|
|
发表于 2011-2-25 21:22:38
|
显示全部楼层
2L说得非常绝 LZ需要别人找就别说粗口* a9 c, T* p8 I6 ~: Y+ H
pd tw sonic bust>shadow r 12-t1>korean fltar4 i/ h/ v% P: ^5 v ]6 }- F; y
=掌心向下的Twisted Sonic Normal+flia>shadow Reverse >korean fltar
9 W! R, E: C, i8 l. u 百式有的 你可以去找下`这里贴给你: C3 E$ r) Y& `& i3 J
招式难度系数表6 c5 A3 @ n. U
1.pass & charge(10) 8 [: |, y( D4 a' N! l T% }
. c! w9 \: E) g3 `5 ^: h6 J1.Charge Normal 1 * `$ s9 n7 R- s: X
2.Charge Reverse 1
' l5 N% A# _; Z3.Triangle Pass Normal 1.5
( w# a8 i' g# k& b4.Triangle Pass Reverse 1.5. _4 j$ A3 ^1 ^7 k
5.Fingerpass Normal 1 S% I% L } \3 m+ _
6.Fingerpass Reverse 1- v" t) p; ~& G& T1 Z, d
7.Twisted Sonic Normal 28 T7 k* v Y' [1 v, ^- ?( `! H
8.Twisted Sonic Reverse 2
+ q9 p3 s8 ]9 Q8 h& \$ R( [# P$ r9.Warped Sonic Normal 2) Z3 F% r' k$ F2 x" A i
10.Warped Sonic Reverse 2
' {0 c# t+ ~- R% E) e9 p( i" e" o; z8 `6 d1 ~( H" }( o( p5 ^1 j
9 A& `5 R' T: D/ g7 u
2.sonic(15)
% J3 n8 b1 ?* q& k1 m+ U; i
- ]4 s* x9 k5 A3 E- I/ {11.Sonic Normal 21
+ V- w' J, Z, |# T. }, `9 t8 N/ e12.Sonic Reverse 2
" e3 |6 Q/ G$ v0 X$ W13.Inverse Sonic Normal 2.5
/ y$ w: p- h8 x# o6 N% i$ j14.Inverse Sonic Reverse 2.5
3 `8 e1 I! q; z* u3 W# w! h+ o15.Sonic 2x Normal 2
3 [/ ]3 c- d- o: Y# ~16.Sonic 2x Reverse 2$ @0 B8 ^, s5 M' p u
17.Sonic Clip Normal 2
4 H" I4 o5 o0 h% D' z7 j6 j# V8 \9 \7 {18.Sonic Clip Reverse 2
' Y0 q- X- A& Z p19.Invisible Sonic 2
! f8 j g' `5 y20.Demon Sonic Normal 2.5
{* O, N$ [' x4 C. ?7 k$ Q+ ^21.Angel Sonic Normal 3
* [6 h' o% r$ I* Y% Z22.In-Out & Out-In Sonic 2.5
0 ~& _6 z. c' |" V8 J! N23.Side Sonic Normal 2.5
. H$ O7 o3 L ?! I; d7 s24.Side Sonic Reverse 2.54 B: A/ i+ |6 j$ O" x% q$ T
25.Flush Sonic Normal 3
. q! V* K% {$ n' u# {/ k
! ^+ K, }! e1 q: P& R2 q' N8 M7 P3 g! A( }6 c/ k# J
3.infinity(9)
) Y; r1 S2 q* U% A) b) D- n! A+ a
26.Wiper Harmonic 1% J; C0 L9 Y1 ?/ O- D: w$ K
27.Figure 8 19 J( {' X0 g" M7 I2 Y: }0 r
28.Infinity Normal 1: y- c) `! z# P6 t" W
29.Infinity Reverse 1.5) _5 j. ^% l1 E, i
30.Single Extended Infinity Normal 15 Q; d' c8 m1 T
31.Single Extended Infinity Reverse 2/ Z- H- n3 e# t
32.Quadruple Infinity 2.56 A; ?" }, @' w
33.Quadruple Extended Infinity 2.51 k0 D1 V) {; r" O; M) A! d5 i3 x
34.Index Wiper Harmonic 2.5& p* ?: M! t g; k
5 }. |0 ?4 L, e% \& g! Z; J7 J& `
/ h0 I5 g$ [8 Q" [% O' x4.tap(8)) ]! g7 G: @. b+ I4 ?5 Q
& x, c/ N, W1 M7 ]) r% L& r" K4 n35.Half Tap Normal 2, U1 w$ E+ N$ w5 [% Y4 n
36.Half Tap Reverse 1.5
' v$ ]6 x! e$ q37.Full Tap Normal 2
* k; w) {. V7 g$ ]6 Y38.Full Tap Reverse 2- K* }; ]3 \1 W' @2 ?+ T) F
39.Back Tap Normal 1.5$ M3 x$ H; A5 g! z
40.Back Tap Reverse 1.5
3 b+ S% A, f1 W41.X-tap 2
0 s' l+ e8 M9 z/ E. W) k42.Fingerless Fake Reverse 2" l& `# h6 w6 A* i
/ O* Y) W8 @+ ^
$ T& `8 [9 g0 z5.around(26)
5 z" L) _6 @4 l( r! q1 G# h
6 L. T2 F0 f+ H2 \5 f% U6 s43.Thumb Around Normal 1
3 L$ _' }) S' p" a+ ?3 {44.Thumb Around Reverse 1.5
/ | _) h. e8 G0 g9 C4 i( M/ {45.Index Around Normal 2
, W v; \! A$ y$ n46.Index Around Reverse 24 a: D* h! R0 ]+ `
