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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) % I$ X1 ~' p0 g. P
1.Charge Normal 1 4 k( H- B0 a* C" _) }" b
2.Charge Reverse 1/ m. b5 ?% |% C# b9 Q4 o5 E8 j; h
3.Triangle Pass Normal 1.5 X# n5 V, h' {" d# I6 M
4.Triangle Pass Reverse 1.5$ t* }0 N7 }+ T' q/ u; T
5.Fingerpass Normal 1, E' U4 l; E9 }: |' e
6.Fingerpass Reverse 1
/ {9 g4 h! [/ w, H. N3 Y7.Twisted Sonic Normal 2) p: T( q2 s, ~& S9 J8 F
8.Twisted Sonic Reverse 2. d5 h; L% Z! h0 t. q# t, N
9.Warped Sonic Normal 2
9 F2 J( k K3 R% M10.Warped Sonic Reverse 25 E; M) D( @) d8 N, m7 z
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2.sonic(15)5 l4 N7 _2 @% ^& s g
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11.Sonic Normal 21
, X% S6 z3 q) G1 m12.Sonic Reverse 2
1 F" O% g' s9 n3 D/ Y. q13.Inverse Sonic Normal 2.5
( N3 C* R. ]0 o. O14.Inverse Sonic Reverse 2.50 c9 a2 H* B: t" }# Q' {
15.Sonic 2x Normal 2. {) w/ Q$ J t7 s z
16.Sonic 2x Reverse 2
! p- ~: u/ Y( T8 ?, M17.Sonic Clip Normal 2/ Y1 L: f% p1 v8 J. y3 f
18.Sonic Clip Reverse 2
; \4 K, i- s1 t! M19.Invisible Sonic 2
! [ }3 l6 n" @; v20.Demon Sonic Normal 2.5& t; b# D4 G0 q" f5 y; @* p
21.Angel Sonic Normal 3
0 o6 j k: A! m/ L8 U. K. U22.In-Out & Out-In Sonic 2.5, @2 f2 H8 z# u
23.Side Sonic Normal 2.5& i# Q' O& `! X" U1 B! B1 M0 W
24.Side Sonic Reverse 2.5) G5 _% \* t& p0 r" W
25.Flush Sonic Normal 3. g: O0 P# w/ S, h! H* J& X. `
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3.infinity(9)
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$ v; b, {# c6 t+ p% h) ~8 _26.Wiper Harmonic 1) H& t% [9 x+ o% s
27.Figure 8 1
+ ]* K6 \2 F( p/ T6 ?28.Infinity Normal 1$ }7 C0 S+ v% H# l" h' z6 u
29.Infinity Reverse 1.5. r1 X7 Y" @ y: c5 H2 X3 |7 f
30.Single Extended Infinity Normal 10 O* M2 t/ K2 q& V; y, h2 g
31.Single Extended Infinity Reverse 2; E4 a0 A/ e- K n, e+ l8 k6 m
32.Quadruple Infinity 2.59 z# W+ ?& {: z, q
33.Quadruple Extended Infinity 2.5& n; X2 ^8 k: m, l
34.Index Wiper Harmonic 2.5% L V% N! z7 E
I1 z# Z( U/ X% Q2 k
. E! T! ^9 ~ e6 N4 \4.tap(8)
0 ]6 v8 C* B: \7 M, Y3 e
) g Q) [" n# i35.Half Tap Normal 2
/ ~3 l0 S# C8 D, N* ]36.Half Tap Reverse 1.5, z: U/ r8 A m3 T5 n' m! n
37.Full Tap Normal 2
5 ^* U3 I0 R# h1 R/ B f38.Full Tap Reverse 2
" O/ |$ C" k9 G39.Back Tap Normal 1.5
7 O# a; h1 Z! l3 o& R& c' t40.Back Tap Reverse 1.5
; s( X" \! S; K! s; D9 V* i41.X-tap 2
$ G5 F1 o# f; ]7 ?: t) C9 F42.Fingerless Fake Reverse 2
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5.around(26)
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43.Thumb Around Normal 1
5 g' v( n9 ^/ `; J# }# I+ e2 R44.Thumb Around Reverse 1.5- I. O$ I/ Z3 `. p+ I; _
45.Index Around Normal 2% y. _" l& M- G/ w" E }! ]
46.Index Around Reverse 2
9 X5 p1 t: `* `( ?+ w7 i47.Middle Around Normal 2, `! l* C- T& W
48.Middle Around Reverse 2; f0 z5 N3 A% m" O) U [% Z0 I
49.Ring Around Normal 2.5
