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发表于 2007-12-14 08:24:09
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去百度了一下。。。; X7 P- w7 g0 |" g6 z
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。7 @. y2 @+ h1 `) n3 H0 F
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转笔的招式分为8大系列, V- m& \. n8 U
around
+ v0 v7 V# Q2 Y% h8 A& A/ Z" \sonic
. J" u$ p1 p1 M' xInfinity8 C$ I/ P9 `$ K2 r$ @# ~
Devil's and Demon's: O) z2 L1 f6 O" U* i
charge7 Z, i T g% D; g3 G# J
spin
$ J/ N5 q" A! u0 MTAP
+ ]/ s" {# h h+ O4 ?other
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0 a% k v/ f# Q G单独的招式称之为trick
" ?% v, P% P9 G7 b: G把trick连接起来的招式称为combo( g: b8 Q5 l0 ~" i8 x
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 6 E0 l! x9 M2 P) _# [
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:' }! y! r8 O, E7 o! T
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ThumbAround
9 ?, ^2 m$ ?, q0 |6 Q% A' @ThumbAround Normal ∮ + X2 d; Y( }. Y- j
ThumbAround Reverse ∮ {4 A5 G% {, Q1 A- R
Fingerless ThumbAround Normal & d* H6 ?3 y( @
Fingerless ThumbAround Reverse
8 i& s. r7 @ Y3 E1 G ~; {+ m3 Z. nThumbAround Harmonic 3 @* a( Z4 q# W d( I4 D
Continuous ThumbAround & ?7 S8 W# [9 n' u! n( M4 @& `
Counter ThumbAround % r" r5 Z4 j9 o4 `" L, E$ L
Multiple ThumbAround # E2 M: Z2 ?1 h! [0 }; r+ w
( A/ ]% W; {8 _--------------------------------------------------------- + ^6 @# ]% @, h2 I+ l+ [/ q
FingerAround
! Q& d. B6 J! x1 ~$ ^( `IndexAround Normal ∮ 6 s4 E1 k2 @; D9 z6 ^
IndexAround Reverse
, l3 a/ i6 X q* T. `5 gFingerless IndexAround Normal
2 P$ t8 L6 g) h5 Y9 `9 t) N$ S7 hFingerless IndexAround Reverse
5 z% U8 F; H0 S* j0 g8 T) L$ `0 W" hMiddleAround Normal 0 Z8 z; Y, ? }7 ^- o' h8 w3 s' w; j; z
MiddleAround Reverse * w( ?$ ? u* P2 Q: u
Fingerless MiddleAround Normal
' q9 o" n. U4 M* C$ g2 I9 rFingerless MiddleAround Reverse ' \. Y9 l8 B: U
RingAround Normal
[# M$ S) w/ P1 l- K, Y& [RingAround Reverse o4 E6 w4 _5 L h/ o( ~( ]
Fingerless RingAround Normal ! R6 `$ ]' o. h* i$ l
Fingerless RingAround Reverse ( E3 H+ l; g5 W/ o: T
PinkyAround Normal ! Y* }1 o: `. o1 H" k1 T
PinkyAround Reverse 5 u' P% C6 X9 c4 R
Fingerless PinkyAround Normal
: U3 T5 p9 I5 m3 y- s4 ^2 Q3 R' qFingerless PinkyAround Reverse
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---------------------------------------------------------
7 C) r5 O. I* yBackAround # u: {: b+ C* v% B' x
BackAround Normal ∮
, o6 I: z* F+ C$ Q# g8 x: qBackAround Reverse
