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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。9 X' Y# x6 l- O
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转笔的招式分为8大系列( t w8 q$ Y# J) F
around
7 v% ^. N2 ], N" n& ~sonic! m4 s9 @$ ^( R
Infinity
/ m& f0 j3 V& Q8 J ?0 O _* L2 gDevil's and Demon's
; m; z! |) {4 ^ n0 k7 Rcharge
* K0 z1 `" C" _& m; s( tspin
2 |$ U4 x L# O6 D0 V p. s3 y: gTAP
2 d% d' }! f* S) p d! v, Gother$ j) R$ Z3 u7 ^7 l, c
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单独的招式称之为trick- {: C) N5 ]9 M/ T( f
把trick连接起来的招式称为combo6 z Z: ?) c' s0 ?4 R+ d
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround8 \5 L& J$ q0 F
ThumbAround Normal ∮
& M& W+ ?+ i+ m7 M3 n) t2 ?ThumbAround Reverse ∮
6 z8 p8 b( e2 O) ~, g1 d2 _3 s3 Q3 vFingerless ThumbAround Normal 5 l* s- T6 ]. `& y
Fingerless ThumbAround Reverse
2 W% n8 f4 U. S& C, wThumbAround Harmonic + O% H. k# s# D; Z+ d: m
Continuous ThumbAround
: {, B- n# J" L* \+ f: z6 QCounter ThumbAround
7 [& _) o0 ?( V. _) U$ b; Y2 S! jMultiple ThumbAround
# ?: o! ?6 m1 `4 h
% K7 U. S+ v9 f) b---------------------------------------------------------
; \7 J7 w% }5 j8 _1 w0 |FingerAround
F, r7 l8 E9 s% vIndexAround Normal ∮
; ~ E$ [9 Z% l! ~4 ~$ EIndexAround Reverse
6 Z" N3 }9 A4 S! }: |7 bFingerless IndexAround Normal * j1 g- C, w. H) j w
Fingerless IndexAround Reverse
" T+ E; }# _9 X0 a! sMiddleAround Normal ) ?3 z; Q. j0 R# Z
MiddleAround Reverse % U+ v- N8 v# m/ X# p# N- T
Fingerless MiddleAround Normal 2 F6 ]4 }! x- k j" C& w
Fingerless MiddleAround Reverse 2 x) I" W5 t* O( J
RingAround Normal 0 H; W3 l' G9 } ]5 s0 k
RingAround Reverse
, ~! l& P# [1 T: yFingerless RingAround Normal , g) W y- W" Y
Fingerless RingAround Reverse 2 a$ n( y3 U6 J7 [- Z
PinkyAround Normal + O5 M1 d. z+ P, E
PinkyAround Reverse
- A( B8 j' D% k, J: ~Fingerless PinkyAround Normal
, W# @9 K2 k: N2 zFingerless PinkyAround Reverse
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/ b( a. Q! I1 D---------------------------------------------------------9 U' b. O* }& Z9 D
BackAround
3 J! G% a9 O2 _% V. p$ ^BackAround Normal ∮# \0 m. a0 \5 e8 |
BackAround Reverse
4 Q" y( _; q( OMiddleBackAround Normal∮2 i- l+ Z# x+ B. x; P% }& b
MiddleBackAround Reverse 9 C' u2 `" J8 `/ E1 W1 v' M5 {, e
RingBackAround Normal
' Z8 O+ O+ Q" H" t. {1 cRingBackAround Reverse
5 z D/ A/ R& m+ cPinkyBackAround Normal
! J, D% M3 I! U. |6 k, O% f6 Z3 OPinkyBackAround Reverse 5 V- {' {" h; {/ |
BackAround Fall) G% S1 y6 ~( }2 F
BackAround Rise% [' H& \9 k: ~9 e0 J0 m$ [: Q t
