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转笔) z+ G" {6 l! F/ g1 {1 ~- y( b
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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* [7 `2 J3 U. |( {+ E转笔的招式分为8大系列
& R( h5 ?$ T! o+ ]2 Earound# y+ W8 R5 S9 v. y
sonic
F) j! t: F% |1 g1 o- q( WInfinity
9 x) s, c. Y5 TDevil's and Demon's1 D. `! }; ~0 A
charge
, r* h/ X8 H! j* Y! Qspin) U4 s! V& t+ t: J' c4 f' V m4 r
TAP: k0 W& T5 x$ ~9 l$ k' P
other
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单独的招式称之为trick: ]# N* s" T! }' b
把trick连接起来的招式称为combo
/ B# U; ]! u. B( i6 j! x/ Z转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 # K# k c4 s& D) _
$ E7 ^# K3 l0 o- y截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 $ ]' n6 _% H6 j0 X3 O0 `4 D3 V* x
3 ]( s2 e E; g最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:1 M" G- c# R- }! { M
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ThumbAround 8 ~9 |' S: J; m& i, @+ d9 s
ThumbAround Normal ∮ " `" r* G& R8 \% f9 O
ThumbAround Reverse ∮ 2 T2 \4 L8 T3 o6 G* k m2 ]2 J0 j
Fingerless ThumbAround Normal 2 T1 R4 p! ?3 X
Fingerless ThumbAround Reverse
. g5 B5 A) G" e1 f2 u+ y m% aThumbAround Harmonic
" u) Z$ X+ N$ k* D0 {4 JContinuous ThumbAround
1 D6 H! o6 ~3 rCounter ThumbAround
1 Z- t; t7 c/ F* b: C; |" T8 [Multiple ThumbAround + ?. f! J& f. Z/ a' X7 B$ m4 l
A* u) Z1 C7 B9 L' @6 Q--------------------------------------------------------- 3 d" R7 Z0 |4 p8 W
FingerAround : [4 z* E8 f* a' x" e u9 q
IndexAround Normal ∮
' D. k, K N$ c r- V" k9 Q4 KIndexAround Reverse ! `/ t+ T: i0 N/ |) M" {" p: ^5 i
Fingerless IndexAround Normal
- A3 }$ }' m# [Fingerless IndexAround Reverse
9 m& c& r9 l0 ~/ vMiddleAround Normal
5 h" C8 k B9 T- QMiddleAround Reverse 2 i9 O8 o9 |! y3 ]. ~; x
Fingerless MiddleAround Normal - Q" o, S- P- F( J' O. g( e
Fingerless MiddleAround Reverse ' p* x5 a% f9 f# R& }: U9 `: g
RingAround Normal
6 D/ f; s5 A# w+ m6 ARingAround Reverse
9 N) g, g! \- I$ N, m: u1 DFingerless RingAround Normal
( {8 D6 ?, M# |Fingerless RingAround Reverse 0 Z9 P$ G' C; N. `/ @
PinkyAround Normal
. W' q% E+ h& Y6 ~9 HPinkyAround Reverse # Z. i, E" S: a M" M! P
Fingerless PinkyAround Normal 0 }$ S. A; ^0 V, k* {1 x0 r
Fingerless PinkyAround Reverse
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---------------------------------------------------------
! c" E' i1 ~/ WBackAround
. a5 i) E: o& FBackAround Normal ∮ ) l- f3 m7 z* H9 N- p
BackAround Reverse ; ?8 k+ L% I9 G d
MiddleBackAround Normal∮
$ u2 _/ B7 i5 q& s! ~6 mMiddleBackAround Reverse
E' W8 h4 p1 L- S6 ~( zRingBackAround Normal
9 C' e+ G4 t+ JRingBackAround Reverse ( `4 X. V1 O5 L3 x' `7 d# S
PinkyBackAround Normal
7 X( F) H! x# k1 b% f NPinkyBackAround Reverse 7 P" i, b* k! {" j, t1 i
BackAround Fall e- K9 Q! I" ~: _, w, \
