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转笔+ m1 ^' D( l, j
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    转笔(Pen Spinning)是一项用不同的方法与技巧,以手指来转动笔的休闲活动。
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 转笔的招式分为8大系列
 $ d  u+ E' V9 w' w1 F( |around+ U" J( |5 s1 ~! l) f; b; w
 sonic
 * t, F6 U3 u" w& Q1 ]Infinity
 ; b% V5 K9 P2 v; Q+ JDevil's and Demon's" y, K6 o8 H: M% \7 Y$ F9 @" H
 charge; h1 S% X* D2 ]" u/ Q$ r$ ?
 spin/ n+ A( x  `; V* p: A4 F
 TAP& ]1 ^+ m) T" s7 U$ x
 other
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 单独的招式称之为trick4 J+ }3 W9 s& }1 @0 U" `; q6 a, y5 f3 y
 把trick连接起来的招式称为combo6 W: p  T5 R9 k, B: l
 转笔被分类为一个xhandgame运动的分支。这运动的世界发展中,同类项目还有悠悠球、蝴蝶刀、zippo、XCM、堆积运动等。它普及程度的快速增长很可能是源于它的方便,因为只要有一支笔,不管什么地方都可以转笔。世界上很多地方的学生都爱好转笔。
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 截至目前为止,转笔的招式不少于1000款,单一招式通常都较短。最容易的招式可以于几个小时内就学懂,而比较复杂的招式则需时几个月才可学会。将几个独立的招式串连成为一连串的招式,可以使得动作更加美观,这也是众多转笔手梦寐以求的东西。 + s# U7 d: S6 L5 f
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 最简单的是用中指推笔,是笔在大拇指上逆时针转(thumb around)  现在转笔的招式已经非常多了。常见的有:
 ; r* w  e2 ]. x4 t! G; R, I+ s+ Y7 z2 `, d' j
 ThumbAround 4 s4 y# L9 z3 n, c7 _" ?
 ThumbAround Normal ∮ & i& B. h/ ?1 q! K, I& E
 ThumbAround Reverse ∮ ' \  s" l) q! B1 q. l
 Fingerless ThumbAround Normal  3 T8 N8 V! L$ d% j$ a
 Fingerless ThumbAround Reverse
 2 e3 A2 @+ e1 ^. o! U( sThumbAround Harmonic
 # e8 B+ i% `3 }( y7 s$ T1 LContinuous ThumbAround
 8 b# M' b+ r- s  H9 P+ U: jCounter ThumbAround
 * t9 c  E/ y! ^1 Y5 eMultiple ThumbAround
 . A) b! x4 Z. ]  Y+ l
 ! ?% U- a. g1 Z6 w---------------------------------------------------------
 ( [) r9 K" ?4 yFingerAround
 & j9 K0 T& v4 K6 B) S( R$ Q/ k: _IndexAround Normal ∮
 4 `  ]+ {5 \' Y, e' e: j1 |9 ~IndexAround Reverse
 1 b' S& ?6 m) E* s" a' u4 f0 YFingerless IndexAround Normal  & e7 G2 D7 T; N0 n) I/ A
 Fingerless IndexAround Reverse
 7 O- i, z/ J; o# r/ K/ F( JMiddleAround Normal
 ' Z8 S$ l. J' hMiddleAround Reverse  ! c+ @' Z3 K. D
 Fingerless MiddleAround Normal
 + Y1 o1 L8 f, I& bFingerless MiddleAround Reverse
 " R: a  D9 g1 Y9 F8 kRingAround Normal  * f* d4 ~  N& ~. Z& ~3 I. Z8 @
 RingAround Reverse  , L/ s. n  b+ e( S* T
 Fingerless RingAround Normal  % F* n* F/ T  I( S  P
 Fingerless RingAround Reverse  , ~) ]2 U2 R) _% D  g
 PinkyAround Normal  5 M/ a* \) N; Q7 t
 PinkyAround Reverse
 ' k' }& h" M, |# a% `5 GFingerless PinkyAround Normal  - B9 \& B3 x8 v7 D% G; [
 Fingerless PinkyAround Reverse
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 4 j) ]* g' D% o$ |  }--------------------------------------------------------- ) c8 D2 ]! u7 t
 BackAround . H( _; [- ?7 ?  X
 BackAround Normal ∮ , |3 M+ A* K$ l: a( w1 V