8 h( y9 X+ K3 O7 x1 DMiddleBackAround Normal∮
% u p+ h6 [' h* @MiddleBackAround Reverse
9 q! O1 g3 \ b: l, e7 {RingBackAround Normal 2 G& Q* o2 b( g% \
RingBackAround Reverse , r3 K# c+ I; g k3 `- a8 w
PinkyBackAround Normal
! h# \# A8 C# p9 u& @2 R8 z5 zPinkyBackAround Reverse
/ d1 e) q0 L0 ?3 a; O5 @: TBackAround Fall # O2 X: a/ L+ J; P( H& {
BackAround Rise
& F! s% q! L8 i: s- o! dKorean BackAround Normal
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+ E7 j6 @) |5 [1 G( G1 lSonic " [: ?% ^( ?/ h" `5 u8 ~
Sonic Normal ∮ $ o+ N8 P; F) A
Sonic Reverse ∮ 7 ], ~5 j% d' s
Sonic Rise ∮ ' ^1 w2 D' B/ K f' s2 e* l% U
Sonic Fall ∮
8 T' n n+ x- c2 aSonic Harmonic ∮
7 L- L: w1 ]5 Z5 g/ \5 f% o& BInverse Sonic Normal ∮
! a( J# {* L: O6 J2 v/ IInverse Sonic Reverse ∮
) e9 r0 r( o& b+ S; u o- RMoonwalk Sonic Normal ∮
! }4 N- i4 p; GMoonwalk Sonic Reverse
! h$ u; Y8 h1 Y" X! O% H0 G" dInverse Moonwalk Sonic Normal
! N6 S# ]$ q7 W+ e5 z ^! OInverse Moonwalk Sonic Reverse
3 N( g" C/ |) }3 kShadow Normal 5 Y% f+ N+ H( X3 \( z. [
Shadow Reverse - s0 u# B7 q) L5 O# k4 I
Inverse Shadow Normal % w, ~4 _1 s' w* H& v5 {+ E/ Y
Inverse Shadow Reverse
1 j& b% N" m V! k% }$ o. ZPseudo Sonic Normal
" V- y+ b& p: e; r8 O& W7 APseudo Sonic Reverse
7 A8 S8 b/ O5 s" g6 K* nIn Out Sonic Normal
* b+ ~: n ]" SIn Out Sonic Reverse 0 l& r" z: Z0 g% c" p. ]
iSonic Normal
: Z% X/ K% F. M) K% x2 diSonic Reverse + i! j3 v9 u5 u' b0 t. m3 d- ^
Devil's Sonic ∮ ' {- R+ U6 W8 D$ r5 ], Q
Demon's Sonic ∮ : O3 e0 U! r& A* E8 `' J
! M+ D1 Y: Y1 A6 n+ a( D- D---------------------------------------------------------
1 I% R: e- l" {Charge
7 l+ ?+ o2 g: K+ I4 z$ U! A, V7 G# zCharge Normal ∮ $ `6 \6 s7 P1 g9 x9 \& P4 ~. u
Charge Reverse ∮ + o" t. d+ M8 z2 E: R
Twisted Sonic Normal ∮ # O3 \5 C) k* M
Twisted Sonic Reverse ∮ ) b0 x, w9 T1 ~+ ~1 L5 V2 s
Warped Sonic Normal . m! N6 G( e m8 |$ n- ]! i/ b# T
Warped Sonic Reverse 4 d5 \9 D/ o' l$ h" j
Fake Inverse Sonic Normal 8 h1 n" a7 ?; X4 Y
Rising Fans ; G! ?. C! ` N6 ]5 p. M' k$ [
Double Charge Normal & L. I7 H/ u. Z. Z* n9 g, l5 ~
0 Z. Y g2 M- ^7 V/ I--------------------------------------------------------- * }/ d$ b! k' M" `6 q
Fingerpass
+ f. J& [& r2 e7 L3 QPass Normal ∮
, Q2 G; L8 C6 J! Y/ q: i) APass Reverse ! X8 L! O* u: L; w; ]
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3 P1 ]* m, W! T; f cInfinity $ L& i) l% U: S6 ^9 ~8 L- T
Wiper Normal 7 Q! {& } O9 c. Y4 Y' S! H
Wiper Reverse
. d5 ?2 P' o0 g/ [- O0 aInfinity Normal ∮ 1 |, v; E1 M. ?$ `% }7 w3 }7 `7 x
