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转笔0 { v. @& N* Z. c5 i4 Z( _0 t
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。0 p1 w1 x3 z9 ^* U$ F! O3 M6 l1 Y
' X6 D: }' }0 n. U转笔的招式分为8大系列
h# B2 ~! J8 a. Earound
5 @' W& t# b/ b7 W; f1 {% Esonic( l+ H: ]+ j( @4 t. a+ O
Infinity% k, }' b* K0 x7 m
Devil's and Demon's# J1 w3 }9 r! a! O; e
charge
: e4 e9 [! S8 G# M9 p0 }; [spin i _ j# Y+ @- J8 e
TAP
' H0 k8 T2 J+ r+ U0 x! ~& I) Rother' d' t# R% P$ r7 j7 Q; o1 w1 F% E
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单独的招式称之为trick! C# ^, Z+ p# @0 m
把trick连接起来的招式称为combo0 x; O7 y7 y4 i! W5 ?5 @
转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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5 C7 M4 ?( n& c7 c3 x O截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 / V! a- {. _, ~) l. g
1 h* q" k L2 _( M, @: Y% G最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有: ]4 D: S o6 g+ c
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ThumbAround
a% `, k4 `: h" O* T. \! `ThumbAround Normal ∮
/ G/ D0 q0 a+ r& x; yThumbAround Reverse ∮ , N ~+ a- M/ B0 P
Fingerless ThumbAround Normal , O0 k' \6 k/ d0 B3 O& C
Fingerless ThumbAround Reverse
' M; E% Q* v2 [ThumbAround Harmonic
9 B2 ?4 h4 j* ZContinuous ThumbAround
( a6 l! U% Q4 S$ x" {1 OCounter ThumbAround
3 n( C5 B+ G1 RMultiple ThumbAround - t9 i# ~$ N. x: B' @
" C5 p, y& F% b0 N* H( `0 J8 n---------------------------------------------------------
" e# e. Y* d3 r VFingerAround " |& f* S6 ?2 k) Y' N; \5 ?1 k E
IndexAround Normal ∮ ; k* G1 Y* V9 R9 B
IndexAround Reverse
4 g3 b* b J# E% UFingerless IndexAround Normal
3 J! M/ `, j4 L$ r8 ~! c+ kFingerless IndexAround Reverse
' F* Z" }7 ~4 G0 ? g; e7 f4 N' }MiddleAround Normal . G) `1 L" }, O4 ^9 ~' T
MiddleAround Reverse ( C" f) i) U! t3 i
Fingerless MiddleAround Normal ' p/ O+ J8 K) T, ?+ a
Fingerless MiddleAround Reverse
3 ]7 }7 ?: j. b9 J8 p8 o* tRingAround Normal
; O0 c/ u$ Y- d9 {0 m8 YRingAround Reverse
/ \$ _6 B# N0 F* uFingerless RingAround Normal
. k5 Q6 r8 l% XFingerless RingAround Reverse 0 N+ K" Z0 E/ `. \5 @. l
PinkyAround Normal " C) |6 ?6 w8 J& i6 ?