 BackAround Reverse
 7 ?- e8 |2 k3 N. J, ]  ^4 iMiddleBackAround Normal∮
 + S" l) W8 @/ p; S6 I, gMiddleBackAround Reverse  ) v& u( i8 r! ]& c
 RingBackAround Normal
 3 z; b# Z8 ?  A! G3 z- cRingBackAround Reverse    c# `1 S9 u  v& j' X* X
 PinkyBackAround Normal    a5 @+ H- u0 u4 H3 i7 s
 PinkyBackAround Reverse
 + z% P/ D! X" P& I8 E' X# pBackAround Fall % v- o% ^: x: B
 BackAround Rise . v7 _0 m+ Z! h/ ~2 o) }4 ~$ R
 Korean BackAround Normal $ |# Q4 m1 _* X3 _5 Q
 " k1 Z+ f, q$ w$ r, @* a3 A* d
 --------------------------------------------------------- * a) v; t* R( H2 N) V
 Sonic
 D2 }& M6 s, USonic Normal ∮
 % h+ u2 z+ C6 w" J  VSonic Reverse ∮
 - k) V- @4 N4 _( b0 hSonic Rise ∮ # N1 h4 v$ a& a% Y: ^
 Sonic Fall ∮   }4 q% _1 n" u% K1 o
 Sonic Harmonic ∮
 + e: |/ ^0 D8 `4 P$ Z7 i. ZInverse Sonic Normal ∮ # v* m; r- H. B2 j
 Inverse Sonic Reverse ∮
 7 k" T( J+ e# I# I" X1 _) d; D& CMoonwalk Sonic Normal ∮ : Z7 }: v; Q  h: k( V
 Moonwalk Sonic Reverse
 - s/ h1 L6 ^2 m7 a( B) ^& I: yInverse Moonwalk Sonic Normal
 u7 c6 U+ d7 K4 S; B# o" qInverse Moonwalk Sonic Reverse  % s8 l5 ^' ?. Q* @
 Shadow Normal  ( O% o' \) q+ L
 Shadow Reverse
 / q6 T/ l6 |4 {# V* i" Z0 ]. cInverse Shadow Normal
 6 [# H5 O" p$ J) zInverse Shadow Reverse  . ?5 E5 N  e2 w0 I
 Pseudo Sonic Normal  . K8 V+ H! O2 S7 R0 B" t, S
 Pseudo Sonic Reverse  " n' {, V& ?, n4 ?! W0 [
 In Out Sonic Normal
 0 e7 T; w" ^+ V3 _" L6 qIn Out Sonic Reverse
 ' X: V6 d) `! n: Y# viSonic Normal
 4 e5 t8 h+ E1 M3 i; U1 h2 miSonic Reverse 5 s- D. ^. U- ]- r
 Devil's Sonic ∮ % ]6 n: c4 ^& h2 F! S
 Demon's Sonic ∮ - \" d; ^& y! P8 |
 
 - g  @) g) T  m  `( j4 l  q---------------------------------------------------------
 ! A& a" N% |* V, O5 m2 ^- c1 ]Charge 1 ^9 x% V/ X" T# t% Q
 Charge Normal ∮  ( }# l7 f; i$ c
 Charge Reverse ∮   H4 a- v, T3 _6 o" P
 Twisted Sonic Normal ∮
 3 f! U$ C5 ]8 C& p- VTwisted Sonic Reverse ∮
 " s, i% G, X; Z# MWarped Sonic Normal
 ) |( r0 p5 Y* O5 x) B( X( Y. {Warped Sonic Reverse   _$ x) [  E. `3 ?% w
 Fake Inverse Sonic Normal
 ' T4 I) i3 O8 X8 S# P! VRising Fans
 o; O+ Z" N: e: m* i1 RDouble Charge Normal " E% S# Y" `4 d" w2 |! N3 [
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 --------------------------------------------------------- : ]2 S2 P, T! [: S- y. F: C3 f
 Fingerpass " `( l& O! R3 m! P" ]$ N
 Pass Normal ∮ 3 z8 M  u% K9 e+ q& p' g  s# u3 U% _, R
 Pass Reverse 6 J1 e7 J9 W- a+ V: @) D/ q( m/ z
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 ---------------------------------------------------------
 9 W3 U3 o- j  R9 a# b8 n# R+ lInfinity . {' g6 p* W" `, r. F  x! l4 q
 Wiper Normal  : N9 [! G) C! i( W! e+ ?
