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- 2295
转笔新手
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- 2007-11-13
- 在线时间
- 3 小时
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- 2007-11-29
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ThumbAround 1 @4 J9 }" C+ w. M* L) t
ThumbAround Normal ∮ 5 `( B- [2 m: a! L. k
ThumbAround Reverse ∮
" \5 ^& z- c- N" ?8 ^. W4 HFingerless ThumbAround Normal
5 r* o% { {1 H* `' rFingerless ThumbAround Reverse / u$ t$ D5 V$ Y
ThumbAround Harmonic
" I& e N0 Y: d) ^" b6 YContinuous ThumbAround 8 V/ W7 r( [. z& @" t8 @' {/ ~# V
Counter ThumbAround
, I9 e. z5 }1 v: NMultiple ThumbAround 6 b7 Q( z/ P. J4 ]1 C, ]& m
$ |4 f+ T' d9 _! I--------------------------------------------------------- ( D- m2 V; s. d( V" s5 g3 l
FingerAround
7 G# K4 |! \3 T) w3 x, T6 y/ k4 YIndexAround Normal ∮
" g! _, ~( b+ b- ZIndexAround Reverse 1 k1 r6 u) {# q1 H: k$ q
Fingerless IndexAround Normal
0 h1 w' W3 f& C$ X$ QFingerless IndexAround Reverse
1 P. o) ~1 S. tMiddleAround Normal
: | {4 ^; o7 _8 f7 wMiddleAround Reverse 1 c1 [$ E( e5 f5 n" S( a
Fingerless MiddleAround Normal & V) U" M. k- i" k7 A
Fingerless MiddleAround Reverse
: c- f8 g: [; w/ B% r9 DRingAround Normal
4 S; q! U- U2 s* f* A g! yRingAround Reverse
) @% t8 W" x1 e; W& j% bFingerless RingAround Normal / X: x# ?+ M! [: [9 K a, P( S1 F
Fingerless RingAround Reverse * G. w# E3 _( c8 o1 J+ H) y
PinkyAround Normal
) ~) y/ y8 f j- gPinkyAround Reverse
1 e! ~4 U8 w, D2 b/ aFingerless PinkyAround Normal 8 G0 h) Q4 W7 Z" I3 _" W
Fingerless PinkyAround Reverse 6 B) r: [3 w% K. R8 T* p7 ?
) }+ ]. T) x; L--------------------------------------------------------- : W2 R: @& W9 [- {
BackAround
8 E/ ]8 [ r4 {' G/ |4 p5 S$ |BackAround Normal ∮ : j+ K4 s6 T, K& Q
BackAround Reverse
+ ?$ Z! h' R% i5 NMiddleBackAround Normal∮ ( E6 A& O- E8 Y. o. y( Z R
MiddleBackAround Reverse - F1 N R: q7 [8 S
RingBackAround Normal
6 T W- u# D' r3 L' xRingBackAround Reverse
2 P; ]5 `& t8 w/ EPinkyBackAround Normal
u F! `: X! ^' zPinkyBackAround Reverse + a0 r7 H+ P3 y+ d
BackAround Fall
( w5 D3 d4 x) [9 Y/ MBackAround Rise 4 u: z" ]* S0 i9 `% H% C
Korean BackAround Normal
+ ?* O( \/ ^; ?! b$ ]8 [, v; L/ q
' b: n; X/ B# b+ b; T--------------------------------------------------------- 2 u4 ]; s& L9 f" y2 S* |
Sonic
) ~ j: v8 N0 U3 sSonic Normal ∮
, @# E8 S( t$ c4 @2 h, y. g; aSonic Reverse ∮ ' x4 m- O4 X7 ~# w* E% b4 B
Sonic Rise ∮ 5 K. }& M' n, }0 V3 f; y
Sonic Fall ∮
8 q7 c. ^8 @: x5 ]/ ASonic Harmonic ∮
# Q7 U+ h9 R; x5 |% I4 H0 qInverse Sonic Normal ∮ & H H6 z1 b/ b) q
Inverse Sonic Reverse ∮
% Y9 `+ ~! o* ~Moonwalk Sonic Normal ∮ 9 K+ N& J5 n6 Y0 r( a
Moonwalk Sonic Reverse
1 K+ y; m3 [) }8 K+ ^Inverse Moonwalk Sonic Normal , ~! n; R% W" @( t) m5 Z$ L" Q- k
Inverse Moonwalk Sonic Reverse 2 Z# d0 J3 v2 [: B2 f9 _
Shadow Normal ; p$ P7 L2 X, R# j: K, E1 c
Shadow Reverse
7 { i% u' G% A! p$ EInverse Shadow Normal 1 a2 I: b: F; A: q4 v2 m+ j
Inverse Shadow Reverse 4 ^. a" j% `' y9 n5 ?
