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转笔8 R2 K0 Q( B4 r1 L( `
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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1 A# `# D' } h% t) z转笔的招式分为8大系列8 C" d1 Q, n- _4 ]" S% g9 w8 w3 n
around
2 {. H) q) ?8 H) [7 \9 I9 F) ?sonic
2 ^3 }0 [1 Q! E' v% p) I4 ~) P4 QInfinity
0 }, X4 z/ f. U2 h3 \' U2 K) _Devil's and Demon's
/ ^7 n3 D, E/ Y6 d; H& zcharge
" J% b X1 Z, m8 m1 p9 m& Rspin
1 h/ o( _% ~2 G: P% V9 v" xTAP
5 X) u1 M% b# E: I. gother
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$ L) C4 S2 H X7 h' Z6 R" \3 X" S单独的招式称之为trick6 i$ k; U; Z3 e* ?4 E8 ^/ I
把trick连接起来的招式称为combo
- T% V2 ~& g7 C. p3 [转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
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, @# R) q) b" q9 SThumbAround
7 ^# T9 E. d- R* k0 UThumbAround Normal ∮
1 D1 {( s \* L, L3 _& l; O( ^ThumbAround Reverse ∮ " ] e! Z: F) S2 F: O. k& d
Fingerless ThumbAround Normal / g1 t) O0 s3 O9 ?% }: w; o
Fingerless ThumbAround Reverse
' ^6 h* ` u) j0 {+ V3 LThumbAround Harmonic 9 R2 f0 x2 f% T) d# L6 c
Continuous ThumbAround
7 D# }! O E8 {2 n' fCounter ThumbAround r* k' U- N" v/ D9 q, i2 ~
Multiple ThumbAround : ~* u& U: m: x1 b1 j! a
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---------------------------------------------------------
: C: ^. A! [# v% A0 iFingerAround 6 k% k- ^$ F1 z, Q- w5 S
IndexAround Normal ∮
: W+ u6 j3 z5 wIndexAround Reverse
9 O. \ o) c$ ]+ Q" cFingerless IndexAround Normal
! A9 ^0 C9 @0 C/ i; y0 |Fingerless IndexAround Reverse
; i; K: x. c; L m2 J; aMiddleAround Normal
9 x- \: w S2 y: a, _" q- ~$ U4 \MiddleAround Reverse
8 Y7 Z9 m& k; ^7 y: MFingerless MiddleAround Normal
* A: a$ A" w5 pFingerless MiddleAround Reverse / m3 g5 e+ }! E1 _' P2 ]3 }6 C# L6 u
RingAround Normal
: Y# A4 W/ j# y& w% G4 ERingAround Reverse % m" l9 w+ S. p1 z; q
Fingerless RingAround Normal 6 k. v' Y3 L: e
Fingerless RingAround Reverse
% J- U" u8 l5 b! ?1 }PinkyAround Normal . z* T- Q: |7 t3 S+ s$ l
PinkyAround Reverse
8 i7 Z# i2 j* vFingerless PinkyAround Normal 2 f: \" @" W3 L+ ]. h. _8 m5 @
Fingerless PinkyAround Reverse
0 b: ?1 }; N* b2 M- L9 z* K- K( d0 n
--------------------------------------------------------- % R# ~% q+ f+ \, g( w
BackAround
* V) d# }. x, pBackAround Normal ∮
5 d% O9 z$ ^- w% v' J8 I( M8 TBackAround Reverse
; A6 z$ ?2 J3 E7 XMiddleBackAround Normal∮
' J2 L c" n8 w: XMiddleBackAround Reverse
/ m a, H, B, @0 M# r: c% j( BRingBackAround Normal 7 @/ X/ e% w" u9 J6 G7 ?
