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发表于 2008-7-14 08:26:43
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显示全部楼层
招式难度系数表
1.pass & charge(10)
5 H( w! W) E; @- a. D( `$ E4 \+ m6 j6 E$ y2 J8 F
1.Charge Normal 1 * Z- n3 f5 h) m* S! P
2.Charge Reverse 1
6 [ U- v0 L1 p% o9 Y3.Triangle Pass Normal 1.58 {: [% D& q }4 E4 j6 y. b4 g& W
4.Triangle Pass Reverse 1.54 h# O& q. v6 Q- [7 B3 C
5.Fingerpass Normal 1' P8 T" K1 s; O( I
6.Fingerpass Reverse 1. o, z w O6 G t1 m- g' R. b
7.Twisted Sonic Normal 2
8 s' v. {& G1 C X8.Twisted Sonic Reverse 26 z+ H6 u3 h3 r2 J) m" G2 {
9.Warped Sonic Normal 29 f) G3 a, Q& P1 }& M9 `
10.Warped Sonic Reverse 2
. o1 f1 I6 A$ t" L5 j" z, K( W' M' w3 Y
# w1 R- | M3 b b9 W+ n
2.sonic(15)0 Q: f" p; m. U, d/ M, n
; I# D$ a8 c' D9 o, m3 R6 C11.Sonic Normal 2 L) o1 r- v6 Y. {
12.Sonic Reverse 2
; v/ e, J# l$ N, m, M9 ` q13.Inverse Sonic Normal 2.5$ o( o1 ^" ? r# M
14.Inverse Sonic Reverse 2.5
! M1 ~9 W) M; N( h15.Sonic 2x Normal 24 ~ m7 D$ L# M. S" u- J. Q, @
16.Sonic 2x Reverse 2
. U: P' e4 k1 O& b17.Sonic Clip Normal 2
8 @ S2 j; P0 M7 q5 p" E18.Sonic Clip Reverse 2
3 s6 [2 B+ ^7 @& ]8 N) }# W19.Invisible Sonic 22 U! a1 B/ D% x& l
20.Demon Sonic Normal 2.5
5 ~4 {# K3 d+ i1 q; A21.Angel Sonic Normal 3, M* h0 w/ C" r' p
22.In-Out & Out-In Sonic 2.5
6 u8 Q3 O0 i. T$ Q4 h( Q. }/ `23.Side Sonic Normal 2.5
2 O; `' T8 G/ ^9 `2 V* Y24.Side Sonic Reverse 2.5
# y( T" U8 H4 m1 M; t5 X25.Flush Sonic Normal 3/ I1 O, U; @+ g& X' f
1 ], S5 P; ^( b0 j. N5 O+ d$ }
9 S" @% @6 Q) z% B5 J3.infinity(9)5 j2 C3 l& s- ?0 i8 E+ a
7 m) Y1 x L/ s6 g0 \ Y g26.Wiper Harmonic 1
G D+ X/ q$ F4 S27.Figure 8 1
. e5 f9 U( z- v0 r. {28.Infinity Normal 1
* x( _8 P) }, f4 q1 h9 _6 i29.Infinity Reverse 1.5
$ A; ]# r4 K v* F30.Single Extended Infinity Normal 1
, w2 J3 W4 q* x, v4 L; \9 l31.Single Extended Infinity Reverse 26 R9 m4 w4 h1 i' U* A
32.Quadruple Infinity 2.5
6 _" I+ g1 z8 O7 U8 C! U33.Quadruple Extended Infinity 2.5
' [. X6 V8 L/ S34.Index Wiper Harmonic 2.5
K6 [8 H. m* M5 w' r. m9 W/ Y+ E1 t V
( `3 L" A9 K. }; \
4.tap(8)
- [7 w3 y7 c" J/ T& H5 X5 Y
S" e! u- |% p1 U! s0 }35.Half Tap Normal 2! W& e5 W: e3 g4 p) M$ V7 i
36.Half Tap Reverse 1.58 Z+ G+ g+ B" {# W. m
37.Full Tap Normal 23 G5 P0 U& o' d" B& _# M; g7 X
38.Full Tap Reverse 2
& |* `! T! E. C( `% A4 p# `39.Back Tap Normal 1.5
9 A4 b- l, r( l o) U2 b40.Back Tap Reverse 1.53 g) f& R. P$ v
41.X-tap 2
$ N; u4 ]$ v7 g% `7 g; ]% t42.Fingerless Fake Reverse 2
7 `6 C: E e% B. I
8 i1 j8 y @( }: ~( k4 }2 t
1 t! j/ L# n0 Y0 a2 M, }" @' X5.around(26)/ H. {$ e# q0 W9 D
. R; o( H. Z% Q) ?/ a7 W1 [" v43.Thumb Around Normal 1 Y7 U/ Y- k: n8 O; |
44.Thumb Around Reverse 1.5
# ]8 P3 p4 ^) q45.Index Around Normal 2
+ d- c T, \$ e46.Index Around Reverse 2
; x" ~' P+ | s( x( ?, M& f$ C47.Middle Around Normal 2
/ |0 O" x) q" {8 E& G* G' s48.Middle Around Reverse 2
