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发表于 2008-11-12 19:45:58
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显示全部楼层
招式难度系数表
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1.pass & charge(10)
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3 H1 _2 s( `' |8 S6 n. V1.Charge Normal 1 6 @7 V) L4 Q- h% Y8 [* L. f
2.Charge Reverse 1 Y4 V0 @# h( k' \
3.Triangle Pass Normal 1.5* j# J/ o) i0 I
4.Triangle Pass Reverse 1.5# [) `6 k( ~+ Y, F
5.Fingerpass Normal 10 p/ S4 X1 P8 z" ~
6.Fingerpass Reverse 1, s! o* X6 ?* t! B4 b
7.Twisted Sonic Normal 27 w( @1 ?) M( { i0 R2 _; {
8.Twisted Sonic Reverse 2
/ \; c5 K9 \7 ~( f1 @9.Warped Sonic Normal 2
" n! v" j" H. y; d6 G: \% R: o2 n; W% ?10.Warped Sonic Reverse 23 g5 S- d5 S2 h) j: H" c
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/ F ]3 A- z, B3 v8 J4 ]2.sonic(15)
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11.Sonic Normal 2
- t3 O% k1 j X5 l12.Sonic Reverse 2
# I% n) u2 o; b4 _- M8 i13.Inverse Sonic Normal 2.5: t& g. B0 p# ~' |$ [
14.Inverse Sonic Reverse 2.5
( e( A. z0 ~( s+ n15.Sonic 2x Normal 2
9 X K; D1 C+ }3 k16.Sonic 2x Reverse 2
0 {. T7 c! U: ~. P" [2 l17.Sonic Clip Normal 2- ^( }9 I% F# w' W9 P$ `- Y' [+ R
18.Sonic Clip Reverse 2
! { K/ N3 H& l+ T ?9 q p0 }19.Invisible Sonic 2- a* t7 O8 O: ? i/ f" D4 f. F! Q
20.Demon Sonic Normal 2.5- t0 u0 U0 q k
21.Angel Sonic Normal 3/ @& ^* K9 L7 q' i
22.In-Out & Out-In Sonic 2.5
6 v% F$ g3 h( r. C23.Side Sonic Normal 2.5
2 C* A" s. L' K+ {24.Side Sonic Reverse 2.55 `) z% g- J& m, b
25.Flush Sonic Normal 3% h# ~( w/ b" {) N
4 ]9 {" {6 A+ \4 D6 [; F2 x4 u( J# n: _7 O
3.infinity(9)
7 J) d l3 f: A$ \7 h' ^0 w& ]( \ p& A: G
26.Wiper Harmonic 1
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28.Infinity Normal 1
; @& e# w8 _1 ?; \# f' q29.Infinity Reverse 1.5
! w* K( B4 s) ^* {0 E9 p30.Single Extended Infinity Normal 14 w, f/ T4 d2 }/ v7 |3 ?
31.Single Extended Infinity Reverse 2( y) F5 `# S0 G8 I) ^
32.Quadruple Infinity 2.5
6 ~+ Z" m4 C3 i# g" E1 Q# J9 A- c8 H33.Quadruple Extended Infinity 2.5, S i0 {0 K5 F. j, V* P
34.Index Wiper Harmonic 2.5
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4.tap(8)9 i, C' Q! F: H/ X9 r; R* f
1 l" Z- ?( D" X+ ?* B5 F# V2 S, O35.Half Tap Normal 22 @" E4 A% ^1 J; {
36.Half Tap Reverse 1.5
3 c5 C( X- x8 i7 d, [37.Full Tap Normal 2; M7 [' _/ r* [% Q
38.Full Tap Reverse 27 e+ g5 M( h d, o. U7 Q
39.Back Tap Normal 1.5 v3 p+ ?+ T7 [/ k4 l
40.Back Tap Reverse 1.55 B% w0 ?, N. m+ F p
41.X-tap 27 P: u7 K+ e# b" Q! t3 M
42.Fingerless Fake Reverse 2
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Y- B; P$ C. V+ t8 g' E' ?7 u
) M1 g2 A% c, i, r3 z4 z' o5.around(26); G* c# @8 M+ m4 w$ p
/ O; n' t7 ]; Y# a7 j43.Thumb Around Normal 1& K) X* l1 u. t5 m+ X+ t- i; Q- U
44.Thumb Around Reverse 1.5% ?! ^7 d0 E( A, P
45.Index Around Normal 2
$ `% J2 z. b! r) j% E46.Index Around Reverse 2
9 h2 B6 }8 }. u/ J47.Middle Around Normal 2
$ i6 e% K0 t! `/ j48.Middle Around Reverse 2
