- UID
- 2295
转笔新手
- 注册时间
- 2007-11-13
- 在线时间
- 3 小时
- 最后登录
- 2007-11-29
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ThumbAround
4 A: U1 d' h1 H4 x" d* m" ~" }1 wThumbAround Normal ∮
4 z# I2 p5 E) [- p4 s9 `8 z2 E6 @ThumbAround Reverse ∮
: e1 l/ A2 o( sFingerless ThumbAround Normal
2 b C7 l0 s: K) C$ j) gFingerless ThumbAround Reverse 2 i" U, `& A- ]( |
ThumbAround Harmonic
! K4 ~6 l! l6 @* T% ] @" D6 \Continuous ThumbAround 9 e! P1 y2 e( {1 w2 b: e* x
Counter ThumbAround
# D7 ?7 B2 t9 N" ^6 ^Multiple ThumbAround 1 B: L8 ]5 ]$ ? k
% y: m- b, \( r+ X7 x' X+ m
--------------------------------------------------------- / v" ~* e9 {3 ~6 f4 @- S
FingerAround ) g" g J' Z& P- f# {
IndexAround Normal ∮ % y, k: l: O/ |4 @; I
IndexAround Reverse
% W# j/ r- X: Y7 B5 UFingerless IndexAround Normal
( k0 s+ h3 D* d1 X" ^( hFingerless IndexAround Reverse
: l2 F+ P+ Q B1 \+ f2 bMiddleAround Normal & r6 Y0 y. @; n! ]# A6 k
MiddleAround Reverse
& I* k" k, I! A4 l5 I) q+ n ~Fingerless MiddleAround Normal
- l6 e) k+ b% _) _Fingerless MiddleAround Reverse
" D9 K2 i- y9 \, e# p1 PRingAround Normal
$ H. [2 k9 }! ^9 F5 p" GRingAround Reverse
; |! F T* L7 x, K9 QFingerless RingAround Normal
7 H) |/ T8 A; X. @9 W; `/ }Fingerless RingAround Reverse 1 r" V @4 f$ e
PinkyAround Normal # ?, V0 M7 J2 c0 b/ V8 b
PinkyAround Reverse
5 p+ L+ X% u @8 e! [# Q$ Y% J! _2 GFingerless PinkyAround Normal
$ l* J; C' W _0 |0 O' ~# KFingerless PinkyAround Reverse 6 o* V0 `9 h, k3 D" B
; f9 h% @3 J/ ]4 ]) r) y
--------------------------------------------------------- # E% v7 P7 q6 C3 d% I
BackAround
2 N) P `4 }2 L* GBackAround Normal ∮ 2 F" P* {" k$ V: {2 X
BackAround Reverse
: X% D m- w6 gMiddleBackAround Normal∮
' p* }1 v3 t% w+ nMiddleBackAround Reverse
# o W( F% o" s7 D( P# c7 DRingBackAround Normal # w/ g( w! H1 W5 E F2 P/ m
RingBackAround Reverse
4 {. e: N' r( z1 l, L |5 `- [PinkyBackAround Normal ! k0 B5 G* A8 M. s, P- g6 @
PinkyBackAround Reverse
" o# H) X, b; ]; g/ WBackAround Fall 2 H4 o. d- t+ h! L7 z
BackAround Rise
# ^7 n- y& f2 |1 {, ?Korean BackAround Normal & R. q' G3 [% X( {4 {
6 N; P9 x3 A; Y5 U V9 i. \---------------------------------------------------------
0 C- M. W m h6 |) X \! `Sonic
8 |6 C/ ~( P, x! B j) H4 X# cSonic Normal ∮
8 `& b% O5 T9 ~' {Sonic Reverse ∮ & R+ X7 K( |* f; X
Sonic Rise ∮ 0 ~1 s/ p+ r- |' T# P: @
Sonic Fall ∮ / Y+ j1 X4 }5 y3 B. X
Sonic Harmonic ∮
8 o; S) J/ r* B& EInverse Sonic Normal ∮ % g1 [/ Q; I9 q8 p$ L
Inverse Sonic Reverse ∮ 7 \, f& M. x5 T
Moonwalk Sonic Normal ∮
, @7 X1 t/ b2 i- mMoonwalk Sonic Reverse 9 C n/ C! k* u0 a2 P! {0 s- u
Inverse Moonwalk Sonic Normal # C/ K. U4 P& m5 |# N- L# q
Inverse Moonwalk Sonic Reverse
# I( X% ]) i$ K8 x! KShadow Normal % K4 {; G! I2 w0 X- \
Shadow Reverse
7 D; {4 Q1 W/ K Y( WInverse Shadow Normal + b/ Z3 b `6 j) o
Inverse Shadow Reverse
