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转笔
, Q6 V0 z4 w' i/ O' Q 转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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& K0 W& {, A( H; f8 ~. n( Q转笔的招式分为8大系列
0 c! g8 S6 j" M- a0 t$ Faround
$ r) z# @0 L6 }9 C8 b! A+ [) ^' wsonic7 E. s) K2 ?% U1 p( h, c
Infinity. ^' x3 @- V) x# f+ w
Devil's and Demon's
# Y4 t4 a" T! Q: hcharge
8 s0 z# x6 H# a* Fspin
* Z3 T+ ~$ G4 c0 n' x& Q: wTAP
$ h% l& i9 Q7 c8 B4 L: F; [other
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+ ]: \+ B9 u: c7 l8 b! X. i单独的招式称之为trick
1 d. \& V' @- w- x5 q把trick连接起来的招式称为combo
6 y7 g5 u4 U" w* m7 Y; T2 B转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 # {- Q) I1 P) {2 O" [
& z" W0 g% m( [, G% ?) c/ B8 Q截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 & @: S/ P, ^" S2 k) @$ ?! |. h
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:) N( x2 I# [9 N' C
% [6 W8 F! O* [) Y0 {2 W* d7 NThumbAround
% Z( C. ]& _5 w0 y5 a- UThumbAround Normal ∮
! h1 N$ P* }, q: o' ~ThumbAround Reverse ∮ - z- R' x& {. G! q1 r- ~* ?) F* X
Fingerless ThumbAround Normal - D7 c& B" C+ R4 P5 _5 `8 R% K& ]& r5 `
Fingerless ThumbAround Reverse
6 j8 z8 m0 {- A% j2 E, J$ b' ] [+ _ThumbAround Harmonic 7 C- G0 v" k# s' q5 q
Continuous ThumbAround / K. R2 }/ ] G
Counter ThumbAround 5 }% v6 P3 v8 g) ?
Multiple ThumbAround
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---------------------------------------------------------
8 n" ?% o" o8 qFingerAround
# |4 e; X: f7 V; S) ~9 zIndexAround Normal ∮
) s7 ~3 N X9 |- p4 c1 w3 yIndexAround Reverse 5 ~' u+ ~( j" B/ }1 m6 Q. r. E
Fingerless IndexAround Normal
1 k7 ]0 L' C0 EFingerless IndexAround Reverse ! Q; h- |5 ^/ E+ R6 N
MiddleAround Normal
Q6 u6 k- r: u, |8 a2 A" {8 ?MiddleAround Reverse
% n: Q0 S* H Z; ~& P, PFingerless MiddleAround Normal
' H0 r, l; L: DFingerless MiddleAround Reverse , `5 k. G2 j: y* v: K! O
RingAround Normal
$ a. R2 t+ O- e9 `3 _* VRingAround Reverse - }, i, Q7 m4 P
Fingerless RingAround Normal 0 K; E+ F1 L3 K$ D9 `
Fingerless RingAround Reverse
- `* I9 B: A; G+ H! z9 nPinkyAround Normal - w8 W# q+ |2 z3 ]+ W' ~) R
PinkyAround Reverse 5 I: k. ?. H+ \5 B; z% ]2 u; O0 Q, Q! h
Fingerless PinkyAround Normal 6 G% [$ u! F4 a5 {7 c
Fingerless PinkyAround Reverse - A2 O; h0 G5 d' R( H8 P7 d
' f) s" U8 |% y' k/ x
---------------------------------------------------------
) q* N9 [7 x' M, z) N0 }2 O4 NBackAround 6 @4 M; n, m/ A2 i) L- E( V( C
BackAround Normal ∮ 6 ?# J- d% v. b5 ?
