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转笔
% l& a! N1 l* g' O T" v- e8 x 转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。* w, j: r) s$ N# ^' |# Z7 Y
1 N( U F/ ?$ Y; P转笔的招式分为8大系列# b* s) D( I/ P
around8 r% d/ _: M5 y6 f t: M
sonic
. O" P( s; l, m0 k iInfinity$ z' _& d& S+ S8 {8 O
Devil's and Demon's, X' ]3 L4 N {( }6 k* s
charge4 M7 i# J: Y; N, p& ?! F$ \
spin7 R0 V) Z8 `0 @" m- E% s4 P# s5 B
TAP
) c9 L$ T. x; r2 oother( i3 D# f% Q4 ~# o
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单独的招式称之为trick
* Z% j5 k f- R0 F把trick连接起来的招式称为combo
; Q! O; J# w u$ _0 ~转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。 # s( O5 s+ y; V
7 ]8 W$ U# C/ Z截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。
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8 R% `. }7 y$ n: y& f2 F# N& V$ b最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around) 现在转笔的招式已经非常多了。常见的有:
% V; a( w! i( m0 y6 d4 H" ?# Z1 c
ThumbAround E |- M4 Q- o, k, c" E8 R
ThumbAround Normal ∮
! l K: C: ]' H$ [ThumbAround Reverse ∮
# E) l" Z" M8 @Fingerless ThumbAround Normal 9 W. A' G0 O+ }
Fingerless ThumbAround Reverse 8 N1 J g" V3 S" e. b3 X( x
ThumbAround Harmonic
1 K0 t# G+ J# d tContinuous ThumbAround ( y+ f* T9 ]- b. d/ c
Counter ThumbAround
) h9 O% G* ]8 V- B7 ~6 {+ t& gMultiple ThumbAround
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, v" ?4 `; @8 p3 s+ x( m--------------------------------------------------------- C0 \$ [5 z1 B" Y4 U7 s
FingerAround
4 I8 T( g5 {% C, j& V$ YIndexAround Normal ∮ ; j7 {& o7 q* K
IndexAround Reverse ( L' v! ~& _0 S7 d9 p
Fingerless IndexAround Normal
4 @* @( a# {# ]6 ~! S- ZFingerless IndexAround Reverse , R' G T& g% L5 d
MiddleAround Normal 0 L: _. c- s F/ S" r
MiddleAround Reverse
: H% S# q) ?# NFingerless MiddleAround Normal
( q9 t# w' o o8 l9 ]Fingerless MiddleAround Reverse
5 S l' D2 s& y9 j$ zRingAround Normal
; ?4 e+ Y" Z5 l/ l$ `( } ZRingAround Reverse 2 B' ?% |# A4 `9 W. p. J
Fingerless RingAround Normal
: b# c/ ] o! yFingerless RingAround Reverse
) R0 }6 U1 N" g+ N6 z8 i# {7 GPinkyAround Normal
& o- H% j8 k5 U; ?5 I' V) A2 SPinkyAround Reverse ( l+ d8 ]9 }0 v) v
Fingerless PinkyAround Normal
4 Q9 s. \. q# G S( o* F) iFingerless PinkyAround Reverse
6 p. J& f. U3 B& h# G' v: x$ e% ?& q, A( g
--------------------------------------------------------- 5 H, \( m$ o/ \5 r' Z6 ^- @
BackAround 5 z% w. ^1 x. |- z7 s
BackAround Normal ∮ $ J4 [) U) [& J& ]
BackAround Reverse
( Y2 x9 g: H j7 zMiddleBackAround Normal∮
$ W& k6 s6 _& {" uMiddleBackAround Reverse / A' R: V& b; d4 `! O- K
RingBackAround Normal
* b9 M- [& j8 Q$ S0 aRingBackAround Reverse
" l) S8 ~7 H* K c |' _PinkyBackAround Normal
( t8 R6 h3 f/ Y9 E: k8 vPinkyBackAround Reverse
) W* M. G7 I8 m! j+ XBackAround Fall
! ~! d" B/ b1 J5 L/ c. qBackAround Rise + j8 J! o, p* C$ g" N
Korean BackAround Normal
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--------------------------------------------------------- " _; K# B, ?) Q5 S
Sonic + r9 w0 E. P1 C) [5 s$ q" t' `( Q
Sonic Normal ∮
. @; Q, x# n8 P" A# b# [1 u& u/ z7 }Sonic Reverse ∮
. e8 I1 d/ h: U$ r9 s' ySonic Rise ∮
3 J! n, I: m* F2 T6 p% m( W: O" |Sonic Fall ∮ 8 F( w9 z# T' @9 I4 X
Sonic Harmonic ∮ % d: \* K( D7 b$ e4 ?
