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- 2295
转笔新手
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- 2007-11-13
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- 3 小时
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- 2007-11-29
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ThumbAround . i+ I% b, _9 g: |) d% q2 @/ b
ThumbAround Normal ∮ ( ~4 N$ j) P7 N( e5 ^; G V
ThumbAround Reverse ∮ / @3 N9 b+ j7 [
Fingerless ThumbAround Normal
: k( L& T7 r- r' QFingerless ThumbAround Reverse
# ] {& P( N0 g% q: VThumbAround Harmonic / u. C, @; a0 l! D( a
Continuous ThumbAround ; [0 |8 G, ]1 d
Counter ThumbAround
- Q8 ^2 r. \0 z9 V% {% \% [$ bMultiple ThumbAround * N3 e+ ~% K: F. N
0 z$ k4 L( N0 y2 r3 y3 X
--------------------------------------------------------- & _' Y+ g; l7 i
FingerAround * |# H1 l* u" Q7 _* V4 e7 N- l
IndexAround Normal ∮ 4 K2 F4 F- G+ r: u1 e
IndexAround Reverse $ D" x7 ?4 p4 [; z; E6 q) y0 Q
Fingerless IndexAround Normal ( I- g! z0 Z: U; a* P8 L* @
Fingerless IndexAround Reverse # `8 L3 ?2 [" `
MiddleAround Normal ; K7 {) ] L9 j) p% Q7 z l
MiddleAround Reverse # h: i! d) `2 w0 I# U
Fingerless MiddleAround Normal
* P4 m9 O; j1 p! o; {2 FFingerless MiddleAround Reverse
; Z8 T1 t8 z: C& m& JRingAround Normal ( e! n4 ?' ?6 ~, w4 P, C7 p
RingAround Reverse
; H0 y5 I, w% eFingerless RingAround Normal g% o. L2 @1 l: H4 X
Fingerless RingAround Reverse 2 L: q* M% I! V% v
PinkyAround Normal
' @0 |, b4 E+ X& KPinkyAround Reverse
; l2 p' M, Y7 |, v" b" w* qFingerless PinkyAround Normal
/ _, T- N+ [8 A( U! M' ^Fingerless PinkyAround Reverse ! e5 _/ D: K7 n9 j. D8 _- ~; F
( B' c; z0 w0 d! A5 C---------------------------------------------------------
6 S( H- ~# P# B; aBackAround & y: l- v7 n4 n; Y! v+ N
BackAround Normal ∮
* ~$ D9 F2 M2 ? w, TBackAround Reverse ' S- M9 M+ j6 g$ A: G$ ~0 X1 v
MiddleBackAround Normal∮ 8 i" f1 d6 R' M9 L
MiddleBackAround Reverse 1 m" O" I. z1 s1 h6 J0 E
RingBackAround Normal # g- g }9 C9 Y# V% t4 K
RingBackAround Reverse
: y2 \! o& [: a sPinkyBackAround Normal
2 @+ Q' K* c) W& b/ ^# X* S4 HPinkyBackAround Reverse , {( d" x6 t: P5 d K5 N
BackAround Fall & z. _5 [" b0 Y( d5 A' Q5 {
BackAround Rise q+ ~4 e9 d# f
Korean BackAround Normal $ ?2 z5 X6 u% U# t
" x, I1 }1 @% J---------------------------------------------------------
8 M; M9 h' w( O% p, t& USonic , d, D* ]- |! B' ]
Sonic Normal ∮ * [* R) c i: }) \6 X
Sonic Reverse ∮ 0 c2 q3 _5 B- ]8 P' ?0 {: N
Sonic Rise ∮
( z$ L' G- w% b. ASonic Fall ∮
! J- |; S5 i* c, ~9 P: I% eSonic Harmonic ∮ ' g5 P( t# V3 H" t' u) {
Inverse Sonic Normal ∮ : e: H6 y3 [9 J* ]
Inverse Sonic Reverse ∮ 5 |( P' G% r5 v4 c
Moonwalk Sonic Normal ∮ $ z2 H3 w. @7 ?- s8 x+ P
Moonwalk Sonic Reverse
* W ^; `4 f6 u; Y$ rInverse Moonwalk Sonic Normal , h# l( u: j: F
Inverse Moonwalk Sonic Reverse / X+ l. ^4 s1 d; m! k: C8 O) i3 { \
Shadow Normal
+ I _+ j" j) k C( h) l) }: M6 sShadow Reverse
4 _& ^7 s5 d5 LInverse Shadow Normal
. K( ]3 d+ R3 k8 MInverse Shadow Reverse # t; S- M* ^' E& \, Y7 z
Pseudo Sonic Normal
2 [$ e$ T1 J( M# K" f% @Pseudo Sonic Reverse
