- UID
- 12
论坛贵宾
- 注册时间
- 2007-6-23
- 在线时间
- 4082 小时
- 最后登录
- 2022-2-16
该用户从未签到
论坛贵宾
eg9099
  
- 积分
- 4228
- P币
- 742
- 笔魂
- 267
   
|

楼主 |
发表于 2008-4-6 01:53:22
|
显示全部楼层
招式难度系数表: o T5 f$ X7 l, q5 i7 a
( U7 L: `1 f* q& V/ S# \$ W1 a1.pass & charge(10) ]: d/ x( q7 @6 W% d
, ]7 x& Q6 M0 O$ \7 b# T
1.Charge Normal 1 . t* M2 n. d* `1 y3 P
2.Charge Reverse 1
' _5 _- `6 m, e. I2 r3.Triangle Pass Normal 1.5
9 [ ?: a) u( B; C* j4.Triangle Pass Reverse 1.5! w! Y, _# q: ?, j3 t
5.Fingerpass Normal 1
) }9 j3 g- z6 J/ ^4 k/ P6.Fingerpass Reverse 1' G8 q; \1 u$ |' a& r
7.Twisted Sonic Normal 2 k; U$ n) M$ x5 E: D6 T
8.Twisted Sonic Reverse 27 _& |( v: i* w d9 b5 } a
9.Warped Sonic Normal 2- `8 q+ M% V/ |' @
10.Warped Sonic Reverse 2
, ^- u8 z, g' v; b( B ; H6 x9 E* X$ ~+ G. e$ T
7 K6 [ M c" I8 K% A
2.sonic(15)
2 c B8 t* n. x J6 s$ E/ ?( m: ~$ [
M: b8 v0 c5 v11.Sonic Normal 2
/ N5 S' S2 ^, l* v! L6 _' V12.Sonic Reverse 2
2 Y% g1 t4 q9 n# {13.Inverse Sonic Normal 2.54 \* w8 S: @( J4 h/ d. }6 V6 l
14.Inverse Sonic Reverse 2.5( k- O( k; }( a& @9 ?* Q
15.Sonic 2x Normal 28 s2 M( X* y+ I$ s
16.Sonic 2x Reverse 2# B6 P7 |: O0 S
17.Sonic Clip Normal 27 R+ w, Y9 ^* t9 N! e' @# G
18.Sonic Clip Reverse 2
2 e. D! k$ ]- {; g19.Invisible Sonic 2" U& P" w+ N, B4 E* R+ n! z) b! R
20.Demon Sonic Normal 2.5
8 d4 H B- H; K: \( M21.Angel Sonic Normal 3. s# D( l$ r( s- r0 v6 R& m
22.In-Out & Out-In Sonic 2.5, ^5 `! a0 n6 [0 {7 V
23.Side Sonic Normal 2.5
4 r. _/ W# @! C6 q+ j! d24.Side Sonic Reverse 2.5
( J6 ^1 l7 V8 s1 K: r _' N; p) _25.Flush Sonic Normal 3! x4 L4 }( F7 i
8 n; U3 V0 q* r4 V . ?' R% Z9 K3 T
3.infinity(9)
! S% s- G; `/ n$ A* `7 k
4 r2 n6 s- H7 [! j* k26.Wiper Harmonic 1
9 j( O/ l. K; n/ C$ y8 q* s9 v0 J27.Figure 8 1
$ R) E% H8 N+ u' S! k* m! x28.Infinity Normal 16 ]" b) _2 V1 s
29.Infinity Reverse 1.5
! Y0 \; r, s( }, }+ {30.Single Extended Infinity Normal 1
& c2 S# U% o! r2 g5 N& B31.Single Extended Infinity Reverse 2( j4 W7 X! J& @! R2 p3 B$ m; l
32.Quadruple Infinity 2.5
6 M% [. n/ B6 j, P0 f4 H33.Quadruple Extended Infinity 2.5
# O( d8 n9 Z' l% K34.Index Wiper Harmonic 2.5
6 _& E" o+ ]1 o2 s9 j. K
( U# O. _) y4 `# R# y* F
6 o" A# j3 r. q9 h( m" J4.tap(8)
: R# x1 l. F" } t& A" i8 L 7 k% o6 R$ I- y% ?9 V5 k. S- P
35.Half Tap Normal 27 {( U& F% y% F
36.Half Tap Reverse 1.5
- Z3 W7 ~: h+ z, j, z3 r6 f37.Full Tap Normal 2# {1 f$ P2 p# Y; g
38.Full Tap Reverse 23 _0 Z D- I; E2 X G: I" z
39.Back Tap Normal 1.57 }" u9 V4 v5 o9 A( B+ {
40.Back Tap Reverse 1.5' N, l# _: c& u- i- S6 W; l ~
41.X-tap 26 k M1 K& ~3 I, k; k
42.Fingerless Fake Reverse 2
B- |6 w0 q9 j y6 J8 ]3 Q
6 y2 L4 j8 k4 a2 Z$ w V' y! v # k# i) o8 E, x$ H6 s6 d
5.around(26)3 p# b8 X0 [9 O0 \. t
" w+ e, T8 @9 n2 i# x43.Thumb Around Normal 1* g9 n- k* i' ]4 S. O
44.Thumb Around Reverse 1.5
" V4 `4 R2 n) w) [0 W: [45.Index Around Normal 2$ _, o+ g7 O7 m6 N2 X" e1 ?
46.Index Around Reverse 2$ [8 t2 Z9 z+ x+ k1 g5 T
47.Middle Around Normal 21 V& x' G# x8 b! `- k$ S: b
48.Middle Around Reverse 2! v; a6 x* o" t& T9 a; H
