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发表于 2008-11-12 19:45:58
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招式难度系数表
3 U: K* Y w v- x+ F
- h) E% y- B5 ~5 _% i O; f1.pass & charge(10); ^* U. W" g& W; b3 a" \: H
* _$ O1 m; b9 a; O2 G& ?! d( o
1.Charge Normal 1 Y3 T( K h0 u, f. ~6 N
2.Charge Reverse 1
9 o+ k6 s% b9 O) s+ G- B3.Triangle Pass Normal 1.5
4 N8 k+ s: N! _: q) h3 }3 r4.Triangle Pass Reverse 1.5
' L k( g9 ^4 t! a: u5.Fingerpass Normal 1
) S8 _- Z x) S% ~7 w6.Fingerpass Reverse 1
6 n; p. c# I% K7 _7 o9 z0 @7.Twisted Sonic Normal 24 d" I" J3 V0 w9 T/ I
8.Twisted Sonic Reverse 2
* M2 a! P1 [8 |( ?, @( s% r" x2 L9.Warped Sonic Normal 2, Z, A7 q% m' A
10.Warped Sonic Reverse 2, o: j) o( k* ^6 v. c: ]) O
: d2 u5 N, a+ \8 `2 c2 D6 M# H
) c m, d! n/ y2 W& t2.sonic(15)* H3 k6 v" X% P0 ?/ h
" S8 _8 U; {. b D11.Sonic Normal 2
5 ~9 o3 L( v0 e! K12.Sonic Reverse 2
/ M% i% C6 u! P# A13.Inverse Sonic Normal 2.5
3 N g" R: t. b& m" U+ `" K14.Inverse Sonic Reverse 2.5
5 w# Z* ~4 L( O) y9 ]3 r! U; [15.Sonic 2x Normal 2
) U6 ]9 }: x P, k16.Sonic 2x Reverse 2$ Q( T+ k* s1 ?6 d
17.Sonic Clip Normal 2
7 g& b0 X+ A X18.Sonic Clip Reverse 2" `) Y J( [4 Q
19.Invisible Sonic 2, ]- i6 d7 ]% ]; M. X
20.Demon Sonic Normal 2.5
( v- b: R, g1 }/ z: j21.Angel Sonic Normal 3) j3 f0 I- F- R. F" s$ p! W& r
22.In-Out & Out-In Sonic 2.5
& I7 s' N. g! O" I7 k23.Side Sonic Normal 2.5
1 K0 m1 @2 s7 h2 z! F ?9 J1 v24.Side Sonic Reverse 2.51 e/ e! p8 a0 G8 i
25.Flush Sonic Normal 3
$ I/ J) |; `: `; |8 ~8 k
+ q- j% q9 t# y% v1 m8 o# r( C# s3 `7 b9 ]# y' t; i/ c
3.infinity(9), v" g: e' o' X2 R% g1 [
8 U/ l \) p. ~8 K2 T26.Wiper Harmonic 1
8 r2 g% K6 b0 J27.Figure 8 1 i9 P! m' U# e
28.Infinity Normal 1
1 U& H. S0 n$ E; L% y29.Infinity Reverse 1.5+ z% v2 q# r4 n0 G) A
30.Single Extended Infinity Normal 15 Z2 o. H4 x; v7 \4 W
31.Single Extended Infinity Reverse 29 H% b; n" S& D% g/ @
32.Quadruple Infinity 2.5' m- x8 l( K1 G% P8 j8 n" r% S$ k
33.Quadruple Extended Infinity 2.58 I# t5 ^7 l0 o- ]& y
34.Index Wiper Harmonic 2.54 i% W3 A' V% \2 S6 _& ~6 u0 y
8 {1 x! W- A0 a. o
1 R& h. O% C+ O8 b( Y- f& ]
4.tap(8)) K* m6 m8 ?. B
$ E9 {8 W2 D* a6 u, ?
