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发表于 2007-12-14 08:24:09
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去百度了一下。。。
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' ?1 t! m. q1 A转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列9 A3 e: V+ _) C5 A4 M: w
around+ O+ E! ]( L4 v* W4 o+ c
sonic* O& y$ c* O* M+ Q
Infinity
; |- P7 g4 K! w! B: RDevil's and Demon's
4 t6 @1 v* `1 w$ ~5 \/ i l5 d" acharge6 Y& D5 _2 L5 k1 r
spin, H5 ] l: ]( R8 w6 @
TAP0 \6 e4 Z6 A% G8 {) D& F0 L! [
other, x2 u+ z' W7 H# h. G
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单独的招式称之为trick! @$ Q3 F7 t1 O) {1 ]) A
把trick连接起来的招式称为combo
1 i6 f* g' b) B. X3 q, C转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 ) A6 L! n& X" ? j3 `: O
$ d+ T' C2 M9 o* v截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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: q$ ]2 X5 K$ `/ U# C8 E3 N最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:( ?1 w; Y7 L) d5 Z {
; o0 K' Q8 `+ D5 x# HThumbAround
. Z' T" q. [- I- b" tThumbAround Normal ∮
: O" `$ Y0 @2 t7 U1 I: v! R/ zThumbAround Reverse ∮ 9 X; l/ E+ K/ S- ~
Fingerless ThumbAround Normal 4 Z' n9 T7 T) D) ^
Fingerless ThumbAround Reverse
; Z# b- R/ B6 N8 hThumbAround Harmonic * m) @$ n& e! Z _- M( e
Continuous ThumbAround
6 a# y" ~* {2 ?0 O6 P( u) ^9 u2 f8 YCounter ThumbAround 1 \$ A* p: K0 _9 ]) Z/ g8 W
Multiple ThumbAround
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--------------------------------------------------------- 7 {5 x4 K: x) }4 F
FingerAround
3 p+ Q4 f8 D, L. PIndexAround Normal ∮
! T/ K0 E1 J3 E, V7 K3 @IndexAround Reverse
$ i2 s/ f0 `' K# _4 b8 mFingerless IndexAround Normal
' g/ |3 J+ {( G5 c) jFingerless IndexAround Reverse
2 C3 P5 p0 B* b' c/ kMiddleAround Normal
, r, |8 x% W! v. AMiddleAround Reverse
; j4 X% g( e+ g) ]Fingerless MiddleAround Normal - r$ U0 r, t3 I& j0 b% [! D
Fingerless MiddleAround Reverse + n4 d+ i! k4 ]" a4 }
RingAround Normal
4 U% j- l+ W9 T; g6 O) BRingAround Reverse , J5 }8 c1 J3 `
Fingerless RingAround Normal . W& q$ n6 }( W; S j
Fingerless RingAround Reverse
: G# i& d5 U, j# Y5 YPinkyAround Normal
4 u$ P5 \1 V8 i4 y+ W& y* t( i bPinkyAround Reverse
; @- e3 N) x- [2 ]- r) [5 wFingerless PinkyAround Normal * _ V- G' p3 O# o/ r) \" l a! B0 u* h
Fingerless PinkyAround Reverse
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, J% Q( G8 p c+ e4 b/ o---------------------------------------------------------
7 Z; ~- y5 W4 h0 tBackAround
- D4 }1 d# b/ f8 ~: VBackAround Normal ∮
9 V9 b. y5 c+ |- O, n2 Y+ aBackAround Reverse
, }6 \0 U7 c( QMiddleBackAround Normal∮
" g/ W* Y5 r1 Z' }, J- }MiddleBackAround Reverse 6 h U0 p# r3 k( d
RingBackAround Normal . S1 c" g' U/ w& W
RingBackAround Reverse
; @5 |) V3 H& z/ o6 cPinkyBackAround Normal + S) a7 c* s: o# p6 G2 Y
PinkyBackAround Reverse
% a* c2 x ~8 g, rBackAround Fall
