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发表于 2011-3-27 20:18:32
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显示全部楼层
1.pass & charge(10) 8 @6 F( I2 }* U
# \' ?$ k: k- ~. G
1.Charge Normal 1
( ]4 {$ J8 j1 [9 |5 I2.Charge Reverse 13 @+ @+ y. p/ a
3.Triangle Pass Normal 1.5
$ R5 H+ o, ^, U3 b. \+ I0 B: R, L4.Triangle Pass Reverse 1.5
3 X; V Y& H7 G1 p) L: P+ R5.Fingerpass Normal 1. I1 E# m: s- e; N+ F @ Z
6.Fingerpass Reverse 16 \' c v/ n2 V X# Z$ o+ o
7.Twisted Sonic Normal 22 M- k* m K$ d$ _" B) C' {' L
8.Twisted Sonic Reverse 2, X" S: J3 _( {7 C6 v
9.Warped Sonic Normal 23 h7 X, f% n2 c, V, f1 K$ I
10.Warped Sonic Reverse 25 _6 p4 U5 q. @7 y- i) Z
5 i K0 {6 S K/ j8 `; a, Y0 G4 f5 R. n& P9 i8 z
2.sonic(15)/ ~- r8 e6 J' L9 ?" W3 l) D
3 ]) {, ^9 J+ A' t7 C4 X11.Sonic Normal 21& K* E ?. s7 x+ `# B' X8 k+ M
12.Sonic Reverse 2: g7 j; W7 u& H% x6 m& e5 d) V
13.Inverse Sonic Normal 2.5$ l$ c$ ~8 Z& Q" V. j4 o. ?
14.Inverse Sonic Reverse 2.5
# o! B$ E4 Q" m15.Sonic 2x Normal 29 k* |) Y9 b4 z+ M
16.Sonic 2x Reverse 2+ M' P n% ]8 M; f0 q& i
17.Sonic Clip Normal 2, U3 E* f4 ~. E: f1 E- ~
18.Sonic Clip Reverse 2: N+ A( y- R. m. r# E ^$ T/ e0 s
19.Invisible Sonic 2
6 R/ W. p6 r, A20.Demon Sonic Normal 2.5. [( N9 u4 u' Q" i d- N
21.Angel Sonic Normal 3
# c. S. U7 n# z3 I9 q) Z6 z$ Z22.In-Out & Out-In Sonic 2.5! v% R8 g$ s9 u x0 n
23.Side Sonic Normal 2.58 d) s* \* H# D# ^
24.Side Sonic Reverse 2.5
1 _7 b T* g @6 V; {25.Flush Sonic Normal 3
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' k, A- U% X& A. r( D) [4 {
, ^. F# J1 K8 h; D; ^6 ]7 b& m5 f8 `3.infinity(9)
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0 P/ N' D4 T) Y' X8 o26.Wiper Harmonic 1
( Q+ Y$ G G& s1 T2 I/ F27.Figure 8 17 L* X0 D" k1 z
28.Infinity Normal 13 o/ _0 C! n9 k2 W. K. T8 ^: {
29.Infinity Reverse 1.5( N4 j- k2 }5 w2 M6 U2 f
30.Single Extended Infinity Normal 11 u; B8 _9 w* }* m! r
31.Single Extended Infinity Reverse 2. S# d6 S# v" I6 I0 w
32.Quadruple Infinity 2.5. {# r6 X* _8 D1 U! f% e `
33.Quadruple Extended Infinity 2.5' o9 E) f& C; C0 o0 B k, y
34.Index Wiper Harmonic 2.5
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9 i: ~. [; M* F4 o5 z2 g5 Y4.tap(8)
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& t, u o! m8 R' k4 L35.Half Tap Normal 2# R* F5 ?/ Q6 c$ k2 {
36.Half Tap Reverse 1.5$ x7 v/ g; V- m( D7 F( X
37.Full Tap Normal 24 l7 e; [# @2 H; d' O& g$ W3 w
38.Full Tap Reverse 2
/ s, y& b+ R3 M L39.Back Tap Normal 1.5+ E5 ?5 V$ p* f
40.Back Tap Reverse 1.5- N( ]- Z' E, B: k9 W; s
41.X-tap 20 t$ d7 ? w! ]% X7 H
42.Fingerless Fake Reverse 2- A" @2 H8 q6 p
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5.around(26)! M; ~& J5 [6 e* k( K
+ x( v$ ^- K- I, N' S43.Thumb Around Normal 1
& x& ~# X p+ D! e4 N44.Thumb Around Reverse 1.5
( K* Y) C6 g+ d) N, e45.Index Around Normal 2
( M6 [ N5 P' F46.Index Around Reverse 2& n" l+ U) l, E
47.Middle Around Normal 21 ?) L8 ` i) b6 H) w1 w1 G# L! s
48.Middle Around Reverse 2. v; W" l8 h$ O3 e4 G) p
49.Ring Around Normal 2.5) h; O: m4 k. N4 x0 E* C+ u
