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基本功
* U8 k9 D0 d7 F FArounds
7 J1 G" a9 e6 e0 BThumbaround Normal (Ta n)* {/ E% X! p/ @! j2 _
Thumbaround Reverse (Ta r)2 [$ K" X8 E, P; O& e, n8 J
↓6 @5 p Q2 Y$ L* a7 s$ q
Thumbaround Harmonic (Ta h)2 C# Y d( s, E/ T5 G% B' {: d
" I9 b& |# x N% d \Fingerless Thumbaround Normal (Fl tan)9 y! |& _4 H! N! M/ q
Fingerless Thumbaround Reverse (Fl tar) * A" `/ Q& P N
2 u8 a$ M! w; w; PIndex Backaround (Bak1)
# h( T$ X- N7 \7 G' hIndex Around (Ia)2 Z/ C; v8 f/ I1 w& _
3 P0 I; A( R* K# p4 N" ?
Sonics2 T# o% @+ M4 `( Q% a K* E
Sonic Normal (Sonic n)6 n! h6 x% f8 ^( w8 X
Sonic Reverse (Sonic r)
$ m; B& y( g( z) b" H$ T' _8 W↓
7 i5 S- ?. E R6 n: k' k# |Sonic Harmonic (Sonic h)' c0 S! X. c0 z1 i* m/ @
: @; `& j' r6 _0 X' ICharges: N0 [! Q8 ?6 a( w; T5 g" l
Charge Normal (Ch n[逆時針]){註:pd時為順時針}
- s, Y. T0 ]7 n8 \Charge Reverse (Ch r[順時針]){註:pd時為逆時針} b, i1 M% S/ d: l1 T% C9 X. Y8 N
5 l) v2 X% Z. f+ u1 h) ]/ D) ~$ ^, K# F# o6 C3 v) [; q+ _1 x
Wiper and Infinities4 y8 ~ q& v5 r
Wiper n
' B; b: g9 N( a) E% }9 H/ _Wiper r: _" ~/ |' u$ f' ?% }' O# H6 d
Infinity Normal (inf n)
: e5 E' M3 u5 bInfinity Reverse (Inf r)
% J, N H$ [ g$ e$ O6 ^ n
# E! e4 j) n3 J) {" H新手級1 U- q2 T) o, |& |
0 N- f5 e) j, z& r
Arounds
; @' [- ]* p! t/ w9 a: Z9 EExtended Thumbaround (Ex tan)
* n+ f% V' w; V$ nExtended Thumbaround Reverse (Ex tar)7 |- \9 Q& A) s0 h) O4 f
Middle Backaround (Mid bak/Bak2)
! I! X- m5 x/ s2 e0 UMiddle Around (Ma)
/ `% {" |; w, h0 T6 j; LDevil's Around2 {+ @8 |+ j5 J( e& Y7 Z! C" g% D
Thumb-Middle around (thumb ma)
& }- T3 b% T" G, m$ N& h2 N) |Backaround Reverse (bak r)' f, H+ E% k' C, N m+ Q/ }
* ]# t# r+ m1 d! ?$ OSonics" H7 h! h/ A0 { M9 w+ q6 b
Twisted Sonic Normal (Tw sonic n)
2 Q- e7 i; ]" u' XTwisted Sonic Reverse (Tw sonic r)* E& Y9 _) _1 L2 I
Inverse Sonic Normal (Inv sonic n)
- c i0 o4 Q8 ^' ^. n2 xInverse Sonic Reverse (inv sonic r)+ f- {9 @% i) x& w' Q, ~
Devil's Sonic
! A0 |) g4 A) H, G! a$ b+ ]) p4 sDemon Sonic; i d. Y* e. l) t& G+ j: e
Neo sonic __-___4 r' m- x# @# q# X7 { q/ z
# K. l' H* G( O
Infinities and wipers
; L* T& ?/ A0 q# t5 ~0 Q9 F13 wiper
+ s& M. \# ` W, ]; p7 q6 ?1 e24 wiper
9 S M$ L1 `5 H: b1 K1 QExtended Infinity9 C, d. \: s& G2 {, {# d t* Q5 x; M
Shadows:
" k0 T) n: N; n1 T- }# {Shadow n 12-23
/ L) f {$ [0 C0 hShadow r 12-t17 @! E* M: S* R9 D. F3 v3 u
, j$ O' ^$ c1 D* i
' R. N$ i6 C# w) ^Combos:, _! o5 J! `: O7 V s* f
Neo sonic__-__>ch r t1>fltar
$ @' M9 a6 r4 Y; ^pd twsited sonic23-12>bak r1 D+ \9 P+ q& P! l' c) b
# D R; ~" ]3 v8 ^6 V) G3 |! l, Q+ | a4 ` ^5 O( {* W8 ~# w
中手級# M( K, d: A$ v$ [
/ w {& I2 g; W/ ?
