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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列 / n3 [" l0 p% z5 n/ K. A8 J
around
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Infinity
# n- `8 V: H& _$ H; uDevil's and Demon's
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spin
3 B1 G! c. B; x; F2 rTAP
2 r4 ?9 n# M% }; hother 5 c: |" ]2 G6 J8 N
3 _, h6 a+ O8 ~5 Y b& B单独的招式称之为trick
7 ~/ Q' s3 k8 |/ S把trick连接起来的招式称为combo
+ {. w! h8 J8 } }1 U7 E# b# q9 K转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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/ b( X5 v6 N3 q6 V1 B9 N最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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Z, k* A5 Z* @7 J% x% i6 S4 NThumbAround
( {) E5 |7 {( W4 y4 t, T4 g6 w0 HThumbAround Normal ∮ . w" v5 c' L/ T2 n, Q6 w. J
ThumbAround Reverse ∮
5 _+ M/ x/ g2 `* M4 f, D6 FFingerless ThumbAround Normal
; N3 P# _4 y: |+ y: x/ Q- eFingerless ThumbAround Reverse
: J) k$ k" Z3 qThumbAround Harmonic
5 D: g$ o9 \ x/ GContinuous ThumbAround : y+ `5 S8 ~. o$ C# Y$ P
Counter ThumbAround
% z8 U$ Z& e( {& D3 wMultiple ThumbAround % }9 Y6 \& u i+ W+ z, t& M9 K0 p
2 V4 V- U3 z# V0 a--------------------------------------------------------- : A8 }; q( M9 A) y8 z8 Y8 L
FingerAround ) J9 v! |6 s* u3 H" c/ i
IndexAround Normal ∮ ; a# W( M5 A/ K; ^5 R3 H8 C5 L
IndexAround Reverse
+ R; q9 p4 f* QFingerless IndexAround Normal ' v4 `* V. u/ w
Fingerless IndexAround Reverse
& ~5 k: [7 s" b: H8 kMiddleAround Normal
2 P3 V/ @4 j/ x+ oMiddleAround Reverse
4 c$ a+ D( ^& GFingerless MiddleAround Normal
2 z% u+ ?. [* T6 W6 }: XFingerless MiddleAround Reverse * x( L4 r; n+ \) a) ]) _
RingAround Normal
+ q- f6 h5 ~0 `5 ], L& aRingAround Reverse ( B6 p' g5 z9 h& T2 G
Fingerless RingAround Normal
, { C) y, Y) l* XFingerless RingAround Reverse
- }! D# s/ Y$ ]6 N5 XPinkyAround Normal
" P1 b5 ]2 t5 F% E0 [3 TPinkyAround Reverse
7 G* B$ t: y* i& o dFingerless PinkyAround Normal
7 z+ e6 D: R( {9 fFingerless PinkyAround Reverse
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---------------------------------------------------------
# K$ V' o2 H& v' c: i e/ I7 cBackAround - J5 X. r$ V/ _/ u, R, r' s2 ]) P
BackAround Normal ∮ 5 Z1 C8 ~0 `% W3 k4 L0 H6 |; j6 ~$ G/ T
BackAround Reverse
4 l2 Z: j$ N8 R3 b3 r/ J* sMiddleBackAround Normal∮
: R- M4 }7 o4 u: c9 @+ x, aMiddleBackAround Reverse 5 p( W- b" h5 P9 y
RingBackAround Normal
9 j/ z' o' y1 URingBackAround Reverse
" H" Q e: h7 yPinkyBackAround Normal 1 \- v& Y! x! \7 k2 p
PinkyBackAround Reverse