BackAround Reverse 4 l3 i1 L) M4 t0 w; K9 y
MiddleBackAround Normal∮ 1 C4 m+ K3 W% c; `3 W
MiddleBackAround Reverse 0 k: W* q1 M1 U4 R
RingBackAround Normal - h8 J, i& ^& u& Y% i0 r/ z/ o; z
RingBackAround Reverse # n! k% C/ n K- }7 z# k" E' J) I
PinkyBackAround Normal
3 B- T( j7 l% MPinkyBackAround Reverse
. j+ h F9 R1 n, ?# |, d0 p9 IBackAround Fall
9 T9 k/ |6 M+ X8 V. MBackAround Rise
1 s) S4 v/ I( W6 hKorean BackAround Normal 9 w/ ^3 Y2 c7 r' }0 s
, j# \9 s7 Y" b0 S
--------------------------------------------------------- & o$ @: ^* t A- U6 a& z5 I
Sonic 8 e* A6 M) @! Q u- N! Z) p
Sonic Normal ∮ + M. I4 r2 p/ S8 E# _" @
Sonic Reverse ∮
0 d- t8 ~# f. P3 J- e5 k; JSonic Rise ∮
, h9 i; Q& l: _9 Q3 t" @Sonic Fall ∮ 0 W5 \2 T! Q K
Sonic Harmonic ∮
/ Q, K* Q T8 o' N* nInverse Sonic Normal ∮ ( J7 f- x9 ^; f6 ^( D' y I0 Z
Inverse Sonic Reverse ∮
" W6 ~ `, b7 \8 V$ k( ]Moonwalk Sonic Normal ∮ " L; G& f: p+ ?2 ^, x
Moonwalk Sonic Reverse
3 a2 g6 y8 z7 H, w2 E C3 dInverse Moonwalk Sonic Normal
8 ]7 d4 P* i; R+ [Inverse Moonwalk Sonic Reverse ) K! R- R5 V8 q: d
Shadow Normal
, e9 _- {# @# U/ [9 q% {, T% zShadow Reverse
6 H" q; W3 L" T! Q5 c6 R8 E/ l/ }! ZInverse Shadow Normal ! v6 Y% w3 D6 ?
Inverse Shadow Reverse X5 U' ^! P4 I+ w3 E
Pseudo Sonic Normal
- [ J# k3 t ZPseudo Sonic Reverse 3 k0 P0 g/ Y9 @/ P+ g
In Out Sonic Normal
! A. `3 w" U7 T0 QIn Out Sonic Reverse 0 F9 P: _% P8 M2 r1 K- E
iSonic Normal $ V5 p8 E* z, c& q! S" [2 [
iSonic Reverse 5 r# R4 q: N5 t& |
Devil's Sonic ∮
$ l" a4 C/ g- ]Demon's Sonic ∮ , S% U i& k6 \" Q* o0 U
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--------------------------------------------------------- ' w7 F9 c2 h( K, u: ^* u3 S0 N
Charge
" D% j8 k( S% bCharge Normal ∮ : ~' X# j. C( G9 {. M" U: E, |7 {
Charge Reverse ∮ k0 |4 O8 {9 Q. |
Twisted Sonic Normal ∮ , s* l7 r U3 a9 a$ s! d7 B
Twisted Sonic Reverse ∮ 6 q# P$ c! j/ `# S1 W, R
Warped Sonic Normal , A* M& B$ J+ e4 B$ S( _1 h- L
Warped Sonic Reverse
% X6 }2 M$ R) UFake Inverse Sonic Normal
/ c9 j- D0 L# h8 x/ [Rising Fans
* n' I" s/ e" ~$ E3 S# kDouble Charge Normal " a( y9 @; L/ y; T+ ^) ^; S; |
, H( g/ e9 j! Q) b8 Y. U/ C* A---------------------------------------------------------
1 i* ]& e1 I9 [Fingerpass
4 ~$ N" i' q' m8 _4 fPass Normal ∮ % v# @5 i: `7 X- f9 P$ R) P
Pass Reverse
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) e) X- O" a; l5 v--------------------------------------------------------- 5 v8 Q2 V6 n' ?9 O
Infinity
6 j. D7 ?1 M7 a. y5 j0 h2 z( C; e" HWiper Normal 4 S: e# `( r8 ]$ `. N
Wiper Reverse
