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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) ' n3 l7 f, E$ J: `3 ?
1.Charge Normal 1
) q( `- v+ n0 {) t. x2.Charge Reverse 1
; K0 I9 O" ~* d7 P, ^ K3.Triangle Pass Normal 1.5
7 Q a) X' w3 F! z, N7 F" u4.Triangle Pass Reverse 1.5
5 E# Y+ a" j8 ^/ Q1 t5.Fingerpass Normal 1 n9 A4 M& e {
6.Fingerpass Reverse 1
6 R6 n; Y6 M5 x* P8 j7.Twisted Sonic Normal 2
, P* ~, K9 e, N H' X8.Twisted Sonic Reverse 2
2 p4 T; E+ T' ?9.Warped Sonic Normal 2
2 h: O; m0 a9 T, }2 P10.Warped Sonic Reverse 21 P+ M, F+ K/ k* B2 b$ X j, y
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2.sonic(15)3 C) P" ~4 y, y" r3 o
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11.Sonic Normal 215 E! }7 T6 J: s$ W
12.Sonic Reverse 2; D: r" o* {& p: C8 a% I7 y
13.Inverse Sonic Normal 2.5
; q0 @8 J+ S+ S6 w4 c9 R, j14.Inverse Sonic Reverse 2.5+ Y5 r2 `. h9 o1 F0 d1 ]
15.Sonic 2x Normal 2+ e `* p/ z. r: ~7 d
16.Sonic 2x Reverse 2
9 W. c9 {. R+ _: d' Y/ E17.Sonic Clip Normal 2
9 H. P# Q9 Z) ~4 U18.Sonic Clip Reverse 25 _: Y, Z' I( x; [% l2 E- P
19.Invisible Sonic 2
$ H7 k- W8 E& _7 B: W20.Demon Sonic Normal 2.52 `9 `; h% u; ~9 i9 ? T; @: w
21.Angel Sonic Normal 33 S2 L9 P! ~9 `% t" K5 _5 j
22.In-Out & Out-In Sonic 2.5
6 U6 Z: G$ b7 x23.Side Sonic Normal 2.5
) w$ s/ H6 e2 u1 N6 D4 y5 n% U7 x24.Side Sonic Reverse 2.5
* A7 @$ c3 G) l4 G& d+ \( Q: }! L25.Flush Sonic Normal 3
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# d5 m" n c' z) ~8 O4 W2 F6 g3.infinity(9)& [6 Z% m/ A* q& t( _3 A" r8 p
; Q& _5 S3 {. H5 l$ d& g' I! A/ u+ {26.Wiper Harmonic 1% B6 m( a @, q0 @" j
27.Figure 8 1 M& }9 P' l, G/ S) f, y# s& O
28.Infinity Normal 1( N% o+ Q1 \ c' B& i
29.Infinity Reverse 1.5; C! ?; h# c6 b( ]. A9 B
30.Single Extended Infinity Normal 1 |2 v% L/ S5 f% @
31.Single Extended Infinity Reverse 25 a: U+ @6 Z0 p h' a6 z
32.Quadruple Infinity 2.5. s l+ m) V- o) V) n2 q) q% G
33.Quadruple Extended Infinity 2.5
3 c" [3 h+ ]) Q) j: r34.Index Wiper Harmonic 2.5* J" u6 V0 Z7 q9 T7 t
5 p6 f8 \) B( k F! l& K I9 r/ i9 ?; f/ I8 x
4.tap(8)
3 J' _8 ^1 B$ p3 {% }8 E. V4 e7 f4 }% Y
* H: l. J5 z8 Q# ]35.Half Tap Normal 2
6 I& `+ `8 q! ~4 g- U36.Half Tap Reverse 1.5
0 C$ h0 e( q [6 }2 p37.Full Tap Normal 2' G4 m7 L7 H6 S% T6 Y
38.Full Tap Reverse 2: Y% W, G O9 X0 h! k
39.Back Tap Normal 1.5
( r1 U) l3 \# H7 D: C40.Back Tap Reverse 1.58 O# Y! z8 k/ i) A- t
41.X-tap 2
1 m) F8 q- A# s7 C42.Fingerless Fake Reverse 2
4 _ k0 d2 ^) p P+ p# S! k% L0 i, e" G( G
@' `% P' T9 t2 u( i3 z( I# g `5.around(26)6 e5 f1 d3 l$ G! `/ ^! t+ j2 A
+ g* J' d' u4 B4 e8 i3 |) h
43.Thumb Around Normal 1! D+ B. j( z2 k5 a# N
44.Thumb Around Reverse 1.5& |( p$ \6 Z2 i0 x3 h; O5 N, j
45.Index Around Normal 2* n# F$ u% B# x- g* r3 L q/ W' }
46.Index Around Reverse 2 Q1 B- v9 S5 U) _8 G! O
47.Middle Around Normal 2/ I, w# W: ]; A4 F4 a
48.Middle Around Reverse 2
- r5 i% f. ^; j49.Ring Around Normal 2.5
& F$ U* ]7 c8 F50.Ring Around Reverse 3+ e2 {, u' ^- m8 V' w# J