Korean BackAround Normal; I+ D& r0 `, v$ D) e4 b
: J) O7 H" r+ c M7 {--------------------------------------------------------- |" L y8 U( v* |9 p
Sonic
; W6 C: K( K8 V# n( l1 J0 D/ WSonic Normal ∮
' _5 d7 @) K( e! @Sonic Reverse ∮1 t. P9 g N' Z, {* _) y& R0 N& a
Sonic Rise ∮
6 ?& R. [+ O: k3 R! {Sonic Fall ∮3 w5 \! F D& f; j7 [: F- q6 G
Sonic Harmonic ∮3 h- @& M/ {& g1 ~) F# _
Inverse Sonic Normal ∮
% \) b- W1 R7 T5 ]$ ZInverse Sonic Reverse ∮# p! `: s, d1 k; r
Moonwalk Sonic Normal ∮4 I! ?4 [: f8 v6 J$ V5 R! i
Moonwalk Sonic Reverse
* X- N% M! d2 J2 mInverse Moonwalk Sonic Normal
5 i* Y# q9 c3 g8 B9 q9 tInverse Moonwalk Sonic Reverse
' \$ a8 c3 T$ @Shadow Normal 7 v+ R" ]+ r: D8 r% g1 O
Shadow Reverse + @" K& e9 E: q) `! c& |
Inverse Shadow Normal + [& ~/ w8 b0 P$ L$ C
Inverse Shadow Reverse 4 w+ x g4 q* O7 E \! E- C
Pseudo Sonic Normal + f% _; r" T9 }8 J6 t& _
Pseudo Sonic Reverse $ y6 ]- W l0 k' Z5 \: v1 r2 }0 \0 D
In Out Sonic Normal - |& z0 G9 k6 k; Y" y' g
In Out Sonic Reverse ' \6 [2 M" S* R3 j9 H: }, C
iSonic Normal
7 g/ M- O3 ^5 M, oiSonic Reverse
2 v1 {5 ^) J& G! v7 X+ \Devil's Sonic ∮" m3 t4 y' O/ d) Y
Demon's Sonic ∮( h1 \# v, ]+ E8 l% I
! n6 P- o& x. d/ r- b6 T---------------------------------------------------------
6 j4 \7 Q$ J: Y$ I3 g! R H( t' V5 {Charge& c5 k4 P- i; a# k
Charge Normal ∮
; N2 E# N+ J8 b/ p' |Charge Reverse ∮
/ S% L1 o0 o0 rTwisted Sonic Normal ∮
2 g! a9 k0 A% G. i) D& c8 mTwisted Sonic Reverse ∮
- B y- {6 }6 d9 F9 F% KWarped Sonic Normal
* Q. x7 t3 m: o* q5 CWarped Sonic Reverse2 F" X3 F/ o8 U- {* k8 {& |
Fake Inverse Sonic Normal
# R/ _& L2 n _. DRising Fans# r8 |( h5 v2 `: [" n3 `
Double Charge Normal
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9 j7 } H1 D9 d---------------------------------------------------------
- T8 v4 z, p; `( _4 \4 `Fingerpass7 e$ s6 }) T) K' e8 _/ b- N
Pass Normal ∮
9 l1 i( Q+ G1 V) o! _! @Pass Reverse8 R: `% j* \- M& J o
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---------------------------------------------------------
9 w5 Q4 V2 Q0 l" O6 K9 ]# sInfinity- F* J- G7 B" X2 b. [- m
Wiper Normal ( P! u, y7 F% m) a+ [
Wiper Reverse
& ~1 |/ x- Q9 hInfinity Normal ∮
- i/ t+ I1 P( iInfinity Reverse ∮
8 b0 u5 K+ E+ K1 J) I5 V# X% I4 T% r4 z m$ cInverse Infinity Normal
( g1 k& j6 ~4 XInverse Infinity Reverse
0 @0 q, ?3 R$ [+ vFigure 8 Normal
) [9 w$ ? }3 G) u6 gFigure 8 Reverse
7 |" D4 V( q! }! ^# a; p8 [- iSingle Extended Infinity Normal
2 m% e7 X& k) d& c! [" D, SSingle Extended Infinity Reverse