! N6 Y c1 q/ N; R9 }49.Ring Around Normal 2.56 l6 Y* g2 R. u5 a3 q5 U
50.Ring Around Reverse 3
, A7 w8 D e) Z" p/ A51.Pinky Around Normal 3.5
& V$ E$ O$ f" [* B52.Pinky Around Reverse 3.5
- L1 h. H* w, Q; _+ R53.Cardiod Normal 2' a1 W4 V8 T* Z' T
54.Cardiod Reverse 2
# W9 v7 w5 s3 C4 \" x2 q, A9 {+ }55.Korean Extended Thumb Around Normal 2.5
9 D1 C" D7 w: b8 O56.Fingerless Thumb Around Normal 2& z: G& b$ g& Y
57.Fingerless Thumb Around Reverse 2" }$ v7 @" ^5 J
58.Back Around 2# f' d, k. d4 B# F# z! k
59.Fingerless Index Around 2! I; ~- Y) p8 E% \; j: e
60.Fingerless Middle Around 2' ~. F# D6 ?, @
61.Fingerless Ring Around 3
) }4 x' B1 [/ i62.Fingerless Pinky Around 3/ X5 J* |! G0 c! a' Q
63.Fingerless Korean Extended Thunb Around Normal 34 s0 W# F- b3 X- i4 d. p* h
64.Hand Around 3
: b" A. P4 c3 O9 N5 ?65.Neophyte Back Around 2
# _9 \( A+ j& D8 K$ v- |/ {% c66.Neophyte Index Around Normal 2
; h# U) S0 x: S# ?" T6 r67.Neophyte Index Around Reverse 2
" u! u! @& u4 W L9 T- U68.Side Ring Around 3.5
* c" e; l1 r2 n! U& Q& d2 M4 Z+ V5 P7 m% a2 i4 [$ I* z
" C+ ~" U3 }* X6.shadow(7)3 Q% X' p: P: i, C0 X+ i
4 r4 M0 `& d6 Y' K. u% ?* P$ D
69.Shadow Normal 2
) d: O' }8 J+ B1 o+ J4 O70.Shadow Reverse 2$ @9 i8 G' K) f* P* B7 U% ^( Y
71.Devil Sonic Normal 2.5
' F5 G8 S' @* y# Q72.Devil Sonic Reverse 2.5
' y3 M: I$ {: \0 [7 T2 t0 g5 t73.Devil Around Normal 2.5, }& A1 p, T' F, Q( W% p
74.Inverse Shadow Normal 3
* @- v _6 ]$ A* o75.Inverse Shadow Revese 3.5
* ?3 f' y- I8 k* ~3 m" o# q$ v! |
. K T+ e3 d) V8 r) E. q/ Z4 T7.spin(16)! u: W5 K2 m: Y# R
- Y8 f$ G: l) c7 w& K76.Thumb Spin Normal 2.52 e$ d4 g. U- l! z) e
77.Thumb Spin Reverse 2.5
: B9 N8 y/ {* {$ k78.Extended Thumb Spin 2.5/ o* h* w% R4 ^5 G/ @! W h
79.Fingerless Extended Thumb Spin 3
* R5 R4 |2 P o3 k( k80.Fake Reverse 3.58 F% \& E$ [; S) n) `
81.Index Spin 3.5
$ W7 ]3 L) e3 @6 g7 |4 w82.Fake Index Spin 4
+ w3 P+ d. R: m2 U$ S9 H8 `, z7 y83.Basketball Spin 4.5
0 `: o+ n- ^) e84.Basketball Spin Reverse 54 U1 g6 e E6 X- U% K5 k! _
85.Back Spin Normal 3.5
, Y7 A8 N2 i' G1 ?3 z5 y2 \* }86.Pinky Spin 4
& H4 b: G i0 U& p87.Palm Spin Normal 3
! G0 n: n N0 `$ _/ P2 R88.Palm Spin Reverse 3.57 Q# U6 }- O$ q/ X& }
89.Fingerless Thumb Spin Normal 38 D7 q4 e% |+ O
90.Fingerless Thumb Spin Reverse 3$ g* I/ O" X6 Z/ Y) L
91.Back Spin Reverse 12-34 47 X/ S4 G, ]+ E; ~( y5 t/ M1 _
1 [) B! \5 o/ f- h
3 H3 B" r) H$ a0 j1 W1 Y/ m8.air(9)4 o% \6 Z# [9 u( p1 u+ c9 j
+ h* {$ P9 V& R) W$ o92.Thumb Around To Air 3
2 f7 [. T6 w. w93.Thumb Around Reverse To Air 39 p" z8 W( j: e0 j7 \$ |
94.Index Around To Air 3
1 F1 u; z4 Q* i" A95.Index Around Reverse To Air 38 R2 }, X# X/ y; `7 L2 c
96.Back Spin To Air 3.5
" K# D- ^$ s1 q& L97.Thumb Spin To Air 3
. k( _ t' e$ c, @98.Infinity To Air 2.5
0 y" L+ ^3 J- j8 z99.Tap To Air 3
3 V) I8 w5 u) e8 q( |100.Leigun 2 |
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