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发表于 2008-7-14 08:26:43
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显示全部楼层
招式难度系数表
1.pass & charge(10)
2 d! \% h2 Q7 R7 V
" @9 i7 u" A; Q/ b* T3 Q& f1.Charge Normal 1
( B" ?9 U4 O- P+ W( {/ ]2.Charge Reverse 1
% f2 J7 y# f( M$ p; ^ e3.Triangle Pass Normal 1.5
3 _: H" h+ T1 O' ^4.Triangle Pass Reverse 1.5/ |* I) J5 O0 N/ @ p5 f
5.Fingerpass Normal 1
3 @9 S) Y* s7 m* T6.Fingerpass Reverse 1
6 C( i/ @4 c; A8 `/ Z0 i4 E% _7.Twisted Sonic Normal 2% Z) w: {% b6 _; [/ h- B
8.Twisted Sonic Reverse 2; O: w; }# x7 f: G h
9.Warped Sonic Normal 2
/ i6 G G# U1 c10.Warped Sonic Reverse 2" \, [. o) x% m& }. i
. u! P! @9 U; c0 G! P
Q A/ D4 [; K, B, f+ M9 j2.sonic(15)
. _+ h6 _& i2 x1 W
/ f. f- J' s, F, i& J7 p0 \11.Sonic Normal 2
/ ~- \5 x0 Y8 h! F$ w; i12.Sonic Reverse 24 b; u# M, m0 e6 P9 Y' ?
13.Inverse Sonic Normal 2.5
# y& p; L' e9 G9 t14.Inverse Sonic Reverse 2.5' m' m, C" Q: |2 y; z4 E5 ]
15.Sonic 2x Normal 24 {: @0 W6 `: D% @
16.Sonic 2x Reverse 2
: X4 x+ Q' ]" _+ C17.Sonic Clip Normal 2# s! d6 h) x- p8 A+ Y9 ?5 M
18.Sonic Clip Reverse 23 r" I5 \ ]- {& k% z- q0 w
19.Invisible Sonic 24 W/ J0 [: g# m
20.Demon Sonic Normal 2.51 g1 [9 C! F% [) }# H
21.Angel Sonic Normal 3
3 W, D, E" P4 U9 M1 P/ ~22.In-Out & Out-In Sonic 2.5
* O+ `0 x- z& L23.Side Sonic Normal 2.5
: o' ?6 x) j/ m3 |+ e. P% b d24.Side Sonic Reverse 2.5
& @ G7 O `( S* O6 B" o; F25.Flush Sonic Normal 3+ Q7 t2 S; g! p" _
9 c# R; | A. }
5 l! Z7 v# D0 s% G( D3.infinity(9)3 D" m1 ~6 h$ O9 {% N) F) ~5 U
5 @. J H, E8 U3 ]( r. l
26.Wiper Harmonic 1: `' Y6 x, }/ S2 L5 h9 ~( q9 p
27.Figure 8 1
7 s4 K1 Z e/ j0 V5 `28.Infinity Normal 1* }4 _$ y1 d9 e3 z& h
29.Infinity Reverse 1.57 h5 \( |8 ?5 U& k( k
30.Single Extended Infinity Normal 1
3 H0 F+ Z/ p7 o. C31.Single Extended Infinity Reverse 2
7 c: Z. r7 V: J" c) ^) ^32.Quadruple Infinity 2.5
( q# K' Z% J7 X; o6 r& A" d33.Quadruple Extended Infinity 2.5 [# J- O+ ?' e5 V M Q" d$ v
34.Index Wiper Harmonic 2.5
* _# _# D1 B/ h/ ^/ Y5 ~# i9 F6 t3 `/ Q3 @0 C6 m% G3 S. U/ @
a7 x9 N) t( ]6 `: [4.tap(8). [8 P8 N- o, G+ U* \5 G/ D) G! ]+ {
+ h, r }6 M; w7 ]8 l% C35.Half Tap Normal 2
6 s! V! R) t+ Z7 ^$ h36.Half Tap Reverse 1.50 r5 Q0 |% i5 `9 _
37.Full Tap Normal 20 x2 G7 f% @& X! `! y
38.Full Tap Reverse 2- w3 R* g1 `- q+ L) {5 l
39.Back Tap Normal 1.53 T$ j9 \. M* W" d4 \ S
40.Back Tap Reverse 1.5) V1 i9 p( z1 {: p
41.X-tap 2
' B+ v; I; X) i5 g) [7 d42.Fingerless Fake Reverse 2/ T* |$ i. T$ m
5 ]7 e% A: K) K/ s9 b3 b7 L7 N* Y& _# W+ E8 E1 u! [0 V
5.around(26)
! z' x) y4 }8 {+ G
$ w/ M/ c) V0 \4 \+ c43.Thumb Around Normal 1
" k7 a, _8 _- D44.Thumb Around Reverse 1.5+ l: |" ]2 B: D* t$ x
45.Index Around Normal 2. }' ^4 g N8 y0 ^ R
46.Index Around Reverse 25 W: x8 b4 o! v* U
47.Middle Around Normal 2- C3 U& a) S% Y" V
48.Middle Around Reverse 2
) q Q5 Q5 [* k5 R8 L+ Q& D49.Ring Around Normal 2.5
' J: T4 @% u1 }% N, z+ L$ P50.Ring Around Reverse 3' q' H5 e2 Y( E: X1 }! \# N
51.Pinky Around Normal 3.5( ] ^$ g4 ~: w* c
52.Pinky Around Reverse 3.5
6 \7 o" h5 ]1 h% r53.Cardiod Normal 2( ?( h F; q; d g& K3 ~) ?; `( t
54.Cardiod Reverse 24 u+ f( T2 _% o/ N* l
55.Korean Extended Thumb Around Normal 2.59 W( |5 ]7 v @0 ~! j. Y$ y: x
56.Fingerless Thumb Around Normal 2% z8 t! C+ Y; m& F5 {& z4 K" ?
