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基本功/ O! O7 B" ^5 t( L, a
Arounds
) B" d! `0 i) n4 x3 D: }Thumbaround Normal (Ta n)
+ z: i8 S% p" k- l; E$ S* O4 F. OThumbaround Reverse (Ta r)
/ A+ p3 E' d, m \; k2 Z2 b↓) V; n$ D y5 B' G, C C. o
Thumbaround Harmonic (Ta h)3 x# B& F _! ~. ^
8 h% p2 @: s/ l6 Z/ _* p) d0 PFingerless Thumbaround Normal (Fl tan)$ ?% c' M# U/ E" N8 n
Fingerless Thumbaround Reverse (Fl tar) : }8 |: E% i6 \/ ^: `; ^' P% |
0 D+ p5 B2 u3 x0 \" ]4 P; EIndex Backaround (Bak1)
" r; p& P7 s$ W% G- |Index Around (Ia)6 }( Q1 F8 w {) u
v" B* v8 V' x! o6 fSonics
* R. H o3 `5 V+ RSonic Normal (Sonic n)- n. r3 Z1 F! I5 N2 p
Sonic Reverse (Sonic r)/ p% V& l5 s9 i1 z4 q/ l
↓$ w7 U' i* U6 U5 j/ q: H# R& W
Sonic Harmonic (Sonic h)0 ]: ]; G' B" w0 M
1 P- S N8 h( n( ~/ g |' HCharges3 r) \* z# w: n2 M
Charge Normal (Ch n[逆時針]){註:pd時為順時針}. l" v4 h5 t6 a8 K: ^
Charge Reverse (Ch r[順時針]){註:pd時為逆時針}
+ P+ _; w. `; z! R8 w3 j' z" L# {* m9 N' A5 }% R
0 O5 Q4 n8 z& c- v4 iWiper and Infinities9 M" ]# V* R; N& E5 M
Wiper n' J K* Z1 o; d: o! A, r9 `
Wiper r
0 r- l+ q1 v$ m! R) _' B8 F* JInfinity Normal (inf n)
5 l4 |$ r- R& H" hInfinity Reverse (Inf r)5 U3 P# Q5 W2 Y' p5 B7 B1 i6 j
) T% x! _! y8 N2 ~* W( k新手級
& Q& X1 v( y' G9 i `8 O. c) x- e' H: a7 p6 `" ?. B
Arounds
0 n! W" o0 V+ \7 `9 i) Y5 qExtended Thumbaround (Ex tan)
8 S: I4 c, ~: M! U* O4 Y( ^Extended Thumbaround Reverse (Ex tar)% d+ @, O! u% P: h8 O+ k% B
Middle Backaround (Mid bak/Bak2)- \6 o$ ~ K/ O Q# B9 t- z
Middle Around (Ma)
. f# }0 d8 j: Q* R, g. h' |Devil's Around
- g* b+ Y- m/ j7 gThumb-Middle around (thumb ma)
8 L C9 Q% s6 x3 ?1 |& U1 s! IBackaround Reverse (bak r)4 i' H. D9 D( I$ A9 p: n
2 Z( D. i# K2 |6 u Q% O
Sonics
# n( c, ?$ Z5 g# m4 \2 qTwisted Sonic Normal (Tw sonic n)
0 o3 Q5 \% d* {" ~Twisted Sonic Reverse (Tw sonic r)3 K4 T* T( H( z. G' y& ?! Z( h( Y
Inverse Sonic Normal (Inv sonic n)6 c8 N0 r! {& c( _6 c) u9 Q3 \
Inverse Sonic Reverse (inv sonic r)
, H8 ]4 v Q* gDevil's Sonic- X$ G; p0 f4 e- m% s
Demon Sonic
: _' L6 _# m8 ?6 cNeo sonic __-___6 o: R6 r: n9 _) ?2 Z! t
" }1 y9 S) X; c I4 z, g
Infinities and wipers
8 P/ `& Z, C0 g% ^9 O; ]13 wiper; S4 ?. f' S* K Q; f+ E
24 wiper3 [$ V/ _) @% l
Extended Infinity% {& W. X0 d) m0 @9 p( U" d
Shadows:
9 }, R+ v% M- y4 s# J/ kShadow n 12-23- V! e7 t# K8 l# [' X1 E
Shadow r 12-t1
! d2 w' ^) @ l+ P3 o+ |1 a6 c2 k' I/ N; Y
$ C& [: D, G5 Y% H# ~0 @
Combos:- G/ O4 b4 \3 R( [- g
Neo sonic__-__>ch r t1>fltar
6 k+ k! F& h: E: jpd twsited sonic23-12>bak r1 Z7 H' q" q# R: ]7 n
9 U: v! p/ d/ ` N, K, m) y8 A
4 d8 U* |" w# w2 ?! Q
中手級' r5 b9 {% o I; A& S1 x
5 J3 k* l2 g, n' @ D# D3 {Arounds
1 h" W1 m& J8 y4 I: tRingaround Normal (Ra n)2 y$ m3 f, ], \* o+ [$ D& P# g8 `
Ring Backaround (Bak 3)* Y: d; B/ m( n& y1 f) O/ n. m( q
Pinky Bacaround (Bak 4). ]& f% O f, a" G! u& U
Bak Fall
( [7 @2 U, t B( e0 o5 `Index around reverse (ia r)
. t3 J5 \3 U/ v' z2 v: C" {4 _
5 f+ d" z5 J4 O" s9 F# i# k* ySonics2 q- y0 r* H& m, `% ^
twisted sonic r 12-24! i6 D) x5 ^/ i$ m
