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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列 $ X4 @( D9 d6 W4 x( I' W
around
5 u8 u; L9 ?8 A* H a; ^sonic
) f2 h7 m- ^0 hInfinity
0 u4 |+ |0 _) B6 n0 DDevil's and Demon's
3 s* X. A3 [7 @) y6 d& Vcharge
8 U* m! m" I+ U/ b+ S* _8 [ c5 Bspin
2 @, m- }9 G1 N7 ATAP
& t! m( @! E0 [* D( M/ z# wother + c; d1 T9 S5 H- p" ~+ {1 i; B
$ w% j% t/ ?; C单独的招式称之为trick 5 n" k3 P2 I/ h- J7 Q) Q& k" F* q
把trick连接起来的招式称为combo
! U# h2 t1 ~7 A+ E2 `5 h, W$ F转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 - [0 O! y. s5 o' p6 X" G; U
$ i6 f. U& \7 m8 q* Q截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 . L$ p& E, v! v6 p: F
9 Q1 I- v5 V, |最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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ThumbAround 9 f! s; q! y* H
ThumbAround Normal ∮
+ ?- c( \. ^8 e3 G! \5 YThumbAround Reverse ∮
, B f& }$ R* w0 h% t& W9 nFingerless ThumbAround Normal ( [7 B2 O5 A0 X' @* B0 ~( C
Fingerless ThumbAround Reverse
) C. ]$ Z6 q3 ?( T# h+ uThumbAround Harmonic
7 Y3 U% ]8 V6 f% e2 {8 g ]Continuous ThumbAround + M( Q1 @$ E( C8 {) L! V D
Counter ThumbAround 8 i9 J% Q6 ?' b% W7 V" l$ P3 t
Multiple ThumbAround % j! t) n8 [0 w& g# D2 y
G0 y8 l9 X6 K* W
---------------------------------------------------------
0 o( Y% s; t8 S3 OFingerAround
( h8 `8 G; q. ^! V1 ~5 }2 d7 u, L: N& OIndexAround Normal ∮
( P2 v) i' s! Z: n9 I# hIndexAround Reverse
6 D; p. A% X. P6 `5 L# O, a9 rFingerless IndexAround Normal & ~% s- I/ P# \/ R
Fingerless IndexAround Reverse
, \% I5 @) a. F' U) x. S( P6 x/ N' p8 PMiddleAround Normal 0 Q' f' H$ F, [' v7 q0 `$ g/ N5 F
MiddleAround Reverse
$ X7 E% I9 k3 e% \Fingerless MiddleAround Normal 1 h( q8 j. d8 z8 Y7 P8 N
Fingerless MiddleAround Reverse . M( [( c' ~' D: N# N0 H
RingAround Normal 2 x' t9 m0 b& G5 n1 Y) \2 S' f0 T
RingAround Reverse - R9 l- Z) v% s5 D5 b
Fingerless RingAround Normal
1 A/ \* o1 @7 L" @( B; fFingerless RingAround Reverse + B. w! m9 y/ G6 h" ~
PinkyAround Normal
$ O& c2 F* T6 S) }9 RPinkyAround Reverse
/ N; M; w5 g7 p7 G/ \. NFingerless PinkyAround Normal Q, j4 d. X/ v3 N1 Z
Fingerless PinkyAround Reverse 5 ]8 H5 W# |/ J; Y: z* E. j( G
& S3 n* o- y8 I y--------------------------------------------------------- l! d( }+ m4 I" P
BackAround
& N8 T4 H4 |# ~: A3 UBackAround Normal ∮
! a6 S7 \% J, e& WBackAround Reverse + C0 K; |. S% Q8 y
MiddleBackAround Normal∮
! I' Y) _$ H: \" b9 {! wMiddleBackAround Reverse ' f; k$ Y+ z8 z, g" U4 r) Z
RingBackAround Normal
4 {. `# x* {; U* R5 y0 x$ j1 MRingBackAround Reverse
' W. R: d/ Z6 S- u6 RPinkyBackAround Normal