PinkyAround Reverse & K6 R5 p; ?. k8 Q, P$ T% S
Fingerless PinkyAround Normal + v3 i) L- W ?) u3 {2 ^
Fingerless PinkyAround Reverse
+ Q6 N" w" K$ \5 W
2 g9 i0 F; Y* U! L8 p--------------------------------------------------------- 7 A; Z% p1 R* e6 U: ?; m& L7 t
BackAround 7 V- u4 r) I7 B* K& }6 C; |
BackAround Normal ∮
8 t5 v* z# c, y8 e- z" e. nBackAround Reverse . Y$ X6 s0 g6 t. N$ X+ _
MiddleBackAround Normal∮
# W7 i3 `( { uMiddleBackAround Reverse + J F8 N9 [$ S7 g
RingBackAround Normal * {. q, H+ l0 `* c4 O% y4 S
RingBackAround Reverse # C6 {9 p/ b" r/ q& _( N l& j+ x
PinkyBackAround Normal
2 t8 r9 X& Y3 \+ l) u- oPinkyBackAround Reverse
9 @- `% d( \4 j" O3 D. m/ S; PBackAround Fall + V& R6 N2 C8 G/ w/ i: o
BackAround Rise & E1 q1 N; M0 O1 e% W! f; C$ w
Korean BackAround Normal 5 X8 j& p; [# m
) {: Y; W! _( L- z" E! E6 w1 e--------------------------------------------------------- * q J( Z" u; @- c; t% y
Sonic . _0 p! i. B- h; c( h1 N
Sonic Normal ∮
/ _( r& [- c' x4 oSonic Reverse ∮
- }6 S% f' I! `! n" gSonic Rise ∮
/ i# K' j# W: k! p; oSonic Fall ∮
* J. M1 M* ?. CSonic Harmonic ∮
) R6 N! f6 C; XInverse Sonic Normal ∮
1 b: L9 r/ q$ ~. c6 v$ p- K3 R9 V3 FInverse Sonic Reverse ∮
. T; J$ T! ~" oMoonwalk Sonic Normal ∮ & ~8 D3 }! e, ]2 z5 r
Moonwalk Sonic Reverse 5 l$ h3 d8 p. O @& P' T
Inverse Moonwalk Sonic Normal
5 V9 k" h" N: NInverse Moonwalk Sonic Reverse
5 f7 `0 U# F: B( KShadow Normal 6 K" a b% L2 b0 E5 y
Shadow Reverse $ J9 `% k( a F- i" t S$ D
Inverse Shadow Normal % r. P* T1 j0 ^
Inverse Shadow Reverse ( ?- k$ ]2 q- E3 t2 ^1 J$ X
Pseudo Sonic Normal 7 v9 A% N! g8 {; q
Pseudo Sonic Reverse
5 J1 `, W; t, x9 P0 DIn Out Sonic Normal * c- {3 Y" b5 t9 ?) i$ |
In Out Sonic Reverse 0 [5 M' S# F4 |
iSonic Normal + ^: Q2 X4 E+ t' _1 v* u6 R
iSonic Reverse ) W# y! v4 Q5 `$ m
Devil's Sonic ∮
! n. A* n8 l( n. Z4 tDemon's Sonic ∮ c$ Y$ M1 e& Q! \" t- ?: @
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--------------------------------------------------------- % b. S! C6 q) I3 v- _
Charge
/ J! ~+ \; o8 b' s* TCharge Normal ∮
, z2 h/ b7 r6 @1 A9 F1 x5 cCharge Reverse ∮ * G$ S# Y8 C+ t
Twisted Sonic Normal ∮ x1 F, ^/ v3 L' L) g8 o
Twisted Sonic Reverse ∮
$ z. U2 N. ^2 g6 K( h6 D$ HWarped Sonic Normal , q6 f3 |! B6 d# t) M+ e7 i
Warped Sonic Reverse 6 d3 h& \) E5 C0 C* K3 j
Fake Inverse Sonic Normal # V/ |) Q0 d- X! @2 S
Rising Fans
0 [" I) n4 J3 _8 o' J3 UDouble Charge Normal 6 l) m# r, x3 F& G' y U
2 L2 S$ R3 L5 o
---------------------------------------------------------
6 _8 Y8 f+ Q) WFingerpass 0 v' _. _& B$ z& Z* X; o
Pass Normal ∮ ( L/ X1 s, ]6 ]& @
Pass Reverse
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$ R7 L7 {9 f, V2 ]--------------------------------------------------------- : M8 X0 ?0 _* I, N
