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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) 3 F/ C5 j. K! a& f( b9 X
1.Charge Normal 1 + _" X6 t: Q) p2 X' U+ g4 \
2.Charge Reverse 1+ s" o$ f% }" @/ P0 A
3.Triangle Pass Normal 1.5
9 Y- D! `8 i! j6 [. \, c4 R& G4.Triangle Pass Reverse 1.5
' V0 B; Y! g9 g: K5.Fingerpass Normal 1
0 n/ m$ E" R$ @& B& j) a6.Fingerpass Reverse 1, j9 e* f5 ~7 h3 e# z
7.Twisted Sonic Normal 2
) B& V: X6 K& w+ q8 x8.Twisted Sonic Reverse 2
p% x% R; F: A5 u4 N9.Warped Sonic Normal 2! w: {! O( } [' g
10.Warped Sonic Reverse 2
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2 n+ \2 M6 }0 w- g! ^
7 F! W" M( v8 z7 a2.sonic(15)# [# i, U; [0 f* x
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11.Sonic Normal 21
) p# o% Y, b+ ~" |$ w" P* S9 X12.Sonic Reverse 2( \, p; j# V4 i5 B6 P
13.Inverse Sonic Normal 2.50 [; K1 T) ?) _
14.Inverse Sonic Reverse 2.5, h9 x3 [& D; J5 c$ x
15.Sonic 2x Normal 28 F3 V1 X8 o4 W
16.Sonic 2x Reverse 2
5 j& J! l1 z# c1 ~+ D1 l4 B17.Sonic Clip Normal 2( z4 N) K Z* K2 U# X' k- ?: Z2 C
18.Sonic Clip Reverse 2
3 r1 L6 w2 ]6 f! L! \5 j19.Invisible Sonic 2
5 a6 ~: K" p+ ^1 b. p, P3 A20.Demon Sonic Normal 2.5% n! A5 g3 h; I0 n+ E1 G: S2 e
21.Angel Sonic Normal 3: M+ L4 a4 C/ n; n; d$ u+ t
22.In-Out & Out-In Sonic 2.5
3 g/ h; ^0 |7 j! ` R23.Side Sonic Normal 2.5) M7 I8 T0 O4 U, Z2 S f$ Z; o8 h
24.Side Sonic Reverse 2.5% T7 U, a- N- J
25.Flush Sonic Normal 3
6 N; C4 x( w, L/ z6 e; _7 h
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; T; ]; y2 I# [. T9 Y3.infinity(9)
7 S8 C6 g' t$ @7 z6 n8 R% N$ e- P3 o. _& u' Q
26.Wiper Harmonic 13 G" F3 t5 H1 Z/ |
27.Figure 8 1( Z/ { a9 G5 ]. G6 @5 X. z
28.Infinity Normal 1
' F8 c3 T$ u; g+ w# U29.Infinity Reverse 1.5
7 M& ?7 j% D3 B' ]2 \4 c- w30.Single Extended Infinity Normal 1
: C7 Y$ R' }8 y h$ }* v31.Single Extended Infinity Reverse 2
. {* P1 z- [8 y5 q; I32.Quadruple Infinity 2.5( U2 Y/ t( _+ x- r# U
33.Quadruple Extended Infinity 2.5
1 M' F+ P% ^5 E) T2 z, V2 Z. e9 L# q34.Index Wiper Harmonic 2.5
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4.tap(8)/ ?1 x) {! z; b4 K# N) z6 ~( U
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35.Half Tap Normal 2
8 r; u) S: ?( I1 U% P2 s' a: K36.Half Tap Reverse 1.55 ^! t5 s E( n0 Y0 L
37.Full Tap Normal 2
% A# A2 A$ Y3 x; G% u% A2 r38.Full Tap Reverse 2- \0 u9 A; p8 Y# K& @. U
39.Back Tap Normal 1.5- s( ~7 h7 v9 K% ]5 Q0 l
40.Back Tap Reverse 1.50 \9 U0 m! n5 ^
41.X-tap 2
3 r$ P+ }+ N5 w& C( f# ]" s5 N42.Fingerless Fake Reverse 2
1 P9 j* P/ [. r; a7 ]- |( \+ U/ N) z+ B% I& X
7 n# V; P& q3 \4 _3 _1 U; g5.around(26)8 s' E Z/ p2 j9 u4 _
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43.Thumb Around Normal 1
" x" S4 ~8 Y& i2 e* J% f44.Thumb Around Reverse 1.5
% R4 @/ O+ t" A# I! W, F' T45.Index Around Normal 2 C' e4 E0 A. t
46.Index Around Reverse 28 k& e6 z/ e- D' B
47.Middle Around Normal 2
/ ^% I4 H0 y4 F$ k3 Z48.Middle Around Reverse 2- H* p7 Q, T4 v0 Z/ s( G3 m# ~