\6 V" a) _, A$ _7 LIn Out Sonic Normal ' G- s4 y) y- K$ T) L+ V
In Out Sonic Reverse
) e' C0 J p0 B5 j* [: tiSonic Normal 3 a/ T- E9 k* S D! B! w$ t/ Q8 t
iSonic Reverse . h U& ~+ L4 k ^9 t3 R6 z7 ]% J
Devil's Sonic ∮ % K1 {9 N4 [. r
Demon's Sonic ∮ + ~" F) ?! h$ p* c3 T
# Y) l1 ]8 ~ j1 d) y---------------------------------------------------------
" K( [4 Q" P% E& A* I7 ^$ J5 u0 ]Charge * Z- S$ n8 _: `0 P$ v: G* n
Charge Normal ∮ - @6 _/ j/ T2 H u8 {5 V
Charge Reverse ∮ , M, z5 j! `- S$ S: I
Twisted Sonic Normal ∮
" V& t2 M& \& s8 X& M( w, `Twisted Sonic Reverse ∮
+ K( _$ W2 f& V3 ^6 ?$ W( e" RWarped Sonic Normal
% h+ m0 K; ?8 yWarped Sonic Reverse
* p E2 s# O f' b0 W, IFake Inverse Sonic Normal ) _8 r; z; t" k8 I( Q: a
Rising Fans - U+ \$ _+ b+ T3 J7 d8 U
Double Charge Normal - r' |# }1 R7 {' w& z# g7 l3 o# l
$ G! |0 X% A. u# Q/ K--------------------------------------------------------- ; q/ F+ Y8 |/ K1 s9 b
Fingerpass 3 \3 C& {& W1 n2 k9 d* n
Pass Normal ∮
6 }. y0 O& `4 p' _Pass Reverse
* U# G7 D# n( ?+ t) Q& J
8 i: l, ]8 ?9 t6 g5 i; Y--------------------------------------------------------- 9 Z% q3 c+ X. s% v* B
Infinity
* {! W0 j5 v8 w5 q, AWiper Normal 2 L9 J' T# q1 i* D' f4 l$ m
Wiper Reverse " x: F# u! z( P2 F- @8 U. R7 B! o
Infinity Normal ∮ : @: C0 \" y4 z
Infinity Reverse ∮
. g4 D6 w; G. u: i$ `Inverse Infinity Normal 8 _2 x- B9 q$ r0 h4 {5 y# Z
Inverse Infinity Reverse
1 \. \9 u/ H+ A5 @) mFigure 8 Normal 4 u: ^6 P X" Z3 `& m5 p. M
Figure 8 Reverse * Y* g+ |" v: _0 A
Single Extended Infinity Normal # x+ K' ?% A) J2 _( }9 I. d
Single Extended Infinity Reverse
1 `7 g$ L! ^0 S3 T/ FDouble Infinity Normal
; ]( E: j$ `" v8 }: Y' DDouble Infinity Reverse
- A3 r- g, o/ s5 o6 }Inverse Double Infinity Normal ( V- b8 H" _7 \8 j: k* T
Inverse Double Infinity Reverse ! b1 }1 z# c1 o- @0 b, s
Double Extended Infinity Normal ! { a8 E5 h c$ S4 }
Double Extended Infinity Reverse 8 f: K/ Y: z9 u4 i; U
Inverse Double Extended Infinity Normal & j+ u! \8 o+ s# b5 m( h
Inverse Double Extended Infinity Reverse - l' F P( L4 ~7 }
Triple Infinity Normal & j0 S T8 D+ L$ ~4 N( E
Triple Infinity Reverse
4 }7 W- h% O" {( RInverse Triple Infinity Normal
7 a7 y: l0 j$ J( @( w7 U2 ~Inverse Triple Infinity Reverse
* |! ]( x! u V) vTriple Extended Infinity Normal
5 P( @, b9 {& s, o: l/ l6 f: ]3 {Triple Extended Infinity Reverse
, Q' y3 ~* G0 r! {( E. K! aInverse Triple Extended Infinity Normal
' ?2 L" E# U/ J& g5 M* G2 Y: JInverse Triple Extended Infinity Reverse $ e/ y! ]* E' U# _" {7 U
Quadruple Infinity Normal 5 N. H/ L( W3 d: i: Q
Quadruple Infinity Reverse
( S1 J& Q S" O. l$ x+ iInverse Quadruple Infinity Normal
2 F0 ]5 V- x4 ~Inverse Quadruple Infinity Reverse
1 q" F6 O- T) aQuadruple Extended Infinity Normal 4 m: l8 X( ~, r1 d
Quadruple Extended Infinity Reverse
* G1 E% O8 z$ S. e; }Inverse Quadruple Extended Infinity Normal
4 C3 Y$ o8 c2 h$ p+ Y# a& uInverse Quadruple Extended Infinity Reverse
5 V% w8 r. i0 u4 _% `1 R9 A; C+ d, k9 f& |3 v, F2 I+ Y3 W& X
--------------------------------------------------------- 8 [) P. D$ Z9 S1 `7 x" M+ x. ?
