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- 2295
转笔新手
- 注册时间
- 2007-11-13
- 在线时间
- 3 小时
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- 2007-11-29
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ThumbAround
" g: @' e/ e1 Q% t3 O" a& D, ~: y2 FThumbAround Normal ∮ * d" t+ Y! B$ V8 B% d
ThumbAround Reverse ∮ 5 n& M1 ^1 z+ ]0 l# {1 G# G' c
Fingerless ThumbAround Normal ( O/ k( H. n. k, s+ @- m
Fingerless ThumbAround Reverse
- u) m, h' M) R, ]ThumbAround Harmonic 5 P; w9 q1 Z1 _. c
Continuous ThumbAround % n; g4 ~2 k8 d2 m( u/ e, z4 v+ d
Counter ThumbAround
+ \6 Z5 S0 l. l7 i0 N, k2 r" Q# UMultiple ThumbAround 0 z4 D9 q5 N1 e7 ~2 R# W6 B* l7 R
/ U; x; u% }, f---------------------------------------------------------
; l, u) J; f1 w3 x) n2 t1 aFingerAround ! `) q7 h9 \6 H% q. u! @
IndexAround Normal ∮ 9 q% X) f- [& x
IndexAround Reverse
: x' j5 [# V& o w( iFingerless IndexAround Normal
2 a& }; d+ G2 cFingerless IndexAround Reverse
) S& V' @$ x: v. hMiddleAround Normal 8 Z: D, }% H9 W% h8 w
MiddleAround Reverse
' m+ @2 r$ E& bFingerless MiddleAround Normal
4 z6 Y+ H2 W! J$ [" r$ l; KFingerless MiddleAround Reverse
( R5 d' n/ a1 w# BRingAround Normal
! _, ~ {& j+ S& l- XRingAround Reverse - \4 x5 T* \( {: Y' y
Fingerless RingAround Normal
+ M8 z$ L5 t/ s. f+ ZFingerless RingAround Reverse 0 {5 w7 B% |. a1 ?6 u1 L
PinkyAround Normal / p- V2 e4 N2 u$ M
PinkyAround Reverse 3 T7 s Q, I z
Fingerless PinkyAround Normal
( P1 | ^0 G; V* oFingerless PinkyAround Reverse & g. M( Y1 ~: T- m3 b) |
, A$ Z( J5 z% k* D9 D9 ]
---------------------------------------------------------
7 U3 U* \; z5 dBackAround
" F' G/ v; ~1 MBackAround Normal ∮
' w, [4 Q- r( ~2 |7 n0 G! C7 bBackAround Reverse
6 g$ y* M: r8 G9 [) m, w; E* ]MiddleBackAround Normal∮ 0 m4 E/ x3 z$ y3 B- P. o [; I
MiddleBackAround Reverse 8 F. `- z' q e- H8 a( L! Q
RingBackAround Normal
, W& V5 a, v& ?0 `0 l$ ?) B# bRingBackAround Reverse M p: Y9 u; d* d) l
PinkyBackAround Normal 2 e5 v2 m, b5 r9 `6 H2 B
PinkyBackAround Reverse 3 H) @ x/ f( O& [" d
BackAround Fall
4 R$ Z O" w+ S& m$ A' nBackAround Rise
* l) u+ t% o6 D& D& eKorean BackAround Normal
. m, {( R' r7 L( f$ @4 c
' q. y# m e( f0 Z--------------------------------------------------------- & I' _$ y& m1 ?1 c: _1 }" f
Sonic
8 h4 M9 @# W) `4 C/ |/ ESonic Normal ∮ 1 K$ Z" d5 i5 }! e N4 }
Sonic Reverse ∮ $ U8 |( ^& j8 u4 C/ k
Sonic Rise ∮ 6 K9 W3 v- f$ L* W; T. B; s
Sonic Fall ∮
, h' c4 R' C0 Y# V9 ]Sonic Harmonic ∮
7 S( z: m- l% P s7 r( B2 vInverse Sonic Normal ∮
6 P+ C0 C) o- L9 k& y; YInverse Sonic Reverse ∮
! }+ I7 d: e1 Y6 K' y, yMoonwalk Sonic Normal ∮ * M3 S) c: _0 s% B; Z0 \/ g
Moonwalk Sonic Reverse
5 r9 c7 V$ E0 j6 ^. r0 }1 `Inverse Moonwalk Sonic Normal
0 C4 V7 w/ M1 @: k" l1 eInverse Moonwalk Sonic Reverse
6 o. |/ k( }; Y( tShadow Normal
7 [3 s$ V; `, U: X" \+ a! H; qShadow Reverse
2 }" b- D2 y7 ?! Y6 I" U3 hInverse Shadow Normal
