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- 2295
转笔新手
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- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround
# D. `$ g" I: Y: p0 ZThumbAround Normal ∮ 8 K! a3 Z9 M: @9 z2 [
ThumbAround Reverse ∮
& X' ~& T! q, ^* }& b) F! Y, fFingerless ThumbAround Normal 6 K# X6 ]9 [ X( p4 {, f( P8 ^
Fingerless ThumbAround Reverse 7 E) p5 K: u1 v. M! J) {+ P
ThumbAround Harmonic
@# I* M8 P+ o; h! i/ BContinuous ThumbAround : {, C1 e w$ B" ~! ?
Counter ThumbAround % }- z/ l6 `# a3 z N, G3 Y
Multiple ThumbAround # x* T+ G3 c1 p
/ L4 W* [, l. r( l, d* A
---------------------------------------------------------
( V: j; j$ A% \8 Q- @& i( RFingerAround $ k* [* B" I6 `2 q* i6 G6 Q
IndexAround Normal ∮ $ I" w# K" P5 m# ^7 ^7 m2 {% R
IndexAround Reverse 9 }) b; S- j& a/ ?4 a! r
Fingerless IndexAround Normal 8 a" [! d2 o' m" G& h
Fingerless IndexAround Reverse 9 t( O/ Y B3 Z0 K+ a) S4 M; P5 ]
MiddleAround Normal
; g) r. o( m& CMiddleAround Reverse
: R, E7 Y7 @ d4 A9 dFingerless MiddleAround Normal 1 L# M7 S( g! a( q- R5 z/ f
Fingerless MiddleAround Reverse % `& Q7 ` i( u4 Y) A N, r
RingAround Normal " A1 r% {5 u/ `
RingAround Reverse
3 X0 Z& k( J4 D8 [3 A0 l. OFingerless RingAround Normal
8 P9 i( t7 L0 _: gFingerless RingAround Reverse
' Q; d% G- L, DPinkyAround Normal & J2 z$ `9 G# c1 L
PinkyAround Reverse
5 ~( K. b: S% b# MFingerless PinkyAround Normal , E( a& I2 U; S$ w9 [) n
Fingerless PinkyAround Reverse
5 m! B5 s! c; M3 G- h3 c1 C' e) R3 Y6 l/ J" r
--------------------------------------------------------- * p% o/ ]) Y, E7 A. `& Q& x
BackAround
. t r; c6 I- k4 y# ZBackAround Normal ∮
' ?6 u% ~/ h. Q# K8 ~BackAround Reverse / m0 B' }# n3 f$ \, a
MiddleBackAround Normal∮ ) E6 V { c9 u- z* V3 O3 W0 b0 X5 P9 Z; V! D
MiddleBackAround Reverse , O9 m3 a1 c$ ~8 H0 i( q- Y; g+ N0 _4 |1 E
RingBackAround Normal
6 D& ~5 S c4 k- H/ Z* |RingBackAround Reverse
/ F6 _& }/ u& n4 ?- OPinkyBackAround Normal + o9 M0 W5 A. u% K4 {! o
PinkyBackAround Reverse
G+ }; x7 M0 u) I' OBackAround Fall 9 }+ H7 C) M3 ^$ E# \& c
BackAround Rise % U3 U+ Y- x* d9 p
Korean BackAround Normal
" I0 ~; J5 l g. i" y; e
* w) M. h+ h2 C B! U1 \4 u) w--------------------------------------------------------- 8 t. ~2 c5 Z1 P# i7 Y
Sonic
, a8 t8 g1 w! @% X. JSonic Normal ∮ 9 p r+ E! r) H0 h* e/ H! Y1 |
Sonic Reverse ∮ 9 ]7 |1 H3 W1 W/ a
Sonic Rise ∮
, D# V8 l* w/ x& j. G/ T) CSonic Fall ∮
" g$ I3 ]. Z$ O7 \: R, N- _Sonic Harmonic ∮ & f4 ~' J9 d' e& M9 j; B* ^
Inverse Sonic Normal ∮
8 U* L I( v7 r/ F' w N4 TInverse Sonic Reverse ∮
& }6 p4 b6 c! S7 h& y; OMoonwalk Sonic Normal ∮ ( K: z1 ^5 S& [' H
Moonwalk Sonic Reverse 7 y" @' _- p$ X; P0 ^; `
Inverse Moonwalk Sonic Normal
+ T0 t, _% ]# M$ I4 G9 u& J# [Inverse Moonwalk Sonic Reverse 4 O9 c @" ] S5 R8 [7 d t* }$ a7 i; r
Shadow Normal
6 C; E* V7 B3 x* T5 ]$ `8 qShadow Reverse . c# }* B+ k6 Z/ O7 v. c- Q
