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转笔# U I3 b& _3 P8 r# i! d4 m8 S
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。3 z. n* i* g# `5 f2 U
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转笔的招式分为8大系列
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sonic: H4 e) T% |; B5 u9 ^! F7 w9 r b
Infinity. T$ c4 w8 J+ J
Devil's and Demon's
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spin
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other
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8 b/ \0 j5 e; z, Q单独的招式称之为trick& v* k; Y' t1 |" Y
把trick连接起来的招式称为combo9 ~, H6 j* ?4 w8 Q
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 + S$ K& F6 I+ a# q6 E9 x$ P
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround
8 n+ q' V2 i: M$ {3 }$ o: t1 zThumbAround Normal ∮ * s/ H7 L w# q: m
ThumbAround Reverse ∮
6 s6 |3 }- s. @" z, \+ c4 y' ^Fingerless ThumbAround Normal
( r$ `2 ~3 v$ @ G. `) }Fingerless ThumbAround Reverse
% }4 r- e* f# xThumbAround Harmonic
8 v' F/ ^' z+ B/ M& f; @2 Y1 sContinuous ThumbAround + x9 [; K4 ]1 u
Counter ThumbAround
) q) m4 O* K# O5 x/ d2 jMultiple ThumbAround 1 h$ c6 l- E' _) ^
, @4 H7 Y+ f/ a---------------------------------------------------------
" {; }$ e @! }* a" I( ?! C% MFingerAround 0 {7 \- ~/ o' ~2 |, q
IndexAround Normal ∮ 1 h3 g3 e8 z* E. R) \1 U+ t- X0 h) E
IndexAround Reverse 1 \) c; ~/ ?7 k9 |# [: A( @* R$ n5 R
Fingerless IndexAround Normal # T) Q& V! ~" v! D# K
Fingerless IndexAround Reverse
3 i L5 e% h$ l$ [4 K- q& cMiddleAround Normal
$ O. t; w! D" t! m/ q8 dMiddleAround Reverse
6 h9 k! Z5 Z8 O4 e3 t( }Fingerless MiddleAround Normal
3 A6 a6 n; u) F0 _- E, pFingerless MiddleAround Reverse S0 K) M, n" Q% a* `
RingAround Normal . v1 I; h, |6 u2 |+ P$ z
RingAround Reverse + F& x0 G8 v* K9 Z: U3 U ~: F
Fingerless RingAround Normal 6 w4 h6 w4 ?+ {
Fingerless RingAround Reverse , T/ L' y6 C7 r: z2 A
PinkyAround Normal 0 d+ v- b' T4 y% g& p$ I8 |
PinkyAround Reverse ) n% v: a( m: j9 n
Fingerless PinkyAround Normal * u0 k7 P/ M: z& i( f* c$ m
Fingerless PinkyAround Reverse " n4 I+ o5 N# g
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---------------------------------------------------------
4 ^, z4 c; Z* }: b' z& P9 _BackAround % o7 `1 ~, }0 ~+ x' `! Q
BackAround Normal ∮ 2 I& \9 x- W# m; K8 {! n7 A6 A' a& z
BackAround Reverse 4 d6 i" [7 K$ Z
MiddleBackAround Normal∮ 8 y2 [; y+ |( W
MiddleBackAround Reverse
- d. \6 D7 t& {RingBackAround Normal
8 U, j& y) X' H3 Y% YRingBackAround Reverse
1 o3 V5 `8 g3 Q% n4 g6 U( ?, OPinkyBackAround Normal " [9 J; [: i% D% R
PinkyBackAround Reverse
9 c: b" l/ w/ Y" JBackAround Fall 8 _9 Y' Q8 F/ e y
BackAround Rise
0 ^3 o ?+ r1 jKorean BackAround Normal " c2 c0 F$ U- ~, ?
