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基本功
& W% {2 N! A4 JArounds
1 |: V4 i+ v# N8 [; [, S) aThumbaround Normal (Ta n)
3 Q6 C+ q6 o. sThumbaround Reverse (Ta r)- {5 q# b! S0 `/ _/ v0 k7 V7 h
↓
7 r# v$ p& j0 b2 I% `; e- b- m) FThumbaround Harmonic (Ta h)! Z; N: v% q. C1 I. e! u7 R! P& R3 x; h
) i, S5 @- J$ E! @- kFingerless Thumbaround Normal (Fl tan)' c2 Y8 `$ h$ q& A& ]. f+ @
Fingerless Thumbaround Reverse (Fl tar) ( e* m) r5 l% P D% I
, c) D0 @$ T, i2 p* {$ jIndex Backaround (Bak1)1 _; }0 Y c$ S+ `% \0 ^9 H5 o
Index Around (Ia)& Z: D' l" v2 h' {
6 o" I( x8 j# p( e; ^
Sonics) K$ @% r6 D0 } ]7 R; |! n5 I
Sonic Normal (Sonic n)/ V8 L2 k/ m3 t( o; N, E) [, e! c" o
Sonic Reverse (Sonic r)8 [) ^) I& e/ ]8 W+ ^& _
↓
6 n9 [5 l2 h6 }; |$ J- zSonic Harmonic (Sonic h)4 ~4 n/ @7 k9 r! Q+ V
) K9 a; {8 O$ w7 I9 }) nCharges
* K7 W. R9 U# x! u( vCharge Normal (Ch n[逆時針]){註:pd時為順時針}
1 A0 E. Z; U/ k5 B OCharge Reverse (Ch r[順時針]){註:pd時為逆時針}
4 k/ q G {- C' d" r
& K r# q7 D( d, F
( W h: N% Y. S* uWiper and Infinities5 o" p u4 G: @0 n. P9 t# j6 |
Wiper n
" Q" L0 j+ h1 t$ E( G$ IWiper r4 z/ p$ V, X4 M: Q1 l6 L& F3 f2 S! N
Infinity Normal (inf n)
" T0 }+ _% m; @; P* a7 s" K, ~* dInfinity Reverse (Inf r)
7 Y9 T4 y, g2 p3 w, a( K4 o0 [# ]- A1 A) S2 e4 D0 ~
新手級
5 D& c* c2 E, J& }9 |+ i
- O, }: m7 G8 `( [* `7 X4 ]' G9 [Arounds
K1 V5 |, E$ gExtended Thumbaround (Ex tan)
) N7 \9 p9 @0 r. S! X2 W! BExtended Thumbaround Reverse (Ex tar)
4 S! n$ t; z% T6 m* HMiddle Backaround (Mid bak/Bak2)
% t: f/ |% Z2 G" C' YMiddle Around (Ma)5 w0 a( Y k. `" g* b
Devil's Around
r: X& j0 G" `Thumb-Middle around (thumb ma)" {: |5 |. q7 N4 m4 E+ ?6 \' O
Backaround Reverse (bak r)% H; s W# D7 [9 X2 l; A( C% j, I
2 P" b3 e* s4 k6 H( Q3 g) u/ T; C$ z
Sonics
/ u# S3 I! Z* }# vTwisted Sonic Normal (Tw sonic n)( u! R+ K% }8 Q) D5 F' w
Twisted Sonic Reverse (Tw sonic r)
2 @+ E# i6 l' f! d2 U1 c1 v! NInverse Sonic Normal (Inv sonic n)# K/ ^# V3 ]& _, _; I+ L
Inverse Sonic Reverse (inv sonic r)! A5 q' m$ q( ?: G7 ~
Devil's Sonic8 c0 \+ T' E3 f2 `' z. Y
Demon Sonic
' Z, T; }( J4 dNeo sonic __-___
2 p8 { X w* g% N4 h
# _ x# T. Z& p N1 k& LInfinities and wipers
9 k) z& w- x6 |( C' y13 wiper2 j0 E9 x) D! N0 l- k- r9 i
24 wiper
+ w# @) Z: y4 I2 C" JExtended Infinity
$ D) Q, O K0 Z/ s& |( ~Shadows:
: k0 O6 V3 @9 D U% w& GShadow n 12-23+ {2 {! o. \ n% N: b
Shadow r 12-t10 c. H7 l2 |9 P7 q
# U: @2 d3 Q& l4 z. _: m# H9 _9 R" {8 q+ j% n4 n
Combos:% p( l9 I% v" O1 k* ^3 }) ]
Neo sonic__-__>ch r t1>fltar
. }; }* g% t! i3 |# z$ x! Cpd twsited sonic23-12>bak r$ `; g5 x" C3 O
6 \0 i6 ]5 A' V$ Y
! A8 `, V5 J9 g; F6 v! h中手級7 e3 i$ q% ? }& K* a- U
7 e- }2 L: i0 S6 g6 {0 v7 s2 U6 N
Arounds3 I+ B9 S) ?2 F
Ringaround Normal (Ra n)
* Y7 s7 A' \) ]# a# s6 J% f0 IRing Backaround (Bak 3)- J* B3 x6 s' [ g' I
Pinky Bacaround (Bak 4)
6 Z6 X" v u4 H' V9 m& Z: NBak Fall4 E" M1 b3 H8 ?8 w% e
Index around reverse (ia r)
6 ^& w0 a. l% |1 l4 ~
9 \3 `/ N1 u2 @0 D' t3 ?" @( ?Sonics. Y9 \1 P6 o" K, L, y
twisted sonic r 12-24$ m F' K% y3 X- A
Tipped Sonic Variations
8 N) V3 ~: I& j
9 D4 F6 K4 T% |# m1 T7 x T" @Spins:4 }% q+ t) H. {$ R z: D& y
Scissors spin 0.5( G) x7 Q T7 }0 I$ k2 c) M/ L8 [
: h6 ^0 c# i. S3 S! f" R; S) PCombos:
