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发表于 2007-12-14 08:24:09
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去百度了一下。。。9 U. u9 v1 V4 }) t5 h% g
: H& N$ q8 Z9 p0 i转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。9 A) @0 Z! V; @7 W; A) j- R
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转笔的招式分为8大系列
9 x# w& I; o' m& iaround
' x$ h- k- t3 X7 w6 x' Nsonic$ {' c5 c0 C' l$ s) E8 ]9 R
Infinity' a# S" B9 t: u1 W. S" l
Devil's and Demon's. x: G8 f' `( @6 T0 e1 H6 M& r9 r0 s
charge$ Q/ S9 h S$ R
spin8 X; M' X+ ?* g$ h& P4 V8 x. t6 m
TAP
7 M T3 d C5 L" M- a3 d- cother& w& X1 E$ [% h" o7 \' z
3 ]8 ?1 y/ ?7 T6 X- x6 R! l5 p单独的招式称之为trick
+ R- N" S% `; A; S. o5 I1 [: c把trick连接起来的招式称为combo0 d8 S; ]) W1 E& m2 P
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 + \2 i# g. @- n& n v
& p2 Z" ^# [. X截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 ' L- V4 a) t; W+ a; ^
4 M B/ v" N. ^9 y最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: Z+ {5 ~, r" B# Q8 O/ T4 j
4 {& ?# g; h& B' U8 o8 `ThumbAround : Q1 r: ?3 ]; k
ThumbAround Normal ∮
2 N/ p7 f N% k- c% \, b7 U4 EThumbAround Reverse ∮
# n- y3 v% t. y0 j8 n/ W% yFingerless ThumbAround Normal " P. H9 h; U6 l' k4 u5 I2 G8 Z
Fingerless ThumbAround Reverse
* k2 e8 d8 _" h. h5 x7 SThumbAround Harmonic
9 X9 w0 E5 H, K! b. p. {. n, Z# cContinuous ThumbAround 3 h- U) d" t; [4 ~1 d7 ?4 k/ q
Counter ThumbAround & W! g( H. c X' C6 I1 |( N
Multiple ThumbAround 4 t2 g7 O! a7 m1 }9 z
/ i, @6 d( x2 U. L4 [' x% X' ?8 {, [
---------------------------------------------------------
7 y' _! ^% I0 l% P LFingerAround + \; i/ @1 {. n" c, e, a, F
IndexAround Normal ∮ 3 H- F h2 [7 S; n* ~
IndexAround Reverse
7 |2 t" N: G* z+ jFingerless IndexAround Normal
p G7 ~+ t% p# i. Y4 X, Z( lFingerless IndexAround Reverse : C% |( M! X+ Q3 d5 ?: v4 ]% B