BackAround Rise : a4 K) j+ B" g l. B
Korean BackAround Normal
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! W H+ r& V, T; v% i; S' \2 M5 \--------------------------------------------------------- 5 {$ @- w/ P6 p' S$ J$ ^4 d8 c9 K
Sonic 3 b/ R" {4 g5 X% e9 r
Sonic Normal ∮ + z3 @% p! u8 x( l5 J6 Z) d0 j4 y
Sonic Reverse ∮
3 _% o. P+ |1 B( x: y nSonic Rise ∮
l0 ?1 J; r" F0 Y; j1 d0 D; }Sonic Fall ∮ * q6 B/ k. n% x1 J4 t# P8 Y4 u
Sonic Harmonic ∮
3 X4 s( b: O/ e) N) sInverse Sonic Normal ∮ ) d1 w3 j' f. d- G* ^, [ n
Inverse Sonic Reverse ∮
8 r$ Y4 Q& Q" {! L' ?! JMoonwalk Sonic Normal ∮
$ U7 V4 S# R6 h+ q, T4 T( F: PMoonwalk Sonic Reverse 5 F- U% Y+ G" i& v& p( H9 x* d, L0 h
Inverse Moonwalk Sonic Normal ; q7 f4 a7 Z9 V. D
Inverse Moonwalk Sonic Reverse
4 N9 f2 n9 H) K# ^0 G8 [' v( y1 r" }Shadow Normal 2 T6 [; v6 j( J- H) V9 \0 L
Shadow Reverse
1 ~/ f( D. }8 f }Inverse Shadow Normal ' S. J6 y. c+ t# v$ I2 l- l
Inverse Shadow Reverse 6 ~1 i; n$ k+ l+ `; g1 p% v
Pseudo Sonic Normal 7 f2 B# K1 D/ Y) ?
Pseudo Sonic Reverse
~- S5 k+ N2 M/ I; Q2 Y: dIn Out Sonic Normal
4 ?0 i; j) n7 g9 {( t* ]In Out Sonic Reverse
% `: c i' T- E KiSonic Normal
4 O4 K8 [' R$ o' C6 UiSonic Reverse
' A1 ~! u2 ^% X/ p+ z# XDevil's Sonic ∮
5 |7 f# F2 p2 K- e5 x: pDemon's Sonic ∮ ) D2 m5 i) @7 |: V8 b- L/ |
' l) t; e. m. S3 _---------------------------------------------------------
2 Q2 a, i2 u Y0 M2 a7 P: oCharge
9 J$ P) b9 g, Y9 v4 |* B' z: yCharge Normal ∮
' v/ p9 g9 @. L) Q0 d6 j! | p0 YCharge Reverse ∮ : V1 v' k1 \+ l
Twisted Sonic Normal ∮
7 R: \2 i. {; L& W9 vTwisted Sonic Reverse ∮
: b9 `/ k, [+ d0 N' ~* f/ q+ x LWarped Sonic Normal ' T1 B* j0 T% L% d: b; c
Warped Sonic Reverse 6 U; S# o* ?# ^7 M( A( D
Fake Inverse Sonic Normal # C& {+ i- z3 d- h! I# L9 s7 Z
Rising Fans
, X! P) ?! a0 d+ Y$ G! S, o; XDouble Charge Normal " T& w& \% e9 `4 K
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--------------------------------------------------------- 2 I7 E7 x. O; a! _+ T. B* v1 A7 D
Fingerpass 7 J u7 d" m' A# c2 z( _3 u
Pass Normal ∮
7 Z$ R; Z' ~% d1 z, JPass Reverse 2 j4 @* w) N$ S& H, K) A
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--------------------------------------------------------- ) ^* \; ^% A: i8 m
Infinity $ T) w2 b4 V4 O; E
Wiper Normal
7 N, g- f/ \ V/ xWiper Reverse
: H2 X) g# C+ u% ^, S( OInfinity Normal ∮
1 _' p: u! C9 |( ^: F6 t! \/ ZInfinity Reverse ∮ ; j4 v, F) u, ]/ ^1 \0 o
Inverse Infinity Normal 8 q; q& O6 c. {& e8 ?7 o
Inverse Infinity Reverse
+ k9 V& J: t# D1 R! {Figure 8 Normal
2 f# W6 Q+ h& eFigure 8 Reverse
# l/ p6 \8 [8 V" o3 _0 |Single Extended Infinity Normal
1 \0 B9 @: J" R0 w/ r+ HSingle Extended Infinity Reverse
' m P3 ~1 o/ R1 g5 Q2 j. vDouble Infinity Normal * R& J3 T$ e& N9 ?
