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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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! ^; M. O: b6 k- ^* B转笔的招式分为8大系列
% O1 w( q- n% o5 ]around
, t' \) Q J6 { ]; L# `9 T% Ysonic : @& I/ U$ |0 J" `
Infinity ) w) }- g, t8 v, f
Devil's and Demon's ' ]- g/ }6 n( L/ N v8 Z' C
charge
9 ]2 f) z% S" I$ sspin
! I! ^! _8 x% LTAP " F6 s+ A6 ^6 d! ?5 m
other - V3 P: f$ P6 j! i5 K6 D) _0 \
' }; L' q9 d0 N+ E单独的招式称之为trick 1 q& n! c) m& Q
把trick连接起来的招式称为combo
, b0 v% ?! D7 W3 ?转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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) w& p4 B6 a! ^8 x5 {: L截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 , m, q* Z" R) J* \+ x& F0 F
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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) l- Q5 S" ~, C3 C9 i( EThumbAround
$ v. u- T0 L* y* RThumbAround Normal ∮
' k( q+ u9 u: A. R/ I' z2 D0 s; S; IThumbAround Reverse ∮
' S% H5 D: k7 nFingerless ThumbAround Normal , b, R R$ r3 m* A" M" m3 @
Fingerless ThumbAround Reverse r5 Q5 h6 F# G: U/ s
ThumbAround Harmonic ; Y* e; g7 ~9 K. N
Continuous ThumbAround 5 o4 p- B6 ~. o6 n) X. a
Counter ThumbAround % _2 _" @$ Z( y5 ~: t6 S
Multiple ThumbAround ! a& Y" K) I4 u3 J3 \# Y
; O" t0 U0 R {8 b( M---------------------------------------------------------
) p* k- `! r- O" @; sFingerAround
* L% i' ?$ v- S' j1 N. } e9 jIndexAround Normal ∮ 1 l5 ?( Z5 |/ P) Z& B7 R- U' {
IndexAround Reverse
: o9 j8 b$ J, ~8 IFingerless IndexAround Normal
2 F+ B' A5 F9 U% m, wFingerless IndexAround Reverse
# |) ~- V, n9 l, ~" {MiddleAround Normal 0 L7 X+ F0 ^6 E( b
MiddleAround Reverse
v# q, }3 l5 K7 pFingerless MiddleAround Normal
$ A8 E& g: ]* Z) r' cFingerless MiddleAround Reverse 1 j6 @7 e4 r: Z, _- Q
RingAround Normal : O: [6 E% R: U) \! C: W
RingAround Reverse ) l+ T2 p: l5 _- U" s& r3 a
Fingerless RingAround Normal + V, P3 z3 ^) j1 [
Fingerless RingAround Reverse
; O$ q+ K. T- G' |7 Z2 ~PinkyAround Normal
4 J# A5 \7 c" C9 q; f7 Z( b2 t& ]PinkyAround Reverse
8 g* O! R# s2 R9 \Fingerless PinkyAround Normal
; N6 j5 g9 Z$ m& c# Q! T; ]Fingerless PinkyAround Reverse 6 E) u4 g2 {5 P4 m0 J3 z3 A
# s+ ~. g0 N5 J2 ]
--------------------------------------------------------- 6 h% z! V: y6 t% ]# z% v
BackAround : j" s5 Q% T! g3 ]/ U+ V
BackAround Normal ∮
% g+ R) F5 }0 b$ m9 }; v4 H; D7 SBackAround Reverse
$ I/ Y5 N {, ~' s( U- ]- ?MiddleBackAround Normal∮ 0 N: w1 I: j; T
MiddleBackAround Reverse
% F/ k J# ?2 ~6 tRingBackAround Normal
0 {$ k. Q5 ] ?. t2 D+ `, ZRingBackAround Reverse
9 f: }+ w( n+ E/ [5 g! ?- D1 g) {- cPinkyBackAround Normal ! G U4 o2 d1 Y8 H2 K! p' {
