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基本功/ p9 @6 H. ~' ~2 }5 l! ]+ d
Arounds" R- Q/ e" }; D! ]/ ?$ ?
Thumbaround Normal (Ta n)
3 q, a5 s9 S" a, @Thumbaround Reverse (Ta r)
" @# c- X/ \+ E* ^. L4 [3 f↓
v% s9 {1 m0 C2 CThumbaround Harmonic (Ta h)
( D) n2 z1 p& D' W# P" w
5 |, z( G" e$ RFingerless Thumbaround Normal (Fl tan)
: c& `+ s, G$ N0 c- i+ i, p. dFingerless Thumbaround Reverse (Fl tar) - H# Y) b: W; k
7 J* c$ i6 U0 m0 J0 P5 hIndex Backaround (Bak1)& P$ V; v$ x7 U/ ]
Index Around (Ia)
0 O( L; Z% i, n6 ]
/ T7 Q3 |. a7 t, {8 X7 R7 GSonics9 j8 b1 F8 h, `. g4 d9 }$ ?
Sonic Normal (Sonic n)
8 w u, T/ Y4 _8 dSonic Reverse (Sonic r)2 a/ ]; z+ C" d3 e1 r; T$ Q
↓
& b* m6 [& H+ zSonic Harmonic (Sonic h)
u* ^2 }# i5 L
' x) ^3 x9 g4 e$ X, OCharges
7 z2 S4 t+ I7 ] ~9 G `Charge Normal (Ch n[逆時針]){註:pd時為順時針}
( g. H* k& y6 X1 _Charge Reverse (Ch r[順時針]){註:pd時為逆時針}: i. C$ n v3 ~' l+ k# x* d' {
3 I: I$ ~/ L8 q
6 f! i/ V9 o- tWiper and Infinities# t. t/ X) P' L* F' O
Wiper n
0 K7 L8 ~# y* D: x+ _Wiper r# B; g$ N& r- Y# A. W
Infinity Normal (inf n)
" [1 }5 o9 O5 |2 _8 ]6 `Infinity Reverse (Inf r)
* L$ Q- d% T: J g. K1 s
- ]. ?3 ]' a- J1 U! ^( {, A) S+ Z4 B1 t新手級
& u' G/ e: f& C7 j3 I* f
" s3 h* e8 U! q& F, m' ^2 @Arounds8 \5 p8 m- K$ m+ ^
Extended Thumbaround (Ex tan)
! f' ]+ X9 U2 Z! @0 L. Z# B' QExtended Thumbaround Reverse (Ex tar)
/ [3 c8 x5 G& H( f$ j DMiddle Backaround (Mid bak/Bak2)
9 _: l; g+ x; Z7 v7 dMiddle Around (Ma)
/ P1 l/ R, K. w4 A* p) TDevil's Around- i$ D! t/ d, H e) Z( u
Thumb-Middle around (thumb ma)
% D1 c$ K* j. u7 H7 _# Z+ ABackaround Reverse (bak r)' [' T0 T6 p# K! f
* t _7 R8 ?2 Q; FSonics
! z8 n$ c" L+ v5 k2 \- wTwisted Sonic Normal (Tw sonic n)& P* A* a3 ~3 X$ E
Twisted Sonic Reverse (Tw sonic r)
; x2 U( ]0 Z V; ~, `1 CInverse Sonic Normal (Inv sonic n)$ X1 r2 g3 C2 I7 v
Inverse Sonic Reverse (inv sonic r)
) Y8 d4 _ J6 v+ oDevil's Sonic
# h$ J1 P6 r, C& X9 y6 Q& W; DDemon Sonic
9 _+ f1 w4 h+ C I! h1 mNeo sonic __-___
" N: L/ _0 M1 o9 N4 y+ s' c3 X# s/ D* t" ]
Infinities and wipers
9 ~! W3 t# o& R+ D13 wiper5 m5 g$ y3 l' \/ G. D" o( x
24 wiper. J2 u% Z, d4 @7 N+ h; J8 J8 @
Extended Infinity+ b: Q/ p8 T2 I/ S9 |. q* O
Shadows:5 K' A5 }. v6 J$ P- E1 d
Shadow n 12-236 \) p. K& j8 G% J+ B( e. {0 u4 v
Shadow r 12-t14 ^& E! F+ E5 q$ T) H
/ Q/ T7 L' U% ^" h8 O: [6 F
: F: S$ j; \% F
Combos:
% C Q& V3 o, W1 i' A x# R' \# YNeo sonic__-__>ch r t1>fltar! o0 r. n. M7 f8 H0 M1 [
pd twsited sonic23-12>bak r" w2 V. \' p# b
" e/ M7 x5 }# P4 \' u1 K* L2 _* O
+ Z4 e1 p( W9 P3 L* r! x; ]7 F中手級- `9 f7 }/ X1 Z9 T) R8 z
( ]* M/ A2 [$ o( ?/ z+ _3 k
Arounds
0 c5 b. `4 r$ e3 W" I' v3 tRingaround Normal (Ra n)
. r* A; x6 s, V; S' V oRing Backaround (Bak 3)
, y, {) C$ w T1 cPinky Bacaround (Bak 4)1 E3 n1 Q N: x. M3 S% v
Bak Fall
/ n( i, @4 @6 s9 y o0 T& DIndex around reverse (ia r), B' x3 M* x t" V2 e5 B
f+ O: v# K' y6 NSonics, q4 r2 A* m9 N
twisted sonic r 12-24# F- T2 s, ^- b8 J
Tipped Sonic Variations1 q1 k* X; e8 o0 }
/ M( i" k I- Z. U) Y; ISpins:1 K/ w8 L) V8 H. }
