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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。: K% ]5 |5 c2 j% g1 _4 E8 f3 H
8 m9 s; s8 k+ [! d转笔的招式分为8大系列2 \7 @1 e' C% i0 I9 M [ a, T# \
around4 T7 O, o, }+ W- s+ |
sonic
5 W4 i1 I# T3 f9 _Infinity
# r) z" g) O0 l1 W' K" E1 ODevil's and Demon's
$ @7 O; E/ Y" g4 ycharge6 [3 m* R9 k U @, x c4 K1 u
spin! R4 t% W2 K+ N4 g: N" G/ p5 ^* `* m
TAP7 T5 B& b) A9 e+ a$ i& y
other
5 K. o! x; }( i$ r% b8 h I5 X. v7 Z
K( m% U9 B9 A单独的招式称之为trick
) K* M# ?. C, j+ z4 [把trick连接起来的招式称为combo& @; n* k8 d2 o
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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+ I1 G: T: c3 O2 K1 }' K, }+ n截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。) O' \% p' ~* j1 {# A* I# N
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:# {$ V% I) A9 r! z& p
9 [3 ]" s K0 c4 d* `8 f
ThumbAround
; k( f: x# F! t- Q5 o) O) kThumbAround Normal ∮
F( }7 \4 Y% Y5 r3 p6 K) n( kThumbAround Reverse ∮
; @7 M9 ?7 M) YFingerless ThumbAround Normal + ?3 g [ r2 o9 K% q5 S; w
Fingerless ThumbAround Reverse
5 J) Z$ _6 Q* t2 w6 VThumbAround Harmonic
& P, @' |- l+ H! l6 }; \Continuous ThumbAround
6 r& p+ @8 a: n9 OCounter ThumbAround
: J! {+ H* C6 @: uMultiple ThumbAround $ ~$ v$ e u( F8 Y. e
6 i) Y4 S. ?! e---------------------------------------------------------) N! T0 p* l3 E4 P2 ~0 E
FingerAround3 V) I: b/ ^1 ?: t; H
IndexAround Normal ∮
a" \1 S9 }8 b4 P6 D* qIndexAround Reverse 3 S+ P! s" K" b* u9 T
Fingerless IndexAround Normal 4 f. \; T( v( B, {# F( D& D
Fingerless IndexAround Reverse ) J: o2 ?8 z- W* X
MiddleAround Normal + E+ w0 [8 f( @) z
MiddleAround Reverse , |$ r9 f2 K9 k0 k7 S: F
Fingerless MiddleAround Normal ) @* b6 j* e* U G
Fingerless MiddleAround Reverse
) ]& @- }, r6 vRingAround Normal
' c0 m2 ]/ W& G" HRingAround Reverse
- c g( U" Z a9 V$ @5 eFingerless RingAround Normal 4 ~9 r" L/ R8 Q8 _& ]0 q, v( X
Fingerless RingAround Reverse & ?2 U$ ^$ J9 Z3 z6 t8 F8 U0 z
PinkyAround Normal ; `0 |7 s/ d* U; {4 q7 H
PinkyAround Reverse , s9 L8 I' i7 O
Fingerless PinkyAround Normal
0 J3 p8 X+ ?0 DFingerless PinkyAround Reverse1 _6 t+ F& m5 I/ r% x6 k$ m7 I
1 ]: V; n s+ x! I+ r
--------------------------------------------------------- E, `! P0 u' J, I4 Z2 q
BackAround; z( a: u* R: h; n4 S) B: |
BackAround Normal ∮8 Q) E; Z7 ~/ T
BackAround Reverse 0 ]' H' O' ]1 x; ]$ G( r8 Q
MiddleBackAround Normal∮
0 V) c7 d4 T6 H4 v. \5 r" l! DMiddleBackAround Reverse
( a W! B' e8 k4 WRingBackAround Normal