RingBackAround Reverse
$ \0 g. K2 L+ BPinkyBackAround Normal
4 |, O8 V: C6 L) e g0 A$ dPinkyBackAround Reverse
, G$ |6 _. e0 l* t, HBackAround Fall
}7 V7 n* ]' j& {7 GBackAround Rise
" s' {( z/ D3 J; ^Korean BackAround Normal & W8 T" T& I. \/ ~2 y' z
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--------------------------------------------------------- 9 d5 o4 C! A* }& O
Sonic
) U3 |* G% {0 _& h; G3 Y. ?Sonic Normal ∮ 2 E; i+ U+ g) \
Sonic Reverse ∮ - i0 X- T9 ]- u6 n1 p' ?
Sonic Rise ∮
3 b6 }9 j7 ]; h9 F: M( `* dSonic Fall ∮ , t& s; j( l6 l/ o Y; l; Q" f3 n! G
Sonic Harmonic ∮
, ^" K* ^0 ^8 RInverse Sonic Normal ∮ 7 m* Y9 \% ?' z9 Y
Inverse Sonic Reverse ∮ 8 ^3 c+ |) x; P( R
Moonwalk Sonic Normal ∮ 9 i* i# L3 `) m& S7 O( `6 C( C- d
Moonwalk Sonic Reverse
( B: ~5 H9 B' |Inverse Moonwalk Sonic Normal 3 n2 N% b. o# k
Inverse Moonwalk Sonic Reverse
/ n+ j+ b$ O, }( f2 M$ CShadow Normal
8 ]: ^% T% r. x- ^( W! KShadow Reverse ) t- A/ T9 \( T1 j: Y: p
Inverse Shadow Normal . |' v! P9 T$ q1 w% v5 a$ s6 z
Inverse Shadow Reverse
6 k6 d1 N( J1 m5 hPseudo Sonic Normal
7 ~ _; R& f: q7 ]) F. Y! y# VPseudo Sonic Reverse
) v1 U5 Z C. R% k6 D" TIn Out Sonic Normal + ]8 _' U% W' c( D1 y# M
In Out Sonic Reverse
, d; X a4 O5 o2 d( C( q0 [5 s3 ViSonic Normal
/ {3 _$ R( G [- _& z0 ^+ {iSonic Reverse 2 L K. Z4 ~. h0 X, [4 h g& h" `
Devil's Sonic ∮ # ^! ^8 {0 f9 G2 q
Demon's Sonic ∮
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--------------------------------------------------------- & B: R- S3 J* J# G
Charge " q5 J% d, k2 L0 _
Charge Normal ∮
" Q( _( {. C: M: C0 S+ zCharge Reverse ∮
' A; P/ { E- C. y. A( }5 }) f( vTwisted Sonic Normal ∮ ; G6 z3 S, n& W6 Q
Twisted Sonic Reverse ∮ " [) b3 V" q0 f' E
Warped Sonic Normal $ I9 |8 z5 F1 V' T& }* F' K
Warped Sonic Reverse . d! i; b4 ^+ g' C3 B# |% Q' q
Fake Inverse Sonic Normal # Y S$ z) N J v9 z8 }: V
Rising Fans - I; K1 x3 l. o0 W& r" j
Double Charge Normal
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( C4 i& ]& }8 c--------------------------------------------------------- 9 C9 F* P% w; y$ I
Fingerpass
6 `$ V: i6 \ ^& o8 xPass Normal ∮
1 p; G. S! @5 Y& VPass Reverse 2 D `4 r6 u4 {: c1 t. E& r
0 U9 o3 @% l1 A: x---------------------------------------------------------
! I+ K& _$ c% ]* p; O* hInfinity
4 ^& j+ |7 e. r A2 f) fWiper Normal
! X+ I- J/ h& w& c4 i7 k. ~$ s! OWiper Reverse
7 Z1 n/ \+ ^; T/ _! e% EInfinity Normal ∮ 4 \5 M: `: W) j/ ]0 F; z( w, P
Infinity Reverse ∮ # q, s; e1 y: o/ Q3 D( m8 n
