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UID2295转笔新手 注册时间2007-11-13在线时间3 小时最后登录2007-11-29 
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    4 d' X4 \6 ~$ s( e* O% K+ pThumbAround Normal ∮   j  i: H' d0 ]5 r- ?" O
 ThumbAround Reverse ∮ * T3 x; e. b/ L; a- W" `0 R4 w
 Fingerless ThumbAround Normal  . y: ?0 D( u" \" Q
 Fingerless ThumbAround Reverse  4 ?! Q4 {% O/ n- _5 J/ M
 ThumbAround Harmonic  9 c7 B9 }' _9 A; O' x. B7 h/ o( P
 Continuous ThumbAround ! z8 U6 H, D3 u7 G0 e4 f; ?2 p5 W$ t' @
 Counter ThumbAround
 : H! p2 z3 @8 w6 JMultiple ThumbAround  & ~. i, ]: x. g8 c2 u+ o
 
 9 Z8 ^/ E7 t% O. O) Y) J: y---------------------------------------------------------
 5 h- F$ ~/ l' Y8 R- pFingerAround # M+ Y8 l& Y& p( c, S
 IndexAround Normal ∮ * W6 X1 {9 v% [8 x$ R, r
 IndexAround Reverse
 2 e9 ?& l3 D& lFingerless IndexAround Normal  ) \3 p9 e2 i9 s, k
 Fingerless IndexAround Reverse  " Q" `! H' I2 u& P" S
 MiddleAround Normal  : W  {0 A/ E6 W6 y7 [6 Y' [- @
 MiddleAround Reverse
 5 b4 v! z' ^- `0 oFingerless MiddleAround Normal
 * ]! t. p2 R# {& xFingerless MiddleAround Reverse
 $ U5 }& w$ a8 N! n; g( \2 [& m4 [& \RingAround Normal
 l0 c% ?6 P$ @  }RingAround Reverse
 ! b- B4 A% Q7 {. g4 E6 P0 KFingerless RingAround Normal  " Z6 r6 r' F3 u' ^8 r% G
 Fingerless RingAround Reverse
 1 J+ u- s# t3 T4 E7 X& vPinkyAround Normal
 6 ?0 ]; o$ a* W6 w3 U; ~0 xPinkyAround Reverse
 1 h, I4 Z1 I$ C8 ^Fingerless PinkyAround Normal
 a* O  m  K: }( g7 Z$ ]; ZFingerless PinkyAround Reverse
 - T2 Y1 j3 M/ R. }$ m7 L* W
 5 F6 ], N! U2 q. k+ n5 x---------------------------------------------------------
 * b3 Z8 ]) n9 H, T( a. tBackAround ; a: q) c/ T  B( N- N, [/ w5 v) z. ?
 BackAround Normal ∮
 4 C% \. z6 c3 D1 D$ O, o+ MBackAround Reverse
 8 I' ~) f9 P- y1 OMiddleBackAround Normal∮
 : _6 Q: P2 y! \6 i. c7 }MiddleBackAround Reverse  # {2 C% y: G8 e+ o, E" R3 S2 K& z
 RingBackAround Normal
 . A# r$ c7 d; F/ U5 S/ H; ORingBackAround Reverse  1 o9 @$ V4 M' A* R
 PinkyBackAround Normal  0 S* X- T" n9 ?( a$ c
 PinkyBackAround Reverse  / x7 N$ q8 b2 S8 V6 S3 v
 BackAround Fall $ h7 ?8 v# p2 Q  I  W7 x( V
 BackAround Rise
 ( ?$ s- c3 [- [) AKorean BackAround Normal
 & E* H4 G1 C+ {' l7 Y/ ?9 `( F, d2 o
 --------------------------------------------------------- " D! E  G. ^0 S, P6 O
 Sonic
 ( E5 l, t. H4 nSonic Normal ∮
 " k5 b2 h7 ^! M' w; v2 G3 ~Sonic Reverse ∮
 3 [. U) H5 T5 e7 R, sSonic Rise ∮
 8 A3 z, l. f" M7 L2 Q7 v3 O; Q- `Sonic Fall ∮ & m% d9 e# `4 D. z0 [" [
 Sonic Harmonic ∮ ( _( l) R. {& ~+ n$ s1 G0 B
 Inverse Sonic Normal ∮ + z/ |3 o' h/ H9 P& x" j
 Inverse Sonic Reverse ∮ ; p+ W. {5 V/ O, x3 h$ E# v
 Moonwalk Sonic Normal ∮
 - J3 s6 V6 C8 W- ?! R9 M  ?2 eMoonwalk Sonic Reverse  . B: M  {) o# ]3 B7 v: `7 v1 c7 ?
 Inverse Moonwalk Sonic Normal  1 n1 i. u7 s) t, }2 F5 \8 }
 Inverse Moonwalk Sonic Reverse  : ]; G* v7 t7 L/ i5 B* _: [1 R. y
 Shadow Normal
 ; K# j+ y$ A" P! }& Q/ Z9 R! ^5 @" {Shadow Reverse  5 ~2 f' U, \" X. {. Z( P
 Inverse Shadow Normal  & j' p. \' ?1 n4 ?+ j& L- h
 Inverse Shadow Reverse  ( z1 Y! k0 }1 o* C
 Pseudo Sonic Normal
 8 I3 Q# n7 {" N  m1 kPseudo Sonic Reverse
 $ h# W4 f' Z7 FIn Out Sonic Normal  ; i$ K& ?4 M3 K3 }+ [
 In Out Sonic Reverse    s- a& U7 Y& t1 M- E
 iSonic Normal  3 b* L% W" |' q
 iSonic Reverse , V, g4 R2 m* H& s0 B( d/ ~8 E
 Devil's Sonic ∮ 6 E+ C" S6 C3 m: E" ~8 `
 Demon's Sonic ∮ 7 }- p, i. w" j+ x7 [- v4 s3 N% v
 
