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转笔6 W" |' d" C9 [
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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8 B4 @0 n4 X+ _! h) T3 s) R% L- [转笔的招式分为8大系列- Y; d5 |. @9 x% ]6 Z c- r' t
around
) q" N% a* ?$ U% {& `! K* Rsonic
" P- b4 F Q. x* G9 [Infinity' ~. G2 w( ?' a1 A* q/ t
Devil's and Demon's: G, Y8 r/ o5 |! ^5 E! H" C3 a S5 d
charge
( M% ?$ D. s8 Z! K; j# espin
7 C; N# j. c1 H4 h' o. ]$ D* kTAP
) ^. I/ d: A; E. gother) i6 b/ w& c9 N& Y1 r
2 i: M6 f' N% K$ p. \, o0 Z单独的招式称之为trick
5 @* G* }! A6 j/ C! r* \) v把trick连接起来的招式称为combo, e1 v# Y( \& s' G$ R: N1 T
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 - T4 b7 L k6 p" q; r* o
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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6 M# f% _' }) m% Y3 F$ IThumbAround
7 J- U( _- o7 _2 l' W4 qThumbAround Normal ∮
1 W5 v' r6 h9 Q. s+ ~8 Q9 W5 KThumbAround Reverse ∮
! }+ R- @' ^1 D8 N9 W& ]Fingerless ThumbAround Normal
4 _2 x$ Y- a( [& {9 R: pFingerless ThumbAround Reverse @" T) S1 b) \8 I7 `, _+ n
ThumbAround Harmonic
4 M. a k4 k' y. R& o* oContinuous ThumbAround : g" a& G; I" O+ Y
Counter ThumbAround % g1 v+ b- y4 l g- w
Multiple ThumbAround G$ d; f. O# P8 ~$ P
) `. K4 W& u% J+ ^) \, G1 e--------------------------------------------------------- / ]8 m) [: e" I) _- ?6 t, r# v
FingerAround
. `( W! Y! i {+ k8 Z" L5 y& OIndexAround Normal ∮ - [3 Y4 U1 O1 S9 _: W
IndexAround Reverse
# x3 X5 X+ Q3 oFingerless IndexAround Normal
$ M L: a9 j9 y) a& B0 FFingerless IndexAround Reverse
' [) N1 v( P2 K! pMiddleAround Normal
; p b% j. w0 Q* y4 N5 h/ g0 G$ RMiddleAround Reverse 0 w0 B( y' w# Q1 o2 R
Fingerless MiddleAround Normal
; d/ }: ?' x* G1 f9 ~8 l9 oFingerless MiddleAround Reverse
+ o2 _1 H V6 ^* k! h/ gRingAround Normal ( U* p* J& H/ ^; Z# J4 ~
RingAround Reverse 6 e. }+ [& l. k6 X
Fingerless RingAround Normal
1 F1 N+ n5 a+ e" j7 ]3 h8 |/ B' FFingerless RingAround Reverse
- g- p5 x6 p/ {, G% a% W1 C4 t& {/ RPinkyAround Normal ! u' r; [( ~- q3 [
PinkyAround Reverse
( C$ K& \! L2 I* u! OFingerless PinkyAround Normal ; g& m: P! f1 i0 d
Fingerless PinkyAround Reverse 4 _) O8 _* p+ i
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--------------------------------------------------------- . d) T" q4 w2 p2 A
BackAround % z8 u% ~2 N1 x4 g: d
BackAround Normal ∮
9 F3 |& V w, v. a2 n3 V' HBackAround Reverse
% q+ C+ G" d. [7 A9 s* w' S# Z1 nMiddleBackAround Normal∮ ' ]0 _+ d, ~4 S0 v/ H5 `9 d
MiddleBackAround Reverse ( ^* L& P4 |( |0 m, p
RingBackAround Normal " W' I+ ^% p: A5 L1 y
RingBackAround Reverse
6 R. n( s. q- G& T+ zPinkyBackAround Normal - R7 p% ^+ i- \7 ]" W! s9 f! g
