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转笔
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    . N: P# k7 t  I1 G$ w                                                                                        转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。! _# w; M. [( j  \* |, V% x
 
 & t4 I* [: Q5 p) [转笔的招式分为8大系列
 5 M, ^& S9 n; h# ~2 ^around/ s' J2 I$ O6 Z
 sonic/ Z- Y6 O& {7 V8 q5 H% ^
 Infinity
 9 e$ M6 j5 H( |$ A. D7 W# `Devil's and Demon's
 6 F: J" R0 k" a1 l( Icharge
 1 I& U2 ^/ k' ^8 m/ Xspin  ^! ~& @# S; y& I- A# v
 TAP
 % a( H6 t1 f. d# ^' yother4 |/ f2 M( l. l2 ^/ C# D
 * {' c/ o; F+ P* v, @$ }* J8 ?
 单独的招式称之为trick: E) i5 a- @9 d2 \6 M1 M
 把trick连接起来的招式称为combo
 9 Y  X% Y& j0 H转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
 $ c) A) U# ]' Z/ g6 D" `8 k# N; A! u* A) ~" V: n
 截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
 . d) n3 o3 l( B& q  p* r* b$ d5 L5 h- w) Y: m
 最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around)  现在转笔的招式已经非常多了。常见的有:
 % K  }2 L  a% m9 H- I
 * |7 R% ~' L  w/ jThumbAround 3 d/ c  y3 A, n9 W1 G) U
 ThumbAround Normal ∮ $ N8 l- Q5 M$ E, c0 k2 K+ g
 ThumbAround Reverse ∮ , V: w+ X. R6 J2 t, q
 Fingerless ThumbAround Normal  . i4 |8 d7 P- z% l
 Fingerless ThumbAround Reverse
 $ E/ {  Q. u' o& d* G: LThumbAround Harmonic
 ) y4 G* a5 r, u, M; J! Q- w0 HContinuous ThumbAround
 * K0 b1 w' w5 C  |Counter ThumbAround , [) I: N7 }) O7 B1 ^: R4 O: X) T
 Multiple ThumbAround  / e6 H+ G6 P9 g
 
 ( `' Z7 n% J1 G' _---------------------------------------------------------
 & o* V1 Y) R4 C1 l$ l  eFingerAround
 + U! B5 U1 Y, W/ M3 _( \IndexAround Normal ∮
 $ B& T4 d/ l6 D( s7 ?IndexAround Reverse  . s* ~4 a- {, z; @% Z0 w' U
 Fingerless IndexAround Normal
 ; w4 u! H8 O  qFingerless IndexAround Reverse
 / T* x; q" E6 }' |. }# M9 }MiddleAround Normal
 9 N! x0 x7 N$ |4 G6 a% iMiddleAround Reverse  7 w& Z. ^; e' B0 i+ A! ]
 Fingerless MiddleAround Normal
 ( D; m" @% [2 B7 {/ Q% BFingerless MiddleAround Reverse  # q( H; J( j  O8 t
 RingAround Normal
 : }2 k' t- n& ?  \" oRingAround Reverse
 ( c( ]+ E! D$ Y. ZFingerless RingAround Normal  0 N& ?2 `( f  H' d# h; s
 Fingerless RingAround Reverse  " v6 E: g9 i5 K# e' b, o
 PinkyAround Normal  * o: E( b$ b% x+ F9 k  Q4 d8 J8 S
 PinkyAround Reverse
 % r, q0 J: F/ R* r5 r0 `Fingerless PinkyAround Normal
 8 n# U7 o7 M2 cFingerless PinkyAround Reverse 7 o2 B. O( I" X9 V+ h4 a4 z' V$ l" ~
 9 q4 I% |& B6 G/ Y* _( h% V6 ]: f0 ?3 t
 --------------------------------------------------------- ; b/ |/ ~& Q1 p) n
 BackAround : f7 v5 p. e/ J) V
 BackAround Normal ∮
 # K1 C' q/ N9 O: s- H6 ABackAround Reverse
 * k" M2 k1 v% x2 X+ l, LMiddleBackAround Normal∮
 % K8 V3 H* ?! JMiddleBackAround Reverse  3 t2 U- z% Z, ^  m7 S. c( U5 ?