Infinity Reverse ∮ 1 d6 F" f3 |7 k( p1 w0 t
Inverse Infinity Normal 1 c2 J- _6 |' l* Y+ R2 T
Inverse Infinity Reverse
; a) o5 q' ]0 {* o- N. J6 d9 QFigure 8 Normal ; O" D, [# f" x5 W, H" W1 f
Figure 8 Reverse
N# J; Z, y" ]Single Extended Infinity Normal + p2 r4 |4 ^/ ?2 t4 s
Single Extended Infinity Reverse
2 m8 o4 @; Z! c& t7 [* |Double Infinity Normal
, _, k8 R3 u+ xDouble Infinity Reverse 2 j, i6 K6 t/ x, w( X0 F
Inverse Double Infinity Normal
2 \5 t8 m; g# I: Z- F, r# ?Inverse Double Infinity Reverse & g" H0 T. s+ H j
Double Extended Infinity Normal ' _: |) @/ T6 k d) h
Double Extended Infinity Reverse
+ Q/ ~/ v7 |- s" F# G5 Y2 a* \Inverse Double Extended Infinity Normal ( [8 _* R& X% d% u! m+ x
Inverse Double Extended Infinity Reverse 3 v( y; I* k N8 o
Triple Infinity Normal ' o% [0 n. J9 k' ^) Q1 Y
Triple Infinity Reverse
( l$ h, k6 b+ g$ F9 q3 X# Z& nInverse Triple Infinity Normal
! I6 ], v$ Q. y) O3 aInverse Triple Infinity Reverse
7 u+ n. Y2 E; ^) J5 H0 }Triple Extended Infinity Normal
- |6 H* w( j3 M5 Z4 S2 S mTriple Extended Infinity Reverse 6 {. T( ]6 r4 l" H# k
Inverse Triple Extended Infinity Normal 9 ?" n& M: d) ?
Inverse Triple Extended Infinity Reverse 3 m8 H- @3 t u# m
Quadruple Infinity Normal
; X* {4 K9 @* ]7 vQuadruple Infinity Reverse ( U8 D) W& C6 @9 W1 U: x# D% @1 o
Inverse Quadruple Infinity Normal
/ D- ]$ t: {' pInverse Quadruple Infinity Reverse
- Z+ C u2 i2 d+ K7 F3 ^Quadruple Extended Infinity Normal
8 F. @: v4 b. L. SQuadruple Extended Infinity Reverse : `$ s! V! N" U, r- n
Inverse Quadruple Extended Infinity Normal ' c+ B" S) I6 Y) W. o1 M2 u; R
Inverse Quadruple Extended Infinity Reverse
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---------------------------------------------------------
. Z* G. s* G/ _/ VSpin 4 v& E% E8 K1 X+ |2 z! H
Thumbspin Normal
7 Y/ I" u9 P7 ~3 w# UThumbspin Reverse
" w, n! n% R! gFingerless Thumbspin Normal ) I3 Y6 Z q/ S+ k8 R
Fingerless Thumbspin Reverse - |% }/ Y5 T) d! h% i1 c* J/ P
Indexspin Normal 7 L) E9 G, k# \: U5 F( d5 }
Indexspin Reverse
" q* e+ l1 L! W; j5 D$ iFingerless Indexspin Normal : o* a' T# |8 Y" W. q7 L+ W
Fingerless Indexspin Reverse
& }2 C) N& G' b' \, e. @Middlespin Normal
$ Q* Q# R7 d1 Z7 f- qMiddlespin Reverse
5 P( ]7 K- S3 e, i& dFingerless Middlespin Normal
8 G2 h) \# f7 B) v0 X5 R1 U3 B" AFingerless Middlespin Reverse : r. F4 Y" `$ I% K
Ringspin Normal
, L. C4 e! h# E( K/ l# tRingspin Reverse ' w0 a3 X" E. o. `. M- }