 Wiper Reverse
 0 ^, T5 {3 I6 l0 N) b+ e% N. kInfinity Normal ∮  $ r  W. \. P3 Q
 Infinity Reverse ∮
 3 B8 K  G* P1 L: P7 g' xInverse Infinity Normal  % [3 P/ \, n$ C! p, C- v/ A
 Inverse Infinity Reverse
 6 {5 r+ R4 E& a0 d8 `3 mFigure 8 Normal  , P6 }! X, w. k9 J) F3 ~$ s
 Figure 8 Reverse  : B! s2 R) |4 v( S; }: F! i
 Single Extended Infinity Normal  / ~$ c/ y9 |- Q- P5 z( {
 Single Extended Infinity Reverse
 . c! o4 o$ c& [Double Infinity Normal
 & f! t. [  t4 z/ M0 I! [! hDouble Infinity Reverse
 4 ?. G0 ]( k* S/ S. Z6 |Inverse Double Infinity Normal  0 v; x  L% ~# u" k4 r/ H6 z7 g
 Inverse Double Infinity Reverse  # b- Z- F% l8 J- c
 Double Extended Infinity Normal
 d2 J  ]+ L: [% }$ {, DDouble Extended Infinity Reverse
 9 `  m8 d) {" x" SInverse Double Extended Infinity Normal
 , {- f' M' B+ c: f5 }7 f2 BInverse Double Extended Infinity Reverse  - ]& G& N4 }9 `
 Triple Infinity Normal
 8 a$ M0 V) h+ p. O4 V" U* ETriple Infinity Reverse
 , C$ `8 W! \8 p. fInverse Triple Infinity Normal
 : L8 M/ a. ^( yInverse Triple Infinity Reverse
 2 m) d! @6 {+ K  e" aTriple Extended Infinity Normal
 & R) k4 L6 \* j& E" U* G. ETriple Extended Infinity Reverse  ( b- L: y1 i& z% [- [
 Inverse Triple Extended Infinity Normal  8 ?% ?" c! |9 Y: ?, Z  P7 L7 {7 }
 Inverse Triple Extended Infinity Reverse
 $ d6 h1 W6 C5 uQuadruple Infinity Normal  ! P6 D' e( e" o4 Y& f, z
 Quadruple Infinity Reverse
 O* i7 A5 V- a% Q9 @Inverse Quadruple Infinity Normal  / G) w+ |0 b9 o2 {
 Inverse Quadruple Infinity Reverse  2 x6 T0 I9 j$ O- |2 U
 Quadruple Extended Infinity Normal
 ' z/ Y9 o9 i( x+ B* u  tQuadruple Extended Infinity Reverse  + I+ b9 j6 R! ^" K6 J
 Inverse Quadruple Extended Infinity Normal  1 [: {4 Q1 n" X% x# y  C) Z
 Inverse Quadruple Extended Infinity Reverse
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 --------------------------------------------------------- 8 c" ?1 K- }) T, l# t0 e( Y7 }
 Spin 2 W# o& e  S1 X& X( Z- c
 Thumbspin Normal
 8 _! W6 _5 W( s" n1 _Thumbspin Reverse  7 ~+ j# J# _) }4 @: V* G# S( J
 Fingerless Thumbspin Normal
 3 w: i1 i# A7 _& X" BFingerless Thumbspin Reverse  " z$ W6 F1 G+ l; y
 Indexspin Normal  , h: k8 `4 `/ }2 T! r- L; d. `
 Indexspin Reverse
 8 S  M# @! W) W4 c5 BFingerless Indexspin Normal
 _  v* R3 e, {! \* S- M  x8 _Fingerless Indexspin Reverse  1 o; J$ F9 P8 ]5 e, P
 Middlespin Normal
 5 y) ~; H! [+ z' S- UMiddlespin Reverse
 2 _% O* }# e8 I3 T1 o7 {/ K! tFingerless Middlespin Normal  : e- s/ e  \. G; K+ q1 r; {
 Fingerless Middlespin Reverse
 6 \1 }! h1 \1 ?) k* r0 F& J: ]: }4 TRingspin Normal  - X& E0 J0 [* W" G! K1 P
 Ringspin Reverse  - C" Y2 X" A: }# x1 N, v- ]8 q
 Fingerless Ringspin Normal  & J" ]/ Y& b; }* r! D
