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发表于 2007-7-26 23:15:09 | 显示全部楼层 |阅读模式

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無能的教學視頻" L5 _: c' ]9 p6 m6 b  Z

7 B2 E" W: G! L) h3 ZAROUND 系列 [52], _7 ~5 N* J# i) d% W( \
THUMBAROUND [14]7 V9 m5 ^/ n9 o$ Y1 [. C- C
thumbaround normal7 {6 T& [# |# C% }
thumbaround reverse2 B4 e7 T- \  ~1 H
thumbaround harmonic
, Q" ^1 n! E5 \( f1 g9 |fingerless thumbaround normal0 x% k$ t9 y6 X. Q) L1 e, x
fingerless thumbaround reverse % P$ H6 q0 t3 _1 v
fingerless thumbaround harmonic/ a% M% t( T+ W% j# U8 z
multiple thumbaound normal 5 `3 g+ \: R! U* |7 r( B: r1 n( l& Z
multiple thumbaround reverse   {, \( C; }; h  K; }
continous thumbaround normal
% U5 d8 [( L+ n# F" G2 ]% kcontinous thumbaround reverse
: h, q$ _4 ~5 j' W4 I+ i& V& o& l# t4 m" Textended thumbaround normal9 R/ H+ a. |: g7 K: |7 F
extended thumbaround reverse 7 I% ^" \: M+ c( y5 Y
fingerless extended thumbaround normal & I" B  V) x: t$ e- t) o
fingerless extended thumbaround reverse
8 @( i/ b7 l1 X% A; Y  V9 Y6 b
7 a- s$ ]$ O0 i1 V/ qINDEX AROUND [4]0 U/ e; t8 \, C; `. O0 A3 o) ?
index around normal 9 I+ S! }0 O/ [
index around reverse
/ k( k3 ?8 a; s- `index around harmonic
. q: E5 U3 K6 C/ Gfake indexaround( \0 s" r0 x9 s! S
# W, ~6 g3 }% l( s
MIDDLE AROUND [4]3 I1 `9 p4 X# r) y
middle around normal
1 e+ W$ K. X! g1 q  s  Lmiddle around reverse/ R5 [; v+ j, t- m
middle around harmonic
. z9 b: T7 \( U9 A& Ghalf middle around ! }2 s- T/ h/ g, p; L/ b
300 r5 }" y( [, x! S. y
RING AROUND [4]2 w4 W0 L& g$ J' S6 b
ring around normal; y* ?( R2 C0 P
ring around reverse
$ i6 t" S- Q& H+ bring around harmonic7 }5 B# g/ H/ E) e
half ring around! D8 P/ Z# S/ [5 Y' b0 J

