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- 2295
转笔新手
- 注册时间
- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround
9 o* R4 ]; V j5 gThumbAround Normal ∮ % J4 b9 X ~5 Q* c" Q: k3 L
ThumbAround Reverse ∮
$ m& c' \0 B; g7 z7 c9 ^7 GFingerless ThumbAround Normal
/ V+ t4 h: U2 o8 a1 KFingerless ThumbAround Reverse
; o- f" ^7 d6 w4 \& ]5 EThumbAround Harmonic
6 w( g) B- s: h6 q! DContinuous ThumbAround
* w8 H8 P% q" p4 m1 mCounter ThumbAround
' m: S5 N- k9 _5 H0 VMultiple ThumbAround
# D% w# {) l6 T# C, t, i8 ?, p6 q) ~, u
---------------------------------------------------------
' a& Q6 V' G# [$ d! T: n2 m- RFingerAround & q# p1 g1 |7 z: C
IndexAround Normal ∮
0 ?2 u" V d( d+ _: f1 a: lIndexAround Reverse 4 B% y2 s& a) z+ V
Fingerless IndexAround Normal 9 ~2 L$ p2 _8 R
Fingerless IndexAround Reverse
1 n/ h8 J+ h: G- tMiddleAround Normal 4 \) y. X+ j) x/ |
MiddleAround Reverse
+ N% l: M8 y0 ]' h4 }2 aFingerless MiddleAround Normal
* h2 u! h8 F2 D6 ?5 \Fingerless MiddleAround Reverse
8 O; I8 M; [, j2 i9 h1 I* v( tRingAround Normal
: \% [" M$ ]9 ]8 R' O, O- wRingAround Reverse
; z/ \1 B& N+ R0 }$ NFingerless RingAround Normal
, c# V% c8 s: ] z# Q+ u2 l- m2 DFingerless RingAround Reverse " Z. [" Z6 `5 ]. M: ?
PinkyAround Normal
, |! [" F) U, B& S oPinkyAround Reverse
9 p5 Z# z- A& M0 X# l, P% r8 hFingerless PinkyAround Normal
0 G0 W+ s5 K) Y. s+ ~6 |Fingerless PinkyAround Reverse
' v6 {, Z0 r4 o8 k
) H3 @( V% j' Y( l2 y4 g--------------------------------------------------------- / t- p# N) L+ k) O1 B
BackAround
- I" p* M* L/ l9 A- X$ YBackAround Normal ∮ 8 t$ U3 C6 \& N1 t
BackAround Reverse
% U/ c5 s4 f" H! bMiddleBackAround Normal∮ # s& |6 |4 z/ Z( v+ c
MiddleBackAround Reverse 5 t- b, `% M0 @( H0 `
RingBackAround Normal 5 N+ G. ~4 b# D
RingBackAround Reverse
% Q9 ^% i: A/ E% s: n( u6 S* wPinkyBackAround Normal
6 Z7 s+ m* S: \! t' p n6 q. J5 a2 FPinkyBackAround Reverse 7 ]5 S6 {) y% ?$ k
BackAround Fall
# K0 w& h" X x" TBackAround Rise 0 R3 z. o2 h3 I$ ^% q6 J
Korean BackAround Normal ! S* a3 W2 |" k. |& `$ D) H& E
# P% V; T* b+ T: o5 E3 \( u--------------------------------------------------------- 5 i! ~) @6 ^) R, S2 | R
Sonic 8 I/ }+ m7 U/ ^& o7 u0 e4 |
Sonic Normal ∮
! Q6 F n" K# V6 ]Sonic Reverse ∮ 9 \$ t% O1 `2 ^6 r
Sonic Rise ∮ 9 D/ z) m+ g$ W" C6 L" A
Sonic Fall ∮ 9 Y3 k! M: [4 Y q' ^" `, v% S
Sonic Harmonic ∮ / ^6 g7 ~0 w r9 r* R# n# M$ R( f
Inverse Sonic Normal ∮
6 y, R9 i, m! }Inverse Sonic Reverse ∮ - _" d1 u6 Q* @ `8 Y& Y' v! f
Moonwalk Sonic Normal ∮
7 G/ c" f2 }4 s# JMoonwalk Sonic Reverse - L3 B# A( B" @+ g( t& q
Inverse Moonwalk Sonic Normal
3 e6 I* U M/ m$ m xInverse Moonwalk Sonic Reverse
8 f5 \2 e- ~) i6 ]1 VShadow Normal
' W: Y% O5 B; O4 mShadow Reverse
+ A& u& I; g, a( I& y% O/ WInverse Shadow Normal
8 e% w: _: T9 U2 q/ t$ oInverse Shadow Reverse & ?1 k% X2 S" w2 a7 M( m+ ?
