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发表于 2007-12-14 08:24:09
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去百度了一下。。。
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/ a5 L1 w5 b0 a转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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9 f$ N" ?( e' ^) N5 I; F转笔的招式分为8大系列; K/ l' y9 d. r7 W: k9 a
around
# I, a& x. F5 K5 @7 osonic% U5 N D' K# A% @7 k& t
Infinity
& w M a3 x$ J' ?: S# j; C3 qDevil's and Demon's
! X: y. j# u/ q4 L+ ?: scharge
0 W& P" q* X) q( i9 }& e$ x4 O7 fspin2 m- V7 p) L. ~
TAP
# c. }7 D0 u; \) oother
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% z4 _& [. {3 R$ m单独的招式称之为trick; I/ }6 o$ w1 v, W- z
把trick连接起来的招式称为combo) G# i3 U" q+ Q* [" v, s
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 Y8 x% Q" `) L3 ^8 E) a
8 F8 ]) _& C u8 e截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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: e3 I4 {- e. g) o |最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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: c# N4 ?9 G& k0 v; I) @- @5 cThumbAround 5 A% y3 c) ?: Q: {* g3 ~
ThumbAround Normal ∮ 1 g% e4 G7 |. g6 \8 P
ThumbAround Reverse ∮ # ?. ^# `5 ?9 l- f8 H
Fingerless ThumbAround Normal 3 z9 q! \! a7 Y% {' c+ ^8 f
Fingerless ThumbAround Reverse
( Q6 n" q5 M; e) O0 vThumbAround Harmonic
0 z; p! c1 X2 Z# C `4 _: {Continuous ThumbAround 3 M- b. V- q1 H" S: F: a/ A
Counter ThumbAround
6 \5 |; ?4 @$ T7 K OMultiple ThumbAround $ q, D3 V7 \/ C I7 w5 |! n m8 @
! F" J- X+ U+ \1 D9 \# \1 ~# w--------------------------------------------------------- * C1 C ~% ]7 g C
FingerAround 0 T3 x: ?4 ^1 \1 q
IndexAround Normal ∮
; s1 }4 Z$ ^7 eIndexAround Reverse
* ^( Q( e' {# e9 q5 ^0 j( YFingerless IndexAround Normal # Y3 P6 Z( ]9 Z5 R3 q
Fingerless IndexAround Reverse
; w8 K: C" k/ W- R9 g4 O' `MiddleAround Normal
: R( s- N! z9 d8 J( o7 N6 h2 NMiddleAround Reverse
+ v! A' d3 i, R+ ]" y0 z/ H! i! nFingerless MiddleAround Normal
4 r+ i H- ~9 ~0 H% h) ~# X4 d$ gFingerless MiddleAround Reverse ' M0 k. x8 V4 }" V
RingAround Normal ( l& Z% x# N6 h: y( ?: ~* Z+ ^
RingAround Reverse & F4 c* U# \: k. \- T, c( i
Fingerless RingAround Normal ) x7 r5 V. Z; M5 M. @6 B- L& R/ R
Fingerless RingAround Reverse / H6 P1 [+ U# x i* a
PinkyAround Normal
6 W/ `8 r! T* {- M; M7 VPinkyAround Reverse
4 i0 R3 A# ]* h) H" V% QFingerless PinkyAround Normal + |; z# t; B8 Z* {7 Z
Fingerless PinkyAround Reverse / g$ |* P, {1 T6 _1 d2 z
; r7 ~0 O8 ^6 q* Y) S2 v
--------------------------------------------------------- 2 q8 a- \: D* \' T0 R& @6 X
BackAround 4 d( \# b+ J9 o$ i, Z) y
BackAround Normal ∮ # S" p$ \$ ~+ l2 m
BackAround Reverse " e5 [- u( [9 G& D" r
MiddleBackAround Normal∮ " F i% _* T, c. q( Z7 p
MiddleBackAround Reverse ; M& z U# C, U5 ?