# Z- U- }8 g! ~9 B3 d' DPINKY AROUND [4]
2 ~: t2 r0 u! n% h" ~pinky around normal
+ E9 ?" W( {. H# w2 Wpinky around reverse3 B8 a/ {& W7 T
pinky around harmonic
, _1 Z  Q9 `9 o9 ?; ?
8 g7 _+ j# c$ V7 T% \6 N# lBACKAROUND [18]
$ F7 `. S7 w6 N  u5 k/ Sbackaround normal) j/ j5 M! P( Z  N: a
korean backaround normal( Z7 ~; j6 s4 e7 r
weissan backaround normal
1 ^$ V4 Z! L$ J2 @. O% ^backaround reverse
9 `! z( w8 l5 [' x+ vkorean backaround reverse% p: u' \) _$ |
weissan backaround reverse
7 {2 {  {) a9 }& V# fneo backaround normal; o3 R; x! z- F4 f: f
korean neo backaround normal0 P! M2 I8 Y* v5 H- v  K
weissan neo backaround normal
6 L6 M. S, i2 G% b9 c! W* cneo backaround reverse
7 E$ m5 r- o; p; b, Rkorean neo backaround reverse: q* c; q# L, \5 ?
weissan neo backaround reverse
6 m- C0 ?: m$ ]2 p, O* n+ Wcontinous backaround normal
; a& G: }: u  F% f( @  s5 Ccontinous korean backaround normal9 W7 t; D; Z, y# o
continous weissan neo backaround normal1 v% W  ^. Q; V) a* W
continous backaround reverse! F9 G, b5 X* {3 l
continous korean backaround reverse# O7 c6 G- {# R8 P/ ?
continous weissan neo backaround reverse5 H& |. L! f  ?$ R* f. e% [; E
2 s5 n& o9 S1 y
DEVIL'S & DEMON'S AROUND [4]# Z6 W& W8 Q$ i
devil's around normal7 [. u1 t+ u5 s8 H+ C: n' U* @6 W. K
devil's around reverse
: ^3 Z" W8 T- u; ?  o) z. tdemon's devil's around normal$ q' N+ H$ J) a7 y
demon's devil's around reverse
  m' G3 q' D3 u& P* E
$ \1 a& i% f( }- o--------------------------------------------------------------------------------------. g  n+ f9 `8 w
+ o, v- I$ o. G! Z  z! X$ a+ [
CHARGE 系列 [14]
7 d# `- t' ~$ Z% g( c8 @) FCHARGE [10]
: ?) z2 ], M6 j/ t+ Q. t/ M' hcharge normal1 s$ X& L5 F5 Z- R- Z, c( `
charge reverse- p. x4 C4 x8 S& N9 f: ^1 U$ W
thumbflap charge normal5 Z! j. A; G5 z3 I& \5 w; G
thumbflap charge reverse
7 O8 Q2 |7 S, r8 R: B  |double charge normal0 S4 N( h8 s( j6 W9 r: _" B4 W
double charge reverse7 _- m) a, k0 o& t. ^& Y6 T9 Q6 a
triple charge normal
8 T" q- ]$ W+ Btriple charge reverse
3 \; N$ B0 E# F0 squadruple charge normal
+ f2 t" P: l3 A) U7 h6 Zquadruple charge reverse" K; o3 G" U: m: H5 F' m# N, G) b
9 ^, Q. I# O9 l9 P+ k$ o
TWIST SONIC [4]
4 E& H" v; d# y+ b  Z$ Itwist sonic normal
; m+ e7 K' ^9 l; [twist sonic reverse
6 z9 c3 W3 k/ Y  G/ k4 Vtwist sonic 2X normal$ e( X* c- V: s% p7 _( B
twist sonic 2X reverse
( B2 N" x* ?& |8 K6 A+ I  d
- G* z9 m; t- A$ \: L& w1 T--------------------------------------------------------------------------------------
4 P( C0 b8 o- x0 Q8 d
/ I( A  y. ^6 ?/ h. B  Z: LSONIC 系列 [44]3 [1 k$ i5 K( r+ u  J1 A1 f! i
SONIC [8]
- S9 q6 `) z. V9 g# Bsonic normal
3 z( i$ x7 h/ ]7 C/ l4 P/ ~, Isonic reverse/ f( Q. ?% k$ V. J) s6 e
sonic harmonic
, V3 V* O7 ~5 Z  e+ U; L' M: D, l9 @sonic 2X normal: E* o, R2 T, p( t6 r4 T
sonic 2X reverse
$ X5 ], y! Q5 \3 I6 p5 }sonic 2X harmonic
; G9 r$ n2 ^( ]$ x0 Tside sonic normal
5 k- {. O& w) L. P) kside sonic reverse
+ z! A8 }- F* b8 B9 T6 W
0 ^/ e' G1 a- @8 `! Y0 |INVERSE SONIC [6]
% Q  r5 |$ O* M8 o" _" I0 K/ Ninverse sonic normal
6 z& T, p% Y- _, D4 N/ |inverse sonic reverse
+ ?) h% S  \' h7 k* f% @9 Xinverse sonic harmonic
' k6 a7 e* d- t( s  e: ^+ n! kinverse sonic 2X normal4 X/ ?0 Z. y* \3 h! C1 ]  F  T3 g
inverse sonic 2X reverse* X0 x* q* \1 F
inverse sonic 2X harmonic7 C  _  F: M8 k  A