Pseudo Sonic Normal 9 U9 |5 Q8 @- R" C8 U1 l
Pseudo Sonic Reverse 4 W% E! L# P) G: C: ]
In Out Sonic Normal $ D+ B3 _ Z2 R8 V
In Out Sonic Reverse
+ L# q" M, O5 y! R% f+ a. ciSonic Normal
+ z$ t3 a8 [& l* N( a6 ? ?2 iiSonic Reverse $ O3 C4 c6 E" j! Q; x* W
Devil's Sonic ∮
, h T* w# \# m& b" R! z2 YDemon's Sonic ∮ % M2 j0 g# s# W- Q2 G3 F# q3 _' s
5 ~# b% L) s/ b$ y9 O--------------------------------------------------------- 7 d0 U! R& v4 Y7 A. f. X' ]9 C: c. W
Charge
7 q* A! {9 u- n+ u4 ?+ FCharge Normal ∮ : j- V6 n9 t# x2 @
Charge Reverse ∮
8 F, B* q+ A4 W, y# l6 WTwisted Sonic Normal ∮
3 Y( _( N+ m% W8 r/ UTwisted Sonic Reverse ∮
% T" g! w, z. ]" `3 i* T) _% I* tWarped Sonic Normal - A Z5 s! |0 `# S
Warped Sonic Reverse * j1 q. l+ g8 m- H5 `0 D
Fake Inverse Sonic Normal
J% f" f& @6 R7 A2 NRising Fans
4 P7 h4 Y3 J' G0 j# SDouble Charge Normal # [6 T$ w5 C+ h( `$ H0 l4 p
# o L) ^+ x t# ], {- ~--------------------------------------------------------- ( \4 j' i: C- j/ u5 N3 j
Fingerpass
; d, b: B# i% n* x( vPass Normal ∮ 6 L! S4 ~% K6 S; y. S8 y; M6 m( a0 G
Pass Reverse 0 h* W6 c! b) D( G0 T
! ~ q! g+ w3 c3 Y% y" F
---------------------------------------------------------
. X/ R& ~+ c* @$ X" E7 fInfinity & ~5 Z9 P- g+ u8 y$ x. X1 `
Wiper Normal . G8 x: y" w- L( W7 s
Wiper Reverse
/ b* s1 R- v# ?& e, }' rInfinity Normal ∮ ! e& U5 o& J: o9 G" @' c
Infinity Reverse ∮
2 X0 v; A: d XInverse Infinity Normal . Z5 Q. |3 G' a L- ^
Inverse Infinity Reverse
# V) J2 E% u% P6 T' \" CFigure 8 Normal ' Q' K2 ~9 @' @7 M& L; ?
Figure 8 Reverse
2 a& ]+ J, V7 O/ @5 j5 tSingle Extended Infinity Normal 2 s2 l# X- V- t0 h/ L/ f
Single Extended Infinity Reverse
( R _# G4 o7 d0 i$ Q; IDouble Infinity Normal " I7 B; [0 J6 z+ v- ^6 a. d# a
Double Infinity Reverse
5 ?6 t- a/ D; _8 ~3 g$ W1 W' oInverse Double Infinity Normal
* E9 ?1 v8 d) t4 b9 p+ C) y }; Z/ `Inverse Double Infinity Reverse
: @/ H; \+ j V- G) GDouble Extended Infinity Normal # l# i* C) b' h9 @
Double Extended Infinity Reverse
- B( a1 U/ J# ?' n1 l A/ |1 [/ Y3 hInverse Double Extended Infinity Normal
# t4 F" I6 |! R$ o# l8 iInverse Double Extended Infinity Reverse
" y: H) m: y& q+ UTriple Infinity Normal
0 ~. T2 x9 Q0 S: d7 t" lTriple Infinity Reverse / i" _$ I* s ]) A( f% B3 S' E
Inverse Triple Infinity Normal
% g7 `5 A1 K: U# O, k# h2 WInverse Triple Infinity Reverse ( K+ ^' _ o$ B/ g
Triple Extended Infinity Normal
! p; d& u- o. Q4 l5 M, [+ B/ VTriple Extended Infinity Reverse
. W& v7 M% l; I: J. w2 |, z, _Inverse Triple Extended Infinity Normal $ r; L0 f" j3 b2 o; Y' O
Inverse Triple Extended Infinity Reverse
& C% r$ z: o$ R& g2 A0 _" c7 HQuadruple Infinity Normal
2 z* S9 c( K- C9 u1 g5 zQuadruple Infinity Reverse
- e3 O0 |3 k0 Z* P- S* c( L' sInverse Quadruple Infinity Normal
6 s5 G1 z& P, \- a. fInverse Quadruple Infinity Reverse / i' k+ t7 g% r% _3 @5 C
