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发表于 2008-7-27 14:49:30
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显示全部楼层
百式招式名称
1.pass & charge(10)
6 n- H0 _ l9 B) C; h8 I
, F/ H* D( P5 ]# T1.Charge Normal 1
7 x' y9 y& f+ C/ D% @" V) o' ~$ T2.Charge Reverse 1
8 @7 T; n& L! K6 m; A3.Triangle Pass Normal 1.5
5 j: J4 I- n# G$ f) r; K) [* ^5 W' Y4.Triangle Pass Reverse 1.5
7 A2 F; D" z4 P9 H0 `2 _5.Fingerpass Normal 1
/ e+ s9 X) s2 m4 ^6.Fingerpass Reverse 1
& j, b. `6 h& e( \5 m7.Twisted Sonic Normal 2
P9 y! K# c! Y1 E* Z# g% S3 z8.Twisted Sonic Reverse 2
) i9 w' j" u3 k9 q' g, ^9.Warped Sonic Normal 2
) k' o8 O/ ~/ R- F ^9 L10.Warped Sonic Reverse 2
7 m$ w! e3 S1 c5 C) p* B8 b. s& Z6 b, W K
5 m$ O7 r; }' d2.sonic(15)2 z$ m! I# W0 j6 f9 `) a @8 a
! h, X' |, N+ ]5 x% n @
11.Sonic Normal 21 Q1 u7 V9 y5 r4 U/ q
12.Sonic Reverse 26 Z/ d# y" O f) V* `4 ~' z
13.Inverse Sonic Normal 2.5
/ S9 n' v5 J1 a1 r14.Inverse Sonic Reverse 2.5
$ x/ b$ J7 \& S$ q15.Sonic 2x Normal 2
. W) j K2 e: R+ ^/ i% W16.Sonic 2x Reverse 2
6 G+ C) S _. w; ?4 Y+ Y `17.Sonic Clip Normal 21 N! z4 I5 q+ w( T q, K
18.Sonic Clip Reverse 2( _* H% N' Q; X6 ^) x
19.Invisible Sonic 26 s% c I- K+ G7 m b/ z. g
20.Demon Sonic Normal 2.5
" o; W! T7 Q7 A" I21.Angel Sonic Normal 3
0 ^' `1 C# V! F0 r% {22.In-Out & Out-In Sonic 2.57 h! L$ _) U4 r: X# Q, G( v
23.Side Sonic Normal 2.5/ ]" X( l7 a5 P9 \, z* h: c$ h
24.Side Sonic Reverse 2.5* R% d7 q# W" N+ q9 l1 [1 W* b
25.Flush Sonic Normal 31 [ Y- K9 c+ c3 @& b3 Y
, b: d# c/ i2 f7 s2 ^/ p1 E9 t; t& N% i( U# P2 k2 k6 N* s* f
3.infinity(9)0 Q7 Q9 A) v7 K% y; }- N% G
/ {/ [" K" k: E2 V |9 [# ]
26.Wiper Harmonic 1
Q0 ]8 X. H% L$ y27.Figure 8 13 }7 W2 R5 b3 z" X
28.Infinity Normal 1
, S7 i- F2 z5 Q/ Q1 g29.Infinity Reverse 1.5
; O8 [5 f8 F( S1 e30.Single Extended Infinity Normal 1$ W! H9 U8 M5 S* }9 r( M+ S2 B, p
31.Single Extended Infinity Reverse 2
& X& G; |: C! @, y9 w32.Quadruple Infinity 2.5' Q; M# a7 Y% `
33.Quadruple Extended Infinity 2.5, M6 U% F+ e: C, F( k3 b1 `. m5 |
34.Index Wiper Harmonic 2.5& v3 @+ e+ L4 t5 n. k
, v& k/ _- j. @ @. F
! G6 N( X. w/ ~( \9 y. J" `4 ^4.tap(8)
6 X% ~- G( w ^" v6 M3 m( o5 S. S
& {' K- p, v, K- Z+ E$ @. v35.Half Tap Normal 2
) o+ I; J" \* k3 _9 E% z6 [- r2 p5 e36.Half Tap Reverse 1.5
- ~/ X* ]$ b2 N& Y( h1 V. F37.Full Tap Normal 2" M% }' N6 ^( K) |+ y
38.Full Tap Reverse 2$ ?1 O* O* a: g5 P* s2 Y" B$ O
39.Back Tap Normal 1.5
: E& o) l3 T) L3 }& \8 W40.Back Tap Reverse 1.5* Y/ e/ N( n3 y% s) k5 G
41.X-tap 2
3 g# l1 O: ^0 P& S1 U8 i; q; L; t$ M42.Fingerless Fake Reverse 20 `3 m' W7 F Z3 x/ A1 {
' f& d( e0 ^8 K; ^3 z
! |: R& d4 m r5 M
5.around(26)* I$ B$ n1 ^+ G1 S% p! {
: V# k! O5 F8 m& r1 B
43.Thumb Around Normal 14 C3 b4 b, S }6 f0 k; U: Q# u
44.Thumb Around Reverse 1.5, f* l+ \+ c/ O: Z* T/ K( R j
45.Index Around Normal 2
( Z1 `: {, A. f! Y Y# t; Z46.Index Around Reverse 2% k8 ]; [+ |! Q
47.Middle Around Normal 2( B$ y, f5 u+ Y% M" M
48.Middle Around Reverse 2 L3 {. o# m# } k. I- h( Q