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--------------------------------------------------------- 2 u& h6 x+ @# n- L% R! `6 b3 n; C- a
Sonic 4 x# x8 P$ }$ S; {: k8 A- @
Sonic Normal ∮ # ] H, l$ P5 o- B9 h) c: B Z
Sonic Reverse ∮ , J6 O: B/ O9 T$ e$ L
Sonic Rise ∮ $ ?1 o1 E$ _0 k# a/ J
Sonic Fall ∮ ) s/ G' r( s: l+ I* N, v
Sonic Harmonic ∮ ! ]1 V3 R( A( [' D8 e i
Inverse Sonic Normal ∮
- _& y% N3 M, Y. f* \1 y9 n. EInverse Sonic Reverse ∮ - F+ U7 J; B! \& l* R4 T
Moonwalk Sonic Normal ∮
7 o9 }0 l( k- E2 }* p1 Q) nMoonwalk Sonic Reverse 2 k. R8 f4 ]# L5 ~5 u- u0 l/ v+ z. K
Inverse Moonwalk Sonic Normal ! n" F4 C; {( H' i7 t
Inverse Moonwalk Sonic Reverse ; x! L- T8 x# T. u2 [# ~) g
Shadow Normal
5 [. a+ w6 X2 r7 U& i9 M: aShadow Reverse
2 C8 v1 \. l7 N( ?+ D; \Inverse Shadow Normal
3 g$ A* P. k: I4 i! VInverse Shadow Reverse + U- p% M! E# S$ g/ q2 G# a! l) N
Pseudo Sonic Normal 4 b% v3 T/ b. A d
Pseudo Sonic Reverse
2 r3 ^7 O" w2 }$ X; u/ e3 ZIn Out Sonic Normal
; t; d+ y5 m) s" [, LIn Out Sonic Reverse
2 B/ }! Q2 X5 `+ B2 M3 f8 ZiSonic Normal
, ]9 w6 {7 i2 B5 AiSonic Reverse 2 U. d- k' [5 G& t3 y
Devil's Sonic ∮
' d4 F/ U/ I4 }- j8 ^/ }Demon's Sonic ∮
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---------------------------------------------------------
( H; E% X3 g2 N5 H( P% mCharge
3 q/ O8 X6 z( sCharge Normal ∮ ) g) r/ w9 X0 Z
Charge Reverse ∮
# S5 R/ Y8 h6 x# h& u. p" y' c5 |Twisted Sonic Normal ∮
' X; K: s) H7 W% h: R0 bTwisted Sonic Reverse ∮
+ T" u2 J+ a; q! J$ P) eWarped Sonic Normal
3 u! p/ t5 ?3 |6 A- M* C3 yWarped Sonic Reverse
$ p r& _; |# M9 P* ?+ B+ WFake Inverse Sonic Normal
( X M" a& q% w3 u! F! ARising Fans + I4 g, }( U( m; O4 G% G$ L5 U* X
Double Charge Normal & M+ r3 v7 G% z- O, m8 f2 A
9 K# m2 s! Y+ R6 ~: ^ d3 C) M' X/ s--------------------------------------------------------- ' s" S) K7 @* x/ E) O
Fingerpass
- v) n2 q' o- ^9 }- n+ a" C/ H2 CPass Normal ∮
1 C8 W1 E6 W3 C' }2 E7 B3 \Pass Reverse % t# c( A- }8 A0 V8 v
' |( P1 [; W2 z X- e2 u--------------------------------------------------------- 2 X& x+ F: M5 ~& Q# [% H8 x
Infinity
1 j/ W( l4 R- A6 X' fWiper Normal
% j' y2 k7 D! A* TWiper Reverse 1 \8 P7 }) ?0 ]# p% J2 X
Infinity Normal ∮
2 t( o) X8 s) `, |0 XInfinity Reverse ∮ 5 r! A! Z4 j- `2 Z3 u1 B
Inverse Infinity Normal
; _& O* N- y6 @' B: t+ r! XInverse Infinity Reverse