PinkyBackAround Reverse
; _( i: T: N# l2 h4 P" J% XBackAround Fall # E' V5 h: @0 H8 {, K
BackAround Rise
* D2 I8 V+ n& @; A$ S* }! L8 [Korean BackAround Normal 4 [/ R1 V! B9 e
: ~# R2 _: v+ f( W---------------------------------------------------------
' J1 j* q1 B, F. rSonic 5 Q+ z$ i. S' g. s. s
Sonic Normal ∮ 0 U3 |& Z9 O: \
Sonic Reverse ∮ 2 O) g/ w; R- ~! A0 S! t
Sonic Rise ∮
* {0 Q) b( `8 D: QSonic Fall ∮
5 L8 c/ C; m* d& x$ O8 C, P5 O; WSonic Harmonic ∮ 6 [# m- r& d1 x: |$ y1 u
Inverse Sonic Normal ∮ : |- v; p: b3 f& J) N$ y
Inverse Sonic Reverse ∮ * I8 t5 z2 i. u& l% S; d5 D
Moonwalk Sonic Normal ∮ 7 ^0 J: w; m" W+ i
Moonwalk Sonic Reverse + h; S" \: A/ H) `/ Q( q2 j
Inverse Moonwalk Sonic Normal " ?; Y/ I! I/ L2 C0 h( j; k9 F
Inverse Moonwalk Sonic Reverse
" _. E4 V& E% a8 }Shadow Normal $ F8 Z+ j9 m w c/ }+ K
Shadow Reverse 8 l1 p7 O' |2 u7 K! d% \' ^
Inverse Shadow Normal
8 e, }$ q0 |) k! Y% QInverse Shadow Reverse $ o# k: a i5 ^" j, m6 J
Pseudo Sonic Normal $ o9 r# ]- |/ \& \+ L& n: ~" h
Pseudo Sonic Reverse
+ x4 W }( b4 Y9 W( G. XIn Out Sonic Normal " o. Z# t# |; T' @+ W- C
In Out Sonic Reverse
3 ]& g. ?0 c' F8 c) uiSonic Normal
% B& \" d' O) Q3 U8 D" ciSonic Reverse Z1 N7 m8 s/ ^- v; F# K. v
Devil's Sonic ∮
# {+ v0 I( J$ y8 u/ }! v- HDemon's Sonic ∮ ; }, Z" N. J5 _& l$ P2 B. E
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--------------------------------------------------------- 7 @6 G: H7 ^& M* N( ]) z1 }
Charge
4 \/ }) O9 `, j* Z% SCharge Normal ∮ . @: a, u g- ~# t* O
Charge Reverse ∮ 1 _. r/ ^) R4 }. U9 ^+ k: V
Twisted Sonic Normal ∮ # m. ^0 Y7 X) v2 B. M3 @, c
Twisted Sonic Reverse ∮
; L( W1 X$ v0 L3 x3 ^Warped Sonic Normal " K! |5 A+ V$ [) c/ b+ T
Warped Sonic Reverse ( F& V8 u- \" @7 [; ]: v( M2 J$ D1 w
Fake Inverse Sonic Normal 9 ?9 p# ]! x8 n, p
Rising Fans 1 E1 W2 T9 j P
Double Charge Normal
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2 C2 n0 u7 e5 f$ I3 e1 V---------------------------------------------------------
7 d. J+ s) `- F5 Y! m% j6 a6 E( C. dFingerpass {0 ~; R: \0 x! M$ B2 w, W
Pass Normal ∮
) o! I8 Q, p; y0 Q: pPass Reverse
f( C9 ?- K3 t: l: n; s6 j6 o$ ]; M7 N9 M2 E2 ~! B
---------------------------------------------------------
% V: G* A9 h9 E- F; n, s5 y5 kInfinity : t+ g O8 M0 V* Q: U8 n
Wiper Normal
! Q+ H: w- h: w, n4 e& j [Wiper Reverse 5 @8 J" l* u4 P8 c- g5 t9 N
Infinity Normal ∮
8 S% V/ @/ j2 K8 C( A, A/ a( eInfinity Reverse ∮
1 M" U0 _9 l; L- ` N- O& p. |Inverse Infinity Normal 0 {7 G9 ^, i" A: `% Z) z
Inverse Infinity Reverse
6 `$ w: E& f" H" {$ TFigure 8 Normal , O2 d+ F9 G) Y1 |
Figure 8 Reverse ' J1 W2 O- W @" ]4 p2 ?
