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发表于 2008-11-12 19:45:58
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招式难度系数表) ?7 X$ {6 S/ ^- `+ x0 r* P2 Y
" g4 A3 G; q8 N6 N( a6 L* \1.pass & charge(10)7 z( s; l+ l1 Z! z8 a8 Z
4 J4 r2 `, {# R0 J/ E
1.Charge Normal 1 . X- ?, O* D6 A( Y \6 ], a$ G
2.Charge Reverse 1
+ Q3 I9 w! W R: {% N6 g+ i3.Triangle Pass Normal 1.5
- M1 g4 W- l" J. {4.Triangle Pass Reverse 1.5
4 F2 h6 ?: N" G/ ]; \1 [* b9 d C5.Fingerpass Normal 1' q6 U0 g/ e" P; C% F2 y- a" i
6.Fingerpass Reverse 1) [, W% z4 U/ T3 q6 z. Z
7.Twisted Sonic Normal 2
i% }) o9 I/ O8.Twisted Sonic Reverse 2
, x, T, c! x1 l9 z9.Warped Sonic Normal 2
' n. a0 i: d3 b$ p10.Warped Sonic Reverse 2' S! W6 o7 t* I* V
1 y& m- D8 {- {# K+ l+ M
# D! n( _4 k M* O$ T1 f) [& ~2.sonic(15)
- Y3 l# F7 i h: i) v8 ~( n' ^$ `: n& j+ t& U ?; m1 R1 W; w
11.Sonic Normal 2
$ [. R3 Q, l5 X0 J! U5 o12.Sonic Reverse 25 k2 }& N6 K- y% X
13.Inverse Sonic Normal 2.5* u3 z5 ^, U' H+ I% b' M& l
14.Inverse Sonic Reverse 2.5
4 i! M6 f) o6 t/ r15.Sonic 2x Normal 2
' _: _# x6 R$ E$ [16.Sonic 2x Reverse 2
% k( x8 r a% \! n! e6 `4 e17.Sonic Clip Normal 2
; u4 e. l) O+ p6 o- ?/ p18.Sonic Clip Reverse 20 T# S% \# e5 o2 s% J- B7 `
19.Invisible Sonic 21 r1 P& b" K8 _. m8 x& E/ N& }6 F
20.Demon Sonic Normal 2.5, s* F7 K: U1 i5 M% [% T4 X( M* v
21.Angel Sonic Normal 3* u. }, M5 F# a5 U2 [
22.In-Out & Out-In Sonic 2.5
6 @$ r8 ]; S( [8 X/ h; W3 b23.Side Sonic Normal 2.5
; b$ l# l, S7 O* I* L24.Side Sonic Reverse 2.5
- D0 a- {3 M& J! j2 n" C* g25.Flush Sonic Normal 3
# E1 q) ~/ B+ _8 ^; b, [6 E
! s9 ~. H# w0 N6 L5 r% f7 ?, [ q: Z! i* n
3.infinity(9)
8 @: N) |& v. E- n2 f0 b3 H4 F1 x+ o4 i5 v& c
26.Wiper Harmonic 12 M8 i+ H T6 ]' Q6 k
27.Figure 8 1
& ]) U M; C5 ?4 Z3 Z4 ^8 `( h3 @4 N28.Infinity Normal 1
J* B+ c3 k8 [$ x5 k) b6 r29.Infinity Reverse 1.5
! X% }# Z& ]: S30.Single Extended Infinity Normal 1) F* ^' G, z. e E2 i
31.Single Extended Infinity Reverse 2+ p4 l9 {3 P* n: Z+ g! G$ R8 P1 g
32.Quadruple Infinity 2.5
7 H G; `- c$ i7 n: D B* }33.Quadruple Extended Infinity 2.5
' i4 g2 a" s8 m7 w) f& X34.Index Wiper Harmonic 2.5
9 W; @, h l+ a' P; V1 z9 x0 Y& d: s$ m. q* K
, X7 P) ~% U; A) V9 q4.tap(8)# O; S1 g8 H6 s: ~6 q% n0 ]; U
9 ?5 N, E4 ^( v
35.Half Tap Normal 27 ^: ?, w& x$ K; B; |0 e
36.Half Tap Reverse 1.5
# e, a, q V l37.Full Tap Normal 29 b* B1 v3 _6 J H; S! g
38.Full Tap Reverse 2/ u! L4 S7 k" m. h$ v
39.Back Tap Normal 1.5
3 Z3 F6 V; t+ [: _2 u9 F# ?3 d& y40.Back Tap Reverse 1.51 m9 _/ x) Y" ^2 s; c0 `
41.X-tap 2% u3 m* C0 L( R* M
42.Fingerless Fake Reverse 2
+ d, ?- j& ^4 l( z3 G( H1 K" v0 J; B |! S1 q
9 j$ i) k+ R3 W% M6 Q# H: u7 ]
5.around(26)5 v) a. K8 W# W
0 ^0 p5 j6 k; j0 T- d- |. V0 H
43.Thumb Around Normal 1
- u" g6 o2 g' Z# N/ M44.Thumb Around Reverse 1.5# N# l/ m6 Q) ?3 H4 D9 n3 [
45.Index Around Normal 2$ C7 K& E; t8 R- K1 h$ d
46.Index Around Reverse 20 X, H( m- t9 h* e) @
47.Middle Around Normal 29 a% C' i" H: r6 o8 G6 u% l/ t