 RingBackAround Normal
 6 p) J+ F5 L. d, v) O( C1 h4 m+ dRingBackAround Reverse
 4 o. O. y: \: K$ r0 Z: sPinkyBackAround Normal  ) i% `' a$ f1 q3 u" J' z6 m
 PinkyBackAround Reverse
 2 R- p  Z4 E; x) b9 }3 uBackAround Fall : s9 ]; y+ f: O# L5 I
 BackAround Rise
 ; Y7 N! t! U1 Y% ^7 l4 K% P7 fKorean BackAround Normal 7 n: e4 U" u6 K% G+ u% i
 ) k, z: L- E% M3 g
 ---------------------------------------------------------
 $ I: _8 d# y. Q& H; ASonic
 9 V* l( \# I1 G/ b" r3 }5 KSonic Normal ∮
 & I* E, K" }& G  u" |Sonic Reverse ∮
 8 J$ B6 E1 {( G( N8 y2 NSonic Rise ∮ 5 N) T7 O1 w8 ]. N& \% N
 Sonic Fall ∮ ! b: Q9 l& x% f  I
 Sonic Harmonic ∮ % D4 p: R/ o. K
 Inverse Sonic Normal ∮
 $ y% h  U$ f, o, _8 @" CInverse Sonic Reverse ∮
 % W) u' o6 Z2 o  @Moonwalk Sonic Normal ∮
 7 T: X4 I5 W/ W. lMoonwalk Sonic Reverse
 7 `4 O; G7 U$ m0 Z5 z: MInverse Moonwalk Sonic Normal  2 j* i; V* L/ u9 @" p
 Inverse Moonwalk Sonic Reverse
 $ N2 \- K; w. m# P* d2 jShadow Normal
 - d! P8 [9 v+ c9 ~8 W6 g- \Shadow Reverse  ) O; p* K# ]! q- T3 ]- |& {- J3 x& n
 Inverse Shadow Normal
 ) N1 u' I  V9 o, P6 l7 CInverse Shadow Reverse
 ! n- x- }8 B6 |% L/ L8 F" M2 G4 PPseudo Sonic Normal
 + `) [# ?2 d. B- j" pPseudo Sonic Reverse
 # a5 @3 d! ]6 c) m' P/ D* MIn Out Sonic Normal
 # M( v1 Z+ I. l: _: pIn Out Sonic Reverse
 + g4 A4 W( r1 fiSonic Normal  . {8 X% P3 ^# b8 r# J
 iSonic Reverse
 3 T5 S" l  t9 y! l, h4 N  {Devil's Sonic ∮
 , g) v0 K" C4 e  bDemon's Sonic ∮
 $ z3 y# o9 u% L5 Z7 h7 ^& r) c% P% C1 k: U
 --------------------------------------------------------- & {' C* k/ F+ E9 h7 Y
 Charge
 7 @5 B" u* [' x5 Y5 C3 }& aCharge Normal ∮  3 j, D, H& n4 m% B) [
 Charge Reverse ∮ & H9 r& w$ ?) z% n" e' b% B# ]
 Twisted Sonic Normal ∮ 3 Y. V/ k  j; `3 X5 Y; ]5 ?
 Twisted Sonic Reverse ∮
 2 b0 \+ }+ ^7 d, ~9 ~Warped Sonic Normal
 3 T  J- q$ h. p2 Q2 m; d# A& hWarped Sonic Reverse . L% U. g; k# X# Q" o
 Fake Inverse Sonic Normal
 # v. K7 E8 `4 ~; ~# _Rising Fans 5 c7 c: @; n) X: [6 a
 Double Charge Normal
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 ---------------------------------------------------------