' q7 i0 _3 E% `- sTIPPED SONIC [3]! _4 i6 |2 ]7 x2 W5 P
tipped sonic normal
8 @( z5 U# e  x4 _tipped sonic reverse
+ ~6 G& n. v8 A9 @4 Jtipped sonic harmonic
$ ~6 n( y- x  Y; ]4 g) k# |  H& n1 v! ?
INVISIBLE SONIC [3]
! }8 n4 S3 t. M$ b" Hinvisible sonic normal2 m& s( F# m# E; l& k" Z
invisible sonic reverse$ u7 D8 u" l4 m9 @# n  k1 u: j
invinible sonic harmonic
! v3 z) L3 {- G" `4 @' l; \7 ?( v
/ J" ~- S7 ], s; I+ [PSEUDO SONIC [4]& c" K  J% r5 c; Z" X3 h+ h+ o1 F) m
pseudo sonic normal
  C( i4 Q" e6 B" ~2 A1 Fpseudo sonic reverse, J4 t9 E! k! X/ V. j( k% ]
pseudo sonic 2X normal7 L1 ?  {/ S1 ^' [
pseudo sonic 2X reverse
* R: b8 R! P, I, J, q) v6 p. q) _  N! d6 z9 c& I
MOONWALK SONIC [4]/ g8 k* F2 ^4 {( _: w& e
moonwalk sonic normal0 D7 O; B" a  v# ?1 ^, _
moonwalk sonic reverse
& C  X7 r% C  ]9 X. b: R9 bmoonwalk sonic 2X normal
3 c; i+ J, o! h6 h0 ^0 N% Emoonwalk sonic 2X reverse
1 Q: ^! N* j* V3 t! u$ M! d4 Y- m
- T1 i( r; M# v. Z: k' w. qNEO SONIC [2]
; n- Y; U9 T8 b7 N: C* ineo sonic normal
8 Q. |, y5 p: Cneo sonic reverse
- S$ n& N1 Z0 q2 K: s7 {5 d. M- a, B8 M& z2 R
IN & OUT SONIC [4]
/ v& L  ^4 A6 z& a" h/ B2 Iin out sonic normal
: }( q+ r; W) @% E, |3 oin out sonic reverse
5 {, Y, J# C3 ?! Jout in sonic normal
* ~; u5 J: m2 y5 B$ J  Wout in sonic reverse3 x/ V: @$ I: U$ w) ~2 I' V: d
- g* B1 [+ C; j: A9 M4 X
SONIC CLIP [4]- `7 m" ~0 @( _) k+ a$ T/ N6 L
sonic clip normal" m7 S$ P! r6 ]6 Q' H6 t, F
sonic clip reverse3 I$ ^( C. @3 M8 @$ z
sonic clip 2X normal
' X- q8 f# p2 `( ^sonic clip 2X reverse
6 k; R1 F" F; a# o" y0 A
8 P+ @. i: {* m" B3 x$ ~DEVIL'S & DEMON'S SONIC [6]
7 [; y* o9 Q* O% n! wdevil's sonic normal. I" T& O, u( b. p6 S2 S1 \3 N
devil's sonic reverse9 s+ _# c: Y2 E
demon's sonic normal
1 E' Z7 t: V" B+ d8 `9 Idemon's sonic reverse
8 ~" c$ I, y# F4 ?4 i" |# D# v* ndemon's devil's sonic normal! Y" T$ h( g2 L1 G0 I3 L0 E. \
demon's devil's sonic reverse
4 g4 Z/ f3 [( q2 c4 m  w) j9 e8 U, ]1 r5 l$ \: U5 z# u! ^+ ^
--------------------------------------------------------------------------------------+ a' U9 O- _3 T, j: e4 E) d/ Z
7 a. T2 e# Y4 q0 l4 F4 v- T
INFINITY 系列 [21]
. {) h. _% X* k- g6 Z3 `* yINFINITY [16]
2 k; r( q$ V. e4 ]" b+ qinfinity normal* ?( p6 |* [6 K8 K" B6 ~
infinity reverse# g5 K( I; H: m$ d+ C" b* J& a' I
double infinity normal% z( Q! P! j6 u+ [* C8 \
double infinity reverse3 V3 L! T. h" y
triple infinity normal- s- ^1 A. W( g* f- x% ~
triple infinity reverse
1 `" \7 l) L% \- i2 d1 k& ~quadruple infinity normal
% g2 `) {3 V* e" A7 w" w* W: x0 |$ oquadruple infinity reverse; }6 O. i: l/ r. T
extended infinity normal2 t. q+ p8 \- f) w
extended infinity reverse3 p5 d% {" ~" \  j3 }
double extended infinity normal0 G' z( o1 B& [$ R! P
double extended infinity reverse
6 y7 N/ R" o) K9 h: {/ ?5 Qtriple extended infinity normal
# ^* v3 L6 }1 k) h9 }triple extended infinity reverse
5 n7 v& X1 |2 ~+ N. pquadruple extended infinity normal* J6 }% ^1 f, V% }/ s
quadruoke extended infinity reverse
# v9 ]+ m! W6 B1 _6 x' [# U+ W+ {& t6 X( k* Y
WIPER [3]
4 v( M! y$ ?5 Awiper normal. k. t( ^8 x  i- L# ^: q
wiper reverse( b# @1 V( g3 [) S; W* h  [
wiper harmonic
/ E& T9 @+ a% i5 Q4 q0 N8 o: ]- V# H- O  J3 V& }) u
FIGURE 8 [2]9 _  [+ j5 @" N: j3 `
figure 8 normal
! b$ ~7 ?  x) e6 s& Tfigure 8 reverse0 T( G+ s! V! x% x, w+ U  t