Infinity
& `3 R/ s; |4 Q4 ~; O; `3 X' j$ h; YWiper Normal 3 z; {3 \% Y# ^" {6 V( r8 A
Wiper Reverse
! g9 Z) B w" L$ N3 [Infinity Normal ∮
! g6 @- J! Q# r. BInfinity Reverse ∮
+ y, o$ K% D7 s# Y1 R4 BInverse Infinity Normal
~: R5 t! h# o/ e8 D+ M, e/ ~Inverse Infinity Reverse 4 r5 q3 o& ~1 m) C1 m9 Q
Figure 8 Normal
8 h7 `1 a( e* p6 @Figure 8 Reverse $ l- J, f& c# p7 F) \1 r9 a6 ^) B
Single Extended Infinity Normal + H8 k N2 ~$ X; l+ v8 D
Single Extended Infinity Reverse " c' G l" [" t% k8 B( O5 }
Double Infinity Normal 5 H3 c1 w+ I0 J2 Y. ]
Double Infinity Reverse 2 l5 j- G7 \& G+ z
Inverse Double Infinity Normal : @' S, q! a, F B& V9 ~9 J
Inverse Double Infinity Reverse
# J8 F4 X$ n, a* v k. s2 mDouble Extended Infinity Normal
. }( N$ G* X* BDouble Extended Infinity Reverse
, F' V, T- i5 I5 n; [& M1 A) v: {Inverse Double Extended Infinity Normal
' n5 O% I6 }) b9 p* \6 \' [8 z( F# gInverse Double Extended Infinity Reverse
; r( h: L) @" ]; I0 M" A& oTriple Infinity Normal 9 `/ H# T; |2 p+ k6 n1 {- |0 v
Triple Infinity Reverse : m8 Y0 h( H& }# ~+ B8 i: L1 i
Inverse Triple Infinity Normal # J" ]" Y- n9 ]2 q/ R; |
Inverse Triple Infinity Reverse
* a, Z& [! U5 jTriple Extended Infinity Normal 0 a) D+ D; G( }# j9 p6 j' R- b
Triple Extended Infinity Reverse
" Y/ c3 Y) p% Y _8 dInverse Triple Extended Infinity Normal 3 O6 K( m+ D7 Y- f
Inverse Triple Extended Infinity Reverse + b% \, l: V5 u+ K9 D
Quadruple Infinity Normal ( b( u! c. X) i2 X* y1 I
Quadruple Infinity Reverse 1 ]% ]: `. B9 _# u2 f( E1 x
Inverse Quadruple Infinity Normal
! m8 ]) T* }9 D2 yInverse Quadruple Infinity Reverse
6 n. ~4 H2 a1 V: }% s) ]Quadruple Extended Infinity Normal
+ i! C( x* S3 @ N" b- I, cQuadruple Extended Infinity Reverse # \7 u9 B1 L- e; Y2 d$ a; c
Inverse Quadruple Extended Infinity Normal
' u) o% I( ?* RInverse Quadruple Extended Infinity Reverse
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--------------------------------------------------------- 4 @# n7 Y# G1 Y% b4 Q
Spin 2 ]" O4 M5 R4 g6 V) D; _- ~ F
Thumbspin Normal % y% N5 N: ?$ w* a7 q; X7 x1 h5 Y
Thumbspin Reverse - @/ n% g% _* f/ S0 b
Fingerless Thumbspin Normal
- v2 P8 j" o, _! O3 ]) {Fingerless Thumbspin Reverse
. {8 b( K7 j; C# ^. PIndexspin Normal 8 y& R4 S- [1 y! h- u, a
Indexspin Reverse 6 t+ Z" m: Z! B: F; l5 Q, o
Fingerless Indexspin Normal 0 a% D$ c, W' }) T- }; O
Fingerless Indexspin Reverse
: [6 w( L$ X' ?( ?' e6 W: wMiddlespin Normal
4 a) e M! J" @: Y: B7 L) Z* ~Middlespin Reverse
* L2 Z+ c$ N" ?) u( `* o9 Z7 eFingerless Middlespin Normal
: l$ N& [; n1 D P$ j! V$ HFingerless Middlespin Reverse ( f! K% ~ h6 {3 |' C/ @
Ringspin Normal
, Z% s, D2 M0 c+ o# \# K- J. i iRingspin Reverse
