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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal3 g$ M; Z; W- N: X
Thumbaround Reverse* {" ^. Y3 [6 A9 s! ?
Thumbaround Harmonic, }$ t+ n! f- x6 T8 W8 }% b6 U: n
Fingerless Thumbaround Normal
6 p& }5 F' ~3 j, z& TFingerless Thumbaround Reverse 1 L+ K, h+ Y5 J3 X
Fingerless Thumbaround Harmonic* V$ Y! z. k2 r; D% w# J3 O; N
Extended Thumbaround Normal
- b1 A+ w. z6 {0 K y0 i5 ~9 j# g" `Extended Thumbaround Reverse
! T5 E( V7 J. i7 aIndexaround Normal
- f, C) G- u( u y( aIndexaround Reverse 1 H- U( P4 @4 `/ E
Indexaround Harmonic3 _4 _6 f4 f" J) n8 _- p
Middlearound Normal
. @/ }9 h) e6 q5 V. p4 f4 SMiddlearound Reverse 7 W0 B' z1 K' O v2 U; _8 O* g
Middlearound Harmonic/ d O8 S, h/ ^! ~+ T- l. }
Half Middlearound6 M" Q9 f; [$ U) _3 W7 F
Ringaround Normal ) {9 t6 n% d! X% C, l3 k& e
Ringaround Reverse % P8 c3 c$ X+ e1 J7 v- t
Ringaround Harmonic
" I! [. [- b2 P8 |' b8 p5 i7 tHalf Ringaround6 K7 F" ~; G/ B$ C G5 V' l) `# ~/ s
Fake Indexaround
$ `& b9 ^0 D& kBackaround Normal7 Z. ]$ o$ s9 A$ s) v6 u1 [, K( M
Backaround Reverse
/ b* \ I6 h2 GNeo Backaround! a+ L% O' _- z7 ?
MiddleBackaround Normal
! e7 q8 y" M. k! L4 `# oRingBackaround Normal . D! k% B) s( q+ S' m
PinkyBackaround Normal / `: A& w1 f7 M0 c# ]. c" l7 {
Sonic Normal2 k" [6 J0 R9 p: ^" {
Sonic Reverse
. I7 x( M# k9 ~4 ?$ QSonic Harmonic
* @9 p4 F% Q5 p' w( ZSonic Rise) f( Y3 a# Z2 a) R$ Q! z
Sonic Fall
; w4 {- ?# e8 S8 H; X! @; dSonic Rise Harmonic+ Y# f: r1 w5 l$ s( _+ W: \) d
Sonic 2x Normal l5 y& G4 i$ g, P3 `$ m
Sonic 2x Reverse' [$ ?* ~# u" A% G
Inverse Sonic Normal
, W2 G. f$ {7 m* H0 \& qInverse Sonic Reverse6 j i* l' L3 A0 q4 U
Inverse Sonic 2x Normal
# {2 R# z( ?/ k/ FInverse Sonic 2x Reverse
: q" L& T. R1 R9 VMoonwalk Sonic Normal1 L: D4 F* V8 u
Moonwalk Sonic Reverse
9 o. T3 V0 i3 ?; F' J' r. C7 sSonic Clip Normal
2 m6 k+ |9 a7 p1 ^( u! OSonic Clip Reverse3 P+ V% C+ i; w8 O
Sonic Clip 2x Normal. R! G; {! O8 x, D9 d
Sonic Clip 2x Reverse
0 t0 I8 R3 A5 y1 Q6 ^$ o! O0 k8 eNeo Sonic Normal
5 }* f3 o4 v A3 |! r: X; D9 s5 tNeo Sonic Reverse
" P. s/ P! {$ \9 Q+ uPseudo Sonic Normal
8 l6 [) }& ]- {: c0 b9 j/ g3 aPseudo Sonic Reverse
G- v+ j$ j2 [, I) @! z: [In Out Sonic) A! G' \1 s- K% S; w7 }0 _
Out In Sonic
: C+ u) d. S; t; H2 h' \& QInvisible Sonic Normal
7 i& l0 m' b7 T) F: f0 ^Invisible Sonic Reverse
& l7 }- l5 U, z: ^1 ~; H/ ?, z# C8 n5 ^6 HDevil's Sonic
; D& c: @ L7 z3 h6 ]) oDevil’s Around2 B9 \0 P Q9 n
Demon's Sonic% h3 h0 \2 l7 n- X+ |
Demon’s Devil’s Sonic
9 R$ L1 e# ~' `Demon’s Devil’s Around$ M' }; N( u, ~6 \7 Q) k
Charge Normal