- I* d& ~; w8 h* gInfinity Normal ∮ ' L S$ B8 m* _, m8 P
Infinity Reverse ∮ 0 R j# A6 L. [+ j B: F7 h4 O
Inverse Infinity Normal
2 I6 u8 z) E3 e/ KInverse Infinity Reverse
) t8 J" O; d, D& w# tFigure 8 Normal
/ L% R/ F0 r' J6 vFigure 8 Reverse / u/ i7 a' H. Q) U* W/ o+ r* ~* L1 p
Single Extended Infinity Normal
R7 _1 g! ]; v& Y- } E% O) xSingle Extended Infinity Reverse
L5 F# y& d" Q. FDouble Infinity Normal 9 ]$ p- ~" {5 n/ B
Double Infinity Reverse ) a+ R n. f( H [4 d( t1 E
Inverse Double Infinity Normal
5 {* F( A K3 ?* E( ?5 FInverse Double Infinity Reverse " e: Y. A& j6 e8 [0 _) ^
Double Extended Infinity Normal
Y1 k+ f: L' S& s& KDouble Extended Infinity Reverse 1 o' Y! `" c* Q! p& i& v
Inverse Double Extended Infinity Normal 1 W6 G3 t9 Q& F, A0 [& k4 O
Inverse Double Extended Infinity Reverse
- H% x/ \9 `- }7 t/ d" eTriple Infinity Normal
0 ~ ~- N0 c5 {/ g7 t% _. g. BTriple Infinity Reverse / N2 a; d1 \% v9 @ ^
Inverse Triple Infinity Normal
, _2 q5 s) T6 d. G8 w* c9 y3 x; EInverse Triple Infinity Reverse
' n: N- ~7 [, Q; i( @Triple Extended Infinity Normal
! |/ R: N/ t" YTriple Extended Infinity Reverse 7 x% ]+ k5 y o2 ^, G' H5 C& _
Inverse Triple Extended Infinity Normal " Z B- h* ~, [ d2 C' J" S0 K
Inverse Triple Extended Infinity Reverse
6 x, K# b! L8 Q$ ~$ H" ZQuadruple Infinity Normal % X4 I- Z: g o6 c" H' M/ U6 L
Quadruple Infinity Reverse 4 i. ?; Z2 c% z1 h$ @& j2 v: y' @
Inverse Quadruple Infinity Normal , G0 a- E; u' P$ u' Y) y
Inverse Quadruple Infinity Reverse
0 A* G" x+ g% x6 o3 @7 bQuadruple Extended Infinity Normal $ q$ H1 Z3 m J7 y5 k% b
Quadruple Extended Infinity Reverse 5 e: p. W7 r' j0 i5 m& R
Inverse Quadruple Extended Infinity Normal `8 M! G3 c, Z) ]5 o1 l5 K
Inverse Quadruple Extended Infinity Reverse
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--------------------------------------------------------- - S6 G) d6 U) f" t
Spin
( F6 H+ G0 u/ e3 O+ f" TThumbspin Normal
7 E2 E2 z1 Q8 N) U; N4 BThumbspin Reverse + W5 g+ S- b: s" b8 `
Fingerless Thumbspin Normal - \; Y5 x& I7 B7 q1 B' e+ \# A( \
Fingerless Thumbspin Reverse
! `3 Q2 P1 k! |9 Y( H% S0 g/ e6 e) KIndexspin Normal
3 m/ n% O) N1 C4 y+ @+ ?Indexspin Reverse / f4 E, N( q# G" k2 N8 @
Fingerless Indexspin Normal 3 U- O7 S* R( J9 y
Fingerless Indexspin Reverse
l6 Z5 v; o0 l# z/ \( XMiddlespin Normal
+ B* j6 I: F: F0 ?$ j; b: kMiddlespin Reverse + c5 d3 I+ C1 J* b# k
Fingerless Middlespin Normal $ {. d# G( v; ~
Fingerless Middlespin Reverse * G& X9 B1 t" k. a% O: t& e: g
Ringspin Normal
2 L( n7 z8 }4 p: B# dRingspin Reverse