Fingerless Ringspin Normal
" ] ~8 s) _( u' h- i" @Fingerless Ringspin Reverse , e7 |1 S4 B) J* R' C Q7 F% T
Pinkyspin Normal ' P- p2 [) x6 e8 P& Z
Pinkyspin Reverse
0 R) {" H7 L! x7 B3 \2 jFingerless Pinkyspin Normal ; I% V' M+ c- D* B
Fingerless Pinkyspin Reverse
* v/ M% c6 F1 y) d" i+ S) UPalmspin Normal 3 O1 }# p9 Z2 e+ {6 m
Palmspin Reverse
" `6 G6 q* r' }2 m; K+ ?' `Side Spin Normal
* F* o8 V' N+ I$ ~" u6 DHalftap " w/ X$ Y+ c9 N( c: k7 r
Scissor Spin ∮
6 X# Y' f0 y" m5 x- EFulltap Normal
2 {9 k+ Y& Q3 y s; ZFulltap Reverse
- n' M# l& q; D/ z( J1 t9 pFake Reverse ∮
% W* T% Z$ y0 G1 bBasketball Spin
5 W$ M4 N( P3 L1 O! U) `# ~Spider Spin
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--------------------------------------------------------- % o: p8 K: ^- u# u
Continuous ThumbAround 8 \9 A6 v8 o$ `& s0 `" o4 V# l
Counter ThumbAround ) M. d2 R8 T7 ]( m( z+ C: f, m
Multiple ThumbAround : R6 n$ i% i9 k
PinkyAround Normal
% k8 d# h! t8 F% fPinkyAround Reverse ( ~7 |1 ]; f; h( v* y
Fingerless PinkyAround Normal 8 l0 o. ~% j, ]: X4 `3 J9 M
Fingerless PinkyAround Reverse
# M. O, n7 Q; R( B- EPinkyBackAround Normal
3 ~/ l) s: ~ X h9 U& l( ?PinkyBackAround Reverse
$ N0 m0 i4 H* k' r0 Z4 u- A1 kSonic Fall
$ H4 v% Z E7 i4 T/ m; i! P) Bseudo Sonic Normal 8 {# W$ t- X2 ^
Pseudo Sonic Reverse , i0 ?" E! q6 ?% ]( U: t
In Out Sonic Normal ! d6 O4 e, [& o) w. W" S, [& r
In Out Sonic Reverse
# u4 _ v, x1 S$ b, F# liSonic Normal / g9 O6 a* P& O8 }) d2 e% c
iSonic Reverse
/ p" {% B% f* s9 J OSonic Rise $ w- A. a2 B7 `
Fake Inverse Sonic Normal 7 f7 V: \0 f1 _$ s& c2 {! I
Rising Fans # Q ^* @* L4 S6 V, Z, S
Inverse Infinity系列 # [7 `6 o Y7 f* |8 D f
Spider Spin * Q) ^' \& [$ p2 h+ H' {
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以上的招式转自香港组织kitcat
3 A/ E8 ^0 \/ B* t$ v% K当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。2 f" c" P3 r6 e
: q0 Q: [1 {4 J( n现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。 w/ ^* B. b+ F$ a5 U3 z' O2 I
德国:GPC
) ^9 V( A6 M# Q, L8 }法国:FPSB2 Z4 r' o, _1 X8 L
波兰:PPP0 D8 p% v2 S9 c& n9 d. B( n
中国大陆:pserhome(PSH)9 H7 _6 d. L. m# B# t( \1 |
中国香港:kitcat、penzone9 I( j1 i3 S0 T- f; Q1 h
日本:JEB
, d3 S7 Y* E; v. d# O a韩国:pendolsa(PDS)
& s B. i9 l( x/ t/ G瑞典:swespin4 L6 t: p7 U6 V
全世界范围内的:UCPSB、UPSB# }* ~3 R6 f( ]# }9 ~% K
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
) W* x( W2 } {3 r世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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