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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10)
2 x( z' f+ A& K! k7 a0 J' t; i/ K( e1.Charge Normal 1 * I5 o5 B; p8 h7 i1 U7 i$ H& `
2.Charge Reverse 1
/ b6 z% n3 p) ? ^& B3.Triangle Pass Normal 1.5: o8 I' D% Z9 ~6 _
4.Triangle Pass Reverse 1.57 q, I( y- o; G1 {' j! P
5.Fingerpass Normal 18 j! N7 V9 J+ a9 j* Z
6.Fingerpass Reverse 11 T0 ]9 h7 ^* v- W, @8 Y, p- l
7.Twisted Sonic Normal 2
0 @ U# S1 t% Y" G6 D" B3 x* B8.Twisted Sonic Reverse 2
, i0 `# g& G( i* Q2 O; y7 Q9.Warped Sonic Normal 28 p9 b: _# B/ _; ~& E" U- X' q
10.Warped Sonic Reverse 2 [* Q9 A9 Z4 C/ q
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2.sonic(15)
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1 ]+ h$ i7 A* u4 b% \11.Sonic Normal 212 P- Z0 S' x- z2 S) j
12.Sonic Reverse 2& o1 P% I! c' j+ t
13.Inverse Sonic Normal 2.5
. E* V0 y9 k( c/ N14.Inverse Sonic Reverse 2.5( m$ R# {+ o/ t% e$ M& F
15.Sonic 2x Normal 2; A4 t$ l; Q0 G- {+ a& ~$ n
16.Sonic 2x Reverse 2
4 s S( Y5 ^3 l& `, {* }) c7 X6 O/ y17.Sonic Clip Normal 2. \3 a4 \8 R: a* | ^2 ~1 g( n
18.Sonic Clip Reverse 2( |4 }7 y* K" Y3 G' m4 U+ @4 }' H
19.Invisible Sonic 22 n0 c9 ?9 y2 g, G# z( z# ]; Y
20.Demon Sonic Normal 2.52 X& V1 ^ z. r; M+ d/ m
21.Angel Sonic Normal 34 S2 E. H. _8 o3 V% B& K8 A$ v
22.In-Out & Out-In Sonic 2.5
; n* x% x# I7 c23.Side Sonic Normal 2.5. k. f# h! y: {: h
24.Side Sonic Reverse 2.5/ g: `& g. ~( m$ W$ F
25.Flush Sonic Normal 3; g+ K: {+ T! w+ n0 O( o" ]
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- }, b4 i8 f6 `8 q1 N' N' ?3.infinity(9)
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8 n C8 S' Q* q* h+ ~/ d# v; O26.Wiper Harmonic 1: c! v3 H5 W. n
27.Figure 8 1
0 z: E. U9 x" [9 S( v28.Infinity Normal 1 C. a! W" r. Z V Y
29.Infinity Reverse 1.5( y% p+ B r( d7 _* v
30.Single Extended Infinity Normal 1% f) v4 d% k; [1 R
31.Single Extended Infinity Reverse 2
6 @. \6 C, ~4 ^" |/ a5 u' r32.Quadruple Infinity 2.53 q- B3 d5 z4 q* K7 R
33.Quadruple Extended Infinity 2.5
! e5 Y2 r+ h3 }34.Index Wiper Harmonic 2.5
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4.tap(8)
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3 T: s* U2 p0 O1 ]9 D0 V35.Half Tap Normal 2" Z& ~4 j& \. @6 y0 J8 e" N: x
36.Half Tap Reverse 1.5
' L, s7 u$ q U/ @ Y: a5 e' H5 f; D37.Full Tap Normal 2$ `1 \- i* l; w1 i$ V3 c+ l
38.Full Tap Reverse 2
8 M, Q& w. D: x, x. N4 i# T- ]39.Back Tap Normal 1.5; A: W+ j( `, H
40.Back Tap Reverse 1.5, C* I& b9 p- |. L- { n) ^0 G0 N
41.X-tap 2
/ V( A* k A6 W, z42.Fingerless Fake Reverse 2# c M1 o/ P! _+ s3 _
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0 z- u) s* |; a/ }4 c, {: B" B5.around(26)5 G l Q- e* s7 k o& \; T
5 Y4 i, a% B! O) R4 J43.Thumb Around Normal 1
& j5 g, L( `/ d# v44.Thumb Around Reverse 1.55 J/ K" i, M* D# C* T* Y$ C2 w
45.Index Around Normal 2
, g- H1 ]+ i. L7 S& f: p( K46.Index Around Reverse 2
+ n& A. V& f2 D47.Middle Around Normal 2
+ |3 [ G. d6 T( t3 o48.Middle Around Reverse 2' o1 ^* W% @# E
49.Ring Around Normal 2.59 L0 a) }9 F, }7 l W; Z3 Z