1 u0 Q+ |- g' Y# S6 _Inverse Shadow Reverse + R0 }* Z4 A6 t4 n
Pseudo Sonic Normal 0 z: K: q9 ]: g7 ~/ [% L2 P4 [* h" a
Pseudo Sonic Reverse 5 k' L5 |- v& F& p
In Out Sonic Normal
2 q' O& {% C/ y* k O9 GIn Out Sonic Reverse - \3 Z5 g* [) k; P
iSonic Normal
/ ^ m1 f8 ~7 z) N9 f, U1 YiSonic Reverse # k5 I }. g- R
Devil's Sonic ∮
% \) H! }* Y( {1 H, S. H# nDemon's Sonic ∮
9 _7 P) y, A& E
9 Y4 p; `& m1 V) c8 b---------------------------------------------------------
, e8 [# E+ M1 Y9 [* m6 U$ tCharge 3 c( S" ^4 A2 Q2 W5 e0 P
Charge Normal ∮
2 M! G8 G5 w3 J2 _Charge Reverse ∮ ; r( K/ y$ @; l4 R- o9 j8 e8 ]
Twisted Sonic Normal ∮ " s. [: w" _9 h. y; F" d- h
Twisted Sonic Reverse ∮
& K3 g6 n% t; D0 Q1 Z% ?0 u; T$ \Warped Sonic Normal
5 E3 K2 m6 j5 v7 G% fWarped Sonic Reverse " g- w- q5 X& l) c" J- f
Fake Inverse Sonic Normal 9 M) P/ |5 V4 w4 E/ _# o: o+ ]
Rising Fans
: y- x! A: L, e+ e( p* u0 PDouble Charge Normal
4 g! k9 M# d) E' b3 y8 `. G( r# q% n4 ?, T; P8 y+ H9 l% y9 u
---------------------------------------------------------
% Q$ _+ l- i9 _Fingerpass 2 @" @$ C6 w. p7 B7 b! k/ ?
Pass Normal ∮ % J- w9 J' T) N5 j6 S' X* S# n
Pass Reverse i) k' [" V* m* J) F% s9 m
) K+ v3 g' j( l/ `* b--------------------------------------------------------- - k* U2 N$ _& A
Infinity
/ D( i$ Z- a7 a/ r1 `4 VWiper Normal
9 m f* T' Y vWiper Reverse
" z* ~3 A7 v5 {7 R/ xInfinity Normal ∮
! V5 ]$ T' { _7 o( ^7 BInfinity Reverse ∮ 6 |) M* L) C" @
Inverse Infinity Normal
, l3 K/ d0 X: [* K) r* j8 yInverse Infinity Reverse
, [1 u8 |$ u$ |- I8 }2 E7 DFigure 8 Normal
( \6 b+ v' }" V% C3 Y' y5 @Figure 8 Reverse
! N, Q9 w% |& cSingle Extended Infinity Normal
X! X) e9 V9 T8 v! M: C4 DSingle Extended Infinity Reverse * D( p" S+ j0 D8 p* l* n
Double Infinity Normal % O( x5 I# Y8 O
Double Infinity Reverse
5 ^1 i& z6 L0 p* h- Y4 N: _Inverse Double Infinity Normal ; e) w2 G# N% c; V, m4 \
Inverse Double Infinity Reverse ) A, b# V d% K& h9 R
Double Extended Infinity Normal
" [0 X l3 ?; s% K9 @5 g+ I7 sDouble Extended Infinity Reverse
% y. o! n: t3 X) V& p1 z* y$ H+ qInverse Double Extended Infinity Normal ! U' f( d6 j+ H: S
Inverse Double Extended Infinity Reverse 1 ~0 |1 D8 n) A- _5 y9 l3 \
Triple Infinity Normal
8 d( K5 g+ F* I2 RTriple Infinity Reverse
% k/ M, M! e, |Inverse Triple Infinity Normal
5 `, ?( S0 y6 ^: R9 n4 dInverse Triple Infinity Reverse
- N! x. \+ X& k0 V( p5 R1 kTriple Extended Infinity Normal
' g& b8 M5 S/ j; eTriple Extended Infinity Reverse
7 S5 I0 m9 w- C8 {- ]Inverse Triple Extended Infinity Normal
% t# L6 o/ S: P: \2 p" P5 }Inverse Triple Extended Infinity Reverse
Q/ [+ [# C- d% B' L( h( I2 ~Quadruple Infinity Normal 8 L5 Q; ?+ Q. f4 {5 U2 f& H' x
Quadruple Infinity Reverse
( O' Y8 t9 E" L; V7 u5 r/ ^Inverse Quadruple Infinity Normal 5 |) G% d& i; T- y# M
Inverse Quadruple Infinity Reverse 8 `' ]" G* T6 b3 F# l% e9 R( |) ^
Quadruple Extended Infinity Normal 4 E% ~7 Q, t2 P; y" ?
