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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。 . U7 @ D2 d: r4 H; i
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转笔的招式分为8大系列 & ]4 o% g3 g+ i) k
around
/ A9 L# ]# m K8 I$ Q0 B5 Qsonic 9 b, L3 \5 n% V! H" _
Infinity ) E7 H0 i9 ^$ K* W; X. m- M
Devil's and Demon's
$ F) a7 v9 c) B& }; p. l4 D6 Ocharge
5 \/ S7 L/ o8 a0 K0 ~spin % k2 h3 C5 u- d9 w
TAP ! H% h1 A5 d Q' X9 J
other 5 L" p) B5 {2 T" B; [/ F! q
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单独的招式称之为trick
& @6 \' F1 c. m. h$ Z% C把trick连接起来的招式称为combo ' K' h& ?; D1 G
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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+ R# u( h' b& |& ]# i* SThumbAround 7 t! e6 \' s8 z- B% q$ w- r- h
ThumbAround Normal ∮
6 h+ g: ]0 o8 g9 iThumbAround Reverse ∮
9 O$ J' w9 S# d) UFingerless ThumbAround Normal
7 X" ?- m2 t' zFingerless ThumbAround Reverse ; Q0 e" x; ?0 X
ThumbAround Harmonic
3 O0 z, p% q1 h- m* FContinuous ThumbAround
5 R C( N! z- xCounter ThumbAround 4 ?$ l( [8 S+ D1 E! R* o% [
Multiple ThumbAround % ^* F6 I. y* g# q0 ~
8 T/ S% h# v% W* r+ [% V7 m( g--------------------------------------------------------- $ x! _7 k o% b2 u9 k. P6 H( c
FingerAround 3 a! ~7 J& B1 i
IndexAround Normal ∮
3 m N2 G; j% A, J' E! Y" H) rIndexAround Reverse * N: } e7 E' `; S$ r, j9 x
Fingerless IndexAround Normal
) a0 M" h- S+ b9 F0 ]& G: y$ NFingerless IndexAround Reverse
, F2 l: J/ X$ dMiddleAround Normal
1 s8 y4 q# D" S; \9 u' UMiddleAround Reverse 3 e6 m6 ]; J) B; U/ H- _
Fingerless MiddleAround Normal
# s4 x9 }0 r4 L- U5 w3 l# Z$ EFingerless MiddleAround Reverse : G% u7 h1 h/ T( T
RingAround Normal
8 E% B2 ?( o* M; I. M1 Q" JRingAround Reverse ( z# U' H( s" U0 h5 d/ H# k
Fingerless RingAround Normal . N1 `; V; n8 y' v/ O' C& F# B7 ^
Fingerless RingAround Reverse R' u6 Q* z. H
PinkyAround Normal ) a9 J6 L5 U+ M, j. R0 d+ E! L# ]
PinkyAround Reverse
/ O/ G2 a2 b' i# S8 x8 h- AFingerless PinkyAround Normal
) O( R! O" R0 t& `2 ZFingerless PinkyAround Reverse 2 l7 f" F- L7 k! L! F, w- r
# B$ o3 _. X. B l5 x8 n--------------------------------------------------------- 1 l6 }: n$ E/ d6 t# p
BackAround
1 G5 M6 c7 K0 G% e* b4 BBackAround Normal ∮
* p# n% h6 ]8 T; S1 R9 m1 q" A, dBackAround Reverse 0 D% Z. B& U" o, G- g
MiddleBackAround Normal∮ 7 f# H/ R: r4 G+ n& {2 A6 q9 t
MiddleBackAround Reverse ; p' m* t2 a$ X% _3 ]
RingBackAround Normal / L2 }# v& h& R0 y
RingBackAround Reverse . |5 Z5 j* T3 D
PinkyBackAround Normal & n! }$ G% A: z8 k% s( F
PinkyBackAround Reverse M; Y! B2 D( J4 e