3 p7 T7 e& O2 I" \, C) s7 }* b--------------------------------------------------------------------------------------& C, d$ i' e3 n) E/ k1 z. M

  D! b6 o* h$ }6 o! KPASS 系列 [10]
; F5 a; X' M  o' ]% H! x- {0 S& Gpass normal
& M- V, M  x! [' M$ Hpass reverse3 E2 B7 J, T+ E" T3 l
fingerpass normal
( G+ ]* w6 c' ^3 i& k( U7 b- Z" i, s( dfingerpass reverse
5 {& o' X+ i( Q. D# Kfingerpass 2X normal
' A: ?/ N6 D% T4 U- hfingerpass 2X reverse
' x/ y: I! `' @  D0 ~$ Ttriangle pass normal
7 K+ D" y! p4 m; r. l/ xtriangle pass reverse
8 k6 Z7 Z5 ?5 c  Qbackhand tracer normal
# N- D  n" Z4 H, a& s) P. X" Ebackhand tracer reverse2 J9 ^/ ?$ m3 P* r$ H( }& Y/ O0 b

1 Y$ E; O" ^- `, [3 W- z( g--------------------------------------------------------------------------------------4 R% B2 t2 T$ f. ~% R9 q( M$ Y5 |" I

/ \' Y  g' V. kSPIN 系列 [61]
. f3 q; W8 U0 ?! `THUMBSPIN [6]
+ I' y/ k6 K) `) j8 L5 l5 Hthumbspin normal# h) C9 N0 F( M( B
thumbspin reverse1 t( U" J  K$ i' U, }0 `4 g
fingerless thumbspin normal
  I6 {% H3 q, {7 @, nfingerless thumbspin reverse$ B. _; p2 P2 `
extended thumbspin normal
1 {! A3 G7 I* `: c6 Cextended thumbspin reverse
/ J" A& `$ o. _+ l$ r7 m8 b: |# \3 @9 O9 J9 Q
INDEX SPIN [4]( t; y" L+ O  ^5 K# j) k$ F
index spin normal& k. t( A0 m+ }, o  b( C* F
index spin reverse
2 o2 c; v& o( y; Xfingerless index spin normal2 j% w& M4 f1 H& d* E( G
fingerless index spin reverse
' @6 I4 a$ F) A- Z2 ^  B* x! t
8 ]8 g4 D4 P4 Q8 x& z* T. IMIDDLE SPIN [4]
, C% d7 c# T3 J7 Y. Omiddle spin normal
& h" v) p) K: Q; {$ fmiddle spin reverse& r2 {+ i) F$ t
fingerless middle spin normal
: V. ^( s& e: m) p; L8 ^1 ^7 Efingerless middle spin reverse6 A7 ]' s* y+ I- w- d# r
+ t: H' }: Q! C, S( R
RING SPIN [4], q, f( J4 [! W
ring spin normal
) N! q* C, G& P+ M+ Zring spin reverse- T2 n, H# o/ h8 g! G
fingerless ring spin normal
+ ]% H0 n6 p8 Gfingerless ring spin reverse
# P' L' i7 v5 O3 @7 U
6 T0 L( N  Z, K9 G" p+ P* VPINKY SPIN [4]% f: l! b! O% G
pinky spin normal
& [$ H1 z* x, v$ `/ Jpinky spin reverse
, x% s& i& x! b0 z# L7 a6 Wfingerless pinky spin normal) {) D! e+ k/ r8 F8 z: d2 f
fingerless pinky spin reverse  V4 D/ a. w& _* P" I* q- N
/ t0 I3 a7 a3 x  n3 p. y( z. _! g
SHADOW [14]
" Y& [9 F, o% u* @1 o0 Q- n9 B  zshadow normal0 g' w$ ?  B9 P+ J
shadow reverse: N: @3 C8 a5 A, K9 _
shadow still normal    ; X7 C2 n4 Z( \* F9 D, n, I: K
shadow still reverse & o" g- t- F9 p0 q& T$ H1 z: s
shadow still normal
& R; q5 @1 X' ]; d; c# p+ Q2 ?shadow still reverse7 A$ G5 D9 [) x" i+ O2 X
continous shadow still normal
& k1 ~2 a/ @  w' |continous shadow still reverse
) t. v& G  ?# |' j8 N. Ginverse sonic shadow hybrid8 i7 M' o* m# M: Y9 |
inverse sonic shadow hybrid reverse
. {; n- f/ M8 M9 `: xreverse inverse sonic shadow hybrid
' b1 p/ Z" v4 v. ^. t$ o( E/ @inverse sonic shadow still hybrid
/ _3 \6 Y5 b1 m7 winverse sonic shadow still hybrid reverse
4 w/ X5 K7 A8 X2 e0 o/ rreverse inverse sonic shadow still hybrid# ^! J, y% B; _% s0 J' N* G9 l
/ I% D# Q% y/ O+ n9 i1 `
SCISSOR'S SPIN [1]# a# r' P! p. f# @% c
scissor's spin normal
3 R9 ^; H$ X) o( C* M* \! L
% n. x9 p9 K9 P) Z& jFAKE REVERSE [2]
+ w& ?5 K4 d3 c& [# |  b, Q3 J( gfake reverse normal
' w: I5 _7 g  G8 |5 O' Vfingerless fake reverse normal8 Z8 p& g* Y% b. c3 c

