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转笔新手
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- 2011-5-25
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。 ' ^+ x/ C; \, ~
) O8 t3 f0 D# m7 p7 |$ k- { r% ^转笔的招式分为8大系列 0 u7 o0 W4 Q9 ]' d8 P
around 5 Q& k% K) \) q4 v
sonic 3 a0 d+ N, B' z% O
Infinity 7 T1 c( M6 y. [5 N
Devil's and Demon's
4 x6 O- M5 ?1 s) Fcharge 7 _# M6 c s* B( \
spin
! u1 V7 w C4 z& u3 @2 rTAP
2 U$ c0 J9 p6 ]. h) l7 b7 aother M# I5 e9 U V
$ e+ o; S7 A! D# @单独的招式称之为trick
" T6 ^6 Q# N- l3 J7 J% U9 E+ i% @& e把trick连接起来的招式称为combo 6 Z% u: B h% x- k& _, b/ N l. `
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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3 m/ q- B$ j" d/ J截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
* C1 r/ E" p" `: y4 @8 U) c8 f, ^2 N! w! a4 b* X( ~
ThumbAround 8 u2 I4 L7 H9 J- T/ O
ThumbAround Normal ∮
% c" }+ `: q2 a$ XThumbAround Reverse ∮
9 Z1 W3 F( ~- ?Fingerless ThumbAround Normal / y! z& n9 j7 h$ H, H3 Y
Fingerless ThumbAround Reverse + Q6 b# X3 M3 i" o8 N
ThumbAround Harmonic
' j: m1 B6 i( x# D! ^. jContinuous ThumbAround - \. t) M: X; ]3 |3 S% k
Counter ThumbAround
; n2 H3 d9 Y5 ]Multiple ThumbAround
0 [* u' ~3 Q) ^9 r2 F8 c- Z- B# k% Z( ^& H
--------------------------------------------------------- / ~$ ?$ n3 E. a) e$ H
FingerAround
5 s$ l2 a% b# D6 Z9 qIndexAround Normal ∮ 7 v) E7 D' r& u @7 _& D
IndexAround Reverse $ b$ V" @6 _+ f2 j( R
Fingerless IndexAround Normal
" ]+ ]3 H6 z1 H! [" YFingerless IndexAround Reverse
0 j$ U& ]3 x+ ?4 z% y! Y. G6 N! ZMiddleAround Normal 0 d2 O, {" u$ P4 r7 h8 q
MiddleAround Reverse 4 M! R- j; H7 p9 _, y
Fingerless MiddleAround Normal - |3 r; |9 C9 p& l; K+ Y/ Z
Fingerless MiddleAround Reverse 0 m' {+ c- K8 |5 a
RingAround Normal # o! {, U! P' K- U% N6 h
RingAround Reverse
D) ^7 y9 h$ i" {- W, eFingerless RingAround Normal
4 t2 h o5 n# Y* t' Q5 j) XFingerless RingAround Reverse
% }$ ]! y# y. Q q& }, YPinkyAround Normal
! f5 O( b8 \7 w7 w' W" `PinkyAround Reverse
Z! r4 r9 L* p8 r$ }/ {) j lFingerless PinkyAround Normal
1 y- T D, j: @! G% `Fingerless PinkyAround Reverse
! q% J7 V7 C% F( _; R2 P
. b4 s/ r* O& E' ~1 n---------------------------------------------------------
' c% T. r/ o+ {' I& i% S& g0 fBackAround ( O4 K# R, P( J4 t! g u) s
BackAround Normal ∮
& B* J z+ c' Z3 y5 @2 C9 r0 u; cBackAround Reverse * p) f) e4 w2 J: ~1 k/ M
MiddleBackAround Normal∮ 6 a1 R, |7 `1 ^# q N6 r6 E
MiddleBackAround Reverse ) s& i: k8 a7 C
RingBackAround Normal
# b- {0 e5 ~. f4 f/ H2 j% A4 TRingBackAround Reverse 2 _' q @/ A. b' u& t
PinkyBackAround Normal p1 V% A8 `; n% ~. R' Z# b) T
PinkyBackAround Reverse 3 L7 A- o. G1 | n) p8 d
BackAround Fall
! q1 j: j2 k' CBackAround Rise
: {5 v% s: t! V/ q aKorean BackAround Normal
0 `4 N, I3 g: l1 D4 n) W" H
6 ]- W0 M6 ^0 J$ p8 n--------------------------------------------------------- ' z1 ]& m4 F4 T$ T+ n
Sonic
, O4 A+ K. E' \# s6 |* I- hSonic Normal ∮
( g/ c7 T% N9 {! Y/ v! nSonic Reverse ∮
( z: [0 C" O$ d1 {Sonic Rise ∮ 2 G! u/ X+ m: Q; P
Sonic Fall ∮
3 k! A, \5 I7 O& j! k# dSonic Harmonic ∮ % W4 ^" A1 e( ~5 k) s4 }/ X
Inverse Sonic Normal ∮ 4 U& b) _6 V: @7 v
Inverse Sonic Reverse ∮
3 H; W; o" D' a2 t5 Q3 GMoonwalk Sonic Normal ∮
) A# a9 H! R- r! F$ V4 F/ \Moonwalk Sonic Reverse . [# d4 s, X$ V1 a3 ?
