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发表于 2008-7-14 08:26:43
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显示全部楼层
招式难度系数表
1.pass & charge(10)
8 \' @8 R# Q' z j* ^) F4 |0 q
7 p8 k- z+ { d6 Y% ^8 S4 J1.Charge Normal 1 + e, x* f% {2 f% D; b
2.Charge Reverse 18 M: b& Z0 S0 {7 s2 s& W* U8 p
3.Triangle Pass Normal 1.55 M( s, ?: l# Q! S" w
4.Triangle Pass Reverse 1.5: j( K; @' w/ _
5.Fingerpass Normal 16 Y# s. ~7 w; G
6.Fingerpass Reverse 1! Q0 k: P* }) o! j3 g. {; ?
7.Twisted Sonic Normal 27 y- k' O3 N4 R" ?) `
8.Twisted Sonic Reverse 2
' s* G- M) b" ^8 [4 x1 X( P; T8 D' S9.Warped Sonic Normal 2
! V _% J: Z4 W. z* S- }9 @8 l10.Warped Sonic Reverse 2
/ G# K# T6 \' _- F
+ u# l" |& w4 J0 e# k7 W! B- K( o: T. s1 n
2.sonic(15)
7 c3 Z7 {+ _2 w* m; A Z N8 E! E# Q' L# m1 W
11.Sonic Normal 28 t& \( h7 K4 |4 m3 P" z: t
12.Sonic Reverse 2) u1 Z( l1 X" @& B X+ p" I; o- k
13.Inverse Sonic Normal 2.5$ X9 b0 i! E& I
14.Inverse Sonic Reverse 2.5
2 V k0 s( C& K7 b, E% O15.Sonic 2x Normal 2
; ~% M, Y5 J/ M6 L7 e16.Sonic 2x Reverse 2
* M2 I( U, t+ n0 A8 C7 j& p* `9 Z17.Sonic Clip Normal 2
" K, p( D8 Q* }- g, W, L18.Sonic Clip Reverse 2- w* o" i$ p0 B3 g( m f- R
19.Invisible Sonic 2
* ^, Y* p) C z w20.Demon Sonic Normal 2.5
a: p- [7 m& E( Z" l21.Angel Sonic Normal 3
# K, u s5 W. S22.In-Out & Out-In Sonic 2.5
' h. U/ Q& G; }! Y: |" g23.Side Sonic Normal 2.58 Y0 l" t" C3 u w: k
24.Side Sonic Reverse 2.5
7 ]( n5 o: k' R( u; n6 \25.Flush Sonic Normal 3% g3 S& ^$ y9 ^7 W% p1 ~
4 S( ^% c! p7 c0 s- T! D2 p% @) d, ~1 a+ C+ T M; {6 [4 R# v4 T
3.infinity(9)% y" d; T$ }7 _
$ L7 \# v. [, f* U0 p! N
26.Wiper Harmonic 1
0 g& E6 p9 e. Q: V' j- @1 R) K2 u27.Figure 8 1
0 e, ?/ t: p+ V; W, l4 y28.Infinity Normal 1
( M( ]; U$ Q, N$ c, n0 H29.Infinity Reverse 1.5' b. P' D3 F# Q2 E6 R* m% ^
30.Single Extended Infinity Normal 1
. e3 |& }7 U% C. u31.Single Extended Infinity Reverse 26 o& q/ |/ x" _# g
32.Quadruple Infinity 2.54 A. S+ U: z. f- G% H; L* y' y
33.Quadruple Extended Infinity 2.5
8 D' v! F9 X) ?0 l34.Index Wiper Harmonic 2.5
8 d# F, m/ D5 Y$ ?) V$ L1 Z! g8 j( V4 G3 O
( {# n! ~. A6 q2 ?4.tap(8) s' D; p7 v$ s8 \& L$ X$ T
7 }- O: r! ^7 M, X3 M7 \5 i
35.Half Tap Normal 2
- q) h# X" L( u3 S k' v b36.Half Tap Reverse 1.5
# m6 y" C" D" d! p37.Full Tap Normal 2
" z9 o& k$ a9 {# F4 R: T' T7 f38.Full Tap Reverse 2
! a1 d7 ~9 Q7 c& c8 C- n# ^39.Back Tap Normal 1.5- N4 ], {2 ]6 U; E J$ I
40.Back Tap Reverse 1.5# t' h" N9 X" q/ P* i
41.X-tap 2
1 ~; B2 v- ?1 A7 n42.Fingerless Fake Reverse 2' ^6 U/ _4 o8 h, D
7 f( h5 H; |5 X3 h4 b0 k8 Y W/ ~
; g) ?" @+ X# ~( |: T+ }5.around(26)5 a* V# j+ A6 X8 A9 s
" @, T1 l, c% T- [
43.Thumb Around Normal 1
; {# T& z3 D( e6 N7 t3 N44.Thumb Around Reverse 1.5
' X1 A3 r# s, w8 x8 j! |. {45.Index Around Normal 2$ ~: E# D- g) {2 o( o" E9 ]
46.Index Around Reverse 2
5 d+ N1 Q. ?' o. M7 e) n- T47.Middle Around Normal 2
1 V( K( z8 @6 O4 {, |1 ?: X48.Middle Around Reverse 2
6 m6 c! Q% n* u49.Ring Around Normal 2.5
