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UID2295转笔新手 注册时间2007-11-13在线时间3 小时最后登录2007-11-29 
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    ) C1 K2 z) o6 g6 P! n7 bThumbAround Normal ∮ 8 Y. Z# U6 {1 O5 T$ x: A
 ThumbAround Reverse ∮
 ; }. v# v& c4 r/ HFingerless ThumbAround Normal  8 {, ~  N6 Q; ?
 Fingerless ThumbAround Reverse
 7 W( @, a4 v) y1 uThumbAround Harmonic
 7 }+ L! M' m$ w* `7 j9 {' z$ rContinuous ThumbAround
 ; N, y. n& `* M7 O4 |7 XCounter ThumbAround
 - Y5 A+ x$ q: j+ H, j, {Multiple ThumbAround
 ! t! Q2 _, ^( K+ {
 ( _; O$ i3 E& P' k7 I/ C/ z. h---------------------------------------------------------
 # t" z* T. G  ]3 M8 F4 l7 g$ LFingerAround
 % z! t) x' _) D8 a; v8 V9 y* eIndexAround Normal ∮ 6 ^- @" G/ K  L; b, z
 IndexAround Reverse
 ; ^% Z( A4 G# G* S3 [Fingerless IndexAround Normal
 ; X4 z- a* [) E! Y4 ]" @Fingerless IndexAround Reverse
 2 s8 c* a# e2 ?6 |% _) v* r5 vMiddleAround Normal
 }2 b9 {$ g+ M+ G7 y: o# G, hMiddleAround Reverse
 + g% a; N- u' B4 M1 UFingerless MiddleAround Normal  ) P6 \" a7 l2 \. T: g! d6 ?6 u
 Fingerless MiddleAround Reverse
 ' p" [& P1 U7 d  w: Q2 n! NRingAround Normal  7 `! n8 r: [% f1 Q- F! w- H
 RingAround Reverse
 $ _6 s$ {) w/ T; ?Fingerless RingAround Normal
 ' f$ p* }& F3 r3 z% h1 U  \" P0 YFingerless RingAround Reverse  4 y; G6 D! D8 Y9 n- v7 @; e, R
 PinkyAround Normal  * ^7 f" r( ~) B3 r: \  [9 o/ V
 PinkyAround Reverse
 G* z+ B+ t- m+ o' [4 XFingerless PinkyAround Normal
 : l% B8 Z8 g# }- T. [Fingerless PinkyAround Reverse 4 l- Q; M' U4 J+ s4 C$ }
 4 q% X0 P0 X% S, x5 I
 ---------------------------------------------------------
 * y. S) `+ H& n. t1 x" FBackAround
 / ]6 G1 Q1 q" d# R4 v# FBackAround Normal ∮
 / m6 A: `2 k2 _. I0 U: T1 HBackAround Reverse  & z& B3 ~/ C/ Y" w: o* x
 MiddleBackAround Normal∮ 4 N1 m+ {6 d. ]; k: w
 MiddleBackAround Reverse
 5 S; ]' s" Q- O4 m, s  HRingBackAround Normal
 9 K1 D* `" X) y0 A" Q& VRingBackAround Reverse  6 }# X, S& {+ E( s) ^
 PinkyBackAround Normal  3 s/ c. a6 R7 S- {* B. b7 O  ^- l
 PinkyBackAround Reverse  : |2 i+ X, |/ @5 O8 N' j# o. G
 BackAround Fall ( g) M; Z0 h) _3 _8 B$ C  t: h( F
 BackAround Rise
 8 G0 ?2 a6 O& i" Q& e+ ~Korean BackAround Normal
 / a5 V4 E1 M% O9 J: e7 u7 }
 H, p( b) T# b6 n# s1 Z2 i--------------------------------------------------------- ( Q0 L/ t! @  {; W/ e
 Sonic # V$ c  m' A$ w3 x- W
 Sonic Normal ∮ : C+ c1 |$ t3 |9 C- r' d
 Sonic Reverse ∮
 ( _+ C* v& ?3 `' cSonic Rise ∮ ( ~2 o  L0 Z' _  k: O/ y
 Sonic Fall ∮ " S: w+ [5 i, f( x: o" J
 Sonic Harmonic ∮ 3 ]& z9 R" T; m, O3 r* K
 Inverse Sonic Normal ∮ ' ]' ?8 x: T5 E( W5 X* E6 P
 Inverse Sonic Reverse ∮
 2 _3 V+ w: F: l( G- `0 |2 vMoonwalk Sonic Normal ∮ ' W, I( {+ u) u7 H& }& A
 Moonwalk Sonic Reverse
 - P) a3 Y8 K9 l$ |3 ^Inverse Moonwalk Sonic Normal  # ?2 j2 b) P, V" W9 l
 Inverse Moonwalk Sonic Reverse
 . |  k( o) W) W/ @: CShadow Normal  ( w8 u+ H) u) q. C9 A6 @: g( a; r
 Shadow Reverse  ) h" y" f& J# K0 `4 n& @5 ?