: P5 T# }4 ~4 s6 p  \) BPALM SPIN [2]: g/ |+ t* z( `$ z5 E
palm spin normal5 `) A$ ^- T( f% K
palm spin reverse( I# y3 Z3 O- f: s5 ]
% F3 X2 o3 Z/ s2 _% ~: Z6 Z
BACK SPIN [10]/ R; |  f8 }7 {$ p) |( |
back spin normal
: h) @, N/ N0 C% vback spin reverse$ |- C3 z' e9 R( b( d6 a0 M0 h3 I. A! s
middle back spin normal* U1 s# }$ n2 Q0 p* T
middle back spin reverse
, L- w- n3 d# K1 qring back spin normal
/ ^! l; m8 ^1 u$ C& ?+ sring back spin reverse7 s0 r* P! W+ I
pinky back spin normal7 {3 Y! e( ?" s( {  ?
pinky back spin reverse0 }0 g- z- y) q4 X) Y8 B5 g
twist sonic bust back spin normal" l) C5 l. ^: h1 d
twist sonic bust back spin reverse
8 {- N' K% h0 f% b% [& X3 D, _* }
SIDE SPIN [2]
1 w" m. O1 V4 Nside spin normal8 U3 X& c9 d4 s) R! ^4 v2 s" \
side spin reverse7 t+ l1 j5 H9 c$ Z
+ T1 Q9 d* f3 t
BASKET BALL SPIN [2]
6 }, D! F4 U$ c' ^) y# Zbasket ball spin normal
% q3 G+ h3 a2 c7 m  i5 y- ibasket ball spin reverse
' t& J2 z; A3 P2 l3 K) N8 W: i& e/ [% u  C
SPIDER SPIN [3]4 g3 R: I7 h) Z' t
spider spin
7 a2 o. k* h3 y  o: Cdouble spider spin& D$ `9 q7 I0 m- I
multiple spider spin
' r- E. T, V" S( E4 A  O% Q3 r3 V/ B/ j
DEVIL'S SPIN [2]
. Q  i- X4 _+ b: L0 s, jdevil's spin normal: o' R4 P4 }& b* v# G/ r3 d+ c4 X8 A
devil's spin reverse
8 Y4 v' D5 i4 f7 q) x5 j' A! d5 }: Y* {1 J' `
FLICK [1]$ e' P0 G; m" W3 L8 l* A
flick7 c' p" p" ]1 x

