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发表于 2008-11-12 19:45:58
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招式难度系数表
; O, w7 J' J: f ^% F L$ g
( g! u, K7 A- h. _1.pass & charge(10)8 @$ s/ V! V( } y
; [5 Q" K7 [% Q- U( y1.Charge Normal 1
! X4 d7 n, D" [; @8 ]9 Q2.Charge Reverse 1
3 F, K5 p/ F7 d8 L. V1 `0 w3.Triangle Pass Normal 1.59 X) k: I4 {5 ` ?$ }
4.Triangle Pass Reverse 1.5
/ n% }( u2 H' H; P1 D f5.Fingerpass Normal 1
# s% z) V* D$ U t G6.Fingerpass Reverse 1, \- S; ~; K& ^0 T1 z% R
7.Twisted Sonic Normal 2
1 Z( l/ \+ o1 T: g8.Twisted Sonic Reverse 22 g O' N! K+ {* K0 B2 J
9.Warped Sonic Normal 2
0 }8 B2 k( `( h1 A10.Warped Sonic Reverse 2" _0 b5 J4 r( ~1 L7 p
7 d, U" g/ G0 t8 i
1 c7 M! {, w% S1 a/ K
2.sonic(15)
" b9 O; h; z5 a# v* }1 Z2 x3 [1 f* D& Y/ Q
11.Sonic Normal 2
$ L4 V6 P1 H$ M7 M/ w9 p+ Z12.Sonic Reverse 2
$ x3 ~ g) j; F& L# J13.Inverse Sonic Normal 2.5" p* n4 g, b$ M0 {% x" `
14.Inverse Sonic Reverse 2.52 M4 \3 Q$ r6 Y ^# B, Z# Y1 C
15.Sonic 2x Normal 26 q5 W) a) s! d3 F/ |& t+ {
16.Sonic 2x Reverse 2
4 D# B5 h! J& g. n17.Sonic Clip Normal 2
4 K* ?$ t3 k% H( I+ s* _9 ^" q$ V18.Sonic Clip Reverse 2
k5 v" ?/ R: y5 k4 o1 G' L19.Invisible Sonic 2& a2 ]/ \4 N* O
20.Demon Sonic Normal 2.5
- v0 ~( _; R; h' ~. Y9 o1 j21.Angel Sonic Normal 31 r1 z: h) r: ~# C7 N0 v
22.In-Out & Out-In Sonic 2.5
; _6 ^% G/ f" a) z, t) n% p0 Y23.Side Sonic Normal 2.5
, F* U5 D! F( }- K* r24.Side Sonic Reverse 2.5+ o6 w6 h) [ F+ B% M+ \$ z# ^/ R2 b
25.Flush Sonic Normal 3. @; k/ j! T P0 ^
* s2 H2 t! w: p N! N& U2 O( ?8 V
) V( e. i- c F- _' O4 _) b: v
3.infinity(9)
, ]% `* M. a8 ^9 G7 y
! V [# m: q3 D' E4 p26.Wiper Harmonic 1
4 y5 b8 ?+ w2 ~( d3 \27.Figure 8 1% x6 |9 g! |" K+ \' Z
28.Infinity Normal 1) r* k: ]9 @: e# |# p
29.Infinity Reverse 1.5
+ l. H; Z A: i30.Single Extended Infinity Normal 1
O1 v7 x% }" \# o& `- ^) a& _31.Single Extended Infinity Reverse 2* ]" b+ w: [$ D a/ u; d7 W
32.Quadruple Infinity 2.5
3 i- M( Z, ]2 a. }. N33.Quadruple Extended Infinity 2.5$ J, R- j) ?! ^8 C/ }
34.Index Wiper Harmonic 2.5
9 C) t2 e; A* h- S+ R6 m, v5 o& w; ~" G7 D. a7 z! s% R& q
- f8 q6 F" S$ r0 I4.tap(8), W1 I5 X6 `0 k$ F( K- T$ X3 X% @
0 E' C0 e, o! \7 M4 x35.Half Tap Normal 2
7 Q* l, P) {. I) W% X! Z36.Half Tap Reverse 1.5
. f1 M5 ]6 y [7 E" F- M37.Full Tap Normal 2. u0 X& J4 {' [% _0 u
38.Full Tap Reverse 2( @' N# e4 x9 K# i
39.Back Tap Normal 1.5. T0 r! q7 o; L9 C) ^' T3 M+ r3 e
40.Back Tap Reverse 1.5. V) F0 r' U; f( {' R) p) X
41.X-tap 2
4 A' L' n# E: P6 m- o& j$ l+ I3 f42.Fingerless Fake Reverse 21 r2 l! Q7 c6 Y0 s) d
% d) v4 n4 ~- w# ^/ z
0 e/ m: b. f7 {9 Z
5.around(26)
, J F2 T/ J. {; E, m- k' b
% b. m4 R' @" H$ C43.Thumb Around Normal 1
* [; \, W) _. T+ D/ l; J: Q2 _" Z) S N3 ?44.Thumb Around Reverse 1.59 w8 D# A5 G$ i2 N! h
45.Index Around Normal 2
2 C6 L" P7 H& z46.Index Around Reverse 2
4 b8 n8 n4 E+ E' H- d; R' i47.Middle Around Normal 2
" S3 g; K+ W. I' C( `48.Middle Around Reverse 2; _7 N& a+ F) s6 Y