 Inverse Shadow Normal  , G' B7 ~! j. j: M4 x
 Inverse Shadow Reverse  3 W4 Y5 z2 s6 Z# A; c: r% q( C0 E
 Pseudo Sonic Normal  3 C  x9 C1 p" l. d3 m7 Q
 Pseudo Sonic Reverse
 , ^: _: z$ M3 q  w- w, ~/ {! OIn Out Sonic Normal
 0 N' u4 K8 k+ HIn Out Sonic Reverse  / Y# N! h+ S& Z, k, i
 iSonic Normal
 & J* ~+ X: U( J7 miSonic Reverse ' ~* A- G+ x$ e
 Devil's Sonic ∮ ( q5 P, u/ x% v' g- M8 I
 Demon's Sonic ∮
 + ~$ C( \6 D) Q( }  |8 @4 g9 U# \) ^8 z: }: W4 r  _" t( }
 ---------------------------------------------------------
 ' F7 i" D/ a, W% T. ^Charge / B! Z% z4 T0 a$ ]- X6 y
 Charge Normal ∮
 3 Q2 N+ x# y$ J, K5 h  N8 X0 nCharge Reverse ∮
 1 H( n* r4 X) ITwisted Sonic Normal ∮
 ! Q2 S2 K! y6 @% j6 O# ^Twisted Sonic Reverse ∮ 7 b8 f& j* p- T4 U0 q" P
 Warped Sonic Normal 6 E6 V' J! |2 i$ g! Y: i4 u" [  b
 Warped Sonic Reverse 7 j+ R% _9 s' V; U
 Fake Inverse Sonic Normal 0 c. n  T# k* L! M+ ^
 Rising Fans 0 w% N0 j" n. K1 f( {
 Double Charge Normal
 - k6 v- |/ U. x5 ]% e7 ^
 ) z$ |% g+ W2 [2 l5 w" k! r--------------------------------------------------------- 4 y: q/ i3 ]" l$ C. S/ G
 Fingerpass
 7 `2 t2 x& l7 f! i9 l/ ?; cPass Normal ∮
 ' n: S* S) `, d6 a2 uPass Reverse
 4 {0 M. n5 L) S7 g) E, m+ g$ h2 k
 % v0 h5 T. h' D---------------------------------------------------------
 + _9 M) H( R$ `; B; qInfinity 6 L. L  W; j4 p# W, c
 Wiper Normal
 + s4 E0 }- b- r5 s9 PWiper Reverse
 ( |- C% K4 b1 V+ b: @$ TInfinity Normal ∮
 1 ^6 E& U4 O$ u# J6 g8 AInfinity Reverse ∮
 * D5 a/ q( @6 FInverse Infinity Normal
 3 J3 O4 d& ~6 `4 oInverse Infinity Reverse  * L0 |, Z- P6 g3 l6 G
 Figure 8 Normal
 3 \5 n% T, c, F( E0 \1 d& XFigure 8 Reverse
 0 B4 }$ ?/ ]9 z$ w' ESingle Extended Infinity Normal  : F( z, s7 G1 w. h
 Single Extended Infinity Reverse
 7 ^& ]% D& }# g$ W8 QDouble Infinity Normal
 ~/ C* d6 o" V8 A8 r7 IDouble Infinity Reverse  2 B5 {4 j% U' O$ x! L+ r3 f4 M( Q
 Inverse Double Infinity Normal
 . Q# p; M' R+ {) o3 mInverse Double Infinity Reverse  & q% v/ E4 p0 C. ]4 D* P; I
 Double Extended Infinity Normal
 # Z. D. X9 r' @Double Extended Infinity Reverse  # a9 ^" v$ B! q) I2 B; w% P
 Inverse Double Extended Infinity Normal
 ! w: \" N3 g3 g- F' ^7 UInverse Double Extended Infinity Reverse  ) G* T. L4 K0 ?+ h' V  s
 Triple Infinity Normal
 # G- l1 D% y( ?" BTriple Infinity Reverse  % }, _8 x% d) g4 \2 O
 Inverse Triple Infinity Normal  9 w; g8 d3 R4 u% ~1 ^
 Inverse Triple Infinity Reverse
 " w, `+ P/ N+ b' F: V5 N3 ETriple Extended Infinity Normal
 4 o* \6 I% _3 k2 [8 W3 ^Triple Extended Infinity Reverse
 % \' J3 J4 i4 }! L# Z: |7 AInverse Triple Extended Infinity Normal  5 L) i( X4 |) \3 E
 Inverse Triple Extended Infinity Reverse  $ C$ T6 s! |0 D) g
 Quadruple Infinity Normal  ; K4 |  e# w2 V* _& ~$ d; t" [
 Quadruple Infinity Reverse  / S8 t- }7 n7 a3 D5 w5 S
 Inverse Quadruple Infinity Normal
 " c9 A" B: P$ u4 R2 \8 DInverse Quadruple Infinity Reverse
 4 M& x. w1 O: }Quadruple Extended Infinity Normal
