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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑
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每个人眼里最难的都不一样。所以要自己好好摸索。
/ B: h7 o* `! F5 p$ u! j' P" z我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
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; M, }" T0 l) ~( x6 P4 g- P===============================
* w1 N1 _* H4 v+ h& `, n2 i找到了。。。。' ~; Z: h d- }. Q
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招式难度系数表1.pass & charge(10)8 D ^7 r9 |2 J" v5 V! `* ]
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1.Charge Normal 1 2 Q; f9 ?& c; H- {$ H' ]
2.Charge Reverse 1( L3 @0 { x2 w) K' |7 ?
3.Triangle Pass Normal 1.5
) _+ u* J3 L* ] G: `$ X; M" ~' n0 j$ a4.Triangle Pass Reverse 1.5
. V7 l& j# H6 B( H# l8 _5.Fingerpass Normal 1
" V$ }9 ^1 h/ c; K" ?7 K- A6.Fingerpass Reverse 1
* S8 f; ^8 o* l7.Twisted Sonic Normal 2; [1 M( B& A) @ R# ~
8.Twisted Sonic Reverse 27 `& v: {, O q# [
9.Warped Sonic Normal 27 ^. k5 Z, c: I6 [
10.Warped Sonic Reverse 2
8 U5 o9 [9 B6 n2 _2 Z
) k Y* Q5 {7 E8 l) q. a) n/ h" E
2.sonic(15)) o. e: P7 C9 K: n& @6 ^& m
0 Y- z/ O( H0 @& X- R j& h o% ]9 c11.Sonic Normal 2
5 q0 N; I9 Z- Z; m" i$ [12.Sonic Reverse 2
( ~) o; G2 e0 m. L' D4 [13.Inverse Sonic Normal 2.5
) t$ y$ U/ l% L, g1 O14.Inverse Sonic Reverse 2.5
) P) d1 f3 m0 j- G: D15.Sonic 2x Normal 2! H2 C s2 P/ \. a' c& ~" T
16.Sonic 2x Reverse 2
3 P4 B' e. Y- v o17.Sonic Clip Normal 2
- b3 Q( v, u( ^/ \( X* u& U18.Sonic Clip Reverse 21 N* D8 E% Y3 _ Q3 H$ p- L
19.Invisible Sonic 2$ G. S' F# H& e- w" }! W3 q
20.Demon Sonic Normal 2.5# f E7 Y9 G2 u" m, h2 i6 X1 A4 p% r
21.Angel Sonic Normal 3
% k8 [2 r6 V3 e3 j9 Z" }6 D22.In-Out & Out-In Sonic 2.5/ e: O" l8 \5 I& z1 G
23.Side Sonic Normal 2.5( w5 r+ ^1 J# I- R0 j' L5 S' o
24.Side Sonic Reverse 2.57 Z8 X1 K8 G6 Q. P- p' L* h
25.Flush Sonic Normal 3* O$ t/ R G5 k3 U* x/ z( s
" M$ x+ E9 F6 q% H2 B% q8 G7 v! ]
# a" h) T+ Q5 d3.infinity(9)* {* z+ V U& u) J, \+ P) B
+ k. D5 @. P, {4 ^- q' g& M26.Wiper Harmonic 1
. W8 j2 e4 t/ ]' ~! ?$ h27.Figure 8 16 {4 L, l: } O0 Y5 b+ |
28.Infinity Normal 1( N& p0 P/ ]4 ?" X7 @# Z' V9 p) D, U
29.Infinity Reverse 1.5
0 q* I& m) O: t4 ~2 A0 ~) C6 X30.Single Extended Infinity Normal 1. R% ?/ ?. ~! S% ~9 x8 Z* ^
31.Single Extended Infinity Reverse 2( E' _) R1 X# d. _/ G9 u. ^
32.Quadruple Infinity 2.5
2 E$ S" Q; C& R33.Quadruple Extended Infinity 2.50 f$ x* s. |. p
34.Index Wiper Harmonic 2.5
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" \: \- v1 q0 h5 \ _) z/ i) {% ]. a B$ C1 w$ Y8 \1 |6 T" N+ x
4.tap(8)# }4 B# O4 [7 I( H* z3 I# E
2 b; J. \& z% X6 w: \% G35.Half Tap Normal 2
6 S7 @( E* X' D36.Half Tap Reverse 1.5; z) K( D/ }$ G9 {: Q
37.Full Tap Normal 2
* o) r+ ^* T6 D' i38.Full Tap Reverse 28 a f6 T0 Q8 |- H2 m5 Z6 O
39.Back Tap Normal 1.5
9 S. ?* z* e4 l$ |. {40.Back Tap Reverse 1.59 A6 U i' r* n$ ]/ {! {0 t
41.X-tap 2, y5 b4 q, p3 q6 U0 z$ y% y
42.Fingerless Fake Reverse 2
. F6 C$ E$ @+ V+ N( N6 L; ^" {. E9 c( J% k; i- v* Z/ G e. E% V
, ]; s f% }1 T& ^# R; m5.around(26)
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43.Thumb Around Normal 1# t) b/ o0 L1 r% o% X1 A8 h
44.Thumb Around Reverse 1.5) [, D+ H h% g6 e# e
45.Index Around Normal 2+ C1 Q- W; ^. V# i4 L
46.Index Around Reverse 2" K! B$ s6 u* G6 i! A5 ?
