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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal/ A- t" h! f) R# P8 d# A9 i
Thumbaround Reverse
D& f$ l1 U0 G; I+ n/ q9 a: cThumbaround Harmonic8 X" @! k( v4 `: R. E
Fingerless Thumbaround Normal
) u t* P# ]5 t" cFingerless Thumbaround Reverse + W5 o3 x% X9 z
Fingerless Thumbaround Harmonic3 ]) J/ Z/ I% @# M) X( K, Y
Extended Thumbaround Normal
9 B( W( ?0 o3 {* v5 {3 IExtended Thumbaround Reverse H9 l" H; l ^8 W. H5 ~
Indexaround Normal
/ z3 `" u) x1 H; i& w$ }* yIndexaround Reverse . ]! M9 i, j) l& r, x
Indexaround Harmonic
) U2 c/ A' X; {) }+ |! ~+ LMiddlearound Normal 5 E# k" f* t0 F7 n4 r( r3 m! Q
Middlearound Reverse
" c! o: [: Z" T i- Q% i% V* UMiddlearound Harmonic7 F5 I& S, C" W
Half Middlearound8 F- e1 N3 U( ]; Q) W+ F
Ringaround Normal
0 I1 f0 r$ j& o HRingaround Reverse
4 R* L/ H! X2 f% D/ L8 r/ KRingaround Harmonic
: P$ e% w$ j: MHalf Ringaround
8 ?( [9 J% e+ O! H! ^Fake Indexaround
: k% h: \; b1 h, u3 j4 p2 IBackaround Normal
6 [' \8 n( l- qBackaround Reverse 7 m$ F0 l! _6 N( S3 `
Neo Backaround- G/ g4 U6 K$ ^% f; N5 k& }) @
MiddleBackaround Normal
[2 h1 i D' F$ pRingBackaround Normal
" t1 u- F4 W" Q7 l, v# BPinkyBackaround Normal
' ^3 ~1 ^/ J% C9 s$ a7 DSonic Normal) j# K3 Q6 e/ t/ D* w0 z N( W# A6 l! H; q
Sonic Reverse: ^8 I' X6 o9 {" s, E) N9 g# m( U
Sonic Harmonic. H! T9 i& ~ D- g
Sonic Rise8 |6 @" A# {& ]$ D
Sonic Fall7 y5 y5 _! e* S/ G0 O3 m6 ?9 i: n: c
Sonic Rise Harmonic
" z1 ?/ w2 s6 g0 ~5 A+ ~! B) ?% WSonic 2x Normal
+ r) T, a+ ~+ Y6 \Sonic 2x Reverse
0 j* H0 V5 u' n7 V) R NInverse Sonic Normal
* W+ j1 y' g2 P* F3 zInverse Sonic Reverse
; L% L8 y9 R/ h7 [Inverse Sonic 2x Normal. D+ {+ e* V# w/ z8 M& ^1 o
Inverse Sonic 2x Reverse
8 C$ g2 F* w( l) l9 o3 jMoonwalk Sonic Normal& y# |; d8 E$ O* @- b2 _
Moonwalk Sonic Reverse
|. q, i1 t+ O1 N/ T# lSonic Clip Normal1 D, |) l- s1 L$ ~9 d
Sonic Clip Reverse
3 \2 I- J; {" c. T' g/ ZSonic Clip 2x Normal
# s4 A7 {- m5 N# z. P; wSonic Clip 2x Reverse
4 C: |7 w8 M7 Y4 vNeo Sonic Normal
g% s/ ]$ E3 rNeo Sonic Reverse+ P# ^; q6 ^/ F) }- I0 M8 ~
Pseudo Sonic Normal ( K: W/ {* g& w
Pseudo Sonic Reverse - p- f; J; d( q& H9 v
In Out Sonic+ y# B0 ?3 w3 F5 ]
Out In Sonic
/ d- ~* y) L% i- M uInvisible Sonic Normal# Y; s0 R# c3 K# Y7 B# t' e5 x# N
Invisible Sonic Reverse
2 n8 l" \7 n6 K# ?" yDevil's Sonic
& A( }# ^$ z# `) \' T6 aDevil’s Around
4 N9 p2 W) |- d% e$ SDemon's Sonic. q1 u, f, O ^
Demon’s Devil’s Sonic/ [9 C- Y) M7 b( f) u. s4 K' g
Demon’s Devil’s Around9 h' G( n ~" P5 y+ U4 R# j3 U5 F
Charge Normal
; m/ J R% k# o" JCharge Reverse