50.Ring Around Reverse 3' s' v: M. y8 K
51.Pinky Around Normal 3.5
, |5 `) W# K7 g, o# i8 S- u52.Pinky Around Reverse 3.5
+ Z/ P+ c, _% `+ D. Z53.Cardiod Normal 2
4 B# r; Y9 d! [) K8 o54.Cardiod Reverse 27 E( q v* ]7 G* G. R
55.Korean Extended Thumb Around Normal 2.54 y' w! U/ |% Y! W( H* P \
56.Fingerless Thumb Around Normal 2
/ x1 w3 L; a% o0 m8 O" [57.Fingerless Thumb Around Reverse 21 Y* e8 G b6 |& h. z" M- I
58.Back Around 2
+ a% a9 @3 a) z0 d& r" x* q2 e59.Fingerless Index Around 2+ E5 I% v" g ?6 K6 t& N9 ]* P8 a! S3 k
60.Fingerless Middle Around 2
7 |. u* A# p8 h3 c1 w61.Fingerless Ring Around 3
0 ~$ S( Y _: }$ r62.Fingerless Pinky Around 3
; R% T( A% j7 u7 q8 D63.Fingerless Korean Extended Thunb Around Normal 3
0 L6 K4 k1 p+ ]; Y$ K64.Hand Around 3
k1 ]# l# _* n9 q5 |65.Neophyte Back Around 2
4 s; I, T" I, Q; D1 W; S! R66.Neophyte Index Around Normal 2
( U5 L) y S2 s67.Neophyte Index Around Reverse 2! j9 f% n; K1 r' `
68.Side Ring Around 3.54 X" R" }5 b! `" K% [' d
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+ i [& W! w9 H' c, V2 _6.shadow(7)
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' L5 c6 F6 R8 y8 a, b- A0 N69.Shadow Normal 2
) I. i, M. ], L+ \70.Shadow Reverse 27 L! Q8 E4 X5 ^" T
71.Devil Sonic Normal 2.5
5 P7 N* z. E8 k5 m# K z: i72.Devil Sonic Reverse 2.5
9 S% Y+ y; |1 J. u8 t73.Devil Around Normal 2.5
1 Z" N5 q* q$ e- w1 Q. ?: v' b74.Inverse Shadow Normal 3, _& n! t# k8 A$ Z% ^6 t0 x/ {/ Y
75.Inverse Shadow Revese 3.5
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7.spin(16); ^& z+ L" v4 D R/ s% y/ ]
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76.Thumb Spin Normal 2.5& M. W @$ V; I! K
77.Thumb Spin Reverse 2.5
. W+ _3 A' \: L- Y5 T! o: G78.Extended Thumb Spin 2.5. n/ j; ]( {% P
79.Fingerless Extended Thumb Spin 3* j( c* d! l+ k k* M2 _, h$ m. T
80.Fake Reverse 3.55 H. m7 b8 ?% t4 R5 }
81.Index Spin 3.50 Z. D/ ]# A, I5 Z
82.Fake Index Spin 41 Z `* u5 }% ]6 w6 {5 l8 r$ A
83.Basketball Spin 4.5, Z0 @, z0 E* O' X* Q; y, M
84.Basketball Spin Reverse 5
% m" L8 h5 y0 [* y, S( j( v85.Back Spin Normal 3.57 }/ f' B1 J( j" f; P/ K- i# A' T
86.Pinky Spin 44 k/ w/ g: Z. p! o6 _( t6 U
87.Palm Spin Normal 3
+ [0 u" g3 g% n" C; ?88.Palm Spin Reverse 3.50 n- [9 b+ u' Y: d/ ?3 }
89.Fingerless Thumb Spin Normal 3
& _1 X/ N# |: d# k' R! O+ B90.Fingerless Thumb Spin Reverse 3) `. O8 T7 v3 v" t3 s$ v0 d: s* ^
91.Back Spin Reverse 12-34 4( \( S0 x/ ~2 F0 T! }, e
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D7 O' {) M- s: t8.air(9)
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92.Thumb Around To Air 3
& n/ N. {7 U' u; s& E* k93.Thumb Around Reverse To Air 3# D% \% M0 @% D: q# B, q+ b; n0 j
94.Index Around To Air 3
`3 y7 @9 o8 Z: s95.Index Around Reverse To Air 3
0 ~+ v3 Z; e6 _; P& z( r1 I96.Back Spin To Air 3.59 s. S( e+ s# [9 y3 r# c" C# g: m
97.Thumb Spin To Air 36 ?/ K# g, O w: F% W
98.Infinity To Air 2.5
' b3 {- p! P, `5 _, F' u5 C99.Tap To Air 3 9 v$ d3 b/ G- S7 ?) F! `
100.Leigun 2 |
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