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发表于 2011-4-24 20:56:38
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显示全部楼层
1.pass & charge(10)
- @; g. Z) k0 s1.Charge Normal 1 6 A) i& F8 g1 |& J4 O' q$ E; W
2.Charge Reverse 1& o; r0 l; C+ ^# F" ~
3.Triangle Pass Normal 1.57 _6 n( F; b+ W
4.Triangle Pass Reverse 1.5: F. @; ]4 _* f+ v7 b: [ F
5.Fingerpass Normal 1
2 p# e6 g+ k" m& o6.Fingerpass Reverse 1# I2 @/ [3 w# K
7.Twisted Sonic Normal 2' c6 z$ C1 u/ g+ A* G7 }/ v
8.Twisted Sonic Reverse 2: l" m* n7 l) S4 o2 T) v
9.Warped Sonic Normal 2
* _4 {" A' |; o/ z10.Warped Sonic Reverse 2
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, \# e; R0 s- i( {8 W, T2.sonic(15)
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' {& y8 T/ ?8 {0 a4 y! X11.Sonic Normal 21 v8 J+ t" ^7 D/ g1 N) M* N& i
12.Sonic Reverse 2
8 c9 v2 q1 i0 V0 h7 [1 _: \. ]8 ?13.Inverse Sonic Normal 2.5
0 h, n- Q2 k6 U+ U9 v14.Inverse Sonic Reverse 2.5
9 ~9 j0 a" ~/ A8 m5 Z* M" f: Y15.Sonic 2x Normal 2
2 V; p$ ]$ j: b7 K* q16.Sonic 2x Reverse 2
3 p) N( a7 s" J P9 r4 e17.Sonic Clip Normal 2
/ i4 B" R$ D, B; U* a18.Sonic Clip Reverse 22 w* A3 b" r$ @4 S G n, \( g
19.Invisible Sonic 2
, g5 c" Q8 F3 r U$ q4 H20.Demon Sonic Normal 2.5
# Z8 \1 X: k' a% ^# _21.Angel Sonic Normal 3
# u' l# r+ J& b. S' a22.In-Out & Out-In Sonic 2.5
3 H- b0 g( S O4 s1 a- L23.Side Sonic Normal 2.5/ j/ [* f4 @( X9 n9 w
24.Side Sonic Reverse 2.5; N3 {7 U4 ?) e* e
25.Flush Sonic Normal 3: J2 Q4 T3 G' K0 G) O
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3 ~6 R0 i: m4 A% V3.infinity(9)5 w5 r$ @- v" n0 X& W. U
4 A% N5 w! E9 ]2 o/ }26.Wiper Harmonic 1
9 I$ [& M' Q8 G" @" v1 @" N27.Figure 8 1
6 L' U: l& l* `) Z5 ^$ \" c! F0 B28.Infinity Normal 10 P* k( }7 h( S9 _# }
29.Infinity Reverse 1.5! V3 X$ r8 Y/ O' _# @9 ] Z
30.Single Extended Infinity Normal 1
- O, ?9 Q' j# {' S6 [; n. Z- e31.Single Extended Infinity Reverse 25 \. o3 \& l8 A
32.Quadruple Infinity 2.5( T. v' E$ v1 R% I6 _! J4 X
33.Quadruple Extended Infinity 2.5
/ M/ n5 q! a/ V: p$ h34.Index Wiper Harmonic 2.5
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0 a# B6 M5 w* |8 o8 S
4.tap(8)
5 Z' ~8 d: h3 G! ]; z# |2 O7 C0 _/ E3 D
35.Half Tap Normal 2! J( d; q3 N# T" A2 ?! h
36.Half Tap Reverse 1.5
4 k' W4 f2 { c4 D37.Full Tap Normal 2
! w% h! Y4 v8 Q38.Full Tap Reverse 20 {5 W$ v) s! L2 y) |
39.Back Tap Normal 1.5
" T4 i$ z) l L. F40.Back Tap Reverse 1.5
4 j3 f+ m7 a) ^: s41.X-tap 2
5 e- o1 n6 r/ I+ }# k# y0 `" W42.Fingerless Fake Reverse 2
; e& o0 f% [" M0 I, u% W) K. J+ @7 w8 j4 m3 [1 z6 y ^8 A
) E: g! e# _+ p% \1 y$ C5.around(26)& C2 @, d6 S& p4 W
8 o7 C7 C6 i3 J+ k) p& z" C# Z43.Thumb Around Normal 1
4 c6 q( r3 f# _% a& x5 k( M; T44.Thumb Around Reverse 1.5: v0 D! L( C4 B& k2 e: I- R8 D
45.Index Around Normal 2
/ l/ v8 C+ N+ v7 q* c: p46.Index Around Reverse 2
1 w2 k7 i# K7 ? U4 ?. o/ t( I% Y47.Middle Around Normal 2$ A( _1 }* O6 ~9 B
48.Middle Around Reverse 26 s/ C. o( H" i D1 [
49.Ring Around Normal 2.5/ N0 P4 C$ U3 \. u" x
