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转笔新手
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列 ' ?6 S8 O& e: \9 B9 k k
around + }8 |& X8 w! y, J' ~- y
sonic ; J7 C: I) [/ d* c$ e
Infinity ( m% j) s$ o& p% O: _
Devil's and Demon's
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spin 4 g1 t0 }. H9 F- a1 h
TAP 6 z* V; D9 m( O# }
other
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" Q/ W1 y+ S# A' y1 ]; B/ x单独的招式称之为trick
# E, Q. N. v- K* y% G把trick连接起来的招式称为combo & C# q% } z- k; Q
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 % y1 z. C. d, A/ C% r$ {
7 n3 ^ J1 [) B. k' V截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: 7 i9 i1 [0 h* [: Z- e4 c, `
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ThumbAround 2 u! w7 f; l1 l* z: n$ P
ThumbAround Normal ∮ 9 w. q L! L2 u6 o8 X% q) q! D6 y
ThumbAround Reverse ∮
" g ^& u- \* E4 n$ U% ?Fingerless ThumbAround Normal * ~+ l$ G' t* u3 P0 t& o$ p7 }
Fingerless ThumbAround Reverse
# }) b! `6 ^& j8 lThumbAround Harmonic ! _4 L+ l3 }$ D; u" V
Continuous ThumbAround
4 |6 T6 L* m; P* G ]% zCounter ThumbAround ) }1 ^ z6 d; G3 S
Multiple ThumbAround 3 J: d7 `+ H' B* Q
2 E6 F) Z+ i5 p9 x---------------------------------------------------------
* V) C" N6 ^# o4 VFingerAround
* \2 z! h- E/ wIndexAround Normal ∮
) A4 z% d4 q% S' b' u- _IndexAround Reverse
- Z* ?1 b. ^3 y5 F% c7 d. K( ]2 RFingerless IndexAround Normal ( Y: c O/ X. G# Q$ F: q: ?
Fingerless IndexAround Reverse 4 [" b: f8 O1 ^* t3 }% G2 K2 _
MiddleAround Normal
2 [1 S8 c3 v9 i6 s7 Z `: }8 iMiddleAround Reverse 3 k; n6 y# Y( n/ ^
Fingerless MiddleAround Normal
8 w0 G4 P* ^4 y ^/ l( BFingerless MiddleAround Reverse D+ X& Q9 O& ^' l8 i/ _
RingAround Normal # Z* L. b! M. H( s8 k3 n
RingAround Reverse 4 T7 o' C5 h8 n8 v6 D) |1 p
Fingerless RingAround Normal 7 a: y+ o7 p$ L1 ^
Fingerless RingAround Reverse
- Z8 E9 V, o7 w2 e7 ^1 |PinkyAround Normal 0 w! S8 i) F3 M' x* a0 {
PinkyAround Reverse
7 D" ?- q- g6 X- Z; eFingerless PinkyAround Normal ( Q- ^& q$ u) a. P6 ^( s' B8 {% y
Fingerless PinkyAround Reverse
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3 n$ x8 O7 u! ]5 e8 ]---------------------------------------------------------
( S+ a: ^/ w6 ]- s0 T+ i' lBackAround
' X- i0 ^9 r5 [1 n, k" EBackAround Normal ∮ 8 l/ U* p& E8 a- m
BackAround Reverse
- U* Y- N1 J3 g0 g* x2 v6 ~MiddleBackAround Normal∮
5 N( H: P9 y2 jMiddleBackAround Reverse
4 n/ N- a- d* _) O, a8 Q cRingBackAround Normal 7 e. u8 y6 C5 }5 r
RingBackAround Reverse $ G f4 O1 p; ~