 0 r, n/ n6 J4 P& B3 J. T" C8 @Fingerpass
 2 K9 t5 b. j' S( I9 \Pass Normal ∮ ' b/ ~& o7 |6 y# D. ?
 Pass Reverse
 1 e7 O0 R5 D+ F6 U! A) f! B/ t2 T/ E
 --------------------------------------------------------- * u4 h) B7 `: f0 C+ E$ `! N
 Infinity
 + }; e& G; u( h9 z. mWiper Normal  , k# L- Q5 {* J0 N  i/ {. K) X
 Wiper Reverse
 - `- c) B) G4 I3 H& [Infinity Normal ∮
 6 @/ M: g+ a( X  v* E: p5 N- iInfinity Reverse ∮ 2 y( n" l8 A8 e, E
 Inverse Infinity Normal    N  L5 n0 q; _( @( v7 o: m
 Inverse Infinity Reverse  ) i) U" w  i, A: U" U: `
 Figure 8 Normal  " f* @4 O5 x% K# g
 Figure 8 Reverse  ; U# _* D% ?4 y0 P# A
 Single Extended Infinity Normal
 # H5 p- w+ g; _" A" m+ z0 GSingle Extended Infinity Reverse
 $ N& v$ X" P# A$ b7 U  r+ N/ t/ kDouble Infinity Normal
 6 A, ?2 `0 `. q! s( |- Y! pDouble Infinity Reverse  ! o3 y4 n& X8 p1 Q8 B! D. U
 Inverse Double Infinity Normal
 & f9 n% n! l$ Y( CInverse Double Infinity Reverse  ' c  O) K$ g) h$ ~3 ?% I3 L
 Double Extended Infinity Normal  ) x( L  f% s  x7 p4 V
 Double Extended Infinity Reverse
 8 c8 W" A, H( b. F; S4 l- G5 sInverse Double Extended Infinity Normal
 . n3 m$ Z2 }; o& X- JInverse Double Extended Infinity Reverse
 3 H) [/ u& _! ~7 oTriple Infinity Normal
 1 x# j- F& @) ^$ K. OTriple Infinity Reverse
 ) U6 l. z) |) [, L4 QInverse Triple Infinity Normal
 : Z, h9 U9 W4 VInverse Triple Infinity Reverse
 }; t! v* F0 x5 w- v/ O4 B; A8 U( DTriple Extended Infinity Normal  9 d1 T* r8 a0 v; J- k0 b. j: K
 Triple Extended Infinity Reverse
 9 d1 ^, ^; D( f2 N& |  c7 X  }" o, j. PInverse Triple Extended Infinity Normal
 ! l& O! k4 s- J# z. h) J, J! wInverse Triple Extended Infinity Reverse  ( }: `8 L5 \1 p$ t7 }& g. b
 Quadruple Infinity Normal
 6 J" s4 Z% E9 c( cQuadruple Infinity Reverse  & a7 y; ^: j7 f) R
 Inverse Quadruple Infinity Normal
 5 c; c. p! I' c- c2 UInverse Quadruple Infinity Reverse
 9 L( U8 ~4 a1 c/ f) j: gQuadruple Extended Infinity Normal
 / {9 ?/ b# k+ W8 N' R" UQuadruple Extended Infinity Reverse  * x2 Y% G) q( ~2 r5 c/ N& Y- D$ s: O
 Inverse Quadruple Extended Infinity Normal
 # q; n& y( z. C& S) XInverse Quadruple Extended Infinity Reverse + W1 V: K% X+ b1 h8 L! E( v4 V
 . W5 K: T6 z* p5 b" x
 ---------------------------------------------------------
 ; A  o% e6 ^( l5 ~, l' SSpin
 ; `( u. [/ M4 E; PThumbspin Normal  # g6 }/ O% o: C7 Y3 D) J+ c
 Thumbspin Reverse  ; M. q+ `; b0 b, Z% V- e
 Fingerless Thumbspin Normal
 " m, |  ^- \# f3 I+ cFingerless Thumbspin Reverse  # c6 l! g9 n* B6 y7 y
 Indexspin Normal
 / L' s7 M3 v% A, ]4 D$ BIndexspin Reverse  & u, h1 j# J1 T/ K: Z  z& m' I0 i
 Fingerless Indexspin Normal  . \/ o9 L; p0 Z7 m* F
 Fingerless Indexspin Reverse  4 c- Z- g3 h" E4 p1 N7 n
 Middlespin Normal
 , b4 H! B" u1 I5 e4 s; N6 u0 hMiddlespin Reverse  3 v0 r- a, `/ ?5 R+ T
 Fingerless Middlespin Normal  & J6 u+ D  _  }; `
 Fingerless Middlespin Reverse  : N' x$ j( Q8 U, j! [& p2 u/ f
