.58 W# ?! d$ f B# i
84.Basketball Spin Reverse 5: q0 P/ F8 a4 g9 {% n
85.Back Spin Normal 3.5
7 }6 G. d1 B. i& w86.Pinky Spin 4
: j# m- Y- m+ X0 K, q87.Palm Spin Normal 3! `# r3 \' F& x
88.Palm Spin Reverse 3.5
1 n4 n5 T& k7 e! P89.Fingerless Thumb Spin Normal 36 N+ Y: d5 t6 \$ Q" Q! v: C+ i
90.Fingerless Thumb Spin Reverse 3 W" l" m1 y" e0 s* I7 T/ X) F3 k
91.Back Spin Reverse 12-34 44 D/ Y' k/ r. k
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2 |0 O3 E/ m8 t- @$ z8.air(9)/ R4 R0 S' Z1 z
( j) u4 U. ~% H ]: N5 B92.Thumb Around To Air 38 { ?3 t3 _$ U
93.Thumb Around Reverse To Air 3
; L. {9 M/ s' S ^4 [0 W94.Index Around To Air 38 d+ @5 K$ k# s9 X, H3 v2 c
95.Index Around Reverse To Air 3
7 o0 { g; l6 P) M5 ?96.Back Spin To Air 3.5
2 q8 O9 L3 F2 k* J) Z4 P97.Thumb Spin To Air 3: k6 \* a7 ?1 i5 ]5 n V
98.Infinity To Air 2.5+ U* `+ a& a- m u# U
99.Tap To Air 3 / r) I: f+ W5 e5 v5 X" \8 y
100.Leigun 2 |
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