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转笔  C9 I  C. @0 q3 [% P! F
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    转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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 转笔的招式分为8大系列
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 sonic& ?$ k# z6 `7 X7 u, @. V
 Infinity1 Q4 _4 C5 g( T& G% t% ~
 Devil's and Demon's$ `5 d% w/ h0 ^. {0 @) k
 charge' t+ L3 r  O% s- Y7 d1 [2 D- p
 spin
 + {1 R- |+ i. _0 q1 m& LTAP
 * u) }& p$ M# b) |2 l0 o6 d3 ]other
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 单独的招式称之为trick' ~. J. o  P3 B4 [
 把trick连接起来的招式称为combo
 : w) g, ^' ?8 K3 _  Z0 O转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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 , \  g) B9 x3 X2 @7 o/ e6 c( [2 T截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 * {' p2 O7 _; w  J
 
 $ z# i; c. _  a/ E) A/ p/ \$ R最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around)  现在转笔的招式已经非常多了。常见的有:' y; D% C5 a# H$ k0 X1 R
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 ThumbAround 8 D! D( [& e7 o8 W* o
 ThumbAround Normal ∮ " u: b# }9 \- o( `/ f% ?' ?
 ThumbAround Reverse ∮
 & s; ~5 M0 O1 R9 T, W" vFingerless ThumbAround Normal
 0 s) C+ l0 O, z( I0 M; x+ ^Fingerless ThumbAround Reverse
 + }9 J, _( ^) U3 s. z2 N$ ]8 nThumbAround Harmonic
 % J: P5 {# f4 D& g8 _2 C* l. }Continuous ThumbAround
 3 @8 I; V; t0 w! ^8 t! U; F2 j1 B  KCounter ThumbAround 8 y: w0 O$ L) x
 Multiple ThumbAround  & o9 g/ y: ~0 O9 e. K7 z! A6 U9 U
 $ _7 q9 @, F" u
 ---------------------------------------------------------
 + R  j# n# \  Z; {! T& hFingerAround
 B/ s2 B. S3 IIndexAround Normal ∮ * o8 v+ E1 l) f+ u* C* A. N
 IndexAround Reverse  + T5 a3 o; k5 j+ h5 W* e5 X) o9 l
 Fingerless IndexAround Normal
 6 b* D4 D5 v; CFingerless IndexAround Reverse  1 }$ p# {. C& g0 R
 MiddleAround Normal  : J: Q8 t: U. u/ Z  n! N- [8 U
 MiddleAround Reverse
 ' l5 F" m; Q" tFingerless MiddleAround Normal  # N/ s3 T' L) V5 ]. u
 Fingerless MiddleAround Reverse
 : B4 {9 b2 d. {6 kRingAround Normal
 / Y1 H- v) e( Y1 e+ }3 ]1 mRingAround Reverse  ; G; G9 g$ c2 p- n) t6 f  ]1 v
 Fingerless RingAround Normal
 6 {6 d- M! Y/ V3 ~Fingerless RingAround Reverse  , r/ O# e  g, G9 `
 PinkyAround Normal
 , z. S5 U) V# x; Y! P3 cPinkyAround Reverse  , E: y. ]/ V+ t' p. r; V1 _
 Fingerless PinkyAround Normal  9 p: A& o( N( {6 z& ?- P* n7 G/ O# J) t
 Fingerless PinkyAround Reverse / u& o. f) c4 L! ]5 F2 Z
 % k# v# U1 h& P% h. {  z; H+ ]
 ---------------------------------------------------------
 7 Z/ \: V; U& L  b: V5 o; C! c- PBackAround # O' V& M) S- ~
 BackAround Normal ∮ , i2 f2 U, B1 s8 U* G: H
 BackAround Reverse    @4 f2 Y/ D2 O) ]2 q1 m
 MiddleBackAround Normal∮ 9 @% r% l+ Z8 y) D" _( _9 a. N
 MiddleBackAround Reverse  $ j5 _; A9 Z0 v: p7 R
 RingBackAround Normal
 # I/ W5 q4 Z0 g% g" Y. YRingBackAround Reverse
 3 F$ u) b* E' W' rPinkyBackAround Normal
 , a% J, f; ?* `2 O1 m; z/ FPinkyBackAround Reverse
 6 p: A1 x( L0 S( ?BackAround Fall 5 X. z: a9 O5 m% B* N. n. p
 BackAround Rise 7 Y# d9 S- ~0 }- O
 Korean BackAround Normal / Y& J% E5 R' I! K  C
 
 + G. w! v6 l' m) p3 |--------------------------------------------------------- % f$ J3 U9 t: ?
