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转笔新手
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- 2011-5-25
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转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列 6 k& x5 \& w& n+ ?$ a# Z
around
$ u- E: u* S" O9 O @# {8 o Vsonic
b( d; B% W2 {- `2 @5 H& uInfinity
) X, e) q# I3 o# X( ?0 e; ~Devil's and Demon's " q2 n9 a% v, P( q6 V
charge
2 k/ B' A7 P6 i& O; z7 [8 p* Tspin
0 D8 J X/ [6 h% B" b( E1 STAP
+ ^5 ~7 Q: v4 F( `' n# x6 T& ~) dother / ]9 E6 U; g. r3 r! [
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单独的招式称之为trick 4 Y' I8 ^+ V* e1 z
把trick连接起来的招式称为combo ) m3 j4 H5 ]' k! [( i$ ~' q
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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9 R; u9 J$ N6 m6 y# d截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 e4 ?% J' Y. J* @4 S
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: 5 j" A& q2 q/ K: M/ i; {" D
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ThumbAround
. X4 B. y; _3 i# P# l0 AThumbAround Normal ∮
; D+ ]: Y m7 ?4 G! y2 G1 _5 \$ C, qThumbAround Reverse ∮
# g0 Q$ N0 m4 \4 i, O8 }Fingerless ThumbAround Normal
# _& C2 R4 B/ X; m& H |- HFingerless ThumbAround Reverse # d5 G' C4 Q5 T/ O
ThumbAround Harmonic % f* Z7 s* Y, x a: Y9 c- k
Continuous ThumbAround
! o& c; x$ n# |- ~1 |) a1 F/ \Counter ThumbAround
* j7 U: e& I3 x4 P. X- @9 `# d& z" jMultiple ThumbAround . m% O+ B U9 l, k* g
z# c" J! K0 O---------------------------------------------------------
- \- e) V" A2 f9 U1 K, [& \% }FingerAround ) k2 i8 ]3 c+ n6 W
IndexAround Normal ∮ 8 W! N/ V( f0 g7 a% z4 U& Q. R
IndexAround Reverse # C# K* P0 C9 q
Fingerless IndexAround Normal 9 o2 y8 X3 I) \9 k& l
Fingerless IndexAround Reverse , r i- b3 B$ _9 m! X
MiddleAround Normal 1 h+ K6 w0 f8 ~2 N/ B$ A7 P
MiddleAround Reverse
- y7 y1 C3 J( m1 i# j) tFingerless MiddleAround Normal 7 [3 x% w5 h' K+ R4 x' J. S6 p2 k6 G0 i
Fingerless MiddleAround Reverse / |# X2 B" D4 f1 q
RingAround Normal - m+ i5 _1 z& _7 b7 \0 S
RingAround Reverse 4 }6 m) `7 Q8 E! X7 K, u
Fingerless RingAround Normal 7 b) K2 k* O5 A
Fingerless RingAround Reverse " `" {1 O1 }: ~
PinkyAround Normal
9 ^5 U1 e: V/ F' O0 h/ G) BPinkyAround Reverse
r* ?8 p. |' UFingerless PinkyAround Normal
# b- [1 g( B" g0 ?/ E+ qFingerless PinkyAround Reverse 0 M% J5 V3 p+ Q3 c$ J
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---------------------------------------------------------
3 A' f0 w6 d- P9 M. XBackAround
: o! M' _/ a* k0 gBackAround Normal ∮
8 A3 y* s9 ~$ x* U: Q6 T) `( }BackAround Reverse ! H; |+ u. M2 u8 P3 Q5 Y" u
MiddleBackAround Normal∮ - U% P$ r1 j! B- p0 N/ t
MiddleBackAround Reverse