Spin 7 @! V$ N3 r& n6 R
Thumbspin Normal ' N' |$ H& ^1 U; C2 P! n
Thumbspin Reverse 9 L! Q% S' ~' {1 x$ ~! E. B
Fingerless Thumbspin Normal
' y% b8 u+ N; v( g6 {Fingerless Thumbspin Reverse . E" O7 N6 A- Q+ M% _
Indexspin Normal
' ?' _* i2 c5 N! s2 v y2 ~9 R, iIndexspin Reverse
2 E9 \5 _. P& p$ CFingerless Indexspin Normal
7 @. e2 x; _/ m( l) m( OFingerless Indexspin Reverse 7 U1 I2 N1 I8 t5 [
Middlespin Normal
% S" V. t6 C( I, X* w2 ]% a7 tMiddlespin Reverse
" B: W5 v+ P; s8 y" R" kFingerless Middlespin Normal 8 s9 e& j( W) @* X2 v' j8 I
Fingerless Middlespin Reverse - F3 _' o$ i k1 h* `4 U7 w2 v u
Ringspin Normal 7 a4 \ E$ B# g% H$ w+ M% y% C# v
Ringspin Reverse 9 l7 U Z5 r7 c2 H
Fingerless Ringspin Normal
/ p8 Z& O' O. H+ X* ]4 k! wFingerless Ringspin Reverse - r3 {4 v9 K# W! E9 `
Pinkyspin Normal
/ ^! k& _, A D; Z }Pinkyspin Reverse
( f5 x& i. ^- k! R3 kFingerless Pinkyspin Normal 9 k7 y4 T. I0 T" d N% T
Fingerless Pinkyspin Reverse # J1 ]2 s+ H3 o9 I! C# ]
Palmspin Normal
4 ~" @( j9 }6 q$ Q3 \; n. PPalmspin Reverse
6 j& L, g% m! ~# P- V( q2 c# [7 @Side Spin Normal + E5 C3 Q5 Q; l" a8 q
Halftap 9 l5 ?5 [2 m- q) g
Scissor Spin ∮ + W$ ~7 a- D" B" o$ g4 l4 G* t
Fulltap Normal # @# X% g; K9 p a9 t& } k
Fulltap Reverse * o1 `( Q' o/ E/ u( j+ w6 f
Fake Reverse ∮ 9 J0 h Q" c; g. d, T
Basketball Spin / s: J9 @1 d/ G2 ]9 Z; |: H
Spider Spin 2 M; F3 G/ W P( k
/ X# R5 b1 f' G8 H0 V; r--------------------------------------------------------- * B0 s- v v3 _; r5 c/ A! t) L- }
Continuous ThumbAround
, J1 N* e$ s) d# z y6 J" [Counter ThumbAround
7 h. l s" Q1 o% {# @Multiple ThumbAround
. q; k! F/ |: `( T( K/ o" @PinkyAround Normal
; K# E' M" \( l+ G4 M* b& K0 P5 PPinkyAround Reverse 4 V/ a' J+ [9 i7 c
Fingerless PinkyAround Normal
0 D0 n0 P! l {7 h/ iFingerless PinkyAround Reverse _" o7 ~4 X) I2 W* Q, j) X
PinkyBackAround Normal
- H0 c9 n5 Q* @; \3 l0 zPinkyBackAround Reverse
6 T1 k+ N- w' A2 p }3 f aSonic Fall
. G) f& |( y1 w( X- _* Nseudo Sonic Normal
4 _8 U. Q e% F8 |4 e1 M8 D; h7 i. NPseudo Sonic Reverse
& D# R# T: k3 |& XIn Out Sonic Normal
' w9 y- t" `; T: f% @, l8 e1 n, sIn Out Sonic Reverse 0 g0 c R) _8 R, o# K6 v: V6 y
iSonic Normal : ~. B# P3 @( {: L% X" l# o% ]
iSonic Reverse 6 [( x$ v+ j! t) ^( o' z8 ]
Sonic Rise " k" ?) P; G7 r/ O+ m1 ?
Fake Inverse Sonic Normal 7 q, ?) u( M/ e7 Z
Rising Fans 6 F) {) {8 R) o. D7 i- v1 K
Inverse Infinity系列 % j ?2 s6 m" [& y2 X) ~
Spider Spin ; H9 s3 |1 K/ \! G/ j
7 m" q. g7 d' V% T# L* p/ H$ U; ^0 Y+ c
; B) V8 }) y' b7 {
6 g- E$ R* h4 B) Y3 d
谢谢前辈了! |
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