6 t; g$ y- Y- A+ B' P& I# y& B( FPseudo Sonic Normal 0 I' L2 b+ }0 ]8 C4 W% |( W3 J
Pseudo Sonic Reverse * _0 ` E6 j! p+ [9 O
In Out Sonic Normal
/ K4 @7 t% ?2 w* s3 S; MIn Out Sonic Reverse
& @) q j6 U/ X* viSonic Normal
: |. z9 M7 o/ N/ J$ a6 RiSonic Reverse
4 V7 M2 |. P' f0 d* `( c* B+ KDevil's Sonic ∮
6 H' E% U: r1 S+ }6 A- NDemon's Sonic ∮
3 M+ x& w- R% p6 P$ A# y4 X5 C" h: [% P8 E& X
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) M* u* n; @+ W& \0 L( ]+ GCharge
3 a! V. z8 Q, R! YCharge Normal ∮
& Y+ G0 U2 w$ u Y" g) R2 T" hCharge Reverse ∮ . J4 t% `3 I, e# N
Twisted Sonic Normal ∮
6 Z' I" w8 k' y# K( F. @+ t: RTwisted Sonic Reverse ∮
6 B' c7 `+ _" _ l" jWarped Sonic Normal
0 t1 O# p& d" v, O5 g/ sWarped Sonic Reverse
2 q# s, z" T7 A9 ]Fake Inverse Sonic Normal
7 i1 q) u& O2 M5 V9 H5 r( zRising Fans
2 R+ ]7 j' b9 P2 mDouble Charge Normal 7 O. w* |4 i4 F
, U1 v, W3 o' c2 y
--------------------------------------------------------- / ~/ |5 B7 p) [" d/ O( ~) E8 T
Fingerpass
, G* b$ s$ Y1 i3 ^1 x0 |Pass Normal ∮ 2 }% O. c: I" Y6 i% s
Pass Reverse 2 j* S3 o3 e( p
3 d% F6 G/ V3 q---------------------------------------------------------
, U7 T' p. j1 S$ K- r. E. uInfinity 8 |6 r& R4 |7 y' r0 l
Wiper Normal
- l3 Z. _& \1 I/ u7 h8 MWiper Reverse & Q7 @. }! { Z- [; R4 m
Infinity Normal ∮
; Q2 D7 r, L, k8 w$ a( d) rInfinity Reverse ∮
; p, C8 t% j% O2 CInverse Infinity Normal 6 v. X4 B2 r2 M6 E; A% _+ W0 a
Inverse Infinity Reverse
0 o1 B# ?5 c* Z( X/ ]5 zFigure 8 Normal 0 D; ?" B' i. O, e2 y% v# u
Figure 8 Reverse
. k; d' L: a$ o8 ]4 R a- O: _7 u1 c, ZSingle Extended Infinity Normal 4 F. q( P6 \ u3 l1 e* ~
Single Extended Infinity Reverse
8 w7 y- a, Y, a* mDouble Infinity Normal
: A( U. i/ k3 p6 D6 nDouble Infinity Reverse
9 q9 F- M/ y. p! I! T8 L' [" wInverse Double Infinity Normal / z% A* w" M( w# h/ N: T
Inverse Double Infinity Reverse
7 Y/ q+ S. A9 e5 Z% H! r5 ?* GDouble Extended Infinity Normal
E1 V! y! P7 M% Z# T5 cDouble Extended Infinity Reverse 1 c! l& w* s7 Q+ s: U3 A$ H
Inverse Double Extended Infinity Normal + N+ k/ P* R, Z
Inverse Double Extended Infinity Reverse * n) ~' O2 s: G! p# M7 z
Triple Infinity Normal
# C. p2 ]: H1 m0 `" y) ^2 ?5 tTriple Infinity Reverse
( [4 \7 p, N# E1 d: M8 v- j3 ]Inverse Triple Infinity Normal * d' T' J8 e1 r2 D: L2 d- l
Inverse Triple Infinity Reverse
5 U1 w8 x! H' z; C l' R _1 NTriple Extended Infinity Normal ( `* V. {- X: S( U
Triple Extended Infinity Reverse
$ C% O9 R/ b: B! F/ BInverse Triple Extended Infinity Normal
! |+ X8 r! T! rInverse Triple Extended Infinity Reverse
: Q, H8 _: v+ x' ~; a2 h& CQuadruple Infinity Normal 9 l2 B# b& F# [+ A
Quadruple Infinity Reverse 1 ~* l2 f, N" D1 Y
Inverse Quadruple Infinity Normal
$ E1 Y- ]# ?( x* R+ Z1 ~Inverse Quadruple Infinity Reverse
0 k' W+ _0 ~3 D; VQuadruple Extended Infinity Normal ; m' P4 f' m1 k8 Y+ p, N0 g. b
Quadruple Extended Infinity Reverse