RingBackAround Normal
S0 X: W( |% a5 j9 `- _# ?RingBackAround Reverse - f# h8 H: M4 ]) Z. J
PinkyBackAround Normal * r5 q" a3 d, ]6 ?+ Z3 {5 j
PinkyBackAround Reverse 6 \2 T5 d u9 C* c1 F. w
BackAround Fall
1 q% c$ f: r) I1 d( M" i) K iBackAround Rise
* h5 [" j/ d7 \1 E# `Korean BackAround Normal
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q- U$ D% V' z% R; H' E---------------------------------------------------------
! Z' X% Q& Y7 [9 ?Sonic
! N/ X! `9 I0 z9 y" d3 JSonic Normal ∮ ' }' R" \/ Z8 ~4 V! x6 Z
Sonic Reverse ∮ 4 ~2 J6 g' Q2 F" T
Sonic Rise ∮
( ?4 x8 {, D* g2 D5 P5 _Sonic Fall ∮
6 r% ^2 p; V, {: D0 fSonic Harmonic ∮
# A' [+ ^/ n J1 hInverse Sonic Normal ∮ H4 M K( \$ J: p% E/ I w
Inverse Sonic Reverse ∮
! k: a. F! ^1 K0 ?. sMoonwalk Sonic Normal ∮
7 J: A! R1 W/ E/ ^/ m2 j8 c4 JMoonwalk Sonic Reverse ! u" Z! M; c, z
Inverse Moonwalk Sonic Normal + c4 l/ a% P: W" _& O6 T
Inverse Moonwalk Sonic Reverse / z' H; h# X# ~
Shadow Normal 9 R- q( M# I: _& P9 W3 w4 Y8 B
Shadow Reverse 7 B3 E! |# K9 v& m
Inverse Shadow Normal
% L% N" s' ~$ ^4 z$ W2 @" f$ K. YInverse Shadow Reverse
6 C7 ~* h$ z8 D0 _Pseudo Sonic Normal
" `6 d: k3 s2 F% T4 i/ {Pseudo Sonic Reverse
) _' J( _# b7 ^In Out Sonic Normal ! L9 `! I ]/ h5 H
In Out Sonic Reverse & i% P' K/ I$ `* s! o
iSonic Normal " h6 p) [# O' g- R) c9 Y
iSonic Reverse
/ u3 D) a6 }7 H1 Y4 DDevil's Sonic ∮
6 c4 v6 M; ?: k" H% g; ^Demon's Sonic ∮
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--------------------------------------------------------- ; c* V0 y) e- m+ v& L
Charge
5 r" J8 x e6 d8 W. n+ X3 BCharge Normal ∮
8 z) b- |/ ^& Q D' ACharge Reverse ∮ ' ^; k) X% L0 G
Twisted Sonic Normal ∮
2 S* P% J) ]0 V1 E" \# Q. zTwisted Sonic Reverse ∮ % a* z7 S# b, S9 x$ t# T
Warped Sonic Normal ' D' b/ I" N$ d/ T4 b, U+ I
Warped Sonic Reverse
# n( q& r, ]5 ~Fake Inverse Sonic Normal
* |3 G) a, c* R, eRising Fans " D ^5 N9 l+ A! r
Double Charge Normal 5 @+ B) F1 p) X0 o3 {8 `
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---------------------------------------------------------
0 ]0 q% l0 |9 T6 D, Q* G" G; d2 QFingerpass
) k2 D- h; E2 u/ `: Z# N4 L& nPass Normal ∮ % f. k9 v; h9 I; o( k+ g! o9 B, _5 ~
Pass Reverse
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---------------------------------------------------------
+ C. V4 A& P! b# ^+ OInfinity + X6 d, c a W4 X9 O
Wiper Normal
- ]( j3 s! V& u& b1 SWiper Reverse 9 I, U2 D' W- O Z( C! v
Infinity Normal ∮
: ]3 r5 e5 V% k& c& KInfinity Reverse ∮
# U p" k& ?8 {' `; sInverse Infinity Normal
) i2 |* N( R8 j& yInverse Infinity Reverse
, S9 i: \# M& B s, V5 ^- W9 r0 sFigure 8 Normal
& E% w$ F* Z/ O9 o* h e* ?9 |1 tFigure 8 Reverse ! A( `/ @( i# z1 t
Single Extended Infinity Normal
+ t% J( l0 Z/ l5 uSingle Extended Infinity Reverse 3 @- n( f7 [5 y" x' ]* c