# d: ^% m" f4 YBackAround Rise ( O a0 S1 T" @; g. M
Korean BackAround Normal ; g0 Z% Y7 l& D$ K3 t8 b( u% e* ]" N
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---------------------------------------------------------
; w2 W$ |. Q# j# \" s) mSonic - \ }! a6 g1 Z6 W
Sonic Normal ∮
2 P C; w9 X; a1 J3 iSonic Reverse ∮ 2 h/ w6 u& M- K
Sonic Rise ∮ ) _* @/ d1 d1 n
Sonic Fall ∮
- z) O/ a2 K/ X4 m; |Sonic Harmonic ∮
9 M+ \3 x; m2 F( T' S" U- B! S- XInverse Sonic Normal ∮ 5 N7 F: [3 F# W$ u- g
Inverse Sonic Reverse ∮ & a5 Q, \, Q$ {( }$ h
Moonwalk Sonic Normal ∮ . _; c/ D0 n" Q$ g+ }5 ^
Moonwalk Sonic Reverse
/ i, t( }) D3 }' t5 R; |( CInverse Moonwalk Sonic Normal
8 _, ^9 ]' E9 m% N9 I iInverse Moonwalk Sonic Reverse
" G* a7 V8 _# U8 vShadow Normal 6 {% V5 R7 V, n% W
Shadow Reverse
+ [5 E0 Y6 O& y4 [9 ]Inverse Shadow Normal
`$ n: |) K7 S. Z7 JInverse Shadow Reverse
: d' L$ G& M3 c2 g/ OPseudo Sonic Normal
3 C W: g1 {; Q9 W8 o* gPseudo Sonic Reverse 2 a; e. w$ M; F- z% a
In Out Sonic Normal
6 h/ x0 S1 @7 q8 E6 VIn Out Sonic Reverse
4 l! B& L! x% w( W9 Q3 _iSonic Normal
+ I- j! [& }" m T* n. @" AiSonic Reverse % j& ^, u0 {5 ]0 c3 f
Devil's Sonic ∮ + n% c' j- N+ d- ^: r! G' \' h
Demon's Sonic ∮ , i+ X+ O4 X6 Z- a1 a1 G
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---------------------------------------------------------
$ J, c# Q1 B- `: z ?0 B- a+ eCharge 8 {$ X) T1 f; L) H7 t9 f
Charge Normal ∮
" x7 U: i0 o: r$ d& H' p# qCharge Reverse ∮
4 a/ N5 m+ i) U1 v) i e6 L8 {Twisted Sonic Normal ∮
; n8 K. n. L% f7 BTwisted Sonic Reverse ∮ / [0 e' V1 U( G6 T' r7 E
Warped Sonic Normal ( E2 ?( @& m$ f' G' p- b
Warped Sonic Reverse , ^' Y8 k9 C. L* n: E; u
Fake Inverse Sonic Normal & T9 M; d% N( v) |
Rising Fans
% X! o. q* ]7 {$ b# u& ZDouble Charge Normal
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& M- t$ l& E- B/ a---------------------------------------------------------
% T( m0 P3 V+ z3 l3 Q, ^+ s/ \* xFingerpass
. l2 z8 l: t/ R% |- V: PPass Normal ∮ h0 a3 K, \8 m e! D
Pass Reverse
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--------------------------------------------------------- 4 p* M3 L6 z8 S2 q- y& q' R
Infinity
3 D& {: N) r( c XWiper Normal 0 c C/ x, M& A1 M0 K( N
Wiper Reverse 8 L5 x: \% j: y
Infinity Normal ∮ + }% f, O- z! G2 @' d# L2 ^
Infinity Reverse ∮
9 z* k |7 G: y, N; Y, }% d2 JInverse Infinity Normal . k; m+ {/ e! r2 m
Inverse Infinity Reverse ( t, M5 V% Q) q# }$ S, E8 D9 Q
Figure 8 Normal 8 v6 T- D$ ?8 r! ^
Figure 8 Reverse " e4 Y& O* [. o$ w! F' D {
Single Extended Infinity Normal 0 ]' B4 a3 Q; [7 N% J. L
Single Extended Infinity Reverse
. h/ C& _$ l- \6 G: S. n! @$ uDouble Infinity Normal
4 S! n4 ^$ n3 w8 W. H) ]Double Infinity Reverse
( Z7 E0 v) ]4 J) x; [. N; ]* ]/ NInverse Double Infinity Normal
. v* O3 x! [3 \- D0 r* U' {" s1 |Inverse Double Infinity Reverse + l" J- }* y6 O9 S) C- N( L ?
