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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal
7 M A) m% R% e$ g; p0 M, qThumbaround Reverse& K( T J6 M- Q
Thumbaround Harmonic8 L. i! l9 e6 i1 s# t6 a
Fingerless Thumbaround Normal
" E9 G- Z& @5 l$ d( A9 [3 P0 hFingerless Thumbaround Reverse , A# c0 F7 j3 \ P# u: r. F& [" }
Fingerless Thumbaround Harmonic
3 ^ p3 i1 l# R2 k& d$ JExtended Thumbaround Normal
' y# N/ D1 G" B4 [& U) oExtended Thumbaround Reverse u/ K! M! \$ W. @! {
Indexaround Normal
& w9 [# K+ j0 \) }% EIndexaround Reverse
, E/ I3 D* e/ ?. uIndexaround Harmonic* T/ p8 @; B7 W" x* \+ E0 ^
Middlearound Normal % C, s! M0 a2 f: z# V' D
Middlearound Reverse
, S5 e# D3 A# N: |6 YMiddlearound Harmonic
f& W9 u7 w0 {/ KHalf Middlearound
- Q% l2 k1 {" Z8 b# [, g$ LRingaround Normal
1 m- P, c- w& V ?+ [8 uRingaround Reverse / b. J: _3 Q6 L3 i# O% f
Ringaround Harmonic
; @6 {2 U. N' n9 l9 O$ F% S5 j; r y7 NHalf Ringaround
8 {- H3 l8 d% l% A- w) P$ k# }Fake Indexaround8 ^3 e N3 Z) B# n2 S
Backaround Normal
6 S" M. \% Z) d ] L" Y% iBackaround Reverse
$ C9 Q1 A4 Q. m) K& a) GNeo Backaround
: R# M' c! m) |, O" O, RMiddleBackaround Normal, _1 O! w* e3 Y- l- r* R$ d
RingBackaround Normal + R% ~7 U, ?6 h3 C( m
PinkyBackaround Normal " {2 G) R* |; w* [ ?
Sonic Normal
5 k* X- b( ^" b$ B. iSonic Reverse7 u7 o$ \6 l# G' |5 Y
Sonic Harmonic0 X. Q5 Q3 x# g4 _/ q S1 s0 v
Sonic Rise( k/ E* {5 ?0 h0 M% W4 S
Sonic Fall
' G2 z( D9 T/ R- z2 l2 GSonic Rise Harmonic5 e: O+ C o2 S4 T- s2 ^
Sonic 2x Normal
' k9 [$ p% f8 b# B7 R Y' ZSonic 2x Reverse
% C& |& F+ L3 H& c3 XInverse Sonic Normal+ M+ t1 e; U+ e/ Y) B
Inverse Sonic Reverse: c; X: c9 y4 b+ {; G( w4 h
Inverse Sonic 2x Normal
4 E( g- y: z3 s% e& t* CInverse Sonic 2x Reverse
+ v. a# o, f7 r dMoonwalk Sonic Normal
+ {2 E: _! j+ Y# FMoonwalk Sonic Reverse ) X7 Z+ P5 `! P% k- X- _8 B. |+ d
Sonic Clip Normal
, N( d8 `! @. `4 ISonic Clip Reverse
4 u7 O1 M0 y5 y- W6 c& L$ ISonic Clip 2x Normal
& C* t: E, y" R6 O. ?1 {Sonic Clip 2x Reverse
1 a/ C# c |" x+ {6 d- }0 {1 _Neo Sonic Normal
) A; _5 J' I* u7 C) YNeo Sonic Reverse
) G+ u( Y3 f( x- T+ j& [1 E! _Pseudo Sonic Normal
g% v: b$ \8 W3 r2 o1 O- z: U7 i7 L& DPseudo Sonic Reverse
2 L9 p& v# b4 D6 QIn Out Sonic9 V8 X. E7 B1 m+ b$ W; w0 H. A0 M9 L
Out In Sonic
( ]% y8 e$ D3 e6 ~% J5 mInvisible Sonic Normal5 M2 e; y0 V, }) H
Invisible Sonic Reverse# `( Q- Y6 G$ b3 D8 C' f' f9 ~( p
Devil's Sonic
* f& [4 h) ^1 @9 p+ o: j* xDevil’s Around" |4 L. o w9 D" p
Demon's Sonic' V+ [1 P$ d; R' V# H
Demon’s Devil’s Sonic- A7 P/ j4 E# a; S
Demon’s Devil’s Around7 u; r4 C, p" M+ g0 u4 G; [
