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发表于 2011-2-25 21:22:38
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2L说得非常绝 LZ需要别人找就别说粗口
- ]. K. [3 I* n* C z! V$ P pd tw sonic bust>shadow r 12-t1>korean fltar: j" K4 l; A' ?+ e: V
=掌心向下的Twisted Sonic Normal+flia>shadow Reverse >korean fltar
5 R: i* C$ Q3 a% K% W7 X 百式有的 你可以去找下`这里贴给你; n* h* \/ h, `
招式难度系数表% g6 J8 s& p1 A; v, [
1.pass & charge(10) 1 |4 t3 b4 E$ i2 ~0 U
+ i" |8 @* `3 X6 a1 S; O9 G8 R
1.Charge Normal 1 - Z( F& ^6 M: Z
2.Charge Reverse 1) ]2 D( ^. R b, s# v
3.Triangle Pass Normal 1.55 e1 f* @; E; u7 G" \
4.Triangle Pass Reverse 1.5% g1 F' k* @ D$ b. W8 z
5.Fingerpass Normal 1
0 m! ~/ e9 V; i' A5 R6.Fingerpass Reverse 1
8 m; x9 Y2 S5 O0 E8 ` b7.Twisted Sonic Normal 2
, G& ~5 f! |, C6 R4 S, {: E% m8.Twisted Sonic Reverse 2) o/ t4 P: b) U
9.Warped Sonic Normal 25 D9 T/ w9 {. |* q
10.Warped Sonic Reverse 2
7 j6 y! l4 f# p" u
0 }/ n, R3 I; ?; Q: v/ x7 o( K" B5 M$ O+ O/ R. x
2.sonic(15)8 {: n6 K; Z' L# ?
0 L' ]0 v1 B3 l, _3 H* e0 x11.Sonic Normal 21$ G \$ A# e+ A" X
12.Sonic Reverse 2 K4 Y7 M% S9 Y. K! K: V6 e
13.Inverse Sonic Normal 2.5
* F& I, b/ S. L14.Inverse Sonic Reverse 2.5: t" H' S: z5 Z8 |7 G5 z$ k" X# \, i2 p
15.Sonic 2x Normal 24 Z+ [1 u* N1 |
16.Sonic 2x Reverse 2% g" y- j, \& j& n; b
17.Sonic Clip Normal 2- s; ^7 b+ w" X, p2 h
18.Sonic Clip Reverse 2
1 U t2 `. D& ], @& g0 G& f19.Invisible Sonic 2
+ w$ ?. \. |2 y; @# Y$ |20.Demon Sonic Normal 2.5
. u) N7 ~4 N( N( v, B; c% p9 f21.Angel Sonic Normal 3! n# G) ^6 F3 J7 B6 Y# I+ m
22.In-Out & Out-In Sonic 2.5, ?! e7 @# F- s
23.Side Sonic Normal 2.5+ L2 |( u' I& w t# {$ [1 c
24.Side Sonic Reverse 2.5
" w; i& K h' O25.Flush Sonic Normal 3
# I5 f+ P( ]% J9 `/ ^( j
" @6 O1 D. @ {/ ~
0 @9 \* j4 A9 ^. \3.infinity(9)
; P' w1 l% J7 L4 O& B* `2 b
, R6 Q: j. T* A26.Wiper Harmonic 1! ]7 b" x" g+ B' X# d3 [
27.Figure 8 10 `8 R2 R4 L2 ]% ^7 U6 z
28.Infinity Normal 1
: G4 c6 \# p2 A$ x) j29.Infinity Reverse 1.5: I1 z' D, j. g7 @. B
30.Single Extended Infinity Normal 1
! A) P9 ]& k1 J% M9 I; L$ l: E31.Single Extended Infinity Reverse 2% w% _! V5 c9 H4 R9 E
32.Quadruple Infinity 2.5
; d2 Y- Z0 p/ p2 B2 E33.Quadruple Extended Infinity 2.5% D9 Z! Z' Q2 q) R8 u
34.Index Wiper Harmonic 2.5& r7 J7 Z3 e( M+ ]) l' |6 \
% x6 g6 G0 I& B8 m7 V3 B+ F2 ^9 k8 B/ B7 q7 C* @3 t0 y% v
4.tap(8)
3 j7 Y) U/ t! U t& a, Z, R9 S* N$ \$ n' E) g" [" a
35.Half Tap Normal 2
3 E& \4 Y" L& j5 r- d2 O9 L36.Half Tap Reverse 1.5: c$ m* ^; K: K' v; J
37.Full Tap Normal 2# ~3 g R& m8 O$ X
38.Full Tap Reverse 2
4 c$ S5 A/ L9 W+ Y: X& h2 A39.Back Tap Normal 1.59 t. {; Y5 |; E4 u$ o' t9 v$ l9 q
40.Back Tap Reverse 1.5
4 H8 Q; K# h, W2 F41.X-tap 2
4 }* ~ H7 ]% l: A$ e4 W9 E$ w; t. {42.Fingerless Fake Reverse 2
+ u7 n. I4 T4 }4 |8 T7 G$ g' Z
% `' F0 ~* e& {6 q! y, h& j: h( g. o/ {% z
5.around(26)
& `5 C2 w9 T; [2 u* K
0 S7 i) @1 L' U43.Thumb Around Normal 15 l7 U) ?1 y: J. U
44.Thumb Around Reverse 1.5
. Q4 r4 {! A, m. d, P7 O- R45.Index Around Normal 2
! `: p& |- C8 |46.Index Around Reverse 2