Double Extended Infinity Normal 2 G0 T3 Q; m+ K* R. R. |) q, X3 w
Double Extended Infinity Reverse 6 d# v* [3 K# F; l1 R) }. T
Inverse Double Extended Infinity Normal + B u' d- F f7 k# p" E& N$ F
Inverse Double Extended Infinity Reverse
! ^4 m5 q0 U) i3 t( W7 j8 P t# ~Triple Infinity Normal
- j/ @; A& f: h& [* j* V y/ zTriple Infinity Reverse
; S/ J! n4 ^2 @% S) pInverse Triple Infinity Normal 8 H. ^& q/ a# m2 Y) |0 R
Inverse Triple Infinity Reverse . ^5 E# {' ~+ D6 V/ p
Triple Extended Infinity Normal 3 `0 ?. x" t, @! H- ?0 X+ [
Triple Extended Infinity Reverse
+ i& d# R/ o8 w6 }. k8 W* d/ hInverse Triple Extended Infinity Normal
5 y0 z5 @) s! E. X# jInverse Triple Extended Infinity Reverse
4 Q z" I( k: ] [2 `, L1 ZQuadruple Infinity Normal
+ ]$ Z: q( g0 z2 ?Quadruple Infinity Reverse
: X7 G# w9 Q! O$ N* Y% r; EInverse Quadruple Infinity Normal
" ? j3 f5 ]7 G; a& b5 y0 _: |$ gInverse Quadruple Infinity Reverse
0 q3 V( e; R$ K3 Z yQuadruple Extended Infinity Normal
% t" @3 w' U6 o2 k \8 ]: XQuadruple Extended Infinity Reverse 3 w, w; N; w( k4 Q( F$ i# v
Inverse Quadruple Extended Infinity Normal
, W) s0 E% w- V R# _& JInverse Quadruple Extended Infinity Reverse / |) R$ h# C' ]5 u. a
; U- n4 O; @& d5 i e& F---------------------------------------------------------
M1 S8 {0 T& h) LSpin ( @- f9 D Z: x) z' D# \# G
Thumbspin Normal 8 T y7 v% k _
Thumbspin Reverse
% F3 M+ u' @& Z% ]: }Fingerless Thumbspin Normal % i& g6 l* l Q) X2 Y, X( g
Fingerless Thumbspin Reverse
; `) Y0 M" b$ D& ]7 q% IIndexspin Normal
, B$ v' z' L7 IIndexspin Reverse + ^( ~& r3 O; B6 }2 K9 R
Fingerless Indexspin Normal ) }8 r8 t2 s' v( V' x. x" J; p
Fingerless Indexspin Reverse ! \& N7 e! l. r9 @' `! d
Middlespin Normal
! o" j9 O6 b* [' NMiddlespin Reverse 2 O% p3 @2 n" i9 [7 |) \
Fingerless Middlespin Normal
1 e# _- R @, D- K5 yFingerless Middlespin Reverse ' U% l# y* X! {. {
Ringspin Normal
, N" l, k* w* P v6 PRingspin Reverse
* v; B! h0 q/ I# J6 |4 UFingerless Ringspin Normal / f0 m0 E; [( X9 c
Fingerless Ringspin Reverse J* U0 ?- m7 E0 s% m6 F) A7 ?