Double Infinity Reverse ; o8 |, d) w& e9 R* [( G4 U: T9 M0 U
Inverse Double Infinity Normal # ?; P2 @) C# S0 d# A* o7 T" ^
Inverse Double Infinity Reverse
" g6 g: Y8 D: I$ K a" }1 ^Double Extended Infinity Normal : u8 s: s4 K, M+ H1 u
Double Extended Infinity Reverse
- V2 ?" y7 y* f0 f1 C/ w' xInverse Double Extended Infinity Normal
0 w1 J2 x' e- z1 x3 S" VInverse Double Extended Infinity Reverse
0 v! N$ W$ E+ ^* i8 t% j% Q" v" sTriple Infinity Normal
/ d$ P9 I! [: f/ U9 D% W3 W' DTriple Infinity Reverse ! e+ d) J: o7 |% y) M1 _; R
Inverse Triple Infinity Normal
+ u+ ~" N7 _* k. S- I6 b2 h: rInverse Triple Infinity Reverse , ]+ l1 }. R0 R! b* \- S
Triple Extended Infinity Normal 9 u \5 D+ g. j! @
Triple Extended Infinity Reverse $ u: |& w, F! r, H! x
Inverse Triple Extended Infinity Normal 4 B8 D7 _9 c# F% N! Z1 U
Inverse Triple Extended Infinity Reverse
: t7 h1 Z4 X8 X+ M7 M$ iQuadruple Infinity Normal 7 k. Q3 ^3 @! M- i. ]! Y( @
Quadruple Infinity Reverse / g& F" t, [: N) r7 r3 y) n0 B
Inverse Quadruple Infinity Normal
" n: {; r; ?4 s) EInverse Quadruple Infinity Reverse
9 h, S% ]$ T) ~, Y/ FQuadruple Extended Infinity Normal 7 J, ]+ d+ |$ G+ J% G. S! ]/ n
Quadruple Extended Infinity Reverse
1 t; y! V8 j5 gInverse Quadruple Extended Infinity Normal
$ m8 [2 {9 R( s( v$ LInverse Quadruple Extended Infinity Reverse
5 u8 `( H/ ^$ ]1 k) f, [+ g; U. \1 s# P6 h/ P
---------------------------------------------------------
: h9 o8 x3 r* v0 `3 e( o6 Z2 JSpin J1 [+ j/ ]( i" Z9 C$ c/ v
Thumbspin Normal , x1 s8 m- t, y
Thumbspin Reverse 0 i8 X7 {: f: I- {) E
Fingerless Thumbspin Normal 7 C% M) n, N8 ?3 d/ V1 @/ f" O
Fingerless Thumbspin Reverse 9 t3 ^9 g4 S9 K, D$ Q- ]/ t
Indexspin Normal
9 e9 W+ t( C0 a6 K& bIndexspin Reverse
% f, B% F6 ?- n* g) n3 ~) @6 x# WFingerless Indexspin Normal 7 ?) y1 t8 y! F1 F" b" y0 y2 Y
Fingerless Indexspin Reverse ) z, o# g9 B$ l$ V( ]+ G
Middlespin Normal
8 k* y ~8 [# ?# o( L( T0 n% ZMiddlespin Reverse
( i$ z: p1 ]" E7 j6 l: LFingerless Middlespin Normal , `, y1 R, k- R
Fingerless Middlespin Reverse
% {1 X: b6 O; G5 I$ T; rRingspin Normal
% V* T1 i8 t9 G& oRingspin Reverse
C9 O, P9 k3 h/ GFingerless Ringspin Normal 5 e: Z5 l1 L) }. j
Fingerless Ringspin Reverse
! p% s8 Q$ G2 S7 g! W+ N( ~7 d5 NPinkyspin Normal
, \% }# V4 q0 y1 Z3 _6 G- q. NPinkyspin Reverse ; g2 M% X+ O3 e. t" ?