Pseudo Sonic Normal
- h& Q2 s9 ^6 M) oPseudo Sonic Reverse / h- p9 _! Q: m' `$ @) T a4 h/ ^4 E
In Out Sonic Normal * i7 }; Y1 i( E+ Y. J8 R
In Out Sonic Reverse
5 p) s. b" z$ K4 f9 [) biSonic Normal - l E# n; J3 e) M5 O8 u
iSonic Reverse ; C: X- [0 T4 Q
Devil's Sonic ∮ # U* u7 M7 E" N3 i
Demon's Sonic ∮ - W) l0 _+ g6 L+ }! i c/ g
1 p) g/ H) d/ \
--------------------------------------------------------- % i9 ^6 |/ b7 u" Y9 G# w
Charge & o% _% o/ q2 x
Charge Normal ∮ " h( P4 e0 y7 G- D) g6 U6 c9 `
Charge Reverse ∮ + S8 s; W9 @- W B8 t
Twisted Sonic Normal ∮
& D( f8 X6 K# b1 D) vTwisted Sonic Reverse ∮
4 s0 i$ p4 Q) x: a/ k( jWarped Sonic Normal
" H" S* U" b# e" j p2 _' `1 V0 ^Warped Sonic Reverse ( i( n. d. R" b* G+ I" S1 I
Fake Inverse Sonic Normal
7 A' U* A k4 l; J; ^Rising Fans / z; y2 ^2 o7 F
Double Charge Normal
: y4 w! O/ b; C2 E, Z
8 q% a4 Q+ k+ W3 G2 M: C! K--------------------------------------------------------- 2 V: y, ]7 t/ V% ^: r& i
Fingerpass
- ~! i4 F, r7 \+ TPass Normal ∮
Y2 [3 G: k$ U E& v. XPass Reverse
% U! e2 }. U: I2 w8 a4 P3 W( k& b- y& {6 j
--------------------------------------------------------- - ^; G6 O6 ~# Q4 v- m
Infinity % w) \2 q1 e! I% R. k
Wiper Normal
5 e0 {6 O/ `' W$ q) pWiper Reverse * r- `5 E& y4 G! Q5 g+ p% e7 b
Infinity Normal ∮
& X9 \0 V& U3 z' CInfinity Reverse ∮ h% Q& d6 {8 U) ^- r
Inverse Infinity Normal
4 J {0 N1 E' T: a( E' bInverse Infinity Reverse
4 ^) s$ y4 {/ l% j2 P6 U+ mFigure 8 Normal
! x8 @8 t; c' z; M5 v, B/ A) BFigure 8 Reverse
# d! t% y$ n- }7 c) a qSingle Extended Infinity Normal
% l* |% Z% {; X7 MSingle Extended Infinity Reverse 3 c% D" g Q1 r. y( A
Double Infinity Normal
/ `" G& B4 `+ V+ |" GDouble Infinity Reverse ! r6 z4 K; q: j5 g* l* T7 W
Inverse Double Infinity Normal . m. N9 \2 V9 N
Inverse Double Infinity Reverse , O0 g4 Y2 @- k, R
Double Extended Infinity Normal
8 p0 a/ f2 [5 Z& \8 V% ?Double Extended Infinity Reverse , F) m5 }$ ?2 [1 k% ?
Inverse Double Extended Infinity Normal 6 n1 P4 P I, s
Inverse Double Extended Infinity Reverse 9 o( Z0 d+ ?8 u: {3 Q$ q
Triple Infinity Normal 9 Z" p7 S) a0 Q$ ?
Triple Infinity Reverse 8 |0 ?" t3 H1 U
Inverse Triple Infinity Normal / E, N( x' U+ V( H
Inverse Triple Infinity Reverse 1 d f# I8 b$ K: Y
Triple Extended Infinity Normal - O9 l* } g4 z3 a4 F8 A4 ?
