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基本功3 c; X5 ]- X' n+ r3 g7 j
Arounds, @) r2 d. o F9 n
Thumbaround Normal (Ta n)+ [6 |( m3 x- r. e+ T+ _
Thumbaround Reverse (Ta r)
2 n: Y B5 D# S2 {/ r' X↓. s( Y) R: }- }% Y' x7 S
Thumbaround Harmonic (Ta h)
' r$ l# B6 n0 v; m, |2 ~% Q2 W2 c0 `
Fingerless Thumbaround Normal (Fl tan)& Q8 [; \. s6 N. y
Fingerless Thumbaround Reverse (Fl tar) $ U* E; `, k, E @$ B: z! S
' @- E" b& q" ?+ w- U V
Index Backaround (Bak1)
8 b9 k+ }4 J0 \& }Index Around (Ia)2 W" }0 r: I% {7 ~0 ~$ w
; ]* r! ]! P0 z; q. d8 w
Sonics$ k: b& \& t f
Sonic Normal (Sonic n)- _6 d/ T1 ^1 e: l' O' M5 \* X
Sonic Reverse (Sonic r)
: R4 o* A+ }9 v3 \↓
- ]' V, t% h, Q* _ b+ T I3 DSonic Harmonic (Sonic h)
, z0 } |: l1 m# D9 W
N! @$ S5 A4 FCharges/ K' ^, k! s1 s, T# ~* t
Charge Normal (Ch n[逆時針]){註:pd時為順時針}- t$ w, t& o: f# [9 V
Charge Reverse (Ch r[順時針]){註:pd時為逆時針}
2 U) o* x4 u/ y ~, R& D2 J0 M- i( K2 M1 b' y3 K$ @' Z
9 C' d I# B5 ]) M( E& a2 b
Wiper and Infinities
5 k: |$ i% f* F# q5 tWiper n' x" D3 V' I. T+ g* i& N
Wiper r
2 L" M% k" O/ U% lInfinity Normal (inf n)# Y" `2 ~$ w9 X
Infinity Reverse (Inf r)0 U# f4 k7 x9 H) x
6 E6 i- d5 D M( }& l* f8 P新手級/ B; g0 c: f8 S" B
0 C& }0 U1 \0 Z1 t9 _Arounds
2 N; n$ x) l5 v3 w( U# D( vExtended Thumbaround (Ex tan)
& |0 {2 T- w; e9 t. aExtended Thumbaround Reverse (Ex tar), @. ~. x5 t8 B5 O" f( W g
Middle Backaround (Mid bak/Bak2), M: M: R7 c1 d+ J
Middle Around (Ma)- p5 m! h/ T+ Q5 `$ `
Devil's Around' J5 x7 g/ L% F$ J# u
Thumb-Middle around (thumb ma)9 T& K7 x4 ~+ W7 M# M) O
Backaround Reverse (bak r)
9 T0 O U* c! ~, n9 w& u
: c" `+ ?' \% v4 k+ FSonics! T7 A$ g4 h8 c- J
Twisted Sonic Normal (Tw sonic n)! g5 R' T6 z- O# e( S+ N% L" k
Twisted Sonic Reverse (Tw sonic r); H2 Y- h9 m8 V
Inverse Sonic Normal (Inv sonic n)! y: H' v( `; Y0 S3 s- g
Inverse Sonic Reverse (inv sonic r)
* d. N |. b' `* P7 v! pDevil's Sonic
7 @1 e$ v! W6 i+ d5 c$ g, H+ hDemon Sonic) p& I3 M1 Q$ ]
Neo sonic __-___ V( D/ Y8 _' G ]( J
- }8 A9 W( b7 B% S7 Q& h
Infinities and wipers8 G8 O3 D3 `5 w7 g* I9 V
13 wiper
( G( Z. S5 |$ L1 a# W. c1 j24 wiper5 [: B& ~% {- k! v; f8 z0 @
Extended Infinity4 w7 y/ y! l# y! S, y8 n
Shadows:
7 q& i; w9 E9 b# tShadow n 12-232 g5 m! Q5 g* O3 E
Shadow r 12-t1% O* m& t6 w7 i9 L1 z E e
5 ]: e5 u# o/ s% n0 V& N" D
& T1 e$ s8 u* O( GCombos:
# j( V: E3 J4 d! b$ S E& t0 uNeo sonic__-__>ch r t1>fltar ~5 f# \4 R7 D% u4 `5 r
pd twsited sonic23-12>bak r
6 f: R6 T/ K! ~* m6 Y/ p0 U5 J
: z1 j+ G; K2 g9 q* R" ^( Q: x0 j* y3 O v& E, f
中手級
7 z9 ~5 X2 ?8 a" i: R) n/ u! w. U m; X1 \5 B i e
Arounds: q- [; v8 z t0 q; p/ X: A1 M2 x
Ringaround Normal (Ra n)
3 S9 r. Z! j7 ^Ring Backaround (Bak 3)
6 E8 f8 W2 Q( A: K x3 v& V, BPinky Bacaround (Bak 4)
0 q, ]4 d$ d4 e1 s+ o/ ?Bak Fall0 v( Z+ |/ G0 u6 `' [7 a6 b
Index around reverse (ia r)6 l9 L: I3 a1 h, T+ W' r
5 w* i# h5 Z4 k- Q6 k3 p
Sonics5 O' z9 S- K% `1 c0 J6 K: ]
twisted sonic r 12-24, B. w$ j$ `# X6 m6 G& g
