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转笔, o& h- ^6 I. S7 A1 d8 Z: Q* K& j
转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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转笔的招式分为8大系列" c7 q. ^4 @" [0 z
around% o/ h2 Z; `0 ?. U" A
sonic
" }( J, O0 x1 |& \' u/ |Infinity
K7 a0 {3 \ aDevil's and Demon's
4 x# l. n U" ?charge
$ n9 {! v0 g' m( N1 H* z% }spin
! n7 {5 f% N! TTAP( D; R5 c2 \# E) v7 F5 x
other) b+ ]) o% W! q7 G
+ t7 n {3 j5 c3 A% @单独的招式称之为trick6 X9 Q* O$ q! P* l" Q
把trick连接起来的招式称为combo
: }, `" k4 c+ ?1 M$ a8 s5 p+ R转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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) Z9 `4 ^% {* h2 s最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:' ^* ^6 M! P$ w. ?$ k" W( R/ X
8 x) k$ ~) x) _* V# H& r2 n. [ThumbAround 0 d4 i+ v* E0 L
ThumbAround Normal ∮ ) n4 @" C) k/ W/ N
ThumbAround Reverse ∮
) V, `" h5 |9 T1 _' J: UFingerless ThumbAround Normal % y( s. O6 `7 v
Fingerless ThumbAround Reverse
0 M" C+ B! i. F4 |& gThumbAround Harmonic " r: u. m1 M$ z- O
Continuous ThumbAround
% \/ G7 x% S/ v% K. bCounter ThumbAround
# F% M( c. y3 E i SMultiple ThumbAround
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9 X; y) [4 k2 p4 h--------------------------------------------------------- 8 Y- F/ z5 L/ M" p* m
FingerAround + r: B' q+ ^. Y, B
IndexAround Normal ∮ 5 J( |9 W9 R9 b4 Q
IndexAround Reverse : P8 a7 m- b* ]0 R9 h$ ~) L: t: {3 |
Fingerless IndexAround Normal + T5 d# D* B; {: n$ E* ^% `2 j
Fingerless IndexAround Reverse
4 l* \) z$ c4 Q9 ?3 }MiddleAround Normal & o) B( Z; j! j& q2 m& P
MiddleAround Reverse # B3 L4 N: G2 l. j' P" y& u! V
Fingerless MiddleAround Normal
$ P ^. F0 x% |% M# mFingerless MiddleAround Reverse / _. k& [- o: t4 ~3 |4 @
RingAround Normal
. w% u8 v: N' L7 U0 yRingAround Reverse - M) I+ e- L$ u6 L: N) B7 z5 T
Fingerless RingAround Normal & }6 j! G& D% \* u4 t& A
Fingerless RingAround Reverse
+ K. r4 O8 C, G2 j# C2 Y wPinkyAround Normal
% \# ?3 y8 w- F" x5 R% g+ WPinkyAround Reverse ; E7 K: k/ y& @$ N" P1 E- p- P
Fingerless PinkyAround Normal
2 }8 W, s, Z% V" H1 ^; U, XFingerless PinkyAround Reverse
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---------------------------------------------------------
% M. f+ Z/ M. `' U2 ]BackAround % j1 x# j) S7 K* T/ G
BackAround Normal ∮ 8 h6 G/ ^# Z' v4 u5 p8 J/ o1 t) B
BackAround Reverse . C! N* H- \ h6 C! C8 L. K
MiddleBackAround Normal∮
9 N; m% A7 I9 w# q9 ~" P7 t7 V0 EMiddleBackAround Reverse
; L9 Y1 \3 |: {! a' X! W5 z* WRingBackAround Normal
9 \3 c+ r- o& n yRingBackAround Reverse