49.Ring Around Normal 2.5
9 z/ g) [( D& [, P50.Ring Around Reverse 31 b/ \0 ~( Q5 N9 q
51.Pinky Around Normal 3.52 D0 u/ n" ^" i4 e$ i
52.Pinky Around Reverse 3.5. X& U, F2 h3 c$ O3 X: z
53.Cardiod Normal 2) p0 A* j+ }8 P( {1 w( n
54.Cardiod Reverse 2
3 m- e: b" T# R5 t55.Korean Extended Thumb Around Normal 2.5
5 O2 J) O, H- W, P9 [+ r4 E56.Fingerless Thumb Around Normal 29 R% l& t( r r; h9 {# M
57.Fingerless Thumb Around Reverse 2* t% e E6 i+ z9 J
58.Back Around 2+ @) D! t+ z8 B3 Y8 C, o: x
59.Fingerless Index Around 2
. K- w5 d9 c2 @, q1 K( }2 n60.Fingerless Middle Around 21 o n, C. z$ }+ H
61.Fingerless Ring Around 3
: r& V1 D7 D6 H/ w! f0 X) q62.Fingerless Pinky Around 3
$ n! M# Y3 m* R/ j63.Fingerless Korean Extended Thunb Around Normal 3
( D; S! G0 @1 @# x: A" A W64.Hand Around 3% D6 l! Q) {4 s
65.Neophyte Back Around 2
1 Y; p$ l& u* A c! C+ Y66.Neophyte Index Around Normal 2) h8 _6 h0 |( K' p5 v2 v1 |
67.Neophyte Index Around Reverse 2
" r( a. P4 k0 Z2 K; f) y68.Side Ring Around 3.5
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+ q& Z. ]1 c! w6.shadow(7)
9 z/ {( N. g- h9 k. v L7 f& }2 P/ t3 J1 _
69.Shadow Normal 2
* Z* J! P3 S) a [! C6 m: ^70.Shadow Reverse 2
! _3 Q" o# G4 G+ Q' m71.Devil Sonic Normal 2.5
& v' l# b! j# G72.Devil Sonic Reverse 2.5
" z y( |2 z7 u( I1 X B73.Devil Around Normal 2.54 P* A# E$ o4 m! |" J
74.Inverse Shadow Normal 3
7 I2 P( n- }- ?75.Inverse Shadow Revese 3.5
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0 M5 H- ?* f8 q# k7.spin(16)
) `4 L1 _6 Y! C; f# s, d5 D9 J0 a) R( t3 Y. j: k) d4 @$ s
76.Thumb Spin Normal 2.55 u5 r% D4 f( ?2 Z7 X% G
77.Thumb Spin Reverse 2.53 K& ?" j3 {( |! N2 O
78.Extended Thumb Spin 2.5! Z" y4 K9 Z* p# o _- [
79.Fingerless Extended Thumb Spin 3$ B1 i% @5 x- u5 c7 ]; i% M( H
80.Fake Reverse 3.59 {7 m+ I7 x9 G, [
81.Index Spin 3.57 L+ Z+ m2 c& M7 W8 k) D. c. v& ~; q! D
82.Fake Index Spin 4! v0 Y4 R7 Z7 O8 p: O
83.Basketball Spin 4.5% A1 O; S9 d; z+ j9 a# T
84.Basketball Spin Reverse 5/ ^7 ~2 k/ j+ M. _5 d$ H: M
85.Back Spin Normal 3.54 K+ P) M0 w/ S7 r0 Y3 b
86.Pinky Spin 4' i' b( R& H! i* t5 `: a
87.Palm Spin Normal 3
- c: Q4 N5 Z4 p/ U) h6 H88.Palm Spin Reverse 3.5
z. C3 l6 Z8 k/ X1 E89.Fingerless Thumb Spin Normal 39 c; }& Y, `! X' d0 V' ?
90.Fingerless Thumb Spin Reverse 3
5 p% c* B- g0 S K m/ N( K4 I91.Back Spin Reverse 12-34 4
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: l6 X: b' q( t( b2 P8.air(9)
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U+ `( z& O1 K6 P' |( j92.Thumb Around To Air 31 n) I& N1 Z1 P' X
93.Thumb Around Reverse To Air 3$ r6 i, W; h5 k5 j
94.Index Around To Air 3
0 X- M6 b1 B! \95.Index Around Reverse To Air 3$ T$ {& X2 V! e. Y' z" A4 @
96.Back Spin To Air 3.5
# |; F/ |4 l \, C97.Thumb Spin To Air 3
7 D$ V* C& ?; m& h98.Infinity To Air 2.5
* b" M1 L; `- Z$ Z* V99.Tap To Air 3 % F! o. }9 ` f9 A5 ]
100.Leigun 2 |
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