Single Extended Infinity Normal
- ~1 k% a2 e3 ]6 f: Z' |) GSingle Extended Infinity Reverse / r; [3 v" {" d/ Z- \
Double Infinity Normal
& N& x4 r2 q: z' g& rDouble Infinity Reverse
9 j, Y' l' C# L2 ^! R" `3 rInverse Double Infinity Normal
a5 G5 B$ G. F r+ ]Inverse Double Infinity Reverse - C9 S( n8 S m) X7 R
Double Extended Infinity Normal % `3 k: N/ a, k% }( B1 j
Double Extended Infinity Reverse
2 Z# D/ H7 F6 bInverse Double Extended Infinity Normal
: G6 l1 q( \, ]7 f nInverse Double Extended Infinity Reverse
1 o1 a, l! ^* q) d# pTriple Infinity Normal
- Y8 m7 o2 o. ] W r( C( xTriple Infinity Reverse
4 c+ n( h6 r1 s" r, {) UInverse Triple Infinity Normal
" F m# [: t, XInverse Triple Infinity Reverse
& ?0 h: q P9 s* j: o) y TTriple Extended Infinity Normal 7 d0 F4 V9 l1 N, n
Triple Extended Infinity Reverse : i. ~. K( N7 t- g3 S
Inverse Triple Extended Infinity Normal
/ }- U( X( y/ `1 T8 N7 m% O& CInverse Triple Extended Infinity Reverse
4 \& O; L4 O4 g2 ` AQuadruple Infinity Normal * S* F' m' W0 m$ F+ p, X# H
Quadruple Infinity Reverse
' |' W6 W' r$ WInverse Quadruple Infinity Normal
! c& {6 s9 _1 p$ f4 |- jInverse Quadruple Infinity Reverse 2 h2 ~, [3 C2 @+ s( v: `7 m8 f
Quadruple Extended Infinity Normal
- d0 A& u+ j% i+ tQuadruple Extended Infinity Reverse ) l; B0 \* y0 q2 E+ a6 u+ S
Inverse Quadruple Extended Infinity Normal 5 v2 T! X- F6 U
Inverse Quadruple Extended Infinity Reverse
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9 @1 d, ]/ K1 u3 q9 c---------------------------------------------------------
" Y8 Y. C. R2 P( J S+ ISpin $ P$ o0 b) F% W6 J. R# D+ s3 G) }
Thumbspin Normal ( h: P* w! p& x; i C7 F3 v) W
Thumbspin Reverse 3 q' Q4 R, `4 T) P6 t9 g4 x
Fingerless Thumbspin Normal
' V1 ]/ D" D( t7 f) A- oFingerless Thumbspin Reverse
% S$ N0 j6 J" B: u4 ~( ]' f8 \: _) tIndexspin Normal
" _5 g) c7 E& NIndexspin Reverse
- e2 D% Z5 g/ TFingerless Indexspin Normal & Z7 F' x3 V6 A, L4 C
Fingerless Indexspin Reverse 4 ~. g/ I( W) _. [: v; @, U- W
Middlespin Normal . u N3 D& i" ?
