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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑
5 }: D5 _) u: n# O% l3 P' ?; E& |, j+ ?
每个人眼里最难的都不一样。所以要自己好好摸索。
. R( K/ Z% u" j- l我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。7 m! D" c1 k' a, N' }5 r/ X3 }! V
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/ k1 A, m4 n$ g9 i y===============================% ]; Y1 R* h! ~, f
找到了。。。。
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# ?% y+ p k5 [/ R1 f- x, j招式难度系数表1.pass & charge(10)4 i$ y6 \% A1 J/ g
- ]" _4 R) Y z4 ~# w' S- k
1.Charge Normal 1
% D, r* w* n/ t7 I ^, |8 U# j2.Charge Reverse 16 l1 o, |$ ^: m5 ?7 Y5 J
3.Triangle Pass Normal 1.5
0 l7 ^' H7 ?; v8 `3 [0 m( G4.Triangle Pass Reverse 1.5
/ G1 k9 L! n, |1 Y$ k5.Fingerpass Normal 1- p" g9 B" p0 a& o7 }
6.Fingerpass Reverse 1/ Y8 l( d, R- _+ M3 K
7.Twisted Sonic Normal 2' `5 d- D4 e; G! L8 a. Y' d. ~9 M
8.Twisted Sonic Reverse 2
* O; W8 d7 m: q) B+ ~7 R0 V9.Warped Sonic Normal 21 D( u( V8 e T5 S. Y
10.Warped Sonic Reverse 25 j8 M4 u& \- z" Y
" P* V3 a# @, C/ D1 d
, ~: G, A6 q$ y% e2.sonic(15)
I( q# F2 y1 u6 ~" l+ Q ~! }8 ~% y* j9 B: T
11.Sonic Normal 29 Z: |# \* D. n: @+ t" M
12.Sonic Reverse 2 }. K. M# u3 c+ x( f6 h0 A
13.Inverse Sonic Normal 2.5# y- A2 \8 P. s5 h( M: F- x
14.Inverse Sonic Reverse 2.50 K% a w& O/ ^& h
15.Sonic 2x Normal 2
6 u; H5 P7 E+ B' ~! B4 ]; t. H16.Sonic 2x Reverse 2. R# u* ~# O& x& k7 Y
17.Sonic Clip Normal 2
" V" T( ]0 E- s0 N7 l/ P18.Sonic Clip Reverse 22 s! X' h$ }' ]! B( n! `# v0 p [
19.Invisible Sonic 25 `2 |$ N v2 K9 ?$ u% u( j1 j
20.Demon Sonic Normal 2.5
! X O2 _, @1 l* E# x( o21.Angel Sonic Normal 3
' O$ P% I0 m( q- n6 K22.In-Out & Out-In Sonic 2.5
8 i1 Q+ g: u) A9 E" A0 Q* [( c9 {23.Side Sonic Normal 2.5
0 w" ]% U' f2 w7 N24.Side Sonic Reverse 2.5
+ y. V, u2 }8 H* M25.Flush Sonic Normal 3! i$ z- p. w4 k U1 Q
0 @* T9 [0 J S$ t6 f& u1 J
7 m+ U L# y# _! _4 Q% A" Q3.infinity(9)
8 e9 c9 U7 K& d+ f5 \( m9 \. z4 a1 Y1 \8 E& F/ x
26.Wiper Harmonic 1
9 W ~; F% i2 G4 D. n27.Figure 8 11 i3 e( q w7 V4 E: P
28.Infinity Normal 1
' ^. Z$ z' c3 c7 k29.Infinity Reverse 1.5
# Z8 ^* V/ y- E5 a! b30.Single Extended Infinity Normal 1) d2 ~. h) d8 v# m. ]
31.Single Extended Infinity Reverse 2
* Y M: a P P2 o# O7 P32.Quadruple Infinity 2.5; A- E4 Q& N7 t/ j b# d. `; Q
33.Quadruple Extended Infinity 2.5
. M( V L$ I' D* l34.Index Wiper Harmonic 2.5
, v' A8 A6 y# z' q/ v2 d* Y! i; D9 o3 g
/ T' Y) ^* ]) V& y3 X% Y
4.tap(8)
# p8 G4 a1 \# ~! c% h, R
' M3 I7 I9 y4 I- {3 v35.Half Tap Normal 2
9 Z1 I2 ]8 d% h0 Y" |1 _+ O36.Half Tap Reverse 1.5+ }& o9 G0 X. r& c3 y Q
37.Full Tap Normal 28 q3 Y; e8 c8 M* k( |
38.Full Tap Reverse 2
+ J% M: \4 Z. }6 M' ]5 D& D39.Back Tap Normal 1.5
7 J! [6 K# {5 w. @) k% X2 F' j40.Back Tap Reverse 1.5
+ t' A( [2 t& c8 _2 e0 d# m s41.X-tap 2& F8 Z$ M( m9 i. N, F* p( |/ h
42.Fingerless Fake Reverse 21 C% a( e/ _9 ~/ R2 ?/ C
4 ]7 T& t3 r2 o6 J/ J; d" j4 l3 g# h' y4 s
5.around(26)
1 D4 W( e1 s; C0 }, c2 S
( n m' n& Z' f3 b6 X- R43.Thumb Around Normal 10 ~* F3 Z! ?2 j
44.Thumb Around Reverse 1.5) |2 w. w( ?9 J