- p& T/ u# ^4 P# v- K% U4 ~+ j--------------------------------------------------------------------------------------
8 F8 B! Y' F) ], `: H/ I
5 ]- ?% v3 r/ u; Y3 }' {TAP 系列 [13]* o& \& U: n' R9 p/ j
TAP [8]
5 A: W# }, G9 [+ H7 T7 b9 ]. T. [- yhalf tap normal( r/ |; C5 k+ V; [6 x8 \
half tap reverse
! j3 R0 e) F3 J* t; cfull tap normal0 S' z( c8 A, S1 \
full tap reverse: p& A8 ?; N" }' J8 o# U
continous half tap normal
9 z# A5 ^# g" ^% a0 R& L5 G  Lcontinous half tap reverse
# d2 Q4 x8 x0 t, a6 fcontinous full tap normal4 u6 R$ `5 H7 f% ~+ c. M7 M0 {
continous full tap reverse
! a/ `: f% ^# m' S' E2 W" n8 r. V) a% B9 A  M* m7 l  M7 l+ H
BACK TAP [5]
, {: r6 A% E+ I$ C3 u! pback tap normal
& Y8 L- X. V, |( T. W! uback tap reverse. f( E. q/ c( V1 ?+ {, U& j
back tap harmonic
- a9 ?& N  M% T$ x, A7 g4 C, |4 H$ pcontinous back tap normal& M% I/ L6 M) ]% Y: q" ^
continous back tap reverse
$ r: ~4 S3 o6 g5 V: n8 q  P" R& {. T% l5 x5 S( x
--------------------------------------------------------------------------------------5 s4 E; b$ ~  e0 t
4 Y/ R5 J) ?0 T! U
AIR TRICKS [17]
2 O/ g; M) N6 \# V2 C* KTHUMBAROUND AIR [6]
# X- O% g: c# \+ {/ l2 E7 N" rthumbaround air normal
7 u( E+ p5 U) g0 [* B' Uthumbaround air reverse
; x- o9 q3 Q0 D. rextended thumbaround air normal
) ?& K; C9 Z& mextended thumbaround air reverse& C/ u; R$ `, l
continous thumbaround air normal
; J: a" G! _9 hcontimous thumbaround air reverse0 M* D( f1 j1 y  }5 O
/ g/ g2 V" M- t
[sze=4]AROUND AIR [1]
* y( d) n7 c& N" ?back around air+ j, T1 W$ z! ]6 r

' L! r. G: x$ C5 y( k  @0 qBUST AIR [2]
/ V, }9 @# r. e8 I5 R2 T+ Asonic bust air
6 J; f( U% `. Ctwisted sonic bust air$ k. e( L7 Y+ @9 A6 x

" K1 a) l: h7 L$ _INFINITY AIR [4]8 q" K# k+ |0 z" D. Y$ F
infinity air normal9 q5 T" r, H" Y8 |' d: G
double infinity air normal
  h2 H) Y/ |8 c' V4 ^9 {triple infinity air normal
+ x& W- S8 _$ F8 O- n: cquatriple infinity air normal
7 e3 p/ j# `1 `9 W1 m) d; o8 w
2 ~/ E4 Q' B6 BSNAP and FLIP [4]3 \" P! f! ^" t2 e5 I1 b  G
snap flip
( C! ?- s( z: Z0 f# R) q0 fthumb snap3 F* y& Y& w" s2 N8 I( p3 s, y
horiqontal thumb snap
" n5 ^9 O5 |9 o6 W' [$ Vback flip% F8 D2 ^; y/ S$ @

% C9 C) l- C- Z/ J' v! h[ 本帖最后由 無能 于 2007-9-9 21:39 编辑 ]