; E" s3 [& j1 p; u% l8 `8 kFigure 8 Normal
X$ ~ B6 g2 \, q( C8 A' A2 ]Figure 8 Reverse : r; r0 N- h8 o1 D1 M0 {
Single Extended Infinity Normal c6 y. r V6 s' l+ ]6 C
Single Extended Infinity Reverse 5 R# \* [: u9 B
Double Infinity Normal 3 f+ o: ]! c$ T; Q. E) L
Double Infinity Reverse . J- e9 d" ~9 W
Inverse Double Infinity Normal
3 G, E4 y3 W, j2 c c0 ]. R EInverse Double Infinity Reverse
) M. n5 k$ Y1 C# V2 q$ u/ t8 UDouble Extended Infinity Normal ; d) |, w) R+ v. o2 V2 ~
Double Extended Infinity Reverse 4 x) E1 `1 G1 `& u4 q2 {) z
Inverse Double Extended Infinity Normal
' d/ x8 K8 {2 b+ o S4 IInverse Double Extended Infinity Reverse , i6 Z8 d6 ^, k$ _# O% x% T
Triple Infinity Normal ! m# s' V) x" l
Triple Infinity Reverse
5 D5 w2 v+ ^- jInverse Triple Infinity Normal
, X! E1 Q; }. d! c w0 i; bInverse Triple Infinity Reverse " K* |; L# P2 i+ I
Triple Extended Infinity Normal
3 C: J1 O$ O) a9 j# kTriple Extended Infinity Reverse
$ h% D5 G6 }/ Y/ NInverse Triple Extended Infinity Normal ( w" p: p" l& d t* `( X' o& N3 l
Inverse Triple Extended Infinity Reverse 3 E2 a% |, Q4 w2 p4 Y6 w" _
Quadruple Infinity Normal 0 l% J9 d4 J2 A: L3 b
Quadruple Infinity Reverse $ G2 ?3 E1 l* Z; J6 X5 V
Inverse Quadruple Infinity Normal
7 W1 Q7 r2 z6 W& B, jInverse Quadruple Infinity Reverse 6 e/ H: O. N7 h- A
Quadruple Extended Infinity Normal ' s+ t- y, {% ^: l
Quadruple Extended Infinity Reverse
8 d* D4 l. B3 O$ c. t- G" }) K* n! MInverse Quadruple Extended Infinity Normal ( ~$ N* \" o7 F' k( E
Inverse Quadruple Extended Infinity Reverse
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--------------------------------------------------------- ; j. V5 c) x6 h( K8 H% {3 w, o$ J
Spin
" R$ m) M% G4 v+ D0 ?# cThumbspin Normal , F' j- O" t+ e8 b4 W
Thumbspin Reverse
; S0 G. K% W/ h# ?; t6 K( AFingerless Thumbspin Normal : P0 I6 e: E* `& s" ], Q6 I2 q: M
Fingerless Thumbspin Reverse
# _0 |4 H) m1 sIndexspin Normal
$ U. y1 V8 |) b' N9 p0 V: S' r" z* N( DIndexspin Reverse $ b& d& a3 w8 D5 {3 ^2 }5 A
Fingerless Indexspin Normal
. T' n/ H7 `9 a0 p0 o0 PFingerless Indexspin Reverse
: I% s+ Q( [$ d5 ^Middlespin Normal
# x) _5 ?6 W2 f* ]6 A) Q8 aMiddlespin Reverse % ?5 D0 _+ w) u- C+ }/ m
Fingerless Middlespin Normal " q, j( x+ c2 c: @/ \1 ^. E
Fingerless Middlespin Reverse
$ m6 _0 u$ s. h/ U2 xRingspin Normal 6 T0 ^1 T$ F7 Y4 ?