PinkyBackAround Reverse ! X3 i4 x& R8 i0 ?) n; H& I5 n
BackAround Fall
+ c+ C3 O$ J) u! CBackAround Rise
" `2 i& x: P; i3 y7 F1 ^7 Z/ X0 ?. bKorean BackAround Normal
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--------------------------------------------------------- 9 a( J2 V6 q9 l I
Sonic
- m. w+ y+ ^$ M* G) H e) ^Sonic Normal ∮
& v% L6 h* j1 |+ \% aSonic Reverse ∮
! e8 r* a$ j: h, L& S% OSonic Rise ∮ |! H8 J" N7 ^& @7 G8 b9 w
Sonic Fall ∮ 2 w) R/ a. Z" D2 P2 E7 a: h! P
Sonic Harmonic ∮
) m; U: V2 g9 A' ?7 f% _Inverse Sonic Normal ∮ 1 o9 [; x2 V8 k% f v4 v
Inverse Sonic Reverse ∮
. k* j2 G& T. h5 cMoonwalk Sonic Normal ∮ 4 `: g& c9 b* S \$ D; U1 u
Moonwalk Sonic Reverse : e' v. W8 G& g- c7 O
Inverse Moonwalk Sonic Normal ( r( a: M+ [" j/ t# F- Q! q
Inverse Moonwalk Sonic Reverse
+ t' j. E1 j9 U+ nShadow Normal
( s/ g7 R6 n2 m8 UShadow Reverse 6 N q( r1 }7 Z2 g# j
Inverse Shadow Normal . u. |) Y7 K, K$ f, ^. ]
Inverse Shadow Reverse
% m! f0 Q& h# X, q0 v: pPseudo Sonic Normal 9 \( M+ ]+ d" N- u/ F6 |
Pseudo Sonic Reverse
; j5 t! c l% O! K! {5 i8 g/ ~9 Y4 G8 UIn Out Sonic Normal
9 B8 ?- M* X3 t- d- p# D3 fIn Out Sonic Reverse
$ ]/ t4 C4 G) W1 f5 B' qiSonic Normal
1 T( ? t2 }) X- {6 u8 ^3 wiSonic Reverse 0 l3 n! c: H2 t3 X; |4 R3 p
Devil's Sonic ∮ & E' r4 ]7 _- W T/ ^" @* ^- D
Demon's Sonic ∮ # l) M5 g" y$ h; K+ f* h& L$ S, M
$ j* m: o% z% y, j" {+ x--------------------------------------------------------- & V f& R7 ^; h2 `8 A) X
Charge . I( h5 H8 n! v; D1 E
Charge Normal ∮ # f {. R( D4 l. Z
Charge Reverse ∮
' g( d4 m$ x6 |) J$ \Twisted Sonic Normal ∮
: {# T) A2 H# }, e0 tTwisted Sonic Reverse ∮
/ t! P5 C1 ?3 W0 f- U5 _Warped Sonic Normal
0 T5 I3 W+ k0 _+ A: h: b! q' n- H) \% AWarped Sonic Reverse
/ i3 b5 r/ ~) [ ?/ OFake Inverse Sonic Normal
4 Z& |7 L. R! m" K* T" [; q# qRising Fans 1 _1 U' P/ V! T! I
Double Charge Normal
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2 `+ _1 F( b- f5 V9 z--------------------------------------------------------- ! K b1 ^/ X# T
Fingerpass
3 K6 p- [$ k& ^) iPass Normal ∮ 5 C# b4 t- @! _5 [" [7 E
Pass Reverse ) I. J4 R: j& h4 A$ C1 l/ d
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--------------------------------------------------------- 9 ` c* t! q5 u/ ]0 U: D/ a( M! ?* a
Infinity
; T) o4 j% {( T9 w: F/ ]& wWiper Normal
3 G; O1 j2 V3 Q. ^Wiper Reverse 9 h- ]' K8 j4 u {0 ?& ]' @: z
Infinity Normal ∮
0 B/ h2 i0 D- IInfinity Reverse ∮
. a9 q( P. P9 E7 dInverse Infinity Normal - I* N( D7 l2 r$ U
Inverse Infinity Reverse
; O6 a$ Q8 v8 V) F: V4 OFigure 8 Normal |
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