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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑 + A/ k" d' p) ~0 h. A
0 R8 s0 {8 J7 I: k7 f9 V; r. _每个人眼里最难的都不一样。所以要自己好好摸索。. s( s* m& q9 x7 j
我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。/ I+ O" k) R7 P9 x/ j9 e S
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) f- @0 z0 v8 n e! d===============================; E' A: h: w5 g
找到了。。。。# \. V9 h$ Y: n% C7 Q
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招式难度系数表1.pass & charge(10)
^, k$ A- t/ I9 c/ n5 |9 ^8 ` L' R [0 `+ k- q& w$ n Z
1.Charge Normal 1 2 n2 o. V0 W k! c. G1 l9 J
2.Charge Reverse 1- _% f/ X' I; l3 s
3.Triangle Pass Normal 1.5
: v. ?! K" \ ~- z8 I4.Triangle Pass Reverse 1.5
2 W$ l+ p( o( |8 i5.Fingerpass Normal 1
8 d5 s3 K. T# `. i7 i! h T1 y6 I6.Fingerpass Reverse 1
4 [% u. e: x I" e3 J' M7.Twisted Sonic Normal 2
' E1 Q6 F# L" G8.Twisted Sonic Reverse 2- f* H6 I8 A: h+ e+ B: K2 t
9.Warped Sonic Normal 2! ]; l8 N( A; H( Y% U5 G
10.Warped Sonic Reverse 2
$ B9 z& O$ Z) d% `$ V# ^
) W& ?3 \. e2 x' B/ z
* R$ ?, r( v- f& d( ~1 d2.sonic(15)
* x+ o# D: ]4 ^. `4 B" l, { x( f- X9 ]% a) @/ [6 N$ c
11.Sonic Normal 2% M3 \' ~6 B# N) t
12.Sonic Reverse 2
9 }5 q. u# N) D, E: G13.Inverse Sonic Normal 2.5
+ L' ~/ h0 ]3 ^14.Inverse Sonic Reverse 2.5
- h' b( S/ @; I Y1 `15.Sonic 2x Normal 2
; a* c0 `) d# X' q1 N& `16.Sonic 2x Reverse 27 }/ f [# o8 _ o, O7 R
17.Sonic Clip Normal 2
6 n4 o; z4 C- O18.Sonic Clip Reverse 2
* ?/ x1 I6 r" V3 U+ s' L' Y19.Invisible Sonic 2
8 C: k4 h3 q, ?8 t+ c; G, A8 b. z20.Demon Sonic Normal 2.5: P4 y: [! i4 P9 }8 k
21.Angel Sonic Normal 3
% @6 q T* `# @/ L5 k0 i22.In-Out & Out-In Sonic 2.5% x- W/ W/ x* m. H8 E' j
23.Side Sonic Normal 2.5) ?/ E2 t2 K9 M9 l1 q8 F& b& t% f
24.Side Sonic Reverse 2.50 O ]6 P, D* P1 _9 A+ F
25.Flush Sonic Normal 38 P6 e6 v/ t- R3 u, m) D: M5 [
$ L1 ^3 l; u) f$ g7 y8 e
9 c3 v# j' \4 I, G! x9 T% w
3.infinity(9)* \5 r# T" u, }- Q; A
8 b' C: ?) e* a. |" o2 A
26.Wiper Harmonic 1
: A$ F/ I5 F1 i: o27.Figure 8 1
* b7 @9 J- C/ F: y28.Infinity Normal 1
1 n3 L0 i E. S7 l/ ^5 t29.Infinity Reverse 1.5+ j8 R9 t: O7 `: F1 B- e4 ~
30.Single Extended Infinity Normal 1
9 V7 |# @2 v# {31.Single Extended Infinity Reverse 2% M4 H- Q: H# P+ n/ ?* a N# B2 T
32.Quadruple Infinity 2.5
3 D$ C E2 d' t r33.Quadruple Extended Infinity 2.5
8 r j% Y8 c: }8 t) k6 N34.Index Wiper Harmonic 2.5
/ S! D& ^& u: N' Q6 F. u4 `, w* E# G" c: L
3 `, }) |& P) ?3 I. p& N" p
4.tap(8)' F c* u2 T) n
/ _3 H5 |) _ v35.Half Tap Normal 27 y! L4 @" c' h, Z
36.Half Tap Reverse 1.5
- h j/ r1 e/ Y37.Full Tap Normal 2$ W3 x$ O0 N" S; h/ L, x
38.Full Tap Reverse 2
b( T) y' o: Q* r: X39.Back Tap Normal 1.57 F' \/ V o# o8 b, J& ]! \
40.Back Tap Reverse 1.5
5 ~2 g' g9 A% w; E41.X-tap 20 p4 v& ~; E# W% {# ?# Y
42.Fingerless Fake Reverse 21 u6 ?8 w, j2 y3 s, T# r6 b
R: D- `8 \: z) [6 f. ~& R. F; ~& r9 v7 d
5.around(26)- C# a) P8 m% Z9 q4 ~! L
) j8 O, t/ ^$ m! q" x P4 x$ Y
43.Thumb Around Normal 1
' t4 G' H" @5 G5 _* c44.Thumb Around Reverse 1.54 I3 i1 m, |- b
45.Index Around Normal 2
: I% r8 m: k4 e46.Index Around Reverse 2