Quadruple Extended Infinity Reverse : |/ C {5 w: j* I* U) s8 ?" a
Inverse Quadruple Extended Infinity Normal
2 y6 D2 \" T% ]. I. B4 NInverse Quadruple Extended Infinity Reverse
) I0 }/ p! G; N) P# L p$ ~2 Q V% Z5 Y9 D! n9 E
--------------------------------------------------------- ) J/ [8 M" n* ^
Spin
. _4 Y7 o/ o9 L, v2 ^, gThumbspin Normal " Z$ b. `' Y' k
Thumbspin Reverse ( z- [9 N) ]( H! r
Fingerless Thumbspin Normal , @. A3 \# g! S/ }2 E
Fingerless Thumbspin Reverse
% J" n/ a& `: S2 d5 CIndexspin Normal
9 f7 {) |' {4 `- j( O; |8 mIndexspin Reverse 6 R- K- m+ ~ `6 h' k; Q9 m; e
Fingerless Indexspin Normal
2 ], n( g v% EFingerless Indexspin Reverse 3 }) A3 ~/ X& z: A2 \+ z
Middlespin Normal * j& g; D& [9 R
Middlespin Reverse 6 }: z5 J3 {! |+ j9 R/ t
Fingerless Middlespin Normal
; R6 S! X$ m* H. `+ GFingerless Middlespin Reverse
5 o1 T# k" K: |$ \! A) M6 x6 LRingspin Normal
. e- r: ~& L: E% w$ l" ]Ringspin Reverse 1 q1 D" T- K6 D4 e
Fingerless Ringspin Normal ' T# A/ s' y% u9 O
Fingerless Ringspin Reverse . _9 o7 Z( m0 h# u" s& o9 \
Pinkyspin Normal
8 D6 _1 R& b" b1 CPinkyspin Reverse
6 l8 O1 M5 N7 o* u( fFingerless Pinkyspin Normal * Y6 X* [. ?) c& |+ x0 ]
Fingerless Pinkyspin Reverse
, h; D: a- S @% u6 V4 |Palmspin Normal
4 E% q2 Y% R( k2 bPalmspin Reverse + J7 @+ g( \- J3 w5 ^0 b: P# X8 l
Side Spin Normal
. m4 d0 S; a9 J% ]( ]/ e1 kHalftap + q0 B+ _1 I% I) d
Scissor Spin ∮
4 @* @) D) Q% K, CFulltap Normal
/ |5 D0 Z" I+ ~: K; `Fulltap Reverse ; z% @8 n! M& ?: j
Fake Reverse ∮
7 A! o, p2 {3 J$ C* Q% G! gBasketball Spin
3 a7 }' D4 y5 o& C2 i+ {1 qSpider Spin
' P8 d* q o' F6 z* u- X; N0 Y% F4 v" Q& v2 h1 f$ ^
---------------------------------------------------------
7 K+ ?7 a/ Q% fContinuous ThumbAround - W" V8 J3 U( j( V. p8 m. g+ H
Counter ThumbAround
% a3 r) K1 c3 i$ D+ CMultiple ThumbAround
2 T9 R! T) L3 l& |/ }. LPinkyAround Normal 0 U* b4 p- w! T( _% Z
PinkyAround Reverse ) I" T9 N v- k/ ~4 Q- ~
Fingerless PinkyAround Normal
9 @% Y6 `6 M4 D2 m Z6 AFingerless PinkyAround Reverse & ^! k" R+ G. m
PinkyBackAround Normal
& X9 G" ~ A! N, Q' F% g5 }PinkyBackAround Reverse
* w8 |/ f1 R5 v# s3 V% N' A$ gSonic Fall 0 z6 o' s. `/ m6 z' k1 y
seudo Sonic Normal
7 t9 l5 i# S9 J3 ^* G1 H9 b* p0 RPseudo Sonic Reverse
0 \/ n9 z% p, }, }3 L# TIn Out Sonic Normal ) {4 s# X' W; l6 s% j# W
In Out Sonic Reverse
+ B. J' ^( j% q' S8 ?) E$ uiSonic Normal
6 T. I( k( V( _/ P* I8 k7 g: E; N- G- HiSonic Reverse % Y L) y( W& N" N
Sonic Rise
( u# r2 y, w' u! SFake Inverse Sonic Normal
+ X, }! `- T7 M/ \ |) t* XRising Fans
% u* r+ r' X# a& n4 u2 NInverse Infinity系列
' f( P& D" T. Q2 W( m! qSpider Spin
% `! n$ ~- u6 q) z+ |& E( z% R3 P3 W
4 v0 O: D& A0 h5 |5 y2 K
9 `$ w( y. d/ b5 K [. x
: ^( F& T! |# D/ l5 y, [4 n 谢谢前辈了! |
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