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发表于 2007-12-14 08:24:09
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去百度了一下。。。2 f; p: \% ]* h) k' Q
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列
$ V% ^; n V& K0 I9 N5 haround' {" M7 z2 F# J6 E& D% R7 P8 S2 _& x
sonic t, F5 c) d" x2 ?
Infinity5 ?' W2 K6 @2 U. b
Devil's and Demon's/ q; D. { i1 u1 M- p5 I& ?
charge
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TAP$ [1 T5 r; M. H" m
other! ~; g2 d2 E# K9 Z) W5 J z" ], a
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单独的招式称之为trick' J0 O, H+ G6 U* y/ `0 ]
把trick连接起来的招式称为combo2 n5 R+ n o$ k* S! A
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 2 g# w8 Q3 i, Q9 W. b' q$ v; G
: d5 L' I, Q$ t, G* V' s截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround ; R, g# P6 j9 e& ^6 e+ _3 i$ _
ThumbAround Normal ∮ 4 x3 h( R5 q( {' c
ThumbAround Reverse ∮ Q6 t. I& ?3 ]
Fingerless ThumbAround Normal " s) ~2 T/ H9 D$ f1 W2 q
Fingerless ThumbAround Reverse + ~5 Y! g, t( a$ |1 Z/ d2 j) {. i
ThumbAround Harmonic
) q' p+ j, X$ {/ y: ?, ~Continuous ThumbAround
) N6 I6 n/ h. w* W* _' x, WCounter ThumbAround 3 A. b: H" W9 S( t, `+ k: S
Multiple ThumbAround " z# Q0 R/ }. p) h1 Q
0 Y5 |, B3 K. T4 @1 e j---------------------------------------------------------
2 I! U! N0 u1 \0 mFingerAround # d# j0 h% O5 ?7 {
IndexAround Normal ∮ $ c& G2 q- D! P1 ?
IndexAround Reverse ) `0 m) i3 q; k( w& ^* ?
Fingerless IndexAround Normal
: `( O( w6 A6 K* Z+ L u$ D; ]Fingerless IndexAround Reverse / d0 w. O/ a% A/ O! k1 ^9 H
MiddleAround Normal
( i' p1 R/ P/ U+ U6 HMiddleAround Reverse
& ?0 w5 R% ]0 G9 PFingerless MiddleAround Normal
/ T2 `8 V8 _4 ?: [Fingerless MiddleAround Reverse
1 f& s9 B: F8 G" }: `RingAround Normal ' b/ G$ U; L& h% J$ I: [
RingAround Reverse 9 s) I) t. R( e& s
Fingerless RingAround Normal 3 p: a6 ?( i B8 v& J' y
Fingerless RingAround Reverse
4 }) i& J; n5 y: F4 Z. NPinkyAround Normal
6 B9 B! p. ^3 f& l, GPinkyAround Reverse
" S4 Z" y0 l# S( o8 ~0 vFingerless PinkyAround Normal % E7 v" {3 l/ l5 D) }( O
Fingerless PinkyAround Reverse - h# q- t' m% w. x6 Z- d$ a5 G
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---------------------------------------------------------
! C2 ]7 h r4 p8 ~8 ]BackAround * r* w% D! M7 q& Z' T# A& N0 O/ a$ v! p( W
BackAround Normal ∮ & V9 m2 \% M* m6 Z8 D
BackAround Reverse 8 B( F" o* t. _0 x$ u
MiddleBackAround Normal∮
( S3 `; Q5 I/ y$ e' o$ T, _MiddleBackAround Reverse 4 u, `3 o1 R* b
RingBackAround Normal 3 [5 F2 ~2 S! @+ q/ W4 e
RingBackAround Reverse
% R/ s7 \' |4 U! L) ~# h8 ]PinkyBackAround Normal
4 o7 @7 \) ~2 T( Q* g1 i( V( ZPinkyBackAround Reverse ( V3 X) t- e1 A m" W
BackAround Fall # S7 o. g) C1 h( x& Z }) U# n
BackAround Rise
/ R! v" ?, N3 l3 f& X) f, wKorean BackAround Normal * z, M% o- d) a4 e
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--------------------------------------------------------- 8 Y* s5 M* N) N& ]6 Z+ N