45.Index Around Normal 2
/ j$ o5 w" [8 ]1 B, J46.Index Around Reverse 2, l% P* _. E r3 v: E
47.Middle Around Normal 2
8 d6 u p& r! N' W48.Middle Around Reverse 2; c1 x- Z& W8 w* A
49.Ring Around Normal 2.5" ]# J& I2 i, K% h" K. v
50.Ring Around Reverse 3
0 `; U! r- `( F" A o' D" }- W51.Pinky Around Normal 3.53 L3 K7 J+ N" k; B5 K9 I$ R
52.Pinky Around Reverse 3.5' S0 n3 x7 C3 K
53.Cardiod Normal 21 N2 P/ W- L8 Z5 U# n
54.Cardiod Reverse 2
7 N! s: [. T! {, o) c55.Korean Extended Thumb Around Normal 2.5
0 g* ]) {5 U3 e1 u) e: g56.Fingerless Thumb Around Normal 2
. M4 K4 k2 O7 `! ?8 O57.Fingerless Thumb Around Reverse 2' a+ d2 Q+ E" U
58.Back Around 2- s2 j2 b5 D! O/ u' V
59.Fingerless Index Around 2
6 P) p' `0 T6 n9 _) L/ u60.Fingerless Middle Around 2
3 H0 T4 X1 q$ b, `3 b! _61.Fingerless Ring Around 3
0 b/ M6 W7 M" |5 t# q% `62.Fingerless Pinky Around 3% a# j6 q A' E2 V
63.Fingerless Korean Extended Thunb Around Normal 3- e5 C4 W" N' R3 _$ Y# T& i' N
64.Hand Around 3# Q: V, ~- O8 V+ Y1 L( }2 Z
65.Neophyte Back Around 2
( D" N$ W: _9 R% C: u/ l0 Z+ Q6 |66.Neophyte Index Around Normal 2
1 @: Q4 V3 U1 q2 p2 x9 `( O67.Neophyte Index Around Reverse 2! P$ q# M K @) r0 R
68.Side Ring Around 3.5
3 p8 E! ?$ k1 O0 |8 ], ]
6 d! ^& j# z G
. F E4 U" S! z( W7 b6.shadow(7)
5 x! l; k6 ^: A$ D3 F! @4 E; t. } I- g9 \4 R3 k+ |1 y
69.Shadow Normal 2. |- z7 y5 s, `0 w) }6 V
70.Shadow Reverse 2
) ~7 G" ?7 m6 e+ N, }71.Devil Sonic Normal 2.59 v" }( M" v* r# b2 Z6 z4 a F
72.Devil Sonic Reverse 2.5
, ~$ H$ p" m. w7 ?7 o73.Devil Around Normal 2.5
+ f; {' t D: T9 l74.Inverse Shadow Normal 30 O3 S7 a2 f+ M) [- c% Q: w
75.Inverse Shadow Revese 3.5# w1 ]& N: k1 m/ g( x* Z7 b v9 ~* k
2 ~- S2 Z& S% A% T, Q& n+ o$ l% u7 Q- p/ {) T. \6 [# q
7.spin(16)! K6 f2 t/ ^$ X+ Z' X
! i6 G3 }- [/ j9 X6 h76.Thumb Spin Normal 2.5+ }, E% N) w5 ^7 ^
77.Thumb Spin Reverse 2.5) c9 h. [. ~' ]3 `* p
78.Extended Thumb Spin 2.5
: W. s7 F0 z4 U3 ~9 n$ M7 D79.Fingerless Extended Thumb Spin 3
' f8 `( f2 c# E80.Fake Reverse 3.5' Q' K* F8 ]- r( g9 `
81.Index Spin 3.5+ A$ C% h H3 L8 [3 | t; [
82.Fake Index Spin 4
& Z2 l- v3 }9 f6 j" t83.Basketball Spin 4.5( [, G" P% u0 g
84.Basketball Spin Reverse 5: z* F* v7 |) Z3 {
85.Back Spin Normal 3.5
- E2 x& J# w0 \& L* M86.Pinky Spin 4& O/ s) S# G7 U- H" w6 e
87.Palm Spin Normal 3# Z; @: e! X i9 X
88.Palm Spin Reverse 3.52 c* R: E0 R* Y( V! b. g
89.Fingerless Thumb Spin Normal 3
. S6 m4 ~+ y9 @! E90.Fingerless Thumb Spin Reverse 3 Y* Z9 d, d$ {( i. T( X
91.Back Spin Reverse 12-34 49 V& ]+ d( F: U& W' r
$ j2 A; H$ Y: M+ k: o$ b
D! F% T* q+ f8.air(9)
- l/ M' M2 x i' j7 d& h+ Y; x, F6 K0 y
92.Thumb Around To Air 3
# Y' y: j4 t0 N# \; _93.Thumb Around Reverse To Air 3
9 |5 m; S s- R8 _( f% }94.Index Around To Air 3
6 C1 R2 |" t. f2 o$ Y95.Index Around Reverse To Air 3( e: \+ |- s) \/ i
96.Back Spin To Air 3.54 P8 A9 e6 _' \
97.Thumb Spin To Air 34 w$ X1 [8 r' V* p; K0 j
98.Infinity To Air 2.5% |+ t2 n6 I4 ^! t% {
99.Tap To Air 3
" ?6 |6 @ \ a100.Leigun 2 |
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