: P7 Q+ m$ a/ D* |- k0 kTwisted Sonic Normal5 [" x& r" Y6 A2 A# i, u3 p- _
Twisted Sonic Reverse
6 R3 d$ H: j8 R) p# m( RTwisted Sonic 2x Normal" n8 M7 Q: _* L3 g% S4 [' _# r" q
Twisted Sonic 2x Reverse" f) N3 k, n, T& a+ L, r6 {- V
Warped Sonic Normal
, E# g# Z( a6 o0 p KWarped Sonic Reverse
$ Q( ?5 u9 U! u( f; w' x9 U5 M- _Double Charge Normal
8 D, v; R% y, N2 ?. LDouble Charge Reverse
) @- E8 I3 {! A5 x% G: }Fingerpass Normal/ m" `) {& P( U% j' f0 f
Fingerpass Reverse
( F7 Q4 b- b5 A8 l( I8 O* NFingerpass 2x Normal* x; l0 Y9 K, O3 b. E/ ~5 U2 {
Fingerpass 2x Reverse
/ O8 A8 p* U- J# r; L: Q3 KTriangle Pass3 ^: j, e( {5 `# \8 ?# K8 U
Wiper Normal 1 n8 N4 R( l* d# P9 i7 A4 {
Wiper Reverse 6 a) C4 ~% Y8 v8 N& Q4 M. \
Infinity Normal
0 o, s1 j4 d: S' A8 z! XInfinity Reverse
1 U! r0 |. ~6 U" ~6 BFigure 8 Normal
8 b6 x9 [8 P% Q$ h' d: I( WFigure 8 Reverse 3 Q3 W2 f; x, w
Single Extended Infinity Normal % ~( [8 W' F; U0 b6 p
Single Extended Infinity Reverse
) i- M9 Q! p! M& bDouble Infinity Normal 6 K( d6 }; ~" `/ \" F4 f1 M
Double Extended Infinity Normal - Z% b5 {4 X1 Y% M% |7 I+ [
Triple Infinity Normal 4 S- b/ K* v, F0 _8 K: M
Triple Extended Infinity Normal $ c+ ^) l, t/ _9 f' Q. L" A
Quadruple Infinity Normal
1 o! ~1 D2 h; f8 k0 s4 F3 lQuadruple Extended Infinity Normal ; @- A2 a4 q! Q1 l
Thumbspin Normal 7 w* D1 ^9 b- ^- P* ]
Thumbspin Reverse
4 `9 B. P' e- r3 i Q9 o; `8 wFingerless Thumbspin Normal
3 Y8 z" W( `$ g% G! f+ fFingerless Thumbspin Reverse ! e# L; Z6 _" R' }( {, _
Indexspin Normal
/ L- K0 y) n, j+ b/ |1 U- tFingerless Indexspin Normal - v2 m$ j! q0 W
Backspin Normal. ?& E) B% a1 k
MiddleBackspin Normal9 y! c3 k& A0 \# c5 @
Shadow Normal
) P5 N6 ~: n0 E9 y. C! ~Shadow Reverse / n% B m$ r% D) o. F8 e
Inverse Shadow Normal
! x" G2 u4 F2 k5 ]# h5 wInverse Shadow Reverse % l" O2 J, `! _8 c+ A s/ c
Palmspin Normal % h4 | M. e& Y% L9 U
Scissor Spin
) t: V7 U) v) |& P0 q: jFake Reverse
. Q8 G8 y; S" [7 xFingerless Fake Reverse3 `# X3 z* F9 `0 ^ @0 P
Halftap Normal7 v6 M' l7 C! Y. d& i/ w
Fulltap Normal
0 i4 T0 }$ [" @* nBack tap Normal
8 L+ y1 F7 o. n2 N
6 w4 ]/ i: @7 g' c4 B7 K5 e6 |2. 1年多
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3. 每天練大約2小時
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. F8 X- r: X; N% J+ C4. 學了超過100種tricks$ |; z$ H, [# r* H$ `
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5. 加入了6天
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6. 最喜歡Leo910912, KTH, bonkura的style2 }5 \5 p5 Q. V# F9 e7 `; s9 L' U
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[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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