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发表于 2007-12-14 08:24:09
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去百度了一下。。。4 o$ T6 P/ z `- D+ \* l( |
7 L+ ^* G4 Y- o# t, ~8 _转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列9 A6 j3 p! g; h4 |8 i; Q% p
around
( C* C; g ^: F8 Y6 C" Osonic, h* z( f) V/ P7 {3 }. S
Infinity
$ E8 S0 S0 s7 p9 e( u5 NDevil's and Demon's
# X- Q3 v1 ~7 [0 v+ s6 bcharge0 Y2 s& O% n& L- W7 E: m
spin
# U7 S' Q) N% v4 `0 h ?3 i0 g/ a& p6 H7 nTAP
0 I$ t* v8 I& ^& S( L8 lother
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5 ^% t* A1 y4 o/ S5 g% C单独的招式称之为trick
+ n& P# R( H" ~把trick连接起来的招式称为combo' k% T+ |9 i/ p) v
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 $ O% m4 {( `% Q0 ^
9 K( N0 Q5 q! Y% s最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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9 G! n! C1 Y1 S0 _( ?ThumbAround
- I% ]3 `) j9 H- tThumbAround Normal ∮ , ]/ _6 l: ]6 k! O" s7 b
ThumbAround Reverse ∮ 5 ~5 k T" H1 g: A w, ~4 s
Fingerless ThumbAround Normal 4 i$ D" p5 R* n p8 A r
Fingerless ThumbAround Reverse
5 T' I7 |/ g, ~5 K: uThumbAround Harmonic ! F7 j% @% m- |7 z4 W6 \
Continuous ThumbAround 2 \* M3 y; y# t( `* v- x- |
Counter ThumbAround & H, v) ^5 |+ K: W+ `
Multiple ThumbAround
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6 w/ h9 X* ?$ w3 U) u( I5 t--------------------------------------------------------- * ^3 y% [% m3 `/ ^5 z U; Y G9 v
FingerAround - j# G2 Q% U; m% c, _( Y3 X
IndexAround Normal ∮
' C$ g% g* A; B8 f& p0 zIndexAround Reverse + }, g: h; t# V' V+ D
Fingerless IndexAround Normal
# n& ^) J7 c3 ~; I3 H1 f& XFingerless IndexAround Reverse
$ D f$ K6 y9 v7 n4 f) _$ w% v0 i! jMiddleAround Normal ; \4 F6 o1 c, c' I5 d
MiddleAround Reverse , O p3 U3 m( `7 q& G" d8 [
Fingerless MiddleAround Normal 6 Y- X. H, g8 U9 o; p2 V; P7 M
Fingerless MiddleAround Reverse 0 S- D+ O$ K$ Y
RingAround Normal / x* ]( d: g; q1 P% g
RingAround Reverse
$ E* D7 O6 C# GFingerless RingAround Normal
, I' A$ K. w. nFingerless RingAround Reverse
, G9 A4 r# m/ T8 n( ?6 |1 kPinkyAround Normal 4 n+ A; C- l: O; _
PinkyAround Reverse
( @- f: w$ {. `* MFingerless PinkyAround Normal L: Q: y% ]% `7 T: V: r7 j' _
Fingerless PinkyAround Reverse
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--------------------------------------------------------- 0 a, W) `+ O3 |4 b& j$ R
BackAround
6 H: k5 w. a3 e3 _2 h; z7 s4 PBackAround Normal ∮ + B$ i/ F# M/ Y9 x) b9 a
BackAround Reverse 7 W- |" b X$ C( C& c1 G; {( |: B
MiddleBackAround Normal∮