% }# B6 E* k9 v5 H4 |50.Ring Around Reverse 3$ S4 Q- y' _) g( ]; {' g3 @0 G7 T! ^
51.Pinky Around Normal 3.5: G' `6 [7 o. i# f B
52.Pinky Around Reverse 3.5, F! T% Y) g) x; ^, Z6 _+ ]
53.Cardiod Normal 2* m2 ^6 q6 p, c
54.Cardiod Reverse 2
/ ]/ z5 `3 c7 r, d+ `% o* ~' N55.Korean Extended Thumb Around Normal 2.58 p( W5 s" C8 r9 U& `
56.Fingerless Thumb Around Normal 2% _) H S9 p4 ]9 x+ a
57.Fingerless Thumb Around Reverse 2: y4 B: |0 j; ]' e
58.Back Around 25 h2 J8 G, e5 \, o- r+ A
59.Fingerless Index Around 23 c; z2 W0 q1 y) V
60.Fingerless Middle Around 23 B- t9 x% X# |7 w
61.Fingerless Ring Around 33 d/ h) L/ w$ z0 _" n" M
62.Fingerless Pinky Around 3
+ _) @3 `7 w6 W+ ^7 \/ y5 |63.Fingerless Korean Extended Thunb Around Normal 3
+ y; |! n B" ?/ ^, J; b0 z64.Hand Around 3
) b' g/ \0 _- `% p, }65.Neophyte Back Around 2
+ H* E) S/ L0 \% J66.Neophyte Index Around Normal 2; \2 e* C8 @ ~6 M' J
67.Neophyte Index Around Reverse 2$ z& M! Q4 e% P
68.Side Ring Around 3.5& F0 E' G+ W2 T" V$ Y/ [
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6.shadow(7)
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) r5 W4 y8 m& |5 p- H0 P69.Shadow Normal 21 M0 l/ ]5 {" G, ~0 S: f* F
70.Shadow Reverse 2( }! _ ?" c4 H9 a1 }
71.Devil Sonic Normal 2.5
2 Z7 |7 ^& e, {. v t$ \) m72.Devil Sonic Reverse 2.56 ?9 A& l# h5 n }, I4 _
73.Devil Around Normal 2.5
2 B& Q; R$ z1 p g, l74.Inverse Shadow Normal 3
( W% ~, b0 A% B0 M! ]75.Inverse Shadow Revese 3.5
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7.spin(16)
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76.Thumb Spin Normal 2.5
' h3 q H' o: H" q. Z77.Thumb Spin Reverse 2.5
* u3 {6 U* b3 G78.Extended Thumb Spin 2.5' z& z8 v+ r! M% C) p
79.Fingerless Extended Thumb Spin 3
0 e3 @5 ]0 O6 w6 v! C80.Fake Reverse 3.5# i' N: f# {( [' ^( D1 C
81.Index Spin 3.5
2 [$ u, } {$ O! N82.Fake Index Spin 4
5 b* }2 w& N- B$ }3 d83.Basketball Spin 4.5
# u' T$ Z9 u2 O5 v" u84.Basketball Spin Reverse 50 {) G3 g: e" s5 ] N
85.Back Spin Normal 3.5
. S7 P( E1 ]. \- r86.Pinky Spin 4 A1 j1 _7 D5 h* p& q+ H) V
87.Palm Spin Normal 3
5 i" g4 s+ l% ?: K L88.Palm Spin Reverse 3.5
) R% N1 t. B0 y; {- P, |7 P3 y89.Fingerless Thumb Spin Normal 3
' i$ k( K# W% Y+ a* u- L% C% H+ H90.Fingerless Thumb Spin Reverse 3
# H; x' o2 h6 @2 M1 _5 q% B91.Back Spin Reverse 12-34 4. n: @) E3 b& d! c% ~
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9 I( c F" m+ _. `4 P) o4 P' h8.air(9)
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. l' z. X# b, _92.Thumb Around To Air 3 {4 Q1 E0 z2 x. f [, {
93.Thumb Around Reverse To Air 37 |2 {/ C' y) |! k8 y
94.Index Around To Air 3& }% J& ]+ |$ r
95.Index Around Reverse To Air 32 W! i/ B8 T; f6 o$ d) E$ q2 h
96.Back Spin To Air 3.5
* j0 u% }* N- q/ n* A97.Thumb Spin To Air 3
3 \* w0 |! `7 [) A" T0 X98.Infinity To Air 2.56 I/ Q: ^4 |2 \1 L
99.Tap To Air 3 $ w: E% a8 ~4 n( b7 G( Y& r
100.Leigun 2 |
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