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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表
6 t& Z; Z+ Q! n3 {7 m% q$ @+ l+ W- H0 \) ~6 }) b! |
1.pass & charge(10)8 @' `+ H* g% Y) a& O
5 r1 T6 m* a5 U, [
1.Charge Normal 1
- k" V( H* t3 G$ A6 O) G8 \2.Charge Reverse 1
0 b4 U' r5 ?7 G/ R3.Triangle Pass Normal 1.5' j$ F# p! K/ e9 L: n3 _: g
4.Triangle Pass Reverse 1.5
j% i! C$ }" B$ d5.Fingerpass Normal 1
% b/ j' {9 } P8 x6.Fingerpass Reverse 1
, E E* B o/ Z# E1 a7.Twisted Sonic Normal 2
9 Z' ~3 _+ }7 U9 r8.Twisted Sonic Reverse 2
) z9 b9 T" g7 W, B! U9.Warped Sonic Normal 22 O; b! n2 K$ P! ~
10.Warped Sonic Reverse 2
$ A! ]: L+ C- v# z: I- f ; `/ ^# d w7 S# P# r
. Z" ?' ~, ^/ w! Y) m2 E2 Q2.sonic(15)
( ~: z- Q6 h" M* L! ]0 i4 V$ `% A ! l; @! l8 l, k' q
11.Sonic Normal 2
* k1 @ N) i3 ~+ E4 `7 |+ q12.Sonic Reverse 27 S5 [* k+ E6 @6 F& K, P! N0 E
13.Inverse Sonic Normal 2.5" d& o# k4 q# K" `) {) o
14.Inverse Sonic Reverse 2.5
: s# ~1 ^) m! @/ G) R15.Sonic 2x Normal 2- V+ T1 j {( Y
16.Sonic 2x Reverse 2
0 E1 u$ F0 t2 C. Q/ R1 W6 v: {17.Sonic Clip Normal 2
$ W6 }9 \! ?7 q6 M' g- t18.Sonic Clip Reverse 2$ t: G! n, l; @6 C# {6 c
19.Invisible Sonic 2
% R8 E/ P+ o) |, I' w) @9 p20.Demon Sonic Normal 2.5
' J) U$ Z, ?. Q: |21.Angel Sonic Normal 36 s0 i% ^1 h/ }& y' F# K
22.In-Out & Out-In Sonic 2.5
! i- }0 Z. Y5 n' Z" }( K23.Side Sonic Normal 2.5; _+ P! g# N: P& |8 N( M. x5 i( ?
24.Side Sonic Reverse 2.5) [& b- i" @" L! K
25.Flush Sonic Normal 3
! l0 b8 G* ~7 w" ?- g u; l
) U: s2 u+ y( a+ v, ^3 W9 z- t* V
D1 J& `+ ^. |( M* o& l3 n3.infinity(9)
, @* n" N3 }. c) n! Q. t 2 C" g3 j% j& b* Y* {* u4 H& G
26.Wiper Harmonic 1* X' `) S1 V* U$ |
27.Figure 8 1
7 R7 u: h$ l- D# {2 j' s28.Infinity Normal 16 ^) a0 B' e8 r. y3 m3 l
29.Infinity Reverse 1.5
+ ?3 G/ H; c4 J' H+ Q30.Single Extended Infinity Normal 15 r- v1 D6 d( \5 {& |, y
31.Single Extended Infinity Reverse 27 x7 B: [4 @* H- [% ^8 w
32.Quadruple Infinity 2.5
3 h: {8 i. @7 |& C33.Quadruple Extended Infinity 2.5
/ Z6 h* Y. g" k4 k$ ?/ r) ~; j34.Index Wiper Harmonic 2.5( }' y9 H3 I" e
+ P; l: P+ _$ p
" p; k0 [# Y, Z
4.tap(8)
1 W M7 h+ {/ L7 d& E4 f& t5 A: T * c7 i3 i6 V/ S5 }
35.Half Tap Normal 2
9 X' R3 K4 ]1 k7 h w) I36.Half Tap Reverse 1.5/ @$ B8 @. ~! Z' P: A
37.Full Tap Normal 2
* Z( Q# T3 T$ o/ q& E8 a; o38.Full Tap Reverse 2
1 c9 D# c! a* s" ]9 v Y39.Back Tap Normal 1.55 S! n% ^' I8 _8 |
40.Back Tap Reverse 1.5! B' q& D! H% ~- n
41.X-tap 2, A6 U. m( E6 ^+ Y! E6 l! L
42.Fingerless Fake Reverse 22 H7 Z, H9 O5 u- N& I$ q: }
7 u7 P3 S; t" s% `5 @
, D% O1 ^ M" g9 c- Q4 I5.around(26)9 {, q- N' j D
, k- @! K8 F' v
43.Thumb Around Normal 15 J& P& H4 i B2 r& p
44.Thumb Around Reverse 1.58 I& S) _9 O. x' J: I( }* [) N
45.Index Around Normal 20 E! O) T" M" q; I
46.Index Around Reverse 2
" m4 Z K9 L O3 c( y5 H+ a5 q1 j47.Middle Around Normal 2
& O, d# B4 L5 N; ]) X48.Middle Around Reverse 2
0 x- f; K1 x" p% Z' X; N49.Ring Around Normal 2.5. ~) w1 j! f" y1 s
50.Ring Around Reverse 3