) W; l& W7 l1 s8 aPinkyBackAround Reverse 3 r# k+ E# q! p' J; }( P. D2 N
BackAround Fall
: ]& S7 p1 T8 Y9 Q X) x WBackAround Rise . l6 \5 E9 S7 [1 n
Korean BackAround Normal
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$ t) a) a) z# ~5 I! f% i/ F--------------------------------------------------------- " C' \* k0 s8 h; i( H3 K) l/ ~0 k2 Z
Sonic : T9 j& b: \0 w9 X0 G4 ]6 Z7 J
Sonic Normal ∮ 6 l A; `7 {' h6 D1 |
Sonic Reverse ∮ ( ~ S( s' x+ ^& C5 m
Sonic Rise ∮ : g8 H* i4 ~% m0 a4 H2 F- P
Sonic Fall ∮
. S8 D2 w s7 A5 N1 l. K3 ]Sonic Harmonic ∮ 9 x" r: M' e1 l$ _1 W
Inverse Sonic Normal ∮
9 ]( L: A4 j: W( d s6 w3 f PInverse Sonic Reverse ∮
; e% w# v0 r6 B) q- \$ }* FMoonwalk Sonic Normal ∮ " V5 a( {8 S2 ^. u8 f+ K# }8 ^
Moonwalk Sonic Reverse
) j8 }) m) C- ^* F/ mInverse Moonwalk Sonic Normal
4 ^# d& @1 i3 e1 T! J; ?9 rInverse Moonwalk Sonic Reverse
4 @1 X, Y# }( q" ?2 G% m' G8 gShadow Normal 4 g2 q! j' ~$ z3 E) n" J
Shadow Reverse
( ^' B7 Z7 M% c" FInverse Shadow Normal / k8 p. s2 t9 Y' r6 S
Inverse Shadow Reverse 6 v" \* K- A) i' N% ~
Pseudo Sonic Normal
5 L; N9 S! i m( v9 JPseudo Sonic Reverse 8 F/ {& K% d P4 `( T
In Out Sonic Normal
5 M A3 E' c) y# Y4 e( UIn Out Sonic Reverse
& {" Y* Y+ f6 D& k+ \iSonic Normal 1 F( v d& q1 ^
iSonic Reverse ) O6 X0 S' E3 M5 I
Devil's Sonic ∮
3 y5 V" _# a+ N1 A0 g* hDemon's Sonic ∮
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---------------------------------------------------------
: j/ u( X/ I1 B" ~; x" k( `Charge
4 v8 N4 w5 ]$ v) [+ r- ICharge Normal ∮ . x7 D9 u* [/ C, H. l1 M! ]
Charge Reverse ∮
! ?' d' S4 P" c) b; s6 f2 {Twisted Sonic Normal ∮ 3 ]1 f4 J1 w2 Q \( A7 G
Twisted Sonic Reverse ∮
( ^& a& r8 S3 ~7 H7 tWarped Sonic Normal 2 {. t( v3 f2 J6 v1 v6 Y- d) r: D: c4 p
Warped Sonic Reverse
. ~/ `# Q' y! e8 eFake Inverse Sonic Normal
: s( |+ J2 f4 rRising Fans + f8 L0 s/ s5 K
Double Charge Normal ! A Q" K. h8 H9 W5 F. D, l
* @9 l+ ^, _) j8 b1 o" ^--------------------------------------------------------- & W$ Z, d {0 `8 A+ l- D
Fingerpass
( {# E( j% _: l9 m7 @8 r/ rPass Normal ∮ % T9 K# w0 }2 i& U e R$ K: q
Pass Reverse
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--------------------------------------------------------- ( g9 s- K: F2 M" F5 z
Infinity
~% d* z. p9 F0 Q; aWiper Normal 6 w4 Q1 S" F* ], w ] L
Wiper Reverse / f9 R; t; O2 a" v# L" k/ H* ]) X
Infinity Normal ∮ 6 M; ~+ {" v- ?( S% w U% u
Infinity Reverse ∮ : j9 [: W0 Q' Q6 H
Inverse Infinity Normal
/ u( e& T* S7 WInverse Infinity Reverse 7 M: B$ k4 e+ W/ W' |+ m
Figure 8 Normal |
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