Inverse Sonic Normal ∮ ; u8 V4 y3 T. L8 w4 C8 |6 Q' c
Inverse Sonic Reverse ∮
: B* W- t4 @0 L9 U2 U$ DMoonwalk Sonic Normal ∮ + P2 \, M; ~9 p# ?, A; C
Moonwalk Sonic Reverse " n h/ B# A" ~ Y
Inverse Moonwalk Sonic Normal 5 i O9 r6 x$ M
Inverse Moonwalk Sonic Reverse . C1 ^/ i( {' @# R3 }( x& a V& _
Shadow Normal " L+ ~) B- [6 r; R0 g! {% L/ a1 F
Shadow Reverse
; T. ?. [ F( E! mInverse Shadow Normal
" }% x- {( @* E2 y) fInverse Shadow Reverse ; y: }8 n! R! j. v. {9 f& p0 \
Pseudo Sonic Normal + z {" f& _$ |0 k- N, {% d$ [# [
Pseudo Sonic Reverse
/ u# Y% g$ m9 M L8 @2 k9 ?2 pIn Out Sonic Normal
) ]( ^! n- d5 b: N. m& D/ f# FIn Out Sonic Reverse 0 r" K" g! t) B% V6 v6 S! X" s
iSonic Normal
/ H# [: \) f3 eiSonic Reverse 7 {! p& S2 v2 u9 K% @% `
Devil's Sonic ∮
9 ~" T' i3 F( G0 QDemon's Sonic ∮ 9 O% J$ u% l: l- l
7 }7 R# w! D+ Y+ f* r; O* K--------------------------------------------------------- ! @3 ]5 b5 ]- ?; L7 U6 d% y
Charge
9 V! d' e$ X+ x1 t5 H" ?& E$ {: OCharge Normal ∮
; W/ D7 r7 y6 p6 N5 C' \ OCharge Reverse ∮
3 U: b% b( L7 b5 U' B) kTwisted Sonic Normal ∮
! A! w, ~3 N( E# @) I0 ZTwisted Sonic Reverse ∮
: Y5 W1 U. ]9 |0 y: RWarped Sonic Normal
1 a% v" x* q' V. K2 {Warped Sonic Reverse + ~% f! b; f I) _8 c
Fake Inverse Sonic Normal : S, ^% g. @) P9 e
Rising Fans
+ Q4 z" [) n2 {+ O: h5 \: I. bDouble Charge Normal
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---------------------------------------------------------
* ~+ {) D1 _. c [& L t" xFingerpass
* t" H$ |3 y9 J& S6 N* P% Q- OPass Normal ∮ ! m0 O# \- R" p4 o+ k5 G
Pass Reverse 6 X% b7 X4 Q Z0 A
2 H+ b4 l; B- [, P8 e. @
---------------------------------------------------------
; V& `, ~0 M' I* {) J( R" o9 ]Infinity " A/ ?* f7 ?; ]" n% @' m4 w; K
Wiper Normal
0 J8 u- G8 b- H: n) Z; J6 GWiper Reverse & k. |/ @# C- Z* q% T
Infinity Normal ∮
1 ]6 V$ @. @* ]3 T) DInfinity Reverse ∮ ( _1 |# ? P3 i# l. E) f; z
Inverse Infinity Normal 4 F& y7 P( I, P& o3 Q
Inverse Infinity Reverse
7 ~' _; ?* M8 Q3 O+ ^ x1 JFigure 8 Normal
9 \& w" J2 \6 Q+ @. G/ \Figure 8 Reverse 0 k V2 |3 O* L6 E
Single Extended Infinity Normal $ {$ k9 ~8 I* ]: s/ O% ]+ w
Single Extended Infinity Reverse ; E# N7 ] W. o' ^
Double Infinity Normal 1 I$ C+ N1 [) {& Q
Double Infinity Reverse / W8 Y0 k$ Z* c2 y1 Z
Inverse Double Infinity Normal
