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发表于 2008-7-27 14:49:30
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显示全部楼层
百式招式名称
1.pass & charge(10)
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1.Charge Normal 1
$ R, W6 O) Z \* i2.Charge Reverse 1
) O& l3 [4 K/ V" j2 T3.Triangle Pass Normal 1.5
2 l; R# w: m" y4.Triangle Pass Reverse 1.5" q+ ?8 I$ t0 V" n
5.Fingerpass Normal 1
! B" k' F6 V% D. B% @6.Fingerpass Reverse 1
( M! x2 C) C3 V* M7 V. G: t7.Twisted Sonic Normal 2$ m/ f9 [8 l- \9 C: t0 B, Y$ p
8.Twisted Sonic Reverse 28 u% H/ Q- S1 p
9.Warped Sonic Normal 2
& o6 q$ ]. |5 Y. F; u$ p10.Warped Sonic Reverse 2
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2.sonic(15)
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11.Sonic Normal 2
( D/ |+ {8 q5 Q3 j5 ~12.Sonic Reverse 2& j: z( w* _- s
13.Inverse Sonic Normal 2.5, S' @4 p: u/ S9 t- J2 F2 ~
14.Inverse Sonic Reverse 2.5
; q0 ^+ H8 b- I$ d$ f15.Sonic 2x Normal 2
! c9 Q% u. [5 s: [9 M16.Sonic 2x Reverse 2
" {7 r( G5 l0 L. C2 x17.Sonic Clip Normal 2 F! N/ E+ v5 s. _$ l+ B
18.Sonic Clip Reverse 2
7 v! X6 C# D& s K3 `19.Invisible Sonic 2
, Q0 k; n) J6 M F! w: N' E/ P20.Demon Sonic Normal 2.52 G: o P! T* B) ~$ U/ q' V! z
21.Angel Sonic Normal 3. ?/ e$ W5 m9 e# y; [
22.In-Out & Out-In Sonic 2.5
. c; i" [8 X# d. r8 ~. k23.Side Sonic Normal 2.5
/ X5 t+ |, @4 _& F24.Side Sonic Reverse 2.5
- C0 G2 E- |& U2 i" J8 B$ V6 f25.Flush Sonic Normal 3! K' L! o( T o- g" O
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3.infinity(9)
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9 z/ R, K4 h- p; ]% G5 K$ E26.Wiper Harmonic 1/ J# ^8 a6 B* ?: e, ?
27.Figure 8 1
% H& Y- C W4 g5 f28.Infinity Normal 1% ~( A/ T0 @9 I) }
29.Infinity Reverse 1.5
2 ~: F6 v: i m/ ?. V30.Single Extended Infinity Normal 1
# P1 H/ x8 z" r3 Q! g) q4 L31.Single Extended Infinity Reverse 25 g; Q2 X% u- S& \9 L8 G
32.Quadruple Infinity 2.5
- X/ U( c w! i1 Z* ~5 A9 Y33.Quadruple Extended Infinity 2.5
4 j, L, I% u$ B5 [% Z34.Index Wiper Harmonic 2.5! {. V2 D) B4 ~* R1 H6 I
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4.tap(8)
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35.Half Tap Normal 2" J4 G" R' D, n$ {. J \
36.Half Tap Reverse 1.5
. @# C0 L7 i" Z v% Z' l& ?37.Full Tap Normal 2
, m6 I1 T# P; ~& n, z4 {6 _38.Full Tap Reverse 2
6 ]# O' L4 {$ P39.Back Tap Normal 1.5! B, G+ ^# Q5 g. b! c
40.Back Tap Reverse 1.5" T8 a! I) }; I0 o
41.X-tap 25 M& A. W$ Q) O* y: }: o n7 P+ A4 C1 w
42.Fingerless Fake Reverse 2
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$ ], m. C' t+ |+ U: X5 m5.around(26)
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4 t) C3 w% q& ?$ O9 {43.Thumb Around Normal 17 Y- q b% ~! z( Y& j' x5 v% x) a: n
44.Thumb Around Reverse 1.5
2 c, [( V( k+ [7 `& I' D) |45.Index Around Normal 23 y0 }3 j3 C7 B- r' V
46.Index Around Reverse 2
+ ?7 N4 ?" e0 V47.Middle Around Normal 2
% [% {# l8 ~2 D# I# J$ j3 D48.Middle Around Reverse 22 ^) U0 |* r4 v# \5 ^$ W' I1 S* I
49.Ring Around Normal 2.5& X( n/ S, q. ~$ N! i$ b" c: n
50.Ring Around Reverse 3' C# n7 ~' f0 Q. S# _
51.Pinky Around Normal 3.5
7 _2 v9 t- R2 {( `3 `5 ~$ i; e% o52.Pinky Around Reverse 3.5; | U1 f, V1 p3 n" Q" G% X
53.Cardiod Normal 2
7 G' V/ [( Q$ j# j1 Q54.Cardiod Reverse 2
2 O7 G* L0 M8 U$ l( I. u55.Korean Extended Thumb Around Normal 2.5" v+ H% X0 q [) M2 |3 `
56.Fingerless Thumb Around Normal 2
' n. v/ N; L% J" }0 Y5 N57.Fingerless Thumb Around Reverse 2
, b' s0 `. e* Z( L3 m* b58.Back Around 2
2 o) d% S r# {( b' I$ I0 x59.Fingerless Index Around 2/ v8 Q2 a8 A* M0 k$ G) V) ^: J% N8 O
60.Fingerless Middle Around 2, m) \# H, J0 [& f9 o, U% o' Q) R
61.Fingerless Ring Around 3
* G5 y) Q# K' |" }( K62.Fingerless Pinky Around 3 B' z8 v2 e2 h
63.Fingerless Korean Extended Thunb Around Normal 37 H) S: W3 U/ P8 Y) N; w
64.Hand Around 38 f) x8 [& l j9 ?