57.Fingerless Thumb Around Reverse 2; s7 {9 ~8 ]0 {
58.Back Around 2* N- D) o& ?" ?7 w; O$ K* P
59.Fingerless Index Around 2, H( i K# t% J) a, U
60.Fingerless Middle Around 2
. Z% _% j6 \5 v61.Fingerless Ring Around 3
1 t. r8 Z, ^6 ~! b( R6 [62.Fingerless Pinky Around 3: Q' N0 _3 f4 i b3 ]
63.Fingerless Korean Extended Thunb Around Normal 3' E% x1 L6 W7 X6 R
64.Hand Around 3
/ o- J* I8 O) A. p+ D W- _65.Neophyte Back Around 2' [" n5 U y! z3 |
66.Neophyte Index Around Normal 2 ]+ v3 o: C2 k% V' C+ w% U- J
67.Neophyte Index Around Reverse 2
$ l" V- u$ D" N x1 ]- g68.Side Ring Around 3.5" a3 G4 |! d; w2 m, G( [, k
6 T1 F( F5 R. x" |8 h# d
9 B( g) f" v' b2 y5 m6.shadow(7)
; e& @3 ?% |* q+ b* ]
0 |, }9 I/ P; M; G& T! l4 S69.Shadow Normal 2
; P& g4 G w5 c: {70.Shadow Reverse 2+ ^8 o$ o2 ]% m+ T+ x& Y- Y, }
71.Devil Sonic Normal 2.5# i& ]% H" z8 w8 ` E D6 I& o s0 H
72.Devil Sonic Reverse 2.5
) F5 B* D# i9 f- }73.Devil Around Normal 2.5
2 B" t+ U9 H i* W& x8 ]9 k# J74.Inverse Shadow Normal 3: T0 B6 V' M; O5 I: N
75.Inverse Shadow Revese 3.5# w+ ~; x4 X% |' N/ O
$ d' E5 M V0 j# S) W5 ~7 m7 L) d/ ^
) ?9 k6 Y9 D& | j* Y7.spin(16)
1 Y/ p1 c+ i/ \! ~3 f" }" t
/ B8 s* g- H5 d y7 G76.Thumb Spin Normal 2.5
% P) r0 G) _5 I6 d77.Thumb Spin Reverse 2.58 C3 P* b5 P* j( w
78.Extended Thumb Spin 2.5+ o, j6 m5 [4 W
79.Fingerless Extended Thumb Spin 3) r6 \, X1 f6 F1 V( J* U: q1 o h
80.Fake Reverse 3.5
! e" M/ b5 A2 U( D81.Index Spin 3.5
0 k) B u+ n' U+ e82.Fake Index Spin 4
4 f4 `! F4 p/ v% k# x$ z j) E83.Basketball Spin 4.5
1 t$ }$ M" k1 @1 [ z84.Basketball Spin Reverse 5- n4 _5 W2 s4 L# a! I& C7 U O
85.Back Spin Normal 3.5
1 v1 [. R' a5 ~* U6 U1 G& h+ z: j86.Pinky Spin 44 Q% A \1 T% q- X6 N- b+ |& g, z
87.Palm Spin Normal 3$ @$ h% {4 y1 y1 H* }
88.Palm Spin Reverse 3.5
& I0 d; {4 [3 R( Q" I9 M89.Fingerless Thumb Spin Normal 3
. u6 A/ M& m8 C5 z) f) S90.Fingerless Thumb Spin Reverse 3& ?; h$ E3 d* @$ F; k5 M# j Y
91.Back Spin Reverse 12-34 4; S; @. I5 G/ d9 N* E
) L" Y" b: s4 y0 U$ ?, v. T3 M. j, J* o; i4 l# Q( l' T+ z: S8 `4 o
8.air(9)& q Y- i* v$ F1 h+ [/ W
+ s6 j" T% }+ M6 m" N0 N7 ]5 M92.Thumb Around To Air 3
q% \0 E! ]. r2 l( E93.Thumb Around Reverse To Air 3; Y J; I! R3 f8 a: P! [! P
94.Index Around To Air 3- u7 L3 K' }5 r
95.Index Around Reverse To Air 3. N# A- V5 j$ f1 r: J- L! @2 T
96.Back Spin To Air 3.5! s$ ^5 F7 u; s+ E$ ], L Y
97.Thumb Spin To Air 3; d& s" v) h7 J1 g) c7 O
98.Infinity To Air 2.5
* z! P" Z% F2 e3 O3 z4 `9 h, W/ ?" q8 T99.Tap To Air 39 Q. {( e- A! L7 s
100.Leigun 2 |
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