BackAround Fall
$ w4 k; {1 c3 z- ~( P4 Q3 _2 ZBackAround Rise
8 c: |. f0 o, E( l& V! l1 P RKorean BackAround Normal
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1 F/ {8 {% P8 O# D9 W$ ?$ e, e---------------------------------------------------------
; f/ o2 |& `2 @# S5 y |5 Z3 ^2 \, qSonic # Q: M5 F% v! y* u0 S7 ~; E
Sonic Normal ∮
/ o$ O: h3 k: Y( |: U2 Q1 wSonic Reverse ∮ 8 ^/ i7 I3 c. H. w: G; Z
Sonic Rise ∮ 7 W0 b# [" \( y* o* I. s$ G
Sonic Fall ∮ # M1 G) t; L* I1 K& ^
Sonic Harmonic ∮
% L; y% p* n: j" w" |Inverse Sonic Normal ∮ 7 Q: u8 h$ m e2 p1 c: ~8 [
Inverse Sonic Reverse ∮ 8 E; e- F# p5 i: M8 U& ], U
Moonwalk Sonic Normal ∮ 2 N0 y" e( H% L, k: ?+ z, A
Moonwalk Sonic Reverse : P& d3 L$ o2 L( L( y t/ @. K
Inverse Moonwalk Sonic Normal
# i5 u Z3 O& S% I" w- P" LInverse Moonwalk Sonic Reverse / D5 e& L. K5 H5 ]; V W. w2 o$ p
Shadow Normal
8 ? {% j; |+ g8 B# o: P9 DShadow Reverse
) v( y: g* l: C3 HInverse Shadow Normal
* l8 W6 r8 T! r* ?( JInverse Shadow Reverse * z4 M1 S, @0 l
Pseudo Sonic Normal
. s, `! |9 x8 p2 c) dPseudo Sonic Reverse
/ k1 B2 \3 {. H0 v2 I2 t" UIn Out Sonic Normal $ T) w, q0 J5 \! U) ]5 l0 m
In Out Sonic Reverse
% P3 `/ D" G' ^- LiSonic Normal
: M% o5 y+ ?: p0 tiSonic Reverse ) h; h- H( [$ r8 a* U# A
Devil's Sonic ∮ 7 L/ b$ @9 W3 b* H2 m/ Y6 p0 I
Demon's Sonic ∮
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---------------------------------------------------------
9 u+ T$ Q4 a* J" m6 Z: X1 a% rCharge
5 a* y- A3 n! c' c+ F' @Charge Normal ∮ , f% P- T E% y- S+ ^$ w
Charge Reverse ∮
5 r) n' Z7 u" N; L0 _Twisted Sonic Normal ∮ 1 K2 U% n, E6 @2 v; E# f
Twisted Sonic Reverse ∮
/ h! Q) Z" |5 n% u3 L! q) lWarped Sonic Normal p2 u8 F1 s* | N6 ^4 Z
Warped Sonic Reverse 6 b5 ~8 e# w% B1 g/ X0 @
Fake Inverse Sonic Normal
! R, o) U9 [# v+ m) D# A# J8 w( ]Rising Fans 9 u: u5 _) Q, n6 r8 F
Double Charge Normal 0 @4 k2 h3 J+ ^: h3 Z
3 I4 e3 Q/ w% l4 v Q) D! H---------------------------------------------------------
. D- ~: [, U" \% t4 s6 |7 IFingerpass
5 ~, U: ~ b) T, BPass Normal ∮ 9 ~6 U! g, q- @5 P. X
Pass Reverse 1 V$ Y7 b/ D/ o
3 j; q# l5 F$ k# B c2 x
--------------------------------------------------------- 1 ?3 c& i7 T, ~2 C9 v5 A
Infinity ' A; x2 o& A( G e. l* E! s! \* M P
Wiper Normal
& q; k2 x; P% y8 zWiper Reverse + M0 r. A5 _: P
Infinity Normal ∮ . E4 N! r- O4 B; e9 }
Infinity Reverse ∮
3 U( X! ]% D+ c; e* sInverse Infinity Normal * ?8 h, m5 p7 z: N" v( c& z
Inverse Infinity Reverse 9 a: }9 J& u( b2 `9 b4 G" b" A1 b
Figure 8 Normal |
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