49.Ring Around Normal 2.5
1 c \; P$ R$ L! f# o% X, T50.Ring Around Reverse 3
( |( k- {+ S8 j) S51.Pinky Around Normal 3.5+ R" [8 Z7 G0 \0 n* Q
52.Pinky Around Reverse 3.5
' R' N1 I' F0 f- @( H53.Cardiod Normal 2
; g. y |( U: m# {( J* L! n54.Cardiod Reverse 2; e! X& u1 P$ f: @% W# ~% U
55.Korean Extended Thumb Around Normal 2.5/ b! Z; \* ?. x* }% p4 `
56.Fingerless Thumb Around Normal 25 e+ O ?6 r& f4 g; ^) }
57.Fingerless Thumb Around Reverse 2
- o* R, R/ C$ @: o& }58.Back Around 2* W: m% D" T% G9 I3 X
59.Fingerless Index Around 2; x6 ]* O3 }: Z/ Z2 L0 d4 L
60.Fingerless Middle Around 2
+ V4 l, F8 f7 @# g; w! S2 _/ @61.Fingerless Ring Around 3& V2 ]$ B6 N. P- i" g% ]2 ~
62.Fingerless Pinky Around 3
0 m8 T2 v2 W+ h. [5 j$ L63.Fingerless Korean Extended Thunb Around Normal 3
# }2 Q9 V* c0 e; l U( z64.Hand Around 3
z9 ~+ J' |- x# @+ Y* L) T" Z/ x65.Neophyte Back Around 23 n) r' l1 j+ `2 K
66.Neophyte Index Around Normal 2
4 Q' }, @2 C; L0 S. M/ i67.Neophyte Index Around Reverse 2
/ I/ D' U2 o* M- I2 R1 W0 i3 n# J1 X. Y68.Side Ring Around 3.5
2 b8 U: h' l6 i) d9 e0 \1 x0 Y2 x* _; o, n# o1 ~8 R
7 T P4 s! a) D) u6 Y6.shadow(7)" B5 p( L! J# c+ N5 h0 y9 }: Z9 v
& {* j% P6 \' X1 Y
69.Shadow Normal 2
; P' K9 Q Z/ F6 O* \70.Shadow Reverse 25 \: E9 d8 s3 f% s' r! m; A
71.Devil Sonic Normal 2.5# N% k0 E/ A# Q% ]/ _0 s
72.Devil Sonic Reverse 2.5
' c P7 f2 t2 {$ ~9 W R- w73.Devil Around Normal 2.5
* F7 d+ F5 \% W* z$ P8 h! B74.Inverse Shadow Normal 3& E- E0 R% C$ q
75.Inverse Shadow Revese 3.5
% [0 t; }$ Y# V4 K" v+ j8 b1 i6 j
1 C$ [% R/ k( ?4 z2 Z& U
- |3 H* X6 C9 D7.spin(16)
# o2 ~- X( x) D
! b y' u5 }# d+ R3 R) ]76.Thumb Spin Normal 2.5# j6 ^ f- Z2 P: x' s
77.Thumb Spin Reverse 2.5
$ ]! I6 j0 x, @- i$ o+ [ ]6 C78.Extended Thumb Spin 2.5/ u1 r& e: }" o9 ~1 d6 Z9 \
79.Fingerless Extended Thumb Spin 3
4 Y( f6 A4 K; d' g80.Fake Reverse 3.5
4 m( h- }0 C8 n7 E81.Index Spin 3.54 P8 \- ]% V4 P' ~
82.Fake Index Spin 4
! ^. s9 [- c' z83.Basketball Spin 4.5
1 p K' v0 ]* ?2 f) T6 @84.Basketball Spin Reverse 5" F* }( {1 F& N* o
85.Back Spin Normal 3.5" ^9 _' Z1 ~2 w+ B. @2 j8 H
86.Pinky Spin 4
/ p8 `5 H7 A5 p' i0 J0 @2 E87.Palm Spin Normal 3
* j% ^6 H# o5 q; V+ j3 S( z3 ^88.Palm Spin Reverse 3.5 ^& f$ a( C- a
89.Fingerless Thumb Spin Normal 3
9 J: K: g; q$ Q90.Fingerless Thumb Spin Reverse 3* A* Q/ e* K% J8 m. l" y
91.Back Spin Reverse 12-34 4
3 Y- v) @7 ~4 r7 y; q6 F' z+ m
9 e7 b" r5 c, v: h, M* V/ G* P& u/ f0 o( N" `
8.air(9), K( P+ Y4 H8 O8 _3 I/ j
- ~ K6 C# i/ l* r/ T92.Thumb Around To Air 3; B+ N+ k9 d+ [
93.Thumb Around Reverse To Air 3* y5 \: n _9 L3 |) n- R
94.Index Around To Air 3
' d6 t# ^ x. K; J95.Index Around Reverse To Air 31 X1 G9 F& B" v3 z
96.Back Spin To Air 3.55 u2 J$ q" @% O
97.Thumb Spin To Air 3" h* c4 @" S% d0 M' U( {! p
98.Infinity To Air 2.5$ P/ @" S3 i' x/ e: |
99.Tap To Air 3
- `4 w" ~7 R7 l( E5 A8 d100.Leigun 2 |
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