 Sonic * [0 f% a+ H$ @0 J: Y% [
 Sonic Normal ∮
 5 _' c8 ~" u- i; J) cSonic Reverse ∮
 , o( i7 Z  O& ?6 ISonic Rise ∮ 9 Z* |4 Y8 o% C0 e" Z3 ?# j" a, q
 Sonic Fall ∮ 6 Y* M8 |4 B7 ?; [2 D6 S* B1 ^  {* I
 Sonic Harmonic ∮ - |' Z' H& l- U# \( o" F/ y
 Inverse Sonic Normal ∮
 3 s. j& N7 P6 @, ^0 h: iInverse Sonic Reverse ∮ 4 i- m! ~6 n" Q, s, S/ i: i
 Moonwalk Sonic Normal ∮
 - r3 G3 y/ X. oMoonwalk Sonic Reverse
 2 z- `" M  t8 f. q/ oInverse Moonwalk Sonic Normal  , V8 W2 t  T  j( Q
 Inverse Moonwalk Sonic Reverse
 8 Z' C& Y7 }( l, k/ C* f8 D* vShadow Normal
 5 B; k( B. k( h9 x/ VShadow Reverse
 # h% ]% L) Z4 H# t6 x/ oInverse Shadow Normal
 : ?2 Q$ E5 u( z! @, H; z7 {Inverse Shadow Reverse
 2 q2 S) P( M$ z2 H% JPseudo Sonic Normal
 $ R, W; D2 S* h) _Pseudo Sonic Reverse  ! I0 L3 ^; M: D$ o, B  T2 T
 In Out Sonic Normal  ; ?" l6 E3 c. O5 z% ~7 L# g- s4 |
 In Out Sonic Reverse
 . g, H! a3 l- r0 K2 n0 D0 ]iSonic Normal  / s5 V  g! o5 q. s/ N* q' J
 iSonic Reverse
 : h3 D1 Q  `$ \8 vDevil's Sonic ∮
 3 }# @, }& p0 E  ]" H. bDemon's Sonic ∮ " s; @& o+ Z) E+ n: X0 S
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 --------------------------------------------------------- ; p# {" l* m' _+ g8 \1 K2 z8 ^4 e
 Charge
 + u' ~  p' ]( f" RCharge Normal ∮
 ( |% @$ q+ a0 ~5 A. w/ {Charge Reverse ∮
 ( k! e) a  ?3 i4 Q" uTwisted Sonic Normal ∮ 9 X1 g! c, m) J. M8 u; c1 H
 Twisted Sonic Reverse ∮
 # K4 O: R8 o; `) w, ~1 ?  u0 ?Warped Sonic Normal
 , W" i) m: {0 U/ PWarped Sonic Reverse , P- S! c" U+ G8 g
 Fake Inverse Sonic Normal ( G# m1 s  Q$ t" _0 \' b
 Rising Fans
 5 G  w& R4 ^/ v: V' N4 W4 zDouble Charge Normal . s7 K; K' z/ M# }; ]- `% g4 I
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 --------------------------------------------------------- & ?4 S: W) K$ o7 a% x
 Fingerpass
 ; J" A1 {% R/ _7 k  {7 dPass Normal ∮
 % K4 D/ J, H4 D9 ]9 p! m' \1 J( rPass Reverse 7 d6 A" Q" I9 ?% s, f
 
 % l7 I& A6 E: F6 Z5 t& ^! ]--------------------------------------------------------- ) a" n8 I/ I: Z% ^
 Infinity ) }" |6 o# p( L: R$ f! N
 Wiper Normal  ) t/ z. J, @$ {+ I% M; X( p9 V
 Wiper Reverse
 ; k- a4 {" [  PInfinity Normal ∮  4 Q' e. O$ }/ h) M
 Infinity Reverse ∮ 3 M# I' {% }2 W5 Z
 Inverse Infinity Normal
 + F# \- D7 b" Z! ^Inverse Infinity Reverse  0 T$ c6 @$ @) T2 q+ j
 Figure 8 Normal  ' J+ \+ Q/ `9 V- w, F" X7 c
 Figure 8 Reverse  # L5 {% C/ L; j: J/ N
 Single Extended Infinity Normal
 8 k9 P! {+ I* {/ D' x- OSingle Extended Infinity Reverse % I" a9 Y$ A+ f' J
 Double Infinity Normal