' ]6 h0 T0 z' o7 h4 j6 FMiddleBackAround Reverse
( i4 g) w" q d, k# NRingBackAround Normal / l1 G4 q) p; G1 `) Y
RingBackAround Reverse " N e% _0 L9 ?% M' V2 {4 z
PinkyBackAround Normal ) Z! U# _* |9 ^5 L `
PinkyBackAround Reverse
% k) E7 ^/ I) k& o% O o" cBackAround Fall
6 i2 R" x- o! x% zBackAround Rise " G; M9 g" d8 J- N% G3 U& Z
Korean BackAround Normal 6 J4 O H, a! A+ b. U; X
8 w4 h( S; K1 y---------------------------------------------------------
' N: Q& B9 v' ~# \; PSonic ; H/ A/ H0 |' b- ?/ x
Sonic Normal ∮
. h" P1 Y# b- eSonic Reverse ∮
& e& r5 |% A$ S9 F8 R2 wSonic Rise ∮ 9 Z$ S9 C# C9 `0 m1 r
Sonic Fall ∮
$ `% y4 j* i5 K* _' j8 \6 O' fSonic Harmonic ∮
3 R/ x0 X( [/ H2 E2 S7 w, hInverse Sonic Normal ∮
5 `0 s! n' v3 P: P: q N( e/ \6 [4 FInverse Sonic Reverse ∮ ; A/ X. l% b6 d( [# G
Moonwalk Sonic Normal ∮ : g1 f4 d2 @6 d
Moonwalk Sonic Reverse
1 N0 T" }$ g7 b. z' ~3 aInverse Moonwalk Sonic Normal
6 q4 d6 g; Y8 mInverse Moonwalk Sonic Reverse
3 l9 {$ N2 @6 v+ tShadow Normal
' f+ Y1 I5 `" P3 \Shadow Reverse
4 N9 e. \: S# q3 ^, {, QInverse Shadow Normal
! y" i5 d1 O+ o0 Z9 O' F! s/ wInverse Shadow Reverse
. U! N. f1 c( x, ~( rPseudo Sonic Normal ( G* Z i1 ~7 S( O/ d4 |
Pseudo Sonic Reverse , X" Y" r2 z* P$ Q
In Out Sonic Normal
8 I' H& E9 D% ]6 C5 mIn Out Sonic Reverse
# o5 a1 {# c5 X% p" RiSonic Normal
. `- r2 v0 l0 N; Z& T: X! tiSonic Reverse
k4 N' F! q: qDevil's Sonic ∮
y! y6 u0 H/ r! E# FDemon's Sonic ∮
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--------------------------------------------------------- 8 r0 A& K& I. ^& @7 m
Charge $ m# _) o/ S$ N4 [
Charge Normal ∮
! c' l: s l+ E# L+ V8 Q }Charge Reverse ∮ 5 |* ^% T: f9 z0 Y
Twisted Sonic Normal ∮ ! o; d. G" [+ G* Y% V# F
Twisted Sonic Reverse ∮ " c1 _7 a0 w. I$ W
Warped Sonic Normal # |: _5 Q) r. ?* z, D! g' T4 n
Warped Sonic Reverse
# }# I7 I3 S8 s) N& B8 \Fake Inverse Sonic Normal 1 J% ?7 X; O* F$ O( N
Rising Fans
' k" x( `7 r0 f+ ^Double Charge Normal
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* r/ [) I! L1 {---------------------------------------------------------
1 F( ~4 w0 V) i8 }0 {3 f7 m$ cFingerpass - y0 F3 z6 j5 j
Pass Normal ∮
& y0 o4 E2 g% wPass Reverse 5 Q4 b- ^; N4 m
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--------------------------------------------------------- / l5 @# n4 J6 b3 Q: }$ u
Infinity
' u" o/ T4 P. x" |% s }Wiper Normal * [+ R/ V. |0 u" Y: V1 m7 s
Wiper Reverse
6 x- |+ x6 C% }. t" e$ XInfinity Normal ∮ $ C. g6 s& p" @$ x }
Infinity Reverse ∮