Sonic
5 F, f' \& I4 _/ sSonic Normal ∮ O9 C( ~" @7 A; }
Sonic Reverse ∮
8 m1 a" u% ]) }+ w8 CSonic Rise ∮ * V. B( |( Q9 i" m3 A* {$ L |' d
Sonic Fall ∮
, \( O9 U7 F6 f: O+ i0 CSonic Harmonic ∮ & x/ y- D8 \0 ~. x
Inverse Sonic Normal ∮ ! J9 L) n& E( l* t* ?2 h @
Inverse Sonic Reverse ∮ x5 p' T% c g% ?. w* U
Moonwalk Sonic Normal ∮
; U5 s5 ^2 K, x& x' HMoonwalk Sonic Reverse 6 X2 C2 Q: H& Q
Inverse Moonwalk Sonic Normal
* Y# s0 u% L9 S4 \" [! \* }9 tInverse Moonwalk Sonic Reverse
* v5 k0 l4 x$ k9 U4 X8 VShadow Normal
5 ^: v/ k: M2 m: E3 LShadow Reverse ; D4 r/ i; _0 {
Inverse Shadow Normal
' j6 Y% W# Z( N$ z [. q& C a* EInverse Shadow Reverse
" d3 k$ c3 p! G3 A3 N" z6 ^+ gPseudo Sonic Normal
; _5 _& @4 \% }# y; ^% _1 ZPseudo Sonic Reverse 7 ?( a- Z! S8 R5 p% K
In Out Sonic Normal 7 h l6 S4 G. v& K- L
In Out Sonic Reverse , Z ^6 U) q5 w( W3 g
iSonic Normal 4 p& q; E9 M4 X/ }
iSonic Reverse
. N8 L5 }- Q1 X( Y( y7 C0 gDevil's Sonic ∮
3 f! Q( n* r* _' n# A. [" YDemon's Sonic ∮ . f/ k+ t, t) O
) U: K- D1 F2 j6 \6 f" o% e--------------------------------------------------------- 3 c) Q) K2 M3 A1 d$ E( k
Charge ) X: R" p- f( z" o/ ~
Charge Normal ∮ * x& C+ }1 Q8 H8 @" ^. z/ W
Charge Reverse ∮
& h! |$ ~) r) Z1 l- n( PTwisted Sonic Normal ∮ : ?, q$ _$ y, `
Twisted Sonic Reverse ∮
, s# D4 M, T, |' |+ {5 [4 K' xWarped Sonic Normal
' l. z P5 G, q: gWarped Sonic Reverse
1 G& F5 j2 C6 i; X. GFake Inverse Sonic Normal
( _1 ?, R+ ]! ]. f8 g6 A) Q* }2 _( gRising Fans 7 x+ X1 Q3 Y; m u+ L; x
Double Charge Normal
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, `/ ]' S7 b, c) R4 g---------------------------------------------------------
0 F8 x# A; `$ f: w) LFingerpass 7 Z0 a# Y$ Y+ v4 f; J
Pass Normal ∮ - N: {# e- z- U* O
Pass Reverse
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--------------------------------------------------------- 5 H' B1 P: `$ s! z
Infinity & Z1 p2 t. E* w# k$ F6 X, n7 A
Wiper Normal
! Y g+ j/ O% c5 K/ J4 e- z4 h' \Wiper Reverse
/ L$ Y) L9 H& v6 W( QInfinity Normal ∮ 5 `% m, v* G y* v. r
Infinity Reverse ∮
& m j, y) }- z, c; G( eInverse Infinity Normal
) P; m% d6 y/ B- C6 aInverse Infinity Reverse ( b6 r0 V: A# r
Figure 8 Normal
! {- O( C. w' k# }, K+ aFigure 8 Reverse
; _- c: s8 _1 Y, g# o# x1 y7 j8 BSingle Extended Infinity Normal * @: @% J/ V# \* w( ]; x
Single Extended Infinity Reverse
+ N2 t) ~, i$ J+ }Double Infinity Normal & |7 `) n) }2 c
Double Infinity Reverse 2 _, E0 A3 X1 Q$ b
Inverse Double Infinity Normal
) X. ]/ u- {$ p. h, }% Q9 G- oInverse Double Infinity Reverse 6 M+ y2 W" z# q- I" c
Double Extended Infinity Normal
1 ~+ Y6 _* X& n3 wDouble Extended Infinity Reverse
$ C. W+ _" [# E- o) p y5 kInverse Double Extended Infinity Normal , t9 T0 _4 r+ m% l. j @4 H
Inverse Double Extended Infinity Reverse
+ x- ]0 o2 [4 A# F b( LTriple Infinity Normal
; e* ^% H* H4 l {# ~: }) P; jTriple Infinity Reverse ) k# H- |" ~6 n4 ^6 ]" q( J: v' ?
