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楼主 |
发表于 2008-4-6 01:53:22
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招式难度系数表
" o( H) [6 x9 u% \4 \( D+ }; Q6 \: }% Q5 _% S, d+ \* a
1.pass & charge(10)# S% Y1 ?% k; y1 s* H4 z8 l
1 ~) _+ U) P, G" O& I, p5 _1.Charge Normal 1
% W8 `7 o* x5 |2.Charge Reverse 1# |0 A) G$ t7 y: f# S
3.Triangle Pass Normal 1.5$ I n7 u$ F) m( ~
4.Triangle Pass Reverse 1.5
- b5 s' U5 p; D7 k5.Fingerpass Normal 1
4 D; {, D. }# q5 Z, Q6.Fingerpass Reverse 10 E; p4 L: D1 F
7.Twisted Sonic Normal 2
! Z% E5 ?- ] h% X% I8 l' B7 z% H8 `6 l8.Twisted Sonic Reverse 2; Q+ T6 m% \0 Z) I
9.Warped Sonic Normal 2
" G5 ?2 A- h7 X. a( h5 G10.Warped Sonic Reverse 22 y, \7 V7 Q# A( G$ }
* B: [2 o( X4 \6 V; v
, G( J; M/ J" }+ H1 p+ t& C. f/ p2.sonic(15)
: @, r: a1 \; U* b+ A' P$ N ( b! }5 k) u% s2 o1 W% v
11.Sonic Normal 2
7 j6 g9 i' i$ |1 W7 q- H: `, ^12.Sonic Reverse 2) W- V, B+ v9 K2 ]* P9 \# ]1 w+ D
13.Inverse Sonic Normal 2.5
, n, X a7 c5 I14.Inverse Sonic Reverse 2.5
# k2 [: ]8 y( f# N* ?+ H" O! }15.Sonic 2x Normal 24 p% P2 v# b$ ?8 b6 w/ r: C& g
16.Sonic 2x Reverse 2
, z' y% n/ R# M; O7 E17.Sonic Clip Normal 2
' B* G9 {/ |* K( z* X18.Sonic Clip Reverse 2; g9 J& [0 K$ X3 v
19.Invisible Sonic 2
5 x- A) e d ]8 J! m+ x e20.Demon Sonic Normal 2.5
* R! W& a( P( A9 {# u* |: o21.Angel Sonic Normal 3( I: `( D6 `5 U; ]5 x
22.In-Out & Out-In Sonic 2.56 q$ b- N g6 D! d: t$ S, A
23.Side Sonic Normal 2.5
' R# V) G% ?% E0 w24.Side Sonic Reverse 2.59 C% h# ^' P) O' O5 @7 S5 q
25.Flush Sonic Normal 3
; d) g% D6 q1 @3 u# g$ }* v
8 e. D$ F+ ?+ } Y) _4 Z% n
- p* b! x; ^& g: w3.infinity(9)5 [9 z$ K" _- n h8 d, z
" g6 d/ u( q& ~- H% [% X, c
26.Wiper Harmonic 1
d ~4 M$ B' v7 l27.Figure 8 1
0 Z( k- p W7 e" p0 v4 R$ H6 [28.Infinity Normal 1
: U/ e t, G; w) }1 t2 m8 o- j29.Infinity Reverse 1.5- }8 O- U5 k. ^
30.Single Extended Infinity Normal 1/ b& w, o ?* W6 a
31.Single Extended Infinity Reverse 2: G" C j$ p! r7 x( d( P
32.Quadruple Infinity 2.5
9 Z! V& H0 {' B+ e3 {! J1 I$ r33.Quadruple Extended Infinity 2.5
% u/ q' N7 G c, u9 `34.Index Wiper Harmonic 2.52 f$ k' U2 u7 E J; i( I: t
$ P6 F( r* }9 X$ W/ q
9 W% e# n0 m6 |3 W5 x v- M9 T8 G
4.tap(8)2 H+ c/ x* n9 H5 H6 f9 x: p, _
" P" p' L% [) D* |9 o
35.Half Tap Normal 22 J: K7 t/ M) E% h& |2 t- S
36.Half Tap Reverse 1.5
( u+ G2 D' }5 X+ r4 b37.Full Tap Normal 25 }+ W* S/ X. {
38.Full Tap Reverse 2
6 K$ h- Q/ V9 E0 r L39.Back Tap Normal 1.5* P$ p/ g9 {, o, ~0 s! W
40.Back Tap Reverse 1.5
! Z- b/ Q8 ]! r5 t; R! n41.X-tap 2
0 {8 |3 e+ Y7 ?6 }; G4 @42.Fingerless Fake Reverse 2
3 `" W1 X: A- ^! _9 A e& {' O) q * f! W; c1 n, G" h0 n
9 R- Y! Y! H1 C5.around(26), b- F% B6 E0 L- I. r1 N
& {4 s' w1 H! b43.Thumb Around Normal 12 K) V- t0 H" Y
44.Thumb Around Reverse 1.5
% z7 E/ G' J6 ]& g# }45.Index Around Normal 2
7 d/ N' q8 V2 J0 K0 ]2 n46.Index Around Reverse 2% V* j8 I8 b9 M k
47.Middle Around Normal 2
: |$ A: h: E% z) u2 \8 X48.Middle Around Reverse 2
, e- x- w2 o1 T/ S% E/ l2 p P- C49.Ring Around Normal 2.5