5 U: I0 r5 W, U" Y8 F51.Pinky Around Normal 3.5
4 |5 q! ^, n. S1 }52.Pinky Around Reverse 3.5
+ y6 X9 y. X' t r0 x53.Cardiod Normal 24 j9 Q# j/ m" C3 k. ~$ z! h6 ^& S
54.Cardiod Reverse 2
6 A5 D) B$ @+ E( m- c% w- c55.Korean Extended Thumb Around Normal 2.5
! @5 F: D( B+ q/ d7 i8 E56.Fingerless Thumb Around Normal 24 ^7 Y' ^. d W' {; x
57.Fingerless Thumb Around Reverse 2
! ]9 x% H- s6 U K& L- J7 s9 a& z58.Back Around 26 x5 I. L5 M% I. j! y* w* n
59.Fingerless Index Around 2
# q G/ n9 U) t1 r2 X0 p' ~60.Fingerless Middle Around 2 a& U5 F3 a! B8 q! _7 Y
61.Fingerless Ring Around 3
; i8 C u0 `$ s+ w* g$ S+ \62.Fingerless Pinky Around 3& Z2 [( a' N/ i9 u% o
63.Fingerless Korean Extended Thunb Around Normal 3
; U( s6 k) t3 W. d" J+ Q6 {64.Hand Around 3' j; O$ h# ~$ _' x5 P
65.Neophyte Back Around 2; A0 K7 D+ {) w0 t" v
66.Neophyte Index Around Normal 23 s, J; h" H8 w' t' K, R$ @
67.Neophyte Index Around Reverse 2
( u) D+ C: I/ o6 f4 r0 K5 }68.Side Ring Around 3.52 J) ~6 h2 |! f
c! \5 D! d+ [2 l+ O4 r
* y* j& C; `+ X& D: Y6.shadow(7)
7 }, k3 C5 h: R% U8 e
+ p3 f1 H9 X/ k$ A69.Shadow Normal 2
6 d) y5 l+ k C6 }& n4 G70.Shadow Reverse 2
5 m( \! U" r& ^2 l. A71.Devil Sonic Normal 2.58 ~+ m! |% m4 s; ?
72.Devil Sonic Reverse 2.5! H" W, |9 g3 ~- O5 G
73.Devil Around Normal 2.57 m* F% p1 H9 P# W0 q
74.Inverse Shadow Normal 3
7 i' m( \! P6 ]. g& p; q75.Inverse Shadow Revese 3.5
; i) J$ B. K. m, }
# _* M1 k" Z; z0 `& y6 ~ ; Q& _9 E" r9 }0 a/ s
7.spin(16)
! n7 ^& ?! g( I0 o& p) s' ~/ N $ ^0 G5 {7 ]8 y w& ^ |' U
76.Thumb Spin Normal 2.51 a# G1 C/ C/ b! e' g6 O1 w; e
77.Thumb Spin Reverse 2.5% U5 Z) j, G- `. |) M* ?: w
78.Extended Thumb Spin 2.5
' C2 Q, B- \+ u4 r7 H79.Fingerless Extended Thumb Spin 3+ u' {+ r, W0 Q% ?
80.Fake Reverse 3.5
9 P0 Y6 ~9 O. b- K) B81.Index Spin 3.53 x/ V' `* j# S v) K; M1 [# l
82.Fake Index Spin 4
% I6 }9 k, V4 I" f; ~! C8 _. j83.Basketball Spin 4.55 x2 {) D) E% G8 P* H
84.Basketball Spin Reverse 5
& s+ L! W* G! ~9 ]85.Back Spin Normal 3.51 \7 k! t' r; A- E r
86.Pinky Spin 48 ^& S: L/ b1 h6 [# r6 |8 F% W
87.Palm Spin Normal 3
. M. Z2 ?" h4 v9 U w3 g9 I3 C88.Palm Spin Reverse 3.5/ z7 d* ^4 w! k: x
89.Fingerless Thumb Spin Normal 3( ?. y9 S3 j2 ]% u( A
90.Fingerless Thumb Spin Reverse 3 W% f8 {& `" S( p. S5 Z, C4 g2 m2 r
91.Back Spin Reverse 12-34 4
4 Q, r. X& e2 L) E# \0 ?
% M4 J' l ?: S4 ~0 i9 x ' O+ c( C3 [+ l- q1 B7 M
8.air(9)
; s( y/ a# {/ s& p9 @
6 B! c" A: T6 {. ?( [92.Thumb Around To Air 3! h4 _( c) \# U. {7 }, N
93.Thumb Around Reverse To Air 3
6 V4 Z( N: W* W( l9 _# \* }94.Index Around To Air 3
2 A9 q3 [+ @1 U& c6 x$ s; {) o95.Index Around Reverse To Air 3
1 t, K3 N t' d9 f0 d, K6 F, Y96.Back Spin To Air 3.5" A& i: J3 z R8 [) h
97.Thumb Spin To Air 3
4 r# q9 m" R( a6 }* M98.Infinity To Air 2.5
* o1 _) U: g8 k99.Tap To Air 3
6 n. b+ T' m+ `/ t% R5 S9 C100.Leigun 2
- k0 n3 W( k& S5 Q
8 f2 u" V {: t+ W7 ~/ I[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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