- UID
- 2295
转笔新手
- 注册时间
- 2007-11-13
- 在线时间
- 3 小时
- 最后登录
- 2007-11-29
该用户从未签到
转笔新手
- 积分
- 3
- P币
- 0
- 笔魂
- 0

|
快点注册登录,一起玩更精彩!
您需要 登录 才可以下载或查看,没有帐号?加入我们
x
ThumbAround / ]9 ]' O. r$ {$ Y
ThumbAround Normal ∮
. N* N$ y" Q3 x, e6 ~5 TThumbAround Reverse ∮ * J* P5 _3 v) M/ n% B$ ~+ o
Fingerless ThumbAround Normal
3 @0 V+ W/ j' h' P, Y' ]5 W3 z0 C+ oFingerless ThumbAround Reverse
6 X' p4 d6 W- ^- Q6 v" M+ YThumbAround Harmonic , ]1 K) j! k1 _1 _/ W9 P5 |
Continuous ThumbAround
, O3 d# Q3 p& |$ w2 B) T3 f2 F6 {) ?Counter ThumbAround % N0 X% m9 h& @; ~
Multiple ThumbAround
1 \, `6 u9 M# G2 \5 T) A" a/ L& c2 ~/ ^/ r! o* E2 N' Q
---------------------------------------------------------
N; A8 |7 y; pFingerAround ) l) m: J& W/ ~
IndexAround Normal ∮ ( h" Y3 Q: K$ c6 z7 Y* P$ n8 W0 }4 Q
IndexAround Reverse
6 _& v4 ~' m) E; tFingerless IndexAround Normal
0 g$ Y4 m" q0 _7 z; I* B6 L% fFingerless IndexAround Reverse & g4 c# y# [/ I, [# C$ H. ]4 z
MiddleAround Normal 4 \0 y n0 p* k4 b- q
MiddleAround Reverse
3 u+ x, L2 \) Q0 E4 VFingerless MiddleAround Normal
3 u' k9 H9 F. ]8 m. l) P* WFingerless MiddleAround Reverse
3 J$ F( p7 C0 O3 `. lRingAround Normal
4 R: j6 o5 J. M6 iRingAround Reverse
+ i3 T+ ~, g! Y# B# aFingerless RingAround Normal
8 \- G& G; t$ z1 ^Fingerless RingAround Reverse
0 q. R& c1 t2 C1 c! fPinkyAround Normal
9 K7 y7 V5 `$ p. m& E% OPinkyAround Reverse + I% W4 G+ a: {# J/ ~$ @- ]
Fingerless PinkyAround Normal
9 w8 h Z# ~8 j% C: O dFingerless PinkyAround Reverse
8 C }: R3 _9 a! s3 P0 ~+ q" e ~
7 z0 d' u4 P, N% g9 Z2 q, H( Y) n. U--------------------------------------------------------- - H% ~4 x: s# a% H3 l% Q$ S
BackAround " ?$ [: d% ^- k- N$ A; h
BackAround Normal ∮
, r8 ?3 E, d2 X* p* cBackAround Reverse 8 Q7 I6 W1 h* B) O! I3 B; z) |
MiddleBackAround Normal∮ 7 s. H* p/ }3 z0 ~& T: P# P
MiddleBackAround Reverse ) ?2 }$ b( l: G* `0 P
RingBackAround Normal ( F3 ]* o( y# b9 z7 N
RingBackAround Reverse
% U5 {5 i V& I0 f* JPinkyBackAround Normal * v( F, y2 E3 v3 J8 |
PinkyBackAround Reverse
G' @) u) D; e {, m9 _1 m& eBackAround Fall 6 J* V6 ^2 O5 m% o" b& h! z- \' t
BackAround Rise
2 h; n* A1 x3 K/ e2 g; i4 G* V! mKorean BackAround Normal
9 Z1 ~, D& k$ v4 M. B- T& p1 @( `) T( k2 ^
---------------------------------------------------------
+ K; h) C3 g6 }. ~1 SSonic
% w* l6 ]& H. |4 ISonic Normal ∮ ! }- z* ^8 `5 q' P, s) S R
Sonic Reverse ∮ , q, C9 P3 q7 _) N3 A( Z
Sonic Rise ∮
! J- h" \; X; l* @! r3 n4 fSonic Fall ∮ . Q9 g; H& T, A! g- O; [
Sonic Harmonic ∮ 3 z7 p) J) X, g; Q: z# ]
Inverse Sonic Normal ∮ & G- c) v1 ]* \9 O7 G
Inverse Sonic Reverse ∮ ! _+ b$ u" v; I+ N, P e) b: b! S
Moonwalk Sonic Normal ∮ " f. L) Y* a1 k m$ G5 z/ P
Moonwalk Sonic Reverse
! A/ w6 n( _) X* f% ~" }+ k) hInverse Moonwalk Sonic Normal
; u- K6 [7 p) y- R' SInverse Moonwalk Sonic Reverse
7 T. l7 [( u# b( M7 VShadow Normal
* c6 f6 Z6 L. hShadow Reverse 6 \! g! v0 C7 ]& C
