- UID
- 2295
转笔新手
- 注册时间
- 2007-11-13
- 在线时间
- 3 小时
- 最后登录
- 2007-11-29
该用户从未签到
转笔新手
- 积分
- 3
- P币
- 0
- 笔魂
- 0

|
快点注册登录,一起玩更精彩!
您需要 登录 才可以下载或查看,没有帐号?加入我们
x
ThumbAround * O3 k3 P. O T7 z; [
ThumbAround Normal ∮
0 F1 v1 z) h# ]: jThumbAround Reverse ∮
- Z6 c q6 K9 D9 ]6 E, m6 QFingerless ThumbAround Normal
( |' {) v- o& j6 a$ d, ~" YFingerless ThumbAround Reverse ( p) H( {8 D' F( \, K. ?
ThumbAround Harmonic ; a: i4 D( F, y" D( y }* `: o1 Y
Continuous ThumbAround 3 a4 F% C9 z. y) ], ]: n
Counter ThumbAround
' A0 b1 `9 o2 s8 B) ]' K5 \Multiple ThumbAround
* M6 {# U' x5 c4 d& T/ r+ ~
' j5 l, B/ u! \--------------------------------------------------------- * ^3 v: n) J' X, ]! n; j
FingerAround
1 q& a+ q1 k% w! rIndexAround Normal ∮ , F4 v) }/ N; f- L
IndexAround Reverse
# B( X. q' ~/ ^6 BFingerless IndexAround Normal / P& W4 V/ S' P" ^" v1 I
Fingerless IndexAround Reverse 2 j/ ]9 ^/ g v3 H7 L
MiddleAround Normal ! a5 J5 ]7 E* j* \
MiddleAround Reverse : x4 n! I9 N% p# [
Fingerless MiddleAround Normal
( y c2 |" j3 G' hFingerless MiddleAround Reverse
" i' p$ P/ [- A0 ^* e9 x8 V% Z3 `+ ARingAround Normal # Y+ G! g" R+ o) |2 @9 g+ w, d