$ t' v. T0 I3 T% U6 ^' S8 ?# JRingBackAround Reverse
2 P5 E# T/ ^0 i/ g4 t( g0 ]0 c4 R" MPinkyBackAround Normal w2 S; B# c5 T) q* a
PinkyBackAround Reverse
) c Y3 D7 u; q2 v$ N- cBackAround Fall1 T! U1 |; F& d* D, ]% J8 b9 f8 o
BackAround Rise
) b# e/ @' Y4 g0 @* A3 L0 aKorean BackAround Normal
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: J3 T7 H/ E$ ^3 N( M! |---------------------------------------------------------+ c1 l: ?( J/ V, K# n
Sonic4 C. c' {+ }) }+ q/ I. Q0 j* e* g
Sonic Normal ∮) D2 {' M0 X1 k8 i% |% p1 S) y
Sonic Reverse ∮
: f7 F: ~0 ~; q# @Sonic Rise ∮ W: s% j! b( p+ \9 N
Sonic Fall ∮+ \( ~6 p6 m. {) a
Sonic Harmonic ∮' x1 p2 E, P) ]. V% n5 Y
Inverse Sonic Normal ∮7 ^+ ] @8 f0 c! v6 e3 W" Y
Inverse Sonic Reverse ∮" s& S2 Z0 W% c$ W8 D
Moonwalk Sonic Normal ∮
4 D9 a% Z. ^. @. ]; i& fMoonwalk Sonic Reverse , M, h8 k" o- s5 D4 S
Inverse Moonwalk Sonic Normal
" K) {% j8 }4 Y! M( T" [: k+ RInverse Moonwalk Sonic Reverse
% `5 b3 W, @; [1 q' l- UShadow Normal * B* _3 T) K3 u
Shadow Reverse
0 H9 @+ y$ W' c4 H' \/ O8 hInverse Shadow Normal ( b9 J. y. ^1 t2 A8 y1 c8 l3 }: h
Inverse Shadow Reverse " F- Z5 T# U# O2 ~; R1 s- ~
Pseudo Sonic Normal
" l! {8 S; _+ O3 e+ I4 gPseudo Sonic Reverse
' u3 P8 M0 o& v0 j) aIn Out Sonic Normal
6 h% \3 f% W8 BIn Out Sonic Reverse 1 K+ X ?! Q2 M, U
iSonic Normal
( q5 |% H3 u: H2 ?( hiSonic Reverse+ L& m5 f" a [" z1 B
Devil's Sonic ∮$ M v/ ^- c9 ^7 w, Y; [
Demon's Sonic ∮7 y- z4 I2 R& Z$ N
7 o c% D7 |6 b# [---------------------------------------------------------) n- w! B; q1 w: X. X1 a M5 j& x
Charge
$ @4 G3 D; H/ ~; ]7 cCharge Normal ∮ 5 ?% u6 G. U, T2 Z8 [0 f
Charge Reverse ∮
1 n9 U) k) ]3 u7 O' @Twisted Sonic Normal ∮* I+ @4 l: _* f# Y5 b y. D
Twisted Sonic Reverse ∮' D! h2 @5 F& O0 _2 Z f
Warped Sonic Normal
% K, r; t" h5 C% {0 LWarped Sonic Reverse
" v/ q9 s8 R7 ]1 ]" q6 u9 ?, `Fake Inverse Sonic Normal
" ^" y4 p9 z, VRising Fans
" g9 ?8 B, r. ?0 o' f# |7 I+ UDouble Charge Normal, u( o. A. Y7 X6 D7 r$ p+ y
7 U" m7 |" v4 J' B---------------------------------------------------------! v& b! l0 \) q* A- K
Fingerpass
5 V. b: Z3 f0 P; ]3 t% `Pass Normal ∮9 I: z0 R2 R4 j2 v! V K
Pass Reverse0 T5 e) W3 C) ~& F& y, A
! R6 r: e# o0 G, _0 l, k* Y---------------------------------------------------------; J' }% a2 y' Q% Z, i
Infinity
/ n: g( s2 {% M; U1 y; [& Z" xWiper Normal 3 F0 W7 r, \- X: ]" q* j5 O
Wiper Reverse
! {- U, g( ^4 r- w2 V6 h1 R, R6 QInfinity Normal ∮ , x/ n# K4 L* i; o$ U& h, W
Infinity Reverse ∮9 W5 {. G& t% W. ?