" n: T+ Z W, b4 M9 T' A& Z: VDouble Infinity Normal # d p" l* \4 X( A( {1 L8 z
Double Infinity Reverse
# Y; u3 l7 w. F" }5 v7 d6 uInverse Double Infinity Normal & Q h) j6 J N. a, y# m, d
Inverse Double Infinity Reverse
4 h. a2 F8 |9 T$ n9 iDouble Extended Infinity Normal g* m3 s" g% l7 Z# l3 G2 g
Double Extended Infinity Reverse - T6 S* X- V+ V4 C$ n# ^. X
Inverse Double Extended Infinity Normal ; @1 n% U0 c& E7 x# y$ {( l# h
Inverse Double Extended Infinity Reverse
- K+ I+ B x7 P# a3 B/ |7 zTriple Infinity Normal
" {7 F4 Y5 ]& `" t8 c1 |Triple Infinity Reverse + y3 K, P6 s- O! F$ ?6 t
Inverse Triple Infinity Normal
2 \5 s, I! Z7 \+ QInverse Triple Infinity Reverse - l! i% o3 s$ n. i: v9 ~
Triple Extended Infinity Normal
: [2 [7 C8 v" Y& | nTriple Extended Infinity Reverse
' ?0 w' f$ X; t# R3 HInverse Triple Extended Infinity Normal
; R/ _& I4 @( \5 eInverse Triple Extended Infinity Reverse
. H1 e0 g: d# i( p4 A+ }Quadruple Infinity Normal
- x V. s9 J' S7 W$ @; NQuadruple Infinity Reverse
7 ~: h# R# d. pInverse Quadruple Infinity Normal " A+ H1 t) Z T8 Z0 U8 O& L/ k, t4 f
Inverse Quadruple Infinity Reverse
G3 X" k& o# _/ A" q6 s- nQuadruple Extended Infinity Normal % y1 @& a d3 i9 s u
Quadruple Extended Infinity Reverse
* O& @$ A. j* B$ HInverse Quadruple Extended Infinity Normal 1 L/ O& h5 w( m: l: y( h# f( B' r1 ?
Inverse Quadruple Extended Infinity Reverse& E3 p: C% J% }/ ]; x
+ C: S6 {! u+ X6 n+ D! C
---------------------------------------------------------' O: P; M# X% u# U* w3 k4 [
Spin+ ?, ^6 B! P1 a7 B6 p+ a
Thumbspin Normal 9 k- I# t. W; ]& D7 d3 M! @
Thumbspin Reverse & N" s* [7 H6 e* L0 S5 s) C
Fingerless Thumbspin Normal & Y$ W4 P$ h* y$ o7 S
Fingerless Thumbspin Reverse
; o+ Y9 f; R& D" x U0 YIndexspin Normal 2 |" c7 U/ @: |7 O7 v1 K
Indexspin Reverse
" p- ?( ~- K+ P( w9 ^9 ^$ a# m( ^, _; sFingerless Indexspin Normal
6 g' Q& D7 [* A2 G- h0 c- E3 Y* ^/ PFingerless Indexspin Reverse , U9 C V8 q7 G$ l
Middlespin Normal
, w5 g! G0 J8 W) C$ f: nMiddlespin Reverse
& G+ V9 i" u- w J# xFingerless Middlespin Normal ) @) |% B( B% C. `
Fingerless Middlespin Reverse & x4 D+ h: r8 V6 C) Z/ \
Ringspin Normal
, R! z3 G e/ z& u% [" T! H: u+ CRingspin Reverse
% N& o+ O+ a0 a0 B* gFingerless Ringspin Normal
5 I: p" z( c$ M1 ^, _Fingerless Ringspin Reverse
) H5 n" j1 F8 `. lPinkyspin Normal 0 k! s2 H j; V+ D4 j+ e
Pinkyspin Reverse
$ k9 S6 v! l* hFingerless Pinkyspin Normal
) @$ ~! X( t. u+ |4 [3 `Fingerless Pinkyspin Reverse {6 P0 M! N2 z$ t# {9 }" |5 P: d
Palmspin Normal
5 Q7 \: m. D! Z' yPalmspin Reverse
