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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal
& Q1 Q; K1 q* Y* A/ Y& s. hThumbaround Reverse
" I! K' Q* ^) C2 _2 dThumbaround Harmonic
2 S. l' Q- q2 s- E* X. u7 [Fingerless Thumbaround Normal ( j1 X: Y3 D' M8 W8 h6 Z7 \
Fingerless Thumbaround Reverse
7 w5 _( E1 y/ ~ S: G8 T- A+ E1 nFingerless Thumbaround Harmonic
0 `7 H+ P3 W. c1 Y- Q/ IExtended Thumbaround Normal
7 H; q$ \6 u4 s2 q8 qExtended Thumbaround Reverse
, y6 D) b: w; K" V' XIndexaround Normal2 R2 g8 i2 y- @7 Z3 v, U/ ^0 c
Indexaround Reverse $ q1 d+ J& T8 v/ Y: w6 \
Indexaround Harmonic
$ Q6 W8 T8 C" D0 o4 s7 RMiddlearound Normal , w% W9 ] t* A; _+ ^3 N
Middlearound Reverse
1 \2 r4 G5 ?$ }5 [# X M6 u7 YMiddlearound Harmonic
9 N8 H: M+ v4 x& jHalf Middlearound/ V N: A8 @% c* Y2 Q& m# M `
Ringaround Normal ! I9 r+ i0 Q4 k0 }& s+ Z
Ringaround Reverse ; S9 w, R5 j- m0 o" q* X* U' |! n! P4 O
Ringaround Harmonic2 K# I) w8 b! {2 \, D
Half Ringaround
. x: ?. ]' {" k3 Y. s$ \Fake Indexaround
5 h9 R! S6 K( Z A0 M( w1 G4 B' WBackaround Normal1 Q7 r3 _& Y( o( K' u
Backaround Reverse
4 ?/ A- I! ? }1 P5 uNeo Backaround4 l5 @8 o6 l0 a& F
MiddleBackaround Normal1 A; ^0 M$ N0 t: r- R" r# c6 |
RingBackaround Normal
0 ~! g6 W7 k: X# E7 o% w! D, ]PinkyBackaround Normal
8 t) H) C ]5 k/ M" ]* X( I4 nSonic Normal
, G! Z' h" w# K( v: ~4 rSonic Reverse8 n& Z/ q9 c- P! V& y# M
Sonic Harmonic8 V5 W' W3 s; r2 Y# v8 n2 M( W( |
Sonic Rise
. x0 J' I# R$ J; E9 f% qSonic Fall& g/ B3 P w3 d% e1 n& A
Sonic Rise Harmonic
- ]" n/ J6 O& `' T' K! TSonic 2x Normal
! f& S/ T( K7 z, Y' n! `' sSonic 2x Reverse
4 U- b- W; a S8 PInverse Sonic Normal2 Z. t) i0 k( e$ N; Q% H/ ?
Inverse Sonic Reverse3 \, ^$ Y3 [$ ?( r4 N
Inverse Sonic 2x Normal
; S8 T: ?! ~2 PInverse Sonic 2x Reverse
/ |; _/ |* d @4 @: c' ~ b6 lMoonwalk Sonic Normal5 f5 Q" D2 D H$ q
Moonwalk Sonic Reverse
. o* y8 D P. d4 u7 F5 ]! | U4 [: [Sonic Clip Normal
5 l) r- ]; Z) j# [1 ySonic Clip Reverse6 N0 s# @, A% w2 G
Sonic Clip 2x Normal
* Z$ c! y: ?# \8 R: f* P- ySonic Clip 2x Reverse1 I% q5 J) i) D$ E5 h
Neo Sonic Normal( E3 s6 J# s4 F! _6 M( p. g/ H
Neo Sonic Reverse$ [, {0 |7 U8 k* W) ]3 b
Pseudo Sonic Normal ( [1 N! Y4 P3 [& y) G9 F% J/ ?