Middlespin Reverse 2 J& c8 I3 r/ t; R
Fingerless Middlespin Normal 1 C( G- L5 y, ^; X0 @8 v
Fingerless Middlespin Reverse
( S5 j2 D- {3 H0 fRingspin Normal . k. W. Y1 Z% G0 n" s
Ringspin Reverse , O9 Y7 s# R- C; l6 b
Fingerless Ringspin Normal
% l# A: Z& X4 A7 P; ~Fingerless Ringspin Reverse
" t* p# O L5 r8 y R4 l$ {Pinkyspin Normal + i: B+ Y, A% [0 r$ t
Pinkyspin Reverse 0 L: |* ?3 H R, \
Fingerless Pinkyspin Normal
" ]% E7 m. j9 j$ z& i3 cFingerless Pinkyspin Reverse
" Q0 U( h! g3 {$ Y6 PPalmspin Normal * N6 L, N2 Z+ u" m" b
Palmspin Reverse ( Q- c: f- v% F6 w. K1 Q$ i0 r* J
Side Spin Normal # i: y- L5 L6 Q1 G8 [8 u
Halftap # u) _) E$ `- N8 h* w
Scissor Spin ∮
! u3 c$ _. t( Z; FFulltap Normal
/ j& G n. F# \7 f% aFulltap Reverse - t( h! c+ L; s
Fake Reverse ∮ * d1 W) E: p H7 k
Basketball Spin - m% f' p, p# p8 Z/ t; r
Spider Spin 8 Q, u7 V H- ]
% W9 ?7 _0 G# G% W. L4 d: U" T--------------------------------------------------------- ; i9 X, M" Y! N! r" a
Continuous ThumbAround , y+ M& Y& N6 ^! S
Counter ThumbAround , g% o. A( w G- ]2 E
Multiple ThumbAround
z5 l3 k7 H/ EPinkyAround Normal
- G4 D. l: N" f: Z" F" y+ S: NPinkyAround Reverse
. f l9 g9 k6 |" JFingerless PinkyAround Normal
, {0 x% T3 _& p: ^! Z2 z: zFingerless PinkyAround Reverse
) u6 o: g( X: t6 \PinkyBackAround Normal
$ w. q( ~! K" c! m4 D( LPinkyBackAround Reverse ) W2 L& `' s" ]. s: N( @# `5 e
Sonic Fall
3 U5 @% X2 ^8 n' b$ Mseudo Sonic Normal
* o) z8 v, ?* s, n% NPseudo Sonic Reverse + W4 p {3 B0 t) M2 g
In Out Sonic Normal p4 d$ ^6 i- A6 ?+ L
In Out Sonic Reverse ( a+ \6 ?' P; F2 G
iSonic Normal
0 M( {( c4 j& `% a5 @% LiSonic Reverse
" C( [) o. G7 q# ]0 A, ySonic Rise 9 U; g+ J8 R5 O" _. \
Fake Inverse Sonic Normal + l* R- l- k0 m4 x- `6 E
Rising Fans ! u# V; @6 _- ?% W8 E
Inverse Infinity系列
$ k5 o+ Z' d. C$ i0 n7 BSpider Spin * |$ m- z" \9 T# {7 T
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! |$ B" J; S4 o3 }: ~. l% v0 b* d以上的招式转自香港组织kitcat$ \+ L. j& h7 l2 k
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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. z: f2 L$ Q; {$ W3 l- H! |+ N1 `现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。* V7 s3 A9 d$ d/ E
德国:GPC
+ l R$ b0 \* N8 D法国:FPSB
# {7 d3 s! v! Z1 Z# R, C0 `) { P波兰:PPP
+ t/ G; U/ t8 i& d$ F) j$ s3 b1 S中国大陆:pserhome(PSH)3 `, V0 O7 w+ f: K
中国香港:kitcat、penzone- i' V- z+ }9 R4 e/ Y; P
日本:JEB
- ^( z9 k( [6 i1 {4 |; u韩国:pendolsa(PDS)9 L0 c @& Y2 f' p4 k% @
瑞典:swespin
9 m9 ?/ ]$ W4 Y5 z7 t全世界范围内的:UCPSB、UPSB
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: g2 Z5 H$ T" }5 J3 K, H+ q' l* S' [2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话+ q. T$ X" k9 Y0 Q1 N
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html t! V3 v+ ~9 l
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[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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