) R, ^5 {$ G3 AInverse Double Infinity Reverse
% v* j, r9 @( ]) F7 N" ~& C: FDouble Extended Infinity Normal
5 P, z( _+ ?0 @. _1 D7 P3 ~. J2 UDouble Extended Infinity Reverse
. b" L$ n4 l9 Q2 TInverse Double Extended Infinity Normal
: [8 _9 C1 H8 C1 p& ]7 hInverse Double Extended Infinity Reverse
7 k6 D' f1 Z3 z2 {7 P7 f aTriple Infinity Normal
! A0 a9 _$ \7 Z! W/ S, }Triple Infinity Reverse
. G+ \# O+ z: A* aInverse Triple Infinity Normal
( L* Y$ M G4 GInverse Triple Infinity Reverse
7 R3 I% O2 X! R. z @Triple Extended Infinity Normal 0 S9 r8 p9 j; |# n% G! r
Triple Extended Infinity Reverse , R3 Q( z8 f* C' C) j- x! Z
Inverse Triple Extended Infinity Normal ( r' n0 y- F# C: c3 @! h
Inverse Triple Extended Infinity Reverse
. Y; g9 Z6 i- o+ M/ V) TQuadruple Infinity Normal 2 ~4 l0 n+ V9 N, ?& s
Quadruple Infinity Reverse 7 C8 g- O) K6 ?. }. s3 d( q- W" p0 `
Inverse Quadruple Infinity Normal
9 Y$ o4 B7 p" a7 uInverse Quadruple Infinity Reverse
. g P" T! W7 R+ Z' cQuadruple Extended Infinity Normal
+ N' V- t) F( z- C. wQuadruple Extended Infinity Reverse 4 H) g) Q+ n7 F9 g( A
Inverse Quadruple Extended Infinity Normal * y+ U" {- ^2 m1 ? M4 f3 _3 f2 s; E
Inverse Quadruple Extended Infinity Reverse
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6 w* o4 I9 n* l# Y--------------------------------------------------------- 5 [# X9 h1 @) F/ G# X! L
Spin + E3 e8 Q, j7 q
Thumbspin Normal
: s# d7 z' T# X8 }( m! ]# c5 HThumbspin Reverse
1 X* @/ j7 n; Q* M8 kFingerless Thumbspin Normal
2 U$ e2 ?) s9 F. p' PFingerless Thumbspin Reverse ( c7 i+ r, Y: r4 ] `
Indexspin Normal
( _/ y/ |0 b4 Y& a8 a4 @Indexspin Reverse 3 P. ^3 z1 \; R4 m" v8 }( M8 e
Fingerless Indexspin Normal 7 [ Q/ U2 b3 z! b! G
Fingerless Indexspin Reverse , j( _6 S! {: M) z# y
Middlespin Normal ' {3 Y2 z$ J1 M7 D9 S9 o
Middlespin Reverse
2 D0 Y9 k9 k- O J6 b) dFingerless Middlespin Normal # f% _' @5 N9 U
Fingerless Middlespin Reverse
& S9 |3 ?2 ?4 w( eRingspin Normal 2 T" z$ Q' w, ]2 Q! r! c# J! \
Ringspin Reverse
~ Y- o9 q) W3 ?Fingerless Ringspin Normal / c' \2 u& y4 Q* ^
Fingerless Ringspin Reverse ; W- J D2 p5 Q( W/ e
Pinkyspin Normal ' W2 X: j4 q5 ?) K9 S
Pinkyspin Reverse
$ r( K) P! s x% OFingerless Pinkyspin Normal
! |) C0 O. Z; J6 ?Fingerless Pinkyspin Reverse
- w" Z" [) @7 l* VPalmspin Normal 0 u0 ^/ Z& h. Q. z7 e