MiddleAround Normal ; ~# q1 [9 @+ a" E5 T$ \
MiddleAround Reverse 4 \7 f. O+ ^" p
Fingerless MiddleAround Normal ; U" c; |- }2 Z
Fingerless MiddleAround Reverse
# b5 C8 Y, E1 v5 X! F8 ORingAround Normal ! @. e8 L8 R" L+ T1 ?
RingAround Reverse
/ |5 ~2 ]# ]+ A. _$ K3 z2 vFingerless RingAround Normal & }% K" Y) ]9 H3 A& |
Fingerless RingAround Reverse
4 G4 o% k/ f$ x' g- E7 f* APinkyAround Normal / h6 k5 R) l( _
PinkyAround Reverse
4 O/ ~& Y0 T, G! `/ B/ aFingerless PinkyAround Normal
G: G. E6 b. ~; |Fingerless PinkyAround Reverse : m" G' H' l/ [" H, X' I: z
# U0 E: } ]" j+ F" N---------------------------------------------------------
4 `0 P# r3 c) N3 sBackAround - D: D5 E H7 Y; [1 }" Z1 U
BackAround Normal ∮ 4 T- A* y. E! J" x4 v3 b! [
BackAround Reverse 9 J1 U4 T% @; j. `' _2 F
MiddleBackAround Normal∮ / q; |5 M2 L3 ?+ ^9 [0 }
MiddleBackAround Reverse
( S, G2 x3 |; x4 ^RingBackAround Normal
. ~& C7 o0 A. N$ T. o3 sRingBackAround Reverse
U" `- W! @+ ^6 lPinkyBackAround Normal 8 K2 @& r: u1 H+ X9 r8 r7 w# L: Q
PinkyBackAround Reverse
1 Y9 U J; Q) VBackAround Fall 6 O& ~+ N2 i6 G p
BackAround Rise
' H. s# v- r! S4 S& F. ]Korean BackAround Normal
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9 L2 z' m- Z+ Y" O/ }--------------------------------------------------------- # h' {3 a: b' L7 l4 ^
Sonic . {- t9 A# E. m- d0 I
Sonic Normal ∮ 9 H U b' @2 E8 Y0 [2 P9 g
Sonic Reverse ∮ / P7 c6 f2 F, f$ @+ F n
Sonic Rise ∮
# Z5 m0 v' [: t; {! a$ u gSonic Fall ∮ ) |- r* o1 k, A! ~8 _+ W0 b1 n; `1 w
Sonic Harmonic ∮
$ h ^6 t/ H F1 q* C0 fInverse Sonic Normal ∮
% {4 U- P$ k% CInverse Sonic Reverse ∮
3 M( M: H5 D& Y+ F' g8 C7 f4 a" fMoonwalk Sonic Normal ∮
( P) A1 n; k8 g1 J0 LMoonwalk Sonic Reverse , a5 ^0 ] C* h. w$ V
Inverse Moonwalk Sonic Normal
7 H, f, V/ X& S u. }Inverse Moonwalk Sonic Reverse
8 c! P2 |& \- x+ {Shadow Normal
& v5 r. m0 Y3 \5 n7 G7 HShadow Reverse - Y- R$ @2 m% t$ R' z
Inverse Shadow Normal ; [9 P: H% Y2 s6 I# m$ w+ `
Inverse Shadow Reverse
* J7 [2 c; _$ K: B2 TPseudo Sonic Normal
, b- p# L3 A T% v( B2 tPseudo Sonic Reverse
& i6 c# T% d, E ~, wIn Out Sonic Normal . |: f1 H; k' Q$ ]8 b
In Out Sonic Reverse
) U+ H# x4 ]: F j2 [2 iiSonic Normal : j6 f3 |. ~2 ~6 W! P6 L$ a2 e3 R" M
iSonic Reverse 9 G' x4 E# g7 {7 S+ f2 s+ f
Devil's Sonic ∮ + Z3 A2 s I( \6 B. Q% }- p
Demon's Sonic ∮
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- [8 [. [7 l5 N/ Q---------------------------------------------------------
9 v! y' Y, ]1 s/ nCharge
0 \( c( g) k' F* p) ~" r* z, sCharge Normal ∮
! Q7 G# s7 t8 f# k" P: SCharge Reverse ∮
: q5 w+ m9 g6 r4 a4 MTwisted Sonic Normal ∮ ! \: x% t8 P" Y
Twisted Sonic Reverse ∮ & Q% U, b5 {" X/ c+ s' M
Warped Sonic Normal + E! q8 u j0 x$ s( h
Warped Sonic Reverse