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 楼主| 发表于 2007-7-26 23:15:44 | 显示全部楼层
COMBO( m3 X% c$ \" c+ J7 M4 d- r: M4 g
SIMPLE COMBO
2 z2 o+ X/ Z) `, w; WKam's 4 Loop Combo
# Q/ z9 y8 S8 v1 P6 y          sonic normal 34-23 > twist sonic normal 23-12 > thumb spin normal 1.5
5 W3 E6 C0 \. C5 G3 {% UTHUMBAROUND5 _/ z* @2 T* y! O: d7 A
thumbaround fall3 ?$ ~/ M0 V8 o, c, Y
          fingerless thumbaround normal > thumbaround normal t1 > thumbaround normal t2 > thumbaround normal t3 > thumbaround normal t4
$ l4 K; G6 Y( y0 uthumbaround rise
3 F9 g- E0 u" Y          thumbaround normal t4 > thumbaround normal t3 > thumbaround normal t2 > thumbaround normal t1 > fingerless thumbaround normal- S; j$ B- H8 i# X2 U
thumbaround fall harmonic
& z( x8 Y" |7 t1 U+ {          thumbaround fall > thumbaround rise3 ~3 ~& s7 f& j/ j
fake triple thumbaround
6 u3 `9 U8 ^/ Z- X  z          extended thumbaround normal > thumbaround8 C6 g4 r: t+ m
counter thumbaround normal& v9 I2 h0 ?7 O' e: J5 Y, S) \
          thumbaround normal > fingerless thumbaround reverse
: Q* y6 s7 Z! E9 U. b4 m, T2 Y) Zcounter thumbaround reverse
! P. P% p2 B" S$ ?6 A% N  x' K          thumbaround reverse > fingerless thumbaround normal
' Y+ F# c, V( ^cardioid normal
' Z: a! B! {9 F' o          thumbaround normal > wiper reverse > thumbaround normal
2 O. i: {4 p2 [/ h& S; K6 U. P9 gcardioid reverse
1 \! e- P* P) p          thumbaround reverse > wiper normal > thumbaround reverse- {& ^% |2 t1 ]( e6 W: ?
  L2 \. h& t9 ]2 P/ K0 o
BACKAROUND& o2 N& p. T8 J
counter bakcaround; x+ v1 L: A$ O1 j: D
" W' ]' c* M1 C) S2 R3 {
backaround fall$ K  j* {5 u  z' t
          backaround 1 > pass 12-23 > backaround 2 > pass 23-34 > backaround 3 > backaround 4
3 {7 R; Z" U3 k" {( v% Vbackaround rise, E! Z1 l& Z0 D
          backaround  4 > backaround 3 > pass 34-23 > backaround 2 > pass 23-12 > backaround 1  E6 w0 S& |4 S; M9 S5 _  o
backaround fall reverse! ]2 v3 L( h* X( K7 c! ]5 ^1 R
          backaround 4 reverse > backaround 3 reverse > pass reverse 34-23 > backaround 2 reverse > pass reverse 23-12 > backaround 1 reverse* A, p4 @, j- Z8 n' K9 i
backaround rise reverse
$ o9 M8 V3 \: Y# T6 i: r          backaround 1 reverse > pass reverse 12-23 > backaround 2 reverse > pass reverse 23-34 > backaround 3 reverse > backaround 4 reverse
* S# z' B6 X1 p' O$ ?# Xbackaround fall harmonic
; n$ q- }, D, W: ^          backaround fall > back around rise
! `# b- I$ Q0 ybackaround fall reverse harmonic
* E% B8 ]2 c6 [' R' H3 A: J2 N          backaround fall reverse > backaround rise reverse
/ V- f* V  v7 x& s
  G& R  V; T/ U0 T, YSONIC) |, v- ^+ b/ X# o: F* m* P% h$ {
counter sonic; H- p9 Z1 a5 L. G& ]
! w, \$ w" K# y' A( v& _
counter neo sonic) y0 H' }5 S; i' _) m

3 [( m6 }0 w# v9 S7 Ksonic fall! R5 H1 U( O5 S# a# a- z
          sonic reverse 34-23 > sonic reverse 23-12
' [$ W% ^0 m6 O% a, H! v4 ?5 @sonic rise
8 q3 @0 Z9 l5 f          sonic normal 12-23 > sonic normal 23-345 y$ H+ J- Y- R1 ?* R0 Y
sonic fall harmonic
- o. v9 ~0 I' a+ w/ F          sonic fall > sonic rise0 Q5 Q$ y0 U2 h; C
tipped sonic fall
- {" ^6 h& {5 a+ S          tipped sonic normal t1-t2 > tipped sonic normal t2-t3 > tipped sonic normal t3-t46 Y, t( x9 q1 A' y
tipped sonic rise" `4 v, a. X9 t# ~9 M# y/ P
         tipped sonic reverse t4-t3 > tipped sonic reverse t3-t2 > tipped sonic reverse t2-t1: J9 d; @6 @$ ]2 n; r7 }& X
tipped sonic fall harmonic( x4 v' m) ?! W7 ?; d' c
          tipped sonic fall > tipped sonic rise7 h5 @! n9 x6 X
rising fans
+ S+ C  G& N6 u5 I% t4 I$ _# x5 H+ f0 m; L
INFINITY( d$ _, R# C) x4 \( O) _* O
counter infinity
& @! ^/ ~- O1 P  E; Y- N
0 T0 S- {! F. R+ bBUST
5 T& N! [1 \1 L# U/ V( iextended thumbaround bust
9 A$ X& |8 F5 `: ~; G. r+ ]          extended thumbaround normal > fingerless indexaround normal
* L2 z0 X7 y0 cshadow still bust: F1 p4 Y! B2 ]; U+ H
          shadow still 12 > fingerless indexaround normal2 ]$ }* m) h" J/ x  U
sonic bust
& S5 L. v3 k' Q          sonic normal 23-13 > fingerless indexaround normal) G4 r" ]; B* l, Y) }# c
twist sonic bust
( s5 m" @6 S" R( q; u1 G          twist sonic 23-12 > indexaround normal6 [7 q! M* z; b
devil's coniv bust5 X  u- N5 ^5 v# D& j8 ]4 J# B
          devil's sonic 23-12 > fingerless indexaround normal
3 B* b  i' b+ n1 s! x4 M% Wdemon's sonic bust' _- J+ C" [/ ^3 N& l1 \% R
          demon's sonic 34-12 > indexaround normal& V/ `5 y  j4 K# \* P/ L( C
demon's devil's sonic bust3 M. g2 q9 |1 t4 T) s, R. K
          demon's devil's sonic 34-12 > fingerless indexaround
' _, O( ]3 G% P: q6 _9 R% Q" H1 v# r% z
[ 本帖最后由 無能 于 2007-7-28 17:20 编辑 ]

