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基本功
; o7 j0 x4 S* D# W/ F& ZArounds
+ a7 X* _* T3 X4 S( sThumbaround Normal (Ta n)
5 T2 J* n1 q# Q$ P$ W- L, {( C' H* AThumbaround Reverse (Ta r)# z) F- y$ y' `2 t( y$ |# G) Q
↓
/ M# X/ D$ w, V+ ^, XThumbaround Harmonic (Ta h)1 o( V, R& L0 N! _
z/ s5 }3 e/ H7 G& EFingerless Thumbaround Normal (Fl tan)
1 I. ~/ p4 I3 j& {% e6 w XFingerless Thumbaround Reverse (Fl tar)
* B0 X+ W! K: V* F3 U4 _
3 y. o$ `5 U: o4 CIndex Backaround (Bak1)
. B1 T$ X" @5 V: d( q* s, P1 b+ ]Index Around (Ia)( o+ u5 B- Q9 k" O$ h4 | b1 b. u. B
* M! }8 |3 E: z7 P* }( \/ B
Sonics
" }4 W$ F/ T% u) ?2 RSonic Normal (Sonic n)' V; h: a. R. @# N) H% c0 E
Sonic Reverse (Sonic r)* w `7 Z) C7 S- s; y: @) S |
↓% D5 K+ U M# I& B$ F2 p; {0 D
Sonic Harmonic (Sonic h)
+ J1 y! ]1 C! E/ b, \3 Y" }3 `8 K1 |/ P1 d" @
Charges
+ v$ l0 E+ `3 | e3 ^Charge Normal (Ch n[逆時針]){註:pd時為順時針}4 S8 s4 Z! O1 N, }* Q
Charge Reverse (Ch r[順時針]){註:pd時為逆時針}5 w/ e; [% t" [5 L% _- C8 ^
, p0 z+ N5 o2 Z. e
# B# t9 N. s3 ^7 f9 N6 l' K. ~Wiper and Infinities# {. X, Z- Q8 D" _7 W" z0 v5 n
Wiper n
$ Z6 f% A, A, g! s+ IWiper r6 m; J% s6 K, f7 J
Infinity Normal (inf n)
5 R2 D% y. e* V6 o3 rInfinity Reverse (Inf r)7 R% H0 `5 L) I
* t3 E& l- y! r
新手級4 C/ o* d) s6 {8 V" ]
* @/ B: l5 ~( J* @Arounds
( E) ~0 g. C2 r. q2 x8 [' u- VExtended Thumbaround (Ex tan)
: \ }5 H6 D s# uExtended Thumbaround Reverse (Ex tar)
( y/ A- b" y/ X3 v5 J( K. M# y7 t+ F+ DMiddle Backaround (Mid bak/Bak2)" V& b( n) X. W/ O1 ? t) ~
Middle Around (Ma)
9 N! _: H/ R; pDevil's Around
- O: q; v! n' A+ U+ V; LThumb-Middle around (thumb ma)
. s) K5 K" L& Z% O: a5 Y. l' ^Backaround Reverse (bak r)
Q% @. y w8 w9 r3 j( W# C8 ~3 u4 ?) _# J) w4 |7 s7 W
Sonics
% z, {3 ?: [# M' C* c' I [0 ITwisted Sonic Normal (Tw sonic n), |+ m6 h0 O& u2 b' `: p
Twisted Sonic Reverse (Tw sonic r)# h- u3 M7 c) x, J6 @2 d N% r
Inverse Sonic Normal (Inv sonic n)5 o7 n9 _( k6 g+ E. @; X- k
Inverse Sonic Reverse (inv sonic r)
! S/ W: y6 D1 w7 G. H+ [Devil's Sonic5 r/ p' N4 ?" l; R* W; m7 R3 x5 \9 Z
Demon Sonic4 O5 K% x C+ c- t" Q
Neo sonic __-___+ k# r, W* S& L' A# ~) X
( j0 S; k' f, i8 D) T5 R
Infinities and wipers. h- z9 V6 \" R* a9 l' N: Q
13 wiper
/ T: o! t5 y3 n' [* G7 y24 wiper: j8 P- d; g) j- G7 j6 ^* l' R
Extended Infinity% I+ ]5 B+ Q7 m
Shadows:
* C' x1 {# `0 h; H+ k' s! ZShadow n 12-23
# J6 ~3 N0 n. @# @; e% Q3 p5 a1 iShadow r 12-t1
: ^. d- W- M8 P* t; h) a0 r
2 R; i; l" V2 a* o$ y) ~8 E/ W1 D+ Y
Combos:7 [2 F3 s5 c& U, K7 _
Neo sonic__-__>ch r t1>fltar3 P# A& a# |; A" E' L
pd twsited sonic23-12>bak r
- m0 n# k& ~. ^ s
% n) p# I% z& K0 X& [$ X
2 ~0 J4 x. {+ v3 O4 L; F0 H中手級
& I8 k% _& W: g" m& D' v& B! H3 X# t/ M
Arounds p% F0 O! D& q: E
Ringaround Normal (Ra n)
7 h) P# {* |( w; ZRing Backaround (Bak 3)+ j! V" k/ i; H) M6 s% J
Pinky Bacaround (Bak 4)$ x. I' ]1 G1 s. p0 T
Bak Fall$ C' V" c% M1 _
Index around reverse (ia r)
+ @& Y+ s& o. C6 P4 ~/ ~) a+ b1 V& S; e$ f' j% N) ]4 R
Sonics
$ d9 W( r% O4 y w5 Itwisted sonic r 12-24
" T7 C/ s2 p" J# lTipped Sonic Variations