! v* y$ u& V" u% B# {, Q) X! _49.Ring Around Normal 2.57 }1 S& W0 V% Z1 P# d
50.Ring Around Reverse 3
7 D8 Z! ^( t9 W51.Pinky Around Normal 3.5
1 A E) B$ U0 H2 ?" @" M52.Pinky Around Reverse 3.5% ?+ B. T- t' ` d7 G
53.Cardiod Normal 2" z- n' I2 m4 d+ s4 a9 ^! G) [; o
54.Cardiod Reverse 2
6 g/ B$ R" d" u, i4 b4 W$ D! o6 m) w55.Korean Extended Thumb Around Normal 2.5. S( M- ~8 X' K4 a9 i
56.Fingerless Thumb Around Normal 2
% F! z0 Q4 p6 N1 f57.Fingerless Thumb Around Reverse 2" |) }% r- a s5 Z
58.Back Around 26 q F D, J/ F( X# c E
59.Fingerless Index Around 2( {/ w" N! z" q6 _
60.Fingerless Middle Around 2% H% U# W0 s% V! T7 V- a4 [6 Q
61.Fingerless Ring Around 33 n, W' _. A c7 p
62.Fingerless Pinky Around 3
4 f# k. e! A0 m5 H63.Fingerless Korean Extended Thunb Around Normal 3# E1 s8 ]9 D0 {; s7 e! f
64.Hand Around 34 c6 u2 a3 w) t; Y3 ?. G
65.Neophyte Back Around 2" t9 L0 d4 B. S, D# H i
66.Neophyte Index Around Normal 2! k# [$ |8 \1 u! U8 G: P
67.Neophyte Index Around Reverse 2
9 y' ^& W. I0 f; v4 z6 Q! x68.Side Ring Around 3.5" p7 F& w+ }2 }7 p H/ ~$ s1 I* d% |
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5 q2 v4 r$ u2 Q- I6.shadow(7)
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: j1 a0 v) T+ W" h! z5 r69.Shadow Normal 26 r6 F2 E9 r$ R8 \5 g. t
70.Shadow Reverse 2
2 t( @0 L: S) H8 `! P; h& h71.Devil Sonic Normal 2.5
1 |+ b) l1 r- c. y' X72.Devil Sonic Reverse 2.5" [! P) ~2 t' Y2 Q, W
73.Devil Around Normal 2.5; ^+ [2 o$ a }# c0 D8 K- S/ }
74.Inverse Shadow Normal 3+ X- G+ F0 K! p) @6 z5 V
75.Inverse Shadow Revese 3.5
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9 n* G% D% r2 o5 j6 `7.spin(16) X3 }! M1 o4 F2 R
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76.Thumb Spin Normal 2.5# t/ I# a4 I, s' i: g6 R
77.Thumb Spin Reverse 2.5
5 N3 h F6 L8 ^! @. z1 [% [78.Extended Thumb Spin 2.5
$ l* {1 F o* {" Q Y( o79.Fingerless Extended Thumb Spin 38 ~" c4 O3 l- d5 D
80.Fake Reverse 3.5
6 d+ m, k# G; h' v& e2 U4 ^/ s81.Index Spin 3.5
. ^) ~4 K+ f4 D; E82.Fake Index Spin 4
- G& ?2 d1 M+ r83.Basketball Spin 4.52 e8 c& B; E8 @9 D, [
84.Basketball Spin Reverse 5
3 g$ m4 H' V# f' }5 r0 o1 K85.Back Spin Normal 3.5+ x. F8 \4 x9 S; W' R2 {( c/ K
86.Pinky Spin 4( ?/ [0 P: C5 D* T* ?' f
87.Palm Spin Normal 3: q' @7 i5 G1 |; W- v2 n; H ^( [
88.Palm Spin Reverse 3.5
# j. b3 z; Y5 v89.Fingerless Thumb Spin Normal 3+ |0 f, X# K8 t. o- Z3 i; n3 \
90.Fingerless Thumb Spin Reverse 3+ f' g2 k, f. F) _( l5 d- M" V2 K
91.Back Spin Reverse 12-34 4
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8.air(9)5 p0 n' I, |& y6 \* p1 n
# |) G- Y: v: S" q9 z7 D92.Thumb Around To Air 34 `" v/ x5 ^5 q" X
93.Thumb Around Reverse To Air 3
5 m# [ z! y! A; b& Q+ i* W3 R94.Index Around To Air 3& l- ~0 v7 z9 l
95.Index Around Reverse To Air 3- q; Y+ b0 z9 _( D( p1 j
96.Back Spin To Air 3.56 m! Y/ z* }. D/ o
97.Thumb Spin To Air 3
* [' p5 M; |" P8 k: y- r- q8 \98.Infinity To Air 2.5
4 y- `2 s+ g @9 B4 `99.Tap To Air 3; i( @4 b4 K: T" L4 ^
100.Leigun 2 |
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