# Z( }8 a; i( s. c0 t: H' \8 H5 D47.Middle Around Normal 2
+ Q! l* Y7 s, Q48.Middle Around Reverse 2- C4 X5 Y7 u/ S/ i g) |
49.Ring Around Normal 2.5) G" v& ?6 c E
50.Ring Around Reverse 35 t# K' X# y; i
51.Pinky Around Normal 3.5
t7 I. j8 h$ K3 W52.Pinky Around Reverse 3.5
. Z4 K& \9 _; ~- F+ I53.Cardiod Normal 2* `. Z. o# z0 G9 \
54.Cardiod Reverse 2
: X7 p7 J; \" b H55.Korean Extended Thumb Around Normal 2.5
5 |2 @' m8 q" v- |56.Fingerless Thumb Around Normal 23 Q* y5 S( M* X+ R. L5 W
57.Fingerless Thumb Around Reverse 27 }! {3 k1 L: Z1 K" _9 g
58.Back Around 2
: ^4 Y- {8 M$ O8 \$ _3 G7 r59.Fingerless Index Around 2
% b0 {+ s* l# v: @& j60.Fingerless Middle Around 2/ r2 t2 \% c0 ?9 e3 Y
61.Fingerless Ring Around 34 H* l6 e/ R& w8 ?% p7 l% o
62.Fingerless Pinky Around 3
8 [0 t1 Q/ K4 c" x$ K. T9 J: B63.Fingerless Korean Extended Thunb Around Normal 33 W" C+ z9 i S7 {0 ]( H
64.Hand Around 3
# w6 e0 M3 W5 f. S c+ Q& P65.Neophyte Back Around 23 }3 X/ i$ ]( t5 Q! _
66.Neophyte Index Around Normal 2
9 y" K( q9 T2 ]1 E* M# {+ n67.Neophyte Index Around Reverse 2
# T. S0 V. l2 z( f4 ?6 @68.Side Ring Around 3.5- X; n2 m' v4 T( O& w8 [# _9 D
! w% Q/ p8 U- H3 g* b4 u
$ g: K6 T' r$ t0 {
6.shadow(7)
$ w i U+ W% L' b0 L; \3 Y: @; M+ G: \
69.Shadow Normal 29 `7 z/ F7 Y; ^4 \1 \( ?
70.Shadow Reverse 26 }! ]5 E6 F' M/ Z3 m
71.Devil Sonic Normal 2.5
* |3 y i r3 R/ s9 {# B- Q72.Devil Sonic Reverse 2.58 W2 k& C v; L8 U
73.Devil Around Normal 2.5
, W! g7 O. v$ d D5 Z+ b7 x74.Inverse Shadow Normal 3
- h; K- ?) e. ~75.Inverse Shadow Revese 3.5
2 Q; a6 w) n8 j" h3 v4 |. a7 f7 I% r) {& i) Z6 \5 d; i
# l4 v/ o/ y" L
7.spin(16)
. L' N Z- q0 b" R u* D4 S
" R8 A- S3 o4 o, e76.Thumb Spin Normal 2.5
4 Z' u) |7 g. m+ K. D/ N5 W77.Thumb Spin Reverse 2.58 o, @3 V3 \6 V/ O
78.Extended Thumb Spin 2.5/ `/ o2 v. X5 o l, O
79.Fingerless Extended Thumb Spin 3$ F4 t& f! T6 o# S& T
80.Fake Reverse 3.5
) c: `) H+ U% Q81.Index Spin 3.55 c% D E, R# P2 n
82.Fake Index Spin 4
; a. {* q& ?- r) t$ U& P) U83.Basketball Spin 4.5
9 m6 G; L' F0 U2 Y& a" M2 c8 N4 R84.Basketball Spin Reverse 5' o3 I! {, o8 K% H9 r& W
85.Back Spin Normal 3.5. \8 H5 G4 `2 U# {
86.Pinky Spin 4* v o9 \3 f! F M0 A
87.Palm Spin Normal 3
& H" c% M1 U5 g/ |/ }88.Palm Spin Reverse 3.59 Q( d, n" G) |3 y& S- p/ V& v
89.Fingerless Thumb Spin Normal 3
3 U5 s% B% j" F3 M# Z8 o+ b' T90.Fingerless Thumb Spin Reverse 3
- ^7 U8 X3 q' v6 F91.Back Spin Reverse 12-34 41 A3 j; x/ X& l+ {
3 O8 U! r- ~) i: q& n
5 S4 S& ^' h* Z! h8.air(9): g& o" d4 I! F+ e' G2 j0 o0 D
' t1 F3 y* @+ C' ^- c/ I: U
92.Thumb Around To Air 3
- m' |! L, s+ Z, G93.Thumb Around Reverse To Air 3
- m* T8 ]0 f! J, L94.Index Around To Air 3$ h; Z. E! t4 E9 ^5 o7 o
95.Index Around Reverse To Air 3
* a# e4 E2 ?3 k7 F96.Back Spin To Air 3.55 q0 `/ I3 _" m9 O9 p1 D6 a4 a& p
97.Thumb Spin To Air 3 Q1 I5 d1 t' E
98.Infinity To Air 2.5
) {% }! l. d6 q D99.Tap To Air 3* F/ c: I) E/ s7 c3 A9 u S
100.Leigun 2 |
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