Fingerless Pinkyspin Normal + D8 u) O" }. z3 K5 M1 w$ q
Fingerless Pinkyspin Reverse ) E0 x- j8 s9 x& W9 i% _$ U
Palmspin Normal
# i5 e# f" M) Q( r- UPalmspin Reverse
- y0 {$ e% n/ T( GSide Spin Normal
* t7 D- M7 i3 {; a. O; x& T0 G% sHalftap
: P& t T0 d [& \3 ZScissor Spin ∮
~0 K! @7 m9 N- U7 pFulltap Normal / S! D1 L, g7 q; S1 ~8 ^ T1 `
Fulltap Reverse % q v" H+ g( F
Fake Reverse ∮
& ]: R, O3 v# X5 }" S: f) FBasketball Spin
) W$ l* t, w" _% k" @' c) LSpider Spin
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( {( O9 y* s3 T: M- {5 W" z9 F3 @---------------------------------------------------------
5 C3 m! [9 T% P" N8 }) v# Y+ XContinuous ThumbAround & H5 c0 w. j8 Q, C' b% J
Counter ThumbAround * b. t4 h% w0 W1 |8 X
Multiple ThumbAround
4 l. b0 {) Z$ v( HPinkyAround Normal 1 }0 N; }+ J+ v# n1 K# r3 o
PinkyAround Reverse
0 K5 ?+ p* v& z' N/ o+ q) ~3 o7 u) iFingerless PinkyAround Normal
, Z' S( X5 } w2 c7 l K/ j6 rFingerless PinkyAround Reverse
. J+ \% G9 E; k6 u7 ePinkyBackAround Normal " O$ ^- D& J, \7 h; C8 V
PinkyBackAround Reverse ( i, v A- [ ^( q
Sonic Fall
z2 V$ J& V) Y/ b$ N+ A5 U! Nseudo Sonic Normal 3 }9 |/ O+ g. M8 j! |$ n4 t
Pseudo Sonic Reverse
) d/ i9 e# D5 v) w2 R; Y5 Y( y+ E6 sIn Out Sonic Normal $ c. P* @9 A: D( \2 f& _
In Out Sonic Reverse 3 Z1 b1 w+ Z' i9 C3 w" G1 _
iSonic Normal
: J' n9 ^+ A% o, \; t. U) DiSonic Reverse 1 [/ O3 |2 f. T1 k
Sonic Rise
: s. _; `) l9 p/ AFake Inverse Sonic Normal 5 m8 M2 _% g. J; ]) {$ z0 c
Rising Fans
( C& Q6 L/ N2 i# @* [+ C- AInverse Infinity系列 ( s+ \4 [" T% N# Q0 n
Spider Spin 5 ?& N3 ~# _+ x% |
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以上的招式转自香港组织kitcat: u& R. x7 M1 {* P
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
" c h1 q; g8 o3 u) R德国:GPC3 O2 V! d6 K) P# w% Q d
法国:FPSB; A4 ]1 Z7 G3 |
波兰:PPP
; ^, \( {2 Y* G* p中国大陆:pserhome(PSH)
* Z* f2 M9 o' x* [* Y2 e. o2 D# l中国香港:kitcat、penzone
, q3 ^1 F" p3 _4 w% t# P日本:JEB7 g3 d9 u0 f7 g. P2 x
韩国:pendolsa(PDS)
7 V, G0 e' o; `5 R7 X8 H瑞典:swespin
, C9 @5 T/ Q0 W9 l8 I全世界范围内的:UCPSB、UPSB
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2 H2 p# Z3 K: ?, s1 L1 s& n2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
& a" k+ L! H2 F/ b世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
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2 D3 D( L6 d% ~8 Q1 P[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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