* D* A; Q* c4 s$ v9 d3 iPinkyBackAround Normal 6 }' ~: s; o' u3 F% I( _
PinkyBackAround Reverse % u5 u/ P. A$ a
BackAround Fall
8 V! r% `( K0 QBackAround Rise
) e2 X4 K5 M3 k O( XKorean BackAround Normal
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- n; B3 }2 A3 |% v/ Y' d--------------------------------------------------------- ! w, C7 m, j9 z4 T7 w
Sonic
8 Z7 c4 k, L: hSonic Normal ∮
! [. _; O- V+ K# y1 `Sonic Reverse ∮
) d3 K. |, t; f5 @% D+ VSonic Rise ∮
( Z V8 @1 e, F' K7 j) MSonic Fall ∮ 7 G4 M/ d+ r( b; K3 z
Sonic Harmonic ∮
/ D' W) m; O- J) }. F; n5 gInverse Sonic Normal ∮
: q7 g( h' o: }" k/ BInverse Sonic Reverse ∮ ! ^5 u' g: G' R* a6 k5 M: d6 U% i% O
Moonwalk Sonic Normal ∮ . c/ q2 Y9 S8 {6 ^ a0 W0 ^
Moonwalk Sonic Reverse
' p) B d r' ?( c$ aInverse Moonwalk Sonic Normal
( g2 w. ]" d8 u' N+ ?$ cInverse Moonwalk Sonic Reverse
7 u1 o7 q8 H( ?5 n/ D" s' fShadow Normal . b0 {+ m- L) b0 X; j+ \# `
Shadow Reverse 9 j- s+ [+ z$ W% b
Inverse Shadow Normal
" G/ i' z; V$ D9 _7 aInverse Shadow Reverse
+ B3 h2 \6 `# w. U$ SPseudo Sonic Normal
1 f' C4 t. \! kPseudo Sonic Reverse % E+ r6 w9 Y+ u3 ^ h* g, o1 |9 V
In Out Sonic Normal . v* z5 @) Q. F% P. A& r3 k
In Out Sonic Reverse
+ H4 F( Y7 _/ g$ x: W( @1 F; ?iSonic Normal 8 d+ h- S! f' Y% ?/ [, t
iSonic Reverse
& o3 z$ `& h% @. e0 p2 ^ dDevil's Sonic ∮ * u! k3 A( j3 |8 K+ f
Demon's Sonic ∮
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--------------------------------------------------------- - A* B$ _) q) H
Charge . f( m! q# Q9 }/ ~5 ?. {0 V0 P9 C1 u
Charge Normal ∮ / d! S% N( l7 i' K: B$ K" L3 R
Charge Reverse ∮ : n2 R, J3 C8 L. b# G& c
Twisted Sonic Normal ∮ / N1 `; ^) A4 N: [
Twisted Sonic Reverse ∮
2 G* L4 E/ T9 i$ hWarped Sonic Normal ' O! M4 \" M& ~1 A4 l" Y
Warped Sonic Reverse
8 m3 M! Z5 d. U8 JFake Inverse Sonic Normal " c, q$ o+ f% y* o8 E8 Y
Rising Fans : {( ]6 {/ m3 V2 x; p
Double Charge Normal
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6 H3 \' g) |2 Q) A---------------------------------------------------------
/ f- q! x9 S1 e* t5 w* x* @" I5 FFingerpass
& r5 o! m: J6 W: h& Q; HPass Normal ∮ 7 y+ f6 q( g$ N) r5 ^, o
Pass Reverse ; B( J! P' y) X1 Y& g; M
" P3 j$ B& m- M, D2 S# i3 H--------------------------------------------------------- $ ?) e* ?7 c& ^# b& L
Infinity
3 t9 B! @0 j7 Y) pWiper Normal ! w! U( T+ l* Q; i y* P6 u
Wiper Reverse + y; T) |3 w* h0 u m
Infinity Normal ∮
6 d6 T4 o. T# X& vInfinity Reverse ∮
0 H$ V, r7 v; a$ j/ XInverse Infinity Normal 9 Z# v- q6 ? N0 k! p; q" R
Inverse Infinity Reverse 5 t8 J; C8 l: j