 8 k# N4 ]0 i* |3 b9 }; N$ x* lDouble Infinity Reverse  4 ]! W  \( T( F$ f, Y+ X8 J/ w( s
 Inverse Double Infinity Normal
 . {0 \6 k1 n" K1 H' D% o4 V  ^3 @# GInverse Double Infinity Reverse
 # D/ b$ U9 F+ m" z* S% {' Q) z! @6 xDouble Extended Infinity Normal
 5 b7 d: z& Z) KDouble Extended Infinity Reverse  1 l- b8 S1 [6 o1 h2 ]$ \8 J
 Inverse Double Extended Infinity Normal  & x* u) N: a0 R, D' e$ p; ~* ~( J
 Inverse Double Extended Infinity Reverse
 # X" o& K$ w  I. A/ c# bTriple Infinity Normal
 ! v* \" ?: m  y4 I4 HTriple Infinity Reverse  / Q" L0 y; O2 t4 @& W- p% v, ~
 Inverse Triple Infinity Normal  & A5 T! K" y2 B* r1 h4 I* ]7 k
 Inverse Triple Infinity Reverse  ) E0 S) U, K" p, L
 Triple Extended Infinity Normal
 6 w# n& J: {7 u* MTriple Extended Infinity Reverse
 2 M% t# `- P# nInverse Triple Extended Infinity Normal  7 r8 |  J1 k6 e# z* n) r, J
 Inverse Triple Extended Infinity Reverse  2 a4 z& a6 e6 v
 Quadruple Infinity Normal  4 Y4 v. Y7 G# l, J* A1 J
 Quadruple Infinity Reverse
 ' I2 N3 ^5 u" e7 h9 RInverse Quadruple Infinity Normal
 3 Z8 w( t/ W$ ^Inverse Quadruple Infinity Reverse
 & Y' d/ w( z- g! KQuadruple Extended Infinity Normal  ( T/ C1 k: L8 f+ t; a  d3 f; j" n! u( z
 Quadruple Extended Infinity Reverse
 $ @+ h2 x& \8 n2 x! h1 eInverse Quadruple Extended Infinity Normal  8 ]8 `( o; W: X! p
 Inverse Quadruple Extended Infinity Reverse
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 0 C9 b0 W6 @2 R4 c. U+ Q+ o# b---------------------------------------------------------
 3 N3 o4 B- d( m4 G" y" `Spin 3 L; E, Y- y& G: k1 _
 Thumbspin Normal  * x3 l: e8 L: p, V2 M3 \2 ]) p
 Thumbspin Reverse
 1 Z; w; V8 @- k0 z; d) Q7 dFingerless Thumbspin Normal
 2 B4 r7 o2 J2 M$ z% H; A1 c2 P' HFingerless Thumbspin Reverse  3 o) g2 X! ^- w, z6 f4 }3 M' t7 E( x
 Indexspin Normal  * ]0 o8 d! k( m# D
 Indexspin Reverse  ( E+ k, K. R( b, q+ e- p8 S' z
 Fingerless Indexspin Normal
 " c2 j5 B  ^! P: ~8 X& k, aFingerless Indexspin Reverse
 4 h2 J3 h  Q6 X# n  mMiddlespin Normal
 8 p5 ^: Q* Z5 \  P, vMiddlespin Reverse
 " n, i- [3 _( s& N! s; h" kFingerless Middlespin Normal
 1 h) A# a1 |4 V6 C9 dFingerless Middlespin Reverse  2 R4 i3 E) b, H" ~1 n0 A% F" v$ r
 Ringspin Normal
 0 K/ l9 D: g; r0 j; b& QRingspin Reverse  + {  m" |* X. i6 g) O; W' |& ^
 Fingerless Ringspin Normal
 " T3 N# ]' q  q  z2 [3 R$ yFingerless Ringspin Reverse
 & y* B% w: s: `' wPinkyspin Normal  8 [4 y+ `) W8 B, u  B9 h* `. b9 U' F
 Pinkyspin Reverse  6 v5 V7 n3 G1 j* P# F
