|
|
发表于 2011-4-24 20:56:38
|
显示全部楼层
1.pass & charge(10) ( M' X- r2 o5 r
1.Charge Normal 1
1 ^0 q4 p0 |& p% p! ?- Z7 j. u: `2.Charge Reverse 1; w7 F0 L% h' C4 [$ {
3.Triangle Pass Normal 1.5" Y, I* X. \- y2 | q( J" T
4.Triangle Pass Reverse 1.52 T: J7 O, H: v) r. y% _& Y7 X
5.Fingerpass Normal 15 w" C( O/ c! {$ s) _9 O7 k0 V
6.Fingerpass Reverse 1
* @5 k$ W" Q3 o# r0 u" F1 q7.Twisted Sonic Normal 2( b* S- Q* ?* D+ l
8.Twisted Sonic Reverse 2 U$ K+ W; E- z% {6 [4 Z
9.Warped Sonic Normal 2- A8 J3 v. u7 m# a5 ?
10.Warped Sonic Reverse 2
6 V: M" G2 }) b4 t3 ?; j8 q w" S; ~' Q& X& y( u
4 P2 M1 k( I8 }
2.sonic(15)
7 g5 [# T6 C/ e( f
* B6 @/ P& G+ c# R" F11.Sonic Normal 21
8 _ A5 d3 Z: Q1 U& d8 U12.Sonic Reverse 2
* S; \% X6 N9 Z0 {% ]: v% ^8 ~- a7 R13.Inverse Sonic Normal 2.5
% W/ j$ e8 `: e% t14.Inverse Sonic Reverse 2.5* O; ^0 @/ d! Y
15.Sonic 2x Normal 2
' O5 o# T) i$ |0 S. O6 b; P16.Sonic 2x Reverse 2( L* H0 G. J+ l7 A: r5 Y
17.Sonic Clip Normal 2
! j0 D- |8 _6 P5 C18.Sonic Clip Reverse 2
2 W/ `6 y% m8 s1 c19.Invisible Sonic 2
( l$ o. y) y, D9 y& U2 T5 C. {20.Demon Sonic Normal 2.54 ^/ x6 p! @0 ^# B0 J
21.Angel Sonic Normal 3! p0 n, [& v7 F2 G7 C1 c$ U
22.In-Out & Out-In Sonic 2.5
7 P: Y, |; H/ V! o; O1 S& S23.Side Sonic Normal 2.5
3 g- u: r+ w" f* W* b24.Side Sonic Reverse 2.5 `/ V' A/ S1 r- Q, i
25.Flush Sonic Normal 3
9 d4 w: |' B d& H5 S7 l7 S: l$ c
& h I+ d9 v5 T
3.infinity(9)
0 {2 J# t6 P& H5 ?# c1 p! Z
$ l) @! A& m. g0 n# I- B9 N26.Wiper Harmonic 1% g2 L* ~; n4 [1 a s& L
27.Figure 8 1. y1 {% t& c( V9 i
28.Infinity Normal 1& g$ i& p6 t$ @$ U( ?
29.Infinity Reverse 1.5
. i8 y' o1 B7 n30.Single Extended Infinity Normal 1
% b1 K+ t* h: B g! Y2 ]31.Single Extended Infinity Reverse 2( k! i- j% r. W3 O
32.Quadruple Infinity 2.5
4 b( x5 t8 L7 G! R& h, `6 O33.Quadruple Extended Infinity 2.5$ {7 o1 \7 v1 j3 x0 m
34.Index Wiper Harmonic 2.5" o. D" e/ W0 R3 t* |* d
& _/ T# E9 Y6 G! p/ s, @7 n. `6 p7 F$ m/ C* g! x3 \: }5 f# q
4.tap(8): h9 r2 d# J; p1 {( p
1 G" L& T% a* y$ ~( x; W4 q2 c# [35.Half Tap Normal 26 s) ]. M5 r4 V( N3 C8 V
36.Half Tap Reverse 1.5, t! n/ ]6 q ~$ U
37.Full Tap Normal 2
1 L! M% i) o1 ?2 f/ \38.Full Tap Reverse 28 `7 R) d9 T/ R! z! w
39.Back Tap Normal 1.5
' X' S1 B- ^" }( G* j/ n40.Back Tap Reverse 1.5
* K7 M9 n4 l5 Y+ m5 g; L41.X-tap 2& D8 A% K' X" P6 P' \
42.Fingerless Fake Reverse 2: A; P9 @' N' X6 w- `
& K5 W9 f, r, p1 @+ W
! h8 K& d# C* ?4 S: A5.around(26)0 c4 G; }; ~. w. G; }# S4 T/ w4 ~7 {8 f
$ ~( b- y# t" I6 g4 `43.Thumb Around Normal 1. q2 {% X5 J3 ^7 ^# B. T- P
44.Thumb Around Reverse 1.5
9 b& x4 c7 Z4 S. {( |45.Index Around Normal 2& F) U+ {8 M7 v$ n+ u2 i
46.Index Around Reverse 2- W5 }% @7 w% x6 s% M" F
47.Middle Around Normal 24 z& e4 a1 c' \
48.Middle Around Reverse 2) n: S. H# `) y
49.Ring Around Normal 2.5
* v' S3 x: ~2 Z* L: |; G50.Ring Around Reverse 3