Inverse Infinity Normal ! N( m3 \' b7 ]3 c* u6 T* v
Inverse Infinity Reverse * G0 y- A* k" N9 E
Figure 8 Normal
) v) [" F& Q/ W z/ DFigure 8 Reverse
; n1 F( g: w, MSingle Extended Infinity Normal
3 k; B6 I( d! [# j2 C( GSingle Extended Infinity Reverse2 q9 h7 J5 b1 ~) V
Double Infinity Normal
4 e$ | ]/ p6 sDouble Infinity Reverse 1 `! Q7 u' |2 W2 G4 Q* Y5 h2 N
Inverse Double Infinity Normal
% B6 \. P1 z5 W2 v# y0 r) ]4 cInverse Double Infinity Reverse 5 y; V( B; Y0 h
Double Extended Infinity Normal 4 d1 A1 B% F! h5 g
Double Extended Infinity Reverse : R% v$ @6 U' `& ?0 c4 J
Inverse Double Extended Infinity Normal
' x3 v5 Z9 S; W Y pInverse Double Extended Infinity Reverse 3 u0 S: S: z8 o
Triple Infinity Normal ]" [3 q/ v$ Z$ u5 \& f7 A& ^8 l# O# J
Triple Infinity Reverse
, e4 |% H/ ~3 r4 J0 nInverse Triple Infinity Normal
E6 @ o! `3 _ ~$ c1 Y+ W9 EInverse Triple Infinity Reverse % z' p& y% c- [2 D; R a: H
Triple Extended Infinity Normal
7 J; b, i* S" BTriple Extended Infinity Reverse & c8 j2 Y$ \; i: g4 x, z1 G4 J0 Y" U
Inverse Triple Extended Infinity Normal
5 Q+ E9 Q1 z0 zInverse Triple Extended Infinity Reverse 3 k# n/ _/ |4 y2 ^9 B# }# @
Quadruple Infinity Normal
) A4 I; y& l9 n; \& c; L' v: w% ?+ gQuadruple Infinity Reverse 7 h Y9 H6 f! |! Y( E6 E
Inverse Quadruple Infinity Normal
1 y" m& G, | Q, u* P& U, e& E UInverse Quadruple Infinity Reverse
5 [; R g- d6 J% ^. W J2 FQuadruple Extended Infinity Normal ! c6 P. ?/ i: c
Quadruple Extended Infinity Reverse 1 f9 W. A3 e5 w5 Q w
Inverse Quadruple Extended Infinity Normal + m5 }' b$ G" h( e7 I6 i4 B
Inverse Quadruple Extended Infinity Reverse
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---------------------------------------------------------
& _' B. p$ I# u) @Spin4 G* H2 k( E/ a& |
Thumbspin Normal
$ t, x4 z1 h0 h( YThumbspin Reverse
+ N" ]& Z- J, J6 V/ m0 XFingerless Thumbspin Normal
$ E; n5 @, O: k# ?. H- O+ wFingerless Thumbspin Reverse
8 m0 ~8 b/ ?; d" YIndexspin Normal
7 k0 q4 Z; _2 l6 fIndexspin Reverse
, Q3 Y6 P$ Z" W" EFingerless Indexspin Normal
8 m9 B9 Z; }1 x+ v. HFingerless Indexspin Reverse 4 P/ V g1 E5 M. i" ^7 M* s6 R! `
Middlespin Normal
. @8 I' r( I$ M' Q0 H6 w8 mMiddlespin Reverse
$ |1 {4 Z* I8 L* r2 u5 C4 cFingerless Middlespin Normal ) i6 Z! y6 Z# |1 A
Fingerless Middlespin Reverse
' s n3 o' l8 Z) k) C9 R5 F5 bRingspin Normal
8 P0 b' b+ p" `$ P) ?. e- ORingspin Reverse
- }, b; C+ b2 n% g* ]. E+ YFingerless Ringspin Normal
P: @, J- C5 P. C6 b: XFingerless Ringspin Reverse . b9 |0 T# A" c9 S+ K" A' r$ W) F
Pinkyspin Normal
# Y2 W6 U9 o4 h5 z4 k h3 A( FPinkyspin Reverse # W5 }1 F& r: N8 c2 I- m
Fingerless Pinkyspin Normal
* Q9 p g; s# ~8 F# K5 bFingerless Pinkyspin Reverse
4 [; H5 D6 ~. D* PPalmspin Normal % ~" I9 T6 ^3 m4 ?