Scissors spin 0.5
- k& v- \# s+ ~& D% h
9 C- C+ z# A5 x" [" YCombos:" P% ~0 S- r$ j1 G. d9 Y! p7 `6 i
tar>fltar
! e( e* l8 V% R) p% R1 i" ^4 qscissor's spin 0.5>fltan
" M3 X; @ O+ k. pman>tan>fltan) z8 c. j3 m8 }; A. j
extan>bak r
6 p# B8 P& e+ C* Y1 J" w/ Spd twsited sonic23-12>bak r>bak r
4 ?0 e3 R3 }$ G" @7 d
6 y0 k: s$ G4 f0 l; q4 @# f# f# H( Q# r0 G9 Z+ m
高手級:
! |( Z' b+ V, b- U4 n( U2 z" ~( F- t# Z8 J$ u. _, v9 D9 L9 j
Arounds:" M# E7 u8 x: j" [2 X
pinky around (p a)
0 y$ P. @7 |- U; }; R! K/ imiddle around reverse (ma r)
. k f, t7 }% ?4 i- R6 Bfingerless middle around reverse (fl ma r)5 v s5 I- T7 E0 B8 G
fingerless ringaround reverse (fl ra r)) L8 G3 q% e5 I: Q f% c
2 \9 z$ C+ |& J: L5 w s2 j7 T
Sonics:
% a+ u; T& `2 f) O- a+ G/ ]Sonic normal 12-t1
, R6 \- r/ e- W5 `6 g
6 s d$ K( r9 N f
& x! y/ y+ l4 VSpins:
; E1 ?$ k* u4 P$ WMid bak spin 1.5
/ m% M" a* ]5 i! N$ k4 E5 G# Q2 _0 EThumbspin 1.5 (Optional)% [3 a( g0 v+ ]+ r I8 w
Air Back Spin
4 O) S9 c K, f* M2 Q' T( c" S# O9 b6 r7 e* G- S% X
Combos:: r% J% U' T: p! d+ ^! j
Indexspin 1.5>bak r
, h1 O" G5 m8 P* n9 f% bbak 1>mid bak spin 1.5>mid bak
$ | V7 `9 V. h0 o0 k! B; H+ Wneo bak12-12>mid bak spin1.5>mid bak
* H! {6 E0 |' s, v8 Q9 `thumbspin 1.5>fltan
; X3 F! \6 U6 i2 Mextan>bak r>bak r5 O: ~% U& Z" J
scissor's spin0.5>fltan>fl exta n
4 K* r" W8 m. j7 Qpass12-23>pass23-34>tan1 P# P' n( p5 d1 V0 d) {( M: b
pass12-23>pass23-34>thumb ma
) M6 y3 O8 Z2 C( Z6 u! j- `4 vflma r>fl rar: d. b, F- {4 _" r
Ring Bak spin 1.5>ring bak
% n2 O; H- N0 p% N1 ]Air bakspin>bak 1> mid bak spin 1.5>mid bak ; _1 N; A9 p, B0 U5 G* e0 X1 c
/ e$ l p. Q8 |
9 J6 Z1 U7 H. ^
j7 g0 }1 @0 `! p* r/ j% R8 C神手級:
8 R% s. K( [! ]) H7 X4 A( \$ z- m& E* T7 a) {7 B
Arounds:* k! j2 v) S8 t: v
Ringaround Reverse (ra r)
3 G) L0 M& t# x, N, H; @Fingerless Pinky Around Reverse (fl pa r)7 p+ N5 N, {$ q: e7 t" M/ I+ _
Fingerless Middle Spin 1.5 (Fl ma 1.5)) c4 a; B: P4 x9 }8 r, W
Fingerless Ring Spin 1.5 (Fl ra 1.5)* x! {: v% f# B/ h& b
Symmetrical Backaround: T9 f0 ^' {3 \! r( [1 k5 q! a
% l% q, U& h0 l* }% H8 Z# Z0 f
Spins:1 A1 H" |- m: G. | g! A
Inverse Shadow! l/ D; e# S; Z8 ~ Z& J* e/ [# Z
Devil's Spin- \- Q; y3 Q5 @+ [5 ^$ S; e% T7 M
Spider Spin
3 @; y, S' T* ]Cont mid bak spin 1.5 (Optional)7 \6 F/ v8 Z3 x/ E2 \' x+ V# g. V
: H# m9 { Z. D. A# }Combos:
! K6 e3 s& m2 ? Q# `" Pdevil's around 23-23>extan>fl extan>bak r>bak r$ p" r. n( z9 B* Q
scissor's spin to 23>pass23-34>half ra n>twisted sonic r23-34>ra n>extan>fl ex tan>bak r> bak r (taeryong). _. k. j( j2 G- l
scissor spin 0.5>fltan>fltan>air fltan>fltan>fltan (kuzu)
2 d) {" n# P3 Q7 h" cextan>fltan>fltan>fltan (Ayatori)' `& O' V0 S$ @( ~ G# K5 {! N! p
fl ma 1.5>fl ra 1.5 (key3)+ H2 @8 n/ c7 T" J1 J6 a; ~
twisted sonic 23-12>ia r>fl ma r>pass23-34>fl rar>fl pa r (shirohata)
/ {, w/ K% W: dInverse Shadow Spin>bak 4>Inverse shadow spin>bak 3>bak 4 (SEVEN)
3 a% J; h' |9 q; ~, Eneo bak12-34>pinky bak spin1.5 34-12>mid bak spin 1.5>neo mid bak 23-34>bak 4 (Bonito) |
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