; s$ Z6 V( U: L1 o _tar>fltar
) T/ j# |' z6 N! \! C a, }4 [! Xscissor's spin 0.5>fltan
5 ?0 w c% V4 c6 Q8 j6 e. d+ jman>tan>fltan
% W) F% X' Y9 R( T; H: Pextan>bak r6 S3 S, ?# V/ H$ i, j$ u# ^0 p
pd twsited sonic23-12>bak r>bak r, K6 G9 \7 k" v( |
! w" [: z- R i! i5 w, S6 E/ E
4 Y7 Z7 Z4 D! j3 [9 F! G! I高手級:
1 R) Y: j3 u; D( F! a' K8 b9 H' t, j9 w7 D# F1 ?
Arounds:
+ J; T- ]& n, c; t6 v f& Upinky around (p a)
( Y+ \/ I# H% w# I0 K* x4 pmiddle around reverse (ma r)
, ^& C4 p, h- C+ Yfingerless middle around reverse (fl ma r)
# s6 j$ q/ d* ]7 ?! @fingerless ringaround reverse (fl ra r)& k. L$ t/ M7 _8 D/ }
* B! l C) o2 z3 u
Sonics:) d. S0 k. Q2 O( w
Sonic normal 12-t1
9 A" ?3 X" s* M9 c7 k" q9 P" K7 L
( t* }* b" t0 S7 j: {' x- m% ], D+ Z) I* H2 s4 i5 H1 p
Spins:, e2 Z8 x+ S7 h1 [5 k9 p! v
Mid bak spin 1.5
( g: H# X$ y. z# Z0 ?7 K3 eThumbspin 1.5 (Optional)
@: X+ @" e n# e+ I+ aAir Back Spin
" ?# Z) G& I. X; j7 X4 ~$ Q1 c
1 K" A3 o) i, yCombos:% w7 W' `$ D! a- t- X5 P& L% u
Indexspin 1.5>bak r, W7 k. N4 b7 @/ J
bak 1>mid bak spin 1.5>mid bak
3 w1 V1 h+ I A( } ]% Q8 wneo bak12-12>mid bak spin1.5>mid bak
M2 j5 \; P$ H3 k1 @5 Rthumbspin 1.5>fltan+ }- I+ w" u$ |1 K! J j( v
extan>bak r>bak r
( y( n( K( z( i5 wscissor's spin0.5>fltan>fl exta n$ o3 r4 S4 A+ o
pass12-23>pass23-34>tan
- D D( c5 k+ ?pass12-23>pass23-34>thumb ma! X* N5 k( H- X! C' B
flma r>fl rar
j j3 y0 o% ]Ring Bak spin 1.5>ring bak
( C# o9 g* z ?& e& A; f/ xAir bakspin>bak 1> mid bak spin 1.5>mid bak
2 X" x/ n i* S. S6 F* B8 ^5 V. g/ S; X
( [: A. P. |, B, o" ?# I
1 I/ Q6 m* s+ }神手級:3 i& U# M5 W+ N7 i2 u+ k
- `" X0 q' W( p/ y, A7 D
Arounds:
, E$ }. `8 D; ^$ h% [3 i7 r6 WRingaround Reverse (ra r)
3 F& X% m. S O, B0 M* Z0 B0 w/ {& e2 `Fingerless Pinky Around Reverse (fl pa r)
9 I$ X% e1 h% U6 k0 mFingerless Middle Spin 1.5 (Fl ma 1.5)
, B& ?! ]& s' A, [Fingerless Ring Spin 1.5 (Fl ra 1.5)
1 D8 ?+ D7 b: a9 p9 l. G6 @7 O/ jSymmetrical Backaround
& C, M/ |2 {+ w2 Q3 ]. l. D! {9 R: @/ m% @) Z
) O8 X1 K' d B* l1 @/ A. n
Spins:- U0 O# g% Q! x' s% Y, _- v
Inverse Shadow
3 G% A8 I2 [5 l4 @5 F. o# bDevil's Spin
8 L. ~( T/ v. p2 q1 ISpider Spin
) \7 E6 N" ^2 yCont mid bak spin 1.5 (Optional)
& z( Z! @/ Q/ s1 a
% W' v, x2 }3 C! b ]& SCombos:
' \; Z: m# Z7 Gdevil's around 23-23>extan>fl extan>bak r>bak r
1 a% J6 @/ ]! O! uscissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)
! c) B; j5 Q& tscissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)
. E C6 c7 b$ ?6 I! Jextan>fltan>fltan>fltan (Ayatori)- J0 t& @4 P$ o
fl ma 1.5>fl ra 1.5 (key3)
, y! H5 w. W6 m) Ptwisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)' T" b. E8 f) G5 Y) j
Inverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)+ l l- c, Y; N. {9 E
neo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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