Pinkyspin Normal - X; S9 P, O! R0 V: W, J3 O0 M) _
Pinkyspin Reverse * z: ?: C$ ~( v- N: O; C" m
Fingerless Pinkyspin Normal 3 `6 ?& o* l2 w+ h p) ^8 k5 p* ~
Fingerless Pinkyspin Reverse
* w# q v2 A. M9 Y& }1 G7 kPalmspin Normal
# j- y8 |& m2 w& B0 t K4 u. nPalmspin Reverse * k2 a8 @1 k9 m
Side Spin Normal , \; N F5 O+ z
Halftap 0 T( ?0 N" R7 U: \; U+ p
Scissor Spin ∮ 9 L' s1 t" d L
Fulltap Normal
8 q( Z/ \1 E$ QFulltap Reverse
( F) V' J8 L' z H6 G" {Fake Reverse ∮
& d0 U& n2 v$ `" `; o. FBasketball Spin % @8 }8 v7 v% P3 s
Spider Spin 7 T3 L( U3 B; i: d, k' J- ^7 U( A
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--------------------------------------------------------- $ M2 ~3 | i5 x: d
Continuous ThumbAround ( Y5 P7 U+ Q2 `
Counter ThumbAround 9 ?5 e i3 N8 H" [0 }. f- l! W1 x
Multiple ThumbAround 7 q0 F/ n0 _1 r& t* s8 d9 J: ^5 }
PinkyAround Normal
}+ P; g" b* C ~PinkyAround Reverse
2 z' ]5 T3 Z$ g3 P! ?Fingerless PinkyAround Normal 0 u" g9 C& T% L% u6 n# X; d# s, h
Fingerless PinkyAround Reverse
4 y! Y' r5 ]# }0 t4 R3 D4 i2 N* OPinkyBackAround Normal
X9 R8 S# R( j3 I, J/ t8 r. A5 qPinkyBackAround Reverse + f' O4 r! z3 u4 G7 O |4 f# u5 J
Sonic Fall
0 Q% f2 m) `; e; ~1 sseudo Sonic Normal 2 {% d. W3 L) H5 T5 N5 X
Pseudo Sonic Reverse
D' u4 ~8 e% q, ?2 O/ YIn Out Sonic Normal 5 k. q0 z& }: r) }
In Out Sonic Reverse ) |/ Y3 t+ ~3 ?. P) [
iSonic Normal & e. c4 u% c! G0 i* N p, P4 b3 y
iSonic Reverse
; A0 i; P1 _8 W9 I6 rSonic Rise 8 _. P* }+ i( L1 e1 i% V$ A
Fake Inverse Sonic Normal
2 G, }/ r c1 Q; K2 p/ h: H8 TRising Fans
- V3 h- C8 X7 B& pInverse Infinity系列
# c$ p$ o& K* w+ s/ J# |% hSpider Spin 2 T) `0 {% p }, H
3 N# } ^& ]9 t$ G8 V* r# Q7 X X
# p' R, _% ]9 S, _" ?/ T) P1 ?以上的招式转自香港组织kitcat( i, `8 R8 |3 \/ E1 e+ }2 B) q6 o
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
% p* x0 s- I- X+ u德国:GPC9 Y6 w" K6 [6 z/ L" i% i. h$ f
法国:FPSB! U | c4 U8 M0 V# E" f
波兰:PPP
# ^% W l8 Y, k$ [' D: E ~* b中国大陆:pserhome(PSH)
$ O4 J# T8 q& d中国香港:kitcat、penzone! d/ k4 R, s+ w2 r
日本:JEB: q# b; {+ H- P" F
韩国:pendolsa(PDS)* B. N0 S# K; P% D' l2 ~: L
瑞典:swespin7 J- {# E) U+ }8 P% r" \# @
全世界范围内的:UCPSB、UPSB
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: |2 a6 {3 O0 t; f' K5 E2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
2 `2 X" Z8 Z2 ~ i' H9 d! p! L世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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