Tipped Sonic Variations* ~3 N2 v" x; E* \
, x4 R6 V& k+ T* B: V3 z1 {
Spins:
2 m" M I3 K+ t# X' g3 _7 n$ hScissors spin 0.5
: R1 u8 a; y' x9 G" C3 L/ I0 H! d) x
Combos:
& \& e R, g" h; p) l& X8 Ftar>fltar$ y% K/ t0 |% e
scissor's spin 0.5>fltan1 a' D2 ~. R2 N
man>tan>fltan" L; L: m0 _0 q& p, R& B
extan>bak r6 C% N' c, X; f' U. B! C
pd twsited sonic23-12>bak r>bak r
0 A# l0 W _& ^+ E) }6 ?1 e( a, h+ c6 ?1 k
6 i3 f3 q( n- d: {' y& P
高手級:- Q* F* H$ N/ W
8 b4 t( `+ `- J, |% iArounds:: H- Q" B+ }% d; [4 d H, {
pinky around (p a)+ K4 j& b9 `9 n: Y
middle around reverse (ma r)8 ]+ S7 ], F0 |" D2 C
fingerless middle around reverse (fl ma r)% S4 _* Q% k0 {. U* R" K3 J
fingerless ringaround reverse (fl ra r)
' z8 I2 U, h5 c( e5 h/ k1 @3 b% B1 B! c& A& k/ h6 V
Sonics:2 E: w8 g2 M. ~
Sonic normal 12-t1
% J; p4 F- d% H/ B I h4 {& @4 U% v) x3 Y$ d
+ B( _" D. h' w+ w' H( j" \% DSpins:) u+ C/ y3 _$ a: m3 @' H! r
Mid bak spin 1.5: w" I: `- Y$ K$ {; [8 s* Z$ I/ Z
Thumbspin 1.5 (Optional)
6 j* N4 Z! i# C5 NAir Back Spin6 D k4 l6 A) X1 [( }' g8 N
! R* M4 W" T i" a0 o, ~3 f' I ]
Combos:
: ?) ~& M3 ^4 M" I" G; XIndexspin 1.5>bak r, Y+ t, T: |- d* X
bak 1>mid bak spin 1.5>mid bak
! ~& Z; z+ @) d+ dneo bak12-12>mid bak spin1.5>mid bak2 [3 G8 E( o: K2 k3 s$ e7 N5 A+ V) g4 S
thumbspin 1.5>fltan! T5 U2 b# |' u5 Z( p
extan>bak r>bak r
" G2 y( x4 Q9 Ascissor's spin0.5>fltan>fl exta n
) e' M/ e/ ^% M3 ~2 `& l& ?pass12-23>pass23-34>tan
" [8 F* J, b8 c# \3 n8 a( _- dpass12-23>pass23-34>thumb ma
7 U. {; J1 L# {flma r>fl rar* |, f8 z0 M! D2 |
Ring Bak spin 1.5>ring bak
& F' E+ j. [; C. |Air bakspin>bak 1> mid bak spin 1.5>mid bak
* m N6 O% ^5 @! R) h" p( k: s8 G- O/ Q8 P: `1 \" W
# I+ ]1 }+ W. P3 v6 O" K
8 X; z" ]; ^( ^2 B神手級:1 C( B- j- [ q. T3 K' v. I1 {
' L/ R2 m. t4 T' {Arounds:) K D; e: f5 U4 w
Ringaround Reverse (ra r). k) E# x+ N/ T% M$ n8 o
Fingerless Pinky Around Reverse (fl pa r)
: |) W4 J+ | Y0 O- k" b: WFingerless Middle Spin 1.5 (Fl ma 1.5)4 o5 O4 n, i% ]4 k0 Q, J& \
Fingerless Ring Spin 1.5 (Fl ra 1.5)
' H8 k' \ k- `Symmetrical Backaround% h6 I" B% a% @6 \1 c
: X6 K) y; P& u: Y5 H" T" {1 x
8 l9 G3 a. ]* b- fSpins:. b* {5 i6 j& P
Inverse Shadow
: Z0 H3 n) u3 n7 I0 C) _* v; YDevil's Spin
5 W/ M, e$ w2 }: T# JSpider Spin
6 h5 \& S+ I, A/ eCont mid bak spin 1.5 (Optional)
- z E4 \( U+ P3 T" j
9 d1 g+ `& b- r, B h5 V/ v) M8 }Combos:7 R a I h$ s3 n9 v, ]3 n
devil's around 23-23>extan>fl extan>bak r>bak r: x3 f; \8 E) r3 z1 ]6 _
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong)
4 g" j# P( I3 Nscissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)/ J$ g# h$ g2 Z9 }: Y
extan>fltan>fltan>fltan (Ayatori)2 J6 r# t" H4 M0 I$ i8 h
fl ma 1.5>fl ra 1.5 (key3)! [: F$ K* k, C3 Q
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)+ `8 A% r- t" l
Inverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)6 I% P+ B2 b* O" m5 j) C7 @& c
neo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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