) \7 q, [3 Z8 z2 Q1 J51.Pinky Around Normal 3.57 Y0 f8 y/ Q$ x2 p
52.Pinky Around Reverse 3.5
4 }& I$ d' V; j53.Cardiod Normal 23 o `* V1 @0 _1 f2 |7 @
54.Cardiod Reverse 2
' p! r& j! D2 j/ Z% y55.Korean Extended Thumb Around Normal 2.5
8 w. C ]' ?$ B1 ~. J9 |+ P3 ^56.Fingerless Thumb Around Normal 2
+ x! ?* J/ K1 U7 D2 ?57.Fingerless Thumb Around Reverse 2
3 }. V- s$ G' G+ H3 g9 u) Q! ^' ^2 l: Z58.Back Around 29 g5 X1 U) |- z3 d- Y1 T8 T
59.Fingerless Index Around 2; k! X) o4 D6 l$ L8 T
60.Fingerless Middle Around 2
8 w& ?9 t- G2 f0 p( @) M61.Fingerless Ring Around 3) v9 o) U0 ` T% j
62.Fingerless Pinky Around 3+ m9 x: h& n O- D% _! K! V
63.Fingerless Korean Extended Thunb Around Normal 31 l& Q8 T) x1 D* e7 }/ E
64.Hand Around 34 d1 _7 Y% F* X$ ?7 I" F
65.Neophyte Back Around 2% S: S9 `+ ]& ?% G8 n+ T# n
66.Neophyte Index Around Normal 2, T' C, N e( b8 e8 W$ ?/ L- Z- ~
67.Neophyte Index Around Reverse 2' a$ r8 `# b" `* i3 A' @4 j. J0 i
68.Side Ring Around 3.5
0 V: T: S4 c" ^3 Z3 i( @
. ?! M; s' m/ m; _
0 b& g! i( T Q! a6.shadow(7)5 {! g+ y& V& M
# w% ^3 E0 [- j+ a- y69.Shadow Normal 2
1 L+ n/ ~6 q6 U1 N" i' V70.Shadow Reverse 2
: @3 g5 t# p7 { V: U: B71.Devil Sonic Normal 2.5) d% K* q; M# f9 ~$ E: F V
72.Devil Sonic Reverse 2.5
( S! g* e) j& I1 k9 q% z5 r4 Q73.Devil Around Normal 2.51 M; |* d! x- M+ q. h6 r
74.Inverse Shadow Normal 3( v; L' ~ e8 @8 b/ M
75.Inverse Shadow Revese 3.5
4 @% U+ M& A# `& J) D) ~; {1 x+ i& N
! t u- p! z* r) u9 r( d! w
7.spin(16)
; v3 n8 ~0 I. I6 u( |) z. o4 U1 s( m" K
76.Thumb Spin Normal 2.5
# k* Z: \& f" I/ p7 ]6 X77.Thumb Spin Reverse 2.5
. h% X% e$ P) f. g% Z5 i; J78.Extended Thumb Spin 2.5% Y- \ o: F6 j! J! O
79.Fingerless Extended Thumb Spin 38 S/ y+ K1 A2 ^' q! K
80.Fake Reverse 3.5" M# O: [. A: S9 @: K
81.Index Spin 3.5
4 N( m/ J# I' @/ Z$ n82.Fake Index Spin 4
+ X" @' M/ t# W83.Basketball Spin 4.5$ ?- M& C( Y$ K; [3 h/ _! j
84.Basketball Spin Reverse 5
, l0 C" _+ g d$ X& X3 q& \85.Back Spin Normal 3.5
) p: z( b) O( E2 a7 s1 ^! u) A86.Pinky Spin 4
; P8 J" L/ E3 C& _! N4 y87.Palm Spin Normal 3
, T: v0 S" H# H3 t; C/ O88.Palm Spin Reverse 3.5
- t9 }. X; h7 x89.Fingerless Thumb Spin Normal 3
" ~( |. s* J0 _0 r# k* q90.Fingerless Thumb Spin Reverse 3, k% e1 [- ~" O* U" P8 w
91.Back Spin Reverse 12-34 4, [4 y8 W/ b* m' B5 b6 P
! `; x2 U, c: z3 }0 E. f. N* V6 R8 `$ _" o+ g! l
8.air(9)
% j: W- v% v1 U' D, H* [( L; Y+ }2 Z: s1 x
92.Thumb Around To Air 3
. d8 s5 H- j9 q4 O2 n0 ?+ L! a: l93.Thumb Around Reverse To Air 3# z- ^9 q0 z5 I) Q
94.Index Around To Air 3
1 v6 F) n3 g6 V( r \8 d" c: ~# u95.Index Around Reverse To Air 3( q+ E" T' J- r8 M9 K; C2 R
96.Back Spin To Air 3.5/ G- C' F" `) ~, W9 c( x$ X
97.Thumb Spin To Air 3* v$ _$ [8 o- i. n& F0 h( x
98.Infinity To Air 2.5- x$ Y, t) L3 t3 l
99.Tap To Air 3 : ?4 g, [& U1 k }; l: O' W
100.Leigun 2 |
|