Ringspin Reverse 2 T% H& F9 ~9 Q! K& H
Fingerless Ringspin Normal 1 m8 t* p) ^+ @
Fingerless Ringspin Reverse 7 D9 J2 @2 @6 P" S/ L/ i
Pinkyspin Normal
# y g8 v9 A+ M2 v( I, Q) mPinkyspin Reverse
# K7 N4 ~! w! z) m7 }# u; [4 ~Fingerless Pinkyspin Normal
8 D& d" b, j9 O4 J) o, qFingerless Pinkyspin Reverse
" Q/ a: ~& G% c1 T! u7 hPalmspin Normal
, k& r; _* ^3 B* W" _Palmspin Reverse
$ p2 [( b) ^. o9 OSide Spin Normal
% Z' k ?6 Z7 n* rHalftap , `8 |3 a( e$ ?) L% x E+ j4 C* u
Scissor Spin ∮
& \4 p, t; I/ K3 }! ~, M! m1 N; tFulltap Normal
8 J! s$ M& [) i; m# Q& WFulltap Reverse
$ B/ Q8 M6 n1 [. A/ D- AFake Reverse ∮
4 ~+ X0 O5 k, F. q& uBasketball Spin
# v3 }! H7 H1 q8 }& |( f4 [% u9 {Spider Spin
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7 E- v1 A* D3 }: K$ Z---------------------------------------------------------
! r7 L/ @& x1 \* y5 m( }. SContinuous ThumbAround 4 g5 m, g- [1 U( O9 j
Counter ThumbAround ( V+ C5 ~4 l4 n" \4 ^8 [' w% i
Multiple ThumbAround
7 a& V% Q1 N' s; ]PinkyAround Normal
; R! i, o1 g, i: b0 `; }PinkyAround Reverse
w- ]+ V" ~4 tFingerless PinkyAround Normal j- q5 M- i; ~: s7 O0 E
Fingerless PinkyAround Reverse 1 I t6 k9 G( G1 d+ y" X8 `
PinkyBackAround Normal # x8 @# R2 B6 j3 [
PinkyBackAround Reverse 2 U# Y! P& V0 T, ~) d
Sonic Fall
6 z. y) n& A9 \seudo Sonic Normal 0 b' E* F y- y7 ^& z
Pseudo Sonic Reverse
. L5 _" O. w. S; Q6 P: ~8 Y3 K; r1 `In Out Sonic Normal
2 j% W5 x$ l# E5 F% v2 |( j2 P. tIn Out Sonic Reverse
9 G4 S1 I8 o+ c: b. \iSonic Normal
1 G) S6 C8 {+ x/ r4 X. biSonic Reverse + d, {6 i3 o+ ^" H) Z2 a, j
Sonic Rise & J& q" T9 Z9 a. B/ X
Fake Inverse Sonic Normal
8 p" `+ g. u s6 X& o C2 TRising Fans ! P4 U+ T, n" s- i) N0 D
Inverse Infinity系列 , }3 M( r) d2 t8 c A2 F- j# i
Spider Spin 8 N+ ?! u) c0 O2 z1 ?) [) m0 W
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' J" {$ `/ f3 w5 B以上的招式转自香港组织kitcat Z; T: E( _; v B( }
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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% t b) [- r( ]( l7 i2 Z# O! Q; w2 O现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。 m* V* e' h& S) I6 O' y, [% o
德国:GPC
9 h2 S0 ?- L1 ^* H1 u H( J2 K法国:FPSB
2 E( F- M8 a" r" V1 m+ W( V2 s/ d- Z波兰:PPP
( D+ H& D: G# K9 t1 f" r中国大陆:pserhome(PSH). n; J5 }" a+ q; r/ M
中国香港:kitcat、penzone( P! Q5 e# H4 v7 A, F
日本:JEB
. V' S, J$ ~% {0 T8 x4 ~韩国:pendolsa(PDS)0 j- {5 w/ H$ r* D
瑞典:swespin
& J. q6 k0 `3 b6 M全世界范围内的:UCPSB、UPSB
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
% K) n) N, q$ @0 \世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
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6 a- I* o9 h' S1 K6 ~[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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