RingAround Reverse " L7 q$ _' i! |2 p+ W2 c( @8 v
Fingerless RingAround Normal
- Y4 @! S" N4 ]Fingerless RingAround Reverse
, b1 d- ?6 W. P+ r! a* uPinkyAround Normal 9 t J4 f% A3 K) P" O$ p
PinkyAround Reverse
5 [, d8 F) A2 @. l/ s* g1 Y9 rFingerless PinkyAround Normal
- b5 p: _* Z& VFingerless PinkyAround Reverse
- ]' j0 j Q8 j9 o$ w% V: P8 S6 O% q, \3 K; {0 W
---------------------------------------------------------
, a5 G% P8 O, j7 |BackAround
: w* B( ^0 g' k3 D1 WBackAround Normal ∮
; h, D' X. x8 ]5 X' QBackAround Reverse # e4 T1 A8 z8 [( d* }0 [2 d& M7 L) j
MiddleBackAround Normal∮ ) d, n* J9 v; s9 Z2 F, C, Y
MiddleBackAround Reverse ( }7 S( Q2 m: |. }/ y7 V
RingBackAround Normal + y1 t: u! E% I7 _
RingBackAround Reverse ! p, o$ `3 I; W% J7 ~! q3 S% V* X
PinkyBackAround Normal
; l+ _6 z: T: {6 }, p) FPinkyBackAround Reverse
6 V6 k+ e: @; b9 K( vBackAround Fall 4 m: m) c6 x- P; B" ?
BackAround Rise
) s; @# z1 x' @* g& LKorean BackAround Normal
1 C$ H: G, J: P9 C- p6 D6 }% P- [" _" F. m0 q l
---------------------------------------------------------
" c1 l$ u6 W0 B6 g' kSonic % z$ O# f: S [. ^
Sonic Normal ∮
2 A6 u8 T4 V1 A RSonic Reverse ∮ % e) K- {, I& a: _4 l; w$ {
Sonic Rise ∮
; k, ]6 H% g- P# ASonic Fall ∮
1 r+ M" A3 b! d* g# D6 oSonic Harmonic ∮ ; d# ]4 \* K, ]
Inverse Sonic Normal ∮ 3 A) r: r) `5 @9 q& s; k \# r5 b9 F
Inverse Sonic Reverse ∮ ' N9 d5 r& |) C! j/ q# F6 f; z6 Z, }/ Q
Moonwalk Sonic Normal ∮
; F1 J6 @! V' w" R! J4 r9 qMoonwalk Sonic Reverse
7 H; Q3 r9 }$ S& k1 }# ]- y, ]Inverse Moonwalk Sonic Normal 5 u- v6 {/ z- T* c
Inverse Moonwalk Sonic Reverse
8 |) h$ F5 l9 f; O7 \Shadow Normal ) F/ O' C- @+ q
Shadow Reverse 3 }# X0 g( y* e6 R
Inverse Shadow Normal ) V, @5 f9 {+ j, b _4 R: s
Inverse Shadow Reverse
% A: X7 p0 l7 y6 `Pseudo Sonic Normal
! D5 x% c- @3 B# q# T- nPseudo Sonic Reverse ( A' c* E c* Y% r
In Out Sonic Normal
+ G, ]/ h: ]; \+ E1 CIn Out Sonic Reverse $ ?6 B9 i! @) F, S5 K3 c2 x8 ~9 p
iSonic Normal 9 Q9 p- [6 B8 G8 ^; p. u. b5 M
iSonic Reverse
* l5 T5 a8 U. M- u) SDevil's Sonic ∮ 2 N( q" K. l. ?; t
Demon's Sonic ∮
4 |! u5 Q+ a) y& Z& c/ ^ e3 [0 |4 N
---------------------------------------------------------
- C9 O- w7 @8 UCharge
5 b4 }9 p+ V a( ]Charge Normal ∮ 1 M0 Y6 i% i# x( Y# @+ W
Charge Reverse ∮
3 ~- N! x0 }. {- pTwisted Sonic Normal ∮
" X! Q1 K- t. g; u2 `% p# v7 WTwisted Sonic Reverse ∮
; w8 Z( p, e* N- HWarped Sonic Normal
: c# J" ?* A" y1 S! dWarped Sonic Reverse 0 V2 P! A( m& C) \: P
Fake Inverse Sonic Normal : q2 w, G. c, p. s9 ?; Y1 n5 z6 K
Rising Fans & {* h9 [6 _) |3 Q- Y$ p g
Double Charge Normal 4 W5 f3 O7 F) E. `
: s i$ ^3 c4 v0 w8 Y& H8 B) b
---------------------------------------------------------
k( J6 K, Q0 C6 g _& b! AFingerpass $ O) i* `9 X1 i. x- Z" V4 M) v y1 o
Pass Normal ∮ L, N3 Y! F5 R+ g9 {4 L9 M1 f
Pass Reverse
( J; f8 S9 U) |$ ~
/ j# u) @. X4 g/ x" Q$ D4 e1 T9 y--------------------------------------------------------- W. A- c5 b1 ^# w
Infinity ( p( h. L, S" c% c' b5 ?6 ?3 y0 d4 R$ m
Wiper Normal + U$ F3 { I/ H7 ~! j
Wiper Reverse
- v8 F1 A( d& h7 ]" `5 ]! EInfinity Normal ∮
3 i( ]0 S1 v. i5 DInfinity Reverse ∮
; ]8 U. |) v6 `! U, a0 DInverse Infinity Normal
! _$ w8 x/ z' Q. A* n) _Inverse Infinity Reverse 9 Z& z3 s- u4 @% e
Figure 8 Normal
8 ~. h: w6 Q" ?1 |Figure 8 Reverse
( ?, w3 h& @! ^' z. u4 f2 NSingle Extended Infinity Normal
) F4 |# M" [2 c* O4 k4 kSingle Extended Infinity Reverse
9 i- r, Z) Y+ hDouble Infinity Normal $ \2 c7 @3 f+ D1 U( {
Double Infinity Reverse
) X Y8 O+ i8 y' |, |% Z& E- W9 kInverse Double Infinity Normal * ^: J9 a0 P/ F9 S
Inverse Double Infinity Reverse $ D& @) m/ o! t