65.Neophyte Back Around 2
$ L I6 v7 o7 ?66.Neophyte Index Around Normal 2
! a# j2 e" I; f9 C1 v4 ~67.Neophyte Index Around Reverse 2
9 x4 w7 N( z+ B68.Side Ring Around 3.5* j) E0 x2 g5 I. c
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6.shadow(7)
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m6 N+ H" h) U9 I }69.Shadow Normal 2- n M9 m+ B; f( h
70.Shadow Reverse 23 h3 m+ E9 a! ~+ M G- q: O
71.Devil Sonic Normal 2.5
: ]1 [" }4 D T3 _9 j) S+ T( F: [72.Devil Sonic Reverse 2.5
" _6 t& p* n& c1 x' Q6 c" c73.Devil Around Normal 2.5
/ B1 ~+ l- z% S; w' u x- x1 V74.Inverse Shadow Normal 3
9 a0 z9 T+ r2 j% U# p2 E+ ~75.Inverse Shadow Revese 3.55 H3 n: I; v. J5 r {' c" c V+ C
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" o/ |+ E! y+ c6 d1 ~7.spin(16); ?8 e0 H& Q& u1 J: ^) b
: `% z; c0 \5 g+ T5 Y$ Q2 o76.Thumb Spin Normal 2.5
, U5 o# k$ @0 [7 d7 @; [* S. Z3 T4 W77.Thumb Spin Reverse 2.5" M' D) w/ M! O% }
78.Extended Thumb Spin 2.5
! Z/ B& C0 y& Q* ~79.Fingerless Extended Thumb Spin 3
L% J" l' }' U: X o" _4 `80.Fake Reverse 3.5, T2 A' l- L! ]" I2 [' }- m
81.Index Spin 3.5
3 H. ?3 q7 S2 g! }$ w/ A82.Fake Index Spin 4* D# r. G5 ~& y$ e
83.Basketball Spin 4.5' ]; f6 X3 d0 y: r6 M. }8 D3 P" Q
84.Basketball Spin Reverse 5
& z% v/ i3 I2 p. R# d/ n/ {! `* [7 ~85.Back Spin Normal 3.5! ~: w$ T# y r) b9 p: J) N
86.Pinky Spin 4
" U$ {2 S; g* k0 V& c87.Palm Spin Normal 3$ d9 ^6 [2 J0 Z3 l
88.Palm Spin Reverse 3.5! O2 g+ n: I2 [5 f" h% ?% l
89.Fingerless Thumb Spin Normal 3
% G- P' Y6 P+ o" ~6 e- A7 |% P2 Z) a90.Fingerless Thumb Spin Reverse 3
$ h F% d+ J0 p$ s* |6 i3 D2 L* F91.Back Spin Reverse 12-34 4
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' z- Y3 D5 {9 [5 q8.air(9)4 d# b. T* }# c, {0 Z# ?
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92.Thumb Around To Air 3
Q5 \# T u: k- K- i93.Thumb Around Reverse To Air 34 f7 P2 K1 Y& P
94.Index Around To Air 3
, u2 S: |- w6 d: O+ h" |' ^6 W95.Index Around Reverse To Air 3
7 P& x/ B, x! s7 \2 d96.Back Spin To Air 3.5
8 y+ y& C+ K) \, V: H97.Thumb Spin To Air 3
( s" U$ H3 ^+ s- t! U98.Infinity To Air 2.5
5 m2 w6 E* `1 @$ Y99.Tap To Air 32 R* v- M& C1 N$ H* r, Y4 R* j$ ]( i
100.Leigun 2 |
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