Tipped Sonic Variations
! c v- y$ F2 {" Z% c( r7 d" `' \0 q/ W
Spins:
) @6 n/ p3 B3 ^ t9 ]0 T: D i. c6 a+ UScissors spin 0.5
0 e8 v# ~2 N: M" T1 x
( b! s/ M3 y8 q' VCombos:) I' |4 K3 v% r) F+ W: b9 L
tar>fltar" S, w- J5 R9 {0 @0 ^' a
scissor's spin 0.5>fltan
* Q+ f5 y. v+ d, S1 |2 b6 R7 Eman>tan>fltan( b% C" J3 G$ v
extan>bak r
- P* X. W3 `2 W, ypd twsited sonic23-12>bak r>bak r3 M& D* J! I0 w) r9 t
* `! [/ n! C! L3 @
7 H7 Z$ P; a8 p' x- C# X高手級:7 H& K, k7 J* S8 ?' U. u0 R
$ N9 s% K( b* Z- }/ i9 v
Arounds:0 `0 e, d) n+ S- o* b# t
pinky around (p a): @1 L! e/ @* M# [5 O4 n2 X( N* \
middle around reverse (ma r)6 h, S5 M. j/ Z! T9 M8 W
fingerless middle around reverse (fl ma r)
9 u" [: v( H i2 ofingerless ringaround reverse (fl ra r)% r: W+ i9 @ u
) u7 ]5 z, p3 L i. fSonics:
7 D& p1 v$ j# f u3 LSonic normal 12-t1
7 u/ k$ F+ F8 }5 p& @; [6 C. ?
2 C t3 }" O. L: j7 p5 H8 C1 v6 h: R& \9 }4 Z2 p. i
Spins:
' k; B* s) }) VMid bak spin 1.5
3 E; e2 w! W$ A ~Thumbspin 1.5 (Optional)4 A {8 R( M, v9 U
Air Back Spin7 z$ c0 D, l% K. ?" U+ s& H
! k2 x# m" V* |! L$ o# ZCombos:0 C' v7 x5 {2 t6 w) P& O0 ~5 m
Indexspin 1.5>bak r; D# c& C `- h" k2 ~" k, `
bak 1>mid bak spin 1.5>mid bak; h& g* H5 q# y$ Y' h, W! {
neo bak12-12>mid bak spin1.5>mid bak
% A# k+ N+ p* ]6 f$ G7 N- f' n2 i* {7 Qthumbspin 1.5>fltan6 x" b8 `3 R7 y! [) ]
extan>bak r>bak r2 k" X3 ~$ S* x
scissor's spin0.5>fltan>fl exta n2 y4 Y1 ]" P2 j/ s; X+ x
pass12-23>pass23-34>tan+ _- B% q, L' v! i: o# E
pass12-23>pass23-34>thumb ma# ~. W/ S4 a. ?' x. z/ S- F+ I
flma r>fl rar5 Q, e. s0 E2 U) w' U& h& v
Ring Bak spin 1.5>ring bak9 a" x7 {/ u" ~$ j6 h
Air bakspin>bak 1> mid bak spin 1.5>mid bak ' I m8 |) _7 I
# Q# A/ L1 P n) ]3 @
X5 I; P4 A4 D1 M2 X/ h
2 ^2 a: p) |' |0 l神手級:
: u- f0 U: [. \* m
) a/ C C/ H7 t, U( jArounds:
$ \! V A& n2 T+ ]) T2 w$ rRingaround Reverse (ra r)
0 C. k1 C. K) W- UFingerless Pinky Around Reverse (fl pa r)4 t! F& c! g$ ]8 N
Fingerless Middle Spin 1.5 (Fl ma 1.5) E/ M- F) |4 z4 ]1 A+ t/ @& L
Fingerless Ring Spin 1.5 (Fl ra 1.5)
- N5 y5 |7 t( l( c- ASymmetrical Backaround
! u8 Y: B8 Q5 Y! J; I4 K
; s! a: U' i5 {' `* @( \# o I/ {% C# i7 [1 D: c4 N( W
Spins:
+ ~& t. h: I8 x: C& @Inverse Shadow! }$ b7 r: N3 S( \$ s. B
Devil's Spin, }' f/ G, W: g6 S$ E: z3 `& I
Spider Spin
" t: R' Q. V u- v8 i( S2 H8 r7 OCont mid bak spin 1.5 (Optional)4 K1 x0 n- S* U& ~ x, o
0 m% B( b5 E% u4 F2 b: E. G
Combos:
' k/ _! n D t0 G ]devil's around 23-23>extan>fl extan>bak r>bak r6 P6 y! O) Z7 P
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong) R4 F9 E/ g. D3 V0 d s3 `2 r
scissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)
/ d' G: Z9 v: c0 ?+ Pextan>fltan>fltan>fltan (Ayatori)& Y- \ M: b0 D, w
fl ma 1.5>fl ra 1.5 (key3)
/ N& s, R( F& g, x4 s, }! c1 Btwisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)$ u' b- a$ t0 F# U9 X
Inverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)
6 l" m2 q l; ]# X! }/ Vneo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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