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基本功
# m) \( u) ]0 w+ S5 g: R+ dArounds
& _% Q A6 G& L$ \3 wThumbaround Normal (Ta n)
+ u `, |6 X- h! H& {Thumbaround Reverse (Ta r)5 q! \. S" ~* _) V* Z; m
↓* h( `9 Q" i; B7 {0 v0 B6 s* y
Thumbaround Harmonic (Ta h)
1 j: K( j4 h) S) s+ R/ E6 a; A4 V7 s% N8 L+ \: L
Fingerless Thumbaround Normal (Fl tan)( T, w1 o6 G4 _- u0 O2 \0 U
Fingerless Thumbaround Reverse (Fl tar)
8 Q& `% Q U8 \3 G" D+ W' K! F: \6 K! r
Index Backaround (Bak1)3 w; M2 W9 y* M! O7 e; J
Index Around (Ia)
8 }5 Q2 {" ?& t( r" b- a: P
, b+ m$ _2 c1 D; e" G. n& y3 f. QSonics7 E1 F7 W! @) T2 V3 g1 E
Sonic Normal (Sonic n)
( T5 W* N- \2 D4 A: c5 iSonic Reverse (Sonic r)
/ {# a5 k( b( W; u+ ]! i↓, Y4 ^- R3 N; ^2 h: M$ |, R
Sonic Harmonic (Sonic h)
( A2 V* X; X8 n4 i* L6 g" `! N; X6 E. v. `& N. F& @8 `7 H
Charges, i) V& h$ j( q6 b" X7 m {1 o* {. B
Charge Normal (Ch n[逆時針]){註:pd時為順時針}- H; t" V9 f2 x3 h" l M7 I9 p
Charge Reverse (Ch r[順時針]){註:pd時為逆時針}- B' [' \% F8 ?: @9 n$ R- @* q
{* V( p7 J8 S2 T
* M4 }7 e5 q' b4 Z6 E2 Z
Wiper and Infinities
4 I+ G* \ n& q! c" {! \' m+ P" A7 hWiper n
% y! G+ Z# D0 a* {$ UWiper r: }& b9 A, l/ N3 G( ]
Infinity Normal (inf n)) a" b5 A- W- ]. I! g
Infinity Reverse (Inf r)! P/ C+ t# f- P; c: W: W( B
# t5 z6 l2 x5 c9 ^! c) z' n" n- Y新手級
8 _# \) J; L6 v% r' h P, S) e; B
Arounds5 p& q" ?0 ^+ M1 k5 A0 C5 D2 `
Extended Thumbaround (Ex tan)
: g& G8 [5 l6 A: J9 rExtended Thumbaround Reverse (Ex tar)
. S0 `3 j! d u( w, z5 VMiddle Backaround (Mid bak/Bak2)
/ X; w$ o: G, G% LMiddle Around (Ma)
" W/ C: S" n' i2 P5 ~/ iDevil's Around" p6 E) E5 G, R1 N5 w/ u
Thumb-Middle around (thumb ma)* A: U4 M% Y1 T! d
Backaround Reverse (bak r)7 @! l& z9 Z4 o
: ^% ^, B9 p9 b3 F2 t1 p/ L/ m% QSonics! i% j$ g+ r; j- h, b
Twisted Sonic Normal (Tw sonic n)
1 |" C7 j) z" R- ^& STwisted Sonic Reverse (Tw sonic r). M& o; ^/ H3 i4 ~% D2 x* I }' `
Inverse Sonic Normal (Inv sonic n)
) A, }2 y$ D1 w: f4 O6 ?Inverse Sonic Reverse (inv sonic r)
% D* o- K0 g/ U: M# `Devil's Sonic
* b( q f# C, x% K! T4 W9 { BDemon Sonic! t: z n. ^9 O/ p% I
Neo sonic __-___. }$ h3 h: ]6 I# D
: }) J. @% g) V7 J5 h
Infinities and wipers8 z5 o* }; ?2 k1 Q
13 wiper
, ~5 i- _, v' I; E0 r24 wiper( X" R a0 T+ }9 ?: C" [! Z3 \
Extended Infinity- j6 M0 P! h* Y e( I& P3 ?
