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- 2295
转笔新手
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- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround ! s {& |3 U4 w6 ~
ThumbAround Normal ∮ 7 Y8 O' _: v, G1 M4 B4 |2 C
ThumbAround Reverse ∮ 1 q0 q6 t. w( }7 [# x- {) |/ b
Fingerless ThumbAround Normal
m4 N8 [( j9 [' L# {6 `( @5 k1 WFingerless ThumbAround Reverse
. [/ n) X# ^' qThumbAround Harmonic
$ S) b ^+ k4 o, oContinuous ThumbAround
" ^5 d8 M3 ?* A9 e+ i* Q3 y. _Counter ThumbAround
/ c1 C J5 }/ R, U$ rMultiple ThumbAround ; O, M j( @; a$ l8 c% r
$ ?; D3 J1 P0 r& k4 S$ d7 L
---------------------------------------------------------
- c1 J5 f& }2 g% v6 e% VFingerAround
+ s: S, r0 R2 P1 L# l9 m4 t" o& cIndexAround Normal ∮ , c! P" N% @9 |' _4 v& b5 I
IndexAround Reverse " q( ?. f" a3 f" I8 _
Fingerless IndexAround Normal
" M! o- m8 c6 u% d1 v1 RFingerless IndexAround Reverse ) D* N8 i6 {" C) ~' [8 ?
MiddleAround Normal
, b2 B5 O8 X" ^! n. d9 [0 N6 H) KMiddleAround Reverse
; b& N* Q2 g5 YFingerless MiddleAround Normal 4 ~0 Y* o6 r7 k) x8 J
Fingerless MiddleAround Reverse $ n1 K* J/ L! a; D+ u9 Y- \+ v
RingAround Normal # { K, p1 Y" |% f: j
RingAround Reverse
. Y; X4 s' T9 h3 M1 _Fingerless RingAround Normal
! y, g4 k4 [2 ^" K1 x/ TFingerless RingAround Reverse
) `3 }* w% Q# K) r2 n, [PinkyAround Normal 2 J* P/ y- y0 T- N' `' x5 @
PinkyAround Reverse 8 |, t5 y# y4 w- M- y3 `6 ~4 w+ m
Fingerless PinkyAround Normal
% B, Q) R6 ? X- R( y# Z& qFingerless PinkyAround Reverse
: b3 |3 { s+ V; c; R' |
+ k( d& h' r* L% E7 o9 V5 s---------------------------------------------------------
$ H5 O1 p. ?- N) m lBackAround {, @( H! t# ]6 f3 H
BackAround Normal ∮
8 h \7 b- V j4 ?) CBackAround Reverse y* s7 b! @' x3 M2 L% U
MiddleBackAround Normal∮
9 P" C, e( P9 k1 }$ O) cMiddleBackAround Reverse
5 P' {) ~7 V; ~: t" j" `RingBackAround Normal * f5 m( S: q' L2 \" h
RingBackAround Reverse
) T( u) z( Z* o9 h- T5 YPinkyBackAround Normal 6 Z- V, v9 u1 ?+ Q* h. l9 E
PinkyBackAround Reverse - U) O+ |/ b2 V4 g
BackAround Fall ) p1 ?0 m0 N6 e
BackAround Rise
3 [/ e# F4 b/ w2 X! OKorean BackAround Normal
8 W$ z% V! h+ i' y$ z
- F* D6 S0 f4 i: \--------------------------------------------------------- % [3 ?: ]7 G: o( ~" c
Sonic , c# j7 J- s$ z& N* U
Sonic Normal ∮
5 v$ E, T4 x1 W, |8 aSonic Reverse ∮
1 x) M9 [$ |8 [6 bSonic Rise ∮ 3 N/ b9 I! y9 k8 W
Sonic Fall ∮ * q: u! D' g* y3 q
Sonic Harmonic ∮
- T% o0 h! c. [" G6 LInverse Sonic Normal ∮
7 V1 @3 e, }# W6 `# d0 d3 JInverse Sonic Reverse ∮ 4 | P8 n2 X& k8 {% P9 h* p5 k5 z! d
Moonwalk Sonic Normal ∮ 9 c% {8 N6 D: N8 C& a) O2 m: ^
Moonwalk Sonic Reverse + s4 n. b- d/ T" h* V& g
Inverse Moonwalk Sonic Normal 0 N0 \, d! A `9 K
Inverse Moonwalk Sonic Reverse 8 O, \ S; I% G# ]
Shadow Normal 8 }( m( C% N2 c) d' c
Shadow Reverse ) f' Y; G" L* j9 w" Y; h
Inverse Shadow Normal 0 v' f0 d4 [. t! l5 r* }