Double Extended Infinity Normal : E& t$ F9 b; s5 {" @
Double Extended Infinity Reverse
( m, z7 }, z- f$ @Inverse Double Extended Infinity Normal , I+ Q2 J! j% W- W
Inverse Double Extended Infinity Reverse " q. a- w/ g: ]9 ]% _: w- l- E
Triple Infinity Normal 4 l0 M$ r4 s* I* F
Triple Infinity Reverse
& E0 E2 e- L$ l- |' wInverse Triple Infinity Normal $ W$ n0 h& x- v; A; h
Inverse Triple Infinity Reverse 9 [ u) p# Q9 K, `0 s
Triple Extended Infinity Normal 3 X j0 M+ t. U+ Q6 f. O# T. z' W
Triple Extended Infinity Reverse
9 L$ m. B2 t8 i& f3 HInverse Triple Extended Infinity Normal % g; J. X* f5 K
Inverse Triple Extended Infinity Reverse
6 w% q9 U) U# E. q* UQuadruple Infinity Normal
/ Z5 M8 N4 U- F9 ~ ^Quadruple Infinity Reverse 8 S* S. `0 `! y$ w, ]4 a! z3 e
Inverse Quadruple Infinity Normal * d: H' r' {6 d) I; s
Inverse Quadruple Infinity Reverse
- |* N( \: H( ]/ z# J) jQuadruple Extended Infinity Normal ; K6 l# N. m$ A; j M
Quadruple Extended Infinity Reverse 0 E1 _: q1 Z S3 v# A# i9 s( I2 t
Inverse Quadruple Extended Infinity Normal
; f2 e; r% R% G. d4 TInverse Quadruple Extended Infinity Reverse
" J) }2 Y& B. v6 ?9 V0 j2 f
+ a) Z$ k0 \6 q: c--------------------------------------------------------- # a9 {0 z8 [ I. ^& G
Spin
0 `5 ]% Y1 R4 b/ zThumbspin Normal % S# I9 I/ x o8 U
Thumbspin Reverse
8 B; M p% h y0 Y7 GFingerless Thumbspin Normal
9 E' s% `9 G# a0 V7 a6 eFingerless Thumbspin Reverse . Z3 U) u" K* ~2 Q/ G2 }$ _- k
Indexspin Normal
5 H5 D w- ~( |' m$ BIndexspin Reverse
, ^% o( U. n* a( @1 s) v% ?+ bFingerless Indexspin Normal
6 Z& `7 q- |; zFingerless Indexspin Reverse n! v9 J+ z5 U- I3 l; r2 L
Middlespin Normal
) H) a8 w' x1 T% w/ o3 ~Middlespin Reverse ' L7 j/ v4 f x5 G- ?/ X
Fingerless Middlespin Normal # @6 m* r) V P, @$ q2 j
Fingerless Middlespin Reverse 0 J* D" a; G) D1 q
Ringspin Normal - Z+ S) l' y- t& s5 x( m) H& r
Ringspin Reverse
: }. Q- o% j3 B/ @Fingerless Ringspin Normal
" |" j3 e, w3 eFingerless Ringspin Reverse 7 r0 Z: P* {$ C
Pinkyspin Normal
8 l! h# S+ V; J& \Pinkyspin Reverse
' N0 |4 e1 j, b" S8 u& ]Fingerless Pinkyspin Normal
6 P6 Z g0 i6 pFingerless Pinkyspin Reverse
/ E" ?5 c/ H) L4 _) Q2 K. pPalmspin Normal * m5 m1 [, J! Z- v5 @- O# X. \
Palmspin Reverse ! m7 A* m' R e
Side Spin Normal l; f! R6 S2 `8 T* V- U' `
Halftap $ N. y7 r) O+ |0 ]5 Q6 D
Scissor Spin ∮
7 T3 N' P2 p( h3 yFulltap Normal ' q7 D9 b( { {
Fulltap Reverse 6 _! N6 j& u0 Y% D
Fake Reverse ∮
0 R/ }# x. C' z! R; M! M/ `Basketball Spin
6 V) O; f4 K7 E/ |1 j4 x2 QSpider Spin
$ i. H/ o/ l. X1 }8 | J5 O4 g# Z0 S1 [. q* x
--------------------------------------------------------- & [/ ]) D% s; e1 R) {2 g: ~
Continuous ThumbAround & ?; l+ O. t9 J- R
Counter ThumbAround 8 U5 |! t% Y4 _, S3 l" }, K; k
Multiple ThumbAround
1 |3 g+ `" s% k3 B) E! o: YPinkyAround Normal
& L1 B) l9 Y- r2 t7 @PinkyAround Reverse 6 w0 [5 H4 C* x
Fingerless PinkyAround Normal 2 M' u3 J- r5 s
Fingerless PinkyAround Reverse
9 ^# q3 i8 x" g0 q VPinkyBackAround Normal ( x2 _% K" B( ~
PinkyBackAround Reverse + A& c1 e# O; @! O# J2 U0 S0 r
Sonic Fall
; i0 s/ j( m" [' H3 Y" T. V6 useudo Sonic Normal ) A) [6 j# b5 _0 ^
Pseudo Sonic Reverse
" R5 b: J- [( K Q8 Q: b8 ~In Out Sonic Normal # S% Y0 I! t9 x
In Out Sonic Reverse - i Q% q0 U& C( `/ w6 g0 @
iSonic Normal
* J: V& n! z8 w1 OiSonic Reverse . Q+ x7 x3 j# ]" l- f1 p
Sonic Rise
( A( }. _; H2 B9 \. y- H0 S1 |3 ZFake Inverse Sonic Normal
V) N9 [* s3 ~5 d; _. [3 `Rising Fans ) ^/ }, i1 {# b2 n
Inverse Infinity系列 ) f( o" }: l3 L) e
Spider Spin
- O5 n* v1 n* d: u; ^3 I5 P& y9 @4 U* D/ G& I/ }7 e- F
- j7 Z! l3 Y0 P2 r# \& P) l6 j- E9 @: E! c
* j' }$ Z) ^' v0 I
谢谢前辈了! |
|