49.Ring Around Normal 2.5
+ g( M4 w% F7 n, R" ]5 H& f; {50.Ring Around Reverse 3
% G& x0 I4 T; i+ h51.Pinky Around Normal 3.5( g: @' s ]1 o$ a9 e
52.Pinky Around Reverse 3.5$ ~+ {, ]( j$ B) o8 t$ L
53.Cardiod Normal 2
% C# z. E: E8 e2 ^6 \( m% w54.Cardiod Reverse 2# s. v" M( E9 N% _" T
55.Korean Extended Thumb Around Normal 2.5
, M o( u: n K56.Fingerless Thumb Around Normal 2 F. v$ m" A2 `6 [: _5 `+ U
57.Fingerless Thumb Around Reverse 2
4 j/ H7 H' @- K58.Back Around 2+ {, [6 V2 U8 n" t4 R* x9 `
59.Fingerless Index Around 2
8 a1 ?9 n- ]7 H' |60.Fingerless Middle Around 2: `' c! Q5 y9 F! D9 A
61.Fingerless Ring Around 3+ p6 D# U4 n! c- }
62.Fingerless Pinky Around 32 [1 m1 x( a" E1 f7 {* a6 \
63.Fingerless Korean Extended Thunb Around Normal 3& a2 M5 y6 r# u, Z% N% V
64.Hand Around 37 [( i' f+ u5 y! ~/ c: O9 @- |& j
65.Neophyte Back Around 2
7 \9 _" R+ w9 J. D- H' Y. r+ a66.Neophyte Index Around Normal 2 [9 X' Z q7 E3 z
67.Neophyte Index Around Reverse 2
; J; e: ~- @% [- B5 V8 j. ^68.Side Ring Around 3.5' }5 I' \$ `& M/ C) T; r1 ]
* p' I% F5 O" p1 o0 A2 L, J/ j
) y6 J+ w: _* v; I! I9 D: ^+ v6.shadow(7)+ ]# U$ ?) M+ k; i
9 m& O5 X1 m) f* q# f69.Shadow Normal 2
% U5 P4 s* z' h+ v% W70.Shadow Reverse 2
/ Z9 g3 b4 [0 f0 i. R( v, B/ e& Q71.Devil Sonic Normal 2.5
0 f7 h9 a- Z4 D5 ^" f6 U- R72.Devil Sonic Reverse 2.5$ Z% |1 W: m! J, z6 O: @
73.Devil Around Normal 2.5
, i: y- A( l8 e7 Y: G$ A, b& f0 [74.Inverse Shadow Normal 3
. f2 z3 V# b) h2 o A$ N75.Inverse Shadow Revese 3.51 E( h1 Y% [% Z2 M! I- O0 u8 ^" j. n5 X
4 q3 I& s$ B- a$ ^2 N+ Z* p- _$ M
7.spin(16)
8 |3 D! j$ H% V! G, c
! r% m3 K [5 S4 b7 G. {8 f/ H76.Thumb Spin Normal 2.5
2 P2 y6 a C- `1 M/ e77.Thumb Spin Reverse 2.5
: b: K& g) q' N" g$ T9 ]( Q78.Extended Thumb Spin 2.5" Q+ @4 [0 F8 E! g# ]/ t' x
79.Fingerless Extended Thumb Spin 3' G1 j' z6 J. y4 g
80.Fake Reverse 3.5
5 I0 v! A Q5 n2 q3 Q81.Index Spin 3.5
; B7 D+ H1 x+ F; w" ?! ]0 s% g82.Fake Index Spin 4
- v7 B7 Q5 q0 V/ w j, Y83.Basketball Spin 4.5+ G" Q, O6 i1 L9 o
84.Basketball Spin Reverse 57 ^. `) ]( d) n: B! S1 ?9 n. c8 n
85.Back Spin Normal 3.5
4 J8 G8 {. x# {8 c7 d. u86.Pinky Spin 4: s: d: M( i; q! Y/ n! s2 i2 b
87.Palm Spin Normal 3+ T3 [( K1 L, f# M
88.Palm Spin Reverse 3.51 J& z; A2 Q6 z6 _, P& D
89.Fingerless Thumb Spin Normal 3/ _3 F8 p X0 ~ f' b
90.Fingerless Thumb Spin Reverse 3
! v0 R6 A3 W4 w# |: t91.Back Spin Reverse 12-34 44 e8 Y6 b2 n/ X4 ]! s# ~/ J2 F' ~
" a8 m. k, _- `. W* [; w5 ?& y9 V* O
) s: ]' l& M9 I" }/ S4 r" B( ]
8.air(9)- m2 {$ q+ B, i2 W' D" {( O. p- `
2 }8 @! a. }9 D: f, R* j: h& C
92.Thumb Around To Air 3
1 W8 }+ n/ B, c/ `- q93.Thumb Around Reverse To Air 3
$ ]1 ]; |) j# x/ q; T94.Index Around To Air 3
~4 s. Q: Z& P' L2 ?95.Index Around Reverse To Air 3
( k$ l4 }! e6 ]" H96.Back Spin To Air 3.5
$ E7 }; E% `8 l3 a6 o97.Thumb Spin To Air 3
1 q' y% V5 {& V0 |98.Infinity To Air 2.55 ?, q! i% J! }
99.Tap To Air 39 o& O/ E1 h0 M8 q2 I! n4 Q
100.Leigun 2 |
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