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转笔新手
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- 2011-5-25
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- 2011-5-28
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。 ' w- N/ C r$ f8 {7 F: L$ W. Z, _
- ]2 X! D% G0 C2 s* R转笔的招式分为8大系列
/ e; g6 C% L- s+ ~around / \) ^3 B. z3 a. O6 a- ]% s5 D' h. h; _
sonic 7 G6 B7 T1 D& G! y* ]/ @, m' v
Infinity
' j. p+ `4 @: a, e1 ^1 H; zDevil's and Demon's
/ W2 }7 | c' W# X3 [ [3 xcharge . k7 ^0 g5 P( T. y" P$ ?% u
spin * ]7 _" e$ s0 H/ d! _) x ?
TAP 1 n5 v$ ^$ i& l: c& I1 D9 s) F
other ) p1 {) U) P" {$ t" }+ L, ?
( h6 L4 `9 R" S3 |. ^( r9 y单独的招式称之为trick
" U% ?/ K @# z( L) Q3 ^/ X把trick连接起来的招式称为combo # I6 Y% y- V. b0 B5 O1 O
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 9 ~- Q6 } f" S) _4 {1 V
( _" R7 P; P0 ]+ r截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 7 U( Z/ e l1 h. h9 n1 E& K Y2 D) u
: F8 ]- H8 q' {+ f+ ]最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
; H8 ]6 {$ p! l) a2 ^% E6 N6 ^3 p( j! h6 x( Z: n5 |; u
ThumbAround , [2 O4 ` F! U) Q
ThumbAround Normal ∮
' K4 v: T, @6 E8 G. iThumbAround Reverse ∮
2 {6 C9 M3 x' J- OFingerless ThumbAround Normal # E5 O9 d( Y9 j, J: ^
Fingerless ThumbAround Reverse * ?9 F9 l, n+ B0 D* @) G
ThumbAround Harmonic ( P3 c2 p6 E+ p& S. Z
Continuous ThumbAround 6 _/ b- I8 Y0 G+ m
Counter ThumbAround 5 }6 ~9 b6 a6 q+ [ m6 Q: g0 N3 N
Multiple ThumbAround - e6 i& [+ Y" }+ k
5 D/ ?* [2 b6 D& i; z; c8 {, u---------------------------------------------------------
% W, i4 m& |$ {9 r* \% K) YFingerAround % I4 o- K, F) H) X$ Q6 B# _4 E! k* [! D
IndexAround Normal ∮
* A3 p! t4 h* \( ^) ?. u/ E. ^, z3 QIndexAround Reverse
/ n* [( }/ R8 Z3 c( C0 iFingerless IndexAround Normal
$ A. F- v E9 \Fingerless IndexAround Reverse
3 b% r6 N4 M, JMiddleAround Normal
7 C+ a/ Z R0 L/ F5 x3 r0 bMiddleAround Reverse . ~2 X4 ^" ~8 X6 J3 H+ W( h9 g
Fingerless MiddleAround Normal
7 f% I! }4 g* P) D) l0 K+ C- JFingerless MiddleAround Reverse 6 ?# O {3 x' n
RingAround Normal
) k' ?* {- J9 uRingAround Reverse
- s R3 i2 i7 `$ ]/ ^3 S" cFingerless RingAround Normal
7 R1 Z0 e8 |: O' [4 J' KFingerless RingAround Reverse 0 F# Y8 }% M' T0 ]
PinkyAround Normal
# z' G* b+ x. {0 TPinkyAround Reverse
! e9 d. C1 Y* d- ZFingerless PinkyAround Normal ( O- k3 h2 z$ s* M4 C
Fingerless PinkyAround Reverse 2 p$ u8 R& K7 E4 J; ]% ?0 Q
% M- ~6 V0 ~9 g
--------------------------------------------------------- ) @7 I( Y7 ~$ O/ N
BackAround
+ N) Z) z) d! i5 B2 h8 XBackAround Normal ∮ 5 m- c+ d% E( ?