Inverse Triple Infinity Normal * ~% ~- |' W: A' a
Inverse Triple Infinity Reverse
3 B# K- @" C0 `9 ]8 rTriple Extended Infinity Normal 5 d5 F" e9 f, e7 h9 J2 O
Triple Extended Infinity Reverse
, }; ^4 X. V* j. k# X e' k5 DInverse Triple Extended Infinity Normal
* Z/ a/ `. t0 [, q7 GInverse Triple Extended Infinity Reverse
+ N) c* ?$ x% g4 y2 P. p! pQuadruple Infinity Normal
% l! _) Q2 W0 ~/ B, J8 cQuadruple Infinity Reverse . i, b! C% U/ c; C4 D
Inverse Quadruple Infinity Normal
A( ]0 M, V* c7 fInverse Quadruple Infinity Reverse
4 k3 I3 f8 {* b, UQuadruple Extended Infinity Normal $ N& [. e$ V" M. I
Quadruple Extended Infinity Reverse 9 ]8 y# y6 `- U% x
Inverse Quadruple Extended Infinity Normal R$ P/ r; @! b9 R( g
Inverse Quadruple Extended Infinity Reverse
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--------------------------------------------------------- ! d' J* }1 u% S+ {0 E5 s
Spin
3 i2 Y& W" w% ?% x1 b! h0 k' P( A& g+ C$ pThumbspin Normal
9 O7 k' J8 @8 f; _- ?* kThumbspin Reverse $ q0 y3 q& S' U0 g# Z, c( i
Fingerless Thumbspin Normal ) u) \+ R: V8 H; @, }7 a0 s* ^7 x5 u
Fingerless Thumbspin Reverse $ u9 z: v9 f/ A# o$ N) T
Indexspin Normal
5 j7 v5 n _# p2 A MIndexspin Reverse ; I" U6 ?8 a$ I9 d9 { e* R7 Y% m" V
Fingerless Indexspin Normal
& q3 [& T: i" `- A, PFingerless Indexspin Reverse 7 M3 [ b- F; j3 M4 S0 l0 {0 D
Middlespin Normal
( A3 v9 f; k) G$ L' `' D+ \+ KMiddlespin Reverse 4 w9 J7 q8 U1 z4 i
Fingerless Middlespin Normal ' x' k- Z E" s2 D- ~
Fingerless Middlespin Reverse
9 r( q6 y5 d. H" {Ringspin Normal
' i: P% H8 o" V9 S! L* tRingspin Reverse % H- N7 p& b2 S: b9 p' V
Fingerless Ringspin Normal ; l2 s( a' x$ P( s
Fingerless Ringspin Reverse
1 ]6 _; [- J5 ZPinkyspin Normal
9 }9 B X/ Y2 E5 D- _Pinkyspin Reverse ( o6 X( Y( T3 ~. ?
Fingerless Pinkyspin Normal ' t% W t5 p9 z& p
Fingerless Pinkyspin Reverse
+ N/ k1 W8 y3 w- m c9 ]Palmspin Normal : _- t; u3 n. W8 t1 q8 e% Y
Palmspin Reverse
( }: E2 N; w& x1 q8 ?Side Spin Normal
, o1 S- M8 X4 m- k3 a/ j* ZHalftap / a2 H1 q' |& K' Y* [
Scissor Spin ∮
+ [8 J/ T+ g4 G( e1 u" e. `8 UFulltap Normal
3 k4 u) U9 o: Y7 U( Z# DFulltap Reverse
6 Z& }: C, c' [; IFake Reverse ∮
6 v; A( f( ?. c' X+ PBasketball Spin
. A# `2 L0 y7 c( m" P( @( VSpider Spin
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--------------------------------------------------------- 0 q- x) W9 X- o* P5 C3 h
Continuous ThumbAround
6 }% e! p% o% V3 P0 U* [+ YCounter ThumbAround
8 m$ O8 z2 V5 S' f! h8 [5 FMultiple ThumbAround
$ H; d# H) z O9 J9 VPinkyAround Normal
. V$ P3 i, L5 WPinkyAround Reverse , A7 N, ]0 x& O7 ~& R
Fingerless PinkyAround Normal 6 y+ f- a9 g) S. Z9 c I1 r" e
Fingerless PinkyAround Reverse ( c( z* O# W9 }
PinkyBackAround Normal 4 l! l% p( c2 w% v5 B3 @
PinkyBackAround Reverse 2 M1 Y" W. R9 ^9 Z# W, J
Sonic Fall
( c: s) W* l; ^seudo Sonic Normal + W3 a$ F" O# J8 Y) x. V
Pseudo Sonic Reverse ! M' b( ?2 o# h$ B- I- L) [$ O
In Out Sonic Normal
6 Q! Z' T, m5 U) `7 ]: T) g0 \In Out Sonic Reverse
4 W+ \+ @5 t8 P$ a% @5 [iSonic Normal
' m o7 P9 |- d: |" liSonic Reverse
# S8 g; l% j) A( | c8 XSonic Rise 1 D, v8 _' \' X% x9 E9 t
Fake Inverse Sonic Normal
; y( J8 u% ^% x( {2 n% s5 N( w, xRising Fans
7 a( f+ I, D9 h, }$ P( f) zInverse Infinity系列
/ t% U& ^$ T& q2 H) w% k+ Q9 b9 j9 b( KSpider Spin
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( R9 p1 R- L* i9 W' J以上的招式转自香港组织kitcat* S% ~+ p- F% x% V: J
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。# q! k( T$ n! b: a( J4 U- e( d0 @
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。% U3 W" q; k2 o5 M
德国:GPC* L/ R3 Y. d: K7 m, v. b, p
法国:FPSB2 H2 \" w4 B" z p$ M# T8 Y
波兰:PPP) a9 V$ H$ b5 Z- }$ V* l
中国大陆:pserhome(PSH)
5 E b- T+ u) a; y: J7 r中国香港:kitcat、penzone
4 c& ]/ U4 K% s- E日本:JEB" e. v' Z5 O- ~1 j
韩国:pendolsa(PDS)
+ B d* A4 Z6 U: Y2 C瑞典:swespin
6 k3 A; E1 Q1 a$ B; Z全世界范围内的:UCPSB、UPSB
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话# X' F9 `0 z9 B) x% O1 s# C1 n
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html |
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