47.Middle Around Normal 2
) U; Y2 Z0 t+ V& Q( C48.Middle Around Reverse 2; j0 s/ W" X( g+ P( F( \7 ^
49.Ring Around Normal 2.5
& ~% C- T& X# v1 j( j1 c! M* |50.Ring Around Reverse 3
3 U# k/ c, o0 U- |6 C1 A/ [" w51.Pinky Around Normal 3.5
! B7 L8 s. y+ i8 H d2 ?4 [8 v52.Pinky Around Reverse 3.5) ]4 P7 z% C0 W( G( q
53.Cardiod Normal 2
1 G% d3 U+ u4 a! z; H% r6 v+ G" ]5 u54.Cardiod Reverse 2
4 q* `- i* [- T8 y7 a55.Korean Extended Thumb Around Normal 2.5( @! F- r$ ]8 K+ J+ p
56.Fingerless Thumb Around Normal 2
% @; b% j r" H57.Fingerless Thumb Around Reverse 2# B" b% Q# P) V; ~. D+ S3 J
58.Back Around 2
8 a( k$ x- v4 S% N2 s; `: _5 w59.Fingerless Index Around 2
7 X9 P8 D x2 S8 L" k60.Fingerless Middle Around 26 Q* ]/ \. d2 c0 L" w+ G
61.Fingerless Ring Around 32 X- k: k5 I0 `- D) h6 q _
62.Fingerless Pinky Around 3
- F s7 j+ Z- w% ] u63.Fingerless Korean Extended Thunb Around Normal 3
) b! {) c9 {( s3 D9 |- z' I% q64.Hand Around 3
6 q' z6 l( B6 Q65.Neophyte Back Around 2
+ h& \8 f! H- q66.Neophyte Index Around Normal 21 u! X7 S8 X5 l! u& s% ]
67.Neophyte Index Around Reverse 26 h4 x. V# Y' c: S; n
68.Side Ring Around 3.5. t' ?1 a7 j. x" s+ P! i$ T
5 x5 Q7 Z+ q8 l, p7 L; j* J; E3 U
% K5 c; `. n3 L1 E6 n8 n
6.shadow(7)+ h& L% U d9 Y& f3 b
9 c7 `4 U9 X+ r0 [/ v, b9 J8 Y69.Shadow Normal 2- G7 O; w" U) |! T7 X9 M2 n# d& ]
70.Shadow Reverse 2' ]! H* g3 {& t# D' U* v; h U
71.Devil Sonic Normal 2.5
* [( D0 i2 r5 G" k2 x. U72.Devil Sonic Reverse 2.5
1 Y) F M U$ E73.Devil Around Normal 2.5- | \& k- B% ]' a; z
74.Inverse Shadow Normal 36 p" k S# L# {+ \9 D2 J
75.Inverse Shadow Revese 3.57 [+ A H4 p9 d
/ O$ s F. |9 V. e
1 o9 y Q9 S9 H7 Y$ q9 o5 |7 S. B7.spin(16)4 |) U% M6 I% `% J7 t
0 g8 |2 m; w' `- J, m76.Thumb Spin Normal 2.5
. V% x4 b1 z, W) ~77.Thumb Spin Reverse 2.59 \; ~) t- z# w4 D
78.Extended Thumb Spin 2.5
: ~* e$ D' t' q# S* {: c79.Fingerless Extended Thumb Spin 3% h# w6 a* Y" |
80.Fake Reverse 3.5+ Q. g8 T0 x1 l; Z2 K
81.Index Spin 3.5
( C, { w9 f5 J+ @82.Fake Index Spin 4
( e7 Z" c M5 d* M0 T; n83.Basketball Spin 4.5
1 G# q% a6 p+ M4 }) a84.Basketball Spin Reverse 5
& m1 `. u* t% ?" D, V85.Back Spin Normal 3.5
5 c$ X3 w. n& V86.Pinky Spin 4
; W7 I. b1 M( G87.Palm Spin Normal 3
, C. k7 a* p# \! _88.Palm Spin Reverse 3.5
/ y- S% m* Y& `( Z: C89.Fingerless Thumb Spin Normal 36 s8 Y" R4 B! j6 J L
90.Fingerless Thumb Spin Reverse 3
3 a7 l5 \1 |4 z91.Back Spin Reverse 12-34 4( K. o! y- S! N; { l5 u( X
$ ]4 U9 X" P8 ?! J& }( w) j
# L: X J; J/ X( x8.air(9)1 h& `% b3 J$ U! v, y3 E p
" ?# D( E h* `" a d& s: k92.Thumb Around To Air 3
( A3 B0 O$ \0 c- s93.Thumb Around Reverse To Air 3 D( J( F; D' {
94.Index Around To Air 3/ I* d9 ?+ Y- H& R: w" p1 Y7 y
95.Index Around Reverse To Air 3
6 y# H i a3 y8 T# e0 _96.Back Spin To Air 3.5& m; j0 X: L! ^7 m: K9 _
97.Thumb Spin To Air 3
; a# N; l3 w- {+ R98.Infinity To Air 2.5
% F0 b* V1 B2 ?; O99.Tap To Air 3
0 u$ I/ f% R9 s5 s3 Y" C( Y$ a100.Leigun 2 |
|