Inverse Shadow Reverse
" I! Z( E8 @3 k9 ~" T1 Y2 QPseudo Sonic Normal
! {( o m4 Q4 F2 Q5 P ^3 QPseudo Sonic Reverse 2 M6 U& Z0 J8 @) ?3 _" v
In Out Sonic Normal
) x! j8 @: ]6 C5 N0 y) IIn Out Sonic Reverse 7 s& g% u" C+ L, q* [7 ^2 T
iSonic Normal 3 r" O6 [' |2 j2 s
iSonic Reverse
$ P, l% B5 p8 l' r! m3 ~Devil's Sonic ∮ # W/ V5 M4 Z$ L X
Demon's Sonic ∮
* l3 R6 w' e) d, Q. o, V. [ w
1 ~% O$ O7 t1 z; Y---------------------------------------------------------
# M ?, z8 {* Y, K: ?, aCharge # }" H- f9 p, t( a( n8 L
Charge Normal ∮ " W" G0 q& z% s' `0 ?0 s( d" W
Charge Reverse ∮
1 k9 D; c4 G+ ]9 d% GTwisted Sonic Normal ∮ + r) I4 W% u" @; D- B- I( ^
Twisted Sonic Reverse ∮ ; L! C& P+ }; }3 X5 M
Warped Sonic Normal
6 Y% z7 r6 j; m0 ]% i+ cWarped Sonic Reverse , l' k# d/ U$ i3 q# c0 c1 q
Fake Inverse Sonic Normal 6 ~# h& A% x: Z* ~
Rising Fans
3 ], n3 m: t7 p+ VDouble Charge Normal ! K* E7 l- _( c$ F$ r) d; g- K- |3 u
) a9 B- ]# I8 L
--------------------------------------------------------- % K7 e/ D* L" t! [9 q" ?+ e. E2 i
Fingerpass
9 P# z2 Z5 g& e4 CPass Normal ∮
; Z0 D% Y9 c( n4 O+ ^. C' N7 HPass Reverse
) k- ?8 k8 L# r
7 e) u& T( A9 i! \4 ~--------------------------------------------------------- & r) Y& b+ a" n/ w& f6 q
Infinity
( E/ _* O) I7 |: fWiper Normal " F+ J% o) w# ~6 u; ~2 X$ q
Wiper Reverse
; R+ m$ L9 O- Z& m2 V; z; S7 CInfinity Normal ∮ $ ?( N4 f- ?4 J0 O
Infinity Reverse ∮ * d2 M2 J8 c) N, I# g
Inverse Infinity Normal ) O' m. W. O8 Z2 E
Inverse Infinity Reverse " Y8 ]0 o' x3 H9 v7 u0 E
Figure 8 Normal 9 R3 @5 m3 u" X. y) e6 M
Figure 8 Reverse
+ X2 y m/ r7 l3 `, T& a7 c1 ?( C4 wSingle Extended Infinity Normal
2 k# l. g0 w8 T+ x3 e' D' y VSingle Extended Infinity Reverse
( n) A; N. h" {( k/ x+ GDouble Infinity Normal
8 Q0 M/ m& i6 w. z0 ]2 w a- d" ]Double Infinity Reverse
7 D M& R& U/ U$ O) M+ mInverse Double Infinity Normal ! d- y7 _* L; n( `
Inverse Double Infinity Reverse ' i: k; N5 A V$ r9 t' C
Double Extended Infinity Normal
; H2 t* l6 h7 v4 R8 o5 g8 dDouble Extended Infinity Reverse
* \ u$ ]9 z4 p' o1 xInverse Double Extended Infinity Normal
2 V/ ?# B; H- v: s( _+ D& z& ?$ bInverse Double Extended Infinity Reverse
+ S* q) C& p1 STriple Infinity Normal . e. o9 k$ l7 A: c$ L- y- n
Triple Infinity Reverse
* ?$ ^6 M6 S9 RInverse Triple Infinity Normal - H, ?7 b2 [. @+ J0 K8 |- \! O
Inverse Triple Infinity Reverse
8 ?) I$ t, Y8 {3 XTriple Extended Infinity Normal
% Z$ B4 ~7 c: `. UTriple Extended Infinity Reverse 9 l1 I; D( Q$ ?* }
Inverse Triple Extended Infinity Normal
0 {. s* R. B+ I2 A- V$ p9 S, ^Inverse Triple Extended Infinity Reverse
0 Z" p7 b, |, M7 xQuadruple Infinity Normal * r' X, S8 n! y; b* N* w
Quadruple Infinity Reverse
5 n. w+ I% c; x; n: E x* E5 GInverse Quadruple Infinity Normal 2 w+ @# a" q% U: v1 s" q5 T6 m
Inverse Quadruple Infinity Reverse 1 [! {. }' q1 d0 O7 ~- F