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 楼主| 发表于 2007-7-26 23:17:29 | 显示全部楼层
這是我在另一個論壇做的列表,貼出來和大家分享一下吧

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PSH第一届晚会之星论坛双人赛冠军

发表于 2007-7-26 23:19:41 | 显示全部楼层
很不错很全面
& W' P6 c# J: L6 Y( S9 u' N* t这个是不是参照 UCPSB trickbook做的?

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 楼主| 发表于 2007-7-26 23:22:22 | 显示全部楼层

6 L( i' N# z* }& ^( a4 j4 P6 {呃....是有啦...不過我是參照兩個論壇和兩個轉筆教學網站做的....

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我不会转笔..

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发表于 2007-7-27 08:33:50 | 显示全部楼层
不错~很有参考价值~置顶吧

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发表于 2007-7-27 12:17:03 | 显示全部楼层
triple charge normal: ~3 v& [) r% P
triple charge reverse* J- _* y3 N+ W0 O- ]/ F
quadruple charge normal
$ W- R$ y; c8 `7 n- v+ l1 Cquadruple charge reverse) q+ a$ k' ]7 S' H3 S; x! ~9 L# U
???????????1 n$ M7 L( Z6 V: Y2 J1 F
没见过

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发表于 2007-7-27 12:28:05 | 显示全部楼层
真佩服啊  就这些弄不明白啊 谢谢 哈
我是吉林的
想壮大东北转笔的队伍
有意的加QQ544423227
请注明 省份 地区 还有论坛ID

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 楼主| 发表于 2007-7-27 12:30:11 | 显示全部楼层
原帖由 tiancaifxq 于 2007-7-27 12:17 发表
! a3 Q/ H2 ]$ I& n1 dtriple charge normal9 A- K0 l! I% G+ I& \% I6 l
triple charge reverse$ i4 |8 i; T- ~" |) ?* E
quadruple charge normal
1 ^! H  h; P# U- D$ [) o; vquadruple charge reverse, C- p# C4 E/ i' K: `
???????????( ~9 d6 ]. x( `
没见过
- ^! h5 q. j2 E
double charge的加長版而已/ f8 R# M3 T& Z8 _9 _
即是要連到t1 cgarge和34charge
黑之旋風,吹襲一切,捲起萬物,
環之華麗,速之瞬間,旋之豪邁,
無之奇妙,蘊之持久,移之極限,
擊之無息,空之飛騰,筆之無極。

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全宇宙第一个叫cpen的Pser

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发表于 2007-7-27 14:20:52 | 显示全部楼层
超多没看过~~~晕~~

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发表于 2007-7-27 17:19:54 | 显示全部楼层

哇!!

哇!好多啊!可惜有些看不懂

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发表于 2007-7-28 08:58:09 | 显示全部楼层
太强了,看不懂,哪里有录像?

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 楼主| 发表于 2007-7-28 13:14:05 | 显示全部楼层
原帖由 heweifyfe 于 2007-7-28 08:58 发表
5 O$ M  f3 Y* `. C8 }. G太强了,看不懂,哪里有录像?

/ b# V# a! S! \7 m) S3 \拍攝進行中
黑之旋風,吹襲一切,捲起萬物,
環之華麗,速之瞬間,旋之豪邁,
無之奇妙,蘊之持久,移之極限,
擊之無息,空之飛騰,筆之無極。

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 楼主| 发表于 2007-7-28 17:41:09 | 显示全部楼层
我還想加上教學連結的,可惜剛剛多了3331字...
黑之旋風,吹襲一切,捲起萬物,
環之華麗,速之瞬間,旋之豪邁,
無之奇妙,蘊之持久,移之極限,
擊之無息,空之飛騰,筆之無極。

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发表于 2007-7-30 19:21:57 | 显示全部楼层
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