47.Middle Around Normal 2) O4 z: U" w5 o
48.Middle Around Reverse 2
0 N3 d. o8 z1 a49.Ring Around Normal 2.5
6 N) n% F$ d6 Z& g: b! O/ v( m: B. w, y50.Ring Around Reverse 3
. g8 W3 }- ?% q1 B4 ~# e4 h1 \51.Pinky Around Normal 3.5
7 k' D$ \- {- q* V+ w2 h52.Pinky Around Reverse 3.5- K8 ]. c" S8 M
53.Cardiod Normal 2
) `: W7 L8 d6 Z* G54.Cardiod Reverse 27 `. P5 M m/ K1 W5 s/ y8 r% ?; m& \
55.Korean Extended Thumb Around Normal 2.5/ Y1 Z6 i7 u. L( c5 J8 S. S/ `
56.Fingerless Thumb Around Normal 2
% y! k* P; C. ~( E57.Fingerless Thumb Around Reverse 2
j) D% |0 R, r d" B58.Back Around 28 U4 _, H4 ~) ^ K
59.Fingerless Index Around 2
9 P% M7 e* E! y8 I1 ?$ I; F/ o60.Fingerless Middle Around 2
8 L. r; A% B; D1 V$ D61.Fingerless Ring Around 3: t0 x# y2 x5 L+ {% v& I2 J t
62.Fingerless Pinky Around 3
- L3 U+ ~5 l0 {8 |5 b63.Fingerless Korean Extended Thunb Around Normal 3- D% `& J! Z2 I0 G
64.Hand Around 34 V3 V. [& i% e
65.Neophyte Back Around 2
) g7 L* i0 D1 e! Z- b, u. K66.Neophyte Index Around Normal 2& ]# s1 c. r0 O+ G0 s
67.Neophyte Index Around Reverse 2" e% f; @5 Q, F( u0 _) T8 D6 a5 t
68.Side Ring Around 3.5
3 X9 b$ \/ `) y6 S
9 K* F8 e- Q/ p) m8 g
) K+ T- u4 J2 x! R4 r6.shadow(7): T$ [0 n8 P* d! G3 s
9 y: d% O+ E6 ]# f" l" Q; B8 O
69.Shadow Normal 2
% n; Q- s/ H( s2 T* ?4 G70.Shadow Reverse 23 B' x' r" h) j- u/ L7 J0 Y
71.Devil Sonic Normal 2.5
3 i/ J* c' H9 Q72.Devil Sonic Reverse 2.5
9 m2 o" r0 D+ i) d73.Devil Around Normal 2.5) f. |/ q3 E, M) X0 N; h
74.Inverse Shadow Normal 3& H3 j7 P) r4 O a( _
75.Inverse Shadow Revese 3.5
4 |! ~: Z& P' Q Y( d" L
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7.spin(16)6 s3 x; V' A: K; R5 p. M( ]
& ^9 ]) B3 O5 A
76.Thumb Spin Normal 2.5
5 K! r% L! U( A77.Thumb Spin Reverse 2.57 y; o" t! H' V) a& g g
78.Extended Thumb Spin 2.5
: B- v2 q' U& ^! b79.Fingerless Extended Thumb Spin 3) @; a% V6 _$ o) ~3 y
80.Fake Reverse 3.5) _* U4 e! |6 w* k
81.Index Spin 3.5
2 x, Q7 K4 p; v+ {; b2 h- n82.Fake Index Spin 4
5 M- _! D, \1 n! y83.Basketball Spin 4.5
3 q8 K0 j7 I2 i8 i) h! W84.Basketball Spin Reverse 5- D( X8 ^' ]' O
85.Back Spin Normal 3.51 q! G0 k5 \0 L% ]4 S8 B- y2 W
86.Pinky Spin 4
/ a! ~$ j1 k3 _: p* e87.Palm Spin Normal 3
% _+ K3 I% m) U' t9 k88.Palm Spin Reverse 3.5# N. g! x* a4 i
89.Fingerless Thumb Spin Normal 37 q8 W6 C: @) |1 B Z7 O% Q
90.Fingerless Thumb Spin Reverse 3
/ R- @8 j6 Y0 B3 T& ~; ~7 _; F- E91.Back Spin Reverse 12-34 4: R! @. B0 U4 G
4 ~5 j p' L5 h+ H# Z5 L* N: U! y
0 _& k W- r* [2 [, W; r, J8.air(9)
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92.Thumb Around To Air 33 `- q, Y& t( Y
93.Thumb Around Reverse To Air 3) a- ` c2 \# Y. g2 ^8 {4 c
94.Index Around To Air 3' b% P/ V' W, }6 c% ~
95.Index Around Reverse To Air 38 J# ^- F$ @: \; A/ v2 w+ V
96.Back Spin To Air 3.5
8 i- s; e" m0 P9 Q" r97.Thumb Spin To Air 3
! o1 _- o7 `# I98.Infinity To Air 2.57 Q: L! K+ e2 {, C& _
99.Tap To Air 38 p0 M+ U# T' G/ c( y) m8 H* o' O
100.Leigun 2 |
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