Pseudo Sonic Reverse
5 n- A t. v- M HIn Out Sonic; O7 a& r' r* B3 q1 {( Z" l6 W) G
Out In Sonic
' R( l" C' |3 @" F3 X/ nInvisible Sonic Normal8 ~: p; ~' {6 Y6 @
Invisible Sonic Reverse& [" B1 [. r7 h4 J' z0 l
Devil's Sonic& x2 \( z! P, E# p0 s
Devil’s Around$ {" z' A$ }( W. `+ A0 n* o/ b
Demon's Sonic4 p! }1 D6 E$ F, Q4 [3 N+ m
Demon’s Devil’s Sonic. W0 {- o0 E4 ^4 N0 X- V
Demon’s Devil’s Around
- |$ u8 Q, _, k7 ?Charge Normal0 G2 m5 O" y; F1 L
Charge Reverse9 W+ K- F# K3 R, W) i% V
Twisted Sonic Normal
( l0 P- }. H* |! \! X1 wTwisted Sonic Reverse
7 v5 T! C+ ]& ~4 r! C9 STwisted Sonic 2x Normal5 [9 m, p7 e% R9 @
Twisted Sonic 2x Reverse4 D( O# ~1 z2 q$ k+ e2 W
Warped Sonic Normal, e7 G; s( i. c0 u7 u1 }6 n
Warped Sonic Reverse
3 ~1 X+ j+ r0 L- s& lDouble Charge Normal- J" n. _9 }* q
Double Charge Reverse
: H- L \3 r+ T2 xFingerpass Normal
7 W6 n) j& j% K0 u# Q# hFingerpass Reverse' T r# E: u2 a3 f' m
Fingerpass 2x Normal$ I ^0 B% u$ u3 L. C
Fingerpass 2x Reverse
( j5 X" r J* O/ y. P) w0 kTriangle Pass
$ l, G+ A7 x- g- B$ \Wiper Normal 6 m/ {& I/ s H, X
Wiper Reverse
+ D- G* n- W3 W" j) h* y; {+ vInfinity Normal9 g2 H ]* m+ y) a5 _5 J' q
Infinity Reverse4 M, {' Y+ T9 g4 N
Figure 8 Normal # H3 |6 C) w- Q+ D- y0 ^* v
Figure 8 Reverse
( s" u8 s- _& T$ D6 [Single Extended Infinity Normal
6 b* ]$ p$ a Y. ^! lSingle Extended Infinity Reverse0 ?, c8 X) l7 y2 }0 g$ s9 s: `
Double Infinity Normal . ~' J2 w3 u- Z0 k) s; h. B5 z
Double Extended Infinity Normal
2 J3 d$ k; Q4 M6 Z2 G( g7 F7 vTriple Infinity Normal 1 g" ]( x1 ^& f: V# D( k/ E
Triple Extended Infinity Normal
7 w+ _, S1 o6 p! c' yQuadruple Infinity Normal ' A8 L1 a& J' @5 D2 v% E
Quadruple Extended Infinity Normal # {0 _+ I0 f* d. v" M* F& ^
Thumbspin Normal ! k0 E# G/ i6 A5 B$ f
Thumbspin Reverse , S6 O% G* ~* Y9 W3 [9 r
Fingerless Thumbspin Normal
6 r2 X: w" |+ W4 GFingerless Thumbspin Reverse " t/ o) T( _, o3 S {2 w, q. h
Indexspin Normal # W4 ]/ J0 o- ]/ e
Fingerless Indexspin Normal - l# @% J" i1 l; z( d1 t4 B+ t, J
Backspin Normal! s8 D% \* i* N
MiddleBackspin Normal) e+ S5 k* [ X
Shadow Normal 6 s8 H2 F7 T* B) a) O4 G
Shadow Reverse $ l9 U% T% p7 q# V
Inverse Shadow Normal : e" f" C# m: [8 W- F }# h
Inverse Shadow Reverse
+ r. `# G) \7 v: O/ n7 d! ?Palmspin Normal ! n' m# V: z7 X- a* {2 n+ F& U8 u
Scissor Spin: S8 h7 t2 z- d
Fake Reverse
4 n* ?* b5 _" u' S" b5 }7 y2 lFingerless Fake Reverse8 g: Q. t7 h- m; r8 F
Halftap Normal& C. r5 t8 J+ A* B5 H( e
Fulltap Normal & a- ?, `, z# t$ j( a4 @ ? U
Back tap Normal" b6 i& { L, ^) C6 h$ ~
: B* J' o1 ~2 }( q4 A3 U. M6 S2. 1年多
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3. 每天練大約2小時
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6 M+ Z" c8 O$ J* w7 [4. 學了超過100種tricks
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5. 加入了6天
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5 I6 p% x! x8 F% a; E0 V6. 最喜歡Leo910912, KTH, bonkura的style
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$ P/ }7 k+ z1 j7 h8 @[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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