Triple Extended Infinity Reverse & Y. V2 U& |3 [5 k k$ O
Inverse Triple Extended Infinity Normal 0 A& X* A1 O3 v
Inverse Triple Extended Infinity Reverse
- T& u' O' N6 W6 V0 p$ fQuadruple Infinity Normal
3 h! g2 h6 R% a0 z- X. V r2 r1 M" h. X5 mQuadruple Infinity Reverse
9 w8 J% Q$ d* k1 \# hInverse Quadruple Infinity Normal
) ]) B1 t3 z- }# s1 a4 b) k* E# R; F6 sInverse Quadruple Infinity Reverse
. C3 h- Z- G5 B3 S& i" V; \) L) oQuadruple Extended Infinity Normal * T4 `/ a) e" k3 s5 X
Quadruple Extended Infinity Reverse
% {0 i) f* Z6 SInverse Quadruple Extended Infinity Normal 0 @) i# ~, l1 u4 R, h
Inverse Quadruple Extended Infinity Reverse
) S5 r( y$ A9 s; ~8 t7 _2 i9 ^5 o) q7 S& o
---------------------------------------------------------
1 y) T3 _ S0 j/ BSpin 7 v8 Y1 D& I+ ~, z5 q( Y* n
Thumbspin Normal
) g! v2 [" X! N$ C, J B: E7 yThumbspin Reverse 3 K/ q S+ x# g3 N/ [: D
Fingerless Thumbspin Normal 3 H6 i6 {3 I6 n/ b# @
Fingerless Thumbspin Reverse ; o& ]4 ~2 H+ Q
Indexspin Normal
( t7 M- R* ~/ L& VIndexspin Reverse
5 A4 m# A4 I* e+ x( uFingerless Indexspin Normal U: t& w% i$ |
Fingerless Indexspin Reverse $ z/ R0 i& n, |9 K% }
Middlespin Normal % W$ l! c4 ?+ M8 ?: z$ J- F
Middlespin Reverse 1 L+ \# L2 Z9 b& T" H
Fingerless Middlespin Normal 2 s9 |( |' I) }& L8 d5 Y" A
Fingerless Middlespin Reverse
" y; L' U9 B+ I |9 u( }. q: TRingspin Normal 5 D+ R! N! T( H2 ~
Ringspin Reverse & k! s5 d- P, H9 L8 v
Fingerless Ringspin Normal
1 W9 v1 @: @$ \, u4 ^Fingerless Ringspin Reverse
" K0 A z9 U/ `8 u# y6 b% j$ t/ zPinkyspin Normal 4 [! r6 K m/ s3 h! q: ^
Pinkyspin Reverse
# d7 z P* W6 L6 ^6 s5 E$ jFingerless Pinkyspin Normal 3 f( H# |0 Q' E
Fingerless Pinkyspin Reverse
! P; Q* {8 M" Q+ r7 L( iPalmspin Normal & ~! H' {# w7 t. w6 x
Palmspin Reverse
% }8 ?; h/ X2 t5 l/ A1 mSide Spin Normal
, [- M9 Q; U+ s+ o& F/ MHalftap
9 |6 X: S0 Q5 ~7 s, d2 TScissor Spin ∮ ) Z! l" s8 v7 X' _. ^: `) R
Fulltap Normal 6 H$ v+ s+ h4 N2 H9 [" S
Fulltap Reverse ) F5 J$ L- a6 s- X! r1 n
Fake Reverse ∮ ; ]* Q v. r M) U
Basketball Spin % R$ Y' j# v6 S) |9 v$ U
Spider Spin
* j, v1 `7 M, C5 d( `2 C, m" D- }
% B$ y) B, G! T; P---------------------------------------------------------
3 [0 a% L% K3 \: e a* G3 KContinuous ThumbAround
9 S/ \ q- e7 T# ^7 C/ c7 ?Counter ThumbAround
' y0 g2 L3 |" m0 uMultiple ThumbAround
4 e: D( H9 j; K4 U( P$ \3 R* u6 pPinkyAround Normal
6 z1 l: z& M( {' ~+ B$ o; G" ZPinkyAround Reverse 8 d+ ^$ v1 A9 T+ w/ x
Fingerless PinkyAround Normal $ z1 _& m! c3 ?/ l) f
Fingerless PinkyAround Reverse
7 k2 y8 T* m( S# @PinkyBackAround Normal ! c' A. ^" O" y7 q) H, p0 B0 @
PinkyBackAround Reverse ! `6 q0 p3 m0 j. ~/ z, n( f
Sonic Fall
9 [) N( Q/ A0 Bseudo Sonic Normal 6 P, d0 e, r9 x; v6 W
Pseudo Sonic Reverse 5 c! e! Y# \. v$ v$ X' z; l
In Out Sonic Normal
4 m; T, y$ X' l# P, D) w) o8 zIn Out Sonic Reverse
& \. _: o4 M- ~; ~iSonic Normal % O! F' x# ]1 j
iSonic Reverse 8 P- A' L5 b/ ]2 }/ B
Sonic Rise 0 A3 ~- N: B/ w- h( e( B9 ?
Fake Inverse Sonic Normal
' T/ V9 b5 `1 B; p+ \' h. Z* [Rising Fans
: s0 H: c9 U0 X5 sInverse Infinity系列
; L& }2 p0 z J, c. zSpider Spin
0 V; n- k3 ]5 I3 [
; m A* J) k, A) k/ q% ]
% a1 c* R, `- F& `' a( X6 ], R
* j; P/ d: g. C6 X; Y 谢谢前辈了! |
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