0 j; L& M7 u! e5 `( N% xFake Inverse Sonic Normal : C! D% }% L) b6 z5 w3 Z
Rising Fans ! k: y* j- u% J3 e2 D" g$ j1 I
Double Charge Normal 2 S k9 ]" W' |3 P3 H$ {
5 U0 l9 j* n3 u* `% y; u+ O1 l+ ~---------------------------------------------------------
1 ?) s1 v7 e( D; z7 B+ c$ K* zFingerpass
3 `: {: f c2 p d1 D- nPass Normal ∮ - ]4 u- G& e* W- \
Pass Reverse 1 J: ]' l- k; J# |# b# A
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---------------------------------------------------------
1 l8 M1 d$ P0 o* K4 Q# XInfinity 0 q1 U+ ]8 Y* `4 z0 \
Wiper Normal
# F8 x; x/ V: [0 K/ F. B2 G& HWiper Reverse ' Q) S* f V6 h) M. }: N) r
Infinity Normal ∮
. u) `1 w4 H# G- j' IInfinity Reverse ∮
1 }9 F( {7 i7 b, l4 [5 g4 I/ KInverse Infinity Normal
+ {- Z% p* |: P: Z1 t9 Y: YInverse Infinity Reverse ' e4 f3 y0 c& Z+ v$ P: d+ x
Figure 8 Normal 4 Q# A, n! k8 G& w
Figure 8 Reverse 1 T( n7 ^" |' n% A9 x
Single Extended Infinity Normal
9 |6 Z* C7 ]6 l, O0 F8 [8 uSingle Extended Infinity Reverse . k9 O! I2 _( A \+ ^6 z
Double Infinity Normal % P( c" J+ v( H: m J
Double Infinity Reverse
$ M6 M% M- M( k7 TInverse Double Infinity Normal
a; g# w+ G9 F) U! A+ bInverse Double Infinity Reverse
. k B7 m8 x) c! D0 GDouble Extended Infinity Normal
) w3 A8 l2 m7 j0 W7 |1 d K1 p0 s/ B+ ADouble Extended Infinity Reverse
$ J* y1 X( I. _0 D% M M: zInverse Double Extended Infinity Normal
- z7 ^9 V3 G/ B+ M2 |Inverse Double Extended Infinity Reverse % r# b( `# s1 `( H% o% Y- G
Triple Infinity Normal 5 Z! ?* m Z6 o2 i% C8 A: f
Triple Infinity Reverse
# v1 x/ h, g/ k& W: M |! L/ PInverse Triple Infinity Normal & |% `2 g% _ b4 s% J& d! H
Inverse Triple Infinity Reverse
# B7 c& {, {+ @4 UTriple Extended Infinity Normal
1 J. @( n2 H6 kTriple Extended Infinity Reverse 0 }& F4 t5 q. G7 ]7 e9 _ b
Inverse Triple Extended Infinity Normal
& J0 X# E% t. o6 F& r! M& I# NInverse Triple Extended Infinity Reverse 2 o& r; ~* q4 T7 d- P9 F# ^
Quadruple Infinity Normal " \' C& [$ [/ A n
Quadruple Infinity Reverse
5 _8 o& S( R; U3 ~& d) a9 Y$ MInverse Quadruple Infinity Normal
! g3 l7 i: n' O5 _8 M4 E+ I3 o. QInverse Quadruple Infinity Reverse
* C0 B2 M" w4 `. aQuadruple Extended Infinity Normal 6 v" _$ @+ b8 B S
Quadruple Extended Infinity Reverse / ]- `/ ?) G9 L
Inverse Quadruple Extended Infinity Normal / z; v& N7 b) m: N3 M/ D
Inverse Quadruple Extended Infinity Reverse % n' d* V n2 r4 U0 K _* ]
1 [* e* D! m: [4 o; E
---------------------------------------------------------
) Y' V7 D, t; j8 g% fSpin
6 ]2 R1 I/ R5 T$ u" ?0 aThumbspin Normal
# z+ u; g8 q# D* d: C. OThumbspin Reverse
) c" c: Z6 I# M% M7 m! fFingerless Thumbspin Normal 3 z8 t: X! P7 a2 l3 K
Fingerless Thumbspin Reverse
3 v# n. d0 ^0 ~9 I9 lIndexspin Normal : g1 ], y# ?# I# }3 I0 H7 F
Indexspin Reverse 0 D' m" [: }0 e, o+ l6 S" Q. c