 Ringspin Normal  9 R) X' ?8 i! K3 P( L
 Ringspin Reverse
 : e! z9 m* ^$ X. nFingerless Ringspin Normal  + v* {2 R" [6 x  n" E
 Fingerless Ringspin Reverse  8 e  Q: X$ l  k) A
 Pinkyspin Normal  9 Y) P: W, K) S) w% r) {
 Pinkyspin Reverse
 % |+ m+ ~* C  y5 G- ?Fingerless Pinkyspin Normal  5 s8 t% V8 n7 B% W/ c- C
 Fingerless Pinkyspin Reverse  6 ^) ]& E' f  p& j9 c, c$ f
 Palmspin Normal
 2 [8 G0 O; F3 I: U1 wPalmspin Reverse  & O3 S3 ]- k5 Q* Z! F) D* z1 U- Q
 Side Spin Normal  $ a% P: f, R6 r  K8 N9 o
 Halftap
 $ a- e! g# k' u* l" P: AScissor Spin ∮ / u( M' C3 M0 [1 \
 Fulltap Normal
 / k& s. n0 ^, Z& ]: S) W: y& o* GFulltap Reverse
 5 w$ q+ Q% L" C: U3 ]0 R. f/ Q, BFake Reverse ∮
 1 ?) q2 G2 _( CBasketball Spin
 & L% e. z# t+ X; nSpider Spin 0 b3 Z, ^/ {  I" p9 m9 f/ V/ p) ~9 {4 P
 
 9 C4 f6 Z/ I+ K+ G' i) R--------------------------------------------------------- 4 H( k, V. u: X" A
 Continuous ThumbAround 2 r4 g' a) s$ p! l3 p: s$ t, f
 Counter ThumbAround
 ( J; d3 S: H) V" MMultiple ThumbAround
 ! p! X: \) K+ A& IPinkyAround Normal
 : D4 M$ R9 d$ g) V# b9 fPinkyAround Reverse  / N9 z2 x! t, h% y
 Fingerless PinkyAround Normal
 8 k$ C. [5 F  J3 [; i/ X$ e3 ?' g5 a+ q5 yFingerless PinkyAround Reverse + P" l5 ~# C$ b+ Z7 n
 PinkyBackAround Normal  2 H( A2 J& }/ E- g% z3 N
 PinkyBackAround Reverse
 / e8 L! b" Z* `- B1 OSonic Fall
 7 ]' ]1 s% H/ H# V: Q, I" Pseudo Sonic Normal
 9 T" r9 k) H# B1 }# ?2 I9 EPseudo Sonic Reverse
 , r" X: _! C/ @: `In Out Sonic Normal  1 D) H( S5 n: O6 u
 In Out Sonic Reverse  & u0 x) Y- E& r
 iSonic Normal  : G: d- T3 A& f( S
 iSonic Reverse
 5 E0 a7 i/ @  Z2 s! fSonic Rise 1 N, s2 x0 T: D; j
 Fake Inverse Sonic Normal + F  z' T0 U8 E+ n# G  Z
 Rising Fans , `; v7 K; S6 m  h) O/ _2 k3 Z2 l
 Inverse Infinity系列 1 d  M6 Z: o. i4 H; K
 Spider Spin
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 ' b+ T  Y( ?0 J# q4 d
 : Z8 m1 ^/ Y# x以上的招式转自香港组织kitcat
 & L0 @$ x0 O1 K4 y3 N2 d( c当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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 现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
 ; z* q7 c6 @2 o$ R% p德国:GPC
 ; R0 \. C9 I+ ?4 g0 W) {* |% K法国:FPSB
 4 Z+ W; l3 h6 b: r# F( X波兰:PPP
 4 x% G! T$ k2 c7 W$ t0 i- f* S中国大陆:pserhome(PSH)( W, Q" A% ]4 @! [* r2 ], o6 _7 c
 中国香港:kitcat、penzone
 : Z7 q  D& N3 a+ y% A4 {6 R8 v日本:JEB; X( E' Y6 m  Z/ c2 Z: ?
 韩国:pendolsa(PDS)
 ) ^; s- L4 b, q" X/ {) g$ l4 G瑞典:swespin1 O3 ^; F0 T; f* J" X6 U3 I
 全世界范围内的:UCPSB、UPSB1 V: w, ~# h( s+ I/ @8 d
 % m/ ~2 j2 r8 X/ I; ]2 V
 
 ! }4 _! p  v9 q( [$ j" S2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话+ @9 B* d% K& e8 K+ B
 世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
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 ) E* v$ }! M1 f& g0 }; v* d[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ]
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