48.Middle Around Reverse 25 g7 \, R5 W6 y5 Y' q0 N2 T$ j
49.Ring Around Normal 2.5; @, G' e& s( i
50.Ring Around Reverse 3
3 R* x8 v% c d" u) O) W51.Pinky Around Normal 3.5
! c, P! L" \" Q8 `% [! M( R52.Pinky Around Reverse 3.59 k! @$ _( q J+ W" ], P# |
53.Cardiod Normal 2
/ O3 Y4 A* ~6 j54.Cardiod Reverse 20 U( V% C' s6 Y, R" q8 V
55.Korean Extended Thumb Around Normal 2.52 j7 D6 l- L T8 F, ?7 v
56.Fingerless Thumb Around Normal 2
+ n( Y) h5 S& c" B$ r% X% O v- y$ G57.Fingerless Thumb Around Reverse 2
, V6 f3 n" v5 @! B% j: W- v58.Back Around 2
* v6 B, W1 U0 R, a59.Fingerless Index Around 2
. Q% @- t L3 d0 l/ o6 J60.Fingerless Middle Around 2
$ L2 A0 t' R/ |1 q* x1 ?6 j61.Fingerless Ring Around 3
9 G9 X+ w p6 e3 @7 v62.Fingerless Pinky Around 3! y) E, P5 \" V* K( \" d; z
63.Fingerless Korean Extended Thunb Around Normal 3& {+ d& x2 P: T( |% b# |5 j! [
64.Hand Around 34 v4 c1 h- h* V) {4 A
65.Neophyte Back Around 2
0 |6 ?( e G4 G N66.Neophyte Index Around Normal 2' ?0 U, L P; D
67.Neophyte Index Around Reverse 2
5 g0 E- h$ Q8 l. `6 \# t& b68.Side Ring Around 3.5
: Y* H" a: ~1 c' P& r8 y
6 {# m& ~& u9 l+ g
8 M `9 F' w6 y6.shadow(7)9 Q. {4 x$ f9 m* W
, d) c Y- M: ^8 ^8 z
69.Shadow Normal 2
6 R# S7 B0 }& T6 A. P/ w1 `4 U70.Shadow Reverse 2. r% E8 r2 H) k% ]& k6 z
71.Devil Sonic Normal 2.5) l6 u9 N! U2 M) Y7 U
72.Devil Sonic Reverse 2.5
: g- O+ W- `; Y" R) P73.Devil Around Normal 2.5' S+ L- }; J+ y6 n
74.Inverse Shadow Normal 33 p4 ]' ]( ^" A
75.Inverse Shadow Revese 3.5
. g! ~. n' n1 p8 W9 V. w6 {$ ^& M) q) v n4 ^ y) L
5 K( G2 m7 S: ]3 v
7.spin(16)3 G- G" k/ W/ H! }, }
4 P' ]' t p# q2 n
76.Thumb Spin Normal 2.5: ~: c: P) r) C1 a- {. E
77.Thumb Spin Reverse 2.5
" I' O' N; O7 x$ `3 Q78.Extended Thumb Spin 2.5& K& I h* S) X) e3 {: }
79.Fingerless Extended Thumb Spin 3
" T" g! q6 m; j2 o80.Fake Reverse 3.5& f; P+ d+ x8 F& @. m _% n3 q
81.Index Spin 3.5
$ ^$ ~; {# X3 V5 Q& _1 X: }) {82.Fake Index Spin 4' v# Q$ B' ^6 g0 V( u3 Q2 V
83.Basketball Spin 4.5
2 @; Z* X$ b( i6 |- Z84.Basketball Spin Reverse 5
, M( j0 Q4 U+ f4 T9 \1 p85.Back Spin Normal 3.5
0 l+ T9 g% k) ^86.Pinky Spin 45 U% s+ y# V! X# y5 g# S
87.Palm Spin Normal 3 m2 M5 h. |1 \7 {9 [
88.Palm Spin Reverse 3.5) E' X7 n) H$ W8 D2 T" v! `: ^2 e
89.Fingerless Thumb Spin Normal 3
2 }4 s* e' X; G) ^# _8 ]0 y* |90.Fingerless Thumb Spin Reverse 3/ A/ D/ K+ S& `0 c& r
91.Back Spin Reverse 12-34 4
" ]2 E9 K: w7 P) f( n
/ Z) }1 H1 c( u4 D' P( O. X# k, ^" c( b2 |9 Z$ o" t
8.air(9)
4 t( W5 o6 G7 y0 H# {/ ]
# x, i; G- }% T+ j% H+ n92.Thumb Around To Air 3. y t6 X5 d$ M u4 ^* k+ t5 W/ Q) Y
93.Thumb Around Reverse To Air 3% s9 I$ Z6 ~) t0 l/ B
94.Index Around To Air 3- Y$ N. N% y7 T& {) Z% |: a
95.Index Around Reverse To Air 3$ f4 t9 Z" H8 ^1 j* b6 ^8 e: m+ D
96.Back Spin To Air 3.5! O! s# U; z2 R1 _3 U3 h
97.Thumb Spin To Air 3
* Y- o5 z4 R: v$ c) @8 Q$ A98.Infinity To Air 2.53 G/ i# `9 w. I2 A
99.Tap To Air 3
/ |; W5 n4 W+ ^0 Y2 X: F100.Leigun 2 |
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