Palmspin Reverse
: A) K( h- Q ?7 QSide Spin Normal ; X4 a! ^4 W" b/ y& q8 ?
Halftap , V; Q! g' M+ i- w( K0 w
Scissor Spin ∮5 o) ]. n) u! n2 m5 {. H! K" n7 t
Fulltap Normal
1 S; b+ J: c! {Fulltap Reverse
) w* Z1 u! j0 g6 ~1 a' XFake Reverse ∮, A/ \, e& e# P
Basketball Spin
. }! s2 y/ W, `$ J" q6 T8 ISpider Spin: t1 C6 k# `* W3 P- f' g# M& H
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---------------------------------------------------------
7 L& z# {, L4 w1 \; zContinuous ThumbAround
) k" a _- l- C% B' V+ qCounter ThumbAround
) p* j. ~; W% e: l0 @( ^Multiple ThumbAround, B8 `+ R7 O; K! O
PinkyAround Normal
, B& S' V- U* |% ~! u: dPinkyAround Reverse
: z9 s& ~# r B( O4 l/ N9 uFingerless PinkyAround Normal
( R5 Q4 L- R7 U& \, tFingerless PinkyAround Reverse
9 M0 ?) E% C3 V) L. h$ P& q' MPinkyBackAround Normal
8 W$ k9 K" t& g9 \! @; a, yPinkyBackAround Reverse : u f2 L9 j6 d6 M8 N: I3 C* r& }3 i
Sonic Fall2 p) W- i1 Z( t1 h/ V% R
seudo Sonic Normal
. W$ [0 _- r8 e: Q/ ~7 xPseudo Sonic Reverse . @% i2 O3 C6 ^7 x6 V+ ^
In Out Sonic Normal
) F9 U( v! b0 Q7 ]- i# ?% rIn Out Sonic Reverse
% Y% n$ M! U/ f) _# U. B8 W P; ZiSonic Normal # ?* i, @0 @8 d% }/ \* X
iSonic Reverse1 R5 v4 s6 [! E% y* Y
Sonic Rise' T8 I. Q; @% ]5 c. _
Fake Inverse Sonic Normal- `1 r. G& \; i3 k
Rising Fans$ X0 j- ]/ D. C
Inverse Infinity系列8 c [% ?' k' o( Q( i
Spider Spin
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2 Z2 `4 J( t9 l; l E以上的招式转自香港组织kitcat
y% k$ u/ w/ a% [/ `( v当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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( S! ~/ X& U, r现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。' \" q* l( v) @% e
德国:GPC
& i0 d `( R! e法国:FPSB' z i3 J& |( O! x9 B
波兰:PPP
( n' N' u9 ^# Q中国大陆:pserhome(PSH)顶!
- C5 v- L- G+ f; g1 d中国香港:kitcat、penzone
; o6 h1 j! b9 O6 h8 O: V. l中国台湾:TWPS
* E6 J, i$ M2 G A/ w( D8 p) }日本:JEB# Z7 L% V9 P! d3 R
韩国:pendolsa(PDS); L( E5 I" u; y2 I4 b, \
瑞典:swespin& H: I- Z9 F& L k4 I
泰国:THPSC(ThaiSpinner Community)4 [0 S: K- ^+ Y
全世界范围内的:UCPSB、UPSB
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
5 @ F# W4 e5 U( X: [世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
# Y# Z( z7 \" L" t08年世界杯官网: http://www.alexsimpsononline.com
) m4 p$ L( Q1 u) \6 B6 A5 I; `1 c亢龙有悔 - ThumbAround Normal/ j O+ a( \" h/ T
见龙在田 - ThumbAround Reverse/ T, J5 Z% ]; G& A2 u# R
双龙取水 - Sonic Normal) n3 S. X9 x2 H; U- l' }( v5 c" y
履霜冰至 - Sonic Reverse
" T. O. |. Z% T6 V神龙摆尾 - Single Extended Infinity- }- s: G" |% E2 {/ A7 U) i% _
飞龙在天 - Shadow 12-T1
. z; `: U6 E9 i" i无限幻变 - Double Charge Normal |
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