35.Half Tap Normal 2
' c2 [, j, b+ v' m5 N36.Half Tap Reverse 1.59 `0 \* b+ x4 b! W6 k- l
37.Full Tap Normal 2
v7 v; n) T; S+ |, g( }* g38.Full Tap Reverse 2
. T7 [1 L: t& B39.Back Tap Normal 1.5
" t5 ?8 p/ a4 \3 {' N40.Back Tap Reverse 1.5
& {; T/ I0 S# |; a3 l' O5 g41.X-tap 2
0 f: F: P" b& ?3 x `42.Fingerless Fake Reverse 2
% v( }- E: L7 Q( h9 j4 H
% Q7 F' A4 T$ t4 @+ c2 @5 p4 I0 @
5.around(26)9 k0 K! Z8 J+ E. ^
7 Y' M/ Y/ W8 }4 d6 z# f43.Thumb Around Normal 1# d- j, S4 I1 f
44.Thumb Around Reverse 1.5+ a: ~% U* v( B0 t [' I1 b, }! W
45.Index Around Normal 2
5 V2 j$ Q$ j0 O! H- W5 \! ?0 M- i46.Index Around Reverse 2" Q$ ~* Q: M' ]; ?9 _
47.Middle Around Normal 28 ?2 ~( K+ |- e U* B2 J
48.Middle Around Reverse 28 y( y6 |! A% m- l7 H0 f5 a7 K/ v
49.Ring Around Normal 2.52 s6 a: S( K* c& N( F5 t3 d( c' M
50.Ring Around Reverse 3& o8 r! m1 L3 J
51.Pinky Around Normal 3.5+ v2 D! J) T q" c, t3 r
52.Pinky Around Reverse 3.5, ]. @2 o3 _7 q. V1 _% R0 t. V
53.Cardiod Normal 2
1 }) C* H" j& v: s! ]6 G x8 s54.Cardiod Reverse 2
) P8 o' {+ v3 J k/ L; l( ^55.Korean Extended Thumb Around Normal 2.5
' e! @# i. r: M1 T2 T* [& F* P3 R56.Fingerless Thumb Around Normal 2
$ s H1 X' m( S' V# }1 e9 f57.Fingerless Thumb Around Reverse 29 R7 m/ d4 x* o0 B1 f& P7 M# W
58.Back Around 24 v# t" F. h q3 k: {! `
59.Fingerless Index Around 2( Y9 K( \4 H+ r S) D' c% ^: L
60.Fingerless Middle Around 27 k/ J% v4 B8 g
61.Fingerless Ring Around 3. y9 z/ Z& @6 h. Q' _! w
62.Fingerless Pinky Around 3' T" \9 K4 O' }9 }1 W* y$ B9 u
63.Fingerless Korean Extended Thunb Around Normal 3% L3 u2 `% D) L' x* y" Y$ J/ p
64.Hand Around 3
/ k" F0 L) g# q( z65.Neophyte Back Around 2- y: J. U, i. e1 d; V* R
66.Neophyte Index Around Normal 2 w1 f# l' E7 T% f* r
67.Neophyte Index Around Reverse 2
& r1 U- _* V9 b; |68.Side Ring Around 3.5
7 i( C4 n0 @; J" d0 w9 c, {* S$ _4 a$ Y- M$ n& h1 a# Q& o5 ~8 W( @
8 r7 b' I: x) v: M6.shadow(7)3 z( k% U7 \4 w3 W, `- _
0 ~5 E( @% G% p6 d% H
69.Shadow Normal 2
& ]. J& o( b$ L/ j# ~4 N' ~( X70.Shadow Reverse 2+ o) u% S3 {9 z9 P, E
71.Devil Sonic Normal 2.5 L# H! o& w; P s7 k; Z
72.Devil Sonic Reverse 2.5
. }$ s& ~' e, D& U73.Devil Around Normal 2.5
. }: L$ @% x# B7 N5 \74.Inverse Shadow Normal 3
6 E+ ?5 w! ^' P( T" K( a, y75.Inverse Shadow Revese 3.5
. G) ]( S+ e/ V* o& p; s1 }
& r& X8 j7 R9 e: ]
8 q. A |. i. u z+ V9 N2 A7.spin(16)1 N5 Q/ L! ?; H% |' S$ v
2 ]9 t+ x1 I1 C& S* Q76.Thumb Spin Normal 2.5
1 T0 [3 e* s( U2 _" R77.Thumb Spin Reverse 2.5+ p- i' _ z7 h8 v# }
78.Extended Thumb Spin 2.5
# e# Z C* _, z8 G2 r79.Fingerless Extended Thumb Spin 3
7 v- |7 I, q6 P2 E80.Fake Reverse 3.51 G: V# ^7 x$ I5 j- E7 R; }
81.Index Spin 3.5- O* x G$ a5 M# k Y' s( h
82.Fake Index Spin 46 w3 F8 G8 Y# M- R
83.Basketball Spin 4.5* j; _7 G! ?' X7 ?; d5 c
84.Basketball Spin Reverse 5) D4 M# o0 P' N/ Z2 ^) T4 Y/ y
85.Back Spin Normal 3.5
$ Z3 T3 W4 s0 y) K5 T# a( |86.Pinky Spin 4
$ R. z4 W: e$ a- @87.Palm Spin Normal 3
+ i# Q, J/ ~5 u) B5 l8 J3 \; k* j88.Palm Spin Reverse 3.5
* M- `2 K7 J% S. I$ V89.Fingerless Thumb Spin Normal 3
: x- V. S3 p8 Z+ X% Q7 M* ?90.Fingerless Thumb Spin Reverse 3
; K8 g2 e6 f d7 ~* R3 \! k91.Back Spin Reverse 12-34 4
7 ]* V& H; A. J, A9 t3 @+ B( x7 O1 \3 b8 Z
6 I" R; P) X. W
0 X$ K" X% e6 h; s8.air(9)8 o( M7 J' f) ^0 e2 K9 W s0 Z: [
, N* F2 L* v' L2 o: `7 M2 F# N92.Thumb Around To Air 3% U+ m# Q6 z+ F1 s; b
93.Thumb Around Reverse To Air 3; w% Y ]$ `/ H. W& c
94.Index Around To Air 3
8 }7 H) {" O2 O/ P+ h- {/ g& C2 P- N2 D95.Index Around Reverse To Air 3
$ P I R, u' Z4 U# |! R96.Back Spin To Air 3.5
' K6 O' h3 I8 D4 x: I* L! @97.Thumb Spin To Air 3' a* A' A* N' Q' {
98.Infinity To Air 2.5
5 u$ |7 a/ V1 I8 d99.Tap To Air 3
# U+ M' P; Q' G6 R) o3 d# i100.Leigun 2 |
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