8 R% ~' J# n' Y) m/ V, J) V9 t9 e47.Middle Around Normal 2
5 L0 j2 D0 [8 s48.Middle Around Reverse 2
9 x( k1 {% E3 d' P3 |4 Y8 N49.Ring Around Normal 2.5
6 m7 l$ Z5 T4 q2 X50.Ring Around Reverse 3
8 ?8 h7 \0 k1 L: F4 D# o51.Pinky Around Normal 3.5) k6 t8 f) B k. I) k6 N
52.Pinky Around Reverse 3.5, f( {( N( \6 K* r
53.Cardiod Normal 2- y7 F, X' @" R) i: \0 N: b
54.Cardiod Reverse 2
, O% ]: a5 {8 p- J; d/ U- Y55.Korean Extended Thumb Around Normal 2.52 V, x. c: O7 X' E5 `! w
56.Fingerless Thumb Around Normal 2
: X! X4 l0 O- g- x: U; T57.Fingerless Thumb Around Reverse 2
& b% n0 q/ M9 A T1 [- B58.Back Around 2
5 l ?( g0 M' V1 c8 K+ R59.Fingerless Index Around 2
4 F# y' a" G1 A$ @% t60.Fingerless Middle Around 2$ f! G0 ?+ M( j+ R7 t! ~
61.Fingerless Ring Around 3
) b- V& N7 I6 q) ~. f: I; ^2 n4 U62.Fingerless Pinky Around 3
! U! K, ^" R( Y2 `4 q# l63.Fingerless Korean Extended Thunb Around Normal 3+ v5 s$ \. X/ M6 c
64.Hand Around 3/ z: ~5 j @9 h; p5 W
65.Neophyte Back Around 2
3 y, v! R/ E/ ?2 g66.Neophyte Index Around Normal 2
8 y5 K, [0 ]: M% ^' E/ f5 b. t67.Neophyte Index Around Reverse 22 G& U2 h, M/ f
68.Side Ring Around 3.57 ~. S- N) Y5 r. {! X- |* H
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0 ~9 N* n* j0 y R6.shadow(7)
7 u4 f! L% O) ?! @2 h0 R* ]. L" S! v" J+ k
69.Shadow Normal 2
% n; o) I* T: s6 R2 p+ P, O$ r X2 @70.Shadow Reverse 24 `- i8 I1 K( B _2 j3 g8 n. f
71.Devil Sonic Normal 2.5
" a+ B, Q b* t3 `4 g: U. {- \3 ?) B72.Devil Sonic Reverse 2.5: w1 n4 i# \+ T9 f( t$ s
73.Devil Around Normal 2.5
+ t) Y8 a8 `1 ?1 `74.Inverse Shadow Normal 3
9 W. Q; [* U" T6 v' g75.Inverse Shadow Revese 3.5$ d, U% N: s) b9 D6 k
! M1 d0 m: R8 `. u% X# J9 F. w$ |) N$ c z; U( n7 _1 A
7.spin(16)
$ A" w. T. y2 i# H% l# y
% G# t! L6 }. T: R76.Thumb Spin Normal 2.56 o: i# r) @2 H9 q
77.Thumb Spin Reverse 2.5
7 y2 U7 I5 m8 t3 H78.Extended Thumb Spin 2.5. r3 J5 c$ [1 e. k- |" y7 w
79.Fingerless Extended Thumb Spin 3
1 A" T( a) M9 j* U' Y+ t9 k80.Fake Reverse 3.5
1 k: \- n* {) O# g* ^; ?81.Index Spin 3.5
, K& h6 d/ ?7 }* `# p; ]* v" b3 P82.Fake Index Spin 4: t8 n0 X0 v' q6 E7 X4 O
83.Basketball Spin 4.5
8 J' K2 ?7 z9 W. }84.Basketball Spin Reverse 54 c M) n: h) D8 Q% q
85.Back Spin Normal 3.5- @, H5 D3 A Z9 k( X3 r
86.Pinky Spin 4
0 N0 h* t2 f/ w3 Q87.Palm Spin Normal 3
7 M: p: K3 _ ?* _- T: R+ ?8 f/ |: [88.Palm Spin Reverse 3.5- p, T/ M& w. q7 |6 P$ F4 n
89.Fingerless Thumb Spin Normal 3 D# z. P8 ^7 r! P. e# E
90.Fingerless Thumb Spin Reverse 3/ @& z6 y6 D Y+ O6 N( S
91.Back Spin Reverse 12-34 45 j9 ?: e# l& B6 Q
2 m) {' Z0 t9 u7 Z) f l) V1 e- k! I
8.air(9)
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2 s- s0 e; I8 Q) A# f4 J( k1 q92.Thumb Around To Air 3
( Y7 U" U, z9 d0 i! ~( v93.Thumb Around Reverse To Air 3
6 C) e6 C, N6 G# M( K% N/ }+ V" i94.Index Around To Air 30 u s1 v( P( c/ X" U3 F
95.Index Around Reverse To Air 3
4 U' x8 ?4 L; O96.Back Spin To Air 3.5
3 O4 |& t& Y$ P+ t# d& {' |. x/ x97.Thumb Spin To Air 3
7 `! s4 c% ^/ x98.Infinity To Air 2.5
( r, N7 R1 a5 R% u" o( ~99.Tap To Air 30 z, L/ m9 _' f0 W0 i1 \- d/ b! D
100.Leigun 2 |
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