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- 2295
转笔新手
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- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround 3 m+ I# L) N4 p
ThumbAround Normal ∮
* } k: e1 E& D! G' ~ThumbAround Reverse ∮ $ _$ z" x7 ~+ d) b# {0 L
Fingerless ThumbAround Normal " q% l$ ?* H: {' d
Fingerless ThumbAround Reverse 3 E: j% B3 D+ k, k% k
ThumbAround Harmonic
, N$ F% Y% R, ^ YContinuous ThumbAround 7 `. j0 L! V/ S# ~. w& K7 Z
Counter ThumbAround
+ l7 d, b. a% R. lMultiple ThumbAround 8 e. m! B" I7 A1 m
( ? h( L5 P- ~/ H5 U' n
---------------------------------------------------------
9 o# b+ B) s( i( W: z& ~1 {FingerAround 6 O( z; Z8 P) N& E: F" T
IndexAround Normal ∮ & {7 y5 l- I# g- _2 Z/ @' M) E
IndexAround Reverse
$ \8 u$ e3 h1 Q T) @/ oFingerless IndexAround Normal
; s% C) K( b# Y# yFingerless IndexAround Reverse
: m! h \, h! }MiddleAround Normal
; {+ R$ f- S& ~5 iMiddleAround Reverse t7 U. B# c6 C4 n) z! \
Fingerless MiddleAround Normal 1 i' @1 ?, i Q
Fingerless MiddleAround Reverse
^" Q8 A0 h6 |+ y" X2 ^. `3 b; Y/ YRingAround Normal 8 ]( {. x& p# ^( ~: Q. p9 p
RingAround Reverse
3 V4 {8 M% E9 |/ c$ W: A. TFingerless RingAround Normal
* B0 i8 G1 _1 Y; C: D; M: |: \3 sFingerless RingAround Reverse ! h2 V: }9 h; D5 `1 ^5 a
PinkyAround Normal |" z$ \& }6 ^, L; k+ ?4 y f
PinkyAround Reverse : U- G1 O& g" I
Fingerless PinkyAround Normal , a# B5 y1 S3 L( r$ u
Fingerless PinkyAround Reverse " C$ v6 \4 o# S! W ]
$ b2 E( s( Q. H( N- s( w9 A4 o
--------------------------------------------------------- 7 l _9 L$ b. ]' Y+ j9 ?! F
BackAround ! z" j" c9 ^& Q1 g) M5 }. f
BackAround Normal ∮
, u @+ |5 l) |. hBackAround Reverse
$ a2 }5 C+ l: QMiddleBackAround Normal∮ 6 ~; {; G! g7 a' ]* S8 A5 u
MiddleBackAround Reverse
9 J- O! }- u* M7 x5 RRingBackAround Normal
) I0 i7 @3 Y) x% p O/ vRingBackAround Reverse
0 k5 B, O( i- Y& c DPinkyBackAround Normal
3 ]: T7 y: f& }+ xPinkyBackAround Reverse ) U0 w/ S7 n0 J* G
BackAround Fall ! z% A& J1 n+ c9 ]7 [
BackAround Rise
& v0 B( N4 S) z: P! _Korean BackAround Normal
3 Y" @" _" n, q! X9 x, ]. o" W4 ^; g; g q/ I
--------------------------------------------------------- ( R2 ^, i, X% {7 p m z
Sonic
f; |9 Z8 o! ~6 D1 ~+ ^( ^Sonic Normal ∮ 2 ~4 v' {4 K9 C0 U1 E& d( o' ^+ n& g
Sonic Reverse ∮ ; U& }9 [$ c4 y+ w! p7 g. r. r
Sonic Rise ∮
, c* U0 c+ S! ?8 C- d& a2 J5 D0 YSonic Fall ∮
* p# L! v- [6 E5 u* d# [& H" xSonic Harmonic ∮
3 D: k k4 O% L) NInverse Sonic Normal ∮
3 t4 I$ \& C B6 LInverse Sonic Reverse ∮ $ u- |8 B, S% `. Z
Moonwalk Sonic Normal ∮
2 [0 |8 H6 S; x9 H9 AMoonwalk Sonic Reverse # w! ] P+ n! s% p3 o9 S0 B. B3 s
Inverse Moonwalk Sonic Normal
1 [6 Q( R8 z4 E6 n2 P: v) `* K1 IInverse Moonwalk Sonic Reverse
8 [( }# O/ O3 H/ g, BShadow Normal # a }9 f, s) \
Shadow Reverse
) e2 Y% b5 }8 Z9 m8 {. U. A; HInverse Shadow Normal # y9 b$ J- A% P* e) Q2 v( }