 ! x3 `* `5 D3 G--------------------------------------------------------- 8 I% E2 U3 d7 _$ Y
 Charge ( S. O: \. b* m/ Z  z
 Charge Normal ∮
 1 V. N+ n; q6 C4 T* k$ e# @Charge Reverse ∮
 % l6 x6 g. k$ {: o& C6 G0 a7 jTwisted Sonic Normal ∮
 2 c; `9 f; d- k1 i0 vTwisted Sonic Reverse ∮
 # V  V4 v0 ?, [1 ~% ^0 E* rWarped Sonic Normal 5 A% _3 o, M) `( ?
 Warped Sonic Reverse 3 a8 K% o2 s( e" b0 P) o5 o$ Q
 Fake Inverse Sonic Normal * h- \# j# S* H; ?! S2 ~- M5 s& D
 Rising Fans 7 y4 n3 |, B+ \; `: N7 c( t0 J
 Double Charge Normal 8 c: D' K% z1 d* C' ?2 a
 
 " }- G) M% j% ^/ O. e! X' {---------------------------------------------------------
 # l+ i3 H8 J7 c+ ^) @Fingerpass
 G3 b& C. w4 C, m* c. ?# g, p9 TPass Normal ∮ / M3 U( s& ]1 Y* }$ N% k
 Pass Reverse
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 --------------------------------------------------------- # P; _9 d" p7 @/ f8 L
 Infinity
 1 J( n, c5 o8 a/ |: u) k! LWiper Normal    L+ W) l( O& |# Y3 ~
 Wiper Reverse  - j1 a" E5 t6 M/ v  J
 Infinity Normal ∮
 & J' ]2 X- P0 `8 L4 e# P( D& @Infinity Reverse ∮ % I. I- [8 w/ X
 Inverse Infinity Normal
 & X6 |$ X9 V6 @% P$ o/ P# ?( }Inverse Infinity Reverse
 & Y; `4 J8 ]8 o* DFigure 8 Normal
 " p2 Z) N. e6 @Figure 8 Reverse
 1 K: F/ c% ?1 d" R, b3 M# B4 PSingle Extended Infinity Normal
 ; k' e* e2 V% [6 L/ h! fSingle Extended Infinity Reverse
 6 j7 S) K7 U' ~4 |* H  b( |Double Infinity Normal
 / p" f% N' k' TDouble Infinity Reverse
 ' L0 |4 @8 B7 f+ _Inverse Double Infinity Normal
 ) T; V- z+ p: k0 h. G: {/ mInverse Double Infinity Reverse  / R5 p9 B% u, X) x
 Double Extended Infinity Normal
 0 N8 s2 R& J; @2 g+ |$ j+ w1 j1 WDouble Extended Infinity Reverse
 , g5 {# h; O0 `0 I5 J( R/ y% ~  jInverse Double Extended Infinity Normal
 & D: Q& z9 ^) v( ^: [1 K) UInverse Double Extended Infinity Reverse
 3 @- J  X5 x7 O; DTriple Infinity Normal
 ) g7 B! k: @% kTriple Infinity Reverse
 ! @/ J+ P% a  t- a. e- \# MInverse Triple Infinity Normal
 , y. E5 T8 D9 ?% L/ w% fInverse Triple Infinity Reverse
 ! H% u0 _: _: e6 }' _6 X9 YTriple Extended Infinity Normal  : o; F) r: A* J0 n6 t1 N4 Y
 Triple Extended Infinity Reverse
 / j1 s3 ]# [. c4 Y1 E* tInverse Triple Extended Infinity Normal  1 j; S+ o* ^  R' ]- }
 Inverse Triple Extended Infinity Reverse  ( T! f  x4 V- C
 Quadruple Infinity Normal
 ! ^# B/ J9 O5 P0 n! F% c, |Quadruple Infinity Reverse  2 m1 b2 d" f# e  ?2 |
 Inverse Quadruple Infinity Normal  9 x+ K/ h% T6 J: ^
 Inverse Quadruple Infinity Reverse
 ; u# ]8 r, F# W" i. E# l$ BQuadruple Extended Infinity Normal  9 a: I* K4 w' P9 U
 Quadruple Extended Infinity Reverse  4 U% z" k( B, T: u/ @
 Inverse Quadruple Extended Infinity Normal  ) g/ r. v% j; O4 @- h
 Inverse Quadruple Extended Infinity Reverse . B; c, K9 `% @' h( t
 