BackAround Reverse
3 ]0 T X. K2 S+ {MiddleBackAround Normal∮ 1 ~/ k2 D, U( K3 z9 c7 _6 p/ a
MiddleBackAround Reverse 8 D) n& Y0 |- K T7 B
RingBackAround Normal . l1 d! u9 j, N6 q$ Y
RingBackAround Reverse ' i5 ?7 ^: }$ V: q+ {7 I
PinkyBackAround Normal 1 G. O, E% T) s+ |# y- |* x
PinkyBackAround Reverse 2 ?. |# T4 p* N0 K
BackAround Fall
% P" _6 u+ z9 nBackAround Rise
: y, Y+ ?' E7 Z7 u+ @, cKorean BackAround Normal
2 s9 r" t/ ~% j2 N8 f
) h; ?0 V! j* W--------------------------------------------------------- 4 l3 `" B% X. w3 z/ I
Sonic
9 a7 D+ A+ y" }Sonic Normal ∮
@! q) t$ }. L6 CSonic Reverse ∮
+ _ m/ R# x6 G' e) fSonic Rise ∮ 5 d9 j4 X f! M+ J; b9 x7 `
Sonic Fall ∮ 2 Y. h# L4 A( \+ p/ C' ~6 B; c
Sonic Harmonic ∮ 1 g* Y7 O8 B; {$ d1 g' W# Y7 A
Inverse Sonic Normal ∮ 4 ?: `3 S7 m8 S* _! o6 r
Inverse Sonic Reverse ∮ + h, q5 [! m7 m" m0 D, n2 ?+ p
Moonwalk Sonic Normal ∮ 3 [- P& Q" W: V8 k
Moonwalk Sonic Reverse 0 M* Q2 o r/ R' U( p
Inverse Moonwalk Sonic Normal & R7 X3 f/ F$ h
Inverse Moonwalk Sonic Reverse
: l5 n8 p, I" W. wShadow Normal
: [$ L$ U9 }5 ]Shadow Reverse
5 R7 y$ ^# @: s1 \Inverse Shadow Normal : L. l' w) ~% r, I ?. K& }8 Y
Inverse Shadow Reverse 1 ?2 D4 U' m6 Y( v
Pseudo Sonic Normal 8 k4 G6 l* \ p: ~$ [2 y7 p$ E
Pseudo Sonic Reverse
) z8 ?0 `. [; m4 ?- j0 U: hIn Out Sonic Normal
+ |8 d2 [* z; Z# i/ N( V- }In Out Sonic Reverse
; b, g5 j8 B% j% ~iSonic Normal
& J' N. p j9 W6 M; G1 \iSonic Reverse
% W, k, k% Z* w jDevil's Sonic ∮
3 M s, h( M, e! B5 o% G9 ]1 ZDemon's Sonic ∮
+ ~0 Z" Q' e8 i7 ?: _ m0 J' e4 a* K D; @( L
---------------------------------------------------------
+ H8 y. c/ [1 ~6 `Charge , j! l) _! v! J, K; [$ J! e
Charge Normal ∮
& w/ F/ ^5 R1 Q( M4 ]) rCharge Reverse ∮ * w& j* N- E' q
Twisted Sonic Normal ∮ 4 J5 B* X* `+ {* a. t% X2 q( ~
Twisted Sonic Reverse ∮ 9 y: b3 ]2 T! L1 w3 E2 C$ ~
Warped Sonic Normal
* b$ D) G4 @* \6 D; k! bWarped Sonic Reverse * q7 O- ]% [) ]1 {+ ?3 y% o
Fake Inverse Sonic Normal
' O' f; o3 X# p, ~- `1 \Rising Fans
6 s8 x- r. L) H1 u" T* a0 L; c5 O0 HDouble Charge Normal
& B2 u7 r6 K( O- n0 v, T8 l
$ R$ Y; ^$ ?; y# a---------------------------------------------------------
+ m4 E0 H6 |- J% cFingerpass
3 {8 s8 E8 S: r' O: d: ~( tPass Normal ∮
2 _ ?/ M' R/ v/ P3 @' f/ x& zPass Reverse
: X; i& v! p% r* Z- f x( E+ u2 g
- d/ u( V1 T4 n--------------------------------------------------------- ) w9 `' D. Y7 X+ U2 w. _2 j5 C
Infinity
& E1 J4 D! }) SWiper Normal $ {. W4 d) J* i
Wiper Reverse ' X4 j# n1 A0 ]
Infinity Normal ∮
. c$ `& N% Y) }: e+ ~Infinity Reverse ∮
8 Z$ I( s4 ]$ R6 @( v0 `( r4 WInverse Infinity Normal / p/ N; b9 `/ M& F
Inverse Infinity Reverse
$ t' |1 \+ H; Z% [. J8 fFigure 8 Normal |
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