Figure 8 Normal 5 b6 V9 g2 C. ?# ` P
Figure 8 Reverse
: ^3 P) ?$ U2 vSingle Extended Infinity Normal
* m2 W& I9 n5 Y$ A) }2 CSingle Extended Infinity Reverse 4 K* {9 W6 y8 Z: t9 m2 ~
Double Infinity Normal . Z) c( r' Q! P: x, O/ s
Double Infinity Reverse
5 V% S" B6 {2 ?Inverse Double Infinity Normal
" O4 j- m. H7 i* t3 T2 \9 N. |Inverse Double Infinity Reverse
( F6 T5 @4 }, w* LDouble Extended Infinity Normal
+ u7 Y/ y9 S1 A) t! X6 A7 EDouble Extended Infinity Reverse ; e" X T( i1 }, V9 B
Inverse Double Extended Infinity Normal * l5 _# l* ?1 y, s7 ?$ M
Inverse Double Extended Infinity Reverse
& {2 h& t, T: ?* o: i- t& n# z5 V; ZTriple Infinity Normal
# O) B& h. H; a1 J! X6 o$ Y! kTriple Infinity Reverse
0 m, Y$ l% Z0 f. ?2 d; s5 pInverse Triple Infinity Normal
" X" b) W& L3 Y4 ]; eInverse Triple Infinity Reverse ; ]8 l8 V9 \8 q
Triple Extended Infinity Normal % |7 n8 B: Z4 Z2 h) o; n
Triple Extended Infinity Reverse / a. e' m" G Z/ G
Inverse Triple Extended Infinity Normal ! A1 Z/ p2 r; i2 q- K3 w0 H
Inverse Triple Extended Infinity Reverse
* C4 Z% `8 m( \% M KQuadruple Infinity Normal 1 l1 R8 Q1 E4 | k* F- R, q
Quadruple Infinity Reverse 6 q2 K, \8 N* C. P- }
Inverse Quadruple Infinity Normal + f9 c \ s* N& ^+ h
Inverse Quadruple Infinity Reverse * x& t7 Y* t3 V
Quadruple Extended Infinity Normal : P, K8 Q; a3 D' q' S
Quadruple Extended Infinity Reverse 8 R/ x2 ~ H& k
Inverse Quadruple Extended Infinity Normal {& q6 o+ P9 B* ]5 p p! a
Inverse Quadruple Extended Infinity Reverse ; L) O( f4 I( o: y$ A( a) S
1 Y1 l( l6 q8 H$ @2 V$ `
---------------------------------------------------------
5 t! A. y# C1 a) @Spin
1 w' A7 ^) x B& z# @* EThumbspin Normal
) u, F& T! ?. E9 tThumbspin Reverse
5 W( h" m" s3 B3 CFingerless Thumbspin Normal & c$ A3 K1 @4 Z+ c1 f
Fingerless Thumbspin Reverse
( L5 g+ N* {' s7 ~: U6 lIndexspin Normal 2 g5 k8 [/ l3 A# Q0 x" q, L; F
Indexspin Reverse
$ [) q$ P: n0 q+ e/ RFingerless Indexspin Normal
4 ?/ K1 P* M6 o# AFingerless Indexspin Reverse
* t. f8 e p+ K& H& g+ l1 tMiddlespin Normal
+ k: p5 f; Q* L& g7 xMiddlespin Reverse . y0 o* i' P2 U- y; D( U& S$ n; N+ F
Fingerless Middlespin Normal
. L4 E+ F7 V' m5 A( _, CFingerless Middlespin Reverse ! o1 H% o- O( h# {! y
Ringspin Normal 4 S! }& U& Z, `/ J* f. `! t! g) R* H
Ringspin Reverse
2 Z+ K2 M$ }+ \$ u' s7 o5 j6 AFingerless Ringspin Normal ( M4 J8 j3 z: p3 @* X
Fingerless Ringspin Reverse
) l9 x$ ]7 ]; q/ {* [5 iPinkyspin Normal
: E: e4 ?% j5 q0 s% @4 |Pinkyspin Reverse 8 u7 f6 Y0 N8 d# t. K1 |
Fingerless Pinkyspin Normal ; s/ a( w i7 a2 J6 M