+ u& ?5 H1 y+ H5 x3 c1 F) KFingerless Ringspin Normal & h! @# k- J+ l
Fingerless Ringspin Reverse " }7 c& }' v/ [ Y
Pinkyspin Normal ) |; g" n& b) l1 {' ~. ^
Pinkyspin Reverse 5 |) B& ]) o% }6 G' W
Fingerless Pinkyspin Normal
) w0 q8 i* M( n/ b8 J5 bFingerless Pinkyspin Reverse ( n; B. o" Z3 }" W
Palmspin Normal 7 P# g0 S. Q: ^; o; r1 K: g9 c1 ~! |, M
Palmspin Reverse
8 L) u" w: s2 ^. J1 Q$ H7 l' }Side Spin Normal
# f8 W% f" j! q' yHalftap ' A3 x6 z2 t! U( O
Scissor Spin ∮
, Q7 b9 m1 \7 h! y& hFulltap Normal
6 u% s; k' c) e! j2 w( DFulltap Reverse
$ ~8 w( H o& D& b3 \+ Q- C) c0 D$ cFake Reverse ∮ 7 p% G$ ]8 B, T! ?% u' g3 A9 X
Basketball Spin
5 M. U5 Z9 E6 h% U2 L. R. u4 }Spider Spin
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9 @, D, q& d: S3 u: c. v--------------------------------------------------------- 5 L6 p# T( G' w2 @+ ], h
Continuous ThumbAround
' n6 j C P/ m7 WCounter ThumbAround
- E9 b+ W0 r; \* e! i c& s RMultiple ThumbAround
1 D/ |. G' H# E% m+ J( mPinkyAround Normal
+ d4 G2 k# G! a5 J* i4 M$ ]PinkyAround Reverse " S( p+ t5 F- F) z
Fingerless PinkyAround Normal 6 l- ^9 Q) m: K
Fingerless PinkyAround Reverse 0 z0 n3 @( N2 [( b% S- Z
PinkyBackAround Normal
Q% z# w8 B+ Q8 I, s! CPinkyBackAround Reverse
2 z1 ~5 @ Y# g' v) L! B) {/ xSonic Fall 5 T8 Q: _1 \) }: V. M
seudo Sonic Normal
, M0 T" s- H+ i" _) ^+ a: TPseudo Sonic Reverse
6 ]6 ^% k \; p& {; K) lIn Out Sonic Normal
6 \. C% N7 n. qIn Out Sonic Reverse
! J9 F" ]9 l$ AiSonic Normal 6 [: y( V, S3 x; ?; W; F. N Y& ^( H; ]
iSonic Reverse
1 ` c& ?# O8 b% USonic Rise
+ U; ]; p8 a e- C8 tFake Inverse Sonic Normal . z) q8 w, U+ \+ x6 j0 ^/ g. V
Rising Fans # H4 K3 t# r1 |9 k2 J: G
Inverse Infinity系列
; F: u- L: t9 u$ D8 l6 zSpider Spin 2 Y3 F$ J0 H# p0 E0 n
# A9 z C1 P; w& Z9 T
* E4 \( c! _1 m# u1 L以上的招式转自香港组织kitcat
# l& K) H5 Z3 U$ I ~& A) X* r当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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9 g, p5 K* C, K% O$ A2 }) E9 n现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
, M8 ~; }3 i, ~6 t' O德国:GPC
+ u6 ]8 Q% W. B# G: o法国:FPSB
) F2 L* i) _+ y5 }/ s5 W5 W+ h) {波兰:PPP3 m/ Z4 x7 F& D
中国大陆:pserhome(PSH)
% {! `+ R+ p4 R7 y: y6 x中国香港:kitcat、penzone5 A w$ t( `1 l i1 a1 Y0 y
日本:JEB
0 c1 B" y# V2 H韩国:pendolsa(PDS)0 C1 ^8 E8 Q# i3 m o. _
瑞典:swespin( u$ N* M @" p' Q; v4 O
全世界范围内的:UCPSB、UPSB
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* N8 B4 }3 |3 f2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话& t1 Y) Z% u, M9 ~6 F* ]8 Y
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html6 ~$ f- Q* l, {
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[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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