1 Y( _3 O- A% A8 `# b7 b& g8 {& eInverse Quadruple Extended Infinity Normal
, e8 a' e+ x# P' RInverse Quadruple Extended Infinity Reverse
2 ]0 r8 w3 n. P2 z" E( I/ x, A. n) o5 X0 a
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4 ]/ i/ n' \( \3 ?/ i8 ~Spin
. d. d( \0 E% ^0 V9 dThumbspin Normal
* }8 r. G$ j7 O% Q `% Z9 ^Thumbspin Reverse $ j' h$ w2 X7 B+ u# p9 f8 O2 u5 l# ~
Fingerless Thumbspin Normal
+ o2 I* e- a# N7 R' B5 D jFingerless Thumbspin Reverse
& F5 G% s/ ^, l; b6 lIndexspin Normal
: ?" @' G( @. e% [0 i# JIndexspin Reverse
8 Z; A0 Q6 R1 E* h0 a+ \) WFingerless Indexspin Normal
1 ]2 c1 e" n9 |; {# bFingerless Indexspin Reverse 2 R8 ?, ]) r# G! d- {7 w
Middlespin Normal 9 V! j O @1 O0 G- z2 X7 h( j( M
Middlespin Reverse ! q% o$ g: Z( i3 q7 y) X
Fingerless Middlespin Normal
- N4 o* w2 E3 w" U' M/ H9 kFingerless Middlespin Reverse % ^& c: T R! q
Ringspin Normal
$ C" s; O g' s" I3 d! u/ n! JRingspin Reverse 6 C% a/ k* E4 {9 f7 L8 q4 W
Fingerless Ringspin Normal # a6 |3 p. p H, Y$ H
Fingerless Ringspin Reverse
( v; q6 a2 p: w4 o' m- {+ ?; qPinkyspin Normal
# B. [1 b# r7 _$ k7 QPinkyspin Reverse
5 h' z- q1 k" M% c4 ]6 JFingerless Pinkyspin Normal ( y2 g, d/ W0 o$ H2 Q2 i
Fingerless Pinkyspin Reverse / Z. j6 y! R( T0 D( q( ~! z
Palmspin Normal
5 u, s& ~3 W3 q, A& wPalmspin Reverse 3 e8 }% p, X* B$ n' e2 x
Side Spin Normal
2 k! _! Q' |" E- l6 H% o7 |Halftap / ^, L! E1 ?/ [9 H
Scissor Spin ∮
0 O3 [+ F1 g+ x3 sFulltap Normal + P( z# A( m- m7 P7 ?' f
Fulltap Reverse
" `: m- {/ [" W) U0 qFake Reverse ∮
0 T0 R- ]: c( GBasketball Spin 7 |$ c- i/ h7 n2 ?
Spider Spin & ^# \% [. J7 {+ D/ C1 t9 i" S3 f
# e! i0 _6 M8 q- K
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% [/ {; d/ j" R5 M& j4 u9 b2 D+ TContinuous ThumbAround
+ C: z' z: A( B! \1 H6 i. Q, P& YCounter ThumbAround
$ z" K$ F( M% J8 S5 X7 H9 CMultiple ThumbAround
4 R/ t' S1 H" C$ oPinkyAround Normal
/ n- ]+ |* ~5 x# Z NPinkyAround Reverse 4 F+ B, {! J/ P! B7 U1 f
Fingerless PinkyAround Normal
+ d0 T! [2 R9 D$ A" ]8 W9 nFingerless PinkyAround Reverse
& K# A* `) a( N/ e/ FPinkyBackAround Normal
& ^7 w5 S4 x' P$ u( z7 o/ ]PinkyBackAround Reverse " y# T1 S" r0 A! a) f+ p3 j- }- H
Sonic Fall + U/ l' i' r d+ \1 E
seudo Sonic Normal % U7 G* ?5 o3 p$ W9 F5 l9 e
Pseudo Sonic Reverse
" W5 Y# e- p" c5 D6 G% ^In Out Sonic Normal
" y0 _% R9 [0 N) GIn Out Sonic Reverse
; p( I; G6 z" d& o3 @iSonic Normal
0 m0 W6 b, J( |# }9 Q/ q' A' PiSonic Reverse ( @' q/ J* g; q6 k! Y) J. t* o
Sonic Rise
0 G$ B, K+ T! o9 U9 ?. S" I0 HFake Inverse Sonic Normal
. C. k3 |) V: f7 x9 E) @/ x. Z; BRising Fans
( a Y6 A* T+ K5 ?1 P7 m( Z8 cInverse Infinity系列
6 Y, E" k, x9 C: }9 ySpider Spin
& c# W+ o8 c" x" v) f1 t5 f, ]& z1 C* n, \: n9 J
4 m0 a/ b) Y O% ^" t; C
- w4 Z4 t8 W3 {6 p7 z# N# [" ?
8 ?1 Q! i1 S- Y/ z; ?! y: b 谢谢前辈了! |
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