6 r+ p1 X$ m( L# j) SCharge Reverse+ v2 O$ d* @: ?# K
Twisted Sonic Normal: {# C- L4 g5 h% w
Twisted Sonic Reverse
) I/ V. C3 b" ~0 QTwisted Sonic 2x Normal
: W0 {" i6 `0 kTwisted Sonic 2x Reverse
3 s- X/ q. o5 f) r; I- vWarped Sonic Normal* ~( L- N! N3 e. N% \* o; D1 H/ h
Warped Sonic Reverse
$ P1 Y8 t# J% qDouble Charge Normal
9 R( W, ^2 _( {( U! C1 _Double Charge Reverse! d9 I" u7 Q; _7 j
Fingerpass Normal& a6 j, |% w1 W( E3 L
Fingerpass Reverse& d; v9 j' d% _4 d0 s
Fingerpass 2x Normal! }2 r8 G/ L) X
Fingerpass 2x Reverse' N" F" q1 _2 }" K+ ^. V0 |: F0 X
Triangle Pass
" w9 ~* l6 g# ~/ {. MWiper Normal
2 A. A' n, T, P( OWiper Reverse
' N/ q: c' @2 o6 n U7 h; P0 I/ P+ eInfinity Normal
6 M$ J# ^& }6 aInfinity Reverse
' A9 Q, Z9 p9 k# J- V3 o- @# cFigure 8 Normal & u# M* K, s: x q* J" V
Figure 8 Reverse ( y( f; G2 o7 n6 Q) o
Single Extended Infinity Normal
. P/ N' I6 @. V8 U6 u- [1 Y8 t" cSingle Extended Infinity Reverse
: x2 R. x/ H# L( P* J/ TDouble Infinity Normal
; n2 K" z1 ~( l6 s! R( q7 m1 w! QDouble Extended Infinity Normal
$ X) R+ A8 ]& l; }Triple Infinity Normal 4 M r* m4 E+ l$ \, S! F9 ^
Triple Extended Infinity Normal ) q7 e, Y3 H8 S& Y* k; _
Quadruple Infinity Normal ' \5 e' q7 q! r" j/ V
Quadruple Extended Infinity Normal : p3 d6 Y9 G; g4 m2 U" v' N
Thumbspin Normal
9 b) g1 H/ z5 M- N( e* E, b! FThumbspin Reverse
* ?/ A- T2 B2 m, O' YFingerless Thumbspin Normal ) I; ` O. a: d( R. f
Fingerless Thumbspin Reverse
8 \" _; j; h0 i: fIndexspin Normal " g+ ~0 `4 Q6 V9 k7 H
Fingerless Indexspin Normal
0 u; @ x( Z2 E1 b: F+ s. R6 KBackspin Normal
4 H$ C& A& M3 T7 ZMiddleBackspin Normal
/ |5 L( A! r" D- G2 lShadow Normal
# c Q& f: U/ m7 J4 qShadow Reverse L! w' N1 g0 Y
Inverse Shadow Normal
% L8 C9 k k! I& MInverse Shadow Reverse
1 y; B- E, T* a, B. U7 G6 TPalmspin Normal & a7 K1 P, e( q$ s' ?" R- y/ K
Scissor Spin" d* |4 M( j7 b! @+ W X4 |1 f+ p
Fake Reverse! _& y! S; O: m! n& B/ t
Fingerless Fake Reverse
7 Y3 `2 r5 g, H/ v! @; lHalftap Normal
$ l! Y% O, @8 D& O' C+ m: `+ [: ]: IFulltap Normal L& h: k' r) W% e% P4 I
Back tap Normal+ S0 h2 g9 r4 N1 U5 l
9 B; t- y% i3 R" r5 Q) d" Y2. 1年多+ t; V$ t* H: }- R
1 \2 I4 K+ ~; K8 i& \- M. B! L3. 每天練大約2小時0 D2 E3 c5 Y9 P7 H) C8 a! L
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4. 學了超過100種tricks' G" N9 M) b/ z5 l; i0 B
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5. 加入了6天8 r2 o8 M3 F' L* F- v* ]
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6. 最喜歡Leo910912, KTH, bonkura的style
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" R" N- B7 ~, }! t[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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