49.Ring Around Normal 2.5
! F Z8 l% x5 ?50.Ring Around Reverse 3+ ]. r' \' [( R+ p, @
51.Pinky Around Normal 3.53 U( Y0 a5 H, }, K- `6 U
52.Pinky Around Reverse 3.5
U' y7 o( D; e; H1 D$ Q K53.Cardiod Normal 26 E' A+ W% i' K& y3 g5 C
54.Cardiod Reverse 2
" v# T( M; S7 P& A$ |4 g- o55.Korean Extended Thumb Around Normal 2.5
+ w" T' s, p7 f [' m, M" t$ h1 ?56.Fingerless Thumb Around Normal 2
/ |) w2 e) b% J, T2 B& g6 N8 q57.Fingerless Thumb Around Reverse 2
5 B p3 U2 |# x58.Back Around 2
9 z# [4 C" T7 M* I. M3 t5 v1 w# o59.Fingerless Index Around 2
9 H7 |9 `6 e( F- T60.Fingerless Middle Around 2
9 E7 a0 l3 b2 [9 `0 y' g7 I0 D61.Fingerless Ring Around 3
/ P S* B5 y$ c& b6 e; \+ M62.Fingerless Pinky Around 3
4 O5 C! b" Y8 ]63.Fingerless Korean Extended Thunb Around Normal 3
/ ~1 P* y h' ^0 K1 T' Y( ` P64.Hand Around 3, w# \- y& v {4 |) q# E
65.Neophyte Back Around 2
1 e8 J/ M4 M3 l# _7 V8 ~- E* w66.Neophyte Index Around Normal 2
5 w! h5 J5 r L+ e/ U$ B67.Neophyte Index Around Reverse 2- y( T" t, ^5 S6 D- N6 u
68.Side Ring Around 3.5# m4 M/ W; e' N
, W p/ X5 W( s( o- j: h
$ t) O0 G" G) E: [% C4 ?6.shadow(7)
1 D1 U9 K7 J( b V2 I3 | - e# [8 E1 H! [) u
69.Shadow Normal 2. {% @; R5 c5 Z" d, h! s
70.Shadow Reverse 2
* D# W! E! J2 _1 I71.Devil Sonic Normal 2.5
6 m9 F5 K S7 T& u8 ]% C0 G( K72.Devil Sonic Reverse 2.5
6 k/ I" x5 f: A, [9 F73.Devil Around Normal 2.5" R% T$ s9 X: Q& M$ s$ ~8 x2 p$ Z
74.Inverse Shadow Normal 3
: |+ i4 {* q G0 |! M+ T! m75.Inverse Shadow Revese 3.55 h/ k' W& N, r+ J P% S3 y: w
/ S& ^, x; {$ W0 x0 ^! u
4 J5 M; I \, i5 T( r7 y7.spin(16)
/ k$ b4 _9 h$ r$ |. g4 O1 L8 o
& K" `0 D$ _* L! m76.Thumb Spin Normal 2.5
' ^* r9 b* J) A: ~& w. i) i0 z77.Thumb Spin Reverse 2.5
+ {$ R6 N; I. H) s K78.Extended Thumb Spin 2.5
+ t) k) f) Q/ \& O$ F G5 g; v7 e# P79.Fingerless Extended Thumb Spin 3
/ `+ s; ]; o& X' [# j6 K80.Fake Reverse 3.5
6 v- u3 R! p- B6 F- L81.Index Spin 3.5+ f+ D& X) x2 _; P
82.Fake Index Spin 4
7 m, K1 L- V7 M2 C* ~83.Basketball Spin 4.5' K% K5 B- m% e
84.Basketball Spin Reverse 5. M" S& ? c9 X# I) N- {/ Z; m
85.Back Spin Normal 3.5
' [! _4 p$ ?- ~+ s: Y1 b; N2 A86.Pinky Spin 43 U2 {2 R6 N, Z. E
87.Palm Spin Normal 30 R( W& H# C9 a/ s
88.Palm Spin Reverse 3.57 B' }) }& Y$ N& I* x6 F9 v
89.Fingerless Thumb Spin Normal 39 u$ @6 q2 G3 V8 Y
90.Fingerless Thumb Spin Reverse 37 [: P9 ~4 }1 ~& O
91.Back Spin Reverse 12-34 4
5 r7 }, D4 g& e5 \7 Q) d
& a/ Q% r/ }! V1 B& H% n! v& ~
+ _; F: N. j' E9 C% t* {$ h- t) K8.air(9); ]+ g3 E' D; \7 c1 j3 W
9 P2 M( B; ]6 L; K4 z e0 K92.Thumb Around To Air 3
' Z4 ?2 b; ]7 ]4 g( D93.Thumb Around Reverse To Air 3
0 |+ `; ~7 }# N' Q. K5 E* B94.Index Around To Air 3! I f( F% A$ Q4 d& c
95.Index Around Reverse To Air 3
. M/ K) }3 [6 o2 w6 u96.Back Spin To Air 3.5
# @' k( B- L6 U1 Q! h1 T3 w97.Thumb Spin To Air 3
, P0 d# b4 N: i98.Infinity To Air 2.5
* D* C c" \* v. \/ n- p F99.Tap To Air 3
. q( @; F; H! W9 p! y: i1 [100.Leigun 26 }* P# ~% D9 U! T
$ U' |3 o8 v/ E0 @- N[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
|