Quadruple Extended Infinity Normal X4 {& S9 j, L2 \$ F
Quadruple Extended Infinity Reverse
0 }# |" C6 S! A- _7 r& xInverse Quadruple Extended Infinity Normal
" s( X' |( O! d9 h( W/ gInverse Quadruple Extended Infinity Reverse
3 c; x4 `0 v S; O( r5 M1 m+ U' r8 A
--------------------------------------------------------- - @1 S! w! v K. ?; g: o
Spin
4 s* `! ^ n( E8 l9 U. oThumbspin Normal
; |. L, n% K* Z6 d7 Y$ I5 q; FThumbspin Reverse
4 x t* w1 j6 |Fingerless Thumbspin Normal
2 F) K7 i* B" ~3 S2 ^$ f2 tFingerless Thumbspin Reverse
* _+ }) x% j2 l) S5 n3 T2 WIndexspin Normal " w1 y( u$ K" w9 z, j
Indexspin Reverse
Q1 r- M* j9 S# s- oFingerless Indexspin Normal
8 M) K, O8 a0 U0 l8 Y% jFingerless Indexspin Reverse & Y g: p) B& {" L9 j
Middlespin Normal ) w) ^* v6 A2 A Y) }6 G
Middlespin Reverse
5 @; D; z4 K; A+ ?( }' t4 ^Fingerless Middlespin Normal 7 p* @3 j& S$ P1 g% p9 N/ m
Fingerless Middlespin Reverse
. m* F4 x3 R1 N( W# T* ]Ringspin Normal
3 l) t( r, [+ G# |* ~" ~2 J( E, lRingspin Reverse
8 O; a6 j; o' E/ E$ g; bFingerless Ringspin Normal
$ K" w5 b. N# H* u9 A4 ^Fingerless Ringspin Reverse - S0 n$ K# u% g- q9 i1 |
Pinkyspin Normal 7 q/ F2 p5 X0 p/ E$ D
Pinkyspin Reverse 8 R, J. W) m, f
Fingerless Pinkyspin Normal
. y3 \! W2 |6 W& tFingerless Pinkyspin Reverse 5 h2 j1 G0 `' G9 T9 p f2 @
Palmspin Normal
! n, V" @0 r# y1 ^5 @Palmspin Reverse L3 A$ Y* U: G6 `: c5 Y9 ]
Side Spin Normal 4 S$ p R' {, ?9 D# t
Halftap . I$ k$ t( [9 g; m- r( H
Scissor Spin ∮
* N+ ~+ E+ O6 N8 z% ZFulltap Normal
( J; M' y, a0 f' |0 R# `( zFulltap Reverse
. l0 r9 Q1 j& U5 P9 KFake Reverse ∮
" l1 T& C: u. u" I- qBasketball Spin # Y0 u& ^2 {8 u
Spider Spin
" ~7 ~& T7 ~' x3 U) f, E4 H8 S# U3 `3 x! t. I% n, a9 T
---------------------------------------------------------
& A' W( Q% c# t4 Z# YContinuous ThumbAround
6 N8 r V# I3 lCounter ThumbAround 0 l3 g- N0 D5 i8 h' z+ p
Multiple ThumbAround 1 I6 m- C1 l3 F$ k2 R# P
PinkyAround Normal 3 z7 _) I9 l" \8 Z! J
PinkyAround Reverse * k' t) W# [: ^5 m
Fingerless PinkyAround Normal ) [- Q! X* Z1 [6 j1 i) [$ P
Fingerless PinkyAround Reverse 0 d- l) i$ m! k/ |
PinkyBackAround Normal 5 Q/ \+ r! L! {6 ^2 N. m& K
PinkyBackAround Reverse 6 U( \% q% C5 V; b# u
Sonic Fall 4 b4 e W4 Z) c0 t' A( X% k
seudo Sonic Normal
0 y% V" [: `( e8 v8 @( WPseudo Sonic Reverse 9 P$ W1 a8 p: c2 F' s4 {
In Out Sonic Normal % H: t; u% O' j) [
In Out Sonic Reverse 8 [9 ]0 V) R( Z7 Z/ V
iSonic Normal
& Y, M5 L" J; \9 p$ l" NiSonic Reverse + M5 J# |7 B; i3 g, M
Sonic Rise 5 s; H4 q- S3 z" Q/ N6 @0 A8 r
Fake Inverse Sonic Normal
+ L7 q& t% }3 r! y. c8 S" ERising Fans : |1 }' d. O% a' y4 S C5 _
Inverse Infinity系列 ) i( `2 {& p! x, m/ F; s( Z
Spider Spin
8 n9 q B1 D& s( u m
: O+ g- M+ l; K( K) z2 R) o$ B- p/ [! f& i S3 }0 c5 }8 f
* v7 n: I$ r7 A! a0 S8 r) _
) i% v( i( x- I: G, l7 |% C 谢谢前辈了! |
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