|
|
发表于 2008-11-12 19:45:58
|
显示全部楼层
招式难度系数表7 q8 d+ \ z4 P5 T( X( W X
! x3 X- G/ U+ b9 Y/ y1.pass & charge(10)
! n7 M' B, M( Y5 `& O- [
- G$ _6 F) U# N" r7 z) v1.Charge Normal 1
4 a, J- g1 l# a* m1 B. z. e2.Charge Reverse 1+ N) x7 }& ]! h5 n
3.Triangle Pass Normal 1.5
$ E- Z+ S# e# `$ ~7 A+ L& G4.Triangle Pass Reverse 1.56 E, M% d+ z/ v5 H* w$ S
5.Fingerpass Normal 1
( R# b( m* T. r/ u3 x$ ~+ S' A; U6.Fingerpass Reverse 1
: |3 v1 n9 f9 b W4 V7.Twisted Sonic Normal 2; U: n) O% T( h5 |+ F Q
8.Twisted Sonic Reverse 2
( [, z5 e( U4 G5 ~4 ?0 Q9.Warped Sonic Normal 2
" a. o+ J" E: V0 y% } u: x10.Warped Sonic Reverse 2
: z9 {# E7 ~( n$ H- Q3 A0 G
- a3 b4 a/ @, O! T9 @& ~; ]- Y6 i7 U2 b/ y7 I
2.sonic(15)
" G& p! W6 X+ U8 _2 L
; Q) l7 o: T0 F; ~11.Sonic Normal 2
# p- l9 ?+ X/ e. t. \12.Sonic Reverse 2
/ a# K6 G% d/ R+ \9 S& e13.Inverse Sonic Normal 2.5
2 u2 ^/ }. O2 I7 k14.Inverse Sonic Reverse 2.5. D& s: z8 J" w9 I
15.Sonic 2x Normal 2
% z0 @" F9 Y6 C" S! J$ U1 u16.Sonic 2x Reverse 2
" w% b( G2 o4 `7 d+ H; u/ {17.Sonic Clip Normal 2
8 t0 r, z# n# ~: j0 h18.Sonic Clip Reverse 2
8 r, f/ k* t+ m5 A' S19.Invisible Sonic 2% U; H8 @, K. [- i, F% d) ^4 }
20.Demon Sonic Normal 2.50 \) f1 j; w1 R
21.Angel Sonic Normal 3( I. j" j: \7 Q" _) I# n
22.In-Out & Out-In Sonic 2.5! N* L+ g$ G. S# M
23.Side Sonic Normal 2.5- i4 ?* o( s: r Y" D# ^% v
24.Side Sonic Reverse 2.5
5 c& q7 u: T* J @25.Flush Sonic Normal 32 V/ Z9 F* Z+ S5 ~6 @# C* L3 s
p* H( _4 l0 M# @* o- J0 d
! L. w( ~$ X2 X0 D8 W( J3.infinity(9), k7 \2 x* x1 j6 }2 j9 ?5 S
% c. L% X- R0 T- ], c8 _2 U
26.Wiper Harmonic 1, t- Z9 N3 ~: f4 x! z
27.Figure 8 1! q' F, |% \( X/ b. e6 y0 q
28.Infinity Normal 1
5 e* {; C4 y& m1 i29.Infinity Reverse 1.5! t+ s# l- Y$ U1 _3 x1 N" b. Z
30.Single Extended Infinity Normal 12 |3 A# J$ J1 [, M2 }7 c# d% x2 \
31.Single Extended Infinity Reverse 2
2 y: I! R9 ~2 H/ G5 r32.Quadruple Infinity 2.5/ E9 d3 K, E( `& C( s' _8 q
33.Quadruple Extended Infinity 2.5
( M6 e# P& w6 X, r, c4 E3 j34.Index Wiper Harmonic 2.5
. {! `! U! ]: u5 f: q6 [8 I7 i
9 k7 t7 L8 N2 N; L, z
% J: X Q, m; h! @* Z5 t4.tap(8)
2 g! e& w( w. L" E9 t! s% {/ F" ]' O' j. _& y2 v- I, k3 p
35.Half Tap Normal 2
& u0 z& S6 P" N: I9 A0 B0 k36.Half Tap Reverse 1.5! ]; v9 z. c" {+ b
37.Full Tap Normal 2
* Z7 z+ ~& ?4 I3 s! d38.Full Tap Reverse 2" [( E: s: V4 o/ i( J
39.Back Tap Normal 1.5' o% F5 P8 O- r1 x( V
40.Back Tap Reverse 1.5
( x: h" k& L/ U) _0 Z2 T41.X-tap 2
8 G& t0 d' R9 R6 J4 j/ R42.Fingerless Fake Reverse 2+ U1 _0 T- Y7 C' Z. J0 W
7 Y6 r, a$ y+ E0 o k% V- [5 R
5 Z9 _9 R: F. U; ]5 |. y, _
5.around(26)( q; n: u# q* R5 G: ] x% \) }
. ]" N; Q* b- p43.Thumb Around Normal 1
8 o3 i1 \9 b. O# O' g7 C( u+ Q44.Thumb Around Reverse 1.5
7 _" E' B5 o; m3 O* a45.Index Around Normal 2. D9 X% S. |: T% t8 c% d
46.Index Around Reverse 2: C2 C f {; [1 [3 ?5 p
47.Middle Around Normal 2; k5 w( B( Q u: ?