Shadows:9 e( a! l$ M2 m4 _0 p% n* H- q$ N; n
Shadow n 12-23% ^/ `+ Y- j! s3 g* s! P3 H& `
Shadow r 12-t1" t+ A) j. r( c+ O( d
8 I. S3 w8 r T3 p1 p7 T" d& G' s, q4 q- V3 s
Combos:& {2 n% p, O8 C9 F( k1 [4 e& P
Neo sonic__-__>ch r t1>fltar; z5 b6 ]/ [3 ^
pd twsited sonic23-12>bak r
4 t& C0 P3 r% d# A7 F, I) P2 r) I- H% ~3 W6 D
) G6 _0 P! l3 F: b, W% U$ s* u
中手級
( K9 b" C+ K$ G& R+ ]( i
* |+ m$ ^9 ~& Q* ZArounds* J# W l- L( i5 o7 e& k
Ringaround Normal (Ra n)
- y3 v7 K; D- @/ N- aRing Backaround (Bak 3)+ m& K0 s* t' P4 M$ I
Pinky Bacaround (Bak 4)
* h0 W3 V+ G( m& k2 yBak Fall
% T' }9 C Y0 UIndex around reverse (ia r)& m) \* G& N( q* ?* R1 @, y" c
8 t# @8 x: J% i: X+ F
Sonics
" V9 O$ L( u# Etwisted sonic r 12-24* S7 J, @+ ?0 R# {( z3 X8 d
Tipped Sonic Variations" ^4 J5 `; @" f
8 B J+ C" e0 I6 x! j2 F" ZSpins:
: q- a! `, l9 P. j2 }5 q( pScissors spin 0.5
5 U: |$ {3 t7 a/ J8 j2 F* Q
6 t! S" @+ b! A5 m# J# L6 P, V% w, xCombos:6 Y1 @% ]4 l# A1 z. O( Q9 `
tar>fltar
. U' I! l7 H4 u0 Xscissor's spin 0.5>fltan
2 R! T% T+ E: H* hman>tan>fltan- p( Z. H' p3 g" W( p
extan>bak r* O G" Q% ?7 |8 X' Y6 \2 z4 B6 F
pd twsited sonic23-12>bak r>bak r$ V! U2 ]+ R( P: [. S$ E
6 H/ e3 `6 [5 t& c4 g$ g) c$ L/ a9 b
( C5 Z' v5 X- ]7 T$ U$ E O& ?3 Q- N
高手級:/ }% W4 l" G. d3 ?6 h
2 C* Y$ @8 G7 j4 A0 n# X" i
Arounds:6 F. T# I4 h0 x% O6 ?2 y$ X) A/ N
pinky around (p a)1 l. u2 j- g+ ~8 ~5 }) P6 C$ `
middle around reverse (ma r)/ n& W# j5 W8 L/ x% C
fingerless middle around reverse (fl ma r)8 j, M- {0 F$ [9 T, X9 x
fingerless ringaround reverse (fl ra r)# q- h) D) w; r) r7 o7 r
0 }$ n8 c+ p9 j3 o' V; W$ rSonics:) C5 L) Y9 _ c' \) U: k
Sonic normal 12-t1$ y& o4 _- k" E7 E$ \
* x/ T2 c. H1 _1 d) v6 j0 H4 K m9 H
Spins: B# [0 C; y5 p% r# Q9 e2 |/ A
Mid bak spin 1.5, G: L) ~# V/ @2 @
Thumbspin 1.5 (Optional)
# d- ^7 a( |/ X# d2 `" |! lAir Back Spin# o" g% x( ~9 y3 B
: W5 ?) k. o. M- b2 ?3 ~
Combos:
: z4 N! F- w" w" z% c LIndexspin 1.5>bak r
9 o, v# y9 D, m+ n4 x1 P8 gbak 1>mid bak spin 1.5>mid bak3 q3 q1 t& K1 U F E
neo bak12-12>mid bak spin1.5>mid bak
, \( [) `! Q2 t% z5 Zthumbspin 1.5>fltan
3 {% b! N- C( Cextan>bak r>bak r8 A+ U3 h& N* f/ D2 R4 N
scissor's spin0.5>fltan>fl exta n
# |6 _6 z; _2 `4 spass12-23>pass23-34>tan
4 |8 ]$ v+ |: \# ^4 U' gpass12-23>pass23-34>thumb ma& [; q0 x; |, y6 V2 ?: {
flma r>fl rar
$ j) {9 X) Y; CRing Bak spin 1.5>ring bak
/ b- y; i7 h0 {+ y' K5 n JAir bakspin>bak 1> mid bak spin 1.5>mid bak
5 j) G9 S. v J& O9 ?3 u
: M- o z+ e5 J6 F/ ^/ |9 |9 E% v3 X7 j* I* d0 }& f
5 O* W( Q1 k _
神手級:! {: ^+ t, a( m" G2 A x! y
% T$ j1 o5 F- M2 H H2 Q6 @Arounds:
! f V5 P4 A% c0 U# WRingaround Reverse (ra r)2 z8 s1 m9 E/ I2 X
Fingerless Pinky Around Reverse (fl pa r)
, o( K, |8 c/ [) x: N8 @Fingerless Middle Spin 1.5 (Fl ma 1.5)
1 D5 |8 T7 d2 e! q0 K6 r) rFingerless Ring Spin 1.5 (Fl ra 1.5)/ g, ^: ?8 m) P* ~- v% u. x
Symmetrical Backaround
% x( c, \3 ~+ Z. Q
7 c$ J+ A) D# J' h4 f
+ e! y3 x5 G" ^# H1 j# X. wSpins:
6 p. G- E, H- zInverse Shadow
4 j+ o# {& x0 G, d7 H! W; `3 T3 F" {+ u* GDevil's Spin5 E/ M, `. {6 s
Spider Spin
8 o- s# O2 i6 o, \Cont mid bak spin 1.5 (Optional)
" d0 ^& W6 o& e0 d9 S8 n5 T+ X1 v7 |( J" W2 T
Combos:: g- r1 S- ]/ S
devil's around 23-23>extan>fl extan>bak r>bak r4 U; {( X* z2 g. ?5 q
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)0 a. ^3 D+ e. p4 b
scissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)
+ _/ K5 ?6 N9 o( k5 P6 u0 Bextan>fltan>fltan>fltan (Ayatori)- F9 o+ C6 ]( e- ?) W
fl ma 1.5>fl ra 1.5 (key3)
4 E. I# o& @/ Ttwisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)1 y* w o9 K4 Z
Inverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)% n. y- I* v- C' ]9 S) g; h y
neo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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