PinkyBackAround Normal ! c% m8 n2 Q2 p
PinkyBackAround Reverse / n1 W R- s% S% \( Y( }4 a
BackAround Fall 8 W8 F% ?+ U& h( c
BackAround Rise " N7 @9 ]% r6 b, P; \+ Q/ q. `9 A5 x) q9 U
Korean BackAround Normal
$ ^6 l* i: s0 ]; K: d u# k. R% ]. T& j
--------------------------------------------------------- * B7 r4 Y; G9 h1 L; x
Sonic
1 z3 q; A: k# T1 tSonic Normal ∮
7 S( [& n0 M6 e7 u3 F# o9 gSonic Reverse ∮
3 k% O6 Y; E1 K, l+ N7 |+ fSonic Rise ∮
: }4 w" m6 Q5 o! S" V" g- _9 q, KSonic Fall ∮
% [ r) _% d' f8 v/ a! E2 USonic Harmonic ∮
4 ?8 S8 X# \* m! o' S9 z3 dInverse Sonic Normal ∮ 1 @2 T: L" S1 }9 y7 N2 D
Inverse Sonic Reverse ∮
7 c' f- z( h( YMoonwalk Sonic Normal ∮ $ i' p6 S, f" s! g9 G7 D
Moonwalk Sonic Reverse ( m3 o* }/ t2 D1 ~" L
Inverse Moonwalk Sonic Normal 0 u3 F/ c4 Z2 x; l
Inverse Moonwalk Sonic Reverse
9 _. l4 W( G% C. z3 u( iShadow Normal - Q1 o/ U ~6 n
Shadow Reverse
. v# w/ ]+ e% ^: o2 w5 T' ?Inverse Shadow Normal
0 u2 }, G* ?( {; Z/ U. pInverse Shadow Reverse
* h, q$ w3 L; b/ }! |1 S- I" kPseudo Sonic Normal
- {4 `$ v. w/ k8 qPseudo Sonic Reverse , s- ^( B/ Y1 y$ u9 z6 e
In Out Sonic Normal * B' S# e. T6 j' ^, s, m H
In Out Sonic Reverse
4 J3 W2 I; E- K! m; T- A4 Z' C0 v" wiSonic Normal # Y5 T" D: w/ h
iSonic Reverse
0 X; \: m [) m/ ^5 C% o) H IDevil's Sonic ∮
9 `" ^) y9 e( n9 }Demon's Sonic ∮
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--------------------------------------------------------- 5 l9 C I7 M8 \/ B3 K1 }& J
Charge
: [( f9 S/ T5 v3 f3 H9 W' YCharge Normal ∮
( B( Z$ p' p( b% vCharge Reverse ∮
$ g% l' G. f. ^' r9 ATwisted Sonic Normal ∮ - L: B8 v r# }. V/ b# D# R
Twisted Sonic Reverse ∮ 0 }1 z3 j2 d5 f n
Warped Sonic Normal
! A2 o/ N6 r! tWarped Sonic Reverse ) n' B8 M% F) |7 {; Z
Fake Inverse Sonic Normal
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Double Charge Normal 8 E) N4 e5 `0 D. B9 c: Q
: j! \! o' u! v---------------------------------------------------------
3 ?" _+ H/ {( j5 {' S' cFingerpass ! v! w4 n% s+ B/ s5 U7 M
Pass Normal ∮
1 N5 `8 E. C1 VPass Reverse ' m* Z0 G# P8 S0 I2 z/ V
8 j0 \$ Y0 M' O2 J--------------------------------------------------------- 0 U' `8 N/ k9 O+ Z: m- {5 l/ R$ m
Infinity : S! [% Q3 T) x; u' }% r, p/ P
Wiper Normal % H$ Y8 \+ \1 c" J
Wiper Reverse + t0 E8 a9 d9 C1 x/ m7 Y
Infinity Normal ∮ % K! P% ~5 m* T! R$ O
Infinity Reverse ∮ 3 V' u$ a! \7 f# U+ y7 n
Inverse Infinity Normal & L2 l; \$ [4 S2 D
Inverse Infinity Reverse 6 j* a0 {% i6 ?! a+ M$ P
Figure 8 Normal |
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