48.Middle Around Reverse 24 u Q& b% y- J
49.Ring Around Normal 2.5 {+ r; R* N/ U# i4 Q% w! l
50.Ring Around Reverse 3
* o7 A5 F9 N% Z- x' L9 N51.Pinky Around Normal 3.53 @: w: a- x8 J& b2 D7 d% N. X
52.Pinky Around Reverse 3.5
' f m2 w9 h: W* P" M53.Cardiod Normal 2
# X* x% z( Y E54.Cardiod Reverse 2
- @+ s7 [6 b, H* Z9 x1 m H# h55.Korean Extended Thumb Around Normal 2.53 J( Y5 L/ I% u9 u' \ D# @; K5 m
56.Fingerless Thumb Around Normal 2- \+ g- y* D2 v) O
57.Fingerless Thumb Around Reverse 2
4 ]7 ?7 c, l! J3 _, T58.Back Around 2* _5 l' k+ d. `$ `& f) ^: `
59.Fingerless Index Around 2$ ~0 U; F+ N% V
60.Fingerless Middle Around 2
, K# D( S+ ~: x% R7 T4 x% I61.Fingerless Ring Around 3
" ^( n# N( R3 r# {- U5 Q62.Fingerless Pinky Around 3
& m4 C j2 d& ^, G- d63.Fingerless Korean Extended Thunb Around Normal 3# Y( G8 U% i2 H6 p/ Q
64.Hand Around 3
_- c! Y( g" H5 T) h* [# S+ w: l65.Neophyte Back Around 2
1 F. m: E% o6 Y" c- W' r6 } c66.Neophyte Index Around Normal 2
0 a- n' u. t9 V4 W1 i0 |+ C/ x" o. F$ T67.Neophyte Index Around Reverse 2% _$ j+ e& { m% @3 e4 a
68.Side Ring Around 3.5: j) h- u* V5 j; o9 l6 A, ?+ `
B) T! V7 _# f* |! L" R) A
' u# {0 c6 u; F8 l7 K! r) y8 a
6.shadow(7)& y& Z1 ?' i5 [* {! ^
% A1 z1 P* r+ [* a1 }/ y
69.Shadow Normal 2
( `; e) \2 I3 C( Y9 H& k9 D70.Shadow Reverse 22 r, H$ r+ G% W8 t( \4 D. ^5 M4 c
71.Devil Sonic Normal 2.51 [, M5 v$ @! W9 u- H! K
72.Devil Sonic Reverse 2.5% H1 X% q3 D0 R! m" }
73.Devil Around Normal 2.5
" S& S _: V t# D74.Inverse Shadow Normal 37 {( }3 a! x6 N' d5 \5 m
75.Inverse Shadow Revese 3.5" g% d8 k! Z5 j- M6 |9 E6 B- t
4 r E6 `$ K5 X7 c/ ?5 Z& S
8 c& Q( T4 P. K: |) c0 U: l" k7.spin(16)
# p ^( H7 l7 G o* r8 X0 w, a; \+ o" T$ F! A o
76.Thumb Spin Normal 2.5$ C8 s! }6 Q2 V
77.Thumb Spin Reverse 2.5
~4 ], i/ ]0 z `. o ^+ p3 ?* ^4 V78.Extended Thumb Spin 2.5
2 P k8 x* f2 v; k79.Fingerless Extended Thumb Spin 3
; g" g1 d2 @& @* [* A+ d80.Fake Reverse 3.5
4 n/ H \* v$ G- [9 J81.Index Spin 3.5, t. \1 K/ J5 h, X% f
82.Fake Index Spin 4
/ r% f4 `8 q3 v, g$ N" @' w- q83.Basketball Spin 4.5
, @. x+ l0 g9 B- N6 f6 @( ]84.Basketball Spin Reverse 5+ Z; s+ ?' x' I( @8 n' P
85.Back Spin Normal 3.5+ ], J8 z. I! {0 A& D
86.Pinky Spin 4
/ Z) ?3 x+ G& @4 d, ?% w% ?. L87.Palm Spin Normal 3, A# \. o% g* y3 H% `
88.Palm Spin Reverse 3.5
7 u9 x5 U9 S! A. i: f. k89.Fingerless Thumb Spin Normal 37 u5 J, J: r. \( ~9 W$ ]: O
90.Fingerless Thumb Spin Reverse 3
' E# M: w% C$ ?+ Q- l& r0 m* m91.Back Spin Reverse 12-34 4
7 Z6 ~5 w3 Y3 @/ f7 Q- c$ i) P. x5 B
7 ]% w* p* S# C. K; h3 v$ R
8.air(9)8 b8 A9 U4 l, `
. D, r% A. n f$ j
92.Thumb Around To Air 3+ u: h0 S9 c1 ~5 \
93.Thumb Around Reverse To Air 3
# `- E" F0 t3 m" }" w94.Index Around To Air 3
8 o/ j2 e$ [9 }" X& p3 F# x5 P: O7 X95.Index Around Reverse To Air 38 h4 h j2 b" k6 y( T
96.Back Spin To Air 3.5
$ m1 D( H# C* R8 j ^97.Thumb Spin To Air 3" c3 D8 c8 @- T
98.Infinity To Air 2.5' H; Q( }4 j) a! X- U/ ^. ]
99.Tap To Air 3" A" r$ _3 I- e7 v
100.Leigun 2 |
|