1 Z( ~+ T5 w- P" ]6 P9 |RingBackAround Normal 9 G, y% q) ?/ _& Z
RingBackAround Reverse ; |7 G1 P, Q1 i& U6 Y$ A% n
PinkyBackAround Normal
" M$ R2 k; \9 h: [7 L( z8 VPinkyBackAround Reverse
5 t5 m- M) C- ~8 t. Z" s1 FBackAround Fall 7 c* {& ?; T" b+ `
BackAround Rise
' K9 W( }. X: ]- R# z- yKorean BackAround Normal
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--------------------------------------------------------- 7 `( T% D, V. p( `5 Z2 z! ^7 l. R
Sonic 4 N+ K9 A% w1 v ]; r
Sonic Normal ∮
' V' v0 x; V0 eSonic Reverse ∮
$ R+ X1 |0 N6 O7 w9 JSonic Rise ∮
7 }$ s% O- m. }$ v: |& HSonic Fall ∮
! D* h( Q5 ^* R( L5 [/ TSonic Harmonic ∮ i$ a( y4 r' v; q
Inverse Sonic Normal ∮ # j! X! B) d0 r3 I0 m
Inverse Sonic Reverse ∮
- F. ~" C+ Y7 k# sMoonwalk Sonic Normal ∮ ; F/ d! h8 ~2 \' [
Moonwalk Sonic Reverse 5 `! ], N$ Y) k K; {, T
Inverse Moonwalk Sonic Normal ! d+ h: r8 U- `+ p
Inverse Moonwalk Sonic Reverse 2 n/ z; I9 a! b- h6 @0 Y3 R+ Q' }
Shadow Normal 3 U7 Z9 g% M+ J/ _2 \' b; \
Shadow Reverse
9 ]/ Z( e8 ]( W# ]6 x3 WInverse Shadow Normal - L) B& |' }/ r k5 T9 P5 t
Inverse Shadow Reverse
) f+ |5 b( }+ I& FPseudo Sonic Normal
4 [3 E2 w1 G2 A0 A' C" R5 H1 f+ iPseudo Sonic Reverse * L+ [! A3 j5 ~0 Y: y% ?8 q
In Out Sonic Normal 9 T8 V8 y5 }$ Z0 f2 o) O+ U
In Out Sonic Reverse 5 Z; n9 S; e5 f; S7 {3 n: y
iSonic Normal 4 Y- G5 z# l: v; K+ T. Y/ D
iSonic Reverse
5 K4 S' y/ J& R) W$ ]Devil's Sonic ∮ : e1 s/ }$ o) _! Z" g
Demon's Sonic ∮ - D8 J" u W% R- F+ O
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Charge , G% S7 d% C f c
Charge Normal ∮
! q9 x9 _; Y# X* K4 v) j3 D- r" tCharge Reverse ∮
3 v9 K. L+ p4 D. b( PTwisted Sonic Normal ∮ ) E5 E7 x9 [1 [1 m) N
Twisted Sonic Reverse ∮
+ U) Z" J6 C, pWarped Sonic Normal ( ]2 u7 s' t' _' w1 V) c: z
Warped Sonic Reverse : M f/ O8 Z" `3 J5 @5 J. @1 Y
Fake Inverse Sonic Normal
% E# _% t, C9 L% y5 p5 S7 FRising Fans
$ @' g* ^" ]3 q. zDouble Charge Normal
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---------------------------------------------------------
. C+ l# ]1 n- \. i# Y8 p# @Fingerpass $ ]9 ?- X4 z5 F6 q& `, B8 |
Pass Normal ∮
7 [1 V) q, B0 C' ?Pass Reverse
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- Y/ M _0 c' t+ g8 n--------------------------------------------------------- ) z' \9 {$ _6 q" x$ P: P
Infinity ! t$ E2 T+ d& a$ U
Wiper Normal
' s: J6 n# i1 ?% U% E" dWiper Reverse 9 p8 r' M; _) F, ?5 D2 e- K# h+ I, J) ?
Infinity Normal ∮
1 f6 ?7 J4 \" u# y ]Infinity Reverse ∮
) z6 c' V8 i0 j3 {* vInverse Infinity Normal
: o7 A' Q' ]* z; x5 sInverse Infinity Reverse
( I5 [& S8 a- [ a7 cFigure 8 Normal |
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