Inverse Shadow Reverse
: K) u& _/ t4 k9 h [+ YPseudo Sonic Normal
, ^0 c @" d0 M; IPseudo Sonic Reverse 8 i$ ]7 d6 r3 k1 T1 V" Q) z8 y
In Out Sonic Normal
3 a% b6 Q/ E2 w5 K! nIn Out Sonic Reverse
9 k/ S6 ?5 ]" ~iSonic Normal ; ~) Y& A; V1 S" f1 E0 S
iSonic Reverse 8 A l- B n# z8 |. r6 k
Devil's Sonic ∮
* h% u. W$ L4 i) |. {. ADemon's Sonic ∮ & Z# u" O- C8 l+ s3 q' P3 V
C% i2 L* \6 |8 g+ V5 m
---------------------------------------------------------
* ]9 ~3 n8 o/ {6 I$ O" xCharge B9 x4 U4 S, W6 J6 @/ L) r
Charge Normal ∮ " ^ J6 j+ v2 ^' ]! J/ k% g# n
Charge Reverse ∮
) _4 \) ~2 X ZTwisted Sonic Normal ∮ ( J7 X. q1 R2 t ~
Twisted Sonic Reverse ∮
* e2 h) `. i7 [$ p" XWarped Sonic Normal
, d9 \ t7 P6 ~; bWarped Sonic Reverse
! {( L2 ?5 }2 v' H* w0 \Fake Inverse Sonic Normal
* z6 x k3 {* E5 FRising Fans
9 d( ^- @# e9 p' N0 u' H- [* y xDouble Charge Normal
+ y2 ^# R4 `! p1 k1 { ~, I- E9 H+ U4 ]+ b4 }6 P. o# b
---------------------------------------------------------
% v$ j. }# E; t8 j* QFingerpass * a+ T J/ D8 u) m J; g' C4 l
Pass Normal ∮
! K4 j: F/ q; _" mPass Reverse
1 ?8 {: Q. u ?; l
- o, [: l9 V4 c! N: K" ~ R" c% C---------------------------------------------------------
. o1 _# S$ t) L2 a9 i* C; RInfinity 5 r* ]; F; V1 a0 I
Wiper Normal $ i) l, A. m& F0 G9 A: B
Wiper Reverse
5 \- J* G$ A3 Y3 T5 o3 ~Infinity Normal ∮
' Z/ M$ T7 I8 Z, ~$ e5 j+ pInfinity Reverse ∮ ; g1 {& ^8 m1 s& e. Q1 g: D$ c( N$ ]- F
Inverse Infinity Normal
" q* s4 P5 W5 b$ O2 c" ~: _Inverse Infinity Reverse
+ _' @* j' P$ X8 P2 s7 S3 zFigure 8 Normal * B7 C: B' n; F
Figure 8 Reverse 1 I S, V r- g
Single Extended Infinity Normal
9 d: H5 v' N+ d V* ?: z" q' K8 ]Single Extended Infinity Reverse ! w& a7 \9 X1 k7 W, [
Double Infinity Normal
) O$ r, H( q5 `' h! m# KDouble Infinity Reverse
) Y! w$ g' C$ @7 dInverse Double Infinity Normal + C! k% E" U: i0 q. T2 ?! x
Inverse Double Infinity Reverse
! D. v3 j& l5 _& aDouble Extended Infinity Normal ' ?/ F( f+ G3 ^2 E+ l% z
Double Extended Infinity Reverse % A) W+ ^& J4 J" Q, L; |
Inverse Double Extended Infinity Normal # q- u+ D# t# t: O! b, J
Inverse Double Extended Infinity Reverse
6 w' v. t9 H+ G! \1 sTriple Infinity Normal ) e4 s0 }( ?3 p( I: Y
Triple Infinity Reverse ( v' G4 ?# W4 m8 A; U$ {8 c
Inverse Triple Infinity Normal
& y7 c5 ^8 `9 g% M' j% X. {Inverse Triple Infinity Reverse
( T$ u' G- c- _' ^5 Y1 GTriple Extended Infinity Normal 4 w* y: g: X% N4 N6 Z0 ]9 q5 f5 R
Triple Extended Infinity Reverse
3 o! K; m( C: S: ?0 Q( A6 rInverse Triple Extended Infinity Normal
* @- E* g! z% I& _$ iInverse Triple Extended Infinity Reverse
, t; ^# F R& i" o, h; UQuadruple Infinity Normal 4 @2 q# u9 F" y7 L7 I$ p* F' \
Quadruple Infinity Reverse ' u4 b, F; t, J: K' A3 |8 j
Inverse Quadruple Infinity Normal
, h3 Z9 b6 ?# u. @: u. u9 ZInverse Quadruple Infinity Reverse
