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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。 9 w, @" S8 G( q# X7 P
- E% ~5 P' o; M转笔的招式分为8大系列 # C: p5 t* S6 _7 h- x* m7 @0 G
around & Z; L9 x- h: @( V7 R- o3 l
sonic
: N) y4 [$ j1 r$ L+ AInfinity * G, {- |! F2 t0 ]" V9 n; _. V
Devil's and Demon's
" b% X) U" q! W) ccharge / j2 O: ~' v# p, O: n
spin $ |; s- O& I ?9 u {- H( f
TAP
2 {) ?: e8 T) T' I9 D$ oother
& {' g. i- R2 U# e- M& Z7 U
; ~3 Y Z; l) K7 X" j, o, p$ v单独的招式称之为trick
" f2 q9 q5 U% d! G* Z把trick连接起来的招式称为combo
! D( g" t+ ^7 h4 o转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 1 r* D5 W" b3 T- m; V
) l5 K* ~+ p! Q8 N3 W截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 : o/ {3 x: L: u. q) i' x: F
' ]9 R& q: o; e( }+ F1 \- U7 m* t最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
2 i5 X& ?8 _( @, Y4 P8 `6 \+ k# k' {4 p% l! L. n0 d: p
ThumbAround
9 ?3 V5 b/ _" ]ThumbAround Normal ∮
9 y5 ?8 O; |5 A1 J: VThumbAround Reverse ∮ , P: E2 i2 J. j5 l- L$ t8 A
Fingerless ThumbAround Normal
9 |$ v, V7 h9 L( q6 s3 G( \$ z$ A$ cFingerless ThumbAround Reverse
9 b* y) u H4 k# @ThumbAround Harmonic
4 z- r B9 ?1 M2 h5 uContinuous ThumbAround # v T7 l4 S# V" `8 U, f
Counter ThumbAround
8 w% N! b( }5 \& d6 w4 v9 @Multiple ThumbAround 0 \" o6 a" Q" h, J5 Y3 f8 @
; H5 T5 s' z2 ]/ y& G--------------------------------------------------------- + M$ Q6 r6 Y) M$ |1 x; _
FingerAround
$ K. e6 u- u. `2 y, yIndexAround Normal ∮ 6 {4 e4 R# B9 r' E9 q
IndexAround Reverse 4 [1 s* u' a7 ~
Fingerless IndexAround Normal
1 i# R5 h9 {+ QFingerless IndexAround Reverse
4 g: A( z5 t1 R/ v+ @3 LMiddleAround Normal
+ O) K$ |& X8 b* o5 E; E# Q. n$ N* ~MiddleAround Reverse ! O; ^1 ]$ d, O, x M) a8 x9 Y
Fingerless MiddleAround Normal
2 H0 V5 P! e7 [2 b8 e0 n( ~+ s( bFingerless MiddleAround Reverse
/ ^# E; w# r3 D; R `' zRingAround Normal
+ k! ]& F" h& Z3 g( {, v/ ^) ERingAround Reverse . |+ M) I/ P) s+ ~0 a
Fingerless RingAround Normal
, g, V! |+ t6 N7 t+ t- |* K& U4 FFingerless RingAround Reverse 3 D; m7 V3 p7 d" }3 f
PinkyAround Normal " `( f6 k" v5 ]8 j
PinkyAround Reverse
; m/ i9 E8 z( [2 Y0 `/ KFingerless PinkyAround Normal 2 g3 ?2 b+ T+ T' ^! [' ]' `
Fingerless PinkyAround Reverse
5 }0 R$ ]1 E0 G0 v) N* `
' W/ H" M$ _: ?--------------------------------------------------------- 1 o+ M9 I6 m' W/ b' A/ N
BackAround 5 ?- w9 Y: @: Z6 V8 i
BackAround Normal ∮ w' z: P2 @. c2 {$ O
BackAround Reverse
1 D4 o }" ? q9 y; W* o5 {MiddleBackAround Normal∮
) S2 \, w1 Y" [8 p5 V; O3 VMiddleBackAround Reverse
$ H9 R' ^4 B( _! z! l3 L. k) m. {RingBackAround Normal 4 D# C6 a' R8 R9 y: n4 f; y