Fingerless Indexspin Normal / A) d7 M* w3 i+ G# N" G' d
Fingerless Indexspin Reverse $ ]7 a& |! m W, @+ S3 E- L6 x
Middlespin Normal
) d3 }- B( r- VMiddlespin Reverse
/ _ H" _3 ?4 U7 a+ ]( |- E8 XFingerless Middlespin Normal / r7 Y6 L0 g0 w+ X3 P. j8 H* A
Fingerless Middlespin Reverse
2 y3 b q& a0 F& YRingspin Normal
8 u4 v4 h1 n8 n- g6 p8 l( MRingspin Reverse
1 \4 h8 b7 _: ]Fingerless Ringspin Normal 5 p3 f; I+ j; o* \( ? Q( @
Fingerless Ringspin Reverse ' o% G+ H7 n9 P# G* C9 L3 Y! v
Pinkyspin Normal ' b" J; V& w7 Z Y) D; i+ Z: U5 B
Pinkyspin Reverse 2 @4 W; g: R6 _7 S0 ?: j
Fingerless Pinkyspin Normal 3 n" e7 U: f. E0 q& Z
Fingerless Pinkyspin Reverse
& T. i2 v$ f8 APalmspin Normal 1 @. M1 }# }) `
Palmspin Reverse : F. D' I. J! Z, O4 X0 y- r3 z
Side Spin Normal
1 ?& Z' }' Q) JHalftap
- w. e8 _ Y! z W+ G) FScissor Spin ∮ ) d5 W; j) o* p8 w( \3 E! w
Fulltap Normal 3 H/ k0 r3 g z! r% t& d
Fulltap Reverse
8 |( w2 A: q" W. J9 xFake Reverse ∮
0 H! k/ U" T' v1 ]1 |* EBasketball Spin
0 z3 O" o7 @/ T n9 dSpider Spin , X, N+ k1 a* _
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---------------------------------------------------------
, m% a+ V1 W0 C! HContinuous ThumbAround
2 G2 X% j# v$ T# P: DCounter ThumbAround 3 H* ]+ [ s! g7 c8 n% i5 k
Multiple ThumbAround ' D# e5 A4 R3 B% t& d$ o, d7 n4 ^9 l
PinkyAround Normal 8 g; T- E$ I# `8 s$ C/ q9 u* o7 F' O
PinkyAround Reverse
$ ^8 y1 E1 R7 I; t9 K- t/ CFingerless PinkyAround Normal 5 m& \! q1 h m
Fingerless PinkyAround Reverse
2 m5 p8 `4 E) } tPinkyBackAround Normal
5 o4 }/ m- B* W5 Z5 wPinkyBackAround Reverse + a# P4 ~/ z7 ]! b" C! v
Sonic Fall
5 H+ r5 g8 u+ Q$ `- n$ Hseudo Sonic Normal 6 e$ H/ G, m8 H! z+ ~
Pseudo Sonic Reverse 6 C4 Q0 ]* ^5 t6 P& ?8 Q" }7 s
In Out Sonic Normal - G% C3 i Z9 ]& u( }
In Out Sonic Reverse " h3 k" H( N1 O0 {
iSonic Normal
/ R+ }% H; L. P4 WiSonic Reverse 9 J u' T# S& r C: D. p( x; C
Sonic Rise ' I6 D' f9 v$ b; Q6 _
Fake Inverse Sonic Normal - }* f* y5 Q' n3 k# ~! \0 }
Rising Fans
+ O5 U- Y6 X/ s/ aInverse Infinity系列 ; D$ E) h q9 m, [6 F* C
Spider Spin
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以上的招式转自香港组织kitcat
8 {0 }. ]( n- Q0 T% c& L当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。/ C0 E. l/ H& r" n( _3 B3 X9 `4 ?, H
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。$ s% o6 K; J6 ~8 g
德国:GPC9 j K+ p7 X9 D- Z; Q
法国:FPSB
4 b3 Z3 P% e9 Q5 r波兰:PPP
2 f$ A8 y$ K7 v+ e/ f- u9 L中国大陆:pserhome(PSH)7 A+ q/ c) x% [- l. L
中国香港:kitcat、penzone
& a2 V' A; o( H/ R日本:JEB+ s) w( E0 s' ^8 Y
韩国:pendolsa(PDS)
$ h/ a, k: k' V, B2 N瑞典:swespin+ K: a3 p. z4 ?+ o
全世界范围内的:UCPSB、UPSB
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话5 u5 }$ U1 d* t8 \5 f! R
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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