Double Infinity Normal $ r: s, ], N$ C. {; I
Double Infinity Reverse
; w1 n j7 m% Y: h! [8 ?Inverse Double Infinity Normal
+ o* k! u# I# _5 n8 T: O/ P4 xInverse Double Infinity Reverse
% N6 C, ^- |) d1 f8 XDouble Extended Infinity Normal
+ c8 ?! b- n! }9 B) Q# N0 O8 jDouble Extended Infinity Reverse
6 B* ~' S9 A9 P& Y5 XInverse Double Extended Infinity Normal
9 P% I0 }+ U- j6 r: M8 \* R; j/ iInverse Double Extended Infinity Reverse
9 r' S" @4 N" d5 e* `Triple Infinity Normal + M: t& w- H, J/ Q1 C9 w
Triple Infinity Reverse , Q4 }+ k I' R: h/ e8 e. Q7 c' Q
Inverse Triple Infinity Normal
+ d r+ K3 ~$ Q; ]Inverse Triple Infinity Reverse * K9 c: S6 ~- v; h0 Z4 G0 S
Triple Extended Infinity Normal 9 }8 t {0 q: z1 O2 W \4 l
Triple Extended Infinity Reverse : }# v9 ]3 {. m3 F) j9 L1 t1 T
Inverse Triple Extended Infinity Normal
3 q4 e7 F, D2 ^Inverse Triple Extended Infinity Reverse : f0 X W" T. _3 X/ Z) H
Quadruple Infinity Normal
L6 X$ }2 r4 q1 z4 lQuadruple Infinity Reverse
: C- s) x* Z: A' sInverse Quadruple Infinity Normal
! z) s: e8 ^ h5 C# b; nInverse Quadruple Infinity Reverse
8 W% t m) Y8 N. qQuadruple Extended Infinity Normal 6 A( m' ]/ G7 x& t4 E$ B- _
Quadruple Extended Infinity Reverse
7 ?: Z: ?2 O: ?Inverse Quadruple Extended Infinity Normal ( w3 h5 f3 G2 ?! G" A& i% c4 m% U9 ~
Inverse Quadruple Extended Infinity Reverse
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---------------------------------------------------------
2 Q% Z; M$ F) J; h5 C" ` X% zSpin
6 d9 ~: C5 `7 {' GThumbspin Normal ; y% Y, R9 k: M3 x
Thumbspin Reverse ; @4 C( l0 x7 J9 l! X- Y
Fingerless Thumbspin Normal
* J4 H0 G, Q. |8 w8 W$ i7 R. i, jFingerless Thumbspin Reverse
% `( {: F" v2 ` a4 h7 dIndexspin Normal + b" p% k W- H
Indexspin Reverse
; S5 W) c3 t: x4 qFingerless Indexspin Normal 6 u: J! L$ c" K$ V1 T, w* n
Fingerless Indexspin Reverse
5 ^0 g8 u2 \2 S# X4 bMiddlespin Normal
. g: P; A2 b+ p AMiddlespin Reverse
8 O% \7 K( r* h" \, I# e. CFingerless Middlespin Normal
. I1 U9 |4 `+ @ xFingerless Middlespin Reverse - @; `7 p3 X% L
Ringspin Normal
2 C6 z! p% A5 h3 S1 g j0 _Ringspin Reverse : K+ j+ _) C( d. s9 h# u! Q
Fingerless Ringspin Normal
) r+ k& S1 } M% O) E5 w+ IFingerless Ringspin Reverse
8 x8 s2 r# T8 d) I) e4 O' xPinkyspin Normal
. I. _9 z0 c8 P0 k; DPinkyspin Reverse
4 D1 l" Q, T" M# u7 YFingerless Pinkyspin Normal 2 w; N2 m9 Q' n# r
Fingerless Pinkyspin Reverse
+ ^$ \ d7 s" `+ j3 g% Z: s1 HPalmspin Normal
8 @2 b! W( i# {6 U0 |' |Palmspin Reverse
: q3 S( G+ c$ k9 W0 _. o( \: `/ BSide Spin Normal
3 K1 S6 \: k3 v. VHalftap
k+ i: i: A C9 C8 g0 _& B7 o7 \Scissor Spin ∮
! b# p# o$ x. N2 c+ Q5 Y/ SFulltap Normal 2 _- G: F7 o9 b) G v$ S! q
Fulltap Reverse 8 Z; r) w( T/ H8 J: h, z
Fake Reverse ∮ ) o' I9 i/ I( |! d- ?