Inverse Shadow Normal - a6 p* k% G/ v+ u, U
Inverse Shadow Reverse
# {8 x; R; Z+ B. i/ u9 kPseudo Sonic Normal
* a. m3 B: x- F& k3 q# CPseudo Sonic Reverse 9 h; b) I. H4 Q4 [4 d+ D- e
In Out Sonic Normal
( M# p S8 Q2 } w8 EIn Out Sonic Reverse 5 b7 {4 C, _+ e8 r8 \ d
iSonic Normal , C6 u- a% G- I6 O% c
iSonic Reverse 8 ?7 G. `% j4 f# k b1 F; t' ]
Devil's Sonic ∮
* y( [/ l+ v% T$ e( ~. EDemon's Sonic ∮
6 W# h2 Y* b$ Z( ^* c
0 u9 r" Z7 a: h/ G- p--------------------------------------------------------- / L. O( ^+ D; i* j3 p( w& Q
Charge
* b. F, b* M# m% t8 m. B$ ?* D) [Charge Normal ∮
- t+ N! p' t4 L! O1 [: v- M/ G! PCharge Reverse ∮
- j+ V1 u6 s. `! l' K& XTwisted Sonic Normal ∮ * h" \( E7 q7 ]( I
Twisted Sonic Reverse ∮
2 C# \; x& I4 E+ y: TWarped Sonic Normal ! Y: i( z( z! l9 O; [1 n
Warped Sonic Reverse ; l# L8 G t4 r, {
Fake Inverse Sonic Normal " _$ X9 y; F' j6 U% L, {% W" B
Rising Fans - n) S$ B: ?$ m' e- g# [8 m& |
Double Charge Normal : F) Y& x9 I! Q( [# u9 T' X
* `# b! ?: K+ D! n- o/ @6 y' ^" H---------------------------------------------------------
$ C# @1 i% l0 c% Y) Q" d2 P) { rFingerpass c* r7 L8 t# U; j7 B, P. R* ^
Pass Normal ∮
( f9 L2 b& O& c9 f9 x, Q$ HPass Reverse
# Q. b6 b& j& c# ?
! m4 Z. ]3 _. k* s7 \ F---------------------------------------------------------
& d8 @' a# u7 x7 b( t4 g. NInfinity
, Y6 }% O6 E6 e; Q5 M0 A9 G: t; q3 kWiper Normal
8 o' _+ `8 R2 d9 m0 V" HWiper Reverse . ~* Z4 j8 G, P
Infinity Normal ∮
1 T- v. f2 z) j6 a; M4 |Infinity Reverse ∮
, Q) Q% Q7 q7 J6 o0 Y( ^/ QInverse Infinity Normal
: R3 a0 D# ]9 K* t8 f) D( V7 ]Inverse Infinity Reverse
7 j* t; b8 p7 `* Z9 d/ W" |Figure 8 Normal
9 m" S S; S9 G8 \8 a* E7 A* t9 dFigure 8 Reverse " f3 A( D) V, \! O
Single Extended Infinity Normal * _/ b7 b: ` x1 W1 R
Single Extended Infinity Reverse % v2 c9 j& @" o; _, I
Double Infinity Normal . m* T: w5 G. q( q) v
Double Infinity Reverse
+ O7 H6 e, \/ o3 l# L& D; Q& iInverse Double Infinity Normal
5 r( p8 Q K' j2 a4 gInverse Double Infinity Reverse
: U5 t3 l' ~ ?2 K8 A# R" PDouble Extended Infinity Normal
2 k0 X8 M3 C/ ~: m6 E) W+ VDouble Extended Infinity Reverse
& e, K+ }* C7 {9 h3 FInverse Double Extended Infinity Normal
! w. F+ V" `7 d' cInverse Double Extended Infinity Reverse
. u: m1 u. w$ c; E: M9 Z' J: C2 [Triple Infinity Normal
" O! J5 E, M8 Q1 I( C1 GTriple Infinity Reverse
+ y& N8 I% ]4 L/ DInverse Triple Infinity Normal ; J# G* `" {# h- W( c
Inverse Triple Infinity Reverse ! H4 e9 E* G' D3 |7 W
Triple Extended Infinity Normal W# S% k: @) }% J% S
Triple Extended Infinity Reverse 4 A% ?! x, h9 t
Inverse Triple Extended Infinity Normal
2 ]4 j H3 Z# r r) C- dInverse Triple Extended Infinity Reverse y: C- G7 y+ e8 {7 M' k- ~6 m
Quadruple Infinity Normal 2 |! a- v* {9 W2 o1 X- s# m' J
Quadruple Infinity Reverse ' s( w3 H' Z& |8 B6 N: [
Inverse Quadruple Infinity Normal ( Q# R Y. h" U# l* P5 P0 W# }
Inverse Quadruple Infinity Reverse