Inverse Moonwalk Sonic Normal 1 m( M9 _- h* Y
Inverse Moonwalk Sonic Reverse
8 Q( ?" D5 A' E5 cShadow Normal ' S, j" J& k3 {! x
Shadow Reverse 7 s1 D8 Y. m# Q9 h$ G2 D' j
Inverse Shadow Normal # ~. }8 ~" ^- j
Inverse Shadow Reverse 2 C1 E; ?9 N+ p6 G
Pseudo Sonic Normal
( ?/ t& B, y3 D$ i2 P6 iPseudo Sonic Reverse
6 o& ^0 x* {( r( k0 pIn Out Sonic Normal ' U. U* S; h& n) o$ e2 o: X
In Out Sonic Reverse
0 |) y# i6 x6 k8 q! _+ aiSonic Normal % N- W0 o4 M3 `5 p1 \0 T
iSonic Reverse 6 h8 t& p4 L, v H S3 q3 u
Devil's Sonic ∮ : d+ }( r+ @% }% G ]/ n
Demon's Sonic ∮
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---------------------------------------------------------
7 [! i) T& v9 g2 D2 T# qCharge
+ z# N" a1 y6 @& t+ ]Charge Normal ∮ 3 {6 Z& n5 D' G7 ?6 |" }
Charge Reverse ∮
' n) W! O" e5 R) h3 x; ^5 ATwisted Sonic Normal ∮ 2 C& @, D! q- Q0 m/ f( F& M9 S
Twisted Sonic Reverse ∮ / i) C6 s7 N, P! t4 R7 k% i! X
Warped Sonic Normal
" F0 ]9 x+ r* p1 y) OWarped Sonic Reverse
2 @( u/ _! B' c2 R. w m( VFake Inverse Sonic Normal
' L: f B2 q! i# q. ~5 q: j0 hRising Fans
. V. b4 H7 G! J8 B( O$ XDouble Charge Normal - D7 w4 {9 H+ S5 [
* y! e7 [: U* f& P: t" P--------------------------------------------------------- " ~+ S6 Y6 K7 O) t2 {1 D [! J
Fingerpass
7 G8 Y, F6 f3 T1 Q$ r4 TPass Normal ∮ 3 x/ r' w' W. F5 n- u
Pass Reverse
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* |$ o: }7 s/ r- z7 s---------------------------------------------------------
7 D: L6 w1 {* a1 A8 J$ JInfinity
( q z5 I" d" d' \Wiper Normal ; p& [' Z$ H/ ~8 p2 P
Wiper Reverse % i8 M& X$ k5 o2 `0 b
Infinity Normal ∮
/ J8 i0 P. C" X* B* A/ g2 oInfinity Reverse ∮ 2 \) a0 K2 o% [/ H
Inverse Infinity Normal
) x8 A1 {! k4 o3 x0 x7 F7 zInverse Infinity Reverse
. \. c, S0 k+ R9 @0 N" O( F: }4 ZFigure 8 Normal |
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