! _- ~/ s! w8 A50.Ring Around Reverse 34 b4 q1 i* F3 ~, R) q2 v
51.Pinky Around Normal 3.5" ]5 y$ v: \6 ^( ^6 K+ h* Z
52.Pinky Around Reverse 3.5: E( x9 c9 P' v# _9 H& [
53.Cardiod Normal 26 y+ o$ w$ z' O! s* z `' r& t
54.Cardiod Reverse 2
, {/ @' B* q. U/ @* A4 T1 ?55.Korean Extended Thumb Around Normal 2.5% c3 l H* { t4 W" |3 x J$ T
56.Fingerless Thumb Around Normal 2
N4 s+ j7 ^5 A. U" Z- _7 ^2 q4 N: H/ b57.Fingerless Thumb Around Reverse 2
1 t# I$ N- d4 h- I. c8 S- x58.Back Around 2
0 C0 d/ R0 O3 b! F; h q% p: M59.Fingerless Index Around 2. p% h# M& G) l# d
60.Fingerless Middle Around 2; n4 K. ?% t4 P4 e
61.Fingerless Ring Around 3* [8 ]0 I8 \2 W' k9 v
62.Fingerless Pinky Around 3* l& _3 U$ i9 n! t1 [
63.Fingerless Korean Extended Thunb Around Normal 3- j7 f5 \3 ~: E! m
64.Hand Around 3
# `8 y' P: E, }. W( v; K( d' l65.Neophyte Back Around 2
" `5 u9 G \$ d2 t' H4 u) z66.Neophyte Index Around Normal 2
( ?6 {- S; i3 b0 n67.Neophyte Index Around Reverse 2( ~8 L+ t* F5 l
68.Side Ring Around 3.5 K/ R( s+ C# L1 A4 Q; t
5 |$ E4 }* ^6 E
' V) E; V% k Y" R+ x/ l2 {6.shadow(7)
+ |& {0 e5 _0 Y" F+ B
7 R( A/ W; v$ E4 e2 }* V$ p, C69.Shadow Normal 2' G0 c, m$ `8 G. u
70.Shadow Reverse 2
. ?3 D. d- e# [+ z5 {71.Devil Sonic Normal 2.5
' c7 R' X9 W7 f9 c7 }* r3 T72.Devil Sonic Reverse 2.5
: t1 a" T9 q' p73.Devil Around Normal 2.5
! U. e! {7 Q5 R4 g" N74.Inverse Shadow Normal 3. j( w9 `5 y+ D9 T3 [- U
75.Inverse Shadow Revese 3.5
/ o9 s1 s4 Y. Z1 l5 ^# z
R `1 P$ l4 X! F) |" K5 n* L& p; N$ ?, r7 v4 R% n
7.spin(16)
2 M& L3 U2 b" o' ?6 Z- A
2 `, l- O( ~& K: M: n g* v76.Thumb Spin Normal 2.5, a# p" a5 {4 a6 f, }
77.Thumb Spin Reverse 2.5
4 ?( `& Q" t" k/ g" }3 v78.Extended Thumb Spin 2.5
! h- A- i4 Q$ m% H! Y* R( I: J- `# e79.Fingerless Extended Thumb Spin 3( J0 g+ {! H' Q7 X# S. o
80.Fake Reverse 3.52 s2 Q- q2 T: W% H! Q5 k; Q) k
81.Index Spin 3.5
# y) c; ~/ q( K, l+ D82.Fake Index Spin 42 R# I" \ Q% V O& \8 z# G
83.Basketball Spin 4.5: T9 a$ }, C D. O/ Q3 P7 _! V
84.Basketball Spin Reverse 5
; w- p$ c7 K2 V+ a" p& u85.Back Spin Normal 3.53 J* l( m. b9 Y7 m' y
86.Pinky Spin 47 w3 N& I7 w7 ]( M0 A
87.Palm Spin Normal 38 I( `+ [, H4 I
88.Palm Spin Reverse 3.53 a# \8 [, W- U& N0 ^/ b: v* I8 k
89.Fingerless Thumb Spin Normal 34 e* N! M* Y/ G7 u
90.Fingerless Thumb Spin Reverse 3; ?' q( ]- _0 F; }+ v
91.Back Spin Reverse 12-34 40 k. p7 o9 _/ o! m0 U( r3 m
9 t2 q% I5 X( H: f7 b$ f& F9 X
5 x! V# S* Q4 E1 s& O5 J* A$ E0 E6 Y K8.air(9)9 e$ o- `1 V6 f9 N2 b' ^
$ ]) w/ Z6 a1 ^" m2 A) e C
92.Thumb Around To Air 33 b$ k) a6 X7 n
93.Thumb Around Reverse To Air 3; K+ e0 Z7 G H6 ?% s
94.Index Around To Air 3
( b- U6 w$ @6 E7 S/ E* O% P95.Index Around Reverse To Air 3
% Q6 U, g, K S96.Back Spin To Air 3.5# ~- [8 a: }: u: S% k
97.Thumb Spin To Air 3
4 i8 E& Q# M; X& U98.Infinity To Air 2.5
- I$ s& e9 z6 j$ p99.Tap To Air 3
0 [3 w: {+ P% W6 M6 M+ \0 P1 i100.Leigun 2 |
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