7 o" S' A: G$ U4 m/ {; I! IBackAround Fall
/ ]1 G# Z; N* Y6 }BackAround Rise
% N* T, ^: ~0 a& ^2 DKorean BackAround Normal _/ I& `2 ^$ T( o4 ?1 x
# w9 F: |# ^) q2 v. C5 c6 t7 m---------------------------------------------------------
+ @" U( @) D6 X9 ySonic 0 K# b7 s O4 g6 {8 j: q, N
Sonic Normal ∮ " @( S1 L3 O) b; d
Sonic Reverse ∮
. `% w7 U5 W b8 v6 e* C* lSonic Rise ∮ ' k. `4 d2 Y6 p3 s1 w/ t
Sonic Fall ∮
1 Q- d1 y3 m& |- j* I* |+ L0 x; RSonic Harmonic ∮ : [7 O4 h$ n9 O2 r1 e
Inverse Sonic Normal ∮ 7 c$ x$ y3 L: @3 q' T+ B3 z* f7 I
Inverse Sonic Reverse ∮
9 g- c8 ]9 o! e$ u) a8 ?" }; }Moonwalk Sonic Normal ∮ # Z) T' K6 |7 v2 ]1 S
Moonwalk Sonic Reverse
$ i" n: x* M$ S2 VInverse Moonwalk Sonic Normal + x# U; b0 R! y) w7 D! h
Inverse Moonwalk Sonic Reverse
- A4 H& f* c, g! l/ \; y( E" d( V$ ~Shadow Normal
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Inverse Shadow Normal 4 p) ]2 ?7 O* }: n
Inverse Shadow Reverse
3 J! \" P5 C; M/ h7 D6 `# C8 hPseudo Sonic Normal ' g/ J+ t. L1 L/ c2 R
Pseudo Sonic Reverse 5 O. }" E8 d) w" v" D* c5 l' `
In Out Sonic Normal ! u2 |. l% s' J, q1 Z' G8 ~9 j
In Out Sonic Reverse
# u- M1 _% o8 Q, t- ]8 r ViSonic Normal
+ L: D3 z" b, G" K2 Y& Z2 k$ i5 hiSonic Reverse
# c, @9 r( l7 d0 i' _: EDevil's Sonic ∮ ( d) [& v9 F5 T; G
Demon's Sonic ∮ : i% L: o3 H' A9 ?8 [( O. I
0 _. [; E% K5 h/ N" I* O--------------------------------------------------------- & [" U: [# m/ w- v. t* @
Charge , Q; K$ f8 o) o
Charge Normal ∮
/ w* t9 j: i3 \$ }, [) j# i1 h0 uCharge Reverse ∮
2 c3 r: T2 t* L2 d1 k8 j+ }0 HTwisted Sonic Normal ∮ * r' A1 ^" [: K( [+ M3 |
Twisted Sonic Reverse ∮
; `* ?$ F: g7 S! [; i' k; WWarped Sonic Normal " ]9 s, {7 }' r: b3 N# o) ?
Warped Sonic Reverse
2 t9 c3 ]! |6 H/ ^Fake Inverse Sonic Normal 2 u' @9 L1 T* F% r" Y- E
Rising Fans ( {- A$ t) l- O+ ~2 o9 y7 [
Double Charge Normal 0 |( f0 v, `9 ^0 V5 X! _
7 Y9 n4 O+ l; ^/ ~- `--------------------------------------------------------- , m8 f( Q. V) R/ p8 k* \
Fingerpass
- j3 Q% {% z1 Z9 [; OPass Normal ∮
$ T. l$ O7 O; r8 FPass Reverse
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--------------------------------------------------------- * } F% v3 l$ a" W, s; h
Infinity 4 \/ ^" p# E! r- x1 H$ |* `* Q
Wiper Normal 6 Y7 Q0 P4 u0 U0 ~$ b: g
Wiper Reverse * d5 e$ F/ F+ |3 _ i1 _6 i
Infinity Normal ∮ * |! X; S: ^% ]( D( W) f
Infinity Reverse ∮
5 y3 r. r, ~) t5 ~Inverse Infinity Normal " m4 W u% P7 ?. \4 i
Inverse Infinity Reverse 4 G7 Z* K: U9 u, G
Figure 8 Normal |
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