RingBackAround Reverse " J5 F5 V: j1 l4 q2 J7 Z1 ?& f) Q
PinkyBackAround Normal
* y8 {; x' E2 | c& CPinkyBackAround Reverse . ~4 t* R4 @, r; P; r; X
BackAround Fall 4 w8 K0 L. y4 i, L
BackAround Rise 5 x1 s8 X+ \# k" a$ Z! y6 g
Korean BackAround Normal
( h7 D. d: R x& V/ E! Q; k j Q8 L( i+ V+ D% t+ C' R7 }$ o
---------------------------------------------------------
$ T* [& i: q/ }- nSonic
6 O( T4 x0 P: ]* Y2 I7 A: \Sonic Normal ∮ / g2 a% B6 }" w1 x2 L- [5 B
Sonic Reverse ∮
1 z( q" A2 v6 p9 e# x" E0 ` i( O5 a HSonic Rise ∮
0 F/ V; v% e1 _; }. OSonic Fall ∮ % B& [2 {% T: I6 c
Sonic Harmonic ∮ " h: d# P! G4 w: T8 w
Inverse Sonic Normal ∮
9 E" y# s( L$ UInverse Sonic Reverse ∮
! ?! Z% c5 K: {8 R+ x9 N! W) q2 a) ~Moonwalk Sonic Normal ∮ ( h4 l7 N7 u' i
Moonwalk Sonic Reverse
# X3 F# x7 F/ ?2 {# ` GInverse Moonwalk Sonic Normal # y; E7 o3 i; G+ j) e& g: N
Inverse Moonwalk Sonic Reverse 8 q0 j! D8 F T. t
Shadow Normal
7 E. W k7 v4 F0 `Shadow Reverse . _3 ~# \- E M0 a* B
Inverse Shadow Normal
3 E/ r# p3 r- nInverse Shadow Reverse |+ u5 O8 Q; d- z( N6 D
Pseudo Sonic Normal
) a4 E% O) q5 W4 K" |3 p" \Pseudo Sonic Reverse + I7 r" N7 R) ]) _
In Out Sonic Normal
$ F. l @, s& S% HIn Out Sonic Reverse
, p3 ]! p" l0 F6 w# [iSonic Normal 5 }7 L A: W+ x
iSonic Reverse . T2 e/ H3 R& {2 F: Y# `
Devil's Sonic ∮
5 A3 N, J% s5 |" Q& b/ D' `Demon's Sonic ∮
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--------------------------------------------------------- 1 s. H/ ]3 J/ B- m7 X6 |2 g
Charge
( V3 s- T/ ^: c. r, N' A: ?" t9 lCharge Normal ∮ c% t6 _" P7 F! N6 I6 q4 s+ o
Charge Reverse ∮
1 F0 O; e2 h Y& g, C% ]Twisted Sonic Normal ∮ 7 D6 l% \2 J- S4 `! Z' m
Twisted Sonic Reverse ∮
) o7 x3 ?# w1 I2 L5 i2 j! gWarped Sonic Normal
4 r, T2 j$ r) D' c+ {0 ^4 JWarped Sonic Reverse / v! W" \) y( L% [6 h4 o- W
Fake Inverse Sonic Normal $ M% ]/ n/ x$ O/ r0 D. @
Rising Fans
% G4 G- z# k+ C7 V% m1 s" O+ y ?Double Charge Normal
9 C0 Y0 q4 |5 F" j5 K3 Y: f* m- j8 X3 L) a
--------------------------------------------------------- - e2 {% w- R0 |9 c
Fingerpass
: @7 g3 t9 {9 JPass Normal ∮
0 m" k; Y- f3 z2 @6 G! c8 j4 bPass Reverse - r6 \0 O1 e4 T3 r3 l9 j& Y
; j& b5 J: m# }5 Y2 \. d9 s" }---------------------------------------------------------
) ^- e* O; j- NInfinity
/ F! b; A L2 m7 C m3 }% a/ UWiper Normal
5 K/ Y) h9 T$ H3 \0 M" a, ]Wiper Reverse & C$ K+ u- t- D9 n0 D9 O+ a. b% }
Infinity Normal ∮
: b6 y. Y' b/ k) V$ Y$ pInfinity Reverse ∮ # a5 B2 @2 t* X4 ]
Inverse Infinity Normal ' I; x9 m( x) J3 A8 h/ z: m! d! c
Inverse Infinity Reverse
; t5 N5 |6 S6 JFigure 8 Normal |
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