Inverse Shadow Normal
# p$ P( Y% g0 z+ u4 L/ P+ GInverse Shadow Reverse , v; p& K! V H; o) t1 K
Pseudo Sonic Normal
! e1 `/ x; g B' t2 ~Pseudo Sonic Reverse
* t5 F5 C1 r/ R$ }In Out Sonic Normal
2 \& |. s1 `0 iIn Out Sonic Reverse . T- ~7 `' S& D5 T8 A# o
iSonic Normal * P! L9 G2 D8 T' u0 \
iSonic Reverse
# c2 K4 t* L$ c- Y0 V; N8 `9 o- W2 hDevil's Sonic ∮
W( h4 U+ o- L. T* `Demon's Sonic ∮ 4 N( D7 A& r% W" U3 \
" m8 I3 w0 H$ u1 b. q3 ^6 W# t& m
---------------------------------------------------------
3 e5 C6 d/ E/ T5 y3 ^' OCharge ) M1 }3 }' g7 Y$ E* G# G
Charge Normal ∮ % J2 ]' W# L, V6 x' |/ J; |% w( R
Charge Reverse ∮ & x% ?% X( g5 p5 g
Twisted Sonic Normal ∮ - y3 Y4 v4 f V/ |# Z' W
Twisted Sonic Reverse ∮ 0 w6 N) [' F- A; u1 O9 @8 [
Warped Sonic Normal
5 p# \: R f6 }7 }; ^# b# MWarped Sonic Reverse / H8 J: A% _* F; s2 b
Fake Inverse Sonic Normal 8 U c2 g( Q5 X0 i! C9 f% P v% [
Rising Fans 6 y% i* w' D. v! ?: t
Double Charge Normal
% V, J* @/ h3 I1 E4 `: m( f( r- j% a# k8 ~- H) a3 X$ c
---------------------------------------------------------
: Z1 }1 j, D: T; S+ Q2 ZFingerpass
/ a# \+ V2 m! }0 |Pass Normal ∮
' W! ^6 N" h2 HPass Reverse
0 a d5 B# m: @! f5 }7 e0 X- s# V. x7 q% E- h
--------------------------------------------------------- 9 m$ ], r6 r3 m$ B2 b4 d7 Z
Infinity ; t4 F& L$ i( L$ J' B5 {- w
Wiper Normal . ~; e# R% k# W
Wiper Reverse 5 V+ I8 R) I j' ~
Infinity Normal ∮
- u4 a2 Y5 W8 S( F9 O& W! }+ z( sInfinity Reverse ∮ " `: y% D+ w* r' R/ `
Inverse Infinity Normal
( _" g& f% j! w S7 n I1 ]# ?* GInverse Infinity Reverse 0 j0 a) E/ J4 h# c6 ~3 c1 S
Figure 8 Normal % Y# c2 y( a; `/ X3 {. x( s
Figure 8 Reverse
- z% h$ R9 A# x9 R |Single Extended Infinity Normal " t/ z& q. ]. [
Single Extended Infinity Reverse 5 F- T4 ]7 I( N9 s. q: m* B! c
Double Infinity Normal 4 u) K+ F4 z p2 b" a$ x o
Double Infinity Reverse
- A0 Y- T W6 W8 X+ B* XInverse Double Infinity Normal 3 O0 K5 A+ p7 i X/ p7 ]
Inverse Double Infinity Reverse
% R( j* Q1 X7 ]- U+ s, q# \ A- _Double Extended Infinity Normal 6 @: l8 L: ?4 r& r6 g
Double Extended Infinity Reverse * @% \5 X: \7 |% ^6 i/ J( J4 c
Inverse Double Extended Infinity Normal " n! u- k* g8 ^
Inverse Double Extended Infinity Reverse # Z: U- E. L: C) {5 w1 s$ ~# h0 x
Triple Infinity Normal & r+ Q$ Z1 w1 V. y
Triple Infinity Reverse
9 I! e6 H3 N& r- L0 nInverse Triple Infinity Normal
7 }$ c% r; ?, m; m! }2 RInverse Triple Infinity Reverse ' B0 y+ O O; \ n/ K
Triple Extended Infinity Normal
) P6 F( `% M4 L6 Y( HTriple Extended Infinity Reverse & r- d" M6 T( m* k+ g
Inverse Triple Extended Infinity Normal
, O4 f9 U8 a( U- S& v% l4 dInverse Triple Extended Infinity Reverse
) O& a! D# C( h1 ~2 [Quadruple Infinity Normal & _2 O0 {$ b3 d8 ^8 e0 l3 J% C: I
Quadruple Infinity Reverse , ]0 p5 u: [* L9 y- M1 b5 k$ W
Inverse Quadruple Infinity Normal 2 i( u0 s( ^ y) Y( u" H. o
Inverse Quadruple Infinity Reverse ! ]6 t, r5 ~( e9 h& b
