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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10) 6 v; f1 \! Q+ i& f5 v' x9 r7 G
1.Charge Normal 1 ( y$ @0 h% l- i2 t
2.Charge Reverse 1& h! Z$ d0 q* A) U
3.Triangle Pass Normal 1.5
! p/ m& S4 I; L* F7 D N. N4.Triangle Pass Reverse 1.59 s) j u( C$ X* }# B7 ?
5.Fingerpass Normal 1- A! x% w& F' M& _
6.Fingerpass Reverse 1' E/ k* [% ?$ W( P m1 m
7.Twisted Sonic Normal 20 J/ e# O( s4 q. V
8.Twisted Sonic Reverse 2
" k! t% V2 M5 A: O9.Warped Sonic Normal 2" k' V. N# l* e' L7 x% n' b9 L
10.Warped Sonic Reverse 2( a" r7 P3 D8 D) C' D
$ s7 ^" S9 g- [: B: S8 F/ a: b% j5 J+ J/ ^* V
2.sonic(15)
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11.Sonic Normal 21
7 {# \( d# ?$ k* z4 d0 C12.Sonic Reverse 2" ]2 |) {5 Y; z/ {+ B+ W
13.Inverse Sonic Normal 2.50 k! r9 _/ N' W1 e
14.Inverse Sonic Reverse 2.5! }- J2 B1 I7 ~' y
15.Sonic 2x Normal 2
7 C; B$ k3 Q" Y. p16.Sonic 2x Reverse 2
3 b/ r( v1 d$ I( P4 R8 h0 C" L+ X17.Sonic Clip Normal 2
3 ?/ x* W8 K8 e0 l, b( Y18.Sonic Clip Reverse 2+ Y" N( g/ H: d0 x- t# c
19.Invisible Sonic 2
+ d2 X# {2 V+ c' ]5 u, y20.Demon Sonic Normal 2.5
% i8 u' r4 Z2 O( U6 [21.Angel Sonic Normal 3( t* J4 Q% v" L1 y- O
22.In-Out & Out-In Sonic 2.5( m: Z' |: \& v. r% A4 Z
23.Side Sonic Normal 2.5+ ]. g8 V5 Z5 \3 [2 a2 K: a
24.Side Sonic Reverse 2.58 n' @' l; E1 {5 t* V" i
25.Flush Sonic Normal 35 C! p A- u! Y$ A
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+ [3 M" c- B- c* g7 O. J" p1 Q3.infinity(9)
2 v9 f- _! P$ _" j8 m, u: }# p% t. g4 h8 C
26.Wiper Harmonic 1
: n1 m6 B1 ?, J# @- i' Z27.Figure 8 1
' r& n1 r: T$ C3 y) a+ t28.Infinity Normal 1
9 |) t7 f# @' ]4 q2 [29.Infinity Reverse 1.5
& T# ~ ~' |7 k8 G3 B8 F30.Single Extended Infinity Normal 1
+ K' D A j1 Z+ o4 z6 k! g$ l31.Single Extended Infinity Reverse 2
. Y9 J, w9 A" P, F. x' ?$ y32.Quadruple Infinity 2.5
( O: X% T1 E6 H8 k6 W' ^33.Quadruple Extended Infinity 2.5
1 a* O0 V4 F7 j( f. t34.Index Wiper Harmonic 2.5
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4.tap(8)9 H* {4 i" _7 ], R
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35.Half Tap Normal 2
% c1 ]7 }) o# C3 w! c$ X36.Half Tap Reverse 1.5, m8 t, l8 u0 Q g" i: X
37.Full Tap Normal 2
% b( x! f* X0 Z# R1 p38.Full Tap Reverse 2! A7 g+ S4 F) N, Y1 e! A
39.Back Tap Normal 1.5
* {% N& C4 e9 j! m# ~( e40.Back Tap Reverse 1.5
' p1 `" N& O" p41.X-tap 2. R1 r' o4 Q( r9 N2 g: N+ P
42.Fingerless Fake Reverse 21 |0 J! U4 Z+ C
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5.around(26)
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43.Thumb Around Normal 1
/ i8 r! Y! c9 P44.Thumb Around Reverse 1.5. x# i. C2 S% Z, T, |
45.Index Around Normal 2- J( y# K- f) p9 i3 Q
46.Index Around Reverse 2$ E' }8 I& `" a- Q
47.Middle Around Normal 2
& g2 o: h& q! D1 [48.Middle Around Reverse 29 @8 P* L0 T; O) C' c( |
49.Ring Around Normal 2.5
6 r/ b- J! ~4 T9 g7 j7 C50.Ring Around Reverse 3! R1 k( n; g s& ~3 h( W