% R7 t' S. H$ j. E6 F) C |50.Ring Around Reverse 3& u% ?! o% R2 ]1 R$ C+ K1 X
51.Pinky Around Normal 3.5
8 N7 e9 N% n% r( X* S m52.Pinky Around Reverse 3.5- C6 n- c I# o6 h, }& t, n! `
53.Cardiod Normal 2
7 L) g' t P! D4 b54.Cardiod Reverse 2
) }2 {" E8 k) i- l# N4 I* O55.Korean Extended Thumb Around Normal 2.5
; @" w s3 w; i56.Fingerless Thumb Around Normal 2
% f) M. e2 }* ^! v7 ^+ t57.Fingerless Thumb Around Reverse 26 h2 K% i$ S& l+ ~( h- d; S
58.Back Around 22 r* a, a5 E) H6 H0 L
59.Fingerless Index Around 20 x+ n: o- L! w
60.Fingerless Middle Around 2
$ \- K. J$ k o( o+ }6 h61.Fingerless Ring Around 3
* O7 p6 K: A! y& p2 c1 k- d62.Fingerless Pinky Around 3% u; k8 o! J( \3 E
63.Fingerless Korean Extended Thunb Around Normal 3
8 b! ?! g7 M* q9 {* v* h64.Hand Around 3
( ?2 Q6 F$ J2 g* `5 _7 G& [$ i65.Neophyte Back Around 21 W$ T" L# M. ~
66.Neophyte Index Around Normal 2
* @2 O J3 D1 ]3 x67.Neophyte Index Around Reverse 2. J' S" c; J/ ?1 f2 Y' A+ K8 ?# w& e
68.Side Ring Around 3.5
! r5 c2 P# x6 M3 H
# e" B1 m0 K. U8 X
- y, W" |1 P9 G) l6.shadow(7)
3 ]3 e) C, W- R& S0 R6 ^ ( h9 J# @: |5 p- D$ c Q4 d9 a
69.Shadow Normal 2( W2 i. |: g8 I) c
70.Shadow Reverse 2) k9 \" R0 |$ Q2 T( Q
71.Devil Sonic Normal 2.5
! |! U, _) M+ g5 h& i: s6 f! E72.Devil Sonic Reverse 2.5 e$ Y. P/ g" ]+ i$ Y" b$ ]
73.Devil Around Normal 2.5
! ~0 J& [( t. I+ ?0 B, J' z S74.Inverse Shadow Normal 3
- U" v& A4 `+ R& L% n4 p8 }8 _75.Inverse Shadow Revese 3.5$ t' |% d) J6 ~" i
, `4 L0 o+ ?# B# G 7 F, W) c9 {6 x
7.spin(16)
) S; a6 D- j# ]
7 q" R: a/ H! v+ ~/ B! F76.Thumb Spin Normal 2.5" j9 s7 {) O! ^) Q
77.Thumb Spin Reverse 2.5
: `' r; B+ R) k8 E78.Extended Thumb Spin 2.5
+ z7 b& a2 T' }( Z. L% T79.Fingerless Extended Thumb Spin 3' \: d9 H& m3 B! b- M
80.Fake Reverse 3.5* v$ D3 o! G9 L% M' `
81.Index Spin 3.5. B' c \+ V$ ~, t
82.Fake Index Spin 4
3 O+ \8 o4 p5 n) U83.Basketball Spin 4.52 p$ K9 K( X) u. g { f9 o
84.Basketball Spin Reverse 52 O3 S8 h/ y5 u% A4 i
85.Back Spin Normal 3.5
0 k6 c4 X1 R8 b( Y86.Pinky Spin 4
( j s8 M0 z+ K. L) Y( e87.Palm Spin Normal 3
9 ~/ s7 `0 v; K' ^88.Palm Spin Reverse 3.5
* f) g! ]! ~/ n' I+ e3 n89.Fingerless Thumb Spin Normal 3- K6 l! ?6 a ~+ J1 o$ R+ R! Q
90.Fingerless Thumb Spin Reverse 3
' O5 J9 u& Q/ S' W0 G91.Back Spin Reverse 12-34 4( {6 g+ I0 u/ ]4 e& J
! ~' o* P% Y0 t, w2 a
7 }3 i w8 n6 J7 Y3 R% ^ K
8.air(9)4 E$ g& {7 l# a) S2 z9 ^. B0 z
& I. a7 e1 y3 x92.Thumb Around To Air 38 E( ?! q L, Q. T$ T2 `0 D8 I
93.Thumb Around Reverse To Air 3
. b1 t9 ~2 y& V2 o94.Index Around To Air 32 t2 c6 ?: j ]8 V5 h0 S. K4 Z! k
95.Index Around Reverse To Air 3
4 q; T0 c* B8 @* Z. n1 J# l+ m96.Back Spin To Air 3.56 R- F0 S* x2 ^( s
97.Thumb Spin To Air 3
4 l2 Z& J* m4 E! s98.Infinity To Air 2.5
: x7 v% ]7 U+ j4 n. a" \! |99.Tap To Air 3, O* v: L( k% {! v" Z& H: i
100.Leigun 2) Y+ r; y; G* `2 S* I* L" r& V$ s
) h; w: u' A. c* S" i
[ 本帖最后由 EaglE 于 2008-4-6 17:27 编辑 ] |
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