50.Ring Around Reverse 38 ^9 g) |& v. r6 w/ S; E7 b9 ^
51.Pinky Around Normal 3.5
6 ^4 L5 D3 @; O) j1 t52.Pinky Around Reverse 3.5
4 f3 X$ e( I* V8 D: w' B53.Cardiod Normal 2
- w9 B1 z0 L" O' V1 u54.Cardiod Reverse 2" z3 T8 ~- K: M
55.Korean Extended Thumb Around Normal 2.5+ M& C- V" _9 J. M# i2 M
56.Fingerless Thumb Around Normal 2
4 N1 t1 j1 L. i* q# @/ R1 S57.Fingerless Thumb Around Reverse 20 v# m6 j; |% M' F- X7 Z3 H
58.Back Around 2
3 a) j2 V5 q8 a- Z4 n& z9 ?3 }' x59.Fingerless Index Around 2. d6 z% V+ C9 ~2 Z2 ^7 n
60.Fingerless Middle Around 27 @- {( q! m- C9 N
61.Fingerless Ring Around 3
% v/ E- h5 r' x! S! ~, f62.Fingerless Pinky Around 3
( t8 a# A& @, N# R- Q$ M; Z63.Fingerless Korean Extended Thunb Around Normal 3
7 \8 l [1 c7 Z# E3 m64.Hand Around 38 h7 T; q- J+ W, \
65.Neophyte Back Around 2
]3 C6 m7 v* E1 J( q/ E- ] `) @66.Neophyte Index Around Normal 28 D1 E/ L4 ^7 g3 z
67.Neophyte Index Around Reverse 2
& i1 g% q: e) g1 V' Y* M68.Side Ring Around 3.57 a1 ]! W: b, [4 o S' p" C
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: k% f3 H8 M: ^( M# |0 j6 Z6.shadow(7)& |& m! X1 {/ U8 O6 e. e" \6 n
+ y! q- e5 X8 s69.Shadow Normal 20 n( B& I* x( D% g( k7 g
70.Shadow Reverse 2. D I8 y) P3 W6 H$ V" h8 Q
71.Devil Sonic Normal 2.5
3 |4 E2 g3 E/ O! k) \" Y72.Devil Sonic Reverse 2.5* ^( Q% D* p% m0 G
73.Devil Around Normal 2.5/ i A U+ Z' K& F# i
74.Inverse Shadow Normal 33 S/ J+ b8 f5 a& @# k1 @) d# L
75.Inverse Shadow Revese 3.5* K( ]( L6 K# T) a7 y
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9 a8 e" ~/ U, \, V7 q% k7 q( p
7.spin(16)7 z+ W0 z, _# S/ `- d% Q& b6 b
3 J/ q( [+ C* J5 }76.Thumb Spin Normal 2.5$ `- ~3 w% |$ f9 }0 C" `- | S/ l
77.Thumb Spin Reverse 2.55 ^9 U. T% C2 ]4 W. F; y
78.Extended Thumb Spin 2.5
# s$ z2 Y' g( I4 B* T+ P79.Fingerless Extended Thumb Spin 3
; l5 k+ y# P* Z7 e, R4 t80.Fake Reverse 3.5
9 ?) b5 ^* P) |$ Z& d2 g81.Index Spin 3.5
) t; P' B* a6 [* x82.Fake Index Spin 4; [8 c& A+ z' H7 f2 d# w
83.Basketball Spin 4.5
1 j+ D5 J* G2 a7 @3 C) X3 W4 c/ R1 X, Y84.Basketball Spin Reverse 5
0 r4 n- c# A$ E6 k85.Back Spin Normal 3.5
( P7 |3 Z! I0 o* P% Q86.Pinky Spin 4
( k+ G- y/ n; I, ~, ~/ U87.Palm Spin Normal 3
, i2 g, b* _0 s: V3 e. M88.Palm Spin Reverse 3.5
& c8 ]3 \) M& W89.Fingerless Thumb Spin Normal 3
& b. V+ h4 N; {8 d90.Fingerless Thumb Spin Reverse 39 C, \, K a+ z5 f
91.Back Spin Reverse 12-34 44 t8 t9 m, H$ C0 o* W
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8.air(9)
4 _2 s7 K( W; B
; c2 |: R+ ^, g1 a9 B8 v0 [92.Thumb Around To Air 3
7 z# H& x! }4 u! S5 N93.Thumb Around Reverse To Air 3
: } ]# e& C: P9 v94.Index Around To Air 36 A& }1 M( ~8 P! g" k
95.Index Around Reverse To Air 3" [6 \$ ?+ S* Q5 {7 y6 D0 d% r. y
96.Back Spin To Air 3.5
8 i9 N- ?8 {( G' `4 n4 w97.Thumb Spin To Air 3
( T; l( ]" b; R3 P0 w+ w7 t98.Infinity To Air 2.5
- Y1 l) ]( k" \4 C3 d E; X99.Tap To Air 3 : h4 E' F1 X- b* o
100.Leigun 2 % A0 k2 m! f/ f' y) F
! z* F2 f# @- ELZ是要这个么?? |
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