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发表于 2008-11-12 19:45:58
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招式难度系数表/ o+ g4 |/ c+ \* [
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1.pass & charge(10)
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1.Charge Normal 1 $ ~+ {. `) j0 o+ W* F& K; |
2.Charge Reverse 1$ Z) f+ C/ J8 g
3.Triangle Pass Normal 1.5( O$ ^& N: [# o/ _3 T( i
4.Triangle Pass Reverse 1.5+ v: F. r2 O& N0 @
5.Fingerpass Normal 1$ J& J6 Y% u _( G& \- H
6.Fingerpass Reverse 1
. N$ F1 T# J) i* b7.Twisted Sonic Normal 2
$ ?' T* c+ ]+ A8.Twisted Sonic Reverse 2
' u9 B# y. l J5 l2 K9 U9.Warped Sonic Normal 2
+ |3 l _9 q5 x) r. w w. v10.Warped Sonic Reverse 2! k2 P9 h- |) \- M q5 V5 }; I: S1 [
- `$ Y1 R' v1 e) l; H
( O7 C$ h, P1 l% \2.sonic(15)1 x$ g$ M# s7 u F
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11.Sonic Normal 22 [* Q, v, D9 I4 T
12.Sonic Reverse 2
5 G9 U" \+ ^: l* X13.Inverse Sonic Normal 2.5
% f) u9 I. a' {8 F/ d14.Inverse Sonic Reverse 2.5) T0 U. V. i4 p: a( d
15.Sonic 2x Normal 28 ^+ j I5 C- t: i
16.Sonic 2x Reverse 2% H. P c ~8 z0 e
17.Sonic Clip Normal 2' c/ |; d! N$ k" a: E& c3 e
18.Sonic Clip Reverse 2, h4 G4 s' `/ U8 c0 o2 h/ w
19.Invisible Sonic 23 S, Q7 D. r$ o
20.Demon Sonic Normal 2.5
8 j& L, b% T9 Y21.Angel Sonic Normal 3: ~; s. m# m/ \9 q
22.In-Out & Out-In Sonic 2.53 F' J2 k+ c" n6 X1 [+ {3 B7 r+ [( `
23.Side Sonic Normal 2.5$ k$ @, S8 h$ \. O. q1 T2 ]6 I
24.Side Sonic Reverse 2.50 l9 U: i' s( S8 N z: f
25.Flush Sonic Normal 3
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3.infinity(9)
2 B! ~; Y# P! G8 `
w( x1 L1 _2 |6 _26.Wiper Harmonic 1
; c0 C3 X! Y3 e; `27.Figure 8 1
+ _: M% [/ C. \1 T28.Infinity Normal 1! H" ]; W# g2 y9 h3 x0 S# B
29.Infinity Reverse 1.5% X | H5 ~2 A# H
30.Single Extended Infinity Normal 1
# [- o. H. {" V. J6 g31.Single Extended Infinity Reverse 2
% x5 t0 e& K. X7 M9 B32.Quadruple Infinity 2.5" Q) l, S% s8 M3 B3 x" ~- J5 X1 f' N
33.Quadruple Extended Infinity 2.5" z; O. v! ]- |
34.Index Wiper Harmonic 2.5: x4 i/ l/ v0 B+ E
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4.tap(8)7 G* _. ?' f W4 {, Q }
/ F5 {: H+ h9 t35.Half Tap Normal 21 G, Q5 p9 {$ A) \* X( I1 m$ o, ?
36.Half Tap Reverse 1.5
: w6 Q$ Q9 z E37.Full Tap Normal 2
# {9 F7 ~4 o; i+ F' r+ k% G38.Full Tap Reverse 2 s3 | U# k6 W F( W1 b
39.Back Tap Normal 1.5, O6 ~; P2 I5 ]) \* J, p1 E- o/ C
40.Back Tap Reverse 1.53 H6 f; c0 Y: }4 F
41.X-tap 2: d* s: Y9 N" s* ~$ o0 p; R
42.Fingerless Fake Reverse 2: A; j7 |* f* ~6 h) l3 V; [
6 ^( C5 v3 H" W1 G* `+ C4 G' ]: u9 b; K( z+ r% \+ i c% O5 [
5.around(26)8 k/ V9 i& x3 D6 }# O
+ J# a3 i6 z5 [ T2 S* b6 n" M43.Thumb Around Normal 1! J6 M1 |- v; Q- V
44.Thumb Around Reverse 1.5
% k7 X" h" i* K% m* C/ l6 l45.Index Around Normal 2
, U% v) n7 g( g; v2 S c" r5 r) r* [46.Index Around Reverse 2
, G& q8 e2 ]! t47.Middle Around Normal 2* |- D4 |: ~5 X; P e4 W5 b
48.Middle Around Reverse 2+ d* ]+ E# M8 K0 D/ `
49.Ring Around Normal 2.5
9 _9 L* \" T5 Y50.Ring Around Reverse 36 T0 X+ O# l, m6 l9 z
51.Pinky Around Normal 3.5
' V& O+ L; x! l- R w52.Pinky Around Reverse 3.5
. W9 f$ j ~- Y. W& \* Z: x! X53.Cardiod Normal 29 z% h7 H/ a1 Q5 l) L' R2 S3 j
54.Cardiod Reverse 2
+ B/ o# @: Q+ j55.Korean Extended Thumb Around Normal 2.5
: e9 R0 S( g0 X" c! F# n7 K" {1 ^56.Fingerless Thumb Around Normal 2
4 S' Q8 [& Q1 {( j9 N3 B57.Fingerless Thumb Around Reverse 21 p% Y# D+ k! Y/ B- f7 b p! j
58.Back Around 2( s+ L6 U ]% m( b A: f1 ?