Palmspin Reverse 1 u& ~, x: p3 y! p% k' b: g; j
Side Spin Normal : \# e* G. q: K1 b1 s2 `
Halftap
6 f q3 @0 v9 }9 G: eScissor Spin ∮ : s8 ~" x9 ^$ ]
Fulltap Normal # S M7 S' z3 o+ \1 [" {7 V* {( Y
Fulltap Reverse ! w+ `! x" y9 a$ d8 J
Fake Reverse ∮ 9 B" Y3 u/ J1 d0 t
Basketball Spin
1 _. R& H7 N2 W- u! H/ E, sSpider Spin
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: }/ J2 U' E; W" H w/ t--------------------------------------------------------- # w4 H2 k% ]4 Q& G7 X M5 P& u1 h
Continuous ThumbAround ; S' M* z; v9 L" g/ @ \
Counter ThumbAround 8 J9 c" E! E( L0 q+ d5 H6 `
Multiple ThumbAround
; ~% p0 {5 M( Q& t4 p9 s# _+ CPinkyAround Normal
/ ?9 e' }3 [% [& V! l! GPinkyAround Reverse & K+ O, i. E5 e8 S- K, O1 _* S
Fingerless PinkyAround Normal
# a4 ]4 q0 `- ~Fingerless PinkyAround Reverse 8 i% l8 U, G" H8 d
PinkyBackAround Normal ! |1 X! n3 Q6 t0 d# T
PinkyBackAround Reverse : S( [, _. |. p0 ]1 p
Sonic Fall
- v$ W) F+ [4 Oseudo Sonic Normal 0 {# w. t6 v' N
Pseudo Sonic Reverse
# E+ W j5 b- \: dIn Out Sonic Normal ' N) | {( m! n! P
In Out Sonic Reverse / F+ ~8 |+ H" Y& F7 N# \* A+ \* ~
iSonic Normal - I" L& N) Y# _ ^+ J3 }( F
iSonic Reverse 2 c7 r! X6 \0 x- a
Sonic Rise
$ s% e7 h8 X3 y. ^- Z0 {Fake Inverse Sonic Normal
& v. g$ ]2 l7 kRising Fans 9 p! v+ V W8 o. t; G' Q
Inverse Infinity系列
0 q; \ v$ |$ Q! V" N' {Spider Spin
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' @+ K7 ^" I2 b* [* \1 Z8 X
以上的招式转自香港组织kitcat
4 {, O, H% p& `: G* |当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。+ Q- N6 c( Z6 O) p
& P2 @6 J. w) \9 z现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。
: b1 p- J& }3 s; z1 M德国:GPC
: Y6 b) v* V1 D* Y5 X) w法国:FPSB
@- t4 s! \" U波兰:PPP6 D8 L! \4 i# x3 w' D! c
中国大陆:pserhome(PSH)
; A- Q* u% N' j- G" e0 \中国香港:kitcat、penzone
, f4 D4 p# H& m5 P日本:JEB
- h9 V0 }& X5 ] _+ ?# F- t& M韩国:pendolsa(PDS)
{9 Q' i w" N, `9 s瑞典:swespin- _* \* R5 U& C6 H0 ?7 V8 P
全世界范围内的:UCPSB、UPSB6 p* S( d9 ?+ c, w
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6 D8 T2 B8 ^# R1 h6 @( H6 `2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
, ?7 h/ W7 d. a7 a/ a. w$ n0 M世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html% X* Z" S5 r# @, H4 i% n: C7 }
3 V" n. {' |! R$ W' B+ Y[ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ] |
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