, N% g- Z- Q2 {# HQuadruple Extended Infinity Normal
! c. T5 E& Z1 l# C6 MQuadruple Extended Infinity Reverse
3 U( z7 [# W1 F; |! E/ cInverse Quadruple Extended Infinity Normal
- d0 u" Q5 f1 @# v1 B9 sInverse Quadruple Extended Infinity Reverse
6 {7 l" h* k& h t2 |0 s j. b2 G( ^7 t( f; v& M0 K) |9 j( u
---------------------------------------------------------
/ V6 y2 @6 ?0 z" y0 G2 A/ F. k* @# _) qSpin & R6 X* z7 O; ^- e& b# X Z
Thumbspin Normal & h T0 d$ q4 N: E
Thumbspin Reverse
5 ?8 W+ _; ?) J8 hFingerless Thumbspin Normal ! s8 x+ I8 D8 C' S
Fingerless Thumbspin Reverse 8 D% } A. q( [1 q2 m. x
Indexspin Normal
" a& S5 j6 e* vIndexspin Reverse
: F" V! b! z5 V2 gFingerless Indexspin Normal
, I9 I. }. r! nFingerless Indexspin Reverse
' m5 h6 m' ?" H+ [Middlespin Normal ) g N( _) Q$ t. O: G; ^
Middlespin Reverse 9 N' [) P7 M* w) j* T4 c9 b
Fingerless Middlespin Normal
& E4 _7 p" y4 E! |/ ^4 S9 [* h9 v$ GFingerless Middlespin Reverse ) `$ a! w1 m% O% T8 M
Ringspin Normal
9 F) ?/ [" r2 ^3 z I. Z; o& pRingspin Reverse
6 e% e/ \* g5 x; s; P/ ~; }( J; A/ RFingerless Ringspin Normal % E6 j9 }) Y2 d: j. S
Fingerless Ringspin Reverse / S% b# u8 S" [* m2 @0 n
Pinkyspin Normal ' f1 ~; y! W" _- J- Z2 x' M
Pinkyspin Reverse ; i }, B+ [0 c+ o* X7 L0 b
Fingerless Pinkyspin Normal
/ v7 C9 b4 q1 B3 aFingerless Pinkyspin Reverse 7 A, R Y+ G- ?; k3 z
Palmspin Normal ; T+ u- I Z' H
Palmspin Reverse $ C0 P: Y5 I5 |9 V
Side Spin Normal , H- \2 a0 _ L$ A7 S5 I
Halftap
+ X: n) v" y4 q9 g) J# `5 X/ G% SScissor Spin ∮
: |( s) `/ e% C) O! s5 pFulltap Normal
7 c3 N* c* x% H$ |& t7 IFulltap Reverse
6 |- B$ s: n/ v/ xFake Reverse ∮ : z" L; T+ B/ C# l5 j6 m- w) C2 B
Basketball Spin # J) Z$ g0 ?; S5 q, I
Spider Spin
1 V2 m/ g2 O; L6 A+ E+ [8 D4 q0 w, g
--------------------------------------------------------- , N/ q. s/ c: U* i( }3 h
Continuous ThumbAround
P2 m" e9 \3 X0 GCounter ThumbAround
3 ^/ I2 k' ?% X2 ^9 h" @Multiple ThumbAround 7 h* o6 Q- {- S9 [
PinkyAround Normal
9 J" M9 K) r1 T' {1 C9 R/ KPinkyAround Reverse
# J/ Q+ K4 r. B2 wFingerless PinkyAround Normal ' Z! |5 n3 j8 M' X" c* W2 @1 O
Fingerless PinkyAround Reverse - n1 Y" ~9 a* b7 A
PinkyBackAround Normal ' G( j3 m* |% {% y+ |9 i
PinkyBackAround Reverse
0 v5 p$ c' I+ PSonic Fall : | p4 Q5 H0 g
seudo Sonic Normal
# B' R# W2 l% t. {) i XPseudo Sonic Reverse
8 N2 {3 F! _* k8 M/ eIn Out Sonic Normal
+ ?+ `$ \+ [" h! w$ I/ L& iIn Out Sonic Reverse $ [8 W! u( s) B- C+ Z
iSonic Normal
; q9 i B& ] y% @: ^5 @ H8 AiSonic Reverse / K+ R/ ~4 o3 B- H
Sonic Rise + s1 B3 S9 m% d$ @
Fake Inverse Sonic Normal
! N$ ^) L0 D" l) ^Rising Fans
2 @% E/ e# \( G* ]2 U7 a' AInverse Infinity系列 5 N0 f: _8 E/ K
Spider Spin * l, S+ L) J, p* m
6 q3 h2 ^$ D0 x2 w4 e
, ~5 K. `; N( ^3 F
j/ m: @7 P+ I% }' n$ }6 d6 U- D8 F
谢谢前辈了! |
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