59.Fingerless Index Around 2) z& J0 ^5 w }" B5 |, m
60.Fingerless Middle Around 2
2 s2 N s2 h& B4 Y7 ?. R' e61.Fingerless Ring Around 3
1 J6 Q4 c0 h. k- y+ p0 J62.Fingerless Pinky Around 3
( z: g' V% I" n3 E) h63.Fingerless Korean Extended Thunb Around Normal 3* o5 N7 R/ d$ m) X" o
64.Hand Around 3& Q/ @2 ~7 e, A* _, j+ V
65.Neophyte Back Around 2
" W3 ], n# x- m. w7 P7 r1 ^66.Neophyte Index Around Normal 2
3 ^! J) l" U: Q! D' p+ R- R6 A5 N67.Neophyte Index Around Reverse 2. _2 p& \' x8 I9 z( g
68.Side Ring Around 3.5/ \% u9 {* S0 `. B# }, a
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2 Q$ E1 @" k* H* r9 I6.shadow(7)$ V2 M5 Y; d" P# @
# e- g- L: |* S: C; |+ V' F( P! K69.Shadow Normal 2+ B0 t+ h( U- V2 z+ L2 u$ ?# j
70.Shadow Reverse 2
6 K0 Z5 Z: @8 N3 Q& F0 G71.Devil Sonic Normal 2.5! r0 |3 H0 x0 X3 `) w
72.Devil Sonic Reverse 2.5# w P& f" p, m0 @; r$ ^
73.Devil Around Normal 2.5
* b. z% d: D; |3 R( x; ^74.Inverse Shadow Normal 3& G! P" t) D: J
75.Inverse Shadow Revese 3.5& G# h- p" ]" U, N
8 Y, H/ E3 v0 f
6 k* }4 [5 W/ r9 ^% }) Z
7.spin(16)- Q: D M' w; t% m+ X
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76.Thumb Spin Normal 2.5( w7 `* ~8 V4 |9 P2 l
77.Thumb Spin Reverse 2.5
. J% h7 l! `) Q% }( T+ u; P# l78.Extended Thumb Spin 2.5
. b( z* J' @1 |/ b& \. b79.Fingerless Extended Thumb Spin 3
3 k/ }2 T% L4 t9 [; L' p9 h* K80.Fake Reverse 3.5
- z6 l6 A. r5 I. w2 G+ p8 g81.Index Spin 3.5* j6 |6 s' |1 W/ J: m% L) W
82.Fake Index Spin 4 c) H7 Y; d8 v
83.Basketball Spin 4.54 C6 o+ Z4 ~8 c1 u) ?" E% J
84.Basketball Spin Reverse 5/ k# A t" e5 b
85.Back Spin Normal 3.5
/ T9 D: H/ Q: E# A86.Pinky Spin 46 i1 ~, A; U6 S4 X# L7 L+ {0 A
87.Palm Spin Normal 3
. F: k& P$ h: e3 h$ a88.Palm Spin Reverse 3.51 U# P9 g% J4 ~" C& J! U( G* a
89.Fingerless Thumb Spin Normal 31 e; Z6 _0 W5 p
90.Fingerless Thumb Spin Reverse 3
" W9 `1 K0 F4 u91.Back Spin Reverse 12-34 4
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8.air(9). `; D5 F) t: i
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92.Thumb Around To Air 3; n* g2 X7 P: }3 i( s2 k5 H3 Q
93.Thumb Around Reverse To Air 3
& F' ^" n! L$ B94.Index Around To Air 3
- P5 Y" K9 ~$ V1 R( G8 F" a95.Index Around Reverse To Air 3
: p1 I; h: f2 D. }/ ~3 m96.Back Spin To Air 3.5
7 J1 l8 F, [! |* I; e7 s8 J97.Thumb Spin To Air 3
3 |9 a9 _; ?3 r' G* c4 `! K98.Infinity To Air 2.5) c6 f% Y' l1 G5 I' g) U0 ?
99.Tap To Air 3
% Q4 T0 Y" z* G! E100.Leigun 2 |
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