Quadruple Extended Infinity Normal / c* D; j+ \) F& ~/ w
Quadruple Extended Infinity Reverse
) f8 u6 e% D5 r9 Y, VInverse Quadruple Extended Infinity Normal ( @ s* |; b& I: Y
Inverse Quadruple Extended Infinity Reverse 7 e: b# A" d. b! V4 g
" K+ {; b; C2 s+ `; i---------------------------------------------------------
* S, s5 f$ \, d, H9 [5 {7 n( D/ vSpin
3 |4 N% X" o2 W' s1 M$ zThumbspin Normal
: i5 [7 U7 x$ }- H$ b. c9 V' b- _Thumbspin Reverse 4 ]$ `* P9 H+ h
Fingerless Thumbspin Normal K: m- b$ k0 Y1 ~/ U; B
Fingerless Thumbspin Reverse
, v i+ m5 p( R3 [9 j! Y& M uIndexspin Normal 4 m; Q' e! Z! C
Indexspin Reverse ( Y m4 L$ R! ^+ C) k, |' P
Fingerless Indexspin Normal
9 x5 B5 O8 Y; uFingerless Indexspin Reverse
5 n: L& H' Q$ f3 FMiddlespin Normal
! h) } q7 z8 XMiddlespin Reverse 8 S# w) i2 x3 i% R3 i) y
Fingerless Middlespin Normal
3 n6 C2 Y7 A" D3 I1 Q- D5 Q! \Fingerless Middlespin Reverse
( j7 j9 V* R! v- gRingspin Normal
5 V) F' u# E% _1 ^$ ~( i6 sRingspin Reverse 7 {& F+ a0 k7 {5 W) \
Fingerless Ringspin Normal * _' f; C. F" J# z# f
Fingerless Ringspin Reverse 0 n- v$ U$ ]3 A T- H3 t
Pinkyspin Normal
4 U. C Y5 S' b% t, }: L' Z; m. V! HPinkyspin Reverse , k! F$ \ h8 |
Fingerless Pinkyspin Normal 5 V# X! u4 L# E' G0 u
Fingerless Pinkyspin Reverse ( x1 ?9 D% g3 `
Palmspin Normal
- L5 q; `# }0 J1 L0 A: dPalmspin Reverse
) Z9 H9 p7 c+ n8 S- ySide Spin Normal
" z9 E8 a) N) z0 kHalftap : Z8 A9 d- d/ \' y. j3 v) M, E
Scissor Spin ∮
$ ~- V6 ?8 Y1 O- T- O; o+ K2 PFulltap Normal 2 Q' M% k* H$ C8 g3 F# y5 \
Fulltap Reverse
3 `) N3 f8 @ C2 ?Fake Reverse ∮ 7 \2 u7 [6 k H. U' C
Basketball Spin $ l& K4 O" e* a! {
Spider Spin . c* a) R2 z+ k6 T, b/ Y6 T6 G
% M) u6 Z1 `! @+ d$ J0 [# W% B---------------------------------------------------------
9 g( R5 o1 b' NContinuous ThumbAround 8 v1 U. c; V# @4 v3 {" @
Counter ThumbAround
: n+ z0 z; ?7 Y2 b" F. \9 [$ ]Multiple ThumbAround 5 u& A: _% O: |" P3 s: i
PinkyAround Normal
. W% g8 Y7 F4 g9 GPinkyAround Reverse
+ H. J4 k5 O5 P4 t" |# r+ GFingerless PinkyAround Normal
: g# ]5 e# Q' ~ zFingerless PinkyAround Reverse
4 J- |# r- t. q9 l6 E" m$ E, tPinkyBackAround Normal & h) Z( A) R; G8 Q2 ?! ~4 J
PinkyBackAround Reverse ! H# O( Z: n0 R6 O8 o9 r/ n( |' Z: |
Sonic Fall ; U. m4 ]9 \2 t% [2 \4 d7 |# a4 R
seudo Sonic Normal
0 z m8 B! Q/ FPseudo Sonic Reverse
, m2 |4 Z' N! q! C; QIn Out Sonic Normal ; k" B. Q& f0 g
In Out Sonic Reverse + i3 U) C" J) k% e$ z
iSonic Normal
: ]' h5 v) R+ \! R$ Z, e- r. B1 [iSonic Reverse
6 l( p' [- w' `1 {" w$ P @: ~Sonic Rise 1 p& }' G8 O* u8 U, _1 k+ n8 S
Fake Inverse Sonic Normal
7 N) v" Q6 u# I% |1 \( P' `/ MRising Fans : W& R5 L6 p) d: L# y& e5 t7 r! j
Inverse Infinity系列
7 Z% z9 n+ C! gSpider Spin
8 v, a0 g2 K) a' Q5 W4 B$ M V/ v: @
! Z3 Z% E* U( D! L+ D2 d) a: @' J5 x$ S% y" W2 ]9 f$ ]8 V: T
5 L" h; K# ^4 f" o9 ~1 g0 a; ~1 B
* e1 x1 ^ R+ C a
谢谢前辈了! |
|