50.Ring Around Reverse 3
- }# |) @8 n/ s! l N3 z51.Pinky Around Normal 3.5
! e3 z8 Q( f0 o# U52.Pinky Around Reverse 3.5
! N+ Y! n3 L$ a6 J/ P2 F53.Cardiod Normal 2
/ r: _2 ?3 k( U/ F Z1 }54.Cardiod Reverse 2( T" H! |& l: e$ P+ U
55.Korean Extended Thumb Around Normal 2.5
" E$ A0 V- l. }6 V) U56.Fingerless Thumb Around Normal 2# k$ z6 J5 X( C6 ^9 o" T4 e" Y
57.Fingerless Thumb Around Reverse 25 X' S E: \* R4 V, @ W
58.Back Around 2
2 h: e; y4 d) W% i, o8 a! A59.Fingerless Index Around 2
" m B) |: }, Q) |) _7 s& }! W60.Fingerless Middle Around 24 H# {# a& v) L
61.Fingerless Ring Around 3
/ V% x, {3 Z" V- s62.Fingerless Pinky Around 3
5 w, {% Y; l" d/ E0 |! j63.Fingerless Korean Extended Thunb Around Normal 3
$ V7 O, n0 t4 n4 G: Z; z! C0 \5 ?64.Hand Around 31 i5 L1 P; \( N0 F
65.Neophyte Back Around 2
4 D9 y) O9 c6 U1 k" D66.Neophyte Index Around Normal 2
# _9 ?2 k2 d: j' ^3 _. J* X* M3 w67.Neophyte Index Around Reverse 2" @% P# U( G i, L: }0 l4 f
68.Side Ring Around 3.5/ g1 m! x F7 V6 i0 f" G
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6.shadow(7) F9 R x3 b; c2 Y4 G
0 A6 y9 q# a6 A, d! o) ?8 k& o7 o69.Shadow Normal 2
+ ~& p! p3 v, ?( O70.Shadow Reverse 2 m/ [- \" ?( c# U# m
71.Devil Sonic Normal 2.5
: v2 U5 y: ~" d& j72.Devil Sonic Reverse 2.5
# ~+ L e& ^; A/ |: y) [4 v73.Devil Around Normal 2.5
" _# F8 H8 r: v$ f* W, u74.Inverse Shadow Normal 3
* W- I0 w# i7 L6 E0 ?7 Q9 F75.Inverse Shadow Revese 3.5
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! ~& s9 o: y7 o7.spin(16)( C! X0 |/ O5 p' Z/ G/ q
6 I" P% J' i g+ e; F9 z' j76.Thumb Spin Normal 2.5! u, r$ B4 }1 t- B5 g3 P' H7 ]6 h* c
77.Thumb Spin Reverse 2.5: i0 L; L, h' Z' V
78.Extended Thumb Spin 2.5' A7 F i/ c) i
79.Fingerless Extended Thumb Spin 3
* c* d/ @1 _3 O! m80.Fake Reverse 3.5; P. A* E4 Q6 b& B3 s. U% t
81.Index Spin 3.54 W. d2 ~8 ?! h4 f+ t1 g" y
82.Fake Index Spin 4; k o0 I: M" V+ v' d1 C
83.Basketball Spin 4.5
7 l v% |# v! {1 b84.Basketball Spin Reverse 5
9 t {" z2 H2 `5 R2 w# d" t9 Z7 m85.Back Spin Normal 3.5: l7 r e5 @% R3 @! F l; s
86.Pinky Spin 4* c+ j7 Y$ j9 H+ d V( ~2 N, \
87.Palm Spin Normal 3. u6 v" R/ h0 P3 h: t" Z' f
88.Palm Spin Reverse 3.53 G5 P. g( J2 m7 b
89.Fingerless Thumb Spin Normal 3! B- |5 ^8 }7 ~, D1 G
90.Fingerless Thumb Spin Reverse 32 b- A J9 G8 w/ E- O0 t1 y5 Y/ e
91.Back Spin Reverse 12-34 4+ x; k: X( U( L4 p0 [4 y
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8 F; }) p+ F _' w H# D8.air(9)& t6 T& @2 |5 ?. S
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92.Thumb Around To Air 3
8 o/ p1 p, z0 A, s. @: I. s; v- P93.Thumb Around Reverse To Air 33 V+ @6 ~, s! H4 N1 h
94.Index Around To Air 36 f1 U4 h2 P# j$ Z4 Z
95.Index Around Reverse To Air 3
. }) [3 V; @. \& q6 ^96.Back Spin To Air 3.5
3 R! f. L0 B' ]) R- ?' U; u97.Thumb Spin To Air 3& I+ G9 ?/ F4 W( i
98.Infinity To Air 2.5
+ U, x; ]5 A5 g+ x99.Tap To Air 3 6 Y# K" h* f; \4 b# q1 M
100.Leigun 2 |
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