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发表于 2007-7-23 13:33:48
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显示全部楼层
1. Thumbaround Normal$ A% F0 u6 @3 D; A
Thumbaround Reverse# i2 K; @" Y9 |0 b1 X+ o8 j2 Q" j1 W
Thumbaround Harmonic
6 m: A2 H% }( r& {# u9 vFingerless Thumbaround Normal & P. U% f; h7 v5 E1 C5 Z5 n! z0 h
Fingerless Thumbaround Reverse
2 p# \8 R1 _$ ^5 W) ?+ hFingerless Thumbaround Harmonic
; \. I% ?: f. ?% e5 h' n- \% ~Extended Thumbaround Normal; T4 T* V. k b* p3 P! h/ [
Extended Thumbaround Reverse
+ v f) ]: i8 r1 q: Z+ ZIndexaround Normal4 k( p, |# E3 s% p# O# O% c
Indexaround Reverse $ K' D$ v4 q% ~7 I
Indexaround Harmonic
9 R* T3 I* Y% b" rMiddlearound Normal
! i$ O1 P& D' t8 Z) ZMiddlearound Reverse & s* @4 j d. R2 s+ {2 ^! b0 J
Middlearound Harmonic$ F* f0 i6 n. c# R, I" ~
Half Middlearound C( F- C8 W& Y. N
Ringaround Normal 7 E6 h( A! X h- N; V3 ~. j; K; H
Ringaround Reverse . G8 Z1 n3 S, i& d
Ringaround Harmonic* |) a( U. ] k" ]1 i! J- O
Half Ringaround3 X: O0 F' d/ E$ D! i9 `
Fake Indexaround
7 \5 |! ]( M' Q! w" QBackaround Normal
% E$ j" i* t$ z0 J+ B6 OBackaround Reverse
c$ c, t2 d; b6 d2 t& I! a: LNeo Backaround* W/ H! ]3 j; e0 K
MiddleBackaround Normal
5 y4 E2 T, M6 T s4 f6 ORingBackaround Normal # X# q9 S# ? q% K$ d- }
PinkyBackaround Normal 3 I7 D; c9 l# o( ~! m
Sonic Normal6 ]4 n R) K0 i: v" _4 `, _& c
Sonic Reverse
9 O! a c4 F+ o1 b9 Q+ d5 iSonic Harmonic
9 t* M* ^/ _5 }7 S1 ]+ Z6 q9 Z8 SSonic Rise
' `+ P" D# v g$ X- CSonic Fall
b! i& d4 [4 M1 ?+ ~: t7 eSonic Rise Harmonic
+ J1 ?" C9 p1 l2 k1 GSonic 2x Normal
* h/ ^) u1 `- S0 ]. p8 U0 {Sonic 2x Reverse) J# Q0 H* d! L0 m& i. d
Inverse Sonic Normal" J* s0 J0 `8 @# N" l" E7 F1 l
Inverse Sonic Reverse
( m3 ?( E) S' J3 r3 i4 GInverse Sonic 2x Normal
# `( o( D0 g* i E. D4 dInverse Sonic 2x Reverse- {; `% _( D' W( j9 h+ O
Moonwalk Sonic Normal
`/ _" h9 p- B8 G1 ]" H. q7 U& XMoonwalk Sonic Reverse
3 ?) ]6 D5 s+ v4 ?" F3 d$ @Sonic Clip Normal
! ?/ b5 o5 v# @( }Sonic Clip Reverse, n0 x9 ~( V7 a) a) y- Y
Sonic Clip 2x Normal
+ s+ F8 Y* v( A! o6 y7 ~# o aSonic Clip 2x Reverse0 S7 t! C5 z+ D( l/ b* {
Neo Sonic Normal( G! u8 B& ]! q5 ]8 A) B
Neo Sonic Reverse- ^3 Z- ^4 l1 _1 W2 i
Pseudo Sonic Normal $ O. ]- X/ l4 Z: V8 `' {% A2 e
Pseudo Sonic Reverse ( Q# g) O+ y6 l4 J* h4 r1 z, g* Q' O' ]
In Out Sonic
+ K% B5 p/ ?3 g1 GOut In Sonic# [2 T6 x: A, [# o f5 i; y- b
Invisible Sonic Normal6 W! G. X/ g3 @( v0 X K
Invisible Sonic Reverse
) q; w! r! ^- H# ~. X% xDevil's Sonic L1 z& z+ x1 e5 v* C
Devil’s Around6 @) n) A7 {4 L0 s, Q4 i! v
Demon's Sonic: ]5 D$ H4 n$ y+ `. r
Demon’s Devil’s Sonic
$ ^& q+ }5 N3 SDemon’s Devil’s Around