- B7 l" ?7 @7 I2 z+ o% xFingerless Ringspin Normal 6 `8 z+ S! ?! V0 u2 I
Fingerless Ringspin Reverse ; t3 x& v M* n% B- ~% f
Pinkyspin Normal
7 H8 ] Q1 I1 E$ J' T3 {4 pPinkyspin Reverse Q6 w( G1 N4 v! z9 o
Fingerless Pinkyspin Normal
5 Q$ X& S7 ~, b# D; j. PFingerless Pinkyspin Reverse
6 g+ y0 V, R! q1 [3 m% pPalmspin Normal
" [3 I# X" h1 a" k- }Palmspin Reverse 6 B: V2 @* a U' J. [! O
Side Spin Normal
4 C8 l f% h. r4 t# ]Halftap 0 L; R, C( B( g, I
Scissor Spin ∮ # R1 n: N. d8 H5 J
Fulltap Normal $ o R0 m9 t' Y* F9 ?' ^) M$ K
Fulltap Reverse
* f& _9 Q. [+ d5 f$ |6 g# W2 eFake Reverse ∮
5 Q Y4 R. `$ e. }1 k+ R+ SBasketball Spin " L" ~( B* o6 U* Z( n9 l+ U
Spider Spin
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$ `: K2 J' u- b" Z; P$ u--------------------------------------------------------- : t5 T+ A* n/ q: f: q
Continuous ThumbAround
4 }2 E5 D U- `% { _Counter ThumbAround
: t$ i, w- |9 B$ V% ^9 l, c& ~Multiple ThumbAround
4 d/ I+ {. C# s/ K8 {0 QPinkyAround Normal
# f, F2 T( C' k+ {0 i0 p/ JPinkyAround Reverse 9 x# b( O* F# k5 b. m G* Y3 y
Fingerless PinkyAround Normal
7 y5 ]1 |, m% Z( _4 HFingerless PinkyAround Reverse
, T9 M6 d2 q |; g+ K2 Z" ~PinkyBackAround Normal ( `2 X/ z, Z* y2 T* I- c6 H& s7 [
PinkyBackAround Reverse H2 K5 o. f. `. y, D
Sonic Fall , w) b/ e Z- m7 I4 @( u
seudo Sonic Normal ' c. @ e2 O; X' f4 y. M0 ^3 V
Pseudo Sonic Reverse & L, S B6 k1 k: C* Q
In Out Sonic Normal
0 f# ]9 V* ~/ Q; j# y$ n; `In Out Sonic Reverse + n6 S# M2 f) S {* ]) R
iSonic Normal
. \0 m6 i0 g, N3 ?6 m4 {" ^iSonic Reverse ' o6 N' I( S' s+ N. S
Sonic Rise
8 n! `2 B! e4 v! SFake Inverse Sonic Normal 3 ^: W7 [. D; X5 E
Rising Fans 3 Z4 u8 m, H* ?. W
Inverse Infinity系列
& n& g4 S- ?: E) p* ZSpider Spin / S. N' ^6 ]8 }# ~! c. ~' {/ D
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以上的招式转自香港组织kitcat
* M! B' S4 G' u% F: _) w4 ~. U当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。; W( A& A0 a0 Q- @( l
德国:GPC
, N- C+ G7 c; c9 W+ \法国:FPSB
/ B l! f; Z: m2 A- ?( ?波兰:PPP. A7 s& Q/ m8 n" E
中国大陆:pserhome(PSH)( w3 P" S/ ` @( G
中国香港:kitcat、penzone- N1 W$ p8 z+ o |
日本:JEB
7 X O9 P0 p+ |; S% Y韩国:pendolsa(PDS)$ d. V0 ]7 x1 K: v: @3 K
瑞典:swespin
, Z) m! s5 C/ V5 H( N: c% E全世界范围内的:UCPSB、UPSB
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7 `1 s8 g6 {: @' G0 i8 }2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话' B: T6 b% {/ u6 ]$ c
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html9 r8 ` b. u6 V$ E" i
; h. `' n! x! e& E[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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