 Fingerless Pinkyspin Normal  % ~: F1 \- c$ J2 s
 Fingerless Pinkyspin Reverse
 % T- n/ q. S% w, U" F7 |0 RPalmspin Normal
 7 @" ~- r9 F8 n  ~Palmspin Reverse
 7 D2 v0 F: K; _# X* G: aSide Spin Normal  8 u' i* Q6 P' N' C1 x
 Halftap
 / x: {5 j9 P1 B% |7 y9 T8 EScissor Spin ∮
 3 R2 [+ g/ w, ^, O0 yFulltap Normal
 2 l9 M1 C+ t3 {; A$ C$ L7 [Fulltap Reverse  . u+ u0 K4 `+ [
 Fake Reverse ∮
 / k; j3 z3 H3 bBasketball Spin  . {  v7 T& S5 Y, O7 a6 C
 Spider Spin
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 --------------------------------------------------------- 9 {5 k2 {9 X) T3 I; ?
 Continuous ThumbAround
 ) F! j) \9 H' rCounter ThumbAround
 : w% {  k+ V" L0 z( @Multiple ThumbAround
 ) P+ A/ w2 H$ H  vPinkyAround Normal
 ! Z6 F7 d  o9 T% L& \8 E; s* e: DPinkyAround Reverse  * J' \' [/ f) x: U1 g9 E8 a
 Fingerless PinkyAround Normal  $ G' {3 ^4 s9 k, ~" R
 Fingerless PinkyAround Reverse ) v# _* @& _2 m, U2 [4 E* r' Y
 PinkyBackAround Normal
 ! c' f& ~/ n4 J; lPinkyBackAround Reverse  & {) A) Q! M- T( n& U4 g
 Sonic Fall
 2 P, @. N- f# Z" T4 oseudo Sonic Normal
 7 R$ ^( v/ U! s' NPseudo Sonic Reverse  / g! j  a6 G4 @! H
 In Out Sonic Normal  + f/ l* J! R5 u, l. s4 T! Q! @. P  e
 In Out Sonic Reverse  ! F9 L: V% h; I" a& E/ }
 iSonic Normal  ) S! L7 V. S* b
 iSonic Reverse " {5 n. S, i4 T, i- c, p, R; |4 i
 Sonic Rise 4 \& K  F. T: R0 F$ F" v1 b# A( ~! G
 Fake Inverse Sonic Normal
 : \/ R& p: Z) J4 ?  g* C1 {Rising Fans
 " u& ^* o% L& f* lInverse Infinity系列 2 i( H/ E" L( u! b
 Spider Spin
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 9 a: f( L0 |1 W- i7 L以上的招式转自香港组织kitcat: c9 r. B* o/ @& f5 b* h' Z
 当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。1 O/ b& n7 d5 c* d
 
 2 L; b0 Z; f% ?2 F7 }) L5 c$ g现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。7 O- g4 ~! d/ Z  N
 德国:GPC0 |" ^# v+ K# s8 f9 P, R" Z- j
 法国:FPSB
 6 Y% X5 K* [7 j9 s/ e! a9 {8 ~波兰:PPP
 / ~* l; g, [2 v8 n: _0 E中国大陆:pserhome(PSH)9 d; i: j& \8 B/ E
 中国香港:kitcat、penzone
 # X/ ~' m' Q" s3 P5 v# Q$ N日本:JEB& K1 a- o% ~# d
 韩国:pendolsa(PDS)
 C, b$ }% g$ G1 Y瑞典:swespin: o/ E0 ~8 H5 w2 `8 I
 全世界范围内的:UCPSB、UPSB
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 3 R, [; k% B" o- h3 w2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
 ) t9 M) l; c6 C2 U世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html! r7 M* O/ ?0 c! q# w  a
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 [ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ]
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