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发表于 2009-8-8 17:51:08
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本帖最后由 wangqueshijie 于 2009-8-8 17:53 编辑
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每个人眼里最难的都不一样。所以要自己好好摸索。! Q, V% Z2 ~3 Q1 m
我记得以前有个帖子是难度系数表的。。。忘了在哪了。。。
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8 _0 P. ~4 o! p- t9 H3 |===============================0 g$ s1 K; N7 `
找到了。。。。5 o) Z/ @! Z- L
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招式难度系数表1.pass & charge(10)% z7 q/ v( {: d$ ~' n
3 i$ o) m) X- k! m/ G7 s1.Charge Normal 1
6 k3 r b6 V% k) `, O( ^2.Charge Reverse 19 f! t2 Q- Z( K$ A3 e
3.Triangle Pass Normal 1.50 \ e& v7 e7 s. i# ^' E
4.Triangle Pass Reverse 1.5# o) v0 S+ c I$ _. w2 {
5.Fingerpass Normal 1
. F0 \9 l4 c* p7 J/ V/ M) _6.Fingerpass Reverse 1
$ e B6 v, @- {9 P ?6 [7.Twisted Sonic Normal 2
; ?. d0 Y7 N+ ~( f3 f8 L* b8.Twisted Sonic Reverse 2+ x5 a9 J' \3 k- @
9.Warped Sonic Normal 2
2 L+ g5 } l! j7 X10.Warped Sonic Reverse 2- \6 q1 v0 f/ w4 o! m6 @
0 o% O2 [' U- O5 _! V6 G
0 W! d7 W1 W/ X. P& g9 Q( X2.sonic(15)# i* o$ H9 @) y2 |' w
, Z0 e/ F5 d) C# L; z4 T) ~0 f: ?# @ T11.Sonic Normal 2) [9 {2 y: E9 z( b) V" `7 s
12.Sonic Reverse 2
* f+ [1 J K/ v3 a% s* e& }$ f6 T13.Inverse Sonic Normal 2.5" a/ X# w# p( }! {2 W1 l& ?
14.Inverse Sonic Reverse 2.5- h& E0 @1 K) F. h8 O
15.Sonic 2x Normal 2
: P# E: \: T0 X+ i) v7 T" G9 S16.Sonic 2x Reverse 2! v" K4 ^# y) S3 b7 _1 i
17.Sonic Clip Normal 2
% }. R+ R8 M) p% U1 I" g18.Sonic Clip Reverse 2
. o) T9 D: X z) O* W19.Invisible Sonic 2
$ ] J8 n; m! F, P) z2 e7 o20.Demon Sonic Normal 2.5, `2 y$ y. h# X. b1 g: F9 Y
21.Angel Sonic Normal 3
3 w* ]7 W1 \% ~$ Z22.In-Out & Out-In Sonic 2.5
/ y& e9 B% F& F: K% ^! l23.Side Sonic Normal 2.50 c, \7 h! u( A& y
24.Side Sonic Reverse 2.51 A, U& N3 [& Q
25.Flush Sonic Normal 33 H# `9 [, ]. ?7 R1 k& d1 I5 H1 X
% a, r# E' Q! v0 _- o
: m5 F! V( [" V( q# G4 _3.infinity(9)
2 U" p" K& u3 Y! H- ] C: K4 T6 V* d- q0 d% x; i3 p2 c+ U" [! K
26.Wiper Harmonic 19 L+ a& [: W8 D% }
27.Figure 8 19 r! `* c, ^; C6 ^
28.Infinity Normal 1
& o9 m3 \7 |0 N$ U- J29.Infinity Reverse 1.5
& y2 ]& y. ~/ m7 o- K2 Z% i: G30.Single Extended Infinity Normal 1
( _/ b1 K( w3 Q! p: _$ d& Z31.Single Extended Infinity Reverse 2; E+ [) Z! h- i; y4 D( k, h s
32.Quadruple Infinity 2.5( A! c% |2 v! ~( N1 x( ]9 Y- V
33.Quadruple Extended Infinity 2.5
$ ^6 C0 b2 G2 T( @ ?: B34.Index Wiper Harmonic 2.59 ^& C0 Y. ?0 U9 }; P$ \! f; K
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4.tap(8)1 n. X% c" t _7 k: E: q
* @- Y- Q: p; x9 b& P; d+ A35.Half Tap Normal 2
' r# L0 U5 } V: t36.Half Tap Reverse 1.5
7 @: V* i. g- E6 Z& Y* K37.Full Tap Normal 2+ \. L) }0 M1 q
38.Full Tap Reverse 2
7 U( ]9 ~0 r5 a$ V39.Back Tap Normal 1.55 \3 O" i0 A3 K2 H
40.Back Tap Reverse 1.5
: n( P% m, K/ |( r$ u9 s% o! R9 H41.X-tap 2
7 o* J+ r* q: ?8 ~ s42.Fingerless Fake Reverse 27 v/ v; v" g$ h2 |) c
3 s. o1 Z, S5 c1 T+ r" g! |7 c- X' Q) W* w# e% b
5.around(26)
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43.Thumb Around Normal 1
( }7 X/ X. @3 }9 K7 b% P: @44.Thumb Around Reverse 1.5
: a5 ^3 `6 c0 S8 b& C45.Index Around Normal 25 o' z: L. J* i& [7 `% R
46.Index Around Reverse 24 N8 V# A7 D! X- b9 ]; ?