51.Pinky Around Normal 3.5
% U) i) t2 Q/ q' u2 H* }52.Pinky Around Reverse 3.5) e$ X& M5 T$ S
53.Cardiod Normal 2% D9 f t) K/ ~- T
54.Cardiod Reverse 2
6 T# Q* r; T* r9 U, p55.Korean Extended Thumb Around Normal 2.57 Y( g- @" ]" O
56.Fingerless Thumb Around Normal 2
- ^' A2 h2 B$ ^0 m4 v5 s57.Fingerless Thumb Around Reverse 2
. W6 @. W' N" ?& @58.Back Around 2, g/ K; g1 `8 n. j3 d- w
59.Fingerless Index Around 28 {: r6 [2 B# A( x+ y* ?9 l6 x
60.Fingerless Middle Around 2* B$ K3 @' Q: n& g( |2 B1 m
61.Fingerless Ring Around 3/ s; J, o! u/ [" |
62.Fingerless Pinky Around 3& L# j. G# O2 l+ m
63.Fingerless Korean Extended Thunb Around Normal 3
/ l2 c& v8 t- F$ v! N64.Hand Around 3
2 e* D# }/ _' I2 X8 p B65.Neophyte Back Around 2
O/ X9 \+ f; D- p66.Neophyte Index Around Normal 2
4 E$ }7 L3 H: v67.Neophyte Index Around Reverse 2
- t: F+ e! S5 r: b# o68.Side Ring Around 3.5
7 F: ~9 M3 o# n$ L# H; T m& T1 i2 F$ R2 n8 b0 `
$ j# i) T+ \' z5 h6 i6.shadow(7)$ B! @) W/ U9 F+ |
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69.Shadow Normal 2( u5 L4 C% R+ H6 a3 g
70.Shadow Reverse 2+ d$ A4 `% N2 N( z p+ f1 T+ b
71.Devil Sonic Normal 2.5
- h s6 z: h6 i0 E72.Devil Sonic Reverse 2.5, N& d% U8 Y2 [5 u) c( r. ?9 @# S, g
73.Devil Around Normal 2.5
, U* L. f R& y# S/ C74.Inverse Shadow Normal 38 m# t$ r+ s6 K* X! B, Y1 b
75.Inverse Shadow Revese 3.5, D% K4 r$ M; X7 e. f: _( H8 T
2 \& M3 Q! g( v) @: c$ u
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7.spin(16)
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76.Thumb Spin Normal 2.5
% x( ` V) @: x% F: i! j; T77.Thumb Spin Reverse 2.5- \$ T% c4 g5 R, J
78.Extended Thumb Spin 2.58 ?# t7 }- W( d1 D- ?- `+ n
79.Fingerless Extended Thumb Spin 3
2 A2 Z- }0 [( W4 A5 m% c! y m8 s80.Fake Reverse 3.5! f. z: f/ g( w6 |) i. \
81.Index Spin 3.5
% d9 T/ l% U7 s' e3 w/ K82.Fake Index Spin 4
! v/ F5 X8 j. N83.Basketball Spin 4.5; ?+ I, h8 ]8 o2 l
84.Basketball Spin Reverse 5' n6 Z3 @3 _% K7 a2 _; A5 J
85.Back Spin Normal 3.5
3 G# v' u6 r- s# f86.Pinky Spin 4
" Q8 H6 U6 h( X) B0 |# D- G87.Palm Spin Normal 3
z1 t% e! h6 o- m# {$ D% M0 H88.Palm Spin Reverse 3.5
) ]9 D! P& P% X8 w1 N89.Fingerless Thumb Spin Normal 3
$ k: {) ~3 H; j+ P4 i. I90.Fingerless Thumb Spin Reverse 3+ W9 q, j) V3 v0 g$ k/ f0 [- m9 F) X
91.Back Spin Reverse 12-34 4
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& {4 y0 v. P% {7 R& d9 v( k8.air(9)) {( U+ q. w& a- D+ H3 `: Q! Q
6 K5 i3 {9 l# d' Q; r92.Thumb Around To Air 38 B* o; k9 C: A
93.Thumb Around Reverse To Air 3
4 [* a3 R* s8 A% M6 [9 o# m- H: N94.Index Around To Air 3, s2 _3 x" ]) a$ V" X* x: S; M
95.Index Around Reverse To Air 3
$ R& H, @! A+ m3 z, l, y( |+ V96.Back Spin To Air 3.5
8 a9 R( O/ Q U: c) B0 a97.Thumb Spin To Air 3
7 Y/ @" t0 D0 Z s* @; v& i7 d0 E98.Infinity To Air 2.5
5 f$ f u. J# [" \1 o99.Tap To Air 3
1 {7 J' w/ p( p: y% l. {100.Leigun 2 |
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