 ! k4 L  C3 m/ D; I; ~--------------------------------------------------------- ! A6 d2 D. F) I8 G+ S7 O" T
 Spin
 + W+ W; L, I& P0 [1 @Thumbspin Normal  ( d) l/ j/ K- y
 Thumbspin Reverse  6 T0 [! G) k+ A8 t; {& Z9 S
 Fingerless Thumbspin Normal  , @, f6 |( A* `# R7 f; P
 Fingerless Thumbspin Reverse
 & M& j1 }2 P) {- {, o' UIndexspin Normal
 4 p: l8 p" Q$ b0 I: h. NIndexspin Reverse
 0 J; g$ G; s  {. M2 }3 X. cFingerless Indexspin Normal  ' U  E. Z9 W% C3 s
 Fingerless Indexspin Reverse
 * H- M8 i3 D1 Y5 p9 ?" Y8 E6 v1 y; aMiddlespin Normal  0 O, ~8 c) p# e
 Middlespin Reverse
 * b! N, U  o6 f1 q, \Fingerless Middlespin Normal
 ; R! ~& w- f7 g9 LFingerless Middlespin Reverse  # I/ P! G- H5 J9 V
 Ringspin Normal
 & T+ A( i3 K3 i) w' hRingspin Reverse  5 J& T( ^- Y( q9 y/ ^
 Fingerless Ringspin Normal
 `0 t: G1 h+ f1 kFingerless Ringspin Reverse
 ; u4 m9 G: p4 l$ ^8 UPinkyspin Normal
 2 W9 R3 O) {5 E1 lPinkyspin Reverse  3 ^. @9 d' ?; X1 S7 s! b2 N
 Fingerless Pinkyspin Normal
 6 s1 S4 ^& a' D2 J" yFingerless Pinkyspin Reverse
 ; l* J" B7 k/ ?* s6 f' cPalmspin Normal
 ) d+ i& n( F' e4 M4 |" {$ ]Palmspin Reverse
 2 }& `( Q$ T8 n- ^# [Side Spin Normal
 T# A! ^2 `% C: N- _) [* X, i0 w1 j9 BHalftap  ! h) H# r0 g- q' i3 j
 Scissor Spin ∮ & }+ Z) r4 I) m" o
 Fulltap Normal  0 R1 [6 k. l, Y! n: U. p
 Fulltap Reverse
 + t, M4 I$ F. m5 pFake Reverse ∮
 ( O: I( f4 H( x1 T+ y0 ~  LBasketball Spin    F( i0 ~( M* ^% \
 Spider Spin * s2 C( [1 D- @$ R, R
 
 4 f2 D: G8 A$ f- ]2 }---------------------------------------------------------
 % [9 \7 }- a2 MContinuous ThumbAround
 ! A9 u9 `& B) X% E) hCounter ThumbAround % v- K3 Y/ k, A8 V/ X* m/ l
 Multiple ThumbAround
 & c6 D( @  x4 _+ qPinkyAround Normal  5 u+ H0 f+ U5 l! I" b8 Y6 ]( j2 `
 PinkyAround Reverse  7 J9 {3 \& X; V( E, c, t
 Fingerless PinkyAround Normal  - J. m: T% _( U9 N7 {: z3 J
 Fingerless PinkyAround Reverse   q; ^. p# w2 L4 I$ {
 PinkyBackAround Normal  6 R' U0 I' t4 y2 C) ^) @! d
 PinkyBackAround Reverse    Q3 N# m4 @* J7 C  U
 Sonic Fall * v4 I0 D0 I4 |5 _  x
 seudo Sonic Normal
 + V5 r) V% D! u+ G: F( QPseudo Sonic Reverse
 3 w9 ?+ D1 d$ g4 V1 [, _In Out Sonic Normal
 ) m0 M: A4 A9 y& b( j3 j4 K$ e4 OIn Out Sonic Reverse
 8 a6 n* T! I7 p4 HiSonic Normal  5 c- C: D, A3 `$ \1 r- t
 iSonic Reverse 7 Q$ q& |3 w4 `+ P6 R
 Sonic Rise 7 @" {# N7 R- v* r# a4 G
 Fake Inverse Sonic Normal
 9 a" Z* ^9 o) T. x% Z( a: HRising Fans . N% [1 n' e& N2 V2 m7 }7 `
 Inverse Infinity系列
 : s& a, Y& J7 d# W2 vSpider Spin  8 l+ Z' A/ Y* [" D, P8 e
 - a3 \. |% X' @, S* [* ?2 i* z
 
 - A* ?6 L$ H/ G! w6 F0 ]5 d
 ) i/ @( `3 D. v/ P. S+ S6 F  Q/ g! G  S4 Q! W0 Z
 谢谢前辈了!
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