47.Middle Around Normal 2
# Y6 r+ s1 m3 v48.Middle Around Reverse 2
$ E" F, i$ N2 Z/ E49.Ring Around Normal 2.5
. @+ S k9 s- G: b# d50.Ring Around Reverse 3
$ c+ ^# c8 Q2 m51.Pinky Around Normal 3.55 l7 G3 r' c9 R8 u$ ?$ W) V
52.Pinky Around Reverse 3.5$ O% G$ f j$ P% A" S* v
53.Cardiod Normal 2
- p* @6 w; _' p. G+ {54.Cardiod Reverse 2& G+ M6 q2 q. Z+ `7 O5 L; i+ F3 {
55.Korean Extended Thumb Around Normal 2.5
5 i6 j/ x* `9 _) A1 H! }0 n56.Fingerless Thumb Around Normal 2
( @& t7 q& U6 p3 f" \7 D57.Fingerless Thumb Around Reverse 2
/ X# s! C4 t5 q, T58.Back Around 2) Z$ T) P9 ~6 T1 E
59.Fingerless Index Around 2$ V( _% v- A1 M2 X! r; I
60.Fingerless Middle Around 2
( g2 n1 c7 E4 C: y `$ j% U, p61.Fingerless Ring Around 3
, J7 Q. A( U: ^7 J5 @: i2 r62.Fingerless Pinky Around 3
# t- W; k/ O5 c; W! n3 q1 r63.Fingerless Korean Extended Thunb Around Normal 3. j$ g8 i6 P) F9 s
64.Hand Around 3
" x( `, y% w% y+ Q" `4 m: x65.Neophyte Back Around 2
5 h0 H! C( s5 ]" V8 Q66.Neophyte Index Around Normal 28 ^' t3 o' x3 N, r
67.Neophyte Index Around Reverse 2
& W6 \) |/ a6 S- G: O68.Side Ring Around 3.5/ y) \# X8 F8 r/ V& H+ {
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- e5 w e; x; n3 n' `7 w0 ^6.shadow(7)0 G/ k: W9 P4 ]1 i5 m0 v2 F
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69.Shadow Normal 27 h) E9 y- \! y& l& i/ x/ Q
70.Shadow Reverse 2
( n: E3 ?6 z1 Y! R71.Devil Sonic Normal 2.56 r+ ?0 |; h2 _
72.Devil Sonic Reverse 2.5% J# H6 D5 c& m2 K/ f8 Z
73.Devil Around Normal 2.53 k: w6 ~, S5 f% Z1 S" p
74.Inverse Shadow Normal 3: y1 h) L2 t* i6 T# o3 `* v
75.Inverse Shadow Revese 3.5* T9 M- q: ?3 p" r9 @5 M6 M G
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4 F$ [. K( T f- u# p7 V9 v7.spin(16). U# _7 l b" l1 ?+ g/ D b- R
. x; \+ u. e% x0 T; A* C6 Q5 Y* w
76.Thumb Spin Normal 2.5/ A W( B% V* t. n
77.Thumb Spin Reverse 2.5# J& o& d6 P6 b$ ]2 n- Z+ \
78.Extended Thumb Spin 2.5
* b! b6 G" E3 x6 b8 o; w# }+ D79.Fingerless Extended Thumb Spin 3
) ]+ |( y) | W1 [& ]80.Fake Reverse 3.56 d! d* L t5 \6 v$ { T- \
81.Index Spin 3.5# z; G; M* l5 R% Q0 Y6 Z
82.Fake Index Spin 4+ |$ N9 F7 O8 D! k
83.Basketball Spin 4.5, G1 q. o4 h. K1 w, g6 s
84.Basketball Spin Reverse 5- _! J4 v6 G2 M! ^$ j1 }
85.Back Spin Normal 3.5) ?0 k9 P- {9 v
86.Pinky Spin 4" N# V7 i" I9 d/ A0 K. [& q
87.Palm Spin Normal 3$ M) ~: B2 g# B6 V$ c, s( {! d
88.Palm Spin Reverse 3.50 H9 N' f1 y( D5 u
89.Fingerless Thumb Spin Normal 3! \/ m$ ~% M& o* ]2 d7 ~9 F. c; n
90.Fingerless Thumb Spin Reverse 3
* ], `8 p# N" t; c; s& u' v! J$ r91.Back Spin Reverse 12-34 4
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+ |8 I$ l G# E3 E+ ~4 }& ^8.air(9)
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% z5 z& f3 m1 r5 V) V92.Thumb Around To Air 3! ~, w; W$ K( {2 Y
93.Thumb Around Reverse To Air 3
1 A# ~" c0 ~+ n+ {9 O2 G5 s94.Index Around To Air 3- C0 L7 O$ R2 o( U
95.Index Around Reverse To Air 37 C% t0 V( Z. y9 C+ `
96.Back Spin To Air 3.5
% l6 F( T. W' Q2 c/ V7 Z97.Thumb Spin To Air 3
# r M! B, l) y) Z" A4 }5 _6 D98.Infinity To Air 2.5
# ?( D- \! Y3 G6 v) H* _* E99.Tap To Air 3
2 G& Y8 V& A- M, ]# F3 s100.Leigun 2 |
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