* R/ q0 X6 K, ?& m* [ D
+ d& A& d2 ?. z9 Y0 y; iSpins:6 b3 y+ y) U7 n4 E
Scissors spin 0.5
# C% S7 ~1 }4 i# A4 v
* y3 U' ^9 Z, I# C* P7 b4 L* rCombos:1 z0 B1 p7 I* i0 s6 P' N
tar>fltar0 Q/ Q/ J/ z4 F, r# w& f5 S
scissor's spin 0.5>fltan3 j% h& d6 R+ `4 z# t
man>tan>fltan# z$ N' U# D8 d" g5 @1 b2 f p! w
extan>bak r" ]& }4 ~2 p9 K- W. z
pd twsited sonic23-12>bak r>bak r" c4 C* l) {7 _
E& @1 X# E. F5 ]5 v$ T$ [' U) ^ M5 V9 @
高手級:) d. T+ P2 z# m3 \' R/ J; W( K* @
O, w8 m$ t# _
Arounds:" Z: i7 w( ^' |# b- o
pinky around (p a)8 \, C2 T6 g/ {
middle around reverse (ma r)
- P5 d5 \4 X0 m* N9 Hfingerless middle around reverse (fl ma r)
* l1 w" |, b/ L. I& Ofingerless ringaround reverse (fl ra r)4 ~% m y0 f) o) \# d9 v2 P/ I
" c6 Z! f* Q- l0 Z( RSonics:% ^1 K; i( v: L; Y; q3 t2 v
Sonic normal 12-t1
0 c9 `5 n) ~+ ^) l; C2 m/ ]; h$ y Y$ f7 E) s3 k) p9 K, {5 J
$ M3 n3 [6 t/ O7 b
Spins:1 m1 V: r$ f+ x0 [
Mid bak spin 1.5) B$ x- l6 d+ W3 z* N: A9 ~+ t
Thumbspin 1.5 (Optional)5 R' b9 H7 C9 y# ~
Air Back Spin' Z5 w" m! f4 b/ Q
! o7 b Z6 C) |- _
Combos:
$ q. C, K, Q* P* {0 y2 |9 bIndexspin 1.5>bak r+ t+ _ }1 \1 S6 F' T; ?
bak 1>mid bak spin 1.5>mid bak7 b! X* i. T; s" g: N
neo bak12-12>mid bak spin1.5>mid bak
4 J! Y3 L+ R9 K* L1 ~( m% z# o- ?thumbspin 1.5>fltan) b7 v0 h2 [7 G' d$ S
extan>bak r>bak r
3 R- m8 p: U7 }9 g1 z% H- n" Mscissor's spin0.5>fltan>fl exta n3 \4 [% r1 z$ D) I& l
pass12-23>pass23-34>tan
" D$ r* t, h) v! ]1 Xpass12-23>pass23-34>thumb ma; o. ]" T. ]( _8 y0 V
flma r>fl rar* k3 U/ f8 Y! M. O, m
Ring Bak spin 1.5>ring bak6 ?2 h3 m; P' s# P" n* J+ l
Air bakspin>bak 1> mid bak spin 1.5>mid bak ) f* ^' y5 |; ?; Z1 ]* C V
1 R8 y v3 u5 p
$ m) a* k" _9 h4 S
8 c- e: ]+ W1 n) o0 Y) R* V
神手級:2 Q! Z* S2 E4 s5 y. i
, M8 v, |& _! B$ VArounds:
. k5 s7 Q) B0 U# e9 P) t5 pRingaround Reverse (ra r)
7 y }7 g8 N$ ?! x7 N9 T+ B: BFingerless Pinky Around Reverse (fl pa r)
# {- V9 z* W2 Q6 P1 P( D5 t P, IFingerless Middle Spin 1.5 (Fl ma 1.5)
! I+ |6 \9 e8 SFingerless Ring Spin 1.5 (Fl ra 1.5)
- t4 \& j9 @" V; h" D6 tSymmetrical Backaround
. P4 @ ], z0 M5 L. J7 ?0 V6 q; o& J V* Z, d9 E; w
: k r3 b- c" a' y
Spins:
7 b9 ?9 o* e; `( u8 _2 jInverse Shadow7 U: I( e1 q u( p# b" O7 | [4 R0 ^
Devil's Spin
6 L8 ~5 M1 g4 V% E1 L, U/ NSpider Spin* f! j5 f' u2 b. }5 i% X. _- G, {
Cont mid bak spin 1.5 (Optional)2 E( H! h: K6 F* q& P
% _/ n4 T1 _# w' Y! W& w) zCombos:
- |1 l: `9 H5 I! n4 Z; ^" Udevil's around 23-23>extan>fl extan>bak r>bak r
" A' c# Y- ~+ D# p2 b1 S: W$ x8 ~scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)
6 w' ]: N. M: Xscissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)6 T. @/ H, [/ ~7 L7 @/ Y
extan>fltan>fltan>fltan (Ayatori)* o9 ~8 L- d* }! v$ u' [% u/ e
fl ma 1.5>fl ra 1.5 (key3)
, {9 s L1 Q, G' v+ ?twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)- C2 N2 P9 i3 J' f0 z3 l, L
Inverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)( ^4 w! Q1 [( S( H& y3 n
neo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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