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发表于 2008-11-12 19:45:58
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招式难度系数表
8 }- ?4 y; Y, b# h4 S
5 d7 c ~+ M* `2 g% L9 S1.pass & charge(10)5 z6 b! A% V7 @! ~
% l: R, u- y9 q, c* F, Y7 G, k7 q1.Charge Normal 1 $ q0 q! w+ O2 B x
2.Charge Reverse 1: b" O U9 f o' r6 Z) Z
3.Triangle Pass Normal 1.5
4 m) K; a# N" z2 Y. p T4.Triangle Pass Reverse 1.54 A! u' T6 p% n0 z
5.Fingerpass Normal 1
0 c: V* r+ l B" y6.Fingerpass Reverse 1! x) |* U& g% y( m# }5 d+ D
7.Twisted Sonic Normal 21 W! U' F3 `9 o
8.Twisted Sonic Reverse 20 G q+ ]/ F" K2 d2 m
9.Warped Sonic Normal 2
2 c; Z6 Y# p, y4 S4 T1 F2 [1 f10.Warped Sonic Reverse 2
3 }5 ?& ~" S" O
2 s# E. {3 ^7 t" {* Z. w* C1 r
& G# I8 M& W B5 B2.sonic(15)4 c/ J6 E& P7 {- L# H8 P
0 R4 ^2 g- p, A1 u/ d
11.Sonic Normal 2) B; [, }- Y" Z- A; R6 M/ l
12.Sonic Reverse 2
" \6 R0 T6 k; u8 q$ \& A; R13.Inverse Sonic Normal 2.5: P- M1 O7 z- [; \. M- U; @
14.Inverse Sonic Reverse 2.5
3 l6 u2 ?: A" ?15.Sonic 2x Normal 2- L8 i% W1 S' Y, _- X/ O
16.Sonic 2x Reverse 2
$ n4 n6 {% I, k8 h4 L: \17.Sonic Clip Normal 2
0 X$ A% Z0 h O/ L3 Q% S! c3 }# }18.Sonic Clip Reverse 2
F& v) W, ?9 B; K. J/ l$ m7 s+ I19.Invisible Sonic 2; X# C! K3 S5 f( r0 r7 X1 Z
20.Demon Sonic Normal 2.53 P! C u! U: j H4 ]3 B
21.Angel Sonic Normal 3; F& n) d/ C0 y6 G
22.In-Out & Out-In Sonic 2.5
# A4 [3 B+ {" @7 ]1 O0 ]23.Side Sonic Normal 2.5
- ^# {- S+ X2 N8 L1 w& C' d1 w2 X24.Side Sonic Reverse 2.5
6 n7 b! ]4 [& E3 W0 J! Q4 ^# E25.Flush Sonic Normal 3
! s( v& b* ^1 K
0 [% t# @* B6 M' `. |9 Z) Q
% `; g0 m! c" B: U5 y' @- p7 A' K& L3.infinity(9)8 ^3 N$ ?, B# q1 J% D" L! }
8 s6 }5 P# u( T$ {) J1 K26.Wiper Harmonic 1
2 H+ s0 M) b% {. j27.Figure 8 1
; y/ o9 t, T; e: g0 f, A28.Infinity Normal 1
7 K! ~9 o+ t% h29.Infinity Reverse 1.5
3 J9 B' S: x$ E% l8 S30.Single Extended Infinity Normal 1
8 i/ R4 S6 W: j5 ~+ H4 A: U+ C; `31.Single Extended Infinity Reverse 2$ P8 w5 b$ U4 J' v& q# v% @ c
32.Quadruple Infinity 2.5
" ^, U' \7 {* I# V. q/ ~6 a33.Quadruple Extended Infinity 2.5
2 L0 i6 O* l. d- @+ }1 B34.Index Wiper Harmonic 2.5
@$ \9 B4 G% s( j1 P3 ?0 a" a
# o/ H( `. o' L# e# T
; U8 Y+ ?4 f& x$ r4.tap(8)
% s- U8 H1 ^3 Y$ n0 p# p
# j$ B. f( Y2 i35.Half Tap Normal 23 _6 x6 d* X% R( @
36.Half Tap Reverse 1.5
7 y+ b( s; {; I: j* s$ v, F37.Full Tap Normal 2
# [9 q P. D* u- u( o& O; L. @7 x. p38.Full Tap Reverse 2
6 }4 X c; k6 u+ }4 k39.Back Tap Normal 1.5 c& N g4 x* }, P' k6 N5 I6 r
40.Back Tap Reverse 1.5
2 o" C. J9 @) }/ g* i% o41.X-tap 27 A0 C( |3 j) l/ Z
42.Fingerless Fake Reverse 2! P, ?3 ^; P, @: H
2 f2 b- H. B- f6 H! s9 a9 {1 d1 ~/ g, D" l; @3 [
5.around(26)
/ g4 O! [- q' w$ G* e. d! _' E) j! H3 i z& W
43.Thumb Around Normal 1
* \$ z+ `7 G. ~: q44.Thumb Around Reverse 1.5/ ?! Q5 k6 b& Y& m9 M' j$ N. k
45.Index Around Normal 2! n W# S' d* ]) v9 Q' R) r
46.Index Around Reverse 2
: _$ p7 f% p! k& M0 E47.Middle Around Normal 2) r/ A+ o+ T. _+ a& W. C
48.Middle Around Reverse 2