 $ D# g3 O5 [& a, d" E5 mQuadruple Extended Infinity Reverse  & u- n& e/ E% e; C1 O
 Inverse Quadruple Extended Infinity Normal  ) ~8 V0 Q. D% C" N; B3 k' l
 Inverse Quadruple Extended Infinity Reverse
 ( O/ _; V9 O& T, O* Z: E) Y( N1 j3 T( ^; M  k
 --------------------------------------------------------- 8 u9 z( U9 W9 h" e6 d7 ~; r4 A
 Spin
 ( J, Q1 Y& a/ L8 ]Thumbspin Normal  $ E$ k/ N- ]' c4 S; \. r: Z4 B
 Thumbspin Reverse  % ~4 R' L# C/ `0 v0 K
 Fingerless Thumbspin Normal  8 R  F% q$ J! X( o8 t- @
 Fingerless Thumbspin Reverse
 $ t  F8 e- w) N8 Q! q8 [Indexspin Normal  1 L* z8 o8 c3 Z7 T$ ?* f
 Indexspin Reverse  ) s) U) f4 M$ N
 Fingerless Indexspin Normal  ) k, f, Q$ r) Y
 Fingerless Indexspin Reverse
 3 E+ H  {# K. n( t% GMiddlespin Normal
 , h8 c2 i& |* N/ l! g+ R9 |# OMiddlespin Reverse
 * N$ ^3 f5 n  r0 |& U, c8 l% Q# BFingerless Middlespin Normal
 3 \; U. u  C6 l" |Fingerless Middlespin Reverse  ( X8 R  q% a. o. L" j9 R8 s# Q! @
 Ringspin Normal  1 I- o' h5 [/ V2 d0 N! c& ~. x3 }
 Ringspin Reverse
 6 E" h: c! W+ b5 ]( X7 _Fingerless Ringspin Normal  - q; r. Q, }$ H( m6 r( G1 G& u* G
 Fingerless Ringspin Reverse
 ) E, `  ?' ~! \Pinkyspin Normal
 " v2 m  ?7 W* z" D9 h; D% x. u* VPinkyspin Reverse  % ?4 X/ F; j2 k: N" P4 _2 m) q+ ?
 Fingerless Pinkyspin Normal
 * V4 H! l1 p8 L: t8 x( S$ U3 N5 x& w& nFingerless Pinkyspin Reverse  9 V& x3 U1 p6 P! _" |2 L
 Palmspin Normal    Y2 {8 D7 w8 l6 h' S2 e
 Palmspin Reverse  4 L+ m2 [$ f* u
 Side Spin Normal
 0 c" I3 u9 O. k' T) ]2 nHalftap
 1 g( s) p7 G, o) x! A( VScissor Spin ∮
 ) ~" |% i+ v3 `1 AFulltap Normal
 0 ^' ~8 o1 U% j/ gFulltap Reverse  ' B4 B2 M# b5 e% K# E. p
 Fake Reverse ∮
 ; a  x3 g* d+ Z' eBasketball Spin
 + w6 a; U; }0 T- F' K% Y: sSpider Spin
 5 I5 ]3 Q" Z( ?1 ^, U9 b3 i+ d" |+ ?, R- M
 --------------------------------------------------------- % _) `) |! a  Z3 i1 L8 B6 g( K2 Z
 Continuous ThumbAround 6 x( V, [) F; u; q+ q
 Counter ThumbAround
 ; }: |- N# H  j7 ?& eMultiple ThumbAround ' C6 o) A  L6 ^, i4 d+ z3 z
 PinkyAround Normal  , m' j1 q7 M1 ]9 W
 PinkyAround Reverse
 ( S/ e4 F3 c% }9 ^) h  KFingerless PinkyAround Normal  4 G3 G/ W, y7 ]- ?: U- J
 Fingerless PinkyAround Reverse 2 C3 c: A7 ^) k
 PinkyBackAround Normal  & s1 d! Q6 Q6 I: }: j0 `
 PinkyBackAround Reverse
 ( X: O; M5 m. U/ x0 HSonic Fall
 / X) B* ]  q5 ~# I& h. `, ?* O# w6 Oseudo Sonic Normal  ) X- B  b0 v- b; ?2 H/ X
 Pseudo Sonic Reverse
 3 O$ C2 q0 f( ^In Out Sonic Normal
 ! f" i, t" b  U- J) S( ~/ sIn Out Sonic Reverse  4 E% H! |8 l- X, M" D
 iSonic Normal
 8 U: ~3 @5 m4 Y. E- j* {4 E7 K+ ~& kiSonic Reverse . f) S% a* D  `$ B, l* T
 Sonic Rise
 0 x# n% d6 @' |, U' BFake Inverse Sonic Normal
 ' v1 k* Q6 i+ dRising Fans
 4 b; s4 H, h( {4 VInverse Infinity系列
 : x8 l" J- c, D  ^2 PSpider Spin
 2 B5 C. a. B8 v5 v8 {$ C' [
 1 J+ S# t7 U! k% L7 M
 0 t8 }5 V5 }( Y1 R: a! u* Z$ F) d! b% v  M9 A* K' F% ?5 }- S2 o
 
 5 d8 e! s" F" R2 a$ \! T# Y- R3 o          谢谢前辈了!
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