Basketball Spin
' l% _7 A+ S) g* r. ?3 j+ }Spider Spin 0 U; _2 T# ^, p
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--------------------------------------------------------- # Q1 x8 Q* o8 I* y$ E
Continuous ThumbAround $ @' D' n0 ~/ x5 A
Counter ThumbAround 1 o3 {. {/ o/ }% I6 {* [; m
Multiple ThumbAround
2 M' c% P' g1 {0 FPinkyAround Normal
' ?8 i6 L; X& ^PinkyAround Reverse
1 ?3 t9 z5 G! L1 \Fingerless PinkyAround Normal
& \+ E! o4 ^" D$ d; ~1 _; N, ~Fingerless PinkyAround Reverse
$ [" z# {- E; \; L9 h: ?0 KPinkyBackAround Normal
3 V' x; p- K% p2 f/ j" h' l9 u, D, [PinkyBackAround Reverse ! A* E2 t9 m7 s7 \1 B: P
Sonic Fall
) t$ L2 q& P) e, K, f4 Y# k, rseudo Sonic Normal 3 H) q' M7 C; w X
Pseudo Sonic Reverse
% B1 M6 x3 z# T# ?, eIn Out Sonic Normal
+ j3 h% B' n4 g; d8 YIn Out Sonic Reverse
; {/ w u3 M4 y: G$ f! F- niSonic Normal / N; ?( Y l" t) K6 i8 Z k
iSonic Reverse . V P) x3 n# n" o; q* v. q; E! i
Sonic Rise ; t7 P, X; c( u7 _: n' L2 y
Fake Inverse Sonic Normal
7 U$ k& I% j* C! S7 qRising Fans % o8 O, o+ N( r/ A+ w* {! V! n
Inverse Infinity系列
+ A) k d9 |$ R& VSpider Spin ( ?! |( j6 U6 ]6 |+ h4 K! m
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& R- w* G3 U- x以上的招式转自香港组织kitcat% Y' y! V) A: \ ~* m( y
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。5 i& l |& ~0 Y. t
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
4 Q' r/ G+ X1 c0 l& B2 O4 g德国:GPC
% |: f' {1 J' W* r% b3 C) R法国:FPSB
) ]3 q% q. W+ F; W. y波兰:PPP
0 I- T+ f6 ^8 N2 q7 {- s中国大陆:pserhome(PSH). i$ p0 t7 x9 N% U, A3 T4 Q7 w0 ^
中国香港:kitcat、penzone
9 [" e6 V- n9 P' m; w4 y日本:JEB4 ^$ [$ U/ k7 j: e% j" N U0 H) _ N
韩国:pendolsa(PDS)
8 y$ V+ Y% D. F+ G瑞典:swespin" ], u! F) ]+ O% x4 @6 J+ }9 f
全世界范围内的:UCPSB、UPSB% l8 a4 O) J# k: R4 A
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
9 E0 G# E1 O' A0 f世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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