Fingerless Pinkyspin Reverse , @4 w5 J" |' w( X5 {/ N5 J$ X% ^9 V
Palmspin Normal * I% f1 W) l/ G% ^: K
Palmspin Reverse ; P# d7 \6 w0 C/ U( I% I4 o% g, R
Side Spin Normal & O' `! j% E: A0 R" ~
Halftap
. T/ w& H6 g( B, P5 T8 |Scissor Spin ∮
' p0 V7 `* e4 C$ L# UFulltap Normal $ \/ r8 n, K1 Y
Fulltap Reverse
2 E" q9 z; S C. g+ v+ @Fake Reverse ∮
5 M' A. {0 _4 {3 H: [9 bBasketball Spin - z# f N8 Q T3 R2 @4 E
Spider Spin $ f4 U- ^1 X. ~" d" |4 G" v/ v
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--------------------------------------------------------- 5 z, c0 P1 @1 z- p- P
Continuous ThumbAround
" C; T5 g! C# i4 g' c2 X: }. FCounter ThumbAround ! W, u; W d A& e9 ^6 T( k* i
Multiple ThumbAround
/ d, w) T" O0 O/ U3 T& qPinkyAround Normal
/ P' Y/ [( K( _ e2 ^4 R$ _PinkyAround Reverse 1 i* y3 |- }1 d! j
Fingerless PinkyAround Normal , ~* `5 w) S1 ^7 r( ?0 h
Fingerless PinkyAround Reverse
% I6 [. O6 z! \& qPinkyBackAround Normal ' D) x4 G" N. M4 q$ p+ s
PinkyBackAround Reverse
: r; _$ H) T5 f3 w* fSonic Fall
, ?& R7 u* ~% j6 zseudo Sonic Normal
3 ?4 f0 z( L" O) w8 G% ]1 @ z; YPseudo Sonic Reverse
9 v& k; S$ m" u1 F3 r U% n5 \. vIn Out Sonic Normal 7 k# O' h; n$ j* z. f
In Out Sonic Reverse
1 I! h+ t- l3 s/ G) E4 r5 U1 S! KiSonic Normal
$ f- k% \) P9 f7 V5 s/ viSonic Reverse ' i- ~- [1 \: M: r9 c
Sonic Rise % A7 b+ w6 |3 D7 _3 [7 ?; G
Fake Inverse Sonic Normal
: b& `4 q, T% P- o& K8 O+ rRising Fans + c' d- Z% S& A3 C! X" y! M
Inverse Infinity系列 ! Q4 e+ ?! z/ _ R0 ]+ F8 d) Z" b
Spider Spin
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8 K9 ^3 K8 C5 y1 O. @5 A以上的招式转自香港组织kitcat
- m z/ b0 ]2 U0 H Y3 D& \( H9 e当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。
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- v5 g$ _+ u! t. d+ V }" q9 v现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。- H* b; J; ?7 | ^
德国:GPC
% E# h5 G. n! S! S. c- N' g法国:FPSB6 Y/ ^+ U; f! x+ P+ ]6 Z
波兰:PPP
! }9 @% q: x4 J( V$ o, o' p! t y中国大陆:pserhome(PSH)9 C3 D( o* V! f0 B; z
中国香港:kitcat、penzone
+ j! y" C; j7 T9 |) E日本:JEB
. L' u) \/ t6 W韩国:pendolsa(PDS)8 y0 p- e- P6 ]9 l; E" c6 B1 n4 p& Z
瑞典:swespin
! U. C/ p, h1 X W- P1 D) E全世界范围内的:UCPSB、UPSB! e' M) `: l" g L
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2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话& D5 ~/ k" g) }2 b0 z
世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html
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[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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