. e+ _& l, d! z. ESide Spin Normal * w1 s$ n9 Z+ R1 i: S+ Q9 c
Halftap ) h3 m9 t. ], b) d! c) m3 S
Scissor Spin ∮# a+ w& R! ^$ ^4 [' [
Fulltap Normal
4 e& ]7 B. x: l9 z# N% H( |5 qFulltap Reverse
* r c# Z1 ~6 [& PFake Reverse ∮9 S7 y- a- f+ r+ O# D( x
Basketball Spin
! P+ p' o1 V |7 j( K P+ N' R/ JSpider Spin4 b# D2 ^: b- o% Y3 d- m) N
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---------------------------------------------------------4 x- d. q3 D4 W9 N
Continuous ThumbAround& \2 ~' ]% ~/ C6 r0 B
Counter ThumbAround
9 g9 ~7 p. |; b- s1 {. N0 ?# I6 `* lMultiple ThumbAround2 R3 L6 C$ @3 X$ r5 \7 K5 z+ i
PinkyAround Normal
# O3 K- S+ ~5 x7 r. bPinkyAround Reverse
5 @: h! b( Q. p# A5 XFingerless PinkyAround Normal
3 W7 t/ W6 j+ g& z$ ZFingerless PinkyAround Reverse$ u8 l6 |2 [' E1 G. Y7 m& ~
PinkyBackAround Normal
1 w& D) b* k: BPinkyBackAround Reverse % n$ C) Q, J" F4 q& O
Sonic Fall1 H$ |+ O) c, y; z; ]5 f1 i3 W! R! @
seudo Sonic Normal
& Z! i# `$ t; @& ^2 m- U/ NPseudo Sonic Reverse
: M* M/ J* C. u/ NIn Out Sonic Normal
& j+ P; Z5 f- I& ]! hIn Out Sonic Reverse , k% e% b6 K1 Y' S
iSonic Normal
+ d1 \3 p1 d/ D7 y' |iSonic Reverse
6 r. Z% i- ^3 K* q. i# |; l% I& pSonic Rise
2 O% N ^! u$ YFake Inverse Sonic Normal% V! q; k" _, }# [2 F) w
Rising Fans
: _/ e- o0 n! m: g7 _Inverse Infinity系列 @$ V! {; g8 s6 Z2 p' h
Spider Spin " V* D) d: |2 `/ l7 m
: ^3 g5 [ c" ~0 x2 {/ I0 a% B b* j
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以上的招式转自香港组织kitcat
, q* S2 u# w) p0 p当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
" t/ R9 ]; K# `/ w德国:GPC# {6 F# E8 j# l4 [
法国:FPSB
3 c6 J6 B# ~: i0 s' G1 R' A) i波兰:PPP
V% Y" C c q$ H+ S) ]中国大陆:pserhome(PSH)顶!
. E( J* d2 V1 j. C中国香港:kitcat、penzone
, v3 d% f- y) f中国台湾:TWPS4 Y, g) u3 ?% Z, e. k7 r
日本:JEB; |8 [& A( j( Q4 b0 B
韩国:pendolsa(PDS)
7 X5 h4 j4 J$ s q2 I! T+ t瑞典:swespin
& [3 F9 @- Y C% F+ G# K3 u, G9 q泰国:THPSC(ThaiSpinner Community)) f0 V: ]" }" I; N/ v
全世界范围内的:UCPSB、UPSB9 P; {; M8 B" H$ b: w2 Z
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
) Y2 j! ? d& s ^) R; N! F, [6 G世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
" N; q- `7 Y% |08年世界杯官网: http://www.alexsimpsononline.com
8 [0 f" l2 f6 Q$ o亢龙有悔 - ThumbAround Normal$ O3 ~6 h* ~! Y8 F- e
见龙在田 - ThumbAround Reverse
7 ?, h$ I! X# t9 z# s双龙取水 - Sonic Normal
, ~* T1 N4 K" ]履霜冰至 - Sonic Reverse
# ?; N5 O3 k7 [1 v8 B: ~神龙摆尾 - Single Extended Infinity
% ?5 u- T2 C# }$ V3 o& P: C飞龙在天 - Shadow 12-T16 j. A3 v F1 @0 R
无限幻变 - Double Charge Normal |
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