Charge Normal
' ~) S: B" s& `' ]Charge Reverse' L3 i* F( b4 m
Twisted Sonic Normal: \; B+ l/ }# U4 _
Twisted Sonic Reverse
1 d3 R' B/ G) u5 ?& nTwisted Sonic 2x Normal
+ R' H: c5 `# e* g5 ^1 K, h1 _4 |Twisted Sonic 2x Reverse% w c" {* p4 S) M# B; y' C }, r9 @
Warped Sonic Normal
1 M" c0 {( {3 T! p" I5 w! @Warped Sonic Reverse3 h! I( O- a1 \# k4 B1 Z
Double Charge Normal( {+ Q" E& A4 O; f; }3 c) C
Double Charge Reverse7 o( p& H4 N3 L: B
Fingerpass Normal% H- O4 L) }4 E$ ^( A
Fingerpass Reverse: X! I: d6 u: B. v: e' X+ L8 W+ E6 C
Fingerpass 2x Normal
/ }3 u# C" D3 y# S, ]1 a! lFingerpass 2x Reverse. \# e5 _) g4 w4 ]7 b" `9 `. I9 x
Triangle Pass* o( P& b2 I9 f2 V/ _# c4 {
Wiper Normal . z, G$ M! Z" T% e, L
Wiper Reverse 3 R$ O& Z4 N ?6 R9 r) ?8 }
Infinity Normal9 ^/ ~5 D" }5 s: x
Infinity Reverse. X0 F/ @; ]: x3 n/ k
Figure 8 Normal
/ O! t. h) Q) @% lFigure 8 Reverse
9 Z' _5 {6 J" m! e9 fSingle Extended Infinity Normal : v+ e5 f1 z' z/ I) M
Single Extended Infinity Reverse
" T1 N4 { j5 h8 h9 s8 eDouble Infinity Normal 4 c7 k6 n( \; v# O; ^' K
Double Extended Infinity Normal 6 a/ T L% k, f, a
Triple Infinity Normal - p: L6 R% s3 R; _
Triple Extended Infinity Normal 1 w; y9 N* y% D, k4 [$ d
Quadruple Infinity Normal 4 u( r" o6 a% }% \* @4 r9 `
Quadruple Extended Infinity Normal
8 Q) t$ O' ^7 k: ^Thumbspin Normal
; }6 B+ q2 f' F4 }4 } Z3 V* HThumbspin Reverse ! ?( D5 u8 n0 M# z
Fingerless Thumbspin Normal ( k) ~9 ?2 j) A; X( K- ]/ x
Fingerless Thumbspin Reverse : m) @$ ]! |- `& ] |
Indexspin Normal 9 E' G2 z( s0 w4 Q5 O' l: _
Fingerless Indexspin Normal $ e. ?" a7 }# u0 y. \. Y3 e
Backspin Normal: ?! t* {, Y1 G: I5 _% Q
MiddleBackspin Normal4 O. b" J1 e+ [5 {% @! r8 N
Shadow Normal
# C6 o; H! C* H5 S% cShadow Reverse ( B/ U0 {' M7 n1 s! O! \, p
Inverse Shadow Normal
; _. ]# o) v/ T/ l3 b/ V OInverse Shadow Reverse
: H1 p3 I: {4 u/ }2 u) hPalmspin Normal
8 J7 h4 u! O/ W* @Scissor Spin
. w1 ~; Z8 }! ^* k& [Fake Reverse
/ v1 @$ ?, a2 {) J& fFingerless Fake Reverse
6 L0 O- z C7 U' jHalftap Normal
/ P. W4 T# q, p8 P- `Fulltap Normal
2 b/ B- d: V8 v Z: f0 SBack tap Normal1 w. g5 p [& D7 x6 Z; p
' h, b' ?, ?' M4 d p* d- q. _, s2. 1年多
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3. 每天練大約2小時
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- z2 z, M* {: ^3 U+ p/ j9 ^4. 學了超過100種tricks9 x3 R& b! t, g
7 W7 h; _0 Q7 q0 a( k+ K S5. 加入了6天
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6. 最喜歡Leo910912, KTH, bonkura的style( A# [; z" C8 ]0 u3 Y2 X
+ d9 }; H8 i5 r- ][ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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