% Z: x, p* |5 C" \8 w% W1 G! u$ F" zInverse Infinity Normal 7 S8 h0 U/ ?$ t4 S2 }6 G# w7 c
Inverse Infinity Reverse # U4 O" w7 F/ U6 w* A
Figure 8 Normal ; w" d2 B- U+ v3 H/ [4 Q
Figure 8 Reverse
0 f2 J/ _# F) L4 r+ \Single Extended Infinity Normal ( i7 z% C# S" R: w8 J
Single Extended Infinity Reverse
6 n) u8 K/ c, m. dDouble Infinity Normal : p) ~; F5 L+ ^! r/ G+ |) H5 W
Double Infinity Reverse
8 z9 ]3 E- X. c+ M5 D4 FInverse Double Infinity Normal # M' e" ^! O# e- A* p, P: c
Inverse Double Infinity Reverse
$ x" m2 {# V: Q0 ^) j+ eDouble Extended Infinity Normal
; ]* c" U7 D8 e FDouble Extended Infinity Reverse : d/ U6 V* ~( N* U$ f) h; A* c
Inverse Double Extended Infinity Normal
3 J& o% h8 S& h9 c4 o# BInverse Double Extended Infinity Reverse 5 E- g ]- J* o
Triple Infinity Normal 8 I+ n* A7 {" J Z! [
Triple Infinity Reverse ' _+ p5 w" [3 g' c' V2 I' g+ a: V
Inverse Triple Infinity Normal
- u: j7 u2 E; ^Inverse Triple Infinity Reverse 7 |5 A) R7 t: P3 p
Triple Extended Infinity Normal
% V8 E2 _' n$ H. o0 L2 _9 ?: dTriple Extended Infinity Reverse 8 @: w* H( }" v( X4 V& ]+ M" F
Inverse Triple Extended Infinity Normal
' @( @1 b3 F4 A1 OInverse Triple Extended Infinity Reverse
0 r% l- Z1 l6 k: a5 V6 I( DQuadruple Infinity Normal
; _% u, {( ~+ C7 Z$ ]) _4 j. k+ fQuadruple Infinity Reverse 1 Q# B0 v# K- W* F
Inverse Quadruple Infinity Normal
" l2 `$ {" f7 n0 ~* v6 gInverse Quadruple Infinity Reverse * F) ]3 Y) v, n( s
Quadruple Extended Infinity Normal
) G. J1 n& l6 B3 k, s" u& OQuadruple Extended Infinity Reverse & g+ M9 H D6 Q! m+ j- w: F% ?: g
Inverse Quadruple Extended Infinity Normal 9 O, _- _6 F* ]7 K
Inverse Quadruple Extended Infinity Reverse : y( b: a! Q8 F- l) f
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---------------------------------------------------------
2 L% P/ D2 i! X1 x) \Spin s$ y$ U7 p3 o( g) s
Thumbspin Normal
+ e) j9 x5 Y& C( Q1 k6 TThumbspin Reverse
, X* w7 u; ?. b1 r1 jFingerless Thumbspin Normal + _ \' t/ P+ \ m: ^$ R0 P3 r( K
Fingerless Thumbspin Reverse - {. c1 ]0 ~6 [- u! l5 Q
Indexspin Normal
" _2 f& N- N5 m5 bIndexspin Reverse
, {& G' b/ d. sFingerless Indexspin Normal ' W3 K( Y% c" X, Y
Fingerless Indexspin Reverse - m/ m5 X% f3 o8 ~! `
Middlespin Normal
" f9 A2 `' K( Q# L& R- [Middlespin Reverse
" W3 f/ J; d% O+ t) s# `7 g! D% FFingerless Middlespin Normal
7 e4 D9 J4 _* VFingerless Middlespin Reverse
8 V) ^4 N: ?' H. o* V7 yRingspin Normal
6 x; e" e" N$ p9 p' g0 J: V/ {Ringspin Reverse 9 n; U1 Z0 {$ O& X
Fingerless Ringspin Normal 4 P0 n4 q# H: D& M" K$ a$ x
Fingerless Ringspin Reverse