 Fingerless Ringspin Reverse    C1 H/ L/ F: K, Q
 Pinkyspin Normal  ) K/ R8 u1 j( M4 }1 `2 i
 Pinkyspin Reverse
 . _& y) K% h) cFingerless Pinkyspin Normal
 3 S; H; z4 R/ p8 \  K3 eFingerless Pinkyspin Reverse
 3 u% b4 r9 i) N* v8 c: q* f8 D2 MPalmspin Normal
 ( s4 U+ l! ~: H6 nPalmspin Reverse  : w% R% k2 f2 ]# j
 Side Spin Normal
 ' H$ ~; u1 |7 ^0 QHalftap
 " r- U4 }4 O, M1 b. @Scissor Spin ∮ 3 P7 |! {: ]7 v1 ?/ y* m
 Fulltap Normal  ! p2 q  n# Q" f
 Fulltap Reverse  ( ~" Q. I1 v& M  a
 Fake Reverse ∮ + f7 }; K, P$ A7 s3 j
 Basketball Spin  6 f: f+ o+ J- w5 U& {- C% ]
 Spider Spin   J5 q+ R1 e! H3 b/ G0 W0 v
 
 ) S" [+ K2 F) I1 l" S) ]- i: r& K--------------------------------------------------------- 1 s5 \5 Y- v# K8 `- ]
 Continuous ThumbAround
 ! @" E3 u* e3 ZCounter ThumbAround
 6 S. V! R  P4 K# p8 q1 qMultiple ThumbAround
 6 r# h7 x4 w- q$ `* T. Y) dPinkyAround Normal
 ' d' a. G3 w  a( RPinkyAround Reverse  ! c8 x3 Q  `/ |3 T2 v& a
 Fingerless PinkyAround Normal  " P1 E) \( [( J4 w  ~
 Fingerless PinkyAround Reverse ' V1 _, Y! n; R4 \: _/ k
 PinkyBackAround Normal
 7 P0 W* E6 d2 z/ O7 o7 e7 tPinkyBackAround Reverse  7 O1 z# f5 Y6 D$ S( p) [" l
 Sonic Fall
 # S, {( }6 H. G$ t1 e0 }seudo Sonic Normal
 * _6 m$ r  x- A* @& i( ^  fPseudo Sonic Reverse  ! Y2 K5 {8 ~; T6 O$ p; h
 In Out Sonic Normal
 2 L3 D6 r# z9 }7 t8 B! WIn Out Sonic Reverse  , B4 A, z( n) b, s( O$ W
 iSonic Normal
 2 |( j' }0 K1 B1 {  ~iSonic Reverse 9 h& |  {% w4 `* e2 `
 Sonic Rise ; J0 t! y% J: w+ G: C& u* i( j/ t
 Fake Inverse Sonic Normal 3 Z$ F0 N6 x1 s
 Rising Fans 5 J5 {  ~+ j: M3 R4 K/ B" H
 Inverse Infinity系列 , E, U$ |0 _( c' w! Q5 b- U: T
 Spider Spin  2 m+ r" f) C$ T; }! `6 }) }+ v
 
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 5 q; y6 u' M0 c1 v6 r以上的招式转自香港组织kitcat2 A) ^5 Y, V* t# G( _, g0 n
 当然还有许多,这里面也有是一种但不太一样的。但都比较经典。是一个中等高手所必须会的。其中有简有难,简单的一个小时,有转笔天赋的10多分就可以学会,难的要学几个月才可以学会。5 F3 ~" _- d; x0 n# r) F
 
 : b& a  g0 I" Y" m5 ]# F* _现在转笔在世界各地都是非常流行的,因此,许多国家出现了转笔的组织,组织之件经常合作制作视频及探讨。$ r4 ~% J# B" C% Z. ]+ C
 德国:GPC( t1 ~* ]; x4 h. u* Y
 法国:FPSB$ j' k2 D4 y, e* D3 w$ ~% Y& I2 d
 波兰:PPP
 & {# w: N6 K3 m( t! M- [5 k6 \7 P中国大陆:pserhome(PSH)* Y+ L: b- z  R5 ~; V, O2 h
 中国香港:kitcat、penzone
 ( U4 X8 |' I8 }/ j日本:JEB+ r6 g. a+ ]0 T9 i' _* Z. `# ^; E
 韩国:pendolsa(PDS)
 8 S9 D/ V2 A- [0 S  U瑞典:swespin
 & o7 S: b0 S- B6 N& {! \( w# p全世界范围内的:UCPSB、UPSB
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 2007年,PSWT转笔世界大赛举行,各组织分别派出选手征战,最后韩国pendolsa组织的替补选手KTH获得冠军创造了一段神话
 ; D. ^5 z( {& [/ g" W世界大赛官方网:http://www.alexsimpsononline.com/worldtournament07.html$ w% e0 z' L9 i* s( h4 F5 |' }
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 [ 本帖最后由 Lazy富农 于 2007-9-1 13:16 编辑 ]
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