Quadruple Extended Infinity Normal 5 D& ~% N8 m, } F! [2 I
Quadruple Extended Infinity Reverse
0 K& L; z# X( [; W% F* k- UInverse Quadruple Extended Infinity Normal
' n9 u' O% b1 V L: j+ ?3 MInverse Quadruple Extended Infinity Reverse
& Z% j; }# \& e4 o q9 F3 H2 \+ e* j/ f- c. b1 H
--------------------------------------------------------- 1 |9 }; X8 x2 P- }: s$ l" A8 E8 m
Spin
! ^% S2 A Q$ Z; p7 RThumbspin Normal . I( O. a& ~. s, T6 T7 ~
Thumbspin Reverse
0 L8 D5 v4 G- y$ \- _* LFingerless Thumbspin Normal % l. n( e- s8 W$ l0 ~: | g8 ~( F1 y
Fingerless Thumbspin Reverse
: b( c: ^5 G& y2 }% ~4 gIndexspin Normal
$ s( Z, L# a: g3 G9 dIndexspin Reverse
" P8 C2 U% C' u9 u/ eFingerless Indexspin Normal
0 a( ?3 u% x. C8 NFingerless Indexspin Reverse
; r2 M: j( a3 jMiddlespin Normal
7 G; [, Y7 e6 D) }# G4 D8 ?3 YMiddlespin Reverse
2 T4 I" J- `9 d' y9 U+ C0 PFingerless Middlespin Normal 0 N+ E8 e- _' \- F4 _4 r7 _! F
Fingerless Middlespin Reverse % Z7 g9 q5 {& H+ ~
Ringspin Normal - b( R/ P% A3 b) q
Ringspin Reverse
4 H% [5 }7 S5 `/ `5 } z2 jFingerless Ringspin Normal 4 U# J/ c, v2 O/ e* z# @0 B2 b
Fingerless Ringspin Reverse
: D: h& G8 s ~4 R% s z0 ?Pinkyspin Normal
% m. f( k7 w' y/ K9 M' R- L5 xPinkyspin Reverse
& a# ~, N' W. t! k+ r# WFingerless Pinkyspin Normal
% }, e6 m. P! a$ l2 g) Z/ ^Fingerless Pinkyspin Reverse
& Q' }* y8 C/ q3 d' Y* UPalmspin Normal
7 m: X! G- H7 VPalmspin Reverse
, L2 t9 d% w+ R! g0 X6 ]Side Spin Normal
8 @* q8 ^7 ~- [( f8 NHalftap 3 O7 |% j# f- m% b3 h; T3 r
Scissor Spin ∮
( |" d' @: n" T9 R7 h ~8 Q6 o/ q' bFulltap Normal 8 [ N1 w, l1 j3 m& g8 q& M- z
Fulltap Reverse . f) z* T2 j) r$ B) o
Fake Reverse ∮
- S j& x" c6 {Basketball Spin
9 @) \2 [7 j/ `' k l2 u8 K+ a9 RSpider Spin
0 x# z. U" V$ s7 v& f, V. o# a2 \/ g
---------------------------------------------------------
" X4 b+ `1 Z: s7 a% hContinuous ThumbAround 3 P( M" o7 T% `- f$ ? [" a) O
Counter ThumbAround # z) I' T1 Z$ H. }6 x
Multiple ThumbAround ' u, M7 n* o, i; `. X( |) l5 D
PinkyAround Normal
* O2 U) u8 n" _0 Y' wPinkyAround Reverse 3 J& q6 |/ |% T$ P& c& o
Fingerless PinkyAround Normal 8 I* j: x9 S+ k
Fingerless PinkyAround Reverse
+ w: h* b' v, L: P7 D' iPinkyBackAround Normal 3 t! [6 L. H! ?/ X
PinkyBackAround Reverse
) f% s& k- x4 C- n x7 ?) OSonic Fall
, @2 j: T& i' R3 w7 wseudo Sonic Normal * c3 j% {* {- {8 i* V+ _# X, c
Pseudo Sonic Reverse
4 _. r: ?: H2 {0 e/ u2 PIn Out Sonic Normal ; b4 @4 [# \$ D X+ m
In Out Sonic Reverse
, o6 ?9 w2 d5 ~6 HiSonic Normal 8 W; K& Q' b1 d E+ E
iSonic Reverse
4 i# `1 B# J! y4 ^; Y* n ]Sonic Rise
" [1 s3 {" P& D0 j' ]! eFake Inverse Sonic Normal , \: z$ u ], Z% Q
Rising Fans - K2 f) L$ F% c# @8 v3 S
Inverse Infinity系列 + C/ V5 T% x! o
Spider Spin
% D, Z4 E; v/ ~0 b& F# b3 e& w( h5 Y! w5 l6 Q& Y1 ?% w a. e
" ~ A/ [+ q; A" B) l
; F; V& _2 r! s& W* `. ~6 O+ `5 D. @+ Y4 n) m2 |
谢谢前辈了! |
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