Arounds
! @7 M# Z' \4 M8 \Ringaround Normal (Ra n)
: k! S% J6 M- C4 v7 k, G. aRing Backaround (Bak 3)* m* A4 T. W8 q, L
Pinky Bacaround (Bak 4)# J$ W0 p, P( g3 R0 U/ o* w
Bak Fall
2 a V* N/ S! q- ` sIndex around reverse (ia r)/ \) D* R L. ~5 `! G* h
w* Z" T0 Z9 F9 rSonics
) d! y8 v. Y# C( O$ rtwisted sonic r 12-24
3 {( w& }' \* _9 F: bTipped Sonic Variations+ h' m, q3 |6 ^: }( e
% y, u2 V( f$ USpins:
' @- ~ r0 \$ w1 ~% zScissors spin 0.57 l; [3 x+ B# s, K8 |
2 v9 c; v+ W8 i, o; P" [0 FCombos:, ~5 V, F) y8 t& S9 \5 S
tar>fltar) N1 M) e, I" X, O6 n) g& E
scissor's spin 0.5>fltan$ J2 P q/ U1 j% d& j8 K" [
man>tan>fltan
2 P, P! H" O% Q; ]extan>bak r
1 v8 F" U$ K4 b1 Fpd twsited sonic23-12>bak r>bak r0 r8 A8 ^) I6 g9 {1 n7 r7 a
' Z( D, g! V+ y! r# N. f
% I, b! b3 V$ v1 \* t/ P高手級:
/ w, h E$ b# N& x6 b, ^# C; W" p' r$ m% Y) |* [
Arounds:
( n' s$ L6 N; B' |. k0 ypinky around (p a)
6 C, U3 a8 ^8 v Ymiddle around reverse (ma r)
; L$ U% [+ z" [1 l9 j" {fingerless middle around reverse (fl ma r)" l& [. {2 c# D) N; |9 O6 l7 G5 f8 x
fingerless ringaround reverse (fl ra r) a# M, [8 B! F4 ~3 d* I
+ P0 X% _; j0 k4 D) D% d# O, DSonics:7 c/ o- R. _1 M
Sonic normal 12-t1. b' o$ G8 @" g7 Z' Z% p! u
% `) o$ C. F+ b- C* z Q) m" _" Z8 G5 _- u1 ~
Spins:+ Z: f) v; {6 U! a# M' o2 b0 i
Mid bak spin 1.5& b3 Y( c* Z( C
Thumbspin 1.5 (Optional)0 ^! @0 I* g4 U5 L. l/ o r- @
Air Back Spin/ b7 B5 {$ g) ~8 `6 e7 P
3 T( s$ m9 n3 \4 Q `
Combos:
) t2 t9 b5 B% CIndexspin 1.5>bak r
4 v1 c' j0 [# zbak 1>mid bak spin 1.5>mid bak
% G- @& O9 Q$ C! S, N4 Wneo bak12-12>mid bak spin1.5>mid bak1 b1 { F+ s0 x1 s; M$ I( j) _. v
thumbspin 1.5>fltan
. f# I. L: v/ `+ M! Uextan>bak r>bak r
& r( g* _! M, h1 ^scissor's spin0.5>fltan>fl exta n
- e, _$ X! z- z( g" i' Wpass12-23>pass23-34>tan
3 S" I0 O# s$ b8 e2 vpass12-23>pass23-34>thumb ma
3 j6 D* \( i% X3 D( K( D- Z# L- w% Qflma r>fl rar* p. R+ ?% M! A
Ring Bak spin 1.5>ring bak) t$ p8 z& I3 f7 a0 d @
Air bakspin>bak 1> mid bak spin 1.5>mid bak
% V. V9 U9 ^& e( E5 d) M O( B# { j- A
2 b/ Z( Y. ?( d/ v, l: `9 r3 I4 ]! |2 ` u
神手級:+ t: w% L) f. \' V/ @: v" L
, |- K/ }5 H7 U( UArounds:
4 b N9 p- x U& |. ^8 P1 @4 WRingaround Reverse (ra r)1 f1 G1 h9 ?9 j) x+ F
Fingerless Pinky Around Reverse (fl pa r)/ J0 @" a5 p3 I
Fingerless Middle Spin 1.5 (Fl ma 1.5)
, N/ A3 b/ |- |% y$ \3 P9 SFingerless Ring Spin 1.5 (Fl ra 1.5)
6 c6 e6 g6 ^4 `8 i' U0 pSymmetrical Backaround J) l/ @0 y; G2 D5 M) _5 c
. K- m$ V: ^9 n* f5 z( m' F
0 b2 _) z! l/ }4 z& [Spins:
' j( b; L) [# z1 }- @Inverse Shadow- O. v4 D3 K4 i1 U7 Z0 I) g
Devil's Spin. d1 r4 H- g9 o3 S
Spider Spin6 J$ k6 G5 J. u5 ]% l3 @
Cont mid bak spin 1.5 (Optional)
- S# Y1 i6 F& s: f4 X; S
6 ~. l+ T Y% }1 }6 YCombos:$ |2 y6 Q; v' N; B
devil's around 23-23>extan>fl extan>bak r>bak r2 I- b4 r! y; Z6 H& a5 Y; S
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)
* i3 n+ ~$ J6 d6 R: {% X( C \& rscissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu): |3 q" C+ E4 J% Y6 A
extan>fltan>fltan>fltan (Ayatori)
- D! x. ^7 @) p }1 Rfl ma 1.5>fl ra 1.5 (key3)- b: I7 M# _8 ^$ h( v. @
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)+ ^: ^( x( h f" S. T1 I
Inverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)
4 I, l8 ?7 A" n n6 Zneo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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