" ]& R, P& S# l$ v+ N8 ]49.Ring Around Normal 2.5
. B' `9 [4 D& c' y2 J2 J1 g50.Ring Around Reverse 3& H3 _. H% P l% {* o0 @7 f
51.Pinky Around Normal 3.5
* k, R: a1 l) \# i! s* R7 N' a52.Pinky Around Reverse 3.5 L. ?. l* s/ F- M
53.Cardiod Normal 2) a9 d9 K& a5 b/ W# V3 w( i! f0 q
54.Cardiod Reverse 2
/ n2 g. a7 l% ~+ [' S55.Korean Extended Thumb Around Normal 2.5
5 |3 p" m7 s5 W( e; P W$ Q& ^56.Fingerless Thumb Around Normal 2
, D, ? U, k6 s+ {+ G57.Fingerless Thumb Around Reverse 2
9 X) r1 A# E: I58.Back Around 2 b: Z4 P% j: N7 T0 P" F& E( Q! L
59.Fingerless Index Around 2
7 h; D6 e5 z! H/ L" R60.Fingerless Middle Around 2
9 {" @9 ~% f! E6 A5 h+ `/ y5 n6 X# S61.Fingerless Ring Around 3 e# ?+ S) c: k2 w' {
62.Fingerless Pinky Around 3' F: l" w- G; v7 u# z+ o
63.Fingerless Korean Extended Thunb Around Normal 3: O% B# i! L& q% U
64.Hand Around 3
; ^# J# n1 M, b3 S# p% B6 c65.Neophyte Back Around 2
# B# f- |6 s) C; L66.Neophyte Index Around Normal 23 |7 j! k8 o' U
67.Neophyte Index Around Reverse 21 E0 Y& d D" V& p3 w4 b! e
68.Side Ring Around 3.5
( n. J3 E! B4 f/ X7 j
: K* y2 W' ~* U h( v; i+ L4 F/ e) y* K- E: y! I
6.shadow(7), y+ s( a2 v, w, {3 t% B* X" q
/ Q# v5 X( S7 i69.Shadow Normal 26 @6 C* J, f% E+ X7 N
70.Shadow Reverse 21 g$ P. X" d& V1 L4 a- P
71.Devil Sonic Normal 2.5' k. j8 G! I7 O$ C1 {1 c. ?
72.Devil Sonic Reverse 2.5
; E0 N7 M/ @" Z73.Devil Around Normal 2.5
% f/ \ ^: j. D74.Inverse Shadow Normal 3
- w& D$ [( o: q! J75.Inverse Shadow Revese 3.5
R# _' m& `: {* H5 [
* q: J) u7 ~# ?& K0 T: b7 c2 ]% Y' l2 Z9 X% S+ O
7.spin(16)- `; Y$ B9 [- J
: D2 w4 i! ^. l/ a8 Y n5 c76.Thumb Spin Normal 2.5
$ z$ l4 h& H6 w- O% y5 N4 m77.Thumb Spin Reverse 2.5
7 s# c* }" i u78.Extended Thumb Spin 2.5
9 Q. \ w% f) Q$ f79.Fingerless Extended Thumb Spin 3" t" ^% @6 J$ t" C8 X5 T, B: ~) ~
80.Fake Reverse 3.54 N: y; a/ T9 w6 Q# [
81.Index Spin 3.50 s8 e2 Y4 u0 B# f% [' v/ U8 d. D
82.Fake Index Spin 4
% S. E9 r% d* u1 t6 H" X83.Basketball Spin 4.5
6 {8 G: P$ L# j6 a9 T84.Basketball Spin Reverse 5; d; F1 d& ~7 _4 s6 x4 R" L# J
85.Back Spin Normal 3.51 O ], L( x# b1 V! E9 K
86.Pinky Spin 4
# k* x3 C' |4 T. o1 W87.Palm Spin Normal 3! Y |* y+ {8 D; i, u- ?' J
88.Palm Spin Reverse 3.5
3 g% I5 D$ P) I0 d& O6 N89.Fingerless Thumb Spin Normal 3+ [% U8 R' h4 P& r
90.Fingerless Thumb Spin Reverse 31 Q( c2 Q3 C' |- R- _& P- |5 P
91.Back Spin Reverse 12-34 43 V' y' }! t \, U _( r
, N: B& z" G! r3 G
3 s5 M! N; c: \# Z0 [. J8.air(9)
( P$ k; q# M, r2 @
; P, W. [0 h- E8 {92.Thumb Around To Air 3
4 \1 I" L, [! l4 `93.Thumb Around Reverse To Air 37 |2 i3 s: l, q. D7 ~" b" d
94.Index Around To Air 3
3 e3 ], F0 ^+ e) B6 m$ g1 ~95.Index Around Reverse To Air 3
" R2 D- _+ @4 T3 o$ q- @96.Back Spin To Air 3.5
+ ?1 q6 i5 v/ W; n0 ^" G, |3 z97.Thumb Spin To Air 3
Q, x& J) u. x0 r: O3 }, V0 I98.Infinity To Air 2.5
5 T( z& B, m; K- }) j, g5 k0 E99.Tap To Air 37 B3 d' l9 m! o9 `
100.Leigun 2 |
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