Inverse Infinity Normal 8 i" v5 Y5 u: }- T5 b. P
Inverse Infinity Reverse 0 k" D, s% ~4 R/ U7 Z
Figure 8 Normal
3 {1 L1 O& C l8 H: |& cFigure 8 Reverse
1 }$ C6 B7 d7 }/ P2 ?Single Extended Infinity Normal
( I; O3 z' Q+ l, N, wSingle Extended Infinity Reverse 1 F. ^, W6 U. h
Double Infinity Normal . Q, z/ _8 O$ Z% {+ u6 Q! R, f c2 e
Double Infinity Reverse 5 o" i& R0 g: Q- v" w' j
Inverse Double Infinity Normal
' W( `: q6 z( n. j8 r4 E+ ?Inverse Double Infinity Reverse & J3 A, z1 a6 u( {* z) n
Double Extended Infinity Normal
! ?) T. w3 W1 _- LDouble Extended Infinity Reverse 7 _2 I0 T- _0 u' n9 E% \
Inverse Double Extended Infinity Normal 6 @- p0 y$ L8 r6 `0 y
Inverse Double Extended Infinity Reverse 7 C) T% I0 o& ?8 P
Triple Infinity Normal 6 h9 h! ]# v; O+ v
Triple Infinity Reverse / K( }* L$ X1 ^; u) W$ |5 q, E3 m
Inverse Triple Infinity Normal
' {) j/ _3 @5 ~5 v& M& e+ g( EInverse Triple Infinity Reverse
$ B: W; ^) T6 v* r- DTriple Extended Infinity Normal
9 ]$ e$ a; n7 U% N, \Triple Extended Infinity Reverse 7 |+ y" ^3 H" | ^
Inverse Triple Extended Infinity Normal & s0 f" q) v" X5 e2 ^8 v- `& P
Inverse Triple Extended Infinity Reverse
4 ^' d8 e) I! |2 m5 nQuadruple Infinity Normal
& n9 ?: z7 B* [: mQuadruple Infinity Reverse
' [" a" f/ o WInverse Quadruple Infinity Normal ! d+ ~) y& ~# n5 P6 [) w' k& A
Inverse Quadruple Infinity Reverse 1 x/ U) f3 |) @: f* S) X- {8 V6 t
Quadruple Extended Infinity Normal ( O4 n+ P* U- B. C* A
Quadruple Extended Infinity Reverse
0 B# x$ u1 p+ U0 c) E8 rInverse Quadruple Extended Infinity Normal
! e* P: W3 p# i8 g" y+ iInverse Quadruple Extended Infinity Reverse
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p1 L! }. n5 O) r: U! U--------------------------------------------------------- * D" h0 K1 Y9 R8 \' v4 h
Spin
3 W Y8 G# ]" q% k9 [) rThumbspin Normal 6 m: n5 }3 D# C) Z( E9 D
Thumbspin Reverse
! D5 H5 ~, o) r, P8 q% X2 xFingerless Thumbspin Normal ( z* p- ^% `7 N; V
Fingerless Thumbspin Reverse ) V" s! B) K) N3 |/ o
Indexspin Normal
9 f' @4 D7 p7 o& }! T- W# s( F' ^Indexspin Reverse + ]) s0 ~. P: M# u" P
Fingerless Indexspin Normal
5 Q& s. L' ?+ }Fingerless Indexspin Reverse # E5 n* N7 W" m! j3 x* M3 z) U8 g* s
Middlespin Normal
& e5 q3 |4 @. d7 E8 \: ]" fMiddlespin Reverse
+ Y4 l' A8 n) p3 _4 z$ dFingerless Middlespin Normal
1 A; l; Y7 O( n' `8 H9 ^0 XFingerless Middlespin Reverse
! W9 T( E2 `5 F/ e- W6 cRingspin Normal
1 ?# [ T! }$ B: E$ p- dRingspin Reverse , ?' P; V' ~8 c0 M
Fingerless Ringspin Normal