, n8 I! h6 b5 }0 ~4 t" x/ V/ p/ EPinkyspin Normal ' o8 z: }% R. r# k8 c& p, V" |
Pinkyspin Reverse 5 ^& |- R9 e" f- k+ W! i
Fingerless Pinkyspin Normal # a3 v( {- W! R: ~% o0 I6 U' n/ M; |
Fingerless Pinkyspin Reverse 3 }% ^& [( C7 W: F9 I! q& [
Palmspin Normal
+ x% w" T1 T/ g: ePalmspin Reverse
) k9 @7 f! Z, b4 C3 {, _Side Spin Normal
4 m9 k. X6 M8 g) f: h6 qHalftap 9 @3 t- \6 C9 Q( }7 f
Scissor Spin ∮
1 {) _; x# F( i& SFulltap Normal
5 \( \- g& x6 B& f$ GFulltap Reverse
, G! g' k; v) Q1 w0 ~: \* O* x8 OFake Reverse ∮
: F) b. T* C) {6 uBasketball Spin # B, D, B+ m; c& [; |0 X3 z& q
Spider Spin
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+ {; D; o( ~1 Q7 h1 i7 h--------------------------------------------------------- - B: I* h3 }* v
Continuous ThumbAround 5 ? w/ ]3 a1 {8 Y! ~5 G
Counter ThumbAround
, f& U7 [% P1 y% r; TMultiple ThumbAround
1 [& x% O- w1 O# q( NPinkyAround Normal 5 }3 P) h, ?, {. J) I; j8 R6 f
PinkyAround Reverse
! K4 s6 F3 u5 f9 iFingerless PinkyAround Normal 6 f; j) z! U' l& v9 o
Fingerless PinkyAround Reverse % k L9 L: U3 u7 p# B1 F$ x2 g' k# L
PinkyBackAround Normal " K9 t/ s: u* l% F6 I
PinkyBackAround Reverse " t6 K- L, r, M6 E7 K
Sonic Fall # W+ s$ |; W$ a7 N9 a2 } Z
seudo Sonic Normal
. S$ {2 }; ~% O# |Pseudo Sonic Reverse
; O5 o5 r' s8 k; d* oIn Out Sonic Normal 4 Q- e) f, R n9 d; h2 s
In Out Sonic Reverse ! q( J" @4 V3 c% g- N2 K
iSonic Normal ; a# r6 q* \9 O9 ?8 ~
iSonic Reverse
$ t( X( c4 \0 l8 {9 C5 QSonic Rise
! [2 z k) o+ ^# K" UFake Inverse Sonic Normal 7 {8 o5 {" i. s7 z6 v0 T
Rising Fans - x- i8 f I4 b# O2 k6 d
Inverse Infinity系列
1 u/ P @' V% t$ WSpider Spin 4 D. h L( f4 F% {
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7 V( m# z+ |- [以上的招式转自香港组织kitcat
/ v: q# ?% Z, i+ `当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。, T+ s& T0 L# E1 d
' d% h! q# ~2 m4 R1 g! d% j( `" Q现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。) Q+ d8 m& z- J) M5 W' P! e
德国:GPC, W9 R: P- A$ h7 y
法国:FPSB
0 @% w' J; V K( @: O2 o波兰:PPP
/ i5 ?; k( p+ ^/ }4 C中国大陆:pserhome(PSH)8 c9 x5 h0 w0 |1 R
中国香港:kitcat、penzone
. g: ^* Q4 m2 O( z0 ^6 a, s3 I日本:JEB5 u5 _) O" c/ m# z; p+ c, m! X
韩国:pendolsa(PDS)
& q' J0 F$ V1 c: M4 v8 r: a瑞典:swespin
0 X* q7 j2 H5 f. o3 u" i1 T全世界范围内的:UCPSB、UPSB
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" `( `0 D9 ?9 G' k! f8 [2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话8 q" T* E3 a% f# Q( j# H4 e, E) l
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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