{* u4 ~( M1 v3 t7 t6 k1 f# C5 Q5 E: {Charge Normal
2 y% m4 ~" n" } Q3 K" W- dCharge Reverse% T! c/ b9 i6 j U
Twisted Sonic Normal
! v$ R7 U0 R& Y- z5 j8 A6 ?Twisted Sonic Reverse! \4 i1 d8 t% {+ B) t; A8 a
Twisted Sonic 2x Normal' s: _4 t2 v2 _1 h' r, c
Twisted Sonic 2x Reverse6 e9 C/ a# d+ Z$ h' C& D
Warped Sonic Normal$ w- {0 K) d: o
Warped Sonic Reverse
' V4 f: W' t1 T5 E/ kDouble Charge Normal
* b1 E# N5 c8 y' I# Q* Q3 kDouble Charge Reverse
B. e4 o. F& N* L& ?' OFingerpass Normal* n- N: B" Q# B0 A: m" ~
Fingerpass Reverse
) r7 |' s# L4 sFingerpass 2x Normal+ k' x: y* a3 t
Fingerpass 2x Reverse2 i( a3 O' P6 ^ @; \* { W
Triangle Pass) N8 b7 Y0 q* C) N% x# r6 C* i7 F8 d2 l
Wiper Normal
' `+ `' ]1 A$ W6 q' u/ X/ K, JWiper Reverse
: Z/ _" I, O! R. j' r5 rInfinity Normal2 D2 l; u" V3 @( j
Infinity Reverse
; O3 J0 K" u/ q( bFigure 8 Normal
, ]! `. n, X; g9 J0 sFigure 8 Reverse
8 g% U! @2 P8 e P DSingle Extended Infinity Normal - B( t: ?" S+ q9 w) f$ h2 A
Single Extended Infinity Reverse
0 v6 a6 ]% L/ M9 y3 y4 UDouble Infinity Normal $ q o' S5 ?" W
Double Extended Infinity Normal 1 ]5 U& X3 K' w8 l
Triple Infinity Normal l! i% S# \/ O2 a: F
Triple Extended Infinity Normal
* p2 [. @& M( X$ SQuadruple Infinity Normal 7 e! O W3 I# z* _
Quadruple Extended Infinity Normal " u& s* O) z3 r H# J
Thumbspin Normal
& ^. V: F F7 V ~Thumbspin Reverse
2 p- K7 ~2 d0 _2 ^2 {0 A rFingerless Thumbspin Normal 1 D: g. Z I2 c2 n$ q4 N8 t8 P' M
Fingerless Thumbspin Reverse 3 L% n( I3 M6 D
Indexspin Normal
- t' ]! B) V# R, h; l" i, TFingerless Indexspin Normal # }* |: P) s; v9 O. B1 N$ y
Backspin Normal$ G( L+ K4 ?( \* W
MiddleBackspin Normal2 ?- O: T0 \, ~, p% p: i8 @
Shadow Normal
9 L. x5 c' \: `Shadow Reverse
- v3 ^. P, ]7 b7 g3 \8 [Inverse Shadow Normal 0 q' s1 W+ g/ {' _$ R
Inverse Shadow Reverse 2 q% ~7 l1 L& Q4 O4 }
Palmspin Normal
7 P K9 R8 D8 e- FScissor Spin6 e2 j' R: F$ n: q. o
Fake Reverse2 c8 D: `5 f. ]9 y3 P
Fingerless Fake Reverse6 a% ?/ }1 Y8 }5 n7 y5 j8 o8 ?
Halftap Normal
+ U0 P' n8 A/ z* Q* K; A9 fFulltap Normal
) G/ Y9 n* z3 j; s) b, Y6 r7 c+ [6 HBack tap Normal
0 k# c7 P7 s/ s4 w9 u: @) z
) {! |* w3 N5 F% S& R2. 1年多9 F& z5 U" c2 [6 I4 x: |) f6 r
* X3 H7 n( k# ]/ e% w( W/ Z3. 每天練大約2小時( @) g, E% W5 E0 E' u% s
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4. 學了超過100種tricks
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5. 加入了6天
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6. 最喜歡Leo910912, KTH, bonkura的style
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5 E+ m% C& o- G5 S/ n# X[ 本帖最后由 Trelawney 于 2007-7-23 14:09 编辑 ] |
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