( o, P( R' l2 j8 @Fingerless Ringspin Reverse 5 F! M, \! F( i6 g9 |/ d
Pinkyspin Normal ) f3 [3 y# K- W7 P( l0 a
Pinkyspin Reverse , m, v# F5 ~7 S7 P' w
Fingerless Pinkyspin Normal 5 ^$ G! W5 V5 G2 ^! L" ?9 j
Fingerless Pinkyspin Reverse - U; I, N! U: O5 w8 }+ w
Palmspin Normal
9 m4 m! o( G" g9 d/ H# kPalmspin Reverse 6 r# x( J0 e, u1 G" o8 z' q
Side Spin Normal 0 P1 Z" D6 F: F( s
Halftap & q" L3 [/ f' V4 Q% U3 ~% B8 h0 ~; f
Scissor Spin ∮ 1 q3 h A4 {' I& f
Fulltap Normal
# h- t# h+ ?8 B: y$ @' JFulltap Reverse 4 q6 i2 t L: N
Fake Reverse ∮
( D9 c9 S7 A# y+ \* EBasketball Spin
- \# s W8 n6 \2 `Spider Spin 0 L( c6 A% p% p- p
$ w5 p+ O& {2 {) z5 ]
---------------------------------------------------------
: L) w! B% l+ f( v) dContinuous ThumbAround ( F5 q: R, v o/ z8 v7 _
Counter ThumbAround ' ^- j9 o$ R+ R3 p; p4 t: @
Multiple ThumbAround ( R- |: r0 b; v( `4 N, t1 u! Q
PinkyAround Normal / A; N' P! l* H* r5 c, `% Y1 R8 D. I
PinkyAround Reverse : w% e% b5 { l0 k( f
Fingerless PinkyAround Normal " Q/ `6 [0 E: ~1 w8 P1 p
Fingerless PinkyAround Reverse ) R2 Y* i" K; S
PinkyBackAround Normal & g( q8 s$ o) G0 X
PinkyBackAround Reverse 4 {/ L) k( v% R
Sonic Fall 2 Z) [ a) u* P" p
seudo Sonic Normal 8 ]& T7 q9 v/ w& R e
Pseudo Sonic Reverse
* n" g8 d+ m0 I! I! Z# o% F J+ WIn Out Sonic Normal
3 [3 U' m, Z) N1 P/ pIn Out Sonic Reverse
! r" d% g( B% S' G2 o" S8 D' L _iSonic Normal ( t) U+ o* I1 `/ O q4 g- }" z
iSonic Reverse 5 y: w4 W, ^- L- S
Sonic Rise
+ F& M' Q* a8 KFake Inverse Sonic Normal 3 E% d ?7 _& v; A* a+ U3 g
Rising Fans
^! e: s! y# k5 u: J, e5 H1 o" q6 CInverse Infinity系列 ! V2 ]+ v# u( O- L% s# a/ _
Spider Spin
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以上的招式转自香港组织kitcat$ Q3 O& H8 j- W: C# V
当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
/ @5 M" }) |5 t! Z& ~! ^德国:GPC
3 X. d) n; o, a: u2 j% ?法国:FPSB
2 v3 T7 P# ]1 c8 N- y" ~波兰:PPP( Q. q# x# A7 y! o7 ?' U5 b6 Q
中国大陆:pserhome(PSH)
+ d4 M p7 }- x* Q中国香港:kitcat、penzone
: r# P& Q0 C6 D5 Q8 B8 L8 s# F. }& Q日本:JEB# c0 a% y3 N# ~1 [8 b1 k
韩国:pendolsa(PDS)
7 Z1 E5 j0 \; E- t" v7 U瑞典:swespin7 M1 T3 G; n6 {, C4 y
全世界范围内的:UCPSB、UPSB
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0 u4 e) S: k* |" r6 [2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
8 j, M+ W2 ^; [7 |) \2 Z: Y( p世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
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[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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