51.Pinky Around Normal 3.5* R( P0 Q N# h! W6 Y7 C: i) N& ^
52.Pinky Around Reverse 3.55 }0 ~0 y7 g7 Q& S. W2 _- p! t" z( Q% T
53.Cardiod Normal 2
P4 E9 v" O2 ]/ y+ p6 q7 w54.Cardiod Reverse 2
' H5 D: G, [1 g55.Korean Extended Thumb Around Normal 2.57 C7 v$ j1 u' r0 N7 s
56.Fingerless Thumb Around Normal 29 Z6 y* }7 d @$ S1 i; B8 Z
57.Fingerless Thumb Around Reverse 2
& Z) w( u. A6 ^+ h! F58.Back Around 2
3 _4 y4 ^$ J1 E5 p2 ?59.Fingerless Index Around 27 t& Q c9 ` a6 ?" @9 k5 |' q
60.Fingerless Middle Around 2
/ [* W8 @1 j" v61.Fingerless Ring Around 3
6 Z. u. Y+ \7 d5 s62.Fingerless Pinky Around 36 I0 E8 ?# S& p3 S0 g# ~7 J8 }* R
63.Fingerless Korean Extended Thunb Around Normal 3
0 c! m, X; F' x1 @; R+ K$ J64.Hand Around 35 o+ {' [ P8 q9 J9 `' C
65.Neophyte Back Around 2
( g: R* _5 b2 H9 k0 Y } g66.Neophyte Index Around Normal 2
5 H* v F5 i. a67.Neophyte Index Around Reverse 2
. Z8 D& `4 h0 p3 p8 U3 f6 d68.Side Ring Around 3.5- @6 k' E Z3 T* w1 q
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7 u) h/ K- B% G7 k+ Z# }9 M/ b2 J6.shadow(7)
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69.Shadow Normal 27 z9 U- C1 o& J0 k+ O
70.Shadow Reverse 23 }7 |; q4 p! @
71.Devil Sonic Normal 2.5
1 f/ q* A6 W) i4 A72.Devil Sonic Reverse 2.5. |, _, ^4 h+ ^" s. `* `4 ^0 s
73.Devil Around Normal 2.5( Y3 D7 P9 y9 S- k" V
74.Inverse Shadow Normal 3$ Y; m. i; j5 t( P. f; B1 ]
75.Inverse Shadow Revese 3.5' U. P( K i% m: i5 D- ]
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; \/ U8 H' [' }" g) _% m1 k0 ]% ?7.spin(16)
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76.Thumb Spin Normal 2.5
* V; q, O3 s) }) @* D77.Thumb Spin Reverse 2.5
' x( @/ B& l+ r# H+ S78.Extended Thumb Spin 2.5( K1 F" _9 F- a8 @3 p" N& @5 i( y
79.Fingerless Extended Thumb Spin 3$ d; y( x; E: v+ }* |9 }
80.Fake Reverse 3.5
o( r# T4 [7 Q" f* e$ a81.Index Spin 3.5+ l" l! Y8 M3 o+ k- L1 y: j
82.Fake Index Spin 4
A/ N+ p2 a* {& J* X83.Basketball Spin 4.5' d0 H. b" G- K( B' ?
84.Basketball Spin Reverse 5% o& E0 g3 `: D- r2 c: _' j
85.Back Spin Normal 3.5
0 c5 R, t/ u0 n- E# F86.Pinky Spin 4
+ ~8 P& \0 ^9 [- d5 y87.Palm Spin Normal 3. | |' Y- d2 ~, C! v8 N' o
88.Palm Spin Reverse 3.5
. D! A! i) w4 l89.Fingerless Thumb Spin Normal 3
8 i" e; J9 F" |+ u- f90.Fingerless Thumb Spin Reverse 3
7 D0 s1 O# h$ N2 |91.Back Spin Reverse 12-34 4
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6 Q e0 m6 h- O7 ^. n5 A
8.air(9)+ P$ }% A0 \0 |8 T1 M) ?
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92.Thumb Around To Air 3
6 U7 Q" w* |% W; y7 @: i93.Thumb Around Reverse To Air 3
5 N8 C& V8 j* O. Y3 O6 |3 y: ^% K94.Index Around To Air 31 c" L- a# a9 s3 [) U' N
95.Index Around Reverse To Air 3
: Z' N9 N$ Y0 L$ }) _96.Back Spin To Air 3.5
/ m" K& y( R6 l0 }97.Thumb Spin To Air 3
6 V* t; k+ j! X" e8 W) p98.Infinity To Air 2.5
% h, E! g) C- y6 D2 f99.Tap To Air 3
) f" k3 T9 V3 A$ Z100.Leigun 2 |
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