5 M+ m( E4 w* \) F4 m2 ZQuadruple Extended Infinity Normal / w- ?# N) i9 y3 C ^/ A
Quadruple Extended Infinity Reverse
3 N2 c. l4 B2 y) ~+ m% W; [% d& aInverse Quadruple Extended Infinity Normal ) e. Z$ d' b# s: X* |4 L ^8 j7 @
Inverse Quadruple Extended Infinity Reverse
# n/ B9 Y+ \6 ]6 [- u+ y
6 H8 r5 [4 e' \---------------------------------------------------------
; g9 q- t' n" M; m- F# ^, tSpin 6 m# F, h' }5 y- T4 k
Thumbspin Normal & t7 N# d' [. ?& b- C& {' g. r, h* F
Thumbspin Reverse
0 L: `6 L4 H- {( g( MFingerless Thumbspin Normal 7 j# t2 E; H5 r' W: m
Fingerless Thumbspin Reverse
4 H5 F. y; i, I* w2 k. G) y8 y# eIndexspin Normal ! f6 H3 ~1 B* W. }
Indexspin Reverse
9 r0 N$ [7 C, D! p; G qFingerless Indexspin Normal l9 @& M8 |/ {1 j2 ]) O
Fingerless Indexspin Reverse ( e; D8 h( i9 p0 _ I6 H3 W, _' S
Middlespin Normal
{ a D5 k4 t( M) ZMiddlespin Reverse ) A( B9 ]1 A( }9 Z5 V
Fingerless Middlespin Normal " S- [: G3 ]3 B5 F/ i8 f
Fingerless Middlespin Reverse
* a% U3 _, \$ W$ G9 L2 c7 pRingspin Normal
. i& _% i2 j1 [6 O/ |$ nRingspin Reverse ! B/ @8 U) U. C& P6 g3 X
Fingerless Ringspin Normal
! f! c; Y. e. d& F9 s3 \Fingerless Ringspin Reverse 4 i8 S3 }4 E8 p+ p
Pinkyspin Normal 5 Z( M t9 n; t
Pinkyspin Reverse
0 Y9 j Z; {$ K3 g+ ?" tFingerless Pinkyspin Normal
( S1 F; F$ ~1 {% t9 jFingerless Pinkyspin Reverse
; l' }6 @9 X1 tPalmspin Normal
, Q/ Z/ [) `' f. M: tPalmspin Reverse
. O& X Q R Q! j- d- uSide Spin Normal 9 n1 q# q8 _) J. C* K
Halftap ) ]8 U" m8 Z" v# d
Scissor Spin ∮
, w/ U2 R3 V$ H# v8 ?3 a. Q) W1 [7 _Fulltap Normal
/ N, @9 s3 g' Q% nFulltap Reverse - ^4 r5 V% [1 E, W+ p V# ]
Fake Reverse ∮
8 X+ V& S/ k* p. dBasketball Spin $ A* `: Y1 x+ V% p
Spider Spin ' g9 S( B; Y* Q3 [' _4 U
) k3 f$ h/ U/ m5 J, D" u( r6 @- W. d--------------------------------------------------------- ; h/ J& T& M' O8 r/ u1 G
Continuous ThumbAround
7 [1 v1 v4 v9 G, s) n+ }Counter ThumbAround
2 Q: B; j% [+ _4 XMultiple ThumbAround + a) Q- B& E2 E. e" g5 Y
PinkyAround Normal $ F" N F- N7 @+ k/ [, u( _6 w
PinkyAround Reverse
, Z2 ~( y8 S2 Z/ u+ r9 X6 z1 @: qFingerless PinkyAround Normal
; m& O9 u4 O. n. F9 X8 x' _Fingerless PinkyAround Reverse " F0 j8 \+ W& u) k8 Q
PinkyBackAround Normal
7 w7 |) S. [& Y! JPinkyBackAround Reverse 0 a% S7 f2 g) [4 b
Sonic Fall
# b; }( A# r' f. K8 ~* I2 v9 b% Aseudo Sonic Normal
: D0 q v7 Q, ~/ T+ ]0 aPseudo Sonic Reverse
6 Q' {! Q( @) uIn Out Sonic Normal 7 }6 u/ q# Q% E, t% ^ W
In Out Sonic Reverse
/ x2 j- o7 _, @5 wiSonic Normal * c/ q$ Q& `" L0 C9 i
iSonic Reverse
4 H" t6 o" t( Y% ?5 \) b" q: FSonic Rise
& z9 a g! x7 F! sFake Inverse Sonic Normal # o7 p7 Q6 }8 |/ y
Rising Fans # Y5 h1 C& }% Z4 a5 b
Inverse Infinity系列
& T4 o" c# m# o; Y8 XSpider Spin
5 K! G! r8 S6 {! ?4 H5 f
0 K2 T8 ~1 ~4 s# L' j3 @
$ G$ J8 a) e, G$ l% x$ U: b" F
( ~( ^+ }! u/ Q8 _% C) D( e
1 I6 x5 ?+ k) Z% ^9 D 谢谢前辈了! |
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